Kirby Air Ride
FAQ/Strategy Guide


Copyright 2003
NOTE: The contents of this strategy guide may be not be reproduced under
any circumstances except for personal or private use. It may not be placed
on any web site or otherwise distributed publicly without advance written
permission from me. Use of this guide on any other website or as a part of
any public display is strictly prohibited, and a violation of copyright.
-----------------------------
Latest Update:
It's all done except for strategies for Top Ride and City Trial.
-----------------------------
Still to do:
-Top Ride/City Trial Strategies
----------------------------

Table of Contents
-----------------------------
1- Getting Started:
1.1- Introduction
1.2- Controls
1.3- Machine List
1.4- Copy Ability List

2- Air Ride Mode
2.1- Explanation
2.2- Courses
2.3- Game Types
      2.3a: Normal Game
      2.3b: Free Run
      2.3c: Time Attack
2.4- Checklist Explanation
2.5- Checklist Objectives
2.6- Changing Settings

3- Top Ride Mode
3.1- Explanation
3.2- Courses
3.3- Item List
3.4- Game Types
      3.4a: Normal Game
      3.4b: Free Run
      3.4c: Time Attack
3.5- Checklist Explanation
3.6- Checklist Objectives
3.7- Changing Settings

4- City Trial Mode
4.1- Explanation
4.2- City Description/Stadiums
4.3- Item/Powerup List
4.4- Game Types
      4.4a: Normal Game
      4.4b: Stadium
      4.4c: Free Run
4.5- Checklist Explanation
4.6- Checklist Objectives
4.7- Changing Settings
--------------------------------
1- Getting Started
--------------------------------
1.1- Introduction
Kirby Air Ride is a fast-paced, challenging game. Its simple controls may
decieve you, as the game is very hard for most gamers (that is, if you want
to clear all checklists). There are tons of secrets and three different
modes to play. Instead of a story mode or normal settings, the game sets
goals for you to accomplish on a grid. It takes a while to beat them all, and
this game is fairly addictive.

1.2- Controls
Kirby Air Ride uses only the Left Control stick and the A Button (instead of
the A button, you may also use L or R).
Here's how the left control stick works:
Move left or right: Turn your machine left or right
Move up or down: Does nothing on the ground, but when you are airborne,
move the control stick up to move down and vice versa (standard flight
controls).
Quickly tap left and right back and forth: Quick Spin (Your machine spins-
hurts enemies if it touches them)

This is what the A Button does:
Hold A: Brake. As you hold it, if your machine is capable, it will begin to
charge up. When you release the A button,  you will perform a boost. The A
button also swallows enemies if they are nearby and you don't have a
power. Some powers require the A button to use the ability to its full
extent. If you swallow a "garbage enemy" (an enemy without a power),
you'll automatically spit it out at the nearest enemy. There are also switches
and boost panels throughout levels that normal machines can press A on
which will cause them to activate the switch/boost (this is because pressing
A causes your machine to touch the ground, which is also why it brakes).
However, the 3 Wheelie Vehicles (Wheelie Scooter, Wheelie Bike, and Rex
Wheelie) always touch the ground, so switches are automatically activated.

Off-machine controls:
In City Trial, you gan get off of your vehicle by holding down and A. While
off, the Control Stick moves you and the A button makes you jump. You can
"puff up" for additional air by pressing the A button in midair. You can
puff up 5 times before having to land again.

C Stick:
The C Control Stick (the yellow one) controls the camera. This is useful for
checking if enemies are behind you, among other things. Pushing up makes it
zoom in, and down makes it zoom out. If you move the C Stick left and right,
it rotates the camera in that direction.

1.3- Machine List
Air Ride/City Trial Mode:
You don't start with any of these machines except for the Warp Star in Air
Ride Mode. In City Trial, you start on the Compact Star, but the others are
hidden around the course.

Warpstar - The "all-around" star. Its stats are well-balanced.
Jet Star - This beauty is not very fast on the ground, but boosts at top
    speed in the air. Your boost meter also fills up while you're in the air,
    letting you keep the speed for a while after you land. Use jumps as
    much as possible.
Winged Star - This machine isn't fast on the ground, but in the air it can
    stay in the air for longer time and glide farther.
Shadow Star - In addition to good handling and gliding, this star is very
    offensive.
Formula Star - It starts slow, but its top speed can get very high. Use the
    green boost panels on courses.
Turbo Star - This star's speed and handling are above proficient, but it's
    handling and control in general are harder to become accustomed to.
Rocket Star - It's fairly slow until you charge its Boost up all of the way,
    which causes it to Boost to a very fast speed.
Slick Star - This star is very unique. It's turning is slow, yet sharp, while
    braking doesn't cause as much friction as the other vehicles, so it
    doesn't slow down as fast when you brake.
Swerve Star - This star is unique because you can't turn unless you're in
    the air or braking. However, this machine doesn't accelerate at all. It is
    at its top speed immediately after boosting and stops the second you
    press A. This is very useful in Destruction Derby.
Wagon Star - When you press A, the Wagon Star brakes, but it can't boost.
    However, its stats are fairly impressive.
Bulk Star - As you charge this machine up, it uses the charge energy as
    "fuel". If your meter runs out, the Bulk Star will gradually stop and
    you'll have to charge it up again. However, if you know how to use it,
    this can be a good machine.
Wheelie Bike - One of the three bikes. The handling could be better, but
    it's a nice ride.
Wheelie Scooter - This machine accelerates fast and turns on a dime. It's
    boost meter fills up fast, but it doesn't boost far. It also isn't too fast.
Rex Wheelie - This heavy bike can get fast. It's also strong and defensive,
    but it turns very wide, even with boosts. However, if you figure out how
    to use this bike, it can benefit you.

City Trial-Only Machines
Compact Star- This is your starting machine in the city.  Its stats compared
    to the Warpstar is just like the Wheelie Scooter compared to the bike.
Flight Warpstar- A cooler-looking, more advanced Warpstar.

Hydra- You can unlock this vehicle in Free Run to use as much as you want,
    but in normal games, you'll have to find its 3 parts. This machine needs
    to be charged fully to start, but is super fast and very strong.
Dragoon- You obtain this legendary vehicle the same way as you would
    Hydra. This machine is made for the air.

Unlockable in both City Trial and Air Ride modes:
MetaKnight: Has no vehicle. Using MetaKnight is the equivilent to using a
    Kirby with Wing and Sword power.
King DeDeDe: He rides on a more advanced version of the Wheelie Bike
    automatically (you can't change his vehicle).


Top Ride Vehicles:
NOTE: These vehicles are different due to how you steer in the game.
Free Star- Whatever direction you tilt the Control Stick, your machine will
    go in that direction.
Steer Star- Normal Air Ride Machine controls (left=left, right=right)


1.4- Copy Ability List
This list shows you what abilities you can get from either sucking an enemy
up or getting the ability on the roulette in select courses.

Sword - Kirby gets a spiffy green hat and a sword. You automatically
    attack enemies and breakable obstacles. To get sword power, swallow
    the enemy in armor that rides on what looks like a snowboard (Sword
    Knight) in Air Ride Mode or get the green sword panel in City Trial.
Tornado - Getting this ability makes your Quick Spin better. You
    automatically spin on a full Boost Meter, and you also can Quick Spin in
    midair. To get the tornado power, swallow floating enemeis that have
    spinning tornadoes over their heads in Air Ride Mode or get the blue
    tornado panel in City Trial.
Wing - Kirby's machine vanishes and he turns into a bird. You lose your
    boost, but you have good flight and speed control. To get Wing Power,
    swallow the green bird enemy in Air Ride Mode or get the purple wing
    panel in City Trial.
Wheel - Turns you into a wheel that boosts your stats and is similar to the
    Wheelie Bike. To get the Wheel power, swallow Wheelie Bike (the ones
    without people riding them) in Air Ride Mode (called Wheelie) or get the
    black and white wheel panel in City Trial.
Fire- Gives you a shield and a slight boost. When you press A, you fire a
    small fireball, but it stays on the ground for a few seconds, causing
    enemies who run over it to be hurt (watch the intro video). Holding A
    also intensifies your shield and the strength of the fireball you shoot.
    To get Fire, swallow whitish birds that hover above the ground and blow
    fire in Air Ride Mode, or get the red fire panel in City Trial.
Freeze - When you press A, enemies close enough will freeze temporarily.
    To get Freeze, swallow the snowman enemy (Chilly) in Air Ride Mode or
    get the blue snowflake panel in City Trial.
Bomb - You wear a Poppy Bro. Hat and hold a bomb. When you hold A, the
    meter increases, indicating how far the bomb will be thrown when A is
    released. The explosion covers a very large amount of the course. To get
    Bomb, swallow the black circular floating enemy with a fuse on his head
    in Air Ride Mode or get a bomb panel in City Trial.
Plasma - Pressing A lets you fire a plasma shot. The more you move the
    Control Stick around, the higher the meter gets, and the better your
    blast gets when you fire. To get Plasma, swallow a green electric-like
    enemy (Plasma Wisp) in Air Ride Mode or get the turquoise lightning
    panel in City Trial.
Needle - You get a hat with needles on it. You auto attack when you're
    touching an enemy, but you can also make your needles stick out when
    you press A. To get needle, swallow the floating pufferfish in Air Ride
    Mode or get the needle panel in City Trial.
Mike - Your Kirby sings a beautiful song that the other Kirbies don't like,
    so it hurts them. Immediately after the song, the power leaves you. To
    get Mike, swallow the microphone enemy in Air Ride Mode or get the red
    musical note panel in City Trial.
Sleep - You fall asleep...you can't move, but can recover faster by moving
    the Control stick as you would in a Quick Spin. If you touch your
    enemies, they fall asleep as well. To get Sleep, swallow an enemy
    wearing a purple nightcap in Air Ride Mode or get a purple panel with
    white dots in City Trial.
--------------------------------
2- Air Ride Mode
--------------------------------
2.1- Explanation
This mode is the standard, feature version of the game. The object is to
race opponents or the clock on courses.
Vehicles are listed above in Section 1.

