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----- Luigi's Mansion -----
========================================================================
A FAQ/WALKTHROUGH FOR:
Luigi's Mansion (GC)
Copyright 2002 Alxs (
[email protected])
Final Version, September 14, 2002
Note: Please read the Email Policy (below) before contacting me.
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Email Policy
=-=-=-=-=-=-
1) Put the name of this game in the subject title.
2) Please only send me game-related questions that are not already
answered in this FAQ.
3) Don't be rude. It will get you nowhere with me.
4) It's okay if you use a bit of "internet lingo" (e.g. "u" instead of
"you"), but if I have no idea what you are saying, I have to delete the
email.
5) Don't send me downloadable files, because I absolutely will not
download them. Everything you would like me to see must be located in
the actual body of the email.
That's all. Now that you have read these rules and agree to abide by
them, feel free to email me at
[email protected]
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Intro
------------------------------------------------------------------------
Hello all, and welcome to my FAQ for Luigi's Mansion on the GameCube!
Finally, Luigi gets to star in his own game, but he would probably
rather let Mario do the job of going through a haunted mansion
encountering and catching ghosts.
The game is quite short, but it's fun while it lasts.
There's not much more for me to say here, so let's move on!
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Contents
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I. Version History
II. Story
III. Basics
IV. Frequently Asked Questions
V. Walkthrough
VI. Golden Mice Locations
VII. Outro
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----- I. Version History -----
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Final Version September 7, 2002
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New format and email. This is also the final update, not counting
reader submissions; I'm always taking those!
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v1.1 September 3, 2002
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This FAQ now contains Golden Mice locations, courtesy of Devin Morgan.
:)
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v1.0 September 1, 2002
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The first version of the FAQ. All sections are 100% complete, including
the walkthrough, but expect maybe one or two more updates adding some
tidbits of info I missed here and there.
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----- II. Story -----
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<Taken from the Luigi's Mansion instruction manual>
One day, Luigi received an unexpected message: You've won
a huge mansion! Naturally, he got very excited and called his brother,
Mario. "Mario? It's me, Luigi. I won myself and we'll celebrate, what
do you say?
Luigi tried to follow the map to his new mansion, but the night was
dark, and he became hopelessly lost in an eerie forest along the way.
Finally, he came upon a gloomy mansion on the edge of the woods.
According to the map, this mansion seemed to be the one Luigi was
looking for.
As soon as Luigi set foot on the mansion, he started to feel nervous.
Mario, who should have arrived first, was nowhere to be seen. Not only
that, but there were ghosts in the mansion!
Suddenly, a ghost lunged at Luigi! "Mario! Help meee!"
That's when a strange old man with a vacuum cleaner on his back appeared
out of nowhere! This strange fellow managed to rescue the Luigi from
the ghosts, then the two of them escaped...
It just so happened that the old man, Professor Elvin
Gadd, who lived near the house, was researching his favorite subject,
ghosts. Luigi told Professor E. Gadd that his brother Mario was
missing, so the professor decided to give Luigi two inventions that
would help him search for his brother.
Luigi's not exactly known for his bravery. Can he get rid of all the
prank-loving ghosts and find Mario?
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----- III. Basics -----
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Controls
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=-=-=-=-=-=-=-=
During Gameplay
=-=-=-=-=-=-=-=
Control Stick - Move Luigi
Start Button - Pause the game
A Button - Check things, open door, continue dialogue
B Button - Turn flashlight off (hold)
X Button - Search Mode (GBH) *
Y Button - Map (GBH) *
Z Button - Inventory List (GBH) *
R Button - Use the Poltergust 3000 (vacuum)
L Button - Expel Element **
=-=-=-=-=
In a Menu
=-=-=-=-=
Control Stick - Browse Options
Start Button - Game Start/Confirm
A Button - Confirm
B Button - Cancel
* See "Using the GameBoy Horror" for more information.
** See "Elements" for more information.
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Ghost Types
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Normal Ghosts - These are the easiest types of ghosts to catch and are
also the most common. Normal ghosts can always be caught using the same
method.
Portrait Ghosts - Portrait Ghosts must be captured using a unique
technique. Boss ghosts are considered portrait ghosts. These ghosts
are also the ones that Professor E.
Gadd will turn into portraits at the end of each area, hence their name.
Boos - It looks like the Boos are the ones who captured Mario.
Boos will hide in any lit rooms inside any objects. When you're in a
room with a Boo in it, you may hear a giggle.
This means the Boo has changed its hiding spot.
In addition to the Boos themselves, you may stumble across these Boo-
related things:
* A Boo Bomb (which, if it explodes near you, will hurt you)
* A Boo Ball (which doesn't really do anything)
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Catching Ghosts
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You obviously encounter many ghosts in the mansion. This section will
tell you exactly how to catch the normal ghosts.
1) Stun the ghost. When a ghost appears, shine your flashlight on
it. The ghost should cease moving and a heart icon should appear along
with their HP (note that ghosts are only stunned temporarily).
2) As soon as the ghost is stunned, you can vacuum it up with the
Poltergust 3000. You've got to start the vacuum quickly, because ghosts
only stay stunned for about half a second - maybe even less. While
you're vacuuming by holding down R, you should press the C and control
stick in the opposite direction of the ghost!
