___          ___          ___                     ___
           /__/\        /  /\        /  /\       ___         /  /\
          |  |::\      /  /::\      /  /::\     /  /\       /  /::\
          |  |:|:\    /  /:/\:\    /  /:/\:\   /  /:/      /  /:/\:\
        __|__|:|\:\  /  /:/~/::\  /  /:/~/:/  /__/::\     /  /:/  \:\
       /__/::::| \:\/__/:/ /:/\:\/__/:/ /:/___\__\/\:\__ /__/:/ \__\:\
       \  \:\~~\__\/\  \:\/:/__\/\  \:\/:::::/   \  \:\/\\  \:\ /  /:/
        \  \:\       \  \::/      \  \::/~~~~     \__\::/ \  \:\  /:/
         \  \:\       \  \:\       \  \:\         /__/:/   \  \:\/:/
          \  \:\       \  \:\       \  \:\        \__\/     \  \::/
           \__\/        \__\/        \__\/                   \__\/
             ___       ___          ___          ___          ___
            /  /\     /  /\        /__/\        /  /\        /  /\
           /  /::\   /  /::\      _\_ \:\      /  /:/_      /  /::\
          /  /:/\:\ /  /:/\:\    /__/\ \:\    /  /:/ /\    /  /:/\:\
         /  /:/~/://  /:/  \:\  _\_ \:\ \:\  /  /:/ /:/_  /  /:/~/:/
        /__/:/ /://__/:/ \__\:\/__/\ \:\ \:\/__/:/ /:/ /\/__/:/ /:/___
        \  \:\/:/ \  \:\ /  /:/\  \:\ \:\/:/\  \:\/:/ /:/\  \:\/:::::/
         \  \::/   \  \:\  /:/  \  \:\ \::/  \  \::/ /:/  \  \::/~~~~
          \  \:\    \  \:\/:/    \  \:\/:/    \  \:\/:/    \  \:\
           \  \:\    \  \::/      \  \::/      \  \::/      \  \:\
            \__\/     \__\/        \__\/        \__\/        \__\/
                 ___          ___          ___                     ___
        ___     /  /\        /__/\        /__/\       ___         /  /\
       /  /\   /  /:/_       \  \:\       \  \:\     /  /\       /  /:/_
      /  /:/  /  /:/ /\       \  \:\       \  \:\   /  /:/      /  /:/ /\
     /  /:/  /  /:/ /:/_  _____\__\:\  _____\__\:\ /__/::\     /  /:/ /::\
    /  /::\ /__/:/ /:/ /\/__/::::::::\/__/::::::::\\__\/\:\__ /__/:/ /:/\:\
   /__/:/\:\\  \:\/:/ /:/\  \:\~~\~~\/\  \:\~~\~~\/   \  \:\/\\  \:\/:/~/:/
   \__\/  \:\\  \::/ /:/  \  \:\  ~~~  \  \:\  ~~~     \__\::/ \  \::/ /:/
        \  \:\\  \:\/:/    \  \:\       \  \:\         /__/:/   \__\/ /:/
         \__\/ \  \::/      \  \:\       \  \:\        \__\/      /__/:/
                \__\/        \__\/        \__\/                   \__\/

                               \_COURTS FAQ_/
                               / By LoZKing \
                               \ (c)2005-06 /
                                \__v 1.00__/

