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+--------------------------------------------------------------------------+
| b o u n t y h u n t e r |
+--------------------------------------------------------------------------+
by Jeff H.
Table of Contents
-----------------
1.00 Introduction
2.00 Getting Started
2.10 Controls & Movement
2.20 Ship Guide
2.30 HUD
2.40 Tips
3.00 Walkthrough
4.00 Miscellaneous
4.10 Weapons
4.20 Glitches & Tricks
4.30 FAQ's
5.00 Guide Information
v1.01 - July 28, 2004 : Added controls for the Xbox version thanks to Jason.
v1.00 - June 16, 2004 : First release. Walkthrough is complete, as is most of
other sections.
ATTENTION: This guide was written for the North American NTSC PlayStation 2
version of Mace Griffin: Bounty Hunter. Any glaring inaccuracies you see may
be due to this, provided that you have the European PAL version, etc. Also, be
aware that since I'm from the US spelling may be slightly different than what
you're used to -- this here is not the Queen's English. :) Also, the
walkthrough should get you through all versions of the game. I played the Xbox
version at one point and didn't notice any gameplay differences (only
graphics). With that said, any genuine mistakes should be pointed out to me in
a friendly e-mail.
###############################################################################
1.00 | INTRODUCTION
###############################################################################
Welcome to my Mace Griffin: Bounty Hunter (MGBH) guide. Here you will find a
bunch of miscellaneous stuff about MGBH as well as a full game walkthrough.
The game itself is a first-person shooter released on the PS2, Xbox, and PC.
In it you play the role of bounty hunter Mace Griffin. You are out for your
own form of justice: revenge. You must seek down those who have wronged you
while the plot of the game unravels. It's not the greatest game in the world
but the story is interesting since it's laid out like a movie and the
gameplay, while repetitive, is solid enough to keep you going. You have your
action going on as well as plot twists along the way.
###############################################################################
2.00 | GETTING STARTED
###############################################################################
-------------------------------------------------------------------------------
2.10 | Controls & Movement
-------------------------------------------------------------------------------
SONY PLAYSTATION 2:
Ground Controls Flight Controls
.............. ...............
D-pad - Cycle weapons/zoom D-pad - Move ship in direction
L Analog - Move/sidestep L Analog - Thrust/roll
R Analog - Look/aim R Analog - Yoke control
X - Reload X - Nearest target indicator
Square - Jump/swim up Square - Next target
Triangle - Use/action Triangle - Yoke mount/dismount, warp jump
Circle - N/A R1 - Primary fire (select primary)
R1 - Primary fire R2 - Select laser (primary)
R2 - Cycle weapon forward L1 - Secondary fire (select secondary)
R3 - Crouch down L2 - Select missile (secondary)
L1 - Secondary fire
L2 - Cycle weapon backward
L3 - Target lock toggle
MICROSOFT XBOX:
Ground Controls Flight Controls
.............. ...............
D-pad - Cycle weapons/zoom D-pad - Move ship in direction
L Analog - Move/sidestep L Analog - Thrust/roll
R Analog - Look/aim R Analog - Yoke control
A - Reload A - Nearest target indicator
B - N/A X - Next target
X - Jump/swim up Y - Yoke mount/dismount, warp jump
Y - Use/action R Trig. - Primary fire (select primary)
R Trig. - Primary fire Black - Select laser (primary)
Black - Cycle weapon forward L Trig. - Secondary fire (select secondary)
L Trig. - Secondary fire White - Select missile (secondary)
White - Cycle weapon backward
L-A dn - Target lock toggle [Big thanks to Jason for Xbox controls!]
R-A dn - Crouch down
[I need default PC controls! - Jeff]
I know the controls laid out may be confusing. But when you're working with 79
characters per line it's tough to make it look good while taking space and
neatness into consideration. If you rented the game and need the controls or
just don't have the booklet, hopefully this listing will help you out.
Ascending/Descending Ladders:
To go up a ladder simply walk towards it and Mace will automatically attack
himself to it. Look up and push your left stick forward. Going down is a bit
trickier like with a lot of FPS nowadays. Back off the ladder and Mace will
eventually get past a "hump" where he falls down after an arch movement. Now
look down and move your left stick forward.
Making Long/Running Jumps:
My best advice to you, when making a jump repeatedly tap the jump button
several times when you're nearing a ledge. Don't just press it once and expect
to get it. This game is a little funny that way, so as you come to a ledge tap
the jump button two or three times just to be sure. Do this and you will more
than likely make the jump.
-------------------------------------------------------------------------------
2.20 | Ship Guide
-------------------------------------------------------------------------------
A small chunk of MG:BH puts you at the helms of various air crafts. And if
you're like me you had trouble adjusting to using them. So here are some
general pointers and strategies to keep in mind while in the skies. It's all
arranged in a random order, just as this stuff came to me while playing MGBH.
[Note: This guide mainly covers the most-used ship in the game: Ranger Patrol
13 Light Assault Ship (or Ranger Ship for short).]
Changing your weapons:
It's important to use the right weapons to get the job done. This hold
especially true since I think that most people prefer using the weapon they
find best. Bring up the change weapon menu, and depending on whether you want
to change the missiles or laser it depends. For example, on the PS2 you would
press the R2 button if your intent was to change your laser. Press the button
and a menu will drop down. Now press it again to cycle the weapons that are
available. Once it's highlighted press the fire button (if you're select a
laser press the fire laser button, etc).
Chasing down enemies:
The best way to get the bead on a certain enemy is to fly parallel to them
while still staying behind them. For example:
(YOU) ----> OR ----> ---->
(ENEMY) ----> (YOU) (ENEMY)
Stay behind and parallel is good because it allows you keep on them and it
allows you to move with them, instead of crossing them and losing sights. If
an enemy keeps flying past you wait for a second and let them get their
distance, then work your way behind them.
Miscellaneous Notes and Tips:
A bleep sound is made when auto-pilot is no longer in effect. This is useful
to know because on some instances it is necessary to take off the moment you
gain or regain control.
Not all ships have the same weapons and features. If possible take a few
seconds in space to see what's available for your ship. See if it has the
target range indicator also.
If you're being shot and manage to find a direction that keeps you from
getting hit, keep going in that direction until you're shield meter fills back
up. It may seem like elementary but it is crucial in succeeding in these
stinkin' space mission.
Groups of enemies can be a pain. Try to avoid them. Wait for them to break
formation or just look for a splinter ship that you can pick on. If you get
jumped by several ships you're not going to last long because once the armor
is gone it's open season on you.
Large objects and crafts can be used as cover, however. It is not advised that
you practice this unless you're hurting bad. More times than not you can
accidentally smash into the object or craft while circling to find an enemy.
So to put it simply, stay away from them.
-------------------------------------------------------------------------------
2.30 | Heads Up Display (HUD)
-------------------------------------------------------------------------------
+-----------------------------+ +----------------------------+
| Ground HUD | | Flight HUD |
+-----------------------------+ +----------------------------+
| --1--- ---3--- /4/5/ | | --1--- ---3-- |
| -2- /6/7/ | | -2- -4- |
| | | (5) |
| | | ^ <--7 (6) |
| 8 | | ((8))<--9 |
| | | |
| | | |
| [ 9 ] | | ,--. |
| | | /(10)\ |
| \ 10 \ | | / \ |
'-----------------------------' '----------------------------'
KEY: KEY:
1-Mace's shield 1-Ship's shield
2-Mace's health 2-Ship's armor
3-Waypoint Finder 3-Weapon status
4-Primary ammo 4-Missle
5-Primary clip ammo 5-Missle type
6-Secondary ammo 6-Primary weapon
7-Secondary clip ammo 7-Enemy location arrow
8-Targeting reticule 8-Target range indicator (if equipped)
9-Text message window 9-Target lock (when locked)
10-Mace's weapon 10-Ship's radar
(NOTE: HUDs can vary from ship-to-ship)
-------------------------------------------------------------------------------
2.40 | Tips & Strategies
-------------------------------------------------------------------------------
Retreat After Taking Damage:
Mace's health is crucial to maintain. The shield allows you to take damage but
once it's gone you're a susceptible to damage to your health. Once your health
is gone you are dead. So whenever you take damage, take cover and wait for
your shield to go back up.
Returning Fire While in Retreat:
Okay, this is important. When you're hiding behind something while in a
standoff, shoot over the object (if possible) opposed to around the object.
Normal enemies (non-snipers) won't shoot over a lot of objects believe it or
not, so try to get above the object you're hiding behind and shoot over it.
Dealing with snipers is trickier, however. Use your sniper, back up slightly,
and then shoot once you see their head. Pulling back any further could expose
you to their return firing. So remember, when possible, shoot over an object
and not around it.
Making Long/Running Jumps [repeated]:
My best advice to you, when making a jump repeatedly tap the jump button
several times when you're nearing a ledge. Don't just press it once and expect
to get it. This game is a little funny that way, so as you come to a ledge tap
the jump button two or three times just to be sure. Do this and you will more
than likely make the jump.
Always Search Crates:
The wooden crates you see often have energy and other pickups in them. While
some clusters of crates may not yield much, you'll still usually get something
out of a group of them. And to save time (and ammo) use your electro-cosh's
second function to bust them open with one swift hit.
Backtracking For Health:
In some very rare cases it will be absolutely necessary for you to backtrack
for health. For example, if you get a checkpoint just before a difficult spot
and don't have enough health to face the enemy. I know it's a pain to load
areas again but sometimes you just may have to.
Get Pickups Before Leaving Ship:
In later missions it is possible to collect pickups that are in a storage room
of your ship. Before heading out of the ship on a mission, go into the door on
the left as you get at the bottom of the steps. Get whatever you can from off
the shelves.
________________________________________________________________________
/.----------------------------------------------------------------------.\
// \\
//___________ WALKTHROUGH \\
// /_____________________________________________________________//
\\ 3.00 /,-------------------------------------------------------------`
\\_________//
'---------'
Walkthrough ToC
---------------
3.01 Hold Position
3.02 Back In Business
3.03 Trouble At The Temple
3.04 Sharp Shooter
3.05 The Rustlers
3.06 Gun For Hire
3.07 Clear And Present Ranger
3.08 Genetics Lab
3.09 Rescue Krugo
3.10 Whistleblower
3.11 Infiltrate The Tannan Corp
3.12 Face Off
This is a step-by-step walkthrough which I consider to be very detailed. When
it comes to walkthroughs I am not one for brevity, so bear with me here.
Walkthrough Notes
-----------------
o- Walkthrough Format: Levels are displayed with one row of dashes (-) above
and below each level's name. Objectives are signified with an arrow (-->).
Side tips that relay side information about a particular area or scene are
displayed in brackets ([ ]).
o- Doors: Unlocked doors usually have a distinctness to them (as do locked
doors). For example, on the first level unlocked doors have a yellow square on
them. While the locked doors have a red one and make a noise when you go by
them. Keep this in mind.
o- Enemy References: I refer to the bad guys as following (but not limited to)
names: bad guy, enemy, guards, guy, etc. This is to avoid monogamy and not
bore you and myself.
o- In-level loading: I don't mention the loading parts because I don't know if
it differentiates between the three platforms MGBH is on. I want this
walkthrough to work with all three with no confusion.
o- Jumping: When I say "jump when ready" I'm referring to the action of Mace
taking his ship into a new area, which is officially called warp jumping. For
example, at the end of certain space missions you are prompted to "jump". On
the PS2 you would tap the triangle button and Mace appears to go into a black
hole/warp speed and to his destination.
o- Objectives: I do not number the objectives in the walkthrough because there
are parts in the game where the objective numbers are screwed up. Believe it
or not, in some of the later levels the numbers will be out of whack.
(Example: in one level an objective is 7 and the very next one is 13!)
On with the walkthrough...
-------------------------------------------------------------------------------
3.01 + HOLD POSITION
-------------------------------------------------------------------------------
--> Objective: Find the control room and re-open the airlock.
The first thing you want to do is follow out the door your crew went through
on the left.
[Tip: Before heading out of this starting room, turn around and activate the
green monitors. Doing this will allow you to get a look at some dead crew
members and the kind of enemy you will face later on.]
When you get into this next room head around the center beam and through the
door lit up yellow. You should see your crew straight ahead and the door will
shut between you and them. Make a left at this t-junction and through the
door. Head through to the next area where you should here some scream in pain.
Come in and collect the pickup from the dead body. Head through the left
doorway. Come in and shoot the soldier on the right who's harassing the crew
worker. Shoot the wooden crates to collect the pickups. You should now proceed
into the doorway on the right and into a larger room.
This crate room has a bunch of enemies in it. Go right immediately as you come
in. Shoot the guys over here and the ones at the bottom after you take the
ramp down. Up on the other side are a few more enemies for you to kill. Try
shooting the explosive barrels up here to conserve ammo. When they're toast
head up to the top and through the doorway up here (there's a guy hiding
behind some stuff over here, so be careful). Make a right as you go in and
you'll get a brief cutscene when you get to the next area. Shoot these two
guards but watch out for the grenades they throw at you. Also, let this be a
lesson that enemies will do this when shooting isn't an option. Make a right
at the hologram and kill any guys you see over here. Straight ahead should be
some shutter doors where on the other side are some dead bodies. Collect the
pickups and head through the door just outside this room (where the dead guard
is against the wall).
You should be in another big cargo room. Kill the soldiers below and across
from you. Collect their pickups and head back to the top of the balconies.
Your path is blocked on the left side up here, so jump over to the rail and to
the stack of crates to your right. Now jump to over the rails ahead and onto
the bridge area. Go through the doorway over here.
Two enemies are behind a red crate on the left. Shoot the explosive barrel in
the middle and this should blow them up. Look up and shoot the guy up on the
rails behind you. Now go over by the red crates and enter the vent by
crouching down into it. Follow the ducts down and through to the other side.
When the vent breaks shoot the two creatures down here. Enter the next area,
killing all of the rest in sight. The barrels come in handy for destroying a
bunch of them. Make a right at this t-junction and a left at the four-way.
After the cutscene plays go through the unlocked door straight ahead.
Kill the few enemies around the corner and pass the dead bodies up. Make a
left and you can get some extra pickups in the back room. Either way, you
still have to take the right path so do so. Just past the guy that was
surrendering is an enemy posted behind the wall. Kill it and through unlocked
door on the left. Head through and into a third cargo room.
There's a bunch of ninja-like creatures in this area. (If you've gotten far
enough in Half-Life these guys might remind you of the ninja chicks in that
game.) Take them out even though they require a little more bullets. Head to
the top and kill the rest, including any human soldiers that appear. Go
through the single doorway that's up here.
In the small control room, make a right and into a hallway where another body
is. Go through the door where the body is and shoot the enemy as you walk into
the ship's control bridge. Turn left and shoot the second one hiding in the
alcove. Go up to the red panel and activate it to see a cutscene and some in-
game dialog.
--> Objective: Return to the Ranger ship
It's time to head back to where you came from. When you get to the control you
saw moments ago, kill the guy hiding behind the wall and in front of the
glass. Make a right instead of a left. Shoot the two enemies that rush out of
the hall and head into this dark corridor. Make the left at the t-junction and
into a room where a human and some enemies are at standoff. Shoot the bad guys
that are towards the back, then make a right into a room where blue control
panels are in the center. Go into the vent on the air as you walk in. When you
get to vent blocking your path turn left and follow up and through.
Drop down and head through the only unlocked door. Shoot the two guys no the
balcony above and make a left. This cargo room is dangerous as it's full of
Valleakans and soldiers gunning for you. Take out the ones on the ramp to the
right first and work your way to the floor level. Clear it out and up to the
other side. Jump and duck into the vent that's up here and on the left wall.
Come out into a red corridor and drop into the hole in the floor at the
opposite end. Crouch down and take the vent through. Come up into another
cargo room and cap the two guys on the other side. Go up the ramps and jump
the gap and blast the enemies in the dark room straight ahead.
