MMM MMM EEEEEEEE TTTTTTTTTT AA LL
MMMM MMMM EE TT AAAA LL
MM MM MM MM EE TT AA AA LL
MM MMM MM EEEEE TT AA AA LL
MM M MM EE TT AAAAAAAAAA LL
MM MM EE TT AA AA LL
MM MM EEEEEEEE TT AA AA LLLLLLLLLL
AA RRRRR MMM MMM SSSSSSSS
AAAA RR R MMMM MMMM S S
AA AA RRRRRRR MM MM MM MM S
AA AA RRR MM MMM MM SSSSSSSSS
AAAAAAAAAA RR R MM M MM S
AA AA RR R MM MM S
AA AA RR R MM MM SSSSSSSSSS
Glitch in the System
For the Nintendo Gamecube
Items/Weapons/Enemies FAQ
Table of Contents
To quickly move to a section, put the section number in the find option.
1. Introduction
1.a. Version History
1.b. About the author
1.c. About the game
2. Legal crap
3. Weapons
3.a. Primary Weapons
3.a.a. Mining Laser
3.a.b. Ripper
3.a.c. SPEW
3.a.d. Rivet Gun
3.a.e. Rocket Launcher
3.a.f. Scatter Blaster
3.a.g. Slingshot
3.a.h. Control Tether
3.a.i. Toaster
3.b. Secondary Weapons
3.b.a. Coring Charge
3.b.b. Cleaner
3.b.c. Scope
3.b.d. Magma Bomb
3.b.e. EMP Grenade
3.b.f. Recruiter Grenade
3.b.g. Wrench
4. Pickups
4.a. Energy
4.b. Mega Energy
4.c. Fire Buddy
4.d. Ammo
4.e. Invulnerability
4.f. Chips
4.g. Secret Chips
4.h. Washers
4.i. Gold Washers
4.j. Batteries
4.k. Det-Packs
4.l. Morbot Artifacts
4.m. EUK (Equipment Upgrade Kit)
5. Enemies
5.a. Grunt
5.b. Leech
5.c. Snerq
5.d. Guard
5.e. Zombiebot
5.f. Zombiebot King
5.g. Titan
5.h. Scout
5.i. Sentry
5.j. Scientist
5.k. Predator
5.l. Trooper
5.m. Swarmer
5.n. Droid
5.o. Mortar
5.p. General Corrosive (first encounter)
5.q. General Corrosive (second encounter)
5.r. General Corrosive (third encounter)
6. Outtroduction
6.a. Contact Information
6.b. Closing Statements
6.c. Thanks To
6.d. This FAQ may only be posted on:
_______________________________________________________________________________
1. Introduction
Welcome to the Metal Arms: Glitch in the System Items/Weapons/Enemies FAQ.
That‘s the intro. That’s it. If you think there’s more, you’re wrong. No more.
So onto whatever......
_______________________________________________________________________________
1.a. Version History
12/19/2003 (v 0.20) completed sections 1-3.a., started on 3.b.
12/20/2003 (v 0.95) completed sections 3.b.-6.a. (Whoa, huge update).
12/21/2003 (v 1.00) completed sections 6.b.-6.c. submitted to GameFaqs.
12/30/2003 (v 1.01) fixed some minor goof-ups to make it easier to read.
12/31/2003 (v 1.02) corrected info for the Morbot Artifacts.
01/03/2004 (v 1.03) added section of where this can be posted on.
01/05/2004 (v 1.04) changed format of primary weapon upgrades for easier
reading, also added info on Barrage Cannon's homing rockets.
01/12/2004 (v 1.05) changed text size from 14 to 12.
_______________________________________________________________________________
1.b. About the Author
My name is Mike McDevitt, and my favorite thing to do is play video games. I
don’t like to do anything besides play video games....wow, I’m not too complex
of a person, am I?