----------------------------------------------------\
TABLE OF CONTENTS...........................[CTRL+F]|
                                                   |
A - Legal Crud.................................[LGL]|
B - Mario Power Tennis.........................[MPT]|
C - Normal Courts..............................[CTS]|
 | - Peach Dome...............................[PED]|
 | | - Peach Dome Court.......................[PDC]|
 | | - Peach Dome Clay Court..................[PDL]|
 | | - Peach Dome Grass Court.................[PDG]|
 | - Luigi's Mansion Court....................[LMC]|
 | - Delfino Plaza Court......................[DPC]|
 | - Wario Factory Court......................[WFC]|
 | - Gooper Blooper Court.....................[GBC]|
 | - Donkey Kong Jungle Court.................[DJC]|
 | - Bowser Castle Court......................[BCC]|
 | - Mario Classic Court......................[MCC]|
D - Gimmick Courts.............................[CTG]|
 | - Luigi's Mansion Gimmick Court............[LMG]|
 | - Delfino Plaza Gimmick Court..............[DPG]|
 | - Wario Factory Gimmick Court..............[WFG]|
 | - Gooper Blooper Gimmick Court.............[GBG]|
 | - Donkey Kong Jungle Gimmick Court.........[DJG]|
 | - Bowser Castle Gimmick Court..............[BCG]|
 | - Mario Classic Gimmick Court..............[MCG]|
E - Item Battle................................[IBT]|
 | - Items....................................[ITM]|
 | - Court Effects............................[CTE]|
F - Frequently Asked Questions.................[FAQ]|
G - Thanks.....................................[THX]|
----------------------------------------------------/



Legal Crud [LGL]

- This FAQ may not be reproduced for any purpose whatsoever except for
 personal use.
- This FAQ may not be placed on any site other than http://www.gamefaqs.com/
 without written permission from the author. If you want my permission, email
 me at [email protected].
- Use of this FAQ in any public display is prohibited, and a copyright
 violation.




Mario Power Tennis [MPT]

If you're reading this, then I assume either you have the game and are
curious, you don't have the game and are extremely curious, or you're just
bored and looking for something to read. Doesn't matter much. Hopefully,
though, you know about this game.

Mario Power Tennis is, as you might infer, another installment in the Mario
Tennis series, developed by Camelot. The fourth, to be precise. The first
one was Mario's Tennis for the Virtual Boy, which you might not have even
heard about. It was Nintendo's first "3D" console, though calling it a
"console" is an iffy proposition. I myself have not had the chance to play
Mario's Tennis (Or any VB game for that matter), but I hear it was less than
impressive. The second installment was the first recognized Mario Tennis game,
and it was called that - Mario Tennis. This N64 game was what really dragged
me into the Mario Tennis series, and led me to purchase the third Mario Tennis
game, which is also named "Mario Tennis" for what reason I have no idea. This
one, on the GameBoy Color, was less focused on Mario and more on a "storyline"
of sorts in which you played as a student in the Royal Tennis Academy striving
to be the best tennis player ever (lol cliche). I didn't like this one very
much, partly because the story mode sucked, partly because you had to hook
up your cartridge to the N64 Mario Tennis using the Transfer Pak to unlock
most of the characters, including Yoshi which was the WORST move in Mario
sports game history. I do hope Camelot doesn't pull any junk like that
anymore, though if it is indeed in Mario Tennis Power Tour, the most recent
installment, I won't have to worry because I have a GBA-GCN cable (Thank you
Four Swords Adventures).

The big new thing in this game is the reason the word "Power" is in the title:
Power Shots. During play, after charging up energy for a while, you will be
able to execute a Power Shot, which will hit the ball with a lot (Or barely
any in a few cases) of oomph, or somehow hit the ball from far away. But you
probably knew that already. So let's cut the talk and get to the FAQ.




Normal Courts [CTS]

Normal Courts are simple courts with no funny business. Just hit the ball back
and forth, plain and simple. The courts themselves have two ratings: Ball
Speed and Bounce. The higher the Ball Speed rating, the faster the ball will
travel. Bounce determines how high the ball bounces off the ground. There are
ten (10) courts in all, two of which must be unlocked.


Peach Dome [PED]

Welcome to Peach Dome, presented by Her Royal Highness, Princess Peach (Or
"Princess Prick" as I like to call her). The three courts here are used in the
World Open and Star Tournament, and are ideal for first-timers, as they have
no excessively high stats. A large audience waits here, cheering for the
players. Toadsworth, Peach's stewart, plays the role of umpire. After a few
consecutive matches here, time will pass, shadows will grow long as the sun
sets, and artifical lighting will take over. As you play on the Grass Court,
the grass will wear out revealing plain dirt, though it doesn't seem to affect
the stats of the court.