2.2- Courses
There are 9 of them, including the secret level. You can also choose
    Random Course.
Every course's reccomended laps are 2, except for Fantasy Meadows,
    which has 3.

Fantasy Meadows - A small looped course that can surprise you with it's
    difficulty against harder opponents.
    The very start leads off with a short straightaway which narrows into a
    small bridge. Immediately following the bridge is a right turn. If you pull
    off a good enough turn, you can get on a grind rail which leads off a
    jump. Either that, or you can use a boost panel to the left of that jump.
    Either way, the path curves into a grey ramp with spike enemies. You will
    enter a cave. After a little stretch, you will go off a small cliff into the
    lower part of the cave. It leads back outside, where it is straight for a
    little while. Then comes the really sharp turn. If you can handle this,
    you're at the lap's final stretch. There are a few bumps that gliders
    could use on this last stretch.
Celestial Valley - There are many jumps and boost panels, so for the most
    part, it's possible to win with most every machine.
    Immediately after you go only a few feet in the level, you go on a short
    ramp downwards. After this is a very wide stretch of course, but only
    another little stretch until a turn starts. You have the opportunity to use
    boost panels here. From the turn, you go off a ramp. It is possible here
    to glide to the treetop above and get the copy power roulette.
    Otherwise, you'll land and go off another jump. Then there'll be a little
    stretch with a little ramp and a small bridge. If your machine is capable
    enough, it doesn't need to ride along this little bridge as long as it can
    jump over the gap. After this, there is a fairly sharp turn, and another
    bridge, this one with railings. If you fall down, you land on another
    platform, and you'll have to grind back up. Another sharp turn followed
    by rough terrain with alternating hills on each side. After this, you go
    off of a jump. There are 3 places you can land in. The highest is the
    best. Navigate through the cave, or, if you landed on the middle or top
    cave, you can go on a rail. It will lead out to another rugged path.
    However, immediately when leaving the cave, if you go off of the first
    ramp, you can get on the rail above the path. After a left turn, there are
    a series of boost panels. Go as fast as possible. At the end of the
    straightaway, there is a mill-looking thing that automatically boosts you
    into the air. When you land, take a left and follow the path. If you stay
    on the very right of the path, you'll catch a rail that leads you into the
    water faster. Otherwise, just navigate into the river. You'll begin to go
    faster and faster, and then suddenly jump. You can fly to the finish or
    take the rail; it's your choice.
Sky Sands - There are quite a few hidden things in this level, hidden
    beneath sands and other things. Keep an eye out.
    You start on a bumpy straight road. Soon, the road turns right in a U-turn.
    There's a little shifting sand here, followed by an oasis-like area. If you
    fall into the water area, there's a ramp to re-enter the sand. A sharp left
    turn leads to a tunnel with pouring sand. If you go through the last pile
    of sand to our right, you'll go into a small shortcut. After this, you'll come
    to an opening. Try to jump on the crab so you can get to a boost panel.
    After this, there's a fork in the road and they rejoin to a path lined with
    spinning...coral...? This leads to two turns with moving sand. making you
    faster. Another U-turn. See a switch? If you hit it, you open a trap door.
    This helps you cut the turn and also lets you use a boost panel. A sharp
    right turn leads to a wide path with a visible boost panel. Go onto the
    spinning things to boost upward. There are two of them. This will be
    followed by some turns with coral on the road and one or two boost
    panels. After another turn, you'll come across pillars in which their tops
    fall down, acting as ramps. Soar through the air to cross the finish line.
Frozen Hillside - Like any ice level, you slide a lot easier than other levels
    when braking or if you're on a bike. There are many different paths to
    choose from, so try to find the fastest one for your favorite vehicle.
    There's three ways to go at the start: either up the ramps and left, up the
    ramps and straight, or you could avoid the ramps. (The ramps raise
    automatically when your machine goes on them.) If you avoid the ramps,
    you'll go through a tunnel with very tight turns. On the last straightaway
    are lasers which can be deactivated with a switch.If you go up the ramp
    and straight, you'll fall onto the roof of the tunnel, but the roof ends
    about half way. If you turn left after the ramp, you'll navigate on a path
    above the tunnel, and there will be a jump, so if your machine can't make
    it, you're in the tunnel. If you do make the jump, there'll be a little turn
    and then a jump to some "ice platforms" which you can split if you're
    holding A (or automatically if you're on a Wheelie). The ice platforms
    lead above the aforementioned lasers. All three paths now meet at four
    adjacent grind rails leading left and up. After about 5 or 6 seconds, you
    come out on a downward slpoed path with strange automatic boosts. Four
    of them. It's hard to use all four, though. You'll go under a bridge and
    turn right into a cave. All of these ice pillars and transparent ice walls
    can be broken. You'll eventually see a switch. Press it to light up the
    last stretch of the cave. You'll emerge back outside on the swaying
    bridge you recently went under. A sharp right turn leads to a series of
    90 degree turns, four of them. Then you'll come to a curving path in
    which many vehicles don't NEED to steer in. You'll then come to a winding
    path. Hit the switch and the walls will move out, but only for a few
    seconds. Take the boost panel and hit the next switch, oppening it
    again. The next two panels and home free.
Magma Flows - Winding paths, a three-way fork in the road, and two or
    more sections in volcanoes.
    After the first three curves you take, you'll see two boost panels. In the
    upcoming turn, using a grind rail is optional to help you turn. You'll come
    up to a "!" sign and there'll be a ramp and a flat surface followed by a
    gap of lava. Going on the lower surface makes you pushed up by the
    steam. Now you're in a valley/canyon. Take the turns and you'll see a
    moving grind rail over lava into a maze of paths. I find that the far left
    path is the easiest. The paths all join up to go across lava and up conveyor
    belts leading up the volcano. It looks like you'll have to choose from six
    grind rails, but there's really only three. The left and right rails take you
    to the higher ramp, and the middle one takes you to the lower ramp. You
    will grind into a cave before you emerge at these ramps. You'll find that
    they jump off into a pit of lava. In the pit are some boost panels, but
    if you're on the higher ramp and your machine can glide, you can land
    on a floating chunk of land enabling you to completely skip over the lava.
    After this is a series of turns where you can either take the upper road
    or the lower road. Depends on which vehicle. The roads eventually lead
    to a small lava pit with rotating rocks, two of which have boost panels.
    Take the last two boost panels on solid ground to pass the finish.
Beanstalk Park - Perfect for the flying vehicles or those with good handling.
    Lots of grind rails.
    Start off with a fairly long stretch of road followed by a sharp left turn.
    Then a little swirvy road with a boost panel. You'll now come up to a jump.
    Most machines should try to get on the little platform, because they'll
    grind through the long turn. Otherwise, you'll have to drive it out. After
    the turn, the grind rail ends as well and now there is a section with many
    boost panels and little jumps, followed by a downward left turn (in which
    the Swerve Star turns automatically) and a "speed bump" if you will.
    After you turn right, you'll see a Ferris Wheel and a straightaway. If the
    ferris wheel catches you, you'll have to go through a small road. This is
    a shortcut for most machines. If you don't get caught by the wheel, you
    will go up a hill and then a LONG right turn. Cross the bridge. The grind
    rail on the left leads you to the upper path that was accessible by the
    Ferris Wheel. If you're on that path, be careful for a bit, because you
    can fall onto the normal path. On the lower path, the purple circles are
    switches to boost you back up. After two of those you'll see a grind rail
    which is your last chance to get to the upper path. A long turn on both
    paths, but if you're on the upper path, there's a grind rail to make it
    faster. The higher path goes under the lower path and they meet at two
    grind rails. There's a third in the middle only a few feet ahead. The next
    turn has grind rails on both sides as well, but if you go through the
    middle, there's a boost panel. Then a turning set of grind rails leads you
    to a flimsy platform which you CAN fall off of. Jump off the platform,
    and take a sharp right. There are four grind rails. They take about the
    same time to use, but I prefer the two on the right. After this, you'll
    boost to the finish.
Machine Passage - My personal favorite. The way to choose during the
    occasional fork in the road depends on your machine. There are lots of
    tight turns.
    A small straightaway starts the course. There are now three paths. You
    can go down into a pit, which leads you into an open area leading to the
    next part. You could also go to the other side of the pit. This is a sloped
    road with boost panels that leads to the left of the open area. Turn
    left before the pit to go off a jump. You'll jump onto three moving
    platforms above the open area. Jump off them all. Now all courses meet.
    Take a right. You'll go through some breakable spinning turbine things.
     Now, in the cave, there are two ways to go. Left takes you on a little
    wider turn that jumps into the next area. Right takes you on three more
    turbine things, and there is no jump, it just leads into the next area.
    In this area, there are some spinning propellors on the ground that make
    some machines rise into the air. Take a U-turn left and go up the ramp.
    Now, a sharp left. You'll go out into the open. Go straight into the cannon.
    This is not a dead end; the cannon shoots you to the next area. Now this
    is a very sharp turn sloping downwards with boost panels that are hard
    to get to. You'll go into a section where there are moving bumpers. To
    avoid being hit, Take either small ramp to the left and right just before
    you do down to the bumpers. The left ramp is a jump, but the right ramp
    is a platform above them. Now there is a very sharp right turn. Two
    conveyor belts push you to the left/right on this part. Not a big problem.
    Take a left where you'll see two ramps. Only one of them is up at a time.
    Keep going. Take a near U-turn left, and another sharp right. Now there's
    another really sharp left turn. This is followed by a straightaway with
    moving walls and occasionally a jump panel comes up. Cross the finish
    and you're done.
Checker Knights - A fun course that has lots of features unique from the
    other levels. At the very end, you can use the chain of boost panels to
    rocket past the finish line.
    Start at a small right turn. Next is two 90 degree left turns separated
    by a small stretch of course. Now you perform a right U-turn. You'll
    see two ramps on either side and a straight section in the middle. The
    middle part has a boost panel. Go whatever way you choose. Now, see the
    rock right after the first ramp set? This entrance can be broken for a
    shortcut. Assuming you don't break the rock, there are three more ramps,
    red, blue, and yellow. Red is the farthest outward, but has a boost panel.
    This is where the first rock shortcut now ends, but you should see
    another rock. This one can be broken also. Otherwise, there are three
    different ramps to use, and the yellow one is the farthest out, but again
    has a boost panel. Make the left turn, and the rocks shortcut now ends.
    Make a near right U-turn, and in this short straightaway, sections of the
    course randomly rise to form boost panels for a short time. Now you'll
    go on four adjacent grind rails. They go down. Wheelies get an extra
    boost automatically on the yellow part of the rails. When you come off,
    you'll see a red rail and a blue rail, and the normal course. I suggest
    using a rail. The red rail set leads you a little farther, but the blue set is
    easier to get on. You'll then come up to a rotating tunnel. It shouldn't
    trouble you very much. When you exit this, you'll come to a halfpipe,
    which is difficult for most players to navigate through. Then, you'll
    automatically boost and go high into the air. This next part of the course
    spirals up and left. Use the spinning red and yellow swirly boost panels
    to boost, but you'll also spin. Wheelies automatically boost/spin on
    contact. Then you'll jump onto a pipe, but if you're lucky, you can land
    on the black ground to the side to make it a little shorter. Take a left
    turn. Go straight for awhile and try to get wheel power. Now, take a
    U-turn right. You'll see a boost panel. The normal way to go through
    is to use all three boost panels, and navigate around the wall that's in
    the way. But you CAN go over the wall. Go on the first three boost panels.
    Immediately after the third, you'll see a bump in the road to the right. Go
    off the jump and you should be over the wall. Use the last three boost
    panels and don't hit the two square switches (one raises a wall and the
    other lowers it again). Cross straight into the finish.
Nebula Belt - Lots of straight sections, and for normal machines, there are
    only 2 turns where you need to brake while turning. Instead of enemies,
    there are ability roulettes, which, in many occasions, decide the outcome
    of the race.
    This course has no surprises whatsoever.

