~~~~~~~~~~~~Complete Logbook/Inventory Descriptions Guide~~~~~~~~~~~~~~~~
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By Deathborn 668

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                               ~Test~
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As a note to myself, this is 79 characters. If you can read this, your fine:
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA

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                           ~Version History~
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Final-All Scans, including the info in the Inventory stuff is all inputted.
Nothing else left to do here.

1.7-Finished with the enitre Logbook.

1.5-Finished all Lore scans.

1.2-Almost done with Lore, first atrempt at getting this posted on
GameFAQ's.

1.0-Finished Aether and Dark Aether sections of Creatures

5-Started the FAQ, got down with some Scans.

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                            ~Introduction~
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Hello there! I'm Deathborn 668 on the message boards, and this is my FAQ for
Metroid Prime 2:Echoes. This game kicks so much major ass, I had to write an
FAQ for it. This FAQ simply contains all of the Logbook Scans, their Logbook
descriptions, what the enemy looks like, its attacks, and how to kill it. So
basically, this is much more than just an ordinary Logbook FAQ. Its a combo
of several different FAQ's mashed into 1 really for your own use. Do's and
Don'ts of my FAQ:
DO:
-Use this for refrence
-Print it out
-Give this to other people FOR NO CHARGE

DON'T:
-Plagirize with no credit
-Call this your won work
-Sell this for profit

ONLY the following sites are allowed to use my FAQ. Other sites need my
permission first:
-www.gamefaqs.com
-www.gamespot.com
-www.cheatcc.com

Also, if you want to ask me something, or have a question, my E-Mail is
[email protected]
Thanks.

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                            ~Table of Contents~
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================================
Part I-Intro to the FAQ
================================
Section I-Logbook Scans

Subsection I-Creature Scans

Subsection II-Lore Scans

Subsection III-Research Scans

Subsection IV-One-Time Only Scans!
================================
Section II-Inventory

Subsection I-Items
================================
Section III-Credits
================================

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                         ~Part I-Intro to the FAQ~
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This FAQ is basically just refrence for anyone who wishes to use it. I
include everything in the Logbook, with descriptions on what they look like
and tips on how to beat them, and especially where they are found. The second
section of my FAQ contains all of the items in the game, and their
descriptions on where they are found and what they do (Like Boost Ball, etc.)
I don't do the Missile Expansions coverage. That's not what this FAQ is for.
Hope you enjoy it :)

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                         ~Section I-Logbook Scans~
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Finally! The moment has finally come to go into precise detail about
literally everything in the Logbook! Yes, the amount of crap you need to Scan
to reach 100% is appalling, but it isn't THAT bad....

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                        ~Subsection I-Creature Scans~
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Creature scans make up the majority of the Logbook. Actually, around 65% of
it. That's a lotta scans all put into 1 little package don't you think? I'll
list the Enemies, where they are found, the Scan info, and how they can be
defeated. Enemies are pretty much..anything that moves. If it can actually
cause at least 1 damage, its an enemy (Except stuff like falling off of
ledges...that's not an enemy).

================================
Aether-Aquatic-Small Aquatic
================================
Hydlings
Found:Various rooms underwater, travel in large groups. Found in Hydrochamber
Access and a few other locations.
How to Defeat:1 simple Power Beam kills them. I use them with Dark and Light
Beams to quickly get back a ton of Ammo. they are useful enemies really.
Appearence:Hydlings appear in large groups underwater, like small tiny brown
floating objects.
Scan Info:Hydlings are small water dwellers. They travel in packs for safety,
roaming the water in search of bits of food. Their only defense is a bite,
which with their sharp teeth can also pierce metal.

Bloggling
Found:In Hydrodynamo Station after releasing the first lock. Also in Training
Chamber until all locks have been released.
How to Defeat:Unlike other Bloggs, they won't try to ram you often. Even so,
its pretty weak. About 5 Power Beam shots on their tail (Their mouth is
invulnerable) will kill them.
Appearence:They are small Blogg's, green in color
Scan Info:Young Bloggs are weaker than their parents, but still violent.
Their powerful jaws have yet to form, and they lack the defense abilities
found in adult Bloggs. They rely on speed and agility for protection if
attacked. Without the protection of their elders, they are still vulnerable.

================================
Aether-Aquatic-Large Aquatic
================================
Blogg
Found:Hydrodynamo Station before activating any of the locks. Transport to
Sanctuary in Torvus Bog also has 1 Blogg. The farther you go in the game the
less Bloggs appear.
How to Defeat:Wait for it to charge at you, and stand still and face it.
Right before hitting you it will open its mouth. Pop a Missile into it to
kill the Blogg.
Appearence:Big and black, with a large mouth cavity area. Pretty obvious
underwater.
Scan Info:The Blogg uses speed and agility to close in on prey. It will
batter foes with a ramming attack, then use its 3 tooth-filled maws to finish
the job. Bloggs have a weak spot inside their mouth:the rest of their bodies
are covered with a thick damage-resitant hide.

Alpha Blogg
Found:Main Hydrochamber Access-he can be scanned inside his "cage". Lastly in
Main Hydrochamber during the actual fight with him. He's a 1-time scan, so be
sure to get him!
How to Defeat:Same as all Bloggs. He attacks the same as all Bloggs. He also
uses a Sonic Bubble attack too. Use Super Missiles for maximum damage.
Release them as he is moving back before ramming you so they will hurt him.
He damage you a lot too, so have the 5 max Energy Tanks at that time for the
easiest possible time.
Appearence:Simply a huge Blogg. Impossible to miss really because its a Boss
battle with a health bar....
Scan Info:The Alpha Blogg is the largest and strongest of its pack. It can
fire potent sonic stun blasts in battlee. The blasts will disrupt your Visor
and weapon systems if they hit you. Its 3 titanic maws are potent weapons.
Target the creature's mouth area to inflict damage upon to it.

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Aether-Flying-Small Flyers
================================
Sandbats
Found:All over Agon Wastes, but can really only be scanned in Mining Station
A.
How to Defeat:Several Power Beam shots
Appearence:Small, tan colored bats flying around in swarms above ground
Scan Info:Sandbats are small flyers. They travel in packs for safety, though
they are predators in nature. Failing to find food as a group, Sandbats will
often enter a feeding frenzy and attack one another in search of sustenance.

Lightflyer
Found:Forgotten Bridge, and in Transport to Temple Grounds A.
How to Defeat:1 Charge Beam shot kills them.
Appearnce:Mainly a small ball of yellow light energy, shooting electricty at
you.
Scan Info:The Lightflyer is an aggressive flying drone. Once loyal to the
Luminoth, it will now fire a burst of energy at any living thing within
range. It generates light at all times, making it somewhat easy to target.

Lumite
Found:Transport Access to Temple Ground within Agon Wastes, and in various
locations in Dark Agon Wastes. (They are invisible unless flying in Dark
Agon Wastes however)
How to Defeat:Several Power Beam shots when visible.
Appearence:Small brown creatures that usually cling to walls, shooting purple
goop at you.
Scan Info:The Lumite thrives on light, and can render itself invisible to
most predators while within it. When out of the light, the creature is
relatively harmless, relying on a crudely spat chunk of biomatter to defend
itself. Once in the light, it can channel large amounts of solar energy
into a deadly blast.

War Wasp
Found:Many rooms in Temple Grounds.
How to Defeat:Several Power Beam shots, or 1 shot from any other beam
Appearence:A small blue wasp, comes out of an orange War Wasp Hive nearby,
also makes easily distinguished buzzing noises.
Scan Info:The War Wasp rarely strays away from its hive while it is pursuing
an immediate threat. It attacks with no regard for its own survival, dive
bombing into its enemy with stinger extended. Fast working toxins from the
stinger can incapcitate most small organisms. If it battles foes at range,
it will fire blasts of potent energy.

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Aether-Flying-Large Flyers
================================
Shriekers
Found:In Torvus Bog. You'll fist meet them at Great Bridge, but they
dissappear after a while. they can then be found at Torvus Temple
How to Defeat:2 Missiles, or 2 Charge Beam shots
Appearence:A small green bat. It is invisible, except when attacking. The
Echo Visor can locate it.
Scan Info:A cousin to the Shredder, the Shrieker waits for prey half-buried
in the earth. When it detects a target, it erupts from the ground and takes
flight. It releases a sonic blast to stun its target, then sweeps in to
feast. Shriekers can generate a stealth field that disrupts most Visors,
making them difficult to attack.

Shriekbat
Found:Many hallways around Torvus Bog
How to Defeat:Several Power Beam attacks, or let them hit a wall where they
self implode
Appearence:Small white-purple bats hanging on ceilings
Scan Info:Shriekbats have high internal temperatures, leading them to seek
cool climates to dwell in. They prefer caverns, roosting on ceilings while
hunting for small prey. Fiercely terratorial, they dive-bomb anything that
wanders near. This attack is fatal for the Shriekbat, as the impact sets off
a discharge of thermal energy.

Shredder
Found:Torvus Lagoon first time around, then they dissappear (WARNING:I think
these are 1 time scans. I haven't located them anywhere else once they
dissappear. Its best to scan them ASAP just to be sure.)
How to Defeat:Several Missiles or Charge Beam shots
Appearence:Small purple sack with propellers on head. Sack inflates when
approaching target
Scan Info:The Shredder spends most of its life in the earth. When agitated,
it will spring from the ground, then begin to fly towards its foe. Should it
reach its target, the Shredder will explode with considerable force,
releasing a cloud of thorns as it does. Shredders are resiliant, but can be
eliminated with concentrated weapon fire.

================================
Aether-Ground-Tunnel Prowlers
================================
Pillbug
Found:Can only be scanned in Portal Terminal in Agon Wastes BEFORE first
activating the portal there. If you miss it, you can scan one on the right
side of Dynamo Access, after you beat the Spider Guardian.
How to Defeat:Place a Bomb. When it explodes, if the Pillbug is within its
radius, the Pillbug will fall to the ground. Place 3 Bombs on its belly to
kill it.
Appearence:Small, short blue bug with big whiskers. Turns into a rolling ball
when enemies nearby.
Scan Info:Pillbugs prefer to dwell in dark caverns, though they can exist in
lit areas. Navigating with a series of sensitive antennae, they roam through
caves in search of moss and fungus. Pillbugs can move rapidly, and will ram
unwary targets to clear their paths as they search for food. A Pillbug cam
be jarred loose from a surface with a concussive blast:doing so reveals its
vulnerable belly.

Worker Splinter
Found:Very first few rooms past the Landing Site. They are always there.
How to Defeat:A whopping 1 Power Beam shot!
Appearence:A translucent white Splinter
Scan Info:The Worker Splinter is bred for service, not for combat. It spends
its time collecting foodstuffs and raw material for the Hive. A layer of
mucus helps to protect the creature from the toxins and chemicals it works
with. They can generate a sturdy pliable webbling useful in travel throughout
the Hive.

================================
Aether-Ground-Surface Prowlers
================================
Green Kralee
Found:Transport to Agon Wastes Access, and other various rooms around Temple
Ground
How to Defeat:Several Power Beam shots
Appearence:A small beatle with a green crystal on its back
Scan Info:A cousin to the dimensional shifting Kralee, the Green Kralee
spends most of its days roaming in search of food. A generic defect prevents
its back crystal from harnessing energy and opening warp portals. It is
doubtful the Green Kralee misses this ability.

Brizgee
Found:Mining Station A in Agon Wastes
How to Defeat:Use a Missile to make it angry, then a Charge Beam
Appearence:A thin, small red shelled crap pacing around in circles
Scan Info:The Brizgee's tail ends in a venomous barb, which it conceals
underneath a hard-packed layer of fused sand. A series of sharpened ridges
along its body discouages most predators:those foolish enough to harass the
Brizgee are quickly introduced to its deadly stinger.

Kralee
Found:Mining Station B in Agon Wastes
How to Defeat:Several Power Beam shots
Appearence:Just like a Green Kralee, only with a red crystal
Scan Info:The Kralee phases between dimensions as a defense mechanism. A
crystal in its carapace gathers energy to fuel the creation of a warp portal.
The process is uncontrollable, keeping the Kralee in constant dimensional
flux.

Seedburster
Found:Training Chamber Access
How to Defeat:Either 1 Power Beam shot, or wait for them to suicide
Appearence:Small purple plants moving rapidly in groups upon ceilings
Scan Info:Seedbursters are moving plants, capable of traveling great
distances in search of fertile soil to deposit their seeds in. When provoked
by predators, the Seedburster will explode, turning the precious seed inside
into a dangerous projectile. These seeds do not live to fruitation, but help
protect the Seedburster pack from attacks.

Krocuss
Found:Torvus Grove Access
How to Defeat:Get behind it and wait for its back flaps to open, then pop a
Charge Beam shot into it to kill him
Appearence:Small green things with several claws infront of them, and flaps
on their backs
Scan Info:The Krocuss thrives on toxins it extracts from its surroundings. It
secretes an acidic trail in its wake as it roams in search of nourishment.
The durable mollusk can be damaged when it exposes its toxic-absorbing gills:
few weapons can penetrate the creature's shell.

Lightbringer
Found:1 room before facing the Jump Guardian. Its said he's a 1 time Scan
only, but his scan desciption kinda makes you think otherwise.
How to Defeat:1 Annihalator Beam shot. This is un-confirmed, but his Scan
suggests that.
Appearence:A small white crystal that can move
Scan Info:Lightbringers were created by the Luminoth for use in their war
with the Ing. The crystalline creature generates a field of life-giving
energy at all times, and they can be energized like a Safe Zone Crystal. They
are immune to most weapon fire:only a burst of matter-antimatter can destroy
them.

================================
Aether-Ground-Predators
================================
Sandigger
Found:Mining Station A
How to Defeat:1 Charge Beam to each of its heads
Appearence:Simply a purple colored worm with 2 heads
Scan Info:Scans indicate that the Sandigger has a dual-brain nervous system.
Both of its heads are capable of attacking, disabling, and digesting prey.
It fires globs of acidic digestive fluid at prey to cripple them and begin
the digestive process. Its hide is very durable and resistant to weapon fire:
only its exposed eyes can be damaged.

Alpha Splinter
Found:Great Temple (1 time scan!!!)
How to Defeat:Can't be defeated, after enough damage the Ing posses him.
In order to activate that, around 20 missiles, or 15 Charge Beam shots
Appearence:An oversized brown Splinter
Scan Info:Splinter war packs are dominated by the largest male. Alpha
Splinters use their tremendous strength, size, and speed to subdue and kill
prey, paving the way for their smaller broodlings.

Grenchlers
Found:Forgotten Bridge in Torvus Bog
How to Defeat:Blast their tails with several Super Missiles to destroy it,
leaving a vulnerable skin section. A few Missiles in there kills the beast.
Appearence:A kinda large creature (Size of a Baby Sheegoth, remember?) with
huge teeth, and a mighty roar
Scan Info:The amiphibious Grenchler lurks in marsh areas in search of prey.
