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         ___                   __   _   _____   ______    _____   _    _
        /   \                 /  \ / \ |_   _| /   _  \  /  _  \ | \  / /
       /\____\_    ___        |  |/  /   | |   |  (_) |  | (_) |  \ \/ /
       \/       \.^   \       |     <    | |   |      /  |  _ <    |  |
   ___ /         \__  /       |  |\  \  _| |_  |  |\  \  | (_) |   |  |
  /   |      \ \ _\ \/        \__/ \_/ |_____| \__/ \__| \_____/   \__/
 (    |    -  __  /_/                    ___  _     _  ___  _   __
 /`----\      \/ /_  `.              /\   |  |_)   |_)  |  | \ |_
 \      \_______/  \   `.           /--\ _|_ | \   | \ _|_ |_/ |__
  `------      `---^     )
         \     /--------^               Air Ride Machines FAQ
          \   /
           `-^                    By: Brooks Golden (skoorbnedlog)

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/---------------------------\
<*+++< Table of Contents >+++*>
\---------------------------/

1.) Update Information
2.) Introduction
3.) Air Rides
   -Air Ride Machines
   -City Trial Machines
   -Top Ride Machines
4.) Contact Info
5.) Copyright

(To find a specific Air Ride right away, hit Ctrl+F and search for it.)

E-mail: [email protected]


/--------------------------------\
<*+++< 1.) Update Information >+++*>
\--------------------------------/

7-16-05
--------
My Air Ride FAQ is rejected one account of "Duplication"

7-25-05
-------
Upon receiving much positive input from the Kirby Air Ride message board, I
decided to make a few small updates to the guide.  Took out a lot of spelling
and grammatical errors (thank goodness for Word) and added a suggestion from
arcticwolf17 on a much quicker way to unlock King Dedede (Defeat over 1,000 of
your enemies).  Thanks arcticwolf17!

/--------------------------\
<*+++< 2.) Introduction >+++*>
\--------------------------/

       This FAQ is a comprehensive list of all the air ride machines,
information on them, and how to obtain them.  You should definitely use this if
you just started playing Kirby's Air Ride, so you can get all the machines and
know what they do and how you use them.  This will make completing checklist
boxes much easier.  Updates will provide more sections and increased detail in
them.


/-----------------------\
<*+++< 3.) Air Rides >+++*>
\-----------------------/
       Each machines' information will have ratings given by me, what the Kirby
Air Ride instruction booklet has to say about it, what the game's description
of it is, what I think of it and it's any uses, how to obtain the vehicle, and
my best strategy for unlocking it.  All the ratings are out of 10, 10 being the
best, 1 being the worst.  The ratings work like this:
A= Acceleration
M= Max Speed
T= Turning
C= Charge
G= Glide
O= Other
       To gather some actual fact, I charted each vehicles top speed (M) and
acceleration (A) by timing them on Drag Race 1.  Their Top Speed was based on
the highest speed they reached by the time it stopped increasing.  Their
Acceleration was based on how long it took them to reach their top speed with
no charge help.  There were a few exceptions, though.  The Bulk Star's
acceleration and top speed were based on a fully fueled Boost tank.  King
Dedede and Meta Knight were timed on Nebula Belt.  Dragoon and the Flight
Warpstar were timed in the City on the long, flat, uninterrupted strip of
cement between the Green Canvas and the City Wharf.  The Hydra's could not be
timed because of its insane top speed and endless acceleration.
       The Turn rating is based off of how well I think it turns.  This accounts
how tight or wide the machine turns and if it slide at all.  The Charge is not
based on how much boost you receive from it, but how long it takes to
completely charge up.  I did not time this. It is just an estimation in
comparison to other vehicles.  The glide is also estimated by me in comparison
to other vehicles.  Other means does it have good offense of defense.  If
neither applies it is marked N/A.
       All the air rides are in random order so if you're looking for one in
particular, I suggest using Ctrl+F to find them.  Although some of the
objectives for unlocking various machines are very easy, I gave them strategies
anyway.  Most objectives don't need a strategy.  Therefore, some of my
strategies are very cheesy, but I made them for even the most under experienced
player.  Just because these are my best strategies, it doesn't mean there's not
a better way.  In fact, I'd appreciate it very much if you could give me your
strategies if you think they're better than mine.


