Thanks to the Anti FAQ Critic, I have decided to make a few adjustments to the
layout of this guide to match the layout that is with the other guide I am
writing.
You may be wondering why I created this Guide, especially as I have not witten
a Guide before. I wrote this because of a few areas that I got stuck on.
The first area was "Duck, Rabbit, Duck !" as I could not figure out what you
had to do. Then, I was stuck on "Crushing Munkey, Hiding Daffy!" as, like
A LOT of readers, I could not figure out what the Controls were. Finally, the
extras were hard enough to find, especially one of the Statues in Jungle Ruins,
that I decided that I had to write the guide as I doubt anyone else would.
Anyway, I hope you enjoy using this guide and playing the game as much as I
enjoyed writing this guide and playing the game.
This section is to explain the Controls, Characters and Story of this game.
It also provides Hints on how to either use this guide or play through the
game.
O------O O----------O
| Menu | | [LT01A1] |
O------O O----------O
Left Analogue Stick - Left/Right moves character to game file/option screen
- chooses volume/bonus material on selected option
- Up/Down chooses options on option screen
x Button - Selects option/bonus material/game file
Triangle Button - Exits the screen that you are on
Left Analogue Stick - Move Around
Start Button - Pause/unpause game
Triangle Button - Toon Swapping
o Button - Action Button. Indicated when you can use it
x Button - Jump. If underground, jump out of ground
Square Button - Attack
x then Square Button - Jump Attack
R1 Button - Duck
Running + R1 Button - Rolling
x then R1 Button - Ground Pound. If over soft ground, start burrowing
Right Analogue Stick - Moves camera angle whenever possible
L1 - First-person view whenever possible
x then x Button - Double Jump
x against a wall - Wall Slide
x during Wall Slide - Wall Jumping
Left Analogue Stick - Move Around
Start Button - Pause/unpause game
Triangle Button - Toon Swapping
o Button - Action Button. Indicated when you can use it
x Button - Jump. If swimming, jump out of water
Square Button - Attack
x then Square Button - Jump Attack
R1 Button - Duck
Running + R1 Button - Rolling
x then R1 Button - Ground Pound
Right Analogue Stick - Moves camera angle whenever possible
L1 - First-person view whenever possible
x then tap x Button - Flutter Jump
x against a wall - Wall Slide
x during Wall Slide - Wall Jumping
Start Button - Pause/unpause game
Left Analogue Stick - Use to hit Stone Monkey or defence
Right Analogue Stick - Use to hit Stone Monkey or defence
Both Analogue Sticks - When POW attack is ready, unleases POW
-------------------------------------------------------------------------------
01B) Story [LT01B]
-------------------------------------------------------------------------------
Daffy found the Blue Monkey Diamond and then a Munkey stole it! Now he and
Bugs are trying to get it back and stop the evil plan of the ACME Chairman.
The ACME Chairman is planning to turn the world into Munkeys and sell ACME
Bannana Peelers. Will the ACME Chairman manage to turn the world into Munkeys
or will Bugs and Daffy stop the Chairman before he can utilize his plan?
Bugs Bunny
¯¯¯¯¯¯¯¯¯¯
Properbly the main character of the game. He is one of three characters that
you can play with. All the major missions that you need to complete for this
game is mainly done using Bugs.
Being a bunny, Bugs can burrow underground and find hidden treasures that you
may need to complete the game. He can also sense where treasures are and jump
twice as high as Daffy. Don't worry about Bugs' costumes, they can be used
when you start certain missions.
Daffy Duck
¯¯¯¯¯¯¯¯¯¯
This character is the reason for the travelling. He found the Blue Monkey
Diamond and then a Munkey stole it! He is another one of three characters you
can play with.
He can swim and dive. He can flutter so you can reach certain places that
Bugs' Double Jump can not get you. He can also rent a Duck Danger Costume
that can make him do brave tasks that he could not do without the costume.
ACME Chairman
¯¯¯¯¯¯¯¯¯¯¯¯¯
The is the only other contestant for the Blue Monkey Diamond. He revealed
it's power to Daffy and Bugs before it got stolen, now he is looking for the
diamond to be able to bring his plan into action.
Mr. Warner
¯¯¯¯¯¯¯¯¯¯
He is the chairman of Warner Bros. Studios. He is captured by the ACME
Chairman and held hostage until Bugs and Daffy finish their travels.
Munkeys
¯¯¯¯¯¯¯
These critters were normal people that got turned into Munkeys by the power of
the Blue Monkey Diamond. The main Munkey was a character from Looney Tunes
that is not featured but has had it's own cartoons. The hat should give you a
clue of what cartoon character it is.
Michigan J. Frog
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This character is the main Munkey. If you still do not know what this
character is, then I will tell you. It is the singing frog.
Stone Munkey Guardian
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This Stone Munkey is awoken near the end of the journey and states that
everyone must pay for the ACME Chairman's plan. As Bugs, Daffy and the ACME
Chairman run for cover, Tweety turns into Colossus Tweety and battles with the
Stone Munkey for the fate of the world!
Tweety
¯¯¯¯¯¯
Tweety is a canary that always out-smarts Sylvester. He manages to escape
Sylvester and turn into Colossus Tweety.
Colossus Tweety
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A huge Tweety that battles with the Stone Munkey Gaurdian that could decide the
fate of the world. He is the last character that you can play with.
Sylvester
¯¯¯¯¯¯¯¯¯
Sylvester is the black and white cat that always tries, and fails, to capture
Tweety. He tries to capture Tweety but Tweety escapes and then becomes
Colossus Tweety.
Granny
¯¯¯¯¯¯
Granny is the old lady that as been captured along-side of Mr. Warner.
Granny looks after both Sylvester and Tweety but keeps losing them.
