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= ::::: Naruto: Gekitou Ninja Taisen! 2 Info Guide ::::: Revision r.03 ::::: =
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         _______     _____ __________ ____ _____________________
         \      \   /  _  \\______   \    |   \__    ___|_____  \
         /   |   \ /  /_\  \|       _/    |   / |    |   /   |   \
        /    |    Y    |    \    |   \    |  /  |    |  /    |    \
        \____|__  |____|__  /____|_  /______/   |____|  \_______  /
                \/        \/       \/  Gekitou Ninja Taisen! 2  \/

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= :::::::::::::::::::::: By Ben Cureton (aka tragic) ::::::::::::::::::::::: =
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|     ..........    This file MUST be viewed in a monospace typeface.    |
|     1234567890       Please remember this before emailing me =P.       |

This document looks super awesome when printed from an MS-DOS prompt using the
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and still look great. Make sure "word-wrap" is off, and you are using a mono-
spaced typeface... like "courier new". Print from edit.com for best results!!


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= ::::::::::::::::::::::::::::::::: LEGAL :::::::::::::::::::::::::::::::::: =
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This guide is for the Naruto community. It is also meant to be free. You may
distribute this guide at your leisure, so long as you leave the content intact
and receive no monetary compensation for it. All text, strategies, and other
non-official information contained in this guide regarding Naruto: GNT!2
and/or any of the Naruto series characters is Copyright 2001 Ben Cureton.

Commercial reproduction in whole or part without the express written
permission of Ben Cureton is prohibited.

  Don't be stupid! Copyright Infringement is a crime! I'll get you sucka!

             N:GNT!2 (C)2003 Tomy / 8ting. All rights reserved.


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= ::::::::::::::::::::::::::: TABLE OF CONTENTS :::::::::::::::::::::::::::: =
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LEGAL ----------------------------------------------------------------- LEGAL
|
TABLE OF CONTENTS ---------------------------------------------------- T.O.C.
|
CONVENTIONS ----------------------------------------------------- CONVENTIONS
|
FIGHTERS ----------------------------------------------------------- FIGHTERS
|
`- 001. Uzumaki Naruto
`- 002. Uchiha Sasuke
`- 003. Haruno Sakura
`- 004. Rock Lee
`- 005. Hyuuga Neji
`- 006. Hyuuga Hinata
`- 007. Inizuka Kiba
`- 008. Nara Shikamaru
`- 009. Yamanaka Ino
`- 010. Hakate Kakashi
`- 011. Maito Gai
`- 012. Iruka
`- 013. Haku
`- 014. Momochi Zabuza
`- 015. Kankuro
`- 016. Gaara
`- 017. Orochimaru
`- 018. Mizuki
`- 019. Karasu
`- 020. Akamaru
`- 021. Kyubi Naruto
`- 022. Extra Sasuke
`- 023. Sharingan Kakashi
|
TRANSLATIONS --------------------------------------------------- TRANSLATIONS
`- Menu Translations
`- Versus Mode Options
|
EXTRA STUFF ----------------------------------------------------- EXTRA STUFF
|
`- Anko Shop Items
`- Other Stuff
|
CREDITS ------------------------------------------------------------- CREDITS


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= :::::::::::::::::::::::::::::: CONVENTIONS ::::::::::::::::::::::::::::::: =
==============================================================================


[ COMMANDS ]


B - basic attack
A - special attack (usually projectiles, which can be done in air also)

Y - throw (certain characters can throw in air also)
X - super (requires 100% chakra)

R - dodge into background L - dodge into foreground

R or L when being hit - replacement technique (requires 70% chakra)

f - forward       f,f - dash         f,f(hold) - run
b - back          b,b - backflip     run + A or B - running attack
u - up
d - down



[ NOTES ]

floats:         send opponent into air, can be followed with more juggle hits
knockdown:      opponent knocked off feet, opponent cannot be relaunched
knockback:      opponent is knocked back, opppnent cannot be relaunched
slamdown:       opponent slammed to ground, can be teched
auto-guard:     move absorbs certain hits and continues through the animation
open stance:    players have opposing foot forward \ / or / \
closed stance:  players have same foot forward // or \\
flying screen:  opponent is knocked far back, opponent can be juggled after



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= ::::::::::::::::::::::::::::::: FIGHTERS ::::::::::::::::::::::::::::::::: =
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 ______________  ________  ___ _________________________________  _________
 \_   _____/   |/  _____/ /   |   \__    ___|_   _____|______   \/   _____/
  |    __) |   /   \  ___/    ~    \|    |   |    __)_ |       _/\_____  \
  |     \  |   \    \_\  \    Y    /|    |   |        \|    |   \/        \
  \___  /  |___|\______  /\___|_  / |____|  /_______  /|____|_  /_______  /
      \/               \/       \/                  \/        \/        \/

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= :: 001. Uzumaki Naruto ::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- Gameplay Info -

Naruto is a very well rounded character. He has four different ways to chain
into his super, and he is one of the few characters with an air throw. His
combos have decent variety and respectable damage.


- Special Attacks -

Whip Throw                  Y             floats
Air Throw                   jump Y

Naruto Rendan               X             req. 100% chakra

Kunai                       A
Kunai Stagger               charge A      level 1 charge, staggers
Kunai Power                 charge A      level 2 charge, knockback
Air Double Kunai            jump A
Triple Upper Kunai          u+A

Kunai Uppercut              f+A           knockdown
Naruto Upper                d+A           shadow appears at opponents feet
Sexy no Jutsu Counter       b+A           auto-guard, hold A, drains chakra


- Basic Attacks & Strings -

PP-Rendan                   BBX           req. 100% chakra
PP-Bunshin Kick Combo       BBBB          floats
PP-Bunshin Slam Combo       BBBBB         slamdown
PP-Bunshin Dive Combo       BBBBBB        floats & knockdown (depends on hit)
PP-Bunshin Kunai Combo      BBBBBA

12-Slam                     BAB           slamdown
12-Slam-Dive                BABB          knockdown
12-Slam-Upper               BABA          knockdown
12-Gut Crush-Rendan         BAABX         req. 100% chakra
12-Gut Crush-Bunshin Kick   BAABBB        floats
12-Gut Crush-Bunshin Slam   BAABBBB       slamdown
12-Gut Crush-Bunshin Dive   BAABBBBB      floats & knockdown (depends on hit)
12-Gut Crush-Bunshin Kunai  BAABBBBA
12-Flash Punch Finish       BAAAA         knockback

Leapfrog                    f+B           can be teched
Leapfrog-Dive               f+BB          floats, 1st hit can be teched
Leapfrog-Upper              f+BA          knockdown, 1st hit can be teched

Sweep                       d+B           knockdown
Sweep-Rendan                d+BABX        req. 100% chakra
Sweep-Bunshin Kick Combo    d+BABBB       floats
Sweep-Bunshin Slam Combo    d+BABBBB      slamdown
Sweep-Bunshin Dive Combo    d+BABBBBB     floats & knockdown (depends on hit)
Sweep-Bunshin Kunai Combo   d+BABBBBA
Sweep-Flash Punch Finish    d+BAAA        knockback

Windup Slam                 b+B           floats, auto-guard
Launch Kick                 u+B           floats
Shoulder Ram                run B         flying screen
Dive Punch                  jump B        floats

Upper-Slam-Dive             run+ABB       floats, second hit can be teched
Upper-Slam-Upper            run+ABA       2nd hit can be teched
Upper-Rendan                run+AABX
Upper-Bunshin Kick Combo    run+AABBB     floats
Upper-Bunshin Slam          run+AABBBB    slamdown
Upper-Bunshin Dive          run+AABBBBB   floats & knockdown (depends on hit)
Upper-Crush-Bunshin Kunai   run+AABBBBA
Upper-Flash Punch Finish    run+AAAA


- Combos -

command                                                        hits  dmg  note

throw, run+B                                                     1   17%
throw, run, air throw                                            0   20%
throw, run X                                                     6   50%

throw, u+A(2-hit), u+A(2-hit), run+B                             5   30%
throw, u+A(2-hit), u+A(2-hit), run, air throw                    5   35%
throw, u+A(3-hit), dash, d+BABBB, d+BAB -> X                    17   99%

throw, step forward, u+B, X                                      7   55%
throw, step forward, u+B, u+A(2-hit), d+BABBB, d+BAB -> X       17  100%

throw, f+BB, BBBB, d+BAB -> X                                   15  100%   #1

throw, jump B, BAABBB, d+BAB -> X                               16  100%   #2

d+A, u+B, u+B, air throw                                         3   30%
d+A, u+A(3-hit), u+B, air throw                                  4   35%   #3
d+A, b+B, run+A, run+A (or jump B)                               4   40%   #1

far charge A(L1,stagger), run+B (hit wall), d+BAB -> X          11   65%   #4
far charge A(L1,stagger), f+BB, BBBB, d+BAB -> X                16   99%   #1


notes:

#1: slamdown can be teched
#2: throw opponent at a 45 degree angle to wall
#3: d+A must be done at max u+B range for combo to work
#4: opponent must hit wall so that d+BAB -> X connects


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= :: 002. Uchiha Sasuke :::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- Gameplay Info -

Sasuke is a decent overall character. He's not particularly strong, but he's
not weak either. As a special bonus, Sasuke can throw kunais while running,
and continue running at the opponent. From far distances he can throw a few
sets and they will all combo. Sasuke can follow with a combo after using them.