_______________________________________________________________________________
1.c. About the FAQ
This FAQ is designed to help you with all of the weapons, items, and enemies in
the game. This is also my first FAQ, so don’t pass judgment onto me if it
sucks. I have feelings too! :’(
_______________________________________________________________________________
2. Legal crap
Copyright 2003 Mike McDevitt
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright. Basically, don’t copy my FAQ without asking me first. I will
gladly let you post this on your site if you ask nicely.
_______________________________________________________________________________
3. Weapons
This section is dedicated to the many painful ways you can torture all the
mils. I mean blast them apart. And torture them.
_______________________________________________________________________________
3.a. Primary Weapons
All the weapons that go into your right hand. Format will be as follows:
Description: basic description of what the weapon looks like
Firing rate: how fast shoots
Ammo: ammo per clip/max ammo
Range: what kind of range you should use the weapon at
Upgrade levels: what each upgrade level does to the weapon
Other notes: anything else not covered
_______________________________________________________________________________
3.a.a. Mining Laser
Description: small oddly shaped box with a colored, circular end.
Firing rate: fast
Ammo: infinite/infinite
Range: far
Upgrade levels:
level 2, allows you to charge the laser by holding down the R button not quite
all the way, release to fire
level 3, adds a second barrel, doubling firing speed
Other notes: being the game’s infinite ammo weapon, it is not that powerful,
but is still useful against a small group of grunts. Please note that by
infinite ammo I mean that it needs to charge after you shoot for too long.
_______________________________________________________________________________
3.a.b. Ripper
Description: blue box with 4 long silver shafts coming out in one direction.
Firing rate: medium
Ammo: 4/24
Range: far
Upgrade levels:
level 2, adds fully automatic fire, tears through mil limbs easier, 4/32 ammo
level 3, when the blade hits a mil, it continues to damage the limbs for a
while, 4/40 ammo
Other notes: used to cut red wires. One of the weakest weapons, but cuts mils
apart.
_______________________________________________________________________________
3.a.c. SPEW
Description: long blue box with nozzle on end.
Firing rate: extremely fast
Ammo: 60/300
Range: close-medium
Upgrade levels:
level 2, increases accuracy and damage, 70/400 ammo
level 3, increases accuracy and damage further, 100/500 ammo
Other notes: the SPEW is basically the machine gun of this game, and ammo is
very plentiful.
_______________________________________________________________________________
3.a.d. Rivet Gun
Description: ugh, too weird looking to describe. I can tell you that it is
green.
Firing rate: semi-automatic (shoots as fast as you press the R button)
Ammo: 5/25
Range: very far
Upgrade levels:
level 2, the arrows it shoots will explode after a short while, 5/35 ammo
level 3, when you shoot, you can hold down the R button to charge up the arrow,
and let go to explode it. Full charge is when the arrow is flaming red, 5/50
ammo.
Other notes: the Rivet Gun is the best sniping weapon in the game. Period.
Also, every Rivet Gun ammo pickup is worth 50 arrows, so don’t be too reluctant
to use it.
_______________________________________________________________________________
3.a.e. Rocket Launcher
Description: blue box (lots of them, huh?) with long silver shaft on the front
end
Firing rate: slow
Ammo: 3/30
Range: medium-far
Upgrade levels:
level 2, allows for one-handed use, also does more damage, 4/50 ammo
level 3, (called Barrage Cannon), when a rocket is shot, it splits into four
homing rockets, dealing a ton of damage, 4/75 ammo. The homing rockets work
like this: you fire a rocket, and after about a second, it splits into four.
Three rockets will swerve around a bunch, and one goes straight, a little
faster than the other three. When the one rocket hits a target, the other three
stop swerving and fly straight for what the first one hit. This is most
effective at long range.
Other notes: Reload time for level one Rocket Launcher is very slow, and since
it is two handed, you can only fire if you are standing or running on the
ground.
_______________________________________________________________________________
3.a.f. Scatter Blaster
Description: the only yellow weapon in the game.
Firing rate: slow
Ammo: 8/32
Range: close
Upgrade levels:
level 2, double-barreled, hitting 2x at once, 12/48 ammo
level 3, fully automatic, dishing out a lot of pain very fast, 16/64 ammo.
