Mario Party 7 FAQ/Strategy Guide
By: Robert Dohner (a.k.a. Rampidzier)
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Mario Party 7 #
FAQ/Strategy Guide # Table of Contents
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1. Introduction....................................................MP7INTRO
1a. Version History.............................................MP7INVER
1b. FAQ Progress................................................MP7INPRO
2. Mario Party Basics..............................................MP7BASIC
2a. Modes Overview..............................................MP7BAMOD
2b. Spaces Overview.............................................MP7BASPA
3. Characters......................................................MP7CHARA
4. Orbs............................................................MP7ANORB
4a. Self Orbs...................................................MP7ORSEL
4b. Thrown Orbs.................................................MP7ORTHR
4c. Roadblock Orbs..............................................MP7ORROA
4d. Character Orbs..............................................MP7ORCHA
4e. Koopa Kid Orb...............................................MP7ORKOO
5. Game Boards.....................................................MP7GAMEB
5a. Grand Canal.................................................MP7GBGRA
5b. Pagoda Peak.................................................MP7GBPAG
5c. Pyramid Park................................................MP7GBPYR
5d. Neon Heights................................................MP7GBNEO
5e. Windmillville...............................................MP7GBWIN
5f. Bowser's Enchanted Inferno..................................MP7GBBOW
6. Minigames.......................................................MP7MINIG
6a. 4 Player Minigames..........................................MP7MG4PL
6b. 4 Player Mic Minigames......................................MP7MG4PM
6c. 1-Vs.-3 Minigames...........................................MP7MG1V3
6d. 1-Vs.-3 Mic Minigames.......................................MP7MG13M
6e. 2-Vs.-2 Minigames...........................................MP7MG2V2
6f. Battle Minigames............................................MP7MGBAT
6g. Duel Minigames..............................................MP7MGDUE
6h. DK Minigames................................................MP7MGDKM
6i. Bowser Minigames............................................MP7MGBOW
6j. Rare Minigames..............................................MP7MGRAR
6k. 8 Player Minigames..........................................MP7MG8PL
7. Duty Free Shop..................................................MP7DFREE
7a. Shop Items..................................................MP7DFSIT
7b. Staff Records...............................................MP7DFSTA
8. FAQs............................................................MP7FREQU
9. Special Thanks..................................................MP7THANK
10. Contact Information and Legal Stuffies..........................MP7LEGAL
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Mario Party 7 #
FAQ/Strategy Guide # 1. Introduction
MP7INTRO #
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Mario Party 7 is a party game, designed mainly for multiple players. The
series originated on the Nintendo 64 and became a successful franchise that
has gone on until this installment. The game is played on a game board that
characters move around on by hitting dice blocks. Each space on the board
has different effects on the character and the game. After everyone moves on
the board, a minigame is played for coins. The objective of every board is
to collect the most stars to become the Superstar. However, how to collect
the stars is different on every board...
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Mario Party 7 #
FAQ/Strategy Guide # 1a. Version History
MP7INVER #
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Version 1.0 (08/17/06): Hopefully completed. It's hard to believe that this
is my first Gamecube FAQ even though I've owned a Gamecube before I owned
a Playstation 2.
Version 1.1 (08/19/06): Minor fixes.
Version 1.2 (11/19/06): Made some minor fixes that were brought to my
attention and provided information on the last event space in
Windmillville.
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Mario Party 7 #
FAQ/Strategy Guide # 1b. FAQ Progress
MP7INPRO #
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The only thing I can think of right now that I might add in the future is a
souvinirs section. Other than that, I cannot think of anything else I would
like to add to this guide. I would like to refine some of the game board
events, but that will only happen through playing the game.
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Mario Party 7 #
FAQ/Strategy Guide # 2. Mario Party Basics
MP7BASIC #
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The premise of Mario Party 7 was to design a game that would be fun for
multiple players. There are multiple modes in the game that you can play.
Some modes are designed for single players while other modes are more fun
with multiple people around. When the game is started, you must first choose
which save slot you will play as. Once you have done that, you will enter
the cruise ship. Toadsworth, the host of the game, will direct you to choose
one of the six modes or options. Once you have chosen a cruise or an option,
you will be taken into that part of the boat.
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Mario Party 7 #
FAQ/Strategy Guide # 2a. Modes Overview
MP7BAMOD #
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There are six modes or options that you can choose at the start of the game.
They are listed below along with an explanation of each mode.
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Party Cruise
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Party Cruise is the main mode of the game. This is where you can challenge
three friends or computer controlled characters to a game of Mario Party.
You can also team up with friends or with the computer and play a game of
team Mario Party. The objective of the game is simple: to collect as many
stars and coins as possible. The winner of each board is the person with the
most stars. If more than one person has the most stars, then the tiebreaker
is the amount of coins a person has. Each board has its own specific set of
rules that you must play by.
When you start off the game, you must first hit a dice block to determine the
order in which each person or team will go. On some boards, it's best to go
first. On other boards, it's best to go last. Each board is different, so
having the highest roll doesn't always mean you're in the best position to
win. After the order has been determined, each person or team will hit the
dice block on their turn and then move that many spaces. Once they land on a
space, something will happen to that person or team, which is determined by
what space they land on. Once everyone has taken their turn, a minigame is
played. The minigame is determined by the spaces people have landed on. If
everyone has landed on a red or a blue space, then the game will be a 4
Player Minigame. If one person lands on a space of a different color than
the other three, than a 1-Vs.-3 Minigame will be played. If two people land
on the same color space and then the other two players landed on a different
color space, than a 2-Vs.-2 Minigame is played. If any character lands on a
green, character, or a DK space, then that person's color is randomly changed
to either red or blue. Also, be on the lookout for Battle Minigames and Mic
Minigames. These minigames happen randomly throughout the game.
After every five turns, it will be Bowser time. Bowser will then do
something to mess with the characters on the board. What Bowser does is
random and based on what board you are playing on. Also, when there are only
four turns left in the game, Bowser will give the person who is in last place
a chance to hit a block that will cause a random rule change.
At the end of the game, the stars and coins are tallied up. This is also the
time that Toadsworth awards bonus stars. If you have chosen to play with
bonus stars, Toadsworth will give three stars based on performance. The
requirements to obtain one of these stars is random. There are six different
bonus stars in all:
Minigame Star: This star is awarded to the person who earned the most coins
in the minigames.
Orb Star: This star is awarded to the person who used the most orbs.
Action Star: This star is awarded to the person who landed on the most
Question Mark spaces.
Running Star: This star is awarded to the person who moved the most spaces
in total.
Shopping Star: This star is awarded to the person who spent the most coins
at the shop.
Red Star: This star is awarded to the person who landed on the most Red
spaces.
At the end, the person with the most stars is declared the Superstar!
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Solo Cruise
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Solo Cruise is a one on one match against a friend or a computer controlled
character. The Solo Cruise is played on the same boards as the Party Cruise.
However, the rules are different for the Solo Cruise. Each board has a
specific objective that you must complete in order to clear the board. These
objectives are listed in Chapter 5.
When you start a Solo Cruise, you must register your name and pick a
character. You will be using that character throughout the Solo Cruise. If
you are playing against the computer, then the computer will pick random
opponents to play against you.
When you start the Solo Cruise, you and your opponent will hit dice blocks to
see who goes first. Once the order has been determined, you will try to
complete the objectives of the board. However, when you are playing the Solo
Cruise, the game only ends when a person completes the objectives of the
board. Also, there are no minigames played after all the turns have been
completed. Furthermore, there is no Bowser Time and coin blocks are placed
around the board, giving you random amounts of coins.
When you complete a board, the amount of turns it took to complete that board
is recorded under your name. The person who completes all six boards in the
fewest turns is considered to be the Solo Cruise Champion.
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Deluxe Cruise
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Deluxe Cruise is where you can play various 8 Player minigames. There are
four teams of two that play the minigames. The minigames involve two people
sharing a controller. One person controls the Control Stick and the L button
while the other person controls the C Stick and the R button. You can either
play an 8-Player Free Play, where you pick a game and play it or you can play
the 8-Player Ice Battle, where you and your partner try to get to the center
ice area by winning minigames. These minigames are different from the
minigames played in other modes.
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Minigame Cruise
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The Minigame Cruise is where you can play all the minigames you have unlocked
in various challenges. There are six different ways to play the minigames in
this mode. The six different ways to play are as follows:
Free Play Sub: Pick a minigame and play them.
Volcano Peril: You must win a specific amount of minigames before the other
people do. The amount of wins a person needs can be 3, 5, or 7. Also,
you can choose which types of minigames you want to play. The three
options there are the 4 Player Minigames, the 2-Vs.-2 Minigames, or the
1-Vs.-3 Minigames. To play Volcano Peril, you must have unlocked at least
one 4 Player Minigame, one 2-Vs.-2 Minigame, and one 1-Vs.-3 Minigame.
Waterfall Battle: You must defeat all three opponents in Battle Minigames.
If you lose, you are knocked down to the bottom of the waterfall.
However, if a back-to-back winner loses, then you are given a second
chance. To play Waterfall Battle, you must have unlocked at least one
Battle Minigame.
Pearl Hunt: In this game, you must open 3 shells with a pearl that has the
image of your character on them. To open a shell, you must win minigames.
Every time you win a minigame, you are given a chance to open a shell.
It's best to remember which shells you have already opened in order to
find which shells hold your pearls. There are items in this game that can
help or hinder your progress.
Mushroom: Lets you open another shell.
Super Mushroom: Lets you open two more shells.
Bob-omb: Briefly opens the shells surrounding the bob-omb.
Whirlpool: Shuffles all shells into a new pattern.
To play Pearl Hunt, you must have unlocked at least one 4 Player Minigame.
Decathlon Castle: In this game, you climb up a castle, playing various
minigames at each floor of the castle. The objective of this game is to
score more points than your opponents. The better you perform in a
minigame, the more points you score. You can play either up to 5 or 10
minigames. To play Decathlon Castle, you must have unlocked the following
minigames:
Air Farce
Fun Run
Helipopper
Kart Wheeled
Monty's Revenge
Pokey Pummel
Snow Ride
Take Me Ohm
Target Tag
Track & Yield
King of the River: In this mode, you must win a certain amount of minigames
in order to reach the treasure. You have three lives, just in case you
fail to win a minigame. There are three difficulty levels in this mode.
You unlock the Normal Trip after you beat the Easy Trip. You unlock the
Hard Trip after you beat the Normal Trip. To play King of the River, you
must purchase the game in the Duty Free Shop.
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Duty Free Shop
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The Duty Free Shop is where you can purchase items, listen to the sound test,
view the minigames you have already obtained, view your travel diary, and
view all the souvenirs you have purchased or won. I have listed all the
items you can purchase from the Duty Free Shop in Chapter 7. The most
interesting item of note in the Duty Free Shop is the Travel Diary. This
lists all your records from the Party Cruise, the Minigame records, the
Decathlon Castle records, and the Staff records. You can view the Staff
records after you have purchased them from the Duty Free Shop.
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Control Room
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This is where you can set various game options. Not very interesting, but it
serves an important function.
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Mario Party 7 #
FAQ/Strategy Guide # 2b. Spaces Overview
MP7BASPA #
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In both the Party Cruise and the Solo Cruise, the game board is covered in
spaces. Every space you land on will perform some kind of event. This
section will go over each space in detail.
Blue Spaces: If you land on a Blue space, you gain three coins.
Red Spaces: If you land on a Red space, you lose three coins. If you do not
have three coins, then you lose all the coins that you have. Normally,
you do not want to land on these spaces a whole lot. However, if you are
playing Party Cruise with bonus stars, then if you land on the most Red
spaces, you might obtain the Red Star at the end of the game.
Green Spaces with a Question Mark: If you land on a Green space, you will
trigger an event. These spaces are also known as Event spaces. The event
that will happen depends on the board and the space you landed on. Some
events are really good while other events aren't so good.
Mic Space: If you land on a Mic space, then you will have the chance to play
the Mic Minigame. You can wager any amount of coins that you have up to
99 coins. During the Mic Minigame, you will be shown 3, 4, or 5 cards
with pictures of fruit on them. You must memorize these cards and then
when the cards are flipped over, you must speak the name of the fruit that
is on the highlighted card. If you correctly identify all the cards, then
you double the coins you wagered. If you get one card wrong, you will
lose all the coins you wagered.
Duel Space: If you land on a Duel space, you can challenge another character
on the board to a Duel Minigame. You cannot challenge characters who have
no stars or coins. If you win the Duel Minigame, you gain the chance to
hit a block that will randomly determine what you get from the other
opponent. You can win stars or coins. However, if you lose the Duel
Minigame, your opponent gets to hit the block. If you hit the block and a
Red X appears in the circle, then you gain nothing from your opponent.
DK Space: If you land on a DK space, then you get the chance to play a DK
Minigame. There are two types of DK Minigames. The first DK Minigame is
a Single Player Minigame. You must defeat DK in a minigame in order to
obtain a prize. That prize can be 20 coins, 30 coins, or on some boards,
a star. The second DK Minigame is a Multiplayer Minigame. In these
minigames, you and the other players play a minigame and try to collect
the most bananas. After the minigame is over, you can exchange those
bananas for coins. The exchange rate can be 1 coin per banana, 2 coins
per banana, or 3 coins per banana. No matter which DK Minigame you play,
you must admit that DK is a fine bloke.
Koopa Kid Space: If you land on a Koopa Kid space, Koopa Kid will attempt to
make your life miserable in order to get a raise in his allowance. There
are various things that Koopa Kid can do. You can override a Koopa Kid
space with your own Character space or Roadblock space. Here is a list of
what could happen:
Exchange your coins with a random player.
Take all coins and redistribute them so everyone has the same amount.
Swap your position with a random player.
Swap everyone's position.
Take all the orbs and give them out at random.
Give you a cursed mushroom that forces you to roll a 1-5 next turn.
Bowser Space: If you land on a Bowser space, Bowser will stomp on you and
force you to play a Bowser minigame. If you lose the minigame, you can
lose half your coins, all of your coins, or even a star. There are two
types of Bowser minigames. The first type is a Single Player Minigame
where only you play the minigame and only you can lose your coins or
stars. The second type of minigame is the Multiplayer Minigame, where
everyone plays and everyone can lose their coins or stars. Needless to
say, you can always sabotage your opponents in a Multiplayer Minigame.