- Special Attacks -

Whip Throw                  Y             floats

Lion Rendan                 X             req. 100% chakra, charge for damage

Double Kunai                A
Triple Kunai                charge A      level 1 charge, staggers
Quad Kunai                  charge A      level 2 charge, knockback
Air Double Kunai            jump A
Triple Upper Kunai          u+A

Katon                       f+A           floats
Deadly Katon                f+A hold      floats, drains chakra
Teleport Axe                b+A           knockdown
Running Kunai               run+A         can keep running


- Basic Attacks & Strings -

PP-Lion Rendan              BBX           req. 100% chakra, charge for damage
PP-Double Kunai             BBA           can charge for 3 or 4 kunai
PPK-Teleport Axe            BBBA          knockdown
PPK-Launch                  BBBB          floats
PPK-Launch-Katon            BBBBA         floats
PPK-Launch-Deadly Katon     BBBBA hold    floats, drains chakra
Sasuke Frenzy Launch        BBBBB         floats
Sasuke Frenzy Complete      BBBBBBB       slamdown

Flash Combo                 f+BBB         knockback
Flash-Razor Kunai Option    f+BAAA        can charge for 3 or 4 kunai
Flash-Razor Kunai-Axe       f+BABA        knockdown
Flash-Razor Kunai-Launch    f+BABB        floats
Flash-Razor Kunai-Katon     f+BABBA       floats
Flash-Razor Kunai-D. Katon  f+BABBA hold  floats, drains chakra
Flash Frenzy Beta           f+BABBB       floats
Flash Frenzy Complete       f+BABBBB      slamdown

Piledriver                  u+B           hit-throw
Mini Rendan                 b+BBB         auto-guard, ends facing away
Rushing Punch               run+B         knockback
Dive Kick                   jump B        floats

Sweep                       d+B           knockdown
Sweep-Flash                 d+BB          can do air moves after

Razor Kunai Option          d+AAA         can charge for 3 or 4 Kunai
Razor Kunai-Axe             d+ABA         knockdown
Razor Kunai-Launch          d+ABB         floats
Razor Kunai-Katon           d+ABBA        floats
Razor Kunai-Deadly Katon    d+ABBA hold   floats, drains chakra
Razor Frenzy Beta           d+ABBB        floats
Razor Frenzy Complete       d+ABBBB       slamdown


- Combos -

command                                                        hits  dmg  note

BBBB, BBX                                                       11   65%

BBBBB, u+B                                                       6   40%

f+BABB, BBX                                                     11   75%

f+BABBB, u+B                                                     6   45%
f+BABBA, run+B                                                  13   50%

f+A(7-hit), dash, f+BBB                                          9   25%
f+A(7-hit), dash, X                                             12   50%

jump B, f+BBB                                                    4   30%   #1
jump B, BBX                                                      8   55%

throw, u+A(3-hit), BBBBB                                         9   45%
throw, u+A(3-hit), dash X                                        8   55%
throw, u+A(3-hit), dash, BBX                                    10   60%
throw, u+A(2-hit), u+A(3-hit), dash X                           10   60%

throw, jump B, u+B                                               2   30%   #2
throw, jump B, BBX                                               8   65%   #2


notes:

#1: open stance
#2: opponent must be thrown directly into wall



==============================================================================
= :: 003. Haruno Sakura :::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- Gameplay Info -

A bit different than the normal characters (only similar to Ino), the first
difference with Sakura is that her throw does not launch. However, she can get
a free quick hit if it connects. Another difference is that she has a lot more
projectile attacks than the normal character. With three sets in the air and a
heat-seeking L2 charged ground projectile (that launches!), Sakura isn't bad.


- Special Attacks -

Push Throw                  Y             staggers

Inner Sakura                X             req. 100% chakra

Shuriken                    A
Shuriken Combo 3            AA
Shuriken Combo 6            AAA
Shuriken Spread             charge A      level 1 charge
Shuriken Heat Seeker        charge A      level 2 charge, heat seeking
Air Double Shuriken         jump A
Air Double Double Shuriken  jump AA
Air Triple Double Shuriken  jump AAA
5-Star Attack               u+A

Reverse Teleport            f+A or run+A  teleports (if close, goes behind)
Sakura Replacement          b+A           teleports to air, can do air moves


- Basic Attacks & Strings -

PP-Inner Sakura             BBX           req. 100% chakra
PP-Zip Combo                BBBB
PP-Zip Combo-Double         BBBBA
PP-Zip Combo-Double Double  BBBBAA
PP-Zip Combo-Triple Double  BBBBAAA
PP-Shurikens                BBA          knockdown
PP-Shuriken Extra           BBAA         knockdown
PP-Shurikens-Spin Kick      BBAB         flying screen

P-Shuriken                  BA
P-Shuriken Combo 3          BAA
P-Shuriken Combo 6          BAAA
P-Shruiken Spread           B-charge A   level 1 charge
P-Shuriken Heat Seeker      B-charge A   level 2 charge, heat seeking

Double Backhand             b+B           auto-guard
Double-Shurikens            b+BA          knockdown
Double-Shuriken Extra       b+BAA         knockdown
Double-Shurikens-Spin Kick  b+BAB         flying screen
Triple Backhand             b+BB          auto-guard, knockdown

Rising Kick                 u+B           staggers
Rising Kick-Spin Kick       u+BB          flying screen
Rising Kick-Slide           u+BA          knockdown

Low Backhand Sweep          d+B           knockdown
Upper-Back Kick             f+BB          floats
Flying Axe                  jump B        floats, slamdown

Haymaker-Zip Combo          run+BBB       slamdown
Haymaker-Zip-Double         run+BBBA
Haymaker-Zip-Double Double  run+BBBAA
Haymaker-Zip Triple Double  run+BBBAAA
Haymaker-Double Shuriken    run+BA
Haymaker-Quad Shurikens     run+BAA

Kunai Spin-Shurikens        d+AA          floats
Kunai Spin-Shuriken Combo   d+AAA


- Combos -

command                                                        hits  dmg  note

f+BB, BB -> X                                                   23   60%

u+B, dash, throw, BBAB                                           7   25%
u+B, d+BB(4-hits), b+BB                                          9   30%
u+B, dash, throw, f+BB, BB -> X                                 24   55%

jump B, f+BB, BB -> X                                           24   70%

d+AA(5-hit), BBBB                                               10   35%
d+AA(5-hit), BBBB, jump AA(delay)A                              16   38%   #1

jump AAA, BB -> X                                               27   55%   #2
jump AA(delay)A, u+B, dash, throw, BB -> X                      28   55%   #3
jump AA(delay)A, u+B, BBAB, X                                   31   65%   #3

charge A(L2), dash X                                            25   50%


notes:

#1: can be teched
#2: midscreen only
#3: must throw opponent at 80 degree angle to wall


==============================================================================
= :: 004. Rock Lee ::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Rock is very unique in that he has two different super moves. His primary
Initial Lotus is his basic super, but he can also perform the Ura Renge by
first opening additional gates. Once he has performed the gate opening
technique twice, he will start losing life very rapidly. However, his super
will be changed to the Ura Renge. While both gates are open, Rock will
gradually gain super meter back.


- Special Attacks -

Whip Throw                  Y             floats

Initial Lotus               X             req. 100% chakra
Gate Open 1                 d+X           req. 40% chakra
Gate Open 2                 d+X           during Gate Open 1, req. 40% chakra
Ura Renge                   X             during Gate Open 2, req. 100% chakra

Rock Parry                  b+A           auto-guard, staggers opponent
Taijutsu Double Kick        f+A           knockback
Spinning Sweep              d+A           knockdown
Flying Hammer               jump A        slamdown, floats
Mega Overhand               run+A         knockdown


- Basic Attacks & Strings -

PP-Cancel Trick             BBX or BBd+X  reg. 100% chakra or 40% chakra
PP-Scissor Kicks            BBBB          floats
PP-Scissor Buster           BBBBA         flying screen
PP-Backfist                 BBBA          knockback
PP-Stun Palm                BBAAB         knockdown
PP-Rock Blast               BBAAA         flying screen

Elbow-Scissor Kicks         f+BB          floats
Elbow-Scissor Buster        f+BBA         flying screen
Elbow-Backfist              f+BA          knockback

Scissor Kicks               u+B           floats
Scissor Blaster             u+BA          flying screen

Step Punch-Palms            b+BB          auto-guard
Step Punch-Rock Dive        b+BBAB        knockdown
Step Punch-Rock Blast       b+BBAA        flying screen
Step Punch-Spinning Sweep   b+BA          knockdown

Stomp-Palms                 d+BB          auto-guard
Stomp-Rock Dive             d+BBAB        knockdown
Stomp-Rock Blast            d+BBAA        flying screen
Stomp-Spinning Sweep        d+BA          knockdown

Dive Kick                   jump B        floats
Lunge Kick                  run+B         knockback

Stun Palm                   A             staggers
Stun Palm-Cancel Trick      ABX or ABd+X  req. 100% chakra or 40% chakra
Stun Combo-Scissor Kicks    ABBB          floats
Stun Combo-Scissor Buster   ABBBA         flying screen
Stun Palm-Backfist          ABBA          knockback
Stun Palm-Rock Dive         ABAAB         knockdown
Stun Palm-Rock Blast        ABAAA         flying screen

Hammer-Backfist             u+ABA         knockback
Hammer-Scissor Kicks        u+ABB         floats
Hammer-Scissor Buster       u+ABBA        flying screen


- Combos -


==============================================================================
= :: 005. Hyuuga Neji :::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Neji (like Hinata) benefits from the ability to cancel attack strings and go
directly into throw or back into more strings. A special feature of Neji only
is that he can erase some of his opponents chakra with certain attacks.