/\  /       -       \  /\
<==- Air Ride Machines -==>
\/  \       -       /  \/

----------
Warpstar
----------

RATINGS:
A: 5/10
M: 5/10
T: 5/10
C: 4/10
G: 7/10
O: N/A

INSTRUCTION BOOKLET: This machine has a good balance of basic capabilities.

GAME: Great for cruising and gliding.  No real flaws.

ME:  The Warpstar is the entire basis of Kirby Air Ride.  It dates all the way
back to Kirby's first game, Kirby's Adventure for NES.  You start off with this
in Air Ride.  It's an all around machine and is good for beginners.

HOW TO OBTAIN: You start with it.

STRATEGIES FOR OBTAINING: N/A


------------
Wagon Star
------------

RATINGS:
A: 6/10
M: 6/10
T: 8/10
C: 0/10
G: 1/10
O: N/A

INSTRUCTION BOOKLET: This machine cannot Boost, but it makes up for it with
other strengthened attributes! It's a very easy machine to control.

GAME: Can't charge up but... has good points.

ME: For an ice cream truck, this thing kicks butt.  The Wagon Star is one of my
favorite air rides.  It has a great combination of acceleration and top speed.
And although it cannot charge, its excellent turning compensates for it easily.

HOW TO OBTAIN: In any mode other than Free Run,
              reach the goal a total of three times!

STRATEGIES FOR OBTAINING: If you have never had any knowledge that video games
ever existed and out of the blue a controller is thrust into your hands, you
MIGHT need help with this.  In which case, all you have to do is complete three
random races in Air Ride mode or Time Attack mode.  I know this may be
challenging so if you really have trouble completing a race track just follow a
level 1, handicap 1 computer around the course.


-------------
Swerve Star
-------------

RATINGS:
A: 10/10
M: 8/10
T: 3/10
C: 7/10
G: 3/10
O: N/A

INSTRUCTION BOOKLET: This special Machine has two speeds: fast and stop!  It
can change direction only during boost, but can accelerate to its top speed
instantly.

GAME: Cruise! Stop! Cruise! Stop!

ME: Something about this machine makes it seem Egyptian.  When racing just for
fun, I highly dislike the Swerve Star.  Having to stop whenever you turn, use a
copy ability, swallow an enemy, or even use a boost panel takes the fun from
racing, I think.  Nevertheless, it's a great machine for breaking checklist
records.

HOW TO OBTAIN: Air Ride: SKY SANDS
              Finish 2 laps in under 02:05:00!

STRATEGIES FOR OBTAINING: This is very easy too.  Pick a decent air ride (I
just used the Wagon Star) and it shouldn't be a problem.  Remember to use the
shortcut through the falling sand on the right side of the cave at the
beginning of the race and the short cut after the zigzag area where there's
some sort of picture on the ground.  Press "A" when going over the picture and
a secret tunnel with a boost pad will appear.  If you are very unsure with
yourself you could also handicap the computer you're facing or turn off the
enemies.


-------------
Winged Star
-------------

RATINGS:
A: 4/10
M: 4/10
T: 4/10
C: 4/10
G: 9/10
O: N/A

INSTRUCTION BOOKLET: This machine has excellent flight ability, allowing you to
glide through the air with the greatest of ease!  Mastering this ability will
be key if you want to win on this machine!

GAME: Slow on the ground, but a great glider.

ME: (I think the instruction booklet uses WAY too many exclamation points...)
The Winged Star is very fun to ride.  I like driving better when you can fly a
lot.  Unfortunately, it goes painfully slow on the ground, rarely topping 21
mph (23 mph is its max speed).  It's very good at Celestial Valley.

HOW TO OBTAIN: Air Ride: Finish in 1st place
              while flying through the air!