Fearless, it will spring from hiding and attack anything that moves. If it
is unable to fell its prey with its powerful jaws, it will fire a potent
burst of energy at them. Grenchlers have one weak spot-a generic defect makes
the shell on their back susceptable to explosive blasts. Remove the shell to
expose a vulnerable nerve center, then target it to eliminate the creature.

Alpha Sandigger
Found:Agon Temple (1 time scan!!!)
How to Defeat:Wait 5 seconds for the Ing to posses it >_>
Appearence:Looks EXACTLY like a normal Sandigger. Quickly scan it before it
gets possesed into the Bomb Guardian!
Scan Info:This appears to be a Sandigger pack leader, larger and stronger
than the normal members of its kind. Target both of its heads to damage it.

Sporb
Found:Torvus Plaza and Underground Tunnel, both in Torvus Bog
How to Defeat:Lure the actual head of the plant out by getting in its view
in Morph Ball form, then unleash several Charge Beam shots upon it.
Appearence:A strange sack attached to some walls. The actual head is nothing
but a stem and 4 leaves.
Scan Info:The hanging Sporb sits patiently until a potential meal is
detected. A burst of poisoned needles is the Sporb's primamry means of
attack. It can also extend its body over short distances, gripping small
targets with its powerful jaws. Sporbs wither when exposed to dark energy,
making them vulnerable to other weapon systems.

Splinter
Found:All over Temple Grounds
How to Defeat:1 Charge Beam shot
Appearence:A small tan colored bug that enjoys ramming you!
Scan Info:When it isn't hunting, a Splinter will secrete a protecture
cocoon around itself and enter a state of hybernation. Localized seimic
disturbences will awake the Splinter, triggering a state of blood frenzy in
the process. While in this state, a Splinter emits phermones that triggers
frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinter is
not advisable.

================================
Aether-Mechanoids-Small
================================
Harmony Class Drone
Found:Transport Access C in Great Temple
How to Defeat:1 Charge Beam
Appearence:Small spheres of blue energy with several yellow bombs on the
outside of it. It is attracted to your Charge Beam.
Scan Info:The Luminoth desgined the Harmony units to be free-roaming,
independant cleaning units. They use focused energy beams and kinetic pulses
to perform their duties. Unfortunately, they now consider all living things
filth that must be cleansed from the world.

Mechlops
Found:1 room past Dynamo Access, under the floor in that room
How to Defeat:Lay a Bomb near one, and it'll suck it up, then it'll explode
Appearence:A small black moving unit with 3 claws infront of it
Scan Info:The Luminoth tried to domesticate and train a number of Triclops
for use in the war, but failed. Undaunted, they created mechanical versions
of the hurdy creatures to use in battle. The few Mechlops that remain now
serve the mechanoids, turning their potent jaws and earthmoving power against
their former masters.

Diligence Class Drone
Found:Many, many rooms over Sanctuary Fortress
How to Defeat:1 Dark Beam shot
Appearence:Exactly like a Harmony Class Drone unit, only pink with blue
colored bombs on the side. It shoots 3 lasers at different directions at all
times. He simply moves back and forth in tunnels they reside, and move super
fast when a Charge Beam is active.
Scan Info:The Diligence drones were the first cleaning units designed by the
Luminoth. They were modified for combat duty once the war began, but were
outshined by the newer Harmony class units. A Diligence uses focused energy
beams to perform their duty. Their energy construct nature makes them
invulnerable to most attacks, but dark energy can disrupt them.

Serenity Class Drone
Found:Fortress Entrance Hall, amoung the right wall, are thousands of these
How to Defeat:1 Power Beam shot, although they aren't a threat
Appearence:Small red robots moving with a group of hundreds of these amoung
the aforementioned wall
Scan Info:The Serenity drones have not gone rouge. The units are defenseless,
have no weapons, and cannot be eaten. These qualities make them useless to
the Ing. The small drones are assigned simple maintenance tasks upon creation
and perform them without hesitation until reassigned or destroyed.

Rezbit
Found:VERY often through Sanctuary Fortress, easily found in Reactor Core
How to Defeat:Either the long way, which is many Super Missiles, or 1 Charge
Dark Beam shot, followed by a Missile when he's frozen makes him dead
Appearence:3 small black spiked balls revolving around many orange rectangles
Scan Info:The Rezbit, through small, is a tough opponent. Its weapon system
is potent, capable of firing bursts or beams at targets. A barrier sheild
blocks oncoming attacks, It can even shift into an energy state to evade
enemies:while in this state it can transmit a powerful virus into mechanoids
and armor systems. The virus can cripple your systems for a time, leaving
you vulnerable.
Additional Notes:The Rezbit becomes impossible to Lock-on when all of the
orange rectangles dissappear, leaving it in its "energy state". At this
point, run like hell away from it. It will, several seconds later, send a
virus to you if your within its radius, that being around 20 feet. If this
virus hits you, you need to immideately push R+L+B to re-boot your Power
Suit, otherwise, your visor will be extremly distorted, and you see
everything frame by frame per second, and tons of alien text rise up your
screen. If your in Morph Ball Mode when the virus hits, you can't go back to
normal form, lay Bombs, or use the Spider Ball until you clear the virus.
Also, suiciding by jumping/rolling off a nearby ledge instantly clears the
virus (Although its a stupid way of clearing it.). Lastly, you can't attack
if the virus hits.

Octopede
Found:Transport to Torvus Bog Access in Sanctuary Fortress
How to Defeat:Several Power Beam shots knock off its seprate pieces, which
will proceed to roll around a little then self-destruct. Avoid that.
Appearence:4 small spiky orange circles all connected circling around walls.
If another Octopede is nearby, they form an electrical field that cannot be
passed unless they are destroyed.
Scan Info:The Octopede were created to deilever messages to Luminoth
citizens. They now fellow their routes in the service of other rouge
mechanoids. The units were designed to self-destruct if attacked, and will
explode with enough force to cause damage.

================================
Aether-Mechanoids-Stationary
================================
Viligence Class Turret
Found:Central Mining Station (1 Time Scan!!). This can ONLY be scanned when
the 2 Space Pirates take command of them. If destroyed, they can never be
scanned again.
How to Defeat:Many Missiles, or stand very close below them and they will
blow themselves up (lol)
Appearence:A large green cannon that fires green plasma blasts
Scan Info:the "Viligence" Class Turret is found in many Space Pirate bases.
Built to support the "Humility" Class Turret, it is as accurate as the gunner
operating it. Many young Space Pirates begin their careers as sentries:a tour
as a Viligence gunner is considered a mark of distinction.
Additional Notes:You can later in the game hop into the Viligence hologram
and actually operate the cannon! The cannon has its own life bar, and if
destroyed will automatically force you out. The hologram will reappear a few
seconds later. You can also push B to manually disengage operating the
cannon.

Luminoth Turret
Found:Sand Processing in Agon Wastes
How to Defeat:1 Charge Beam or Missile
Appearence:A small turret that shoots 2 yellow powerful beams at you
Scan Info:As the number of Luminoth dwindled, they turned to machines to
protect key areas. Automated gun turrets were often the first line of defense
against Ing attacks. Though powerful, they weren't nimble enough to deal with
agile enemy targets.

Caretaker Class Drone
Found:Main Research (1 Time Scan!). NOTE:This scan, however, is available at
any time BEFORE the battle with it. It can be scanned through the giant glass
shaft in Main Research.
How to Defeat:Ride around on the Spiderball Tracks until it releases a red
sensor for several seconds. Boost Ball through it. Once 3 sensors are
destoyed, it will occasionally drop down the main sensor in the middle of the
machine for a brief second. Boost through it to move to the next level. The
Drone is destoyed after 3 rounds.
Scan Info:The Caretaker drone was designed to protect and maintain and
experimental energy chamber. It uses electrically charged limbs to perform
its duties. The drone requires sensor updates to fight:a vulnerable detection
until will extend periodically to search for targets. Destroying this unit
would weaken its combat ability.

Growler Class Turret
Found:Transport to Sanctuary Access in Temple Grounds
How to Defeat:Several Super Missiles
Appearence:Like the Luminoth turret, only it shoots VERY powerful blue
blasts.
Scan Info:The GM-42 "Growler" Class Turret is a dated design, though still
quite effective as a point-defense system. It is lightly armored. Several
copies of the system exist, including the Space Pirate "Humility" Class
automated turret.

Humility Class Turret
Found:All over the Space Pirate base in Agon Wastes
How to Defeat:1 Charge Beam
Appearence:A small turret hanging out of the wall
Scan Info:The Space Pirates captured Federation "Growler" turrets, but found
the cannon unit inadequate. They replaced the Growler's weapon with a
powerful galvanic acclerator cannon. The "Humility" turret packs a strong
punch, but retains the Growler system's weaknesses. Fast targets can evade
the crude targeting system, and the armor can't take much punishment.

================================
Aether-Mechanoids-Large
================================
Ingsmasher
Found:Hall of Combat Mastery (1 Time Scan!!) Note:He technically is a 1TC.
If you kill them all they will never come back. If you run from them when
they are active, they won't dissappear. Its an obvious scan though-they are
really really big.
How to Defeat:When in normal colors use Super Missiles, while white use the
Dark Beam, and while purple use Light Beam. Annihaltor Beam works on all
forms.
Appearence:A large metallic warrior with 2 large balls cupped in its hands
Scan Info:Designed to fight alongside the Luminoth, the Ingsmasher seeks to
destroy them. in close combat, it smashes its energized fists into the earth
to send out powerful shockwaves, then pulverizes immobile prey. It will fire
salves of missiles at long-distance quarry. It uses an energy sheild in
battle that can be adjusted to protect against a variety of beam weapons.
The sheild can be overloaded by opposite-polarity beams, however, damaging
the Ingsmasher in the process.

Watchdrone
Found:Dungeon in Dark Torvus Bog, under the dark water
How to Defeat:Invulnerable. However, they can be shifted out of place when
a Light Beacon is active
Appearence:A small black creature with 4 legs
Scan Info:Watchdrones were built by the Luminoth to guard key areas and
hinder Ing armies. Most of these units have betrayed their masters, and now
serve the Ing. Watchdrones are indestructable, and reluctant to move, but can
be forced into quitting their posts by exposing them to bright, pure light.
Once the light fades, the mechanoid will return to its orginal resting site.

Mekenobite
Found:Sanctuary Temple after getting the Colbalt Translator
How to Defeat:Use a Seeker Missile on its 2 legs
Appearence:A 2 legged creature hanging off the top of ceilings
Scan Info:The Luminoth created the Mekenobites to help patrol the corridors
and shafts of the Sanctuary Fortress. It uses magnetism to keep itself
attached to the walls and ceilings. In combat, it will fire projectiles
towards its target with a magnetism accelerator. It can only be dislodged by
simsimultaneous explosive blasts. Mekenobites self-destruct once they are
heavily damaged.

Quad MB
Found:Main Research, as well as all over Sanctuary Fortress.
How to Defeat:Wait until it starts spinning, then Boost Ball into it.
Appearence:A small robot with 4 legs
Scan Info:A Quad is formed of two components:the quadruped Main Body and the
flying Command Module. The units can function independantly, or linked
together, as the need arises. The Main Body uses melee attacks in battle.
Though durable, it needs to vent excess heat from its body. When this
happens, it exposes a venting system vulenerable to concussive blasts.

Quad CM
Found:Same as Quad MB
How to Defeat:Super Missiles when normal, Light Beam when purple, Dark Beam
when white. Can ONLY be destroyed when detached from the Main Body.
Appearence:A small robotic head.
Scan Info:A Quad is formed of two components:the quadruped Main Body and the
flying Command Module. The units can function independantly, or linked
together, as the need arises. The Command Module relies on ranged beams
weapon attacks. It can generate a powerful beam sheild to protect itself.
Opposite-polarity beams can pentrate this field, however.

================================
Dark Aether-Ing
================================
Ingstorm
Found:All over Sky Temple Grounds
How to Defeat:Morph Ball Mode, wait for them to ram you and they die. But
they just reproduce in a never ending supply v_v
Appearence:Think of a small purply and red dot. Now, multiply that by a
mliion and think of them all flying around, dealing 60 damage per second if
you don't have the Light Suit.
Scan Info:The Ingstorm is collective swarm of tiny Ing. When banded together,
they can emit destructive energy that, over time, can break down even the
most duable of alloys.

Inglet
Found:All over Dark Aether
How to Defeat:1 Charge Beam
Appearence:A small neck and mouth is all the Inglet is composed of. Can also
resort to a puddle form like most Ing can.
Scan Info:Inglets perform the menial labor of the Horde, but can be pressed
into a combat role if there is need. They are amorphous blobs, capable of
clinging to nearly any surface. Inglets can fire bursts of dark matter in
self-defense, though they prefer to avoid battle. They seldom travel alone,
and can be dangerous in large numbers. As with all Ings. they dislike bright
light, and will avoid if possible.

Warrior Ing
Found:All over Dark Aether
How to Defeat:A ton of Charge Beams, or Missiles, or several Charged Light
Beam shots
Appearence:EXTREMELY hard to explain. But also has a large puddle form, so
look for that.
Scan Info:Warrior Ing are challenging foes. They can render themselves into
a amorphous puddles and move over most terrain, including walls. Warrior
Ing's can turn their bodies into dangerous projectiles sheathed in dark
energy. the tips of their legs are razor sharp, making them formidable in
melee. Finally, Warrior Ing are capable of channeling transdimensional energy
and firing it at theri enemies. Their only real weakness is bright, pure
light, which they hate and fear.

Ing Larva Swarm
Found:Hive Entrance Hall
How to Defeat:1 Power Beam shot, or wait for them to explode
Appearence:A small black dot with a Warrior Ing's eyes
Scan Info:Ing larvae travel in swarms for protection. They are weak with no
real defenses or attacks. The few that make it to adulthood are quite cunning
and vicious.

Darkling Tentacle
Found:In small, cramped hallways throughout Dark Aether
How to Defeat:Un-killable. However, in will contract into the wall if
anything hits it.
Appearence:A long grey tentacle
Scan Info:Some darklings can open dimensional portals at will. They will use
this ability to hunt for unwary prey, reaching out to snatch them with
their tentacles. Once ensnared, the prey is dragged to its doom. The
tentacles are resilient:pure light energy can disrupt them. Nothing can
destroy them.

Hunter Ing
Found:Easily found in Poisoned Bog
How to Defeat:Its insane to waste time trying to kill them, just run from
them
Appearence:A small red blob with several tentacles
Scan Info:The Hunter Ing patrol the lands of Dark Aether in search of the
Horde's enemies. They can render their bodies intangible, allowing them to
ambush targets with ease. Hunter Ing can generate long, deadly tentacles,
which they use with great effect in battle. Cunning and relentling, the
Hunter Ing will seize their prey or die.