[Tip: When you jump the gap the piece behind you breaks off. If you manage to
fall back into the cargo room use the crates on the left to get back up.]
Enter the circular red room to the right. Use the broken platform as a ramp to
get to the balcony above. Head to the other side and through the door. Run
past the electricity and into a room with a pipe going down. Shoot any enemies
below and drop down, through the door. Blast anyone in this room that has a
computer in the middle. Head around it and to your starting room where two bad
guys await. Kill them and head through the two shutters doors to end the level.
-------------------------------------------------------------------------------
3.02 + BACK IN BUSINESS
-------------------------------------------------------------------------------
--> Objective: Meet Dawson
Wait for the ship to land. You'll know it's landed when it's stopped and you
will feel the ship shake. Exit through the door left of where the creature is
standing. Head down the ramp and talk to Dawson who's in the orange jumpsuit
for a cutscene.
--> Objective: Go to Moscone's Office
Now it's simply a matter of following your waypoint finder's guidance. Follow
it to Moscone's office for a cutscene.
--> Objective: Launch and jump to the Temple station
Head back up to where you ship is docked (through hangar door 06). Take the
ramp up inside the ship and up the steps. You'll get two weapons in this
hallway. Go through the door and to get your first taste of the space missions.
[Tip: I highly suggest learning the controls by looking at the instructions
booklet that comes with the game. Pay close attention to the HUD of the ship
in particular.]
You're turned around forced out of the bay. As soon as you clear the craft you
get controls of the ship. Take this time learning the controls because the
level is almost over and you will have a mission where you must fight other
ships next. Once you're ready and your destination is confirmed press the warp
jump button (look at the manual). Level complete.
-------------------------------------------------------------------------------
3.03 + TROUBLE AT THE TEMPLE
-------------------------------------------------------------------------------
--> Objective: Take out the fighters before landing
This a first real taste of what it's like to be in the dog fights. Check the
Controls section for movement and control ships.
What you have to do is take down all of the crafts on your radar (bottom
middle). Use the arrow in the middle to locate their exact location (on PS2
press L3 and an arrow will show up). The key is keep moving or you will be
toast in no time. When you get an enemy on-screen fire your lasers at them and
if there at a distance wait for the red lock-on shows up. Then fire your
rocket at it. Do this until all crafts are gone.
[TIP: I noticed that the enemies will go in a straight line, back and forth
from the start for a while. Try going against this pattern and shooting at
them as they come towards you.]
--> Objective: Land in the Temple stations front and hangar bay
Now that the space is clear head towards the white triangle that's on your
radar. Slow down as you approach the ship. As you near it head to the top and
above the white squares. Come down and line your craft up with the squares
(narrow way). Slowly fly down through the squares and towards the ship. As you
get through the last one the ship takes over and will automatically dock you
inside.
--> Objective: Find the Enforcers
Exit the craft by getting off the controls, going down the steps, and exiting
through the red door. Go to the big shutter door in the middle and pick up the
sniper rifle off of the body on the right, but have your auto' pistol
equipped. Now access the control panel and take the lift up to the Enforcers
where a cutscene will play.
--> Objective: Clear the balconies and lobby area of hostiles
After the cutscene immediately turn and shoot the Acolyte Follower (AF) on the
other side of the crates. Head out into the open and dash over to the left.
Wait in the doorway next to the Enforcer that is welding the doors open. In
the mean time, equip your sniper rifle and pick off any AFs you see. There are
some at the top of the ramp and on the balcony across from you. Eventually the
door will be opened, so head through and take the lift up.
Shoot the guy up here and make sure your machine gun is equipped. Now head
around the corner onto the balcony and cap any AFs that you see. Run along
this balcony and into a hallway with some computers. First clear out the guys
in just this hallway. If you want a grenade go into the door left of where you
came into this hallway. Disable all eight (8) computers by walking up to them
and hitting the action button. Now use both remote gatlin guns by accessing
them on the big computer in the middle. Sweep both areas with these guns,
shooting any enemies you see. Once you've done this get off the computers and
head further down this hallway. Kill the guys on the balcony to the right.
Only go along the balcony path if you want some health and ammo pickups at the
other end, near a non-working lift. Either way you need to through the doorway
adjacent to the balcony entrance. If you want, shoot the AF that's not hostile
towards you. Either way, head through and out to a room you saw on the
security camera. You will see two flights of stair cases leading down into the
bottom. Clear the balconies and the lower part of this room out. If you've
killed every enemy up to this point you will meet up with your squad.
--> Objective: Board the Acolyte fighter and pilot it into the topside hangar.
Backtrack all the way to the beginning of the level. The lower hallways
connected to this meeting room are now open, so you can use them to get back
more quickly (look under the steps for the doors). If not just take the upper
balconies -- the same way you came. And use your waypoint finder to guide you
if you can't remember where to go. Once you get there go behind the ship you
came in, and into the smaller Acolyte fighter ship. Drive it out of the bay
that opens and into space.
--> Objective: Take out the fighters before landing
You have many more fighters to deal with this time. No big deal, though. Keep
your distance and keep in mind that the fighters don't fly in a pattern for
the most part this time. Staying far away allows your lasers to lock onto them
better just like it would like Mace's handgun or machine gun would. So fire at
them until you get a good lock. It'll eventually start hitting them and before
you know it their toast. Use your rockets if you can get a good shot off.
Endure all of the enemies and this area will be complete in no time at all.
--> Objective: Land in the topside hangar
Find the white dot on your radar and go to it. The landing frame is at a
titled angle this time so be careful of how you come in. The auto-pilot will
take you inside and you will see some enemies outside. You can use your ship's
machine gun to destroy some of them (L2 button on PS2). When they're finished
(make sure the robot outside is destroyed). Alternatively, you can use the
mounted gun in the corner when you get out here to finish them off.
--> Objective: Locate the High Priests personal quarters
Go through the doorway below the windows and in the corner. When you get to
the top approach the door, throw a grenade through inside and over the table
if you have one, then back off because they throw grenades of their own. This
should clear a few of them out, so destroy the rest with your gunpower. When
the AFs are cleared out proceed through the door on the right. There's some
pickups in the doorway of this hallway. When you come through the next
unlocked door you will see some beams on your left. Wait for the enemies to
come from this side. Stand of the left side behind the doorway, using the
entrance as cover. Blast the several enemies that spring out from the left.
Head through the door and over to this seating area. Duck behind the pews as
you shoot at your enemies. When they're cleared out the High Priest and his
henchmen step out from the door on the right side of the beams. Be careful
because the HP shoots explosives at you, so take care of them wisely by not
boxing yourself in and letting them surround you. There's a health pack next
to the podium if you need it.
Go through the door that they come from (it's on the side of the room with the
podium and in the hallway). Come inside this hallway and you'll get a signal
for your waypoint finder. Grab the pickups on the left head right, through the
door. Quickly shoot the gun on the ceiling and continue through the halls.
Around the corner you will see a door in front of you and one on the right.
Throw some a grenade or two into the door on the right. Clear this room out
and shoot the gun on the ceiling. Go over to the blue computer and to the
first monitor. Zoom in down to the other end and shoot the gun then camera
next to it. Get on the middle monitor and shoot the camera at the other end.
Finally, get on the right monitor and shoot the guy below on the left. Before
leaving this room you can check out the green monitors to see what's going on.
Leave this room now and make a right.
Follow the hallways through until you get to a four-way intersection where two
crates on next to each other on your right (there may be an enemy standing in
this doorway). Make a left here and down the hallway to the right. As you
round it there are two guys at the far end. Take care of them and head
straight through the doorway for a brief cutscene.
--> Objective: Gain access to the mainframe room and reconfigure the data
stream.
Exit this room the same way you came in. Make a left at the first intersection
where you should kill the AFs you see. Make a left again around the stack of
crates. Get on the lift and take it up. Pass up the green monitor and through
the door. Turn left and you'll see a AF behind glass. Shoot through it to kill
him, jump onto the tipped chair, and crouch through the window. Come out into
the hallway and to the left is a bunch of enemies. When you're through with
them destroy the computers in this hallway by walking up to them then hitting
the action button. Head into this big round room with the laser inside the
glass below. Go through the unlocked door on the right. Behind the crates
straight ahead is a room with two Acolyte Elite Guards (AEGs). Kill them and
collect the goodies in here (shoot the crates for extra health). Step back out
and head down the steps. Kill the two AEGs down here and continue down to the
next floor. Do the same here as well. When you get to the base level work your
way to the other side. I recommend killing the robot on the right and going
this way. Run your ass off until you get to the unlocked door over here.
Keep going up these steps until you get to the floor that has a barricade of
crates and an upright table. Throw a grenade on the other side to blow the
table out of the way. Crouch under the table to get through the door. Go
around this circle to the other side, killing the enemies as you go. After
killing off the group of enemies over here look for the two control panels
where the opening is in the glass. Activate both of them and a bridge will
extend to the center. Walk across it and hit the switch and you'll start to
lower into the core. Duck down while this is happening. As you get to the
bottom you will be surrounded by AF scientists. Take them out one-by-one. Step
off this platform and find the ladder that goes under the floor. Down here,
hit the switch on the other side of the round the round thing.
--> Objective: Reconfigure the data stream above the lobby area
Climb back up and use the platform to get back up. Work your way back to the
stairwell that was barricaded. From this floor take the steps down and get off
at the very next floor. Come out into the center and make a left. You should
see a newly unlocked door on your left (use your waypoint finder if your
having trouble finding it). Follow the hallways that are entrenched with
enemies through. You'll get to a ramp, so head up it after blasting the
enemies on top. Go through the door that's lit up red, shoot the two guys on
the other side, and follow through. Duck under the beam of laser and hit the
switch on the panel.
--> Objective: Get back to the front end hangar bay
Pull your finger off the trigger because you won't need to shoot for a few
minutes. Round the corner and you'll see some AFs straight ahead. Don't bother
shooting them or the guys further down because they're not going to shoot at
you. So just move forward, down, and around to the left where you'll
eventually see an unlocked door straight ahead. Go through it and out to the
balconies from the beginning of the level. Go to the other side and down the
steps. Next, head through either of the doors under the steps. Follow around
and work your way back to the beginning using your waypoint. When you get back
to your ship you'll meet up with your crew and a cutscene will play.
--> Objective: Pursue the hacker and eliminate him
Get into the big generic carrier ship and head out. In space, keep your
distance to get the lock-on. Once you do (and it may take a while) start
firing your homing missiles at it (L2 on PS2). They will seek him out. Keep
shooting until the hacker's ship goes down.
--> Objective: Return to Guild station
Just like the objective says, you need to return to where you came from.
The "jump" action will be available soon after the voice is done talking. Jump
when prompted (Triangle on PS2). The cutscene will play, ending the level.
-------------------------------------------------------------------------------
3.04 + SHARP SHOOTER
-------------------------------------------------------------------------------
--> Objective: Land in the Refuge hangar
Fly towards the rock with the bright orange on it (on your left). Mace
requests permission to land and is granted it. Fly down towards the blue icon
and into the hole at the bottom of the rock. Fly up and into the white boxes
for auto-pilot to take over. Come out of your ship for a cutscene.
--> Objective: Head for the settlement
Look for the doorway behind the stuff in the northwest corner. Go down the
hall to an unlocked door where the arrow points. Crouch down as you go through
the door or you might get popped by the enemy on the left with a grenade. Jump
over the barrier of crates and over to the right is a large vehicle that you
can use for cover. Take out the guy on the ground level near you first. Then
go for the one on top of the crate on the left side of the room. Once you get
him go for the last one in the back by the door hiding behind some more
crates. There is some ammo hidden on the other side of the vehicle with crates
stacked against it (it's left of where you first come in). Now out of this
room through the door opposite to where you came in at. Use the control panel
to open the shutter doors.
Go into the tunnels where you should see the right path blocked by crates. So
go down and through the left path. As you round the corner left shoot the few
guys standing in the open. There's two more hiding behind the crates. Go
through the shutter doors on the right for a cutscene.
--> Objective: Find the access pass in Baxter's office
You appear on the other side of the door (outside) after the cutscene.
Immediately take cover by ducking down behind the rocks nearby, to avoid being
spotted by the sniper above. First wait for a couple of enemies on the ground
level to come to you (this is your first encounter with the Jaldari Settlers).
With them finished quickly set focus on the sniper above and in the canyon on
the left. Pick him off and keep your sniper rifle equipped. Advance forwards
bit and look for the sniper on the balcony of the building. Pick him off and
then follow the path towards these buildings. Take out the enemies as you
approach this place.
With the yellow vehicle in front of you equip your rifle and look over to the
lift. Shoot the guy above that's shooting rockets at you. Using the center
door, enter the building nearest to the yellow machine. As you go through the
second set of doors there's a guy hiding behind the bar who'll shoot at you.
Fire a grenade (or even rocket if you picked up an RL) to blow him up. Turn
right and head up the steps to blast the three enemies up here. Go back down
and collect the pickups (there's some ammo in the door next to the bar). Come
back upstairs and through the doors. The first door on the left is a guy
hiding behind a counter. Blast him and take the access pass off of the counter.
--> Objective: Locate the processing plant
Before going back downstairs I suggest making a left as you exit this room
where you got the access pass. Go through the door and you'll be in the front
area where two storage rooms are (left and right). In the center is a doorway
to the balcony. Come out on it and blast the enemies that post up outside.
Come downstairs and back outside to finish any remaining enemies you see.
Quickly run across the road to the other building. Use the access pass on the
doorway on the right, then go inside. Follow the blue and grey hallways
around, killing the bad guys, until you get to the barrels. The dark shutter
door leads to some pickups. The gold-colored door is where you need to go.
Take the lift up that's inside here. Blast the guy at the top then turn around
and pick off the sniper across the way. Follow the path up here. Come out to
where a train is in front of you. Go right and follow the path over to the
left. Shoot the arachnid spiders on the ground. Before going through the door
over here you might want to shoot the crates beside the train for some health
and ammo pickups. With that, head through this door.
Shoot the spiders with your pistol if you want to conserve ammo (use the
single shot function). Follow the tunnel down, defeating the lone soldier at
the end. Head through the door to come out onto a ledge of the canyon. Take
this ledge left, killing the big guy as you go. Come around the back and shoot
the enemies here. Follow further around to come behind the guy with an RL.
Take him out and the ones across the canyon. Head through the door up here and
kill the spiders. Take the tunnels down and into the concrete tunnels as well.
Destroy the wooden crates and come out to the balcony. Turn left and shoot the
guy up here, then blast the crowd of enemies below. Come down here by either
jumping over the balcony or using the ramp in the hallway. Head through the
shutter door where they came from.
There's a bunch of humans in this tunnel. Clear it out by shooting them and
take cover under the big tractor. Work your way to the other end and collect
all pickups that you see. There's a door on the right side of this tunnel that
you should now go through. At the other end is a lift that you need to take up
to the next floor.
--> Objective: Enter the transit depot and board one of the carts
Follow the halls around, make a left in the tunnels, and go down into the
open. Before exiting this tunnel equip your sniper rifle and pick off the guy
on balcony (left side). Come out just a bit and you should see a sniper on a
platform at the top right of your screen. Get him and get and come of the cave
just a bit. Look around at the bottom where the crates are, and see if you can
spot any loose enemies walking around. Once you're done looking head down the
ramp on the right with your machine gun equipped. Using whatever you can as
cover, kill all of the enemies down here. Once they're dead head towards the
back where you should see a computer at the top of a ramp and in a hangar.
Before going up this ramp look to the left and in the canyon will be a guy
with a rocket launcher, so destroy him. Now go up the ramp but instead of
bothering with the computer go left and follow the path around to the back. In
the unlocked door is some ammo in the back crate. Continue to the left using
this same pathway where you will need to shoot some snipers on the ground.
Pass the red cargo crates and into the tunnel straight ahead.
