___ ___ __
/ | \_____ __________ __ ____ _______/ |_
/ ~ \__ \\_ __ \ \/ // __ \ / ___/\ __\
\ Y // __ \| | \/\ /\ ___/ \___ \ | |
\___|_ /(____ /__| \_/ \___ >____ > |__|
\/ \/ \/ \/
_____ _____
/ \ ____ ____ ____ / _ \
/ \ / \ / _ \ / _ \ / \ / /_\ \
/ Y ( <_> | <_> ) | \ / | \
\____|__ /\____/ \____/|___| / \____|__ /
\/ \/ \/
__ __ .___ _____ .__
/ \ / \____ ____ __| _/____________/ ____\_ __| |
\ \/\/ / _ \ / \ / __ |/ __ \_ __ \ __\ | \ |
\ ( <_> ) | \/ /_/ \ ___/| | \/| | | | / |__
\__/\ / \____/|___| /\____ |\___ >__| |__| |____/|____/
\/ \/ \/ \/
.____ .__ _____
| | |__|/ ____\____
| | | \ __\/ __ \
| |___| || | \ ___/
|_______ \__||__| \___ >
\/ \/
_ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \
( V | e | r | s | i | o | n | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
01.1
07/11/2004
1.3 - Wha? It hasn't been two months yet ;)
I told ya I'd be getting back on track with the FAQ! This update's got
a lot of info from Emails, getting some REALLY good stuff now.
This revision is going to focus on Emails (as usual) but also the on
"Other Events" and "Recipes" sections.
OH, BTW, the 25th of June marked my 18th birthday :)
/me hands reader a slice of B-Day cake.
Happy July 4th (Independence Day) to all us Americans ('specially to
those still out of the country in Iraq, etc.).
I'ma say it AGAIN: Let me clarify one thing. There is NO HORSE RACE.
I don't know who keeps telling people there is, but there's not a Horse
race, or Dog race, nor pretty much any of the old HM Festivals. Bummer.
//
Updates/corrections/additions to MANY sections.
Versions
LOL @ me, I forgot to finalize the date for the last revision.
Fixed it in this revision.
Gameplay Basics
Added Sheep Section
Added Goats Section
Heart Events
Huge thanks to PllnSPULLEN for giving me the correct translation of
Nami's "A Cry for Help" Scene. Bummer I missed it :( Anyhoo, it's
corrected in this version, and it should make a lot more sense now.
Expanded Other Events Section
Glitches and Hoaxes
Added new Section!
Secret & Gifts
Added new Section!
Legal
I have a new host! www.cheats.de is hosting the FAQ now! :)
There's TONS of other stuff.. I just forgot to list it all ^_^
Anyhoo, I know I said I'd be putting in more Recipes and stuff but
this Revision took so long I had to get it out as-is. It's got
plenty of other neat stuff in it, and it's laying the groundwork
for even more stuff. Heck, I didn't even get thru all my emails
this time around so I'll have a few leftovers for the next Revision.
06/22/2004
1.2 - I LIVE!
Sorry for the lack of updates, life's been coming at me fast. But I
guess it's been busy for most people what with end of school stuff and
all :/ Anyhoo, thanks to everyone for all the emails!
About the emails: My computer decided to die on me, so I've
temporarily lost all my emails prior to May, but I should be able to get
them back. I'll put the info from them into the NEXT revision so no
need to resend them (yet).
FIRST OFF: Let me clarify one thing. There is NO HORSE RACE. I don't
know who keeps telling people there is, but there's not a Horse race, or
a Dog race, nor pretty much any of the old HM Festivals. Bummer :(
Anyway, I'm gonna try and get back on track with this FAQ. I've got
some new things for you in this version:
//
Updates/corrections/additions to MANY sections.
Gameplay Basics
Corrected info on Controller Reset
Added Buying and Selling Section
Added Dog Section
Added Horse Section
Added TV and Weather Section
Expanded Social Interaction Section
Added Hints for Fishing
Added Hints for Farmers Market
Corrections and additions to just about every other section in
Gameplay Basics.
Added some new sections:
Crops/seeds (Just basics for now ^_^ ).
Recipes (not complete yet... Tables are hard work >_< ).
Added some Other Events and organized the Other Events section a little.
Found some errors in the Table of Contents, and added a lot (now the
entire Gameplay Basics section is listed!).
Added notices about the lack of Horse Races to various sections.
Worked on Chapter 1 (a little).
Got tons of Emails with additions and corrections and added those in.
Redid the format of the Versions section.
04/25/2004
1.1 - Been really busy lately, so not a whole lot for you this time. Mostly
this is info I've received from e-mails (thanks everyone!).
//
Got some new info on the Yamame, Sharshark, and Nami's "Betrayal" Scene.
Also, other sections have updates.
Added a Van section to the Gameplay Basics section.
Added a Social Interaction section under the Gameplay Basics section.
FoMT Linkup section!
04/16/2004
1.0 - First Public Release! YAY! Lots more coming soon.
_ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( C | o | m | i | n | g ) ( S | o | o | n )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
01.1.1
Complete Crop/Seed Hybrid Seeds/Trees and Rare Seeds/Trees Guide
Rest of the Recipe Guide
The rest of Chapter 1
Chapter 2
Non-Heart Events List
The Rest of the Gameplay Basics Section
More info on FoMT Linkup
Section about raising your son... gonna be a BIG addition.
_ _ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( I | n | t | r | o | d | u | c | t | i | o | n )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
02.1
Hello and welcome to my first FAQ. I'm going to try and make this as in-depth
as possible, detailing changes and special events as the game progresses,
instead of just providing a general overview of the game. I hope this helps
you along in HM:AWL.
_ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( E | - | M | a | i | l ) ( I | n | f | o )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
03.1
You can reach me at
[email protected]. When e-mailing me, please include
something referring to HM:AWL in the subject or I may delete it as spam.
Also, constructive criticism only please, I don't like flames. Please try and
find the answer in my FAQ before asking me about something. If you send me
something that isn't already in my FAQ, then I'll put it in and credit you.
Please note that I will credit the first person to send it to me, so if I put
up something you sent, but credit someone else, then they just happened to
send it first :)
_ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \
( C | o | n | t | e | n | t | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
04.1
01.1 Versions
01.1.1 Coming Soon
02.1 Introduction
03.1 E-Mail Info
04.1 Contents
05.1 Warning
06.1 About AWL
06.2 Major Differences
06.3 Controls
06.4 Gameplay Basics
06.4.1 Time
06.4.2 Buying and Selling
06.4.3 Your Dog
06.4.4 Your Horse
06.4.5 TV and Weather
06.4.6 Social Interaction
06.4.7 Farming
06.4.7.1 Seeds
06.4.8 Ranching
06.4.8.1 Cows
06.4.8.2 Chickens
06.4.8.3 Ducks
06.4.8.4 Sheep
06.4.8.5 Goats
06.4.9 Fishing
06.4.10 Mining
06.4.11 Farmer's Market
06.4.12 Van
06.4.13 Sleep
06.4.14 Harvest Goddess
06.5 Recipes
06.5.1 Crop Ingredients
06.5.2 Soup Recipes
06.5.3 Salad Recipes
06.5.4 Dessert Recipes
06.5.5 Hors d' Oeuvre Recipes
06.5.6 Entree Recipes
06.6 FoMT Linkup
06.7 Glitches and Hoaxes
06.7.1 Glitches and Bugs
06.7.1.1 Vanishing Calf
06.7.1.2 Stuck in the Door
06.7.1.4 Full House
06.7.1.5 Encore
06.7.1.6 Hollow Moon
06.7.1.7 Underworld
06.7.1.8 Gemini Spice
06.7.2 Rumors and Hoaxes
06.7.2.1 The Shed
06.7.2.2 The H.Goddess
06.8 Secrets & Gifts
06.8.1 Animals
06.8.2 Gifts
06.8.3 Tool Sets
07.1 The Dating Scene
07.2 The Girls
07.2.1 Nami
07.2.2 Celia
07.2.3 Muffy
07.3 The Events
07.3.1 Nami
07.3.2 Celia
07.3.3 Muffy
07.4 The Wedding
07.5 Endgame One
08.1 Other Characters
08.2 Other Events
08.2.1 Animal Events
08.2.2 People Events
08.2.3 Event Events
08.2.4 Daryl Events
08.2.5 Van Events
09.1 The Story
09.2 New Beginnings
09.2.1 The Puppies
10.1 Chapter 1
10.1.1 What's new?
10.2 Year 1
10.2.1 What's new?
10.3 Day One
F1 FAQ
E1 Credits
E2 Links
E3 Legal
_ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \
( W | a | r | n | i | n | g )
\_/ \_/ \_/ \_/ \_/ \_/ \_/
05.1
I'm writing this as a _complete_ FAQ, so expect spoilers if you read ahead too
much farther than your point in the game. I'll try and denote any major
spoilers before I list them.
_ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \
( A | b | o | u | t ) ( A | W | L )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
06.1
So, you're a HM newbie, or a seasoned Farmer, and ya want to know what makes
AWL special. Here it is:
The game spans 30 years of your life, from just starting out on the farm, to
raising a family and becoming a master farmer/rancher.
You actually only get to play 10 of the 30 years, the rest are shown during
cutscenes. Don't worry, though. The years are long enough.
It's an all-new town with all-new people.
You can link with Harvest Moon: Friends of Mineral Town (on the GBA) to unlock
special events and items on both games.
Experience living in Forget-Me-Not valley for 30 years, and watch yourself and
others grow older.
MASSIVE IMPORTANT NOTE: THERE IS NO HORSE RACE OR DOG RACE. NONE OF THE OLD
HM FESTIVALS ARE IN AWL. There are new ones that you
have to find. Yes "find", because they are mostly
hidden and you have to be in the right place at the
right time to trigger them.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( M | a | j | o | r ) ( D | i | f | f | e | r | e | n | c | e | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
06.2
There are a few things that set this apart from the recent Harvest Moon games
(HM 64, FoMT).
1. You _HAVE_ to get married. Period. Sorry if you like bachelorhood, but
you can't get out of it. If you haven't proposed at the end of the first
year, then the girl that likes you the most will come find you at the end
of the last day of winter (10 Winter) and a special event will occur.
I *believe* you basically get a yes or no choice of whether or not you
want to marry her. If you refuse, then you lose the game. Yep.
2. No lumber. That's right. Everything's in gold.
3. ALL Crops are one-time-use only. Except for trees.
4. You can plant trees. Trees bear fruit in one season only (i.e. only has
fruit every Summer), but live forever.
5. There are lots of events. Not just "Heart Events" with the girls, you can
also run into events with the townsfolk. And you often get several
options, so choose your response carefully. I dunno if there are any
lasting repercussions from ticking someone off or ruining their day, but
keep in mind you have to live with these people for 30 years ;)
6. You don't upgrade your house. Well... sorta... Basically you upgrade
your farm, and buy new buildings and stuff, but your house is only
upgraded between Chapters (but, hey, it's free ^_^ ).
7. No Harvest Goddess. There're the harvest sprites, but no Goddess. Also,
you can't get the Sprites to work for you.
8. Festivals are... well you have to "find" them. Basically they aren't on
the calendar, you just have to know where to go to trigger one. They're
sorta like Events that happen every year instead of "Festivals".
9. Ducks, Goats, and different kinds of cows.
10. You can't accidentally throw stuff on the ground. Yay! If ya press the A
button with something in your hands, it just gives ya a description of it
(unless you can perform an action with it).
11. You find a girl's affection towards you by reading her diary, not by a
heart icon in her speech.
12. No Power Berries. BLASPHEMY! you cry. But don't worry. There're plenty
of restorative items. Cow's Milk works great, and your normal stamina
isn't too bad either.
13. Revised sleeping system. Now you sleep a fixed number of hours. I think
it's 6-8 hours. This means you can go to sleep in the morning after you
water your crops and wake up in the after-noon when everyone else is out
and about. But this also means that if you happen to go to sleep real
late, you get up late too.
14. The Dig is only one level. No searching for the elusive Stairs Down
anymore.
15. You can set up shop and sell stuff yourself to the townsfolk.
16. No hat for the Farmer Guy. You finally get to see his hair!
17. No Rivals! Kinda odd, but oh well... Note that there is a guy for every
girl, but nothing ever comes of it.
18. No Horse or Dog Races, or really any of the old HM festivals.
_ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \
( C | o | n | t | r | o | l | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
06.3
Control Stick: Move Character/Move Cursor
Control Pad: Move Cursor (ONLY menus. Does not move your character.)
L Button: Center Camera/Change Pages in Status Screen
R Button: Whistle/Change Pages in Status Screen
Z Button: First Person View (only works outside and you can't move)
X Button: Quick Inventory
Y Button: Function Button/Train Dog/Eat
***NOTE: The manual lists the Y button as the "Item Description" button and
the A Button as the "Eat" button. but this is incorrect.***
A Button: Function Button/Talk/Open/Item Description
B Button: Function Button/Cancel Function
C Stick: Move Camera Left and Right
Start/Select: Access Status Menu/Pause Menu
_ _ _ _ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( G | a | m | e | p | l | a | y ) ( B | a | s | i | c | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
06.4
Once you've mastered the controls, it's time to move on to the gameplay
mechanics you'll need to learn.
NOTE: If you have trouble running, you could have a slightly worn joystick.
Make sure to have your thumb on the top surface of the joystick and not
the edge, as edge-pushing reduces contact. It seems AWL is VERY picky
about where it starts you running based on the position of the
joystick... You can also reset the deadzone of the joystick by
releasing it and pressing X+Y+Start all at the same time for 3 seconds.
NOTE: For the owners of a Wavebird Wireless Controller, all you need to
do is turn it off and back on again to reset it. (thanks Starman537)
Note: You can also simply unplug your controller and plug it back in.
Time:
06.4.1
Time runs at approximately one Game Minute being one Real Second, one Game
Hour being one Real Minute, and one Game Day being 24 Real Minutes. Some
have theorized that game time may be slightly longer (like maybe 1.1 or 1.
2 seconds) but I think that it's probably just due to the amount of time-
pauses...
Time pauses when you open your menu, your quick menu, when you open a
door, when you talk to someone, when you trigger an event (tho it may
occasionally take some predetermined amount of time... not sure), when
you play a game with Kassey or Patrick, and when you fall over for a
second from exhaustion.
Time keeps going while you use tools, milk cows, dig in the mines, and
when you find something in the mines.
Buying and Selling:
06.4.2
Aside from Van, you can also sell things through Takakura. All you can
sell through him are Eggs, Dairy, and S-Grade (or was it hybrid) crops.
Why bother with him then? Because it raises your LinkStar Rank (used in
Linking with FoMT so if you don link, don't worry too much). To sell
stuff through Takakura, go into your Cold Storage building. It's the
tall, skinny one right across from the barn. you should see a Cooler on
the ground in the middle of the room, open it (with the "A" button) and
you can put the aforementioned items into it. Takakura will come around
5:00 A.M. and pick it up to sell the stuff and come back around 3:00 P.M.
with the cash. To the left of the Cooler is the Ledger, With this, you
can get the cash from your sales (just open it to get the money) and you
can also buy and sell livestock and tools, and buy farm buildings and
supplies.