2.3- Game Types
NOTE: Free Run and Time Attack are both sub-categories in the Free Run
category. Kind of strange, isn't it?
      2.3a: Normal Game
      You race laps around the given course against computer players or
      other human opponents.
      2.3b: Free Run
      Race for the best lap time! Every time you make a lap, your time resets.
      You can race your ghost, too.
      2.3c: Time Attack
      Race for the best time in three laps. Time Attack makes each lap
      harder than the last.

2.4- Checklist Explanation
NOTE: This explanation is in every section.
The checklist can be accessed in the given mode of the game by going
under "Records" and selecting "Checklist". A grid displays your checklist.
Each dark grey box is a goal. When you complete a goal, notice its color. If
the dark grey box turns red, it means that you earned a reward for
completing the given goal. To view what your reward was, move your cursor
over that box. If the box is green, no reward was obtained from completing
that goal. You may also see purple boxes, which are boxes that you checked
in using the "Check in an empty box of your choice" reward. If you end up
completing the goal you checked anyway, it turns from purple to either
green or red (NOTE: If the purple box you checked had a reward, you will
get it when you check it with purple - you don't have to actually complete it
to get the reward, if there is any) Whem a box is checked off, the boxes
touching that one (but not diagonally touching) will turn light grey. This
does NOT mean you have completed that goal, rather, it means that you can
move your cursor over that box to see what the goal is.

2.5- Checklist Objectives
This section lists all of the goals I have completed or have access to, and
strategies for beating them, if they require one. (Strategies not complete)
There are 0 goals unaccessed.

Color Unknown Goals:
-Time Attack: Beanstalk Park: Finish in under 3:00:00 on Rocket Star.
-Time Attack: Machine Passage: Finish in under 2:48:00.
-Free Run: Beanstalk Park: Do 1 lap under 00:58:00 on Winged Star.
-Time Attack: Checker Knights: Finish in under 3:55:00 on Warpstar.
-Air Ride: Celestial Valley: Finish 2 laps in under 1:56:00.
-Air Ride: Magma Flows: Race over 4,800 feet in 2 minutes.
-Beanstalk Park: Swallow over 20 enemies and take 1st place.
-Air Ride: Fantasy Meadows: Race over 4,500 feet in 2 minutes.
-Free Run: Checker Knights: Do 1 lap under 1:25:00 on Rocket Star.
-Time Attack: Magma Flows: Finish in under 3:15:00 on Shadow Star.
-Free Run: Celestial Valley: Do 1 lap under 1:02:00 on Slick Star.
-Time Attack: Sky Sands: Finish in under 2:40:00 on Wagon Star.
-Free Run: Magma Flows: Do 1 lap in under 1:02:00 on Turbo Star.
-Air Ride: Celestial Valley: Race over 6,000 feet in 2 minutes.
-Air Ride: Machine Passage: Finish 2 laps in under 1:48:00.
-Air Ride: Frozen Hillside: Finish 2 laps in under 1:56:00.
-Free Run: Celestial Valley: Finish 1 lap in under 00:57:00.
-Air Ride: Beanstalk Park: Race over 5,500 feet in 2 minutes.