================================
Dark Aether-Guardians-Quadraxis
================================
Quadraxis
Found:Dark Sanctuary Temple. Missing a 100 foot tall robot is a LITTLE hard
to miss.....
How to Defeat:This is the first of 3 stages of the battle. In this stage you
need to destroy his 4 knee-caps. They are ONLY vulnerable when flashing
blue.
Appearence:Think of a Quad. Now, increase his size 100 times. There you go.
Scan Info:The Quadraxis unit went rogue and entered the service of the Ing.
Its primary weapon system fires destructive matter-antimatter blasts. It
uses a powerful missile system battery for long distance attacks. The
Quadraxis is increadibly durable, and well armed, but its leg and foot joints
are vulnerable. Damaging these joints will eventually render it immobile.

Damaged Quadraxis
Found:Dark Sanctuary Temple. The main body of the Quadraxis unit, is only
scannable after destroying all 4 leg joints and his Command Module deteaches.
How to Defeat:This is phase 2 of 3 in the Quadraxis battle. Slap on your Echo
Visor to find an antennae on the Main Body. Destroy it by whatever means
possible. This antennae was actually transmitting commands to the Command
Module (AKA, the Quadraxis Head). Once destroyed, keep the Echo Visor on and
look for the Command Module. There are 3 antennae's on it. Destroy 1 when the
Command Module is stunned and unable to recieve commands. Repeat until all
are destroyed to move to phase 3. WARNING:WHILE THE HEAD MODULE IS STUNNED IS
A NEW SCAN!!!
Appearence:The Quadraxis, only without the head lying on the ground
Scan Info:Though the main body is disabled, the tactical control unit within
it is still active. It will guide the Head Module in battle via high-sonic
transmissions. Disabling this module will impair the Head Module's ability
to fight.

Sheilded Head Module
Found:Dark Sanctuary Temple, during phase 2 of the Quadraxis battle. Its the
non-stunned floatng Head Module.
How to Defeat:Invulnerable until sonic-transmitter on Main Body is
destroyed, then a new scan appears for the Head Module.
Appearence:The floating Head Module of the Quadraxis
Scan Info:The Head Module of the Quadraxis is highly mobile and well armed.
It is sheilded by an impervious force field. Tactical commands are sent to
this module from the crippled main body:server the link to impair the Head
Module's combat ability.

Final Head Module
Found:Dark Sanctuary Temple, during the final phase. Its the Quadraxis Head
Module with its head glass broken off, revealing a Spider Ball Track.
How to Defeat:Stun him with a Super Missile to make him slowly revolve around
to room for about 35 seconds. Quickly Spider Ball up one of the Damaged
Quadraxis legs, and prepare a Boost. When the Head Module floats infront of
you, Boost onto it, and keep holding R. The Head Module has a Spider Ball
surface on it as well. Get into one of the 2 Bomb Slots on its head and place
a Bomb to damage it. Repeat for the second Bomb Slot to finally destroy the
Quadraxis unit.
Appearence:Same Head Module, only with every antennae destroyed on him
Scan Info:Module has lost its tactical link to the main body. Two points of
structual weakness have been detected on its hull:Morph Ball Bombs can
cause damage to these areas. Scans indicate that the Spider Ball can attach
to the Module's outer hull.

Stunned Head Module
Found:Dark Sanctuary Temple, phase 2 of the battle, after destroying the
Main Body's antennae.
How to Defeat:With the Echo Visor on, after destroying the Main Body antennae
he will have 3 antennae's on him all un-accepting transmissions. Destroy
these now.
Appearence:The Head Module after destroying the Main Body antennae
Scan Info:Head Module is unable to recieve tactical data. Force field
offline. Unit is generating drones to defend itself while it attempts to
restore tactical link to main body. Destroy sonic receptors on unit to
prevent this.

================================
Dark Aether-Guardians-Sub Guardians
================================
Bomb Guardian
Found:Agon Temple
How to Defeat:Shoot it in the pink tail over and over again until it rears
its head up in pain. Use a Charge Beam on its head for the most effectiveness
Appearence:A darkling Sandigger with a pink glowing tail
Scan Info:This darkling Sandigger has absorbed the ability to generate
Morph Ball Bombs. It can throw Bombs with considerable accuaracy, and
frequenly lay a spread of Bombs in its wake. Its head and tail are the only
vulnerable spots on its body. Target them when they are vulnerable to
neutralize and terminate this target.

Jump Guardian
Found:Battlefield in Dark Agon Wastes
How to Defeat:Many Missiles and Charge Beams
Appearence:A Warrior Ing that looks like.....a Warrior Ing o_O
Scan Info:This Warrior Ing has absorbed the power of the Space Jump Boots.
It can leap incredible distances and heights, and uses this ability to great
effect in battle. Target can generate powerful shcokwaves of dark energy and
will sheath itself in a potent force field to protect itself. It cannot
maintain this sheild indefinitely:concentrate weapon fire when sheild is
down.

Boost Guardian
Found:Dark Torvus Arena (Sadly....NOBODY ever wants to fight him....)
How to Kill:YAY! Your gonna die MANY times before you figure out a good plan!
If you need one, just use charged Light Beam shots over and over again...
Appearence:If you play Pokemon, this Warrior Ing has a strange resemblence
to Sceptile.
Scan Info:This Warrior Ing has absorbed the power of the Boost Ball. It can
boost-blast towards its enemies, using its body as a potent weapon. When its
not in solid form, engaging it in Morph Ball Mode may provide better attack
oppertunities.

Grapple Guardian
Found:Sacrificial Chamber
How to Kill:Get its Grapple Beam to attach to magnetic pole, then run behind
it and unleash fury on its tail
Appearence:A really big Grenchler with a blue horn.
Scan Info:This darkling Grenchler has absorbed the power of the Grapple
Beam. It will fire the beam to snare potential meals and pull them into its
waiting jaws. The beam is powerful, and can attach to most surfaces,
including your armor. Its eye region is sensitive:damage in the area can
induce a state of anger in the target. A weak spot under the back shell is a
prime target as well. When angered, it will use a special attack.
Additional Notes:Its impossible to "anger" it until this beast is scanned, as
his eye "technically" doesn't exist until its been done. Also, there is no
Special Attack of his, so don't panic.

Spider Guardian
Found:Dynamo Access (WARNING:1 TME SCAN! HE CAN ONLY BE SCANNED THROUGH HIS
SMALL GLASS CHAMBER BEFORE BEGINNING THE BATTLE!
How to Kill:Bomb him a total of 4 times to make his "halo" around him green,
which activates the Bomb Slot in the area. Bomb it to change the path of the
Spider Guardian, who'll move into an electrical outlet. Repeat this for all
4 area. The final area has 3 Bomb slots, which will have to be activated in
order.
Appearence:A Pillbug
Scan Info:This darkling Pillbug has absorbed the power of the Spider Ball.
It can travel across magnetically charged surfaces at will. The creature
seems to have a connection to the local energy systems. Aggrivating it may
cause disruption to the system.

Power Bomb Guardian
Found:Underchamber
How to Kill:Activate the 4 Bomb Slots around the room
Appearence:A Sporb that can spew an endless amount of Power Bomb (That's
not fair!!!)
Scan Info:This darkling Sporb has absorbed the ability to generate Power
Bombs. It can fire these dangerous weapons instead of the venoumous needles
it usually shoots. The energies of the Power Bomb weapon hae made it all but
invulnerable. Tremendous kinetic energy damage will override its
protective field, however.

================================
Dark Aether-Guardians-Amorbis
================================
Amorbis 1
Found:Dark Agon Temple during the phases the Amorbis('s) are jumping in and
out of the ground.
How to Kill:Unkillable at this point. Use Missiles and Power Beam shots
quickly to destroy its outer shell
Appearence:An ugly, really really ugly black worm. Its a boss, can't be
missed unless your blind!
Scan Info:The enourmous Amorbis can move through solid rock and earth with
ease, and can sense the location of surface level prey deep within the
ground. They will attempt to ram any target the can find in their domain.
They are vulnerable to all forms of weapon firem but are incredibly strong
and resistant to pain.

Amorbis 2
Found:Dark Agon Temple, when the Amorbis attaches itself to the Dark Sphere
in the middle of the Temple.
How to Kill:Use a Charged Light Beam shot on its face plate, which should
destroy it. It will then lie on the ground, mouth open, and begin to suck
heavily for several seconds. Quickly get into Morph Ball Mode and roll into
its mouth. Plant a Bomb to break away 1/6 of his health.
Appearence:Same as Amorbis 1, just attached to the Dark Sphere
Scan Info:The Amorbis can attach themselves to the Dark Sphere, drawing
potent energy from within. They can fire dark energy at light crystals,
nullifying Safe Zones for a short time. They can also channel the energy into
a powerful beam attacks. Bioscans indicate a weak spot inside the creature's
mouth. Concentrate your fire at this area to damage the Amorbis.

================================
Dark Aether-Emperor Ing
================================
Emperor Ing Body
Found:Sanctum in Sky Temple. The lower half of the Emperor Ing's first form.
How to Kill:Invincible body part
Appearence:Its hard to miss...it IS the final battle >_>
Scan Info:Bioscans indicate that this is the strongest, eldest Ing in the
Horde, the Alpha, and the Omega. It has absorbed enormous amounts of Phazon
energy into its body, mutating itself in the process. Apparently, this power
is not enough for the creature, as it is now siphoning energy from the final
Energy Controller.

Emperor Ing Head
Found:Sanctum in Sky Temple. Upper half of the first Emperor Ing form.
How to Kill:Unkillable. However, destroy the many tentacles it has attached
to its mouth to reveal its eye.
Appearence:An ugly blob with a ton of tentacles popping out of his mouth
Scan Info:Like its brethron, the Emperor Ing is a metamorph. It has molded
itself around the precious Energy Controller, and will defend it to the
death, using its own body as a sheild and weapon. Destroy the tentacles it
generates to weaken the creature and its defenses.

Emperor Ing Eye
Found:Sanctum in Sky Temple, after destroying the tentacles on its head
How to Kill:It has a sheild around the eye. However, there are 2 holes where
your shots can go through. Super Missiles are the most effective, but are
harder to hit it with. Its best to stick with Charged Light Beam shots.
Apperence:A big red/orange circle with 2 holes, creating red beams of
doomyness all the time.
Scan Info:The Emperor Ing has exposed its main eye, from which it can fire
powerful energy beams. It is protected by an energy sheild, although not
completly. The eye can be looked onto, but only direct shots will get past
the sheild.

Emperor Ing Chrysalis
Found:Sanctum after defeating Emperor Ing's first form
How to Kill:Use the Spider Ball on the Chrysalis, and place Bombs over the
eleven holes right before a tentacle appears to kill it. Destroy all 11
tentacles.
Appearence:Emperor Ing is to Ball Chrylasis as a butterfly is to a chrylasis.
Wait....what? Its A BALL ON THE GROUND!
Scan Info:The heavily damaged Emperor Ing has entered a regenerative state
inside a durable healing shell. Tactical scans have detected eleven weak
spots on the magnetically charged shell:Spider Ball travel is possible on
the shell's surface. Damage the weak spots with explosives to crack the shell
and expose the enemy within.

Mutated Emperor Ing
Found:After defeating the Emperor Ing Chrysalis
How to Kill:Yeesh....this is a toughie. Its heart is red at first. Use Super
Missiles on it when exposed to eventually change it to either White or
Purple. In this stage you can actually damage Mutated Emperor Ing. Use
Charged Light Beam shots over and over again on the Purple heart, while
never stopping the trigger with the Annihalator Beam when it is White. If you
run out of ammo, many enemies happen to storm around Mutated Emperor Ing
sometimes when its heart isn't red. Any weapon will make them spew Ammo.
Appearence:A really big, really ugly Warrior Ing
Scan Info:Further exposure to Phazon has mutated the Emperor Ing. It is now
capable of sheilding its vulnerable areas with energy barriers. Beams of
opposite polarity can damage these barriers, however. Heavy damage to these
barriers will cause them to drop, exposing the creature's weak spots. Target
the weak spots to immobilize and damage the enemy.

================================
Dark Aether-Guardians-Chykka
================================
Chykka Larva
Found:Dark Torvus Temple. Yes, that giant sack thing is the boss.
How to Kill:Scanning it will reveal its weakest spot-the stomach. However,
anywhere else deals damage, but Light Beam shots to the stomach are the most
effective.
Appearence:A big white sack. Kinda hard to miss for a boss.
Scan Info:Scans indicate this bioform is an infant, but aging rapidly. The
creature can ensnare targets with its tongue, drawing them into its mouth.
It then covers its prey with acidic globs of biomatter to break it down for
digestion. This is an exceptional bioform with both dark and light natures.

Chyklings
Found:Dark Torvus Temple. Dark Chykka creates them
How to Kill:Power Beam shot.
Appearence:Small, tiny versions of Adult Chykka that Dark Chykka commonly
spawns
Scan Info:Interaction with dark energy has mustated the Chykka. Its
offspring are now born as flyers, skipping the larval stage completly. These
infants are highly protective of their parent, and will streak to attack on
sight. They lack their parents durability, however, making them easy targets.

Chykka (Adult)
Found:Dark Torvus Temple, after defeating Chykka Larva.
How to Kill:Target its body with many Power Beam shots (The only thing that's
quick enough to hit it) to stun him. Watch which way Chykka turns, then
Grapple Beam over to the direction its wings are facing. Prepare the Seeker
Missiles and target the back of the 4 wings. Repeat until 1/4 of its life is
gone, where It'll transform into Dark Chykka.
Appearence:Picture a War Wasp, only bluer, bigger, eviler, you get the point.
Scan Info:The Chykka has rapidly aged to its adult form. It will attack by
firing high-powered bursts of dark water at rapid speed. If frustrated, it
will try to attempt to diva and ram you. Most of the Chykka's body is
vulnerable to weapon fire, but scans indicate that suck fire will only stun
it. When stunned, however, four weak spots will appear. These spots are
vulnerable to attack:target them to damage the enemy.

Dark Chykka
Found:Dark Torvus Temple, after depleating 1/4 of Adult Chykka's life. Also
forms after depleating 3/4 of Adult Chykka's life. (After killing the next
1/4 of Chykka Adult's health bar (Dark Chykka is just a transformed version
of normal Chykka, sharing health bars), Dark Chykka reverts back to normal
Chykka, and after another 1/4 of health, back to Dark Chykka for the finale.)
How to Kill:Many Charged Light Beam shots aimed at its bloated egg sac.
Appearence:Its more than obvious.....its a bigger, blacker, badder version of
Chykka.
Scan Info:The Chykka has recovered, and energized its body in dark energy.
This energy has rendered most of the creature invulnerable to attack,
including its wings. Tactical scans indicate that its eggsac is vulnerable,
however. Target it to damage to creature.
Additional Notes:The Dark Chykka scan may appear hard to get. There's SERIOUS
depth mis-perception in the battle. What may make Dark Chykka look 5 feet
away is actually 100 feet away. Just Grapple over to Dark Chykka.)