Note: Selling prices for items is set at 1/1 their buying price. (Thanks
Clifford Hawkes!)
Your Dog:
06.4.3
You start the game with a dog, and you can pick between two breeds. The
choice doesn't affect anything other than the appearance (pointy ears or
floppy ears) so don't stress too much ^_^
The Dog doesn't require all that much attention. You can't do a whole lot
with it, like in other HM games, like you can't take it inside your house
or anything like that. Your interaction, for a long time at least, will
be feeding it. To feed the Dog, simply take out something solid that you
could eat (one of the various wild herbs, etc.) and then walk over to his
food dish and press "A" when it says "Put". Then whistle for your dog
while you are standing next to the dish and he should eat the food. Feed
him regularly and eventually you will be able to train him (it will be a
"Y" button interaction). This will cause him to chase Daryl and Murrey
off your Farm! Good Dog!
Your Horse:
06.4.4
Sometime in Summer of Year 1, Takakura will surprise you with a Horse.
Your faithful steed can get you around town much faster than you could on
foot, and you can whistle for him from anywhere (double-tap the whistle
button) provided you are outside. You should talk to, nuzzle, and brush
your horse daily (buy the brush from Van).
TV and Weather:
06.4.5
Everyone likes TV, right? Well, there's little to choose from, here in
the valley, as we've only got 4 channels, but one channel will save your
life, or at least those of your livestock. The weather channel. To
expound further, I direct your attention to Armand:
1. Never listen to the weatherman who comes on really late.
sometimes the weatherman really late will look middle-aged and be
wearing a gardener's/farmer's hat. This is the only weatherman who has
credibility and is usually right. The other guys is just random. For
example, when the clouds are covering the sky he often says a weather
front will bring clouds in later in the twelve hours he's predicting for.
2. The only reliable weather forecast is to look up at the sky every
now and then. Notice any changes. Example, if the clouds were sparse
early, and then it gets windy later on, a couple game hours later, then
you can expect more clouds and darker clouds. This is most often a sign
that it will rain later that night and/or in the morning or sometime
early the next day.
So, to be precise, use the TV for general purposes, but always keep an eye
on the sky and be ready to rush back to the farm if it starts raining or
snowing.
The other channels are pretty much useless, unless the Horoscope channel
has some underlying meaning that nobody's uncovered yet... Info anyone?
Or perhaps they might be useful if you don't have the manual and have never
played an HM game before (but.. why does the NEWS channel have Farming
Tutorials?!).
Social Interaction:
06.4.6
Ya gotta make friends if you want to get anywhere in this game. Talk to
people, and give them things.
To give someone an item, just take it out of your Rucksack, and show it to
them (run up to them and press A while holding it). They'll talk about it,
and may ask if they can have it. If they don't ask, then show it to them
several times. If they say something to the effect that they DON'T like
it, then, well, they don't like it ^_^ . Try something else. You can
give some people only one gift per day.
NOTE: Some people have times when they can't/won't accept gifts.
Examples:
Cody won't accept gifts if he's standing with his arms folded outside.
Wait until he's moving.
Daryl won't accept things when he's in his lab.
Romana won't accept things when she's in her rocking chair.
There are others, but that gives you and idea.
NOTE: You only have ONE chance to give someone an item, per day. SO, if
you try and give Romana a flower while she's in her rocking chair, not
only will she not be able to take it, but you won't be able to give here
anything else for the rest of the day. Likewise, if you refuse to give
her something, you won't be able to give her anything else for that day.
NOTE: There ARE exceptions. Some people will accept several gifts per
day. For example, Takakura will accept up to two gifts, and
Carter will take an amazing 10! Note also that they can't be the
all the same thing. You'll have to vary your gifts if you want to
give more than one. (Thanks Devil8dogz!)
NOTE: BE VERY CAREFUL! The dialogue boxes for giving people things are
wacky. Sometimes the cursor defaults to NO while other times it defaults
to YES. I believe this is different for each character (Romana, for
example, always defaults to NO). ALSO, the YES/NO dialogue box comes up
at the end of a dialogue section WITHOUT you having to press a button.
That means don't keep hitting A to advance the text. ALSO: Some people
have several pages of text when you show them something, while some only
have one. You'll get a feel for it soon.
Now, just talking to people might bring up a dialogue box for you to
answer a question, or comment on something. BE NICE! EVEN if it means
you have to lie. I mean it. You want these people to like you, right?
So, when you talk with Van about his diet, Congratulate him, etc.
If you are unsure of which answer to pick, first use logic, then use your
knowledge of the character's personality (which answer would they like
most), then which answer you'd like most. BUT ALLWAYS BE NICE!
Now, how do you know when someone likes you? After many month of tests
and arguments, the community has finally come up with this answer: When
they turn their head towards you when you walk by. Ever notice that?
Also, sometimes if you just stand in front of them they'll actually start
talking to you!
But, why bother with these people? Why spend so much time cultivating
relationships with them? Simple! Most people/households will eventually
give you something in return for your friendship! For example, Gustafa
will give you a Strange Sickle that uses very little stamina. You can
get a whole set of low-stamina-drain tools from the townsfolk, so it
definitely pays to have friends!
Farming:
06.4.7
You have three plantable fields. One next to your house, one next to your
Chicken Coop, and one past the Locked Shed. They are POOR, BETTER, BEST
quality soil in that order. and also SMALL, MEDIUM, LARGE in that order
too.
Use the lower-quality soil for Trees, and the high-quality one for Crops.
You can buy seeds from anyone on Vesta Farm that is inside a building
(i.e. Vesta, Marlin, or Celia). If you talk to her outside, Vesta will
usually tell you what is best to plant in the current season.
You have to first use your Hoe on the ground in your fields. One Square
of dirt can hold one Seed. You should till your fields in a checkerboard
fashion (like Vesta does).
Once you've tilled the soil, you can plant a Seed in the tilled spot.
Now you can use Fertilizer on the planet, to get a better quality Crop
from it. I wouldn't suggest using this until you have the Seed-Maker, as
it's just a waste of money until then.
To get them up to A Rank you have to use FOUR Fertilizers on a single Crop
and THIRTY on a Tree. To get it to S rank you need to use EIGHT on a
Crop.
Plants will have several stages of growth. First they are seeds in the
ground, then they are sprouts, then small plants, then budding, then
flowering, and then ripe. You can only pick them once they are ripe, and
you can only harvest a plant once before it dies.
Once a plant dies, it will stick around for about a month, then it will be
gone. You can alternatively use your sickle on it to remove it earlier.
You can also use this to get rid of a plant you don't want.
Trees take a LONG time to grow. But they will produce 32 fruits, so they
are worth it in the long run. Also, NEVER plant anything in the eight
spaces around the tree, as any plant planted there will die (trees are
apparently VERY unfriendly ^_^). Trees only produce in their season, just
like plants, but they can live through all seasons. Trees do eventually
die, but I *think* they live through three years... or give fruit three
times. Info?
Seeds:
06.4.7.1
Here's a list of basic seeds:
Seed | Season | Buy for | Sell for
----------------------------------------------------------
Tomato Spring-Fall 30G 35G
Watermelon Spring-Summer 60G 75G
Melons Summer-Fall 50G 70G
Strawberries Fall-Spring 30G 35G
Turnips Summer-Winter 20G 25G
Potatoes Winter-Spring 40G 60G
Carrots Fall-Winter 30G 45G
Sweet Potatoes Fall ONLY 40G 60G
Tree | Season | Buy for | Sell for
----------------------------------------------------------
Peaches Summer Harvest 1,120G 40G
Oranges Summer Harvest 820G 30G
Grapes Fall Harvest 900G 35G
Bananas Summer Harvest 1,500G 35G
Apples Fall Harvest 820G 25G
Best Bets:
Spring: Watermelon
Summer: Melons
Fall: Sweet Potatoes
Winter: Potatoes
Plant accordingly and you can get bumper crops. Make sure to grow a
little of everything, though, so you have some raw materials for recipes
and hybridization!
Seed Maker:
The Seed Maker is to AWL what the Sweet Potatoes were to FoMT. With
this baby, you can turn any fruit or veggie into TWO seeds. You'll
never have to buy seeds again! PLUS! With trees, you get many fruits
at a time, so you can get tons of Seeds to sell. A lot of HM'ers have
made insane fortunes on Tree Seeds.
To get it:
Cutting Costs: If you are good friends with Daryl, you can trigger a
cutscene where he GIVES you the seed maker, instead of having to buy it
yourself!
Ranching:
06.4.8
Ranching is by far the BEST way to get money for the first part of the
game. Milk sells for SO much Gold.
Cows:
06.4.8.1
You should only concern yourself with cows for the first year or so. Cows
come in several flavors:
Normal:
Your average dairy cow. You start with a Female Normal Cow.
Prices:
Male: 3,000 G
Female: 4,000 G
Seeding: 2,500 G
Brown:
A Brown Cow, not too special.
Prices:
Male: 4,000 G
Female: 5,000 G
Seeding: 3,500 G
Marble:
Pretty much the same as Brown cows...
Prices:
Male: 4,000 G
Female: 5,000 G
Seeding: 3,500 G
Star:
The best kind of Cow. They give the most expensive milk, but give less
bottles...
Prices:
Male: 6,000 G
Female: 7,000 G
Seeding: 5,500 G
Care:
Keep them in the Barn when it's Raining or Snowing, and let them out
when it isn't. Talk to them and nuzzle them every day. Get the Bush
and use that on them too. To borrow a phrase from the California Dairy
Farmer's Association, "Happy cows make better milk!" and it's true.
There're three grades to milk, and the way you treat your cows is
directly influential towards this.
Don't wake them, ever. Just don't. Cows need their sleep, and they get
angry if you disturb them. Accidents do happen, so don't worry too
much, just don't let it become a habit.
Wash them occasionally. to do this, move them to the water trough
outside, and take your brush out. face the cow while standing next to
the water trough, and press Y when it says "Wash".
Make sure to feed them TWICE a day if they are in the barn. Their feed
trough holds two pieces of fodder, so make sure to have plenty on hand.
To get fodder, use your Sickle on the Grass in the pasture. Fodder is
stored in the fodder bin at the front left of the barn (from the camera
angle).
Note: Just like you can milk them twice a day, so too can you nuzzle,
brush, and talk to them twice a day. The more you pay attention to
them, the quicker their milk increases in grade!
Milk:
Milk will be the lifeblood of your farm for probably the first two
Chapters. Like I mentioned before, the Quality of the Milk is directly
proportional to the Cow's affection towards you.
Prices:
Normal:
B Quality: 75 G
A Quality: 115 G
S Quality: 150 G
Brown:
B Quality: 115 G
A Quality: 175 G
S Quality: 225 G
Marble:
B Quality: 115 G
A Quality: 175 G
S Quality: 225 G
Star:
B Quality: 270 G
A Quality: 405 G
S Quality: 540 G
As you can see, Star Milk is, by far, the best. But the Star Cows are
the most expensive, and they give less bottles of milk.
NOTE: Star Cow Milk is worth more than Butter. Keep that in mind.
(Thanks Clifford Hawkes!)
Milking:
Twice a day you can milk your cows. Just approach them from the side
and press A when it says "Milk". the bottles will stack behind and to
the right of you.
During Spring and part of Summer you can get approximately 3-4 bottles
of Milk from a Normal cow per milking. After that, the production
goes down to around two bottles per milking (Takakura says it's the
heat).
That means that, on a normal day in Spring, you can make around
450-600 G PER DAY from ONE Cow giving just B Quality Milk. Once your
quality goes up, you get even more.
Only bummer is that the cows will only give milk for around 35-40 days
after giving birth, so your starter cow will run dry sometime in
Winter. To "fix" this, just Seed the cow by going to Takakura's
Ledger and buying a MP for "Other Bull" and selecting the name of your
cow.
Your Cow will be pregnant for about 30 days or so...
NOTE:
NEVER EVER EVER buy a Bull of your own. Why not? Because they can
mate on their own, thus causing complexities since a pregnant Cow
doesn't give milk until the end of the pregnancy.
This can also be a problem since there are various bugs related to
this...
Pregnancy
Once you've Seeded a Cow, you have to wait until the pregnancy ends to
get any more milk.
About 5-10 days before the end of the pregnancy, you'll have to build
the Isolation Fence for the expectant mother. The H.Sprites will guide
you on this. From now on the mother has to stay indoors and you have to
feed her by hand. MAKE SURE TO FEED HER!
Once the calf is born, you have to name it and then it goes in the
Calf Hutch. The H.Sprites will guide you here too.
The mother will now produce Mother's Milk, which is a more nutritious
Milk designed for the calf. You have to feed this milk to the calf
manually. Also, make sure to talk to the calf and interact with it
every day. You want it to like you, right? ^_^
After a little while, the mother will start producing normal Milk again,
and you'll have to feed the calf that. Soon after, the calf will stop
taking milk altogether, and you'll have to feed it fodder. At this
point, the calf will be ready to leave the hutch very soon.
NOTE: I'd suggest NEVER filling your last Barn Spot. Why? There are
several reports of game-halting bugs related to this. It appears that
sometimes the game goes insane and thinks your barn is full when it
isn't, so make sure to keep a save-game from a few days before the calf
will be born so you can do an emergency animal sale if it DOES screw up
on you.
Note: There's a REALLY bad glitch were your calf disappears from the
Calf Hutch. It's not known what causes this, but you won't be able to
do anything about it. Just make sure to buy some medicine because your
Calf is gonna be REALLY sick when he does come back (since you won't
have been able to feed him). He should reappear when it's time for him
to leave the Hutch and go into the Barn.
Bulls
If you use your own bull to seed a Cow, then there's a bit of math
involved.
If the Bull and Cow are of the same type, then the Calf will be that
type. HOWEVER, if they are of different types, then the calf usually
takes the type of the mother. NOT ALLWAYS, but usually.
New Cows
If you buy new cows, they have to be impregnated BEFORE they will give
milk. But before you can do that, they have to grow for about a month!
Annoying, yes, but what can ya do? ^_^
I believe new Bulls also have to grow for about a Month before they can
mate, but I'm not sure.
Chickens:
06.4.8.2
Not content to be merely a Cow Rancher, we must also have our Chickens!
Your chicken coop will hold a maximum of 8 fowl. The Seed runs out at a
rate directly proportional to the number of birds eating each day. So
it's a good idea to have around 1/2 occupancy for perhaps the first
year, unless you really like buying Bird Seed in bulk ^_^
You should buy a Male AND a Female Chicken to get your flock started.
You should only ever have ONE Rooster in your Coop. Others are
unnecessary. You should sell spare Roosters.
NOTE: ALLWAYS buy some seed at the SAME TIME you buy a Chicken. A
hungry Chicken isn't a happy Chicken. If you forget, I think you can
carry them outside and they'll eat worms and stuff in the dirt.
Note: Getting both a Rooster and a Hen does NOT guarantee every egg
will be fertilized. It's entirely random.
Note: Pick up your fowl twice a day, as, just like with the cows, they
can be interacted with twice a day and that makes them like you
more!
Note: Chickens will sit on ANY type Egg.
The Eggs:
Unfertilized: 40 G
Fertilized: 50 G
Golden: 300 G
Yes, there ARE super-rare Golden Eggs.