Reward Goals (Red):
-Free Run: Fantasy Meadows: Finish 1 lap in under 00:21:00.
         Reward: Sound Test: Fantasy Meadows
-Free Run: Frozen Hillside: Finish 1 lap in under 00:58:00.
         Reward: Sound Test: Frozen Hillside
-Air Ride: Checker Knights: Finish 2 laps in under 2:40:00.
         Reward: Sound Test: Checker Knights
         Strategy: Use the Wheelie Bike or Rex Wheelie, whatever you're
                   best at. Use the jumps the way which is mentioned in the
                   course walkthrough.
-Celestial Valley: Use the "Copy Chance Wheel" (Roulette to us) on top of
                   the tree.
         Reward: Check off an empty box of your choice
         Strategy: The wheel, if you don't know, is a purple square with a
                   white question mark. This one should probably be reached
                   with the Winged Star. Use the boost panels at the very
                   beginning to get speed and go up at the first jump. It'll be
                   there. Just go over it.
-Swallow 200 or more enemies.
         Reward: Check off an empty box of your choice.
         Strategy: Don't swallow anything with a power. Swallow garbage
                   enemies.
-Time Attack: Celestial Valley: Finish in less than 3:20:00.
         Reward: Bulk Star unlocked.
-Time Attack: Machine Passage: Finish in under 3:10:00.
         Reward: Sound Test: Machine Passage
-Time Attack: Fantasy Meadows: Finish in under 1:00:00.
         Reward: Music: Meadows (X or Y button on Select Course)
-Celestial Valley: Over one race, ride on both the left and right bridge
                   railings.
         Reward: Music: Celestial
         Strategy: They're talking about the first real bridge you encounter.
                   There are many ways you can get on, but I'd set the laps to at
                   least three if you're not confident.
-In any mode other than Free Run, reach the goal a total of 3 times.
         Reward: Wagon Star unlocked.
-Glide for more than 30 minutes.
         Reward: Meta Knight: Available on normal courses.
-Time Attack: Magma Flows: Finish in under 3:20:00.
         Reward: Music: Magma
-Race all of the standard Air Ride courses.
         Reward: Wheelie Bike unlocked.
-Air Ride: Beanstalk Park: Finish 2 laps in under 2:18:00.
         Reward: Purple Kirby (X or Y button on Player Entry)
-Magma Flows: Bump into the flaming dragon.
         Reward: Check off an empty box of your choice.
         Strategy: The flaming dragon is after the part where you grind into
                   the volcano and into the lava. Sometimes they jump out of the
                   lava. The easiest way to make one hit you is by anticipating
                   where it will land and stopping your machine there. However,
                   it's also possible to hit it in midair. I've done both.
-Race over 100 laps.
         Reward: New Course: Nebula Belt.
-Defeat over 1000 of your enemies.
         Reward: King DeDeDe: Available on normal courses.
-Air Ride: Finish in 1st place while flying through the air.
         Reward: Winged Star unlocked.
         Strategy: If you've finished Sky Sands in first, you've probably
                   done this goal.
-Defeat 10 or more enemies using the Quick Spin.
         Reward: Shadow Star unlocked.
-Defeat 100 or more enemies with exhaled stars.
         Reward: Rex Wheelie unlocked.
         Strategy: Find a level with more garbage enemies than usual, like
                   Checker Knights.
-Time Attack: Frozen Hillside: Finish in under 3:14:00.
         Reward: Formula Star unlocked.
-Checker Knights: Use spin panels 7 times or more and take 1st place.
         Reward: Music: Checker
         Strategy: The spin panels are right after you come back over the
                   water. I would use Swerve Star for a quick recovery.
-Air Ride: Sky Sands: Finish 2 laps in under 2:05:00.
         Reward: Swerve Star unlocked.
-Sky Sands: Break all of the coral and finish in 1st place.
         Reward: Check off an empty box of your choice.
         Strategy: The coral is right before the finish. You should raise the
                   amount of laps to make this one easier.
-Sky Sands: Open the trapdoor exactly 3 times and finish in 1st place.
         Reward: Music: Sky Sands
         Strategy: The trapdoor is activated with a switch. Watch the Air
                   Ride Intro Movie to see where it is. Set the laps to 3, and you
                   may want to use Wheelie Bike so the switch will automatically
                   open the door.
-Race over 300 laps.
         Reward: Music: Nebula
-Glide for more than an hour.
         Reward: Bonus Movie: Special Machine Intros
-In one game, drop from the cliffs 3 times.
         Reward: Check off an empty box of your choice.
         Strategy: Beanstalk Park. 3 laps. Each lap, before the long grind rail
                   at the end of the lap, jump straight off of the tilting platform.
                   You DON'T have to finish in 1st.
-Free Run: Sky Sands: Do 1 lap under 1:05:00 on Bulk Star.
         Reward: Brown Kirby
         Strategy: Bulk Star requires a lot of practice, but you need to
                   remember ultimately that when you run out of fuel, you don't
                   need to recharge all the way before you start going again. It
                   saves time. Also, remember to use boosts.
-Free Run: Machine Passage: Finish 1 lap in under 1:05:00.
         Reward: Rocket Star unlocked.
-Magma Flows: Use all the volcano rails and finish in 1st place.
         Reward: Turbo Star unlocked.
         Strategy: This is the "grind into the volcano" part previously
                   mentioned many times in this guide. Set the laps to three. Look
                   up at the course description to see where the rails go and all.
-Air Ride: Checker Knights: Finish 2 laps in under 3:05:00.
         Reward: Slick Star unlocked.
-Make your lap time's last two digits the same.
         Reward: Sound Test: Results Screen
-Swallow Sword Knight 3 times and take 1st place.
         Reward: Green Kirby
-Time Attack: Sky Sands: Finish in under 3:10:00.
         Reward: Sound Test: Sky Sands
-Air Ride: Start the final lap in 4th place and move to 1st to win.
         Reward: Wheelie Scooter unlocked.
-Machine Passage: Shoot 3 characters out of the cannon at one time.
         Reward: Music: Machine
         Strategy: Luck with CPU opponents, skill with human opponents.
-Air Ride: Machine Passage: Race over 4,500 feet in 2 minutes.
         Reward: Jet Star unlocked.
-Air Ride: Celestial Valley: Finish 2 laps in under 2:20:00.
         Reward: White Kirby
-Time Attack: Beanstalk Park: Finish un under 2:55:00.
      Reward: Music: Beanstalk
-Fill in over 100 checklist blocks.
      Reward: Ending

