**********************************************************************
Lost Kingdoms 2 Card, Item, and Combo Collection Guide Version 2.27
Authors: MysticWeirdo and zeldafannow
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________ ________ ________ _ __________________
\_ _/ ,-' ____ `-. ,' _____ `' || ___ ___ |
| | ,' ,-' `-. `. / / `. || .' | | `. |
| | / / \ \ | \ \_||_/ | | \_|
| | | | | |\ `-._ | |
| | | | | | `-._ `-. | |
| | \ \ / / `-. `. | |
| | `. ,'/.____,-' ,' _ `. \ | |
| | ,' /________,-' | \ \ | | |
_| |___,-' / | `._____/ / _| |_
/____________/ |___________,' /______\
___ ________ _ ____ _______ ____ ___ __ _____
\ / / /\ /\ \ | | ,'____|\ ___ \ ,'____`. \ \ / | / ___ |
| |/ / | || \ \ | |/ / __ | | \ |/ / \ \| \ \ / / || (___\|
| / | || |\ \| || | |_ || | | || | | || |\ \/ /| | \___ \
| |\ \ | || | \ \ |\ \__/ || |___/ |\ \____/ /| | \ / | ||\___) |
|_| \ \/_\/_\ \__| `.__,_|/______/ `.____,' /_| \/ |_\|_____/
\ \ ________________________
\/ \____________ _____/
___ \ /
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | |___|
_____/ \____________
/______________________\
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CONTENTS
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I. Introduction
II. Version History
III. Ways to Acquire Cards
III.i Missable Cards
III.ii Starting Cards
III.iii Card Shop
III.iv Chests
III.v Special Tasks
III.vi Automatic rewards for defeating enemies
III.vii Red Fairy Rewards
III.viii Card Combiner in Kadishu
III.ix Importing from Lost Kingdoms 1
III.x Upgrade list
III.xi Copy List
III.xii End of level bonus draw
III.xiii Capturing
IV. CARD LOCATION LIST
V. ITEM LOCATION LIST
VI. COMBO LIST
VII. BOSS LIST
VIII CHARACTERS
IX. LEGAL
X. Requests
XI. Contact Information
XII. Credits
**********************************************************************
I. Introduction
**********************************************************************
we are MysticWeirdo and zeldafannow also known by our real names
Warren Grieder and Mats Andersson.
<MysticWeirdo>
Since I've finished my first time through Lost Kingdoms 2 in June
2003 I've been answering other GameFAQ's users' questions on how to
locate the various cards in this game, so I've decided write this
guide to help others locate the various cards. I've included the
other two collections that can be viewed the ingame menu: items and
combos.
<end MysticWeirdo>
This is the first guide that we have written.
<MysticWeirdo>
A big thanks to zeldafannow for coauthoring this guide with
the capturable list and filling in the proving ground bonus draw.
<end MysticWeirdo>
Since writing this guide we've written a similar guide for the
original Lost Kingdoms. It can be found on GameFAQs at:
http://cgi.gamefaqs.com/boards/gentopic.asp?board=19150
And IGN:
http://faqs.ign.com/articles/498/498966p1.html
**********************************************************************
II. Version History
**********************************************************************
Version 2.28, Jul 18, 2005 8:26 GMT-6 DST <MysticWeirdo> Added card
hydra can be upgrade from to the list of ways it can be obtained.
Version 2.27, Jul 02 2005 10:48 GMT-6 DST <MysticWeirdo> Updated
copyright. Added some boss tips.
Version 2.26, Sep 05 2004 15:00 GMT-6 DST <MysticWeirdo>
Some updates to legal and contacts. Cleaned up some duplication in
the version history entries.
Version 2.250, June 27 2004 10:27 GMT-6 DST <MysticWeirdo>
Corrected error in section numbering. Added some boss strategies.
Version 2.221, June 19 2004 16:03 GMT-6 DST <zeldafannow>
Added Napalm Beast to Proving grounds level 10 bonus draw.
Added 3 capturable card to level 8 of the proving grounds.
Version 2.191, June 6 2004 8:25 GMT-6 DST <MysticWeirdo>
Minor fix to version history.
Version 2.19, June 6 2004 8:11 GMT-6 DST <MysticWeirdo>
Added bonus draw cards for Proving Grounds 2, Basilisk and Proving
Grounds 19, Black Dragon.
Version 2.18, June 3 2004 20:00 GMT-6 DST <MysticWeirdo>
Added Black Dragon strategy from Gabman v2. Fixed an error in the
card shop list where the Fire Gargoyle was listed as the Fire Golem.
Version 2.171, may 24 2004 19:45 GMT+1 DST <zeldafannow>
added the character section and did to Alexander.
Version 2.061, may 23 2004 22:14 GMT+1 DST <zeldafannow>
corrected version history a bit.
Version 2.06, May 20 2004 7:36 GMT-06 DST <MysticWeirdo>
Added alternate stategy for four gods battle in proving grounds,
and earth elemental bonus draw in proving grounds.
Version 2.05, Mar 24 2004 15:56 GMT+1 <zeldafannow>
added the ascii (thanks osrevad)
Version 2.03, Mar 20 2004 15:56 GMT-06 <zeldafannow>
Added links to the our guide for the original Lost Kingdom's game.
Version 2.02, Mar 13 2004 7:33 GMT-06 <MysticWeirdo>
Due to the number of viruses being sent to us our email
addresses have been obscured in the contacts. Credits updated.
Version 2.01: Mar 8, 2004: <MysticWeirdo>
added a boss strategy. Updated Legal
section.
Version 2.00: feb 12, 2004: <zeldafannow>
corrected some errors
Version 1.99: feb 11, 2004: <zeldafannow>
added the upgrade and copy lists
Version 1.79: Feb 10, 2004: <MysticWeirdo>
Fixed several spelling mistakes.
Version 1.78: feb 8, 2004 <zeldafannow>
added undine in the proving grounds bonus draw,
added a boss in the proving grounds and added black dragon in capture
list
Version 1.75: feb 7, 2004: <zeldafannow>
added a boss. added what the bosses gives
changed around in the Version History.
Version 1.63: Feb 7, 2004: <MysticWeirdo>
Changed me to us in the contact info.
Version 1.61: feb 6, 2004: <zeldafannow>
updated permissions. changed an n to an m.
Version 1.60: Feb 5, 2004: <MysticWeirdo>
Pointed items gained by defeating enemies
to coresponding boss strategy. Added some missing bosses.
Added Doppleganger to suggested capture list.
Version 1.57: feb 4, 2004: <zeldafannow>
added rubber froggy in the proving grounds bonus draw.
Version 1.56: feb 4, 2004: <zeldafannow>
added some tips for bosses. added
another boss.
Version 1.55: feb 3, 2004: <zeldafannow>
added the last(?) of the bosses.
added request section.
Version 1.44: feb 2, 2004: <zeldafannow>
minor spelling changes.
Version 1.43: feb 2, 2004: <MysticWeirdo>
minor changes. another kingdom in the
bosses section.
Version 1.32: feb 2, 2004: <zeldafannow>
my first update. changed r to n somewhere.
added locations on the capture list. added the bosses section
did some minor changes.
Version 1.11: Feb 1, 2004: <MysticWeirdo>
One of the lines in 1.1 was too long,
that's been fixed. More proving grounds cards from zeldafannow.
I'm giving zeldafannow coauthor status for his major contributions
to this guide.
Version 1.1: Jan 31, 2004: <MysticWeirdo>
Several updates have been made thanks to
zeldafannow: Fire Elemental is in a chest in Temple of Sharica,
several additional Proving Ground bonus draw cards have been added,
several typos have been identified and corrected. zeldafannow
mentioned that the section on garbage collection was confusing so
that's been updated. zeldafannow has also compiled a list of cards
that can be captured on each level which has been added to
the capturing section. The combos given by the red fairies have been
noted thanks to a list provided by zeldafannow. I've also put the
guide through a major proofreading session fixing many grammatical
and spelling errors plus several error I made copying the chest
locations into the main list.
Version 1.01: Jan 26, 2004: <MysticWeirdo>
zeldafannow noticed some errors and
omisions: Removed reference to possible color of the proving ground
level for the Jack-O-Lantern bonus draw, added jumping as a means of
the crossing the river in Bhashea High Road to get the Golden Porcupig
chest, and corrected a typo for one the chest locations in Kendarie
Fortress. I've added mention that red fairies tell you some the combo
in the combo list section based on one of zeldafannow's suggestions.
Other changes: Added using Cerberus to jump the chasm in Ruldo
Forest for the Night Mare chest, and the channel in the Runestone
Caverns, lower chamber to get the Maelstrom chest. Rewrote the
instuctions for using a combo. Fixed a few typos.
Version 1.0: Jan 25, 2004: <MysticWeirdo>
Some formatting touch ups and proof
reading was done. First version of guide was submitted to GameFAQs.
Version 0.6: Jan 25, 2004: <MysticWeirdo>
Finished adding chest locations to the
main list. Finished the necessary/recommended capture list.
Version 0.5: Jan 24, 2004: <MysticWeirdo>
Finished adding chest locations to chest
location section.
Version 0.4: Jan 18: <MysticWeirdo>
Added some Proving Grounds bonus draw cards,
and a clue to Jack-O-Lantern location from zeldafannow added.
Finished the item list. Started the chest locations section.
Version 0.3: Jan 17, 2004: <MysticWeirdo>
Added garbage locations, included complete
combo list, added bonus draw cards, added cards that can be bought
from the card shops, added card obtained automatically for defeating
certain enemies, and started item location list.
Version 0.2: Dec 15, 2003: <MysticWeirdo>
Added cards obtained from Jarvi. Card
combiner and special task rewards were added to main list. Starting
cards added to were added to the main list.
Version 0.1: Dec 5, 2003: <MysticWeirdo>
Converted Mary570's spreadsheet into text
format to populate the Card Location list with the upgrade
from information. Began the outline of various section.
**********************************************************************
III. Ways to Acquire Cards
**********************************************************************
There are several ways that cards are obtained in Lost Kingdoms 2. You
are given a five cards to start the game, some are found in chests,
some are purchased from the card shops or from the Rogue behind the
fountain statue in Kadishu. Some cards will be acquired by upgrading
other cards at the card shop. A few cards will be automatic rewards
for defeating certain enemies, collecting red fairies, or performing
other tasks. There is a card combiner by the fountain in Kadishu who
will make you a card from 2 or 3 other cards. You can import cards
from
Lost Kingdoms 1 after a certain point in the game. When you complete
a level you may be able to draw some cards in the end of level bonus
draws, where the number of cards drawn from a selection of 6 ranges
from 0 to 3 depending on how well you did. Some cards will need to be
captured.
**********************************************************************
III.i Missable Cards
**********************************************************************
The are three cards that are possible to miss:
Lucky Lion:
The Lucky Lion is in a caged chest in Savran that you need a flying
transformation card like the birdman to reach. However, if you open a
chest containing a Hobgoblin that is beside a sign saying "A treasure
easily attained is a treasure not worth having," the switch that opens
to cage permanently deactivates making it impossible to get the Lucky
Lion.
Chariobot:
Only appears in the Alanjeh Castle timed mission and bonus draw
for the Royal Tower, lower missions.
Barometz
Only appears in the Alanjeh castle timed mission and bonus draw
for the timed mission.
Other cards may be impossible to get again if you use the last one by
upgrading, selling, giving to the card combiner, or betting away in
vs. mode.
**********************************************************************
III.ii Starting Cards
**********************************************************************
Lizardman, Man Trap, Hobgoblin, Fairy, and Dragon Knight are in your
deck at the start of the game.
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III.iii Card Shop
**********************************************************************
The card shop in Kadishu has three different selection of cards
throughout the game, the second selection will appear after finishing
the Runestone Caverns, lower chambers, and the third selection appears
after finishing the first Royal Tower, lower mission. The card shop
in Grenfoel Cathedral has a different selection of cards. After
completing the game, the shops offer all of the previously offered
cards from both shops.
Kadishu Selection 1:
-------------------
Dark Raven: 15 GP
Skeleton: 30 GP
Hobgoblin: 30 GP
Ghoul: 75 GP
Giant Crab: 120 GP
Archer Tree: 120 GP
Orc: 135 GP
Will o' wisp: 150 GP
Fairy: 240 GP
Sea Monk: 1440 GP
Kadishu Selection 2:
-------------------
Flying Ray: 30 GP
Aggressor GL2: 180 GP
Treant: 240 GP
Dragonoid: 300 GP
Wizard: 360 GP
Kitty Trap: 450 GP
Rheebus: 450 GP
Catoblepas: 900 GP
Mole Monster: 999 GP
Sea Monk: 1440 GP
Kadishu Selection 3:
-------------------
Mechlance 5L: 150 GP
Crystal Rose: 270 GP
Sand Golem: 300 GP
Rheebus: 450 GP
Mechapult: 480 GP
Death: 540 GP
Fire Gargoyle: 600 GP
Ghost Armor: 720 GP
Gorgon: 810 GP
Mind Flayer: 3600 GP
Cathedral Selection:
-------------------
Baby Dragon: 120 GP
Gold Butterfly: 180 GP
Running Bird: 240 GP
Lyncantrope: 375 GP
Charadrius: 430 GP
Sprite: 480 GP
Napalm Beast: 900 GP
Cerberus: 1500 GP
Night Mare: 1800 GP
Mind Flayer: 3600 GP
**********************************************************************
III.iv Chests
**********************************************************************
There are chests scattered through the various levels in the game.
When opened they yield either a card or magic stones.
Nobleman's Residence:
--------------------
Dark Raven: This chest is in the room at the bottom of the staircase
that's behind you when you start to game. You need to break some
chests with a weapon card to get to it.
Scythe Beast: This chest is in the room at the bottom of the
staircase that's behind you when you start to game. You need to break
some chests with a weapon card to get to it.
Bhashea High Road:
-----------------
Porcupig: This chest is in the bandit camp at the beginning on the
level.
Man Trap: This chest is by the big stump.
Red Lizard: This chest is near the deck point.
Water Moray: Fly to the tower near the broken bridge to reach this
chest.
Golden Porcupig: Fly or jump across river where you did the card toss
to reach this chest. [Thanks to zeldafannow for using jumping as an
alternative to get to this chest.]
Kadishu:
--------
Rock Hagan: This chest is by wall to the right of the entrance.
Demon Hound: This chest is on the stairs on the first building to the
right of the path from the entrance.
Dragonoid: This chest is in the alley behind the building north of
the crossroads.
200 Magic Stones: This chest is by the structure containing the
statue nearest the fountain.
Flayer Spawn: This chest is by the cart near the fountain.
Demon Hound: This chest is by the hilltop statue.
Gromtull Desert:
---------------
Evil Eye: This chest is by the oil pool.
Mummy (x2): These chests are in the mummy cave near the oil pool.
Pixie: This chest is in the mummy cave near the oil pool.
Venus Spider: This chest is by the oasis.
Running Bird: This chest is in Jarvis's cave.
sand Beetle: This chest is in Jarvis's cave.
Bum Hagan: Fly to island in the oasis to reach this chest.
Kendarie Fortress:
------------------
Mandragora: This chest is in the first search light room.
Aggressor GL2: This chest is in the second search light room.
Venom Lizard: This chest is in the third search light room.
MechaPult: This chest is in the third search light room.
Death: This chest is behind the green door near the reservoir.
UberBomberBot: Fly across the reservoir to reach this chest.
Bhashea Castle:
---------------
500 Magic stones: This chest is in the room to right of the entrance.
Daidorapochi: This chest is at the end of the passage with walls that
can by broken with a magic circle powered Stone Golem on the east
side of the map.
Lamassu: Use a Hell Hound to jump from the magic circle to west of the
entrance to reach this chest.
500 Magic stones: Go up the right stair case of the central room to
find this chest.
Mole Monster: This chest is in a side room off the main eastern
corridor.
Death: This chest is on the stairs in the eastern tower.
1500 Magic Stones: This chest is in the throne room off the northern
corridor.
Gorgon: This chest is on top of the western tower.
Isamat Urbur:
-------------
10 magic stones: This chest is in eastern room off the circular
corridor.
550 magic stones: This chest is in eastern room off the circular
corridor.
1240 magic stones: This chest is in eastern room off the circular
corridor.
Succubus: This chest is in eastern room off the circular corridor.
Incubus: This chest is in eastern room off the circular corridor.
Green Dragon: This chest is in eastern room off the circular
corridor.
Runestone Caverns, upper:
------------------------
Dark Raven: This chest is in the starting room.