Follow this tunnel through, sniper and then the spiders along the way. When
you emerge at the other end you will see a guy in blue shooting at the bad
guys. Don't shoot at him. Just find the ramp on the left side and take it up.
Kill the bad guys on your way up, then look down and kill anyone else left in
the room below. Up here you need to jump to the center platform with things
spinning around it. First jump onto the crates and barrels up here. Then jump
and move forward at the *same exact time* across to the center just as one of
the things pass by. If timed correctly you will be in the center and the
things will be spinning around you. Look for the three blocks connected by
pipes below. Jump to the middle one as a spinning thing passes, then
immediately jump to the last one that's left of where you jumped. If done
correctly you'll be near the red light and won't get hitting by the spinning
things. Drop onto the pipe and head through the tunnel with the red light
outside of it. Crouch down and work your way through stopping just before you
exit.
Edge your way out and pick off the sniper above and to your far right. Look to
the ground where you should see a few enemies. Take them out and look to the
very far right and you should see a guy on the ledge that's towards the wall.
Make sure you get him since he has an RL. By now a few more enemies should
have come out to the balcony where you shot the first one at. Take care of
them and walk across the pipes. Drop to the roof and then to the balcony where
you killed these guys. Go into the door and blast the two guys that may or may
not be in here depending on the circumstances. Shoot the boxes and collect the
pickups. Step back out to the ledge and look across where you should see a
sniper. Pick him off and work your way along the conveyer belts up here.
There's a door lit up red as you get to the other end. Go through it and down
the red hallway.
As you come out through the next door you'll see some catwalks over a body of
water. Walk forward a bit to see a cutscene of soldiers pouring into the area
above. Run up the catwalks, shooting the first two as they come down. Go up
and shoot the rest up here. Collect the pickups out of the crates (there's a
health pack in the water if you still need it). Walk over to the platform
where the computers are by the monorail. Jump over the railing and into the
cart.
--> Objective: Get into the mine hangar
The cart will start moving so duck down before you get decapitated, but stay
down even as you progress along. Eventually you'll get into a firefights as
you move along the rail. Focus on the guys in the carts and only shoot the
snipers if you have a chance to. Otherwise, just make sure there's no one
occupying the carts in front of you. When you get to the end your mine cart
stops. Hop down to the left where the mound of rocks is. If done correctly you
should not take damage from the fall. Stay on top and shoot the spiders while
away from harm.
If you look up you will see a platform with an enemy walking across every few
seconds. Try to pick off as many of them you can from down (you can shoot
under the grating because bullets will go through it). This important because
there's a bunch of very lethal enemies up there. Get ready for a fight and
take the lift that's in the corner up. When you get to the top immediately
rush across the bridge, shooting your enemies as you go to the other side.
Hopefully you'll get lucky and won't get blown up by the one with an RL. Once
this area is cleared head through the doorway.
Head through the lit tunnels and when you see the (innocent) guy run towards
you advance a bit more and stop just before the turn. Peek out and three
snipers will all throw a grenade towards you, so quickly step back and get
some distance. Equip your sniper rifle and crouch down. Turn right and strafe
left a bit. At this point pick off all three snipers across the way. Walk out
and drop off the broken part of the balcony and onto the wall. Stay on this
wall by holding your stick towards it, all the while shooting and blowing up
the spiders below. Climb the ladder that's down here, walk past the dead
snipers, and up a second ladder.
Step out into the open for a cutscene (kill the spider as well). Kill the
enemies on this ground level. Find the doorway on the other side that leads to
a lift. Take the lift up and blast the enemies in the hallway. At the split go
left for a storage room of some goodies. Now go right, killing all things that
movie. Cross the catwalk and on the other side you'll get a cutscene just
after killing the guy over here. There's another storage room so collect
whatever you can.
Go back to the catwalk and stop in the center. Look through the window and
shoot the guy on the right that has an RL. Come back over the catwalk and into
this room. Make a left and hide behind the fence. This fence provides good
cover as the enemies on the other side of the room are less likely to shoot at
you while behind this. So duck behind the fence and pick off the enemies from
there. Then use the stack of crates on the left to get on the ledge. Run along
it then drop off to the conveyer belts when you can't go any further. Keep
going until you get to a ramp. Go up it and make a left where you'll see blue,
glowing rocks. Shoot the guys back here and then bust the crates to reveal a
ladder. Take it up to the very top where some catwalks are.
Shoot the guys up here and advance until where you see a panel on your left.
Activate it the game will show a cutscene of a rail moving down. Go to this (a
short distance further around the corner) and you will look out to see some
big metal "sifters". Walk off and onto the first sifter and the rest will
start moving. As you descend to the bottom you will have to shoot the red
barrels to blow up the guys shooting at you. Failure to due so could prove
fatal since they'll eventually throw grenades into your sifter. It's a long
ways down, but when you get to the bottom jump out of the sifter just before
the track starts to go back up (there's a rock you need to hit below so you
don't die). When down there blast all the guys.
Take the ladder up and shoot the ones that rush you on this catwalk. Go
through the door that they came from. Follow the tunnels around to see a
gruesome cutscene (one that caused a bit of a stir as you might imagine). Cap
the guys at the bottom and the snipers across the way. Climb down the ladder
on the other end of the catwalk. Head up the ramp where the guy is hanging
destroying any opposition along the way. At the top head left but be careful
not to fall into the pit in the center. Shoot the two guys in this next are
and then pick up the ammo off the shelves. Work your way out to the balcony.
Cross it and blast the first three guys you see. Help the guys in blue out by
shooting the rest of the bad guys. Come around to a dirt hill with two guys at
the top -- they're dangerous for sure. Shoot them but steer clear of their
explosive weaponry. BE CAREFUL when climbing this dirt hill because there's a
hole in it. Stay on the right side and jump your way to the top to be safe.
Follow the path out to another open area. First shoot the two guys with RLs:
one above center and the other below left. Step out onto the balcony.
--> Objective: Get into the hangar bay control room and lock the hangar bay
doors
This are is just a matter of clearing out the snipers first and moving to the
bottom. So scour the horizon with your rifle and cap anyone you see. Head down
the ramp, blast the guys down here, and head up the ramp on the other side of
the water. Now you want to head up these steep ramps and up through the
tunnels. At top will be an unlocked door, so go through it. From in the
doorway shoot the red barrel and the barricade will fall. Pass the guy up and
head through the next door. A cutscene will play.
--> Objective: Eliminate Cantrell's men before they reach the dropship
Equip your sniper rifle and look down to the bridge that crosses the water
below. Wait for each guy to get in your sights and then shoot, one-by-one. You
get 40 seconds to kill them all. If you fail I guess that you're forced to
kill yourself by jumping out the window into the water and/or restart the
scene.
--> Objective: Pursue and stop Cantrell before he enters hyper space
You have two minutes to get to this guy. Do NOT priss around, taking your good
ol' time (time is of the essence on this objective). Fall out of the window
that you shot through and to a glass platform below (look down to see it --
you may have to shoot the glass below you out). Go into the unlocked door,
shoot the two guys in this hall, and make a left at the t-junction. Call the
lift activate the switch once it lights up white, then get back off onto the
platform. Wait for it to go down a bit then hop on TOP of the lift so that you
can jump off before it even stops (this saves a lot of very precious time).
Haul ass over the bridge and go around to the other side of your ship (its
right side). Go up both ramps to the inside, then make a right and into the
cockpit. Jump into the seat on the right and press the action button. Mace
should take the controls if you did this right. The auto-pilot takes you out
of the bay and into the tunnels. Quickly drive it out before the timer
expires. Eventually you'll be able to exit through some shutter doors and into
space.
--> Objective: Disable but do not destroy Cantrell's ship
As fast as you can, locate Cantrell's ship because you're still on the same
time. Once you spot him (using the arrow) simultaneously fire lasers and
rockets at his ship. Do not let up, keep firing until you complete the
objective. If you didn't get enough time consider ways you can save time once
the objective comes up where you have to eliminate Cantrell's men. Anyway, now
that the objective is complete....
--> Objective: Escort Cantrell back to the mine hangar
This objective only requires you to watch a cutscene in which Mace escorts
Cantrell as they talk to one another.
--> Objective: Sharp-shoot the explosives transmitters on the four solar
shield generators
Activate the panel in front of you and wait for the door to open (it takes
quite some time, around 40 seconds). Come out and hop into the cart and duck
down. When it stops snipe the flash transmitter below the orange solar shield
generator. Baxton commends you on your work and the cart takes off further
down the tracks.
Shoot the three guys up ahead on your right. When the cart stops at the door
ahead jump off and follow the red tunnel down. Come through the door and shoot
all of the spearleg creatures that the miners are shooting (you don't have to
shoot them, if you want to save time just avoid them). Keep going through the
next door. Follow the red hall around and take the lift up. Take the tunnel
across from you down where you'll come out to some ledge area. Walk along the
ledge and blow up the spearlegs. Then get by the rocks on the ledge and look
down. Snipe the green panel and the shutter door nearby will open. Head
through it and proceed downward, not bothering with the pesky enemies as they
are waste of time. Pass the guys fighting with the creatures up and through
the next tunnel.
Eventually you'll get to a third generator. Look across the canyon and shoot
the panel. Jump into the water in front of you. Swim through one of the two
holes underwater. As you come through turn around and swim up on the shore
(it's BEHIND you after coming through the hole). Go into the doorway up here
and follow through.
In this next area you will see birds (or what looks like birds) and some large
orange pipes. Swim to the other side and come up on the right side of the
shore. Head into the yellow tunnel and take it up to the final generator.
Shoot this last panel and proceed through. Take the tunnel down and jump over
the red crates when the time comes. Keep moving forward and work your way back
to the beginning of the level. Board your ship and take it out to space when
auto-pilot is done. "Jump" when you get out here to show a cutscene,
completing the level.
-------------------------------------------------------------------------------
3.05 + THE RUSTLERS
-------------------------------------------------------------------------------
--> Objective: Land in the Gado ranch hangar
Straight ahead, left of the big orange ball is a spot for you to fly to (the
blue frame). Fly through the shutters as they open and down through the white
frames. *The game warns you to not kill unarmed civilians* Auto-pilot will
take care of the rest, as expected.
Step off of your ship and follow your waypoint. The guard will open the gates
for you. Proceed through the door for a cutscene.
--> Objective: Get to observation tower 4 and protect the Gado from the
rustlers
Go through the unlocked door on the right side of this room. On the other side
of the hall is an elevator. Take it to the bottom and make the first right as
you get down here. (If you want to see something cool look over the railing
and into the pit in the center of this room) Go through the unlocked door over
here and take the hallway to the cafeteria. Head outside using the unlocked
door that's in this cafeteria. When you get out here a brief cutscene will
play. Cross one of the bridges and climb the ladder on tower number 4. After
the cutscene use your sniper rifle to pick off the pilot. His ship is towards
the back, towards the horizon. Once he's dead set your sights on the ground
where you came from.
Take the ladder back down and go back to the cafeteria. When the door unlocks
blast the enemies in the hall. Once they're dead turn back outside and head to
the opposite side. Shoot the few guys that came out here and through the door
they came from, which is now unlocked. Come in and blast the first few guys,
and then the next set as your round the corners.
--> Objective: Get to the slaughterhouse
Come through the rest of the halls, being careful not to shoot the guy by the
doors. Shoot the guys on the balconies and climb one of the towers to pick off
the rest of the guards in the other towers. Use your waypoint to get to the
next door. Come in the hall and jump over the barricade. Follow through the
hall and into the next area, which is the generator room, for a cutscene.
--> Objective: Activate the slaughterhouse generator
This objective is simple. Shoot the red barrel next to door that's in front of
you. Use the panel that falls to get over to the left. Hit the switch over
hear and the generators will start during the cutscene.
--> Objective: Activate the mobile chainsaw and ride it to the far side of the
slaughterhouse
Back to the center of the room. Jump over the rail, maneuver past the
electricity, and jump over the next railing. Proceed through the door and
blast any enemies around the corner. Be careful here since there may be a
friendly in this same corridor. Enter the big room with the orange/red floor.
As you round your way to the other side destroy the enemies. Upon going
through the door you are shown a cutscene that shows what the adhesive
grenades can do. At this point you want to go left, making sure not to touch
the electricity. After the brief cutscene go towards the ledge and jump on top
of the first spinning thing by lining yourself up and jumping as the panels
aren't blocking your jump. If you fall into the blood use the ladder to get
back up. Now jump to the second spinning thing by timing the jump correctly.
At this point jump to the square block hanging off the wall, and then to the
next one in the corner. Use your electro-cosh (prod) to break the vent away.
Come to the other end of the duct and shoot the guy outside. Break the vent
and step out. In front of you on your right is a big "chainsaw" hanging in mid-
air. Hop onto it via the back and activate the panel. After you get to the
other side blast the guys over here. While facing in the direction of the
chainsaw, go into the doors on the left. Jump on the barrels and crates, and
then climb the ladder to the top.
--> Objective: Find a way to the freezer storage area
Go through the only doorway up here. Don't shoot the humans that are out here.
Turn right and go towards the blades. Work your way past the blades by quickly
maneuvering under and through them. Watch out for adhesive grenades in this
area. When you get to the other end there will be a cart with a big slab of
meat on it. What you want to do is make a left and there will be a room with a
ladder in the center. After shooting the guy take it up, walk out onto the
balcony and hit the switch. This will get the blade below moving. Climb back
down the ladder and through the door into the adjacent room that also has a
ladder. Climb it and blast whoever you see. Grab the stuff off the shelve, go
out to the balcony and hit this switch also. This will get the blades
spinning. Jump over this balcony and pass the two blades. Shoot the guy above
and look for the barrel that panel is leaning against. Shoot it and the panel
will fall onto the crate. Go on top of this and angle a jump over the
stationary blade. Proceed through the next two shutter doors and past some
more blades. When you get to the blade that's stopped use the barrel to get
over it. Help out the humans in here by shooting the enemies. Climb the ladder
that's in the corner. Do it quickly to avoid being blown up by an adhesive
grenade.
When you get up here the objective is completed, so go into the only door up
here. Some friendlies are at a standoff -- shoot the enemies on the other side
of the room. Go to the back and up into the booth on the right side of this
room. Push the button to get the heat to flow through the ventilation.
--> Objective: Find the lift and head for the staff quarters
On the left side is an unlocked door to a freezer that you need to go through.
Jump up and break the vent. Do a duck-jump to inside the duct [no pun
intended]. If you make a left you can access the other three freezers (two of
which have health inside). Either way, go to the right end. You'll emerge into
a hallway. Blast the two guys from behind and into the unlocked door near you.
Shoot the guys in this meat room and head up the steps that lead to a locker
room.
Past the unlocked door is a hallway. Follow it slowly approach the next door.
As it opens look to the left and shoot the guy on the balcony. The elevator
panel isn't working so need to find an alternate way. There's a small ledge on
the left. Quickly walk onto it while hugging the wall. Turn around and look
for the ledge under the lip of the doorway you came from. Fall onto this ledge
and then onto the balcony with the ladder. Climb the ladders to the top and
kill the guy that's up here. This is where the game gets a tad tricky. The
panels up here control the elevator below. First get the feel of how they work
by calling the elevator up and down using both panels. Once you've gotten the
hang of it, look over the railing and you should see a duct on the left side
of the shaft. The idea is to move the elevator so that the top of it meets the
bottom of the duct. So do that by moving the elevator, stopping it then
checking. Move it again if you have to. Once you have it lined up climb down,
get on top of it, and climb into the duct.
Come out to the other side and get ready to move fast since you have enemy
snipers ready to pick you off below. Being careful not to fall off, walk along
the ledge to the right. Stand up and jump the gap to the other duct-work. Take
the sniper rifle from the body and move along the duct. Look towards the
rafters in the center and leap to them. Now walk over to the ladder and climb
it to the top. "The cat is very hungry today, wouldn't you agree?" Ignore the
previous sentence since it's for my purpose only.