Other notes: besides from being one of the most powerful weapons, ammo for it
is rare, so don’t blast everything in sight with it.
_______________________________________________________________________________
3.a.g. Slingshot
Description: a slingshot. If you don’t know what a slingshot is, you need to
get out more...or watch more TV.
Firing rate: slow-medium
Ammo: special
Range: far
Upgrade levels: none
Other notes: the slingshot is a special weapon, due to the fact that it fires
not its own ammo, but secondary weapons. All secondary weapons will explode on
contact with the first solid surface they hit. Also, the further you hold down
R, the further the secondary weapon will go. To make firing easier, just tap X
when you have a secondary weapon loaded, and it will most likely fire. If not,
just try again. Also, to help aim, use the top of Glitch’s antenna (the one on
his back.) When dealing with very long distances, aim it so the target is
under the tip of the antenna. (Big note, eh?)
_______________________________________________________________________________
3.a.h. Control Tether
Description: another weapon that is too weird to describe. I can tell you that
it is orange.
Firing rate: slowest in game.
Ammo: Infinite
Range: close
Upgrade levels:
level 2, reloads faster, locks on faster, transfers Glitch’s “brain” faster,
and makes mils armor tougher
level 3, same as level 2, but faster and tougher.
Other notes: the Control Tether is one of the strangest and coolest things
about this game. How it works: some enemies have “D-Ports”, which are little
pink circles, on their backs. With the Control Tether equipped, move the
targeting reticule over the D-Port. Eventually you will lock onto it, and when
the targeting reticule flashes green and red, fire. Fiber optics will fire out
of the tether, and attach to the enemy mil. You will then take control of the
mil. The higher level upgrade, the faster it will lock on, and the faster you
take control of it. Side note, you can use the Control Tether to make noises to
make mils turn towards the sound, and you can get a lock on very easily.
Another two-handed weapon. (Another big note, eh?)
_______________________________________________________________________________
3.a.i. Toaster
Description: yet ANOTHER blue box with red nozzle with small flame at the end
Firing rate: constant flow
Ammo: 100/400
Range: close
Upgrade levels: none
Other notes: one of the worse weapons, because ammo is scarce, and damage is
kinda low. 100 ammo burns (I made a funny) very quickly.
_______________________________________________________________________________
3.b. Secondary Weapons
All the weapons that go in your left hand. Format will be as follows:
Description: what the weapon looks like
Usage: how you use it
Max ammo: max you can hold
Other info: anything else not covered
_______________________________________________________________________________
3.b.a. Coring Charge
Description: tall yellowish tube with a red circle near the top
Usage: throw it like a grenade. It will explode after landing on the ground and
sitting still for about 2 seconds, or if it hits something that can be damaged
in any way.
Max ammo: 10
Other info: the Coring Charge is one of the most useful weapons at the
beginning of the game, since there is a lot of ammo for it. Also, it is the
highest splash damage weapon in the game, so be a good distance away when you
throw it.
_______________________________________________________________________________
3.b.b. Cleaner
Description: sorta like an upside down mushroom
Usage: hold down the L button. It will say “select” in the bottom-left of the
screen. Move your targeting reticule over an enemy, and it will lock on. You
can target up to three enemies. Release the L button to throw the Cleaner. It
will fly into the middle of the group of enemies you targeted, and shoot a
total of three homing rockets at the enemies.
Max ammo: 2
Other info: when you fire the Cleaner at enemies, it will ALWAYS launch three
rockets, so if you target one enemy, it will get hit by three rockets.
_______________________________________________________________________________
3.b.c. Scope
Description: long blue cylinder, with handle on side
Usage: used to see long distances better
Max ammo: doesn’t use ammo
Other info: the scope is a special secondary weapon. When you press L, it will
go first person view, at 2x magnification. Press L again, and you will go to 4x
magnification. Press L once more to leave magnified view. Can be upgraded! At
level 2, max magnification is 8x. When you are aiming at an enemy, it will show
their name, their height, their speed if they are moving, their health, if they
have an open D-Port, and how far they are from you. The Scope can only be used
with the following weapons: Ripper, SPEW, Rivet Gun, and the Rocket Launcher
(level 2 and up).