Blood Bush: This chest is in the northwest corner of sluice gate room.
Undine: This chest is north of the sluice gate.
Land Shark: This chest is on hill in the eastern map.
Gorgon: Destroy ice pillar in eastern map with the Stone Golem after
activating magic circles in Ruldo Forest to get to this chest.
Land Shark: Destroy ice pillar on ledge where Sol was with the Stone
Golem after activating magic circles in Ruldo Forest to get to this
chest.
Baba Yaga: Fly to Brine Dragon's area to reach this chest.
Witchlette: Fly to Brine Dragon's area to reach this chest.
Runestone Caverns, lower:
------------------------
Flayer Spawn: This chest is in the room where you see the first
cutscene.
Yowie: With water level set high at the sluice gate in the upper
chambers, walk across the crates in the room where you see the
second cutscene to reach this chest.
Basilisk: Go up the stairs in the second cutscene room to find this
chest.
Flayer Spawn x2: These chests are in the room where you see the
third cutscene.
Maelstrom: With water level set low at the sluice gate in the upper
chambers, go downstairs in second cutscene room to find this chest.
Maelstrom: With water level set high at the sluice gate in the upper
chambers, jump using Cerberus or fly from upstairs in the second
cutscene room to reach this chest.
Ruldo Forest:
------------
Mandragora: This chest can be found on the path to the right of
the entrance.
150 Magic Stones: This chest can be found on the path to the right
of the entrance.
Dryad: This chest is near deck point.
Demon Hound: This chest is in the area where you fight the three
cockatrices.
Raflesia: This chest is in the area where you fight the three
cockatrices.
Night Mare: Fly or use Cerberus to jump across chasm from uphill on
the path near where the you fight the cultist to reach this chest.
Elf: Jump from magic circle by cultist to reach this chest.
Fossil Boneyard:
---------------
Hell Hound: This chest is in the starting area.
Gnome: Jump up from the magic circle to the right of the first dragon
cave to reach this chest. It's in area where you fight the cultist.
Hell Hound: This chest is by the magic circle where you there are
two ways to jump.
Hell Hound: This chest is by the deck point on the left side of the
two way jump.
Caterpoker: This chest is in the depression you can jump down to
from the right side of the two way jump.
300 magic stones: This chest is in the depression you can jump down
to from the right side of the two way jump.
Dark Raven: This chest is by the river.
Catoblepas: Fly across the river on the left of the path to the exit
to reach this chest.
Amber Dragon: Fly across river on the right of the path to the exit
to reach this chest.
Zombie Dragon: Place the nine fossil pieces on the rock in the dead
end of the path from the start. Defeat the zombie dragon and the
chest will appear where the rock was.
Savran Bridge:
--------------
Marid: Use the Hell Hound to jump onto the ledge to the left of
the entrance to reach this chest.
Decoy Pillar: This chest is down the stairs from first bridge
section.
Jade Giant: This chest is down the stairs from first bridge
section.
150 Magic stones: This chest is down the stairs from first bridge
section.
Hobgoblin: This chest is under drawbridge puzzle by a sign reading:
"A treasure easily gained is not worth having. DO NOT OPEN
THIS CHEST IF YOU WANT TO GET THE LUCKY LION.
Lucky Lion: Go down the stairs from the first bridge section and
fly across to the island with the cage. Activate the switch
to lower the cage and open the chest. If you already got the
above hobgoblin card you'll need to start a new game and bet
the Lucky Lion across in vs. mode.
Golden Butterfly: This chest is on the second bridge section.
Mandragora: This chest is on the second bridge section.
Devata: Solve drawbridge puzzle to get to this chest. Place
stationary helpers or independents on the circle down the stairs to
the right and on the circle in front of the drawbridges. Cross the
bridge and place stationary cards on both circles on the far side.
Go back across the bridge and recall one (or both of the first
cards) and place a card on the circle at the bottom of the left
stairs. Go across the bridge to the chest.
Horgozh Town:
-------------
200 magic stones: This chest is near the fountain.
Efreet: This chest is by the fountain mechanism in the southeast
corner the northern section.
Red Lizard: This chest is behind the building to the right of the
entrance.
Coal Treant: The chest is behind the wall to the left of the
entrance.
Popgun Charlie: This chest is in the southwest corner of the northern
section.
Salamander: This chest is in the southwest corner of the northern
section.
2500 magic stones: This chest is blocked by the gate in the southern
section. Flip the switch on gatepost to close the gate to access this
chest.
Plains of Rowahl:
----------------
Dao: This chest is under some wreckage. It is freed by activating the
catapult that is pointing at it. Warning: Activating the other
catapult will prevent access to this chest.
Sand Golem: This chest is near the Royal Vault.
Devil Plant: This chest is in corner behind the hill from the
entrance.
700 magic stones: Fly across the river to get to this chest.
King Mandragora: Fly to the end of the river to get to this chest.
Man Trap: This chest is by the cultist past the main gate and to the
left.
Night Mare: This chest is by the cultist past the main gate and to the
left.
1000 Magic Stones (x2): These chest are in Royal Vault.
Alanjeh Castle:
----------------
100 Magic stones: This chest is at the entrance.
Gizmolizer: This chest is behind the fence from entrance.
Dark Treant: This chest is behind the blue circle gate.
AcidBot: This chest is behind the blue circle gate.
Fairy: This chest is past the red circle gate.
1000 magic stones: This chest is to the left of the exit gate.
Boom Monkey: Fly across river from exit gate to reach this chest.
Royal Tower, lower:
-------------------
Sprite: This chest is the before lift during the escape.
Carbuncle: This chest is the before lift during the escape.
Tiger Mage: This chest is to the right of the stairs after the
fallen column during the escape.
1000 Magic Stone: Fly across the pool to get to this chest.
Puppet Master: Fly across the pool to get to this chest.
Decoy Pillar: After taking the lift to the area with the exit,
jump up to the left just after lift to get to this chest.
Fire Gargoyle: Jump up to left twice just before the exit to get to
this chest.
Royal Tower, middle:
--------------------
Hydra: This chest is in a secret area in the room to the right of
the entrance. Use a magic circle powered Stone Golem to break the
wall.
Rheebus: This chest is in the deck point area.
1000 magic stones: This chest is in the deck point area.
Sphinx: This chest is in a secret area in the second room off the
corridor past the deck point. Open the door to this room and go to
the third room, magic circle power a Stone Golem and head for the
breakable wall, there is just enough time to reach the wall before
the charge wears off.
Unicorn: This chest is under the shield to the left of Leod,
deactivate all five switches to drop the shield. Warning: You can't
get this chest if you finish the level before deactivating the
switches.
Red Dragon: This chest is under the shield to the right of Leod,
deactivate all five switches to drop the shield. Warning: You can't
get this chest if you finish the level before deactivating the
switches.
Royal Tower, upper:
------------------
Wyvern: This chest is at the entrance.
Unicorn: This chest is behind the first tentacle on the first detour
through the center area.
Spartoi: Take second detour through the center area and leave through
the far door to find this chest.
Obenoix Gorge:
--------------
Water Elemental: This chest is to the right of the entrance.
Sasquatch: This chest is by the first column.
1500 magic stones: Fly to the ledge from the area were you fight the
second battle against the Sasquatches to get to this chest.
Crystal Rose: Fly to the ledge from the area were you fight the
second battle against the Sasquatches to get to this chest.
Siren: This chest is by the third column.
Chameleus: This chest is by the third column.
Hydra: Fly from the deck point area to back to the ledge to the left
of the path leading back to the entrance to get to this chest.
Thanatos: Transform into a Stone Golem on the magic circle and head
away
from the ship to break ice encasing this chest.
Krasheen Mountains:
-------------------
Birdman: This chest is by the birdman statue and the deck point.
Charadrius: This chest is on the ledge near deck point and the birdman
statue.
Birdman: This chest is in a cave to the left of the bridge.
400 Magic Stones: This chest is just past the Black Dragon.
Acid Dragon: This chest is on a ledge to the right of the black
dragon.
Earth Moray: Fly behind the rock pillar on the left fork of the broken
bridge to reach this chest.
1000 Magic stones: This chest is at the end of the right fork of
broken
bridge.
Grenfoel Cathedral:
------------------
Plague Rat: This chest is in the secret room open by turning the four
statues and walking up to the point of the wall where they've turned
to face.
Vampire: This chest is in the secret room open by turning the four
statues and walking up to the point of the wall where they've turned
to face.
2000 Magic stones: This chest is in the secret room open by turning
the four statues and walking up to the point of the wall where
they've turned to face.
500 magic stones: This chest is in the left wing of the cathedral by
the organ.
Gravity Pillar: This chest is in the left wing of the cathedral by
the organ.
Temple of Sharacia:
------------------
Cerberus: Fly from left side of entrance area to get to an island
with this chest.
Salamander: This chest is to the left of top of the first staircase.
Hell Hound: This chest is to the right of the top of the first
staircase.
500 magic stones: This chest is to the left of the bottom of the
second staircase.
Fire Gargoyle: This chest is to the right of the top of second
staircase.
Fire Elemental: This chest is on the platform on top of the third
staircase. [Thanks zeldafannow]
2000 magic stones: This chest is on the platform on top of the
third staircase.
**********************************************************************
III.v Special Tasks
**********************************************************************
Card toss in Bhashea High Road:
-------------------------------
Toss a card across the river to get an Elephant from one of your
fellow thieves.
I've seen reports that sometimes he won't give you the card, if this
happens you'll need to capture the Elephant in the Gromtull desert.
zeldafannow reports that card needs to be an independent. I've
completed the toss with an independent so this may a difference
between the PAL and NTSC versions.
----------------------------------------------------------------------
Garbage Collection in Kadishu:
-----------------------------
There are three rounds of garbage collection where you need to find
three piece of garbage and put them in the garbage bin by the
fountain.
Round 1: Leprechaun
-------------------
One piece is near the well by the stables.
Another piece is on the path near the entrance to the area with
the statue nearest the fountain.
The last piece is on the path by the fountain between the card
combiner and the garbage bin.
Round 2: SuperScrubber
----------------------
(This round is available after completing the Lower Runestone
Caverns)
One piece is on the path by the fountain the card combiner's left.
Another piece is by the sign at the card shop.
The last piece on the path the west of the fountain by a young woman.
Round 3: Larval Fly
-------------------
(This round is available after the first Royal Tower, Lower mission)
One piece is on the grass at the crossroads near the entrance.
Another piece is behind the hilltop statue.
The last piece is in the veranda of the building to the north of the
crossroads at the entrance
----------------------------------------------------------------------
Sol's gift in the Upper Runestone Caverns:
------------------------------------------
Sol will give you a Stone Golem when you talk to him.
----------------------------------------------------------------------
Fountain in Horgozh town:
------------------------
Find the fountain key on a corpse by the statue in the northeast
corner. Go to the fountain mechanism in the southwest corner of the
northern section and activated it to fill the fountain. Once filled it
has a Mind Flayer card floating in it.
----------------------------------------------------------------------
Trapped creature's gift in the Krasheen mountains:
-----------------------------------------------
The creature trapped in stone form gives you a Birdman card to help
release him.
----------------------------------------------------------------------
Royal vault treasure:
--------------------
Pick up the God of Destruction from the Royal vault on the Plains of
Rowahl after you get the Jewel of Alanjeh to open the vault.
----------------------------------------------------------------------
Choose sides in Temple of Sharacia:
----------------------------------
Help either the Valkyrie or Ashura to get their card. You be able to
get the other card by capture or bonus draw on level 4 of the Proving
Grounds. Ashura can be obtain by an upgrade of the Jade Giant so you
may want to side with the Valkyrie.
**********************************************************************
III.vi Automatic rewards for defeating enemies
**********************************************************************
The are a few cards given as automatic rewards for defeating certain
enemies. The reward will only be given once even if you can face
the opponent multiple times.
Bhashea Castle:
---------------
Demon Swordsman: Defeat the Demon Swordsman after placing the four
Blades by the statue in the main hall to obtain its card.
Sacred Battle Arena 1:
---------------------
Lich: Defeat the Lich in the Earth Arena to obtain its card.
Neuh: Defeat the Neuh in the Wood Arena to obtain its card.
Gemini: Defeat the Gemini in the Fire Arena to obtain its card.
Kraken: Defeat the Kraken in the Water Arena to obtain its card.
Sacred Battle Arena 2:
---------------------
Rabanados: Defeat Rabanados in the first neutral arena to obtain its
card.
Ice Skeleton: Defeat Helena in the second neutral arena to obtain the
Ice Skeleton card.
AstroBot: Defeat the AstroBot in the first mech arena to obtain its
card.
Sacred Umpire: Defeat Leod in the second mech arena to obtain the
Sacred Umpire card. You need to finish the main story before you
can face Leod.
Sekmet: Defeat Thalnos in the arena past the door on the center
path to obtain the Sekmet card . You need to defeat Helena and Leod
before you can face Thalnos .
Doppleganger: Defeat Katia in the arena past Thalnos to obtain the
Doppleganger card.
Obenoix Gorge:
Phantom Ship: Defeat the Thanatos on the ship at the end of the level
to obtain the Phantom Ship card.
**********************************************************************
III.vii Red Fairy Rewards
**********************************************************************
After you rescue Jarvi from the desert, he gives you cards
for bringing him red fairies.
Rescue Jarvi: Tumble Chick
10 Fairies: Carbuncle
20 Fairies: Berserker
30 Fairies: Fire Moray
50 Fairies: Psycho Dice
70 Fairies: Whip Worm
80 Fairies: Global Bust
90 Fairies: Crystal Magic
100 Fairies: CircaSaurus
**********************************************************************
III.viii Card Combiner in Kadishu
**********************************************************************
The card combiner stands by the circular path around the fountain in
Kadishu. He'll make four different cards when brought the correct
components:
Talos: Ghost Armor and Stone Head
Centaur: Archer Tree and Unicorn
Pegasus: Horus and Unicorn
Fireworks: Earth Moray, Water Moray, and Fire Moray
After giving the cards go do something else in the game for 30 minutes
and return to retrieve your card.
**********************************************************************
III.ix Importing from Lost Kingdoms 1
**********************************************************************
If you have save data from the original Lost Kingdoms you're given the
opportunity to import all on you cards from the first game into LK2
after completing Sacred Battle Arena 2. Cards 001-105 can be acquired
this way, in those cases where a new card has be substituted for one
of the originals, the original will be converted in the new one when
imported.
**********************************************************************
III.x Upgrade list
**********************************************************************
at the bottom there is special groups of monster that is almost the
same creature.
no. name upgrades to: no. name cost.