================================
Dark Aether-Darklings-Aquatic
================================
Dark Blogg
Found:Training Chamber after taking either the Blue Path or the Red Path once
How to Kill:2 Missiles
Appearence:A normal Blogg, just blacker and.....cooler looking :)
Scan Info:Dark Bloggs somehow lose their sonic blast ability:something about
their minds make them difficult darklings to fully control. They rely solely
on their deadly maws for attack:in most cases they are more than adequate.
Target the weak spot inside its mouth to defeat the Dark Blogg with ease.

Dark Phlogus
Found:Abondened Worksite in Dark Torvus Bog
How to Kill:Unkillable. Hit it once when mouth is open to flip it over.
Appearence:A large black clam sitting quitely in the water
Scan Info:The Phlogus waits patiently as it floats in murky waters, searching
for a meal. When its seismic sensors in its epidermis are triggered, it
springs open rapidly to attack. Phlougus's can fire a spray of venom to
immobilize their prey. A central nervous system is exposed when it opens its
mouth to attack:damage this to stun the Phlogus for a time.

================================
Dark Aether-Darklings-Darkling Ground
================================
Dark Grenchler
Found:Dungeon in Dark Torvus Bog
How to Kill:Same as a Grenchler. Hit its tail with Super Missiles to expose
its main flesh...obvious from there.
Appearence:A Grenchler, only blacker, louder, and likes to bite your face
Scan Info:Darklings are drawn to possess vicious predators, making the
Grenchler a prime candidate. Despite the added toughness gained from
possession, the Dark Grenchler retains its one weakness. remove its back
shell with explosive blasts to expose its pain center, then attack the pain
center to quickly dispate the creature.

Dark Splinter
Found:Inhabitants of Temple Grounds
How to Kill:Several Charged Power Beam shots.
Appearence:A small black bug, like a Splinter (go figure?)
Scan Info:Target is host to a parsitic bioform. The presence of the parasite
increases the target's overall threat combat level. Concentrated weapons
fire will damage the crature.

Dark Alpha Splinter
Found:Temple Energy Controller, 1 time scan.
How to Kill:Many Missiles and Charge Beam shots
Appearence:The Alpha Splinter after getting possessed
Scan Info:Splinter alpha males are the first to be targeted for darkling
possession. Dark Alpha Splinters grow in strength and durability, making them
an even greater threat than normal.

================================
Dark Aether-Darklings-Darkling Flyers
================================
Dark War Wasp
Found:Vault Attack Portal in Dark Sanctuary Fortress
How to Kill:Charge Beam.
Appearence:You probably won't get close enough to one to actually distinguish
the difference between it an a normal War Wasp. Just keep the Scan Visor out
mmmkay?
Scan Info:Vicious and swift, the War Wasp is a prime target for young Ing
eager to join the war effort. They appreciate the flying speed and numerous
attacks the insect possesses. If they prove therony mettle in the War Wasp,
these Ing often graduate to the control of larger, deadlier creatures.

Dark Shredder
Found:Chykka Larva fight. THEY CAN ONLY BE FOUND HERE!!!! Spawned
occasionally while Chykka Larva is swimmming around.
How to Kill:Charge Beam....or just let if get close to you and self-
destruct. The radius is tiny and often won't hurt you much.
Appearence:Purple flying creatures of doom. Kinda hard to miss. Also enjoy
RUNNING AWAY from you if you slowly stalk them. Its kinda funny to do :)
Scan Info:The hardy Shredder is a favorite possession target for Ing that
dwell near dark waters.. Dark Shredders can lurk in the venomous waters
infefinitely, patitently waiting for prey. They are very resililent, but can
be elminated by concentrated weapon fire.

Nightbarb
Found:Whatever the Dark Version of Mining Station B is, and Abondened Base
How to Kill:Power Beam shot
Appearence:Little purple triangles that fly in the hundreds. Likes to hurt
you :) :)
Scan Info:Nightbarbs are small airborne darklings. Smaller and weaker than a
Hunter Ing, a Nightbarb will travel with a large pack to increase its odds
of survival. This is wise, since their primary predators are Hunter Ing.

================================
Dark Aether-Darklings-Darkling Offworld
================================
Dark Pirate Commando
Found:Anywhere in Torvus Bog. These bastards enjoy locking you in the room
they are in until they either die or 2.5 minutes has expired and they grow
bored and leave.
How to Kill:They are EXTREMLY hard to kill by normal conventional means. Use
an Entangler shot (AKA Charged Dark Beam) to freeze them up, and unleash a
Missile for an insta kill. Hmmm...handy right?
Appearence:Unknown. I've never gotten close enough to one before they warp
somewhere else.
Scan Info:The Ing prize the few Pirate Commandoes they manage to take alive.
Only Hunter Ing are allowed to possess the Commandoes, and the competition
for that right is fierce amoung them. The Hunter Ing ability to phase out of
local timespace carries over to the Dark Pirate Commando. They will fire
bursts of dark matter at enemies, along with an experimental EMP grenades
stolen from Space Pirates.

Dark Missile Trooper
Found:In a room several doors away from the Landin Site. Only battled after
obtaining the Violet Translator (1 TIME SCAN!!!)
How to Kill:Its health bar is irrelevent. Several Charge Beam shots dispatch
him rather quickly.
Appearence:A walking dead Bravo team trooper
Scan Info:Bioscans indicate terminated lifesings in this missile trooper,
and the presence of an unknown biomass with parasitic tendencies. Though the
missile trooper's armor has been comprimised, the bulk of it remains
intact. Missile weapon systems remain online as well. Full parasitic fusion
has yet to be obtained, resulting in low agility and response time.

Dark Tallon Metroid
Found:Phazon Grounds in Sky Temple Grounds
How to Kill:I suggest running like hell from these life sucking creatures
WHO WILL INDEED attack you within a 50 foot radius, and WILL NEVER stop until
you leave the room. If you must know.....wait. I've never killed one
normally. Screw Attack makes short work of them. If attached, use a Morph
Ball Bomb to shake them off. (That's been the customary rule in EVERY Metroid
game.)
Appearence:Do I NEED to explain what a Metroid looks like? Please state the
title of the game. Its a METROID game. I think we've seen plenty Metroids in
our past. Incase your memory is drawing a blank...wait for it to screech a
hellish screech sound and start sucking 60 health away per second.
Scan Info:The Ing are facinated by Metroids and their connection to Phazon.
It is not a shared facination, as Metroid will attack Ing on sight.
Reconizing their strength, Ing darklings have possessed a number of Metroid
turning them into powerful soliders of the Horde.
Addtional Notes:In Phazon Grounds, a Dark Tallon Metroid is ironically
carrying around a Pirate Trooper. This is ood because 1.Space Pirates die
upon contact with Dark Aether's atmosphere and 2.Metroid attack ANYTHING that
has energy. Even their creators. Yet getting close to the Metroid will
release to Space Pirate, who will then fight you. Weird.

Dark Pirate Trooper
Found:Portal Terminal in Dark Agon Wastes. They aren't friendly :(
How to Kill:RUN. LIKE. HELL.
Appearence:Can't be said. I just run from them. Is that a bad thing? They are
purple bastards. I know that.
Scan Info:Pirate Troopers, already trained to follow orders without question,
were perfect candidates for Ing possession. Darklings moved to take every
trooper they could, expanding the army of the Horde considerably. Space
Pirate technology struck a chord with the Ing, who now hunt actively for
gadgets of any kind-especially weapon systems.

Dark Trooper
Found:All over the beginning area of the game
How to Kill:1 Charge Beam
Appearence:A walking dead Bravo team trooper
Scan Info:Bioscans indicate terminated lifesings in this attack trooper,
and the presence of an unknown biomass with parasitic tendencies. Though the
missile trooper's armor has been comprimised, the bulk of it remains
intact. Weapon systems remain online as well. Full parasitic fusion
has yet to be obtained, resulting in low agility and response time.

Dark Preed
Found:Uh....I'm not sure. Some random places in Dark Torvus Bog
How to Kill:You don't want these things to die. Trust me.
Appearence:A small ball of metal floating around puffing poisonous gas. NOT
NICE.
Scan Info:The aggressive Preeds are often possessed by darklings for aerial
hunting missions. The presence of the dark creature makes the small cyborg
more durable. The toxic gas carried by a Preed is enhanced by exposure to
dark energy, making it considerably more dangerous.

================================
Dark Aether-Darklings-Darkling Mechanoids
================================
Dark Diligence Drone
Found:Some room next to the Dark Aether version of Hall of Combat Mastery.
How to Kill:Charged Light Beam shots is its only weakness.
Appearence:A spinning black ball >_>
Scan Info:Some Diligence drones have been taken over by the Ing for
possessive duties. Their small size and durability makes the excellant
scouts able to go where most other cannot. A Dark Diligence still relies on
focused energy beams for defense. Their energy construct nature makes them
invulnerable to most attacks. A high-powered burst of light energy can
disrupt a Dark Diligence unit.

Dark Quad MB
Found:Sanctuary Temple. Dissappear after retreving the Colbalt Translator.
Can lastly be found during the Quadraxis fight. Otherwise, nowhere else.
How to Kill:I find them too strong, and slow and stupid. Ignore them.
Appearence:A purple Quad.
Scan Info:The Ing discovered they could possess and control artificially
intelligent machines as well as normal beings. They soon turned to the loyal
Quad right against the Luminoth, finding the machines to be quite useful
additions to the Horde.

Dark Quad CM
Found:The Command Module of a Dark Quad....same place as above.
How to Kill:Same as above
Appearence:Same as above
Scan Info:The Ing discovered they could possess and control artificially
intelligent machines as well as normal beings. They soon turned to the loyal
Quad right against the Luminoth, finding the machines to be quite useful
additions to the Horde. A dominant darkling assumes control of the Command
Module, forcing the lesser Ing into its body to do its bidding.

Corrupted Sentreye
Found:You'll find them a plenty on your way to the Sky Temple.
How to Kill:Charged Light Beam shot. All other shots stun its beams.
Appearence:Red eye on the wall shooting lasers. Can't miss lasers ;)
Scan Info:The Sentreyes were designed by the Luminoth to protect their camps
on Dark Aether. The Ing learned how to possess them and turned them against
their former masters. Many still remain throughout Dark Aether, now serving
the Ing as they served the Luminoth before them. Most weapon types will stun
the Sentreyes, charged light energy will destroy them.

Dark Ingsmasher
Found:Main Reactor Dark Aether version in Sanctuary Fortress
How to Kill:Same as an Ingsmasher
Appearence:Like an Ingsmasher
Scan Info:Once the Ing discovered they could possess intelligent machines,
the mighty Ingsmashers were top priority targets for the Horde. The drones
retain all of their attacks-shock wave fists and missile launchers. It uses
an energy sheild in battle that can be adjusted to protect against a variety
of beam weapons. The sheild can be overloaded by opposite-polarity beams.

================================
Offworld-Pirates
================================
Preed
Found:Hydrodynamo Statiohn
How to Kill:Best to avoid them...although 3 Power Beam shots makes them
'splode.
Appearence:A floating spiky ball
Scan Info:The cybernetic Preeds are aggressive hunters used as patrol
animals by the Space Pirates. They carry lethal Nohadin gas for use as a
defense mechanism. If the Preed is ruptured, the gas within it is violently
released. This toxic cloud is often proven fatal to the Preed's killer.

Pirate Trooper
Found:Central Mining Station is your first time to see them. They become
harder and harder to find after that through the game, so scan them early.
How to Kill:Several Charge Beam shots
Appearence:A metallic charisma that enjoys attacking you with red beam shots
as well as making growling sounds. Also noticeable a Space Pirate type is
nearby when their backround battle theme starts playing.
Scan Info:The Space Pirates suffered a serious defeat at Tallon IV, yet they
remain a powerful force for crime and disorder in the galaxy. Their
technology continues to advance:even the lowly trooper has recieved numerous
upgrades to his arsenal. A photanic power scythe and quantim assult cannon
are now standard-issue weapons for all troopers.

Pirate Grenadier
Found:Various rooms along the Space Pirate Base in Agon Wastes
How to Kill:Several Charge Beam shots
Appearence:Same as Space Pirate, but with a large cannon strapped to their
right arm.
Scan Info:The Space Pirates have begun to use an experimental energy grenade
launcher in the field. The weapon is viewed as a mixed blessing to the
Grenadier units:while the grenade launchers are powerful weapons, Grenadiers
must leave their rifles behind to carry them. Fast-moving targets can close
range on Grenadiers, rendering their main weapon somewhat ineffective.

Pirate Commando
Found:Torvus Grove, then lastly Sanctuary Entrance first time. I believe they
reappear in Torvus Grove, not sure however. (1 Time Scan???)
How to Kill:Ouchies. They, conviently, appear in rooms with several Phazon
tanks. Lure them near one, and blow it up. The Commando will die. Happyness.
Appearence:REALLY cool looking Space Pirates. Can't be missed.
Scan Info:Dedicated to "hunting the Hunter," Space Pirate Commando units
have been equipped with the latest weapons, including a varible pulse cannon,
e-grenade launcher, and energy scythe. Powerful thrusters carry them at
high speeds over any terrain. A portable barrier sheild repels most attacks,
but can only be deployed for limited periods.

Pirate Aerotrooper
Found:Everywhere. Literally. You will find them so often in places you've
visited its annoying.
How to Kill:They are susceptible to 2 Charge Beams.
Appearence:An ugly Space Pirate flying around on a jet pack.
Scan Info:Pirate Aerotroopers are known for their cold precision and utter
cruelty. Armed with both beam and missile systems, the Aerotrooper can be a
difficult for to engage, especially at range. Their jet packs can be
overloaded with heat-based attacks, however. These units prefer death before
dishonor:an injured Aerotrooper will make a suicide attempt strike before
allowing himself to be captured.

================================
Offworld-Metroids
================================
Infant Tallon Metroid
Found:Biohazard Storage after facing Dark Samus 1. (1 Time Scan!!!)???
How to Kill:Few Power Beam shots....or let it touch Phazon to mutate into a
normal Tallon Metroid.
Appearence:A tiny, cute as heck blue Metroid. Aww.....
Scan Info:The Space Pirates use Infant Tallon Metroids as a portable energy
source. Small in size, they are easy to transport in large quantities. They
are docile, efficient organic batteries...until they are exposed to Phazon.
At that point, they grow rapidly and aquire their full array of powers.

Tallon Metroid
Found:Several places in the Space Pirate Base in Agon Wastes
How to Kill:Charge Dark Beam followed by a Missile easily kills them.
Appearence:A red colored Metroid
Scan Info:Space Pirates harvest and enslave Metroids for use in their
operations. The Tallon Metroid will latch onto prey with powerful pincers,
then proceed to drain its life energy. This causes the creature to grow in
size and mass. The creatures are vulnerable to the chilling effect of dark
energy, and can be detached by entering Morph Ball mode and deploying a Bomb.