Character Space: If you land on your own Character space, then you gain 5
coins. However, if you land on someone else's Character space, then
something normally bad happens to you. What happens to you depends on
what orb was thrown on that space. Character spaces must be laid by you
and the other players. You can override your opponent's Character spaces
with your own Character spaces or Roadblock spaces.
Roadblock space: If you pass through your opponent's Roadblock space, then
something normally bad happens to you. You can pass through your own
Roadblock space without triggering the trap. You cannot override a
Roadblock space with your own Character space or a Roadblock space. You
can only pass through an opponent's Roadblock space if you have used a
Metal Mushroom Orb, a Flower Orb, or a Magic Orb.
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Mario Party 7 #
FAQ/Strategy Guide # 3. Characters
MP7CHARA #
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Mario Party 7 wouldn't be a Mario Party without the cast and crew from
various Mario games. Each character has their own specific symbol placed on
their character space and their own specific orb. Each character plays the
same during minigames, but the types of orbs they obtain in the game can be
an influence when deciding which character you want to play as. When in
doubt, pick your favorite character!
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Mario
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Mario is the flagship character of Nintendo. Throughout the years, Mario has
survived as an icon of video games. Mario has appeared in many games
throughout the years. He has played golf, tennis, and basketball. He has
been a plumber, a doctor, a driver, and a savior of kingdoms. Probably the
most recognized figure in video games, Mario has been everywhere and back.
It's no wonder he is taking a cruise!
Character Space: A red space with an "M".
Character Orb: Fireball Orb
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Luigi
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Luigi is Mario's brother and is also a plumber. While Mario is out in the
forefront battling evil where ever it may strike, Luigi is sometimes just a
background character. However, Luigi has been on his own share of adventures
and is always ready to put up a fight when he needs to. While Mario normally
gets top billing, Luigi does sometimes gain the spotlight.
Character Space: A green space with an "L".
Character Orb: Fireball Orb
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Princess Peach
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Princess Peach is the Princess of the Mushroom Kingdom. She has been Mario's
sweetheart throughout the ages. She is the typical damsel in distress,
always getting captured by Bowser, waiting for Mario to rescue her. However,
recently she hasn't been getting captured by Bowser as much. She recently
starred in her own game.
Character Space: A crown.
Character Orb: Flower Orb
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Princess Daisy
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Princess Daisy is the Princess of Sarasaland, a desert Kingdom. Daisy is a
tomboy in nature and is often considered to be Luigi's girl, but no proof of
that has existed. She is, however, appearing in more and more Mario games.
I guess Nintendo figures if you don't like a blonde, you might like a
redhead.
Character Space: A daisy.
Character Orb: Flower Orb
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Yoshi
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Yoshi is the lovable dinosaur that Mario rode in Super Mario World. Ever
since his first appearance in video games, Yoshi has been a popular figure.
Yoshi has appeared in many games and starred in a few games of his own.
Yoshi is famous for his tongue that can stretch out and eat almost anything
and turn that thing into an egg. There are many different colors of Yoshis,
although the green Yoshi is the most common.
Character Space: A Yoshi egg.
Character Orb: Egg Orb
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Birdo
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Birdo was a boss in Super Mario Bros. 2. Birdo then disappeared for a little
while, although he has appeared in some video games. However, Birdo has been
appearing in more video games recently. Birdo's can shoot eggs from his
mouth, normally using that as his main attack. You must purchase Birdo from
the Duty Free Shop in order to play as Birdo.
Character Space: A bow.
Character Orb: Egg Orb
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Boo
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Boo is a ghost. They first made an appearance in Super Mario Bros. 3.
Normally, if you are facing away from a Boo, they will chase after you.
However, if you face a Boo, they will either attempt to hide or cover their
eyes and stop moving. Boos come in all sizes, from small Boos to normal Boos
to king sized Boos. Boos can also be white or pink, although I'm sure there
are more colors of Boos somewhere out there.
Character space: A white space with a mouth full of teeth.
Character Orb: Magic Orb
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Dry Bones
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Dry Bones is a skeleton of a Koopa Troopa. Unlike Koopa Troopas, if you step
on a Dry Bones, they will crumble and then reform themselves later on. It is
hard to permanently get rid of a Dry Bones. Dry Bones can also throw bones
at you in Super Mario World. You must purchase Dry Bones from the Duty Free
Shop in order to play as Dry Bones.
Character space: Dry Bones' skull.
Character Orb: Magic Orb
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Wario
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Wario is Mario's evil brother. Wario is greedy, selfish, and all around a
not nice guy. He likes to cheat his way to victories and loves to steal. He
is basically the opposite of Mario in just about every way. Wario has
starred in a few games of his own and has a certain appeal among the general
public.
Character space: A yellow space with a "W".
Character Orb: Vacuum Orb
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Waluigi
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Since Mario had an evil counterpart, Nintendo decided to give Luigi an evil
counterpart. Waluigi has the same personality of Wario. Waluigi is skinnier
and taller than Wario. Even though Waluigi is taller than most of the
characters in Mario Party 7, he does not have a jumping advantage (which, in
my opinion, makes him jump weird and is harder to jump with in the game).
Character space: A blue space with an upside down "L".
Character Orb: Vacuum Orb
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Toad
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Toad is Princess Peach's faithful servant. Toad is a mushroom that has been
around for quite a while, always serving Princess Peach and always trying to
make sure she stays out of trouble. While Toad is seen often in games, he is
rarely a playable character.
Character space: A red and white mushroom.
Character Orb: Triple 'Shroom Orb
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Toadette
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Since there are a lot of mushroom people in the Mushroom Kingdom, it only
makes sense that there would be female mushroom people, right? Toadette is
the female counterpart to Toad and is generally considered to be Toad's
girlfriend, but not much is known about Toadette. Out of all the characters
in the game, she is the one that has just recently came about to being a
character in the Mario world.
Character space: A pink and white mushroom.
Character Orb: Triple 'Shroom Orb
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Mario Party 7 #
FAQ/Strategy Guide # 4. Orbs
MP7ANORB #
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Orb in Mario Party 7 are items that you can use to try to gain an advantage
over the other opponents. Each orb is unique and has their uses. There are
various types of orbs in the game. Some orbs you use on yourself while other
orbs are thrown onto the board. Some orbs can only be found on certain
boards while other orbs can only be used by certain characters. There are 5
types of orbs in the game: Self, Thrown, Roadblock, Character, and Koopa
Kid. I have listed each orb's uses along with my personal ranking of the orb
on a scale of 1 to 5.
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Mario Party 7 #
FAQ/Strategy Guide # 4a. Self Orbs
MP7ORSEL #
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Self Orbs are orbs that you use on yourself. These orbs can help you move
more spaces or can provide you protection. These orbs are generally
considered to be some of the best orbs, since their use is not based on
another character landing on or passing through a space.
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Mushroom Orb
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Effect: Allows you to hit two Dice Blocks instead of one.
Where Found: All Boards
Notes: Normally, it's best to uses these orbs when you need to get somewhere
in a hurry. If someone is close to a star that you want, these orbs can
really help you get there. However, do not uses this orb when near a
Thwomp or a Zap Roadblock. Thwomps will make the orb useless while a Zap
will just hurt your wallet severely. If you match your Dice Blocks, you
will gain 10 coins.
My Rating: 4
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Super 'Shroom Orb
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Effect: Allows you to hit three Dice Blocks instead of one.
Where Found: All Boards
Notes: What's better than two Dice Blocks? Three Dice Blocks of course.
You can really move across a board using this mushroom. Again, do not use
when near a Thwomp or a Zap Roadblock. If you match all three Dice
Blocks, you will gain 30 coins.
My Rating: 5
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Slow 'Shroom Orb
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Effect: Makes the Dice Block move slowly and in numerical order.
Where Found: All Boards
Notes: This mushroom is really good if you are trying to land on a space
exactly. The trick to this mushroom is to jump right before the number
you want. For example, if you want to roll a 10, press the jump button at
9. That way, you will make up for the lag that there is in your jump.
My Rating: 5
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Metal Mushroom Orb
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Effect: Makes your character metal and allows you to pass through Roadblock
traps.
Where Found: All Boards
Notes: This mushroom's value is only based upon the amount of traps on the
board. If there are no traps on the board, then this mushroom is useless.
Also, it's only really good if you are near a trap, since you are only
rolling one Dice Block at normal speed when you use this mushroom. This
mushroom should really never be purchased unless you are coming up on a
trap you don't want to spring. Normally, this mushroom is worthless, but
every once in a while, it's handy for dodging a pesky Zap or Spiny.
My Rating: 1
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Flutter Orb
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Effect: Flutter will appear and fly you straight to the location of the
Star.
Where Found: Grand Canal and Bowser's Enchanted Inferno
Notes: This is one of the best orbs in the game. If you get one, it's a
free star, once you get enough coins to purchase the star. You should
never use this star when you do not have enough coins to obtain the star.
This one orb can sometimes change the tide of a game.
My Rating: 5
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Cannon Orb
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Effect: Send you flying at least one level up the mountain.
Where Found: Pagoda Peak
Notes: The Cannon normally only launches you one level up. However, if you
are in the area before the second bridge, then you can normally launch
yourself up multiple levels. This orb is useful for getting up the
mountain and avoiding traps that you do not want to spring.
My Rating: 4
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Lakitu Orb
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Effect: Lakitu steals a treasure chest and gives it to you for free.
Where Found: Neon Heights
Notes: This is normally a good orb to use. However, Lakitu will sometimes
bring you the treasure chest with the Bob-omb in it, so be careful.
My Rating: 4
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Snack Orb
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Effect: Prevents a Chain-Chomp from stealing your star once. Lasts for
three turns or until used.
Where Found: Pyramid Park
Notes: This is a good orb to protect your stars, but it's hard to gauge
sometimes the best time to use it. You may think you are out of an
opponent's Chain-Chomp range, then they roll a 30 and run you over
anyways.
My Rating: 4
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Mario Party 7 #
FAQ/Strategy Guide # 4b. Thrown Orbs
MP7ORTHR #
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Thrown Orbs are orbs that you can throw on spaces on the board to make them
your own Character space. You can only throw a Thrown Orb onto a Blue space,
a Red space, a Koopa Kid space, or another Character space. When your
opponent lands on your Character space, the effects of the orb will trigger.
When you land on your own Character space, you gain 5 coins (15 coins if the
space triple rule is in effect during the last four turns of a game).
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Hammer Bro Orb
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Effect: Takes 10 coins from your opponent and gives them to you. If your
opponent does not have 10 coins, then you get all the coins they had.
Where Found: All Boards
Notes: The Hammer Bro Orb is a good orb. However, there are many better
orbs that you can throw that can net you more coins. The advantage to
this orb is that it is normally cheaper than the other two Thrown Orbs
that takes coins from your opponent.
My Rating: 3
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Piranha Plant Orb
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Effect: Takes half of your opponent's coins rounded up and gives them to
you.
Where Found: All Boards
Notes: As long as your opponent has more than 20 coins (which is more often
than not), this orb becomes better than the Hammer Bro Orb.
My Rating: 4
-------------
Spear Guy Orb
-------------
Effect: Takes coins from your opponent equal to whatever they hit on a Dice
Block.
Where Found: All Boards
Notes: This space normally nets more coins than a Hammer Bros orb, but it
can also sometimes give you less. Either way, I just find it funnier
to watch your opponent get shafted by the Spear Guy.
My Rating: 4
---------
Kamek Orb
---------
Effect: Gives you up to three Character spaces from your opponent.
Where Found: All Boards
Notes: This can normally be a good thing, especially if your opponent has
some good spaces lying around, like a Pink Boo. However, if your
opponent laid very few spaces on the board, then this orb is useless.
My Rating: 3
---------
Toady Orb
---------
Effect: Takes an orb from your opponent.
Where Found: All Boards
Notes: This orb rarely appears and can sometimes be useful, but most
opponents use the good orbs first. Still, sometimes you can steal a Super
'Shroom or a Flutter, but it's really rare.
My Rating: 2
----------------
Mr. Blizzard Orb
----------------
Effect: Causes an opponent to lose every orb they have in their possession.
Where Found: All Boards
Notes: It's normally better to take an orb than to cause your opponent to
lose all their orbs. This space is rarely useful.
My Rating: 1
----------
Bandit Orb
----------
Effect: Causes an opponent to lose coins from a windmill and gives them to
you.
Where Found: Windmillville
Notes: This orb can have its uses, but normally the amount of coins stolen
is insignificant. However, I have seen this orb take away the victory
from one person and give it to another person, but it's rare.
My Rating: 2
------------
Pink Boo Orb
------------
Effect: Pink Boo will steal a star from an opponent and give it to you. If
the opponent has no stars, then Pink Boo will steal up to 20 coins and
give them to you.
Where Found: Grand Canal, Neon Heights, and Bowser's Enchanted Inferno
Notes: This orb is one of the best orbs in the game. The only downside to
this orb is the fact that it's normally the first space that opponent's
try to get rid of because it is so powerful. Still, if your opponents are
unlucky, you can net a couple of stars from this orb.
My Rating: 5
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 4c. Roadblock Orbs
MP7ORROA #
-------------------------#---------------------------------------------------
#
Roadblock Orbs are orbs that lay traps on the game board. When your
opponents pass through a Roadblock Orb that you have placed, they will
trigger the trap. You can pass through your own traps without worrying about
springing them. The only way to pass through an opponent's trap unscathed is
to use a Metal Mushroom Orb, a Flower Orb, or a Magic Orb before passing
through.
---------
Spiny Orb
---------
Effect: Causes an opponent to lose 10 coins.
Where Found: All Boards
Notes: This orb is decent, but the Zap Orb is normally better and is just as
common.
My Rating: 3
-------
Zap Orb
-------
Effect: Causes an opponent to lose 3 coins for each space they move after
passing through the trap.
