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ASCII Art by Masamune3
______________________________________________________________________________
Hitman 2: Silent Assassin Walkthrough
For Playstation 2
-----------------------------------------------------------------------------
From: NightMare185 AKA MakaveliRidah AKA Tai Ly
E-Mail: Hell_Fire185[at]hotmail[dot]com
Version: 1.0
Date: 4/5/2004
Copyright (c) 2004-2005 Tai Ly
Contributor Page:
http://www.gamefaqs.com/features/recognition/39020.html
==============================================================================
{}=========================================================================={}
{SPOILER/SEARCH NOTE: The only spoilers you'll see in this walkthrough, are }
{ only the Table of Contents. Otherwise, this guide will}
{ be as spoiler free as possible }
{ }
{ To easily access this FAQ, highlight a text in the }
{ Table of Contents(or the number by the section), right}
{ click the highlighted part, click copy, press Ctrl+F, }
{ right click the search box, select paste and paste the}
{ info, and press "Find Next", to easily get you to the }
{ section quicker, and to avoid spoilers. }
{}=========================================================================={}
[]==========================================================================[]
--------------------------------------------------------------------------
TABLE OF CONTENTS
--------------------------------------------------------------------------
[]==========================================================================[]
1.0 Introduction
2.0 Basics Section
2.1 Controls
2.2 Game Screen
2.3 Hints and Tips
3.0 Walkthrough
3.1 Sicily
3.11 The Gontranno Sanctuary
3.12 Anathema
3.2 St. Petersburg
3.21 St. Petersburg Stakeout
3.22 Kirov Park Meeting
3.23 Tubeway Torpedo
3.24 Invitation to a Party
3.3 Japan
3.31 Tracking Hayamoto
3.32 Hidden Valley
3.33 At the Gates
3.34 Shogun Showdown
3.4 Malaysia
3.41 Basement Killing
3.42 The Graveyard Shift
3.43 The Jacuzzi Job
3.5 Nuristan
3.51 Murder at the Bazaar
3.52 The Motorcade Interception
3.53 Tunnel Rat
3.6 India
3.61 Temple City Ambush
3.62 The Death of Hannelore
3.63 Terminal Hospitality
3.7 St. Petersburg
3.71 St. Petersburg Revisited
3.8 Sicily
3.81 Redemption at Gontranno
4.0 Weapons Section
4.1 Close Combat
4.2 Melee Weapons
4.3 Handguns
4.4 Sub Machine Guns
4.5 Rifles
4.6 Shotguns
4.7 Sniper Rifles
5.0 Other Stuff
6.0 Version History
7.0 Contact Info
8.0 Copyright Info
9.0 Closing/Credits
{}=========================================================================={}
--------------------------------------------------------------------------
1.0 INTRODUCTION
--------------------------------------------------------------------------
{}=========================================================================={}
Too start off, you'll be playing the role of a retired Hitman. He thought
moving locations would help him maintain a better life, until your past
decided to catch up with you. A dear friend of yours, abducted by the mafia,
and a ransom for your friend's life. What else is this man to do? Return back
to his past and save Padre from murderous fate.
Too start off this intro, I decided to make this my 5th game guide since this
is one of my favorite games. Plus, I was bored and decided to make a guide.
With my knowledge of this game, you'll be able to surpass this game through
silent kills, or survive a level with a meer pint of your blood left. This
guide will cover the Professional Difficulty of this game, but you can use
this guide on other difficulties also. Lastly, this guide contains tactics that
rely on basic Silent Assassin. Some do pertain to All Zeroes for rating, but
for a little diversity, I mixed it along with some of the most common
strategies that people seem to love. Maybe in the future, I'll add in some (or
all in this case) All Zero Silent Assassin tactics. FYI, the last level
contains a technical All Zero Silent Assassin strategy, so enjoy that at that
the least.
Enough about me and this game, lets get on with the game shall we...
{}=========================================================================={}
--------------------------------------------------------------------------
2.0 BASICS SECTION
--------------------------------------------------------------------------
{}=========================================================================={}
-----------------------------------------------------------------------------
2.1 CONTROLS
-----------------------------------------------------------------------------
Here are the controls for the game. A great place to look if you don't have
the manual.
ACTION:
Left Analog Stick: Move Agent 47
Left/Right D-Pad Button: Lean Left/Right
Double Tap Left/Right(and hold) D-Pad Button: Step Out Left/Right
L1 Button: Sneak Mode
L1 Button(Hold): Crouch Mode
R1 Button: Use Item
X Button: Open door/Pick up item/Drag
O Button: Drop Item
Triangle Button: Exit Keyhole Mode
WEAPONS:
Right Analog Stick: Move crosshair to aim
L3 Button(push left analog stick): Reduce Crosshair Speed
R1 Button: Shoot/Enter Sniper Mode
R2 Button: Reload
Square Button: Holster/Unholster Weapon
Triangle Button: Exit Sniper Mode
INVENTORY:
Square Button: Quick Inventory
Triangle Button: Open/Close Inventory
Directional Buttons: Select Inventory Item
X Button: Confirm Inventory Selection
O Button: Decline Inventory Selection
CAMERA:
Right Analog Stick: Move Camera(Look Around)
R3 Button(push right analog stick): Toggle between 1st and 3rd
person view
Directional Button: Zoom in and out in 3rd
person view or Sniper Scope
-----------------------------------------------------------------------------
2.2 GAME SCREEN
-----------------------------------------------------------------------------
Here is the Game Screen. In this section, you'll be able to identify whats on
the screen, and its use for the game.
Picture of Game Screen:
____________________________________________________________________________
| 1. |
| |----| |---------------------------| |-----------------------| |------| |
| |----| |4. Available Actions | |5. Current Weapon/Item | | 123 |<-| |
| 2. |---------------------------| |-----------------------| |------| | |
| |----| <==== 6. |
| |----| <==== Spare|
| N <==== Ammo|
| OO <==== |
| O O |
|W O 3. O E ^ |
| O O O<-- 9. | |
| OO 7. Ammo |
| S |
| |
| |
| |
| |
|8. Information |
|____________________________________________________________________________|
---------------------------
1. Health Bar
---------------------------
This is Ageny 47's health bar. It decreases everytime you take damage from
bullets or falling off high ledges. When it drops below 25%, it'll turn red,
meaning that he is in critical condition. If you get hit in the head by a
bullet, you're likeliness to death, is very likely.
---------------------------
2. Threat Meter
---------------------------
Below the health meter, you'll see a blank space. It'll usually begin to
flash when a guard catches your attention when you're in a disguise. When its
flashing black, it means he/she knows you're there, but doesn't care. When its
flashes red, he/she is becoming more suspicious of you. Once it flashes red at
a high pace, suspisions rise and you'll most likely get caught at this point.
Sometimes this meter increases when a civilian is staring at you, but this is
a rare occassion.
---------------------------
3. Compass
---------------------------
Shows the direction you're facing. I'll be pointing out this useful thing a
lot in this walkthrough, so make sure you notice this tool.
---------------------------
4. Available Actions
---------------------------
This action takes sometime to get used to, but it can be learned quickly.
Mainly, when you're facing an object of some sort, the action will display
on this bar. Press and Hold X to highlight the action. Use the directional
pad, and select an action. Release X button to select that action.
---------------------------
5. Current Weapon/Item
---------------------------
This is basically a display of the weapon/item you are currently holding.
---------------------------
6. Spare Ammo
---------------------------
This display bar, displays the amount of back up ammo you have.
---------------------------
7. Ammo
---------------------------
Under the display bar, there are bullet pictures. This is how much ammo you
have in a clip.
---------------------------
8. Information
---------------------------
This is located at the bottom of the screen, and displays messages to alert
you of whats going on.
--------------------------
9. Crosshairs
--------------------------
Crosshairs come in all different sizes. The wider they are, the wider the
grouping of the shots. When the crosshairs turn red, you're practically aimed
at a target. Although most guns are accurate when you aim your crosshairs,
some might not always hit the target, due to the bullets(I.E. Shotgun spread
shots).
-----------------------------------------------------------------------------
2.3 HINTS AND TIPS
-----------------------------------------------------------------------------
In this section, I'll provide some of my tips that can help you through this
game, getting a Silent Assassin Rating, and the Professional Difficulty.
Tip 1: Get to Know Your Level
Play each level and study the guards patrols. Memorize this, and you can be
the most lethal Hitman in this game. This tip also helps you get through the
Professional Difficulty a little easier.
Tip 2: Be Patient
Don't rush through things, since rushing can always lead to failure. Of
course there will be times that you need to rush things, but you'll need to
learn to take your time(sounds a bit contradicting, I know). I'll direct you
when you need to be a rabbit in this guide, and when to be a tortoise in this
guide.
Tip 3: Keep your Distance and Stay Behind the Shadows
Try to maintain a healthy distance as possible away from guards. If you have
to be in contact with a guard, don't make any sort of contact and keep as much
distance as you can while passing the guard(s).
Tip 4: Watch Before you Make your Move
What this means, is to take a quick look at the area before you make a vital
action, like killing a target, or knocking them out. There are civilians in in
this game, that will snitch on you if they see anything suspicious. There also
might be guards that lurk around.
Tip 5: Watch Your Map
In the Normal/Expert Difficulty, You will be able to see guards on your Map
so you can view their patrols. In the Professional Difficulty, you won't be
able to see anything on the Map except your Target. Make sure you study your
routes, plan a route, and sure fire it before jumping ahead.
Tip 6: Hide your Victims
Whether you knocked someone out or made a hit, make sure that no one will go
to an area where you have tooking of your person. Hide them well in small
rooms, crates, sewers, or anywhere concealable where another guard/civilian
might not wander off too.
Tip 7: Sound is your Friend
What I love about this game, is that you can use sounds to plan a route to
lure guards away. In some areas, there will be walls so thin, that the whole
building can here, but usually, they will face that area. Use this as an
advantage so you can ambush a Target or guard that stands in your way. To do
this, Run around to trigger the highest sounds without alerting the whole
neighborhood, and sneak around to decrease sounds to gain an ambush.
Tip 8: Refrain from Saves
In Normal Difficulty, you get 7 saves(plus Bonus Saves), in Expert
Difficulty, you get 1 save(plus Bonus Saves), in Professional Difficulty, you
get No saves, (plus Bonus Saves). Try to use less and less saves as possible,
but conserve them so you can use them at critical conditions. In Professional
Difficulty, the only saving you can do, is after you completed the level. The
Bonus saves are for only that one level you earn them at, otherwise, they're
kind of useless.
Tip 9: Speeding Up
If you're using the fibre wire, unlocking doors, anesthetic preparing/usage,
etc., Access your Map. Using Map while doing some of these actions, will speed
up the process, making it faster and make you less paranoid. For unlocking
doors with the lockpick, it might take a several tries with the map, but it
works.
Tip 10: A Loud Door Opening and a Soft Door Opening
Just note that there are 2 ways to opening a door. Whatever way you choose,
will decide on who can really hear the noises of the door. If you walk toward
the door and press X to enter it, the noise of the door will be loud so that
just about anyone near by can hear it. If you approach the door and open the
door during sneak mode, then the door will open softly and quietly so that no
one can really hear it.
Tip 11: Never Give Up
So you fail a mission, or fail a certain goal. Big whoop. Giving up never
gets you anywhere, and using this tatic, will never complete ANY games, so be
presistant, and keep trying until you get it.
{}=========================================================================={}
--------------------------------------------------------------------------
3.0 WALKTHROUGH
--------------------------------------------------------------------------
{}=========================================================================={}
In this section, I'll provide a simple walkthrough(s) for the game. The only
weapon you'll ever need to take with you, is at least 1 pistol, a knife/fibre
wire, Anesthetics, and thats about it for this Walkthrough section. These
walkthroughs will get you through the game silently, but it won't get you the
"Silent Assassin" Rating. To get that rating, check the "Silent Assassin"
Walkthrough in this guide. Do take note, that some of the strategies in this
section might have Silent Assassin Rating strategies, due to the fact that
I could'nt think of any other strategies to go along in this section that
don't require SA rating.
The difficulty that I created this whole walkthrough(and Silent Assassin
Walkthrough), was at Professional Difficulty, but can be played at any other
of the lower difficulties. I will point out when to save when needed for the
lower difficulty viewers.
Lastly, make sure you pay close attention to the Compass, since I'll be
detailing the walkthrough, by your current location, and where to move next,
according to the Compass for more detailed instructions. I will use some
other directions, refraining left or right, or anything similar to this. If
I point this out in the FAQ, it will be on your direction(like if I point out,
head to your left, I actually mean on your left and not the compass
direction). Always know, that If I point out a direction that means north,
south, east, west, I'll note that its on the compass, otherwise, its where
you're actually facing if I do not point out the compass.
HH==========================================================================HH
3.1 Sicily
HH==========================================================================HH
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
3.11 The Gontranno Sanctuary
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
As you begin, you'll start out in your shed. The door seems to be knocking.
Use the left analog stick and walk yourself towards the door. The common
mis-conception, is that you might use the left analog stick to turn camera
like in most games. In fact, you'll have to use the left and right analog
stick to move and shift camera. Get used to this function, and this game will
be enjoyable.
Move to the door and hold X when the display screen on top says, "Open Door".
Let go of X when the selection is highlighted to open the door. If you want to
look through the keyhole, while holding X, move the D-Pad direction, down, to
select the below option. Once you open the door a brief cutscene ensues. After
the cutscene, if this is your first time playing this game or any Hitman game,
take the time to get used to the controls. I'll do a little tutorial in this
section to help you out. If you do not want to do this, simply follow the
Padre to the church.
For my personal tutorial on movement:
---------------------
--Walking/Moving around--
---------------------
Basically, just hold the left analog stick to walk, while you use the right
analog stick to move the camera around. While walking, tap L2 to run. You do
not need to hold it, just tap it. Once tapped, it'll automatically run. Tap
it once more to walk again. While running, you can do a quick sneaking mode
entrance. Just tap L1 while running, and you'll be able to get into sneak
mode while running. Very useful throughout this game if you're gonna sneak up
on someone.