================================
Offworld-Dark Samus
================================
Dark Samus 1
Found:Main Reactor. All Dark Samus's are 1 Time Scans!!!
How to Kill:Many Charge Beam shots
Appearence:Is it THAT hard to see a clone of yourself? Remember SA-X? Think
that, only with the Phazon Suit.
Scan Info:Scans indicate the presence of Phazon and your genetic material
within this entity. She wears a version of the Varia Suit, altered and
agumented by the Phazon within her. Primary weapons include the Missile
Launcher and a scattershot variant of the Power Beam. Boost and Jump
abilities are superior to yours. The ability to generate Phazon energy
sheilds is also present.

Dark Samus 2
Found:Aerie and Aerie Transport
How to Kill:LOTSA Super Missiles
Appearence:Its extremely hard to miss a clone of yourself.....
Scan Info:Tactical scans have identified several new battle systems in the
armor of Dark Samus. She now weilds a potent variant of your Charge Beam. Her
Boost attack has been augmented, and the ability to render herself invisible
is present as well. Bioscans suggest that Dark Samus can reform her body
short of atomic disruption. Extreme caution reccommended.

Dark Samus 3
Found:Sky Temple Gateway, during the final 8 minutes of the game. NOT in her
big Phazon bubble form.
How to Kill:Super Missiles will eventually activate her becoming Dark Samus
4....
Appearence:*yawn*I'm sick of explaining....
Scan Info:Scans indicate Dark Samus has absorbed tremendous levels of Phazon
into her body:too much, perhaps. She can vent Phazon energy in the for of
destructive blasts and protective sheilds:doing so will help her maintain
stability. Exposure to Phazon has rendered her invisible to your Dark
Visor. These new abilities, combined with her already formidable arsenal,
places Dark Samus at the highest threat level.

Dark Samus 4
Found:Sky Temple Gateway. Yes, that large bubble of Phazon is a new Dark
Samus Scan.
How to Kill:Wait for it to expose many small Phazon chunks, then collect them
with the Charge Beam, and fire it back at Dark Samus.
Appearence:Oh my god....
Scan Info:Dark Samus has temporarily become a being of pure yet unstable
Phazon energy. Sher can generate a sheild that is invulnerable to all
attacks save one-blasts of Phazon energy itself. Use your Charge Beam to
collect Phazon energy that she expels, then fire it back at her. Direct hits
will overload and disrupt her essence.

-----------------------------------------------------------------------------
                        ~Subsection II-Lore Scans~
-----------------------------------------------------------------------------
Lore....what is Lore? Lore is basically huge amounts of information about
many different subjects in the Metroid Prime series. Still true today. There
isn't around 15 Lore scans like Metroid Prime had, but rather around 100.
The information you will learn about is astounding. You learn all about the
Luminoth, the Bravo Team's deadly mission, and about the Sky Temple Keys'
history. Its all intresting. I give the name of the Lore, and the location
room its in (You can't kill Lore duh!). Also note the _NO_ Lore is a 1-Time
Scan. So take your time finding the Lore. Space Pirate Lore I find the most
intresting, starting from the very start of them discovering Phazon on
planet Aether, an ending with the unfortuante appearence of the Hunter
(AKA Samus Aran).

================================
Lore-Space Pirate Logs-Cycle 4
================================
Log 44681 (Phazon Operations)
Found:Command Center
Scan Info:Log 4.468.1-Science Teams detected the presence of Phazon in the
Dash system four cycles ago. High Command authorized the deployment of our
team shortly thereafter. Our orders are to establish a base on planet Aether
and evaluate local Phazon resources. Because this world lies on the
periphery of Galactic Federation territory, we are following stealth
protocols at the highest levels. A cadre of elite Commandos has been
dispatched to provide security for our force as well. This operation is now
underway.

Log 48853 (Local Conflict)
Found:Command Center
Scan Info:Log 4.885.3-Intellegence reports on the indigenous population of
Aether are in error. This planet is not at peace, nor are the inhabitants
docile. Evidence of a class four conflict is present here, though
hostilities are at a minimal level now. Our territory has suffered several
raids by a strange type of shadowy creature. These raids have caused
considerable damage, and we have requested more combat troopers in response.

================================
Lore-Space Pirate Logs-Cycle 5
================================
Log 50086 (Great Discoveries)
Found:Command Center
Scan Info:Log 5.008.6-A spatial anomaly has been found within our base. We
believe this rift in the time-space leads to a parallel dimension of some
type, but have been unable to interact with it thus far. A strange artifact
was found near the anomaly as well. It may be a weapon or generator of some
kind:perhaps it is the key to accessing the anomaly. High Command is eager
for reports on the relic. A new weapon for our arsenal is always welcome.

Log 54421 (Rift Portal)
Found:Command Center
Scan Info:The Rift Portal has been opened. The artifact weapon, dubbed the
"Dark Beam" by Science Team, provides the energy needed to open the portal,
although for a limited time. We've sent expiditions thorough the portal, and
they have returned with incredible news. The portal leads to a parallel
dimension of Aether. This "Dark Aether" has suffered globic calamity,
turning it into a toxic wasteland. It is the homeworld of the shadowy
creatures who have been raiding our our base for the last cycle. Most
importantly, it is the prime location of Phazon in this sector. Extraction
plans are being prepared. We will not be denied!

================================
Lore-Space Pirate Logs-Cycle 6
================================
Log 62217 (Phazon Raids)
Found:Command Center
Scan Info:Phazon extraction raids are underway on Dark Aether. The toxicity
of the atmosphere has taken a toll on our work force, as have the hostile
natives of that world. Science Team is preparing survival gear to protect
our work teams, and we have increased security presence in extraction areas.
Fortunately, High Command is sending more troops and supplies. Our troops
and resources are spread dangerously thin, and this mission cannot fail.

Log 63622 (The Hunter)
Found:Biostorage Station
Scan Info:Log 6.362.2-Samus Aran, the accursed Hunter, has arrived. The
sudden arrival of the Hunter is strange enough, but her actions are stranger
still. She does not seek our destruction, but our Phazon. With each raid,
she steals Phazon ore, only killing those who attempt to deny her. What she
needs it for we do not know-though Science Team sugests she requires it to
power her new armorsuit. Dark in color, it is equipped with strange new
weapons. The troops now call her the "Dark Hunter." It is a fitting title.

Log 67135 (Security Breach)
Found:Save Station C in Agon Wastes
Scan Info:Log 6.713.5-The Dark Hunter teleports into our base at will. Our
security has proven next to useless against her. Her latest raid was
disaterous. Not only did we lose more Phazon to her, but she also crippled
the stealth field generator with her strange new weapons. We are exposed.
Until the replacement generator arrives, we will be vulnerable to scans and
detection. Our presence here is still minimal:should the Federation find us
we will be unable to defend our position. Fortunately, Aether is on the edge
of Federation space. With luck, we will have a stealth field back in effect
before being detected.

Log 69898 (Shadow War)
Found:Main Reactor
Scan Info:The local war has escalated in intensity. The shadowlings from
Dark Aether have launched an ofensive. The assult seems focused on a central
network of buildings atop a mountain:a base, perhaps. Strangely, this attack
coincides with a rise in planetary instability. Perhaps these new shadowy
creatures are using a new weapons system. The shadowlings must believe us to
be foes for they have hit our base numerous times as well. We are holding,
but attrition is taking its toll on our troops and resources. Reinforcements
are en route. We can only wait and defend what is ours.

================================
Lore-Space Pirate Logs-Cycle 7
================================
Log 70136 (Federation Attack)
Found:Security Station B
Scan Info:Log 7.013.6-Another disater. The trasnport bringing our
reinforcements and supplies has been shot down. It was engaged in orbit by a
Federation vessel, which has landed near the alien temple. Its only a matter
of time before the Marines attack. Survivors from our ship have made their
way to our base. Here we shall make our stand. Another enemy. First the
shadowlings, then the Dark Hunter, then the Galactic Federation Marine
Corps. Perhaps fate will smile upon us, before the world itself opens its maw
and swallows us.

Log 71599 (Two Hunters)
Found:Central Mining Station
Scan Info:Log 7.159.9-Another Hunter, this wearing the traditional colors of
Samus Aran, made planetfall today. Horrific as it may sound, there are two
of them now. We are bracing for a new assult. This dire turn of events may
have some good will. One of our scouts in Dark Aether saw a curious
encounter. The Dark Hunter attacked the clad as Samus near a Phazon site.
Perhaps they are not allies...but foes. Perhaps we can forge and allience
with the Dark Hunter-an exchange of Phazon for the head of our common enemy.

================================
Lore-Trooper Logs-Force 1
================================
CAPT A. Exeter
Found:GFMC Compound
Scan Info:I'm beginning to think it was a real bad idea going down there.
Reevs is right, that hive is just one of many. Its stupid to stir a hornet's
next, especially if you plan on sleeping on it.

PFC S. Milligan
Found:GMFC Compound
Scan Info:Brouda lost the bet, so he switched watch duty with me tonight.
I figure this section is nice and safe and boring, which suits me fine. Let
those other pugs guard that hot zone! I...hold on...hey! Halt...No! Hel--
(Transmission Ends)

SPC F. Triplette
Found:GMFC Compound
Scan Info:The sarge says these "Splinters" remind him of some killer bug he
saw on another planet once. All I know is the things are fast and take a lot
to drop. Pretty soon we'll have to goto bayonets. Everyone's low on ammo...
even Brode, and he's the stingiest grunt I know.
Additional Notes:Perhaps the Sarge's "Bug" may have been Imago from Metroid
Zero Mission....Maybe Flahhgra for all we know...

LCPL J. Brode
Found:GMFC Compound
Scan Info:Man, I only hope this is the breeding grounds for these things.
If there's more, were in big trouble. We had a hard enough time taking that
one out of comission:I almost ran out of ammo. I never run out of ammo!

PFC G. Haley
Found:GMFC Compound
Scan Info:I hear. Them. Everywhere. They're coming. Can't sleep. Ever.
They'll eat me. Eat.
Additional Notes:*coughmentallyinsanecough*

PFC I. Crany
Found:GMFC Compound
Scan Info:Last night at chow, Angseth starts talking about some bounty
hunter and how she blew up a planet full of Space Pirates. I told her I
don't believe in fairy tales like that, and she took it personal. I just
find it hard to believe that one person took out an entire Space Pirate base,
that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa
Claus she can.
Additional Notes:WTF? Samus works for the Federation. These guys work for the
Federation. How do they NOT know her? And isn't it several thousand years
past where we all know Santa don't exist?

================================
Lore-Trooper Logs-Force 2
================================
PFC E. Denys
Found:Sacred Bridge
Scan Info:I'm the only one left. Managed to get out of the hive, but when I
got to the ship everyone was gone...dead. I'm heading for the alien building
we saw earlier. Maybe someone can help me there...Wait, something's moving
down there. Hello...?

PFC L. Bourda
Found:Communication Area
Scan Info:We'll be making our stand here. The engineer tells me there's no
way we'll get the ship's engines online, and atmospheric interference is
scrambling our distress beacon. If anyone reads this, know that we did our
duty and fought well.

SPC B. Reevs
Found:Command Chamber
Scan Info:I don't like this plan. This hive is a small portion of a large
network. There may be dozens of hive systems like this across the planet,
and they may all be linked. Destroying this one may buy us time, but it may
also provoke the other hives into attacking.

PFC M. Veroni
Found:Collapsed Tunnel
Scan Info:I think Haley's losing it. He talks to himself all the time, and
he won't sleep. He almost shot me on watch the other night. I think he
thought I was one of those things. I talked to the doc about him being off
the line, and he told me we need all the help we can get. That's true, but
if he goes beserk and kills a bunch of us, that won't be very helpful.

SPC M. Angseth
Found:Trooper Security Station
Scan Info:This is rediculous. I can outshoot half the men here, and I'm stuck
on monitor duty. I didn't join up to stare at a holoscreen! This wouldn't
happen to Samus Aran...She'd be out there taking care of business, not
pushing buttons and sending reports.

GSGT C. Benet
Found:Command Chamber
Scan Info:There's something wrong with the lock systems in this section.
They've failed us twice, locking us out until someone came along to let us
in. If it happens again while were playing "bait" for those things...
well, at least we'll go out fighting, instead of hiding in the control area.

================================
Lore-Luminoth Lore-History-Dark Age
================================
The Ing Attack
Found:Path of Roots
Scan Info:The day came when space was torn asunder, revealing dimensional
rifts to a dark place. Horrible dark swarms streached forth from these rifts,
engulfing nearby creatures and transforming them into what we would call
darklings. The dark creatures became our enemies, and peace came to an end
on Aether.

Cataclysm
Found:Mining Station A
Scan Info:The starborne terror burnt through the heavens and struck Aether
with untold might. We all expected the world to shatter...but Aether held.
There was great devistation, however. The green plains of Agon were
scorched forever, and the forest of Torvus was engulfed and wreacked by the
sea. The skies burned for days, casting darkness over the land.

The World Warped
Found:Path of Eyes
Scan Info:Amidst the turmoil, we discovered many disturbing anomalies.
Spatual disturbences appeared across the land. Objects went into a state of
dimensional flux, their atoms divided between Aether and....somewhere else.
There was little time to ponder these strange happenings for we had to deal
with the devistation of our lands.

Age of Anxiety
Found:Meeting Grounds
Scan Info:In time, the roar of a wounded planet subsided. The air, though
fouled, was breathable. Light made its way through the dark veil over our
world. Slowly, we ventured out from the shelters of our homes to see what
remained of our paradise. What little comfort we gained by surviving, was
soon shattered, for when we looked outward, all we saw was devistation. Half
of the planet's energy had vanished from the Energy Controllers. Aether
became violently unstable as a result. Of the stellar object which struck
our homes, there was no sign.

================================
Lore-Luminoth Lore-History-Golden Age
================================
Origins
Found:Main Energy Controller
Scan Info:It is told that the Luminoth were not born of Aether but of the
Stars. In the early days, we roamed the greatness of the void, bathing in
the light of a thousand stars. We met a vast number of enlightened minds...
the N' Kren, the Vlla, and the Chozo amoung them. Each of them we found had
claimed a homeworld and formed a deep bond with it. In time, we decided to
do the same.

The Stellar Object
Found:Mining Station B
Scan Info:By the time we detected the stellar object as it streaked toward
our world, it was too late to stop it. We fired numerous weapons at it in a
vain attempt to alter its trajectory. Nothing worked. Our efforts put a great
strain on the Energy Controllers, and weakened Aether. All we could do as the
object grew closer was take shelter and wait. We gathered stores of food and
water, reinforced the sheilding on our dwellings, and spent the last few
hours in peace.