Road Runner
¯¯¯¯¯¯¯¯¯¯¯
Road Runner is the blue bird that is always seen in the desert. He is only in
the mini-game being chased by Wile E Coyote. You will have to play this mini-
game to collect 5 Munkeys.
Wile E Coyote
¯¯¯¯¯¯¯¯¯¯¯¯¯
Wile E Coyote is the coyote. He looks like a brown dog that is skinny. He is
also only in the mini-game. This is the character that you play with in the
mini-game. He is not a main character, but he needs mentioning.
Foghorn Leghorn
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This character is a big chichen. And I am not joking! He is the character
that you buy a Munkey from each level, and also the easiest way to recieve a
Munkey as well. He does make some appearences in the story, but they are not
that great. He gets abducted by Marvin Martian and has his body switched with
a Munkeys'. After that, he is being cooked by a jungle tribe for dinner.
Speedy Gonzales
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
He is the fastest mouse in all Mexico. Although he is in America working as a
security gaurd for Warner Bros. We will also meet him again as Daffy when he
is being cooked by the tribesmen. I thought it was weird to spot Speedy in a
pot being cooked with the speed he is capable of.
Porky Pig
¯¯¯¯¯¯¯¯¯
Well, Porky Pig is a pig. His name kind of gives it away. He follows the
same adventures as Speedy except that Bugs saves him from being cooked, not
Daffy!
Pepé Le Pew
¯¯¯¯¯¯¯¯¯¯¯
Pepé Le Pew is a skunk that believes that women are interested in him, while
they are trying to get as far away from him as possible. He is working on a
mystery at the Louvre but Bugs and Daffy solve it for him. Then he is being
cooked by the same tribe as Foghorn Leghorn. Bugs rescues him.
Elmar Fudd
¯¯¯¯¯¯¯¯¯¯
This bald hunter is at the Louvre hunting Bugs and Daffy. He even traps Daffy
in a painting so he can not get help from Bugs. He is then spotted carrying
balloons at Wooden Nickel.
Oliver Owl
¯¯¯¯¯¯¯¯¯¯
This is a singing owl. Whenever he is near, you can hear his song. He seems
to travel to the same places as Bugs and Daffy from the Louvre, except for
Area 51. He is the last of the five victims rescued from the tribesmen from
Bugs and Daffy. Also, he is the last cartoon to be rescued by Daffy.
Yosemite Sam
¯¯¯¯¯¯¯¯¯¯¯¯
He is a small cowboy with a red moustache. He only appears at the Wooden
Nickel, but he annoys Bugs and Daffy with his speakers, so they smash them.
He then attacks Daffy in a mine for smashing the speakers and attacks him
again when he is in the air, holding onto some balloons.
Crusher
¯¯¯¯¯¯¯
Crusher is a muscle-bound bald wrestler. He is only spotted in the "FIGHT
CRUSHER" area, fighting Duck Danger.
Marvin Martian
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
He is the cartoon that greets you after you have been abducted in the taxi
outside Wooden Nickel. Also, he is seen trying to escape from Area 51 with
K-9.He also controls the spacecraft that is trying to shoot down Daffy.
K-9
¯¯¯
K-9 is a green dog that is always with Marvin Martain. He is only spotted
trying to escape from area 51 with Marvin Martain.
Instant Aliens
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These are the green aliens that you see running around Area 51. They are
Marvin's 'Foot Soliders'. They are also seen attacking Daffy at the same time
as Marvin's spacecraft is attacking him. Why did I choose to write down these
enemies? I choose to write them down as they are sometimes in the cartoons
with Marvin Martian.
Taz
¯¯¯
Taz is a brown beast. He has also been reconized as a brown hurricane. You
only meet him before the stone door. The tribesmen seem to be scared of him.
Well, you would be to if he was eating your family and friends.
-------------------------------------------------------------------------------
01D) General Hints [LT01D]
-------------------------------------------------------------------------------
1) When you get onto the last three sections (Bird-Seed, Tweety and Statues),
read all three sections together to complete them easier.
2) If a security guard sees you as Bugs, find the closest dig-able area and
start digging.
This is the part of the Walkthrugh that you wanted to read, the actual
Walkthrough.
-------------------------------------------------------------------------------
02A) Warner Bros. Studios [LT02A]
-------------------------------------------------------------------------------
The first level of the game. It is just the tutorial level so everything that
you may need in this game is explained on this level. The hardest thing to
find is where you need to use Wall Jumping. That will be explained with the
Michigan J. Frog Statues. You will need the minimum of 3100 Munnies to
collect everything on this stage. The best thing to do on this stage is to
collect all the Munnies you can find for the other stages.
Cross the road and be careful of traffic. You can jump on the cars but they
drive of the screen and return you to the Checkpoint you last activated. When
you are in the studio, hit the Munkey three times to capture it. Watch out
for tourests, Porky Pig, Speedy Conzales and the normal security guards.
Cross the road and enter to orange door. This will rent a costume for bugs to
get through Porky Pig. When he is flopping about, run inside. Tunnel Daffy
out of the ground and get the misson. You will then have to clear Daffy's
name by smasing all the wanted posters. Here they are:
01) Near two crates by the Water Tower. (Credit to Walter Doherty for the
"by the Water Tower" part of this description)
02) On one of the posts for the water tower.
03) Along the opposite wall of the mail box near the enterance.
04) Above the tunnel.
05) Heading back to the enterance, jump up to grab the top of the wall behind
the mail box and climb up. (Credit to Walter Doherty for the description
for this poster)
06) On the wall on the other side of the tunnel.
07) Under the crates that are shown for you to use rolling attack on.
08) Next to the car nearest the "Bugs Button".
09) The wall opposite the tunnel.
10) Above the crates near Foghorn Leghorn.