------------------
--Sneaking/Crouching--
------------------
Although they look the same, they are entirely different. To enter "Sneak"
mode, "TAP" L1. This allows you to sneak up on people, without them ever
noticing that you're there. With this, you can do silent kills with the Fibre
Wire/Knife. If you "HOLD" L1, you'll crouch down. This move is great for cover
to avoid a guard from seeing you, but will alert someone of your presence if
you crouch while you're approaching someone. For visual differences, 47 will
be on his feet while he bends his knees in Sneak Mode, while in Crouch Mode,
he will be obviously crouched down and sliding his legs while moving.
If you head to the Training Arena that is across shed, you can practice
crouching.
----------------
--Climbing Ladders--
----------------
If you went into the Training Arena that was across from your shed, crouch
under the hole to gain access to a ladder. To climb ladders, simply approach
the ladder and hold the left analog stick against the ladder to climb up. From
here on out on the top, you can drop down. Remember that dropping down from
high ledges can cause your health to decrease.
This is it for Basic Movement Tutorial. Lets head to the Church, shall we...
Basically, head south from the Training Arena, towards the stairs. Enter the
door to the next area and into the Church. Once your in the Church, take a
left turn at the split, and go into the door. Turn right and head to the other
door that is on the bottom floor to gain access to the central part of the
Church. Go into the Confession Box to trigger a cutscene.
After the Cutscene, exit the Church. From the location you are standing, head
South(straight across), towards the Parcel. A short little cutscene will take
place again. Now, turn east, and head back out, and head for the Shed. Another
cutscene will take place. After the cutscene, you will now have access to
weapons. Here is a Weapons Tutorial.
--------
--Shooting--
--------
If you turn east, you'll see a Scarecrow. If you turn east a bit from facing
the Scarecrow, you'll see your Weapons Shed. Since you don't really have any
other weapons in their except the Anesthetic, taking a trip there isn't really
necessary unless you want to check it out. On with the shooting. Press
Triangle button to open up your inventory. Select/Highlight the Ballers and
take them out.
Try running around and shooting at it for a while so you can get the feel of
the game and its shooting. If you want, you can head south, towards the Pig
Pen, and shoot pigs for fun, or shoot at Birds for target practice. Those
birds are also great for sniping practice, when you later, get a sniper rifle.
---------------
--Stealth Attacks--
---------------
For stealthy kills, approach the Scarecrow while holding out a Knife or
Anesthetic(chloroform). Make sure you are behind the Scarecrow. Once you are
within distance of the Scarecrow, press R1 to do a stealthy kill on him.
A good thing to note, that the Scarecrow's head will shift around and look
at you when you're near. If you want, you can practice sneaking up on him
and doing the silent kill, so you can get yourself started.
-----------
--Quick Equip--
-----------
This is a useful technique you can use, to re use a weapon without constant
use of going through the inventory. First off, you'll need to equip a weapon
by going to the inventory(pressing Triangle) and selecting an Item/Weapon of
choice. Afterwards, holster it with Square button. From then on, you can
holster and un-holster a weapon that you previously equipped with.
This is about it for a Weapons Tutorial. Practice a lot and you'll do fine.
When you are done fooling around and such, head back to your shed and check
on the table. You'll see 47's Laptop. Click on it to continue with the game.
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
3.12 Anathema
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
-Mission Objectives:
--> Kill "Don" Guiseppe Guilliani
--> Take Key To Prison Cell from Don Guuilliani
--> Rescue Vittorio In the Basement
--> Escape- Check Map for Known Exit Pooint
This is a fairly easy mission on Professional if you do this silently and
efficiently as possible. You can go with the option of shooting everyone, but
on Professional Difficulty, you'll find its fairly hard to do this. Here is
a great strategy to do this silently and effieciently as possible.
When you begin this mission, you'll be standing on top a mountain. When you
look down, you can see a door on the right side. Run to that door, but stay
on your right side to it. After a while, a guard will walk out and take a
piss. If you stand on the right side, he won't see you, because he takes a
piss by the trees. Take out your fiber wire and strangle him. Afterwards, drag
him inside the door, and leave him inside the Villa.
Afterwards, run back outside, and turn south on the compass direction. That
was the area you saw the Postman come out. Turn on the intersection, and
you'll see the postman walk off into a diagonal direction. Stay on the lane
that is closest to the Villa walls. Walk in that straight, but hide behind
the trees when you get to them. Once he approaches the Villa wall, he'll
decide to take a nicotine break. Sneak up behind him and take out your wire,
and strangle him.
From this point on, turn around in the opposite direction and turn to your
left at the intersection. You'll see another patrolling guard. If you didn't
ditch the body inside the Villa like I said earlier, you would of been
alerted by now. Anyways, get behind that guard, but make sure he doesn't
really see you. Once you're behind him, walk behind, but keep your distance so
he doesn't turn around. Once he stops at the top of the intersection, start
going into sneak mode, and sneak behind him. Ready your wire and strangle the
poor guy.
Now, time to complete the first objective. Run inside the Villa by going into
the door you first entered in(where you ditched the first body). Enter the
garage and grab the Sniper rifle that is sitting next to the car. Run back out
the garage, out the Villa, and to the top of the mountain to where you first
began this mission. Go into the Scope and point yourself to the Balcony that
is farthest from you. Thats where the Don comes out to play a round of golf.
Of course, right now, he is probably inside the mansion. Check your map and
check the 2nd Floor. Wait til he comes out of his mansion, and to his Balcony.
You can check the Villa Grounds on the Map to see his location. Snipe him when
you get a clear shot.
That part was pretty easy, don't cha think? Now, time for the challenging
part, getting the Key. Turn yourself north on the Compass direction, and you
should see a delivery truck. Thats where the delivery boy comes in and out of
the Villa. By now, he should be ready for his last round. Run towards that
location, and the delivery boy should be coming out soon. When he does, walk
up behind him. He doesn't really get to suspicious, so walking will do fine.
Once you're behind him, hit sneak mode, take out the wire, and kill him.
Afterwards, drag his corpse to the side so its not facing the door.
Run back to the location where you killed the postman and get his disguise.
Ditch all of your guns and take the Flowers with you. Your anesthetic and
wire, are ok weapons to keep. Approach the front gate and let them frisk you.
Any guns/knives you had on you, will result in you being discovered. If you
walk towards or away from the guards during the firsk, you'll also be
discovered. Once you pass the frisk, enter the gates, inside the Villa.
Run/Walk towards the front door and enter it. Give the flowers to the Maid
and wait for her and the gaurd to walk in the other room. Make sure the door
is also closed. Head to the door on your left to enter the Library. On the top
right section of the Library, run in circles there so the guard above you will
turn in that direction. If you're having trouble indicating this, when you
enter the library, it will be on your right side or the corner.
Walk/sneak to the door that leads to the next room and peep through the
keyhole. Wait for the Maid to walk back down and enter the next room. Open the
door and sneak upstairs. Make sure you hear for other footsteps so you no one
else like a guard or one of the Don's brothers will ambush you. If you ran
around in circles like I said to do in the Library, the guard above will be
pointing in that direction, so you can quietly sneak behind him into the next
room. Enter the Don's Bedroom.
Once you're in the Don's bedroom, sneak outside to the Balcony. Once you're
at the Balcony, get his Key and whatever you want, but don't get the Golf
Club. Drop back down by using one of hte damaged ledges. Head towards the gate
you first entered(where the guards frisked you). Once you're outside in the
free world, head back to where you killed the delivery boy, Take his clothing
and grocery box, and head into the door closest to you, back in the Villa.
Walk as fast as you can, heading straight. If you can do this, the guards
will not suspect too much of you. Once the Threat Meter is depleted to
nothing, head northwest(not the compass direction) towards the kitchen
entrance. There is a guard standing there for indication. Right by that door
on the left, are some stairs leading to the Kitchen Basement. Walk to the
Kitchen Basement Entrance, down the kitchen entrance, and into the Door inside
the Basement. Thats the completion of the 2nd objective.
Now, head back out the Kitchen Basement Entrance by going out the way you
came in. Turn to your right and you'll see the garage. Quickly, run as fast
as you can towards the garage, and out the door that leads to the outside
world. Head to the Exit(the place where the Postman first arrived or look at
your map for indication).
TT==========================================================================TT
3.2 St. Petersburg
TT==========================================================================TT
MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM
3.21 St. Petersburg Stakeout
MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM
-Mission Objectives:
---> Kill the General at the Meeting
---> Don't Harm Anyone Else Attending tthe Meeting
---> Return to the Subway Train to Escaape
-Weapons to Take:
---> Kitchen Knife
When you first begin, run straight up the stair steps you see ahead of you.
While doing this, make sure you click triangle to access your inventory.
Select the Kitchen Knife or Wire and click out of the inventory. Afterwards,
press Square button to re-holster it. Why did you have to do this you ask? Its
for the "Quick Equip" technique. It allows you to press Square again to access
the last weapon you were equiped with. Saves a lot of time also. Anyways, head
up the stairs, turn left(South on Compass) and run down the hallway. Go up the
escalator and about halfway, you'll see path splitting down on the left side.
Go down that little room and you'll see a lone guard patrolling. Turn right
and you'll see a group of lockers and a little section behind them. Go to that
tiny section and wait there. Hit sneak mode and get ready for the guard to
walk by. When he does, he will look at you, but won't really care. When he
turns away, press Square and slice his throat. Afterwards, take his clothes
and run back to the Metro(where you first began this level).
If you check the Map or from the stairs and turn left, you'll see some
lockers. If you check the Map, it'll have a Hitman Logo on it. Run to those
lockers and find 137. The numbers are small and blend in pretty good, so
search them until you find it. Unlock it and take the SVD Sniper and a clip
of Sniper Ammo. Don't worry about the civilians since they don't care about
what weapon you are carrying, as long as your in that disguise, your fine.
Run back to the small room where you assassinated the first guard. Now, head
for the door thats in that small room. Once your in that room, you'll see
another door ahead of you. Unlock that door and you'll gain access to the
sewer. Head straight ahead(It'll be West on the map and shift into North each
time). Once you get to the intersection, turn left and head Southwest on the
Compass. Keep running until you see a bridgeway thats sitting there. Cross the
bridgeway and turn on your right. You'll be facing Northeast on the compass.
Continue running on this side until you see another passageway on your left
side. Run through that passageway until you get to the ladder. Climb it and
head up the surface.
Once you're on the surface, turn on your left and you'll see the Punshkin
Building. Head towards that building, but side step a bit so you can see if
a guard is patrolling there. If he isn't there, then you're fine. If he is,
then don't worry to much since he can't really see if you keep a far distance
from him. Continue to the Punshkin Building. Make sure you side step a bi on
this part to see if the guards will be crossing paths with each other. You can
tell if they aren't, by looking ahead. If there is a guard closest to the
entrance is far away, he won't be crossing paths with the guard on the
opposite side for a while.
Head out of the entrance of this area and into the middle of the streets. You
should then see a Message, stating that you have 5 minutes until the meeting
starts. Head near the wall of the Punshkin Building and make a turn on your
right. You should then be heading North, shifting Northwest on the compass.
Ahead, you should see a brown building ahead. It has 3 doors for indication.
For the perfect indication, check your map and look for the building on the
left of the Punshkin Building. It should have a ! point. Head to that building
and MAKE SURE YOU HEAD TO THE SINGLE DOOR ON YOUR LEFT.\
Once you've entered the building, run straight ahead in this building. There
will be a short path that leads Northeast NEAR the end of the building
pathway. Turn to this path way and head up the spiraling stairs until you get
to the last floor. For reference on floors, check the map and check the
"Apartment" section in the map. Once you're on the last floor, here is a ASCII
map of the room you'll need to be in since I suck at describing this next
part.
-------------
LEGEND:
-------------
< ^ > = Doors
# = Ladder
X = Snipe Position
_____________________________________
| # | # |
|___ |__________________________ |
| |
| |
|___________ ________ _____________ __|
| ^ | ^ |
| | |
|_______ | |
| |________ _______|
Start | | ^ X |
| | | |
| < | |
__ ____|____________| | |
| ^ | Exit here| |
| < <--------| |
|____________________|________________|
Got the idea? Hopefully so. Anyways, get to the snipe position. Diana will
fill you with the details, but they're kinda crappy anyways, so aim at the
general that is closest to you, but is sitting down right by the bald guy in
the red suit. He is on the left side of you. Remember, that he is sitting
down, so don't get confused with the one closest to you, but is walking
around. When you aim for him, aim at his body and not his head since you might
accidently hit the guy wearing red and will mess up the mission for you. You
can also follow the arrow that was put there to help you out.
Head back down to where you entered in the Apartment. Ditch your sniper if
you feel safer, otherwise, you can keep it. All the guards will be patrolling
on the outer boarder of the Punshkin Building, so while you're in the
apartment, check the keyhole to see if anyone is near by. If not, head back
out and avoid any guards. Run towards the Punshkin Building for distance, and
head back to the sewers that you previously used. Avoid and keep your
distance, and you should be fine.
Head down the manhole, back to the small little room and check the Keyhole
before approaching the door that leads into the small locker room. If you
sense the guard is in that room(breathing and stuff), then wait for him to
leave. For better visual, open the door and hide behind it, but at the same
time, fix the camera to see if he is there. Once he leaves, you can either
change back to your original clothing for safety, or let him walk away. After
that, head back to the Subway to complete this level.
Once you made your shot and killed the general, QUICKLY, turn around and make
your exit from where you've entered. Meaning, turn around, head for the door
behind you that you entered before, and head back down the spiral steps. The
reason why you had to do this, is because a guard will be coming on the door
that is closest to your sniping position.
AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA
3.22 Kirov Park Meeting
AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA
-Mission Objectives:
---> Kill General Makarov
---> Kill his Mafia Connection, Igor Kuubasko
-Weapons to Take:
---> Kitchen Knife OR Anesthetic
I'll try to keep this level short since the Sniping Alternative is long, and
I'm getting tired of trying too surefire the strategy, so I'll use a short
surefire strategy to help you out.