STRATEGIES FOR OBTAINING: Simple.  Fantasy Meadows, Celestial Valley, Sky
Sands, Beanstalk Park, and sometimes Machine Passage have jumps right at the
end for when you cross the finish line.  If your hands are physically
challenged, play a 2 player Air Ride race at Beanstalk Park and have the 2nd
player drive a Bulk Star so it can't move.  With those settings it's very hard
not to unlock.


-------------
Shadow Star
-------------

RATINGS:
A: 9/10
M: 3/10
T: 6/10
C: 7/10
G: 8/10
O: N/A

INSTRUCTION BOOKLET: This machine has equally high levels of offense and
acceleration.  You can do serious damage to your rivals by hurling yourself at
them.

GAME: One hit punishes foes! Fly on evil wings!

ME: The Shadow Star is like the dark clone of the Winged Star.  It almost flies
as well as the Winged Star, but has better acceleration & turning and a slower
top speed.  It also turns fairly well but occasionally slides a bit.  I have
conducted research to see if this machine really does have a very high offense.
I answers point to no.  If you think otherwise, please tell me and give me
proof.

HOW TO OBTAIN: Defeat 10 or more enemies
              using the Quick Spin!

STRATEGIES FOR OBTAINING: Just pick any course and spin any enemies you see
using hard <- and -> on the control stick.  Go backwards to quick spin more
enemies before you finish the race if you have to.


-----------
Bulk Star
-----------

RATINGS: (with a fully charged fuel boost tank)
A: 3/10
M: 8/10
T: 3/10
C: 3/10
G: 1/10
O: High Offense and Defense

INSTRUCTION BOOKLET: This machine races using charged-up Boost power as fuel.
It's very sturdy and can hit a very high top speed, so learn how to fill your
Boost Gauge and give this machine a try!

GAME: Charging gives it fuel! It can take a beating.

ME: Is it just me, or does this thing really stink?  It is, by far, my least
favorite machine.  In fact, when I want the computer to go really slow so I can
unlock something, I give him the Bulk Star.  I've tried to get the hang of
driving it, but not only do I do extremely bad, I get real frustrated too.  If
someone could advise me in proper usage of the Bulk Star I'd appreciate it.

HOW TO OBTAIN: Time Attack: Celestial Valley
              Finish in under 03:20:00!

STRATEGIES FOR OBTAINING: Unless you're very bad at this game, this should be
another easy challenge.  I prefer to use the Wing Star and just stay in the air
throughout the whole course.  It also helps to swallow bird enemies whenever
possible because they have an average speed of about 30 mph without even having
to fly.


-------------
Rocket Star
-------------
RATINGS:
A: 8/10
M: 1/10
T: 7/10(normal) 2/10(after boosting)
C: 2/10
G: 7/10
O: N/A

INSTRUCTION BOOKLET: The machine's normal race speed isn't very fast, but if
you hold down "A" to completely fill your Boost Gauge and the release it, this
machine will do a massive charged-up Boost.

GAME: Charge all the way then get a super Boost!

ME: Another bad air ride.  The Rocket Star has the lowest top speed without its
charged boost.  Kirby can almost run as fast as it.  It can be good in some of
the Drag Races, though.

HOW TO OBTAIN: Free Run: Machine Passage
              Finish 1 lap in under 01:05:00!

STRATEGIES FOR OBTAINING: This is very easy to obtain.  Any decent ride should
get you it on your first try pretty easily.  In the beginning where the course
splits into three paths, the fastest one is the one on the right (it's
immediately when you turn the corner) but if my air ride has poor turning, I
tend to choose the one on the outside, all the way to the left.  In the area
with the bumpers, I take the bridge against the right wall because it takes you
right over the bumpers.


----------
Jet Star
----------

RATINGS:
A: 6/10
M: 3/10
T: 9/10
C: 3/10
G: 6/10
O: N/A

INSTRUCTION BOOKLET: This machine doesn't have a great deal of surface speed,
but when you hit one of the jumps along the course, it'll get an unbelievable
burst of speed!