Normal Goals (Green):
-Time Attack: Magma Flows: Finish in under 3:04:00.
-Free Run: Frozen Hillside: Do 1 lap in under 1:10:00 on Formula Star.
-Free Run: Beanstalk Park: Finish 1 lap in under 00:58:00.
-Time Attack: Frozen Hillside: Finish in under 3:10:00 pm Turbo Star.
-Time Attack: Frozen Hillside: Finish in under 2:50:00.
         Strategy: Use the Swerve Star and don't bother hitting any switches.
-Air Ride: Checker Knights: Race over 5,500 feet in 2 minutes.
-Time Attack: Sky Sands: Finish in under 2:40:00.
-Air Ride: Fantasy Meadows: Finish 3 laps in under 1:03:00.
-Free Run: Magma Flows: Finish 1 lap in under 1:01:00.
-Air Ride: Sky Sands: Race over 4,000 feet in 2 minutes.
-Air Ride: Sky Sands: Finish 2 laps in under 1:45:00.
-Time Attack: Celestial Valley: Finish in under 2:58:00 on Jet Star.
         Strategy: I happened to get Wheel on the Copy Chance Wheel, which
                   helped. Try to get as many jumps as possible.
-Time Attack: Checker Knights: Finish in under 4:00:00.
         Strategy: Use the Wheelie Bike or Rex Wheelie, along with the boosts
                   at the end of the course,but this one is a little easier because
                   of all of your chances to get the Wheel ability.
-Frozen Hillside: Split at least 20 ice platforms and finish in 1st place.
         Strategy: The "ice platforms" you're supposed to split are above the
                   section with the red lasers, near the beginning. You'll split one
                   as you drive over it.
-Time Attack: Celestial Valley: Finish in under 2:56:00.
-Free Run: Machine Passage: Do 1 lap under 00:57:00 on Swerve Star.
-Checker Knights: Break 2 walls and finish in 1st place.
         Strategy: The "walls" are really rocks. Look for any rocks in the
                   course; there are only two. Hit the front 3 times to break each
                   one. They're actually small shortcuts. I would set the laps to
                   about 3 or 4.
-Magma Flows: Use all of the Boost Panels and finish in 1st place.
         Strategy: Lower the CPU's handicap and level to 1, or raise the
                   amount of laps. Your choice. There also is a boost hidden to
                   most people when you're racing through the lava. After you
                   grind into the volcano and go out onto a ramp, go off of the
                   jump as usual. However, press the A button immediately after
                   you leave the ramp, and you'll see a boost panel.
-Air Ride: Beanstalk Park: Finish 2 laps in under 1:56:00.
-Finish in 1st place while taking damage.
         Strategy: Use 2 players in Fantasy Meadows, and have one swallow
                   the Mike right as the other player is about to cross the finish.
-Time Attack: Machine Passage: Finish in under 2:50:00 on Rex Wheelie.
-Air Ride: Magma Flows: Finish 2 laps in under 2:01:00.
-Finish in 1st place with Sleep ability.
         Strategy: Unless you can find a way to beat this goal, I would
                   suggest checking it off with one of your freebies.
-Cross the finish line while spinning and take first place.
-Fantasy Meadows: Swallow over 20 enemies and take 1st place.
-Air Ride: Frozen Hillside: Race over 5,300 feet in 2 minutes.
-Sky Sands: Enter the quicksand 3 times and finish in 1st place.
-Free Run: Checker Knights: Finish 1 lap in under 1:35:00.
-Air Ride: Fantasy Meadows: Finish 3 laps in under 1:20:00.
-Air Ride: Magma Flows: Finish 2 laps in under 2:20:00.
-Defeat over 300 of your enemies.
-Free Run: Sky Sands: Finish 1 lap in under 00:53:00
-Sword Challenge: During a race, swing your sword exactly 10 times and
                   take 1st.
         Strategy: Since sword-swinging is automated, this may be difficult.
                   If you happen to swing your sword 10 times (remember, you
                   can kill more than one enemy with a swing) and immediately
                   lose your power, don't get the Sword power again.
-Machine Passage: Finish in 1st place without touching the walls even once.
         Strategy: I reccomend having two human players, both with Swerve
                   Stars. If one of you hits a wall, either race backwards for a
                   while or just hold A. Take it really slow.
-Checker Knights: Swallow over 20 enemies and take 1st place.
-Fantasy Meadows: Race one lap without dropping velow 20 mph.
         Strategy: I just wanted to inform some people that this is not likely
                   able to be done on lap one, because you start at zero miles per
                   hour.
-Air Ride: Swallow 5 consecutive garbage enemies and take 1st.
-Free Run: Magma Flows: Finish 1 lap in under 1:10:00.
-Time Attack: Checker Knights: Finish in under 4:30:00.
-Air Ride: Finish in 1st with Fire ability.
         Strategy: Magma Flows is your best bet.
-Free Run: Sky Sands: Finish 1 lap in under 1:05:00.
-Beanstalk Park: Race over 3 laps without riding the Ferris Wheel.
         Strategy: Set the laps to three. It would help if you could stop on a
                   dime to wait for a gap to open in the wheel.
-Air Ride: Finish in 1st with Needle ability.
-Swallow Wheelie 3 times or more and take 1st.
-Free Run: Beanstalk Park: Finish 1 lap in under 1:07:00.
-Free Run: Fantasy Meadows: Finish 1 lap in under 00:24:00.
-Air Ride: Finish in 1st place with Wing ability.
         Strategy: Beanstalk Park. Sometimes there's even a bird grinding the
                   final rail.
-Free Run: Checker Knights: Finish 1 lap in under 1:20:00.
-Hit 20 or more rivals with your Quick Spin.
-Air Ride: Frozen Hillside: Race 2 laps in under 2:20:00.
-Time Attack: Beanstalk Park: Finish in under 3:10:00.
-Tornado Challenge: Defeat over 15 enemies as Tornado Kirby and finish in
                   1st place.
         Strategy: Go to Checker Knights with a horrible CPU, and on lap 2
                   when you get out of the water, keep sucking up tornadoes and
                   killing people by spinning. When you count fifteen, go on.
-Air Ride: Machine Passage: Finish 2 laps in under 2:10:00.
-Time Attack: Fantasy Meadows: Finish in under 1:05:00 on Slick Star.
         Strategy: Don't quit early. It may seem like you won't make it, but
                   the level can go by fast.
-Free Run: Celestial Valley: Finish 1 lap in under 1:10:00.
-Swallow Chilly 3 or more times and take 1st place.
-Free Run: Frozen Hillside: Finish 1 lap in under 1:10:00.
-Free Run: Fantasy Meadows: Do 1 lap under 00:23:00 on Wagon Star.
-Time Attack: Fantasy Meadows: Finish in under 1:12:00.
-Swallow Plasma Wisp 3 or more times and take 1st place.
         Strategy: Plasma Wisp is fairly common in Machine Passage.
-Free Run: Machine Passage: Finish 1 lap in under 00:56:00.

2.6- Changing Settings
To accomplish a lot of these goals, you must change the settings, or
changing the settings can help. You can do this on the main Air Ride Menu
by going to Game Settings or by pressing Z when setting up a race. Here
you can change the rules from laps to time, which enables you to accomplish
those "Race over X amount of feet in Y minutes" goals. You can also change
the amount of laps, among other things. Check it out.
--------------------------------
3- Top Ride Mode
--------------------------------
3.1- Explanation
In Top Ride Mode, the courses are far smaller and the view is from above.
Your machine can be one of two this time, and which one you choose
affects how you steer (see machine list above). Instead of powers, there
are items, but depending on the level, there still can be some switches,
grind rails, and item lists.

3.2- Courses
There are 7 courses in Top Ride Mode. These courses are short and the
    default laps vary.
Grass- Grass is the basic easy course for beginners. Not many surprises
    here, but watch out for the exploding fruit of the plants.
Sand- After someone lures it out, a monster comes out of a hole inside the
    first turn. Also, there's a spot with two bridges in which one of them
    collapses after a certain amount of players cross it.
Sky- Many sharp turns in this one. Panels on the ground make you jump
    when you press A over them, creating shortcuts. Also, at the very end is
    a spinning circular platform.
Fire- Volcanic rocks can crush you here. In addition, steam can boost you
    over things when you press A, and there are some steamy spots which
    simply slow you down.
Light- The key here is that there are grind rails. If you see an arrowhead
    glowing, go to it. You'll grind down a rail. Also watch out for rocks on
    the course.
Water- This course is hectic. There are many spots in which you navigate
    through water, and many spots in which water floods the course. Also,
    going in the waterfall slows you down by throwing you into the air.
Metal- After the first lap, barriers come with the spinning turbines. You
    can break them, but doing so will slow you down. Also, there are three
    switches which will trigger a strong wind. Make sure to drive over gears
    turning the way you're going.

3.3- Item List
Most items can be discarded off of yourself or enemies by using Quick
Spin.
Kracko- This item is horrible. Kracko comes to life and zaps whoever he
    feels like zapping.
Drill- Goes in front of your star. When your drill hits an enemy, they'll go
    spiraling into the air, but they'll still go forward.
Bomb- Not as powerful as the Air Ride bombs, but you get six.
Smoke Bomb- Leaves a cloud of smoke on the ground which makes
    passerbys spin out.
Motion Sensor Bomb- Fairly hidden, when anyone (even whoever sets it)
    runs over it, the bomb explodes.
Buzz Saw- There's two buzz saws, one on the left and one on the right.
    When enemies touch them, they'll repel away from you.
Big Cake- Doubles your Kirby's size. Simply run over enemies to flatten
    them into a pancake. When flattened, move your control stick as you
    would in a Quick Spin to resume faster.
Walky: Does the same thing as obtaining the Mike Power in Air Ride Mode.
Freeze Fan- Continuously blows ice in front of you. The ice freezes
    enemies on contact.
Fire: Leaves flames on the ground behind you.
Spinner- Every time you boost, you Quick Spin. (cannot be discarded, but
    does run out)
Invincible Candy- This lollipop, like any other Kirby game, makes you
    invulnerable for a while.
Party Ball- Has made an appearance in Super Smash Bros. Melee. Spews
    out items.
Hammer- The classic Kirby hammer swings about you and hit any player
    who tries to hit you.
Missile: When you press A, this missile will fire and keep going until it
    reaches an enemy.

Ability Items:
There are items temporarily changing your speed and boost power, either
    raising it or lowering it.

Unlockable Items:
Chickie: Looks like a rubber duck. Sends smaller versions of itself to mess
    with your controls.
Lantern: The course is turned pitch black except for you.
Who? Paint: Your opponents turn invisible, but not their machines, disabling
    them from picking up any items.

