Save State Hacking FAQ for Megaman 2 NES
by: PKT_Paladin

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Table of Contents
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I. Introduction
II. Revision History
III. Basic Modifiers
IV. Powers Modifiers
V. Items Modifiers
VI. Credits
VII. Contact Information


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I. Introduction
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       My alias is PKT_Paladin, but that is not my name.  For this FAQ you
don't need to know my real name =).  Please don't steal anything from this
FAQ for your site or for your own FAQ unless you provide some sort of credit.
I wrote everything in this FAQ.  These offsets are specifically for the emulator
Nesticle and the game these offsets for is Megaman 2 for NES.

       If you are new to Save State Hacking, this is how it is done:
Download Hex Workshop from download.com.  Install it, run it, and
open up the save state file.  On the left you will see addresses on the
left and 16 columns on the right.  There are actually 16 bytes each in
groups of two.  Observe:

   0 0000 0000 0000 0000 0000 0000 0000 0000
  10 0000 0000 0000 00FF 0000 0000 0000 0000

       The location of the byte FF is actually 17.  In hex, as opposed to
the regular number system we are used to that goes from 0-10, the numbers
go from 0-F (0-10 and then A,B,C,D,E,F).  That means FF is the highest value
and 00 is the lowest (FF is 255 in decimal and 00 is 0).  Find the location
that I have listed in the savestate editting section and modify the bytes
to as high or as low as you desire.  When you are done, save it on the
hexidecimal editor and load it in the emulator and you should be done.

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II. Revision History
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v.90            : I doubt that I needed to do this, but I added information
                 for all of the weapons and items.  My motive for doing
                 so is to make this FAQ at least 5K for gamefaqs, but
                 there are no save state hacking guides for Megaman 2
                 so it could have probably been done without.  Then again,
                 it just might come in handy.

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III. Basic Modifiers
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20A7 - Energy Tanks
       - For the game to work correctly, the maximum amount should be
         04.  However, the only side effect of putting a higher value
         is that the blue dots that represent the energy tanks will
         overlap the menu window.  If you put too many (for instance,
         FF) the Bars that represent ability points will disappear
         as well as the letters and you won't be able to see anything
         but blue dots lined across the bottom of the menu.  You'll
         still have virtually limitless energy, but you will have a
         slight difficulty picking your weapons.
20A8 - Lives
       - You can put as high of a value as you would like, but for it
         to look correct the highest value is 64 (hexidecimal).  If
         you put FF, you will have a strange looking symbol and a 4
         which represents the amount of lives you have.

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IV. Weapon Modifiers
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               The maximum value for the Ability Points is FF.  In the game,
       however, it is only refilled to 1C when you pick up an energy pellet
       that refills it.  Therefore, if you set the value to FF (which has
       no side effects [like an over-filled bar]) you can have an unlimited
       amount of powers until the end of the stage when all of the values
       are reset to 1C.

209C - Atomic Fire's Ability Points
       - Received from Heat Man
       - Letter H
       - Can be charged up if the button is held down
209D - Air Shooter's Ability Points
       - Received from Air Man
       - Letter A
       - Small, blue air tornados fly in the direction towards
         up and to the way Megaman is facing
209E - Leaf Shield's Ability Points
       - Received from Wood Man
       - Letter W
       - Acts as a protection barrier and when a direction
         is pressed it acts as a projectile in the direction
209F - Bubble Lead's Ability Points
       - Received from Bubble Man
       - Letter B
       - Rolls across the ground and can be used to detect traps
         (usually the fake floors in Dr. Wily's castle)
20A0 - Quick Boomerang's Ability Points
       - Received from Quick Man
       - Letter Q
       - Acts like a boomerang and like Cut Man's Rolling Cutters
20A1 - Time Stopper's Ability Points
       - Received from Flash Man
       - Letter F
       - Freeze's everything on the screen
20A2 - Metal Blade's Ability Points
       - Received from Metal Man
       - Letter M
       - Can be shot in 8 directions and three at a time
20A3 - Crash Bombs's Ability Points
       - Received from Crash Man
       - Letter C
       - Act as a projectile and can blow up certain walls
209B - Powers Options
       - Each different value for Powers Options
         is a different combination of possible
         different powers you could obtain.  If
         you would like to just have all of the
         abilities, use FF.

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V. Items Modifiers
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               Similar to the Abilities Points Modifiers, the maximum
       value for these should be 1C, but you can set it to FF with
       no side effects and still use the power for a long time without
       a noticeable decrease in the amount you have left.

20A4 - Item-1's Ability Points
       - Received from Heat Man
       - Represented in the menu by 1
       - Creates a platform that is lifted by a propeller
20A5 - Item-2's Ability Points
       - Received from Air Man
       - Represented in the menu by 2
       - Creates a jet that provides quick transportation
20A6 - Item-3's Ability Points
       - Received from Flash Man
       - Represented in the menu by 1
       - Creates a platform that hops until it reaches a wall and
         then it climbs the wall
209C - Item Options
       - Each value is a different combination.  Listed below
         are all of the possible combinations.

Item Options Values
       00 - (None)
       01 - 1
       02 - 2
       03 - 1 2
       04 - 3
       05 - 1 3
       06 - 2 3
       07 - 1 2 3

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VI. Credits
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Capcom                  - They made the game.  They deserve all of
                         the credit.
CMoriarty               - I used his FAQ as a reference for the names
                         of all the weapons you get in the game.



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VII. Contact Information
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If you want to send me an e-mail, please send it [email protected].
Since there are a few things that I have yet to know that you might know,
I would appreciate any submissions (you will be given credit, of course)
to help further develop this FAQ.  Please submit any questions so I can
answer them for you and anyone else who reads this FAQ.
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This guide was written by PKT_Paladin ([email protected].  Please do
not use this guide without permission or take direct information from
it.  Doing that is illegal.  I am in no way affiliated with the makers
of Megaman 2.