NOTE: You can barter with Van for the Golden Eggs. Just say "No" to
his price, and he'll go up a bit. Note that you can sometimes
refuse twice or more to get the price higher, though you
shouldn't push your luck too much. Also, as he gets older, Van
will go up in price less and less.
Chickens sell for 450 G.
Ducks:
06.4.8.3
To get ducks, you must buy the Pond in the first Chapter, and then you
will get ducks sometime in Summer of the first year of Chapter Two ONLY
if you have less than 6 Chickens. You'll ONLY get this chance ONCE.
You can say "No" not to keep them, but you'll NEVER get them back.
Also, if you sell the Ducks, you can't get them back.
After you have Ducks, you will have a chance of getting Duck eggs
instead of Chicken Eggs, though you won't know which kind you got until
it hatches ^_^
Ducks sell for 500 G.
NOTE: If you are wanting only one kind of fertilized egg, just move the
other species outside for a few days until you get another fertilized
egg. That way you'll be sure to get the one you wanted.
Note: A tip from Clifford Hawkes: "When hatching eggs and you have both
Ducks and Chickens the selection between hatching Duck or Chicken is
random thus you can reset if you wanted the other than what you got."
Thanks!
Note: Another tip form Clifford Hawkes: "When I just had 2 ducks I
would never get an egg out of 'em but now that I have chickens I'm
hatchin' 'em left and right(note I still haven't caught a duck sittin'
on an egg). Thanks!
Sheep:
06.4.8.4
Awww... isn't he a cute little fuzzy little guy? ^_^
Anyhoo, Sheep aren't as good as Cattle, in my opinion, but you may think
otherwise. Basically, it's produce is Wool, and it has two grades,
dependant upon it's relationship with you.
NOTE: MAKE SURE TO BUY A PAIR OF SHEARS. You need them to get the
wool!
Sheep Costs: 1,500 G
Sheep Sells for: ?G
Regular Wool: 75G
Golden Wool: 600G
So, yah it pays a LOT to be nice to your Sheep.
Now, once you've raised the Sheep enough to start growing a
Golden Fleece, you must battle the Hydra and the Skeleton
Army... Wha... OH WAIT nevermind! Wrong story! ^_^ (bonus
points for getting that).
Goats:
06.4.8.5
EVIL INCARNATE! These things are completely useless! You can only buy
Female goats, so no breeding. That means it's only gonna produce Milk
for ONE year and then NOTHING.
Goat Costs: 4,000G
Goat Sells for: N/A
You can buy them from Van during any Spring after Chapter 1.
Goat Milk is just like Cow Milk, except it only has two Levels, and
starts at a pretty good price.
Goat Milk: 120G
Good Goat Milk: 300G
NOTE: YOU CANNOT SELL THESE THINGS. I'm serious. You're stuck with it
FOREVER if you buy one, and after it stops producing Milk, it stops
making you money. The only way to get rid of the Goat is to kill it.
How, you ask? Simple. Don't feed it when it's inside the barn. Leave
it outside in the rain, and generally ignore it and don't take care of
it. Once it finally gets sick, don't cure it. It'll die a little
later. I hate having to resort to such drastic measures (so I'll
probably never buy a Goat myself), but what can you do?
Fishing:
06.4.9
Fishing is much more difficult in this games as opposed to the older ones.
To fish, buy the Fishing Pole from Van, and find a good watery place. The
very end of the River is good... along with the base of the Waterfall.
Take out your fishing pole and cast into the water. Now, sit and wait.
If you don't get a bite within 15-20 seconds or so, try again (you'll
learn when to recast). If you feel a fish nibbling on your hook DON'T
reel in! Wait until the hook splashes! That means the fish has bitten
hard on the hook. Make sure to the A button when this happens... I'd say
right as the splash sound is almost through playing... it's hard to tell
when... It takes some practice, as the window for successfully reeling in
a fish is very small. Just hold the A button until the fish is reeled in
to make sure you get it. If you press the A button and your line comes
out, then try again.
Fishing, though hard, is worth it in the end. If you are lucky, you can
catch a Big Sharshark, which is worth an amazing 1,200 G! And Fish
(especially Snelt) are one of the few things Daryl likes.
Hint: Ahorn312 suggests: "Wait till all of the blue is gone then hit A it
works better and its easier."
Note: Kerry sends in that if you are fatigued you won't be able to catch
anything, so buy some revitalizing drinks form Van, eat something, or get
some sleep ^_^
The Catch of the Day:
NOTE: Fish info taken from HM Otaku since I can't fish worth beans ^_^
-----------------------------------------------------------
Fish Name | Price | Location(s)
-----------------------------------------------------------
Arna 400G Swamp (Where the Turtle drinks)
-----------------------------------------------------------
Big Arna 800G Swamp (Where the Turtle drinks)
-----------------------------------------------------------
Colombo 20G Past the Bridge
-----------------------------------------------------------
Big Colombo 40G Past the Bridge or in the Spring
-----------------------------------------------------------
Huchep 90G Before the Bridge
-----------------------------------------------------------
Big Huchep 170G Before the Bridge
-----------------------------------------------------------
Nyamame 60G Before the Bridge
-----------------------------------------------------------
Big Nyamame 130G Before the Bridge
-----------------------------------------------------------
Rainbob 80G Past the Bridge or in the Spring
-----------------------------------------------------------
Big Rainbob 800G Past the Bridge or in the Spring
-----------------------------------------------------------
Sharshark 600G Before the Bridge, End of the River
-----------------------------------------------------------
Big Sharshark 1200G Before the Bridge, End of the River
-----------------------------------------------------------
Snelt 30G Past the Bridge
-----------------------------------------------------------
Big Snelt 160G Past the Bridge
-----------------------------------------------------------
Yamame 500G The Spring
-----------------------------------------------------------
Big Yamame 1,000G The Spring
-----------------------------------------------------------
NOTES on the Yamames: You can haggle the price of the Yamame from 500 to
600 and the Big Yamame from 1,000 to 1,200 if you don't accept Van's
initial price.
It can also take quite a while to catch a Yamame, even over a Game Hour!
Make sure to eat and be well rested.
(Thanks Boccy99 and Mason Woodhams!)
NOTES on the Sharsharks: Tictoc71586 tells me that the best place to
catch Sharsharks is just before the Bridge (on the side that the Waterfall
is on).
Mining:
06.4.10
Time to unleash the archaeologist inside you ^_^
Go up to the Archaeology Dig any time between 9:30 A.M. and 5 P.M. and go
inside. If Carter isn't inside, then wait a little while and come back.
It seems that some days he just takes off.. so it's kinda random...
If he IS inside the dig, then talk to him and tell him you want to help
out. He'll give you a spade and ask if you want instructions.
Once you have the Spade, begin digging up the Light Brown Squares in the
center of the Dig. You can find many things in the Dig, ranging from
Bones and Skulls to Old Coins to Rare Crystals to Artifacts, and even some
Special Artifacts that will interest Carter to no end.
NOTE: Don't quit just because you've turned over all the Brown Squares!
You can keep digging until you find something. Go back to some squares
that didn't have anything the first time and keep digging in them. You
might find something.
When you're ready to go, just talk to Carter again or head for the exit.
NOTE: Carter closes up shop at 5 P.M. sharp so make sure to come early
enough.
NOTE: Come well fed! Carter doesn't want you sneaking any priceless
artifacts out in your Rucksack, so you have to check it at the door ^_^
Don't worry, he'll let you keep all but the most important finds.
Possible Finds:
NOTE: Info comes form the Nintendo Power list at:
http://www.nintendo.com/np/harvestmoon/arch.html
<ITEM NAME> <PRICE>
-----------------------------
Black Fossil 300
-----------------------------
Coin 10
-----------------------------
Fossil 40
-----------------------------
Gold Coin 30
-----------------------------
Hip Fossil 60
-----------------------------
Hop Ore 80
-----------------------------
Horse Statue 70
-----------------------------
Human Statue 40
-----------------------------
Jade Ball 150
-----------------------------
Moon Ore 40
-----------------------------
Prosper Ore 300
-----------------------------
Silver Coin 40
-----------------------------
Skull Fossil 50
-----------------------------
Stone Disc 500
-----------------------------
Strange Fossil 80
-----------------------------
Strange Item 300
-----------------------------
Sugar Ore 50
-----------------------------
Temple Ore 150
SPECIAL ITEMS:
These are the ones that Carter takes for research. You _can't_ keep them
so you can't sell them. Hence no price ^_^
<ITEM NAME>
--------------------
Mysterious Tablet
--------------------
Tablet C
--------------------
Tablet D
--------------------
Tablet E
--------------------
Tablet F
--------------------
Tablet G
NOTE: Not all items are immediately available. Each chapter, the Dig
gets bigger, and more items become available, while at the same time
increasing the amount of time you need to allot for your excavational
excursions.
Farmer's Market:
06.4.11
Any time you want you can set up your own shop (just like Van). Go to the
spot of land next to the Blue Bar that's right next to where Van sets up
shop. You should find a spot that lets you press A to set up a shop.
You'll then have to wait until people pass by to sell them things.
They'll come up to your shop and wait for you to talk to them.
Talk to them and they'll say "I want <Item>" and you can either pick to
sell it, discount it, or not sell it. Discounting an item helps to raise
their Friendship Level with you.
NOTE: You sell EVERYTHING in your inventory. So that means that someone
might want to buy that other Record you have in your Rucksack. You don't
really want to sell that... because I don't know if you can get it back...
Some people may even want to buy your farm tools! I don't know if you can
get them back, so be careful! (Thanks Sara).
Note: Armand sends in the best times to get customers:
1. The best time to have your stand set up at is between 7:00 - 8:00.
Occasionally, you should leave it open till 9;00 A.M. As that is when just
about everyone is out of their houses unless something random is about to
happen.
2. You can get people's attention by whistling when they are almost
onscreen.
3. Another time if you miss the morning traffic is when they return home.
This is usually from a little before 4:00 P.M. to 5:00 P.M. Of course, at
random times they may still be walking by the stand till 6:45 or so. So it
would be best to stay till no later than 6:30P.M..
Note: During Year 1, Hugh may come up to your stand to look at your wares.
If you try and sell him anything, even at the lower price, he won't be
able to buy it because he doesn't have any money ^_^
Van:
06.4.12
Van's going to be your best friend throughout the game. You can sell him
just about ANYTHING. He comes to town at least twice a month, though he
usually comes more often. Check the calendar in your house for more info.
NOTES: You can barter with him for MANY items, but mostly with the high
quality ones, and some types of seeds. To barter, just refuse the price
he gives you. If he will go up, he'll tell you. You can SOMETIMES refuse
the second price and get an even HIGHER price, but not too often. Also,
it gets harder to barter with him as he gets older.
Sleep
06.4.13
Sleep may seem innocuous enough an activity at first, but it's also a good
metric of how your character is feeling. You'll see his dream while it
loads the next day. There are three different dreams you can have:
1. Bad dream:
Looks like: Your guy with a weird expression on his face in front of an
evil looking purple vortex.
The bad dream occurs when your guy is exceedingly tired/hungry/fatigued.
If you see this, you need to feed him a couple of herbs and go to sleep
earlier the next day. Also make sure your aren't making him do too much
work. If he's falling over and having stars circle his head quite
often, that's a sign of too much activity and not enough food and rest.
2. Medium Dream:
Looks like: Bubbles... lots and lots of bubbles.
This dream means your guy is ding ok, but could be doing better. He
should eat a little more and get a little more rest. Try working him a
little less too, or feeding him more. Just make sure to take good care
of him and you should move onto the next dream in no time.
3. Good Dream:
Looks Like: Your guy (happy this time) surrounded buy fruits and
veggies in front of a shining sun.
Now your guy is doing fine. He's in tip top shape and couldn't be
better. Keep up the good work!
NOTE: By default you ALLWAYS sleep 6 hours. No more, no less. If you
have the Alarm Clock, however, you can get up whenever you want.
Harvest Goddess
06.4.14
Officially, the H.Goddess IS NOT in AWL. The game suggests otherwise (of
course that doesn't mean anything, look at the Shed). Anyhoo, there's a
cutscene you can trigger (not sure when) wherein the Harvest Sprites
lament the fact that the H.Goddess is sleeping, and the only way to awaken
her is to find "wonderful things". Now, I'm not sure what they are, nor
if they even exist, so I'd appreciate any info.
_ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \
( R | e | c | i | p | e | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/
06.5
Many people have been wondering how to become a master chef, able to cook
anything and everything. To acquire this ability, one must practice a lot.
This means that to open up new culinary avenues, you have to cook a lot of
what you can. About 25-30 of each kind before a new kind opens up. Yep. 25-
30 Soups and 25-30 Salads and you should have a new recipe type or two.
Note: Info on Recipes and Ingredient Lists mostly garnered from
http://www.nintendo.com/np/harvestmoon/cookcrop.html and other
subsections of that site. Also got some info from email submissions.
How cooking works:
May seem innocuous enough at first, but actually it's somewhat scientific.
Basically, each recipe requires up to three ingredients. The ingredients
must be used in a specific order. Some ingredients are multiple choice (for
instance, you might be able to use a Potato, Tataro, or Carrot for a
specific ingredient), or it might even be any member of a specific class.