3.4- Game Types
NOTE: Free Run and Time Attack are both sub-categories in the Free Run
    category.
      3.4a: Normal Game
      You race laps around the given course against computer players or
      other human opponents.
      3.4b: Free Run
      Race for the best lap time! Every time you make a lap, your time resets.
      You can race your ghost, too.
      3.4c: Time Attack
      Race for the best time in three laps. Time Attack makes each lap
      harder than the last.

3.5- Checklist Explanation
NOTE: This explanation is in every section.
The checklist can be accessed in the given mode of the game by going under
"Records" and selecting "Checklist". A grid displays your checklist. Each
dark grey box is a goal. When you complete a goal, notice its color. If the
dark grey box turns red, it means that you earned a reward for completing
the given goal. To view what your reward was, move your cursor over that
box. If the box is green, no reward was obtained from completing that
goal. You may also see purple boxes, which are boxes that you checked in
using the "Check in an empty box of your choice" reward. If you end up
completing the goal you checked anyway, it turns from purple to either
green or red (NOTE: If the purple box you checked had a reward, you will
get it when you check it with purple - you don't have to actually complete it
to get the reward, if there is any) Whem a box is checked off, the boxes
touching that one (but not diagonally touching) will turn light grey. This
does NOT mean you have completed that goal, rather, it means that you can
move your cursor over that box to see what the goal is.

3.6- Checklist Objectives
This section lists all of the goals I have completed or have access to, and
strategies for beating them, if they require one. (Strategies not complete)
There are 0 goals unaccessed.

Reward Goals (Red):
-Top Ride: Metal: Finish 1st 5 seconds faster than #2.
      Reward: White Kirby
-Top Ride: Water: Take 1st and enter the falls 5 times or more.
      Reward: Extra Rule: Device Quantity
-Top Ride: Finish all courses without using boost.
      Reward: Check off an empty box of your choice.
-Top Ride: (No "Zero Items" rule): Finish 1st on all courses using no items.
      Reward: New item: Lantern
-Time Attack: Light: Finish in under 0:33:00.
      Reward: Music: Light
-Top Ride: Light: Take 1st and grind the rail 5 times or more.
      Reward: Check off an empty box of your choice.
-Top Ride: Fire: Cause a huge eruption 3 times or more.
      Reward: Check off an empty box of you choice.
-Free Run: Water: Do one lap in under 0:10:50.
      Reward: Extra Rule: Side Camera Angle
-Top Ride: Race one lap without hitting a wall and finish 1st.
      Reward: Extra Rule: Mystery Item Set
-Top Ride: Sky: Finish 1st place with CPUs set to level 5.
      Reward: Brown Kirby
-Top Ride: Water: Finish 1st 5 seconds faster than #2.
      Reward: Music: Water
-Top Ride: Fire: Finish 1st while holding the Fire item.
      Reward: Music: Fire
-Collect 500 items or more.
      Reward: New Item: Who? Paint
-Top Ride: Grass: (No "Zero Items" rule): Take 1st place without using
             items.
      Reward: Sound Test: Grass
-Time Attack: Water: Finish in under 0:56:00.
      Reward: Extra Rule: Attack Item Set
-Top Ride: Sand: Drop into Ant Doom 50 times or more.
      Reward: Check off an empty box of your choice.
-Top Ride: Water: Finish 5 laps in under 1:02:00.
      Reward: Sound Test: Water
-Free Run: Light: Do one lap in under 0:07:50.
      Reward: Sound Test: Results Screen.
-Top Ride: Fire: Take 1st place 10 times or more.
      Reward: Sound Test: Fire
-Free Run: Sky: Do one lap in under 0:09:00.
      Reward: Music: Sky
-Time Attack: Sand: Finish in under 0:29:00.
      Reward: Music: Sand
-Top Ride: Metal: Take 1st and break 5 or more gear walls.
      Reward: Sound Test: Metal
-Cross the goal 20 or more times.
      Reward: Green Kirby
-Top Ride: Light: Race more than 100 laps.
      Reward: Sound Test: Light
-Top Ride: Take 1st place on all courses.
      Reward: Extra Rule: Diagonal Camera Angle.
-Time Attack: Grass: Finish in under 0:33:00.
      Reward: Check off an empty box of your choice.
-Get over 18 different types of items.
      Reward: New Item: Chickie
-Top Ride: Metal: Take 1st place without using Boost.
      Reward: Music: Metal
-Top Ride: Sky: Take 1st and hit the Isle Knob 5 or more times.
      Reward: Sound Test: Sky
-Top Ride: Grass: Finish 1st and hit 5 or more dash panels.
      Reward: Music: Grass
-Top Ride: Compete in more than 50 multiplayer races.
      Reward: Purple Kirby
-Top Ride: Sand: Take 1st place without using Boost.
      Reward: Sound Test: Sand
-Fill in over 100 checklist blocks.
      Reward: Ending

Normal Goals (Green):
-Top Ride: Light: Finish 1st 5 seconds faster than #2.
-Top Ride: Fire: Race more than 100 laps.
-Top Ride: Sky: (No "Zero Items" rule): Take 1st place without using
             items.
-Top Ride: Sand: (No "Zero Items" rule): Take 1st place without using
             items.
-Free Run: Grass: Do one lap in under 0:06:00.
-Time Attack: Grass: Finish in under 0:28:00.
-Top Ride: Metal: Finish 1st with CPUs set to level 5.
-Top Ride: Sand: Finish 1st with CPUs set to level 5.
-Top Ride: Take 1st place while holding the hammer.
-Top Ride: Sky: Race more than 100 laps.
-Top Ride: Race over 300 laps.
-Top Ride: Light: Finish 6 laps in under 0:43:00.
-In one game, hit enemies 3 times or more with Bomb items.
-Top Ride: Take 1st place while doing a Quick Spin.
-Top Ride: Water: Finish 1st with CPUs set to level 5.
-Top Ride: Sand: Drop into Ant Doom 20 times in one game.
-Top Ride: Fire: Finish 1st with CPUs set to level 5.
-Time Attack: Fire: Finish in under 0:46:00.
-Time Attack: Metal: Finish in under 0:57:00.
-Get more than 20 Invincible Candy items.
-Top Ride: Water: Race more than 100 laps.
-Free Run: Grass: Do one lap in under 0:04:50.
-Top Ride: Light: Finish 1st and bust 6 or more columns.
-Top Ride: (No "Zero Items" rule): Complete all courses without using
             items.
-Free Run: Water: Do one lap in under 0:12:00.
-Top Ride: Sand: Finish 1st 5 seconds faster than #2.
-Free Run: Light: Do one lap in under 0:06:00.
-Free Run: Sky: Do one lap in under 00:11:00.
-Top Ride: Finish 1st with 1 lap between you and #2.
-Top Ride: Water: (No "Zero Items" Rule): Take 1st place without using
             items.
-Top Ride: Sand: Race more than 100 laps.
-Top Ride: Get the same item 3 times in one race.
-Top Ride: Sand: Take 1st place 10 times or more.
-Time Attack: Water: Finish in under 1:06:00.
-Top Ride: Grass: Take 1st place 10 times or more.
-Top Ride: Light: Ride the grind rail 50 times or more.
-Send 3 or more rivals sailing using one Buzz Saw item.
-Top Ride: Finish 1st on all courses without using Boost.
-Torch 3 or more rivals using one Fire item.
-Free Run: Sand: Do one lap in under 0:06:50.
-Top Ride: Fire: Finish 6 laps in under 0:53:00.
-Top Ride: Compete in more than 10 multiplayer races.
-Top Ride: Sky: Finish 6 laps in under 1:02:00.
-Top Ride: Sand: Finish 7 laps in under 0:52:00.
-Free Run: Sand: Do one lap in under 0:05:00.
-Top Ride: Fire: Take 1st place without using Boost.
-Top Ride: Grass: Take 1st place without using Boost.
-Top Ride: Metal: Take 1st without breaking any gear walls.
-Top Ride: Sky: Take 1st place 10 times or more.
-Top Ride: Light: (No "Zero Items" rule): Take 1st place without using
             items.
-Free Run: Metal: Do one lap in under 0:11:50.
-Top Ride: Fire: Finish 1st 5 seconds faster than #2.
-Free Run: Fire: Do one lap in under 0:06:50.
-Top Ride: Light: Finish 1st with CPUs set to level 5.
-Time Attack: Fire: Finish in under 0:39:00.
-Top Ride: Do 20 or more Quick Spins in one lap and finish 1st.
-Top Ride: Metal: Take 1st place 10 times or more.
-Top Ride: Sky: Take 1st place without using Boost.
-Top Ride: Metal: Take 1st and hit the switch 10 times or more.
-Top Ride: Finish 1st with 2 laps between you and #2.
-Top Ride: Water: Take 1st place 10 times or more.
-Top Ride: Sky: Finish 1st without using the jump plate.
-Top Ride: Grass: Finish 1st with CPUs set to level 5.
-Time Attack: Metal: Finish in under 0:51:00.
-Time Attack: Sky: Finish in under 0:57:00.
-Top Ride: Grass: In one race, drop 30 or more tree bombs.
-Top Ride: Grass: Finish 7 laps in under 0:43:00.
-Get more than 20 Walky items.
-Free Run: Race more than 100 laps.
-Top Ride: Metal: Race more than 100 laps.
-Time Attack: Light: Finish in under 0:38:00.
-Top Ride: Metal: (No "Zero Items" rule): Take 1st place without using
             items.
-Top Ride: Fire: (No "Zero Items" rule): Take 1st place without using
             items.
-Top Ride: Metal: Finish 5 laps in under 0:58:00.
-Time Attack: Sky: Finish in under 0:47:00.
-Top Ride: Light: Take 1st place without using Boost.
-Time Attack: Sand: Finish in under 0:35:00.
-Get more than 20 Spinner items.
-Free Run: Metal: Do one lap in under 0:09:50.
-Top Ride: Grass: Race more than 100 laps.
-Free Run: Fire: Do one lap in under 0:08:00.
-Top Ride: Sky: Finish 1st 5 seconds faster than #2.
-Top Ride: Water: Take 1st place without using Boost.
-Time Attack: Cross the goal 30 or more times.
-Top Ride: Sand: Take 1st and catch the worm 3 or more times.
-Top Ride: Grass: Finish 1st 5 seconds faster than #2.
-Top Ride: Light: Take 1st place 10 times or more.