- Special Attacks -

Whip Throw                  Y             floats

64 Palms                    X             req. 100% chakra, drains opp. chakra

Double Kunai                A
Quad Kunai                  charge A
Double Kunai Upper          u+A
Air Double Kunai            jump A

Kaiten Counter              b+A           auto-guard, hold A, drains chakra
Chakra Limiter              f+A           erases 40% opponent chakra
Crouch Dash                 f+AY


- Basic Attacks & Strings -

PP Feint                    BBY           cancels second P
PP-64 Palms                 BBX           req. 100% chakra, drains opp. chakra
PP-Triple Kicks             BBBBB         floats
PPK-Double Kunai            BBBA          charge for 4 kunai
PPKK-Mini Limiter           BBBBA         erases 10% opponent chakra
PP-Limiter                  BBA           erases 40% opponent chakra
PP-Crouch Dash              BBAY

Neji Flash                  f+BBB         knockback
Neji Flash Feint            f+BBBY        cancels elbow
Neji Rush                   f+BBA         staggers
Neji Rush-PP Feint          f+BBABBY      cancels second P
Neji Rush-PP-64 Palms       f+BBABBX      req. 100% chakra, drains opp. chakra
Neji Rush-PP-Triple Kicks   f+BBABBBBB    floats
Neji Rush-PPK-Double Kunai  f+BBABBBA     charge for 4 kunai
Neji Rush-PPKK-Mini Limiter f+BBABBBBA    erases 10% opponent chakra
Neji Rush-PP-Limiter        f+BBABBA      erases 40% opponent chakra
Neji Rush-PP-Crouch Dash    f+BBABBAY

Low Kick-Up Kick            d+BB          floats
Low Rush                    d+BA          staggers
Low Rush-PP Feint           f+BBABBY      cancels second P
Low Rush-PP-64 Palms        f+BBABBX      req. 100% chakra
Low Rush-PP-Triple Kicks    f+BBABBBBB    floats
Low Rush-PPK-Double Kunai   f+BBABBBA     charge for 4 kunai
Low Rush-PPKK-Mini Limiter  f+BBABBBBA    erases 10% opponent chakra
Low Rush-PP-Limiter         f+BBABBA      erases 40% opponent chakra
Low Rush-PP-Crouch Dash     f+BBABBAY

Launch Kick                 u+B           floats
Spinning Palm               b+B           auto-guard, staggers
Diving Elbow                jump B        floats
Running Flash               run+B         knockback

Slash                       d+A           stagger
Slash-PP Feint              d+ABBY        cancels second P
Slash-PP-64 Palms           d+ABBX        req. 100% chakra, drains opp. chakra
Slash-PP-Triple Kicks       d+ABBBBB      floats
Slash-PPK-Double Kunai      d+ABBBA       charge for 4 kunai
Slash-PPKK-Mini Limiter     d+ABBBBA      erases 10% opponent chakra
Slash-PP-Limiter            d+ABBA        erases 40% opponent chakra
Slash-PP-Crouch Dash        d+ABBAY

Leaping Overhead            run+A         staggers
Leaping Overhead-Flash      run+AB        knockback


- Combos -


==============================================================================
= :: 006. Hyuuga Hinata :::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Hinata (like Neji) benefits from the ability to cancel attack strings and go
directly into throw or back into more strings. Hinata is different in that she
has multiple cancel points for many of her strings. Her throw game is amped up
because of this, since it allows her to keep the opponent guessing.

- Special Attacks -

Whip Throw                  Y             floats

Hyuuga Blitz                X             req. 100% chakra

Double Shuriken             A
Quad Shuriken               charge A
Triple Shuriken Upper       u+A
Air Double Shuriken         jump A

Hinata Parry                b+A           staggers & pushes opponent to side
Running Upper               run+A


- Basic Attacks & Strings -

PP-Feint                    BBY           cancels second P
PP-Blitz                    BBX           req. 100% chakra
PPPK-Spin Upper             BBBBB         floats
PPPK-Straight Upper         BBBBA         floats
PPP-Slash                   BBBA          staggers
PPP-Slash-PP Feint          BBBABBY       cancels second P
PPP-Slash-PP-Power Palm     BBBABBB       knockback
PPP-Slash-PP-Palm-Feint     BBBABBAAY     cancels second spin palm
PPP-Slash-PP-Palms          BBBABBAA      knockback
PP-Spin Palm-Feint          BBAAY         cancels second spin palm
PP-Spin Palms               BBAA          knockback

Palm Press-Feint            f+BBY         cancels ridge
Palm Press-Ridge-Power Palm f+BBB         knockback
Palm Press-Palm-Feint       f+BBAAY       cancels second spin palm
Palm Press-Palms            f+BBAA        knockback

Palm Sweep                  d+B           knockdown
Palm Sweep-Spin Upper       d+BB          floats

Spin Single Palm            b+B           auto-guard, staggers
Spin Upper                  u+B           floats
Power Palm                  run+B         knockback
Air Rush                    jump B        floats

Spin Palm-Feint             f+AAY         cancels second spin palm
Spin Palms                  f+AA          knockback

Slash                       d+A           staggers
Slash-PP Feint              d+ABBY        cancels second P
Slash-PP-Power Palm         d+ABBB        knockback
Slash-PP-Palm-Feint         d+ABBAAY      cancels second spin palm
Slash-PP-Palms              d+ABBAA       knockback


- Combos -

command                                                        hits  dmg  note

d+BB, BB -> X                                                   23   60%

throw, u+A(2-hit), jump back B, u+B, BBBBB, d+B                 12   55%  #1,2
throw, u+A(2-hit), run A, BB -> X                               23   75%   #1

throw, u+A(1-hit), jump back B, u+A(1-hit), BB -> X             23   70%   #1
throw, u+A(1-hit), jump back B, u+B, BB -> X                    24   75%   #1


notes:

#1: midscreen only
#2: last hit can be teched


==============================================================================
= :: 007. Inuzuka Kiba ::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Kiba is one of the characters that actually has a "helper" in battle. While
Akamaru is directly tied in to Kibas strings, he can also be used in place of
most other characters projectile attack. He has solid juggling ability and his
combos can inflict respectable damage with both long and short variations.


- Special Attacks -


Whip Throw                  Y             floats

Beast Imitation             X             req. 100% chakra

Akamaru Shot                A             Akamaru must not be busy
Akamaru Bite                charge A      staggers
Double Shuriken             A             when Akamaru is busy
Double Shuriken Upper       u+A
Air Double Shuriken         jump+A

Akamaru Ready               d+A (hold A)  Akamaru attacks when Kiba is hit


- Basic Attacks & Strings -

PP-Imitation                BBX
PPK-Claw-Pogo               BBBAB
PPK-Claw-Pogo-Ball          BBBABB
PPK-Claw Combo              BBBAA         floats
PPK-Claw Combo-Ball         BBBAAB
PP-Akamaru Combo            BBAAA         floats

Slice-PK-Imitation          u+BBX
Slice-PK-Claw-Pogo          u+BBBAB
Slice-PK-Claw-Pogo-Ball     u+BBBABB
Slice-PK-Claw Combo         u+BBBAA       floats
Slice-PK-Claw Combo-Ball    u+BBBAAB
Slice-P-Akamaru Combo       u+BBAAA       floats

Scoop-Pogo-Ball             f+BBB
Scoop-Akamaru Shot          f+BA          floats

Sweep                       d+B           knockdown
Sweep-Akamaru Sweep         d+BB          knockdown

Ball                        run+B         knockdown
Double Ball                 run+BB        knockdown

Axe Slam                    b+B           slamdown
Air Ball                    jump B

Double Claw Upper           f+A           floats
Double Claw Upper-Ball      f+AB

Twist-PK-Imitation          run+ABBX
Twist-PK-Claw-Pogo          run+ABBBAB
Twist-PK-Claw-Pogo-Ball     run+ABBBABB
Twist-PK-Claw Combo         run+ABBBAA
Twist-PK-Claw Combo-Ball    run+ABBBAAB
Twist-P-Akamaru Combo       run+ABBAAA


- Combos -

command                                                        hits  dmg  note

BBAAA, run BAA -> X                                             15   70%   #1

f+BA, f+BA, u+A, f+AB, d+A                                      10   45%   #2
f+BA, f+BA, u+A(2-hit), BB -> X                                 15   75%

f+BA, u+AAABBA, d+A                                             10   45%   #2
f+BA, u+A, f+B, BB -> X                                         14   60%


notes:

#1: midscreen only
#2: last hit can be teched


==============================================================================
= :: 008. Nara Shikamaru ::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Shikamaru is one of the stronger characters due to his special cancel ability.
He can actually stagger the opponent, cancel out of the string, then go right
back on the attack. From here, he can finish the combo or stagger again. The
mix-ups are strong and especially deadly when the opponents chakra is low.


- Special Attacks -

Whip Throw                  Y             floats

Shadow Copy                 X             req. 100% chakra

Double Shuriken             A
Shuriken Quad Spread        charge A      level 1 charge
Shuriken 6-Shot Spread      charge A      level 2 charge
Triple Shuriken Upper       u+A
Air Double Shuriken         jump A

Shika Kneel                 b+A           stance
Trip Slash                  d+A           knockdown
Lunge Hammer                f+A           slamdown, floats


- Basic Attacks & Strings -

PP-Shadow Copy              BBX           req. 100% chakra
PPK-Kneel                   BBBA          stance

Reverse Kick                b+B           staggers
Reverse Kick-Kneel          b+BA          stance

Sweep                       d+B           knockdown
Sweep-Triple Kicks          d+BBB         knockback

Upper Kick-Triple Shuriken  u+BA          floats
Mini Kicks-Slash Trip       f+BBA         knockdown
Dive Knee                   jump B        floats

Slash Trip                  d+A           knockdown


- Shika Stance Attacks (attacks done during kneel) -

Stance Cancel               Y             back to stand animation

Dive Knee                   B             staggers
Dive Knee-Upper-Shuriken    BBA           floats
Dive Knee-Upper-Backhand    BBB

Reverse Slash               A             staggers
Reverse Slash-Mini-Triple   ABB           knockback
Reverse Slash-Mini-Kunais   ABA           floats
Reverse Double Slash-Power  AAB           knockback


- Combos -


==============================================================================
= :: 009. Yamanaka Ino ::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Ino doesn't benefit from multiple projectiles like Sakura. Also, her super is
very true to the anime in that, if you miss it, Ino is left wide open for a
considerable amount of time. This is a big disadvantage since Ino does not
have a large number of ways to combo her super. She does, however, share the
same push throw that Sakura has.