After this, go back and dig out Daffy then collect the Munkey.
Now you can explore the Warner Bros. Studio. First of all, activate the first
set of buttons, then run through the gate to the new area. Run to the end of
this new area to find a closed gate. To open this gate, you have to use the
Hens for target practise. Hit the targets to open the gate.
The Wall Jumping tutorial wall is around this area. You should notice some
pillars that are moving. Also, you should notice the three that are not
moving. One of them has a statue on it and the other two have the second set
of buttons to activate. This will open a big door that will lead to a room
full of crates. This door will always close when both characters leave these
two areas.
Change to Daffy and walk through the blue door in the middle of this area to
collect the Duck Danger costume, then get into the cart with the red arrow
over it. Press "o" to get into the cart. When the game starts, hit a cart
then run. The cart you just hit will just follow you until you are hit,
another cart is hit or the bomb explodes. Keep doing this until all the carts
are destroyed. If the bomb is on your cart when it explodes, you have to
start again. When you have finished, swap your character to Bugs and have him
chase the Munkey into the office where you were when the Blue Monkey Diamond
was stolen. Hit the Munkey three times to capture him.
After you have captured the Munkey, jump on the crates to get over the wall.
It does not matter what character you use, the game will default back to Bugs.
Being Bugs, you can not swim, you you can not enter the water. There are two
types of crates, the type you are standing on that can not sink (these ones
are used for the moving crates as well) and the type that can sink. Make sure
that you activate all the Mail Boxes that you pass so you do not have to start
at the beginning. Make sure you take your time and rest on the safe crates.
The only hint I can give you is to go left at the first Mail Box.
When you get to Daffy, you now have to dive and unplug all the plugs under the
red arrows. After you have completed this part of the mission, you will see
the Munkey run up the ladder of the water tower.
As Bugs, follow the Munkey to the top of the water tower, then call Daffy up
here to chase the Munkey. Daffy can glide across the air which makes him the
best to chase the Munkey up here. Just hit the Munkey three times.
Bugs can also capture this Munkey and the Munkey floats in mid-air. Look for
a cloud with a gold bar on it and run towards it. when the cloud you are on
starts to slope down, double jump on to the other cloud. The just follow the
Munkey to the water tower to capture this Munkey. Daffy will still need to
lure him towards the cloud that Bugs should now be on. It takes a while to
get on to the cloud with Bugs. It is hard to get to the water tower with
Bugs, but I have never seen the Munkey escape, so keep practising.
The area that Daffy can not get to without Bugs because the gate is not open
and you need to tunnel under the hole in the wall. He is in the middle of
this area and very easy to spot.
To get the Munkey from the Bird-Seed is to play the challenge "Fast and
Furry-ous!". You only need to acheive 220MPH for get this Munkey.
The Bird-Seed locations are:
01) From the Studious' enterance, run to the right until you reach the end,
then smash the crate.
02) The crate opposite the tunnel.
03) In a crate near the first Sylvester and Tweety and a Mail Box.
04) Opposite the Hen Target Practise, near a log.
05) In a crate, in between the house where the Munkey enters and the gate that
leads to the Hen Target Practise.
06) In the office where you capture a Munkey, right side of the window.
07) On the water tower ledge, where the Munkey ends up in "Plugs & Clouds".
02) Jump onto the crates to the left of the first Bird-Seed and then jump onto
the ledge. After you have jumped onto the ledge, jump onto the window ceil
and jump towards the screen.
03) From the beginning, run to the left edge of the screen. It is in one of
the crates.
04) In one of the crates near the first wanted poster.
05) From the fifth wanted poster, run left and jump to get some floating coins.
The statue is in the middle of these coins.
06) In the grass, opposite the second wanted poster.
07) Behind the water tower are some benches. Use Bugs to jump onto these
benches, then double-jump onto the ledge behind the benches and search run
around the ledge until you find it.
08) In the grass, near the tenth wanted poster.
09) Opposite the tenth wanted poster. You will need to jump for it.
10) From Daffy's second button, jump down onto it.
11) From the hen button, walk to the right wall, turn left and run until you
can not run fowards anymore. Wall Jump up the wall and jump onto the
platform at the top. Turn around and jump onto the other platform. The
The statue is on this platform.
12) Jump on the roof near the second buttons and find a crate by itself.
13) In a crate in the room opened by the second buttons.
14) In a crate in between th fifth bird seed and the gate leading to the hen
target practise.
15) In the ground in between a house and the gate leading towards the water
tower. It is near a blue car.
16) In the ground in between Sylvester and Tweety and the gate leading to the
the water tower.
17) In the middle of the desk in the same room as the sixth Bird-Seed.
18) On the water towers' staircase, towards the clouds.
19) From the first cloud, look around for a cloud with a staue, jump over
there. Both characters can get the statue.
20) While looking around, find the broken stairway with another statue on it.
Grab that one as well.
-------------------------------------------------------------------------------
02B) Paris & The Louvre [LT02B]
-------------------------------------------------------------------------------
The second level of the game. You should have a comfortable 4700 Munnies+.
If you do not, collect all the Munnies on this level. If you do, collect all
the Munnies on this level. Another words, collect all the Munnies! You only
need 4700 Munnies for this level, but it is a good idea to stock up on Munnies
before the next level.
From the start of the level, go to the other side of the ponds and go through
the door. You should notice Pepé Le Pew. He is the character to talk to for
the first mission.
After Pepé Le Pew has finished speaking, the courtyard door will open.
Go through the door to watch the theif cover himself with invisible ink.
Rent a Spy costume and press "o" to see through the ink. Now that you can see
the theif, hit him and collect the painting. Repeat this process until so see
him crying. return to Pepé Le Pew to get the Munkey.