Crop Ingredients:
06.5.1
-------------------------------------------------------------------------
| Veg1 | Veg2 | RootVeg1 | RootVeg2 | Fruit1 | Fruit2 |
-------------------------------------------------------------------------
| Tomato |Berrytoma | Carrot | Bashber | Apple | Appage |
-------------------------------------------------------------------------
| | Cabber | Potato | Bashota | Banana | Gehju |
-------------------------------------------------------------------------
| | Caberry | Sweet Potato | Berryber | Grape | Jurum |
-------------------------------------------------------------------------
| | Camelo | Turnip | Berryoto 1 | Melon | Lanmuge |
-------------------------------------------------------------------------
| | Dhibe | | Berryoto 2 | Orange | Magenge |
-------------------------------------------------------------------------
| | Dhilon | | Cady | Peach | Magerum |
-------------------------------------------------------------------------
| | Gretoma | | Kandy |Strawberry| Orahge |
-------------------------------------------------------------------------
| | Melotoma | | Kanro |Watermelon| Oraphu |
-------------------------------------------------------------------------
| | Tomaca | | Kashry | | Phuju |
-------------------------------------------------------------------------
| | Trady | | Melober | | Phurum |
-------------------------------------------------------------------------
| | | | Paberryta | | |
-------------------------------------------------------------------------
| | | | Potamelo | | |
-------------------------------------------------------------------------
| | | | Radita | | |
-------------------------------------------------------------------------
| | | | Raury | | |
-------------------------------------------------------------------------
| | | | Sholo | | |
-------------------------------------------------------------------------
| | | | Tataro | | |
-------------------------------------------------------------------------
| | | | Tobatama | | |
-------------------------------------------------------------------------
| | | | Yamato | | |
-------------------------------------------------------------------------
Soup Recipes:
06.5.2
--------------------------------------------------------------------
| Soup | Ingredient1 | Ingredient2 | Ingredient3 | Value |
--------------------------------------------------------------------
| Earth |Potato, Tataro |Potato, Tataro | | 100G |
| Soup |Carrot |Carrot | | |
--------------------------------------------------------------------
| Fish | RootVeg1 | RootVeg1 | Fish | 250G |
| Stew | | | | |
--------------------------------------------------------------------
| Good | RootVeg1 |Tataro, Bashota| Fish | 250G |
| Soup | |Kanro | | |
--------------------------------------------------------------------
| Good4U | RareCrop8 | RareCrop17 | RareCrop14, | 400G |
| Soup | | | 23, 24 | |
--------------------------------------------------------------------
| Potato | Potato | Mt.Veg | Mushroom | 100G |
| Soup | | | | |
--------------------------------------------------------------------
| Rare | RareCrop1, 2, | RareCrop1, 2, | Milk | 400G |
| Stew | 4, 6, 15 | 4, 6, 15 | | |
--------------------------------------------------------------------
| Stew |Potato, Tataro |Potato, Tataro | Milk | 200G |
| |Carrot |Carrot | | |
--------------------------------------------------------------------
| Super |RareCrop10, 11,|RareCrop18, 19,| | 400G |
| Soup |12, 13 |20, 21 | | |
--------------------------------------------------------------------
|Tomatoma| Tomato | Carrot | | 90G |
| Soup | | | | |
--------------------------------------------------------------------
| Yam | Sweet Potato | | | 110G |
| Soup | | | | |
--------------------------------------------------------------------
Salad Recipes:
06.5.3
--------------------------------------------------------------------
| Salad | Ingredient1 | Ingredient2 | Ingredient3 | Value |
--------------------------------------------------------------------
| Dhibe | Dhibe | Veg1, | Veg1, | 35G |
| Salad | | Veg2 | Veg2 | |
--------------------------------------------------------------------
| Egg | Egg | Veg1, | Veg1, | 25G |
| Salad | | Veg2 | Veg2 | |
--------------------------------------------------------------------
| Fruit | Fruit1, | Fruit1, | Veg1, | 40G |
| Salad | Fruit2 | Fruit2 | Veg2 | |
--------------------------------------------------------------------
| Good | RareCrop22 | RareCrop14 | | 60G |
|Pickles | | | | |
--------------------------------------------------------------------
| Light | Turnip | | | 25G |
|Pickles | | | | |
--------------------------------------------------------------------
|Pickles |Trady, Raury, |Trady, Raury, | | 25G |
| |Cady, Kandy, |Cady, Kandy, | | |
| |RareCrop4 |RareCrop4 | | |
--------------------------------------------------------------------
|Pickles | Cabber | | | 25G |
--------------------------------------------------------------------
|Potamelo| Potamelo | Fruit1, | Fruit1, | 35G |
| Salad | | Fruit2 | Fruit2 | |
--------------------------------------------------------------------
| Rare | RareCrop1-9 | Veg1, | Veg1, | 350G |
| Salad | | Veg2 | Veg2 | |
--------------------------------------------------------------------
| Red | Trady, Toca, | Trady, Toca, | Trady, Toca, | 35G |
| Salad | Tomato, Dhibe | Tomato, Dhibe | Tomato, Dhibe | |
| | Caberry | Caberry | Caberry | |
--------------------------------------------------------------------
| Red | RareCrop18 |Trady, Tomaca, |Trady, Tomaca, | 35G |
| Veggie | |Tomate, Dhibe, |Tomate, Dhibe, | |
| | |Caberry |Caberry | |
--------------------------------------------------------------------
| Shiny |RareCrop18, 19,| Fruit1, | Fruit1, | 200G |
| Salad |20, 21 | Fruit2 | Fruit2 | |
--------------------------------------------------------------------
|Marinade| Fish |Turnip, Tomato | Mugwort | 35G |
--------------------------------------------------------------------
| Mellow | Melotoma | Dhilon | RareTree2 | 35G |
| Salad | | | | |
--------------------------------------------------------------------
| Melon | Melon | Fruit1, | Fruit1, | 35G |
| Salad | | Fruit2 | Fruit2 | |
--------------------------------------------------------------------
|Tomacarro| Tomato | Carrot | | 35G |
| Salad / | | | |
--------------------------------------------------------------------
|Tomamelo| Tomato | Melon | | 35G |
| Salad | | | | |
--------------------------------------------------------------------
Dessert Recipes:
06.5.4
COMING SOON!!!
Hors d' Oeuvre Recipes:
06.5.5
COMING SOON!!!
Entree Recipes:
06.5.6
COMING SOON!!!
_ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( F | o | M | T ) ( L | i | n | k | u | p )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
06.6
One of the cool things about AWL is that you can Link it to Friends of Mineral
Town (GBA) to unlock a bunch of neat extras for each game!
To link, you need:
1x Gamecube
1x Gameboy Advance _OR_ GBA SP
1x Gamecube to GBA Link Cable
1x Harvest Moon: A Wonderful Life game
1x Harvest Moon: Friends of Mineral Town game
Now, put the games in, and connect the Link cable to the top of the GBA, and
to Controller Port 2 on the GCN. Turn both on.
On AWL:
Head out of your farm, and up to Vesta's Farm. Don't go in, though. Continue
down the road, to the mountain path. When you get to it, the H.Sprites will
stop you and ask if you want to connect to FoMT. Say YES. Once you get to
the completely white screen, move on to FoMT.
On FoMT:
Grab a piece of produce (sorry, there's no other way to link without a piece
of produce from your farm on FoMT). Head to the lake with the waterfall above
it (the one next to the Spring Mine, just above the Hot Spring). Toss in the
Veggie (toss from the bottom, facing up, next to the trees).
The H.Goddess should appear and ask if you want to Link. Say YES. IMPORTANT:
There's a MAJOR translation error here. On the next question or so, the H.
Goddess will ask you if you "want to STOP transmission". What she really
means is do you "want to START transmission". Select YES.
If you did everything correctly, the games should exchange data for a few
seconds, and then automatically quit the Link Session.
What happened? Van will now show up in FoMT on Wednesdays. To trigger this,
you have to exit your house some time in the morning or afternoon on a
Wednesday. You'll talk to Van (I think his name is Lou in FoMT...) and he'll
tell you he's gonna be setting up shop on the second floor of the Inn on
Wednesdays. YAY!
What's he sell? First he sells a Record Player for 2,000 G. From then on
he'll sell you Records to play on it.
Spring Theme 500G From HM SNES
------------------------------------------------
Firefly Festival theme 600G From HM64
------------------------------------------------
Fall theme 700G From HM64
------------------------------------------------
Opening theme 800G From HM64
------------------------------------------------
Girl theme 900G From BTN
------------------------------------------------
Girl Event theme 1,000G From BTN
------------------------------------------------
Summer theme 1,100G From STH
------------------------------------------------
Fall Theme 1,200G From STH
------------------------------------------------
Quiet Winter 1,300G From AWL
------------------------------------------------
Blue Bar night time song 1,400G From AWL
That's not all, though.
Remember the Bookshelf in Mary's Library that was always empty? Now it holds
Character Bios of the characters from AWL.
Also, if you manage to get all 42 LinkStars (more on them later), you get the
Seaside Cottage!
Stuff happens in AWL too:
If you ReLink AWL and FoMT later on, Van will start selling you Records for
AWL:
Spring Song 430G
Town Spirit 450G
Flower Bud Fall 600G
64 Memories 600G From HM64
Marin Jazz 640G
Butterfly 640G
Summer Memories 810G
Joy of Fall 810G
Winter HM 900G From FoMT
The Bride 900G From FoMT
That's not all for AWL either. Ruby will also visit FoMT on Sundays (though
the game says Mondays ^_^ ), and may have some interesting Recipes to share
back in AWL.
NOTES: NEVER EVER EVER Link EITHER game to another one. I.E. Link your copy
of FoMT ONLY with your copy of AWL, and vice-versa only link your copy of AWL
with FoMT. AND make SURE to use the same save games each time (or the same
game but where you've progressed farther). Why? The game Devs designed the
LinkSystem so that the bonuses you receive are based on the level of each
game, so basically, every time you Link, it recalculates the bonuses based on
the level of each game. That means that if you use your FoMT to link to your
friend's copy of AWL, then it will reset YOUR FoMT to what it would be based
on your friend's level in AWL.
So, ONLY link your games to each other.
"But what about my brother/sister/etc.? They want to link on their save too!"
Then they CAN, AS LONG AS you make SURE that they don't use EITHER of your
saves. Both AWL and FoMT support two save files, so theoretically you could
connect to two different saves. MAKE SURE never to combine the saves, or you
could screw everything up.
I hope that isn't too confusing ^_^
(Thanks to HMOtaku for letting me use their info, since I haven't gotten
around to linking much yet.)
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( G | l | i | t | c | h | e | s ) ( a | n | d ) ( H | o | a | x | e | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
06.7
There are a lot of rumors floating around, detailing how to do a variety of
things. I'll try and list them here, along with any Glitches or Bugs.
Glitches and Bugs
06.7.1
This section is dedicated to... well... Glitches and Bugs ;) Anything that
can go wrong or is wrong will be listed here, from catastrophic game-
stopping bugs like "Full House" to minor graphical glitches like "Hollow
Moon" it's all here.
Vanishing Calf
06.7.1.1
Severity: Medium (Low if done right)
Sometimes your Calf will magically disappear from the Calf Hutch. If this
happens CONTINUE FEEDING THE EMPTY CALF HUTCH! the Calf will still get
the food. If you do not feed it, the calf will get sick, and come out of
the CH VERY ill.
Stuck in the Door
06.7.1.2
Severity: Medium-High to EXTREME!
Sometimes your cows will get stuck in the entrance to the Milking Room.
The only known way to solve this is to load a savegame from before the
stuckness. If you DON'T have a save from before, then keep reloading the
save you DO have, as sometimes the Cow will eventually appear either
inside our outside the Milking Room. You might also sell the offending
Cow as a last resort.
Full House
06.7.1.4
Severity: EXTREME!
RARELY, the game will go insane and think your barn is full when it's not.
When your next animal comes in and you try to place the fodder bin in the
barn, it won't let you, even in the free space. THERE IS NO KNOWN
SOLUTION FOR THIS. If it keeps happening after repeated reloads, you
might have to try quickly selling an animal, or you may just be out of
luck and have to start all over again :( I'd suggest keeping an open slot
in your barn AT ALL TIMES to protect against this.
Encore
06.7.1.5
Severity: Unknown (presumed to be None)
Very rarely, you may be able to trigger Heart Events repeatedly, this is
known to happen most often with Celia. Some people have gotten her Heart
Events 2-3 times. There is no known good or bad result of this occurring
(unless the relationship bonuses for completing the Events stack). You
can use this opportunity to pick the CORRECT answer if you screwed up last
time, or perhaps to experiment with alternatives.
Hollow Moon
06.7.1.6
Severity: None
Merely an aesthetic bug, simply look up at the full moon (any moon other
than a New Moon will do, but it's easier with a Full Moon) and watch
closely. You'll be able to see the stars through the Moon. Apparently it
doesn't block them ^_^
Underworld
06.7.1.7
Severity: Low to EXTREME (depending on when you last saved)
Given that it's almost impossible to encounter this glitch outside of
ATTEMPTING to get it, it's not much of a problem. That said, if you DO
encounter it, you're toast.
Simply head up to the Dig and go behind it to where the fence is next to
the mountainside. Now, try and run in-between the fence and the
mountainside. You'll be able to walk a little ways if you're careful, and
you'll fall out of the world. I dunno what exactly happens, since I've
not done it yet myself, but you'll basically have to reset the game to
escape. I hear it's very blue in (out?) there.
Gemini Spice
06.7.1.8
Severity: GOOD!
After you get the "Ruby Spice" head home and start cooking. Start cooking
anything, but use "Ruby Spice" as the ONLY ingredient. Finish cooking,
and you should have TWO "Ruby Spices" instead of only one. Rinse, repeat.
Now you can sell surplus "Ruby Spice" to Van for 100G a pop.
Rumors and Hoaxes
06.7.2
These are mere rumors, started in forums and spread throughout the HM world.
I'll try and clear some things up in this section.
The Shed
06.7.2.1
Ah, the Shed. Many mysteries surround the Shed. As far as anyone knows IT
DOES NOT OPEN. Natsume has even said it doesn't open. Bummer. I, for one,
await some 1337 ha><0rz with AR codes or something getting into it and
finding out what's inside, but who knows.
The H.Goddess
06.7.2.2
Last April Fool's (2004) someone on the HMForums posted a masterful joke
consisting of instructions on how to get the H.Goddess to appear. It sounded
pretty good up until the end. Most people realized it was a joke, and he
even stated it was then and several posts later, but I'm going to put it
here too, just in case ;) AT THE CURRENT TIME, THE EXISTENCE OF THE
H.GODDESS IN AWL IS MERELY A RUMOR/HOPE SUGGESTED BY THE HARVEST SPRITES.
_ _ _ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( S | e | c | r | e | t | s ) ( & ) ( G | i | f | t | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
06.8
_ __ _ _ _
/\/\ (_)_ __ ___ _ __ / _\_ __ ___ (_) | ___ _ __ ___ / \
/ \| | '_ \ / _ \| '__| \ \| '_ \ / _ \| | |/ _ \ '__/ __| / /
/ /\/\ \ | | | | (_) | | _\ \ |_) | (_) | | | __/ | \__ \/\_/
\/ \/_|_| |_|\___/|_| \__/ .__/ \___/|_|_|\___|_| |___/\/
|_|
What's a game without secret stuff to find, eh? Well AWL is no slacker in
this department. Check it out:
Animals:
06.8.1
You can acquire Several animals for your farm.
Dog:
To get the Dog, simply play the game ^_^ You get it in the beginning. You
can pick between a pointy-eared Dog, or the traditional HM floppy eared
variety. The difference is purely aesthetic, so pick the one that looks
best to you and Tak will find a good home for the other one.
You can feed your Dog by taking out a solid food item and putting it in the
Food Dish Next to the Dog house next to your house.
Feed him often enough, and you'll eventually be able to train your Dog, and
he'll be able to chase off Daryl and Murrey!
Horse:
To get the Horse, simply DON'T order anything from Takakura's Ledger for a
few days in Summer of Year 1, Chapter 1. He should bring it to you, as a
gift. Isn't he nice?
Your horse can go anywhere in the outside world, and you can call him from
anywhere outside, even if he's in the Barn.
NOTE: According to Blackness, you might get lucky and get your horse in
Spring, but this is probably rare or a glitch.
Cat:
To get the cat, become friends with Romana and she'll drop by your Farm
sometime every Fall after Chapter 1, until you accept a Cat.
The Cat functions in the same way as the Dog, except that it doesn't DO
anything except walk around your Farm all day.
Chihuahua:
Mmmm.... Taco Bell.... Hehe ^_^
Anyways, to get the Chihuahua, you need to get all of the special tablets
form the Dig for Carter. This will require you being VERY far in the game,
so don't expect to be getting this little guy until closer to the end of the
game.
The Chihuahua functions like the Cat.
Injured Lizard:
To obtain the Injured Lizard, you need to become friends with Mukumuku.
Simply give him LOTS of fish. You can give him several day. Keep giving
him fish, and you'll eventually receive the Lizard from him.
The Lizard functions like the Cat.