Where Found: All Boards
Notes: This is the best Roadblock Orb to get. Normally, your opponents will
lose more than 10 coins passing through this trap. Every once in a while,
they will pass through the trap with only 1 left on the Dice Block, but
more often than not, this orb will put a huge dent in your opponent's
wallet.
My Rating: 4
------------
Tweester Orb
------------
Effect: Picks up your opponent and drops them onto another random space.
Where Found: All Boards
Notes: This orb can sometimes be an annoyance to pass through, but sometimes
this orb can help your opponents. This orb has a tendency to move your
opponents closer to where the star is. The randomness of this orb lowers
its effectiveness.
My Rating: 2
----------
Thwomp Orb
----------
Effect: Stops your opponent's movement at the space where the trap is
placed.
Where Found: All Boards
Notes: This orb is useful to keep an opponent from getting somewhere for one
turn. It's best placed right in front of an opponent to make sure they
are going nowhere the next turn.
My Rating: 3
-------------
Warp Pipe Orb
-------------
Effect: Moves your opponent to the space they started their movement at.
Where Found: All Boards
Notes: Normally this trap is just a minor annoyance than anything else. It
normally doesn't stop the opponent's movement that much. It can be good
if a person was using a Super 'Shroom and passes through the trap, but it
doesn't happen to often. On Pagoda Peak, this orb can actually help your
opponents if you place this orb near the bottom of the mountain. If your
opponent is close to the top of the mountain and rolls high, they can go
to the peak of the mountain, get a star, go to the bottom of the mountain,
hit the Warp Pipe, and go right back to the top of the mountain.
My Rating: 1
-----------
Bob-omb Orb
-----------
Effect: Knocks your opponent down one level.
Where Found: Pagoda Peak
Notes: This orb is best used right below the second ladder. That is because
there are no levels below it until you go down to the bottom level. This
will send your opponents the furthest down the mountain. Other than that,
this orb is really just a minor hindrance at any other place on the board.
My Rating: 2
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 4d. Character Orbs
MP7ORCHA #
-------------------------#---------------------------------------------------
#
Character Orbs are orbs that can only be obtained and used by a specific
character. These orbs are always self orbs and can have some very useful
effects. If you are playing a Team Battle where you share orbs, you can only
use the Character Orbs that are specific to your character. For example, a
team of Mario and Luigi can use any Fireball Orb that is picked up. However,
if the team is Mario and Yoshi and a Fireball Orb is picked up, Mario can use
the Fireball Orb but Yoshi cannot.
------------
Fireball Orb
------------
Effect: If you land on the same space as an opponent or pass them, you will
throw a fireball at them and take 10 coins. If that opponent has less
than 10 coins, then you will take all of their coins. This orb lasts
three turns.
Used By: Mario and Luigi
Notes: This is best used when close to your opponent so that a low roll
won't stop you from stealing coins. It's also a good thing that it lasts
two turns.
My Rating: 3
----------
Flower Orb
----------
Effect: Allows you to walk on tall flowers that avoid traps and gives you
three coins for each space you move.
Used By: Peach and Daisy
Notes: Normally, this is a good orb to buy since you will normally profit
from using the orb. Also, the ability to avoid traps is a plus.
My Rating: 5
-------
Egg Orb
-------
Effect: Allows you to eat any Character spaces, Roadblock spaces, or Koopa
Kid spaces and convert them into orbs and added to your orb collection
(Koopa Kid spaces will not be converted into orbs).
Used By: Yoshi and Birdo
Notes: This orb is only good if there are a lot of Character spaces in a
row. Otherwise, it's only useful for getting rid of Koopa Kid spaces,
which can be done better with any other Thrown Orb.
My Rating: 2
----------
Vacuum Orb
----------
Effect: Sucks in a random amount of coins from your opponents. The amount
of coins is determined by a spinning wheel.
Used By: Wario and Waluigi
Notes: This orb can be good for getting some coins from your opponents.
Remember kids, it's not stealing if the game lets you get away with it.
My Rating: 4
---------
Magic Orb
---------
Effect: Doubles whatever your roll on your Dice Block for two turns and
allows you to pass through Roadblock spaces.
Used By: Boo and Dry Bones
Notes: This orb is useful for avoiding traps, moving around the board, and
lasts for two turns. What's not to love about the orb?
My Rating: 4
------------------
Triple 'Shroom Orb
------------------
Effect: Allows you to hit two Dice Blocks instead of one for three turns.
Used By: Toad and Toadette
Notes: This orb is really great for moving around the board. The only
downside to the orb is that you cannot use any Self Orbs for three turns.
This really only comes into play at the end of the game when there are not
that many turns left. At that time, it may be better to use other Self
Orbs first before using this one to pad your orb count to get the Orb
Star.
My Rating: 5
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 4e. Koopa Kid Orbs
MP7ORKOO #
-------------------------#---------------------------------------------------
#
Koopa Kid Orbs are a special type of Orb. They are not offered in regular
shops to for purchase and if you pick one up from the board, Koopa Kid will
automatically appear, take the orb, and throw it at a random spot on the
board, causing a Koopa Kid space to appear. Also, if you pass through
Bowser's Shop, you may be forced to purchase a Koopa Kid Orb or 20 coins.
After you purchase the orb, Koopa Kid will steal the orb from you and throw
it at a random space on the board. Koopa Kid spaces summon Koopa Kid to
throw some randomness into the game, most of the time at your expense, so
it's best to try to get rid of Koopa Kid spaces as soon as possible.
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 5. Game Boards
MP7GAMEB #
-------------------------#---------------------------------------------------
#
There are six different game boards in Mario Party 7. Each board has its own
unique qualities about them. In this section, I will go over each board in
detail, explaining the rules of the board and going over each Event that can
happen on the board. I will also be explaining Bowser Time and other events
that are specific to each board.
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 5a. Grand Canal
MP7GBGRA #
-------------------------#---------------------------------------------------
#
Grand Canal is a board built along a series of waterways. You must navigate
the numerous bridges in order to get to the star. There are many different
places where you must choose to go one way or another way, so there are many
different paths on the board.
Party Cruise Rules: You must go to the star and buy it for 20 coins. Every
time the star is bought, it will be placed at a new, random location.
Solo Cruise Rules: You must go to the star and buy it for 20 coins. Every
time the star is bought, it will be placed at a new, random location. The
first person to collect two stars wins.
Space Count:
Blue Spaces: 47
Red Spaces: 10
Green Spaces: 7
Mic Spaces: 2
Duel Spaces: 2
DK Spaces: 2
Bowser Spaces: 0
Orb Spaces: 3
------
Events
------
Circus Maximus: Shy Guys will toss coins and spike balls at you. You must
try to gather as many coins as you can without hitting the spiked balls.
They will stun you temporarily.
Leaning Tower: If you stop at the tower with the Event Space on it, the
tower will lean and tip you into the water. Cheep Cheeps will then spit
water at you and knock you back to start.
Gondola Ride: A Shy Guy will offer you a ride to the other side of the board
on his gondola. While riding the gondola, you can jump to get coins. If
you are playing a Tag Team game, both members of the team can jump to get
coins. However, there will also be spiked balls that will be mixed in
with the coins, so you must be careful of where you jump.
Blooper's Juggling Game: Blooper will put a star, a dark star, and a bag of
coins into three treasure chests, leaving a fourth chest empty. He will
proceed to mix them all together. Whatever you pick is the prize you get.
If you pick the dark star, then you will lose a star. If you are playing
a Tag Team game, both members must choose one chest.
Suspension Bridge: If you land on one of the two event spaces on the bridge,
the bridge will open, sending any characters who are standing on the
bridge flying to a new, random location on the map.
-----------
Bowser Time
-----------
During Bowser Time, Bowser can do any of the following things:
Take a picture of everyone and then take 10 or 20 coins.
Destroy all the wooden bridges on the map, replacing them with bridges that
contain only Bowser spaces on them for three turns.
Crush a regular shop and then open up a Bowser shop.
---------------
Last Four Turns
---------------
When there are only four turns left, Bowser will give the person in last
place to attempt to change his fortunes. Here is what that person can get in
the randomizer:
The number of coins you get or lose by landing on a Blue, Red, or your own
Character space is tripled.
Ten Koopa Kid spaces will be randomly placed on ten blue or red spaces.
All Red spaces turn into Bowser spaces.
The player in last place gains 40 coins.
The star can be purchased for 10 coins instead of 20.
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 5b. Pagoda Peak
MP7GBPAG #
-------------------------#---------------------------------------------------
#
Pagoda Peak is a mountain path set in an ancient Oriental setting. You must
train your mind and body as you climb up the mountain in order to seek an
audience with the wise Master Koopa. If you reach the top of the mountain,
Master Koopa will give you a star, provided that you have enough coins to
purchase the star. If you don't have enough coins, then you will most
certainly realize that poverty is ever the foe.
Party Cruise Rules: When you reach the top of the mountain, you can purchase
the star for a certain amount of coins. That amount of coins is listed on
the roof of the temple. When you purchase a star, you are sent back down
the mountain to the starting area and the amount to purchase the star is
increased by 10 coins. If you purchase the star when the amount is 40
coins, the new amount to purchase the next star is reduced back to 10
coins. If you do not have enough coins to purchase a star, you are sent
back down the mountain to the starting area.
Solo Cruise Rules: You must have 100 coins and then reach the peak of the
mountain. If you reach the peak of the mountain and you do not have 100
coins, you are given a random amount of coins and then sent back to start.
Space Count:
Blue Spaces: 23
Red Spaces: 5
Green Spaces: 6
Mic Spaces: 2
Duel Spaces: 3
DK Spaces: 2
Bowser Spaces: 1
Orb Spaces: 3
------
Events
------
Fireworks: You must choose which rocket you want to strap on to. If you
choose the wrong rocket, you will be sent back to start. However, if you
choose the right rocket, you will be blasted up the mountain. It has been
my experience that the rockets alternate between good and bad, so keep
this in mind when choosing.
Gongs: If you land on an Event space near a gong, you will be given a chance
to change the price of the star. A spinning wheel above the star will
start to roll. When you hit the gong, the spinning wheel will stop and
land on the new price of the star. You will be then give a random amount
of coins by Master Koopa.
Waterfall: You will be given a chance to perform jump kicks over a
waterfall. As you are jumping across the falls, coins will be dropping
from the falls. You must try to collect as many coins as you can. If you
hit a log, you will be temporarily stunned. If you collect all ten coins,
you will be given a star. If you are playing the Solo Cruise and you
collect all ten coins in the falls, you will be given a prize of 50 coins.
Burning Statue: A statue of a lion is burning. You must try to put out the
statue. If you can succeed in this task, you will be given a prize of a
random amount of coins or even a star.
Dragon Cannon: Near the peak of the mountain is a dragon's head. If you
land on the Event space that is on its tongue, the dragon will eat you and
then spit you back to start.
-----------
Bowser Time
-----------
During Bowser Time, Bowser can do any of the following things:
Take a picture of everyone and then take 10 or 20 coins.
Destroy a bridge on the map for one turn, forcing people to stop on the space
right before the destroyed bridge
Cause everyone to fall down one level of the mountain.
Crush a regular shop and then open up a Bowser shop.
---------------
Last Four Turns
---------------
When there are only four turns left, Bowser will give the person in last
place to attempt to change his fortunes. Here is what that person can get in
the randomizer:
The number of coins you get or lose by landing on a Blue, Red, or your own
Character space is tripled.
Ten Koopa Kid spaces will be randomly placed on ten blue or red spaces.
All Red spaces turn into Bowser spaces.
The player in last place gains 40 coins.
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 5c. Pyramid Park
MP7GBPYR #
-------------------------#---------------------------------------------------
#
Pyramid Park is a board designed in the desert. There are many sand
whirlpools to look out for, as well as the dangerous Chain-Chomps. However,
if you pay the Chain-Chomps enough money, they will help you in taking stars
from your opponents.
Party Cruise Rules: Everyone starts off with 5 stars. You must steal stars
from your opponents by using the Chain-Chomps.
Solo Cruise Rules: A bandit has stolen a star from the Bowser Sphinx. You
must stomp on the bandit with a Chain-Chomp and then return the star to
the Bowser Sphinx. If your opponent gets the star first, you can still
use the Chain-Chomp to steal the star from your opponent.
Space Count:
Blue Spaces: 45
Red Spaces: 9
Green Spaces: 7
Mic Spaces: 3
Duel Spaces: 5
DK Spaces: 2
Bowser Spaces: 2
Orb Spaces: 4
------
Events
------
Sand Whirlpool: If you land on an Event space that is on one of the floating
rocks above one of the two sand whirlpools, the rocks will crumble into
the whirlpool and transport all players that were on the rocks to the
other side of the board.
Monty Mole: Monty Mole will give you a chance to hit cobra snakes for coins.
Snakes will pop out of three vases and you must hit the snakes. However,
if you hit Monty Mole, the game is over.
Oasis: You can swim in the oasis and go after coins. However, there will be
alligators that are trying to bite you while you are collecting coins.
The alligators will stun you and make you lose coins.
Bowser Sphinx: If you land on the space near the Bowser Sphinx, the Bowser
Sphinx will divide everyone's coins evenly. If you are playing Solo
Cruise, you must return to the Bowser Sphinx in order to win a star.
--------------
Special Events
--------------
Chain-Chomp: If you pass by an arrow near a Chain-Chomp and you have enough
coins, you will be able to ride the Chain-Chomp in hopes of getting stars
from your opponents. One Dice Block is worth 10 coins while two Dice
Blocks are worth 20 coins. There is also a special Red Chain-Chomp that
will allow you to roll 3 Dice Blocks for 20 coins.
Whomp's Roadblock: If you want to take the path that the Whomp is blocking
off, you must give Whomp ten coins. This area is the only area that a
Chain-Chomp cannot reach, so sometimes it's best to hide in this area.
-----------
Bowser Time
-----------
During Bowser Time, Bowser can do any of the following things:
Take a picture of everyone and then take 10 or 20 coins.
Take one star from the leader and give it to Koopa Kid. Koopa Kid will then
stand on a spot on the map. If anyone stomps on Koopa Kid with a Chain
Chomp, that person gets the star.