After getting the Munkey, you should see Elmer Fudd walking into the left
gallery. Follow him through the gallery to the left grass area. Go through
the door at the top of the grass layers to reach Elmer.
If you are Daffy, it is duck season. If you are Bugs, it is rabbit season.
For me, as I did not know what I was doing, it was very hard. Jump behind the
sign and let Elmer shoot it to turn the sign into Elmer season. Repeat this
with the other signs until Elmer drops his gun and runs scared. Pick up his
gun, shoot him at find a sign to hide under. Repeat this as well until he is
dead. When I did this level with Bugs, I did not get as much Munnies as I did
with Daffy. I only did this the once but if this is not the case with anyone
else's game (for Playstation 2), please tell me. Get Bugs' Spy costume and
press "o" to see platforms to get to the Munkey.
Follow the Munkey out of the right door into the right grass area. Through
the door at the bottom to the right gallery and through the door in the middle
to re-enter the courtyard.
Re-enter the courtyard for the third time. Make sure you are Daffy to save
some time. Head to the other side of the courtyard and enter the blue door to
rent the "Duck Danger" costume. After getting the "Duck Danger" costume, jump
onto the bull's back and start to ride him. Ride the bull into every statue
to defeat him. If he starts trying to get you off his back, stay on his back
the same way you get away from the security guards.
Use Daffy to stand on the blue button in the right gallery. The painting will
fall on Daffy and this starts the challenge. Use the square button to hit the
Black Kaboomers but make sure you do not hit the Red Kaboomers as they will
explode if you hit them. Try to hit all the Elmers with the Kaboomers. When
you have defeated Elmer, you receive the Munkey near the blue button.
To get the Munkey from the Bird-Seed is to play the challenge "Fast and
Furry-ous!". You only need to acheive 240MPH for get this Munkey.
The Bird-Seed locations are:
01) From the enterance, run to the left of your screen until you find some
floating marble next to a scaffold. Jump to the top of the scaffold and
then jump onto the next beam. When you can, jump onto the floating marble
and run to the right until you see the Bird-Seed. You will have to jump on
more floating marble.
02) Get Bugs to stand on the orange button and switch to Daffy. Now get to the
archway of the door and face the fountain. Now go onto the floating marble
on the right and follow it until go get the Bird-Seed. Stay up here and
read the other sections.
03) In one of the unbreakable statues in the courtyard.
04) In the courtyard near the right gallery.
05) In the left grass area to the right of the bottom door.
06) Behind the stairs in the room used for "Duck, Rabbit, Duck!".
07) Opposite the last Bird-Seed, behind a ship in a display case.
You need to hit Sylvester in the order I give you because he is only at one
location at a time. Here are the locations:
01) On the ledge between the two archways leading to the courtyard.
02) On the ledge where Daffy chases the Munkey in "Chimp Chase" in a corner.
You can get up there by jumping on the top of the statue where the water is
squirting out. When you land on the cloud, walk to the edge to move it.
When you are close enough to the ledge, jump onto the ledge and then run
around this area until you find them.
03) Near the mail box on the upper level of "Duck, Rabbit, Duck!", opposite the
foot statue.
02) Check behind the posts on the left of your screen.
03) From the first Bird-Seed, continue going right to the end, then walk to the
statue.
04) When you enter the Louvre, you should notice a statue in a fountain.
Jump onto the statue's pot. If you can not do that, jump onto his back,
then onto the pot. When the water squirts, you will be lifted up to the
statue.
05) The archway to the courtyard without the second Bird-Seed.
06) Jump onto the statue in the courtyard the same way as you did with the
forth statue.
07) Move the cloud you are on the same way as I instructed with the second
Tweety and search the corners again.
08) In the left gallery on top of one of the seats.
09) In the same gallery in one of the statue ledges.
10) With the Spy costume, enter the left gallery and activate spy mode.
Near the door leading to the left grass area should be some flaoting
marble. When you can, jump on it and ride it to the top and grab the
statue.
11) In the left grass area, in the third level. Use Bugs' burrowing.
12) On top of a floating marble in a corner, NOT near a door.
13) Behind the big foot in the "Duck, Rabbit, Duck!" room.
14) From the Munkey drop from "Duck, Rabbit, Duck!" room, carry on going and
turn left and go to the end.
15) From the Munkey drop from "Duck, Rabbit, Duck!" room, carry on going and
turn right and go to the end.
16) In the right grass area, in the forth level. Use Bugs' burrowing.
17) On top of a floating marble in a corner, NOT near a door.
18) In the right gallery, on one of the statue ledges.
The third level of the game. You should have a comfortable 6600 Munnies+.
If you do not, collect all the Munnies on this level. If you do, collect all
the Munnies on this level. Another words, collect all the Munnies! You only
need 6600 Munnies for this level, but it is a good idea to stock up on Munnies
before the last 2 levels as this is the best place for Munnies. The best thing
to hit on this level are the machines as they drop either all 3 Munnies or they
drop anvils, becareful and hit at a distance.
You have to smash all the speakers. I suggest using Bugs for this. Here are
the locations:
01) Ok, for this one you have to use Daffy, but use Bugs for the rest. In the
fountain, near the carrot.
02) On the horse-shoe, near the left water squirt.
03) On the horse-shoe, near the right water squirt.
04) On the roof of the left bar area.
05) On the roof of the main building, in the middle.
06) On the "$" in between the main building and the right bar area.
(MAKE SURE THAT NUMBER 7 IS THE LAST ONE TO GET)
07) On top of the fifth palm tree. Use the left water squirt to get onto the
palm trees.
The Munkey is on the last palm tree.