When you begin this level, you should see a lampost on your right. Head for
that lamp post and go into sneak mode. You should be right behind it. Point
yourself in the Southwest direction according to the compass direction. A
limo will pass buy, so be sure not to take any weapons out or else you'll
disrupt the target that is inside, thus, failing the mission. While you're
waiting, you'll be able to see the patrolling guard. If you're right behind
the lamp post, he won't see you. Rotate your position so that he won't be able
to see you. Let him walk by and ready your knife or anesthetic. Approach him
and drug/kill him. Drag his body behind the dumpster and take his clothes.
After you take his clothes, approach the area between the 2 dumpsters. A
small little split lies here and with it, a few items. Take only the 9MM
Pistol SD and a clip or 2. Now, head to the other side of the lane and get
yourself as far as close to the ocean as possible. Hang on that fence while
you're traveling so guards don't really see you as well to get the Threat
Meter running. Keep heading straight(northward on the compass) until you get
by the church. Across from the church, you'll see a WIDE opening that leads
to the park. For reference, check the map and you can compare which entrance
is truly wider.
Approach that entrance and align yourself to the middle. Walk in the park,
and stay on the middle. Doing this, will let you gain access inside the park
with a minimum threat meter running. If you're doing this on Professional
Difficulty, this is your ONLY way to get in the park. Once you're in the park,
you should be able to see Makarov(General), on your left, and Igor(Mafia guy),
on your right. Approach from the left, behind the general. Be sure that you
ready your pistol/knife.(un-holstered, but ready for quick equip). When they
hug, press Square to get your knife/pistol out. Shoot/knife them, and you're
done with the assassination.
Just a little note right here, that if you use too many rounds from the
9MM Pistol SD, you might triggers some guards yelling "Assassin". Though it
doesn't really affect the game much since all they'll do is spin around like
like dumbasses. The only thing it CAN affect, is your exit way out of the
park. Though they'll be spinning around, it might trigger them to stand a bit
closer than normal. You can still try to make it out, but its about a 50/50
that they'll catch you or not. The safest thing, don't use waste to many
bullets. In Professional Difficulty, they'll be a bit immune to bullets, so
it'll take about 4 to 6 rounds to kill the general/mafia guy, but only one
slice to kill both of them.
If you wanted to slash them, make sure that they are hugging and you run up
to them to slash them. While they're hugging, this is the most vulnerable time
for them and they won't notice you. From this point on, head back to the park
entrance you came in(the WIDE entrance). Head out of the park, and towards
your motor boat to reach the exit.
If you did this with the knife, congratulations on a Silent Assassin Rating.
NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN
3.23 Tubeway Torpedo
NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN
-Mission Objectives:
---> Find Your Equipment in the Army Deepot. Marked "FCK"
---> Kill General Mikhail Bardachenko
---> Free the Prisoner From 2nd Basemennt
-Weapons to Take:
---> Anything that you've brought last mission
All weapons that you've had in your possession in the last level, will carry
on in this level. All the weapons you really need is the Wire/Anesthetic/
Knife. All other weapons will be scavenged.
When you first begin, you'll start out in the Sewer. Check your Map and
follow the directions to lead you out. Once you get to the ladder, climb up
it and climb yourself near the top. Don't climb all the way up or otherwise,
a guard will see you. Climb near the top and fix your camera to your right.
A few seconds later, you should see a guard standing there. Once he turns
around, approach him and knife/wire/shoot him in the head. Afterwards, drag
his dead carcass behind the crates near by. Take his clothes and his AK while
you're at it.
Now, time to head for your equipment. Head southward where the guard you just
killed was previously facing. You should see some stairs up ahead also. Walk
in that direction. When you get near the stairs, take a right turn(west on the
compass). Do NOT get on the platform(walking up the stairs) since there is a
guard there, and you'll have to cross paths, which in result, screw you over.
Walk West on the compass, all the way down to end of the path. Once you're at
the end of the path, make another little turn on your right. Look down to see
your equipment inside the tiny little box. Take everything inside that box
until it says "Objective Complete".
If you check the Map, on the far left side of the Map(in Army Depot), you
should be able to see another Sewer Entrance. There is a guard that is
guarding it. You have 2 options. Wait for the phone to ring and let the guard
get it. Afterwards, slip by him and climb down, OR you can shoot him in the
head. Whatever you decide, afterwards, climb down the Manhole that leads to
the sewer. Check the Map and get yourself to the other sewer line on the far
northern side of the Map.
Climb up to the top of the sewer and you should see a brown stairway. Climb
up it and drop down onto the crates on the bottom. Walk out of that little
section and walk northward into that little passageway on the northeast on
the compass. You should also see a lone guard standing there for indication.
Walk toward that passageway, but turn around once in a while to see a guard
that is walking behind you. Once you get to that passageway, you should see
be able to see the guard that was standing, walk northward. Shoot him in the
head once hes past the ramp. Drag his body behind the crates that are up
ahead.
Enter the door nearest you to access the Military Headquarters. Once you've
entered, before walking ahead, make a turn on your right. You should see a
little section you can walk in between the crates. Use that as for cover from
the guard that is walking around. From here on, walk towards the elevator and
take it to the Basement Floor 1. While you're heading down, you'll get a Bonus
Save. Use it whenever you like.
Once you're at the Basement Floor 1, continue on. Keep walking forward along
the path. You should see 2 guards and cross paths with them. They aren't much
of a worry if you can keep a short distance between them, they won't discover
you. If you have a big curiousity issue with shooting them, don't shoot them
since there are MANY cameras placed in this bottom facility. One strange
action, and you'll be discovered with many guards running after you. Once
you've past the 2nd guard while following the path, enter the door that leads
to the Control Room. There are 2 entrances to the control room. Take the
entrance that is on the far southern side and closest to the Hitman Insignia.
-----------------------------------------------------------------------------
NOTE: That Hitman Insignia is just an AK-47 stashed off for you to obtain.
Since you should already have one, there is no purpose in going there.
If you do decide to go in here, make sure the coast is clear. If a guard
near by sees you, an alert will go off and many guards will be after
you. Plus the Agent will die also, thus a failed mission.
-----------------------------------------------------------------------------
Once you've entered the Control Room, head straight, passing all the guards.
Continue heading straight, passing the server room door that is on your right.
If you try to access it from that door, you'll be discovered. Continue north
ward(according to compass) until you get to the end of the path. Turn right
and head into the door(make sure on the map, that you are ABOVE the server
room). Continue this path, and on the Map, you should be on the other side of
the whole section of the basement.
Turn and head southward. Follow along the path. Check your Map and your next
destination, is the area on the Map that shows the yellow spikes. Head to that
location. Also, there is a guard patrolling around that area. He tends to go
in that room, so keep a watchful eye for him. Once you're at the area, take
out your bomb. DO NOT PRESS R1. Doing that usually arms the bomb, but it can
glitch and not go off or will go off on you. Approach the crack of the wall
until it says you are close enough. Press Circle to drop the bomb and leave
that area.
On your map, head to the location where it has a ! sign. DO NOT ENTER THAT
ROOM. Just head near that location. Crouch beside the door. Lean by wall. Make
sure that you are on your left side of the door, beside the wall. Crouch and
take out the Bomb Remote. Press R1 to trigger the bomb. Stay crouched, but
while you're crouching, just about every guard will run to that area to check
out the commotion. If you stay crouched and if you're on the left side of the
door, no one will see you or really take to much notice of you. When the guard
comes out the door that is nearest you, run in that room when he has passed.
Take the Officer's Uniform and leave.
-----------------------------------------------------------------------------
NOTE: The reason for all that, was because no one was allowed inside that
room with the exlcamation point. If you were to access it, you would be
quickly discovered. The main reason also for taking the Officer's
Uniform, was to access the 2nd Basement. Without this uniform, you could
not enter that basement since its an Offcier's Only area.
-----------------------------------------------------------------------------
Once you've obtained the uniform, walk out of the room and turn left. Head
for the secondary elevator that leads to the 2nd Basement. Go down to the 2nd
Basement. Once you're on this floor, check your Map. Your next destinatin, is
to head for the "Observation Room" marked on your Map. On the southern passage
leading to that room, will be a guard that patrols back and forth from the
Observation Room door, and the Guard's Quarters. Wait for him to head back
into the Guard's Quarters. Once he is inside the Guard's Quarters, Walk
towards the Obseravation Room. The door of the Guard's Quarters isn't there,
so running will attract attention. Unlock the door(enter map and exit to gain
access faster) and enter the Observation Room.
Once you're inside the Obsrevation Room, take out your Pager item that you've
received earlier on. Drop it near the window. Now, stand on your right side of
the door. Take out the phone and use it. The pager will go off and the General
will come towards your way. Go into Sneak Mode and stand on your right side of
the doorway. When he walks in, you can pull out your wire/knife and kill him
when he goes to get the Pager. Afterwards, you can take the Combat Knife from
the dead General. Before leaving this room, take a look outside by viewing the
Keyhole. If the guard is standing there, wait for him to leave. Once he's
gone, go into the "Interrogation Room".
-----------------------------------------------------------------------------
NOTE: You can use the Pager and the Phone luring technique, at the northern
entrance of the "Interrogation Room". The only problem with this, is it
CAN glitch a lot, and in result, having the General never leaving that
room. With this, in result, will force you too shoot him through the
Observation Room window.
-----------------------------------------------------------------------------
Rescue the Agent and make your way back up to the 1st Basement with him. A
brief cutscene will ensue, but it doesn't mean anything. Once you're on the
1st Basement Floor, walk with the Agent to the area where you used the bomb.
Go through the blown up wall. By now, all the guards have cleared out, so no
worries here. Check the Map and head towards the Exit and you're done with
this long/short mission.
HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH
3.24 Invintation To a Party
HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH
-Mission Objectives:
---> Kill the General
---> Secure the Suitcase
-Weapons to Take:
---> Anything that you've brought last mission
If you brought an AK-47 with you from the last mission, run to the top of the
stairs and drop it on the floor. Don't worry about it for now since we'll be
back later to pick it up. When you get to the top of the stairs, turn West on
the compass and run straight for the alleyway. This will lead you to the side
wall of the Embassy. Once you get to the wall, you should see a door slightly
on your right. Unlock it and enter the side of the Embassy. Funny how Diana
says security was tight... you just got in like nothing happened.
Anyways, head towards the Embassy and enter the front door. Go straight to
the Ballroom(check the Map for indication). Once you're at the Ballroom, turn
left and enter the door on the left side. Check the Map, and you should still
see the General(red dot) on the Map on that left side. Wait by the door, but
ready your knife(keep it holstered though so you can use Square to bring it
out quicker). After a while, the General will come out of that room, and into
the Ballroom.
DO NOT KILL HIM YET. Even with the door closed, the Maid will know, and run
out to tell on you. Let the General go into the Ballroom. If you want, you
can optionally kill the Maid, but you can get a chance for a Full Zero Silent
Assassin Rating. Drug the Maid if you want, otherwise, wait for the General
to come back. Once he comes back to the hallway, follow him and press Square
to quickly draw the knife. If you're quick enough to press R1 afterwards, you
can kill him like nothing and no one will come out(not even the accursed
Maid).
Drag his body inside the empty room on the left side. By now, a message
should appear, saying that the Ambassadoor has opened the safe. Quickly, turn
on the Map and look at all the floors. Whatever side of the room and floor
that the Ambassadoor was on, will the location of the safe.
-----------------------------------------------------------------------------
EXAMPLE/MAP: If Ambassadoor was on the left side of the room. Check the Map.
It will show the ambassadoor on the left side of the room. Of
course, the floors will matter.
MAP: Since both floors look the same, I'll do the one for the 1st
floor since its a lot easier and more in depth than the 2nd
floor. Plus I'll show you the hit.
------------
LEGEND:
------------
< > ^^ = Door(s)
< >
# = Stairs
X1 = General
X2 = Spetznaz Agent
KH = Kill General Here
DH = Drag here
OF = Office/Safe Rooms
HD = Hidden Door(2nd Floor)
WH = Wait There to Kill Spetznaz
______
/ \
| |
| |
_____| |_____
| |
| X2 |
______________________| |_____________________
| KH < < |
| _ ______ _____< <____ _______ __ |
| | ^^ | | ^^ | |^|________________|^| | ^^ | | ^^ | |
| | X1 | | DH | |_< <_| | | | # | |
| |____| |______| | ___________ |_____| |______| |
| | | |# #| | | |
| | | | | | | |
| | | | | | | |
| |____ ______ | | | | ______ _____| |
| | | | | | |\ /| | | | | | |
| |_ _| |__ __| ___|^^| | | |^^| __|__ __| |__ _| |
| ^^ ^^ < HD> | | | < ^^ ^^ |
|___ _____ _________<___| |_______| |___<_________ ____ ____|
| | ^^ | ^^ | | ^^ | ^^ | |
| | WH < OF | | WH < OF | |
|_|_____|_____|___________________________________|_____|_____|_|
This should give you a basic idea. If its on the first floor, then wait by
the left side of the office. The Hidden door is on the 2nd floor. It leads
to the Balcony. What the balcony has, is a lone guard and a W2000 Sniper.
Check the Weapons Section on how to get this Sniper Rifle and complete the
mission.
-----------------------------------------------------------------------------
Once you've got the location of the ambassadoor, you'll have the location of
the safe. When you check the Map, its one of the !(exclamation points) on the
Map. Go to the area where the Ambassadoor was at and go into the room that is
right by the office. The room by the office will ALWAYS be on the left of the
office room. Go in there and wait for the Ambassadoor to be held up.
When the Ambassadoor is held up, he'll walk right back to the safe. If you
wait in the room adjacent of the office(safe room), then you can creep up
behind the Spetznaz Agent. Once they've arrived, go into sneak mode, open the
door, and sneak up on the Spetznaz Agent. Take out your knife/wire and kill
the agent. Take the Briefcase and his .54 Pistol. Don't worry about the
Ambassadoor since he's still whimpering in fear. From this point on, just run
back to the boat since no one really cares if you have the briefcase or not,
and the path you took coming inside, will also work heading back outside.
Remember to pick up the AK-47 also.