Peach Dome Court [PDC]
-Ball Speed: Normal
-Bounce: Strong

Peach Dome Clay Court [PDL]
-Ball Speed: Slow
-Bounce: Weak

Peach Dome Grass Court [PDG]
-Ball Speed: Fast
-Bounce: Weak


Luigi's Mansion Court

You may remember the large, dimly-lit building behind this court from Luigi's
Mansion. You may also recognize the ghosts who serve as linesmen from said
game. Blue flames are the only source of light, and all but two windows in
the mansion are dark. Toadsworth sits on a tiny platform suspended by a stiff
worn-out rope.

-Ball Speed: Fast
-Bounce: Normal


Delfino Plaza Court

Circling seagulls, a calm ocean, and bright sinlight are the trademarks of
this rainbow-hued court on idyllic Isle Delfino. A large Pianta statue watches
the match along with a small crowd of Piantas who were generous enough to take
the roles of linesmen. Far behind the court, Corona Mountain steams away
silently, and in the foreground, houses, shops, bell towers, and a pipe
clogged with a large pineapple stand tall.

Ball Speed: Normal
Bounce: Weak


Wario Factory Court

Gears crank, steam erupts from vents, and Bob-Ombs toil away at the lines in
the production room of Wario Ware Inc. A large animated Wario poster watches
with both eyes pointing in different directions. Harsh incandescent lights
illuminate the lattice court, beneath which distracting gears whirl on
endlessly. Toadsworth calls the points from his spot in a crane bucket.

Ball Speed: Fast
Bounce: Strongest


Gooper Blooper Court

In the midst of a construction site which has been there since as long as
anyone can recall, a single platform looms, atop which sit Blooper linesmen,
crates of rackets, and a glass tennis court. Toadsworth, safe from the squids,
rests suspended from above in a crane climbing section (I bet you don't even
know what that's used for). Cheep-Cheeps swim below, evidently hungry enough
to gorge themselves on any tennis balls unlucky enough to fall off. If
anyone's watching the match, they're too far away to see, on the mainland.

Ball Speed: Fastest
Bounce: Normal


Donkey Kong Jungle Court

Deep within a humid rainforest, perched precariously over a river, lies a
wooden court which, controversially, has Kremlings manning the lines. Damp
with mist from a nearby waterfall tumbling down from the heights of a giant
tree (How the flip do you get a waterfall in a tree? oO; ), this place is a
popular hangout for Ukikis, who are often seen riding along in minecarts
filled with bananas.

Ball Speed: Slow
Bounce: Normal


Bowser Castle Court

If you can't beat 'em, heat 'em. In Bowser's Castle, it's all about the fire.
The course itself is kept safe from a fiery demise by only two chains. Mecha
Bowser has turned out to watch the fight, and Magikoopas and Mechakoopas have
taken their places as linesmen. Can you take the temperature?

Unlocked by clearing the Fire Cup of Gimmick Masters in doubles.

Ball Speed: Fast
Bounce: Strong

Mario Classic Court

If you've ever played Mario Bros. Arcade, you've already seen this court. It's
8-bit madness as Shellcreepers and Sidesteppers dart across platforms on the
ends of the court (No Fighterflies, unfortunately 8( ). A retooled Mario Bros.
emblem flashes over the court, and Toadsworth is mounted on the famous
recovery platform. It's time to kick some serious retro tail.

Unlocked by clearing the Thunder Cup of Gimmick Masters in doubles.