--> Objective: Get to operations to help McQueen
Pick up any health you may need off the shelf. Go through the doors clear this
room out. There's an unlocked do on the right side of this room, so go through
and blast the enemies in the hallway (watching for the fleeing friendlies that
run towards you). Go through the door on the right side of this hallway. Using
the alcoves as cover, progress through this arched hallway and kill all of the
bad guys. Head through the first unlocked door you see on your left. You're in
the sleeping quarters where you'll see a bunch of bunk beds. Approach the big
shutter door and it will open up. Equip your sniper rifle and pop the pilot of
the ship. Alternatively, you could shoot a few rockets at the craft itself.
After it crashes use the debris to get across the balcony over to the left.
Jump over the railing behind the guy and climb up the ladder attached to the
facility. From up here make a left as you get to the top of the ladder. Go in
this direction as if you were going back to where you came from. Jump over the
numerous blocks, then shoot the guy on the balcony at the other end. Don't
drop down here. Instead, look past this balcony and you will see a body lying
on the rocks. Jump to the wall and work your way up and past the body. Crouch
down and go into the duct that's hidden up here.
Come through and into a cafeteria. Shoot the guys that are in front of you
from behind. Give your comrades a hand by clearing out this place. Then use
the crate to jump over the barrier and step onto the elevator. Take it up to
the control bridge area that you were at in the beginning of this level. Shoot
the guys directly in front of you, and the ones that rush through the doorway
as you head to the other side of this room. Go through these doors. Take the
stairwell up to the top. Proceed through and advance past the green computers
all the while shooting the enemies that get in your way. At the other end you
will meet up with a comrade for a cutscene.
--> Objective: Pursue the carrier and eliminate all rustlers on-board
A timer of 8:00 appears on your screen (obviously this is the amount of time
you have). Turn back around and go down the stairwell. When you get into the
bridge room make a left up the steps and through the doors. Run through the
gate and board your ship. After auto-pilot is no longer in control fly that
bad boy through the tunnel and out to space.
Here goes the fun part. I dreaded every last second of this mission.
You need to shoot down all of the fighter ships that have green trails of
exhaust flames before doing anything else. There's a bunch of them so this is
going to take some time. My tips to you is to pick one and stay on it until
you've blown it out of the sky with your lasers. Move onto the next one as
quickly as possible, and so on. There's a larger ship which your stupid ship
will lock onto sometimes. When this happens just switch your lock-on to a
fighter ship as you can't damage this larger ship. This part is damn hard.
Once you have all of the fighters destroyed you need to dock your ship. Find
the white spot on your radar and fly to it. While taking hits from the ship
nearby, fly into the white panes. This may take some practice (it did for me)
but once you get it your ship will dock onto the larger ship that was shooting
at you throughout this whole stinkin' mission.
With your ship docked, step off and run down the hall. When you see a red door
back up so that the mines don't hurt you when they explode. Now proceed onto
the lift where you need to take up. You're on the left side of the room and
you want to move along the balconies to get over to the right side. It's not
too easy, however. From this doorway snipe as many guys as you can (these ones
are hostile). Scan back and forth, making sure you didn't miss anyone. Now
move along and shoot the two guns that are on the ceiling along the way. When
you go through the door on the other sides (back right corner) a bunch of
enemies will be waiting, so be prepared. Take them out and make a right as you
come into this next area. Run around and the other side, destroying the gun as
you do so. Go into the unlocked door that's over here. Go into the room back
and shoot all the guys you see. A cutscene should play, confirming that you
completed the overall mission.
At this point you need to backtrack to your ship. Board it and jump when you
are able to. That was a tough level for sure.
-------------------------------------------------------------------------------
3.06 + GUN FOR HIRE
-------------------------------------------------------------------------------
--> Objective: Land in the Utari Cloudwatcher hangar and find the client
As always, simply fly to the ship ahead of you and into the white frames, then
let auto-pilot take you inside. Once inside the hangar exit the controls and
collect ammo from the back room of your ship if you need it. Step off the ship
and approach the alien for a cutscene.
After the cutscene step on the elevator in front of you and take it down. Go
right as you get off. Let your waypoint finder guide you to the other side of
the pool. Approach the human that's sitting down at the table where a cutscene
will play.
--> Objective: Guard the client's rejuve chamber
Immediately shoot everyone who has a gun. Make sure they don't shoot the
rejuve chamber that your client is in. Once you've killed them all wait for
the waypoint to appear onscreen.
--> Objective: Get to the Utari bridge and head off the assassins
Head to the upper floor via the ramps in this pool area. Shoot the guys up
here and proceed through the door on the left side of this deck. Work your way
up the stairwells, blasting the guys as you go. When you get to the next deck
unlock the door on the other side after freeing the innocents. Take this
stairwell up as well. Keep going up until you get to a third deck where a
timer will now be activated (3:50).
--> Objective: Return the Cloudwatcher to its original course
The ship you're on has gone off course and you have 3 minutes and 50 seconds
to get it back on track. On this third deck, make a right and blast the guys
in the doorway. Pass up the computer in the hall and go straight. You're in
the engine room. Go left or right, it does not matter. Blast the guys in the
respective hallway that you're in. Work your way through into a room with a
beam in the center. Blast all that moves and keep going back (you'll need to
hit the switch to open the door). You'll be in the control room. Shoot the
guys in here and walk up to the yellow and red hologram to activate the panel
in front of it.
--> Objective: Guard the clients rejuve chamber
For the second time this level you have to guard this thing. Work your back to
the deck, go up the ramp straight ahead. Jump over the banister and into the
pool way down below (this is the quickest way). Hurry up out of the water. Use
your shotgun in order to make fast work of these guys since two of them are
packing RLs. They'll be dead before you know it.
--> Objective: Locate and destroy the teleporting device
The left door on the other side of the pool is now locked. Go through it and
shoot the guys in here. There's an unlocked door to the right of the computer.
Head through where you see some interior design that's very exotic at this
point. Follow the halls around to the shower area where bad guys will flood
in. Take care of them and then go through either of the two doors. Keep going
to the larger room where there'll be a bunch of guys. When they're toast one
more will come through the door on the other side of this room. Note that if
the cutscene doesn't play, you need to go back into the other entrance and
clear that one out also. Go through it after killing him.
Step into the hall -- and if you need ammo break the first white vase you see.
Follow this hall through until you get out to larger room with yellow
railings. Stay in this hallway, equip your sniper rifle pick the snipers off
from in here.
With them dead exit to the balcony, and cross the catwalk into the center then
take the steps down. (Important note: At the bottom of the steps is one of
three enemy respawn devices. It cannot be destroyed with your weapons so the
enemies will just keep coming. You will have to deal with this.) At the bottom
of the steps, quickly turn around and run for the green lit door on the left.
Do not stop at this point. Follow through and when you see the pool in front
of you go into either the left or right unlocked doors in the back. Work your
way to the steam room in the back. Turn valve handle the handle.
Run back to where you came down the big flight of steps are, where the first
enemy respawn device is. Across from this is a door that is now unlocked --
head inside. At this point you want to run, run, run your ass off in the
direction of your waypoint finder. When you get to the locker room that has
the spinning black thing in the middle you know you're in the right spot. If
not, keep going back. Throw and adhesive grenade onto it. Get your distance
then blow it up. A cutscene will play. Scour the room and make sure you get
the plasma machine off the floor before leaving here.
At this point you need to just focus on going back. If you ran past the
enemies before you may want to deal with them on your way back. Work your way
back to the room with the grand staircase in it.
--> Objective: Guard the clients rejuve chamber
It's the third time you have to do this, can you believe it? Head up the
stairs and go all the way back (it's really not that far).
When you get to the pool deck blast the two guys outside the door. Clear the
rest of the poolside out. Don't stop so that you don't get hit by a rocket.
Snipe the guy on the balcony and then the pilot of the ship. A cutscene will
play.
--> Objective: Restart the gyroscope to stabilise the ship
You have exactly 30 minutes (30:00) to get objective done. Don't get caught up
in the moments: be quick about doing things and remember the path you've taken
up until you died so that you don't have to keep checking this walkthrough.
Also, keep running and don't bother to completely kill enemies on the ground.
Instead, shoot them once with a shotgun to know them down and move on quickly.
Because if you don't you may up regretting it later on. You are warned.
First, follow the waypoint through the now unlocked door under the balcony.
Use the elevator and you'll come out to a room with a wooden floor and a vase
in the center. Take either left or the right path out to the lobby area. Blast
the guys in here and go to either path at the bottom, and on the sides. Keep
going back till you get to a hallway with bookcases that runs horizontally.
Run down to the left side and you'll see a curved hallway straight ahead.
Follow it through and shoot the guy holding up the worker. Proceed around the
round desk and keep going through.
When you get to where you see an aircraft out the window shoot the two guys,
call either of the two elevators, and take cover until it comes down. Now take
it up to the next area. When you go through the shutter doors up here blast
the guy behind the green crates. Go right and do the same as you go around.
Then when you get to the end unlock the door by using the switch on the wall.
Come down and into the hangar. Blast the two guys down here and look for the
control panel to the back left of the ship as you come in (not the first panel
on the left, the second one). Activate it to open the hangar doors, then take
control of the ship. Auto-pilot will take you out.
You have to destroy whole sky full of enemy fighters and it's not going to be
easier at first. There's a bunch of ships (I lost count after 10). My best
advice is to NOT use the lock on laser (orange), and instead use the dual
(white-blue) lasers. For some reason they just seem to work a lot better even
though they don't lock onto enemies. Drill each ship with this weapon, firing
your basic missiles whenever you get a good bead on them. Go one-by-one and
eventually two more smaller fleets of fighters will come (maybe 3-4 per
fleet). After you have the skies clear fly to the bigger ship in the sky (the
orange one that shows up as a yellow dot on your radar). There should be a
docked fighter ship --- blast it and the landing frame should appear.
Auto-pilot docks you go the larger ship, but the mission isn't over and the
timer is still going! So step out of your ship and follow through the halls
until your waypoint finder pops up. Follow the halls through and unlock the
door with the panel to the right of the door. Come in and shoot the guy to the
left, behind some boxes. From the top of both holes shoot any enemies that you
see below. Drop down into either side and blast the enemies that flood into
this room. Go through the door they came through and follow the yellow lit
hallways to the intersection. Activate the switch to take the lift down. Watch
for the guy sniping on the next level. Take the lift down to a second level
and get off to the ledge where the unlocked door is.
Blast the guy straight ahead and the one around the corner. Head through the
door where you'll be in a large room where the thing in the center is
spinning. [From this point on, stop for NOTHING. Use your shotgun to only
knock the guys down. Other than that do not stop for anything or you'll regret
it later on.] You need to work your way to the far back of this room, past the
thing in the center, all the while killing the bad guys. Once you do so, take
the ramp up. When you get up here duck down to avoid enemy fire. Turn right
and cross the bridge to the other side (killing the enemies as you go,
naturally). Jump the gap just as the electricity goes away for a brief moment,
then jump the second gap. Follow right, turn, and jump yet another gap. Follow
around and take the ramp up to a third floor.
When you get up here turn and shoot the sniper across the way. Then jump the
gap and to the thing where electricity is coming out. As it goes away, go
straight and make a left. Walk up on the structure and jump the gap just as
you get past the electricity that's coming from the wall. Make a left and jump
to the center again. Pass and jump the gap. Make a right and approach the
third one. Make a left as you pass this one's electricity, then the bridge
will blow up in front of you. Instead of jump across look down and fall
directly onto the pipe below. Follow it inside the tunnel and make a left at
the split (stay on the pipe!). Take the ladder up and look for a door up here.
Go through the yellow hallway until you get to an unlocked door that leads to
a catwalk enclosed in glass. Cross it.
From this point on follow your waypoint that pops up. Go straight back (not
branching left or right) and follow the halls, letting the waypoint take you.
Eventually you'll get to an area with a room full of crates. Shoot whoever you
see in here and go up the small ramp. Jump over the crates in the back and
jump across to the vent. Bust it open, get inside, and come out to the other
end where you being shot at. Work your way down to where the spinning things
are. Cross the bridge (crouching helps avoid behind hit by them). Proceed
forward into the doorway where the objective will be complete.
--> Objective: Launch and save Reinhold's shuttle from fighter attack
You're not on a timer anymore so take your time going through these halls,
killing your enemies. At the end make a right into the door where a ramp is
inside. Shoot the two guys and head up the ramp to kill more. Keep going up
and up (but watch out for the adhesives). When you get to the top jump over
the crate and into another hallway you must clear of men. When you get to the
back you receive a message from Reinhold himself. Unlock the door back here
using the panel. Look out and cap the two guys on the right side. The bridge
is collapsed and you must find an alternative route. Look to the left where
the cylinders are going up and down -- drop onto the first one as it goes down
past your platform. Work your way across the three and to the other side. If
you fall into the water use the ladder to get back up.
Follow the halls through. Step through the door and shoot the guy. On the left
is a ladder -- take it down. Work your way to the other side of the balconies.
Climb the ladder that's over here. Walk around to the left and climb this
ladder. When you get up here turn around and work your way to the door on the
other side. Hit the switch and proceed through.
Carefully run past the electricity. When you see the worker ahead shoot the
guy that shoots him straight down. Cross this bridge, go in the hall, and
shoot the barrel on the right to blow up the guys behind the crates.
Eventually you will get to a lunchroom with four tables in it. Take cover
behind something while shooting at the guys in here. Look for the switch
hidden behind the crates between the two doors. Go through the one on the left
and into the sleeping quarters. Shoot the swarm of enemies. Go up into the
hallway they came from. If there's anyone up on the balconies shoot them. Head
over to the right and through the doors. Shoot the guy across the way and the
one on your immediate left. Walk to the other side and on the left is a door
for you to go through. Come down into some more living quarters and blast
these guys in black. Head through the doorway on the left side of this room.
Now it's a matter of going straight through the halls until you get to the
hatch.
Get inside your ship and quickly begin your assault on the fighters ahead. The
same rules apply as last time: work fast and use the dual lasers for best
results. This time try shooting only at the ships that your arrow currently
points to. This is important because you could end up shooting down Reinhold's
ship, and he dies you fail. When you destroy all of them a cutscene will play.
After the conversation jump your ship to complete this God forsaken level.
-------------------------------------------------------------------------------
3.07 + CLEAR AND PRESENT RANGER
-------------------------------------------------------------------------------
--> Objective: Land in Fort Denver spaceport
Fly forward and down through the hatch. Carefully maneuver through the tunnels
and through the landing frames at the ending. Autopilot takes over and you are
warned to not kill any unarmed civilians. Step off the ship and follow the
waypoint through the hangar door to see a guy sitting against the wall. Step
on the elevator to the right for a cutscene. Take it down.
Make a right as you get off the elevator. Walk out into this community area
but don't shoot anyone. Follow your waypoint when it comes on screen. The door
behind you will shut and the one in front will open. This area has hostiles in
it. Walk forward a bit where a new objective will appear.
--> Objective: Locate Senator Schmidt
The snipers are above and you have only ten minutes (10:00) to complete this
objective. Look for the doorway to the left as you come into this area (it's
on the other side of the rail). Shoot the guy inside here and take it to the
next floor. Shoot ALL of the snipers up here and go back down to the ground
level. When you kill the rest of the enemies down here your waypoint will pop
up and some enemies will rush through the door. Blast these guys (keep your
distance from them) and when you have them all dead follow the waypoint up the
ramp.
As come up the second ramp don't shoot at the guys that rush by. Instead, turn
right and help them with the bad guys that they attack. After they're dead go
to where the green sign is above the hangar. Eventually your waypoint should
appear. Use the lift that's no active in the corner.