II==========================================================================II
3.3 Japan
II==========================================================================II
TT=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-TT
3.31 Tracking Hayamoto
TT=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-TT
-Mission Objective:
---> Kill Hayamoto Jr
---> Plant Bug on Hayamoto Jr
---> Escape
-Weapons to Take:
---> Combat or Kitchen Knife
---> 9MM Pistol SD
---> Anesthetic
---> Ballers
When you first begin, you'll be behind a big boulder. Go into sneak mode and
sneak behind the shrubs(plants) that are on your left. You'll see 2 guards
facing east on your compass. Once they face west, run the opposite direction
that they're facing. Keep running and you'll see a guard also walking east.
Once he has walked east far enough, turn right and you'll see 3 garage doors.
Go in the garage door on the far left(to avoid attracting the patrolling
guard). Inside the garage, you'll see a yellow car. Approach it and honk the
horn. Turn around and you'll see a door. Hide on the side of the door, by the
trash can in sneak mode. A guard will walk out. If you're by the side of the
trash can, he won't see you. Sneak behind him and drug OR kill him. He will
stay by the car, confused for a while, so don't worry too much about rushing
him.
Afterwards, go into the door, head into the green curtains that are on your
right, to the other side of the room. You should now be in front of some paper
doors. Wait by the doors since there is a guard standing on the left side,
behind the doors. Wait for him to patrol by. Once he has passed off a bit,
open the paper door and sneak behind him, but stay a bit off the right of him.
DO NOT PROVOKE HIM. The reason is simply obvious if you can see whats in front
him. Keep following him until you see a red door that is on your left while
following him. Go in that door.
In this room, just head north on the compass and you'll see another door.
Look through the keyhole to see if any guards are passing by. Most likely, if
you were quick in this mission, none will be patrolling right now in that
section. When you check your Map, your next location will be the room on
nearest you on the north with an !(exclamation point). Go into that room and
get the Chef's Disguise thats sitting on the floor.
Walk back out and turn east on the compass. Go through the Blue Curtains and
into the Kitchen. On the right side on the upper right corner of the table,
there is a little bowl. Place the Transmitter in there. Afterwards, go into
the little section above the kitchen, and go inside the room the left. There
is a fugu fish(poisonous fish). Use the Kitchen Knife that is there, and cut
it up. Run back to the bowl that you've placed the Transmitter with, and place
the fugu fish in there. After you've placed the fish, this will automatically
trigger the geisha to retrieve the bowl of food.
Now, run to the little section again. If you can, check through the keyhole
of the door on the northern part of this little section. If a guard is
approaching or has came in, run into the room where you've cut the fugu fish.
Once he has passed by, head to the door on the northern part of the little
section. This will lead you to the back yard of the house. There is a guard
patrolling around, but once he is behind the boulders and such, he is easy
to slip by.
If you are facing straight(looking at the boulder), you should be facing east
of the compass. Head south of the compass to bring you back near the garage.
Make sure that the guard is walking the other direction. An slight indication,
you'll be right back in the front yard of where you started. Since you are the
"Chef", just keep distance and walk/run back to the very boulder you started.
Go into sneak mode, behind the shrubs. Sneak to the very end of the shrubs.
The reason to sneak to the far left of the shrubs, is so that you can be very
close to the exit. Wait for 2 Objective Completes to go off before rushing to
the door to exit. Also make sure that the 2 patrolling guards are facing east
again.
MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM
3.32 Hidden Valley
MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM
-Mission Objective:
---> Find the Secret Passage
-Weapons to Take:
---> Anything that you've brought last mission
Only one objective, but this level isn't as easy as it would seem. Since this
mission is complicated as hell, I'll share with you a Silent Assassin tatic to
get it over with. If you do NOT want a Silent Assassin Tatic, just use the
Crossbow, which is located on the Hitman Insigina. Use that and snipe all the
ninjas in the walkthrough. Make sure you snipe their heads for a one hit kill.
Also take note, that unlike most missions, if a guard sees you in a disguise
throughout most of the Japan missions, they'll usually stop you and check your
Guard I.D. If they do check it, you'll be discovered in a few seconds.
The only Japan mission that they won't check your I.D. as much or if ever, is
Shogun Showdown.
When you begin, turn left and run east on the compass. Keep running until you
get to the last batch of trees that are by the cliff. Run through the trees
to take cover from the Sniper. If you do get the Warning message about the
sniper, your Silent Assassin is NOT ruined, so don't worry. Once you've passed
all the trees, turn left again to head into a passageway which leads to a
truck. Check the Map and it should lead you to the Hitman Insignia.
Keep running to the truck, but once you get near the truck, do NOT run any
further once you're near the corner of the building. The reason why, is
because there is a guard beyond the corner. He will be patrolling southward,
which is towards you. Stay near the corner and fix the camera. Once he starts
walking away, run to your left side of the truck. From the left side of the
truck, run southeast on the Map, towards the Manhole shed. Keep a FAR distance
from the guard. Run inside the Manhole shed, and down the manhole.
While you're climbing down, take out your anesthetic. Head to the doorway,
but stay on your right side of the doorway. If you want, you can check the
keyhole to see the location of the ninja. Once he is about to walk in, get on
the side of the doorway, approach him, and drug him. Take his clothes
afterwards. Go in the door to be at the underground tunnel.
Run to the underground road. Wait for a truck that goes eastbound of the
compass. Once it comes by, get in that truck. Make sure you head into the back
corner of the truck. From this point on, this is when real life luck occurs.
While passing by, some ninjas MIGHT see you. If so, you'll have to restart.
Try switching angles or different locations of inside the truck if you're
having multiple trouble with this. Crouching helps also. You can also stand
near the curtain and look down. Make sure the curtain is in front of you, and
you're not "accidently" looking past it or the curtain flung over you. This
can result in great camoflauging. Make sure you're as close as possible, but
not to close where the flinging curtain can go past your head.There are also
times that the truck will glitch, and "accidently" run over a ninja. In
result, will count against you. You can tell when a ninja is hit if you get an
alert message.
Once the truck barely makes a stop, at the the screech of the truck or a tiny
second before the screech, QUICKLY, jump out of the truck, run to the lane
on your left side(run behind a pillar for cover), turn around and run straight
(east on the compass). Doing this, will result in you not being found in the
check point search. Run on lane on the right lane, as close to the wall as
possible. If you're lucky, the guards won't notice you or even see you. Keep
running until you get to the third manhole entrance on the southern side of
the Map.
Stop here and wait for the truck to come back. If you've waited for at least
5 minutes and it hasn't arrived, it is stuck at the checkpoint permanently,
and you'll have to restart. The only result in this, is if you were to slow
and went on the second truck. If you were quick at the beginning of the level
and follow these instructions, you should be arriving on the first truck. Get
on the truck and head to the back of the truck. Crouch down behind the crates.
You'll have to face another trail of guards that CAN see you, but this crowd
is much easier to avoid than the first crowd. Once you've cleared the second
crowd, you're pretty much home free.
Stay on the truck and go through the last checkpoint. Afterwards, you should
be back outside. Jump out of the truck and head for the exit.
AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA
3.33 At the Gates
AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA
-Mission Objectives:
---> Get to the Castle Undetected
---> Wait for Briefing on Alarm Grid
-Weapons to Take:
---> Anything that you've brought last mission
Though this mission is a lot easier than Hidden Valley, this whole series of
missions is annoying. This will be the last mission I'll share a Silent
Assassin Rating with you on the Walkthrough Section. If you do NOT want a
Silent Assassin tatic, then use the crossbow you've obtained from the last
level, and snipe any guards that are ahead. Watch out for Snipers though.
When you first begin, walk out into the snowy terrain and head southeast on
the compass. Keep running until you see a slope leading to a snowy platform.
Get on that platform and keep running while staying VERY close to the cliff
wall and behind the trees. If you were discovered, it means that you've
started out this level to slow. Keep running around to avoid the guard that
is patrolling near here. Once you get to the end of this platform, turn
northeast a bit according to the compass.
Keep running northeast, slightly changing east. If you check the Map, you'll
be on the most southern part of the mission, and will be on the most southern
platform. Keep running and you'll eventually see a guard. Keep running towards
him to get near him. Run until you feel that you're close enough to him. Go
into sneak mode and start following him. Don't worry about not catching up to
him or him turning around since he patrols very slowly and has a long way to
go before turning around. Take out the anesthetic, approach him, and drug him.
Take his clothes afterwards and drag his body near the cliff wall so that the
other guards that are patrolling can't really see him.
Continue heading northeast on the compass, toward the castle. Once you're at
the end of the platform, down the slope, Diana will display a message about
the generators. Continue running northeast on the compass a bit to avoid the
snipers from seeing you. Run toward the slope that you see on your left when
running northeast. Once you're on that slope, check your Map. You should be on
the right side of the castle for indication.
Once you're on the slope, stay near the bottom of it, but slowly walk
straight a bit. Take out you're binoculars and point them to the left upper
corner of your position. You should be able to see a chain fence. For
indication, its the 1st generator mark on the right side of the castle. You're
main focus is too barely see a guard patrolling that fence. He has a very good
vision and can see you from a far distance. Wait for him to patrol northbound
on the compass(away from you) and run to the fence. If you stay south of the
fence, the guard won't see you when he patrols back. Here is a tiny Map
description if you do not get it. Of course, the Binocular thing isn't
necessary if you have a guard's disguise on.
--------------
LEGEND:
--------------
^^ = Gate Door
_________ ___
| ^^ |
| _________ | Up/Down
| | | | Patroling guard
| |Generator| |
| |_________| |
| |
|______________|
Run here
when guard faces
away
You should get the idea now. Once he patrols away, run to that location of
the fence and wait for him to come back. He won't be able to see you, so don't
worry. Go into sneak mode, take out your anesthetic and wait for him to patrol
away again. Once he does, approach behind him and drug him. Take his ammo if
you want and go inside and turn off the generator. From this point on, there
are 2 ways to do this next part. You decide which one works best.
__________________
\ \
\Way Number 1 \
\_________________\_________________________________________________________
Continue heading northbound on the compass. Keep going until you're at the
corner of the castle. Turn West and continue running westbound of the back of
the castle. Watch out for the guard that is on your right. You should of seen
him when you were just turning. He patrols up and down. If you want, wait for
him to patrol away, otherwise, if he's at a far distance, there isn't much to
worry about. Keep running west until you get to the corner of the castle. Make
a left turn and you should see a laser doorway. If you've turned off the
generator, the lasers should of been disappeared.
When you walk in, you should see another laser doorway in front of you.
Apparentley, there is a laser blocking the way. If you turn to your right,
there is a hidden door. Its blended in with the wooden walls. Approach it and
open the secret door. A little passageway through here. Nothing special.
Procced to the next room. In here should be a little bedroom with 2 doors on
the left. They both lead to the same area so just go through any of them.
When you turn to your right, you should see some bricks. There is a part of
the brick layer that is broken and has some broken pieces on the ground. Go on
to that little broken layer. Turn left(east on the compass) and head along the
path of the brick layer until you're at the wall. Run down and try to stick on
the wall of the house. Eventually, you'll drop down. Quickly, sprint forwards,
toward the boulders, and quickly make a left turn once you're past the ramp.
You might want to hide behind the boulders a bit since a guard might walk out
and walk back in. Once the coast is clear, head for the second generator and
turn it off. One more to go.
__________________
\ \
\Way Number 2 \
\_________________\_________________________________________________________
The second way to do this, is after you drug the guard, turn off the
generator. Turn back around and head southward, hugging the castle wall. Head
south until you get to the corner of the castle. Turn right and head west of
the castle walls. Keep going until you see the Front Entrance of the castle
which is on your right side. Wait outside the doorway on the side. Make sure
that you're not in front of the doorway since a guard will be passing by. Once
he passes from your right side, to the left side, go in and turn right. There
will be a hidden wooden door. Go in it.
Walk up the stairs, but make sure you go into sneak mode once you're on the
stairs. Continue sneaking up the stairs. Once you're at the top, you should
see a door in front of you. Sneak to that door. The reason why you'll need to
sneak through this part, is because you don't want to alert the snipers. Once
you're through the door, head to the 2nd generator. Oh, and you can run now
also.
==============================================================================
After turning off the 2nd generator, you have one more to go. When you turn
around from the generator, head north on the compass and you should see a ramp
going up. Head to that ramp and go in the door thats on the top. There will be
some ninjas on the rafters, but they don't do anything as long as you walk.
Keep walking until you're at the end of the hallway. You'll see the third and
final generator. Turn it off and turn back around.
Before moving, on your your left, you should see a door. Look in the keyhole.
Check too see if the guard is patrolling away. If you cannot see him, open the
door, but stay clear from the doorway. Fix the angle a bit so you can see
outside and hopefully see the guard better. Once he is patrolling away(he
should be patrolling in the eastern direction), head out and turn left. You
should see a laser doorway. The laser is gone now so go through that laser
doorway and up the ramp. Check the Map right here and you should be near the
exit. Since all the lasers are disabled, go through the final laser doorway
and to the exit.
NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN
3.34 Shogun Showdown
NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN
-Mission Objectives:
---> Eliminate Hayamoto
---> Secure Missile Guidance System
---> Escape the Castle
-Weapons to Take:
---> Anything that you've brought last mission
____________________________________________________________________________
|DISGUISE NOTE: Do NOT use anesthetics and drug a guard to take his disguise.|
| The reason of this, is when the guard wakes up, they'll be |
| looking for a suspicious ninja. Automatcially, they'll hunt |
| you down when they see you, so if you're gonna take a |
| disguise from a guard, make sure you kill them. For a |
| disguise that'll get you through the level, continue reading |
| this section of the level walkthrough |
|____________________________________________________________________________|
When you first begin, you'll be inside the castle of course. On your left,
you'll see a brown wooden wall. On the wall, is a hidden door. Go inside that
hidden door. Run up the stairs that are on your right. When you get to the
top, there will be another door. Check through the keyhole. In it, will be a
patrolling guard. Wait for him to patrol away and enter the room. Walk on the
wooden planks. Turn left and walk near the wall on the plank. Keep walking
(sneaking is not essential) west until you get to an intersect of the plank
which leads north of the compass.
Keep walking west and head for the stairs. Drop down the stairs and continue
down the path. When you walk down, turn west. There is a door on the
southwestern corner, but that leads outside. Instead, turn west and you'll see
another one of them wooden walls, which indicates a secret door. Go inside and
through the passageway. Go into the next room.