Ball Speed: Slow
Bounce: Strongest



Gimmick Courts [CTG]

Tired of real tennis? Power Shots not enough to satisfy your need for
insanity? Have no fear, Gimmick Courts are here! Each Gimmick Court has some
odd way of making Mario Power Tennis more hectic then it already is, from
supernatural interference to moving floors and out-of-control court lines.
If you can't keep your eye on the ball easily, flee from these madhouses.
These courts have the same stats as their Normal Court counterparts, so
all you have to worry about is sludge, tilting courts, and the like. Note
that you initially can't play Gimmick Courts in Exhibition; To unlock the
ability to do so, play on that court in Gimmick Masters.


Luigi's Mansion Gimmick Court [LMG]

Those darn ghosts just can't restrain themselves. They're such big tennis fans
that they actually come out onto the court and grab players! Note the glowing
squares on the court. If a ball hits one, it will spawn a ghost. Different
ghosts do different things, but it's narrowed down to two things: Grabbing
and banana-throwing. If a ghost grabs you, it will slow you down. Spin the
Control Stick to shake it off quickly. If you hit a banana peel, you will trip
over, and you can't hit when youre stumbling. To clear your court of ghosts,
hit the ball onto the light bulb icon on your opponent's court.


Delfino Plaza Gimmick Court [DPG]

Unlike the Luigi's Mansion ghosts, the Piranha Plants who have rooted
themselves beside the court hate it, and take much glee in spraying the court
with brown, slippery goop. Hit a ball onto the circles on your opponent's
court to commence sludge attack. The pollution will decrease your traction,
making it difficult to reach far-away balls. If you find yourself in a sticky
situation, stand on the nozzle icons and F.L.U.D.D. water nozzles will
clean up after the carnivorous flowers.


Wario Factory Gimmick Court

Wario has put all that cranking machinery to good use, although it rather
depends on your definition of "good." The floor is now rigged with conveyor
belts, and the speed up/slow down controls are attached to the net. Each
court has two belts: One near the net which moves vertically, and one at the
back which moves horizontally. Note the color of the lines on your court. The
switches on the net are color-coded to show which areas of the court they
control. Left/Right switches move the horizontal part of the court, and the
up/down arrows shift the vertical section. The more a switch is hit, the
faster the belts move. Keep your opponents on their feet!


Gooper Blooper Gimmick Court

You'll find yourself cursing the time you hit that panel a few minutes ago on
multiple occasions here. The court lines move, creating zones where the ball
really shouldn't be (If you're the one hitting it). Hit an arrow, and the
panels move in that direction, covering up (Or revealing more of) the glass
floor. If a ball touches the glass, it's counted as Out. Be careful when
hitting the ball, because that spot you shot to last time might not be there
anymore.


Donkey Kong Jungle Gimmick Court [DJG]

Hope your opponent lobs a lot. If they don't, then your leg is in danger.
Klaptraps traverse the net here, and they're not too well balanced; One ball
to the side and they're off. They don't enjoy it; They hate it so much, in
fact, that they just have to bite someone and hold on (Ouch). A Klaptrap on
the ankle decreases your speed, making shots difficult to reach. And for
the sake of preserving your image, don't try to lunge. There's no limit to
how many Klaptraps can attach themseles to you (Pain). Clear them off by
hitting the lightning bolt icon on your opponent's court (Much better).


Bowser Castle Gimmick Court [BCG]

Last time, the court was balanced enough to stay upright on just those two
rusty chains. Now, though, it's more dangerous as the court imitates Yoshi
Topsy-Turvy! As the players stumble about on the precariously-tilted court,
it shifts even more, sending the ball bouncing at extreme angles. Best be
quick on yourfeet or the court itself will pull the balls away from you. On
a side note,the court isn't affected by Boo, Paratroopa, and Fly Guy.