After you have collected the Munkey, go into the orange door and rent the
cowboy costume. After getting the cowboy costume, run to the enterance of the
casino. The camera angle will change and you will have to wait until the
word "DRAW" comes up. Make sure you have one of you fingers gently touching
the button so you can just push down when you see word "DRAW". If you press
too early or too late, Bugs will die and respawn without his cowboy costume so
it costs you more the more times you mess up. After the cowboy slumps over
like he is dead, run inside for the next challenge.
There may be a trick to get pass the cowboy at the enterance, but you may have
to restart the first mission if it fails. Go to the world map screen and
choose the second mission. When I completed both mission and the cowboy
"DRAW" game, it sent me inside the building but it may not work.
Run and jump on to the centre stage and move on to the button to drop the hen
grenades. If you have been following this Walkthrough, you should know how to
throw hen grenades. If you have not, redo Warner Bros. Studios challenge
"Kaboomer Tag" because I can not be bothered to explain how to aim. Be careful
as the targets turn around and block your attacks.
After the targets has been destroyed, follow Daffy into the hole. You need to
pop 30 Yosemite's balloons, but if you hit 3 Kaboomers the challenge will be
restarted. Use the directional anologue stick to move the cart left or right
to get the balloons or to avoid the Kaboomers.
After you have collected the Munkey, run to the door with the set of buttons,
then activate them. Now run through the door and through to another door with
another "DRAW" cowboy. You should notice a roulette wheel with a red arrow.
This is the best way to get alot of Munnies. Just use ground pound on the
gold button in the middle. It will be the same as the first "DRAW" cowboy
except the trick I mensioned earlier will not work. After you have got passed
him, run to the door on the other side and enter the next challenge.
Get back to the area with the roulette wheel in it, then watch the clips.
After you have seen the clips, change to Bugs and tunnel under the gap that
was shown in the clips, then activate the orange button. Switch to Daffy and
rent the "Duck Danger" costume. After you have got the "Duck Danger" costume,
run into the door with the "FIGHT CRUSHER" sign above it. Defeat Crusher
three times and the Munkey is yours. The Munkey is located on some rocks.
Whack Elmer in the "Chimp Chase" area and jump on the balloons, using the
water squirt point in this area. If you can manage to get into the other area
using Daffy, do not hit the mailbox. If you can not manage to get into the
other area using Daffy, hit the mailbox. After Daffy getting into this new
area, change to him and jump in the path of the floating balloons. A scene
will happen and you will have to control Daffy to pop the other characters
balloons while collecting the loose balloons for yourself. The more loose
balloons you collect, the better chance you have of completing this challenge.
To get the Munkey from the Bird-Seed is to play the challenge "Fast and
Furry-ous!". You only need to acheive 260MPH for get this Munkey.
The Bird-Seed locations are:
01) On the fifth palm tree.
02) In the first area, whack Elmer to release some balloons. Bounce on the
balloons to collect the second bird-seed.
03) On the highest roof level of the stage with the Hen Grenade button on it is
a hole. Jump down the hole to collect the third bird-seed.
04) Behind Daffy when he was in the cart, opposite the last bird-seed.
05) Near the roulette wheel.
06) On a roof of a house, near the bar area before the "Chimp Chase" area.
You need to hit Sylvester in the order I give you because he is only at one
location at a time. Here are the locations:
01) On the roof of the right bar area before entering the casino.
02) On the top level ledges, left of the forth bird-seed.
03) In the "Chimp Chase" area, change to Bugs. Using Bugs, get to the top of
the rocks from the sixteenth statue. When you manage to get to the top of
the rocks, jump across the palm trees to the ledge on the other side. Run
to the ballons that you need to bounce on to get to the last Sylvester &
Tweety.
04) On a ledge, at the top level joining the left wall.
05) One level below the hole in the stage roof.
06) In the right corner nearest to the door.
07) Tunnel through the gap under the wall and it is underground near the orange
button only visible during "Crusher's Grand Knuckle Challenge".
08) The third and final prize for completing the roulette mini-game.
09) On a palm tree.
10) On a ledge next to a palm tree in the same area.
11) Jump onto the platform in the middle of the next area and face the opposite
side from the yellow balloon.
12) Jump on the balloons to the top to collect the statue.
13) From the last statue, face towards the stage and you should see the statue.
Get there the same way you did for statue 5.
14) From the last statue, get to the top-right level and follow it until you
get to a barrel. It is in that barrel.
15) In the chimp chase area, in one of the three barrel that are close
together.
16) Above the water squirt point in the water.
17) From the last "Sylvester & Tweety", run to the end and start wall hoping to
the top. If you manage to get to the top, collect the statue.
18) In the new area, above the water squirt.
19) In the ground near the security guard.
20) On the ledge, accesible by an orange ballon followed by a red balloon.
-------------------------------------------------------------------------------
02D) Area 52 [LT02D]
-------------------------------------------------------------------------------
You can relax in this level. You should have lots of munnies. Oh, and by the
way, the hardest challenges and locations of Sylvester, statues and bird-seed
is on this level. Ok, panic now as Foghorn is also very hard to find if you
do not look around properly. You need 7650 munnies for this level, and
collecting that is the easy stuff. Do not worry about collecting any more
munnies as you should have enough to complete the game now.
Activate the two buttons and exit the room. Jump across the platforms and
contol the last platform the same way you control the cloud in The Louvre.
Get it to the other side and call over the other character. If you fall off
the platform before you reach the other side, there is a lift on the side you
started that will get you back to the other character. The reason I told you
to call over the other character is, if you fall off again, you can skip half
of your journey by calling the character to the ledge where the lift does not
go to. Defeat the scientist and grab the body.
Get back to the beginning of the level by either jumping to the bottom level
and taking the lift up OR wait for the platform that will now make the journey
to this platform easier to come to the top, and back down to the middle
platform. Return the body to Foghorn and grab the Munkey.