In here, is the praying room where guards come here and pray. On your right,
you'll see a little shelf with a keycard. Take that keycard and continue
heading west on the compass. You might also want to turn to the left and take
a look at the prayer's area since there might be a guard there. If there is,
its best to ignore him since he might not see you. Otherwise, continue westard
on the compass.
While heading west, you might see a ninja walking west also. Keep walking
until you get near(before) the intersecting path going left. There is a ninja
on the rafters and you don't want him to see you. Start sneaking from this
point on and stay behind him. If you didn't see him, then wait halfway in that
hallway for him. If you're too close, he'll detect and see you. Continue
following him until you see a sliding door ahead of you. Sneak inside the next
room.
This room will be like the previous room. SNEAK halfway into the hallway if
you don't see the guard walk ahead. Wait for him to walk out and patrol away
from you. Start sneaking behind him and continue to follow him. Keep following
him until you see another door thats ahead of you. Sneak into that door and
into the next room.
In this room, there are 2 doors on the left when you go through the hallway.
Only one of the doors on the left that really makes a difference on how to
complete this mission. When you enter this hallway, sneak into the first door
on your left. You'll see a couple of ninjas sitting there, but they won't hear
or see you if you just sneak by. Head for the laser gate and deactivate it.
inside that little section, there is a bomb and a bomb remote. Get those 2
items and exit the room and back into the hallway. Do not run in this hallway
or else you can attract guards.
Turn left and continue sneaking east on the compass. Past the rest of the
doors and turn left at the nearest intersection. There will be 2 doors on the
eastern side of the compass(southeast side of the Map) in this hallway. Check
through the keyhole of the 1st door near you. There should be 2 ninjas
watching T.V. Make sure that the guard that is facing left, his head is
pointing down since he has a tendency too look back and see you if his head
is upright and facing the T.V. Sneak into this room, and on the bottom corner
of your right side, should be a ninja's disguise. Get it and walk back
outside. Turn left and there should be a 2nd door here. Go in it to be back
outside in the Courtyard.
Once you're outside of and in the courtyard, immediately, turn right and
face north on the compass. You'll see guards there. Don't worry about the
Threat Meter going off since if you're a ninja, guards don't really care on
this level and won't check your I.D. either. Check your Map. Head for the
room that has a !(exclamation point) on the north side of the Map. You'll end
up in the Prayer room again. Head back the way you came in until you're at the
room with the wooden planks and boards.
Go inside the laser gates that you seen earlier. Again, ignore the ninjas and
head downstairs. Be quick about it since one ninja might want to follow you a
bit. Head downstairs and through the door to enter a room with 3 other doors.
Go into the door thats on the northwestern corner. Go downstairs and into the
Museum. The Guidance system is in this room. If you want, you can collect the
22. SD thats also in this room. After you've collected everything, go back to
the display case area where you picked up the Guidance System. Drop the bomb
that you've collected earlier. A Bonus save will also be rewarded to you also.
Afterwards, return back up and head for the 2nd floor. If you want a Katana
Sword to add to your collection, go inside the paper walls and there should be
a Katana Sword that is placed for your taking. Afterwards, exit the paper room
and continue on the the 3rd floor. On this floor, if you check your Map, there
is an !(exclamation point). Head into the paper door on the right side of the
room. If you check the Map again, it seems that the left side of the room will
access the ! point. Head to the left door inside the paper room, head north,
passing the guard, to the ! point. You should see a bunch of hi-tech computers
and such.
Press it and the Alarm should go off and Hayamoto should flee. Quickly, head
downstairs. Run if you need to, but be careful not to run TOO much in front of
the ninjas. Don't worry about if you're gonna make it on time since Hayamoto
is old and he will take his dear sweet time. Just don't get in front of him
since he has his best Yojimbos guarding him, and approaching or being near
Hayamoto will cause a Yojimbo to attack you.
Head all the way downstairs until you get to the staircase that you started
at the beginning of the level, behind the secret wooden plank wall(near the
exit and the area that you began). Check the Map and wait for Hayamoto to get
to his Museum to collect the Guidance System. Pull out your bomb remote while
you're waiting. Once he heads to the exact location of where the Guidance
System, pull the trigger and he will die. Quickly, open the door, head left
and you'll automatically be at the exit and be done with this long mission.
HH==========================================================================HH
3.4 Malaysia
HH==========================================================================HH
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
3.41 Basement Killing
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
-Mission Objectives:
---> Find and Kill Charlie in the Basement
---> Disable the Surveilance System for Direct Elevator
-Weapons to Take:
(Tatic #1)
---> 9MM Pistol SD
---> Ballers(or SD if you have them)
---> Anesthetic
---> Any Knife
-Weapons to Take:
(Tatic #2)
---> Anesthetic
---> 22. SD Pistol(Optional)
______________
\ \
\Tatic #1 \
\_____________\_____________________________________________________________
Both tatics are short, but this one lets you get away with weapons. Of
course, in both tatics, a shot IS MANDATORY, meaning, you'll have to pull off
at least one shot in this level in order to complete it.
When you first begin, head for the room on the southeast corner of the Map
where the Hitman Insignia is at. Do not go directly to that room, but head
near the doorway. A guard will patrol back and forth between rooms. Though
he'll tell you to leave if he sees you, just go back in afterwards. Once he
heads into the other room, go into the room with the Hitman Insignia and get
the Smoke Bomb. The gun is optional, but if you followed what to take earlier,
you should already have one. Now, exit this area and go back into the main
room.
Your second area to go for, is now the Laundry Room, which is north of your
location, according to the Map. Wait for a guard to go in that area near the
Laundry room, and wait for him to come back out. Once he exits, you run in.
Head to the left side of the Laundry room door so when the guard comes out of
the Laundry room, the door will be shut on you and he won't see you. Of
course, if he does see you, just exit like he tells you and re-enter and try
again.
Once you're in the Laundry Room, approach a laundry chute and a selection
appears, asking if you want to drop the Smoke Bomb. Press X to execute the
action and leave the Laundry room. Head for the Fire Department, which is on
the northwestern corner of the Map. Stand outside and wait for the bomb to go
off. Once it does, all the firemen will head out of the Fire Department. Here
is your chance to get a disguise.
Run inside the Fire Department and take the Fire Suit and Fire Axe. Check the
Map and head for the Fire Exit. You'll notice the Scanners. Once you're in the
Fire Suit, you'll be able to go through them if you're holding an Axe. The
scanners will go off, but the officers will realize its an emergency and
you're holding an Axe.
Run down the stairs until you get to the bottom. Check the Map and head for
the guard station. You can indicate this, by seeing the Exit sign on the Map.
Once you're at the station, take out your pistol, and shoot the computer with
the Green Text. That completes Mission Number 1. Now, for Mission Objective 2.
Head through the doorway and go down the stairs. Keep going until you see
Charlie in his computer lab. Just like a computer geek, he'll be to
pre-occuppied to notice you. Just approach him carefully, avoiding the chips
and pizza thats lying on the floor. If you want, you can wire/knife him, or
you can swing your Axe twice at him to kill him. After he is dead, a brief
cutscene ensues.
After the cutscene, head back to the guard station. Of course, heading from
Charlie's location to the station will alert guards, so plan this out a bit.
You should be able to see the guards from the door, so wait til one turns
around, open the door, dash to your right, and into the Elevator. Mission
Complete.
______________
\ \
\Tatic #2 \
\_____________\_____________________________________________________________
This tatic, requires you not to bring ANY guns except the 22. SD Pistol, due
to the metal scanner. Since the 22. SD isn't metal(according to this game,
anyways), you can bring it along. If you didn't get it from the previous
mission, then thats ok, since we'll have to improvise a bit.
When you first begin, check the Map and head for the location to where the
Hitman Insignia is at. If you didn't watch the beginning cutscene, then you'll
have to standby and wait for him to patrol to the adjacent room across the
room with the Hitman Insignia. Once he has left, run in, go to locker 137, and
grab the Smoke Bomb. DO NOT GRAB THE 9MM PISTOL SD.
Once this task is completed, head back outside and check the Map. Head near
the Food Department and standby outside, since going inside can possibly
attract attention. Wait for the Pizza boy to come out and you can optionally
follow him. If you don't want to follow him, then head for the restroom that
is on the far left corner of the Map, below the Fire Department. Sooner or
later, the Pizza boy will come in and take a leak in the last stall.
During his leak, approach behind him and put him to rest. Make sure you at
least close the door once and re-open it or it might glitch when you drug/wire
him, and end up with a missing body. A missing body means a missing disguise.
If this happens, you'll have 2 choices: Use Tatic #1 or Restart.
Anyways, once hes down, take his clothes and drag his body inside the stall a
bit more. Go inside the Food Department and get a pizza. Now, head through the
metal detectors and head northeast into the Elevator. Don't worry too much
about the guards while you're on your way to the elevator since they don't
supect much, as long as you're walking, passed the metal detector scan, and
keep a good distance. Once you're at the elevator, take it to the basement.
Now that you're at the Basement, head southwest on the compass, and you'll
see the guard station. Since your the pizza boy, the guards have no choice
but to let you in. Go downstairs and head to Charlie's computer lair. Avoid
the chips while approaching him. Drop the pizza and get out your wire. Sneak
behind him and kill him. A brief cutscene and you're almost done. Head back
up stairs.
At the stairway, stand by the door. Through the door window, you can see the
guards inside the guard station. Before heading out, take out the Smoke Bomb,
press R1 to arm it, and drop it. A few seconds later, an explosion will go
off. Look through the door windows to see if the guards at the guard station
have ran off. Once they have, take out your 22. SD and shoot the computer
thats on your left. To indicate it, it has green lettering on it. If you don't
have the 22. SD with you, on your right, between the doorway and the elevator
that leads to the exit, is a safety deposit box. Ignore the Firemen and pick
the lock, take the gun, and shoot the computer. Quickly run inside the
Elevator to complete this mission.
TT=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-TT
3.42 Graveyard Shift
TT=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-TT
-Mission Objectives:
---> Plant Hacking Device
---> Find an Exit
-Weapons to Take:
---> Anything that you've brought last mission
When you begin, check your Map. At your current location, you'll be right in
the middle of the level. Head out of the little elevator section and turn
right. From here, head west on the compass and run to the door thats ahead of
you. The door should be open since a guard should of walked in the Guard Room.
Wait on the left side of the doorway. When the guard comes out, the door
should cover your whole body. Get ready in sneak mode and make sure you have
either the Anesthetic or the Fibre Wire ready. Once he walks out, push forward
on the control stick a bit so that you walk forward on the door. When it the
door shuts, you should be behind him with no worries of him seeing you. If
you're using the Fibre Wire, then kill him on the spot, otherwise, if you're
using the Anesthetic, keep following him until you're outside of the middle
area.
If you used the Anesthetic, make sure you drug him outside the middle area,
and on the intersection. From this point on, grab his clothes and drag him
west on the compass. You should see some double doors while dragging him west,
on your left side. Drag him in that room. Once you're inside the room, on the
Map, you should be in the room adjacent of the Sky Bridge. In this room, there
might be a computer executive in the stalls. Just be careful of him.
Drag the body by the Sky Window and check on the guard that is patrolling
west. Make sure that he is at least in the middle of the coridoor, past the
System Administrator's room. Take out your handgun and shoot the window at the
far east side of the room. This will cause a message. Quickly, drag the body
out the window and off of the building where he'll plunge to his death. This
won't count against you of course in the rating system. Next,run to the System
Admin. Room. Take the Keycard and run back out. If the System Executive didn't
run out, it means that you shot the window with a Silenced Weapon, and
couldn't hear the weapon to be scared. Of course, if you wired the guard at
the beginning of the level, dragging him out the window wasn't necessary.
Just for safe cover, head into one of the stalls in the double door room,
away from the door. Check the Map and keep looking to see when the System
Executive has return to the System Admin. Room. To clarify, he's the white
dot on the Map and should be hiding in one of the guard rooms. Once he has
returned to that room, everything should be back to normal. Now, head to the
Server Room thats north of the level. Check the Map for indication.
Once you're inside, go to the computer and plant the hacking device. A brief
conversation will go on, but it doesn't really matter since you can still
listen while playing. Head back to the Double door room thats right by the Sky
Bridge. There will be 2 guards around here. Since this is the Professional
Difficulty, its a bit trickier than the Normal Difficulty, but not too hard to
get past.
Since this whole thing is complicated to explain, heres a short run through
on how, and you'll be fine. Stay on the FAR RIGHT SIDE OF THE BRIDGE. No
matter what, always stay on the far right side of the bridge. Adjust the
brightness of the screen if you have to, so that you can see what to get
around since there is always a way for you to stay on the far right side.
Crouch under the Wires if you need to. You will see some pipes that look
like you might not be able to walk on, but you can. Continue on to the sky
elevator and ignore the guards. Remember, stay on the far right side if you
don't want to be discovered. Otherwise, kill them both if you don't care for
Silent Assassin Rating.
MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM
3.43 Jacuzzi Job
MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM
-Mission Objectives:
---> Kill Charlie Sidjan
---> Steal the Money
---> Steal the Statue
-Weapons to Take:
---> Anything that you've brought last mission
This mission is obviously short, so I'll walkthrough this quickly. You'll
begin on the first balcony. QUICKLY, run to the second balcony on the bottom
of the Map. If you do this quickly at the beginning of the level, no one
should see you. If they do, it means you were to slow. Once you're at the 2nd
balcony, hop over the wall.
You then, should see 2 doors. One on the top and one on your left. Stand next
the door on your left. Make sure you're pointing to the door on the top. Soon,
there will be a guard walking out and heading to the door on the north of your
position. Here is a tiny map description of the balcony and where you should
stand if this description is too vague.
-----------------
LEGEND:
-----------------
DD= Double Door
X= Stand there
Arrow Direction= Where the Guard will walk to
____DD_______
| ^ | |
| | | |
| | | |
DD>-- | |
|X | |
|___________| |
|_____________|
Hopefully, you get the picture. Get out your anesthetic or wire. When the
guard comes out, the double door will hit you in the face. Quickly, close the
door, and the guard will walk out. If you were in sneak mode and by the
doorway, he shouldn't of seen you. Quickly, use the Anesthetic on him and take
his clothes. If you closed the door when it opened up on you, the guard in the
other room shouldn't of seen you drug him.