GAME: Speed increases while it's in the air.

ME: Beside the Dragoon and Hydra, this is the coolest looking air ride in the
game.  In my opinion this machine has the best turning.  The only problem is,
if there aren't many jumps in a level, this thing will go rather slow.  I've
noticed that getting in the air isn't the only thing that gives the Jet Star a
big boost.  A full charge or a boost panel gives this an unnaturally large
boost.

HOW TO OBTAIN: Air Ride: Machine Passage
              Race over 4,500 feet in 2 minutes!

STRATEGIES FOR OBTAINING: This may pose a challenge if you are new to the game
or haven't gotten very good yet.  For as much as I hate using it, the Swerve
Star is one of the best air rides for this course.  If you choose to use it,
try and catch some air as much as possible because it allows you to change
direction without losing your speed.  At the beginning of the course when it
splits into three paths, I always try to use the first one that's immediately
when you turn that corner because it's fastest and it gives the Swerve Star
some air time going over those jumps.  In the area with the bumpers, I take the
bridge against the right wall because it takes you right over the bumpers.


------------
Turbo Star
------------

RATINGS:
A: 2/10
M: 7/10
T: 3/10
C: 4/10
G: 4/10
O: N/A

INSTRUCTION BOOKLET: The Turbo Star's acceleration and top speed are very
advanced, but it has a unique control style that takes some getting used to.

GAME: One speedy ride! But...steering can be tough.

ME: Everything the Turbo Star does is affected by its top speed.  If it's going
fast (e.g. 27, 28 mph) it charges faster and even glides better.  Either way,
though, its turning is only good if you use the boost while changing direction.

HOW TO OBTAIN: Magma Flows: Use all the volcano rails
              and finish in 1st place!

STRATEGIES FOR OBTAINING: Just to clear up any confusion, the volcano rails are
the rails right after the conveyor belt that leads upward.  It is essential
that you set the laps to at least three when trying to complete this.  The
easiest way is to just race a low level computer that has a bad machine so you
know you'll come in first.  Also, be sure your air ride has good turning, the
last thing you want is to accidentally ride the wrong rail.  Just ride each one
once throughout the race.


------------
Slick Star
------------

RATINGS:
A: 5/10
M: 7/10
T: 2/10
C: 5/10
G: 6/10
O: N/A

INSTRUCTION BOOKLET: There's very little friction between this machine and the
ground.  It has tons of individuality, so try it out for a different racing
experience.

GAME: Slippery handling makes for tough control.

ME: Is this anyone's favorite air ride?  Its sliding annoys me so badly.  This
is like if you were trying to drive an ice cube.  The only way to drive the
Slick Star well is using its charge a lot.  It barely loses speed when it
charges.

HOW TO OBTAIN: Air Ride: Checker Knights
              Finish 2 laps in under 03:05:00!

STRATEGIES FOR OBTAINING: I've found that a lot of the checklist objectives
that involve Checker Knights are usually very hard.  I have also found that
this one is an exception.  Like the objectives for getting most other air
rides, this is very easy.  Just pick a decent ride and it's pretty simple.  The
only shortcuts are at the beginning, there are breakable walls that open a
shortcut but they take to long to break so I skip them.  The second short cut
is towards the end where there are three consecutive boost pads that lead right
to a castle wall that you have to go around on the left.  If you notice, there
a small bump on the right side of the path immediately after the boost and if
you hit it, you can fly over the wall, saving some time.


--------------
Formula Star
--------------

RATINGS:
A: 1/10
M: 9/10
T: 1/10
C: 3/10
G: 1/10
O: N/A

INSTRUCTION BOOKLET: This machine is incredibly powerful when touching the
ground and boasts a very high top speed.  When racing this machine, you should
try to maintain its top speed!

GAME: The best top speed of all! Keep moving...

ME: Honestly, this pile of junk is only worthwhile in Drag Races.  The control
stick is almost useless with the Formula Star and because of it atrocious
acceleration, its top speed is rarely met without a boost panel.