Create a sandstorm that destroys both bridges for three turns.
Crush a regular shop and then open up a Bowser shop.
---------------
Last Four Turns
---------------
When there are only four turns left, Bowser will give the person in last
place to attempt to change his fortunes. Here is what that person can get in
the randomizer:
The number of coins you get or lose by landing on a Blue, Red, or your own
Character space is tripled.
Ten Koopa Kid spaces will be randomly placed on ten blue or red spaces.
All Red spaces turn into Bowser spaces.
The player in last place gains 40 coins.
Chain-Chomps are half price.
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 5d. Neon Heights
MP7GBNEO #
-------------------------#---------------------------------------------------
#
Neon Heights is a board set on a movie studio. There are a lot of little
games that you can play on the board and not all of them require you to land
on a space exactly. This board has a lot of action going on and a lot of
places to earn coins at.
Party Cruise Rules: There are three treasure chests randomly placed around
the board. One chest holds a Bob-omb that will send you back to start.
One chest holds 20 coins. The final chest holds the star. You must give
Koopa Kid 10 coins for the opportunity to see take what is inside the
treasure chest. Once the star is found, three new chests will appear at
random on the board.
Solo Cruise Rules: There are eight treasure chests located around the board.
Five of the chests hold stars and three of them hold Bob-ombs that will
send you back to start. The starting price to open up a treasure chest is
5 coins. However, this price will increase by 5 coins every time a new
treasure chest is opened. The first player to find three stars wins.
Space Count:
Blue Spaces: 46
Red Spaces: 10
Green Spaces: 4
Mic Spaces: 2
Duel Spaces: 3
DK Spaces: 2
Bowser Spaces: 2
Orb Spaces: 4
------
Events
------
Match Game: On the screen, there are 9 pictures. You must match identical
pictures together. You will only get to see them very quickly, so make
sure to pay attention when they give you the opportunity. The more
pictures you match, the more coins you get. If you match the 8 pictures
that have a match, you get a star. However, if you flip over the Bowser
picture, you will lose 10 coins and the game is over. If you are playing
a Tag Team game, then when the first player loses, the second player has a
chance to match the remaining pictures.
Rocket Ship: You must pump fuel into the rocket in order to make the rocket
go into space. This is not so much about pressing the button as fast as
possible as it is finding a rhythm to the pumping. The higher you go in
the rocket ship, the more coins you will collect. If you are playing a
Tag Team game, then both players can pump fuel into the rocket ship. This
gives you the chance to get the star that is at the top of the line of
coins.
UFO: A UFO will appear and switch the location of all the remaining treasure
chests on the board. If you are playing a Solo Cruise, the UFO will take
you to another location on the board.
--------------
Special Events
--------------
Shooting Gallery: When you pass by the arrow to the shooting gallery, you
will automatically get a chance to play this minigame. Here, you must
shoot all the Koopa Kids pictures without hitting any of the Toadsworth
pictures. You get one coin for each Koopa Kid you hit. If you hit a
Toadsworth picture, the game is over and you get no coins. If you are
playing a Tag Team game, both players with get a chance to shoot at the
Koopa Kids at the same time, making it much easier to hit all of them.
Home Run Derby: If you pass by the arrow at home plate, you are given a
chance to play Home Run Derby. Here, you must swing at baseballs thrown
at you by a pitching machine and try to hit home runs. You get two coins
for every home run you hit. If you are playing a Tag Team game, both
players will stand at the plate at the same time, just in different
batters boxes. There will be two pitching machines throwing two
baseballs. Watch out, as some baseballs go really fast while others can
go really slow.
-----------
Bowser Time
-----------
During Bowser Time, Bowser can do any of the following things:
Take a picture of everyone and then take 10 or 20 coins.
Take one star from the leader and put it in the treasure chest with the star.
Replace the treasure chest with the Bob-omb with a treasure chest with a dark
star in it that will take away one of your stars.
Take 20 coins from everyone and add them to the treasure chest with the 20
coins in them.
---------------
Last Four Turns
---------------
When there are only four turns left, Bowser will give the person in last
place to attempt to change his fortunes. Here is what that person can get in
the randomizer:
The number of coins you get or lose by landing on a Blue, Red, or your own
Character space is tripled.
Ten Koopa Kid spaces will be randomly placed on ten blue or red spaces.
All Red spaces turn into Bowser spaces.
The player in last place gains 40 coins.
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 5e. Windmillville
MP7GBWIN #
-------------------------#---------------------------------------------------
#
Windmillville is set in a Holland type setting. Everything on the game board
is green and full of life. This board plays different from most other
boards. On this board, there are multiple windmills throughout the board.
Each windmill has a star value to them. The objective is to visit the
windmills and put coins into them for the desired effect.
Party Cruise Rules: Each windmill has a certain star value to them. The
person who places the most coins within the windmill gets all the stars in
that windmill.
Solo Cruise Rules: All the windmills are broken and you must repair them by
placing coins into them. One star windmills need 20 coins to be repaired,
two star windmills require 30 coins, and the three star windmill requires
50 coins. The player who repairs three windmills wins the game.
Space Count:
Blue Spaces: 45
Red Spaces: 7
Green Spaces: 2
Mic Spaces: 2
Duel Spaces: 4
DK Spaces: 2
Bowser Spaces: 2
Orb Spaces: 4
------
Events
------
Trampoleaf: If you land on the top Event space, you get to play Trampoleaf.
Here, you must ground pound the leaf below you in order to spring up into
the air and collect coins. Try to aim for the money bags, as they are
worth more coins. If you are playing a Tag Team game, you both can play
Trampoleaf at the same time.
Sheep: Mariofan150 says that during this event, you try to herd sheep into a
pen and you get coins for each sheep you herd.
--------------
Special Events
--------------
Windmills: If you pass by the arrow near a windmill, you get a chance to
deposit coins into that windmill. The person with the most coins inside
that windmill is the owner of that windmill and gets all the stars inside
that windmill (or in the case of Solo Cruise, the person who repairs the
windmill gets credit for it). If you are playing Party Cruise and someone
else owns a windmill, you can deposit more coins than your opponent into
that windmill and become the new owner.
Open Flowers: On the board, there are open and closed flowers. You can only
walk on top of the open flowers. When you walk on top of an open flower,
that flower closes and the flower along the other path opens. This can
change the pathways on the board and prevent people from getting to
certain windmills, so think strategically when you are moving throughout
this board.
Flower Ride: If you pass the arrow near the big flower at the top of the
board, you can have a chance to ride a flower for 10 coins. These flowers
can take you to may different areas on the map. However, this is random,
so you just need to hope that the flower will take you where you are
going. This is especially useful to get to the three star windmill in the
center of the map.
-----------
Bowser Time
-----------
During Bowser Time, Bowser can do any of the following things:
Take a picture of everyone and then take 10 or 20 coins.
Crush a windmill, take all the coins that were inside that windmill, and
replace it with a new windmill with 0 coins in it and no owner.
Koopa Kid will take some coins from one windmill. This will not change the
owner of the windmill.
---------------
Last Four Turns
---------------
When there are only four turns left, Bowser will give the person in last
place to attempt to change his fortunes. Here is what that person can get in
the randomizer:
The number of coins you get or lose by landing on a Blue, Red, or your own
Character space is tripled.
Ten Koopa Kid spaces will be randomly placed on ten blue or red spaces.
All Red spaces turn into Bowser spaces.
The player in last place gains 40 coins.
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 5f. Bowser's Enchanted Inferno
MP7GBBOW #
-------------------------#---------------------------------------------------
#
Bowser's Enchanted Inferno is like the amusement park from hell. It is built
over a lava bed and is full of surprises, most of them bad. This board has
four islands at each of the four main compass points. What's worse is that
during Bowser Time, Bowser will sink the island with the star on it, causing
the star to move and pain for anyone on that island.
Party Cruise Rules: You must go to the star and buy it for 20 coins. Every
time the star is bought, it will be placed at a new, random location.
Solo Cruise Rules: You must go to the star and buy it for 20 coins. Every
time the star is bought, it will be placed at a new, random location.
When you have a star, you must return to the starting location and
challenge Bowser to a minigame. That minigame is called Bowser's Lovely
Lift. If you lose the minigame, you lose your star and must get a new
star. Also, whatever level on the lift you ended on is where the lift
will start the next time someone plays the minigame. The player who wins
the minigame will win the game.
Space Count:
Blue Spaces: 32
Red Spaces: 9
Green Spaces: 11
Mic Spaces: 2
Duel Spaces: 1
DK Spaces: 1
Bowser Spaces: 0
Orb Spaces: 2
------
Events
------
Cannons: On each island is a cannon that will fire you to a new island if
you land on the Green space near the cannon.
Sumo Wrestling: If you land on an Event space on the north island, you will
sumo wrestle with Koopa Kid. The trick is to find the rhythm to the
button mashing. Tapping the button as fast as possible will not get you
the star. You must find the rhythm to the game. Either way, if you win,
you get 10 coins. If you lose, you lose 10 coins. If there is a tie, no
one loses or gains coins. If you are playing a team game, when one person
loses or ties, the next person tries to knock Koopa Kid off. A loss is
still 10 coins per person, but a win is 20 coins.
Roller Coaster: If you land on the Event space on the western island, you
can ride the roller coaster. If you jump while riding the roller coaster,
you can collect coins above. When playing a team game, both players are
riding the roller coaster at the same time collecting coins.
Pedestal Jumping: If you land on the Green space near the pedestals on the
south island, you can try to hop from pedestal to pedestal in hopes of
getting a star. You can either choose the top pedestal or the bottom
pedestal. If you choose the right one, you can move on. If not, you fall
into the lava and lose 10 coins. If you choose right 3 times, you get a
star. If you are playing teams, when one person falls into the lava, that
person loses 10 coins. Then it is your partner's turn to try. However,
all the pedestals that fell into the lava will remain in the lava, giving
you a better chance to get the star.
Klepto: Klepto will move the star's location.
Flamethrower: If you land on the Green space near the Bowser head, the
mechanical Bowser will spit fire out at all five spaces near it, causing
everyone who got burned to lose five coins. In team games, the amount of
coins lost is ten.
-----------
Bowser Time
-----------
During Bowser Time, Bowser will sink the island that has the star. The star
will move to a new location and any players that were on the island will be
sent back to start with half of their coins gone. You will not be able to
enter that island until it rises back up.
---------------
Last Four Turns
---------------
When there are only four turns left, Bowser will give the person in last
place to attempt to change his fortunes. Here is what that person can get in
the randomizer:
The number of coins you get or lose by landing on a Blue, Red, or your own
Character space is tripled.
Ten Koopa Kid spaces will be randomly placed on ten blue or red spaces.
All Red spaces turn into Bowser spaces.
The player in last place gains 40 coins.
The star can be purchased for 10 coins instead of 20.
#########
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Mario Party 7 #
FAQ/Strategy Guide # 6. Minigames
MP7MINIG #
-------------------------#---------------------------------------------------
#
The most fun part about any Mario Party game is the minigames. The minigames
in Mario Party 7 range from fun and enjoyable to bland. There is definitely
a wider mix of games than in Mario Party 5, but not as varied as Mario Party
6. Also, the Mic games in this Mario Party are a major step up from Mario
Party 6.
I will list each minigame, the rules for the minigame, as well as tips to win
at the minigame. I will rank each minigame on a scale of 1 to 5 in terms of
both fun and challenge factor. Remember, these are my personal opinions only
and are only there to inform people as to which minigames may be enjoyable
and which may not be as fun to play.
If the game is a Coin minigame (meaning that however many coins you collect
during the game is how many you get as a reward), I will list it as such next
to the name of the game.
Here is an example of the formatting I will list each minigame:
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Game: Catchy Tunes
Fun: 4
Challenge: 2
Rules: Collect all five different types of notes before your opponents do.
Controls:
Control Stick: Move
A: Jump
My Tips: Sometimes, you just need to jump on your opponents to get a nice
boost up to the notes. Make sure you know which notes you need, as the
game can be very hectic in nature. You don't want to waste time trying
to get a note you already collected.
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Mario Party 7 #
FAQ/Strategy Guide # 6a. 4 Player Minigames
MP7MG4PL #
-------------------------#---------------------------------------------------
#
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Game: Catchy Tunes
Fun: 4
Challenge: 2
Rules: Collect all five different types of notes before your opponents do.
Controls:
Control Stick: Move
A: Jump
My Tips: Sometimes, you just need to jump on your opponents to get a nice
boost up to the notes. Make sure you know which notes you need, as the
game can be very hectic in nature. You don't want to waste time trying
to get a note you already collected.
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Game: Bubble Brawl
Fun: 4
Challenge: 3
Rules: Knock your opponents out of the bubble before you get knocked out.
The last one standing wins.
Controls:
Control Stick: Move
B: Punch
My Tips: As soon as the match starts, start punching the closest person.
Keep punching that person until they fall out of the bubble. If you land
a punch on a character, that character will be stunned and will not be
able to fight back, allowing you to punch them again. Just be careful
that after you knock a person out of the bubble that you don't follow
them out, as you will be close to the edge then. When playing a Tag Team
battle, it's best to knock out your opponents and then let you and your
teammate just wait until the 60 seconds are up, since you will both get
coins that way.
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Game: Track & Yield
Fun: 4
Challenge: 5
Rules: Jump over the hurdles and avoid getting knocked off the conveyer
belt. Last person on the conveyer belt wins.
Controls:
Control Stick: Move
A: Jump
My Tips: There are two types of hurdles in this game. The regular hurdles
will do nothing to you if you run into them. They will just push you
backwards. However, the electrified hurdles will shock and stun you,
causing you to be pushed further back. The trick to this game is to jump
high enough to clear a hurdle, but not high enough to run into the next
hurdle. The best position on the belt is the middle of the belt. That
way, you can see the next hurdle without being too close to the edge.
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Game: Fun Run
Fun: 4
Challenge: 4
Rules: Avoid obstacles as you run up the stairs of the tower. First one to
cross the finish line wins.