- Special Attacks -

Stagger Throw               Y             staggers

Shintenshin                 X             req. 100% chakra

Double Kunai                A
Power Double Kunai          charge A
Triple Kunai Upper          u+A
Air Double Kunai            jump A

Ino Replacement             b+A           auto-guard
Kunai Slide                 f+A


- Basic Attacks & Strings -

PP-Shintenshin              BBX           req. 100% meter
PPK-Knee-Flipkick-Power     BBBBBB        knockback
PPK-Knee-Flipkick-Kunai     BBBBBA
PPK-Teleport                BBBA          teleport behind opponent
PP-Double Kunai             BBA           can charge for Power Kunai

Sweep                       d+B           knockdown
Sweep-Cartwheel             d+BB          knockdown
Sweep-Double Cartwheel      d+BBB         slamdown
Sweep-Kunai Slide           d+BA          knockdown

Backhand                    b+B           slamdown
Backhand-Knee-Slam          b+BBB         slamdown
Backhand-Kunai              b+BA          can charge for Power Kunai

Slam Cartwheel              u+B           slamdown
Up Elbow-TP Kick-Slam       f+BBB         slamdown
Running Up Kick-Slam        run+BB        slamdown
Air Flipkick                jump B        floats

Ino Combo Slam              d+ABBB        slamdown
Ino Combo Kunai             d+AA          floats

Chop-Ino Combo Slam         run+AABBB     slamdown
Chop-Ino Combo Kunai        run+AAA        floats


- Combos -

command                                                        hits  dmg  note

jump B, f+BBB                                                    4   20%
jump B, d+BBB                                                    7   25%

jump B, jump B, jump B                                           3   15%   #1
jump B, jump B, d+BBB                                            7   25%   #1
jump B, jump B, BBBBBB                                           8   35%   #1
jump B, jump B, BBX                                              6   60%   #1

d+AA(2-hits), d+AA(3-hits), d+BA                                 9   30%
d+AA(3-hits), BBX                                                8   60%   #2

run+AAA(3-hits), BBBBBB                                         11   40%


notes:

#1: second jump B must be very late
#2: near wall


==============================================================================
= :: 010. Hakate Kakashi ::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Overall, Kakashi is an O.K. character. He has no major advantages, but he
lacks in terms of combos and overall damage. His Chidori super can be charged
for extra damage. He is another of the few characters with an air throw.


- Special Attacks -

Whip Throw                  Y             floats

Chidori                     X             req. 100% chakra, charge for damage

Double Kunai                A
Triple Kunai                charge A
Air Double Kunai            jump A
Quad Kunai Upper            u+A

1000 Years of Pain Counter  b+A           auto-guard
Gound Grab                  d+A           hit throw


- Basic Attacks & Strings -

PP-Chidori                  BBX           req. 100% chakra, charge for damage
PP-Knee-Crush Kick          BBBB          knockback
PP-Double Knee              BBBA
PP-Double Knee-Axe          BBBAB         slamdown
PP-Double Knee-Kunai        BBBAA
PP-Double Kunai             BBA           can charge for 3 kunai

Lunge-Upper-Chidori         b+BBX         req. 100% chakra, charge for damage
Lunge-Upper-Knee            b+BBB         floats
Lunge-Upper-Knee-Crush      b+BBBB        knockback
Lunge-Upper-2 Knee          b+BBBA
Lunge-Upper-2 Knee-Axe      b+BBBAB       slamdown
Lunge-Upper-2 Knee-Kunai    b+BBBAA

Sweep                       d+B           knockdown
Sweep-Gut-Chidori           d+BBX         req. 100% chakra, charge for damage
Sweep-Gut-Power Kick        d+BBB         knockback
Sweep-Gut-Double Kunai      d+BBA         can charge for 3 kunai

Power Kick                  f+B           knockback
Step Kick-Elbow Dive        u+B           floats
Elbow Dive                  jump B        floats

Slash-P-Chidori             f+ABX         req. 100% chakra, charge for damage
Slash-P-Knee-Crush Kick     f+ABBB        knockback
Slash-P-Double Knee         f+ABBA
Slash-P-Double Knee-Axe     f+ABBAB       slamdown
Slash-P-Double Knee-Kunai   f+ABBAA
Slash-P-Double Kunai        f+ABA         can charge for 3 kunai

Kunai-Upper-Chidori         run+ABX       req. 100% chakra, charge for damage
Kunai-Upper-Knee            run+ABB       floats
Kunai-Upper-Knee-Crush      run+ABBB      knockback
Kunai-Upper-2 Knee          run+ABBA
Kunai-Upper-2 Knee-Axe      run+ABBAB     slamdown
Kunai-Upper-2 Knee-Kunai    run+ABBAA


- Combos -


==============================================================================
= :: 011. Maito Gai :::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Gai is basically a Rock clone with a few minor changes. First of all, he can't
open any gates. Secondly, he has slightly different attack strings that can do
a bit of damage, then leave the opponent staggered. Overall, Rock is a much
better character, but Gai can hold his own.


- Special Attacks -

Whip Throw                  Y             floats

Gai Hug                     X             req. 100% chakra

Gai Teleport                b+A           auto-guard, teleport behind opponent
Taijutsu Double Kick        f+A           knockback
Spinning Sweep              d+A           knockdown
Flying Hammer               jump A        slamdown, floats
Mega Overhand               run+A         knockdown


- Basic Attacks & Strings -

PP-Gai Hug                  BBX           reg. 100% chakra
PP-Fist                     BBB           floats
PP-Fist-Scissors            BBBB          floats
PP-Fist-Buster              BBBBA         flying screen
PP-Fist-Backfist            BBBA          knockback
PP-Fist-DP-Dive             BBAAB         floats or knockdown
PP-Fist-DP-Buster           BBAAB         knockdown

Fist                        f+B           staggers
Fist-Scissors               f+BB          floats
Fist-Buster                 f+BBA         flying screen
Fist-Backfist               f+BA          knockback

Scissors                    u+B           floats
Blaster                     u+BA          flying screen

Step Punch-Palms            b+BB          auto-guard
Step Punch-Dive             b+BBAB        knockdown
Step Punch-Buster           b+BBAA        flying screen
Step Punch-Spinning Sweep   b+BA          knockdown

Stomp-Palms                 d+BB          auto-guard
Stomp-Dive                  d+BBAB        knockdown
Stomp-Blast                 d+BBAA        flying screen
Stomp-Spinning Sweep        d+BA          knockdown

Lunge Kick                  run+B         knockback
Dive Kick                   jump B        floats

Stun Palm                   A
Stun Combo-Gai Hug          ABX           req. 100% chakra
Stun Combo-Fist             ABB           staggers
Stun Combo-Scissors         ABBB
Stun Combo-Buster           ABBBA         flying screen
Stun Combo-Backfist         ABBA          knockback
Stun Combo-Dive             ABAAB         knockdown
Stun Combo-Buster           ABAAA         flying screen

Teleport Axe                u+A           knockdown
Teleport Axe-Fist           u+AB          knockdown or staggers
Teleport Axe-Fist-Backhand  u+ABA         knockback
Teleport Axe-Fist-Scissors  u+ABB         floats
Teleport Axe-Fist-Buster    u+ABBA        flying screen


- Combos -


==============================================================================
= :: 012. Iruka :::::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Iruka is another of the relatively decent characters. He doesn't have much in
the way of combos but still does decent damage. His Double Mega Shuriken can
be used for big damage (even guard damage) if it hits the opponent from a
distance while Iruka runs at the opponent. On big stages, the shuriken can hit
almost thirty times!


- Special Attacks -

Whip Throw                  Y             floats

Dolphin Bomb                X             req. 100% chakra

Mega Shuriken               A
Double Mega Shuriken        charge A
Quad Kunai Upper            u+A
Air Double Kunai            jump A

Iruka Replacement           b+A           auto-guard, staggers
Running Upper               run+A         floats


- Basic Attacks & Strings -

PP-Dolphin Bomb             BBX           req. 100% chakra

PPP-Launch-Dive             BBBBB         knockdown or stagger
PPP-Launch-Kunai            BBBBA
PPP-Teleport                BBBA          teleport behind opponent
PPP-Teleport-Launch-Dive    BBBABB        knockdown or stagger
PPP-Teleport-Launch-Kunai   BBBABA
PPP-Teleport-Lunge          BBBAA         knockback
PP-Mega Shuriken            BBA           can charge for Double Mega Shuriken
PP-Mega Shuriken-Lunge      BBAA          knockback

Fist-Launch-Dive            f+BBB         knockdown or stagger
Fist-Launch-Kunai           f+BBA
Fist-Teleport               f+BA          teleport behind opponent
Fist-Teleport-Launch-Dive   f+BABB        knockdown or stagger
Fist-Teleport-Launch-Kunai  f+BABA
Fist-Teleport-Lunge         f+BAA         knockback

Hop                         u+B           staggers
Hop-Upper                   u+BB          floats
Hop-Upper-Shuriken          u+BBA         can charge for Double Mega Shuriken
Hop-Upper-Shuriken-Lunge    u+BBAA        knockback

Sweep                       d+B           knockdown
Sweep-Upper                 d+BB          floats
Sweep-Upper-Shuriken        d+BBA         can charge for Double Mega Shuriken
Sweep-Upper-Shuriken-Lunge  d+BBAA        knockback

Windup Kick                 b+B           auto-guard, knockdown
Running Slam Kick           run+B         slamdown
Dive Kick                   jump B        staggers

Teleport                    f+A           teleport behind if close to opponent
Teleport-Launch-Dive        f+ABB         knockdown or stagger
Teleport-Launch-Kunai       f+ABA
Teleport-Lunge              f+AA          knockback

Cut-Launch-Dive             d+ABB         knockdown or stagger
Cut-Launch-Kunai            d+ABA
Cut-Teleport                d+AA          teleport behind if close to opponent
Cut-Teleport-Launch-Dive    d+AABB        knockdown or stagger
Cut-Teleport-Launch-Kunai   d+AABA
Cut-Teleport-Lunge          d+AAA         knockback


- Combos -


==============================================================================
= :: 013. Haku ::::::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Haku is a very strong character due to his great combo ability and his special
Air Ice Shards. Since he can throw out the Air Ice Shards and keep them there
by draining chakra, he can create stronger pressure strings and higher damage
combos. Definitely not one to underestimate, Haku is strong!