_______________________________________________________________________________
3.b.d. Magma Bomb
Description: circular-ish orange canister
Usage: throw it like a grenade. It will always explode the instant it hits a
solid surface. Anything that goes into the fire that it produces will catch
fire, and slowly take damage over a good bit of time.
Max ammo: 3
Other info: be careful when throwing this, because Glitch can catch on fire
just as easily as any enemy.
_______________________________________________________________________________
3.b.e. EMP Grenade
Description: cube-like shape of blue and white color
Usage: throw it like a grenade. It will explode after landing on the ground and
sitting for still about 2 seconds. It will also explode if it hits an enemy.
What it does is make a large radius of electronic...stuff, and disables every
bot in that radius. The only exception to this is Glitch. What happens to him
is what I call getting “drunk”. What happens is the aim goes all loopy, and
makes Glitch aim weird for a few seconds.
Max ammo: 3
Other info: VERY useful against large groups of mils. Also, it is the Control
Tether’s best friend.
_______________________________________________________________________________
3.b.f. Recruiter Grenade
Description: blue, triangular shape with Morbot markings on it
Usage: throw it like a grenade. It will explode after landing on the ground and
sitting still for about 2 seconds. It will also explode if it hits an enemy.
What it does is makes a small orb of electricity. Mils that have a recruiter
symbol above their head that get close will be zapped, and be on your team
permanently until destroyed.
Max ammo: 2
Other info: although you could get about 10 mils with 1 grenade, it only zaps
mils one at a time, so the first few mils will start attacking the ones that
weren’t recruited yet.
_______________________________________________________________________________
3.b.g. Wrench
Description: a wrench
Usage: makes Glitch fall apart.
Max Ammo: uh...until it rusts?
Other Info: you will only get the Wrench if you actually need it. When you beat
the level you needed it on, you don’t have it anymore.
_______________________________________________________________________________
4. Pickups
Anything that you can just pick up off of the ground. Format is as follows:
Description: what it looks like
Function: what it does
_______________________________________________________________________________
4.a. Energy
Description: looks like an atom, colored bright green
Function: heals Glitch one full battery
_______________________________________________________________________________
4.b. Mega Energy
Description: looks like an atom, colored turquoise
Function: heals Glitch to full health
_______________________________________________________________________________
4.c. Fire Buddy
Description: helicopter blades on top, face on one side, hole on the other, and
encased in what looks like a d16 (16 sided die).
Function: fires almost whatever Glitch fires for a short time. Doesn’t fire the
following weapons: all secondary weapons, slingshot, and toaster.
_______________________________________________________________________________
4.d. Ammo
Description: it will look like the weapon it gives ammo for
Function: provides ammo for your weapons
_______________________________________________________________________________
4.e. Invulnerability
Description: purple colored, pyramid shape with spikes on each side
Function: creates an impenetrable shield around Glitch for a short amount of
time
_______________________________________________________________________________
4.f. Chips
Description: long blue box, with tiny silver things pointing down all over the
sides of it.
Function: activates switches and consoles. Can be found in enemies or boxes.
_______________________________________________________________________________
4.g. Secret Chips
Description: long gold (whoa! It’s not blue!) box with tiny silver things
pointing down all over the sides of it.
Function: unlocks multiplayer levels. For the locations of secret chips,
consult another FAQ.
_______________________________________________________________________________
4.h. Washers
Description: large, silver coin with a hole in the center of it (for those of
you who don’t know what washers look like)
Function: the currency of Iron Star. Enemies will drop them. To pick them up,
just walk near them and they will fly into Glitch (magnetism I think).
_______________________________________________________________________________
4.i. Gold Washers
Description: washers that are gold instead of silver
Function: gold washers are equivalent to 25 washers. Remember that you will NOT
magnetize gold washers, you have to walk over them.
_______________________________________________________________________________
4.j. Batteries
Description: blue cylinder with see through blue stuff in the middle
Function: every battery you get increases your life bar. Glitch can hold up to
six batteries.