3) You may need to repeat these steps a few times to successfully
capture a ghost, especially if it has a good amount of HP.
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Using the Game Boy Horror
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Along with the Poltergust 3000, Professor E. Gadd gives you the GameBoy
Horror to aid you on your search. It's a very helpful tool, and it can
do four things. They're described here.
=-=-=-=-=
Boo Radar
=-=-=-=-=
The Boo Radar can be seen on the GBH in the main game screen - it's a
small light right on top of it. The Boo
Radar indicates if there is a Boo in the room, and, if so, if you're
close to it.
If the radar is BLUE, there is no Boo in the room.
If the radar is YELLOW, there is a Boo in the room.
If the radar is RED, there is a Boo in the room and you are very close
to it.
If the radar is red, check all of the objects close to you with A.
You'll be sure to stumble across a Boo or a
Boo object (unfortunately the radar will pick up all Boo things, not
just the ghosts themselves).
=-=-=-=-=-=-=-=-=-=-=-
Search Mode (X BUTTON)
=-=-=-=-=-=-=-=-=-=-=-
You can search different things in the room from a first person
perspective. You can search the hearts of ghosts and objects in the
room.
A Button: Search
B Button: Return to main gameplay
X Button: Return to main gameplay
=-=-=-=-=-=-=-
Map (Y Button)
=-=-=-=-=-=-=-
This is very helpful. The map shows the layout of the floor you're
currently on. You can also see which doors are locked, unlocked, and
doors that are locked but you have the key that opens it.
Up/down on control stick: Browse between floors
=-=-=-=-=-=-=-=-=-=-=-=
Item Listing (Z Button)
=-=-=-=-=-=-=-=-=-=-=-=
Displays your items. There's a list of valuables and ghosts you have
caught.
Left/right on control stick: Browse between valuable listings and
captured ghost listings
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Elements
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There are three types of elements in Luigi's Mansion: fire, water, and
ice. To be able to expel one of these elements, you first must have the
respective elemental medal, and then you must collect the element itself
somewhere in the mansion.
There are also ELEMENTAL GHOSTS, which are the same thing as normal
ghosts, except you don't stun them by shining a light on them; you stun
them by expelling a certain element at them.
If you currently obtain an element, you should see the element counter,
down at the bottom of the screen, just to the left of the GB Horror.
When the element counter is at zero, you're out of that element and
you'll need to recollect it if you wish to use it again.
~~NOTE~~ The harder you push down on L, the more element
you will expel.
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Money
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Throughout Luigi's Mansion, you'll get a lot of different types of
money. Money is not absolutely vital, but it's a great idea to collect
it because at the end of the game, you get a "bonus mansion," and the
more money you have at that point, the nicer the mansion will be.
Cash and valuables can often be found inside of fans, chandeliers,
portraits, cabinets, drawers, etc. Check these objects by using A or
vacuuming the object.
=-=-=-=-=-=-=-=-=-
Cash and Valuables
=-=-=-=-=-=-=-=-=-
Coins
Dollar Bills
Gold Bars
Pearls (small, medium, large; large is most valuable)
Diamonds (different colors, different values)
=-=-=-=-=-=
Cash Ghosts
=-=-=-=-=-=
Cash Ghosts (blue) will give you lots of cash and many valuables if you
can successfully capture them. Even though they have 10 HP, and can be
captured like you would capture any normal ghost, they can be pretty
hard to defeat. Cash Ghosts will hide somewhere only in incomplete
(darkened) rooms.
=-=-=-=-=-=
Golden Mice
=-=-=-=-=-=
Golden Mice are much easier to capture. If you're lucky, you'll come
across one in a darkened hallway. You just have to suck it into your
vacuum; no need to stun it.
Golden Mice, if captured, will also give you cash and valuables.
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Other Items
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Hearts - These keep you alive! Collecting a small heart will give you
10 HP, while collecting a large hart will give you an additional 50 HP!
Keys - You'll collect many, many keys throughout the game. And they do
just about the most obvious thing: unlock otherwise locked doors!
Poison Mushroom - Avoid these. If you touch one, you'll shrink for a
temporary time, which is not good at all: you can't use the vacuum,
flashlight, etc.
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----- V. Frequently Asked Questions -----
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Q: Are there any hidden rooms in the mansion?
A: Yes. Read the walkthrough if you want to find out
where they are.
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Q: Is Luigi's Mansion really just about catching ghosts? 'Cause that
sounds pretty boring.
A: As Nintendo Power put it, "Saying Luigi's Mansion is just about
catching ghosts is like saying Super Mario 64 is just about a guy stuck
in a castle." There's a lot more to LM than catching ghosts - it's
filled with secrets, puzzles, etc.
------------------------------------------------------------------------
Q: Why did you write this FAQ?
A: Because I know this game well, I like it, and I needed
a FAQ to write.
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Do you have other questions? Email me!
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----- VI. Walkthrough -----
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=-=-=-=-=-=-=
Author's Note - READ!
=-=-=-=-=-=-=
In this walkthrough, I'm not going to remind you to check for money in
rooms because it's simply common sense that
I shouldn't have to remind you about every five seconds.
Be sure to remember to always check chandeliers, fans, drawers,
cabinets, etc. for money. You can do this by either using A, or, if
you're checking a chandelier or fan, use your vacuum.