Follow this hallway, making a right after the neon "Sex Show" sign. Come out
and you should see a small craft dropping men off. Instead of fighting them
quickly rush to the path on the left, just past the boxes, and up into the
doorway. When you get to the top of this ramp turn and take the next one
further up. When you reach the top turn right and climb the ladder up here.
Cross the pipes and shoot anyone you can as you go. Drop off to the left and
then onto the terraces below. Head through and look for the path that takes
you through (a big neon green sign is left of the doorway you need to head
through). Walk through the halls and eventually you should find your way to a
bar. Shoot the snipers across the way and a door in this bar will open --
shoot the guys that come inside. Walk through and out to the balcony. Look
over the ledge to the left and jump down to the lower terrace. Jump down to
where you see a bunch of guys battling it out around some wrecked vehicles.
Senator Schmidt is hiding in one of these vehicle. First, shoot all of the
enemies you see around this area, then talk to Schmidt.
--> Objective: Provide cover for Senator Schmidt
Once located, you have to keep him safe from harm. Shoot the bad guys that
rush through the doors, then the snipers on the balconies. Once they're toast,
a cutscene will play. Schmidt will open the door.
--> Objective: Follow Senator Schmidt
After he opens the door follow him through the halls for another cutscene.
He's now crouching in the hall. Keep going through for you next objective.
--> Objective: Clear the route to the Rickshaw station of hostiles
//Abridged walkthrough
Let's face it: You don't like reading all this BS I have to say, right? This
objective is very repetitive, hence the walkthrough being the same. So to save
you time just keep this in mind for this objective (instead of reading the
whole damn thing): Clear out an area, Mace will call Senator Schmidt who
unlocks a door, then follow him through and to the next area. Rinse and
repeat. So once you get Senator Schmidt to the Rickshaw skip to the next
objective in this level's walkthrough. I like this game but it's repetitive
objectives like this one that just piss me off.
//Abridged walkthrough
Step through the door ahead and clear out the ground level (use the doorway as
cover). Then shoot all enemies on the balconies above. Once it's clear Mace
will call the Senator to this area. He unlocks the door on the other side. You
may want to bust open the crates in this room before moving any further. With
that, head through the door that Schmidt unlocks.
Pass Schmidt in the hall and proceed to the next area (your waypoint pops up).
Creep around the corner and pick off the two guys on the bridge ahead and up.
Shoot the guys up on the left bridge. Walk halfway across the bridge, turn
around, and shoot the sniper up to the left. Cross the bridge (towards your
waypoint) and some enemies will rush down the ramp. Take cover behind the
yellow vehicle on the left, then shoot them appropriately. Turn around and
shoot the sniper above and to the left. Mace will call the Schmidt once again.
Take this opportunity to collect anything you can find on this bridge (there's
stuff in the yellow vehicles and crates).
Go up the ramp with Schmidt and into the doorway on the right once you get to
the top. Following your waypoint, proceed through the halls, passing Schmidt
up. As you make the left past him there'll be a guy or two you should see. You
need to clear this area out as usual. First shoot the guys you see down the
path on the ground. Avoid going down this path because of the snipers above.
There's a ramp left of the doorway you came in at. Take this up and clear
everyone out. Once you do this Mace will call Schmidt. He runs through the
door across from where you enter this area, at the other end on the ground
level.
Follow him into these halls. When you come out the other end you will be force
to go through the narrow pathway right because the three doors are locked.
Move forward and shoot the guy in the alcove as the path turns left. Next,
kill the guys on the ground level. Then get the ones on the balconies above.
Once you've killed them all Mace will call Schmidt and he'll open the door
around the path to the right. Come through the now unlocked door.
Follow through were you'll see a bridge in front of you (with flying cars far
below). First step onto the bridge and quickly back into the doorway. Now let
the guys rush over the bridge and towards you, blasting them. Shoot the guys
over the balconies who are on the ground (there's a few on each side of the
bridge). Now what you have to do is clear out the raining guys (two that are
hard to find are on the right side before you cross the bridge). Once you have
them dead Mace will call Schmidt, head to the top where the grey ramps are.
Follow Schmidt up the grey ramps where Mace will tell him to wait yet again.
Argh. At this point you should see three really large crates in the doorway
that's ahead of you. Look past these with your sniper rifle and pick off the
guys that eventually walk past on the horizon. Take out the sniper on the left
balcony by standing in the doorway and on the right side. There's a few guys
on the ground level. Take them out deal with the sniper at the top right. With
them dead Mace'll call the Senator again.
Follow him up the large staircase and to the right where your waypoint will
appear. As you turn left you will enter some sort of shower/locker room. Clear
the guys out ahead (a grenade works good for the first few) and follow the
Senator up the ramp where he'll board the Rickshaw ship.
--> Objective: Board the Rickshaw
Senator Schmidt will board the Rickshaw. As you follow a ship with men
arrives. Blast a few if you must and quickly board the Rickshaw by walking up
to the side and stepping onto it. Moments later the Rickshaw takes off through
the tunnels.
--> Objective: Destroy the pursuing hostiles
You have hostiles on your tail. You must shoot them down before the Rickshaw
you are in doesn't sustain serious damage (if it does you will crash). Shoot
them out them until they blow up. Keep facing towards the back, shooting them
with your heavy machine gun. After the couple of waves you will dock at
another area.
Quickly shoot the guys against the wall and on the walkway above. Now follow
Schmidt through the unlocked door, following him into the halls.
--> Objective: Eliminate hostiles on the way to the Spaceport
Make a left when you see the red, explosive tanks. As you step onto the beige
walkway, look over the railing to the right and shoot any snipers hiding
across the way. Now look over the rail and snipe anyone you see below. Once
you get them all Mace will call the Senator. Go down the path and on the left
is a locked door. When Schmidt opens the door the objective will be complete
(go through this door also).
As you come in the hall your waypoint appears onscreen. Open the door ahead
for a new objective.
--> Objective: Clear the spaceport of any hostiles
Shoot the guys that appear by the doorway and the ones by the boxes, too.
--> Objective: Get the Senator to the Senate vessel
Simply follow the Senator as he crosses the platform to the ship. Get into the
controls and let auto-pilot take you into the tunnels. Fly the rest of the way
to outer-space.
--> Objective: Engage incoming fighters then proceed to dock with the Senate
vessel
I wish I could tell you that this flight mission will be different (see:
creative, refreshing) but it's not. It's merely yet another boring ol' flight
mission (YABOFM).
This one is difficult, though. Watch your armor and health and take cover
behind the various objects in the center area. Recommended weapons: green
lasers and the lock-on missiles. Using these weapons together creates one
effective killing assembly line. After the daunting task of destroying all of
the fighter ships (it takes a while so get comfortable), dock your ship at the
white spot on your radar. Get off the controls and walk down to the door of
your ship for a cutscene. Moments after the cutscene...
--> Objective: Destroy the torpedoes before they hit the Senate vessel
This part is easy believe it or not. What you want to do is use your target-
lock function to find the torpedoes in space (there's about 5 total). Keep
switching the target-lock until a torpedo icon appears at the lower right side
of the center of your screen. Once it does use your lock-on missiles to shoot
it down. Now simply find the next rocket and move on, ignoring all fighter
ships.
--> Objective: Return to Guild station
With all torpedoes down the Senate vessel is now safe. Jump when ready.
-------------------------------------------------------------------------------
3.08 + GENETICS LAB
-------------------------------------------------------------------------------
--> Objective: Tail a drone supply ship into the research facility
From the start, fly forward until you see the ship on your radar and get a
radio transmission instructing you not to fire upon the ship until you get
inside the facility. Catch up to the ship (use target-lock to see it better)
and follow behind it. Wait for it to enter the tunnel and follow it inside.
While waiting for auto-pilot to take your ship in to be docked, head to the
back of your ship and collect some ammo and health from the shelves in the
room on the left.
--> Objective: Find the control room that opens the hangar doors in the ceiling
Get into the pilot seat of the ship (again) and use the mounted machine gun to
shoot the enemies over to the right, and then ones at the top, far left. Look
out the door of the ship and snipe the two guys across the way. Step off the
ship and make a right towards the platform that leads to a bunch of crates.
Shoot the guys that rush out and the mounted machine gun that's on the
ceiling. Turn left and go as if you were going to walk down the ramps to the
lower level. Jump over the railing and destroy the two machine guns that are
hidden under the walkways. Now go down to the bottom of the walkway and hit
the switch to extend the bridge to the other side. Quickly cross it but stop
at the other side, not disturbing the enemies on the left and right. Look over
the right side of this bridge and you will see an opening. Drop down onto
ledge, then pull back and drop into the opening itself.
Crouch down and head through the ducts. While staying crouched, edge your way
past the fan blades on the left or right sides. Continue through the ducts.
Break the vent and clear this computer room out. Activate the computer with
the turquoise screen and use this mounted gun to shoot everyone you see in
this room. The next room that you go into is this room. Hit the switches on
the left and right to reprogram the droids outside (they are now "friendly").
Hit the switch in the middle to open the hangar doors.
--> Objective: Get to the internal hangar bay
Before going back find the ladder in the back of this second computer room.
Climb it and use the turret to shoot the guys near your ship and on the other
side of the bridge. Jump over the front rail and slide down the building
below. Cross the bridge, take the walkway up to your ship, and kill any
remaining enemies nearby. Get in your ship. Auto-pilot will take you up to the
area above. Fly through the tunnels and into the landing frames at the other
end where you'll be taken to the next area.
--> Objective: Gain access to the mainframe room via the research facility
Use your ship's machine gun to take out any enemies you can (scan the area
good). Step off the ship and head around the back, then to the right side.
Kill the guys over by the crates while avoiding sniper fire above. Then shoot
whoever you see on the lower walkways, then a cutscene will play showing some
men come through a door. Head up the wide ramp and shoot the guys up here.
Head through the door and work your way through the halls, destroying all that
moves.
When you get to the generators turn right into a big storage room. On the left
and right are flying robots -- use your rocket launcher on them or shotgun
blasts if you have to. Now shoot the guys below. There's two doors in the
lower area of this room. Since both are unlocked you can go through either
one. Whichever you take you need to go though, killing all bad guys, until you
see a computer terminal where you can reprogram the droids to be friendly. Go
into the door left of you while facing the computers. You'll come to a 4-way
intersection where a scientist is sitting at a desk. Going right will take you
back to your ship. Go left and take the elevator up.
Pass the computer kiosk with the green screen and head through the winding
halls. Use grenades or whatever you can to destroy the hostile droid down the
hallway. Afterwards, proceed through the doorway at the end. You'll see a
bunch of scientist in what looks like a lab or classroom. The music kicks in
and it's time to fight: Pick off the guys on the balconies above. Head through
the unlocked door at the top. Follow through, shoot the guy, and hop on the
elevator for the second time this level, taking it up.
At the top, shoot the guy sitting down at the desk. Go through the door and
hang a right into the sleeping area. Pass through the rooms and make a left at
the computer kiosk. As you head into this rec room blast the group of guys
with a grenade or some explosive. Pass the pool tables and at the other end is
another kiosk. Be careful turning left into this room -- there's a bunch of
guys in here. Destroy them, head through and make a left through the door.
Shoot the guy at the terminal who has a shotgun.
As you come into the next area you'll see some red crates in the right corner.
Go right and outside. Shoot the arachnid spiders. Look for the damaged section
of balcony, jump down, and shoot the guy. Hit the switch and take the gondola
across. Come through and shoot the guys in the room on the left. Then go
forward and take this third elevator up.
Go through the only door (on the right) that's up here and work your way
around. As you pass the glass shoot the enemies in the room below. Now go
through the door and work your way to a computer area. Walk down the steps to
the right and get on the turquoise (center) computer monitor. Use this mounted
machine gun to shoot the guard that passes by. Get off the computer and
proceed through the door into a room with some creatures encased in glass.
To your left are the creatures in the glass. Ahead and to the right is a
locked door. What you should do is face this door with your RL equipped (or
use the secondary function on your machine gun). Back up slowly and as soon as
the door opens blast all of the enemies that attempt to come out. If you don't
do it this way you could be in a world of hurt. Now turn around and go through
the unlocked door in the corner. Come into this morgue and blast any guys you
see. Unlock the door on the other side of this room and take the lift up.
You come up into a second morgue. Open up all of the things where the bodies
lie and collect the health pack that's on one of them. Go through the door up
here and follow the short hall through. Pass the windows up (deja vu?) and go
down steps ahead and through the unlocked door on the left. Round the corner
and destroy the flying droid down the hall. Pass the two vents up and through
the door on the other end.
You come into a red lit room with holding cells. Approach the center for a
cutscene. Afterwards quickly run forward and take the lift up. Blast the
creature up here with your shotgun and do the same for the rest below. While
still up here shoot out the glass of the catwalk in the center of this room.
Run and jump to it. Pick up the new weapon and head through the unlocked door.
Head down the steps into a room with a DNA hologram in the corner. Shoot the
creatures crawling around and go through the door. Turn and shoot the two
creatures feeding off the dead body. In the room ahead are some creatures and
humans fighting. Let them fight it out, and you go in after the fight and pick
up the scraps. In the next, larger, room the same thing is going on. So when
the smoke clears you bust in and make a house call (i.e. kill the rest). After
doing so, go through the door opposite to where you came in.
A computer kiosk will be in front of you -- make a right. Head down the hall.
[Tip: If you break the vent on the right and go inside you can get some ammo
and health at the bottom. You have to jump towards the vent and then duck into
it.] Round the corner to the right and go into the unlocked door no the left
where you'll see some more creatures encased in the tubes. Through the door
and unlock the door at the other end. Take the lift up.
Once up here you can go left or right -- go left. Jump across to the platform
above the tubes. Knock the loose screen off of the fan cover by shooting it
with an explosive rocket or grenade. Jump down into it and run past the fan
blades. Follow the duct through and shoot out any of the lower screens. Drop
into this room and go through the unlocked door to the left.
Round the corner and the waypoint appears. Jump-duck into the vent on the
left, where you see a trail of green blood leading into. Follow through and
shoot the creatures after exiting the duct. Following your waypoint, break the
vent on the other side and enter the duct. As you come out you hear a scream.
Turn right and shoot the two creatures, collect the health off the shelf if
you need it. Go left of the duct and follow your waypoint to the unlocked door
at the end of the hallway. In the room ahead is a bunch of enemies. If you go
into the duct before this room you can come up under it and shoot these
enemies from down here and through the grates. Once this room is clear head
through the door on the right. Work your way through these labs, following the
waypoint, until you get to an elevator. Take it up.
When you get to the next floor shoot the one guy that's waiting up here,
around the corner. Turn the corner right and blast the guy hiding behind the
control desk. Make the first left, get the door to open and quickly run back.
What will happen is the numerous guys in here will all throw a grenade your
way as they see you. Once they've blown, toss a grenade in and back away.
Clear the room, pass the knocked over shelves, and through the door to the
right.
You're on a walkway outside. Take this walkway up and around. As you approach
the building a cutscene plays. Pass the large window up to complete this
objective.
--> Objective: Get into the mainframe room and activate the data transfer
A 2-minutes (2:00) timer pops up after your waypoint is displayed. Round the
building and climb the ladder down. Walk along the rock and look for the
opening in the fan duct. Dash past the fan blades and get to the other end of
the duct. Stand up and move Mace towards the wall so that he climbs up and out
of the duct. Activate the switch that's on the burning control panel. A ship
appears outside the window in front of you.
--> Objective: Get off the asteroid before it self-destructs
The door to your left unlocks -- head through it. Make a right and dash past
the path of the ship that shoots rockets at the complex your were in. Walk
onto the walkway and look for the set of red lights going up the wall of the
platform your ship is on below. Jump all the way down into the water and climb
the ladder and run into your ship. As you start to move with your ship you
should have around 60 seconds, otherwise you may not make it. After auto-
pilot, fly through the tunnel and into the next area. Look for the other
shutters to open. Fly through for a cutscene.