Gifts:
06.8.2
Sometimes, people will give you a present. The item may be completely
useless, or it may not be. Either way, here's a list:
Sheet Music:
Become friends with Lumina, and go to her... well what do you call it?
It's sorta like her living room upstairs... anyhoo, go up there once you
two are friends and she's in there, and she might give you the Sheet Music.
It's use is currently unknown, but it MIGHT help your son proceed down a
Musical career path.
Flora's Necklace:
I don't have much info on this one yet, so more would be greatly
appreciated, but according to Devil8dogz, if you become good friends with
Flora, she'll eventually give you a necklace. It's use in also not
currently known.
Ruby Spice:
Required for some recipes, this is obtainable once you are friends with
Ruby. Simply enter the Kitchen at the Inn when she's in there. You might
trigger the scene where she gives you the spice. I think she asks you if
you like cooking or something, so SAY YES! You now have your very own Ruby
Spice! w00t!
Alarm Clock:
Any time in Chapter 2 and beyond, go into Grant's house a little before he
leaves for work. You might trigger this event. He basically tells you he
doesn't need his Alarm Clock any more, and asks if you want it.
You can use it to get up at specific times. Be careful, though, and make
sure you get enough sleep. Ya don't want to be too tired the next day.
_ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( D | a | t | i | n | g ) ( S | c | e | n | e )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
07.1
_ __ _ _ _
/\/\ (_)_ __ ___ _ __ / _\_ __ ___ (_) | ___ _ __ ___ / \
/ \| | '_ \ / _ \| '__| \ \| '_ \ / _ \| | |/ _ \ '__/ __| / /
/ /\/\ \ | | | | (_) | | _\ \ |_) | (_) | | | __/ | \__ \/\_/
\/ \/_|_| |_|\___/|_| \__/ .__/ \___/|_|_|\___|_| |___/\/
|_|
I don't know how much of this you may consider to be a spoiler or not, but
just in case I thought I'd let you know.
Basics:
The girls each have things they love/like/dislike/hate. Find what they like
and use that.
You can find a girl's affection for you by reading her diary (and, no, she
doesn't mind you reading it right in front of her...).
Rating is:
One Green Heart: She knows you exist.
One Red Heart: She knows you exist and knows you are available.
Two Red Hearts: She's getting to know you better. Nothing special yet, but...
Three Red Hearts: She's gotten to know you very well, and is pretty sure you
have something going.
Four Red Hearts: She's head-over-heels in love with you. You can propose now.
Proposing (good):
Any time during 1 Summer, in the first Year, that you have a girl at Three Red
Hearts, the Harvest Sprites will give you a Blue Feather. Use this to propose
to the girl of your choice. She will accept ONLY when she's at Four Red
Hearts.
Proposing (evil):
Once you have the Blue Feather, you can boost the affection of one of the
girls by being evil... When you show the BF to a girl she'll ask whether you
are proposing to her or not and you have a simple Yes or No answer. If you
answer "No" then she'll get all ticked at you about being a jerk and stuff.
If you do this to two of the girls, then the third will like you better.
***NOTE: This is untested by me, but it was in the Nintendo Power AWL
Mini-Guide, so it's sure to work.***
I wouldn't do this though, since you're gonna have to live with the two girls
you just dissed for 30 years... The game _IS_ about building relationships
after all... but it was listed as a last-ditch effort to get Nami to like you
if you have trouble...
_ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \
( T | h | e ) ( G | i | r | l | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
07.2
07.2.1
Nami: From the Manual: "Like Tim and Ruby, Nami is a world traveler who
stopped in Forget-Me-Not Valley and forgot to leave."
Nifty Fact: Nami is one of the few names in the American version of the
game that WASN'T translated. Its Japanese meaning is
"Wave". I don't think she's connected in any way to the
boat on the Beach, though, since it's been reported that she
doesn't leave in it...
My thoughts: Nami reminds me most of Karen from the other HM games...
Sort of a mix between Karen and Cliff (You'll understand
later :P ) She's... different from the others. You can
tell she has a back-story. As far as I can tell, she's had
some problems with her family, although what I don't know.
She's been traveling around the world, but for some reason,
she's drawn to Forget Valley. She's been there a year and
hasn't been able to leave...
Lives: At the Inn, Upstairs in the room on the left.
Hours: Wakes up around 6-9 A.M. and goes to bed around 9-100 P.M.
but her schedule is _VERY_ erratic. Sometimes she's up waaay
early and sometimes she's out all night.
Works: Nowhere.
Hours: N/A
When not at work: Look around town. She wanders around town all day,
taking in the scenery. She likes the area around the
Blue Bar, tho. Look in the square, and up the hill
towards the mansion, and in the mansion grounds. She
may also wander out towards Gustafa's yurt. I've only
seen her enter the Inn, the Blue Bar, Gustafa's Yurt,
and Cody's Trailer.
Diary: On the table near the window in her room, on the left. You can
only get to it while she's in her room and she's only in her room
for about 10-15 minutes in the morning and 10-15 minutes at night,
so if you want to see it, you have to be waiting for her at the
door.
Likes: Not much... She likes Fossils and Statues from the Archaeology
Dig BUT NOT Pretty Ores or Old Coins (EXCEPT Silver Coins). She
also likes Trick Blue Flowers, which only grow in the Fall.
She's mildly interested in Fruits and Vegetables from your farm,
and she DOES like your home-cooking. She's particularly fond of
Curry, but most dishes will do. I've given her a Tomamelo salad
and she wants me to "Let her know if I make it again".
Dislikes: Pretty much everything else.
Personality: She's a clam. She doesn't talk much, and seems pretty
cynical. Of course, this is just because she doesn't have
very good "People Skills", but she often comes off as being
angry or disinterested.
If I marry her: She gets up around 7 A.M. and goes to bed around 10 P.M.
unless she's out on the town. She's not at home much,
and she may even go up to Mineral Town, although she's
usually around the Farm, at the Bar, or at the Spring.
And, yes, she _DOES_ become less cynical and more...
normal and happy after you marry her.
If I DON'T marry her: Then she leaves town. Having run out of money to
pay for her room at the inn, and not wanting to
have to bum off of Tim and Ruby, she finally makes
up her mind to leave Forget Valley. Will she come
back? Only time will tell...
My son: He'll have Nami's quiet, collected attitude, along with her
fiery red hair. He wears blue and white, and has blue eyes.
07.2.2
Celia: From the manual: "Compassionate for people and animals, Celia is
the perfect counterbalance to Vesta's overbearing personality.
She loves planets--especially flowers."
My thoughts: Celia is a down-to-earth, friendly person. She loves
anything you grow on your farm, along with flowers. Only
problem is that whenever you talk to her indoors (which is
most of the time) all of her dialogue is ended with a
question on whether or not you wanna buy something. Just
gets a little annoying...
Lives: Vesta Farm
Hours: ? to ?
Works: Vesta Farm
Hours: ? to ?
NOTE: As you can see, I'm not too sure about Celia's timing, so
help would be appreciated. Also note that it's somewhat random, as
she's indoors a lot some days, and sometimes she's always outside.
When not at work: Look in the house, upstairs (or should I say, upladder
:P ). She's also outside around Vesta Farm, and up by
the pond (where the Sprites live). She may also wander
randomly through town... But mostly she's in her room.
Diary: Under her bed.
Likes: Flowers, produce, Home-Cooking, Clay Artifacts from the Dig, and
Crystals from the Dig.
Dislikes: Bones (from the Dig)
Personality: An all-around nice person. She's cheery and she knows a lot
about farming. Only problem is she doesn't get out much.
She also has an interesting future ahead of her...
If I marry her: She gets up around 6 AM and goes to bed around 10 PM.
Unlike the others, she doesn't go out of the house very
much.
If I DON'T marry her: She acquires a bit of Vesta's temperament.
Doesn't like the fact that she never married, and
adopts the view that all men are lazy bums. Never
really gets along with Marlin all that well...
You get to see this played out in some scenes much
later in the game.
My son: He'll be friendly, just like his mom. He'll wear two shades of
green, have dark brown eyes, and have brown hair.
07.2.3
Muffy: From the manual: "Muffy toils behind the counter of the Blue Bar
and works her charm on eligible bachelors. She would love to
marry the right man and raise a family."
Nifty Fact: Muffy's had some bad luck with friends before. She's been
Hurt several times, and doesn't want to go through it again.
She's hoping you'll be different. Will you?
My thoughts: "Pretty to look at, but not much upstairs" comes quickly to
mind. But fear not! There's more to Muffy than meets the
eye (moving on...). She's actually fun to be around. She
can often be found in the front or back rooms of the Bar, or
out taking a stroll along the river. Reportedly, (By
Nintendo Power) she doesn't like being bothered while she's
working. You can talk to her, but leave the romance for
when she's off-duty.
Lives: Blue Bar
Hours: Wakes up around 10 A.M. and goes to bed a bit after the Bar
closes.
Works: Blue Bar
Hours: 1 P.M. to Closing
When not at work: Look for her around the River, or walking round town.
She's also in the back room of the Bar before the
Bar opens.
Diary: In the Blue Bar, on the table directly across the room from the
entrance.
Likes: Flowers and Old Coins from the dig. I hear she doesn't like to be
bothered while working, though.
Dislikes: Fish.
Personality: She's outgoing. She loves her job, and look up to Griffin.
Much as she like Griffin, though, she doesn't want to be a
barmaid forever...
If I marry her: She gets up around 8 A.M and goes to bed around 11 P.M.
unless she's out on the town. She leaves the house a
lot, but doesn't often go very far.
If I DON'T marry her: Not too sure, but she doesn't like the fact that
she never married.
My son: He'll be energetic and outgoing, much like his mother. He'll
wear red and blue, have green eyes, and blonde hair.
_ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( H | e | a | r | t ) ( E | v | e | n | t | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
7.3
_ __ _ _ _
/\/\ (_)_ __ ___ _ __ / _\_ __ ___ (_) | ___ _ __ ___ / \
/ \| | '_ \ / _ \| '__| \ \| '_ \ / _ \| | |/ _ \ '__/ __| / /
/ /\/\ \ | | | | (_) | | _\ \ |_) | (_) | | | __/ | \__ \/\_/
\/ \/_|_| |_|\___/|_| \__/ .__/ \___/|_|_|\___|_| |___/\/
|_|
Just like in most other HM games, each girl has a series of Events that occur
depending on her heart level. UNLIKE most other HM games, they are entirely
optional. You don't have to see any of them to get married (but they do count
towards her heart level).
As you might expect, there are quite a few of them for each one... about seven
for every girl.
REMEBER! Heart Events are one-shot so if you screw it up somehow and answer
the questions wrong, then you can't repeat it except by reloading your game
and triggering the Event again.
ALSO: I don't think you have to trigger them in order. I may depend since I
couldn't get Nami's third event before I got her second, but I got some of
Celia's out of order...
NOTE: Proposing to a girl disables ALL other scenes for ALL girls. SO, if
you propose to, say, Celia after seeing her second Heart Scene, and she
accepts, you won't be able to see the rest of her scenes, nor any of Muffy or
Nami's.
NOTE: Seeing a girl's last non-engagement Heart Event precludes seeing any
other girl's last non-engagement Heart Event.
Example: Seeing Muffy's "Making a Date of It" Scene will make it so
you CAN'T see either Nami or Celia's "A Cry for Help" Scenes.
Thanks go out to Jenn and September from the HM Forums over
at HM Otaku for helping to prove my theory ^_^
Note that you can still marry anyone, just not see any more FPE Scenes.
NOTE: Specific timing and info on events I haven't actually done comes from
www.hmotaku.net (Not a direct rip. I'm not that cheap ^_^)
NOTE: Seeing the Final Pre-Engagement Scene of a girl means that she's the
one that will come propose to you on Spring 1 of Year 2. So BE CAREFUL
NOT TO TRIGGER one for a girl you don't intend to marry!
NOTE: Seeing the Final Pre-Engagement Scene of a girl and then proposing to
another girl will set up the "Betrayal" Scene of the girl who's FPE
Scene you had seen. This is triggered the next time you enter your
house. To avoid this, simply propose to the other girl on Winter 10
and don't go back to your house. At Midnight you'll see the normal
Marriage/Endgame scene, and won't have triggered the "Betrayal" Scene.
7.3.1 Nami
General info: Nami's different from the other girls in that she likes to
be left alone most of the time. The general rule is don't
bother her and don't ask her questions.
1. Out for a Walk
Any time after she's at One (Red) Heart, leave your house around noon
and you'll see Nami looking out over your pasture. You'll
automatically go up and talk to her. She'll tell you she's fine and
that you should get back to work. If you want things to end well,
select Option Two (Whatever you say...). She'll decide to take a look
around your farm after that.
2. Chat at the Bar
This is _THE_HARDEST_ Heart Event to get. There are several conditions
that have to be met:
1. Nami must be at Two Hearts.
2. The Bar has to be open.
3. The Bar must be empty except for Griffin, Muffy, and Nami.
4. Muffy must be in the front room of the bar.
Optional:
1. Have around 300-400 G or so.
So you can see how it's hard to accomplish this. you basically have to
follow her around all day waiting for her to enter the bar. I think
she'll also only try and commence this event once per day, so if she
enters the Bar and immediately exits, then you know some of the
criteria were not met, and you have to try again tomorrow.
When you finally get the event (YAY! Pat yourself on the back.) make
sure to pick Option 1 and then Option 2 then Option 3 and finally
Option 1. Why do ya need the cash? the last option you pick is where
you pay for Nami's drinks :D
3. Where's Nami?
When you have here up to Three Hearts, Enter your house around 8 A.M.
You'll immediately hear a knock on the door and go back outside. It's
Tim and Ruby! They haven't seen Nami and are worried she's left
Forget Valley. The want to know if you've seen her, and if you'll
help look for her. Select Option 2. You'll then go off to search
for her, but won't find anything. You'll return to the Inn and will
be talking to Tim and Ruby outside when Nami will come up and ask
what everyone's doing and when's lunch (o_0). Tim and Ruby will be
ecstatic that she's back and ask her what happened. She'll then
basically say "Oops... When I got hungry I forgot that I was leaving
town and came back for lunch." Tim and Ruby will go in to fix lunch,
and Nami will follow them. You'll overhear her saying that you
shouldn't worry about her so much.
4. Mail Call
When you've finally managed to get Nami up to Four Hearts (not hard if
ya do it right), you'll be able to trigger her last non-proposal event.
Enter the Inn late at night (around 5-6 P.M) when Tim will still be up
and Nami's already in the Inn (follow her around like Event 2). Tim
will tell Nami her father called last night and Nami will be sorry to
hear that. She'll ask if she can have her mail, and Tim gives her a
letter. I don't know what it says, but basically she needs a job. She
asks Tim if he needs help around the Inn, and he says he'd love for her
to work at the Inn. She thinks about it for a minute and decides
against it anyway. As she's leaving the Inn, Tim points out that you'
re here as well. She then proceeds to ask you if it's be all right to
help around your farm. You can either say yes or no. What do you
think :P If you have any common sense at all you'll agree. She'll
think about it for a minute, and again, she'll change her mind (wha?).
Apparently she's not one to live off the kindness of others...