Controls:
Control Stick: Move
A: Jump
My Tips: To get the best time possible, stay along the center path and
avoid jumping. Only jump over obstacles that are in your way. When you
reach the sections where the floors fall out, try to jump just high
enough to clear the falling floor tile. As for the walls sections that
push out at you, try to stop right before you walk in front of the wall
section. That way, you do not have to inch up closer to the section to
make it pop out.
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Game: Cointagious (Coin Minigame)
Fun: 1
Challenge: 1
Rules: Jump and hit the box. Whatever number the box lands on is the
amount of coins you get from the box.
Controls:
A: Jump
My Tips: This is a completely luck based game and a boring one at that.
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Game: Snow Ride
Fun: 3
Challenge: 4
Rules: Travel down the snowy slopes avoiding pipes and going through gates.
First one to cross the finish line wins.
Controls:
Control Stick: Move
My Tips: Of course, the best way to get a fast time is to avoid hitting
anything. Remember, the opening is not flush against the wall. There is
a small section along the wall that juts out that can catch you if you
are not careful, so clear each gate near the middle of the gate. Sharper
turns cause you to lose speed, so make gradual turns whenever you can.
Of course, near the end of the course, the only way to clear the gates
without hitting anything is to make sharp turns.
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Game: Picture This
Fun: 3
Challenge: 3
Rules: Stop your picture book on the same picture that is displayed in the
middle of the screen. The first person to match three pictures wins.
Controls:
R: Turn the page forward
L: Turn the page backwards
A: Select picture
My Tips: There are three different types of picture books. It's best to
memorize the picture book so that you have a good sense of where the
picture is when it is displayed. A quick way to flip through the pages
is to press the L or R button in just enough to where the page flips.
You do not have to press the buttons all the way down to cause a page to
flip.
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Game: Ghost in the Hall
Fun: 3
Challenge: 3
Rules: Make your way out of the haunted house.
Controls:
Control Stick: Move
My Tips: It has been my experience that once you reach the center of the
house, the far right path going north is normally ghost free up to a
certain point, and even then, there is normally just one ghost there.
This is normally the easiest and quickest way out of the haunted house.
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Game: Big Dripper
Fun: 2
Challenge: 2
Rules: Collect more honey than your opponents.
Controls:
Control Stick: Move
A: Duck
My Tips: When the bees are about to come out, try to duck underneath one of
the honey spots. That way, you can collect honey while you are ducking.
Normally, the bees will do one fake out during the match. Try to stay in
an area that you can run to multiple honey spots really quickly.
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Game: Target Tag
Fun: 4
Challenge: 3
Rules: Hit targets to collect points. The person with the most points
wins.
Controls:
Control Stick: Move
My Tips: Whatever you do, do not hit a Bowser target. You will lose all
your points. Aiming for 50 point targets is a good thing, but if the 50
point target is out of the way, then you may just want to settle for a 30
point target. Remember, two 30 point targets is worth more than one 50
point target. It's not always best to fight over a target that you may
or may not get when you can collect targets without a fight.
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Game: Pokey Pummel
Fun: 2
Challenge: 3
Rules: Hit all the parts of the Pokey. First person to finish wins.
Controls:
A: Swing Hammer
My Tips: If you played Mario Party 5, then you are probably well versed in
the Mario Party button mashing games. To get a low score (sub 5
seconds or lower), you must learn how to vibrate your finger quickly (or
another object). My technique is to take the nail of my finger and rub
it quickly over the A button. I still haven't determined if it's faster
to go completely across the A button or to just go part of the way across
the A button, but then again, I really haven't made many tests on this
theory.
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Game: Take Me Ohm
Fun: 5
Challenge: 4
Rules: Jump over the electrical shocks that are sent out by the Thwomps.
The last person left standing wins.
Controls:
Control Stick: Move
A: Jump
My Tips: It may seem easier to jump multiple shockwaves at once, but it's
safer to jump them one at a time whenever possible. Granted, when you
have five Thwomps coming down at almost the same time, you need to jump
multiple electric waves at once, but for the earlier stages, sometimes
it's better to jump each wave individually.
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Game: Kart Wheeled
Fun: 4
Challenge: 4
Rules: Cross the finish line in your Go-Kart first.
Controls:
Control Stick: Move
A: Accelerate
My Tips: Try to avoid contact whenever possible. Normally, at the starting
line, there will probably be a huge pile up right away. Also, try to cut
turns as close to the walls as possible without hitting them. Since the
karts have a wide turn radius, you may have to go wide entering a turn to
cut the turn close to the walls.
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#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 6b. 4 Player Mic Minigames
MP7MG4PM #
-------------------------#---------------------------------------------------
#
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Game: Balloon Busters
Fun: 3
Challenge: 2
Rules: Be the person hiding behind the protective shield when the balloon
pops to win.
Controls:
Mic – Say "Bigger": Make balloon get bigger.
Mic - Say "Stop": Stop blowing into the balloon.
My Tips: You must try to gauge how big to make the balloon as to where it
will pop as soon as the next person in line blows into the balloon. You
must always blow at least once into the balloon. It's best early on to
blow up the balloon all five times. Afterwards, you must try to predict
when the balloon will burst and then blow into the balloon until one more
blow will make it explode. The only time you are behind the protective
shield is when the person behind you is blowing into the balloon.
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Game: Clock Watchers
Fun: 2
Challenge: 3
Rules: Stop the timer at the target time. The person closest to the target
time wins.
Controls:
Mic - Say "Start": Starts the timer.
Mic – Say "Stop": Stops the timer.
My Tips: Sometimes, it's best to having a ticking clock in the room so that
you can still time the seconds when the window of the timer closes.
Shorter times are normally easier to gauge than longer times, since there
is more time for you to lose track of time.
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Game: Dart Attack
Fun: 2
Challenge: 2
Rules: Hit the targets with the darts and score the most points to win.
Controls:
Mic – Say "Fire": Fires a dart.
My Tips: There is lag between the time you say "Fire" to the time that the
game recognizes that you actually said "Fire", so keep that in mind. You
must time your darts carefully so that it gets past the slow moving 10
point target. It's sometimes risky to go after the 50 point target,
since the only thing behind it is the 0, but it's normally worth it.
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Game: Oil Crisis
Fun: 4
Challenge: 3
Rules: Move your car along the track, collecting fuel. The person who
crosses the finish line wins. If no one crosses the finish line, the
person who went the furthest wins.
Controls:
Mic – Say "Right": Moves your car right.
Mic – Say "Left": Moves your car left.
Mic – Say "Mushroom": Gives you a boost of speed.
My Tips: You only get one mushroom per run. Always go after the fuel
tanks, but avoid going after the fuel tanks that are close to oil slicks.
Oil slicks will causes you to massively slow down, draining your fuel
supply. If you are about to run into an oil slick you can't dodge, use
your mushroom. Also, if you are about to run out of gas, use your
mushroom before you do. Remember, there is lag between the time you say
a command and the time that it actually is executed.
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Game: Mathmortician
Fun: 3
Challenge: 3
Rules: Hit the most pink boos to win.
Controls:
Mic – Say "1", "2", "3", "4", "5", "6", "7", "8", or "9": Fires a bullet
at the number said.
My Tips: Regular pink boos are worth one point. Boos with crowns on are
worth three points. Always try to go after the pink boos, since there
are three of them that will come out. That is nine points right there.
When a boo is about to come out, the candle at the far right or the far
left will light up next to where the boo will come out, so anticipate
shooting that number quickly.
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#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 6c. 1-Vs.-3 Minigames
MP7MG1V3 #
-------------------------#---------------------------------------------------
#
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Game: La Bomba
Fun for the 1 Player: 2
Challenge for the 1 Player: 3
Fun for the 3 Players: 3
Challenge for the 3 Players: 3
Rules for the 1 Player: Try to eliminate all three opponents by dropping
bombs on them.
Rules for the 3 Players: Try to avoid getting hit by bombs or spikes for 30
seconds.
Controls for the 1 Player:
Control Stick: Move
A: Jump
A -> A: Ground Pound
Controls for the 3 Players:
Control Stick: Move
My Tips for the 1 Player: The bigger the box, the more bombs will come out.
Try to aim for the boxes that will drop 2 or 4 bombs on your opponents.
Also, try to trap your opponents in corners by dropping bombs near them
while they are in a corner.
My Tips for the 3 Players: Since you cannot jump, you must avoid being
trapped in a corner. That is not to say you cannot go into a corner, but
you just cannot go into a corner that have bombs waiting on the other
side. Also, you have to worry about not hitting the spinning spikes that
are around the map.
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Game: Spray Anything
Fun for the 1 Player: 2
Challenge for the 1 Player: 4
Fun for the 3 Players: 2
Challenge for the 3 Players: 3
Rules for the 1 Player: Try to avoid getting hit for 30 seconds.
Rules for the 3 Players: Hit the one opponent with a water ball.
Controls for the 1 Player:
Control Stick: Move
Controls for the 3 Players:
L and R: Circle the ring
A: Fire
My Tips for the 1 Player: The water balls are slow, so use that to your
advantage. Do not hang around the edge of the ring. Try to stay near
the center so that you have more room to dodge shots. If you are really
bold, try to lure an opponent into a water ball of his ally to stun him.
Remember, when a cannon fires a shot, it cannot fire again until his
water ball has disappeared off the screen, so use that cool down time to
cross in front of their cannons.
My Tips for the 3 Players: Since you fire slowly, the best time to shoot is
when your opponent is near the edge of the ring and near your cannon.
You must wait for your water ball to disappear before you can fire again.
Also, you want to avoid running into a water ball that your ally has
shot, or your will be stunned. It's kind of hard to aim directly for
your ally, since the water ball moves so slowly. If they run into a
water ball, that's one thing. However, if they stand there and let a
water ball hit them, then your ally deserved to be shot. So don't worry
so much about hitting your allies. You want to focus on dodging and
hitting the 1 player.
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Game: Balloonatic
Fun for the 1 Player: 3
Challenge for the 1 Player: 4
Fun for the 3 Players: 4
Challenge for the 3 Players: 2
Rules for the 1 Player: Try to avoid letting your balloons get hit by the
cannonballs for 30 seconds.
Rules for the 3 Players: Try pop all three balloons on the flying barrel
before time expires.
Controls for the 1 Player:
Control Stick: Move
A: Ascend
Controls for the 3 Players:
Control Stick: Move target
A: Fire
My Tips for the 1 Player: Going up and down often in order to confuse your
opponents. Watch for where the targets are aiming at and avoid them.
Remember, the cannon balls have an upward trajectory when they are
heading for your balloons, so it's best to descend to dodge than ascend.
My Tips for the 3 Players: Try to predict where your opponent will go and
lead your shots. The cannonballs have a bad habit of flying in between
balloons, so if this is happening to you, just be patient and continue
what you are doing. Your opponent will eventually stop lucking out and
you will hit the balloons.
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Game: Spinner Cell
Fun for the 1 Player: 4
Challenge for the 1 Player: 2
Fun for the 3 Players: 3
Challenge for the 3 Players: 4
Rules for the 1 Player: Try to eliminate all three opponents by hitting
them with the spiked spinner.
Rules for the 3 Players: Try to avoid the spiked spinner for 30 seconds.
Controls for the 1 Player:
Control Stick: Move the spiked spinner
C Stick: Move the bumper spinner
Controls for the 3 Players:
Control Stick: Move
A: Jump
My Tips for the 1 Player: The keep your spinners together and use the
faster, bumper spinner to keep your opponents stunned until the slower
spiked spinner can get there.
My Tips for the 3 Players: Try to have one player act as a decoy while the
other two hide off in the other direction. The worst thing that could
happen is to have two players get knocked off at the same time. You can
jump over the bumper spinner, so use that to your advantage. If you can
split the two spinners apart, you are already ahead of the game.
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Game: Think Tank
Fun for the 1 Player: 4
Challenge for the 1 Player: 1
Fun for the 3 Players: 3
Challenge for the 3 Players: 5
Rules for the 1 Player: Try to eliminate all three opponents.
Rules for the 3 Players: Try to eliminate the one opponent.
Controls for the 1 Player:
Control Stick: Move
A: Fire
Controls for the 3 Players:
Control Stick: Move
A: Fire
My Tips for the 1 Player: The trick is to not get distracted. The smaller
tanks are faster than you, so you can't chase them. You must get those
tanks that are stationary first. If you can eliminate one or two tanks,
the game is pretty much over for the remaining players.
My Tips for the 3 Players: Obviously, this game heavily favors the one
player, but that doesn't mean the three players can't win. One person
will have to run distraction while the other two pummel the big tank.
When the big tank focuses on your tank, start moving and avoid getting
hit. When the big tank is focused on another tank, start firing shots
like crazy. Use the barrels to your advantage to avoid shots. If it's a
one on one battle, odds are, you are going to lose, so try to keep
everyone alive.
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Game: Flashfright
Fun for the 1 Player: 3
Challenge for the 1 Player: 1
Fun for the 3 Players: 2
Challenge for the 3 Players: 5
Rules for the 1 Player: Try to shine the flashlight on the three players.
Rules for the 3 Players: Try to avoid the flashlight for 30 seconds.
Controls for the 1 Player:
Control Stick: Move
Controls for the 3 Players:
Control Stick: Move
My Tips for the 1 Player: You run faster than the other three players, so
if they are on a straightaway, chase them. You do not want to have them
run around in circles, as that diminishes the range of your flash light.
If you can trap them behind a Shy Guy statue, then you've pretty much
caught your opponent.
My Tips for the 3 Players: The trick to this game is to avoid going to the
Shy Guy statues. They do not offer as much protection as you may think.
Instead, you will want to run around the center bridges. The bridges
provide more protection than the statues. If you run around in a circle
across the center bridge and then across a side bridge, hopefully, you
can survive long enough.
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Game: Coin-op Bop (Coin Minigame)
Fun for the 1 Player: 2
Challenge for the 1 Player: 2
Fun for the 3 Players: 2
Challenge for the 3 Players: 1
Rules for the 1 Player: Hit the buttons as they appear on the machine.
Rules for the 3 Players: Hit the button as they appear on the machine.
Controls for the 1 Player:
B, A, Y, X, L, or R: Press as it appears
Controls for the 3 Players:
B, A, Y, X, L, or R: Press as it appears
My Tips for the 1 Player: It's just pressing the button as it appears. If
you are the one player, you have more of a chance to get more coins.