- Special Attacks -

Whip Throw                  Y             floats

Demonic Ice Mirrors         X             req. 100% chakra

Ice Shot                    A
Ice Shot-Double Ice         AA
Ice Shot Stagger            charge A      staggers
Ice Shot Stagger-Double Ice charge AA
Running Double Ice          run+A         keeps running after throwing ice
Ice 5-Shot Upper            u+A
Air Ice Shards              jump A
Air Homing Ice Shards       jump A hold   rel. A to shoot, drains chakra

Haku Replacement Dive       b+A           auto-guard, floats


- Basic Attacks & Strings -

PP-Demonic Ice Mirrors      BBX           req. 100% chakra
PP-Haku Frenzy              BBBBB         slamdown
PP-Haku Whirlwind           BBBA          staggers
PP-Haku Whirlwind Trip      BBBAB         knockdown
PP-Haku Whirlwind Combo     BBBABB        floats
PP-Haku Whirlwind Trick     BBBABAB       knockdown
PP-Haku Whirlwind Slice     BBBABAA       hit-throw
PP-Haku Whirlwind Stab      BBBAA         knockback
PP-Flip                     BBA
P-Ice Shot                  BA            can charge for Ice Shot Stagger
P-Ice Shot-Double Ice       BAA           can charge for Ice Shot Stagger

Haku Water Replacement      f+BBB         slamdown, floats
Haku Whirlwind              f+BA          staggers
HakU Whirlwind Trip         f+BAB
Haku Whirlwind Combo        f+BABB        floats
Haku Whirlwind Trick        f+BABAB       knockdown
Haku Whirlwind Slice        f+BABAA       hit-throw
Haku Whirlwind Stab         f+BAA         knockback

Trip                        d+B           knockdown
Trip-Scissors               d+BB          floats
Trip-Trick                  d+BAB         knockdown
Trip-Slice                  d+BAA         hit-throw

Cartwheel-Water Replacement u+BBBB        slamdown
Cartwheel-Whirlwind         u+BBA         staggers
Cartwheel-Whirlwind Trip    u+BBAB        knockdown
Cartwheel-Whirlwind Combo   u+BBABB       floats
Cartwheel-Whirlwind Trick   u+BBABAB      knockdown
Cartwheel-Whirlwind Slice   u+BBABAA      hit-throw
Cartwheel-Whirlwind Stab    u+BBAA        knockback

Leap Kick                   b+B           knockdown
Running Flip Kick           run+B         knockback
Jumping Flip Hammer         jump B        slamdown, floats

Short Whirlwind             f+A           staggers
Short Whirlwind-Trip        f+AB          knockdown
Short Whirlwind-Combo       f+ABB         floats
Short Whirlwind-Trick       f+ABAB        knockdown
Short Whirlwind-Slice       f+ABAA        hit-throw
Shirt Whirlwind-Stab        f+AA          knockback

Slash Combo                 d+ABB         slamdown, floats


- Combos -


==============================================================================
= :: 014. Momochi Zabuza ::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- Gameplay Info -

For some reason, Zabuza is one of the least equipped big-name characters. He
lacks a legitamate launcher and his overall combo damage, for what few combos
he has, is pretty low. He almost makes up for it with his long range which
works ok to keep opponents away, but without the ability to capitalize on
openings as well as other characters, he ends up at a disadvantage.


- Special Attacks -

Power Slam                  Y

Demon Mist                  X             req. 100% chakra

Demon Horizontal-Slam       AAAB          slamdown
Demon Horizontal-Slash      AAAA          knockback
Demon Slam Combo            ABB           slamdown
Demon Long Combo-Slam       ABAAAB        slamdown
Demon Long Combo-Slash      ABAAAA        knockback

Demon Short Combo-Slam      f+AAAB        slamdown
Demon Short Combo-Slash     f+AAAA        knockback

Demon Water Replacement     b+A           auto-guard, teleport behind opponent
Demon Trip                  d+A           knockdown
Demon Replacement Slash     u+A           knockdown
Demon Turn Kick             run+A         knockback
Demon Power Stun            jump A        staggers


- Basic Attacks & Strings -

PP-Demon Mist               BBX           req. 100% chakra
PP-Slam Combo               BBBB          slamdown
PP-Demon Short-Slam         BBBAAAB       slamdown
PP-Demon Short-Slash        BBBAAAA       knockback
PP-Demon Mini-Slam          BBAAB         slamdown
PP-Demon Mini-Slash         BBAAA         knockback
P-Demon Trip                BA            knockdown

Windup-Slam Combo           b+BBB         slamdown
Windup-Demon Short-Slam     b+BBAAAB      slamdown
Windup-Demon Short-Slash    b+BBAAAA      knockback
Windup-Demon Mini-Slam      b+BAAB        slamdown
Windup-Demon Mini-Slash     b+BAAA        knockback

Slam Combo                  f+BB          slamdown
Demon Short-Slam            f+BAAAB       slamdown
Demon Short-Slash           f+BAAAA       knockback

Hop                         u+B           stagger
Hop-Upper-Slam              u+BAB         slamdown
Hop-Upper-Slash             u+BAA         knockback

Power Slam                  d+B           slamdown
Running Double Hammer       run+B         slamdown
Sword Quake                 jump B


- Combos -

command                                                        hits  dmg  note

jump A, throw, d+A (or d+B)                                      2   35%   #1
jump A, throw, run A                                             2   35%   #1
jump A, throw, BBX                                              10   75%   #2

jump A, BB -> X (10-hits, 60%)
jump A, BBBAAAB, run A                                           9   50%   #1


notes:

#1: last hit can be teched
#2: tall characters only


==============================================================================
= :: 015. Kankuro :::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Kankuro is one of the trickier characters in the game because he actually
fights with his doll, Karasu. With good doll-management, Kankuro can be a very
effective opponent. The trick is to manage the doll movement while attacking
or evading with Kankuro. Another bonus is that Karasu can act as a shield for
Kankuro if he is hit. However, the downside is that you will lose chakra as
Karasu is struck.


- Special Attacks -

Whip Throw                  Y             floats (Kankuro or Karasu can grab)

Karasu Hug                  X             req. 100% chakra

Smoke Bomb                  A             staggers
Super Smoke Bomb            charge A      staggers (larger cloud)
Karasu Quad Kunai           u+A
Air Karasu 5-Shot Kunai     jump A        Karasu must be in air

Karasu Return               b+A           pulls Karasu back to Kankuro


- Basic Attacks & Strings -

PP-Karasu Hug               BBX           req. 100% chakra
PP-Upper-Slam               BBBB          slamdown
PP-Upper-Karasu TP          BBBA          floats
PP-Upper-Karasu TP-Kunai    BBBAA
PP-Doll-PK-Slide            BBABBB        knockback
PP-Doll-P-Doll-Flip         BBABAB
PP-Doll-P-Doll-Doll Upper   BBABAA        press A (up to 4) for more uppers
PP-Doll-P-Doll-Doll Slam    BBABAA(x4)A   slamdown
PP-Doll-Doll Drills         BBAAA
P-Doll-PK-Slide             BABBB         knockback
P-Doll-P-Doll-Flip          BABAB
P-Doll-P-Doll-Doll Upper    BABAA         press A (up to 4) for more uppers
P-Doll-P-Doll-Doll Slam     BABAA(x4)A    slamdown
P-Doll-Doll Drills          BAAA

Shoulder-K-Slide            f+BBB         knockback
Shoulder-Doll-Flip          f+BAB
Shoulder-Doll-Doll Upper    f+BAA         press A (up to 4) for more uppers
Shoulder-Doll-Doll Slam     f+BAA(x4)A    slamdown

Low P-Upper-Slam            d+BBB         slamdown
Low P-Upper-Karasu TP       d+BBA         floats
Low P-Upper-Karasu TP-Kunai d+BBAA

Haymaker                    b+A           auto-guard, knockback
Flip                        u+A
Slide                       run+A         knockback
Jumping Slam                jump A        slamdown, floats

Doll-PK-Slide               f+ABBB        knockback
Doll-P-Doll-Flip            f+ABAB
Doll-P-Doll-Doll Upper      f+ABAA        press A (up to 4) for more uppers
Doll-P-Doll-Doll Slam       f+ABAA(x4)A   slamdown
Doll-Doll Drills            f+AAA

Doll Upper                  d+A           press A (up to 4) for more uppers
Doll Slam                   d+A(x4)A      slamdown, floats

Doll Drills                 run+AA


- Combos -


==============================================================================
= :: 016. Gaara :::::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- Gameplay Info -

Gaara is solid due to strong simple combos and high damage. Even his most
basic combos do respectable damage. Once his super is added, he can really
rack up the pain. Aside from that, he has no other major differences.