3.7- Changing Settings
To accomplish a lot of these goals, you must change the settings, or
changing the settings can help. You can do this on the main Air Ride Menu
by going to Game Settings or by pressing Z when setting up a race. Here
you can change the rules based on the amount of laps and frequency of
items. Also, many additional rules are unlocked in the checklist.
--------------------------------
4- City Trial Mode
--------------------------------
4.1- Explanation
City Trial is an action packed event in which you explore the city and collect
items to enhance your machine. After time runs out, you compete with your
machine against others! But beware, because many events happen in the city!
4.2- City Description/Stadiums
The City:
Let's start with the Castle Hall. There is a secret chamber there that can
    be opened when its corresponding event occurs. Going right on the rail
    station leads to the City Wharf. Keep going to get to the Electric Lounge.
    This is a series of platforms that you can get to by going on white boosts.
    You can jump off of most of them. After this is the Green Canvas. If you
    go in the river, the mill will take you to the upper section. Also, you can
    go in the golf holes to boost high into the air. Lastly in the rail station
    stops is the Heat Top, the top of a volcano. If you go across the bridge
    into the other volcano or down the grind rail into the first, and then up
    the boost, you'll get to the "Garden in the Sky", a platform which is very
    high above the ground. However, if you grind down into the first volcano,
    there is also another grind rail. This will lead you to a secret entrance
    to the garage. In Free Run mode, all of the vehicles are in the garage.
    The garage also has a breakable brown wall. Inside this underground
    maze is boosts to open pitfalls in the forest area and models of various
    parts of the city. There are many buildings in the middle of the city.
    To get on top of them, find a boost to get you there. It's on the road
    near Heat Top. There's a roulette panel under the building you are now
    on. See the pole with the star on top (there was a model of it
    underground)? If you hit the star, you'll bust it, releasing powerups.
Stadiums:
    Drag Race 1-4
         -Simple, mostly straight races with boosts and powerups.
    Air Glider
         -Jump off the platform and fly the farthest.
    Target Flight
         -Jump off the platform and aim for the amount of points you want.
    High Jump
         -Jump off the platform and jump the highest.
    Kirby Melee 1 and 2
         -Destroy as many enemies as you can. The enemies keep coming.
    Destruction Derby 1-5
         -Destroy the other players.
    Single Race 1-9
         -Race the Air Ride courses.
    Vs. King DeDeDe
         -Destroy King DeDeDe.

4.3- Item/Powerup List
Blue Boxes:
Attribute Items
If you see a gray attribute item, that attribute will lower instead of
    raise.
Here's all of the attribute items (or "patches")  you'll find.
    Boost
    Top Speed
    Turn
    Charge
    Glide
    Weight
    Offense
    Defense
    HP
    All Up

Health Items
Many a time will you get hurt in the city. These items will help:
    Maxim Tomato - Fully restores your health.
    Energy Drink- Restores a fair amount of health.
    Other foods (i.e. hot dog, hamburger, apple, sushi)- Restores very little
         health.

Green Boxes:
Temporary Attribute Items
These machines either help or hinder your machine temporarily.
    Attack Up
    Speed Down
    Defense Up
    Invincible Candy - Makes you invulnerable for a short time.
    No Charge - Disables your machine from being able to charge.
    Super Battery- You're always fully charged up and go very fast.

Temporary Offensive Items
To do damage to those pesky other players.
    Gold Spike - You can use three per one item. Releases three spike balls.
    Panic Spin - Makes your vehicle spin for longer than a Quick Spin.
    Sensor Bomb - Don't run over it yourself!
    Fireworks - Shoots fireworks automatically out of a cannon.

Red Boxes:
Copy abilities
    To see what panel to get for which item, see the part in Section 1.

NOTE: Hydra and Dragoon
When you open some boxes of any color, there may be parts for Hydra or
Dragoon. Complete them to race in them.

4.4- Game Types
      4.4a: Normal Game
      Race around the city collecting powerups, then go to a Stadium.
      4.4b: Stadium
      Compete on any stadium you've unlocked.
      4.4c: Free Run
      Race around the city for fun. No items.
4.5- Checklist Explanation
NOTE: This explanation is in every section.
The checklist can be accessed in the given mode of the game by going
under "Records" and selecting "Checklist". A grid displays your checklist.
Each dark grey box is a goal. When you complete a goal, notice its color. If
the dark grey box turns red, it means that you earned a reward for
completing the given goal. To view what your reward was, move your cursor
over that box. If the box is green, no reward was obtained from completing
that goal. You may also see purple boxes, which are boxes that you checked
in using the "Check in an empty box of your choice" reward. If you end up
completing the goal you checked anyway, it turns from purple to either
green or red (NOTE: If the purple box you checked had a reward, you will
get it when you check it with purple - you don't have to actually complete it
to get the reward, if there is any) Whem a box is checked off, the boxes
touching that one (but not diagonally touching) will turn light grey. This
does NOT mean you have completed that goal, rather, it means that you can
move your cursor over that box to see what the goal is.

4.6- Checklist Objectives
This section lists all of the goals I have completed or have access to, and
strategies for beating them, if they require one. (Strategies not complete)
There are 0 goals unaccessed.

Color Unknown Goals:
-City Trial: Use Sensor Bombs to KO rivals 3 times or more.
-City Trial: Use Fireworks to KO rivals 3 times or more.
-City Trial: In the city, bust Slick Star while riding on Formula Star.
-City Trial: In the city, bust Wheelie Bike wihle riding on Warpstar.
-City Trial: Use up one of the restoration areas.
-City Trial: Get 10 items within the first 20 seconds of the match.
-City Trial: Race over 200 miles.
-Stadium: Target Flight: Stay airborne longer than 15 seconds.
-City Trial: In the city, bust Wheelie Scooter while riding Compact Star.
-Stadium: Drag Race 2: Finish in less than 0:20:00.
-City Trial: In one game, drink 3 or more Energy Drinks.
-City Trial: In the city, bust Swerve Star while riding on Wheelie Bike.
-City Trial: In one game, get 10 or more Turn patches.
-Break 5 or more of the huge pillars that appear.
-City Trial: In the city, bust Formula Star while riding on Turbo Star.
-City Trial: In one game, get 10 or more Charge patches.
-City Trial: Use Gold Spikes to KO rivals 3 times or more.
-Stadium: Drag Race 4: Finish in less than 0:19:00.
-City Trial: In the city, bust Turbo Star while riding on Rocket Star.