001 skeleton 150 undead knight 3000
017 wraith 4000
002 ghost armor 101 chaos knight 11000
003 red dragon 155 spartoi 8000
212 fafnir 35000
004 lizardman 007 red lizard 2000
039 basilisk 2000
071 venom lizard 2000
055 dragonoid 2500
005 mandragora 154 myconid 4000
125 mandra dancer 12000
050 king mandragora 35000
006 elephant 103 elephant king 27000
007 red lizard 004 lizardman 2000
039 basilisk 2000
071 venom lizard 2000
055 dragonoid 2500
009 hobgoblin 077 goblin lord 20000
010 sand golem 145 stone golem 9000
030 fire golem 14000
097 ice golem 20000
012 man trap 157 raflesia 13000
165 devil plant 26000
016 sasquatch 158 daidarapochi 15000
017 wraith 122 death 6000
018 orc 171 storm hagan 6000
172 rock hagan 6000
173 bum hagan 6000
019 fairy 140 popgun charlie 4000
117 sprite 8000
176 dark sprite 8000
020 vampire bush 174 octobush 27000
023 water reaper 189 rubber froggy 6000
022 kraken 30000
026 carbuncle 092 trickster 13000
114 napalm beast 18000
027 flayer spawn 096 mind flayer 20000
033 banshee 149 sekmet 27000
035 berserker 211 jade giant 10000
180 matador 22000
195 berserk master 34000
036 flying ray 023 water reaper 1500
034 land shark 6000
039 basilisk 004 lizardman 2000
007 red lizard 2000
071 venom lizard 2000
055 dragonoid 2500
042 lycanthrope 078 scythe beast 3000
037 demon hound 6000
197 hell hound 7000
024 fenril 32000
044 necromancer 026 lich 12000
047 ghoul 033 banshee 20000
048 treant 167 dark treant 7000
168 coal treant 7000
051 larval fly 095 beelzebub 10000
053 dark raven 187 horus 12000
205 phoenix 25000
055 dragonoid 004 lizardman 2000
142 baby dragon 5000
073 hydra 15000
056 dryad 048 treant 6000
109 wood elemental 25000
057 birdman 139 garuda 20000
061 blood bush 020 vampire bush 15000
065 juggernaut 045 great turtle 47000
067 great demon 111 succubus 7000
112 incubus 7000
161 demon lord 25000
068 evil eye 098 cyclops 10000
070 gnome 131 dao 12000
106 earth elemental 25000
071 venom lizard 004 lizardman 2000
007 red lizard 2000
039 basilisk 2000
055 dragonoid 2500
075 salamander 054 wizard 10000
062 efreet 12000
076 chimera 132 manticore 10000
186 nueh 21000
078 scythe beast 064 demon fox 30000
080 night mare 008 unicorn 36000
200 sleipnir 42000
084 venus spider 094 caterpoker 3000
090 undine 134 marid 12000
107 water elemental 25000
092 trickster 199 mad reverser 13000
093 demon skeleton 100 steel skeleton 25000
094 caterpoker 013 sand worm 17000
102 decoy pillar 170 gravity pillar 20000
111 succubus 085 vampire 20000
112 incubus 085 vampire 20000
115 green dragon 155 spartoi 8000
188 acid dragon 10000
221 ryuhi 35000
117 sprite 181 phooka 9000
120 yowie 043 sand beetle 3000
084 venus spider 4000
046 gold butterfly 5000
051 larval fly 5000
122 death 185 thanatos 27000
123 porcupig 124 golden porcupig 5000
089 plague rat 10000
021 catoblepas 15000
124 golden porcupig 082 rheebus 8000
125 mandra dancer 050 king mandragora 23000
127 lucky lion 038 behemoth 25000
128 vodianoi 192 gorgon 5000
049 sea monk 7000
087 mermaid 9000
132 manticore 086 sphinx 16000
135 elf 137 dark elf 15000
136 elf lord 22000
140 popgun charlie 177 gargoyle 4000
067 great demon 11000
159 gemini 34000
142 baby dragon 003 red dragon 10000
115 green dragon 10000
143 brine dragon 10000
160 amber dragon 10000
143 brine dragon 155 spartoi 8000
069 blue dragon 35000
144 circasaurus 203 anarchy owl 7500
182 devata 10000
164 chameleus 20000
150 undead knight 002 ghost armor 10000
093 demon skeleton 20000
154 myconid 210 blue mold 9000
160 amber dragon 155 spartoi 8000
029 zombie dragon 18000
129 uroboros 35000
162 witchlette 194 baba yaga 14000
072 tiger mage 17000
151 panther mage 17000
121 apsaras 20000
171 storm hagan 169 sleeping giant 18000
172 rock hagan 016 sasquatch 9000
177 gargoyle 066 fire gargoyle 7000
102 decoy pillar 15000
182 devata 044 necromancer 12000
186 nueh 083 white tiger 25000
189 rubber froggy 128 vodianoi 5000
126 super pumper 20000
197 hell hound 184 cerberus 20000
198 tumble chick 031 running bird 6000
015 cockatrice 14000
074 siren 15000
203 anarchy owl 088 puppet master 13000
130 yin yang 20000
205 phoenix 081 golden phoenix 25000
211 jade giant 206 ashura 50000
----------------------------------------------------------------------
all of the upgraded baby dragons can be upgraded into:
155 spartoi 8000
rndm legendary dragon 35000
individual:
115 green dragon 188 acid dragon 10000
160 amber dragon 029 zombie dragon 18000
----------------------------------------------------------------------
----------------------------------------------------------------------
the lizardmans can be upgraded to eachother for 2000
and dragonoid for 2500
----------------------------------------------------------------------
----------------------------------------------------------------------
the elemental power creatures can all be upgraded to:
rndm elemental 25000
(optional) rndm djinn 12000
individual:
056 dryad 048 treant 6000
075 salamander 054 wizard 10000
----------------------------------------------------------------------
----------------------------------------------------------------------
111 succubus 085 vampire 20000
112 incubus 085 vampire 20000
----------------------------------------------------------------------
**********************************************************************
III.xi Copy list
**********************************************************************
no. name. cost.
001 skeleton 2000
002 ghost armor 13000
003 red dragon 20000
004 lizardman 2000
005 mandragora 2500
006 elephant 3500
007 red lizard 2000
008 unicorn 45000
009 hobgoblin 3000
010 sand golem 6000
012 man trap 3200
013 sand worm 15000
014 mummy 3000
015 cockatrice 14000
016 sasquatch 12500
017 wraith 4000
018 orc 1200
019 fairy 2000
020 vampire bush 12000
021 catoblepas 17500
022 kraken 40000
023 water reaper 3500
024 fenril 32000
025 lich 27000
026 carbuncle 10000
027 flayer spawn 4000
028 golden goose 25000
029 zombie dragon 36000
030 fire golem 17000
031 running bird 7000
032 giant crab 3000
033 banshee 19000
034 land shark 8000
035 berserker 3000
036 flying ray 1500
037 demon hound 6000
038 behemoth 25000
039 basilisk 2500
040 mole monster 10000
041 maelstrom 5000
042 lycanthrope 2500
043 sand beetle 6000
044 necromancer 21000
046 gold butterfly 8000
047 ghoul 2500
048 treant 10000
049 sea monk 21000
050 king mandragora 32000
051 larval fly 8000
052 crystal rose 12000
053 dark raven 2000
054 wizard 15000
055 dragonoid 2500
056 dryad 3000
057 birdman 10000
058 will o' wisp 3500
059 archer tree 8000
060 stone head 12000
061 blood bush 6000
062 efreet 15000
063 dragon knight 6000
064 demon fox 30000
065 juggernaut 10000
066 fire gargoyle 12000
067 great demon 7000
068 evil eye 3500
070 gnome 4000
071 venom lizard 2500
072 tiger mage 25000
073 hydra 16000
074 siren 18000
075 salamander 3000
076 chimera 13000
077 goblin lord 14000
078 scythe beast 3000
079 kitty trap 7000
080 night mare 13000
082 rheebus 12500
084 venus spider 4500
085 vampire 28000
086 sphinx 28000
087 mermaid 30000
088 puppet master 28000
089 plague rat 6000
090 undine 4000
091 whip worm 22000
092 trickster 18000
093 demon skeleton 20000
094 caterpoker 10000
095 beelzabub 25000
096 mind flayer 30000
097 ice golem 27500
098 cyclops 10000
099 black dragon 50000
100 steel skeleton 30000
101 chaos knight 22000
102 decoy pillar 21000
103 elephant king 30000
106 earth elemental 25000
107 water elemental 25000
108 fire elemental 25000
109 wood elemental 25000
110 aggressor GL2 7000
111 succubus 20000
112 incubus 20000
113 valkyrie 42000
114 napalm beast 18500
115 green dragon 10000
116 wyvern 27000
117 sprite 12000
118 leprechaun 9000
119 charadrius 16000
120 yowie 1000
121 apsaras 28000
122 death 11000
123 porcupig 1500
124 golden porcupig 10000
125 mandra dancer 12000
126 super pumper 36000
127 lucky lion 12000
128 vodianoi 6000
130 yin yang 43000
131 dao 15000
132 manticore 20000
133 march hare 20000
134 marid 15000
135 elf 8000
136 elf lord 30000
137 dark elf 18500
138 global bust 16000
139 garuda 45000
140 popgun charlie 2500
141 acid cloud 16000
142 baby dragon 2000
143 brine dragon 20000
144 circasaurus 2000
145 stone golem 13500
146 gizmolizer 20000
147 mechalance 5L 7000
148 fireworks 26000
150 undead knight 4000
151 panther mage 25000
152 lamassu 20000
153 lazerbug 39K 24000
154 myconid 6000
155 spartoi 24000
156 phantom ship 50000
157 raflesia 9800
158 daidarapochi 31000
159 gemini 45000
160 amber dragon 10000
161 demon lord 43000
162 witchlette 2500
163 acidbot 7500
164 chameleus 22222
165 devil plant 21000
166 centaur 26000
167 dark treant 12000
168 coal treant 12000
169 sleeping giant 14000
170 gravity pillar 40000
171 storm hagan 6000
172 rock hagan 6000
173 bum hagan 6000
174 octobush 40000
175 chariobot 25000
176 dark sprite 12000
177 gargoyle 8500
178 mechapult 12000
179 aggressor DX5 20000
180 matador 22000
181 phooka 25000
182 devata 15000
183 barometz 20000
184 cerberus 16000
185 thanatos 40000
186 nueh 42000
187 horus 12000
188 acid dragon 30000
189 rubber froggy 5000
190 boom monkey 28000
191 uberbomberbot 16000
192 gorgon 18000
193 pixie 16000
194 baba yaga 18000
195 berserk master 48000
197 hell hound 10000
198 tumble chick 1400
199 mad reverser 28000
201 claws-r-us 22000
202 triblaster 20000
203 anarchy owl 9600
204 pegasus 46000
205 phoenix 30000
207 talos 50000
208 crystal magic 55000
209 psycho dice 22000
210 blue mold 12000
211 jade giant 10000
213 beaker 1000
215 superscrubber 7000
216 astrobot 38000
217 vouivre 36000
218 fire moray 11000
219 water moray 11000
220 earth moray 11000
**********************************************************************
III.xii End of level bonus draw
**********************************************************************
When a level is completed, an opportunity will be given to select
one to three bonus cards from a set of six cards. Most levels offer
three different cards. The sacred battle arena levels appear to offer
only one card. The Royal Tower, lower and Royal Tower, middle appear
to offer 2 different cards. The Proving Grounds levels have six
different cards.
Here is a list of the card that are offered in each level. The
proving ground lists are incomplete, missing cards are marked with
a question mark.
Nobleman's Residence: (2 missions)
--------------------
Beaker
Dark Raven
Fairy
Bhashea High Road: (3 missions, third repeatable)
-----------------
Man Trap
Porcupig
Storm Hagan
Gromtull Desert: (1 mission)
---------------
Mummy
Sand Beetle
Sand Worm
Kendarie Fortress: (1 repeatable mission)
-----------------
Mandragora
MechaPult
Aggressor GL2
Bhashea Castle: (1 mission)
--------------
Stone Head
Birdman
Steel Skeleton
Isamat Urbur: (1 mission)
------------
Puppet Master
Devata
Juggernaught
Runestone Caverns, upper: (1 mission)
------------------------
Crystal Rose
Land Shark
Stone Golem
Runestone Caverns, lower: (1 mission)
------------------------
Yowie, Flayer Spawn, Water Reaper
Ruldo Forest: (2 missions)
------------
Elf
Myconid
Cockatrice
Sacred Battle Arena 1: (1 mission)
---------------------
Skeleton
Sacred Battle Arena 2: (1 repeatable mission)
---------------------
LazerBug 39K
Fossil Boneyard: (1 mission)
---------------
Caterpoker
Baby Dragon
Amber Dragon
Savran Bridge: (1 mission)
-------------
Chimera
Siren
Gold Butterfly
Horgozh Town: (1 mission)
------------
Coal Treant
Wizard
LazerBug 39K
Plain's of Rowahl: (2 missions)
-----------------
Goblin Lord
Sand Golem
Manticore
Alanjeh Castle: (1 missions)
--------------
MechLance 5L
Claws-R-Us
Barometz
Royal Tower, lower: (2 missions)
------------------
TriBlaster
Chariobot
Royal Tower, middle: (1 mission)
-------------------
Aggressor DX5
Beezlebub
Royal Tower, upper: (1 repeatable mission)
------------------
Acid Dragon
Wyvern
Sphinx
Obenoix Gorge: (1 mission)
-------------
Vodianoi
Thanatos
Hydra
Krasheen Mountains: (1 mission)
------------------
Gargoyle
Gorgon
Black Dragon
Temple of Sharacia (1 mission)
------------------
Fire Gargoyle
Phoenix
Red Dragon
Proving Grounds, Level 1: (repeatable)
------------------------
Flying Ray
Will o' wisp
Dragon Knight
Berserker
Berserk Master [thanks zeldafannow]
Scythe Beast [thanks zeldafannow]
Proving Grounds, Level 2:(repeatable)
------------------------
Red Lizard
Treant
Venom Lizard
Lizardman
Wizard
Basilisk
Proving Grounds, Level 3:(repeatable)
------------------------
Undead Knight
Matador
Fire Moray
Hobgoblin
Popgun Charlie
Fire Golem
Proving Grounds, Level 4:(repeatable)
------------------------
Great Demon
Demon Fox
Ashura
Salamander
Valkyrie
fire elemental [thanks zeldafannow]
Proving Grounds, Level 5:(repeatable)
------------------------
Running Bird
Trickster
Dragonoid
Mole Monster
Cyclops
Night Mare
Proving Grounds, Level 6:(repeatable)
------------------------
Stone Golem
Juggernaut
Gravity Pillar
Global Bust
Venus Spider [thanks zeldafannow]
?
Proving Grounds, Level 7:(repeatable)
------------------------
Blue Mold
Banshee
Earth Moray
Vouivre
Lamassu
Skeleton
Proving Grounds, Level 8:(repeatable)
------------------------
Elephant King
Gnome
Dao
Behemoth
Earth Elemental [thanks to James Hargrove]
?
Proving Grounds, Level 9:(repeatable)
------------------------
Charadrius
Acid cloud
Carbuncle
Mad Reverser
CircaSaurus
Anarchy Owl
Proving Grounds, Level 10:(repeatable)
-------------------------
Panther Mage
Elf Lord
Lycanthrope
Gold Butterfly
Napalm Beast
?
Proving Grounds, Level 11:(repeatable)
-------------------------
Chameleus
Ghost Armor
Plague Rat
Archer Tree
Raflesia
Ghoul [thanks zeldafannow]
Proving Grounds, Level 12:(repeatable)
-------------------------
King Mandragora
Whip Worm
Fenril
Garuda [thanks zeldafannow]
?
?
Proving Grounds, Level 13:(repeatable)
-------------------------
Octobush
Sea Monk
March Hare
Panther Mage [thanks zeldafannow]
Rubber Froggy [as a tradition, thanks zeldafannow]
?
Proving Grounds, Level 14:(repeatable)
-------------------------
Baby Dragon
Brine Dragon
Acid Dragon
Green Dragon [thanks zeldafannow]
?
?
Proving Grounds, Level 15:(repeatable)
-------------------------
Mermaid
Wraith
Apsaras
Water Moray
?
?
Proving Grounds, Level 16:(repeatable)
-------------------------
Demon Skeleton
Water Elemental
Marid
Ice Golem [thanks zeldafannow]
undine [see above]
?
Proving Grounds, Level 17:(repeatable)
-------------------------
Octobush
Boom Monkey
Golden Porcupig
Mind Flayer
Yin Yang
?
Proving Grounds, Level 18:(repeatable)
-------------------------
Chaos Knight
Puppet Master
Acid Dragon
Vampire
Necromancer [thanks zeldafannow]
?
Proving Grounds, Level 19:(repeatable)
-------------------------
Fafnir
Kraken
Ryuhi
Black Dragon
?
?
Proving Grounds, Level 20:(repeatable)
-------------------------
Steel Skeleton
Golden Phoenix
Blue Dragon
Great Turtle
White Tiger
Emperor
zeldafannow has informed me that the Jack-O-Lantern in the bonus draw
for one of the Proving Ground levels. It will be one on the cards I've
left a question mark for in the list.
zeldafannow has sent me some more cards in the proving ground
bonus draws: Super Pumper, Fire Elemental on level 4, Earth Elemental,
Wood Elemental, Berserk Master on level 1, Venus Spider of level 6,
Ghoul on level 11, Scythe Beast on level 1, Garuda on level 12,
Panther Mage on level 13, Green Dragon on level 14, Ice Golem on
level 16, and Necromancer on level 18.
Cards in proving grounds draw which we need levels for:
Jack-O-Lantern
Wood Elemental
Super Pumper
**********************************************************************
III.xiii Capturing
**********************************************************************
Cards are captured by hitting them with a capture card (purchased from
the Rogue in Kadishu) after they have been reduced to under 10 hit
points. The Emperor's Dragon Knots attack is a 100% certain capture.
The card making a successful capture is permanently used up until
another one is acquired.
There are very few cards that must be captured. I was only going to
list where a card can be captured if there is no other way, except
for the bonus draw, to acquire the card with some special cases
included. However, zeldafannow has put a lot of hard work into
compiling a complete list which appears at the end of this section.
Necessary captures:
------------------
Pazuzu:
This large bird can be captured in the exit room of level 13 of the
proving grounds. Can only be obtained by capturing.