HOW TO OBTAIN: Time Attack: Frozen Hillside
              Finish in under 03:14:00!

STRATEGIES FOR OBTAINING: Again, extremely simple.  Pick a decent ride (I
suggest you use the Swerve Star if your video game skills are challenged) and
it should be simple.  I sound like a broken record don't I?


--------------
Wheelie Bike
--------------

RATINGS:
A: 4/10
M: 5/10
T: 5/10
C: 6/10
G: 3/10
O: N/A

INSTRUCTION BOOKLET: This motorbike only has one wheel!  It always races along
the surface so its handling takes a bit of getting used to.

GAME: Only has one wheel. Control is unorthodox.

ME: All the bikes, including when you have the wheel ability, automatically
activate boosts, switches, and spin panels because they are already touching
the ground, just so you know.  The Wheelie Bike is well rounded for the most
part.  I think it's pretty good.  It gets a small boost when it goes off a
jump.

HOW TO OBTAIN: Race all of the standard
              Air Ride courses!

STRATEGIES FOR OBTAINING: Just do as it says.  Simple as that.  The fastest way
to do it is to race on each course and only do one lap or one minute per
course.  You don't need to race on Nebula Belt, though.


-----------------
Wheelie Scooter
-----------------

RATINGS:
A: 9/10
M: 3/10
T: 7/10
C: 10/10
G: 7/10
O: N/A

INSTRUCTION BOOKLET: This machine has great acceleration but poor top speed.
You can get healthy boosts of speed on it by using the rails and jumps along
the course.

GAME: Jumps very high. Charge up a quick rotation.

ME: This air ride is quite unique.  Its charge meter fills almost instantly its
control is bizarre.  As surprising as it seems, the Wheelie Scooter really
soars.  It's great for Air Glider and High Jump.  It also gets amazing boosts.
Off jumps, on rails, or by using boost panels this thing briefly clocks close
to 100 mph.

HOW TO OBTAIN: Air Ride: Start the final lap in
              4th place and move to 1st to win.

STRATEGIES FOR OBTAINING: This could occur inadvertently in any race.  If you
need a strategy, though, just set up any course with two laps, set three
computers to level 1 on any machines, and lower their handicap if necessary.
Then, beat them back to the starting line after the first lap and stop.  Once
they all start their second lap, start yours and beat them to the finish line.


-------------
Rex Wheelie
-------------

RATINGS:
A: 2/10
M: 8/10
T: 1/10
C: 3/10
G: 3/10
O: High Offense and Defense

INSTRUCTION BOOKLET: Because of its heavy weight, real concentration and
technique are required to race this machine.  However, its sturdy nature gives
it an advantage when it comes to attacking and defending.

GAME: A sturdy ride if you can handle the speed.

ME: Second only to the formula star in acceleration, this thing really reeks.
What really kills it are hairpin turns since it can't turn well and it takes
forever to charge.  It has good top speed but what good does that do if you're
always crashing walls.  Jumps also give the Rex Wheelie a small boost.

HOW TO OBTAIN: Defeat 100 or more enemies
              with exhaled stars!

STRATEGIES FOR OBTAINING: Really all I can do is define this.  When you suck in
an enemy that doesn't have a copy ability, you exhale a star, hence the name
exhaled stars.  When you suck in two non-copy enemies you exhale a powerful
star that kills all enemies it hits until it leaves the screen.  I guess if you
want to accomplish this quickly (easier said than done) just fly backwards on
Fantasy Meadows since it has a lot of non-copy enemies.


-------------
King Dedede
-------------

RATINGS:
A: 3/10
M: 6/10
T: 3/10
C: 5/10
G: 3/10
O: N/A

INSTRUCTION BOOKLET: Nothing.

GAME: King Dedede on a bike. Is he really a king?

ME: If you noticed, King Dedede rides a Wheelie Bike.  It's almost identical
too, but with a few very slight tweaks:  worse acceleration, better top speed,
worse turning, worse charge, and worse glide.  The only major difference is
that King Dedede always wields a hammer.  My favorite part of King Dedede is
his charge meter.  Its uniqueness makes it cooler.