_______________________________________________________________________________
4.k. Det-Packs
Description: looks like a bunch of Coring Charges wrapped together
Function: it some levels, there are places to put Det-Packs. They are orange
holograms of a Det-Pack on a wall. Press the Y Button near one of these, and
RUN. You have a few seconds to get away before it goes KABOOM!
_______________________________________________________________________________
4.l. Morbot Artifacts
Description: there are two Morbot artifacts that I have found. The first is a
lot of weird shapes that form a circle. The second one looks like a bunch of
rings jumping in and out of each other vertically.
Function: the first one increases your speed practically threefold. The second
one increases your jumping power about fivefold. The second one can only be
found in Level 40, and multiplayer as far as I know.
_______________________________________________________________________________
4.m. EUK (Equipment Upgrade Kits)
Description: a box with a bunch of parts coming out of it
Function: automatically upgrades your weapons. You can tell what weapon you
will upgrade by looking at the symbol above the EUK. For locations of all of
the EUK, consult another FAQ.
_______________________________________________________________________________
5. Enemies
All of the baddies that you can blast apart. Format will be as follows:
Description: what it looks like
Health: how much punishment it takes to kill it
Movement: how it moves
Strengths: what makes it rock
Weaknesses: what makes it suck
D-Port: Yes/No (even bots with D-Ports won’t ALWAYS have them)
Attacks: how it can pummel you (L means secondary attack, if any, and R means
primary attack)
Effective Weapons: best weapons to make them a pile of scrap
Other Notes: anything else not covered
_______________________________________________________________________________
5.a. Grunt
Description: mil with thin arms and legs, and a large chest area
Health: low
Movement: medium-fast
Strengths: average
Weaknesses: average
D-Port: yes
Attacks: L, Coring Charge; R: depends on color of Grunt
Effective Weapons: anything
Other Notes: the Grunt is the most basic enemy of the game, and you will find a
lot of them. They will also occasionally come with shields. Colors for Grunts
are as follows:
Blue: Mining Laser
Red: SPEW
Green: Rocket Launcher
Black/Brown: Rivet Gun
Gray: Toaster
_______________________________________________________________________________
5.b. Leech
Description: mushroom with four long legs
Health: low
Movement: medium, flying
Strengths: flight
Weaknesses: low health
D-Port: no
Attacks: spins legs like helicopter and slashes up Glitch, or sucks up Glitch
and shakes washers out of him.
Effective Weapons: Mining Laser, SPEW, Rivet Gun, Cleaner, Scatter Blaster
Other Notes: the average bot capable of flight
_______________________________________________________________________________
5.c. Snerq
Description: triangular shaped body with one blaster on each side
Health: low-medium
Movement: fast, flying
Strengths: speed and flight
Weaknesses: low fire-power, low health
D-Port: no
Attacks: lasers
Effective Weapons: Rivet Gun, SPEW, Cleaner
Other Notes: another bot capable of flight
_______________________________________________________________________________
5.d. Guard
Description: beefed up grunt, red in color and wields a giant axe
Health: medium
Movement: fast
Strengths: powerful melee attack
Weaknesses: ranged attack is rather weak
D-Port: yes
Attacks: L, swings axe; R, Scatter Blaster-like laser
Effective Weapons: Scatter Blaster, Rocket Launcher, SPEW, Cleaner
Other Notes: keep your distance from it. Its melee attack can kick the crap out
of you.
_______________________________________________________________________________
5.e. ZombieBot
Description: big hunk of metal scraps formed together
Health: high
Movement: fast
Strengths: intense speed, high attack power
Weaknesses: none
D-Port: no
Attacks: melee attack, freakin powerful
Effective Weapons: Scatter Blaster, Rocket Launcher, Rivet Gun, Cleaner, Coring
Charge
Other Notes: when you take its health out all the way, it will collapse. In a
few seconds, it will reform. Kill it a second time and it will be dead. Cannot
be recruited. Target name with the scope is “WTF?”.