Hit the Munkey three times. Watch out for the traps or you will have to start
the level from the last checkpoint or from the start of the level.
O-----------------------O O-----------O
| Marvin's Big Gun Game | | [LT02D04] |
O-----------------------O O-----------O
Rent the space costume for Bugs and enter the door ahead of you. Run around
the area and only fire at the Instant Martians or the glass teleporters. When
you use the teleporter for another area, you will notice another costume door.
You can not go through it because you still should have the costume you rented
before. Just continue the same stratagy as before. The Munkey will be in the
last room of these corridors.
O-----------------------O O-----------O
| Marvin's Big Gun Game | | [LT02D05] |
O-----------------------O O-----------O
Follow the arrow and call Daffy. Activate the two buttons at the end. Make
your way across the platforms before the time runs out. Get to the Acme mail
box and call the other character towards you. Jump onto the spaceship to get
to the other spaceship that will raise you to the same level as the last
platform. Get to the orange button and, if you are Bugs, jump on the orange
button. Swap characters and repeat. If you are Bugs, swap to Daffy after
getting on the orange button. Get on the end floating platform and wait for
the flying saucer to come back to you.
Get on it and ride it until you get to the centre of the dome (or there about)
and jump into the dome. Call over Bugs and activate the two buttons.
Jump into the hole and you then control a spaceship with a gun. Left analog
stick to aim the gun and the "o" button to fire the gun. Hit the Instant
Martians to get Munnies that Daffy will collect. He will only move when there
is Munnies on the floor. Shoot Marvin whenever possible or he will keep
shooting Daffy but also watch out for the Instant Martians hitting Daffy.
To get the Munkey from the Bird-Seed is to play the challenge "Fast and
Furry-ous!". You only need to acheive 280MPH for get this Munkey.
The Bird-Seed locations are:
01) In between the last two rows of machines that you have to pass through to
get Foghorn's body. Control the platform to get it.
02) Get to the teleporter for the second mission and jump onto the platform on
the left. Walk around this platform to collect the bird-seed and the
number 10 and number 11 Michigan J. Frog Statues.
03) On top of the first set of crates in the first teleporter room.
04) Behind some machines before you teleport into the next area.
05) In one of the corners when you teleport to the next area of teleporters.
06) Near the fourth teleporter.
07) Near the hole where you jump in for the last mission.
02) Wall Hop the walls at the back of the room and head to the left. Follow
the passage to the end.
03) From the last statue, go into the First-person view and you should see
the statue across from you. Use the floating platform to move you
across to the other side.
04) From the second statue, go into the First-person view and look at where
the third statue was. Now, lokk to the right of where the third
statue was and you should see another statue. Head towards it and
follow the ledge to the end, Wall Hopping when required.
05) Head to the bottom level of the room where Foghorn's body was in
"Foghorn's Body" and head to the lift that heads down to the bottom
level. It is behind some crates close to the wall.
06) On the ledge above the last statue. Granny is also on this ledge. You
habe to use Bugs' Double Jump to get to it.
07) Head to the other side of the bottom level. The statue should be easy
to find, as it is in the middle of some coins, and is not hidden.
08) From the last statue, you should notice either this statue or a lift that
does not come down to the bottom level. The statue is behind this lift.
09) In the room where you start the mission "Martian Marathon", next to the
bottom floating platform in "Martian Marathon".
10) On the same ledge as the second Bird-Seed.
11) On the same ledge as the second Bird-Seed.
12) Behind the crate in the room where you start the mission "Marvin's Martian
Invation".
13) From the last statue, go through the door on the opposite side of the room.
It is in the second set of crates, first set of three crates. It is in the
right crate.
14) In the left crate of last set of crates in this area.
15) From the last crate, enter the teleporter. It is behind some machines,
opposite the Acme Mail Box, in this new area.
16) The first set of machines on the same wall as the Acme Mail Box.
17) In the right crate of the last set of crates before going through the door
to get the Munkey in "Marvin's Martian Invasion".
18) On top of the floating spaceship above the dome in the same room as statues
10 and 11. You must be playing the mission "Marvin's Big Gun Game" to get
this statue and the next two as well.
19) Next two the set of buttons inside the Dome.
20) In the dome. Just run around and you should find it.
There are two ways to get across this river. The first way is to cross all
those logs on the river, being careful not to fall into the water as there are
crocodiles that will eat you if you fall in. The second way is to go up the
ramp behind where you start and jump to the other ledge. You can now wall hop
here, which will get you up to where Granny is. You should then cross the
bridge to the other side. There is another bridge here, which you should also
cross. When you have crossed this bridge, you can drop down to the lower
ledge and cross the river here, or try to Flutter to the ledge you want to get
to, which is the one with the Acme Mail Box. Either way, hit the Acme Mail
Box and switch to Bugs.
Now it becomes a race to get the Munkey before he reaches the top. You will
need to use Bugs' Double Jump and Wall Hop to get the Munkey and get to the
top. Hopefully you have managed to get the three hits on the Munkey before it
reached the top.
After obtaining the Munkey, head to the top and activate the set of buttons in
the nose of the Munkey statue. After activating the set of buttons, run into
the newly opened door inside the Munkey statue's mouth.
Head to the left of your starting position and stand on the last stone with a
"?" on it. A set of buttons should appear. Move Bugs onto the Orange button
on the switch to Daffy to move him onto the Blue button. Some moving ledges
should appear. Cross them and head to the right side of the screen and stand
on the last stone with a "?" on it. You will now have to switch to the other
character, as you can not move from this square. You now have to throw the
Yum Yums at the targets. If you throw them when the target is facing you and
it does not count as a hit, wait until the target is not facing you. You only
have to hit both targets three times to complete this challenge. Now, go get
the Munkey prize and head into the door that has just opened.