Golden Goose:
This card only appears in vs. mode in the ruldo forest level.
If you don't have LK1 data to import you'll need to catch it there.
Recommended captures:
--------------------
Barometz:
This card dnly appears during the timed mission at Alanjeh castle.
There are two of them past the red circle gate by the Dark Treant,
which will respawn once. You may want to catch one if you don't
want to chance missing it in the
bonus draw.
Chariobot:
The card only appears during the timed mission at Alanjeh castle.
A swarm of these wheeled mechs attack when you cross the bridge.
You may want to catch one if you don't want to chance missing
it in both of the two bonus draws you get in the Royal Tower,
lower missions.
Emperor:
This is the final opponent in the Proving Grounds found in the
center of level 20. You've likely spent an hour to get to this
point so you may not want to leave acquiring the Emperor to chance
with the bonus draw. The Emperor has 400 hit points so you can use
8 z-powered banshee hits and 2 capture cards as one strategy to
catch it.
Black Dragon:
This card can be caught it during the boss fight in the Krasheen
Mountain or you'll need to go down to level 19 of the proving
grounds to catch one if you miss the bonus draw and don't have
LK1 data to import.
Necessary if you missed their bonus draw:
----------------------------------------
Beaker:
This card in the water type bird that can be found in the
Nobleman's Residence.
Aggressor DX5:
This mech can be found in the Royal tower, (lower or middle) or
Horgozh Town.
Chimera
This card can be caught at the end of the bridge in Savran.
Stone Head
This card can be caught in Bhashea Castle
Juggernaut
This card can be caught in Isamat Urbur after getting the Stone of
Sealing if you don't want to wait until level 6 of the Proving
Grounds to start gathering experience for its Great Turtle upgrade.
Claws-R-Us
This stationary mech can be caught in Alanjeh Castle by the red
circle.
TriBlaster
This missile launching mech can be caught in Horgozh town where
you entered originally, you start at the original exit.
Can be obtained from repeatable bonus draws:
-------------------------------------------
Catch these only if you have enough capture cards and they're the
only cards still missing in your catalog
Vouivre
This card can be caught on level 7 of the Proving Grounds in the room
were you're forced to fight four of them.
Acid Cloud
This card can be caught on level 9 of the Proving Grounds in the
entrance room.
March Hare
This card can be caught on level 13 of the Proving Grounds in the
entrance room.
Valkyrie:
If you sided with Ashura in Sharacia Temple, this card can be caught
on level 4 of the Proving Grounds.
LazerBug 39K
This card can be caught in the Royal Tower, lower in the corridor just
before the lift. You're better off repeating Sacred Battle Arena 2
until you manage to draw a card.
Special:
-------
Elephant:
If for some reason you weren't able to get the elephant from the
card toss you can capture one in the Gromtull Desert.
Jack-O-Lantern:
If you're fortunate enough to see it in the Proving Ground you might
want to capture it .
CircaSaurus:
This card can be found on level 9 of the Proving Grounds if you
couldn't find all the red fairies.
Birdman:
If you want one before the Krasheen mountains use a Hell Hound
to get the across the broken bridge on Bhashea High Road, and catch
one in Bhashea castle if you miss it in the bonus draw for Bhashea
castle.
Doppleganger:
While you'll get one of these automatically when you defeat Katia
you need two of them for one of the combos. Unless you have LK1
data to import or exploit the vs. mode betting to copy it, you'll
need to catch one of Katia's dopplegangers to be able
to use the combo.
Complete List by level
----------------------
Thanks to zeldafanow for taking the time to compile this list.
Cards that are marked with x# appear in a limited quantity, usually
prior to mission completion where # is the number of occurrences
during the mission.
Cards that are marked "|not catchable" did zeldafannow kill with a
capture card without catching it. This may be a difference between the
PAL and NTSC version as some NTSC players have reported capturing some of
these.
Bosses with |repeatable can be beaten twice or more. the
|not catchable does not apply to the bosses section
Locations within >< are after the mission. if noted by * the monster
is for the mission only.
There appear to maybe be some differences between the cards that a
capturable in the NTSC and PAL versions of the game.
I'll note any differences I've spotted in square brackets.
-----------
| Bhashea: |
-----------
Nobleman's Residence:
--------------------
Beaker /everywhere + respawn
Dark raven /everywhere + respawn
Hell hound /everywhere + respawn
Succubus /everywhere + respawn
Incubus /everywhere + respawn
Level Boss(es):
Hell hound x1
Bhashea High Road:
-----------------
Porcupig /fielda + respawn
Man Trap /field + respawn, ruined bridge + respawn
Storm Hagan /ruined bridge x1 + respawn, see bosses
Chaos Knight /see bosses |not catchable
Level boss(es):
Field:
Storm Hagan x2
Castle:
Storm Hagan x1 |repeatable
Chaos Knight x1 |repeatable
Man Trap x1 |repeatable
Gromtull desert:
----------------
Sand Beetle /Desert + respawn
Elephant /Desert + respawn
Sand Worm /Stairs x1 + respawn
Mummy /Desert, cave
Pixie /Field + respawn
Lizardman /Field + respawn, Desert + respawn
Bhashea Castle:
--------------
Kitty Trap /Chambers + respawn
Death /Hall + respawn, see bosses
Birdman /Hall + respawn
Dark Elf /Roof + respawn
Stone Head /Stairs + respawn, great hall x1
Steel Skeleton /see bosses |not catchable
Demon Swordsman /see bosses |not catchable (Zakattack informs us the this
can be caught)
Level boss(es):
Chamber:
Steel Skeleton x1
Great Hall:
Death x2
Demon Swordsman x1
Ismat Urbur:
-----------
Puppet Master /Treasure Room x1, >Worship Hall< |not catchable
Devata /Treasure room x2, >Worship Hall<
Juggernaut />Worship Hall<
Kendarie Fortress:
----------------
Aggressor GL2 /Searchlight Rooms
Mechapult /Storage Isle x1
Mandragora /Stairs no.1
UberBomberBot /Storage isle *Rare*[maybe not in NTSC version]
-----------
|Kendarie:|
-----------
Upper Runestone Caverns:
-----------------------
Brine Dragon /Brine Dragon Isle x1 + respawn
Crystal Rose /any passage x2 + respawn
Land Shark /everywhere + respawn
Stone Golem /High Bridge x1 |not catchable
Giant Crab /Lower Grounds + respawn, Small Bridge x1 + respawn
UberBomberBot /Lower Grounds + respawn
? (Witchlette or Baba Yaga) /Brine Dragon Isle *Very Rare*
[maybe not in the NTSC version]
Lower Runestone Caverns:
-----------------------
Water Reaper
Flayer Spawn
Yowie
Ruldo Forest:
------------
Elf /everywhere + respawn
Demon Hound /everywhere + respawn
Dryad /everywhere + respawn
Cockatrice /see bosses
Mandra Dancer /see bosses
Myconid /Cultist hideout x1 + respawn
Level Boss(es):
Sacred Meadow:
Cockatrice x3
Mandra Dancer x1 |Is not really one of the bosses
Fossil Boneyard:
---------------
Baby Dragon /dragon birth caverns + respawn
Zombie Dragon /see bosses |not catchable
Amber Dragon /see bosses |not catchable
Gnome /everywhere + respawn
Catoblepas /first jump x1, eastern high ledge x1
Caterpoker /everywhere + respawn
Level Boss(es):
Fossile Meadow:
Zombie dragon x1
Draon Graveyard:
Amber Dragon x1
Sacred Battle Arena 1:
---------------------
Nueh /Wood room |not catchable
Gemini /Fire room |not catchable
Kraken /Water room |not catchable
Lich /Earth room |not catchable
Sacred Battle Arena 2:
---------------------
Rabandos /neutral room |not catchable
AstroBot /mech room |not catchable
Sarvan:
------
Evil Eye /everywhere + respawn
Jade Giant /everywhere + respawn
Siren /Isle passage + respawn
Whip Worm /Isle passage + respawn [maybe not in the NTSC version]
Chimera /see bosses
Level Boss(es):
Chimera x1
Jade Giant x2
----------
|Alanjeh:|
----------
Holzogh Town:
------------
Aggressor DX5 /everywhere + respawn
Coal Treant /lower grounds + respawn
LazerBug 39K /see bosses
TriBlaster /see bosses, lower grounds?
SuperScrubber />lower grounds<
Level Boss(es):
Lazerbug 39K x1
Triblaster x2
Plains of Rowahl
-----------------
Devil Plant /everywhere + respawn
Sand Golem /everywhere + respawn, royal vault x2 + respawn
Manticore /everywhere + respawn *Rare (uncommon after mission)*
-----------------
|Alanjeh Castle:|
-----------------
Alanjeh castle:
---------------
Gizmolizer /Meadow, Final Passage*, Bridge*
MechLance 5L /everywhere, Castle Door*
Barometz /red passage* x4 or if you go past them x2
Dark Treant /red passage* x2 -||- x1, any passage + respawn
Chariobot /red passagge* x1, bridge* x3 + respawn
Claws-R-Us /eastern passage* x1, final passage* x1, bridge* x1,
>starting meadow< x1 + respawn
Royal Tower, Lower:
----------------
LazerBug 39K /Inside + respawn, see boss
TriBlaster /near end x3 |impossible to damage
Chariobot /royal chamber x1 + respawn *Ultra Rare!*
[maybe not in the NTSC version]
Aggressor DX5 /inside + respawn
Level Boss(es):
Lazerbug 39K x2
Royal Tower, Middle:
-------------------
Aggressor DX5 /Deck Point + respawn
Behemoth /switch room x1 |not catchable
Ice Golem /switch room x1 |not catchable
Demon Fox /switch room x1 |not catchable
Fenril /switch room x1 |not catchable
Beelzebub /switch room x1 |not catchable
Royal Tower, Upper:
------------------
Wyvern /everywhere + respawn
Sphinx /extra tower x1 + respawn
Obenoix Gorge:
-------------
Sasquatch /see bosses |not catchable
Baba Yaga /frozen dock + respawn
Voidanoi /everywhere + respawn
Thantanos /see bosses
Hydra /frozen dock + respawn
Water Elemental /frozen dock + respawn
Undine /frozen dock + respawn [maybe not in the NTSC version]
Mermaid /frozen dock + respawn *Rare*[maybe not in the NTSC version]
Level Boss(es):
Ice Wall:
sasquatch x1 & x2
Phantom Ship:
Thantanos x1
Krasheen Mountains:
------------------
Birdman /birdman statue caves + respawn [maybe not in the NTSC
version]
Gorgon /everywhere + respawn
Horus /everywhere + respawn
Great Demon /everywhere + respawn
Black Dragon /see bosses
Running Bird /everywhere + respawn
boss(es):
Black Dragon x1
Temple of Sharacia:
------------------
Fire Elemental /Temple *Rare* + respawn
[Maybe not in the NTSC version]
Efreet /temple + respawn
Fire Gargoyle /temple + respawn
Cerberus /temple + respawn
Red Dragon /temple + respawn
Ashura or Valkyrie /see bosses |not catchable
Phoenix /temple + respawn
Proving grounds:
----------------
In the proving grounds; there are probably every card in the bonus
draw catchable there [except cards like the anarchy owl that don't
appear as enemies]
Level 1
Berserker
Scythe Beast
Flying Ray
Will-o-wisp
Dragon Knight
Berserk Master
Level 2
Wizard
Basilisk
Treant
Lizardman
Red lizard
Venom lizard
Level 3
Fire Golem
Popgun Charlie
Hobgoblin
Matador
Orc
Level 4
Valkyrie
Salamander
Fire Elemental
Demon Fox
Ashura
Great Demon
Level 5
Trickster
Tumble Chick
Cyclops
Mole Monster
Night Mare
Dragonoid
Level 6
Juggernaut
Venus Spider
Bum Hagan
Stone Golem
Maelstrom
Level 7
Blue mold
Banshee
Earth Moray
Skeleton
Vouvire
Level 8
Elephant king
Behemoth
Gnome
Dao
Sphinx
Earth Elemental
Level 9
CircaSaurus
Acid Cloud
Caterpoker
Carbuncle
Mad Reverser
Goblin Lord
Level 10
Elf Lord
Panther Mage
Lycanthrophe
Blood Bush
Sleeping Giant
Level 11
Archer Tree
Plague Rat
Raflesia
Ghost Armor
Chameleus
Ghoul
Level 12
Whip Worm
Fenril
Dryad
Madragora King
Garuda
Level 13
Rubber Froggy
March Hare
Tiger Mage
Octobush
Pazuzu
Level 14
Baby Dragon
Acid Dragon
Red Dragon
Brine Dragon
Amber Dragon
Level 15
Mermaid
Vampire Bush
Wraith
Baba Yaga
Asparas
Water Moray
Level 16
Marid
Undine
Ice Golem
Demon Skeleton
Rock Hagan
Level 17
Super Pumper
Yin Yang
Mind Flayer
Octobush
Boom Monkey
Level 18
vampire
Puppet Master
Wyvern
Chaos Knight
Necromancer
Level 19
Black Dragon
Demon Lord
Kraken
Nueh
Level 20
Steel Skeleton
Golden Phoenix
Blue Dragon
Great Turtle
White Tiger
Emperor
more monster are very welcome!
**********************************************************************
IV. CARD LOCATION LIST
**********************************************************************
----------------------------------------------------------------------
*001* Skeleton
Bonus Draw: Sacred Battle Arena 1
Bonus Draw: Proving Grounds, level 7
Buy at Card Shop: 15 GP (1st Kadishu selection or after main story)
----------------------------------------------------------------------
*002* Ghost Armor
Upgrade from: Undead Knight at 10000
Bonus Draw: Proving Grounds, level 11
Buy at Card Shop: 720 GP (3rd Kadishu selection or after main story)
----------------------------------------------------------------------
*003* Red Dragon
Bonus Draw: Temple of Sharacia
Upgrade from: Baby Dragon at 10000
Chest in Royal Tower, Middle: This chest is under the shield to the
right of Leod, deactivate all five switches to drop the shield.
Warning: You can't get this chest if you finish the level before
deactivating the switches.
----------------------------------------------------------------------
*004* Lizardman
One of the cards you start with.
Upgrade from: Red Lizard at 2000
Upgrade from: Basilisk at 2000
Upgrade from: Venom Lizard at 2000
Upgrade from: Dragonoid at 2500
Bonus Draw: Proving Grounds, level 2
----------------------------------------------------------------------
*005* Mandragora
Bonus Draw: Kendarie Fortress
Chest in Kedarie Fortress: This chest is in the first search light
room.
Chest in Ruldo Forest: This chest can be found on the path to the
right of the entrance.
Chest in Savran: This chest is on the second bridge section.
----------------------------------------------------------------------
*006* Elephant
Toss a card across the river after being challenged to by one of
you fellow thieves in the first Bhashea High Road mission.
Capture in the Gromtull Desert.
----------------------------------------------------------------------
*007* Red Lizard
Upgrade from: Lizardman at 2000
Upgrade from: Basilisk at 2000
Bonus Draw: Proving Grounds, level 2
Chest in Bhashea High Road: This chest is near the deck point.
chest in Horgozh Town: This chest is behind the building to the right
of the entrance.
----------------------------------------------------------------------
*008* Unicorn
Upgrade from: Nightmare at 36000
Chest in Royal Tower, Middle:
This chest is under the shield to the left of Leod, deactivate all
five switches to drop the shield. Warning: You can't get this chest if
you finish the level before deactivating the switches.
Chest in Royal Tower, Upper:
This chest is behind the first tentacle on the first detour through
the center area.
----------------------------------------------------------------------
*009* Hobgoblin
Bonus Draw: Proving Grounds, level 3
One of the cards you start with.
Buy at Card Shop: 30 GP (1st Kadishu selection or after main story)
Chest in Savran:
This chest is under drawbridge puzzle by a sign reading: "A treasure
easily gained is not worth having. DO NOT OPEN THIS CHEST IF YOU
WANT TO GET THE LUCKY LION.
----------------------------------------------------------------------
*010* Sand Golem
Bonus Draw: Plains of Rowahl
Buy at Card Shop: 300 GP (3rd Kadishu selection or after main story)
Chest in Chest in Plains of Rowahl:
This chest is near the Royal vault.
----------------------------------------------------------------------
*011* Jack-O-Lantern
In a proving ground bonus draw [thanks to zeldafannow]
----------------------------------------------------------------------
*012* Man Trap
One of the cards you start with.