HOW TO OBTAIN: Defeat over 1,000 of your enemies!

STRATEGIES FOR OBTAINING: This is another one that just takes time.  I have no
real strategies for this except that the Mike (microphone) enemies copy ability
kills many enemies quickly.

arcticwolf17 suggests: "If you have Meta-Knight and more than one controller,
then go to Fantasy Meadows with 99 laps, be Meta-Knight [on all four
controllers, I assume], and then let your game sit. It may take a while, but
you don't have to do anything. His sword will automatically kill any nearby
enemies. Actually, it seems to work better with 50 laps. It will take multiple
tries, though."


-------------
Meta Knight
-------------

RATINGS:
A: 9/10
M: 5/10
T: 4/10
C: 0/10
G: 7/10
O: N/A

INSTRUCTION BOOKLET: Nothing.

GAME: Meta Knight with wings spread. Fear the sword!

ME: Meta Knight is fun to control.  He has super acceleration, so he appears to
constantly go at 26 mph.  His turning isn't all that great but who cares when
you only need him for recreational play.  I think Meta Knight's sword is better
than King Dedede's hammer.  It seems to have a wider range.

HOW TO OBTAIN: Glide for more than 30 minutes!

STRATEGIES FOR OBTAINING: Race on Celestial Valley with the Wing Star a lot and
you could unlock this in no time.  Otherwise, you could just wait a while and
eventually you'll unlock Meta Knight.


/\  /        -        \  /\
<==- City Trial Machines -==>
\/  \        -        /  \/

(Note: In Free Run, all the Air Rides can be found underground.  If you destroy
a machine it will regenerate underground.)

--------------
Compact Star
--------------

RATINGS:
A: 7/10
M: 2/10
T: 8/10
C: 7/10
G: 4/10
O: N/A

INSTRUCTION BOOKLET: While this machine is slightly slower, it's easy to
control.  This machine is the first you'll ride in City Trial.

GAME: Good acceleration, good cornering, but a tad slow.

ME: Although I'd never use this in a race, it can only be used in City Trial.
I use this throughout all of City Trial.  With its effortless turning and how
well it comes to a stop while charging, this serves as the perfect machine for
gathering power-ups.  Chances are you'll want to switch this at with a better
machine at the end, but make sure you do it with ample time because it takes a
few seconds to re-gather the power-ups that are dispelled from your machine.

HOW TO OBTAIN: You start with it.

STRATEGIES FOR OBTAINING: N/A

-----------------
Flight Warpstar
-----------------

RATINGS:
A: 5/10
M: 5/10
T: 5/10
C: 4/10
G: 10/10
O: N/A

INSTRUCTION BOOKLET: You can ride this machine only in the Free Run of City
Trial.  It's really just a Warpstar with flight ability.

GAME: A prototype with upgraded gliding capabilities.

ME: After you've been messing around with the Dragoon and then switch to this,
the flight control seems very poor and it's like you're stuck in mud.

HOW TO OBTAIN: You start with it.

STRATEGIES FOR OBTAINING: N/A


-------
Hydra
-------

RATINGS:
A: 7/10
M: 10/10
T: 4/10
C: 1/10
G: 8/10
O: Very High Offense and Defense

INSTRUCTION BOOKLET: This legendary machine was born to battle.  It consumes a
great deal of Boost power during races and has no rivals to speak of.

GAME: A legendary machine with extra battle power.

ME: This is one of the two Legendary Air Rides.

HOW TO OBTAIN: Unlock Hydra Parts X, Y,
              and Z on the Checklist.