- Special Attacks -

Whip Throw                  Y             floats

Desert Coffin               X             req. 100% chakra

Double Sand Blast           A
Triple Double Sand Blast    charge A      level 1 charge
Air Sand Blast              jump A

Sand Shredder               f+A           knockdown
Sand Shield                 d+A           knockback
Gaara Replacement           b+A           auto-guard, teleports behind
Sand Slide                  run+A


- Basic Attacks & Strings -

Dive Kick                   jump B        floats
Spin Kick                   run+B         knockback

PP-Desert Coffin            BBX           req. 100% chakra
PP-Desert Blaster           BBBBB         knockback
PP-Sand Shredder            BBBA          knockdown
PP-Sand Destructor          BBABAA        knockback
PP-Sand Upper-Backhand      BBABB
PP-Sand Upper-Sand Blast    BBAA

Desert Blaster              f+BBB         knockback
Sand Destructor             f+BBAA        knockback
Backhand-Sand Shredder      f+BA          knockdown

Crush Hook                  b+B           staggers
Crush Hook-Spin Kick        b+BBB         knockback
Crush Hook-Shredder         b+BBA         knockdown

Trip                        d+B           knockdown
Trip-Blaster                d+BBB         knockback
Trip-Destructor             d+BBAA        knockback
Trip-Sand Upper-Blaster     d+BABB        knockback
Trip-Sand Upper-Destructor  d+BABAA       knockback
Trip-Double Sand Upper      d+BB          floats
Trip-Triple Sand Upper      d+BBB         floats

Rising Knee-Dive Kick       u+BB          floats
Rising Knee-Sand Blast      u+BA

Power Upper-Blaster         u+ABB         knockback
Power Upper-Desructor       u+ABAA        knockback


- Combos -

command                                                        hits  dmg  note

d+BAAA, f+B                                                     10   35%
d+BAAA, u+BB                                                     6   37%
d+BAAA, d+BAAA, d+BAA, d+BAAA                                   15   60%
d+BAAA, X                                                        6   70%
d+BAAA, d+BABAA                                                  8   45%

d+BAA, BBABAA                                                    9   50%
d+BAA, d+BAA, d+BABAA                                           11   55%
d+BAA, d+BAAA, X                                                 9   85%

throw, f+BABB                                                    4   40%
throw, dash, d+BAAA, X                                           6   80%
throw, dash d+BAA, d+BAAA, X                                     9   95%

u+BB, BBABAA                                                     8   50%

jump B, BBBBB                                                    6   40%
jump B, BBABAA                                                   7   45%


==============================================================================
= :: 017. Orochimaru ::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Orochimaru has the best super in the game. Not only does it do 45% damage, but
it seals the opponents chakra meter for the rest of the round. What this means
is, the opponent can not use their supers, replacement technique, or any
ability that requires charging that would normally use chakra. After that, the
rest of his stuff doesn't really matter seeing as every chain or combo he
connects with is inescapable!


- Special Attacks -

Whip Throw                  Y             floats

Chakra Seal                 X             req. 100% chakra (seals opp. chakra)

Triple Kunai                A
Kunai 5-Shot                charge A
Kunai 5-Shot Upper          u+A
Air Double Kunai            jump A

Orochi Katon                f+A           floats
Orochi Deadly Katon         f+A hold      floats, drains chakra
Orochi Teleport             b+A           hold A to stay invis, drains chakra
Orochi Slide                run+A         knockdown

- Basic Attacks & Strings -

PP-Orochi Seal              BBX           req. 100% chakra (seals opp. chakra)
PP-Orochi Slam Combo        BBBBBB        slamdown
PP-Orochi Serpent Combo     BBBBBA
PP-Orochi Slide Combo       BBBBA         knockdown
PP-Orochi Serpent Combo 2   BBBAA

Claw                        f+B           staggers
Claw-2 Slash-Axe Attack     f+BAB         slamdown, floats
Claw-2 Slash-Serpent Extra  f+BAAA

Double Claw                 b+B           floats
Double Claw-Katon           b+BA          floats
Double Claw-Deadly Katon    b+BA hold     floats, drains chakra

Trip                        d+B           knockdown
Trip-Orochi Slam Combo      d+BBBBB       slamdown
Trip-Orochi Serpent Combo   d+BBBBA
Trip-Orochi Slide Combo     d+BBBA        knockdown
Trip-Orochi Serpent Combo 2 d+BBAA
Trip-Orochi Serpent Hand    d+BA

Axe Attack                  u+B           slamdown, floats
Running Claw-Serpent Hand   run+BA
Flying Claw                 jump B        slamdown, floats

2 Slash-Axe Attack          d+AB          slamdown, floats
2 Slash-Serpent Extra       d+AAA


- Combos -

command                                                        hits  dmg  note

charge A(5-hits), f+A, dash, throw, walk forward, X              9   65%   #1

u+B, BBX                                                         6   55%
u+B, b+AA(hold A, use all 100% chakra)                          23   40%   #2

f+A(8-hits), dash, X                                            10   55%

b+BA, dash, X                                                   13   65%
b+B, d+BBBA                                                     23   40%
b+B, BBBBBA                                                     23   40%

throw, jump A, BBX                                               5   60%
throw, u+A(3-hits), jump A, X                                    6   60%
throw, u+A(4-hits)x2, BBX                                       12   75%


notes:

#1: start from two character widths away from opponent
#2: opponent back to wall



==============================================================================
= :: 018. Mizuki ::::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

As almost a carbon copy of Iruka, Mizuki only has three differences. His u+B
is a knockback instead of a stagger, his Air A is a Shuriken instead of Double
Kunais, and his u+A is a Double Shuriken Upper instead of a Quad Kunai Upper.


- Special Attacks -

Whip Throw                  Y             floats

Mizuki Bomb                 X             req. 100% chakra

Mega Shuriken               A
Double Mega Shuriken        charge A
Double Shuriken Upper       u+A
Air Shuriken                jump A

Misuki Replacement          b+A           auto-guard, staggers
Running Upper               run+A         floats


- Basic Attacks & Strings -

PP-Mizuki Bomb              BBX           req. 100% chakra

PPP-Launch-Dive             BBBBB         knockdown or stagger
PPP-Launch-Kunai            BBBBA
PPP-Teleport                BBBA          teleport behind opponent
PPP-Teleport-Launch-Dive    BBBABB        knockdown or stagger
PPP-Teleport-Launch-Kunai   BBBABA
PPP-Teleport-Lunge          BBBAA         knockback
PP-Mega Shuriken            BBA           can charge for Double Mega Shuriken
PP-Mega Shuriken-Lunge      BBAA          knockback

Fist-Launch-Dive            f+BBB         knockdown or stagger
Fist-Launch-Kunai           f+BBA
Fist-Teleport               f+BA          teleport behind opponent
Fist-Teleport-Launch-Dive   f+BABB        knockdown or stagger
Fist-Teleport-Launch-Kunai  f+BABA
Fist-Teleport-Lunge         f+BAA         knockback

Hop                         u+B           knockback

Sweep                       d+B           knockdown
Sweep-Upper                 d+BB          floats
Sweep-Upper-Shuriken        d+BBA         can charge for Double Mega Shuriken
Sweep-Upper-Shuriken-Lunge  d+BBAA        knockback

Windup Kick                 b+B           auto-guard, knockdown
Running Slam Kick           run+B         slamdown
Dive Kick                   jump B        staggers

Teleport                    f+A           teleport behind if close to opponent
Teleport-Launch-Dive        f+ABB         knockdown or stagger
Teleport-Launch-Kunai       f+ABA
Teleport-Lunge              f+AA          knockback

Cut-Launch-Dive             d+ABB         knockdown or stagger
Cut-Launch-Kunai            d+ABA
Cut-Teleport                d+AA          teleport behind if close to opponent
Cut-Teleport-Launch-Dive    d+AABB        knockdown or stagger
Cut-Teleport-Launch-Kunai   d+AABA
Cut-Teleport-Lunge          d+AAA         knockback


- Combos -


==============================================================================
= :: 019. Karasu ::::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Interestingly enough, Karasu has permanent armor. What this means is, when he
is hit, his does not need to recover before performing another action. This
allows him to stay in the opponents face while being struck and counter attack
them in return. The longer the opponents attack strings, the more time for
Karasu to interrupt with an attack of his own. Karasu has no super.


- Karasu Attacks -

Whip Throw                  Y             floats

Smoke Bomb                  A             staggers
Super Smoke Bomb            charge A      staggers (larger cloud)
Karasu Quad Kunai           u+A
Air Karasu 5-Shot Kunai     jump A        Karasu must be in air

Doll Uppers                 d+A           press A (up to 4) for more uppers
Doll Uppers-Slam            d+A(x4)A      slamdown
Doll Uppers-Kunai           d+A(x4)AA

Doll Drills                 run+AA

P-Doll-Doll Uppers          BAA           press A (up to 4) for more uppers
P-Doll-Doll Slam            BAA(x4)A      slamdown
P-Doll-Doll Kunais          BAA(x4)AA

Karasu Rush-Drill           f+BAAA

Low Punch                   d+B           knockdown
Low Punch-Doll Uppers       d+BA          press A (up to 4) for more uppers
Low Punch-Doll Slam         d+BA(x4)A     slamdown
Low Punch-Kunais            d+BA(x4)AA

Flip                        u+B
Flip-P-Doll-Doll Uppers     u+BBAA        press A (up to 4) for more uppers
Flip-P-Doll-Doll Slam       u+BBAA(x4)A   slamdown
Flip-P-Doll-Doll Kunais     u+BBAA(x4)AA

Karasu Haymaker             b+B           auto-guard
Karasu Hammer               jump B        slamdown, floats


- Combos -


==============================================================================
= :: 020. Akamaru :::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Akamaru has both a big benefit and a big disadvantage. The benefit is his
obvious size. It's incredibly hard to hit him. His main disadvantage is that
he has a lack of decent moves, which basically translates into lack of damage.
As another disadvantage, Akamaru loses life when using replacement counter. As
a final blow to Akamaru's arsenal, he has no super!


- Dog Attacks -

Akamaru Bite                Y

Akamaru Shot                A
Akamaru Lunge Bite          charge A      staggers

Akamaru Rush                run+A or B    knockback

Akamaru Scratch-Shot        f+AA
Akamaru Ready               d+A           (useless?)