Once you've obtained his disguise, drag the body away from the door, and walk
inside. Don't worry too much since there are only a guard left and a female
playing the piano. Head north on the compass and you should see 2 double
doors. Get on the side of the doorway on the left double doors. Go into sneak
mode and stand by the doorway so that the door opens up on you. Once the guard
walks out, close the door, press up on the control stick, and drug him. Leave
his body there since it doesn't matter much.
Walk inside this little hallway and you'll be in front of the elevator. Head
east on the compass until you get to the end of the hallway. Enter the door
thats on your left and you'll be inside the control room. Find the breaker box
and break the fuses. The electricity should go off. Heres your chance to get
money and statue. Check the Map and head into the room thats across from you.
Ignore the lady running around since no one cares about her or her cries.
Approach the painting in this room and slide it. A safe should be behind it.
Open the safe(it takes a few seconds, so be patient) and grab the money. Now,
head back into the main lobby. Check the Map and you should see a ! point on
the right side of it. Go to that area and the statue should be right there on
the stand. Grab it to complete the objective.
Wait for the Technician to repair the lights. Once he is done repairing them,
go to the elevator and call for it. Now, head into the room where Charlie is
at. Sneak inside it, and in front of you, should be a divider. Head by it and
stick to the wall, by the pot. Wait for his ladies to leave the room and into
the shower room. If you're in sneak mode or crouching, they shouldn't even see
you there. From this point on, take out your knife/wire, approach Charlie, and
kill him. Quickly, run for the elevator to exit. If you called for it earlier,
it should've arrived by now.
AA==========================================================================AA
3.5 Nuristan
AA==========================================================================AA
NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN
3.51 Murder at the Bazaar
NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN
-Mission Objectives:
---> Eliminate Lieutenant Ahmed Zahir
---> Get Map of Location of Warheads from Lieutenant
---> Eliminate Colonel Mohammad Amin
---> Get Key from Colonel
-Weapons to Take:
---> Knife(Any Kind)
---> Anesthetic
---> 9MM Pistol SD
---> Ballers(or SD)
---> Any other Handgun(s)
When you begin this mission, check on your Map. You're destination will be
the Guard's Quarters on the North side of the Map. Its labeled with an !
point, so its not too difficult locating it. When you get there, the entrance
to the Quarters is on the right side of the building. DO NOT RUN to the side
since there are guards near by and will respond to any running. Just walk to
the side and climb the ladder. When you're on the roof, go down the ladder,
into the Quarters.
Walk to the SVD Sniper Rifle and grab all the ammo. Don't run in here since
that'll also attract guards. Climb back up on the roof and snipe somebody.
This will cause the Colonel to run towards the exit, which is right by you.
Aim the Sniper ahead of you so that you'll see the Colonel running. Check the
Map for reference. When he is in your sight, snipe him to complete the
objective.
Don't worry about anyone else really seeing you on the roof since they'll be
to busy running around. From this point on, spend about 5 minutes sniping all
the guards that come in your range and are near by. Once they've stopped
coming onto your sight, spend another 3 to 5 minutes on the roof to make sure
that you've eliminated any possible guards running about. Make sure you kill
the guard thats in front of the Liuetenant's House. He should be the only guy
standing during the commotion. Once you've think you've killed enough guards,
drop the rifle and head back down.
Run to the Colonel's body and grab the Key to complete the objective. From
this point on, there are pretty much 2 ways to complete the second
assassination. You can either run in and kill the Liuetenant, or you can go to
the back of the Liuetenant's house. From the back of the house, stand on the
west side of the house(according to compass direction). From here, run east
from the back of the house. Keep running until you reach the other far end of
house.
When you check your Map afterwards, the Lieutenant should be facing east
instead of west. Sneak back to the house and unlock the back door. Walk up
the stairs and behind the Liuetenant. Kill him and take the Coordinates. From
this point on, check the Map and head for the Exit to finish the level.
HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH
3.52 Motorcade Interception
HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH
-Mission Objectives:
---> Find Your Contact - Get the Weapons
---> Kill the Local Khan
---> Spare the UN Troops
-Weapons to Take:
---> Anything that you've brought last mission
This mission is very complex and kind of complicated in a way. The easiest
way I've found to complete this level, is sort of difficult also, but killing
the Khan shouldn't be any trouble. Make sure you have at least a few guns
packed with you so that you can make the beginning of this level a lot easier.
When you first begin, shoot the first 3 guards that are in front of you. If
you didn't have a gun, kill the guard on your left side by wiring him and
taking his AK.
Once those 3 are dead, a couple of more guards should be rusing toward the
dead bodies to investigate. Kill those guards. Continue on, running through
the level and killing EVERY guard/civilian in this stage, except your contact.
Use AKs and disguise to get around, so you can kill the guards a lot easier.
Use cover if you're caught in a fire fight. If you're playing on Professional
Difficulty, the head shots are lethal, so use them to a great extent to
survive.
To clarifiy that everyone is dead, shoot in the air a few times a do a quick
couple of scans throughout the City. Once everyone is dead, go to the Contact
and get the M195 Sniper Rifle. On your Map, head for the stairway thats near
the middle of the City. It should be east on the compass from the contact.
Climb up the stairway to trigger the Motorcade. Aim straight ahead. Once the
UN trucks and the Limo is aligned, shoot the UN truck in front of you to stop
the whole line.
This will stop every vehicle, giving you the chance to kill the Khan. If you
made sure that the Limo was aligned with the truck in the front, just aim for
the Khan for an easy kill. Drop down and head for the exit. Make sure to avoid
the UN guards also since there M4 Bullets are VERY lethal. Make sure you bring
the M195 Rifle with you to the next level. Its very handy for the beginning.
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
3.53 Tunnel Rat
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
-Mission Objectives:
---> Access the Base
---> Kill Yussef Hussein
---> Transport the Cargo to the Surface
-Weapons to Take:
---> Make sure you've brought at LEAST the M195 from the last mission
---> Anything you've brought from last mission
When you begin, ahead of you while you're walking, a guard will appear on
your right side. Target him with the M195 and shoot him. Check the Map and
head for the nearest compound that is labeled with an Arrow. Shoot the guard
near the compound. Next, head for the Helipad. There will be 2 guard by the
next compound. While heading there, shoot any guards that are in your way.
Once you're by the compound, there should be 2 guards here. Shoot those 2 out.
Take a disguise and go into the second compound on the North side of the Map.
Once you're on the Underground basement, you should see a guard beating up a
civilian on your left. Kill that guard with a silenced pistol. Head around the
outer basement passageways, and kill every guard you see. Make sure none of
them reach the alarm systems that are on the walls. Don't go inside the Inner
Basement of the compound since there are only sleeping guards. Since they're
sleeping, I don't see a reason to bother them.
Patrol the outer basement compound and kill every guard. Once they're all
dead, head for the Target on the Map. Kill him and take some Anesthetics
with you if you want that are on the crate. Don't forget the Target's Desert
Eagle while you're at it. FYI, one of the guards that was patrolling in the
outer basement compound, was holding a M60 Light Machinegun. Find it and take
it with you for your weapon's collection.
Head for the elevator and bring up the Cargo. A brief scene will ensue once
the Cargo is up. Since I've instructed you to clear the outside already, once
you've taken the step outside, the mission should be completed. Simple, wasn't
that...
TT==========================================================================TT
3.6 India
TT==========================================================================TT
MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM
3.61 Temple City Ambush
MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM
-Mission Objectives:
---> Meet Agent Smith
---> The Agent Must Survive
After Agent Contact
---> Kill the Two Assassins and Photograph Their Bodies
---> Bring the Photos Back to the Agent
-Weapons to Take:
---> Handguns(at least 2)
---> Anesthetic
---> Knife(Any kind)
When you first begin, check the Map and look for the Hitman Insignia. Once
you find it, go to that room and you'll find your contact. He'll direct you to
the Agent Contact, which is at a random place each time. Check the Map again
and head for your Agent Contact. When you enter the room, the agent will fire
2 shots. Just ignore them since they can't hit you. After the brief cutscene,
take his Desert Eagle if you want to.
Time to head for the Market. When you check the Map, there will be 2 areas in
the middle of the Map with the ! point. The first assassin will appear on the
northwestern side of the corner of the left market. He will be wearing a
purple cap. The other one will be inside a market building on the 2nd floor,
ready to snipe you down. If you're playing on Professional Difficulty, this
will be a tough task since they won't appear on your map. If you're not going
for a SA rating, then letting them see you won't matter, as long as they don't
open fire on you.
The best way to avoid the sniper, is to stay on the inside of the Market
area, and not in the middle. Walk along the sidewalks and check each 2nd floor
of each building until you see the Sniper. Kill him and drag his body away
from the window. Take his picture and grab his sniper rifle. Aim outside the
window and wait for the Assassin with the Purple Cap to walk out in plain
sight. Shoot him and drop down. Run to his body, take the snapshot, and head
back to Agent Smith's location. If you're detected in anyway, you can always
take the orange suits for disguise and still run around like you were in your
tux.
Also, you might want to take note, that there is one more optional assassin
running about in a Purple Turban, holding an SMG. You can kill him easily if
you're not going for an SA rating. Once he sees you, he'll follow you around,
and losing him is almost impossible unless you were really quick, so be
creative about killing the bastard.Just note that he'll only open fire on you
if you don't have anything holstered. To be safe, you might want to kill him
since 50/50 of the time, he'll find Agent Smith and kill him after you show
him the snap shots.
Once Agent Smith tells you the Secret Entrance, check on the Map and head to
that location. Take note, that on the far left side of the Map, there are 2
other assassins. Though they're optional, they are at a vantage point and can
easily snipe you down. Its best to take the North passage to the exit, than
the far left side passage of the Map.
AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA
3.62 The Death of Hannelore
AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA
-Mission Objectives:
---> Pick Up Door Key to Hiding Place
---> Kill Dr. Von Kamprad
---> Hide the Body of Dr. Von Kamprad - Check your Map
---> No Civilains Must Be Killed
-Weapons to Take:
---> Anything you've brought from last mission
Depending on if you watched the scene are not, will determine when to move
ahead. If you didn't watch the scene, wait until the guard thats ahead of you
to walk south on the compass, and up the hill. If you watched the scene, just
move ahead. Once the guard has walked up the hill, run past him and run along
the beach line. Keep running west until you see a little stream running
towards the ocean. Head to that stream, and on your left, you should see a
sewer. Check the Map and it'll be under the Helipad for indication.
Enter the sewer and check the Map to navigate through it. Once you're at the
area of the Map where the ladder is at, you'll see 4 alcoves. Head inside the
first one on your right to reveal a hidden passage. The rest of the alcoves
are empty if you're curious. Keep going along the hidden passage of this
alcove until you see a ladder going up. Climb up near the top so that you can
revolve the camera around to see your environment.
Stay in that area for about 40 seconds to a minute to see if anyone comes by.
Most likely, a guard will walk by from the left side. Climb down a bit and
wait for him to past by and walk ahead of you. Climb up and wait for him to
patrol out of the east cooridor(the same cooridor you're at). Once he's out of
view, run down the cooridoor until you reach the very end. Go in the door
thats on your right. Go inside and get the Patient's Disguise. Check the Map,
and on the upper right corner of the Map, will be a ! point.
Walk back outside and check the Map again. Head for the Hitman insignia room.
Of course, you can't really walk in there directly, so I'll guide you through
it. By the Hitman insignia room, on the Map, you'll see a room with ! point.
This is known as the Cult Member's bedroom. For indication, the Cult Member
will either be standing outside of his doorway, or inside his room. Anyways,
once you've entered his room, on your left, will be another door. Go into
sneak mode and check the Keyhole. Move the camera to the left a bit and see if
a guard is there.
If he isn't, then that means he is inside. Open the door, run left and enter
the Hitman insignia room, and shut the door. On your left, you'll see a Key
just hanging there. Grab it and head back to the door you just entered. Go
into sneak mode and check through the key hole. The guard in that hallway
will have his back turned against you. Go in that hallway, take out the
Anesthetic or Knife, and take care of him. Afterwards, leave his body there
and go back into the Cult Member's room.
Head back outside into the Courtyard and head north on the compass. Go inside
to enter the office lobby. You should see a nurse there. You can either
approach her and let her lead you up, or go up yourself, it doesn't really
matter. Go upstairs, ignoring the guards since they won't get to suspicious,
and into Dr. Von Kamprad's office. She'll start talking to you. Once she walks
to the Balcony, take out your knife and slit her throat. If you want, you can
hear her talk, but after a while, she'll ask 47 a question that even he can't
answer.
Once she is dead, wait on the right side of the doorway so that the door will
open up on you. Go into sneak mode and ready your Anesthetic. Wait for the
Patient to walk in. Shut the door, and drug him. If you don't do this, there
is a chance that when you drag the Doc's body, the patient will see, thus,
automatically failing the mission.
Afterwards, drag the Doc's body to the required closet(check Map for
indication). Walk downstairs again, and into the Courtyard. Ahead of you, in
the middle of the pool, you should be able to see a little shelter. Run to
that shelter looking thing in the middle of the pool and climb over the wall.
This will lead you back to the Sewer system. Navigate through the Sewers
again. Once you're outside in the garden, head back to the area you started
the level, and into the Motorboat.
NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN
3.63 Terminal Hospitality
NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN
-Mission Objectives:
---> Kill the Cult Leader
---> Escape the Hospital Island
-Weapons to Take:
---> Anything you've brought from last mission
When you begin this level, run past the boulder and head west on the compass,
past the stairway. Continue running on the left side of the crates that are
ahead of you. If the Threat Meter goes to red, start walking a bit. Once
you're behind the crates, fix your camera to view the guard on the other side
of the crates. Go into sneak mode and take out a Silenced Pistol. Once he
starts patrolling east, follow him until he gets into your view. Shoot him in
the head for a quick kill and drag his body behind the crates. There is a
guard on the boat, but he can't really do much in his current location. Take
the clothes also from the dead guard.