The three parts are can be obtained as follows:
-------------------------------------------------------
|Part X:      |City Trial: Destroy all                  |
|             |of the dilapidated house!                |
| ------------------------------------------------------|
|Part Y:      |Stadium: Destruction Derby (All)         |
|             |KO enemies over 150 times!               |
| ------------------------------------------------------|
|Part Z:      |Stadium: Kirby Melee (All)               |
|             |KO over 1,500 enemies!                   |
-------------------------------------------------------

STRATEGIES FOR OBTAINING:
Part X: As surprising as you might find it, the Swerve Star worked best for me
       when I completed this objective.  It's because unlike all other
       machines, it has no rebound when it hits something so its repetition
       destroys it faster.  By the way, the dilapidated houses are all those
       low flat breakables structures in the southern central part of the
       city, in case you didn't know.
Part Y: Keep playing Destruction Derby in the Stadium with level 1 computers.
       I always use the Compact Star in Destruction Derby.  Its turning makes
       it a suitable fit.  The best weapons are the Bomb ability, the Spike
       ability, the Mike (microphone) ability, the Sword ability, the Panic
       Spin, the Sensor Bomb, and the Gold Spike.
Part Z: Out of the two Kirby Melee arenas, the 1st one gets you more kills.
       Just use the Sword ability and fly into groups of enemies to rack up
       almost 80 KOs per round.  If you absolutely insist on using the second
       arena, get to the chain-link ring that's high above the arena and
       repeatedly suck in and exhale the mushroom enemies and you can get
       almost 50 KOs per round.


----------
Dragoon
----------

RATINGS:
A: 5/10
M: 9/10
T: /10
C: /10
G: 11/10
O: High Offense and Defense

INSTRUCTION BOOKLET: This legendary machine rips through the sky like a hot
knife through butter

GAME: A legendary machine that cuts the sky!

ME: That's right there was no mistake on the glide rating.  This thing can stay
in the air for over 35 seconds which blows away its competitors the Flight
Warpstar at 20 seconds and the Wing Star at 15 seconds.  I LOVE the Dragoon.  I
can just fly it around in Free Run for hours.  It's the coolest looking, too.
It goes very fast on the ground with little acceleration time, but in the air
it goes almost twice as fast in the air.  I've even made games with the
Dragoon; like tag and other things.  In Air Glider and High Jump it can go
about 4,000 ft. with power-ups.

HOW TO OBTAIN: Unlock Dragoon Parts A, B,
              and C on the Checklist.

The three parts are can be obtained as follows:
------------------------------------------------------
|Part A:      |Stadium: High Jump                      |
|             |Jump higher than 1,000 feet!            |
|------------------------------------------------------|
|Part B:      |City Trial: During 1 game, fly through  |
|             |the rings in the sky five times or more!|
|------------------------------------------------------|
|Part C:      |Stadium: Air Glider                     |
|             |Fly more than 1,300 feet!               |
------------------------------------------------------
STRATEGIES FOR OBTAINING:
Part A: You're probably thinking that the Wing Star would be the best choice
       for this, but it's not.  It's actually the Wheelie Scooter.  As
       surprising as it is, this baby packs a punch when you go off jumps.  If
       you just try it in the stadium, the Wheelie Scooter will get around 831
       ft.  Therefore, you need to do a City Trial first to boost your stats.
       Try to get a lot of Glides and as much negative weight as possible.
       About 5 or more Glides will do the trick.  You don't need to hit "A"
       when going over the boost pads since it's a bike because it does it
       automatically, just make sure that you hold down before the jump or
       you'll take a nose dive.
Part B: If you noticed, above the city there are rings just sitting there.
       When you fly through them you'll get a brief speed boost.  If you have
       trouble finding them.  I have a few you can't miss and you can reach
       them with any bike with zero glide.  In the northwest part of the town
       there's one of those glowing squares that transport you upward.  Hop on
       it and it'll take you to the top of a building.  Go straight after you
       land so you fly down to the next building.  Make a right and fly to a
       grey and green ledge that is held up between two towers.  Straight
       ahead you should see a pair of rings followed by a star.  Just fly off
       the ledge and you'll go through two rings.  Since you can fly through
       the same rings more than once, just fly through those two more times.
Part C: The same as the strategy for Part A.  Do a City Trial, grab a Wheelie
       Scooter, get 5 or more glides with as much negative weight as you
       can and you should take off.  If you try the Wheelie Scooter in the
       stadium, you'll only get around 955 ft.  Just remember that you don't
       need to press "A" when going over the boost pads and to hold down
       before you take off.