Headbutt-Akamaru Combo      BBBB
Headbutt-Scratch-Shot       BAA

Akamaru Combo               f+BBB

Akamaru Sweep               d+B
Akamaru Trick               u+B


- Combos -


==============================================================================
= :: 021. Kyubi Naruto ::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- Gameplay Info -

Unlike the Sharingan Kakashi and Extra Sasuke, this alternate version of
Naruto is a very different character. Not only is his super different, but he
has no projectile attacks. A lot of his attacks and strings are completely new
which makes Kyubi Naruto very interesting. He is very well-rounded and can
inflict incredible damage in almost any situation. Definitely a strong guy!


- Special Attacks -

Whip Throw                  Y             floats
Air Throw                   jump Y

Kyubi Rendan                X             req. 100% chakra

Naruto Upper                d+A           Naruto appears at opponents feet
Kyubi Counter               b+A
Teleport                    run+A         teleport behind opponent if close
Air Claw                    jump A        slamdown, floats


- Basic Attacks & Strings -

PP-Kyubi Rendan             BBX           req. 100% chakra
PP-2 Kicks                  BBBB          floats
PP-2 Kicks-Claw             BBBBA         slamdown
PP-2 Kicks-Hammer           BBBBB         slamdown, floats
PP-2 Kicks-Hammer-Dive      BBBBBB        floats or knockdown, depends on hit
PP-Kick-Claw                BBBA          slamdown, floats

P-Dive Combo                BABB          knockdown
P-Claws-2 Kicks             BAABB         floats or knockdown, depends on hit
P-Claws-2 Kicks-Claw        BAABBA        slamdown
P-Claws-2 Kicks-Hammer      BAABBB        slamdown, floats
P-Claws-2 Kicks-Hammer-Dive BAABBBB       floats or knockdown, depends on hit
P-Claws-Kick-Claw           BAABA         slamdown, floats

Rush-Kyubi Rendan           f+BBX         req. 100% chakra
Rush-2 Kicks                f+BBBB        floats
Rush-2 Kicks-Claw           f+BBBBA       slamdown
Rush-2 Kicks-Hammer         f+BBBBB       slamdown, floats
Rush-2 Kicks-Hammer-Dive    f+BBBBBB      floats or knockdown, depends on hit
Rush-Kick-Claw              f+BBBA        slamdown, floats
Rush-Upper-Claw             f+BAA         slamdown, floats

Sweep                       d+B           knockdown
Sweep-Kyubi Rendan          d+BBX         req. 100% chakra
Sweep-2 Kicks               d+BBBB        floats
Sweep-2 Kicks-Claw          d+BBBBA       slamdown
Sweep-2 Kicks-Hammer        d+BBBBB       slamdown, floats
Sweep-2 Kicks-Hammer-Dive   d+BBBBBB      floats or knockdown, depends on hit
Sweep-Kick-Claw             d+BBBA        slamdown, floats
Sweep-Upper-Claw            d+BAA         slamdown, floats

Up Kick                     u+B
Up Kicks                    u+BB          floats
Up Kicks-Claw               u+BBA         slamdown
Up Kicks-Hammer             u+BBB         slamdown, floats
Up Kicks-Hammer-Dive        u+BBBB        floats or knockdown, depends on hit

Kyubi Slash                 b+B           auto-guard, slamdown
Shoulder Ram                run B         flying screen
Dive Punch                  jump B        floats

Claw-Kick-Dive              ABB
Claws-2 Kicks               AABB          floats
Claws-2 Kicks-Claw          AABBA         slamdown
Claws-2 Kicks-Hammer        AABBB         slamdown, floats
Claws-2 Kicks-Hammer-Dive   AABBBB        floats or knockdown, depends on hit
Claws-Kick-Claw             AABA          slamdown, floats
Claws-Quick Kick-Power Fist AAAA          knockback

Claw-2 Kicks                f+ABB         floats
Claw-2 Kicks-Claw           f+ABBA        slamdown
Claw-2 Kicks-Hammer         f+ABBB        slamdown, floats
Claw-2 Kicks-Hammer-Dive    f+ABBBB       floats or knockdown, depends on hit
Claw-Kick-Claw              f+ABA         slamdown, floats
Claw-Quick Kick-Power Fist  f+AAA          knockback
Claw Upper-Slam Claw        u+AA          slamdown, floats


- Combos -

command                                                        hits  dmg  note

throw, jump A, BBBB, BB -> X                                    16  100%


==============================================================================
= :: 022. Extra Sasuke ::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- Gameplay Info -

This Sasuke is unique in that he has two supers. One on the ground (Chidori,
which can be charged for max damage), and Air Katon. When Chidori is charged
to the max level, it auto releases and the camera will change to show Sasuke's
face. Aside from minor changes, this Sasuke is almost identical to normal
Sasuke. Don't miss his active Sharingan eyes (although he can't copy stuff).


- Special Attacks -

Whip Throw                  Y             floats

Chidori                     X             req. 100% chakra, charge for damage
Air Katon                   jump X        req. 100% chakra

Double Kunai                A
Quad Kunai                  charge A      level 1 charge, staggers
Kunai 6-shot                charge A      level 2 charge, knockback
Air Double Kunai            jump A

Katon                       f+A           floats
Deadly Katon                f+A hold      floats, drains chakra
Teleport Axe                u+A           knockdown
Counter Stance              b+A           auto-guard, teleport behind opponent
Teleport                    run+A         teleport behind opponent


- Basic Attacks & Strings -

PP-Chidori                  BBX           req. 100% chakra, charge for damage
PP-Double Kunai             BBA           can charge for 4 or 6 kunai
PPK-Teleport Axe            BBBA          knockdown
PPK-Launch-Katon            BBBBA         floats
PPK-Launch-D. Katon         BBBBA         floats, drains chakra
Sasuke Frenzy Beta          BBBBB         floats
Sasuke Frenzy Complete      BBBBBB        flying screen

Flash Combo                 f+BBB         knockback
Flash-Razor Kunai Option    f+BAAA        can charge for 4 or 6 kunai
Flash-Razor Kunai-Axe       f+BABA        knockdown
Flash-Razor Kunai-Katon     f+BABBA       floats
Flash-Razor Kunai-D. Katon  f+BABBA       floats, drains chakra
Flash Frenzy Beta           f+BABBB       floats
Flash Frenzy Complete       f+BABBBB      flying screen

Piledriver                  u+B           hit-throw
Mini Rendan                 b+BBB         auto-guard, ends facing away
Rushing Punch               run+B         knockback
Dive Kick                   jump B        floats

Sweep                       d+B           knockdown
Sweep-Flash                 d+BB          can do air moves after

Razor Kunai Option          d+AAA         can charge for 4 or 6 Kunai
Razor Kunai-Axe             d+ABA         knockdown
Razor Kunai-Katon           d+ABBA        floats
Razor Kunai-D. Katon        d+ABBA hold   floats, drains chakra
Razor Frenzy Beta           d+ABBB        floats
Razor Frenzy Complete       d+ABBBB       flying screen


- Combos -

command                                                        hits  dmg  note

f+A, run, u+B                                                    8   35%   #1
f+A, X                                                           8   45%   #1
f+A, run, jump X                                                28   60%   #2

d+BB, delay air X                                               22   55%   #2

f+BABBB, u+B                                                     6   50%

f+BABBA, run+A                                                  14   40%
f+BABBA, X                                                      14   70%   #3
f+BABBA, f+A, jump X                                            34   80%   #4

f+BABBBB, run up, X                                              7   65%   #5

throw, X                                                         1   40%

throw, d+BB, air X                                              23   70%   #6

throw, jump B, u+B                                               2   35%   #6
throw, jump B, BBBB, u+B                                         7   60%   #6
throw, jump B, BBBBA, X                                         13   70%   #6

throw, f+A, jump X                                              23   60%   #2


notes:

#1: open stance \ / or / \
#2: closed stance // or \\
#3: opponent must reach wall as Katon ends
#4: can be teched after falling from Katon
#5: opponent must hit wall to stop trajectory so Chidori will connect
#6: opponent must be thrown directly into wall


==============================================================================
= :: 023. Sharingan Kakashi :::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

While Sharingan Kakashi is not much different from regular Kakashi, he has a
couple of features that make him much better. His b+A counter teleports
behind the opponent allowing for different mixup opportunities. Also, if
opponent tries to use their super attack, Kakashi can grab it with the b+A
and he will perform their super on them. This technique cannot be used on
Neji, Hinata, Haku, Kankuro, Gaara, or Gai.