Onward...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Area One
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<Game Start>
Watch the opening cinema. When you gain control of
Luigi, walk up the stairs to your left or right. In
front of you there should be a set of double doors.
Attempt to open them, but you'll find that it's locked.
(After a few seconds, you'll hear a ghost giggle.)
Now, walk back downstairs to see a ghost drop a key.
Grab it, and use it to unlock the double doors that you
just tried to unlock.
You'll watch a cutscene, where you meet Professor E.
Gadd. You'll end up in his lab and engage in
conversation, where you'll learn the real objective of
the game: to save Mario from the ghosts.
After talking, you'll go into training, which is very
helpful, especially for people who are new to the game.
When you're done, Gadd will ask if you want to go to the
gallery. There's not much to see at all, so you should
probably just say "No, thanks."
Whether you go to the gallery or not, you'll end up back
in the lab, where you can choose to do to the mansion.
Do so.
<Foyer>
When you end up back in the mansion, you'll see Toad to
your left. Talk to him twice and the second time you'll
be able to save the game.
Now, go up the stairs and open the door you unlocked
earlier, which is actually the parlor.
<Parlor>
In front of you there should be some candles (to be
exact, six). Blow them out with your vacuum. Here, the
portraits on the walls will talk to you. After they're
done, some orange ghosts will appear, one by one. Beat
them for the lights to turn on and a chest to appear;
open the chest to get a key. It will open the door to
your right.
<Anteroom>
This room is pretty much like the previous, except this
room features not only orange ghosts, but pink ghosts
also, that have 20 HP. When the lights turn on, walk
into the next room via the door on the left wall; you do
not need a key nor is there one in this room.
<Wardrobe Room>
Here, you'll encounter orange and green ghosts. Green
ghosts have 40 HP and can drop banana peels, which, when
stepping on one will cause you do slip and loose money
and health.
~~NOTE~~ There is one orange ghost in the cabinet
farthest to the right in this room.
When all of the ghosts are beaten, you'll find a key on
top of the clothes rack; use your vacuum to snag it.
Walk through the next door.
<Balcony>
Here you'll find Toad, cheer him up, and save the game.
Now, walk back through the Wardrobe Room, Anteroom, and
Parlor to get back to the 2F (second floor) hallway. To
your left there's a door. Approach it and E. Gadd will
speak to you, warning that the ghosts coming up are
tougher and will not show their hearts to you as easily.
After the message, use the key you got in the Wardrobe
Room to open the door. You'll end up in a hallway.
You'll see a trail of coins that leads to a door. Do NOT
open the door it's fake and it will hurt you if you open
it.
Instead, go through the door right in front of Luigi when
you first entered this hallway.
<Study>
When you point the flashlight away from him, you'll see
good ol' pops in the rocking chair. You can't stun him
(make him show you his heart), but when he yawns, that's
your chance to shine your light and get him.
Take away all 100 of his HP to complete the room. Get
the key inside the chest that appears.
Now go back into the hallway and walk down to the
absolute left end of it. In front of you is the door you
should unlock and open.
<Master Bedroom>
You'll find the mother in this room. Use your vacuum to
pull back the curtains. The first time you do this, the
mother will say, "Oh dear, such a draft!" but she will
always cry/shriek/whatever noise you want to call that.
When she does so, you can stun her and start vacuuming.
Beat her to complete the room. Get the key from the
chest, as usual.
Walk back into the hallway. A very short cinema points
out a door. Use the key to unlock it and go in.
<Nursery>
To your right, there is a dresser; check it to find a big
heart, replenishing 50 HP.
Now, find the rocking horse in this room and rock it with
the vacuum. (Rocking a rocking horse - who woulda thunk
it?) The baby, Chauncey, will appear and ask if you want
to play with him.
Not that you have a choice if you actually do want to
play with him. Anyway, suck up the ball near the crib,
and shoot it at Chauncey by releasing R. At this point,
he'll get angry at you... time to fight your first boss!
--------------------------------------------------------
AREA 1 BOSS: CHAUNCEY
--------------------------------------------------------
You'll end up in Chauncey's crib, except you're extremely
small.
When the battle starts, the boss will begin by shooting
two rocking horses at you. It's quite easy to avoid -
stand anywhere in the arena until the horse aims, then
when it rockets toward you, move out of the way.
Then, several baby balls will appear in the crib,
bouncing around. When all of them have bounced out of
the arena except for one, suck up that remaining ball
with your vacuum, and shoot it at Chauncey.
Here, he'll be stunned and will show you his heart; now
you'll be able to start subtracting from his 100 HP.
Keep doing this over and over again, and eventually
you'll win.
--------------------------------------------------------
<Nursery>
When Chauncey's gone, you return to the Nursery. Open
the large chest to get the key! (This key will unlock
the door to Area 2.)
Now E. Gadd will contact you and you'll be sent back to
the lab. You'll get to turn the three portrait ghosts
into paintings again. Then your money total for the area
will be added up and, of course, you can then save, which
is highly recommended. Choose to head back to the
Mansion.
~ END OF AREA 1 ~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Area 2
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When you're back in the mansion, approach the thorny door
in front. Wait for the thorns to disappear, then unlock
the door.