--> Objective: Return to Guild station
Listen to the radio transmission, then jump when you're ready.
-------------------------------------------------------------------------------
3.09 + RESCUE KRUGO
-------------------------------------------------------------------------------
--> Objective: Go to Fort Denver and find Benny Saff
Fly forward and through the hatch ahead. Fly through the tunnels through the
frames. Step off your ship when it docks, a this point your waypoint will
appear. Move towards your waypoint. When you get to the marketplace make a
right at the red pots. Eventually you'll be in a strip club where a cutscene
will play. The man tells you where Benny can be found. Ascend the stairwell
behind the bar, where at the top you will find Benny for a cutscene. Start to
head back downstairs and your next objective will pop up.
--> Objective: Eliminate all the hostile Jaldari in Benny's bar
You have to meet up with Conner again but you first must take care of the
Jaldari down below. Head downstairs. For these Jadaris it's best that you use
a strong weapon such as the plasma machine gun (green laser). Stand in the
doorway and shoot them as you see them. Once all four are dead stand behind
the bar and shoot four more that come from the other doorway. Kill them and
head through this door (jump over the bar if you need health). Go in the hall,
and kill the two guys around the corner.
--> Objective: Link up with Connor in the spaceport
Head back to your ship and get inside.
--> Objective: Jump to the slave mine on Korath
After auto-pilot is finished, take the ship outside. Now all you have to do is
jump, then a cutscene will show Mace's ship jumping to Korath.
--> Objective: Land the ship in the mine hangar
After the radio transmission is done, fly forward and through the landing
frame, then let auto-pilot take you in.
--> Objective: Clear the hangar of hostiles
To save a bit of ammo, use the gun on the front of you ship to shoot any bad
guys you can spot. Get out of the ship and clear all of the rest you see on
the left side. Once clear, a cutscene will play and Conner will go to the
control room. To up there with him, go up the flight of steps also on the left
side. Once up a cutscene will play.
--> Objective: Enter the mine
Go down the ramp opposite to the door in this control room. Make a right at
the bottom, through the door, and then turn left to go down the ramp below the
hangar floor. In the tunnels, make the first left up the ramp and into a much
larger area. Come up and quickly shoot the guys out in the open. Take cover
behind the red cargo crates, keeping between them and the wall. Now equip your
sniper rifle and pick off the guys with RLs on the ledges above, as well as
the sniper in the center across the bridge. Cross the bridge in the center and
hit the switch to open the hangar doors. Shoot the guys in here then go
through the unlocked door on the right. Follow the tunnels through until you
get a radio transmission. Stop and wait for your next objective to show up.
--> Objective: Locate Krugo
Blast the guys at the top of the steps, collect the picks from the storage,
then turn around and go up further. Walk out onto the first balcony you see.
Look to the right and down -- you should see a platform with red and white
stripes on the front of it. Shoot the guys that come out the door here and
then jump over the rail to drop down onto it. Head through this door.
As you come through you will see a stairwells to your left, and to your right
is a cargo room with a ton of enemies in it. Destroy them as best you can.
Take the left stairwell up and hit the switches on the panel up here -- a
cutscene will show two guys coming into the cargo room below. Go back down and
kill them. Now go through the door they came from (it's on the left side.
Follow the tunnels down and when you get to the bottom of the ramp your
waypoint will go away. You will get a radio transmission.
--> Objective: Find a way of getting to the cable car platform
When your waypoint pops up follow it to another cargo room. As the guy comes
around the corner from the right shoot the explosive containers at the corner.
Follow through, killing all the guys in this L-shaped area. Shoot the snipers
up above, then head up the ramp. As you go up blast the guys that show up. As
you turn right up here there's more guys. With everyone killed, search around
these ramps and walkways for pickups. (There's quite a few, so search good.
There's even a sonic shock cannon on the shelf in a back room.) Once you've
explored walk up the steps near where you came up the first ramp. Walk up into
the control room and hit the switch on the left. Doing so starts to move the
cable cars. Go through the path on the left and wait for the cable car to come
back around -- once it does jump over the railing and on top of it.
When you get through the first set of doors while on the cable car a cutscene
will show men storming the area ahead, and waiting for you. After the cutscene
get in the middle and between the two things on top of the cable car. Move
towards the front (see D1).
D1 D2
.-----. .-----.
| / \ | <-- Front | / \ | <-- Front
| x | <-- Mace (you) | |
| | | x | <-- Mace (you)
| \ / | <-- Back | \ / | <-- Back
'-----' '-----'
Whilst ducking down, wait where you see the "x" on the diagram above. Once
you're situated into the right spot, do NOT move at all -- sit perfectly still
until I tell you to move. You'll pass under the walkway (bridge). After this
is a ledge with enemies on it that's connected to an overhang that you go
under. When you get under this overhang move to the back of the cart (see D2).
You'll then pass some rocks to your right (you could jump on these but I don't
use them with this strategy). Eventually your cart will turn right and back
the other way. When this happens sidestep to the left side. As you get closer
to the platform on the left two guys will rush out -- quickly shoot them with
your machine gun's grenade function. As you do this jump onto the left before
the cable car passes it.
Collect the stuff off of the shelves inside and head through the unlocked door
to the right. You come out to a walkway. Advance a bit and shoot the sniper
from a distance to your right. Jump over the railing to the platform below,
where you should see a ramp in front of you. Turn left, and as the door opens
shoot the two enemies. Walk inside to complete the objective.
Follow through and out on the catwalk should be a few guys. Kill them, walk
out, and shoot the guys across the way to the right. Follow this walkway
through, killing anyone you see, until you get to where you can go straight
and down, or you can go left. Take the left path and shoot the guy near these
stack of crates. Behind the crates is a path leading up to the next walkways.
Once up here, shoot the guys straight ahead and then look over the balcony to
the left. This is where it gets a bit complicated, so pay attention. Jump over
the rail and land into the green water. Come up and swim straight a bit and
look for a ladder hidden by the darkness on the right side wall. Once up, make
the first left, and then a left into a room with bunk beds in it. Push the
button on the panel that's in here. A cutscene will show a hatch on pipe being
unlocked. Turn around and jump back into the water. Surface, turn around, and
swim under the bridge connected to the platform you were just on. Now swim
down into the water where you should see a pipe sticking out of the wall. Come
into the pipe and the hatch will open as you approach it -- follow it to the
other side. (If the Korattan Snappers - piranhas - bother you shoot them with
your hand gun.)
As you surface after coming out of the pipe, come to the ledge on your left
and shoot the guy. With your back against the gate look up to the left to
shoot the guy on the walkway, and then across the water for two others. Climb
the ladder on the wall and shoot the guy that's up here. Step onto the lift
across from the control panels, and take it up.
Step off of lift and work your way right, along the walkway. Kill all guys as
you go. Eventually you come into a hallway where some friendlies rush through
the door (don't kill them, obviously).
--> Objective: Locate the HQ control room. Once located open up the slave pens
Make a right at where you see the miners covering in fear. Shoot all of the
guys you see on the ground level, under the bridge up ahead. Go left of the
crates and get the Jaldari over here. Then look towards the bridge and pick
off the two snipers (one on each side). Now step onto the bridge and then back
off to take cover behind something. Pick off the guys that rush the other end.
Cross the bridge and soon as you do hide in the grey booth on the right. Wait
for the guys to come over, and kill them when they do. Sneak around the back
of the crates (where the edge of the cliff is) and run up the ramp, then man
the turret. With this turret shoot anyone you see. Go in the unlocked door and
take this elevator up to the top.
As you step off the elevator your waypoint appears on-screen. Go forward out
to the balcony, shoot the guys on the left, and the one to your right. Take
the unlocked door on the left side. As you open the second door fire an
explosive and step back. Now wait for some of them to come to you. Go in and
finish the rest off in this room with a bunch of shelves. Take the adjacent
steps up and follow the path until you get to the HQ control room. Hit the
switch for a cutscene.
--> Objective: Release Krugo
Go back and down to the ground level again. When you get off the elevator
shoot the enemies over to the left. There's a storage room behind the turret
(the door is now unlocked). Go under the bunker below the turret (in the
front). Cross the platform and go through the door they showed in the previous
cutscene.
Shoot the first guy and then the barrel to kill the second. Make a left up
ahead and through the unlocked door. Cross the walkways by making the first
right and then a left. In the hallway, go through the unlocked door. Pass up
the prisoners and make a left through the door. Continue around and up into
room overseeing the prisoners. Hit the switch to release the prisoners and to
meet up with Krugo.
Now that Krugo is free it's time to go back outside. Once you get to the
walkways again shoot the two guys as you turn right. A cutscene plays, showing
Krugo make it across the bridge. Watch it because after the cutscene you will
likely attacked afterwards. From this point follow your waypoint to the
outside.
Follow the path up to the ground level again, surface and destroy the robots
out here. You now how to cross back over the bridge (which was damaged during
the last cutscene). Get up on the either railing and walk it across to get
past the gap in this bridge. Follow your waypoint through the door ahead to
complete the objective.
Go down the steps where you'll see Krugo -- your waypoint will disappear.
Proceed through the door.
--> Objective: Get to the cable car platform
Follow Krugo along the walkways to the next area (you can kill the ice beast
along the way if you'd like). As you come to the second area make a left to
grab the pickups off the shelves, then head through the doorway on the right
out to some walkways. You'll be over some water and an intersection is in
front of you. Shoot any guys you see then retreat towards the steps. Come back
up and blast the rest of the guys you see on the left and right paths. Once
they're dead, take the center path. As you come through there'll be some guys
on the right path -- shoot them and keep moving. Blast the guys on the balcony
as you cross, while avoiding fire form the robot on the left. Follow the path
through until you come out to the cable car.
--> Objective: Get back to the hangar
Step inside the cable car and hit the button on the right to get it to move.
Equip your rocket launcher or something strong. Turn and look out the right
back side. Shoot at the cable cars with the men on them as they approach.
Avoid their rockets by moving out of their way as they come and ducking down.
Once you have them dead all you can do is wait for your cable car to stop.
Once it does stop exit with Krugo as your waypoint appears. As you step off of
the cable car there is a room to your immediate left with some pickups. As you
come down and out some baddies will rush from the ramp across the way. Retreat
back and prepare for their attack. Obviously, you need to blast them. But
there so many you have to be extremely careful or you'll wind up dead with the
quickness. Take these guys up here out and then the Jaldaris on the lower
floor below. Once you do Krugo will come out of hiding and lead the way. When
you come into the room he leads you to you see a standoff and receive a new
objective.
--> Objective: Go to the control room and open up the doors in the lower
hangar bay
Help your comrades out by blasting all of the bad guys you see. Then head up
the steps in the back right corner and hit the switch in the control room. Go
back down the steps and down the next flight.
Step through the hangar doors to the outside area. There's a bridge in front
of you with some friendlies across the way. The bridge starts to give away as
soon as you step on it. To avoid plummeting to your death, jump on the railing
before the bridge and onto the rafter of the bridge itself. Up here, quickly
run across to the other side as the bridge breaks away. Head over to the right
and down the ramp. As you go down, make a right and come up into the hangar
you need to be in. Help fight off the enemy and then head for your ship. Take
it out for your new objective.
--> Objective: Destroy the slaver fighters
As you come out to space you're immediately being attacked by the fighters
ahead. There's a bunch that you have to take out, so make sure you have a
little bit of time on your hands. The fighter ships (green exhaust flames) are
numerous and can be taken out easily. The single ship (red exhaust flames)
requires quite a bit of firepower to take down. The way I did this mission was
attack the single fighter first (not destroying, just damaging). Then I set my
focus on the dozens of fighters. In between fighting them I would switch my
focus back to the single fighter.
When all fighters are off the radar you'll receive a transmission. Jump
afterwards.
-------------------------------------------------------------------------------
3.10 + WHISTLEBLOWER
-------------------------------------------------------------------------------
--> Objective: Meet up with Senator Schmidt in the hangar
Fly forward toward the colony, into the hangar. Exit the ship to meet up with
Schmidt for a ctuscene.
--> Objective: Locate Barbo
Go up the ramp behind Schmidt. Follow your waypoint, going through the shutter
door and hitting the button that's on the wall. Cross the bridge that leads to
a sand path. Follow the path here until you get to an area with some locked
shutter doors. Kill all of the sandgills in the area and then head through the
open tunnel northeast of the entrance.
When you come through kill the sandgill and carefully walk through the
minefield. The mines are easy to spot so keep looking down. Go into the
building on the left. Work your way up until you get to Barbo for a cutscene.
--> Objective: Eliminate the incoming hostiles and link up with Barbo, Schmidt
and Krugo at the bridge
You have to go back downstairs and outside. As you do there are going to be
some guys you have to kill. After killing the first few guys as you round the
corner, look out of the port holes and shoot the snipers by the boulders
outside. Turn right and shoot the sniper on the ledge. While downstairs look
through the port hole and shoot anyone you may see. Get as many as you can
from here and then head outside to finish off the rest. There's some snipers
on the ledges (particularly to the right as you exit). When you know you've
killed everybody head up the stairwell left of exiting the building, and
collect the pickups in the room at the top. Come back down and follow your
waypoint back. Deal with the crowd of bad guys in the area. Use your sniper
rifle on the humans and the shotgun on any Jaldaris that rush you. Come out
and finish off the guys on the ledges above. Follow your waypoint back along
the path, killing all you see until. You'll make a left turn at the tankers
but don't shoot the guys you see. Approach them for a cutscene. After this
cutscene follow the pack into the tunnels. Go down for a new objective.
--> Objective: Clear the small cavern
Run through the tunnels and shoot the guys in the cavern at the end. The last
guy is on the path above the doorway you come in at. Once they're all dead
Mace calls Schmidt and company in. Barbo opens the shutter doors. Quickly step
outside to the right and shoot the guy in the alcove up to the left. Look out
into the canyon and shoot any snipers across the way. Go further down the path
and shoot the guys to the right. Mace will call the pack down. Head down the
hill and if you need health jump to the right where you see the cactus-looking
plant. Run up the steps straight ahead and wait for Barbo to open the door at
the top.
--> Objective: Clear the canyons
As soon as Barbo opens this door run out and hide behind the rock on the left
side. Now you have to clear out the canyon from here. Back up and snipe the
guy with the RL on the rock bridge. Then turn left and kill the guy on the
ledge. Down the canyon will be a guy on foot who rushes you once you step into
the open. Hide behind the rock and blast him as he approaches. Go into the
center and snipe the guy at the far end. Walk further down the canyon and kill
two guys on foot. Shoot the sniper up to the left. Now go further through and
shoot the guy up to the left and Mace will call them up. Proceed through to a
darker area.
--> Objective: Clear the arachnid cave
Simply kill all of the spiders around the beam. The best thing to do is lure
them out and then shoot them one-by-one.
--> Objective: Find a way of opening up the cave door
In the next area you should see the locked door off to the right (we'll come
back to it later). Take the ramp on the left up, and then through the path.
Follow the ledges until they turn and go up. Kill the three guys up here and
then cross the earth bridge. Follow the path and you'll come to an archway
that is a bridge above. Try to throw a grenade or shoot a rocket into the
alcove to the left as you look up, just before the bridge. There's a guy up
here with an RL waiting for you as you come up. Continue up, quickly, and
around to the building with shutters. Hide inside of this building and shoot
the guys by the rocks ahead.
Go into the mineshaft on the left just past the boulders. Equip your sniper
rifle just as you exit and pick off the sniper across the way. Look down to
the left and cap the second guy down there. Drop down to the big platform in
the chasm. Toss a grenade into the alcove on the left to kill the guy with the
RL. Drop down the next two platform and jump the gap. Follow down to a MUCH
needed checkpoint. Jump-duck into the room on the right side down here. Now
hit the switch on the panel to unlock the door.
With the door now unlocked, take the left doorway through and out the door you
just unlocked. At this point it's just a matter of heading back to the hangar.