Just don't miss a button, or you will be stunned for a while.
My Tips for the 3 Players: It may seem faster to be on the side of the
three players, but it's actually slower, since you have to rely on other
people and the buttons appear slowly. Also, if one person gets stunned,
all three have to wait.
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Game: Easy Pickings
Fun for the 1 Player: 3
Challenge for the 1 Player: 1
Fun for the 3 Players: 3
Challenge for the 3 Players: 2
Rules for the 1 Player: Break rocks to find the most gemstones.
Rules for the 3 Players: Break rocks to find the most gemstones.
Controls for the 1 Player:
Control Stick: Move
A: Swing Pick
Controls for the 3 Players:
Control Stick: Move
A: Swing Pick
My Tips for the 1 Player: It only takes one swing to break a rock with the
big pickaxe. The trick is to move as little as possible while swinging
at the most rocks. If you move up one spot, swing at all the rocks
around you, then move up another spot and swing at all the rocks around
you, you cut down on movement and increase swinging.
My Tips for the 3 Players: It takes three swings of the pickaxe to break a
rock, so be quick with the button tapping. Again, try to cut down on the
movement to increase the amount of swings. Move up one spot, swing at
all the rocks in the vicinity, then move up another spot and repeat. If
you spend more time swing and less time moving, you will break more
rocks.
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Game: Pogo-a-Go-Go
Fun for the 1 Player: 3
Challenge for the 1 Player: 4
Fun for the 3 Players: 4
Challenge for the 3 Players: 3
Rules for the 1 Player: Try to make all three opponents fall into the
holes.
Rules for the 3 Players: Try to avoid falling into a hole for 30 seconds.
Controls for the 1 Player:
L: Spin stage counterclockwise
R: Spin stage clockwise
Controls for the 3 Players:
Control Stick: Move
My Tips for the 1 Player: There is a small path between two big holes that
is hard to cross for your opponents. Try to keep your opponents crossing
that slim path by constantly rotating the stage so they have to cross it.
The more often they have to cross that slim path, the more chances you
give them to fall into one of the two big holes.
My Tips for the 3 Players: The only trick here is to just avoid the holes.
Cross over paths that are wide and avoid the two slim paths near the big
holes if at all possible.
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#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 6d. 1-Vs.-3 Mic Minigames
MP7MG13M #
-------------------------#---------------------------------------------------
#
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Game: Wheel of Woe
Fun for the 1 Player: 4
Challenge for the 1 Player: 4
Fun for the 3 Players: 3
Challenge for the 3 Players: 3
Rules for the 1 Player: Try to eliminate all three opponents.
Rules for the 3 Players: Try to survive for 30 seconds.
Controls for the 1 Player:
Mic – Say "Bullet Bill": Fires two Bullet Bills
Mic – Say "Chain Chomp": Releases a Chain Chomp
Mic – Say "Shy Guy": Reverses the stage.
Controls for the 3 Players:
Control Stick: Move
A: Jump
My Tips for the 1 Player: The Chain Chomp is the best attack on the board.
Reversing the field after releasing a Chain Chomp will really confuse
your opponents. However, after you release a Chain Chomp, it takes a
little while for another one to be ready for release. Use this time to
fire Bullet Bills.
My Tips for the 3 Players: The stage is very small and there are holes in
there for you to fall through. Plus, the Chain Chomps are hard to dodge.
At least the Bullet Bills are easy to dodge by jumping over them.
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Game: Boxing Day
Fun for the 1 Player: 4
Challenge for the 1 Player: 4
Fun for the 3 Players: 3
Challenge for the 3 Players: 2
Rules for the 1 Player: Try to eliminate all three opponents by punching
them before they uncover the picture.
Rules for the 3 Players: Uncover the picture of the bomb by ground pounding
all the question mark cards while dodging the machines punches.
Controls for the 1 Player:
Mic – Say "Right": Right Punch
Mic – Say "Left": Left Punch
Mic – Say "Double Punch": A Right Punch followed by a Left Punch
Mic – Say "Rotate": A rotating sweep
Mic – Say "Rocket Punch": A Rocket Punch
Controls for the 3 Players:
Control Stick: Move
A: Jump
A -> A: Ground Pound
My Tips for the 1 Player: Avoid using the Rocket Punch like the plague.
It's easy to dodge and has loads of lag time. You just open yourself up
by using that move. Instead, use Rotate and Double Punch. If one of
your opponents are close to one of your fists, punch them with that fist.
My Tips for the 3 Players: Most of the punches are easy to dodge. The
trickiest tiles to get are the lower most corners. Get those quickly and
then focus on the rest of the tiles. Remember, when the robot rotates,
you must jump over the rotating arms twice. Don't forget about the
second arm.
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Game: Be My Chum!
Fun for the 1 Player: 4
Challenge for the 1 Player: 2
Fun for the 3 Players: 3
Challenge for the 3 Players: 4
Rules for the 1 Player: Try to eliminate all three opponents.
Rules for the 3 Players: Try to survive for 30 seconds.
Controls for the 1 Player:
Mic – Say "Cheep Cheep": Sends Cheep Cheep through the water
Mic – Say "Lakitu": Lakitu drops spike balls from the air
Mic – Say "Blooper": Bloopers swim through the water
Mic – Say "Sushi": Sends a fast moving shark through the water
Controls for the 3 Players:
Control Stick: Move
My Tips for the 1 Player: Just throw as much stuff into the water as you
can. The best way to do this is to send a lot of slow moving sea
creatures such as the Bloopers and the Cheep Cheeps before using a Lakitu
or a Sushi. This way, your opponents have to dodge the fast moving items
while the slow moving items are still in the water.
My Tips for the 3 Players: There really aren't very many safe places to
hide in the water. You can't really hide near the top because of Lakitu
and you can't hide near the bottom because of the shark, so you are just
going to have to improve your avoiding skills. Try to find holes within
the slow moving sea creatures so that you have space to avoid the fast
moving objects.
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Game: StratosFEAR!
Fun for the 1 Player: 4
Challenge for the 1 Player: 1
Fun for the 3 Players: 3
Challenge for the 3 Players: 4
Rules for the 1 Player: Move the platform up and down in order to allow the
Bullet Bills the best chance to hit all three of your opponents.
Rules for the 3 Players: Try to avoid Bullet Bills for 30 seconds.
Controls for the 1 Player:
Mic – Say "Move Up": Move platform up
Mic – Say "Move Down": Move platform down
Controls for the 3 Players:
Control Stick: Move
A: Jump
My Tips for the 1 Player: Try to move the platform to areas of the stage
where there are a lot of Bullet Bills. If there is a Bullet Bill above a
player and a Bullet Bill heading straight for a player, it's kind of hard
to dodge them both.
My Tips for the 3 Players: You can jump on the Bullet Bills to get rid of
them, but when you jump, make sure there isn't a Bullet Bill above you,
or else you will get hit.
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Game: Number Crunchers
Fun for the 1 Player: 2
Challenge for the 1 Player: 5
Fun for the 3 Players: 3
Challenge for the 3 Players: 1
Rules for the 1 Player: Use the Thwomps to try to hit your opponents.
Rules for the 3 Players: Try to survive for 30 seconds.
Controls for the 1 Player:
Mic – Say "1", "2", "3", "Square", or "Circle": Thwomps fall on the
indicated platforms.
Controls for the 3 Players:
Control Stick: Move
A: Jump
My Tips for the 1 Player: This game is really hard, especially if you are
playing against people sitting right next to you. The Thwomps don't fall
fast enough and they are too spread out no matter what number or shape
you say. Just hope that your opponents can't platform jump.
My Tips for the 3 Players: This is easy considering the fact that it takes
forever for a Thwomp to fall. Plus, if your opponent is sitting right
there saying commands into the mic, then you should be able to avoid the
Thwomps because there is a lag when saying the command to when the
command is executed.
-----------------------------------------------------------------------------
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 6e. 2-Vs.-2 Minigames
MP7MG2V2 #
-------------------------#---------------------------------------------------
#
-----------------------------------------------------------------------------
Game: Buzzstormer
Fun: 3
Challenge: 2
Rules: Make it out of the field of dandelions first.
Controls:
Control Stick: Move
My Tips: If the two people move in a different direction, then the insect
won't move anywhere. In order to get a faster time, move only when it's
required and try to avoid everything. If you are tilting, you will be
able to fit through smaller spaces.
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Game: Tile and Error
Fun: 5
Challenge: 2
Rules: Ground Pound to flip the tiles over to your color. The team with
the most colors flipped over wins.
Controls:
Control Stick: Move
A: Jump
B: Punch
A -> A: Ground Pound
A -> B: Jump Kick
My Tips: If you knock your opponent off of the stage, it will take some
time before they get put back on the stage. Try to flip over two tiles
at a time and always watch for which tiles your partner is hitting.
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Game: Battery Ram
Fun: 3
Challenge: 5
Rules: Make it through the maze to the finish line first.
Controls:
Control Stick: Move
My Tips: The battery cannot go through 90 degree angles. You must find the
path through the maze that has larger angles. Of course, it's always
important to have good communication with your partner so that you both
are not trying to go in different directions.
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Game: Cardinal Rule
Fun: 4
Challenge: 2
Rules: Ground Pound two cards that match the card displayed in the screen.
The first team to three matches wins.
Controls:
Control Stick: Move
A: Jump
A -> A: Ground Pound
My Tips: If you Ground Pound your opponent, they will be temporarily
stunned. Also, most of the pictures are very similar in nature. Most of
the time, the only difference between two similar cards is the eyes, so
be careful of that.
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Game: Bumper Crop
Fun: 1
Challenge: 1
Rules: Collect two of each type of vegetable.
Controls:
Control Stick: Move
A: Pick / Toss veggie
My Tips: There are a lot of leaves that have no roots. Also, if you try to
throw in more than two vegetables into the truck, the veggie will be
thrown right back at you and stun you, so be careful that you don't pick
too many of one vegetable.
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Game: Hop-O-Matic 4000
Fun: 3
Challenge: 2
Rules: Press the right button in order to move your machine. Be the first
machine to cross the finish line.
Controls:
B, A, Y, X, L, or R: Press as it appears
My Tips: A very simple game. If you press the wrong button, your machine
is temporarily stunned.
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Game: Wingin' It
Fun: 2
Challenge: 1
Rules: Go pump fuel into your bird and fly up as high as possible.
Controls:
A: Pump
My Tips: If you played Mario Party 5, then you are probably well versed in
the Mario Party button mashing games. To reach the chimney, odds are,
you are going to have to learn how to vibrate your finger quickly (or
another object). My technique is to take the nail of my finger and rub
it quickly over the A button. I still haven't determined if it's faster
to go completely across the A button or to just go part of the way across
the A button, but then again, I really haven't made many tests on this
theory.
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Game: Sphere Factor
Fun: 2
Challenge: 3
Rules: Push your giant ball across the finish line first.
Controls:
Control Stick: Move
My Tips: The obstacle course is easy to navigate until you reach the
bridge. If you are playing with a CPU partner, the CPU loves to push the
ball off of the bridge. The bridge is the quicker path across the
canyon, of course. Otherwise, you will be pushing the giant ball uphill.
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Game: Herbicidal Maniac
Fun: 5
Challenge: 2
Rules: Shoot the Piranha Plants until they are all gone. The first team to
clear the board of Piranha Plants three times wins.
Controls:
Control Stick: Move cursor
A: Fire
My Tips: If you shoot a spike bomb, more Piranha Plants will appear on your
side of the board, so avoid them. You do not have to clear the spike
bombs to win a phase. You only have to clear out all the Piranha Plants.
It's best if one person either gets one side while the other person gets
the other side.
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Game: Pyramid Scheme (Coin Minigame)
Fun: 3
Challenge: 1
Rules: Collect as many coins as you can in your box as they fall from the
sky.
Controls:
Control Stick: Move
My Tips: You can push your opponents out of the way of coins. A coin will
rest on the sand for a couple of seconds before it sinks down, so you can
collect coins when they hit the ground. Always try to get the money
bags, as they are worth three coins.
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Game: World Piece
Fun: 2
Challenge: 1
Rules: Match the pieces on the ground to the shapes displayed on the board.
First team to fill in three shapes wins.
Controls:
Control Stick: Move
A: Pick / Release piece
My Tips: If you pick up a wrong piece, then press A to release the piece
right then and there. The two hardest shapes to figure out are the cross
and the "L". The cross is comprised of two "L" shape pieces while the
"L" shape is comprised of two trapezoids that have three straight sides
and one slanted side. The rest should be easy to figure out.
-----------------------------------------------------------------------------
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Game: Spider Stomp
Fun: 4
Challenge: 2
Rules: Save Flutter from the onslaught of spiders.
Controls:
Control Stick: Move
A: Fire
My Tips: There are four stages to this minigame. The first stage is
destroying three small spiders. The second stage is squashing two large
spiders and three small spiders. The third stage is exterminating three
large spiders and three small spiders. The final stage is facing off
with a really big spider. The small spiders die in one shot while the
large spiders die in three shots. The really large spider takes a lot of
hits before it falls over dead. When the really large spider's eyes turn
red, that means the spider is almost dead. All the spiders shoot webs
that will stun you. The really large spider can charge at you and stun
you that way. If the large spider charges at you, move out of the way or
move into the far corners of the stage to avoid him. Also, avoid hitting
your partner with your fire, as it will not only stun your partner, but
prevent your shots from hitting a spider.
-----------------------------------------------------------------------------
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 6f. Battle Minigames
MP7MGBAT #
-------------------------#---------------------------------------------------
#
-----------------------------------------------------------------------------
Game: Helipopper
Fun: 3
Challenge: 2
Rules: Pop the most balloons with your helicopter propellers to win.
Controls:
Control Stick: Move
My Tips: It is very hard to determine where you have been on the map. The
radar really isn't much help either. Try to find the balloon bunches, as
they are worth three balloons. Also, if you can, try avoiding places
that your opponents are just coming from, as that means there are no more
balloons left in that area.