In this hallway, go right and follow the corridor in
front of you once you come to it. Turn left when you can
and keep walking left. You should come to a thorny door,
open the door that is closest to it.
<Bathroom>
In here, you'll encounter two ghosts that can grab you if
you're not vacuuming them. After you defeat them, E.
Gadd will tell you some very helpful info on them.
Once you're done talking, you should notice a key near
the shower curtain. Use your vacuum to collect it. Now,
go to the map on your GBH and go to the room the key
fits.
<Ball Room>
Here, you'll encounter Shy Guys for the first time. To
defeat them, suck of their mask. Once they hang their
head in shame you can stun them. If an unmasked shy guy
disappears, it will reappear with a mask on.
After the shy guys are defeated, you'll fight a dancing
couple. They will appear as floating dots; to get them
into their true ghost form, walking into the sparkling
dots usually works. When the man and the woman bow, you
can stun + start vacuuming.
Defeating this couple will make a chest appear; get the
key inside. Use it to open a door at the right end of
this room.
<Storage Room>
First defeat the ghosts in here. They're nothing out of
the ordinary.
Now that the lights are on, you know the wall in this
room that's impossible to see because of the game's
angle? Well, there's a button on this wall and you're
going to have to find it and press it with A. It's not
too hard.
This will cause the wall to slide back some. Now, find a
poster on the opposite wall that looks like it's some
bars with "Danger" written on it. Suck it into your
vacuum to reveal a button, which you should press.
A trap door will open and many, many Boos will rush out
of the room. E. Gadd will call you back to his lab to
talk to you. He'll tell you about the Boo Radar on the
GBH (read the Basics section).
Once you're back in the mansion, you'll need to capture 5
Boos. Check all of the rooms of Area 1 and you'll get
five after a short while.
This done, you can see on your map that the room to the
left of the bathroom we recently visited is now unlocked.
This may seem confusing; check your GBH and you'll see
what I mean.
Anyway, go into this now unlocked room.
<Washroom>
In here, you'll find Toad. Talk to him, and he'll tell
you that he flushed a very important thing down the
toilet. Save with him, then check the toilet with A to
get a key! Use your GBH to get to the respective room.
<Fortune Teller's Room>
This is where Madame Clairvoya is, but you don't need to
talk to her yet. However, REMEMBER THIS ROOM AS HER
LOCATION BECAUSE YOU'LL NEED HER LATER.
Go through the door on the right wall of this room.
<Mirror Room>
As soon as you step in here, the door you just passed
through will suddenly cover in thorns, preventing you
from exiting.
This room is kind of annoying but not that hard. Here
you will fight many grab ghosts... that are invisible.
The good part is, their reflections are visible in the
mirror in this room.
Once you lit up the room, a chest will appear. Open it
up and you'll get the Fire Element Medal! E. Gadd will
tell you more about it.
Now, grab the fire element in this room by sucking with
your vacuum on the torch. Light the candles in here by
expelling the element; the thorns will then disappear.
Walk back into the Fortune Teller's Room.
<Fortune Teller's Room>
Light all of the candles in here with the fire element.
There are 12 total. Doing this will make a key appear on
a platform in this room. Use the PG3000 (vacuum) to get
it down. Once again, head into the room the GBH tells
you to.
<Laundry Room>
Defeat the ghosts. Once they're gone, a chest will
appear containing money. Now, check the laundry machine
to get Mario's Hat!
Head into the hall.
<Hallway>
Find three floating candles in this hallway. Light them
with the fire element. Doing this will make the butler
carrying them appear! He'll start running; follow him to
end up in the...
<Butler's Room>
Wait around in here until the butler sits down on the
stool. When he hangs his head a little bit, you can stun
him and vacuum him up. Once he's gone, a chest will
appear. Get the key within.
Before going to the respective room on your GBH, find the
stack of toilet paper in this room and get close to it.
Press X. You should see a little mouse hole near the
stack. Search it with A. Then, choose to return (using
B/X), and touch the gust of wind that's now going into
the hole.
<Hidden Room>
You'll get sucked into this room via the gust of air.
Check the treasure chests scattered throughout this room.
Many contain fire element ghosts. Defeat them to turn
the lights on once again, and get the truckload of cash
from not only the chest that appears, but the other
chests that were already in the room when you came in
here.
Once you're done, check the mouse hole again to go back
into the butler's room. Now, go to the next room
according to the map, the Conservatory.
<Conservatory>
First, get all of the musical instruments besides the
piano to play by checking them with A. Once you're done,
walk over to the piano, and Melody, a ghost will appear.
Melody will play her piano sonata for you. She'll ask
you what game the sonata was featured in. The answer is
Super Mario Bros. 3, tell her that. Then, she'll offer
you a "battle with her music sheets."
She'll start shooting music sheets at you. Simply use
your vacuum to suck them up. Once you've sucked them all
up, she'll give a sort of cry of disappointment. This is
when you can stun her and start vacuuming!
Once she's defeated, get the key in the chest that
appears. Use it to open up the Dining Room (use your GBH
to find where this room is located, of course).
<Dining Room>
This upcoming battle is optional and can be hard, but I
highly recommend it because it gives you a lot of cash.
First, get the fire element from the torch in this room
and use it to light the six candles sitting on the table.