Chest in Bhashea High Road:
This chest is by the big stump.
Bonus Draw: Bhashea High Road
Chest in Plains of Rowahl:
This chest is by the cultist past the main gate and to the left.
----------------------------------------------------------------------
*013* Sand Worm
Upgrade from: Caterpoker at 17000
Bonus Draw: Gromtull Desert
----------------------------------------------------------------------
*014* Mummy
Bonus Draw: Gromtull Desert
2 Chests in Gromtull Desert:
These chests are in the mummy cave near the oil pool.
----------------------------------------------------------------------
*015* Cockatrice
Upgrade from: Tumble Chick at 14000
Bonus Draw: Ruldo Forest
----------------------------------------------------------------------
*016* Sasquatch
Upgrade from: Rock Hagan at 9000
Chest in Obenoix Gorge:
This chest is by the first column.
----------------------------------------------------------------------
*017* Wraith
Bonus Draw: Proving Grounds, level 15
Upgrade from: Skeleton at 4000
----------------------------------------------------------------------
*018* Orc
Buy at Card Shop: 135 GP (1st Kadishu selection or after main story)
----------------------------------------------------------------------
*019* Fairy
One of the cards you start with.
Bonus Draw Nobleman's Residence
Buy at Card Shop: 240 GP (1st Kadishu selection or after main story)
Chest in Alanjeh Castle:
This chest is past the red circle gate.
----------------------------------------------------------------------
*020* Vampire Bush
Upgrade from: Blood Bush at 15000
----------------------------------------------------------------------
*021* Catoblepas
Upgrade from: Porcupig at 15000
Buy at Card Shop: 900 GP (2nd Kadishu selection or after main story)
Chest in Fossil Boneyard:
Fly across the river on the left of the path to the exit to reach this
chest.
----------------------------------------------------------------------
*022* Kraken
Upgrade from: Water Reaper at 30000
Bonus Draw: Proving Grounds, level 19
Automatic reward for defeating the Kraken in the water arena of Sacred
Battle Arena 1
----------------------------------------------------------------------
*023* Water Reaper
Upgrade from: Flying Ray at 1500
Bonus Draw: Runestone Caverns, lower
----------------------------------------------------------------------
*024* Fenril
Upgrade from: Lycanthrope at 32000
Bonus Draw: Proving Grounds, level 12
----------------------------------------------------------------------
*025* Lich
Upgrade from: Necromancer at 12000
Automatic reward for defeating the Lich in the earth arena of Sacred
Battle Arena 1
----------------------------------------------------------------------
*026* Carbuncle
Receive from Jarvi for 10 red fairies.
Bonus Draw: Proving Grounds, level 9
Chest in Royal Tower, lower: This chest is the before lift during the
escape.
----------------------------------------------------------------------
*027* Flayer Spawn
Bonus Draw: Runestone Caverns, lower
Chest in Kadishu:
This chest is by the cart near the fountain.
Chest in Runestone Caverns, lower chambers:
This chest is in the room where you see the first cutscene.
2 Chests in Runestone Caverns, lower chambers:
These chests are in the room where you see the third cutscene.
----------------------------------------------------------------------
*028* Golden Goose
The only place in LK2 the golden goose appears in vs. mode
in ruldo forest, you can capture it there.
----------------------------------------------------------------------
*029* Zombie Dragon
Upgrade from: Amber Dragon at 18000
Chest in Fossil Boneyard:
Place the nine fossil pieces on the rock in the dead end of the path
from the start. Defeat the zombie dragon and the chest will appear
where the rock was. If the Zombie Dragon defeats you, examine the rock
again for another chance.
----------------------------------------------------------------------
*030* Fire Golem
Upgrade from: Sand Golem at 14000
Bonus Draw: Proving Grounds, level 3
----------------------------------------------------------------------
*031* Running Bird
Upgrade from: Tumble Chick at 6000
Bonus Draw: Proving Grounds, level 5
Buy at Card Shop: 240 GP (Cathedral selection or after main story)
Chest in Gromtull Desert:
This chest is in Jarvis's cave.
----------------------------------------------------------------------
*032* Giant Crab
Buy at Card Shop: 120 GP (1st Kadishu selection or after main story)
----------------------------------------------------------------------
*033* Banshee
Upgrade from: Ghoul at 20000
Bonus Draw: Proving Grounds, level 7
----------------------------------------------------------------------
*034* Land Shark
Upgrade from: Flying Ray at 6000
Bonus Draw: Runestone Caverns, upper chambers
Chest in Runestone Caverns, upper chambers:
This chest is on hill in the eastern map.
Chest in Runestone Caverns, upper chambers:
Destroy ice pillar on ledge where Sol was with the Stone Golem after
activating magic circles in Ruldo Forest to get to this chest.
----------------------------------------------------------------------
*035* Berserker
Receive from Jarvi for 20 Red Fairies
Bonus Draw: Proving Grounds, level 1
----------------------------------------------------------------------
*036* Flying Ray
Bonus Draw: Proving Grounds, level 1
Buy at Card Shop: 30 GP (2nd Kadishu selection or after main story)
----------------------------------------------------------------------
*037* Demon Hound
Upgrade from: Lycanthrope at 6000
Chest in Kadishu:
This chest is on the stairs on the first building to the right of the
path from the entrance.
Chest in Kadishu:
This chest is by the hilltop statue.
Chest in Ruldo Forest:
This chest is in the area where you fight the three cockatrices.
----------------------------------------------------------------------
*038* Behemoth
Bonus Draw: Proving Grounds, level 5
Upgrade from: Lucky Lion at 25000
----------------------------------------------------------------------
*039* Basilisk
Upgrade from: Lizardman at 2000
Upgrade from: Red Lizard at 2000
Chest in Runestone Caverns, lower chambers:
Go up the stairs in the second cutscene room to find this chest.
Bonus Draw: Proving Grounds, level 2
----------------------------------------------------------------------
*040* Mole Monster
Bonus Draw: Proving Grounds, level 5
Buy at Card Shop: 999 GP (2nd Kadishu selection or after main story)
Chest in Bhashea castle:
This chest is in a side room off the main eastern corridor.
----------------------------------------------------------------------
*041* Maelstrom
Chest in Runestone Caverns, lower chambers:
With water level set low at the sluice gate in the upper chambers, go
downstairs in second cutscene room to find this chest.
Chest in Runestone Caverns, lower chambers:
With water level set high at the sluice gate in the upper chambers,
jump using Cerberus or fly from upstairs in the second cutscene room
to reach this chest.
----------------------------------------------------------------------
*042* Lycanthrope
Bonus Draw: Proving Grounds, level 10
Buy at Card Shop: 375 GP (Cathedral selection or after main story)
----------------------------------------------------------------------
*043* Sand Beetle
Bonus Draw: Gromtull Desert
Upgrade from: Yowie at 3000
Chest in Gromtull Desert:
This chest is in Jarvis's cave.
----------------------------------------------------------------------
*044* Necromancer
Upgrade from: Devata at 12000
Bonus Draw: Proving Grounds level 18 [thanks zeldafannow]
----------------------------------------------------------------------
*045* Great Turtle
Upgrade from: Juggernaut at 47000
Bonus Draw: Proving Grounds, level 20
----------------------------------------------------------------------
*046* Gold Butterfly
Chest in Savran:
This chest is on the second bridge section.
Bonus Draw: Proving Grounds, level 10
Upgrade from: Yowie at 5000
Bonus Draw: Savran
Buy at Card Shop: 180 GP (Cathedral selection or after main story)
----------------------------------------------------------------------
*047* Ghoul
Buy at Card Shop: 75 GP (1st Kadishu selection or after main story)
Can be obtained in the bonus draw for level 11 of the Proving Grounds.
[Thanks Zeldafannow]
----------------------------------------------------------------------
*048* Treant
Bonus Draw: Proving Grounds, level 2
Upgrade from: Dryad at 6000
Buy at Card Shop: 240 GP (2nd Kadishu selection or after main story)
----------------------------------------------------------------------
*049* Sea Monk
Upgrade from: Vodianoi at 7000
Bonus Draw: Proving Grounds, level 13
Buy at Card Shop: 1440 GP (1st and 2nd Kadishu selections or after
main story)
----------------------------------------------------------------------
*050* King Mandragora
Upgrade from: Mandragora at 35000
Upgrade from: Mandra Dancer at 23000
Bonus Draw: Proving Grounds, level 12
Chest in Plains of Rowahl:
Fly to the end of the river to get to this chest.
----------------------------------------------------------------------
*051* Larval Fly
Upgrade from: Yowie at 5000
Complete the hird round of trash collection in Kadishu.
----------------------------------------------------------------------
*052* Crystal Rose
Bonus Draw: Runestone Caverns, upper
Buy at Card Shop: 270 GP (3rd Kadishu selection or after main story)
Chest in Obenoix Gorge:
Fly to the ledge from the area were you fight the second battle
against the Sasquatches to get to this chest.
----------------------------------------------------------------------
*053* Dark Raven
Chest in the Nobleman's Residence:
This chest is in the room at the bottom of the staircase that's behind
you when you start to game. You need to break some chests with a
weapon card to get to it.
Chest in Runestone Caverns, upper chambers:
This chest is in the starting room.
Bonus Draw Nobleman's Residence
Buy at Card Shop: 15 GP (1st Kadishu selection or after main story)
Chest in Fossil Boneyard:
This chest is by the river.
----------------------------------------------------------------------
*054* Wizard
Bonus Draw: Horgozh Town
Bonus Draw: Proving Ground Level 2
Upgrade from: Salamander at 10000
Buy at Card Shop: 360 GP (2nd Kadishu selection or after main story)
----------------------------------------------------------------------
*055* Dragonoid
Upgrade from: Lizardman at 2500
Upgrade from: Red Lizard at 2500
Upgrade from: Basilisk at 2500
Bonus Draw: Proving Grounds, level 5
Buy at Card Shop: 300 GP (2nd Kadishu selection or after main story)
Chest in Kadishu:
This chest is in the alley behind the building north of the
crossroads.
----------------------------------------------------------------------
*056* Dryad
Chest in Ruldo Forest:
This chest is near deck point.
----------------------------------------------------------------------
*057* Birdman
Given by the trapped creature in the Krasheen mountains.
Bonus Draw: Bhashea Castle
Chest in Krasheen Mountains:
This chest is by the birdman statue and the deck point.
Chest in Krasheen Mountains:
This chest is in a cave to the left of the bridge.
----------------------------------------------------------------------
*058* Will o' wisp
Bonus Draw: Proving Grounds, level 1
Buy at Card Shop: 150 GP (1st Kadishu selection or after main story)
----------------------------------------------------------------------
*059* Archer Tree
Bonus Draw: Proving Grounds, level 11
Buy at Card Shop: 120 GP (1st Kadishu selection or after main story)
----------------------------------------------------------------------
*060* Stone Head
Bonus Draw: Bhashea Castle
Capture in Bhashea Castle
----------------------------------------------------------------------
*061* Blood Bush
Chest in Runestone Caverns, upper chambers:
This chest is in the northwest corner of sluice gate room.
----------------------------------------------------------------------
*062* Efreet
Upgrade from: Salamander at 12000
Chest in Horgozh Town: This chest is by the fountain mechanism in the
southeast corner the northern section.
----------------------------------------------------------------------
*063* Dragon Knight
Bonus Draw: Proving Grounds, level 1
One of the card you start with.
----------------------------------------------------------------------
*064* Demon Fox
Upgrade from: Scythe Beast at 30000
Bonus Draw: Proving Grounds, level 4
----------------------------------------------------------------------
*065* Juggernaut
Bonus Draw: Isamat Urbur
Bonus Draw: Proving Grounds, level 6
Capture in Isamat Urbur
Capture in level 6 of proving grounds
----------------------------------------------------------------------
*066* Fire Gargoyle
Upgrade from: Gargoyle at 7000
Chest in Royal Tower, lower:
Jump up to left twice just before the exit to get to this chest.
Chest in Temple of Sharacia:
This chest is to the right of the top of second staircase.
Buy at Card Shop: 600 GP (3rd Kadishu selection or after main story)
----------------------------------------------------------------------
*067* Great Demon
Bonus Draw: Proving Grounds, level 4
Upgrade from: Popgun Charlie at 11000
Bonus Draw: Proving Grounds, level 3
----------------------------------------------------------------------
*068* Evil Eye
Chest in Gromtull Desert:
This chest is by the oil pool.
----------------------------------------------------------------------
*069* Blue Dragon
Upgrade from: Brine Dragon at 35000
Bonus Draw: Proving Grounds, level 20
----------------------------------------------------------------------
*070* Gnome
Bonus Draw: Proving Grounds, level 8
Chest in Fossil Boneyard:
Jump up from the magic circle to the right of the first dragon cave to
reach this chest. It's in area where you fight the cultist.
----------------------------------------------------------------------
*071* Venom Lizard
Bonus Draw: Proving Grounds, level 2
Upgrade from: Lizardman at 2000
Upgrade from: Red Lizard at 2000
Chest in Kedarie Fortress:
This chest is in the third search light room.
----------------------------------------------------------------------
*072* Tiger Mage
Upgrade from: Witchlette at 17000
Chest in Royal Tower, lower:
This chest is to the right of the stairs after the fallen column
during the escape.
----------------------------------------------------------------------
*073* Hydra
Bonus Draw: Obenoix Gorge
Upgrade from: Dragonoid card at 15000
Chest in Royal Tower, Middle:
This chest is in a secret area in the room to the right of the
entrance. Use a magic circle powered Stone Golem to break the wall.
Chest in Obenoix Gorge:
Fly from the deck point area to back to the ledge to the left
of the path leading back to the entrance to get to this chest.
----------------------------------------------------------------------
*074* Siren
Upgrade from: Tumble Chick at 15000
Bonus Draw: Savran
Chest in Obenoix Gorge:
This chest is by the third column.
----------------------------------------------------------------------
*075* Salamander
Bonus Draw: Proving Grounds, level 4
Chest in Horgozh Town:
This chest is in the southwest corner of the northern section.
Chest in Temple of Sharacia:
This chest is to the left of top of the first staircase.
----------------------------------------------------------------------
*076* Chimera
Bonus Draw: Savran
Capture in Savran at the end of the bridge
----------------------------------------------------------------------
*077* Goblin Lord
Upgrade from: Goblin at 20000
Bonus Draw: Plains of Rowahl
----------------------------------------------------------------------
*078* Scythe Beast
Chest in the Nobleman's Residence:
This chest is in the room at the bottom of the staircase that's behind
you when you start to game. You need to break some chests with a
weapon card to get to it.
Upgrade from: Lycanthrope at 3000
Bonus Draw: Proving Grounds, level 1 [thanks zeldfannow]
----------------------------------------------------------------------
*079* Kitty Trap
Buy at Card Shop: 450 GP (2nd Kadishu selection or after main story)
----------------------------------------------------------------------
*080* Night Mare
Bonus Draw: Proving Grounds, level 5
Buy at Card Shop: 1800 GP (Cathedral selection or after main story)
Chest in Ruldo Forest:
Fly or use Cerberus to jump across chasm from uphill on the path
near where the you fight the cultist to reach this chest.
Chest in Plains of Rowahl:
This chest is by the cultist past the main gate and to the left.
----------------------------------------------------------------------
*081* Golden Phoenix
Bonus Draw: Proving Grounds, level 20
Upgrade from: Phoenix at 25000
----------------------------------------------------------------------
*082* Rheebus
Upgrade from: Golden Porcupig at 8000
Buy at Card Shop: 450 GP (2nd Kadishu selection or after main story)
Chest in Royal Tower, Middle:
This chest is in the deck point area.
----------------------------------------------------------------------
*083* White Tiger
Upgrade from: Nueh at 25000
Bonus Draw: Proving Grounds, level 20
----------------------------------------------------------------------
*084* Venus Spider
Upgrade from: Yowie at 4000
Chest in Gromtull Desert:
This chest is by the oasis.
Can be obtained in the bonus draw for level 6 of the Proving Grounds.
[Thanks zeldafannow]
----------------------------------------------------------------------
*085* Vampire
Upgrade from: Succubus at 20000
Upgrade from: Incubus at 20000
Bonus Draw: Proving Grounds, level 18
Chest in Grenfoel Cathedral:
This chest is in the secret room open by turning the four statues and
walking up to the point of the wall where they've turned to face.
----------------------------------------------------------------------
*086* Sphinx
Upgrade from: Manticore at 16000
Bonus Draw: Royal Tower, upper
Chest in Royal Tower, Middle:
This chest is in a secret area in the second room off the corridor
past the deck point. Open the door to this room and go to the third
room, magic circle power a chariobot or talos and head for the
breakable wall, there is just enough time to reach the wall before the
charge wears off.