5. A Cry For Help
Here's the first of the Proposal-Events. Late at night, during the
Winter, enter the Inn (around 5-6 like last time I should think... and
make sure Nami's in the Inn too) and Tim will be glad to see you.
He says that Nami's been looking more despondent than usual (is that
really possible?) and thinks you could cheer her up. As he says this,
Nami walks downstairs and Tim will try and get her attention. She
ignores him and walks out anyway. You automatically agree to go after
her. You'll automatically find her at the Beach, crying. As soon as
she notices you, she'll try and compose herself... but you already
know something's wrong. She'll break down and tell you she's finally
run out of money and has to leave Forget Valley. She wants to stay,
but can't bring herself to bum off of Tim and Ruby. You'll now have
two options, 1) So long, and 2) Work with me. If you've come all this
way, you obviously want to marry Nami, so go ahead and pick Option 2.
She'll be ecstatic. No, really, Nami will be _happy_. Now, after the
end of the year, She'll come to live with you no matter what (this is a
mini-proposal of sorts). (Thanks to PllnSPULLEN for giving me the
correct version of this event!)
HINTS: I've heard many ways of getting this event if you are having
trouble (thanks to those on the HM Forums for giving me some
help ^_^):
1. Try any time between 6 PM and 2 AM.
2. Don't follow Nami around.
3. Nami may not have to be in the Inn for it to trigger (o_0)
4. Try after Midnight.
NOTE: Just in case you were wondering about the religious implications
of her living with you without actually being married, you technically
do. After the first year, the Blue Feather magically disappears from
your inventory. This leads to the assumption that you do indeed get
married. I guess you two figured you might as well if you're gonna be
working together...
Note: Don't worry, tho, since the Blue Feather doesn't disappear
until after Midnight on Winter 10, so you have until then to properly
propose to Nami.
NOTE: DON'T see this event if you want to see all the events of
another girl. Like I said earlier, this will lock-out the final
pre-engagement scene of both other girls.
6. Proposal the Normal Way
Any time after you have Nami at Four Hearts, you can propose to her
with the Blue Feather that the Sprites gave you. Simply take it out
and show it to her. She'll ask you if you're proposing and you can say
yes or no. WHATEVER YOU DO DON'T SAY NO! That REALLY makes the girls
mad. Now, assuming you said yes, one of two things will happen:
If you haven't seen Event 5, she won't immediately know what the
Feather is for (she's not from around here...). You'll explain it to
her and she'll accept your proposal.
If you have seen Event 5, she will know what it's for, and accept right
away.
Either way, assuming you did this at Four Hearts, she'll accept and
you'll be engaged for the rest of the Year. At the end of the year,
you'll have the wedding.
7. Proposal the Lazy Way
Why do all that work of proposing to her yourself when you can get her
to do all the work for you! Just get her up to Four Hearts (or at
least make SURE she has the Highest Heart Level of the three girls) and
at the end of the Year, she'll come to your house and tell you she's
out of money and has to leave... but since you are such great friends
she thought you might not mind if she moved in with you. You can say
yes or no (come on, do I have to tell you?) and if you say yes, she'll
be REALLY happy. She'll run out and tell Tim and ruby, and everyone
else too. Then you'll have the wedding.
NOTE: This won't happen if you saw Event 5 (for obvious reasons).
8. Betrayal
UPDATE: Jenn over at HMForums has confirmed that Nami has no
"Betrayal" Scene, since in her "A Cry For Help" you basically propose.
UPDATE: I'm not so sure... After receiving the updated info on "A Cry
for Help" from PllnSPULLEN, I can't see why you wouldn't be able to
marry someone else since you keep the Blue Feather...
7.3.2 Celia
General info: Celia is somewhat shy. She doesn't leave the house very
often. When she does, she stays around Vesta Farm mostly.
You don't know it yet, but she has a difficult decision
ahead of her. She lives at Vesta Farm with her dad, Marlin
and her aunt (Marlin's sister) Vesta.
1. Flower Power
Once you have Celia at One Heart, head up to Vesta Farm at a time
when Celia is outside. Enter and exit the house and she'll be working
in the fields. You'll go over and talk with her. She ask you if farm
work bothers you. Pick Option 2. She'll then tell you that she likes
working with plants because she thinks it makes her stronger. She'll
ask if you think that sounds silly and you'll automatically say no.
2. Meditation
With Two Hearts in her Diary, leave your house around noon and you'll
see Celia on the path towards the Spring. She'll walk off and you'll
follow her. She'll tell you she likes relaxing here, and asks you to be
quiet for a minute. Pick Option 1. She'll then ask you another
question, agree with this one too (Option 1).
3. Shopping Day
Note that by this time (2-3 hearts), Marlin will start to dislike you a
bit... You'll find out why later.
Go over to Vesta Farm after Celia has Three Hearts, and when she's in
the house alone and Marlin and Vesta are in the other building. Try
entering the house. Celia will come out the door as you knock. She'll
say something, and you'll have the option of asking if she wants to do
something (Option 2). If you decide to do something together, she'll
agree, and you'll be on your way out when Marlin will come out and see
you two. He'll become slightly irate and remind Celia she has to go
shopping today (though that's not why he's mad ^_^). You can the offer
to accompany her (Opt. 2). If you try that, it'll make Marlin REALLY
mad and he'll start making fun you. This makes Celia angry and she
starts yelling at Marlin (happy family, eh?). Hearing all the
commotion, Vesta will come out and ask what's going on. Being the evil,
plotting man he is, Marlin will say you were keeping Celia from going
shopping. Celia gets angry again and refutes Marlin. You can then
either agree that it's Marlins fault, or apologize for bothering Celia
(Opt. 2). Apologize (yes, apologize), and Celia will then ask you to
accompany her while she walks to town (now Marlin can't say anything or
he'll show his hand). While you walk, Celia will apologize for Marlin.
4. Answers
Now you get to know why Marlin dislikes you!
At Three Hearts, go to Vesta Farm when Celia is inside. Just like Event
3, she'll come out as you knock. She'll ask you to go to the spring
with her. Agree. She'll seem preoccupied as you walk there. Ask her
is there's something wrong (Opt. 1) and she'll tell you that she's in an
arranged marriage (this is why Marlin dislikes you. You pose a threat
to the arranged marriage!). She's going to have to meet her future
husband soon, but she doesn't really want to go through with the
marriage... but she also doesn't want to tell that to Vesta... You can
pick either answer, it doesn't really matter. Either way, Celia will
still be worried.
5. Eavesdropping
This is somewhat hard to get... you have to enter the house on Vesta
Farm when you are at Three Hearts with Celia, and when Marlin, Vesta,
and Celia are all downstairs. No one will notice you enter, and you'll
see Marlin yelling at Celia for seeing the man she's supposed to marry
without telling him. Vesta tells him it's none of his business.
Marlin demands Celia tell him what she's decided. Vesta, more irate
now, tells Marlin to shut up and leave Celia alone, it's her decision.
THEN they notice you (I'd like to see your characters face after seeing
everybody at Vesta Farm so angry...). You can say you just got there
(i.e. heard nothing), and you should do that (Opt. 1). Vesta will then
tell you Celia decided to meet her future husband. She'll then ask
Celia what she thought of him. Celia will say he's nice, glance at you,
and say she needs more time to think about it.
6. A Cry For Help
Yes, I know, this has the same name as Nami's 5th Event, but they're
fundamentally the same.
AFTER you've seen Event 5, exit your house after 6 A.M. Vesta and Tak
will be there, and Vesta will be _frantic_. She can't find Celia
anywhere. Marlin will come up and say he can't find here either. Vesta
will ask you to help find her, and you'll automatically agree. Knowing
Celia, you go look for her at the Spring, but she's not there.
Dejected, you go back home and see Celia talking to your dog (o_0). You
run over and Celia tells you she decided to break off the engagement,
because she's in love with you! You can either tell her you love her
too, or destroy the very fabric of all her hopes and dreams and tell her
no. I wonder which you should pick...
Anyhoo, assuming you pick Option 1, Celia will become overjoyed and run
back to Vesta Farm to tell everybody the news.
This, like Nami's 5th Event, means Celia is marrying you at the end of
Chapter 1.
NOTE: DON'T see this event if you want to see all the events of
another girl. Like I said earlier, this will lock-out the final
pre-engagement scene of both other girls.
Need help with this Heart Event? Kayla sends along some hints:
1. Get up around 6 AM and leave the house a few minutes afterwards.
2. Make sure it isn't raining or snowing.
7. Proposal the Normal Way
Give the Blue Feather to Celia any time after she has Four Hearts and
she'll ask you if it's really for her. Say yes and she'll agree to
marry you. Say no and she'll get _REALLY_ ticked off.
If you saw Event 6, then she won't ask if it's for her, but accept it
right away.
8. Proposal the Lazy Way
At the end of Year 1, if you haven't proposed, and Celia likes you best,
she'll come and ask you if you want to get married. Say yes and you
propose to her with the Blue Feather and get married. Say no and it's
Game Over.
9. Betrayal
Supposing you decide to Propose to another girl AFTER seeing Celia's "A
Cry for Help" scene, you'll get a special scene soon after... probably
the next time you try and enter your house.
After attempting to enter your house, Celia and Marlin will come up.
Marlin's _VERY_ ticked at you. Celia doesn't want to be here, but she's
trying to make sure Marlin doesn't kill you or something.
Anyway, Marlin lets into you for screwing up his plans for Celia and
then not even bothering to marry her. Expect the Vesta Farm Crew to be
a little antagonistic towards you for a while...
7.3.3 Muffy
General Info: Muffy is outgoing and energetic. She's in the market for a
husband, and you seem like a good choice.
1. HELP!
At One (Red) Heart, exit your house somewhere around late afternoon.
Tak will see you and come up and talk with you. While you talk, you'll
hear your dog barking and Muffy screaming. Apparently, you dog's got
her cornered and she's a bit afraid of dogs (^_^). You automatically
run over and get your dog to leave her alone. Tak will walk off (he's
not a people person) and Muffy will apologize for interrupting you.
Tell her it's ok (Opt. 1) and ask her if she's all right (Opt. 1).
She's fine, and was just coming to take a look around.
2. Oops!
Try and enter the Blue Bar after she has Two Hearts in her Diary, around
evening, and Muffy will come out as you try and enter (What's with all
these people who come out as you try to come in?). She'll be flustered
because she broke some dishes. Listen to her (Opt. 1) and she'll fell
better.
3. Belonging
At Three Hearts, leave your house in the afternoon, and you find Muffy
out walking around on the road. She's just back from the wedding of a
friend in the city (Perhaps one of the characters in FoMT?) and she's in
a quandary. Her friends at the wedding all thought it was funny that
she was working as a barmaid in Forget Valley, and she wonders if she
should move back to the city. Tell her she belongs in the valley
(Opt. 2) and she'll be happy.
4. A Walk at Night
Try and go to bed around 6-8 P.M. with Four Hearts in her Diary, and
Muffy will come to your house and ask if she can stay a while. Se
thinks someone's stalking her (ahh... the adventures of life in a small
town, eh?). Agree (Opt. 1) and you'll talk for a bit. Then someone
else will knock on the door. It's Griffin! He was just following her
around for some reason. You'll all laugh about it and Muffy and Griffin
will go back to the Bar.
5. Making a Date of It
Finally! You get to go out on a date with someone!
At Four Hearts, go into the Bar around noon. Muffy will ask you to go
to the back room with her. She'll then tell you how bored she is today,
since business has been slow. You can then ask her out on a date (Opt.
1)! She'll agree right away. When you get back, she'll tell you she
had a great time.
NOTE: DON'T see this event if you want to see all the events of
another girl. Like I said earlier, this will lock-out the final
pre-engagement scene of both other girls.
6. Proposal the Normal Way
Muffy's the only one without a "Cry For Help" Event.
You know the drill, give her the Blue Feather after she's at Four Hearts
and she'll ask you if it's for her. If you agree, you get married at
the end of the Year. If you've seen Event 5, she'll know it's for her
right away, MEANING BE CAREFUL 'CAUSE YOU CAN'T SAY NO!
7. Proposal the Lazy Way
At the end of the Year, if Muffy likes you best and you haven't
proposed, she'll come up to your house while you're sleeping and find
your Blue Feather. She'll be there when you wake up, telling you how
cute you look when you're startled. She'll then take you YOUR blue
feather and ask you why you have it. You'll get the chance to propose
to her. PROPOSE OR GAME OVER.
When ya propose, she'll run back to the Bar and tell Griffin. You'll
follow and then have the wedding.
8. Betrayal
Just like Celia, if you see her "Making a Date of It" Scene, and then
proceed to propose to someone else, you' get this scene.
Attempt to enter your house after having proposed to someone else, and
you hear Muffy come up behind you. She's completely broken.
"I don't even know why I'm here..."
<turns to leave, walks a little ways, and turns back>
"I was serious about you."
Now don't you feel awful?
ALSO: Note that it is possible that even if you use my trick to avoid
the "Betrayal" Scene you may still be able to occasionally encounter
Muffy on the Beach, at certain times after Year 1, reminiscing about
you...
"Don't you just love your son? You must be very happy..."
<pause>
"I didn't feel like talking to anyone that night..."
(Quoted from a paraphrase by September).
Yep, this game can make you hate yourself. Yep.
_ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( T | h | e ) ( W | e | d | d | i | n | g )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
07.4
One of two things will cause this:
1. You propose to a girl, and get married on Spring 1 of Year 2.
2. You neglect to propose, but the girl that likes you best comes and
proposes to YOU. If all the girls like you the same amount, it's
probably then the one you've see the most Heart Events for. If they are
all the same Heart Level, and you've seen the same number of Events, it's
then most likely random, or the one you last saw an event with.
Alternatively, the girl who's FPE Scene you've seen will
always propose. Regardless.
NOTE: The scenes where the girl proposes to you doesn't mean you have the
marriage scene. I think for Nami's she just moves in... although
marriage is implied by the sudden disappearance of the Blue Feather...
The marriage scene basically runs like this:
You wake up, and walk to the girl's house. She meets you, along with her
fellow housemates. After some dialogue, you go off to tell the rest of the
town.
For bonus points, look closely and watch for Murrey following behind you,
raiding everyone's house while they are out congratulating you ^_^
When you tell the folks at Romana's Villa, you'll see a short scene that
showcases the fact that Lumina had a crush on you. Don't worry, she won't
hold it against you.
Note: If you DIDN'T marry Nami, then at some pint during the Wedding, you'll
see her leaving town. More on this later.
Then you go back to the farm and Tak asks the girl what she's gonna
call you from now on.
"Can't we just go on as before?" - Nami
Remember, like all names, this is PERMANENT. So pick something you'll like
being called for another 29 years ^_^
I stuck with my normal name, for simplicity. Besides, Nami wanted it that
way.
NOTE:
Assuming you have waited for the girl to propose to you, then you HAVE to
accept HER proposal to advance the game!
She's the only one who'll propose. If you decline her proposal, not only will
you create a particularly sad scene (like I did with Muffy...) but you'll also
loose. You will NOT be proposed to by the other girls, no matter what their
Heart Level was.
And that brings us to:
_ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( E | n | d | g | a | m | e ) ( O | n | e )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
07.5
If you DON'T marry anyone, and refuse the girl's proposal, then you loose.