This will cause Mr. Huggs (I believe that's his name), a
fat ghost, to appear permanently.
Now, use your vacuum to suck up the rice on his plate.
Waitresses will come and bring him more rice. Defeat the
waitresses first using the good ol' normal ghost
technique. There are two waitresses, BTW.
Anyway, once you've taken away all of his rice, he'll get
angry and will start spitting fireballs at you. Dodge
them, and when he gets tired, you can stun him. Keep
repeating this process.
After you've captured Mr. Huggs, the lights will turn on
and a chest will appear. Open it up to get a LOT of
cash. Now, walk into the next room.
<Kitchen>
Check the refrigerator in here and a fire elemental ghost
will appear. After vacuuming him up, a chest will appear
and you'll get the Water Element Medal! You'll be
contacted by E. Gadd, who tells you about the water
element.
~~NOTE~~ There's a boss coming up, so if you're low on
health, go get some!
OK. Get some water element from the sink in the kitchen.
Use it to put out the fire blocking another door. Walk
through it.
<Boneyard>
Turn off your flash light and approach the dog house.
The dog will appear and will chase you. Avoid him.
Eventually, "Mr. Bones" will appear. Defeat him; he has
30 HP and is a normal ghost.
After this, just wait around a few seconds and the dog's
bone should fly out of the dog house and land in the
yard. The dog will go after it, and once he begins
licking the bone, you can stun him!
Once he's gone, go into search mode and search the dog
house. You'll get sucked into it just like you did with
that mouse hole in the Butler's Room.
<Graveyard>
Check one of the gravestones with A and several ghosts
(identical to "Mr. Bones") will appear. Defeat them all,
and you'll see one of the tombstones light up.
~~NOTE~~ You can find another large heart in one of the
gravestones.
Approach the lit-up stone. Bogmire will appear...
--------------------------------------------------------
AREA 2 BOSS: BOGMIRE
--------------------------------------------------------
Right to the point. There are many black ghosts that
have shadows, and there's also one purple ghost that will
appear and disappear in different places in the arena.
The purple ghost is the real boss.
First, use your vacuum and suck at one of the black
ghosts and you'll get a sort of shadow ball on the end of
your vacuum. Use the "shadow ball" by shooting it at the
purple ghost. The ghost will be submerged in darkness
for a few seconds, and after that you can start
subtracting from its HP.
You'll most likely have to repeat this process a few
times before you win.
--------------------------------------------------------
<Graveyard>
Grab the key in the chest that will unlock Area 3! E.
Gadd will bring you back to his lab, where the ghosts
will be turned back into portraits, your score will be
totaled, and you'll be able to save. Then, choose to
head back to the mansion!
~ END OF AREA 2 ~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Area 3
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Back in the mansion, walk back into Area 2. Remember the
thorny door near the bathroom we were talking about at
the beginning of Area 2? Well, approach the door, and
now with the key you got from Bogmire, you can unlock it;
do so.
<Courtyard>
Start by walking to the right. You should eventually
come to a well. A little to its right, there's a
birdhouse. Check it with A and you'll get Mario's
letter! Now, go down the ladder in the well!
<Bottom of the Well>
Walk all the way to the right. You'll view a cinema
which shows Mario trapped in a painting! Once it's over,
you'll hear a ghost appear on the ladder. Defeat him the
normal way; he has 0 HP, and a key will appear. Grab it
and head back up the ladder.
<Courtyard>
Keep walking to the right and you'll eventually come to a
little wooden shack. Check the door to open it,
revealing Toad. He'll tell you about the five items
Mario dropped, a hat (which you already got), a letter
(which you just received), as well as a star, glove, and
shoe. Save with Toad.
Nearby, there's a door. Open it with your key you got in
the well.
<Rec Room>
You'll see a ghost lifting a weight in here. Hit him
with a punching bag (A) and he'll get angry at you. Hit
him two more times and he'll fall over. This is when you
can stun him.
If he breaks free, which he probably will, from now on
you'll only have to hit him once with the bag to knock
him down!
Once he's defeated, a treasure chest will appear
containing CASH! To the far left of this room, there's
one of those walking exercise machines (don't know what
they're called). Use it by simply walking on it to get a
key. Note that this is not a neccessary key to collect!
Walk into the next room, which will take you to a small
hallway.
To your left is the door, which your key fits. It simply
opens up a handy shortcut between Area 2 and this
hallway!
OK, to the right there's some stairs; walk up them.
You'll come to a door that is blocked by fire. So, go
get some water element in the kitchen and put out the
fire. Walk through the now accessible door.
<Tea Room>
There's only two ghosts with 10 HP in here, defeat them
to turn on the lights. A chest will appear on the table.
To get it, you'll find a pad at the right end of the room
that lets you walk on the ceiling. On the ceiling,
you'll find one that lets you land on the table where the
chest is.
Inside the chest you'll find the Ice Element Medal! E.
Gadd will talk about it, of course. There's some ice
element on another table, but don't get it. Leave the
room.
Get some fire element and return to this spot.
Now, to the left, there's a door; walk through to get to
a hallway. Here, walk right and down another corridor as
soon as you can. Enter the closest door (it's to your
right).