----------------------------------------------------------------------
*087* Mermaid
Upgrade from: Vodianoi at 9000
Bonus Draw: Proving Grounds, level 15
----------------------------------------------------------------------
*088* Puppet Master
Bonus Draw: Isamat Urbur
Bonus Draw: Proving Grounds, level 18
Upgrade from: Anarchy Owl at 13000
Chest in Royal Tower, lower:
Fly across the pool to get to this chest.
----------------------------------------------------------------------
*089* Plague Rat
Bonus Draw: Proving Grounds, level 11
Upgrade from: Porcupig at 10000
Chest in Grenfoel Cathedral:
This chest is in the secret room open by turning the four statues
and walking up to the point of the wall where they've turned to face.
----------------------------------------------------------------------
*090* Undine
Chest in Runestone Caverns, upper chambers:
This chest is north of the sluice gate.
----------------------------------------------------------------------
*091* Whip Worm
Bonus Draw: Proving Grounds, level 12
Receive from Jarvi for 70 red fairies
----------------------------------------------------------------------
*092* Trickster
Bonus Draw: Proving Grounds, level 5
Upgrade from: Carbuncle at 13000
----------------------------------------------------------------------
*093* Demon Skeleton
Upgrade from: Undead Knight at 20000
Bonus Draw: Proving Grounds, level 16
----------------------------------------------------------------------
*094* Caterpoker
Bonus Draw: Fossil Boneyard
Chest in Fossil Boneyard:
This chest is in the depression you can jump down to from the right
side of the two way jump.
Upgrade from: Venus Spider at 3000
----------------------------------------------------------------------
*095* Beelzabub
Upgrade from: Larval Fly at 10000
Bonus Draw: Royal Tower, middle
----------------------------------------------------------------------
*096* Mind Flayer
Upgrade from: Flayer Spawn at 20000
Fill the fountain in Horgozh town.
Bonus Draw: Proving Grounds, level 17
Buy at Card Shop: 3600 GP (3rd Kadishu and cathedral selection or
after main story)
----------------------------------------------------------------------
*097* Ice Golem
Upgrade from: Sand Golem at 20000
Bonus Draw: Proving Grounds, level 16 [thanks zeldafannow]
----------------------------------------------------------------------
*098* Cyclops
Bonus Draw: Proving Grounds, level 5
Upgrade from: Evil Eye at 10000
----------------------------------------------------------------------
*099* Black Dragon
Bonus Draw: Krasheen Mountains
Capture during boss fight at Krasheen Mountain
Capture on level 19 of the proving grounds
Bonus Draw: Proving Grounds, level 19
----------------------------------------------------------------------
*100* Steel Skeleton
Bonus Draw: Bhashea Castle
Bonus Draw: Proving Grounds, level 20
Upgrade from: Demon Skeleton at 25000
----------------------------------------------------------------------
*101* Chaos Knight
Bonus Draw: Proving Grounds, level 18
Upgrade from: Ghost Armor at 11000
----------------------------------------------------------------------
*102* Decoy Pillar
Chest in Savran:
This chest is down the stairs from first bridge section.
Upgrade from: Gargoyle at 15000
Chest in Royal Tower, lower:
After taking the lift to the area with the exit, jump up to the left
just after the lift to get to this chest.
----------------------------------------------------------------------
*103* Elephant King
Bonus Draw: Proving Grounds, level 8
Upgrade from: Elephant at 27000
----------------------------------------------------------------------
*104* God of Destruction
Get from Royal Vault in the Plains of Rowahl.
----------------------------------------------------------------------
*105* Doppleganger
Automatic for defeating Katia at the end of Sacred Battle Arena 2.
----------------------------------------------------------------------
*106* Earth Elemental
Upgrade from: Gnome at 25000
Can be obtained from a bonus draw in the Proving Grounds. [Thanks
zeldafannow]
----------------------------------------------------------------------
*107* Water Elemental
Upgrade from: Undine at 25000
Bonus Draw: Proving Grounds, level 16
Chest in Obenoix Gorge:
This chest is to the right of the entrance.
----------------------------------------------------------------------
*108* Fire Elemental
Upgrade from: Salamander at 25000
Chest in Temple of Sharacia:
This chest is on the platform on top of the third staircase. [Thanks
zeldafannow]
Can be obtained from a bonus draw in the Proving Grounds level 4.
[Thanks zeldafannow]
----------------------------------------------------------------------
*109* Wood Elemental
Upgrade from: Dryad at 25000
Can be obtained from a bonus draw in the Proving Grounds. [Thanks
zeldafannow]
----------------------------------------------------------------------
*110* Aggressor GL2
Bonus Draw: Kendarie Fortress
Buy at Card Shop: 180 GP (2nd Kadishu selection or after main story)
Chest in Kedarie Fortress:
This chest is in the second search light room.
----------------------------------------------------------------------
*111* Succubus
Upgrade from: Great Demon at 7000
Chest in Isamat Urbur:
This chest is in eastern room off the circular corridor.
----------------------------------------------------------------------
*112* Incubus
Upgrade from: Great Demon at 7000
Chest in Isamat Urbur:
This chest is in eastern room off the circular corridor.
----------------------------------------------------------------------
*113* Valkyrie
Bonus Draw: Proving Grounds, level 4
Side with the Valkyrie in the temple of Sharacia.
Capture of level 4 of proving grounds
----------------------------------------------------------------------
*114* Napalm Beast
Upgrade from: Carbuncle at 18000
Buy at Card Shop: 900 GP (Cathedral selection or after main story)
----------------------------------------------------------------------
*115* Green Dragon
Upgrade from: Baby Dragon at 10000
Chest in Isamat Urbur:
This chest is in eastern room off the circular corridor.
----------------------------------------------------------------------
*116* Wyvern
Bonus Draw: Royal Tower, upper
Chest in Royal Tower, upper:
This chest is at the entrance.
----------------------------------------------------------------------
*117* Sprite
Upgrade from: Fairy at 8000
Buy at Card Shop: 480 GP (Cathedral selection or after main story)
Chest in Royal Tower, lower:
This chest is the before lift during the escape.
----------------------------------------------------------------------
*118* Leprechaun
Complete the first round of garbage collection in Kadishu.
----------------------------------------------------------------------
*119* Charadrius
Bonus Draw: Proving Grounds, level 9
Buy at Card Shop: 430 GP (Cathedral selection or after main story)
Chest in Krasheen Mountains:
This chest is on the ledge near deck point and the birdman statue.
----------------------------------------------------------------------
*120* Yowie
Bonus Draw: Runestone Caverns, lower
Chest in Runestone Caverns, lower chambers:
With water level set high at the sluice gate in the upper chambers,
walk across the crates in the room where you see the second cutscene
to reach this chest.
----------------------------------------------------------------------
*121* Apsaras
Bonus Draw: Proving Grounds, level 15
Upgrade from: Witchlette at 20000
----------------------------------------------------------------------
*122* Death
Upgrade from: Wraith at 6000
Buy at Card Shop: 540 GP (3rd Kadishu selection or after main story)
Chest in Kedarie Fortress:
This chest is behind the green door near the reservoir.
Chest in Bhashea Castle:
This chest is on the stairs in the eastern tower.
----------------------------------------------------------------------
*123* Porcupig
Bonus Draw: Bhashea High Road
Chest in Bhashea High Road:
This chest is in the bandit camp at the beginning on the level.
----------------------------------------------------------------------
*124* Golden Porcupig
Upgrade from: Porcupig at 5000
Bonus Draw: Proving Grounds, level 17
Chest in Bhashea High Road:
Fly or jump across river where you did the card toss to reach this
chest. [Thanks to zeldafannow for using jumping as an alternative to
get to this chest.]
----------------------------------------------------------------------
*125* Mandra Dancer
Upgrade from: Mandragora at 12000
----------------------------------------------------------------------
*126* Super Pumper
Upgrade from: Rubber Froggy at 20000
Can be obtained from a bonus draw in the Proving Grounds. [Thanks
zeldafannow]
----------------------------------------------------------------------
*127* Lucky Lion
Chest in Savran:
Go down the stairs from the first bridge section and fly across to the
island with the cage. Activate the switch to lower the cage and open
the chest. If you already got the above hobgoblin card you'll need to
start a new game and bet the Lucky Lion across in vs. mode.
----------------------------------------------------------------------
*128* Vodianoi
Bonus Draw: Obenoix Gorge
Upgrade from: Rubber Froggy at 5000
----------------------------------------------------------------------
*129* Uroboros
Upgrade from: Amber Dragon at 35000
----------------------------------------------------------------------
*130* Yin Yang
Bonus Draw: Proving Grounds, level 17
Upgrade from: Anarchy Owl at 20000
----------------------------------------------------------------------
*131* Dao
Bonus Draw: Proving Grounds, level 8
Upgrade from: Gnome at 12000
Chest in Plains of Rowahl:
This chest is under some wreckage. It is freed by activating the
catapult that is pointing at it. Warning: Activating the other
catapult will prevent access to this chest.
----------------------------------------------------------------------
*132* Manticore
Bonus Draw: Plains of Rowahl
Upgrade from: Chimera at 10000
----------------------------------------------------------------------
*133* March Hare
Bonus Draw: Proving Grounds, level 13
Capture in level 13 of proving grounds
----------------------------------------------------------------------
*134* Marid
Chest in Savran:
Use the Hell Hound to jump onto the ledge to the left of the entrance
to reach this chest.
Upgrade from: Undine at 12000
Bonus Draw: Proving Grounds, level 16
----------------------------------------------------------------------
*135* Elf
Bonus Draw: Ruldo Forest
Chest in Ruldo Forest:
Jump from the magic circle by the cultist to reach this chest.
----------------------------------------------------------------------
*136* Elf Lord
Upgrade from: Elf at 22000
Bonus Draw: Proving Grounds, level 10
----------------------------------------------------------------------
*137* Dark Elf
Upgrade from: Elf at 15000
----------------------------------------------------------------------
*138* Global Bust
Receive from Jarvi for 80 Red Fairies
Bonus Draw: Proving Grounds, level 6
----------------------------------------------------------------------
*139* Garuda
Upgrade from: Birdman at 20000
Bonus Draw: Proving Grounds, level 12 [thanks zeldfannow]
----------------------------------------------------------------------
*140* Popgun Charlie
Upgrade from: Fairy at 4000
chest in Horgozh town:
This chest is in the southwest corner of northern section.
----------------------------------------------------------------------
*141* Acid Cloud
Bonus Draw: Proving Grounds, level 9
Capture in level 9 of proving grounds
----------------------------------------------------------------------
*142* Baby Dragon
Bonus Draw: Proving Grounds, level 14
Bonus Draw: Fossil Boneyard
Upgrade from: Dragonoid at 5000
Buy at Card Shop: 120 GP (Cathedral selection or after main story)
----------------------------------------------------------------------
*143* Brine Dragon
Upgrade from: Baby Dragon at 10000
Bonus Draw: Proving Grounds, level 14
----------------------------------------------------------------------
*144* CircaSaurus
Receive from Jarvi for 100 Red Fairies
Bonus Draw: Proving Grounds, level 9
Capture of level 9 of proving grounds
----------------------------------------------------------------------
*145* Stone Golem
Bonus Draw: Proving Grounds, level 6
Given by Sol in Runestone Caverns, Upper Chambers
Upgrade from: Sand Golem at 9000
Bonus Draw: Runestone Caverns, upper
----------------------------------------------------------------------
*146* Gizmolizer
Chest in Alanjeh Castle:
This chest is behind the fence from entrance.
----------------------------------------------------------------------
*147* MechLance 5L
Bonus Draw: Alanjeh castle
Buy at Card Shop: 150 GP (3rd Kadishu selection or after main story)
----------------------------------------------------------------------
*148* Fireworks
Give Earth Moray, Water Moray and Fire Moray to card combiner
----------------------------------------------------------------------
*149* Sekmet
Upgrade from: Banshee at 27000
Automatic reward for defeating Thalnos in the arena past the door at
the end of the main hall of Sacred Battle Arena 2
----------------------------------------------------------------------
*150* Undead Knight
Bonus Draw: Proving Grounds, level 3
Upgrade from: Skeleton at 3000
----------------------------------------------------------------------
*151* Panther Mage
Upgrade from: Witchlette at 17000
Bonus Draw: Proving Grounds, level 10 [thanks zeldafannow]
----------------------------------------------------------------------
*152* Lamassu
Bonus Draw: Proving Grounds, level 7
Chest in Bhashea Castle:
Use a Hell Hound to jump from the magic circle to west of the entrance
to reach this chest.
----------------------------------------------------------------------
*153* LazerBug 39K
Bonus Draw: Sacred Battle Arena 2
Bonus Draw: Horgozh Town
Capture in Royal Tower, lower
----------------------------------------------------------------------
*154* Myconid
Bonus Draw: Ruldo Forest
Upgrade from: Mandragora at 4000
----------------------------------------------------------------------
*155* Spartoi
Upgrade from: Red Dragon at 8000
Upgrade from: Green Drag at 8000
Upgrade from: Brine at 8000
Upgrade from: Amber at 8000
Chest in Royal Tower, upper:
Take second detour through the center area and leave through the far
door to find this chest.
----------------------------------------------------------------------
*156* Phantom Ship
Automatic reward for defeating the Thanatos in Obenoix Gorge.
----------------------------------------------------------------------
*157* Raflesia
Upgrade from: Man Trap at 13000
Bonus Draw: Proving Grounds, level 11
Chest in Ruldo Forest:
This chest is in the area where you fight the three cockatrices.
----------------------------------------------------------------------
*158* Daidarapochi
Upgrade from: Sasquatch at 15000
Chest in Bhashea Castle:
This chest is at the end of the passage with walls that can by broken
with a magic circle powered Stone Golem on the east side of the map.
----------------------------------------------------------------------
*159* Gemini
Upgrade from: Popgun Charlie at 34000
Automatic reward for defeating Gemini in the Fire Arena of Sacred
Battle Arena 1
----------------------------------------------------------------------
*160* Amber Dragon
Bonus Draw: Fossil Boneyard
Upgrade from: Baby Dragon at 10000
Chest in Fossil Boneyard:
Fly across river on the right of the path to the exit to reach this
chest.
----------------------------------------------------------------------
*161* Demon Lord
Upgrade from: Great Demon at 25000
----------------------------------------------------------------------
*162* Witchlette
Chest in Runestone Caverns, upper chambers:
Fly to Brine Dragon's area to reach this chest.
----------------------------------------------------------------------
*163* AcidBot
Chest in Alanjeh Castle:
This chest is behind the blue circle gate.
----------------------------------------------------------------------
*164* Chameleus
Bonus Draw: Proving Grounds, level 11
Upgrade from: CircaSaurus at 20000
Chest in Obenoix Gorge:
This chest is by the third column.
----------------------------------------------------------------------
*165* Devil Plant
Upgrade from: Man Trap at 26000
Chest in Plains of Rowahl:
This chest is in corner behind the hill from the entrance.
----------------------------------------------------------------------
*166* Centaur
Give Archer Tree and Unicorn to card combiner.
----------------------------------------------------------------------
*167* Dark Treant
Upgrade from: Treant at 7000
Chest in Alanjeh Castle:
This chest is behind the blue circle gate.
----------------------------------------------------------------------
*168* Coal Treant
Bonus Draw: Horgozh Town
Upgrade from: Treant at 7000
Chest in Horgozh Town:
The chest is behind the wall to the left of the entrance.
----------------------------------------------------------------------
*169* Sleeping Giant
Upgrade from: Storm Hagan at 18000
----------------------------------------------------------------------
*170* Gravity Pillar
Bonus Draw: Proving Grounds, level 6
Upgrade from: Decoy Pillar at 20000
Chest in Grenfoel Cathedral:
This chest is in the left wing of the cathedral by the organ.
----------------------------------------------------------------------
*171* Storm Hagan
Bonus Draw: Bhashea High Road
Upgrade from: Orc at 6000
----------------------------------------------------------------------
*172* Rock Hagan
Upgrade from: Orc at 6000
Chest in Kadishu:
This chest is by wall to the right of the entrance.
----------------------------------------------------------------------
*173* Bum Hagan
Upgrade from: Orc at 6000
Chest in Gromtull Desert:
Fly to island in the oasis to reach this chest.