Our Heritage
Found:Transport to Agon Wastes in Temple Grounds
Scan Info:Our search for a home took us through the cosmos. For many a great
cycle we roamedm yet a place to calll our own eluded us. In time, we began
to dispair, feeling the search was in vain. We considered remaining amoung
the stars until a scout returned with news of a world unlike any other. When
we beheld Aether for the first time, so great was her beauty that we
forsook the stars forever to live upon her surface. From that day forth, the
Luminoth were of Aether, our blessed paradise.

Paradise
Found:Main Plaza
Scan Info:Aether was a fertile, aged world with bountiful fields and oceans.
The nature creatures were gentle compared to other worlds we had encountered.
We settled in a mountain region at first, in cliffside dwellings. In time,
we established settlements in the green forest of Torvus and the fertile
plains of Agon. A Great Temple was built between our three domains, a place
of peace and a monument of our accomplishments. It was a time of harmony for
our people.

Light of Aether
Found:Portal Terminal
Scan Info:The Main Energy Controller was built in the Great Temple:three
sub-controllers were built in the Temples of Agon. Torvus, and Sanctuary.
They collected the energy of Aether, then radiated it over the world to those
who needed it. In time, we came to call this precious energy the "Light of
Aether." It brought an age of peace and properity to the Luminoth.

Saving Aether
Found:Agon Energy Controller
Scan Info:Aether's planetary energy supply reached a critical stage. If left
unchecked, the energy would expire, bringing an end to this world. Our
greatest minds devised a way to preserve and regulate the remaining planetary
energy-the Energy Controllers.

================================
Lore-Luminoth Lore-Conflict-First Phase
================================
The New Terror
Found:Catacombs
Scan Info:In time, the Ing began to possess the Luminoth as well as
creatures. Friends and family members became the enemy, spilling Luminoth
blood across the land. Desprate, we devised sheilding to prevent Ing
possession. It was effective, but not perfect. Should the sheilding fall, all
Luminoth were prepared to self-terminate rather than become a weapon for the
Ing.

Dark Aether
Found:Torvus Energy Controller
Scan Info:In time, we created machines to open rifts to our enemies world.
Volunteer scouts went through the rifts and found a twisted world, harsh and
poisonous....a Dark Aether. They discovered that this world held the missing
half of our planet's energy. They also saw the true face of the enemy, a race
we came to call the "ing" meaning terror. Our scouts could not survive long
enough on the surface of Dark Aether, so venemous was its air. Still, we
vowed to return. We prepared for war.

Our War Begins
Found:Underground Tunnel
Scan Info:We developed Crystals that brought the Light of Aether to the dark
world. Uing the Crystals allowed our warriors to explore the enemy lands to
bring war to the Ing. Sadly, the Crystals weren't enough. We needed stronger
weapons, better armor. We withdrew form Dark Aether while our greatest minds
developed new engines of war.

Recovering Energy
Found:Training Chamber
Scan Info:We were not prepared to fight a long war. The forces of our enemy
outnumbered ours vastly. We sought a way to end the war quickly, without
extended combat. We decided to build a device to recover our lost planetary
energy from Dark Aether. Without this energy, the drk world would cease to
be, and our world would be restored to stability.

New Weapons
Found:Gathering Hall
Scan Info:Our studies of the Ing revealed the source of their attacks as
dark energy. We built weapons to use this energy, thinking it could overload
the enemy targets and eliminate them. We soon learned our error, as the Dark
Beam was not of great effect on the Ing. We then began to develop a weapon
that used light energy. This weapon would dispatch the Ing with terrible
efficiency.

================================
Lore-Luminoth Lore-Conflict-Second Phase
================================
The Sky Temple
Found:Fortress Transport Access
Scan Info:We learned the ruler of the Ing dwelled in a place dubbed "The
Sky Temple" by our forces. This place held the planetary energy of Dark
Aether as well. It was heavily guarded, and entry was barred by a great gate
requiring ten keys to unlock. These keys were hidden throughout Dark Aether
by the Ing. A mission was planned, one that would find the hidden keys and
recover our missing energy from the Sky Temple.

Agon Falls
Found:Sanctuary Energy Controller
Scan Info:A massive Ing attack came to the land of Agon. Soon, the Temple of
Agon was surrounded by the Horde, with no hope of salvation. Our galliant
warrior there were slain, and Agon fell to the enemy. Our blood chilled when
we learned that the energy within the Temple was drained. The Ing had found
the Energy Transfer Module, and they were using our weapon against us.

Torvus Falls
Found:Main Research
Scan Info:The Ing turned their focus on the Torvus Bog, sending a vast force
to lay siege to the temple there. Thousands upon thousands of Ing were
destroyed by our warriors, yet they kept coming until there were no Luminoth
alive to offer resistance in Torvus. On that day, the energy of Torvus was
taken to Dark Aether, and our hopes for survival grew dim.

Shattered Hope
Found:Main Gyrochamber
Scan Info:None of our warriors sent to the Sky Temple ever came back alive.
Our search team searched all over Dark Aether for them in vain. Of the
Energy Transfer Module, there was no sign. Tough saddened, we set out to
prepare another mission, to build another module to try at once more to save
our dying world.

The Final Crusade
Found:Hall of Combat Mastery
Scan Info:While our forces on Dark Aether fought desprate battles aganist
superior numbers, our best minds completed their work. The Energy Transfer
Module, a device designed to recover our planetary energy that was lost, was
ready at last. A force of our greatest warriors was assembled, each equipped
with the best armor and weaponary available. We sent thi brave cadre of
fighters to invade the Sky Temple and seige the missing energy within.

================================
Lore-Luminoth Lore-Conflict-Final Phase
================================
Sanctuary Falls
Found:Watch Station
Scan Info:Our battered forces gathered in Sanctuary Fortress to prepare for
the inevitable siege there. They didn't wait long. Wave after wave of Ing
assulted the greatest of our fortresses, with a goal in mind:to siege the
enemy there. The Ing turned the machines of Sanctuary against our warriors,
and soon all was lost. The energy of Sanctuary was taken by the Ing. Only
one Energy Controller remained on Aether.

Twilight
Found:Sacntuary Entrance
Scan Info:What few remained gatheed in the Great Temple. There, all but
U-Mos, the last Sentinal of Aether, entered into a state of life-preserving
stasis. There they would remain, to be released once the Ing were defeated...
or to sleep forever. His people safe, U-Mos prepared for the last, terrible
assult. In the silence of the Great Temple, he prayed for salvation, for
deliverence from the terror of the Ing.

================================
Lore-Luminoth Lore-Keybearer Lore-Cadre 1
================================
J-Stl's Testament
Found:Central Mining Station
Scan Info:My journey comes to an end. The thrice-cursed Ing prepared an
ambush of singular cunning in the mining station. They cought me in it like
a neophyte fresh from the training halls. I have sent five score of their
numbers to whatever foul pit they call afterlife, but in vain. My life is
extinguished.

B-Stl's Testament
Found:Main Reactor
Scan Info:I can go no further. Here in this reactor, I go to join my fallen
mate, J-Stl, in final rest. Though I die with honor, a shame falls on my
house until the key I seek reaches its destination. May my brothers find
my burden, that the way to the Sky Temple will be opened at last.

A-Kul's Testament
Found:Sky Temple gateway
Scan Info:Soon I shall pass to final rest. My key is in place. Through my
spirtual link to the others, I know where their bodies lie. I shall leave
this knowledge, that their locations in the Dark World can be known. May this
knowledge lead our warriors to the SKy Temple Keys. The time draws near.
Hear the word of A-Kul, she they call Champion of Aether. Know that my
warriors fought and died with uncommon valor. Do not look unkindly upon
their failure, for they died to save us all.

S-Dly's Testament
Found:Torvus Lagoon
Scan Info:They came to the lagoon in the night, delivering true deathblows
before I could detect them. As my life faded, I sent a call to the cadre to
warn of this surprise attack. May they find my key, and dispatch the Ing who
killed me. Only then will my final rest be peaceful.

G-Sch's Testament
Found:Catacombs
Scan Info:What craven salvages are the Ing! Trapped in the catacombs with no
chance of rescue, I fought to the last. I watched them feed ipon their dead.
I heard them pressing the lesser of their number into the front ranks that my
blasts would take them. At least their leader stood against me in battle. He
was a foe worthy of a Luminoth warrior.

================================
Lore-Luminoth Lore-Keybearer Lore-Cadre 2
================================
M-Dhe's Testament
Found:Landing Site
Scan Info:That last hit breached my armor. The poison spreads. Though I have
found the key, it is too late for me. Soon my light will fail. They know I
am here. They will come to this site to plunder the key. My last stand shall
be at the enge of the temple grounds. I only hope I have the strength to
fight when they arrive.

J-Fme's Testament
Found:Industrial Site
Scan Info:Final entry, Warrior J-Fme. Their army swells. Beasts and machines
join the ranks of the horde, all eager to bring death to the Luminoth. The
Ing sent their new additions to the industrial site to do battle with me,
while they watched from safety. Cowardly mongrels! My only regret in death is
that I did not live to see the day of their defeat. May it come soon!

S-Jrs's Testament
Found:Sanctuary Entrance
Scan Info:A-Kul tried to send me back to Aether, that I might get
reinforcements. Both cadre's have been attacked, devistated. The Ing followed
me. They came wearing the skin of beasts. I gave them a good fight, yet, I
have failed. May I redeem my honor in the next life. Here, at the fortress
entrance, I breathe my last.

D-Isi's Testament
Found:Storage Cavern A
Scan Info:It is inside me. I feel it spreading. clawing at my will, tearing
away at my thoughts. It moves me against my will, to this cavern. Here it
will not end. I do not wish this, do not want my body to become a weapon for
the Ing within me. It hates. It demands obidence. I will fight to the end.
I shall self-terminate before I will be a filthy pawn of the Ing.

C-Rch's Testament
Found:Dynamo Access
Scan Info:Let this be the final testament of warrior C-Rch. I have no more
shells for my weapons. For the enemy, I have nought but the blade and fist.
Let them come. They wait in the works, hissing and slithering like beasts.
Let them. When my war cry comes, there will be a dread, final reckoning.
Come forth, hated enemy! Let there be an end!

================================
Lore-Luminoth Lore-A-Kul's Clues-Cadre 1 Clues
================================
G-Sch's Key
Found:Sky Temple Gateway
Scan Info:Gentle G-Sch. With a Bearerpod he sleeps in a flooded temple.

S-Dly's Key
Found:Sky Temple Gateway
Scan Info:Brave S-Dly. Beside the marsh of a raining land she laid her body
forever.

J-Stl's Key
Found:Sky Temple Gateway
Scan Info:Noble J-Stl. Lost hsi soul before a fortress of dry land.

B-Stl's Key
Found:Sky Temple Gateway
Scan Info:Gallant B-Stl. She lies deep in the fortress of a high land.

================================
Lore-Luminoth Lore-A-Kul's Clues-Cadre 2 Clues
================================
M-Dhe's Key
Found:Sky Temple Gateway
Scan Info:Fearless M-Dhe. The one who shall move the pillar of holy ground
will see your souless body.

D-Isi's Key
Found:Sky Temple Gateway
Scan Info:Steadfast D-Isi. Who shall disturb you amoung the trees of holy
ground?

C-Rch's Key
Found:Sky Temple Gateway
Scan Info:Judicious C-Rch. In a small corridor within the depths of a high
fortress, he lies silently.

J-Fme's Key
Found:Sky Temple Gateway
Scan Info:Mighty J-Fme. In the last what did you see? Was it one of our gates
closing, sealing the scorched land from our holy ground?

S-Jrs's Key
Found:Sky Temple Gateway
Scan Info:Loyal S-Jrs. He no longer breathes, looking down at the great
bridge of a holy fortress.

-----------------------------------------------------------------------------
                        ~Subsection III-Research Scans~
-----------------------------------------------------------------------------
Research is kinda hard to specify exactly what it is. Its basically Biology
of Aether and Dark Aether, as well as all the techniclogical stuff like
Spinners and....other things. I'mb really bad at explaining this kind of
thing...There are 2 1-Time Only Research Scans. I'll point them out along
the way.

================================
Research-Aether Studies-Aether
================================
U-Mos
Found:Main Energy Controller
Scan Info:Subject is U-Mos, a Sentinel of the Luminoth. Scans indicate
numerous beneficial abilities, including hightened reflexes, durability,
psionics, and flight. Ability to generate and manipulate energy on par with
that of the Chozo. Dating scans indicate an age of 2.15 centicycles. Only
known active member of the species:remaining Luminoth locked in protective
stasis until crisis is resolved.

Aether
Found:Command Center
Scan Info:Planet is unstable due to transdimensional flux. Warfare has
devestated a good portion of the world's population. Finally, extreme climate
shifts have left most of Aether unhospitible.

Dark Portal
Found:Anywhere in Aether where you scan a machine to goto Dark Aether, or
where a Dark Beam shots needs to activate it.
Scan Info:Dark Portal's allow living beings to travel to Dark Aether without
being disrupted and scattered throughout the interdimensional void. They are
unstable, however, and only remaing viable for a limited periods of time.
Some can be reactivated, while others vanish forever once they are used.

Energy Controller
Found:Agon/Torvus/Sanctuary Energy Controller
Scan Info:Energy Controllers were built by the Luminoth to regulate Aether's
planetary energy. Several wonders are powered by the Energy Controller's,
including a weather control grid and a teleportation system. When Dark
Aether was born, it too had Energy Controller's, all linked to the world's
planetary energy.

================================
Research-Aether Studies-Dark Aether
================================
Phazon
Found:Main Reactor
Scan Info:Origin point of Phazon unknown. First detection of element on
planet Tallon IV. Used by Space Pirates to produce vast levels of energy.
Bioforms exposed to Phazon without proper sheilding will eventually
undergo radical mutation.

Light Portal
Found:Anywhere on Dark Aether where your transported to Light Aether
Scan Info:Light Portal's allow living beings to travel to Dark Aether without
being disrupted and scattered throughout the interdimensional void. They are
unstable, however, and only remaing viable for a limited periods of time.
Some can be reactivated, while others vanish forever once they are used.

Dark Aether
Found:Command Center
Scan Info:Can't determine origin of Aether's "dark twin". Contains high
levels of Phazon ore. Native bioforms attack on sight.

================================
Research-Luminoth Technology-Light Crystals
================================
Light Crystal
Found:Its all over Dark Aether
Scan Info:Light Crystals provide protection from Dark Aether's atmosphere.
They can be nullified by dark energy, or super charged by light energy. They
were created by the Luminoth during the war with the Ing, and many still
remain in use. Dark creatures despise the Crystals:some are injured or
killed by the field they create.

Energized Crystal
Found:Shoot Light Crystal with Light Beam
Scan Info:Energized Crystals provide better protection from Dark Aether's
denizens. Dark creatures are damaged or killed by the energized field.
Some are killed on contact. The extra protection is not unlimited, and must
be recharged by the Light Beam to remain in effect.