O---------------------------O O-----------O
| There's A Toon In My Soup | | [LT02E03] |
O---------------------------O O-----------O
You should hopefully start this mission with Daffy. Head up and hit the pot
that Foghorn Leghorn is in. Head through the door with the picture of Daffy
in it, which should be the door furthest away from the Acme Mail Box. Head
forward, then turn left at the wall with a picture of Daffy on it. Follow this
corridor to the end, making sure to use Daffy's Flutter jump to get across the
pits, and hit the pot to save Speedy. Head back and into the Blue door to rent
the "Duck Danger" costume, and head to the wall with a picture of Daffy on it.
You should be able to head through this corridor and get to the next wall with
a picture of Daffy on it before you loose the "Duck Danger" costume.
After you have got through the second wall, you have to head to up using the
floating platforms, cross the small path to the other end and drop down.
You will have lost the "Duck Danger" costume by now, but you can rent another
one here. Open the last wall with a picture of Daffy on it and save Oliver
Owl, although it is tempting to leave him in the pot to get cooked.
Switch to Bugs and enter the door with a picture of Bugs on it. Head across
the corridor and push at one side of the revolving wall. When you can get
into the other room, you should notice a patch of mud here. You can burrow
through this mud and jump out on the other side of the wall. Straight ahead
of the place where you jump out of the mud is Pepé Le Pew in a pot. Save him
and head down to the end of this corridor. Use the platforms to reach the
higher level and follow where the green stone hands point. Save Porky Pig and
head back to get the Munkey.
Head back to the area where you did the last mission, with the Yum Yums.
Head forward and you should see some floating platforms that will head to a
floating ring. You have to get on this ring to continue this mission. Now,
you have to dodge the natives and the islands and grab Daffy before the time
runs out. It is a good idea to head down the side with the most water when
the river splits. When you get Daffy, you will have to jump back up the
platforms and grab the Munkey.
Head back through the door that you had to go through to activate the mission
"There's A Toon In My Soup!". Jump up until you get to the Acme Mail Box and
call Daffy. Get Daffy to stand on the Blue Button, then switch back to Bugs.
Now, head to the top, stand on the Orange Button and go through the newly
opened door.
Call Daffy, then get onto the Orange button. Now, switch to Daffy and jump on
one of the revolving platforms. You have four areas where you can jump off,
as shown in the Diagram above. To continue with this mission, you want to
jump off at Area 3 and get to the top of this cliff. These different "Areas"
will be mentioned later on when you have to get the remanding Munkeys.
Hit the Acme Mail Box when you get to the top and switch to Bugs. Move Bugs
so he is standing on the Orange Button and switch back to Daffy. Rent the
"Duck Danger" costume and Flutter on to the floating platform in the middle of
this room. Run up to Taz and he will become a whirling, brown tornado.
You have to make sure the bar does not run out until the time runs out.
After you have finished this easy challenge, collect the Munkey that is in the
middle of the patform.
Some floating platforms will now appear, which Daffy can climb. Get to the
top and head to the door. If you have less than 35 Munkeys, you will not be
able to do the last mission yet. If you have 35 or more Munkeys, head to the
door and that will start the last mission in the game.
Run to the end of this area, trying not to stop if possible. Once you get to
the end, climb up the floating platforms and enter the dorway. You will get a
cut-scene, and then have the final battle between Stone Munkey Guardian and
Colossus Tweety. Here are the Controls for Colossus Tweety, so no more
E-Mails about this, please:
Start Button - Pause/unpause game
Left Analogue Stick - Use to hit Stone Monkey or defence
Right Analogue Stick - Use to hit Stone Monkey or defence
Both Analogue Sticks - When POW attack is ready, unleases POW
Congratulations, you have finished every mission in the game, hopefully.
However, you still do not have 100%, so lets finish that off quickly.
To get the Munkey from the Bird-Seed is to play the challenge "Fast and
Furry-ous!". You only need to acheive 300MPH for get this Munkey.
The Bird-Seed locations are:
01) From the first Sylvester, cross the bridge you did NOT use to reach him.
02) From the Acme Mail Box used to call Bugs to the mission "Jungle Fall
Walls", jump on the log in the water on it's side and change the camera
angle until you see some floating stone Munkey faces. Jump across them
and onto a island. Stand on a square with a "?" on it to make balloons
appear. Bounce across the balloons and onto another island. You should
see the Bird-Seed now.
03) To the right of the set of buttons in the Stone Munkey's nose.
04) Switch to Daffy and go to the Orange button in the area where you did the
mission "Yum Yum Fun". Jump into the water and swim to the floating
platform. Move the camera angle so you are facing the floating platform.
On the ledge on the right is the Bird-Seed.
05) In Daffy's Door area, after going through two of the three walls with
Daffy's picture on it and climbing the floating platforms, head left, then
jump on the ledge. Now, go into First Person view and look to the left
until you see the Bird-Seed. You should be able to get it now.
06) In Bugs' Door area, where Porky Pig was in the mission "There's A Toon In
In My Soup", head across the bridge directly in front of him and jump on
the ledge on Bugs' left when you can. Go into First Person view and look
in the opposite direction from where Porky Pig was. You should hopefully
be able to get it now.
07) In the room where you met Taz, jump off at Area 2 (in the Diagram shown
earlier), cross the logs and go to the right and you should be able to get
the Bird-Seed.
You need to hit Sylvester in the order I give you because he is only at one
location at a time. Here are the locations:
01) From where Granny is, cross the bridge and you should see Sylvester.
02) From the second square with a "?" on it that you have to stand on for the
mission "Yum Yum Fun", head to the other side of this platform.