----------------------------------------------------------------------
*174* Octobush
Bonus Draw: Proving Grounds, level 13
Bonus Draw: Proving Grounds, level 17
Upgrade from: Vampire Bush at 27000
----------------------------------------------------------------------
*175* Chariobot
Bonus Draw: Royal Tower, lower
Capture during timed mission at Alanjeh Castle.
----------------------------------------------------------------------
*176* Dark Sprite
Upgrade from: Fairy at 8000
----------------------------------------------------------------------
*177* Gargoyle
Bonus Draw: Temple of Sharacia
Bonus Draw: Krasheen Mountains
Upgrade from: Popgun Charlie at 4000
----------------------------------------------------------------------
*178* MechaPult
Bonus Draw: Kendarie Fortress
Buy at Card Shop: 480 GP (3rd Kadishu selection or after main story)
Chest in Kedarie Fortress:
This chest is in the third search light room.
----------------------------------------------------------------------
*179* Aggressor DX5
Bonus Draw: Royal Tower, middle
Capture in Royal Tower, middle
----------------------------------------------------------------------
*180* Matador
Bonus Draw: Proving Grounds, level 3
Upgrade from: Berserker at 22000
----------------------------------------------------------------------
*181* Phooka
Upgrade from: Sprite at 12000
----------------------------------------------------------------------
*182* Devata
Bonus Draw: Isamat Urbur
Upgrade from: CircaSaurus at 10000
Chest in Savran:
Solve drawbridge puzzle to get to this chest. Place stationary helpers
or independents on the circle down the stairs to the right and on the
circle in front of the drawbridges. Cross the bridge and place
stationary cards on both circles on the far side. Go back across
the bridge and recall one (or both of the first cards) and place a
card on the circle at the bottom of the left stairs. Go across the
bridge to the chest.
----------------------------------------------------------------------
*183* Barometz
Bonus Draw: Alanjeh castle
Capture during timed mission at Alanjeh Castle.
----------------------------------------------------------------------
*184* Cerberus
Upgrade from: Hellhound at 20000
Buy at Card Shop: 1500 GP (Cathedral selection or after main story)
Chest in Temple of Sharacia:
Fly from left side of entrance area to get to an island with this
chest.
----------------------------------------------------------------------
*185* Thanatos
Bonus Draw: Obenoix Gorge
Upgrade from: Death at 27000
Chest in Obenoix Gorge:
Transform into a Stone Golem on the magic circle and head away
from the ship to break ice encasing this chest.
----------------------------------------------------------------------
*186* Nueh
Upgrade from: Chimera at 21000
Automatic reward for defeating Neuh in the Wood Arena of Sacred Battle
Arena 1
----------------------------------------------------------------------
*187* Horus
Upgrade from: Dark Raven at 12000
----------------------------------------------------------------------
*188* Acid Dragon
Bonus Draw: Proving Grounds, level 14
Bonus Draw: Proving Grounds, level 18
Bonus Draw: Royal Tower, upper
Upgrade from: Green Dragon at 10000
Chest in Krasheen Mountains:
This chest is on a ledge to the right of the black dragon.
----------------------------------------------------------------------
*189* Rubber Froggy
Upgrade from: Water Reaper at 6000
----------------------------------------------------------------------
*190* Boom Monkey
Bonus Draw: Proving Grounds, level 17
Chest in Alanjeh Castle:
Fly across river from exit gate to reach this chest.
----------------------------------------------------------------------
*191* UberBomberBot
Chest in Kedarie Fortress:
Fly across the reservoir to reach this chest.
----------------------------------------------------------------------
*192* Gorgon
Bonus Draw: Krasheen Mountains
Upgrade from: Vodianoi at 5000
Buy at Card Shop: 810 GP (3rd Kadishu selection or after main story)
Chest in Runestone Caverns, upper chambers:
Destroy ice pillar in eastern map with the Stone Golem after
activating magic circles in Ruldo Forest to get to this chest.
Chest in Bhashea Castle:
This chest is on top of the western tower.
----------------------------------------------------------------------
*193* Pixie
Chest in Gromtull Desert:
This chest is in the mummy cave near the oil pool.
----------------------------------------------------------------------
*194* Baba Yaga
Upgrade from: Witchlette at 14000
Chest in Runestone Caverns, upper chambers:
Fly to Brine Dragon's area to reach this chest.
----------------------------------------------------------------------
*195* Berserk Master
Upgrade from: Berserker at 34000
Bonus Draw: Level 1 [thanks zeldafannow]
----------------------------------------------------------------------
*196* Rabandos
Automatic reward for defeating Rabandos in the first neutral arena in
Sacred Battle Arena 2
----------------------------------------------------------------------
*197* Hellhound
Upgrade from: Lycanthrope at 7000
Chest in Fossil Boneyard: starting area
This chest is in the starting area.
Chest in Fossil Boneyard:
This chest is by the magic circle where you there are two ways to
jump.
Chest in Fossil Boneyard:
This chest is by the deck point on the left side of the two way jump.
Chest in Temple of Sharacia:
This chest is to the right of the top of the first staircase.
----------------------------------------------------------------------
*198* Tumble Chick
Receive from Jarvi at his house in Kadishu as a reward for Rescuing
him from the Gromtull Desert
----------------------------------------------------------------------
*199* Mad Reverser
Bonus Draw: Proving Grounds, level 9
Upgrade from: Trickster at 13000
----------------------------------------------------------------------
*200* Sleipnir
Upgrade from: Night Mare at 42000
----------------------------------------------------------------------
*201* Claws-R-Us
Bonus Draw: Alanjeh Castle
Capture in Alanjeh Castle
----------------------------------------------------------------------
*202* TriBlaster
Bonus Draw: Royal Tower, lower
Capture in Horgozh town
----------------------------------------------------------------------
*203* Anarchy Owl
Bonus Draw: Proving Grounds, level 9
Upgrade from: CircaSaurus at 7500
----------------------------------------------------------------------
*204* Pegasus
Give Horus and Unicorn to card combiner
----------------------------------------------------------------------
*205* Phoenix
Bonus Draw: Temple of Sharacia
Upgrade from: Dark Raven at 25000
----------------------------------------------------------------------
*206* Ashura
Bonus Draw: Proving Grounds, level 4
Upgrade from: Jade Giant at 50000
Side with Ashura in the temple of Sharacia
----------------------------------------------------------------------
*207* Talos
Give Ghost Armor and Stone Head to Card combiner
----------------------------------------------------------------------
*208* Crystal Magic
Receive from Jarvi for 90 red fairies
----------------------------------------------------------------------
*209* Psycho Dice
Receive from Jarvi for 50 red fairies.
----------------------------------------------------------------------
*210* Blue Mold
Bonus Draw: Proving Grounds, level 7
Upgrade from: Myconid at 9000
----------------------------------------------------------------------
*211* Jade Giant
chest in Savran:
This chest is down the stairs from first bridge section.
Upgrade from: Berserker at 10000
----------------------------------------------------------------------
*212* Fafnir
Upgrade from: Red Dragon at 35000
Bonus Draw: Proving Grounds, level 19
----------------------------------------------------------------------
*213* Beaker
Bonus Draw Nobleman's Residence
Capture in Nobleman Residence
----------------------------------------------------------------------
*214* Pazuzu
Capture on Level 13 of the Proving Grounds
----------------------------------------------------------------------
*215* SuperScrubber
Complete second round of trash collection in Kadishu
----------------------------------------------------------------------
*216* AstroBot
Automatic reward for defeating the AstroBot in the first mech arena of
Sacred Battle Arena 2
----------------------------------------------------------------------
*217* Vouivre
Bonus Draw: Proving Grounds, level 7
Capture on level 7 of proving grounds
----------------------------------------------------------------------
*218* Fire Moray
Bonus Draw: Proving Grounds, level 3
Receive from Jarvi for 30 red fairies
----------------------------------------------------------------------
*219* Water Moray
Bonus Draw: Proving Grounds, level 15
Chest in Bhashea High Road:
Fly to the tower near the broken bridge to reach this chest.
----------------------------------------------------------------------
*220* Earth Moray
Bonus Draw: Proving Grounds, level 7
Chest in Krasheen Mountains:
Fly behind the rock pillar on the left fork of the broken bridge to
reach this chest.
----------------------------------------------------------------------
*221* Ryuhi
Upgrade from: Green Dragon at 35000
Bonus Draw: Proving Grounds, level 19
----------------------------------------------------------------------
*222* Demon Swordsman
Automatic reward for defeating the Demon Swordsman in Bhashea Castle
Can be caught.
----------------------------------------------------------------------
*223* Ice Skeleton
Automatic reward for defeating Helena in the second Neutral Arena of
Sacred Battle Arena 2
----------------------------------------------------------------------
*224* Sacred Umpire
Automatic reward for defeating Leod in the second Mech arena of Sacred
Battle Arena 2
----------------------------------------------------------------------
*225* Emperor
Bonus Draw: Proving Grounds, level 20
Capture on level 20 of the Proving Grounds:
The Emperor has 400 hit points. One strategy to capture it is to use
8 z-powered banshee hits and 2 capture cards to catch it.
----------------------------------------------------------------------
*226* Capture Card
Capture Cards can be purchased from the Rogue behind the statue near
the fountain in Kadishu. The price of the cards starts at 1000 for
the first capture card. The price for subsequent cards increases with
one exception as follows:
2nd-2000
3rd-3000
4th-5000
5th-7000
6th-10000
7th-15000
8th-1000 (sale)
9th-20000
10th-30000
all other capture cards 50000.
----------------------------------------------------------------------
**********************************************************************
V. ITEM LOCATION LIST
**********************************************************************
Red Key:
Obtain this item by Defeating the soldier in the Red Arena in Kendarie
Fortress. See the boss section for strategies on defeating the
Kendarie Card Masters.
Blue Key:
Obtain this item by defeating the soldier in the Blue Arena at the top
of the stairway in Kendarie Fortress. See the boss section for
strategies on defeating the Kendarie Card Masters.
Green Key:
Obtain this item by defeating soldier in the Green Arena behind red
door just before the first stairway in Kendarie Fortress. See the
boss section for strategies on defeating the Kendarie Card Masters.
Fossil Head:
This item is in the Fossil Boneyard under a breakable rock near on
the plateau reached by jumping right from the two way jump.
Fossil Torso:
This item is in the Fossil Boneyard under a breakable rock in the
corner area that you can jump up into near the depression.
Fossil Tail:
This item is in the Fossil Boneyard under a breakable rock near the
deck point on the plateau reached by jumping left from the two way
jump.
Fossil Rt Wing:
This item is in the Fossil Boneyard under a breakable rock in the
area where you fight the Amber Dragon.
Fossil Lt Wing:
This item is in the Fossil Boneyard under a breakable rock to the
left after jumping out of the depression.
Fossil Rt Arm:
This item is in the Fossil Boneyard under a breakable rock to right
of a gap leading to the magic circle that allow you to jump to two
different areas.
Fossil Lt Arm:
This item is in the Fossil Boneyard under a breakable rock reached
by flying across the river to the left of the path to the exit.
Fossil Rt Leg:
This item is in the Fossil Boneyard under breakable rock nearest
the magic circle in starting area.
Fossil Lt Leg:
This item is in the Fossil Boneyard under a breakable rock in the
depression reached by jumping down after the right side plateau
from the two way jump.
Bottle:
This item is in pack at oasis in Gromtull Desert.
Black Liquid:
Once you have the bottle examine the oil patch in the Gromtull
desert to get this item.
Mysterious Key:
Get from Gurd in Sacred Battle Arena 1 after defeating the
cultist in the arena behind Gurd.
Blade of Skill:
Get this item by throwing a card (independent or helper) at the
pedestal on the dividing wall of a room off the western corridor.
Blade of Power:
Get this item by defeating the Steel Skeleton in the northwest
corner
Blade of Wisdom:
Get this item by solving the tile puzzle in the northeast corner by
changing all of the tiles to white.
Blade of Time:
Get this item by setting the clock to 6:00 in the northern corridor
and then examine the clock face in the central room.
Jewel of Alanjeh:
Talk to the guard at the entrance to Grenfoel Cathedral and he'll
give you the jewel.
Eno Runestone:
Defeat the cultist in Ruldo Forest to get this runestone. You can
find the cultist by either break the log with a magic circle
transformed Stone Golem or talos, or taking the narrow path around
to the area past the fallen logs. See the boss section for
strategies on defeating the Ruldo Forest Cultist.
Oht Runestone:
Defeat the cultist in Fossil Boneyard to get this runestone. You can
find the cultist by jumping off the magic circle with a high jumping
transformation to the left of the first baby dragon cave. See the
boss section for strategies on defeating the Fossil Boneyard
Cultist.
Elise Runestone:
Defeat the cultist in the Plains of Rowahl to get this runestone.
Go through the gate and to the left to find the cultist. See the
boss section for strategies on defeating the Castle Cultist.
Olf Runestone:
Defeat the cultist in Sacred Battle Arena 2 to get this runestone.
The cultist is in the arena behind Gurd. See the boss section for
strategies on defeating the Battle Arena Cultist
Ebin Runestone:
Defeat the cultist in Gromtull Desert to get this runestone.
Use a jumping (high) transformation card to jump up behind the
sandworm to find the cultist. See the boss section for strategies
on defeating the Desert Cultist.
Keil Runestone:
Defeat the cultist in Nobleman's Residence to get this runestone.
Once you have the Mysterious Key, go through locked door to the right
of the entrance. See the boss section for strategies on defeating
the Nobleman Cultist.
Nebeth Runestone:
Defeat the cultist in Isamat Urbur to get this runestone.
The cultist is in the western room off the circular corridor.
See the boss section for strategies on defeating the Isamat Urbur
Forest Cultist.
Stone of Sealing:
Place the seven runestone on the pedistals in the center room of
Isamat Urbur and pick up the stone in the now open northern room.
Castle Gate Key:
Defeat the soldier in the camp on the Plains of Rowahl to get the key.
See the boss section for Kendarie Card Master.
Key to Fountain:
This key is in the pockets of a corpse by the statue in the northeast
corner of Horgozh town.
**********************************************************************
VI. COMBO LIST
**********************************************************************
Some the combo's are told to you be the Red fairy you find throughout
the game. The rest are acquired using the combo. You can acquire a
combo a red fairy would tell early by using it. zeldafannow sent me a
list of 22 combos the red fairies tell you about, I cross referenced
with the list of unlocked combo on my most recent playthrough where I
had used no combo and found 2 additional combo. I've noted these
combo as Red fairy combos.
To use a combo:
1. Put all of the cards for the combo into your hand.
2. Hold the z button and select the cards in the combo to z-effect
them. The border of the cards will turn red when all the combo
cards have been z-effected. Do not z-effect any non combo cards.
3. Release the z button
4. Select any of the combo cards to use the combo.
Triple Hagan: (Red fairy combo)
Rock Hagan, Bum Hagan, and Storm Hagan
Ultimate Pasta:
Red Dragon, Brine Dragon, Green Dragon, Amber Dragon
Lizard War: (Red fairy combo)
Red Lizard, Venom Lizard, Lizardman, Basilisk
Rotary Death: (Red fairy combo)
Carbuncle, Decoy Pillar
Rocky Forecast:
Stone Head x 3
Sir Spear-A-Lot: (Red fairy combo)
Ghost Armor, Chaos Knight
Temper Tantrum: (Red fairy combo)
Fire Golem, Ice Golem
Goblin Guts: (Red fairy combo)
Hobgoblin, Goblin Lord
Lethal Orbit: (Red fairy combo)
Carbuncle, Juggernaut, Whip Worm
Crystal Rage: (Red fairy combo)
Dragon Knight x 2, Crystal Rose
Mandragora Mixer:
Mandragora, Mandra Dancer, King Mandragora
Rust and Roll!: (Red fairy combo)
Acid Dragon, Pixie
EconoMagic: (Red fairy combo)
Panther Mage, Tiger Mage
Just Visiting:
Doppelganger x 2
Djinn and Bear It:
Efreet, Dao, Marid
Triple Kamikaze:
Flying Ray, Dark Raven x 2
One Way Ticket: (Red fairy combo)
Valkyrie, Thanatos
The Master's Four:
Fenril, Behemoth, Demon Fox, Ice Golem
The Big Save:
White Tiger, Golden Phoenix, Great Turtle, Blue Dragon
Brutal Nightmare: (Red fairy combo)
Succubus, Incubus
Phantom Bulldozer: (Red fairy combo)
Wraith, Lich, Sekmet
Living Large:
Phoenix, Golden Phoenix
Elemental Victory: (Red fairy combo)
Dryad, Gnome, Salamander, Undine
Skullapalooza: (Red fairy combo)
Ice Skeleton, Demon Skeleton, Steel Skeleton, and Skeleton
Stone Cold Sniper: (Red fairy combo)
Stone Golem, Archer Tree x 2
Mega Tremor:
Elephant, Elephant King
Time Out!:
Running Bird, Gold Butterfly
Hell Hole:
Gravity Pillar, Doppelganger
Spiritual Force:
Earth Elemental, Fire Elemental, Water Elemental, and Wood Elemental
Air Raid: (Red fairy combo)
Treant, and Dark Raven x 2
Tech Support!: (Red fairy combo)
Acid Cloud, Gold Butterfly
Song of Hades:
Mermaid, Siren
Hearing Aid: (Red fairy combo)
Sphinx, Mummy x 2
Uber Vampire Root: (Red fairy combo)
Vampire Bush x 2
Mo Better Moray:
Fire Moray, Water Moray, and Earth Moray
Prayer of the Wise: (Red fairy combo)
Sea Monk, Mind Flayer
Hawging the Action: (Red fairy combo)
Orc x 4
Stone All Around: (Red fairy combo)
Cockatrice x 2
Tender Mercy: (Red fairy combo)
Fairy, Rheebus
Green Guardian:
Elf, Elf Lord, Dark Elf
**********************************************************************
VII. BOSSES & TIPS
**********************************************************************
---------
|Bhashea:|
---------
Hell hound:
----------
Z-Effect a dragon knight and use it as the Hell hound lands.
alkaline batterit provides this alternate strategy: Get four lizardmen in
your hand powered with Z + (assigned button) and then fire away!