/\  /       -       \  /\
<==- Top Ride Machines -==>
\/  \       -       /  \/

-----------
Free Star
-----------

RATINGS:
All the same in Top Ride.

INSTRUCTION BOOKLET: Your machine will go in whatever direction you tilt the
Control Stick.

GAME: Go wherever "control stick" is tilted.

ME: The controls work like this: left is west, right is east, up is north, and
down is south.  The machine you use in Top Ride depends on which comes more
naturally to you.  Just try them both out and one should feel obviously more
comfortable.

HOW TO OBTAIN: You start with it.

STRATEGIES FOR OBTAINING: N/A


------------
Steer Star
------------

RATINGS:
All the same in Top Ride.

INSTRUCTION BOOKLET: Tilt the Control Stick Left or Right to make your machine
revolve that direction.

GAME: Steer right or left with "control stick".

ME: This is the machine I use for Top Ride.  Its only difference from the Free
Star is the controlling.  Up and down do nothing.  Right makes the machine turn
clockwise and left makes it turn counterclockwise.  If you are strongly
compelled to choose one of the two stars for reasons other than control, it is
possible to master the controls of the machine you're uncomfortable with.

HOW TO OBTAIN: You start with it.

STRATEGIES FOR OBTAINING: N/A


/--------------------------\
<*+++< 4.) Contact Info >+++*>
\--------------------------/

Email: [email protected]
GameFAQs screename: skoorbnedlog

       Any comments, suggestions, corrections, or strategies are highly
appreciated and if you could tell me of any typos or grammar errors.  If I get
enough of contributions, I will make a credits section which will include you
if you added something.  I am also happy to answer any questions you have to
the best of my ability.  Please tell me if there's something I can do to make
this FAQ easier to read, too.

       Right now I am having a vote on which border is the best for the name of
each air ride.  I have a few of my own so you can either vote on those or
contribute your own.  Just e-mail me telling me which one you like or to show
me one of your own.  In my updates I will keep a running total of votes.  Here
they are:

(1.)----------      (2.)*---<^>---*      (3.) ~~~~~~~~~~     (4.)/--------\
    Warpstar             Warpstar           # Warpstar #        |Warpstar|
   ----------          *---<^>---*           ~~~~~~~~~~         \--------/

(5.)<><><><><>      (6.)OOOOOOOOOOOO    (7.) ........       (8.)@##########@
   !Warpstar!          O Warpstar O        |Warpstar|          # Warpstar #
   <><><><><>          OOOOOOOOOOOO         ''''''''           @##########@



/---------------------\
<*+++< 5.) Credits >+++*>
\---------------------/

Legal Stuff
-------------

       This document is protected by U.S. Copyright Law, and may not be
reproduced under any circumstances except for personal and private uses. This
document may not be placed on any web site or otherwise distributed publicly
without advance written permission. It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving it as a
gift. This guide cannot be altered. It was created and is owned by me, Brooks
Golden. All copyrights and trademarks are acknowledged and respected that are
not specifically mentioned herein.

Other Things
--------------

       First of all, I don't mean to be a jerk in saying all of this, but I
wrote this FAQ so I get the credit for it.  Webmasters you may make a link to
the Kirby Air Ride FAQ/Walkthrough section of GameFAQS.  You may not link this
FAQ directly to your website.  You also may not copy this entire FAQ or
portions of it onto your site.  If you would like this FAQ on your site, simply
e-mail me requesting it and give me anything else I might need to know about
your site.  Chances are I will let you host this FAQ.


Kirby Air Ride, the Kirby Air Ride instruction booklet, the Air Ride machines,
and the Air Ride machines' game descriptions are all copyright and trademark of
Nintendo and HAL Laboratories, Inc.



* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                             ~ End of Document ~
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

_______________________________________________________________________________
                                              (c) Copyright 2005 Brooks Golden