As you pass either side of the column shoot the several guys over here. Don't
be impatient -- take your time with them because they're very strong and
deadly too. After killing them advance forward past the boulder where you'll
receive a radio transmission.
--> Objective: Find a way of taking out the pilot and stop the ship from
crashing
Walk forward through the tunnels to emerge to a canyon where you'll see a
craft fly down. The pilot is trying to kill Senator Schmidt and company, so
you'll have to stop him.
So as you come to this area go straight up the ramp in front of you. Make a
right at the top, pass the "O" rock formation, and swing around to the left
through the tunnel that's slightly hidden. Keep following the tunnels and
pathways up until it looks like you will drop off the ledge. Look to the right
and continue along this next path, jumping over the small gap. Make a left out
to the ledge with the boulder and as soon as the ship comes near this ledge
jump onto the back and inside of it. The next objective must be accomplished
very quickly so read it first before reading the next sentence. Go forward
into the cockpit and blast the pilot on the left.
--> Objective: Grab the yoke!
With supernatural speed, after killing the pilot, JUMP INTO the right seat and
press the action button will looking down at the yoke (ship's control stick).
If you do this correctly Mace will land the ship.
--> Objective: Get back to the main hangar
Get off of the controls to face the guys you saw in the cutscene. As the
cockpit doors open shoot at the two enemies you see. Hide on the side of the
doors and wait for them to come in. Once inside blast them with your shotgun.
Go outside and lure the other three in front of the ship towards the back.
Once they come around blow them up (or shoot them) while hiding inside of the
back of the ship.
With these guys toast, head towards the front of the ship and through the
doors. Pass up the beams and jump on the conveyer belt as you take the corner
right. Move along the conveyer belts, shooting all of the spearlegs you see.
Hop down and approach the machine with the button on it. Hit this button and
take the rock lift down that's behind you.
At the bottom, shoot the spearlegs and go into the red tunnel. Make a left and
kill the multiple spearlegs in this area. Follow through and grab the pickups
in front of the locked door to your left. Now you must carefully descend down
the ledges in the area nearby. Drop to the first ledge on the left then door a
running jump to the one across. From here you can drop down to the closest
ledge you see. When you get to the bottom crawl into the spider hole, kill
them, and collect the pickups. The door is locked, so go into the tunnel
that's blocked off across from it. As you do, a few men will come through the
door. Turn around and shoot them. Go through this door now and kill anyone who
may be on the other side of it.
Come through and dodge the rocket by hiding behind the boulder to the right.
Pick this guy off and the one at the bottom of the steps. Look over to the
right and pick the sniper off. As you go forward the walkway is blown away.
Drop into the water and quickly swim into the tunnel down here. Follow it all
the way through, using the air pockets if you need air, and you'll eventually
come to a stairwell.
In the room up here is a bunch of spiders on the ceiling and floor. Destroy
them one-by-one then move to the next area. As you turn the corner blast the
few guys in the next area. Clear out the hallways but before going through the
unlocked door in the middle turn around and kill the guys who come from
behind. Now go through the unlocked door and the next.
There are two monitors on the panel. Get on one of them and use the primary
fire to shoot rockets at the guys below. Keep firing (slowly they shoot) until
your gun is destroyed. Move onto the second monitor and use it like the first.
If there's still guys left walk onto the balcony in front and fire at them
with your sniper rifle. Once they're all dead the music will stop playing.
With them all dead, take the lift down and collect any pickups you see. Get
inside the ship, make a left, and then grab the controls.
Take it out to space where you must destroy the fighters, which proves to be
relatively simple. Shoot all of them down. A few of them (maybe 4 or 5) are
heavily armored. Once you're clear to land go where your waypoint is pointing
to, to the airlock next to the big orange dome. Fly inside and into the
landing frames. Once you land, walk outside the ship to complete the level and
view a cutscene.
-------------------------------------------------------------------------------
3.11 + INFILTRATE THE TANNAN CORP
-------------------------------------------------------------------------------
--> Objective: Dock with and board the Tannan carrier
Quickly fly forward and into the white landing frames to dock before the timer
expires. You're pulled towards the larger ship. Talk to Grier and follow her
to the lift. Activate it to take it up. In the locker room pick up the ammo
and look out the window, waiting for the ship to land.
--> Objective: Disembark and cause a diversion for Grier
Exit this room and take the lift down. While on the lift overlooking the
hangar, shoot any enemies you see below. Some will rush through the doors as
well. When you're confident enough hit the button and take the lift down.
Finish off any enemies down here. Check the doors on to the left and then to
the right. Pass the metal detectors and through the unlocked doors.
Clear out the computer room by using the doorway as cover and firing at your
enemies. Once clear follow the waypoint to the left and shoot the gun on the
ceiling as you go through the door. From here go straight and collect the
pickups off of the walls. Activate the computer to control the gun. Pull your
gun all the way up (while centered) and zoom in straight across the hangar.
Shoot the other mounted gun that you should see. Now get off the computer,
make a left as you exit this room, and out to the hangar. Make a right once
you get out here, destroy the first robot you see straight down. While on the
right side of the hangar take out the rest of the robots you see. Once you do
this pass the ship in the center and hide behind the crates in front of the
ship itself. Wait for the guys to rush out of the door and shoot them as they
do. More will come, so just use these crates as cover. After this head into
this doorway that they came from
Through the next set of doors are some more enemies. Lure them out to the
hangar and blast them, then head and back inside and shoot the lone guy on the
balcony above. Make a left into the computer room, getting the health off the
walls if you need some. Make a right and pick up the stuff off the cart. Then
head up center and approach the second set of doors cautiously.
--> Objective: Get to the central control office
Equip a heavy gun and shoot the Jaldaris that you see. Some men will emerge
from the center back, pick them off with your sniper. Make sure the bottom
floor area is clear then use both sides of the doorway to check the platforms
to the left and right. Enter the room and look on the ledges even more. The
room is clear, so shoot the barrels to reveal a vent. Go inside, following the
center path out to a hallway. Exit the duct and make a right through the
doorways.
--> Objective: Put Barbo out of his misery
Yes, kill him.
--> Objective: Catch up with Danzig in the fuel processing room and eliminate
him
Go on the other side of the glass where the workers and through the door
(there's a health pack on the wall near the door). Shoot the guy that's on the
other side of the catwalk. Cross the catwalk and kill all of the guys in this
hallway. Head down the steps, go through the door, and make a left through the
unlocked door down here.
Step inside the fuel processing room where a cutscene will play. Shoot Danzig
after it's over and wait for the button on the panel to light up green. Then
press it to close the gates, making Danziq fall to his death. Alternatively,
you could drop down and shoot him. Either way, you have to finish him off.
--> Objective: Rendezvous with Grier
Head through the unlocked door nearby (it's to your front right if you back
was against the grinder). Hit the switch to start the lift. As you do get
ready to shoot the guards at the top. Collect the pickups that are on the cart
at the intersection and make a right. There's a bunch of flying droids in this
room. The first one shoots at you, so shoot back (preferably destroying it
with a grenade or rocket). Just past it is a switch on a panel -- activate it
and all of the other droids will malfunction. On the other side of the room go
through the unlocked door. When you get to the intersection kill the Jaldari
on each side, collect the pickups out of these rooms, go straight, and kill
all of the guys in this next room. There's a few on the ground level and some
up on the balcony. Be careful since a couple of them wield a rocket launcher.
Go up the to the top on the balcony, pass the two unlocked doors, and shoot
the gun on the ceiling of the hallways (as you round the corner). Step into
the next computer room (a mirror to the previous), turn right to shoot the gun
that's in the corner. Stay under the overhang and approach the steps. When the
guys come down blast them. Now collect the stuff at the top before exiting
this room from the ground level.
You come to this next area which is the balcony that you saw previously while
at the level below. Pass through the door to your right as you enter and into
the balcony area overlooking the flying droids. Working your way to the other
side, kill the multiple guards that rush out onto the balcony area. Proceed
through till you get to the mainframe room. Kill the two guys and Grier will
contact you.
--> Objective: Protect Grier until she pinpoints the location of the mainframe
Equip a good weapon and shoot the enemies who enter the room. Once you've
cleared a few out of your way head up either staircase and look down at them.
Shoot them, switching from side-to-side until there are no more. Once they're
all dead Grier will hack the mainframe.
--> Objective: Find and destroy the power generator control console
Exit the room the same way you came in (center doorway downstairs). Make a
right, following your waypoint, to a room with a pit of crates in the center.
Activate the yellow control panel to move the crane thing over to the left.
Walk around the crate and drop off to the crate that the crane is holding.
Move towards the duct and press crouch as you do in order to slip inside.
Climb the ladder then shoot the vent out, proceeding through to the exit.
Head through the unlocked door to your right. Shoot the two Jadaris and
collect the ammo off the crate before you head through the unlocked door. Get
on the rail car, hit the switch, then crouch down towards the front. As you
move along the track be on a lookout for any trailing cars (shoot the enemies
in the car you see). Eventually you'll come to a stop on the other side of the
track.
Step off the car and make a left, passing up the cowering workers. Proceed
through the doors and, as you turn the corner right, shoot the Jaldari and
kill him. Then a second one is a bit ahead, so fall back and shoot the tanks
if you can. Kill the third one by going straight at the intersection. Now take
this time to go back and pick up a few things if you want to.
Follow your waypoint into a room with a bunch of computers. Shoot all humans
that you see in here, including the few waves that come. Head upstairs,
following your waypoint once you arrive. When you get into the yellow-lit
hallway be prepared for some Jaldaris. Take out the ones off to the sides of
the doorway. Then look down over the rails and shoot the few down there. Once
this generator room is cleared follow your waypoint to the corner and activate
the panel.
--> Objective: Stop the technician from closing down the mainframe
They're trying to lock Grier out of the mainframe manually you now learn, so
you have five minutes to get to where the technician is and kill him. Luckily
the spot is on your waypoint finder.
Turn right and through the doorway rushes some Jaldaris. Blast them and head
this way. (The rest of this walkthrough won't detail your enemies since you
don't exactly have to take all of them out because you're pressed for time.)
In the big green room, head to the other side and climb the ladder that's in
the corner. Go through the doorway on the opposite side of this walkway. When
get to the four-way make a right and you'll pass some fans up. Follow a bunch
of unlocked doors until you get to the mainframe room itself.
Kill the technicians while keeping the enemies off you at the same time. Two
technicians are at the bottom level and one at the top. A cutscene showing
some more technicians and enemies come in the room will play. Kill these ones
as well before the timer runs out. Once you do all this it will objective
complete and Grier radios you.
--> Objective: Steal a dropship from a nearby hangar bay
While downstairs and by the computers some enemies will rush in with some
heavy firepower. Take cover and toss a few grenades their way if you have any.
Then finish them off. Kill the next few that come out the other side. Now
follow your waypoint which should be pointing toward the door up center.
Make a left when you see the cart and blast the two guys in here. Back off and
throw a grenade (or shoot) at the red tanks to blow open the exhaust vent in
the corner. Exit the tunnel but stay where you are. Look to the left and shoot
whoever you see. There's two guys to the left and two to the right. The best
thing to do is stand still and blast them from over the railings (because they
won't shoot at you until they get a good sight on you). Keep switching back
and forth until all four cease to live. Go left and once you're through the
double doors you'll be in a room with a bunch of crates. Quickly back pace
through the doors behind you and wait. If they don't come peak in and kill
them this way. Go in and clear this room out once the guys ahead of you are
dead. Follow your waypoint to where the yellow thing is.
[Tip: Before leaving this room you can get some extra pickups at the top where
the balconies are. Jump onto the crates in the center of the room, then jump
over to the yellow thing, and up to the balcony. Then walk to the right, shoot
then guys, and then pick up the stuff.]
As the doors open blast the numerous guys you see. Step back into the crate
room and take cover. They'll follow in here so use this to your advantage.
With them all dead collect the pickups on the walls of the back room. Make a
right at the intersection that these guys were originally in.
Get ready as you come through the doors because there will be several enemies
posted up ahead. Step to the left side of the doorway and shoot the explosive
containers, then finish off what's left of them. Dash across the walkway and
some men will rush out the door ahead. Again, shoot the explosive containers
to the right and finish what's left. Step through the doors and check this
back area for more men. Make a left down the small set of steps to be with
dropship. Quickly take out the two robots down here. If you want to stay at
the top of the steps and toss grenades or whatever. Once they're both
malfunctioned go inside the ship. Collect the pickups off of the floor and
grab the controls.
--> Objective: Meet Grier in the front hangar bay
As you come out to space you're immediately attacked by fighter ships. Once
again, for the millionth time, you must destroy them. A few are heavily
armored and the rest are relatively weak. The armored ships tend to stay by
the big craft in the sky, so be aware of this. Try to deal with them first and
then the weaker (purple) fighters that are abundant in this area. Once you
destroy all of them you're clear to land. Move towards the yellow spot on your
radar -- the landing frames are near the top of the ship. When you land in the
hangar exit the ship and approach Grier to see a cutscene.
--> Objective: Take off and pursue Richter
Shoot the guys that come out across the way. Come over this way and while
passing up the parasite/ghost thing, go through the doors. Kill the men to the
left and make a right. (This whole area should look familiar to you by the
way -- you were here earlier.) Destroy the guys in this computer room and
follow through where you'll come to the adjacent hangar where you'll witness
Richter's ship taking off. Work your way to the second ship in the center
while blasting the enemies as you go. Grab the controls and you'll be taken to
space to jump.
-------------------------------------------------------------------------------
3.12 + FACE OFF
-------------------------------------------------------------------------------
--> Objective: Eliminate the fighters before landing
At this point I'm ready to fall asleep... but I go on because there's some
decent music playing for once. :) Destroy all fighters as you see fit. Most of
them are lightly armored like the last flight mission. There's a few transport
ships like the one you have, whom are armored heavily yet do basically nothing
to attack you. It'll take a while like always but once you destroy them all
your next objective will come up.
--> Objective: Land in the Tombship hangar
Fly to where the blue arrow points and through the frames, landing into the
hangar.
--> Objective: Pursue Richter and retrieve the disk
Immediately use your ship's mounted machine gun to shoot as many men you can.
Step out the ship and scour the back of it for more enemies. If you want to,
use the turret up front to shoot the robot that's walking around. You need to
get out of this hangar not, but before doing so collect the pickups in the
ship you were in and the ones up front of the ship and in some crates. Now
follow your waypoint through the northeast door of this hangar.
You pass the glass panels up and into a room with a bunch of beams in it.
First go left and clear out the left alcove through the door. More men will
come, so finish them off. Next, take out guys above and on the walkways if you
can afford to. The path you must go is through the door on the right. Shoot
the guys with guns and hide behind the glass, peaking out to shoot the gun
that's on the ceiling. Advance down the hall where you'll see a beam pointing
to ceiling. Kill the few guys around it, advance forward, and head up the
stairwell. At the top cut to the left and collect the stuff from the crates.
Use the computer to shoot the gun you see on camera. Head out of this room,
making a left and going to the set of double doors.
At this point you want to keep advancing forward until you get to another
circular balcony that's overlooking a laser beam. When you do kill all the
guys you see and don't forget the stuff off to the right before heading down
the steps. Okay, kill the guys down by the laser beam. That's obvious. If you
wanted to you could have shot explosives at them from the top, it's your
decision.
You will eventually come to church-like area that's similar to what you saw
much earlier in the game. Don't bother moving forward towards the pews.
Instead, come out and turn right through the door. As you come through the
second set of doors immediately start shooting at the two priests standing by
the lift. Now take it down (the floor looks like it's not there, but it's only
glass). When you get down here shoot the lone enemy upon coming through the
door and then take out the gun on the ceiling.
Proceed into the crate room ahead. There's two guys on the ground level and
two at the top (left and right usually). Kill the ground level ones first.