Like I said earlier, you _HAVE_ to get married.
Here's the scene:
<Tak, talking to your father again>:
"Well, I guess he had something different in mind..."
<Cut to angle shot of the road outside Tak's House. You pass by him on your
way out>:
"What are you still doing here? Don't you have a life goal or something?
Well, best of luck on that."
And that's it. Game Over, man. GAME OVER. I hope you saved not too long
ago. Now, reload and marry someone.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( O | t | h | e | r ) ( C | h | a | r | a | c | t | e | r | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
08.1
There are a lot of other characters you have to meet in the game. Here's a
list of them:
NOTE: Lists of Likes and Dislikes are compiled from my own experience and
those listed on www.hmotau.net
Year 1:
Tim: He owns the Inner Inn with his wife, Ruby. He's a world traveler, and,
like Nami, he got "stuck" in Forget-Me-Not Valley.
Likes: Milk, butter, stuff from the Dig, flowers, fruit punch, cheese,
sashimi, fruit juice, goat's milk
Dislikes: Curry (wha...?)
Ruby: Tim's wife, and the best cook in town. You can get Curry Spice from her
later.
Likes: Produce, Flowers, Crystals from the Dig, and items for cooking
Dislikes: Your Dog
Rock: The son of Tim and Ruby (adopted maybe?). Stereotypical kid who loves
partying, having fun, and nothing else. When he's at the Inn (which is
rare) you can challenge him to a milk-drinking duel.
Likes: Mist Moon flowers, fodder, human-shaped artifacts, coins,
mushroom gratin, butter, Tomamelo salad, cheese, earth soup,
Toy Flowers, Milk
Dislikes: Other kinds of Flowers
Galen: A retiree from the city who likes the quiet of the Valley, but is a bit
bored at times. Lives with his wife Nina.
Likes: S Quality Produce, Fish, Fish Dishes, Apples
Dislikes: Produce under S Quality (picky eater, eh?)
Nina: Galen's wife. She loves Forget Valley and wants to live there for the
rest of her life.
Likes: Produce, Flowers, Milk
Dislikes: ? (maybe nothing?)
Chris: Wally's wife, and mother of Hugh. She goes to work in Mineral Town
every day.
Likes: Flowers, Produce, Apples, Milk, Apple Juice
Dislikes: Vegetable Cake
Wally: Chris' husband, and father of Hugh. He's an exercise maniac. All he
does is run around Forget Valley all day long.
Likes: Eggs, milk, coins, sashimi, cheese
Dislikes: ?
Hugh: Son of Chris and Wally. He loves exercising with his dad. When not
exercising, you can often find him at the Spring.
Likes: Milk (Only in Chapter 1), coins, blue Crystals
Dislikes: ?
Griffin: Lives in and runs the Blue Bar. Muffy lives with him, and regards
him as a close friend.
Likes: Fish, coins, sashimi, Mist Moon flowers, Trick Blue flowers,
crystals, golden eggs
Dislikes: Butter
Romana: Lives in the manor on the hill. Lives with her butler, Sebastian,
her granddaughter, Lumina, and her two cats.
NOTE: You can't give her stuff while she's sitting in her rocking
chair.
Likes: Flowers, Produce, Milk, records, Stuff from the Dig EXCEPT
Bones
Dislikes: Cheese, Fish
Sebastian: Has been working for Romana as her butler most of his life. He
grew up with Romana. Loves painting.
Likes: Eggs, Milk, Cheese, Stuff from the Dig except Bones,
Butter, Produce
Dislikes: ?
Lumina: Granddaughter of Romana. She's learning how to play the piano, and
is pretty good at it, though she does feel some... unintended
pressure from Romana to excel at it. She also has a crush on you.
Likes: Flowers, fried sweet potato, strawberry cake, Ores
Dislikes: ?
Special: Your son can marry her.
Vesta: Lives on Vesta Farm (duh) with Marlin and Celia. Big and boisterous,
she tells it like it is. She's also helpful because she'll tell you
what to grow each season.
Likes: Milk, flowers, crystals, earth soup, curry, gratin, Produce
Dislikes: ?
Marlin: Lives on Vesta Farm with Vesta and Celia. He moved to the Valley for
a healthier lifestyle, and is becoming quite the agriculturist.
Likes: Vegetables of S quality, records, strength and stamina potions
Dislikes: Pretty much everything else
Kassey: 1/2 of the Pyrotechnician Twins. Lives with his brother Patrick. The
Bros. are almost identical, except for their clothes. Kassey wears
blue overalls with a smiley face on the front. Interestingly...
he has a crush on Muffy! Don't worry, though. He's no threat to your
aspirations.
Likes: Flowers, crystals, tomato-carrot salad
Dislikes: Pickled turnips
Patrick: The other half of the Pyro. Twins. Lives with his brother Kassey
and wears green overalls with a flower on the front.
Daryl: Every town's got a mad scientist, right? Well Forget Valley's no
exception. Daryl spends most of his time wandering around your farm.
Likes: Fish (Especially Snelt), Eggs (especially golden eggs), bones,
coins, earth soup
Dislikes: Flowers and a lot of other stuff
Carter: Archaeologist who lives in the tent at the dig. He's dedicated his
life to uncovering the ruins under the Valley. He'll always accept
an offer of help with the dig, and he'll even let you keep anything
unimportant you find!
Likes: Melons, cheese, sashimi
Dislikes: ?
Flora: Lives in the tent with Carter and works on the dig with him. They
aren't married... but I bet they get married later in the game...
Likes: fish, cheese, butter, milk, curry, mushroom curry
Dislikes: Fruits and vegetables below S quality
Gustafa: Local town minstrel. Lives in his yurt. Likes music, and often
wanders around in the forest. You can also find him at the Bar.
Has a crush on Nami (yeah, that's gonna work out), but he's no
opposition to you.
Likes: Flowers, stuff from the Dig, curry, mushroom curry
Dislikes: ?
Dr. Hardy: Local doctor and Romana's physician. Likes to talk to people and
give advice on health matters. Looks more like an assistant for
Daryl, but he's really a nice guy.
Likes: Bones, fish, flowers
Dislikes: Curry
Van: Traveling salesman. Doesn't live in Forget Valley, but comes into town
at least twice a season. Likes to chat with Tim and Ruby when he's not
hawking his wares. You can sell your stuff to him, and buy some rare
items from him... especially if you link with FoMT. He's on the Matkins
Diet.
Likes: Eggs, stuff from the Dig, curry
Dislikes: Butter
Cody: Cody lives in his trailer house, working on his art projects. He seems
a little gruff at first, but he's nice once you get to know him. You
can often find him out wandering, looking for inspiration from nature.
Likes: Flowers, crystals, bones, Produce
Dislikes: Curry
Murrey: Murrey is an enigma. He's not from around here... says he comes
from Po-Po Valley. He wants to go home, but doesn't have enough
cash, so you can often find him begging for money next to the in.
Beware, lest he pillage your farm while you are away (doesn't happen
often, and you can catch him and get stuff back).
Likes: All food except food made from fish, fodder, bones, wool
Dislikes: fish dishes and fish.
Takakura: Tak was your Father's partner, and founded the Farm with him. You
father saved him from some big trouble, so he's deeply indebted to
your father...
Likes: Milk, Eggs, Crops, Home Cooking
Dislikes: ?
Nik, Nak, and Flak: These are the Harvest Sprites. They don't offer their
services, like in FoMT, but they do keep up with the
goings-on of your farm, and play several crucial roles in
the game.
Likes: ?
Dislikes: When you forage in the woods: "If you take all
the food in the forest, then there'll be no
more us!"
Year 2:
Grant: Grant likes living in Forget Valley, but his job outside the Valley
occupies a lot of his time. To quote Emi T.: "He's the hardworking
father who doesn't really have a lot of time for his family. He works
up in the city, leaving early (around 5) and coming home later on in
the afternoon. (around 4)." He's married to Samantha and is the father
of Kate.
Likes: Eggs, Milk, Sashimi, and Goat's Milk
Dislikes: Coins, Flowers, Wild Plants
Samantha: From Emi T.: "Samantha is Grant's wife. She's very quiet and
pristine. She constantly nags at her tomboy daughter, Kate."
Likes: Milk, Flowers, and most other things
Dislikes: ? (possibly nothing?)
Kate: From Emi T. again: "Kate is Samantha and Grant's daughter. She's pretty
easygoing, and a tomboy. She's much like Rock, looking for something
fun to do while in the valley. She promises she'll play with your son
when he gets older." She spends most of her time away from home, since
Samantha's so hard on her.
Likes: Curry (only in Chapters 2 and 3), and Flowers
Dislikes: Carrot Cake, Vegetable Cake, and Eggs
Special: Your son can marry her.
_ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( O | t | h | e | r ) ( E | v | e | n | t | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
08.2
_ __ _ _ _
/\/\ (_)_ __ ___ _ __ / _\_ __ ___ (_) | ___ _ __ ___ / \
/ \| | '_ \ / _ \| '__| \ \| '_ \ / _ \| | |/ _ \ '__/ __| / /
/ /\/\ \ | | | | (_) | | _\ \ |_) | (_) | | | __/ | \__ \/\_/
\/ \/_|_| |_|\___/|_| \__/ .__/ \___/|_|_|\___|_| |___/\/
The girls aren't the only ones who have events. You can trigger special
scenes with the townsfolk as well, and sometimes you may even be able to get a
special item!
Note: I really don't like how this section is laid out... Looks too
sporadic... I'll probably reorganize this section when it's complete.
Animal Events:
08.2.1
My Kingdom for a Horse:
Sometime in Summer of Year 1, Chapter1, Takakura will buy you a horse! Make
sure to leave some free days for him (don't buy or sell anything through the
ledger) so he can go get the horse for you.
Here Kitty Kitty Kitty...:
Any time in Fall of any year starting Year 1 of Chapter 2, Romana may drop
by and offer you a cat, if you two are good enough friends. If you accept,
The cat will function in the same way as the dog, except that you don't
really need to do ANYTHING for it. It just lives outside and hangs around
the farm.
South of the Border:
Carter's a man with a mission: Uncover the secrets of the ancient ruins
under Forget-Me-Not Valley and he needs your help. As you dig for artifacts
(to give to Nami, of course ^_^ ) you may occasionally stumble upon super-
rare artifacts. I've outlined these in my "Mining" section above, so refer
to that. But my point here is, that once you collect all the special
artifacts, Carter will give you a Chihuahua! This acts like your normal
dog, but I'm not sure you can train it... so it may be more like the cat in
function...
Note: I'm not absolutely sure about the details of the Chihuahua, so more
info would be appreciated!
People Events:
08.2.2
Nami's Return:
You didn't think anyone could escape the Valley, did you?
<insert evil laugh>
Note: This only happens if you DON'T marry Nami (for rather obvious reasons)
as if you marry someone else, she leaves town during the wedding.
Anyhoo, Year 1, Chapter 2, any evening at the Blue Bar. Enter right after
Muffy leaves and you might trigger this event. Basically, you'll see
Patrick, Gustafa, and Cody reminiscing about Nami, when Carter drops by for
a drink. He overhears them and mentions something about seeing her not long
ago. The guys spaz and tackle Carter with questions about where she is.
The three of them bust out of the Bar to go search for her, leaving a
bewildered Carter to his drink, and Griffin asks if you're gonna stay or go
look. Well WHAT DO YOU THINK YOU SHOULD DO?! After you say you're gonna
leave, you step out only to find everyone triumphantly returning after
having found her. Everybody gets together ant catches up on what's been
going on, etc. Tim and Ruby are, of course, crazy happy that she's back,
and gladly welcome her back to the inn.
Note: If you miss this event, Nami comes back anyway during the next year.
Gather 'round the Well:
I Chapter 2, enter and exit the Clinic on a sunny day while both Samantha
and Chris are outside. You might trigger this event, wherein the two of
them talk together by the Well. Exciting! :P
Chris' OTHER job:
IF you become good friends with Chris, she will eventually start asking if
you want your fortune read. Nothing super special, but it's neat
nevertheless. Might be handy if you're having a hard time getting to Nami's
Diary and need to know how close you are.
THIEF! Or is he?:
You may run into Murrey on your Farm, stealing food from your Cold Storage
(note that this WILL require you to have something in your Cold Storage).
You'll run over to him and he'll tell you he found some food. You'll look
puzzled, and be able to tell him either (1) YAY! or (2) Give that back! (not
sure about the order, but you get the idea).
Things to keep in mind BEFORE picking an option:
1. You have to understand Murrey's mind. He thinks he's just found a nifty
source of free food. He doesn't know it's yours (he's kinda slow I
guess...).
2. This is a prime example of why I have that weird section at the
beginning of the Story section in my FAQ (Section 09.1). Your decision
here will affect your relationship with Murrey for (possibly) the rest
of the game. Do you let him believe he's found a source of free food
and make his day, at the expense of never being able to safely store
food in your Cold Storage again? OR, do you tell him this is your food
pile, and send him out hungry, preserving the use of your Cold Storage,
but creating a fairly sad scene? Murrey's not an important character,
per-se, but why not be nice to the homeless guy?
3. The Cold Storage is actually useless. Food and other items NEVER spoil,
so you could keep something from the start of the game ALL THE WAY 'til
the end of the game (in your Rucksack, mind you) and it'd still be ok!
4. I've heard that Murrey might also try and steal your crops once they
ripen. I haven't had this happen to me either, but that might have more
serious consequences if you let him keep your newly grown crop...
Event Events:
08.2.3
New Years Party:
Go to Romana's Villa in the afternoon or evening of the first day of Spring
of any Year to trigger this event. You'll be invited to the Festival/Party
where most of the Valley is coming to hang out and celebrate the New Year.
Pay attention to Murrey during all this ^_^
Harvest Festival:
Go to the Blue Bar on the 5th of Fall during the afternoon, around 1:30
P.M., and Griffin will tell you that the Bar is closed today because it's
been reserved. Then Vesta and the gang will bust in and see you. You'll be
invited to help with the preparations. You'll of course oblige and start
fixing the meal. Once everything is ready everyone is about to eat when
Marlin tells you that you're gonna have to pay for the meal. Vesta about
plasters him into the wall, and Celia keeps the peace. You don't have to
pay (you DID help, and all ^_^ ) and everyone has a good time (from that
point on).
Daryl Events:
08.2.4
Daryl has a ton of events, mostly centering around his battles with Mukumuku
and Murrey. One, though is of particular note:
Acquisition of Test Subjects:
I haven't gotten this scene yet, so I'm going to copy the email I got about
this scene here:
8<-------------------------------------
My daughter's character has not been friendly with Daryl and I suspect that
she has neglected to remember to feed her dog every day. As a result, she
had the following experience with Daryl.
1. Daryl shows up at her farm and is just standing there frozen. He won't
talk to you and he won't move. He won't do anything and he doesn't go away.
2. She went back into her house for a moment and came back out to water
plants and was taken to a cutscene with a close up of her face (surprised
look) and Daryl coming out of the chicken coop with her rooster in his arms.
He stole her rooster.
She went to try to talk to Daryl, but nothing different - he just tells her
to leave his stuff alone.
8<-------------------------------------
(Thanks Melanie and Madison!)