Reward Goals (Red):
-Unlock Dragoon Parts A, B, and C on the Checklist.
             Reward: Dragoon: Select in Free Run Mode
-Free Run: Drive for a total of 30 minutes or more.
             Reward: Sound Test: City Trial
-Stadium: Kirby Melee 1: In one game, KO over 75 enemies by yourself.
             Reward: New Stadium: Kirby Melee 2
-Unlock Hydra Parts X, Y, and Z on the Checklist.
             Reward: Hydra: Select in Free Run Mode
-Stadium: Kirby Melee (All): KO over 1500 enemies.
             Reward: Hydra Part Z
-City Trial: Break more than 500 boxes.
             Reward: Sound Test: Dense Fog Today
-City Trial: Break more than 1000 boxes.
             Reward: Meta Knight: Select in Free Run Mode
-City Trial: Break a CPU's machine 5 times or more in the city.
             Reward: Purple Kirby
-Stadium: Kirby Melee 2: In one game, KO enemies over 30 times.
             Reward: Sound Test: What's in the box?
-Stadium: Destruction Derby: KO enemies over 150 times.
             Reward: Hydra Part Y
-City Trial: Do some damage to Dyna Blade.
             Reward: Sound Test: Dyna Blade Into
-City Trial: Bust the Star Pole 10 times or more.
             Reward: Check off an empty box of your choice.
-City Trial: Pick up a total of over 500 items.
             Reward: Bonus: Pause Screen Power-Ups
-City Trial: During one game, fly through the rings in the sky 5 times or more.
             Reward: Dragoon Part B
-City Trial: Race over 60 miles.
             Reward: Check off an empty box of your choice.
-City Trial: Steal over 8 items from Tac by yourself.
             Reward: Sound Test: Tac Challenge
-City Trial: Get trampled on by Dyna Blade.
             Reward: Check off an empty box of your choice.
-City Trial: Pick up a total of over 1000 items.
             Reward: Music: City (All: X/Y button + START)
-Stadium: Destruction Derby 4: In one game, KO a rival 10 times or more.
             Reward: New Stadium: Destruction Derby 5
-Stadium: High Jump: Jump higher than 1000 feet.
             Reward: Dragoon Part A
-City Trial: In the city, bust Warpstar while riding on Swerve Star.
             Reward: Sound Test: The lighthouse Light Burns
-City Trial: The meteor attacks the city 3 or more times.
             Reward: Sound Test: Flying Meteor
-City Trial: Destroy all of the dilapidated houses.
             Reward: Hydra Part X
-Stadium: Destruction Derby 2: In one game, KO a rival 10 times or more.
             Reward: New Stadium: Destruction Derby 3
-Free Run: Change Air Ride machines 10 times or more.
             Reward: Sound Test: Legendary Air Ride Machine
-Stadium: Drag Race 3: Finish in less than 0:27:00.
             Reward: New Stadium: Drag Race 4
-City Trial: Pick up a total of over 100 items.
             Reward: Sound Test: Item Bounce
-Stadium: Destruction Derby 3: In one game, KO your rivals 5 or more times.
             Reward: New Stadium: Destruction Derby 4
-Free Run: Drive for a total of 2 hours or more.
             Reward: Check off an empty box of your choice.
-Stadium: Vs. King DeDeDe: KO King DeDeDe in less than a minute.
             Reward: King DeDeDe: Select in Free Run Mode
-Stadium: Drag Race 1: Finish in less than 0:20:00.
             Reward: Sound Test: Rowdy Charge Tank
-Stadium: Destruction Derby 1: Bust all the rocks on the field.
             Reward: Check off an empty box of your choice.
-Stadium: Air Glider: Stay airborne longer than 30 seconds.
             Reward: Sound Test: Air Glider
-Stadium: Play in over 10 Stadium modes.
             Reward: New Stadium: Single Race (Nebula Belt)
-Stadium: Air Glider: Fly more than 1,300 feet.
             Reward: Dragoon Part C
-Stadium: Kirby Melee 2: In one game, KO over 40 enemies by yourself.
             Reward: Sound Test: Kirby Melee
-Stadium: Drag Race 2: Finish under 0:29:00 on Winged Star.
             Reward: Brown Kirby
-In one match, complete both Dragoon and Hydra.
             Reward: White Kirby
-Fill in over 100 checklist blocks.
             Reward: Ending

Normal Goals (Green):
-City Trial: Get the Sleep ability fromt the Copy Chance Wheel.
-City Trial: In one race, eat 3 or more Hot Dogs.
-City Trial: During one game, go into the hole in the high plains 3 times or
             more.
-Stadium: Destruction Derby 1: In one game, KO your rivals 5 or more times.
-City Trial: Open up the pitfall in the forest.
-Stadium: Drag Race 1: Finish under 0:26:00 on Warpstar.
-Stadium: Drag Race 3: Finish under 0:31:00 on Wheelie Bike.
-Stadium: Drag Race 1: Finish under 0:17:00 on Formula Star.
-City Trial: In one game, get 50 or more items.
-City Trial: Do damage to a rival within the first 10 seconds of the match.
-City Trial: Get 30 or more Glide Patches.
-City Trial: In the city, bust Rocket Star while riding on Slick Star.
-City Trial: Enter a race with 3 CPU players and do damage to all of them in
      the city.
-City Trial: Let time run out while all players are off their machines.
-City Trial: Have all players simultaneously get off their machines.
-City Trial: In one race, eat 3 or more plates of Sushi.
-City Trial: Open up all of the holes around the base of the volcano.
-Stadium: Destruction Derby 5: In one game, KO your rivals 5 or more times.
-Stadium: Target Flight: In one game, get over 150 points.
-City Trial: In one game, get over 10 Boost Patches.
-Stadium: Destruction Derby 2: In one game, KO your rivals 5 or more times.
-City Trial: Get the Bomb ability from the Copy Chance Wheel.
-City Trial: Jump on top of the building 10 times or more using the super jump
      ramp.
-Stadium: Target Flight: In one game, get a perfect score: 200 points.
-City Trial: In one game, eat 2 or more Maxim Tomatoes.
-Stadium: Destruction Derby 4: In one game, KO your rivals 5 or more times.
-Stadium: Drag Race 4: Finish under 0:24:00 on Rex Wheelie.
-Stadium: Drag Race 3: Finish in less than 0:35:00.
-Stadium: Drag Race 3: Finish under 0:28:00 on Swerve Star.
-Stadium: High Jump: Stay airborne longer than 10 seconds.
-City Trial: Make your way to the garden in the sky.
-Stadium: Drag Race 2: Finish under 0:27:00 on Wagon Star.
-Stadium: Kirby Melee (All): KO over 500 enemies.
-City Trial: Go into the castle chamber when it opens.
-City Trial: During one game, break all of the volcano rocks and high plains
             rocks.
-City Trial: Use the grind rail to break into the crater.
-City Trial: In one game, get 10 or more Top Speed patches.
-Stadium: Air Glider: Fly more than 330 feet.
-City Trial: In one game, get 10 or more Glide Patches.
-Stadium: Destruction Derby 5: In one game, KO a rival 10 times or more.
-City Trial: Let the waterwheel carry you 10 times or more.
-City Trial: Pick up a total of 3,000 items.
-City Trial: Break a huge pillar within 40 seconds of the time it appears.
-Stadium: Target Flight: Get more than 1,500 points.
-City Trial: In one game, get 10 or more Defense Patches.
-City Trial: Bust the Star Pole.
-Stadium: Play in over 20 Stadium modes.
-Stadium: Drag Race 2: Finish in less than 0:24:00.
-Stadium: Kirby Melee 1: In one game, KO enemies over 50 times.
-Stadium: Drag Race 4: Finish under 0:33:00 on Turbo Star.
-Stadium: Drag Race 1: Finish in less than 0:24:00.
-Stadium: Destruction Derby 1: In one game, KO a rival 10 times or more.
-Free Run: Drive for a total of 10 minutes or more.
-Stadium: Target Flight: In one game, get exactly 90 points.
-Stadium: Air Glider: Fly more than 660 feet.
-Stadium: High Jump: Jump higher than 500 feet.
-Stadium: Drag Race 4: Finish in less than 0:24:00.
-Stadium: Target Flight: Play 15 times or more.
-City Trial: Let time run out while all players are on the rails.
-City Trial: Knock down all of the trees in the forest.
-Stadium: Destruction Derby (All): KO enemies over 50 times.
-City Trial: In one game, get 10 or more Weight patches.

4.7- Changing Settings
There isn't much to change in City Trial. You can change the time and tempo,
which Stadium you'll play after the City, and whether or not events will
occur. That's really all.

----------------
See you later!
----------------