_______________________________________________________________________________
5.f. ZombieBot King
Description: bigger hunk of metal scraps formed together, with spike-ball and
chain
Health: high
Movement: medium-fast
Strengths: lotsa health
Weaknesses: none
D-Port: no
Attacks: spike-ball and chain, or grab Glitch, roast him, and throw him
Effective Weapons: Scatter Blaster, Rocket Launcher, SPEW, Cleaner, Coring
Charge
Other Notes: how to defeat: continue shooting until it starts panting. When it
starts panting, throw a Coring Charge into its mouth. Five Coring Charges in
the mouth to kill it. Target name with the scope is “Ugly Mofo”.
_______________________________________________________________________________
5.g. Titan
Description: think of a guard even more buffed up
Health: high
Movement: slow-medium
Strengths: high armor, high attack power
Weaknesses: low speed
D-Port: yes
Attacks: L, Rocket Launcher; R, Chain Gun (will overheat if used too long);
A+A, stomps ground and makes small shockwave, instant kill if it lands on
something.
Effective Weapons: Rocket Launcher, Scatter Blaster, Rivet Gun, Cleaner, Coring
Charge, Magma Bomb, SPEW
Other Notes: occasionally comes with shield. Its Rocket Launcher will sometimes
be level 3.
_______________________________________________________________________________
5.h. Scout
Description: miniature tank with periscope-looking thing
Health: low
Movement: fast
Strengths: speed
Weaknesses: low health
D-Port: no
Attacks: ramming
Effective Weapons: Rivet Gun, Scatter Blaster, Cleaner
Other Notes: when this bot sees you, it runs toward an alarm system nearby and
activates it. After it activates the alarm, it tries to ram you. If it does, it
explodes on contact and deals a good amount of damage. Not recruitable.
_______________________________________________________________________________
5.i. Sentry
Description: floor/ceiling mounted turret
Health: medium
Movement: N/A
Strengths: none
Weaknesses: none
D-Port: no
Attacks: L, missile. Must charge after each shot; R, rapid-fire machine-gun
Effective Weapons: Anything but Mining Laser or Ripper
Other Notes: ceiling-mounted form is not recruitable. If floor-mounted form is
recruited or EMPed, you can press Y to take control of the turret.
_______________________________________________________________________________
5.j. Scientist
Description: tall, brown body with very thin arms
Health: medium
Movement: slow
Strengths: can heal other units
Weaknesses: low speed, low health, weak arms (you can bash them to knock them
out)
D-Port: no
Attacks: red electricity, deals lots of damage
Effective Weapons: Anything but Mining Laser and Ripper
Other Notes: if an arm is damaged, it can not be used to heal units or attack.
If recruited, will heal Glitch if he is missing at least one battery.
_______________________________________________________________________________
5.k. Predator
Description: large triangular shape with two arms coming out of each side
Health: very high
Movement: very fast, flying
Strengths: flight, powerful attacks
Weaknesses: arms break very easily
D-Port: yes
Attacks: L, powerful exploding lasers, doesn’t aim directly at target; R,
lasers, very accurate, heavy damage if all four arms are intact
Effective Weapons: Rivet Gun, Barrage Cannon, Cleaner
Other Notes: best way to defeat it is to aim at its arms first. Talks in very
strange language. Kind of like grunting, but weirder. Find a Predator, and you
will know what I mean.
_______________________________________________________________________________
5.l. Trooper
Description: thin white body with thin wings and claws on each arm
Health: low
Movement: very fast
Strengths: intense speed, “flying” capabilities
Weaknesses: low health
D-Port: yes
Attacks: L, super-high jump, if held, Trooper will hover, going down slowly;
R, laser, slight splash damage; Z, melee attack, if in mid-air, will fly very
quickly in the direction you’re aiming, but it cannot fly upwards. Deals a lot
of damage if it makes contact with an enemy.