Mario Classic Gimmick Court [MCG]

Someone fix that plumbing! Those Sidesteppers and Shellcreepers are now
unconfined to the platforms in the background, and wander freely across
the court. Hit one, and you'll be unable to move for a few moments. Floating
over the net is none other than the good old POW Block, and it does just what
it used to. Hit it to flip enemies over; Touch a flipped enemy and it will
become energy for your Power Shots. Incidentally, there are Fighterflies in
the background now. ^_^



Item Battle [IBT]

Mario Tennis meets Mario Kart. Power SHots screwed with your opponents before.
Now they have to deal with an array of Items! The net is now lined with
rainbow-hued Item Boxes; Hit one and it will move over to your character and
begin flashing various items. When the roulette stops, you can use the
displayed Item. Items are automatically used the first time you hit the ball
after acquiring an Item. Try to hit the right Item Box to make it harder for
your foes to get an Item!


Items [ITM]

Red Shell - If you like Mario sports titles, then it's obvious you've played
at least one Mario Kart game, which means you already know what this does.
Toss it and it will home in on your enemy. If you're playing Doubles, it will
pick theclosest one.

Green Shells - Send three Koopa shells spinning ahead. Be careful: If you're
playing Doubles, it can hit your partner as well. Unlike the Red Shell, these
home, but three at once is still a force to be reckoned with.

Banana Peel - Stick one of these trippy things on your ball and send your
enemy a little birthday present. It will stick where it bounces. Be careful,
though: If your opponent hits it back before it bounces, it may stick to your
court!

Lightning Bolt - Is your opponent a hyperactive Speed player or an
aggravatingly accurate Technique player? Put a damper on their abilities with
this bolt from the blue. This also hits your Doubles partner, though. so be
careful.

Mushroom - If you're playing as Koopa Troopa now, you'll never want to see
another Speed player again. Exponentially increase your speed for an easier
game.

Star - Is your opponent a gatling gun of Green Shells? Break out this
celestial savior and disappoint all who dare throw something at you. It even
stops the legendary Lightning Bolt! Can't touch this!


Court Effects [CTE]

I bet you were wondering why I included an items section when it obviously has
nothing to do with the courts. Well, it actually does have something to do
with the courts. The court you play on may have a bearing on the items you
get. Most courts yield a 10% increase in a certain item's frequency. Some
other effects may apply, or none at all.

Peach Dome Court - No effect
Peach Dome Clay Court - No effect
Peach Dome Grass Court - No effect
Luigi's Mansion Court - +Lightning Bolts
Delfino Plaza Court - +Mushrooms
Wario Factory - Twice as many Item Boxes appear over the net
Gooper Blooper Court - +Red Shells and Green Shells
Donkey Kong Jungle Court - +Bananas
Bowser Castle Court - Same as Bowser Castle Gimmick Court
Mario Classic Court - +Stars



Frequently Asked Questions [FAQ]


Q: Why can't I play [Court] in Gimmick Mode?
A: You have to play (And win) on that court in Gimmick Masters before you can
play Gimmick Mode in Exhibition.

Q: How do I unlock the Bowser Castle and Mario Classic courts?
A: Clear the Fire Cup in Doubles to unlock the Bowser Castle Court. Clear the
Thunder Cup in Doubles to unlock the Mario Classic Court.

Q: You missed something/You got something wrong/You made a spelling error!
A: That's not a question, genius. Nevertheless, it may need addressing.
Contact me at [email protected] and I'll see about an update... Maybe.

Q: did u no u mised [Fake court]???/?
A: No, I didn't. Provide me with screenshots and a .wmv of the unlock method,
please.
lol, pwned.

Q: Your guide is awesome!
A: Isn't it?



Thanks [THX]

Me, Myself, and I, for getting up off their lazy rears and writing this guide.
GameFAQs.com, for (hopefully) putting this guide up.
GameFAQs user "Koritheman" for yelling at Me, Myself, and I when they started
to slack off.
Nintendo and Camelot, for making this awesome game in the first place, and for
printing the instruction manual, where I got quite a bit of junk from.



v1.00, completed 03/26/2006 8:04pm
(c) 2005-2006 Adrian Vaughn