Then hide behind some crates and try to pick off the top level ones. If you
need health there's some in a wooden crate in this same room. Make a right
through the doors and into a hallways (if you go through the north door you
will be confronted by a bunch of guards, so this isn't recommended). Going
along, kill the enemies posing resistance. When you get to the balcony with
the glass railing turn right and shoot the sniper. Advance up and bit and
shoot a second sniper. Go through the door on the left where you'll finally
get a checkpoint.
--> Objective: Gain access to the mainframe room and reconfigure the data
stream
You come through the door and will be out on a balcony. Watch for the guy
above with the RL and the obstacles in the doorway across the way. Stand near
the door you came from and shoot these guys from afar. Look up and blast the
guy above. If you want to, to save time later, look over the balcony that
you're on and shoot the guys below. For better results use grenades. Either
way, you should now progress through the next door up here (shoot the gun on
the ceiling of course). Now all you have to do is kill everything that gets in
your way as you advance through these halls. You'll know when you get to the
end when you see two locked doors with nowhere to go but back. Look for a
floor hatch near the door that's off to the right. Look into the hatch and
drop down into the duct. As you exit the duct at the other end you'll see a
ladder to your left and a laser thing to your right. Go right and press the
button on the panel around the back.
--> Objective: Get into the Tombship mainbridge
Climb the ladder and head through the door that leads to the hallway you were
in before. Make a right, going through the new unlocked door. Kill the two
enemies to the left and right, then head through the door ahead. Keep going
through these areas, killing everyone as you do so. In the second crate room
there should be no resistance if you killed these guys from the balcony above
earlier on. If not, take them out. There's an unlocked door at the other end
of this room.
As you go through, your objective will be complete. Approach the door ahead
for a cutscene.
--> Objective: Reverse the direction of the Watcher wormhole
There's one unlocked door in this control -- it's to the left if you're
staring at the guy by the door. As you get to the other end of the halls be
prepared to back out. So approach the door -- and as it opens -- backtrack
into the hallway. This activates the fighting out there. Wait a few seconds
and come out to finish the rest of the baddies off. Over to the right are some
friendlies, so don't shoot them. Moments later a huge ship will arrive through
the bay and the ghostly creatures appear. Don't bother shooting at them.
Instead, head into the beam in the center, just under the ship. You will
appear, damaged, inside the ship they rode in. Take the controls and then auto-
pilot will take you to space.
Okay, first things first. You have a supped-up ship since you jacked it from
the ghost guys. It's moves fast and controls like a beauty. The catch: only
one (cheap) weapon. For me this was the longest space mission in the entire
game. And you thought the last 200 other space missions sucked. :(
This is simple enough but takes forever. With your one and only primary fire,
shoot all crafts out of the space. This is as basic as it gets so take your
time and don't worry about distractions such as mounted cannons or incoming
ships. There's not much I can tell you that you should have learned up to this
point. Keep plowing through them for what seems like takes forever, and
eventually the landing envelope will be activated. Fly towards the yellow spot
on your radar and up into the larger craft. When you land, dismount the yoke
and exit through the back.
[Important tip: Defeating the ghost creatures - The one and only way to
destroy these ghostly creatures requires the use weapon fires orange
electricity (it's the last weapon in your inventory). What you do is sneak up
on them, aim, and hold down the primary fire. A few moments later the
electricity will turn blue as long as you have it aimed directly at them. At
this point press the secondary fire to shoot a charged blast, destroying them.
Note that this is the ONLY way to destroy them, so make sure you have read
this carefully.]
Go through the round door on this same platform that you're on. Drop into the
hole in the center and descend into the tube. Getting to the bottom, making a
right through the hatch. Go forward along the pipe until you see get to a
locked door. Go left up the black tube instead. As soon as you get to the top,
exit and run right. Avoid the ghosts like a plague because they can severely
damage you (it is not recommended that you fight them at this point). Keep
running past the ghosts, dodging their projectiles. You will get to a room
with three red circles and a lift in the middle (it looks like a hole). Take
it all the way down.
Find the only unlocked hatch down here and run past the ghosts, making your
way to an area that stretches around both sides.
This stretch of game can be tough if you don't know what you're doing, but as
long as you do and you're *not* rushing you'll be just fine. It's five
circular pathways connected to each other by doorways (see diagram below). The
best path to take is the shortest, so study the diagram because you don't have
to go around the full circle in any of the areas. As far as the enemies go, to
kill the ghosts use the strategy I gave you earlier in this objective, in the
[ ] brackets. As you go around the circles, men will pop out of certain hives
attached to the walls. If you look at them closely you will see them in there.
So after clearing the ghosts out look at the hives and shoot the ones you see
baddies in.
This is the path you shall take in this honeycomb-like labyrinth. Note that 1
is the first circle and 5 is the last.
(5)
|
(2)-(3)-(4)
|
(1)
At the end you will be in a winding hallway with more ghosts. Take care of all
three (unless you want to just run past them), proceed forward, and take the
lift down. When you get to the bottom there will be two hatches that you can
go through. One leads to nothing and the other leads to a spinning spindle.
The trick to crossing this is angling yourself to the left as you cross it,
but not so much that you fall off. When you get towards the center you will be
getting pulled further right, so use the holds in the fins to cut back left.
Sprint the rest of the way and through the door.
There's four ghosts in this next area. Stand back from the doorway to get the
first two, going unnoticed. Move up, staying to the left side, and get the
third ghost. The fourth is the hardest, but the best way to get it is by
standing on the fourth platform to the right and looking over to the left
wall. Once you got them all go through the hatch ahead. The next two rooms are
pretty much the same thing. So you should know what to do. When you get
through the last hatch make a left into narrow tunnel. Collect the pickups you
near the bodies, then activate the panel to the right. A cutscene will play.
--> Objective: Destroy the Watcher station reactor
Exit through the second hatch in this room (make sure you got all the pickups
you could). Walk out past the first panel and a cutcene will play. It's that
dirtbag Richter, and you have to put a stop to him from good. Immediately
after the full scene plays jump to the left and behind the first panel. Stay
still and get as far away from his grenades without moving from behind the
panel. Now it's time to take him out. He seems tough as hell -- and he is --
but he's actually simple to beat. The key is to use sonic shock cannon on him
(second-to-last weapon in your inventory). But not only that, you must aim
high or else your efforts are for nothing. I recommend dashing behind the
second panel and get him cornered to the right side of the platform that he's
on. If you do this he is not likely to move around much (he'll instead hide
behind one of the panels on his side). So once you get him cornered to where
he's not moving around, quickly step out, aim high, and shoot him. Quickly
step back behind your panel. Rinse and repeat until he's finished. The
cutscene plays and the reactor is destroyed (oh, how lame).
--> Objective: Retrieve the disk
A bridge leading to the reactor is now up. Cross it and get the disk that's on
the floor.
--> Objective: Destroy the Watcher station reactor [resumed]
Before going through the second hatch that's in this room, head back and
collect the remaining pickups in the room with the control panel. Now head
through the second door in here and make a right. Destroy the ghost and take
the lift down. Find the unlocked hatch and look through to see a room full of
ghosts. First get the two by the door. Go left and get the one up further.
Then cross back to the right and get the one in the corner. There's one below
for a good luck charm. :) Get on the gondola (cart) that has the hologram in
it. Press the action button and the gondola will take off down the tunnel.
When you come to a stop exit on the right side of the gondola. Now walk across
the *invisible* bridge to feel like you're on some sort of acid trip. Enter
the ship and take the controls.
This is where the game gets tedious. You have to navigate this ship through
some tunnels but must realize that the ship is big ass hell. Go slow when
moving through hatches and medium speed elsewhere. After gaining control of it
take it down and through the first hatch below. Turn it and drive to the other
end of this area, going down a second hatch. (Take note of the greenish-yellow
door before going down the second hatch!) Drive through the second hatch. In
the tunnel with the two beams, tilt your ship so that it's parallel with each
beam as you cross it. Fly through the hatch ahead, slowly, and dock using the
landing frames.
As you're docking the ship is being pulled into a blue energy field. Exit the
ship once it stops and cross another invisible bridge. Walk up to the ball
hologram ahead and activate it (it will turn red, letting you know the energy
field is down). Get back into the ship and grab the controls. Once auto-pilot
lets go, turn your ship around and shoot the spinning spikes in there center
(where the energy field used to be). Once it blows up you will complete
objective and a countdown will commence.
--> Objective: Jump back through the wormhole
A 35-second countdown is now in effect. With your ship facing the hatch (that
you came through) immediately fly through it, pass the two beams, through the
hatch, and then through greenish-yellow hatch to complete the level and even
the game. Congrats!
###############################################################################
4.00 | MISCELLANEOUS
###############################################################################
-------------------------------------------------------------------------------
4.10 | Weapons
-------------------------------------------------------------------------------
Electro-Cosh:
Your standard melee weapon. You start off with this weapon and it is only
useful for a few parts in the game, besides breaking crates. It's primary a
melee thrust attack and secondary is a charged shock.
Automatic Handgun:
This handgun hold 12 shots, which is a given seeing how relatively weak it is.
But it has decent accuracy and is great for getting enemies from in between
the cracks. The primary is a single shot and secondary is a full clip
discharge.
Quad-Barreled Shotgun:
Like any other shotgun this packs quite a punch from close range. Move close
to your enemy and once shot will put most down. Long-range shooting is not
recommended. Primary is a single burst of pellets and if you hold secondary it
will load up four shots, releasing it to discharge them.
Heavy Machine Gun:
This game's all-around weapon, this machine proves to be Mace's best and only
friend throughout the game. It has all of the high-tech stuff such as anti-
jamming and auto-cooling. Primary is automatic bullet spray that will speed up
as the clip's end nears, and the secondary is a fast grenade launcher has
impact grenades.
Sniper Rifle:
Silenced for stealth, the sniper rifle is quite a killing tool. Zoom in to a
foe -- armored or not -- and shoot. Works great for headshots since the scope
is so powerful. Primary shoots while secondary simply toggles the scope mode.
Plasma Machine Gun:
Truly something from the future this weapon is. Primary is a single shot (by
tapping button) that will bounce off of metallic materials, whereas secondary
(hold) is a charged plasma shot that will seek in on the enemy.
Sonic Shock Cannon:
Also referred to as the "Trashman", this weapon has the ability to not only
kill enemies but set them up for the kill as well. The primary fire (can be
charge for power) will knock enemies down, the secondary can break their bones
and puncture them. It's an ingenious weapon.
Rocket Launcher:
The RL is great for nagging enemies that are at a distance. Especially enemies
up high. The primary shoots a single rocket (which isn't that fast). Holding
the primary will load up to four shots into the chamber, releasing them as you
let go. The secondary will bring up the laser targeting.
"Electric Gun":
Note the quotation marks -- there is no official name given to this gun that
I'm aware of. The primary function is readily available. While trigger is held
down, it will send a steady beam of orange-colored electricity to the enemy.
This stuns them, causing them to drop to the ground once the beam is moved
away from them. You can kill most humans with the primary fire by moving in
close and getting a prolonged beam around their head area. Important: the
secondary fire can only be used when the electricity turns blue. I only
noticed this occurrence towards the end of the game on certain "ghostly"
creatures. So to use the secondary, hold down the primary and when it turns
blue, press the secondary fire while still holding primary.
-------------------------------------------------------------------------------
4.20 | Glitches & Tricks
-------------------------------------------------------------------------------
NOTE: These were found while playing the PS2 version of MGBH. Odds are that
they are in PC & Xbox versions as well.
Glitch -- See-Through Rocket Launcher (any level):
This is more of a universal glitch. Simply pull out your RL, and if you're in
a big enough area you will be able to see through the back end of your RL. An
easy way to see this in a big hangar. Pull your gun up slightly.
Glitch/Trick -- No Clipping (Genetics Lab, Objective 09):
The name says it all, this glitch allows you to have no clipping in later part
of this level. It's a shame, really, because not many people will see it
simply because it's so far into the level... Anyway, to do this you have to
swim through the underwater pipe during the cable car objective 09. After you
swim up, surface and kill all the guys you see. Climb the ladder, take the
back path to the other side of the water (where the two big Jaldaris were).
From here, walk off the platform and into the water. For some strange reason
you should now be able to swim up past the water and even through the certain
walls. If you go down too far you will do a never-ending fall out of the
level, so be careful.
Glitch -- Fall Through The Level (Rescue Krugo, Objective 11):
This glitch is practically pointless other than to see yourself fall into
oblivion. To do it during objective 11 free the prisoners and after the
cutscene work your way to the surface where the robots are. Destroy them and
head to the right of where you came out. You should see a huge hangar door
behind the beams holding up the complex above. Approach this door and it
should open. Look to the right side of the doorway where it opens and you
should see a dark area. Walk into this and you should fall through the level.
You'll have to restart.
Lazy Programming -- Crazy-Looking Shaders:
Some shaders (transparent/special textures) in the game appear as dark
rectangles or squares. One example would be after crossing the bridge at the
beginning of Whistleblower. After crossing it and getting to the sand path,
look at the shrubs near the tanks at the bend. You'll see dark spots that are
supposed to be invisible.
Glitch -- Ship Goes Straight Through Rocks:
If you've gotten past the Whistleblower level then you've likely seen this
occur. It happens during Objective 09 where you have to stop the pilot. When
you come through the tunnel and out to the area where the ship is shooting at
Schmidt and the gang, you will see the ship come up straight through the rocks
ahead of you. I guess the developers didn't expect you to be walking so fast
into the area, huh?
-------------------------------------------------------------------------------
4.30 | FAQs
-------------------------------------------------------------------------------
Q: I can't get the push button codes to work. What's the problem?
A: They're fake. End of story.
Q: How do I get Mace to hold the auto handgun with two hands?
A: Stop moving and wait a few seconds. Mace will aim with both hands allowing
you to shoot like this.
Q: What is the hanging and executions I heard about?
A: They're executions of (innocent) workers and they can be seen on Sharp
Shooter during the sixth objective.
Q: Where can I first see a stripper besides in the cutscenes?
A: Level 7, Clear and Present Ranger, at the beginning. Or any time you are in
Fort Denver.
Q: Is it true that Mace Griffin was once described as GTA in space?
A: Unfortunately, yes. I know, I know... -_-
Q: Was Mace Griffin ever released for the GameCube?
A: No. It was originally intended to, but it was cancelled in the US first and
then in the UK later on.
Q: Where can I find the system specs for the PC version?
A:
http://www.gamespot.com/pc/action/macegriffinbountyhunter/techinfo.html
Q: Sometimes when I want Mace to jump the game won't allow it, what's gives?
A: When you stand on very small objects (rails, crates, etc.) and ledges the
game won't let you jump. This is stupid, I know, but maybe it's done for a
reason.
###############################################################################
5.00 | GUIDE INFORMATION
###############################################################################
CONTACTING ME:
Since I got so received SPAM on my old e-mail address, I have decided to use
the following method to reach me via e-mail.
1) Go to this page:
http://www.gamefaqs.com/features/recognition/26872.html
2) Copy the URL that you see next to "Web Site". Go to that URL.
3) Look on the page for my e-mail address. It's in image form to prevent
unwanted SPAM mail. So just type in what you see in the "To:" feild of your e-
mail form. Then send whatever you want to send.
THANKS:
- Warthog for making such an ambitious game.
- Game manual for making HUD/control layouts easier to put into this guide.
- Google for allowing me to find info on MGBH.
- Jason [fatcow(at)rogers(dot)com] for Xbox controls.
LEGAL INFORMATION:
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2003 Jeff H. This may be not be reproduced under any circumstances
except for personal, private use. It may not be placed on any web site or
other wise distributed publicly without advance written permission. Use of
this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
This guide may not be placed on any website without the written consent from
the author. Only GameFAQs.com has the right to host this. Cheat Code Central
is ran by a thief(s) that should be in prison. Thank you and I hope you
enjoyed the game.
=End of file=