<Astral Hall>
Light the candles with your fire element and walk to the
center of the circle that the candles surround. Shyguys
and other ghosts will appear. Incase you don't remember
how to defeat a Shyguy: suck off their mask and stun them
then.
When the ghosts are all defeated and the lights turn on,
walk through the next door on the right wall.
<Observatory>
Here, look through the telescope with A. This will cause
a small opening to appear in front of you that leads out
into the sky.
Walk over there, and shooting stars will start to fall
down. Suck one up with the vacuum and shoot it at the
moon. It may take a few times to get it right. Once the
moon has been hit, a path will form that leads to Mario's
star! Once you've gotten the star, go back to the
hallway.
Now, head up and then west. Open the door directly in
front of you that you'll soon reach.
<Washroom>
First, grab some water element from the sink. Then, chck
the toilet to find a Water Elemental ghost (a ghost that
is vulnerable to water element, that is). Once it's
gone, open the chest to get some cash. Head back into
the hall.
GET SOME FIRE ELEMENT.
From the door of the Washroom, walk north, and enter the
next door on your left.
<Bathroom>
Pull back the curtain with the vacuum to reveal a ghost.
Shoot ice at her, which will stun her. At this point,
start sucking, and when she's gone, open the chest for a
key.
You'll see that the key opens a room on the 1F - do not
go there, YET. Go back into the hallway and go through
the door across from you.
<Nana's Room>
Check the yarn basket with A, making all of the balls
roll out of it. Suck one up with A and shoot it at Nana,
in the rocking chair.
~~NOTE~~ Nana can disappear. You'll have to leave the
room to get her to come back. I don't know the exact
reason she disappears, but if you do, be sure to email
me.
Anyway, you'll need to shoot Nana with all 3 balls of
yarn, but, every time you hit her with one, it gets
harder.
- When you suck up the first yarn ball, she'll start
scooting around the room in her chair.
- When you shoot one yarn ball at her, she'll stop moving
and start shooting you with this weird laser thing.
- When you shoot a second yarn ball at her, she'll move
and shoot at you.
After you've hit her with all three, she'll be stunned,
at which point you can start vacuuming, obviously.
She'll definitely break free, so to get her again all you
have to do is shine your light on her!
When she is defeated, head back out of here after you get
the chest bearing a key.
Now, remember the room on the 1F I told you not to enter
"just yet?" Well, enter that now.
<Billiards Room AGAIN>
When the ghost shoots the pool balls, simply suck them up
with your vacuum and shoot it at the ghost. After being
hit three times, the ghost will be stunned.
When you've defeated THIS portrait ghost, walk into the
next room - the door is on the right wall of this one.
<Projection Room>
Check the projector with A. Invisible ghosts will start
to appear whose shadows can be seen on the now lit
projection screen. When you have beaten them all, a
chest will appear. Open it to find Mario's glove!
OK, go to the corridor where Chansley (the boss of Area
1) used to lurk. There's a door right next to his room
which you can now open with the key you got in Nana's
room. Do this.
<The Twins' Room>
Go near the twin's beat. You should see two model
airplanes attached to the ceiling. Get them to rotate in
the same direction by sucking on one of them with your
vacuum and moving around in circles.
~~NOTE~~ It's much easier to get the planes started if
you stand directly in front of the bed.
Doing this will make the twins appear. They will ask if
you want to play hide and go seek; accept the offer. Go
outside to let them hide, and go back in when they say
so.
You should see various boxes scattered on the floor.
Vacuum them all, and when you find one that rattles when
you do this, check it with A and you'll find a twin! Do
so with both twins.
Now, they'll get mad at you and one of the boys will
start flying around on an airplane and one will ride on a
truck. Suck up the plane/truck and you'll be able to
start taking HP away from the twin that was just riding
on it!
When you've taken away both twins' 100 HP by using this
strategy, another chest will show up and inside... is
Mario's shoe! You should now have 5/5 of Mario's items,
the hat, the letter, the star, the glove, and the shoe.
Remember in Area 2, I told you to remember the Fortune-
teller's room? Well, now's the time to go there!
<Fortune-teller's Room>
Shine your light on the crystal ball, causing Madame
Clairvoya to appear. Talk to her over and over. Each
time you will show her one of Mario's dropped items and
she'll tell you important information about each one.
When you've shown her all five, she'll tell you that she
has no power left and asks you to vacuum her up so she
can become a painting again. Simply stun her with your
flashlight and suck!
When she's gone, get the key in the now appeared chest.
GET SOME ICE ELEMENT.
Go to the appropriate room, which happens to be on the
third floor.
<Safari Room>
Find the three deer heads mounted on one of the walls.
Get them to shake a little with your vacuum, and ghosts
will start to appear. You'll have to fight Ice Element
and Green (Banana Peel) ghosts. It's pretty hard since
they come out practically at the same time, but
eventually you'll win. Open the chest to get a key.
Allright, there's a boss battle coming up. There are
three things you need to do first, though. Here they are
in order I recommend you doing them in.
* Make sure you have at least 20 captured Boos. If you
don't, go catch some in any lit room.
* Go save with Toad somewhere.
* Head to the room that is unlocked by the key you just
got. On your way, you can get a big heart - it's in a
leather purse sitting on a table in the Safari Room.
<Balcony>
~~NOTE~~ You'll only be able to actually get into this
room if you've captured at least 20 of the Boos.