Nullified Crystal
Found:Shoot a Light Crystal with a Dark Beam shot
Scan Info:Light Crystals, when covered with dark energy, cease to function
for a short time. Light energy can clear the Crystal of the dark energy.
Some dark creatures will fire dark energy at Light Crystals to hinder or
damage their opponents.

Super Crystal
Found:Shoot a Light Crystal with an Annihilator shot
Scan Info:When charged with light an dark energy at once, the Crystal
becomes a beacon to the Ing. They are compelled to approach it, despite the
deadly field of energy it emits.

================================
Research-Luminoth Technology-Utility Crystals
================================
Sentinel Crystals
Found:Great Bridge
Scan Info:During the war, the Luminoth used Sentinel Crystals to monitor
key areas and installations. They are incredibly durable, resisting all but
the most powerful of Ing attacks. U-Mos still uses the reamining Sentinel
Crystals to keep a watch for Ing activity.

Dark Sentinel Crystal
Found:Dark Forgotten Bridge
Scan Info:The orginal Sentinel Crystals were durable, but they had their
limits. The toxic nature of Dark Aether, combined with constant attack from
the Ing, destroyed many of them. The Luminoth responed with the Dark Sentinel
Crystal. Sheathed in dark energy, it is more resistant to the atmosphere of
the Ing homeworld-and the attacks of its denizens.

================================
Research-Luminoth Technology-Light Beacons
================================
Light Beacon
Found:Everywhere in Dark Aether, the glowing balls of light!
Scan Info:Light Beacons must be energized by Beam weapons fire to function,
and they remain charged for a limited time. The Beacons were crated when
the Luminoth ran short of Light Crystals during the war. While simple to
make, the Beacons were also unstable. They had to be energized periodically,
and could run out of energy at critical moments. Still, any protection was
better than none for Luminoth warriors.

Nullified Beacon
Found:Shoot a Light Beacon with a Dark Beam shot
Scan Info:Light Beacons, when covered with dark energy, cease to function for
a brief time. Light energy can clear the Beacon of the dark energy.
Some dark creatures will fire dark energy at Light Beacons to hinder or
damage their opponents.

Super Beacon
Found:Shoot a Light Beacon with an Annihilator shot
Scan Info:When charged with light an dark energy at once, the Beacon
becomes a symbol to the Ing. They are compelled to approach it, despite the
deadly field of energy it emits.

Energized Beacon
Found:Shoot a Light Beacon with a Light Beam shot
Scan Info:Energized Beacons provide better protection from Dark Aether's
denizens. Dark creatures are damaged or killed by the energized field.
Some are killed on contact. The extra protection is not unlimited, and must
be recharged by the Light Beam to remain in effect.

================================
Research-Luminoth Technology-Lift Crystals
================================
Light Lift Crystal
Found:Doomed Entry
Scan Info:Luminoth lift platform will lower when Crystal is energized by
dark weaponry. Used by the Luminoth forces during their war. Most still
function, despite perioudic abuse by the Ing.

Dark Lift Crystal
Found:Hall of Stairs
Scan Info:Luminoth lift platform will lower when Crystal is energized by
light weaponry. Used by the Luminoth forces during their war. Most still
function, despite perioudic abuse by the Ing.

Liftvine Crystal
Found:Brooding Grounds
Scan Info:Darkling plantform will grow in height when Crystal is energized
by light-based weaponry. The Luminoth used these to navigate their
campaigns on Dark Aether. The Ing ingnore the simple plant, as is is not
a source of nourishment or a weapon.

================================
Research-Mechanisms-Vehicles
================================
GFS Tyr
Found:GMFC Compound
Scan Info:The Anhur class is a state-of-the-art warship, designed to police
and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily
damaged. It appears that the crew have dismantled parts of the Tyr as well,
possibly for use as a makeshift defense systems.

Samus's Gunship
Found:Landing Site (1 Time Scan!!! Scan is impossible to obtain after a
certain point in the game!)
Scan Info:Your Hunter class gunship is one of a kind, its distinct hull
lines marking it to friend and foe alike. Custom built for you by the
Federation Shipyards at Alieks III, it contains a mobile energy recharge
system, as well as microfactories designed to produce ammunition. A
sophisticated onboard computer stores mission data collected in the field
for future refrence.

Pirate Skiff
Found:Central Mining Station
Scan Info:Plans for the Shrike were recently stolen from a GF lab by the
Space Pirates. Production began immidiately, and the fast-moving skiff is
now part of Pirate operations. Its used primarily as a troop transport,
taking a fire team of troopers into action. The Shrike's unarmed, relying
on the troops it carries for protection against hostile forces.

================================
Research-Mechanisms-GF Security
================================
GF Bridge
Found:Industrial Site
Scan Info:This bridge is durable, but often locks in place, leading the
Marine's to call for a new design. The MK III should enter service within
the next eight cycles.

GF Gate MKIII
Found:Dynamo Chamber
Scan Info:The MK III Defense Gate is composed of Denzium. Invulnerable to
most weapons, though high-yeild explosives are effective. Often used in
conjunction with a remote scan access panel.

GV Gate MKVI
Found:Hive Chamber A
Scan Info:This gate is used with armor secrity locks, which must be
neutralized to operate the gate. Gate is resistant to all but the most potent
of explosives.

================================
Research-Mechanisms-Systems
================================
Wall Jump Surface
Found:Central Hive Transport West
Scan Info:This surface was designed to be used in conjunction with the
Screw Attack System. Perform Screw Attacks while facing and touching wall to
Wall Jump.

Spinner
Found:Forgotten Bridge
Scan Info:Use the Boost ability of the Morph Ball when inside a Spinner to
activate the device it powers.

Kinetic Orb Cannon
Found:GMFC Compound
Scan Info:The purpose of the Kinetic Orb Cannon is unclear. It may have
originally been designed for industrial use, then converted to a combat
system in later times.

Spider Ball Track
Found:Dynamo Works
Scan Info:In Morph Ball mode, press and hold "R" when close to this type of
surface. Use the Control Stick to move the Ball along the track. Release
"R" to disengage from the surface. Using the Boost ability when on a Spider
Ball Track will rapidly launch the Spider Ball from the track. Detonating a
Morph Ball Bomb will breifly diengage the Ball from the track.

Bomb Slot
Found:Command Chamber
Scan Info:Insert the Morph Ball into slot, then detonate a Bomb. This will
send energy from the slot to whatever device is connected to it.

Grapple Point
Found:Sacrifical Chamber
Scan Info:To use the Grapple Beam, use "L" when the Grapple icon appears.
You can fire your weapons while attached to a Grapple Point.

================================
Research-Biology-Plantforms
================================
Sandgrass
Found:Plaza Access
Scan Info:Sandgrass scans indicate that the plant requires no moisture to
survive. It relies exclusively on solar energy for sustenance, making it well
adapted for life in the desert enviroment. Evidence of extensive mutation
present, suggesting radical bio-adjustments within the last centicycle.
Mutation source is not natural:plant strain was genetically engineered
possible by the Luminoth.

Bloatsac
Found:Forgotten Bridge
Scan Info:The humble Bloatsac contributes to its ecology by producing large
amounts of benevolent gases. It thrives in damp enviroments, though it can
survive in most climates and terrains. The Bloatsac secretes a venemous
sap over its body. Very few creatures can ingest the sap and survive, making
it a useful defensive mechanism for the plant.

Torvus Hanging Pod
Found:Temple Transport Access
Scan Info:The Luminoth placed these pods throughout the bog for use by their
soliders during the war. Though many have been raided since then, some
still contain useful items left over from the war.

Agon Bearerpod
Found:Mining Plaza
Scan Info:The Agon Bearerpod is a hardy desert plantform used by the Luminoth
to store useful items and supplies. Its tough empidermis can be destroyed
by weapons. It gathers trace amounts of moisture from the air and stores
it in a number of chambers throughout its body. It can hold and process
this moisture for weeks if neccessary.

Torvus Bearerpod
Found:Transport to Temple Grounds
Scan Info:The Torvus Bearerpod grows around useful items. The hard outer
shell can be destroyed by weapon fire. The Luminoth use the hardy plants
to store supplies for operations in the Torvus Bog. They are resistant to
the harsh chemicals and diseases that run rampant in the swamp, and emit a
deadly cloud when destroyed. This has dscouraged their consumption by local
animals.

Blueroot Tree
Found:Agon Map Station
Scan Info:The Blueroot tree is common on world's with desert regions. While
an elegant, attractive plant, the tree's leaves are highly toxic. Few
species can ingest the species and live:many of the (such as Space Pirates)
consider the deadly Blueroot leaf a delicacy.

================================
Research-Biology-Ing Storage
================================
Ingsphere Cache
Found:Dark Forgotten Bridge
Scan Info:The Ingsphere keeps useful items in a dimensional pocket. Normally,
the Ingsphere will only release the item to its Ing masters. The pocket can
be breached by destroying the Ingsphere, however. This sometimes destroys
the item, but it is worth the risk.

Flying Ing Cache
Found:Defiled Shrine (WARNING:THERE ARE 9 FLYING ING CACHES! KILLING THEM ALL
MEANS AN IMPOSSIBLE SCAN!!!)
Scan Info:The Flying Cache was bred and trained to be a living storage unit.
It employs a limited stealth field that renders it unseen to most enemies.
The fact that the creature must be killed to obtain the object it stores
is of little consequence to the Ing.

Ingworm Cache
Found:Culling Chamber
Scan Info:Ingworms wrap their bodies around useful items to protect them.
They are defenseless. They are not terribly durable and have no form of
attack, hence their assignments as storage containment units to the Ing.

Bladepod
Found:Portal Site
Scan Info:These Ing morph their bodies around useful items to protect them.
They rely on larger Ing for protection, as they have no way of fending off
enemies. Damage from all weapons will harm them, but light-based weapons
are superior.

================================
Research-Biology-Darklings
================================
Ingclaw
Found:Watering Hole
Scan Info:The Ingclaw secretes an incredibly durable shell over itself
shortly after birth. From that moment on, it remains rooted in place. The
creature feeds on the floatsam floating in Dark Aether's atmosphere, and
produces waste in the form of a toxic dark vapor.

Ing Webtrap
Found:Battleground (1 TIME SCAN!!!)
Scan Info:These creatures respond from commands from the Ing, forming over
areas as ordered. They are virtually indestructable, and can only be undone
by killing the Ing that commands them.

Webling
Found:Feeding Pit Access (1 TIME SCAN!!!)
Scan Info:Weblings spin a network of energized snare lines, then sit in the
middle and wait for the prey to get caught in it, much like a a spider. A
Webling is incredibly durable, though it has the darkling weakness to
light.

Dormant Ingclaw
Found:Accursed Lake
Scan Info:Ingclaws occasionally enter a strange torpor, brought on by
constant exposure to the atmosphere of Dark Aether. While in this dream
state, the creature does not feed or expel it deadly vapor. Fortunately,
its indestructable shell protects it from predators.

================================
Research-Biology-Cocoons
================================
Metroid Cocoon
Found:Biostorage Access
Scan Info:The Space Pirates transport young Tallon Metroids in an organic
"cocoon" designed to sustain the small creatures. Each cocoon can support
numerous infants for several cycles. The creatures are normally content to
remain in the cocoon, but will emerge when they detect the presence of
Phazon.

Splinter Cocoon
Found:Industrial Site
Scan Info:Splinters will enter their protective cocoons when tired or sated.
The cocoon is durable, but can be destroyed by weapons fire. Destroying
a cocoon will kill the Spinter inside:when this occurs, the dying Splinter
will let out a shriek that will alert all nearby Splinters in hybernation.
This will drive them into a battle frenzy as a defense mechanism.

War Wasp Hive
Found:Sacred Path
Scan Info:War Wasps require considerable amounts of sleep after a long hunt.
They weave a protective hive from organic fluids they secrete to
themselves, then crawl inside to rest, Though safe from most predators,
the hive can be damaged by exposive weapons.

-----------------------------------------------------------------------------
                         ~Section III-Inventory~
-----------------------------------------------------------------------------
Believe it or not, Samus's Inventory is quite large with a huge amount of
weapons, upgrades, and the like. Not only that, but everything has very...
lengthy descriptions.

-----------------------------------------------------------------------------
                            ~Subsection I-Items~
-----------------------------------------------------------------------------
There's not much to describe as to Subsections. Just items items and more
items.

================================
Inventory-Morph Ball Systems-Morph Balls
================================
Morph Ball
Found:Have at beginning of game
Scan Info:The Morph Ball changes your Suit into a compact, mobile sphere.
Press X to enter Morph Ball mode. Press X again to leave Morph Ball mode.
Samus's Notes:Like the Varia Suit, the Morph Ball is modular. There are
several modifications that can be added to improve performance.

Boost Ball
Found:Defeat the Boost Guardian in Dark Torvus Arena
Scan Info:The Boost Ball can be used to increase the Morph Ball's speed for
a short period. Press and hold B to charge, then release B to trigger a
quick boost of speed. Samus's Notes:When charging, the longer you hold B,
the longer (and faster) the Boost Charge will be. Throughtout the environment
you will encounter U-shaped channels known as half-pipes. Using the Boost
Ball in these areas will let you reach higher places. Build up a charge as
you descend in the half-pipe, then trigger the Boost as you ascend the other
side. This will give you the speed and momentum to reach high places. You can
damage some enemies by "boosting" into them.

Spider Ball
Found:Defeat the Spider Guardian in Dynamo Works
Scan Info:The Spider Ball alows you to move the Morph Ball along magnetic
tracks. Press and hold R to activate the Spider Ball ability. Samus's Notes:
Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be
used to trigger a Bomb Jump while attached to a rail. You can use the Boost
ability to rapidly propel the Spider Ball away from magnetic tracks.

================================
Inventory-Morph Ball Systems-Bomb Systems
================================
Morph Ball Bombs
Found:Defeat the Bomb Guardian in Agon Temple
Scan Info:The Morph Ball Bomb is the default weapon for the Morph Ball. Press
A when in Morph Ball mode to drop a Morph Ball Bomb. Samus's Notes:The
Morph Ball Bombs can be used to destroy cracked walls and activate certain
devices. If the Morph Ball is near a Morph Ball Bomb when it explodes, it
will be popped a short distance into the air. This is called a Bomb Jump.
When a Morph Ball Bomb explodes, it must be close to the enemy to hit it.
The Morph Ball Bomb can destroy items made of Talloric Alloy.

Power Bomb
Found:Defeat the Power Bomb Guardian in Undertemple
Scan Info:The Power Bomb is the strongest Morph Ball weapon. Press Y when in
Morph Ball mode to drop a Power Bomb. Samus's Notes:Power Bombs do not have
unlimited Ammo. Use them wisely. The Power Bomb can destroy many materials,
including Benzium. Each Power Bomb Expansion you find will increase the
number of Power Bombs you can carry by 1.