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Game: Monty's Revenge
Fun: 5
Challenge: 3
Rules: Stick your head out as long as possible while avoiding the mallet
hits from the Monty Moles. The person who's head has been out the
longest wins.
Controls:
Control Stick: Move cursor
A: Stick head out
My Tips: The trick to this game is to pick two holes that are close by to
stick your head out of. When a mole goes after your head at one hole,
move to the other hole and stick your head out of that one. I tend to
stay at the bottom of the level at the two holes at the star points.
When a mole comes at one hole, I move two spaces over to the other hole.
Avoid getting hit as much as possible, since that stuns you and prevents
you from adding more time to your total.
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Game: Deck Hands
Fun: 1
Challenge: 1
Rules: Pick three cards at random from a deck of cards with values ranging
from 1 to 13.
Controls:
Control Stick: Move cursor
A: Pick card
My Tips: This game is completely random. The game is only fun when one of
your friends are drawing very low cards. Other than that, this game is
based on luck and luck alone.
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Game: Air Farce
Fun: 2
Challenge: 5
Rules: Move your glider across the screen. The glider that goes the
furthest along the path wins.
Controls:
Control Stick: Move
My Tips: There is some trick to this game that I haven't figured out yet,
although my roommate is really good at the game. I never really sat down
and figured out the physics of the game. I know the game involves
precise up and down movements without moving up or down for too long.
One of these days, I might sit down and figure the game out.
-----------------------------------------------------------------------------
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Game: The Final Countdown
Fun: 4
Challenge: 4
Rules: Knock the enemies off the game board. The last player standing
wins.
Controls:
Control Stick: Move
A: Jump
B: Punch
A -> B: Jump Kick
My Tips: The numbers on the ground tells you when the panel will open. If
a panel hits 0, the panel opens up and sends anyone standing on that
panel to the bottom. The trick is to try to punch your enemies either
off the side or onto panels that are about to open up. If you land a
punch or a kick, your opponent will be temporarily stunned, which is
perfect if they land on a panel that is about to hit 0. Of course, try
to avoid moving onto panels that are almost at 0.
-----------------------------------------------------------------------------
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 6g. Duel Minigames
MP7MGDUE #
-------------------------#---------------------------------------------------
#
-----------------------------------------------------------------------------
Game: Warp Pipe Dreams
Fun: 3
Challenge: 4
Rules: Make your way through all the warp pipes to find the warp pipe that
will take you to the center warp pipe. The person who enters the center
warp pipe wins.
Controls:
Control Stick: Move
A: Jump
My Tips: This game is partially a luck game. However, there is skill
involved in this game if you analyze the game. Each warp pipe has a
specific destination that does not change. Therefore, if you jump into a
warp pipe that does not lead to the center warp pipe, then you can not
only eliminate the pipe that you just jumped into, but also the pipe you
just jumped out of. If you have a good memory, you can eliminate pipes
that you jumped in or out of so you don't jump into them again. This
way, you are always jumping into a new pipe and increase your chances of
finding the correct pipe. While I normally hate luck games, I do like
luck games that have some skill involved in them, like this one.
-----------------------------------------------------------------------------
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Game: Weight for It
Fun: 4
Challenge: 2
Rules: Hit the weighted balls over to your opponent's side. The player
with the most balls on their side at the end of the time limit wins.
Controls:
Control Stick: Move
A: Swing mallet
My Tips: If you get hit by a ball, then you will be temporarily stunned.
If a ball hits another ball, that ball will begin moving also. It is
possible to hit one ball and knock two of them into your opponent's
territory. Keep track of the time and try to knock balls into your
opponent's area in the last seconds to prevent your opponent from hitting
them back to you.
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Game: Mad Props
Fun: 3
Challenge: 4
Rules: Move your boat down the river and cross the finish line first to
win.
Controls:
L: Control left propeller
R: Control right propeller
My Tips: If you press both the L and R button at the same time, you will
move in a straight line. If you press one or the other, then you will
turn in that direction. It is normally hard to see where you are going
since the screen doesn't show much, but you can generally follow either
the coastline or the middle of the river to your destination. The
coastline is harder to follow since there are a lot of rocks along the
coastline. However, if you look at the middle of the river, there is a
path of dark blue that can act as a guide for you to move your boat
along.
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Game: Gimme a Sign
Fun: 3
Challenge: 3
Rules: A Shy Guy will hold up a sign that corresponds to a platform on the
river. That platform will then sink into the river. The first person to
drop into the river loses.
Controls:
Control Stick: Move
A: Jump
My Tips: The longer the game goes on, the faster the Shy Guy goes, so watch
out. If both you and your opponent are standing on the same platform,
odds are, the Shy Guy will call that platform.
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Game: Bridge Work
Fun: 2
Challenge: 2
Rules: Avoid Cheep Cheeps that jump out of the river and onto the bridge.
The first person to get hit by a Cheep Cheep or fall into the river
loses.
Controls:
Control Stick: Move
A: Jump
My Tips: The bigger Cheep Cheeps are harder to avoid. Don't get too close
to the edge or you might fall into the river.
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Game: Spin Doctor
Fun: 2
Challenge: 2
Rules: Move across the bridges from one side to the other. The first
person to cross the finish line wins.
Controls:
Control Stick: Move
My Tips: There are some areas where the path will be blocked off. The red
platforms spin in three directions while the blue platforms spin in four
directions. The blue platforms are preferred since you know that
whatever direction you are going, you will get there.
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Game: Hip Hop Drop
Fun: 2
Challenge: 2
Rules: Press the button that is on the ground to move across that platform.
The first person to cross the finish line wins.
Controls:
B, A, Y, X, L, or R: Press as it appears
My Tips: This game is a simple press the given button. If you press the
wrong button, you will fall through the platform and lose time.
-----------------------------------------------------------------------------
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Game: Royal Rumpus
Fun: 2
Challenge: 1
Rules: Ground Pound the Goombas. The person who Ground Pounds the most
Goombas wins.
Controls:
Control Stick: Move
A: Jump
A -> A: Ground Pound
My Tips: You can Ground Pound two Goombas at once, but it's hard to. Don't
try to aim for that, or else you might end up missing both Goombas. One
Golden Goomba will appear during the match. That Goomba is worth three
Goombas, but it moves faster than the other Goombas. It's normally best to
only go after it if it's close to you. Otherwise, you might waste time
chasing it down and missing it while your opponent is getting more points.
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Game: Light Speed
Fun: 4
Challenge: 1
Rules: Move your hovercraft across the board, changing the lights to your
color. The person with the most lights changed to his color wins.
Controls:
Control Stick: Move
My Tips: Once you gain the lead in terms of color, follow your opponent
around the board, changing whatever they lights they change back to your
color. The four teleport pads may send you to another part of the board,
but they are also slow, so avoid them whenever possible.
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Game: Apes of Wrath
Fun: 3
Challenge: 3
Rules: Run around the obstacle course while the monkeys try to catch you.
The first player to be caught by a monkey loses.
Controls:
Control Stick: Move
A: Jump
My Tips: Try not to get caught on the platform that moves up and down.
Also, getting cornered is not a good idea. The monkeys can jump, so
remember that. As time progresses, more monkeys will appear. Do your
best to lure the monkeys chasing you to your opponent so that he can deal
with that problem.
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Game: Fish & Cheeps
Fun: 2
Challenge: 2
Rules: Avoid Cheep Cheeps as you swim through the river. The first person
to get hit by a Cheep Cheep loses.
Controls:
Control Stick: Move
A: Swim
My Tips: The best place to stay is near the middle. That way, you can see
which direction most of the Cheep Cheeps are going. Try not to get
pressed towards the sides, as that cuts off one direction that you can
go. The Cheep Cheeps do move through the water, so watch their movements
and swim through the gaps.
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Game: Camp Ukiki
Fun: 4
Challenge: 2
Rules: Run through the obstacle course and avoid falling off. The first
person to cross the finish line wins.
Controls:
Control Stick: Move
A: Jump
My Tips: The first part of the obstacle course is weaving in and out
through pillars, which is easy. The next part is jumping from platform
to platform. This can be tricky sometimes, but this shouldn't be too
badly. The next part is jumping over some steps. Try to jump two steps
at a time. After that, you must jump up some logs to a zip line. Here,
you must jump each log at a time. Once you go down the zip line, you
reach the last part. Here, you can either go up the ramp or you can jump
across a couple of platforms. If you are in the lead, it's best to take
it safe and jump up and down the ramps. However, if you need to make up
some time, it's best to jump across the platforms, since the finish line
is after this section.
-----------------------------------------------------------------------------
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 6h. DK Minigames
MP7MGDKM #
-------------------------#---------------------------------------------------
#
There are two types of DK Minigames. There are Single Player and Multiplayer
Minigames. The Single Player Minigames pits you versus DK. The Multiplayer
Minigames have the four players trying to collect as many bananas as
possible.
-----------------------------------------------------------------------------
Game: Peel Out
Type: Multiplayer Minigame
Fun: 1
Challenge: 1
Rules: Choose a path, either right or left and try to collect the most
bananas.
Controls:
Control Stick: Choose path
My Tips: This game is a complete luck game.
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Game: Bananas Faster
Type: Multiplayer Minigame
Fun: 2
Challenge: 2
Rules: Jump on the spinning roulette wheel to try to collect bananas.
Controls:
Control Stick: Move
A: Jump
My Tips: Try to time your jumps to try to hit the banana bunches. You can
move around a little while in the air to try to change your trajectory.
If you land on a banana peal, you will slip and fall and be stunned for a
bit.
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Game: Stump Change
Type: Multiplayer Minigame
Fun: 1
Challenge: 1
Rules: Move your barrel around the stump collecting bananas.
Controls:
Control Stick: Move
My Tips: The center of the stump holds a banana bunch. It is normally
worth it to try to get this, as it's the only banana bunch on the stump.
-----------------------------------------------------------------------------
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Game: Jump, Man
Type: Single Player Minigame
Fun: 3
Challenge: 3
Rules: Avoid the barrels as you climb up the stage. The first player to
make it to the top wins.
Controls:
Control Stick: Move
A: Jump
My Tips: If a barrel hits you, you will be stunned. You can jump on top of
the barrels. When you are climbing the ropes, make sure you climb all
the way to the top of the rope. Otherwise, you might not be able to jump
far enough and fall down a level. When you reach the top level, you must
jump on top of the box that is producing the barrels. The best way to
get up there is to jump on top of the barrels.
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Game: Vine Country
Type: Single Player Minigame
Fun: 2
Challenge: 2
Rules: Climb the vine as fast as possible. First player to the top of the
vine wins.
Controls:
Control Stick: Move to the other side of the vine
A: Climb
My Tips: If you are a fast button masher, it's easy to leave DK in your
dust. Avoid anything that may fall by switching sides. If you get hit
by a falling item, you will be temporarily stunned.
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Game: A Bridge Too Short
Type: Single Player Minigame
Fun: 1
Challenge: 1
Rules: Pick a bridge and attempt to cross it. If a section of the bridge
falls out, you must cross the other bridge. First person to cross the
finish line wins.
Controls:
Control Stick: Move
My Tips: It is best at the beginning to pick whichever bridge DK picks. If
DK crosses the bridge, keep following DK. When DK picks a wrong bridge,
he will be stunned when the section falls out. Use this stun time to go
across the right bridge. DK will pause a second when choosing a bridge,
so if DK chose three right bridges, use this pause time to get ahead of
DK on the bridge. Of course, if he picks four right bridges in a row,
then you are just unlucky.
-----------------------------------------------------------------------------
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 6i. Bowser Minigames
MP7MGBOW #
-------------------------#---------------------------------------------------
#
There are two types of Bowser Minigames. There are Single Player and
Multiplayer Minigames. The Single Player Minigames is just you trying to
complete some stunt. The Multiplayer Minigames have the four players trying
to survive an obstacle course filled with traps and hazards.
-----------------------------------------------------------------------------
Game: Funstacle Course!
Type: Multiplayer Minigame
Fun: 3
Challenge: 4
Rules: Survive Bowser's crazy obstacle course while Koopa Kids are behind
you trying to hit you with flamethrowers.
Controls:
Control Stick: Move
A: Jump
My Tips: There are five parts to the obstacle course. The first part is
avoiding Thwomps falling from the sky. The second part is a series of
ledges that move up and down. Do not rush the first jump, as sometimes
you may think you can make it, but then the ledge moves up and you fall
into the hole. You do have some time to wait and time your jump. The
third section involves crossing small beams while the Koopa Kids are
behind you trying to roast you. The fourth section has spiked pillars
coming directly at you. There is always one spiked pillar that is faster
than the others, so do not be surprised by it. The final section has the
Koopa Kids firing fireballs at you. They will either fire two or three
fireballs. You can jump over the fireballs, but the fireballs have
horrible collision detection, so be careful. After this, you cross the
finish line.
-----------------------------------------------------------------------------
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Game: Funderwall!
Type: Multiplayer Minigame
Fun: 3
Challenge: 2
Rules: Move up the chain link fence while avoiding the spinning spikes and
the Koopa Kids shooting flamethrowers.
Controls:
Control Stick: Move
My Tips: When a Koopa Kid is about to fire his flamethrower, his cursor
will glow red. The cursor will remain red until he stops shooting. Once
the cursor glows green, it's safe to cross the cursor's path. The Koopa
Kids do fire in the same pattern, so if you can memorize it, this
challenge is easy.
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Game: Magmagical Journey!
Type: Multiplayer Minigame
Fun: 2
Challenge: 3
Rules: Jump from pillar to pillar while avoiding the Koopa Kids shooting
fireballs.
Controls:
Control Stick: Move
A: Jump
My Tips: It's best to not chance getting hit by a fireball and avoid
crossing paths with the Koopa Kid's cursor. It's also best to stay near
the middle of the screen, so that you can plan your jumps across the
stage. Avoid getting jumped on or jumping on the other players, as it
can cause you to fall into the lava.
-----------------------------------------------------------------------------
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Game: Tunnel of Lava!
Type: Single Player Minigame
Fun: 1
Challenge: 2
Rules: Find which Mechanikoopa has the key by jumping on top of them.