Next, head up the stairs. When you turn north on the compass, you'll see a
guard patrolling towards the pool. Keep in mind that he patrols from the
balcony by the stairway, to the pool area. Aside from all that, head north,
past the pool, and inside the building. Once you're inside, head upstairs on
either side of the stairways. Once you're on the 2nd floor, keep a distance
from the guards. There is a chance that one or both will follow you. If they
do, just stand behind a pillar and they'll leave after a while. If not, then
get behind a thicker pillar.
Next, head southwest by the nurses office. If you check on the Map, its the
room below the room with the Hitman insignia. Wait for the nurse to go
outside to the balcony. Use this chance to unlock the door, and into the room
with the Hitman insignia. Once you're inside, on the desk, unlock the safe
deposit box, and obtain the Room Key and Nightvision Goggles. Unlock the door
in front of you to access the storage room. Take the Doctor's Disguise and
head back outside.
Head downstairs and turn north on the compass. Continue walking north until
you get into another small hallway. On the right side, you'll see an Elevator.
Call it, and head down the Basement Level. Once you're at the Basement Level,
turn left and head south on the compass. Check the Map, and look south on the
Map. Find the most southern room with a ! point and head to it. Once you're
there, check your surroundings real quick for a patrolling guard. Unlock the
door to access the Generator room. Toggle the switch of the generator and the
lights will be off.
Equip the Nightvision goggles so that you'll be the only one to see anything.
Head outside, and head into the room across from you. Check the Map and it'll
be the 2nd room with another ! point, across from the generator room. Grab the
Scapel and exit. Continue heading north. Start walking when you get by the
elevator area, since there is a bit of light there, a guard might be able to
see you running.
When you're back into the darkness, check the Map again. One of the rooms
that are marked with red circle, are the possible areas that the Cult Leader
might be in. Go into one of them and stand by the bodies that are on the
hospital bed. Make sure you have the Scapel in your hand also. When you stand
by the body, it should say one of the 2 choices:
"Kill Patient"
OR
"Kill Cult Leader"
Keep accessing surgery rooms and standing by the bodies until you get the
Cult Leader option. Select it and kill him. After the kill, check the Map, and
you'll see 2 doors on the sides of the room. Go out of one of them and you'll
be back outside, at one of the sides of the building. Navigate your way back
to the center of the area. Make sure you walk most of the time since you're in
a doctors uniform. Remember the guard I mentioned earlier that patrols from
the stairway balcony, to the pool area? Wait for the guard to patrol to the
pool area and head by the stairway doorway.
A person will shoot a couple of 9MM Pistol rounds at you, then will flee.
DO NOT, i repeat, DO NOT, FOLLOW THE PERSON WHO SHOT YOU. Why you ask? Instead
of spoiling it for you, lets just say the minute you follow him, I guarantee
that you will HAVE to do this level all over again.
Instead of following him, just return back to the same area you began and get
on the Motorboat to complete the level.
HH==========================================================================HH
3.7 St. Petersburg
HH==========================================================================HH
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
3.71 St. Petersburg Revisited
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
-Mission Objectives:
---> Kill Sergei Zavorotko
---> Escape to the Metro
-Weapons to Take:
---> Nothing
When you first begin this mission for the very first time, you won't have the
option to bring any weapons with you, so don't worry to much. The only weapon
you'll have, is your trusty Piano(Fibre) Wire. All the directions that are
noted North, South, East, and West, will be according to the compass when I'm
walking you through this particular level.
Also, when you play this mission, there will be a lot of confusion and
probably some questions about the whole level after you've completed it. At
the risk of spoiling the game, I won't answer them here in this walkthrough.
When you begin, head outside of the Metro. Once your outside of the Metro,
turn right and head North. Run across the street, passing the blocked entrance
to the metro, and to the second corner of the building on your left. Once
you're at this corner, you should see some used up road blocks. Go past them a
bit and continue running north again, passing the 2 dumpsters on your right.
Continue heading north until you're by the corner of the building thats on
your left. Turn and head west of the compass. Keep running until you get about
3/4 way of the building. On your right, you'll see a wall and an alley leading
North. Run to and through that tiny little alleyway until you get to the end
corner. For indication, a truck will be ahead of you. Make a left turn and you
should see the Punshkin Building.
The reason for this, was to get behind the Punshkin Building so you can avoid
Sniper Fire from inside. If you were to go any other direction of the
building, your chances of getting hit by the sniper is VERY high. The back of
the building was your only option. Anyways, from the back of the building, run
on your left side, run by the side of the building. Make sure you're running
very close to the building, but not too close to where you're hugging the wall
and not making a sound.
Once you're at the corner, make an right turn to get in front of the door.
Quickly, run to the left side of the doorway and go into sneak mode by the
side of the door. When the Sniper runs out to investigate, the door should
open up on you. Use this chance to run inside. Once you're in, go up the
stairs and make a right turn. A door should be in front of you. Go in it to
access the Sniper's primary vantage point. Grab his W2000 Sniper rifle. From
here, turn around and go in the door behind you.
Close the door and check through the keyhole. Wait for Mr. Sniper to come
back and aim the rifle at him. You only have one bullet, so make it count.
Shoot him, and a brief scene will ensue. Afterwards, take his clothes and run
out of the building. Don't worry about the guards since as long as you took
the sniper's clothes, you'll be fine.
Continue running south on the compass and stay by the left side of the road.
About halfway into the road, on your left, there will be a stairway going
down. Head back up the stairway and follow along the path, down the alleyway,
and inside the manhole. Use the Map to navigate the Sewer until you get to the
far left of the Map(sewer area) that leads outside to the Metro. If you've
followed my St. Petersburg tatic from the earlier missions, you should know
what I'm talking about.
From here on in the Metro, just head back to the Train and you're almost done
with the game.
TT==========================================================================TT
3.8 Sicily
TT==========================================================================TT
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
3.81 Redemption at Gontranno
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
-Mission Objectives:
---> Kill All Sergei's Bodyguards
---> Kill Sergei
-Weapons to Take:
---> All of them
About the Objectives page, only one of them isn't exact as the game since I'm
not going to spoil the game for you if you decided to read this far. As for
taking all your weapons, you'll have to get them by your selves by heading
down to the weapons shed. Sound easy? Ha, not even. If you're playing on
Normal or Expert Difficulty, making it to the shed from your location by just
pure running isn't to hard. Just pick up a gun once you're there and shoot at
least 5 guards.
If you're playing on Professional Difficulty, this will PROBABLY be the
hardest level in the game since fire fights with these guys is crazy. The best
tatic in completing this level, is moving by stealth. Remember, this last
section of the final level will ONLY BE FOR Professional Difficulty. Of
course, you Normal and Expert players can follow this to, but why do that,
when you can just blitz through the level with a rifle and kill everyone
easily.
If you want to watch this beginning scene, I would recommend restarting it
afterwards since watching it will screw up the guards positions. When you
begin this level, turn to your right and you'll see 2 guards patrolling north.
The one in the front will move fast, while the one in the back will move slow.
Once they're behind the pillar, run northeast a bit until you see them turn
there heads. Quickly, press the Sneak Button to quickly go into sneak mode.
This will cause them to turn around and pause a bit. Once they've start
patrolling again, you'll have to make another diagonal run again. On your
right, on the side of the doorway, will be a wierd looking pillar. Quickly run
to it and hit sneak mode. Here is a Map example of the beginning area of what
to do if this sounds confusing.
--------------
LEGEND:
--------------
> ^^ = Door(s)
<
S = Where to Sneak
SL = Slow Pacing Guard
F = Fast Pacing Guard
Arrow Direction = Where the Guards Patrol
X = Starting Point
D = Drag Guard After killing the 2nd Guard
____________________________________________________
| | | |
| ____ | | ____ ^ |
| | |___ ___| | | |
|__ |__ ^^ | | |
|__| |__| [] | []
| D <
__ __ | <
|__| |__| [] | []
| | | | S|
| |_______________[] []__________________| F |
| S SL |
|_____________________[] X []________________________|
Hopefully, you get the picture. Once the guard turns around, sneak out of the
wierd looking pillar(2nd one you ran to), and sneak up behind the slow pacing
guard. Wire him and take his gun. Afterwards, drag his body away from the
door, but near the door also. Go by the door and look through the keyhole.
Wait for the guard on the other side too past by. Once he does, open the door
and wire him. Afterwards, drag his body away from the door, but don't drag it
off the edge of the stairway.
Afterwards, drag the body that you first killed, more near to the doorway,
but not in the center of it. From this point on, open the double door and
stand against the door on your left.Wait for the fast pacing guard to see the
body. Once he does, he'll rush over to investigate it. This is your chance to
sneak up behind him and wire him. Once he's dead, turn around and head near
the enge of the stairway. Don't get too close or else the guard below might
see you. Fix your camera so you can see him, but keep a distance. Once he
starts a new patrol, drop behind him in sneak mode and wire him.
This should be the end of all the troublesome guards. Now, quickly run into
your weapons shack and pull out a Sniper Rifle. Head to the entrance of the
shed and aim it towards the training area. On top, there is a sniper. Shoot
him off the perch and your troubles will be over. Take all the guns that you
can with you. Make sure you have at least ONE sniper with you for easy work.
Now, head by your main shed on the west side of the compass and go inside
the brown door, and inside the chruch. Before rushing along, walk about half-
way of this little tiny passage and fix your camera a bit. You should be able
to see a patrolling guard. Once he patrols away from you, kill him.
Afterwards, head into the last room and pick the lock. Once its open, grab the
Church key and head back outside to the garden. Once you're outside, beforing
moving on, turn to your right. You should be able to see a hidden path behind
your main shed.
Go in that door and sneak in. Continue sneaking until you get to the top of
the stairs. You should see 2 doors. Sneak to the one on the right and you
should see a sniper with his back turned. Wire him and sneak back into the
previous room. Now, head on the door on your left and check the keyhole. The
guard in the next room should have his backed turned. If it isn't, then that
means you were running on this floor. Kill him and turn left. Behind the left
wall, there is another guard with his back turned. Make sure his head is
pointing left and kill him.
Afterwards, turn around and head to the door on the left. Look through the
keyhole and you'll see a guard pointing in your direction. Head back to the
courtyard and head to the right side. Run in that direction, by the church
so you can get that guard to point in that direction. Walk back to the front
door and sneak back inside to check. Make sure that he is pointing away from
you completely, otherwise, he can very well see you. Repeat running outside
if necessary to get him to turn the other way. Once he does, sneak up behind
him and wire him. Afterwards, sneak up the stairs and enter the door thats in
front of you. Kill the sniper and sneak back down. Head back into the room
thats on the other side.
Sneak up the stairs and enter the door thats in front of you. Wire/Knife this
sniper also and retrace your steps back again. Head to the door on your left
and shoot or wire the guards. From your location, go into Crouch Mode, and
snipe the guard that is northwest of your position. Sidestep left while in
Crouch Mode, and take out the sniper that's northeast of your position. Now
all that remains, are the guards on the bottom floor.
No real tatic for these guards, just take a vantage point to where you can
snipe them easily without getting your self sniped. If you check the Map,
there will be 2 on the far right side of the Map, 1 in the lower left corner
of the Map, 1 possibly near the upper left corner of the Map, and 2 in or near
the lower middle of the Map. Snipe them all and you'll hear a voice.
After the voice, if you want, grab a Custom Sniper Rifle and get ready. Aim
for the confession box and aim for the heart. The minute you shoot in there,
Sergei will come running out. At all costs, PREVENT him from ever coming up on
the 2nd floor. To do this, shoot in front or near him to confuse him a bit and
snipe him down. If he does go up on the 2nd floor, pray that you have enough
life and rapid fire gun(like an SMG) or a shotgun. Once he comes up and finds
you, his SP12 can do LOTS of damage to you. In conclusion, shoot him, he dies,
game is over, watch the ending ^_^.
If you keep losing this mission on Professional Difficulty, just keep trying
since its hard enough. If this tatic doesn't work, find another way since this
game is practically built on multiple ways to finish a level.
{}=========================================================================={}
--------------------------------------------------------------------------
4.0 WEAPONS SECTION
--------------------------------------------------------------------------
{}=========================================================================={}
In this section, I'll list off the location and basic description of the
weapon. As for locations, I'll only list the location(s) of a weapon that are
easiest to get. If you know of any other locations that aren't added, feel
free to contact me and I might put it up. There maybe slight possible spoilers
in this section, so view with caution if don't want to be spoiled of the game.
HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH
4.1 Close Combat
HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH
**********************
Kitchen Knife *
**********************
Location: Start out with
Description: Standard Kitchen Multi-Purpose Slicing Tool
**********************
Combat Knife *
**********************
Location: Tubeway Torpedo, On the General
Description: Standard Military Double Edged Light Combat Knife
**********************
Scapel *
**********************
Location: Terminal Hospitality, Basement Level, Middle room in the south
with ! point
Description: A Tiny Knife Used for Surgery
**********************
Piano(Fibre) Wire *
**********************
Location: Start out with
Description: A wire used for choking to suffocate a person
**********************
Anesthetic *
**********************
Location: Start out with
Description: Chlorform used for knocking out a person
NOTE: Each bottle that is decreased, is a minute count for how long they'll be
passed out.
**********************
Crucifix *
**********************
Location: Unobtainable
Description: Supposedly used like an anesthetic, but can kill like a wire
NOTE: This weapon was taken out of the game, due to religious reasons, and its
effect as a weapon. The info I got about this weapon, was in one of the
Hitman forums(not GameFAQs). If you see a missing slot in your shed,
this weapon was supposed to fit that slot.
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
4.2 Melee Weapons
II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II
**********************
Golf Club *
**********************
Location: Anathema, In the Don's Bedroom or by the Don on the Balcony
Description: Titanium Sporting Instrument. Inertia Driven
This is the only Melee weapon that swings vertically, and not horizontally.
**********************
Katana *
**********************
Location: At the Gates, Yojimbos by 3rd Generator; Shogun Showdown,
Various Yojimbos and on the 2nd floor in the middle of the
room.