================================
Inventory-Movement Systems
================================
Space Jump Boots
Found:Defeat the Jump Guardian in Judgement Pit
Scan Info:The Space Jump Boots increase your leaping capabilities through
the use of boot-mounted thrusters. Press B to jump, then press B again
during the jump to use the Space Jump Boots. Samus's Notes:Timing is
important when using the Space Jump Boots. Experiment to discover ways to
increase the height and length of your jumps.

Grapple Beam
Found:Defeat the Grapple Guardian in Sacrificial Chamber
Scan Info:The Grapple Beam allows you to swing back and forth from special
points in the environment. Grapple points appear in your Visor as a "L" with
a blue circle around it. Press and hold L to fire the Grapple Beam. Hold L
down to stay concentrated:let go to release. Samus's Notes:The Grapple Beam
can be used to cross large gaps. Use the Control Stick to swing in
different directions.

Gravity Boost
Found:Hydrochamber Storage
Scan Info:The Gravity Boost eliminates the effects of liquid on movement.
Samus's Notes:While underwater, press and hold B after performing a Space
Jump to activate the Gravity Boost. While using the Gravity Boost, you will
slowly rise and move through liquid enviroments.

Screw Attack
Found:Vault
Scan Info:The Screw Attack allows you to transform into a mobile ball of
deadly energy. After executing a Space Jump, press B repeatedly to initiate
and perform the Screw Attack. Use the Control Stick to steer while in Screw
Attack mode. Samus's Notes:The Screw Attack has a limit of consecutive
jumps. Striking enemies with the Screw Attack will damage them. Performing
a Screw Attack while facing and touching a wall will execute a Wall Jump. Use
the Wall Jump to cover great vertical distance.

================================
Inventory-Weapons Systems-Beam Weapons
================================
Power Beam
Found:Have at start
Scan Info:The Power Beam is the defeault Arm Cannon. It has the best rate
of fire. Press C-Up to select the Power Beam as your active weapon. Samus's
Notes:The Power Beam can be used to open blue doors. If you see your shots
ricochet, cease fire. The Power Beam is not working against that target.
You can use the Power Beam to quickly clear an area of weak foes.

Charge Beam
Found:Have at start
Scan Info:The Charge Beam allows you to increase the damage and effectiveness
of your Arm Cannon. Press and hold A to charge the Arm Cannon, then release
A to fire. Samus's Notes:The Charge Beam has a limited "tractor beam"
capacity. Use it to pull small objects towards you. There are Charge Combo
enhancements scattered throughout the enviroments. They use the Charge Beam
and the Missile Launcher in tandem to fire more effective blasts. The Charge
Beam increases the performance of each Arm Cannon mode.

Dark Beam
Found:Storage D
Scan Info:The Dark Beam fires blasts of shadow energy. Shots from the Dark
Beam can hinder enemies and objects as well. Press C-Right to select the
Dark Beam as your active weapon. Samus's Notes:When out of Dark Ammo, you can
Charge the Dark Beam to fire a normal shot. Fire the Dark Beam to
deactivate Crystals. Dark Beam blasts have a limited effect on the Ing and
dark creatures. It takes several hits with the Dark Beam to hinder enemies
and enshroud objects with dark matter. Charge the Dark Beam to fire an
Entangler blast. Enemies struck by this blast will be enveloped in shadow
tendrils for a few moments, unable to move or fire. The Entangler costs 5
Dark Ammo to fire.

Light Beam
Found:Ing Cache 3
Scan Info:The Light Beam can shoot through multiple enemies. Hits from the
Light Beam may set enemies on fire. Press C-Left to select the Light Beam
as your active weapon. Samus's Notes:When out of Light Beam Ammo, you can
Charge the Light Beam to fire a normal shot. Use the Light Beam to energize
Crystals. The Light Beam is quite effective against dark creatures. A Light
Beam shot will damage foes as long as they are in contact with it. Charge the
Light Beam to fire a Lightblast of white-hot energy. Enemies struck by this
blast will burn for a few moments. The Lightblast costs 5 Light Ammo to fire.

Annihilator Beam
Found:Hive Temple after defeating Quadraxis
Scan Info:The Annihilator Beam fires streams of light and dark energy. This
Beam can seek single or multiple enemy targets. Press C-Down to select the
Annihilator Beam as your active weapon. Samus's Notes:When out of Dark or
Light Ammo, Charge the Annihilator Beam to fire a normal shot. The
Annihilator Beam has a high powered sonic aspect when fired, which can be
used to manipulate sonic-powered devices. Annihilator Beam shots are very
effective against light and dark creatures. Charge the Annihilator Beam to
fire a Disruptor blast. The Disruptor costs 5 Dark Ammo and 5 Light Ammo to
fire.

================================
Inventory-Weapons Systems-Missile Launcher
================================
Missile Launcher
Found:GFMC Compound
Scan Info:The Missile Launcher adds ballistic weapon capability to the Arm
Cannon. Press Y to fire the Missile Launcher. Press A to return to Beam
Mode. Samus's Notes:Missiles fired with a lock-on will seek their target.
Missile can destroy objects made of Brinstone. There are Charge Combo
enhancements scattered throughout the environment. They use the Missile
Launcher and Charge Beam in tandem for more powerful blasts. Each Missile
Expansion you find will increase the number of Missiles you can carry by 5.

Seeker Missile Launcher
Found:Hall of the Honored Dead
Scan Info:The Seeker Launcher allows you to fire upon multiple targets
simultaneously with the Missile Launcher. Press and hold Y to charge the
Seeker Launcher. Press A to return to Beam Mode. Samus's Notes:Using
freelook, move the targetting reticule around your area. You will lock-on
to each enemy you pass over, to a maximum of five targets. You can also
lock-on to a single enemy multiple times with the Seeker. Seeker Missiles
fired with a lock-on will home in on their targets.

================================
Inventory-Weapons Systems-Charge Combos
================================
Super Missile
Found:Torvus Temple
Scan Info:The Super Missile is the Power Charge Combo. Samus's Notes:Each
Super Missile shot costs 5 Missiles.

Charge Combo
Found:N/A
Scan Info:The Charge Combos allow you to fire the Arm Cannon and Missile
Launcher in tandem. The combined attacks are stronger than normal blasts.
The Arm Cannon must be charged to use a Charge Combo. When the Arm Cannon is
charged, press Y to fire the Charge Combo. Samus's Notes:Charge Combos fire
once blast at a time. Each shot uses a number of Missiles. Some Beams use
Ammo. When you use their Charge Combos, you will lose both Ammo and Missiles.

Sunburst
Found:Grand Windchamber
Scan Info:The Sunburst is the Light Charge Combo. It can damage enemies as it
flies to its target. Samus's Notes:Each Sunburst shot requires 5 Missiles and
30 Light Ammo. Sunburst is a slow moving blast. It is limited against
speedy and agile targets. The Sunburst can set enemy targets and objects
on fire.

Darkburst
Found:Mining Station B
Scan Info:The Darkburst is the Dark Charge Combo. This potent blast opens a
rift to a dark dimension, pulling enemies to oblivion. Samus's Notes:Firing
a Darkbust shot requires 5 Missiles and 30 Dark Ammo. The Darkburst is a
slow moving blast. It is limited against agile and rapid moving targets.

Sonic Boom
Found:Ing Cache 2
Scan Info:Sonic Boom is the Annihilator Charge Combo. It projects a wave of
sonic force. Samus's Notes:Sonic Boom costs 5 Missiles, 30 Dark Ammo and 30
Light Ammo to fire. The Sonic Boom is most effective against multiple
targets in an area.

================================
Inventory-Armor
================================
Varia Suit
Found:Have at start
Scan Info:The Varia Suit is an advanced Chozo exoskeleton modified for use
by Samus Aran. Samus's Notes:The Varia Suit provides life-support functions
and is well sheilded from attack. The modular nature of the Varia Suit allows
for the additions of weapons, Visors, and other gear as needed. The Varia
Suit's sheilding loses energy with each hit:collect energy whenever possible
to keep this sheilding charged.

Dark Suit
Found:Dark Torvus Temple after defeating Amorbis
Scan Info:The Dark Suit prtects against the toxic atmosphere of Dark Aether.
Samus's Notes:This modification increases your defensive shielding. While the
Dark Suit can resist the caustic affects of Dark Aether's environment, dark
energy attacks will still cause damage.

Light Suit
Found:The Light Suit is a fusion of Chozo and Luminoth battlesuit technology.
Samus's Notes:The suit is fully resistant to the effects of Dark Aether.
The suit is also invulnerable to the efects of dark water. You can move
through it without being impeded. The Light Suit is also able to access the
Luminoth energy transport system. You can ride these beams of energy between
regions of Aether.

================================
Inventory-Visors
================================
Combat Visor
Found:Have at start
Scan Info:The Combat Visor is your default Visor. It provides you with a
Heads-Up-Display (HUD) continaing radar, mini-map, lock-on redicules, threat
assessment, energy gauge, and Missile count. Press D-Pad Up to select the
Combat Visor. Samus's Notes:Icons for the Arm Cannon you possess are shown
in the lower-right corner of the Combat Visor. Icons for the Visor's you
possess are shown in the lower-left corner of the Combat Visor.

Scan Visor
Found:Have at start
Scan Info:The Scan Visor is used to collect data. Scan devices will activate
when Scanned. Press D-Pad Left to select the Scan Visor. Move the Visor over
illuminated targets, then press and hold L to Scan them. Use the D-Pad to
select another available Visor, or press A to turn the Visor off. Samus's
Notes:Mission-critical scan targets will be red in color. Scanning enemies
with this Visor can reveal their vulnerablilities. You will be unable to
fire any weapons while the Scan Visor is active. Scanned data vital to the
success of the mission is downloaded and stored in the Logbook section of
the Pause Screen.

Dark Visor
Found:Dark Torvus Temple after defeating Chykka
Scan Info:The Dark Visor can detect interdimensional objects that are
normally unseen. Press D-Pad Right to select the Dark Visor. Samus's Notes:
The Dark Visor will highlight most creatures as a targetting aid.

Echo Visor
Found:Aerie after defeating Dark Samus 2
Scan Info:The Echo Visor uses sound to detect unseen objects and enemies.
Press D-Pad Down to select the Echo Visor. Samus's Notes:The Echo Visor can
reveal invisible items, areas, and enemies. Use the Echo Visor to interact
with sonic-based security systems. This Visor was designed to work with a
sonic-based Luminoth weapon system.

================================
Inventory-Miscellaneous-Suit Expansions
================================
Missile Expansion
Found:So many places....
Scan Info:The Missile Expansion units increase the amount of Missiles you can
carry. Samus's Notes:Each Missile Expansion increases the amount of Missiles
you can carry by 5 units. You can reload your Missile Launcher at Ammo
Stations. Your Gunship has this capability as well.

Power Bomb Expansion
Found:Several places
Scan Info:the Power Bomb Expansion units increase the amount of Power
Bombs you can carry. Samus's Notes:Each Power Bomb Expansion increases the
amount of Power Bombs you can carry by 1 unit. You can reload you Power
Bombs at Ammo Stations. Your Gunship has this capability as well.

Energy Tank
Found:Many places
Scan Info:The Energy Tank increases the power level available to your Suit's
defensive screens. Samus's Notes:Each Energy Tank increases your Suit's
energy by 100 units. The more energy your suit has, the longer you can stay
alive. You can fully recharge your Energy Tanks at Save Stations. Your
Gunship has this capability as well.

Beam Ammo Expansion
Found:A few places
Scan Info:The Beam Ammo Expansion units increase the amount of Beam
ammunition you can carry. Samus's Notes:Each Beam Ammo Expansion increases
the amount of Beam ammunition you can carry by 50 units. You can reload
your Beam weapons at Ammo Stations. Your Gunship has this capability as well.

Energy Transfer Module
Found:Temple Sanctuary after defeating Dark Alpha Splinter
Scan Info:The Energy Transfer Module allows you to siphon power from Energy
Controllers. Samus's Notes:The Energy Transfer module has a power core
fueled by light energy. The presence of this energy protects the user from
Ing possession. Once you have siphoned all power from an Energy Controller
on Dark Aether, you must return it to an Energy Controller on Aether.

================================
Inventory-Miscellaneous-Dark Temple Keys-Dark Agon Keys
================================
Dark Agon Temple Key 1:This Dark Temple Key is one of three needed to open
the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to
gain access to Agon's Dark Temple.

Dark Agon Temple Key 2:This Dark Temple Key is one of three needed to open
the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to
gain access to Agon's Dark Temple.

Dark Agon Temple Key 3:This Dark Temple Key is one of three needed to open
the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to
gain access to Agon's Dark Temple.

================================
Inventory-Miscellaneous-Dark Temple Keys-Dark Torvus Keys
================================
Dark Torvus Temple Key 1:This Dark Temple Key is one of three needed to open
the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to
gain access to Torvus's Dark Temple.

Dark Torvus Temple Key 2:This Dark Temple Key is one of three needed to open
the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to
gain access to Torvus's Dark Temple.

Dark Torvus Temple Key 3:This Dark Temple Key is one of three needed to open
the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to
gain access to Torvus's Dark Temple.

================================
Inventory-Miscellaneous-Dark Temple Keys-Ing Hive Keys
================================
Ing Hive Temple Key 1:This Dark Temple Key is one of three needed to open
the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three
Keys to gain access to the Ing Hive's Dark Temple.

Ing Hive Temple Key 2:This Dark Temple Key is one of three needed to open
the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three
Keys to gain access to the Ing Hive's Dark Temple.

Ing Hive Temple Key 3:This Dark Temple Key is one of three needed to open
the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three
Keys to gain access to the Ing Hive's Dark Temple.

================================
Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Dark Agon
================================
Sky Temple Key 1:The Key of J-Stl is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.

Sky Temple Key 2:The Key of B-Stl is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.

================================
Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Dark Torvus
================================
Sky Temple Key 3:The Key of S-Dly is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.

Sky Temple Key 4:The Key of G-Sch is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.

================================
Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Hive
================================
Sky Temple Key 5:The Key of S-Jrs is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.

Sky Temple Key 6:The Key of C-Rch is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.

================================
Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Temple Grounds
================================
Sky Temple Key 7:The Key of D-Isl is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.

Sky Temple Key 8:The Key of M-Dhe is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.

Sky Temple Key 9:The Key of J-Fme is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.
-----------------------------------------------------------------------------
                           ~Section III-Credits~
-----------------------------------------------------------------------------
Me-Wrote the FAQ

CJayC-He made GameFAQ's, best Video Game Site in the entire universe

??? Admin-I'm not sure which Admin I had a "conversation" if you could call
it that with, but he/she said that if a 100% Logbook guide isn't posted
before mine it'll be accepted. And since this is a LOGBOOK guide, not exactly
a scan guide, it'll get accepted. Special thanks to whichever Admin confirmed
this! :)

You-Read the FAQ!

Retro Studios & Nintendo-For creating this masterpiece of a game