Gives access to Bhashea high road
Storm Hagan x2:
--------------
Z-Effect a fire weapon card e.g. red lizard and attack them both and
then finish them with any card.
Gives access to Kadishu
Kendarie Knights:
----------------
Let sol kill them all.
Gives access to Kendarie fortress
Storm Hagan, Man Trap, and chaos knight:
---------------------------------------
Tai Moody contributed this strategy for the Chaos Knight:
"dont use any summons and just cast independent creatures. keep attack
cards with quick use in your hand at all times. if the card you played is
strong it will be able to hit the knight when you are'nt. if the creature
dies then cast another. the knight will not be able to attack at all if
you consistently do this! suggestions on creatures: demon skeleton, the
lance thing (i cant remember its name. it just looks like a ball with
legs and a lance out the top), and one of the helper creatures that runs
around you attacking enemys. with this time your attacks so that it is
always being hit."
(MysticWeirdo's notes: the lance thing may be the MechaLance, use fire
type cards on the Storm Hagan and Man Trap)
Gives access to Bhashea Castle
Demon Swordsman:
---------------
*Tips needed*
Gives Demon Swordsman Card
Kendarie Card Masters:
---------------------
*Tips needed*
Gives Red, Blue, and Green key and also access to
Kendarie, Runestone Caverns
Nobleman Cultist:
----------------
this cultist only uses weak cards so counter with strong weapons.
Gives a cultist runestone
Isamat Urbur Cultist:
--------------------
this one uses strong cards so counter with strong weapon cards and
a decoy pillar
Gives a cultist runestone
Desert Cultist:
--------------
this one uses Sand Worms, Dragon Knights, Tumble Chicks,
and Carbuncles so counter with Dragon Knights and Hell hounds.
Gives a cultist runestone
-----------
|Kendarie:|
-----------
God of Harmony:
--------------
place a Mechapult near the entrance and the exit. remember to avoid
the purple bubbles
Gives access to Ruldo Forest
Cockatrice x3:
-------------
use fire weapon cards such as red lizard and flayer spawn.
Gives access to Sacred Battle Arena I
Ruldo Forest Cultist:
--------------------
*tips needed*
Gives a cultist runestone
Fossil Boneyard Cultist:
-----------------------
*tips needed*
Gives a cultist runestone
Battle Arena Cultist:
--------------------
*tips needed*
Gives a cultist runestone and mysterious key
Kendarie Card Master:
--------------------
*tips needed*
Gives access to Sacred Battle arena II
Amber Dragon:
------------
*tips needed*
Gives access to Bridge of Savran/Savran bridge
Zombie Dragon:
-------------
This strategy courtesy of Tai Moody:
"use one and only one (amazing about this) brine dragon, sonic tail,
attack and you will kill it... its amazing... i might be wrong but im not
certain about it. i have 2 brine dragons in my deck at all time so....
maybe "
Gives a Chest with a Zombie Dragon Card
Chimera:
-------
*tips needed*
Gives access to Alanjeh, Horgozh town
Helena:
------
*tips needed*
Gives half access to Thalnos room (Need both halves)
Leod VIII:
---------
*tips needed*
Gives half access to Thalnos room (Need both halves)
Thalnos the Enchanter:
---------------------
alkaline batterit provides this strategy: When he appears, run up to him,
(really fast) and use doppelganger. It will kill him on the spot.
Gives access to Katia's Chamber
Katia:
-----
use double Rhebus before battle.
alkaline batterit provides this strategy:
Use the vampire. Right away.
Zakattack provides this alternate strategy: Lure her whip worm or her
skeleton into her doppelganger to kill them both instantly.
Unfortunately, the doppelganger wont kill her directly but her monsters
will still die from it.
Gives the Doppelganger Card
----------
|Alanjeh:|
----------
Lazerbug 39K, Triblaster x2:
---------------------------
*tips needed*
Gives access to Plains of Rowahl (Name??)
Kendarie Card Master:
--------------------
*tips needed*
Gives Castle Gate key
Castle Cultist:
--------------
*tips needed*
Gives a cultist runestone
Lazerbug 39K x2:
---------------
A single Z-powered Red Dragon Earth Breaker takes them out
Gives access to All Levels Again, Gives access to lower tower Part 2
Sasquatch x1:
------------
*tips needed*
Gives access to the Boss below
Sasquatch x2:
-------------
*tips needed*
Gives access to the Boss below
Thantanos:
---------
*tips needed*
Gives Phantom Ship, Removes the Phantom Ship from the dock
Behemoth:
--------
*tips needed*
Removes a bit of the shield
Ice Golem:
---------
*tips needed*
Removes a bit of the shield
Demon Fox:
---------
*tips needed*
Removes a bit of the shield
Beelzabub:
---------
*tips needed*
Removes a bit of the shield
Fenril:
------
*tips needed*
Removes a bit of the shield
Leod VIII:
---------
*tips needed*
Gives access to Upper Tower
Body of the God:
---------------
Place a Decoy Pillar right behind its back and then a Mechapult a
little to the right or left of it.
Tai Moody provides alternate strategy:
"use this strategy ONLY if you have something that can pick up gems or
are a high level OR have 8 stars in fire element. you will need 2 fafnirs
or a fafnir an elephant and a type of attacking card. oh yeah and for the
fafnir and elephant card deck use a superscrubber to collect gems from
the tentacles after using the attack cards. if you use the 2 fafnir combo
then just run up and use a fafnir after the other. one attack will take
it to 1/3 health and the second will kill it. for the elephant and fafnir
deck use the fafnir, back up, use the elephants dual restore to get back
the fafnir, get magic jewels if you need them, and then use the fafnir
again. rather easy way to kill it. oh and if you have 8 fire stat and at
least 32 jewels then just use a blue fairy one or 2 times until you get
fafnir back so you can use it a final time. "
alkaline batterit provides this alternate strategy: Use skullapalooza.
The card usage will stay at zero, and if you are good enough, you will
suffer no damage, one kill, and three stars.
Gives Credits
-------
|Wyht:|
-------
Black Dragon:
------------
Gabman v2 provided this strategy: Z-Effect a Demon Fox and a Capture
Card. Use the Fiery Slaughter when he's right in front of you and hit
him with the Capture Card.
Gives access to Grenfoel Cathedral
Ashura OR Valkyrie:
------------------
God of Destruction's final judgment one him/her and finish with any
weapon
Gives Ashura OR Valkyrie card depending on who you fought
------------------
|Proving Grounds:|
------------------
Fire golem x2:
-------------
Use a a z-effected Brine Dragons Sonic Tail attack to one hit KO
them.
Vouvire x4:
----------
A single Z-powered Red Dragon Earth Breaker takes them all out
Kraken & Nueh:
-------------
For the Kraken, use the God of Destruction's Final Judgment followed by
any attack. A Z-effected Red Dragon Earth Breaker followed by a Banshee
will take care of Neuh.
White tiger, Blue Dragon, Golden Phoenix, and Great Turtle:
----------------------------------------------------------
This stragegy courtesy of kirbob:
"I have a strategy for fighting the 4 bosses of the Proving Grounds
floor 20 (Great Turtle, White Tiger, Golden Phoenix, and Blue Dragon).
Have a deck with at least 4 capture cards, a God of Destruction card,
and maybe some Sea Monks or Mind Flayers (in case you fail). Then
start the battle, get very close to one of them, use the God of
Destruction card and then use a capture card. This may take a few
tries to hit them with the God of Destruction, so then you use your
Sea Monks and Mind Flayers. Doing this, you will easily beat the 4
monsters and gain there cards in the process. "
This strategy courtesy of Jon Tyler
"I have a slightly different strategy than the one outlined for taking
down the Sacred Beasts in the "lock" chamber of level 20 of proving
grounds (the one that traps you with all four beasts). What you need:
G.o.D. x1, Doppledanger x2, Decoy Piller x1, any quick weapon or area
summon. Walk to the edge of the doorway into the chamber (it's the second
one after the first area with the beasts you can run by) from the Hallway
and toss a Decoy (doesn't matter if it's Z'd or not, but it helps) as far
in as possible. Run in. All four beasts spawn. The two medium speed ones,
the Blue Dragon and the Golden Phoenix should reach it in no time, and if
you're lucky the Great Turtle will catch up quickly. The White Tiger runs
around too fast to make it worthwhile. Stand next to the Piller as close
as safely possible and Summon G.o.D. You should definately get the Blue
Dragon and the Golden Phoenix, and quite possibly the Great Turtle as
well. Finish off the two of them with your weapon card. If the great
turtle got hit, great. Finish him off as well. If not, wing a
Doppledanger at him and let it do the job.
Next wing another Doppledanger out and let the White Tiger run into it
and die. The only catch is that it's heavy on magic stone usage unless
you're a neutral master. It's worked all the time for me."
MysticWeirdo's strategy:
Lead off with a Berserk Master. This cause the gods to fight amongst
themselves (just don't get to close) and the Golden Phoenix will destroy
itself. There should be one weakened god left by the time the Berserk
Master is exhausted. Use the God of Destruction's Final Judgment and
finish it off with any attack.
Emperor:
-------
8 Z-powered banshee hits and 2 capture cards or 9 banshee hits.
remember to collect magic stones.
alkaline batterit provides this alternate strategy: Use the vampire, yet
again.
_________
|Finale:|
---------
Contact us if you have some tips or tactics against Bosses.
Proving Grounds Bosses are extremely welcome.
**********************************************************************
VIII. CHARACTERS
**********************************************************************
---------------
|Tara Grimface|
--------------
The Best thief in "the scorpions".
--------
|Victor|
--------
The boss of the scorpions.
-----
|Sol|
-----
A muscular guy with a sword sent out by the queen to protect Adriannu.
-----------------
|"The Scorpions"|
-----------------
A gang of thieves.
-------
|Jarvi|
-------
A fairy collector that is a decendant to the legendary Alexander
who was the first to collect 100 red faeries.
Was the second to collect 100 faeries.
-----------
|Alexander|
-----------
The first faery collector to collect 100 faeries.
was a friend of queen katia, the first queen of argwyll.
-----------
|Leod VIII|
-----------
------
|Gurd|
------
-----------
|Rashiannu|
-----------
----------
|Adriannu|
----------
------------
|Dead Queen|
------------
-----------------------
|God of Harmony (body)|
-----------------------
------------
|Male Nurse|
------------
--------------
|Black Dragon|
--------------
-------------------
|God of Destuction|
-------------------
-----------------
|God of Creation|
-----------------
-------
|Katia|
-------
-----------------------------
|God of Harmony (Light Wall)|
-----------------------------
-------------------------
|God of Harmony (Spirit)|
-------------------------
--------------
|The Cultists|
--------------
---------------------
|The Demon Swordsman|
---------------------
-------------------
|Captain something|
-------------------
---------------------------
|The Four Legendary Beasts|
---------------------------
-------------
|The Emperor|
-------------
--------
|Helena|
--------
-----------------------
|Thalnos the Enchanter|
-----------------------
**********************************************************************
IX. LEGAL
**********************************************************************
This document is Copyright 2004, 2005 MysticWeirdo a.k.a Warren
Grieder and zeldafannow a.k.a mats andersson
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
Permission to host this document is given to the following:
GameFAQs
IGN
Neoseeker
Sites that DO NOT have permission and never will:
fuska.nu
cheats.de
CheatCC.com
Cheatindex.com
supercheats.de
This file may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission,
except GameFaqs, IGN or Neoseeker. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a
violation of copyright.
**********************************************************************
X. Requests
**********************************************************************
Cards in proving grounds draw which we need levels for:
Jack-O-Lantern
Wood Elemental
Super Pumper
Question marks needs to be removed in the proving grounds.
tips for bosses needed.
**********************************************************************
XI. Contact Information
**********************************************************************
For suggestions and/or corrections for this guide please email:
{mystic.weirdo [at] gmail.com for MysticWeirdo or if you can't reach
me; zeldafannow.faq.contact.mail [at] gmail.com for zeldafannow}
with the name of the section that you want to say something about.
The most recent version of this guide will be on www.gamefaqs.com.
Please check there before contacting us with additions/corrections.
Any of the missing cards in the proving grounds bonus draws are
especially welcome.
**********************************************************************
XII. Credits
**********************************************************************
Thanks go to the following:
Activision and FromSoftware for making this great game.
GameFAQs for hosting this FAQ.
IGN for hosting this FAQ.
kirbob for sending us a strategy for the four god battle in the
Proving Grounds.
Jon Tyler for sending an alternate strategy for the four god battle in
the Proving Grounds.
Jame Hargrove for providing the level for the Earth Elemental bonus
draw.
KopakaNuva40 for confirming the Basilisk in level 2 proving grounds
bonus draw.
Gabman v2 for proving a strategy for the Black Dragon.
Becky Adams for pointing out an error in the the card shop list.
alkaline batterit for the tips for several bosses.
Zakattack for the tip and Demon Swordsman capture info.
Thank to ShanePryde13 for pointing out that list of ways to obtain the
hydra was missing the dragonoid upgrade.
osrevad for doing the ascii shown below for our guide:
________ ________ ________ _ __________________
\_ _/ ,-' ____ `-. ,' _____ `' || ___ ___ |
| | ,' ,-' `-. `. / / `. || .' | | `. |
| | / / \ \ | \ \_||_/ | | \_|
| | | | | |\ `-._ | |
| | | | | | `-._ `-. | |
| | \ \ / / `-. `. | |
| | `. ,'/.____,-' ,' _ `. \ | |
| | ,' /________,-' | \ \ | | |
_| |___,-' / | `._____/ / _| |_
/____________/ |___________,' /______\
___ ________ _ ____ _______ ____ ___ __ _____
\ / / /\ /\ \ | | ,'____|\ ___ \ ,'____`. \ \ / | / ___ |
| |/ / | || \ \ | |/ / __ | | \ |/ / \ \| \ \ / / || (___\|
| / | || |\ \| || | |_ || | | || | | || |\ \/ /| | \___ \
| |\ \ | || | \ \ |\ \__/ || |___/ |\ \____/ /| | \ / | ||\___) |
|_| \ \/_\/_\ \__| `.__,_|/______/ `.____,' /_| \/ |_\|_____/
\ \ ________________________
\/ \____________ _____/
___ \ /
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | |___|
_____/ \____________
/______________________\
<MysticWeirdo>
Everyone who posted help back in June 2003 both question and answers
from which I was able to complete my the card catalog on my first
play through, I'm afraid I've forgotten most of your names. The one I
remember are carlash, IceCreamAssassin, JAWBREAKERS, and GCNszmm
Mary570 for saving me a lot of typing by providing a spreadsheet
that had the upgrade from information.
Last but not least I'd like to thank my coauthor zeldafannow
write the section on capturable cards by level, as well as all the
correction/suggestions for the guide, and for sending me the list of
red fairy combos, and filling in many of the gaps in the
proving bonus draw list.
<end MysticWeirdo>
**********************************************************************
**********************************************************************