Effective Weapons: Rivet Gun, Scatter Blaster, Cleaner
Other Notes: none
_______________________________________________________________________________
5.m. Swarmer
Description: very tiny spider-like creatures
Health: low
Movement: fast
Strengths: can grab on to Glitch, come in huge swarms
Weaknesses: really low health
D-Port: no
Attacks: swarming, latching onto Glitch
Effective Weapons: Toaster, Coring Charge, Magma Bomb
Other Notes: come in swarms. Most annoying enemy in the game due to the fact
that they come in swarms. Double jump to get them off of Glitch if they latch
onto him.
_______________________________________________________________________________
5.n. Droid
Description: yellow bots with large backpacks. About as tall as Glitch.
Health: medium
Movement: medium
Strengths: none
Weaknesses: none
D-Port: no
Attacks: Rocket Launcher
Effective Weapons: Rocket Launcher
Other Notes: The only time you fight these is in the Mil Spy Factory and the
only weapon you get against them is the Rocket Launcher of whatever level you
had.
_______________________________________________________________________________
5.o. Mortar
Description: large four-legged cannon
Health: medium-high
Movement: none
Strengths: incredibly powerful attack
Weaknesses: can’t move
D-Port: no
Attacks: large bomb
Effective Weapons: anything but Mining Laser or Ripper
Other Notes: where it’s aiming will be shown as a large bright red symbol on
the ground. Not recruitable.
_______________________________________________________________________________
5.p. General Corrosive (First Encounter)
Description: GIGANTIC, about 50 times as tall as Glitch and 50 times as wide
Health: high
Movement: fast
Strengths: impenetrable armor
Weaknesses: absolutely none
D-Port: no
Attacks: Missiles, stomping on Glitch
Effective Weapons: Wrench
Other Notes: General Corrosive can not be killed at this time, you have to find
a wrench, and use it to pretend you are dead.
_______________________________________________________________________________
5.q. General Corrosive (Second Encounter)
Description: same as first encounter
Health: infinite
Movement: medium-fast
Strengths: impenetrable armor
Weaknesses: none (without spoilers)
D-Port: no
Attacks: Missiles, stomping, arm pound
Effective Weapons: none
Other Notes: I’m not gonna spoil it for you.
_______________________________________________________________________________
5.r. General Corrosive (Third Encounter)
Description: General Corrosive with massive damage to his armor and right arm
(he cries about his arm, it’s very funny)
Health: high
Movement: fast
Strengths: immense size
Weaknesses: right side of torso
D-Port: no
Attacks: Missiles, stomping his foot, spawning Troopers
Effective Weapons: Scatter Blaster, Barrage Cannon, Cleaner
Other Notes: this is the only time you can actually damage General Corrosive
_______________________________________________________________________________
6. Outtroduction
And alas, the FAQ comes to a close. Whoa, I just got poetic there for a sec. I
gotta go take a bath now.
_______________________________________________________________________________
6.a. Contact Information
For comments, suggestions, and anything I missed, email me at
[email protected].
Make sure to put “Metal Arms FAQ” in the subject line, or I will most likely
consider it junk mail. And please don’t flame me if I gave some incorrect
information, just tell me so.
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6.b. Closing Statements
"Head ‘em off at the pass? Who the h*** says that? You some kinda f***ing
cowboy?"-Krunk
"Ha ha ha! Take that you f***ing s***bags!"-Krunk
"I will personally weld your exhaust pipe to your ball bearings!"-Krunk
"Let’s not break out the Joy Lube just yet."-Col. Alloy
"You’ll never catch me, you rot busting reject!"-Vlax
"I've got ten Vashers on zis goofy looking vone, so zee rest of you go down
nice, und easy!" guy testing Glitch on basic commands.
"Not me, Not me! Shoot the Droid!"-any Grunt getting shot by another mil.
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6.c. Thanks To
Vivendi Universal, Swinging Ape Studios, and Sierra, for developing this great
game.
Nintendo, for presenting this incredible game.
Me, for writing this FAQ.
My fantasy of writing a FAQ, for making me write this.
Skyler, for telling me about the second Morbot Artifact.
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6.d. This FAQ may only be posted on:
(will be updated as I allow more sites to post this on their site)
http://www.gamefaqs.com/