Whip Throw                  Y             floats

Chidori                     X             req. 100% chakra, charge for damage

Double Kunai                A
Triple Kunai                charge A
Air Double Kunai            jump A
Kunai 5-Shot Upper          u+A

Sharingan Counter           b+A           auto-guard, teleport behind opponent
Gound Grab                  d+A           hit throw


- Basic Attacks & Strings -

PP-Chidori                  BBX           req. 100% chakra, charge for damage
PPP-Knee-Crush Kick         BBBBB         knockback
PPP-Double Knee             BBBBA
PPP-Double Knee-Axe         BBBBAB        slamdown
PPP-Double Knee-Kunai       BBBBAA
PPP-Double Kunai            BBA           can charge for 3 kunai

Lunge-Upper-Chidori         b+BBX         req. 100% chakra, charge for damage
Lunge-Upper-Knee            b+BBB         floats
Lunge-Upper-Knee-Crush      b+BBBB        knockback
Lunge-Upper-2 Knee          b+BBBA
Lunge-Upper-2 Knee-Axe      b+BBBAB       slamdown
Lunge-Upper-2 Knee-Kunai    b+BBBAA

Sweep                       d+B           knockdown
Sweep-Gut-Chidori           d+BBX         req. 100% chakra, charge for damage
Sweep-Gut-P-Power Kick      d+BBBB        knockback
Sweep-Gut-Double Kunai      d+BBA         can charge for 3 kunai

Power Kick                  f+B           knockback
Step Kick-Elbow Dive        u+B           floats
Elbow Dive                  jump B        floats

Slashes-P-Chidori           f+ABX         req. 100% chakra, charge for damage
Slashes-PP-Knee-Crush Kick  f+ABBBB       knockback
Slashes-PP-2 Knee           f+ABBBA
Slashes-PP-2 Knee-Axe       f+ABBBAB      slamdown
Slashes-PP-2 Knee-Kunai     f+ABBBAA
Slashes-P-Double Kunai      f+ABA         can charge for 3 kunai

Kunai-Upper-Chidori         run+ABX       req. 100% chakra, charge for damage
Kunai-Upper-Knee            run+ABB       floats
Kunai-Upper-Knee-Crush      run+ABBB      knockback
Kunai-Upper-2 Knee          run+ABBA
Kunai-Upper-2 Knee-Axe      run+ABBAB     slamdown
Kunai-Upper-2 Knee-Kunai    run+ABBAA


- Combos -


==============================================================================
= :::::::::::::::::::::::::::::: TRANSLATIONS :::::::::::::::::::::::::::::: =
==============================================================================

The purpose of this section is to help you understand the different menus and
icons throughout the game. I'm not really that concerned with listing the
exact order and cost for every single item, but moreso what they represent. In
the case of icons, this section should help you decide what is worth unlocking
first, and what is better left for later. Actual costs are unimportant.


[ MENU TRANSLATIONS ]


In order to know where to start on the menu, locate the black/white Yin-Yang
graphic on the left. When the head of the black portion is up, and the tail is
pointing straight down, this is Single Player Mode. To make sure you have it
aligned properly, the "eye" of the black graphic is directly above the "eye"
of the white graphic. When selected, the first graphic will match "Arcade"
below. This is one of the easiest ways to figure out where to start.


:: Single Player Mode ::

-> Arcade (blue sky + arch graphic)
-> vs CPU Battle (Gaara graphic)
-> vs CPU Team Battle (SECRET: Naruto + Sasuke + Sakura graphic)
-> Survival (Naruto vs Kakashi graphic)
-> Shadow Battle (SECRET: Naruto vs Shadow-nin graphic)
-> Time Attack (clock graphic)

     Shadow Mode Items (dropped randomly by enemies in Shadow Mode)

       Scroll:      super armor (basic hits have no hit-stun, like Karasu)
       Shishkabob:  gain small portion of health
       Ramen Bowl:  gain larger portion of health
       Coin:        gain 50 units of money
       Banknote     gain 200 units of money


:: Multiplayer Mode ::

-> Player vs Player (Sakura vs Ino graphic)
-> Team Battle (Sakura + Naruto + Sasuke graphic)
-> Multiplayer Battle (Sasuke + Naruto + Sakura vs Kakashi graphic)


:: Training Mode ::

-> Select Char Screen (A or Y to select, B to back up, Z for special char)

   Options Menu ->

    CPU action
    counterhit
    opponent regains health after combo
    player regains full chakra after use
    CPU autoblock
    gauges (health, chakra, timer)
    key display

    command list
    change character
    return to title screen


:: Story Mode ::

-> Begin Story Mode (swing in tree graphic)
-> Continue Story Mode (Kakashi reading graphic)
-> Select Story Episode (black/white scroll graphic)


:: Watch Mode (CPU vs CPU) ::


:: Omake Menu ::

-> Background Music and SFX (Kakashi graphic)
-> Game Stats (Rock Lee Graphic)

  Page 1 ->

    fastest round time (seconds:milleseconds)
    number of projectiles used
    number of throws used
    number of dodges used
    number of replacement jutsus used
    percentage of throws escaped
    precentage of story mode complete

   Page 2 ->

    total playtime
    number of times single player complete (unsure)
    number of times chakra filled (unsure)
    number of KO's using supers
    current money
    number of handicap items (xx/32)
    highest combo hits

-> Character Pictures (Iruka reading graphic)
-> Purchased Items (Hokage graphic)


:: Ankos Shop ::


:: Game Settings ::

-> Options (scrolls and books graphic)

    difficulty
    rounds
    round time
    damage level
    vibration

-> Rankings (Naruto on pedestal graphic)

    Arcade records
    Survival records
    Shadow Battle records
    Time Attack records
    Character Use records

-> Audio Settings (ear graphic)

    stereo / mono
    BGM on / off
    SFX on / off

-> Memory Card (green + orange + red scrolls graphic)

   save
   load
   auto-save on / off

-> Erase Game Data (Naruto cleaning graphic)



[ VERSUS MODE OPTIONS ]


After purchasing specific items from Ankos Shop (arrows pointing up, burgundy
square with a scroll, and light blue fans), you can enable them before battles
from the stage select screen. Press down at the stage select screen to open up
the Versus Mode Options screen. This list assumes you have all of the options
unlocked. Each option has a specific cost. You are allowed a total of 5 points
so use them wisely.

The following options are color coordinated. Blue is the cheapest, costing
only one point. Green costs 2. Yellow costs 3. Orange costs 4. Red costs 5.

cost  option

(3)   attack power up 25%
(4)   attack power up 50%
(2)   stronger projectile attacks
(5)   chakra refils
(3)   super damage up 50%
(3)   absorb energy (when your attack connects)
(4)   first hit is always counterhit
(2)   health up 25%
(3)   health up 50%
(5)   health up 100%
(4)   automatically throw escape
(1)   automatically tech roll
(3)   super armor (like karasu)
(5)   slowly regain life
(2)   10 second invincibility
(2)   guard supers
(3)   double chakra
(1)   seal opponents tech roll
(4)   seal opponents replacement technique
(5)   seal opponents dodge
(5)   seal opponents B button
(4)   seal opponents A button
(3)   seal opponents super
(2)   seal opponents throw
(4)   seal opponents throw escape
(5)   seal opponents chakra
(4)   seal opponents jump
(5)   seal opponents guard
(3)   seal opponents projectiles
(4)   opponent is poisoned (gradually lose health)
(4)   opponent attack power down 50%
(1)   hide gauges (health, chakra, timer)


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= :::::::::::::::::::::::::::::: EXTRA STUFF ::::::::::::::::::::::::::::::: =
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[ ANKO'S SHOP ]


In order to unlock items, you must first make some money. Do that by playing
in any of the single player modes. Once you have money, head into Anko's Shop
and purchase away! In order to make the best out of your trip to Anko's Shop,
match up the icon shown with the listing below. This should help you to choose
what to buy first, and what to wait on.


- Characters: blue icon, white silhouette

Basically keep buying them until they stop appearing. The only character that
requires something other than purchasing the characters before him is Extra
Sasuke. In order to get Extra Sasuke, you must have Orochimaru unlocked, then
purchase the 10th additional story mode battle (Battle #30). This will make
Extra Sasuke appear in Anko's Shop. In order for character icons to start
appearing, you must beat the first 20 scenes in story mode.


- Game Modes: red icon, white kunai

There are three additional game modes to unlock: CPU Battle (beat story mode
one time), Team Battle (score first in Time Attack), and Shadow Fighting (just
unlock Team Battle Mode). Quite honestly, if you are looking to make some
serious cash, work on opening up Shadow Fighting first, then spend some time
in there collecting money. It's a lot faster and easier than playing story
mode over and over again.


- New Stage: orange icon, white square/trapezoid

These appear one after another. You must unlock one for the next to appear.


- Additional Difficulty / Damage: dark blue icon, gray swirls

In order to make the Additional Difficulty swirl to appear, place first in
Survival Mode. To make Additional Damage appear, place first in Time Attack.


- Stat Menus: green icon, 3 white papers

Beat the first 20 scenes of story mode to unlock. Basically it opens up the
stats screen in Omake (the one with the Rock Lee graphic). This area lets you
check some of the stats you've piled up while playing.


- Character Profile: indigo icon, white forehead protector

Beat the game with a character and the icon for that character will appear.
Both Karasu and Akamaru do not have profiles.


- Character Sounds: light green icon, white thought bubbles

Beat the game with a character and the icon for that character will appear.
Karasu, Akamaru, Extra Sasuke, and Sharingan Kakashi do not have special SFX.


- Additional Story Mode Battles: light blue icon, white scrolls

Beat story episode 20 and the icon for battle 21 will appear. Beat story
episode 21 and the icon for battle 22 will appear. Do this until you've
unlocked all 10 extra battles (there are 30 total).


- Background Music: yellow icon, white cd

After purchasing all of the extra stages (orange icon, white square/trapezoid)
the BGM icon will appear. Buy it, and you can listen to all the tracks.


- Battle Sound Effects: purple icon, white boot on puddle

This icon is for the the general game sounds.


- Versus Mode Options 1: burgundy icon, arrows pointing up
- Versus Mode Options 2: reddish icon, white scroll
- Versus Mode Options 3: light blue icon, white fan

See the Versus Mode Options translation area for info on these. They unlock
one after another. Buy one, the next appears... and so on.



[ OTHER STUFF ]


- select Mizuki: highlight Iruka and press X or Z (alternate)

- select long-haired Sakura: highlight Sakura and press X or Z (alternate)

- select Haku w/o mask: highlight Haku and press X or Z (alternate)

- select alternate colors for detault chars: highlight character and press Y


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= :::::::::::::::::::::::::::::::: CREDITS ::::::::::::::::::::::::::::::::: =
==============================================================================

Ben Cureton (me) - author/layout (ben at video-opera dot com)
Brian Takata (DJB13) - #2 Naruto fan!
Junta - solid faq
numerous gamefaqs.com forums members - comments and error corrections
Tomy & 8ing for making the sequel
All Naruto fans!


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= ::::: Naruto Taisen 2 Info Guide ::::::: Act.1 :::::::::::: END OF FILE :: =
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