Controls:
Control Stick: Move
A: Jump
My Tips: Since the mechanical Koopas move around in a circle, it's easy to
jump from Koopa to Koopa without hitting the ground. When the
Mechanikoopas glow red, they are about to spit fire. If you step on one
of them while they are glowing red, you will be stunned. There is enough
time to get rid of all the Mechanikoopas.
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Game: Treasure Dome!
Type: Single Player Minigame
Fun: 1
Challenge: 2
Rules: Open each treasure chest and get all the keys until the fifth
treasure chest is opened.
Controls:
Control Stick: Move
A: Try key
My Tips: Honestly, the only way to lose this game is to have really bad
luck. If the first key doesn't open up a chest until the last try, then
you might be in trouble. Otherwise, it's hard to lose as long as you
don't lose track of which chests you tried.
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Game: Slot-O-Whirl!
Type: Single Player Minigame
Fun: 1
Challenge: 1
Rules: Match three key symbols on the slot machine.
Controls:
A: Stop wheel
My Tips: Once you get the easy first wheel done, you can just rapidly press
the A button to get the last two key symbols.
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Game: Bowser's Lovely Lift!
Type: Single Player Minigame
Fun: 2
Challenge: 3
Rules: Hit the dice in the four corners to move the lift up that amount of
floors. When the lift goes to floor 100, you win.
Controls:
Control Stick: Move
A: Jump
My Tips: Patience is the key for this game. It's best to avoid getting hit
by Bowser and Koopa Kid and wait for them to stop firing their weapons.
Once that happens, you should be able to hit at least one Dice Block
until they resume fire. Play defense before going on the offensive.
-----------------------------------------------------------------------------
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 6j. Rare Minigames
MP7MGRAR #
-------------------------#---------------------------------------------------
#
-----------------------------------------------------------------------------
Game: Ice Moves
Fun: 4
Challenge: 2
Rules: Push the puck into the opponent's goal. The most goals win.
Controls:
Control Stick: Move
A: Speed up
My Tips: This is ice hockey Mario Party style. If you are playing one on
one, it's best to try bank shots. If you are playing two on two, one
person should be on offense while the other person defends the goal. To
get a faster hit, speed up into the puck by hitting A near the puck.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Game: Stick and Spin
Fun: 5
Challenge: 5
Rules: Try to clear off as many balls as possible by connecting five balls
of the same color.
Controls:
Control Stick: Spin stage
A: Drop ball
My Tips: This is a fun little puzzle game. The basic concept of the game
is to try to connect five balls of the same color to eliminate those
balls. If you are playing a one player game, as you increase in levels,
new balls will appear with their own set of rules. If you are playing a
two player game, you must get rid of the numbered balls by connecting
five balls of the same color adjacent to the numbered balls. When you do
that, the ball will go over to your opponent with a higher number on it.
The number indicates how many matches you must make adjacent to the ball
before it disappears. If you connect more than five colored balls near
the numbered balls, the balls will increase in size when they are sent to
your opponent. This is definitely a fun game for puzzle lovers, but the
game really isn't for those who are color blind (like me).
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#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 6k. 8 Player Minigames
MP7MG8PL #
-------------------------#---------------------------------------------------
#
8 Player Minigames can be played in the Deluxe Cruise mode. These minigames
involve two people to use one controller, with one person controlling the
Control Stick and the L button while the other person controls the C Stick
and the R button. However, one person can control both sides, if you want.
In the descriptions below, Player 1 controls the Control Stick and the L
button while Player 2 controls the C Stick and the R button.
-----------------------------------------------------------------------------
Game: Real Smoothie
Fun: 2
Challenge: 1
Rules: Each person must take the correct fruit that they are assigned. The
team that collects the most fruit wins.
Player 1 Controls:
L: Grab fruit
Player 2 Controls:
R: Grab fruit
My Tips: Player 1 must grab all the oranges while player 2 must grab all
the strawberries. If you grab the wrong fruit, your character must place
the fruit back, which takes up some time.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Game: Synch-row-nicity
Fun: 2
Challenge: 2
Rules: The first boat to cross the finish line wins.
Player 1 Controls:
Control Stick: Move paddle
Player 2 Controls:
C Stick: Move paddle
My Tips: The objective of this game is not to move the sticks as fast as
possible. The objective is to move both sticks together in a rhythm.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Game: Grin and Bar It
Fun: 2
Challenge: 2
Rules: Jump over the bar when it passes under. The last person not hit by
the bar wins for the team.
Player 1 Controls:
L: Jump
Player 2 Controls:
R: Jump
My Tips: The bar is not straight. The bar has some bend in it, so each
person on a team will not be jumping at the same time. If you are hit by
the bar, you are eliminated.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Game: Hammer Spammer
Fun: 3
Challenge: 2
Rules: Avoid the hammers that the Hammer Bros. throw on the field. Last
person not hit by a hammer wins the game for the team.
Player 1 Controls:
Control Stick: Move
Player 2 Controls:
C Stick: Move
My Tips: If you are hit by a hammer, you are eliminated from the game.
When the Hammer Bros. leave their platforms, that means they are about to
use their giant hammers. Watch for the shadows and find the spaces that
the hammers will not hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Game: Gimme a Break
Fun: 1
Challenge: 4
Rules: Weather the conditions and stop before going off the edge. The
person closest to the edge wins.
Player 1 Controls:
L: Brake
Player 2 Controls:
R: Brake
My Tips: The conditions change for each play through. There could be rain
or snow on the ground, which means you will have to brake sooner than
normal.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Game: Bumper to Bumper
Fun: 4
Challenge: 3
Rules: Bump your opponents of the edge of the platform. The last person
left wins for the team.
Player 1 Controls:
Control Stick: Move
Player 2 Controls:
C Stick: Move
My Tips: Try to avoid the edge as much as possible. When there are 8
people on the platform, things can get hectic. Also, the platform tilts
as the match goes on. If an opponent is near the edge, try to bump them
off.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Game: Duct & Cover
Fun: 2
Challenge: 3
Rules: Be the first to seal up all the leaks on the pipe and win.
Player 1 Controls:
Control Stick: Move
B, A, Y, X, L, or R: Press as indicated
Player 2 Controls:
C Stick: Move
B, A, Y, X, L, or R: Press as indicated
My Tips: This is the only 8 Player Minigame that uses the B, A, Y, and X
buttons. One person needs to be aware of what buttons need to be pressed
when going up and down the pipe. Each leak requires a different button
to
be pressed.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Game: Real Smoothie
Fun: 2
Challenge: 1
Rules: Pass the Bob-omb around the circle and be the last person standing.
Player 1 Controls:
L: Pass Bob-omb
Player 2 Controls:
R: Pass Bob-omb
My Tips: When the Bob-omb explodes, it takes out any adjacent players.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Game: Unhappy Trails
Fun: 2
Challenge: 3
Rules: Each team must traverse the narrow trail to open the treasure chest
and return with the jewel. First person to cross the finish line with
the jewel wins.
Player 1 Controls:
Control Stick: Move
Player 2 Controls:
C Stick: Move
My Tips: The trail is very narrow, so be sure to stay on the trail. If you
fall in, you will lose a lot of time. You must take the key from one
side to the other. Once the key is used to open the treasure chest, you
must take the jewel back across the trails.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Game: Shock Absorbers
Fun: 3
Challenge: 3
Rules: Hit the button that lights up in order to avoid being shocked. Last
person not shocked wins the game for the team.
Player 1 Controls:
Control Stick: Hit button
Player 2 Controls:
C Stick: Hit button
My Tips: You only have a certain amount of time to hit the flashing button
before you are shocked. Also, make sure you don't hit the wrong button.
-----------------------------------------------------------------------------
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 7. Duty Free Shop
MP7DFREE #
-------------------------#---------------------------------------------------
#
The Duty Free Shop is where you can spend all those Cruise Mileage Points you
obtain by playing the various Party Cruises, Solo Cruises, and Minigames.
You can also view your souvenirs and records.
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 7a. Shop Items
MP7DFSIT #
-------------------------#---------------------------------------------------
#
Here, I will list the items that you can purchase in the shop.
Birdo: 1000 Cruise Mileage Points
Dry Bones: 1000 Cruise Mileage Points
Brutal Difficulty: 1000 Cruise Mileage Points
King of the River: 2000 Cruise Mileage Points
Stunning Background: 2000 Cruise Mileage Points
Staff Records: 3000 Cruise Mileage Points
Ice Moves: 3000 Cruise Mileage Points
Stick and Spin: 3000 Cruise Mileage Points
Annoy Mode: 500 Cruise Mileage Points
Map Sounds: 1000 Cruise Mileage Points
Tour Sounds: 1000 Cruise Mileage Points
Character Voices: 1000 Cruise Mileage Points
Cruise Mileage Secret 1: 500 Cruise Mileage Points
Cruise Mileage Secret 2: 500 Cruise Mileage Points
Aquarium Secret: 500 Cruise Mileage Points
Orb Shop Secret: 500 Cruise Mileage Points
Team Secret: 500 Cruise Mileage Points
Souvenir Secret: 500 Cruise Mileage Points
Cheep Cheep Fountain: 500 Cruise Mileage Points
Blooper Fortune-Teller: 500 Cruise Mileage Points
Grand Canal Cookies: 500 Cruise Mileage Points
Gong Clock: 500 Cruise Mileage Points
Kung Fu Koopa T-shirt: 500 Cruise Mileage Points
Sticky Buns: 500 Cruise Mileage Points
Pyramid Piggy Bank: 500 Cruise Mileage Points
Ancient Jar: 500 Cruise Mileage Points
Desert Chocolate: 500 Cruise Mileage Points
Model Rocket: 500 Cruise Mileage Points
Mysterious Flying Disc: 500 Cruise Mileage Points
Top Hat Chocolate: 500 Cruise Mileage Points
Model Windmill: 500 Cruise Mileage Points
Fuzzy Sheep: 500 Cruise Mileage Points
Windy Cheese: 500 Cruise Mileage Points
Bowser's Crazy Torch: 500 Cruise Mileage Points
Bowser's Killer Cannon: 500 Cruise Mileage Points
Bowser's Boiled Eggs: 500 Cruise Mileage Points
Singing Shy Guy: 500 Cruise Mileage Points
Kung Fu Koopa: 500 Cruise Mileage Points
Desert Goomba: 500 Cruise Mileage Points
Top Hat Shy Guy: 500 Cruise Mileage Points
Koopa Shepherdess: 500 Cruise Mileage Points
Steel Goomba: 500 Cruise Mileage Points
There are three special items that you can buy. They must be first unlocked
in the shop by performing certain tasks and then bought. They are as
follows:
MSS Sea Star: 1000 Cruise Mileage Points
Play every board in Party Cruise once.
Free Play Sub: 1000 Cruise Mileage Points
Unlock every minigame.
Chop Chop Helicopter: 1000 Cruise Mileage Points
Play the Deluxe Cruise a certain amount of times.
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 7b. Staff Records
MP7DFSTA #
-------------------------#---------------------------------------------------
#
Just in case you don't feel like spending 3000 Cruise Mileage Points on the
Staff Records, I have listed them below.
Fun Run: 0'39"53
Snow Ride: 0'26"51
Pokey Pummel: 0'03"46
Kart Wheeled: 0'24"63
Buzzstormer: 0'19"45
Battery Ram: 0'32"53
Hop-O-Matic 4000: 0'33"00
Sphere Factor: 0'36"60
Mad Props: 0'31"40
Hip Hop Drop: 0'27"01
Air Farce: 110.63 yds.
Stick and Spin: 20190 Pts.
Oh, and in case you were wondering, most of my records either tie or are very
close to the Staff Records. There are still a couple of those records that I
can't even get close to touching though.
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 8. FAQs
MP7FREQU #
-------------------------#---------------------------------------------------
#
Q. I own a cheat website named www.randomcheatsiteonlyvisitedbytwopeople.com
and I was wondering can I put your guide on my site?
A. Okay, this FAQ is going up right now. The answer will be no 99 times out
of 100. GameFAQs right now is the only place that this guide will be
allowed. No, I don’t care how many visitors your site gets. No, I don’t
want your super duper ultra mega membership package. I only have the time
to keep up with one website, not 200. While I do want to help as many
people as possible, I’ve been to other FAQ websites. None of them can
come even close to the presentation and the professionalism that GameFAQs
has. None. And no, I don’t care to visit your website either. If you
send me an e-mail asking if I would like to put my guide on your website,
I will most likely respond with 3 characters: No.
Sorry to sound harsh, but that’s the fact. If I wanted to put my guide on
your website, I would have asked you to post it. Makes sense, doesn’t it?
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 9. Special Thanks
MP7THANK #
-------------------------#---------------------------------------------------
#
A special thanks goes out to all these people:
Nintendo and Hudson: For making a fun multiplayer game that I can enjoy
with my friends.
Mariofan150: For providing information in regards to a few errors I made
for Bowser Time events and providing information in regards to the Sheep
Event Space at Windmillville.
And finally, I would like to say a special thank you to all the readers of
this guide out there. I hope this guide provided you with much help in this
game.
#########
----------------------------#------------------------------------------------
Mario Party 7 #
FAQ/Strategy Guide # 10. Contact Information and Legal Stuffies
MP7LEGAL #
-------------------------#---------------------------------------------------
#
If you find any mistakes or see any information that may be wrong or missing
or have any good information, contact me at
[email protected]. I retain
all rights to post anything in your e-mail on my FAQ and will give you credit
if I do. I will only give credit to the first person who sends me something.
Hate mail will not be responded to (unless I want to make fun of you) and if
you hate my FAQ, don’t read it. There are plenty of other FAQs to use and
plenty of better ways to use up your time and mine. I will try to respond to
all e-mails I get, but if I don’t, don’t think I’m ignoring you. My job
keeps my free time to a bare minimum and that time is used on making FAQs or
my side project that is about to come to fruition.
This FAQ may only be used on GameFAQs (www.gamefaqs.com). If you see any
other site using my FAQ, please let me know so I can power trip on them.
Copyright 2006 by Robert Dohner. This document may not be redistributed in
any form unless you have obtained permission from the creator (namely, me).