Otherwise, the "power of the Boos" will send you back to
the beginning of the mansion!
Walk to your left, where you will see a bunch of Boos in
a circle. Get close to them and a cinema will start.
They'll turn into one huge Boo to fight you.
A third boss battle is under way...
--------------------------------------------------------
AREA 3 BOSS: BOOLOSSUS
--------------------------------------------------------
This boss battle is pretty tough, so it might take you
more than one try (it did for me, even though this is my
third time playing through the game).
Boolossus, in its normal form, is one gigantic boo. Get
behind it as it bounces around and suck it with your
vacuum. Using the control stick, move toward one of the
unicorn ice statues in here and prick the Boo with the
point.
This will cause the Boo to separate into small boos (15
to be exact). Get some ice element from the statue and
shoot it at the little boos. That will freeze them
temporarily, at which point you can simply suck them into
your vacuum.
Eventually, the remaining small boos will form back into
the normal form. Every time you suck up some small boos,
you'll see that the normal form will get smaller and
smaller each time.
Keep doing this until you win!
--------------------------------------------------------
<Balcony>
After you've defeated Boolossus, grab the big key in the
chest. Then, you'll go back to E. Gadd's lab for the
usual stuff.
After saving, go back to the good ol' mansion.
~ END OF AREA 3 ~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Area 4
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Once you're back in "your" mansion, head to the Balcony
where you just fought Boolossus. Walk to your left and
you'll find another one of those thorny doors. Approach
it, and when it gives you access to open it, a cinema
will start. The power will suddenly go out!
E. Gadd will tell you that there's nothing he can really
do about it and the ghosts will just have to roam in
their darkness. Instantly, a lot of ghosts will appear
here. The only thing to really do is ignore them and
RUN!
Run all the way back to the front of the mansion; you'll
find you won't be able to save 'cause Toad isn't there,
though. Head up the stairs into the Parlor, the first
room in the game.
<Parlor>
Go through this room to get to the Anteroom; go past the
Anteroom and end up in the Wardrobe Room.
<Wardrobe Room>
Here there's a portrait ghost. Keep your back to him and
wait for him to briefly show his heart. When he does so,
proceed to stun him and start sucking him up. Once
you've beaten him, a chest will appear, giving you a key.
Go back through the Anteroom and the Parlor.
<Hallways>
Head down the stairs and go into the double doors, taking
you into the Area 2 hallway. Go to your right, and at
the end of this mini-corridor, open the door you find
there. Walk down the stairs and open the door to your
north.
<Breaker Room>
Here, find the power switch and Luigi will automatically
turn it on! The lights in the mansion are back on! The
usual chest will give you the usual key; open the door
right across from this room (the Breaker Room).
<Cellar>
Check the two barrels scattered throughout this room to
reveal some ghosts. Defeat them to get another key.
Right now, head back to the Balcony.
<Balcony>
Go through the thorned door here that you approached
earlier. Walk to the end of this hall to come to a door
on the right. Open it up.
There are two ghosts in here hiding in chests. Once
you've beaten them you'll receive a chest full of cash.
Go through the door on the north wall in here.
<Clockwork Room>
Make all of the five clocks in here make noise by
checking them. This will cause the three ghost toy
solders to move.
You'll have to defeat all three, here's how you beat one
of them. Suck the winder on their back off and you'll
automatically start vacuuming. But that's a TON easier
said than done. If any of the other solders get near you
while you're vacuuming one, they'll prick you with a rod
they have, causing you to lose control and lose health.
Keep trying and eventually you'll win here.
OK, after this battle you are probably low on health, so
go get some and proceed by heading back here, the
Clockwork Room.
Step into the middle toy house, whose doors are now open
after you won the battle. The floor will act as an
elevator and carry you up...
<The Roof>
Your first target is obviously the shy guys, so beat
those. Afterward, get some fire element from the fire
that's up here. Fire Elemental ghosts will appear.
Using your fire element, beat those too. After this,
you'll see that a chest appears up a ladder on the left
side of the roof. Go get it to receive a key.
(The Following is OPTIONAL, but HIGHLY RECOMMENDED)
There's another one of these ladder things (don't know
what they're called :)...) on the right side of the roof.
Climb up it and you'll see a hole. Drop down...!
<Sealed Room>
Just open one chest in here to unleash a bunch of ghosts
at once. It's pretty hard to do, but it's well worth it.
Once you've defeated all of the ghosts in here, even the
purple one that drops bombs and hangs from the ceiling, a
chest will appear full of CASH!!! Plus, you can get a
lot more from other chests in here and other objects.
Once you've collected it all, find a white cloth hanging
on the north wall. Use your vacuum to suck it off the
wall and you'll find a mirror. Go into Search Mode with
your GBH and check the mirror to be brought to back to
the front of the mansion.
Now that the power's back on, Toad will be here, so I
would save with him. Now, go to the room unlocked with
the key you got from the roof.
<Armory>
There are ghosts in here hiding in chests, armor, crates,
etc. Beat them all to get a key, but we won't use it
just yet. Go through the door on the northern wall.
<Ceramics Studio>
Get the ice element here, then approach the blue pot. A
ghost will appear and say his jar collection is pretty
cool or whatever (:/), and will then challenge you.