03) From where Porky Pig was in the mission "There's A Toon In Mt Soup", head
across the bridge directly in front of him, changing the camera angle so
that you are looking straight across the bridge. Take the first right
turning off and centre the camera so you can see in front of Bugs, looking
directly at Sylvester.
01) From the first Bird-Seed, jump on the floating platform that is moving up
and down. The statue is on the ledge where the floating platform takes
you.
02) From the first Sylvester, look across the bridge to where the first Bird-
Seed was. If you can not see this statue, look to the right. It is on
top of a tree. Flutter over to the statue from where the first Bird-Seed
was.
03) On the same island as the second Bird-Seed.
04) While heading to the top while doing the mission "Jungle Fall Walls", you
should pass an Acme Mail Box. Head to the next ledge via the floating
platform. Instead of following the green, stone hand up the ramp, take
the path that does not slope upwards and run to the end. At the end,
head towards the screen, as their is a ledge at the end with the statue
on it.
05) After getting the last statue, continue heading up to the top, until you
get to an area where there are floating platforms that are moving up and
down. Get on to the middle floating, moving platfrom and jump onto the
stone Munkey head. head to the other side of the stone Munkey head to get
the statue.
06) To the left of the set of buttons in the Stone Munkey's nose. You can not
miss this one, as you have to spot it to continue the game.
07) In the area where you did the mission "Yum Yum Fun". From the Blue
button, head right and you should fall down on to a ledge. Keep on
heading away from the Blue button and you should see the statue.
08) After activating the set of buttons, switch to Bugs and get him on to one
of the floating platforms in the middle. The statue is floating above the
middle row of floating platforms, near the Blue button. You have to use
Double Jump to get it.
09) Using Bugs, get to the stone with the "?" on it that you had to stand on
for the mission "Yum Yum Fun" and head in between two complete pillars.
Double Jump to get them. If you can not Double Jump without hitting the
bottom of a ledge, you are in between the two pillars. It should not be
too hard to find.
10) In the room where you start the mission "There's A Toon In My Soup", it is
straight in front of you, and impossible to miss.
11) From the last statue, switch to Bugs if you are Daffy and head to the door
that leads back to the last area and Double Jump before you start going up
the steps to get this statue.
12) When you enter the door with the picture of Daffy on it, head directly
left and you should see the statue. If not, it is to the left of the
stone with the "?" on it.
13) Behind Speedy when he was being cooked.
14) From the fifth Bird-Seed, look around to the right until you see a statue
in the corner of this area. Head over and get it.
15) From the last statue, look around until you see a statue. Head over there
and get it.
16) Behind where Oliver Owl was being cooked, in the water. I spent about one
week trying to find this statue to complete my game, until I saw the water
surrounding this ledge. This statue is one of the few reasons why I made
this Walkthrough.
17) When you enter the door with the picture of Bugs on it, head past the Acme
Mail Box and take the first right. It is in this corridor.
18) Behind, and slightly to the right of the last Sylvester if you followed my
directions.
19) From the last statue, look around to the left until you see the statue.
You will need to Double Jump the gap, but you should be able to get it no
problem at all.
20) In the room where you met Taz, jump off at Area 2 (in the Diagram shown
earlier), cross the logs and go to the left and you should be able to get
the Bird-Seed.
Q: How do I aim with the Hen Grenades?
A: After you have caught one of the Hen Grenades, press and hold the "o"
button, then use the left analogue stick to move the view to the target.
Q: How do you proceed to the next levels?
A: Open up the world map and press the directional button to the right once and
press "X" twice to enter the next level.
E-Mail: games_ps2_pc[at]yahoo[dot]co[dot]uk
Subject: Looney Tunes: Back In Action Guide
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you finished and posted yours. Stuff like that happens, get over it.
() What you want to know has already been answered in the Walkthrough.
The first Walkthrough I wrote, almost every question was the same, and
it was answered in the first upload! And it was asking about controls,
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following these rules.
Version 1.1 Added "Wooden Nickel" and "Gamble Ya Varmints!". Changed the
"Contact Information".
Version 1.2 Added to "Contents" "General Hints" and "Gamble Ya Varmints!".
Added "Yosemite's Miners Millions" "7.3.03" and
"Crusher's Grand Knuckle Challenge".
Version 1.3 Added to "Contents". Added "Yosemite's Balloon Fight" "FAQs"
"7.3.06" "7.3.07" and "7.3.08".
Version 1.4 Added to "Contents" "Contact Information" and "FAQs".
Added "7.3.09". Changed "7.3.08" for easy-search.
Version 1.5 Added to "Contents" and "Characters". Added "Area 52"
"Foghorn's Body" "Martian Marathon" "7.4.03"
"Marvin's Martian Invasion" "Marvin's Big Gun Game"
Version 1.6 Added to "Contents" "Contact Information" "FAQs".
Added "7.4.06".
Version 1.7 Added to "Contents". Added "7.4.07" "7.4.08" "7.4.09" "Jungle
Ruins" "Yum Yum Fun" "There's A Toon In My Soup" "Rubber
Duck Rapids" "Taz's Tribal Troubles" "Crushing Munkey,
Hiding Daffy!" "7.5.07" "7.5.08" "7.5.09" "7.5.10".
Version 1.8 Added a small list of sites that are allowed to host this
guide.
Version 1.9 Changed layout. Added an Introduction and some Credits.
Removed a question in the "FAQs" because it was no longer
needed.
Version 2.0 Changed a bit of the Layout. Added to the Guide Introduction.
Version 2.1 Changed the contents a bit. Added better descriptions for
"Wanted Duck", thanks to Walter Doherty.
Version 2.2 Changed some information before the Introduction.
Version 2.3 Update of the guide's layout and changed the quick-search
structure.
Version 2.4 Moved "Contact Details" and "History" to near the end of the
Guide