Description: Beautifully Crafted, Ancient Instrument of War
This weapon swings downward
**********************
Fire Axe *
**********************
Location: Basement Killing, Fire Department on the Bench
Description: For Breaking Down Doors and other Obstacles
This weapon swings downward.
NOTE: This weapon can only break one thing, and that is humans. By the
description given by the game, it can NOT break down anything else.
TT=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-TT
4.3 Handguns
TT=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-TT
**********************
Ballers *
**********************
Location: Start out with
Description: Semi Automatic Handguns; 47's Signature Weapons
Caliber: .45 ACP
Clip Capacity: 7
Max. Ammo: 96
**********************
Ballers SD *
**********************
Location: Obtain 1 Silent Assassin Rating
Description: Semi Automatic Handguns W. Silencer
Caliber: .45 ACP
Clip Capacity: 7
Max Ammo: 96
**********************
9MM Pistol *
**********************
Location: Various locations, obtained by guards, not hard to miss
Description: Semi Automatic Handgun
Caliber: 9MM
Clip Capacity: 15
Max Ammo: 96
**********************
9MM Pistol SD *
**********************
Location: Various locations, usually found at Hitman Insignias
Description: Semi Automatic Handgun W. Silencer
Caliber: 9MM
Clip Capacity: 15
Max Ammo: 96
**********************
Desert Eagle *
**********************
Location: Anathema, Study Room on 1st Floor, Room with ! point;
Tunnel Rat, After killing target, its on him;
Temple City Ambush, Find Agent Contact
Description: Semi Automatic Handgun
Caliber: Mag. Ammo
Clip Capacity: 8
Max Ammo: 48
**********************
Revolver *
**********************
Location: Anathema, On the Don; Temple City Ambush, Various Police
Description: Stub-Nosed .357 Revolver
Caliber: Mag. Ammo
Clip Capacity: 6
Max Ammo: 96
**********************
54 Pistol *
**********************
Location: Invintation to a Party, On the Spetznaz Agent
Description: Russian Service Pistol
Caliber: 5.45MM
Clip Capacity: 10
Max Ammo: 108
**********************
22 Suppressed *
**********************
Location: Shogun Showdown, Museum Basement, By the Guidance System
Description: Pistol with Integral Silencer, Can past through metal scanners
in this game
Caliber: .22
Clip Capacity: 12
Max Ammo: 96
MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM
4.4 Sub Machine Guns
MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM
**********************
UZI *
**********************
Location: Terminal Hospitality, Various Cult Guards
Description: Rugged Sub Machine Gun
Caliber: 9MM Parabellum
Clip Capacity: 30
Max Ammo: 120
**********************
Sub Machine Gun *
**********************
Location: Tracking Hayamoto, Various Guards
Description: Delayed Blow Back Sub Machine Gun
Caliber: 9MM Parabellum
Clip Capacity: 30
Max Ammo: 120
**********************
Sub Machine Gun SD *
**********************
Location: Hidden Valley/At the Gates/Shogun Showdown, Various Guards
Description: Silenced Sub Machine Gun
Caliber: 9MM Parabellum
Clip Capacity: 30
Max Ammo: 120
AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA
4.5 Rifles
AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA
**********************
AK-47 *
**********************
Location: First 3 St. Petersburg Missions/Nuristan Missions, Various
Guards; Terminal Hospitality, Guard by the crates
Description: Russian Ak-47 Derivative
Caliber: 5.56MM
Clip Capacity: 30
Max Ammo: 90
**********************
M4 Rifle *
**********************
Location: Obtain 5 Silent Assassin Ratings or Complete the first 4
St. Petersburg Missions; Motorcade Interception, UN Guards
Description: Carbine Assault Rifle
Caliber: 5.56MM
Clip Capacity: 30
Max Ammo: 90
NOTE: Have the UN Guards Shoot each other by stopping the Motorcade and take
M4, OR you can use a glitch and wire the UN guards and take the M4
************************
M60 Light Machine Gun *
************************
Location: Tunnel Rat, One of the Guards inside compound, middle compound
area inside locker
Description: Light Machine Gun
Caliber: 7.62 MM
Clip Capacity: 100
Max Ammo: 400
NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN
4.6 Shotguns
NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN
**************************
Double-Barreld Shotgun *
**************************
Location: Anathema, Lawyer on 2nd Floor, Front Guard in Villa
Description: 12 Guage Double-Barreled Shotgun
Caliber: 12 Guage
Clip Capacity: 2
Max Ammo: 20
**********************
Sawn-Off Shotgun *
**********************
Location: Obtain 2 Silent Assassin Ratings
Description: 12 Guage Double-Barreled Shotgun
Caliber: 12 Guage
Clip Capacity: 2
Max Ammo: 20
NOTE: This weapon is best for short range use since its scattershots will
scatter in too many places, making it harder to hit a target, even
though the crosshairs are aimed at it.
**********************
SP12 *
**********************
Location: Temple City Ambush, First Contact; Redemption at Gontranno,
On Sergei
Description: Full Automatic Combat Shotgun
Caliber: 12 Guage
Clip Capacity: 8
Max Ammo: 20
HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH
4.7 Sniper Rifles
HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH
**********************
SVD Sniper Rifle *
**********************
Location: First 2 St. Petersurg Missions, Both at Hitman Insignia
points; Murder At Bazaar, Guard's Quarters; St. Petersburg
Revisited, Hitman Insignia; Redemption at Gontranno, Various
Snipers
Description: Russian Sniper Rifle
Caliber: 7.62MM
Clip Capacity: 10
Max Ammo: 30
**********************
R93 Sniper Rifle *
**********************
Location: Anathema, Garage; Temple City Ambush, 2nd Floor Assassin;
Terminal Hospitality, Inside Temple on Far left side of Map.
Description: Sniper Rifle
Caliber: .308 Winchester(Sniper Ammo)
Clip Capacity: 6
Max Ammo: 30
**********************
W2000 Sniper Rifle *
**********************
Location: Invintation to a Party, Balcony; St. Petersburg Revisited,
Sniper inside Punshkin Building
Description: Collectors Sniper Rifle
Caliber: .300 WinMag
Clip Capacity: 1
Max Ammo: 30
NOTE: To get obtain it in Invintation to a Party, check the Walkthrough for a
Map on the location. Its on the 2nd Floor. The door is camoflauged with
the walls, so walk by the walls to find the entrance to Balcony. To take
it out with you without anyone noticing you have it, have the briefcase
on hand. Drop the Rifle and pick it back up. It should go inside the
case.
**********************
W2000 Custom Rifle *
**********************
Location: Hidden Valley and At the Gates, Tower Snipers; Redemption at
Gontranno, Various Snipers
Description: Custom Version of the W2000 Sniper Rifle. Few Exist
Caliber: .300 WinMag
Clip Capacity: 10
Max Ammo: 30
NOTE: To obtain it from the Tower Snipers, just snipe off a guard and hope
that it falls from the Sniper's hands.
**********************
Crossbow *
**********************
Location: Hidden Valley, Hitman Insignia
Description: Compound Hunting Crossbow
Caliber: Crossbow Bolts
Clip Capacity: 1
Max Ammo: 32
{}=========================================================================={}
--------------------------------------------------------------------------
5.0 OTHER STUFF
--------------------------------------------------------------------------
{}=========================================================================={}
______________________________________________________________________________
Glitches/Miscellaneous Crap
-----------------------------------------------------------------------------
Kill UN Guard Glitch: To make this go off, just use a Fibre Wire to kill them,
so you don't fail your mission objectives
Moving Scarecrow Head: Run by the Scarecrow at Gontranno. When you're in front
of it, sidestep a bit and his head will follow you
around.
Sniping Practice: The best place to practice sniping, is Gontranno. Grab
a Sniper Rifle, get on top of the Training area, aim at
the doves and shoot them. When they fly away, you can
try to snipe them down.
Messed Up Face: In St. Petersburg Revisited, after you completed that
level at least once, go back and bring your
Anesthetics. Find the Sniper and drug him. Drag his
body to either the Metro or the Apartments. Make sure
he is seperated from his weapons, and make sure he
isn't wearing clothes. When he wakes up, zoom in on his
face with some binoculars or his W2000 Rifle, and his
face looks freaky.
Invisible Shotgun: In Redemption At Gontranno, you can actually see an
invisible shotgun floating about. First, Eliminate any
possible guards that are in your way. Second, go behind
the Confession box, and face the brown door that leads
inside the box. Get close the door and use the wire and
knife. This will "Kill" Sergei, but will remain alive
in the scenes. Repeatedly use the Knife/Wire a few
times and kill the rest of the guards. Shoot the heart
and watch the invisible shotgun. If it isn't invisible,
it means you probably didn't wire/knife him enough.
______________________________________________________________________________
St. Petersburg Revisited Explanation
-----------------------------------------------------------------------------
In this section, you will be spoiled about what happen during your 2nd visit
to St. Petersburg. Leave now if you do NOT want to be spoiled.
***SPOILERS***
Question:
"How come the SVD Sniper isn't killing anyone"????
Answer:
Because the bullets you've obtained are blanks
Question:
"So does this mean that the Agency has set you up"????
Answer:
No, they did not. The blanks are not affiliated with the Agency, but with
Sergei. If it was the Agency who provided you bullets, they wouldn't be selfish
enough to plant them clear across the level. Why would they anyways? If they
wanted to give you your supplies clear across the level, they would've included
the SVD Rifle along with it. It doesn't make sense why the Agency would
seperate the two items.
Question:
"Who is that guy who sniped me? He looks exactly like me? Is he the same man
that shot me at Terminal Hospitality"????
Answer:
His name is Number 17. He is another clone of you, which is why 47 referred
him to as "Another Brother". He is the same man that shot at you at Terminal.
Question:
"I can't kill Sergei in this level. Why is that"????
Answer:
Lets just say, you can't kill Cardboard
Question(not pretaining to St. Petersburg Revisited):
"What happens when you follow the man who has shot at you at Terminal"????
Answer:
A Bomb will blow up inside that room, thus failing the mission
For now, I think this is about it....
***END SPOILERS****
{}=========================================================================={}
--------------------------------------------------------------------------
6.0 VERSION HISTORY
--------------------------------------------------------------------------
{}=========================================================================={}
Versions will change after submission to GameFAQs.com
-April 5, 2004(Version 1.0) Started Walkthrough
-April 6, 2004(Version 1.0) Finished First 4 Levels
-April 9, 2004(Version 1.0) Finished 6 More Levels
-April 10, 2004(Version 1.0) Finished 2 More Levels
-April 11, 2004(Version 1.0) Finished 5 More Levels
-April 14, 2004(Version 1.0) Finished the Last 3 Levels and the remaining
sections. Submitting to GameFAQs.com
-June 12, 2005(Version 1.1) Revised the whole "Other Stuff", St. Petersburg
Revisited explanation.
{}=========================================================================={}
--------------------------------------------------------------------------
7.0 CONTACT INFO
--------------------------------------------------------------------------
{}=========================================================================={}
E-Mail: Hell_Fire185[at]hotmail[dot]com
You may E-Mail me anytime and expect a reply. I check my E-Mail at least 2-3
times a day, so there is a good chance I'll reply. Just don't send me any crap
mail, advertisements, and anything else not pretaining to the game. If you do,
I'll most likely block you(but its not like you care anyways). You may E-Mail
me things about this game, but if you're asking a question, make sure you have
at least checked the FAQ first. If you ask me stuff thats already in my FAQ,
I'll just direct you to it. This is probably it. For IM, just look for me at
GameFAQs.com
Username: LivingNightMare185
{}=========================================================================={}
--------------------------------------------------------------------------
8.0 COPYRIGHT INFO
--------------------------------------------------------------------------
{}=========================================================================={}
This document is copyrighted by NightMare185 AKA Tai V. Ly. This FAQ may not
be sold for profit or distributed by any means of profit. You can reproduce
this document ONLY for personal use. If you want to use this FAQ on your site,
please E-Mail me for permission. If I give permission a site, I expect it not
to be altered by anyone except for myself.These are the following sites so far,
who can use my FAQ on their site...
www.GameFAQs.com
www.ign.com
www.neoseeker.com
www.supercheats.com
www.cheathappens.com
www.gameplayworld.com
This next list is a list of sites who CANNOT use my FAQ, EVEN if you were to
ask my permission, the sites listed on, cannot use it. PERIOD.
-> 911 Codes
http://911codes.com
-> 9 Lives
http://www.9lives.ru/eng/
-> Bean's PlayStation Dimension
http://www.bean.dk/psx/index.htm
-> Cheat Code Central
http://www.cheatcc.com
-> Cheat Index
http://cheatindex.com
-> Cheat Matrix
http://cheatmatrix.com
-> Cheat Search
http://cheatsearch.com
-> Cheatstop
http://www.panstudio.com/cheatstop/
-> Console Domain
http://www.consoledomain.co.uk
-> Dirty Little Helper
http://dlh.net
-> Dreamland
http://kirby.pokep.net
-> Games Domain
http://www.gamesdomain.com
-> Game Express
http://www.gameexpress.com
-> Mega Games
http://www.megagames.com
-> Square Haven
http://www.square-haven.net
-> Ultimate System
http://www.flatbedexpress.com
-> VideoGaming.net
http://www.videogaming.net/
If you see any of these sites, or any other site that is not on first list
above, then contact me immediately.
If you decide to take and plagarize my guide(s), you will be prosecuted by the
full extent of the law. Thank you.
{}=========================================================================={}
--------------------------------------------------------------------------
9.0 CLOSING/CREDITS
--------------------------------------------------------------------------
{}=========================================================================={}
Finally, this guide is finished up. In the future, I'll update this guide
some more, so it can benefit you readers the are reading this guide right now,
and find it useful(hopefully). If you want to check out my other
contributions, check this site out:
http://www.gamefaqs.com/features/recognition/39020.html
Other than that, I'm pretty much done here.
As for Credits
Me: For making this guide
www.hitmanforum.com: The site with lots of hitman info
GameFAQs.com: For hosting my guide
GameFAQs HM2 Message Board Users: Helping me through this game
Masamnue3: Best ASCII artist to help me out with the
title
To You: For Reading this FAQ
NightMare185
End Of Document
Copyright(c) 2004-2005 Tai Ly