Accept his offer. Using your ice element, freeze the
ghost every time he shows his head. If you freeze him
seven out of seven times, he'll get mad at you.
When he shows his head, he'll also show his heart, so use
the good ol' vacuum and do your thing. A chest will
appear upon his defeat; open it to get some cash,
including a diamond!
Now head to the room unlocked by the key from the Armor
room, which is in the basement.
<Pipe Room>
Beat the three ghosts in here, then, using ice element
(if you don't have it anymore there's some in this room),
freeze the green mucus in here, then walk across it to
the little red wheel on the wall. Turn it with A to stop
the mini-waterfall in here. A chest will be revealed.
Go to it and get the key inside, then go to the next
room.
<Cold Storage>
Here, get the fire element, and light the little fire in
the upper-left hand corner of this room (it might take a
few times to get it just right). The ghost will then get
angry, and he'll start shooting icicles at you. Dodge
them, and after he's done this five times, use your fire
to unfreeze the actual ghost, then stun him and suck!
Get the key in the chest, and go to the room which is
opened by it. You'll end up in the Artist's Studio, on
the third floor.
<The Artist's Studio>
Upon entering this room, Vincent Van Gore will shout at
you for destroying his beautiful portraits (the normal
ghosts) and will start to make different ones come out of
the pictures in here, one picture at a time. There are
three ghosts, all of the same type, that will appear with
every picture.
This is a hard room, but just keep trying, do your best,
and concentrate. When you've beaten all of the ghosts,
Vincent will get angry again and will show his heart.
Vacuum him up! A key will appear from his painting of a
treasure chest.
Let me take the time to say, GET SOME HEALTH. The final
boss is coming up, and let me tell you, he's EXTREMELY
difficult, so you need all of the hearts you can get.
Also, it would be of your interest to see that you have
captured 50/50 Boos that are hidden throughout the
mansion. You don't have to do this if you don't want to,
of course, but if you do you'll receive a GOLD DIAMOND!
Now, when your ready, go down to the room unlocked by the
key you just received, the Secret Altar.
<Secret Altar>
Approach King Boo in here, and he will speak to you,
saying that he would like a Luigi painting also...!
After he's done talking, the picture of Mario will turn
into Bowser, and you'll get sucked into it!
This is it folks, the last boss of the game!
--------------------------------------------------------
FINAL BOSS: KING BOO
--------------------------------------------------------
When the boss battle starts, it'll look like you're
fighting Bowser, not King Boo, but you'll see what's
going on in just a second.
Dodge "Bowser's" fire attack. When he shoots out spike
balls, avoid getting hit by those too, but suck one up
with your vacuum and shoot it right at Bowser's stomach.
His head will pop off, and you'll see that this is really
King Boo in a Bowser costume. King Boo will circle
around the arena shortly, at which point you can start
subtracting from his - you ready for this? - 500 HP!
Then, he'll go back into his costume.
Repeat this process to beat him, but let me tell you, it
could be no farther from simple; it's pretty darn close
to impossible IMO.
But when you finally win this battle, my congratulations
on beating Luigi's Mansion!
--------------------------------------------------------
~ END OF GAME ~
========================================================================
----- VII. Golden Mice -----
========================================================================
I give thanks to Devin Morgan for this section.
In the mansion, you most obviously have noticed the ghostly mice
wandering around in the halls and certain rooms. There are also golden-
colored mice, which appear only in certain areas, and they reward you
with a HUGE jackpot if you suck them in! There are 10 golden mice total;
5 are always found in the specified rooms, and the other 5 can appear in
the specified rooms, but it's totally random when they actually appear.
In the rooms where the mice do not randomly appear, there is a piece of
cheese, which you can find using the GameBoy Horror.
If you search the cheese, the golden mouse will come out of hiding, so
give chase! For all of them, they only show up if the specified room is
dark, so keep that in mind as well. Here's a list of where all 10 golden
mice are located, and if they appear randomly or not:
Non-Random (Cheese Triggered) Mice
----------------------------------
1. Study
2. Fortune-teller's Room
3. Dining Room
4. Safari Room
5. Tea Room
Randomly Appearing Mice
-----------------------
1. Hallway (2x)
2. Tea Room
3. Kitchen
4. Sealed Room
========================================================================
----- VIII. Conclusion -----
========================================================================
------------------------------------------------------------------------
Copyright Info
------------------------------------------------------------------------
This document is Copyright (c) 2002 the author, Alxs, all rights
reserved. Unless otherwise mentioned, the content within this file was
written and is sole property of the author. This FAQ may only be posted
on www.gamefaqs.com, not on any other website, magazine, book, CD, etc.
There's no point in asking for permission to post this
FAQ, because the answer is no. The only place this document is legally
posted is www.gamefaqs.com, so please notify me if you see any other
site using this FAQ.
However, if you'd like to use a (somewhat small) portion of this file in
your own online FAQ, ask me first, and I'll probably give you the
thumbs-up.
Thanks everyone.
------------------------------------------------------------------------
Credits
------------------------------------------------------------------------
Devin Morgan: for letting me use his Golden Mice locations in this
guide. Make sure to check out his great LM FAQ, also found on
www.gamefaqs.com!
------------------------------------------------------------------------
File End
------------------------------------------------------------------------