So, the moral of the story is, make sure you feed your Dog, and make sure to
befriend Daryl (he likes fish).
Nemesis, Part I:
Daryl takes a keen interest to Mukumuku. Being the scientist he is, he
can't let this interesting beast slip out of his grasp. As you progress
through the game, you'll see excerpts from his ongoing battle with
Mukumuku (and, oddly enough, Murrey).
To trigger this event, exit your house around 7:00-9:00 P.M. during the
Fall of Year 1, Chapter 1 (the timing may be a bit random... You may get
the event at an earlier time or date) and you'll see Daryl on the path up
to the Spring. You'll follow him, and see him pondering something. He'll
be walking back towards you and spot you. He'll start talking to you and
eventually explaining all about his plans to capture the "being that lives
in the forest" etc. etc. etc. and while he's doing this, that very "being"
(which happens to be Mukumuku) comes up behind him. You freeze, and it
takes a moment for Daryl to notice something's wrong. He turns around and
sees Mukumuku. Mukumuku's friendly enough, but Daryl's terrified of him.
Daryl freaks out, which makes Mukumuku freak out, and the scene ends with
you leaving after the other two have run off in different directions.
Nemesis, Part II:
Daryl will now start trying to lay out traps for Mukumuku. He'll be
setting food down in a line from the Spring down to his Lab.
To trigger these scenes, do as with "Nemesis, Part I". Expect to find
this one later... maybe a month later...
Anyhoo, this time Daryl is laying out food when he sees you. He start
explaining everything to you, and while he does so, Murrey runs up behind
and sees the food on the ground. He immediately begins eating it all!
You stare on in amazement, and Daryl eventually notices something's wrong
again. He turns to see Murrey, and FREAKS. He's crazy mad. He yells
about stuff and then storms off back to his lab, but not before tripping
over something.
Nemesis, Part III:
Pretty much the same as "Part II", just occurs a month or two later.
Nemesis, Part IV:
Again, pretty much the same as "Part II", but occurring a moth or two
after "Part III".
Lightning Rod:
go up to Daryl's Lab sometime when it's raining AND he's inside AND he's
not asleep. You might trigger this event.
Basically, Daryl's busy working on a new project. He notices you entering,
and asks what you want. You can either (1) say nothing and walk away, or
(2) ask him what's going on. If you pick Option 2, he'll explain all
about how he's going to harness the lighting to power the Valley... by
his calculations one bolt should be enough for an entire year! He
congratulates you on your luck on being present at the maiden test of
this new Lightning-Harnessing invention. He flips it on, as you look on
with a troubled expression. The screen flashes and the lights go out.
Daryl tells you not to worry, that it's just a blown fuse. He replaces
it, and comes back, mumbling about the invention needing work. You look
worried as you leave.
Kid Spy:
Few things are as interesting to Daryl as live things. Your son is no
exception. He can't pass up the rare opportunity to "Observe" your son.
Simply exit your house sometime in the morning in Year 1, Chapter 2, and
you might run into Daryl peeking in the side window.
Love Blooms Anywhere:
Any time during Chapter 2, go to the Dig, and dig until 5 P.M. After the
usual "kindly-hand-over-the-important-artifacts" routine, Flora might walk
up. She and Carter will start talking as you leave, and the Camera will
cut to Daryl on the other side of the River, watching them. Apparently,
he's in love with Flora! (Note: You can see "Flora" written on his
blackboard in his Lab). Whilst daydreaming about blasting Carter out of
his new Cannon, he manages to blow his cover, and everybody sees him
spying on them. Another awkward scene for Daryl ^_^
Revenge Upon the Cows:
Daryl doesn't like cows. Exit your house at night, and you may see Daryl
out plotting his revenge upon your Cattle (assuming you have your Cows out
grazing, that is). As he's plotting to himself (out loud, mind you), one
of the Cows will have had enough, and rush at him, stopping at the fence.
Daryl will freak, and run screaming back to his Lab.
Van Events:
08.2.5
Van doesn't have as many or as varied events as Daryl, but he does have a
few.
Matkins, Part I:
When Van comes to town (around 10:000-10:30 A.M.), check to see if he goes
into the Inn before setting up shop. If he does, go in after him. You'll
most likely trigger a Matkins Scene.
Basically, Romana told Van about the new Matkins Diet, and Van is reporting
his "success" to Tim. After regaling Tim with a new story of the crazy
stuff you're supposed to do whilst on the diet, he'll turn around and see
you. He'll ask you what YOU think. You can now either congratulate him, or
ruin his day. I wonder what you should do.
If you Congratulate him, he says thanks, and leaves the Inn filled with more
enthusiasm for his diet than ever.
If, however, you burst his bubble and tell him the truth, that he's NOT
actually loosing weight by walking around in circles and is a fat as he ever
was, the music will get all sad, the camera will focus in on his face, and
he'll almost start crying. He'll regain his composure a bit, tell you
you're probably right, and leave sad and dejected. Way to go.
I wonder which you should pick?
Matkins, Part II:
Pretty much the same as "Part I", except it's a different activity he was
trying on the Matkins Diet regimen.
Matkins, Part III:
Pretty much the same as "Part I", except it's a different activity he was
trying on the Matkins Diet regimen.
Matkins, Part IV:
Pretty much the same as "Part I", except it's a different activity he was
trying on the Matkins Diet regimen.
_ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \
( T | h | e ) ( S | t | o | r | y )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
09.1
"This is your Story." - Auron, FFX
Welcome to the meat of this FAQ. What you get out of this game is exactly
what you put into it. What you take away from this is dependant on how well
you perceive the actions of the other characters, and your own.
Not that HM:AWL is by any means deep. Yet it can still be experienced much
differently depending on the way you approach the game.
To this end, I suggest you come prepared to make life-changing decisions.
Come to play for real. Make sure you have fun and enjoy the game, but treat
the characters in the game the way you'd treat your neighbors in real life.
Now, why all the melodramatic stuff here? Because AWL is unlike any other HM
game before it. The decisions you make can have far-reaching consequences.
Other may perceive your actions in a vastly different way than you intended
them. Try to learn the way others think, and act accordingly.
And, by all means, being nice to the point of lying is by far the lesser of
two evils.
Thus equipped with this advice, you may now set forth on your journey.
Welcome to the first day of the rest of your life ^_^
_ _ _ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( N | e | w ) ( B | e | g | i | n | n | i | n | g | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
09.2
Now that you know the basic controls, and have a good idea of which girl you
want to pursue, lets get started!
When you start a new game, you'll have an opening cutscene. Takakura
(henceforth to be known as "Tak") sets up the backstory, and introduces you to
your new life as a farmer. He asks you what you want to name the farm, and
lets you pick one of two dogs.
09.2.1
The Puppies:
You have your basic floppy-eared variety and your pointy-eared variety. Pick
one and name it. It doesn't matter which one you choose, both are
functionally the same, and Tak will take the other one and find a home for it.
He'll then tell you he'll make a doghouse for you later.
Now that you've picked a puppy, lets continue with our intro.
Tak proceeds to show you around some more, and then takes you out to meet the
townsfolk. Tak will ask you how you want him to introduce you (what's your
name?). Give yourself a name. Remember, all these names and decisions are
permanent so make sure you like the name. You're gonna hear it for 30 years.
Once you're thru with all the introductions, Tak will take you home and
remember that he bought you a cow to get you started (which you have to name).
Tak then suggests you get some sleep, and you do so.
Now the real fun begins!
_ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \
( C | h | a | p | t | e | r ) ( 1 )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
10.1
Welcome to the first of six chapters. This chapter will span one year, and
here are your objectives:
Primary Objectives:
1. Pick one of the three girls and work on getting married. You _MUST_ do
this.
2. Familiarize yourself with the interface and how to be a farmer/rancher.
Secondary Objectives:
1. Get to know the town and its inhabitants.
2. Figure out where things grow and what people like.
3. Buy some Chickens.
4. Buy the Brush.
5. Learn the patterns of the townsfolk, when they get up, when they go to
sleep, etc.
Optional Objectives:
1. Buy the Pond.
2. Buy the Fishing Pole.
3. Get to know Romana.
_ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( W | h | a | t | ' | s ) ( N | e | w | ? )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
10.1.1
Everything :P
This Chapter everything is new. In future chapters, I'll outline the changes
from last chapter (if any) here.
_ _ _ _ _
/ \ / \ / \ / \ / \
( Y | e | a | r ) ( 1 )
\_/ \_/ \_/ \_/ \_/
10.2
Since this is the first and only Year in Chapter 1, the Objectives and info
are the same as for the whole Chapter. In future Chapters and Years, I list
what's specific to each year here.
_ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( W | h | a | t | ' | s ) ( n | e | w | ? )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
10.2.1
Some Chapters span multiple Years. I'll list any changes between years here.
_ _ _ _ _ _
/ \ / \ / \ / \ / \ / \
( D | a | y ) ( O | n | e )
\_/ \_/ \_/ \_/ \_/ \_/
10.3
I'm not going to go through and list each thing you should do each day (since
there are too many variables) but I will give you a rough outline of what you
should have done by certain checkpoints.
I'll give you an overview of the first day though:
When you first wake up, you should watch the weather channel. Remember, the
weather channel only forecasts for 12 hours, so if it's clear in the morning,
it could rain later that evening.
If it's raining/gonna rain, make sure all your animals are in the barn or
chicken coop.
If it's going to be a sunny day, let the barn animals out into the pasture.
Talk to and hug your cow, then milk it. Once you're done with that, gather up
all the milk (it stacks to behind you to the right).
You should cut some of the grass outside until you have a bit stored up (15-20
is good). Plan on cutting a little bit every couple of days or so.
Now, grab the seeds from the storage shed, along with all the tools. Take out
your Watering Can and fill it at the Well (next to the Chicken Coop).
Go to the farthest plantable field from your house (the largest one). Take
out your Hoe and dig up two squares. Make sure there's one square of space
between them. now, take out the bags of seeds, and plant one in each spot you
just tilled. Then water them. Now, you may have to water them twice a day,
just check on them once in the morning and once at night. Notice how the
ground changed color where you watered? When it's back to it's normal color,
it's time to water again.
Now, go to the food storage building, and go to the Order Book (left box in
the middle of the room). Order a Female Chicken (Hen).
Now, this means your morning chores are done! You can now go explore the town
and look for things to pick up. There're a couple of herbs on your farm.
Go out and meet some people, including the girls. It's best to decide sooner
rather than later which one you want to marry.
Head up to the Dig around noon or 1 P.M. and help with the Dig. You should
only need to do this if you are counting on the artifacts for a source of
income, or need more for gifts.
Assuming you've picked a girl out, find her and giver her a gift. Give your
girl a gift PER DAY. Doing that, you should potentially have her up to Four
Hearts by mid-Summer or sooner.
Grab some flowers and give one to Romana. Now, you're probably wondering why
you need to bother with the old lady, right? Well, if you become friends with
her, she'll give you one of her cats in Year Two. And we all want a cat,
don't we? Need more incentive? She'll also give you a special watering can
for trees! Need more? Getting on Romana's good side helps get on Lumina's
good side. Why's that important to you? It's not. Not to you, per se...
but to your son... well... more on that later. (Thanks to Armand for pointing
that last one out to me!)
By now, you should have a pretty good idea of what do in the game, at least
for the basics. Spend the rest of the day roaming around the town, looking
for wild plants and meeting people and figuring out their patterns. Around
6:00 P.M. head back to the Farm and water your crops again and hug/milk/talk
to your cow again as well. Go inside and check the weather channel. If it
says anything about rain, make sure to put your cow in the barn.
It should be getting pretty late, so go ahead and go to sleep. I'd suggest
saving if you can. I'd also suggest getting your own memory card (if you have
brothers or sisters) so you can use both save slots. That way you can use one
as a backup a few days back in case something goes wrong (there are glitches
in the game, and ya might screw up an event or something ^_^ ).
Take note of the "dream" you get while you sleep, and refer to my "Sleep"
Section in "Gameplay Basics"
Now, While you sit and plan your farming empire, let me caution you as to
something. Money isn't cheap. You'll spend a long time saving up to buy
thing in the early part of the game, so don't get ahead of yourself.
Secondly, unless you want to become quickly frustrated I'd suggest viewing
crops as a secondary income source or as merely a "hobby" for your guy so you
have ingredients for cooking (at least until you get the seed maker that is
^_^ ).
<MORE TO COME!>
_ _ _
/ \ / \ / \
( F | A | Q )
\_/ \_/ \_/
F1
What? A FAQ within a FAQ? NO WAY! ^_^
I've gotten a few questions that couldn't be answered in a specific section,
so I thought it was about time I made a FAQ section for my FAQ. I'll also
list common questions here.
Q. Who's the best wife? (Contributed by Dakota)
A. There isn't a "Best Wife", per-se, as there aren't any real advantages to
picking one wife over another (except perhaps the difference in their
children). It really depends on which personality you like best. Get to
know each one and see which one you like best. Personally I chose Nami,
but you might like Celia or Muffy better.
Q. Can you have 2 kids or a girl? I'm a girl, and I would like to know.
(Dakota)
A. No, and no, unfortunately. You can only have one kid and it is ALLWAYS a
boy :( Interestingly, AWL: For Girls is coming out sometime soon
(November I think) where you get to play as a girl instead of a guy.
Q. Where's the <Insert Old HM Festival Here>?! (Cont. by several people)
A. Not in AWL. They took out all the old Festivals, and put in "hidden"
ones. You'll have to find them by being in the right place at the right
time.
Q. When/where are the Horse Races?! (Cont. by several people)
A. Not in AWL. The took them out :( Don't ask me why they decided to take
out the HORSE RACES. I mean, they've only been in MOST of the other HM
games, and you have a Horse in AWL... but no Horse Races :(
Q. What do I have to do to be able to make Recipes other than Soups and
Salads? (Cont. by several people)
A. Simple. You have to make 25-30 of what you can. So make 25-30 Soups and
then 25-30 Salads. You should have unlocked a new Recipe type or two by
then.
Q. Tartan isn't making some Hybrids, but I have the correct Recipe!
(Cont. by Celticgdss & RipTides)
A. Tartan's not 100% accurate, so you need to save before using him.
Sometimes he fails repeatedly, so it just depends on luck.
Q. Why won't Galen take gifts anymore (Chapter 2, Year 1)?
(Celticgdss & RipTides)
A. He's too sad/angry to accept any gifts right now. Try back next year.
Q. I still can't get <Heart Event>. Any ideas? (Celticgdss & RipTides)
A. It's all random. Try messing with the timings, and try making sure the
weather is clear. Also, you might need to try in different month. In the
end, though, a lot of it is really up to luck.
Q. Do the wild animals do anything? (Cont. by Emi T.)
A. Nope. They just sorta wander around. An exception might be the giant
turtle, but I haven't found a use for him yet either.
Q. If I stop giving someone gifts, will they eventually stop being my friend?
(Cont. by ExtremeSoldier)
A. As far as I know, the only people who can go DOWN in relationship with
you are Celia, Muffy, and Nami (and only in certain specific events). You
should be ok ignoring people once you've gotten them up to friendship
level.
Q. My guy keeps going "Guu~!". I think he's hungry. How do I feed him?
(Cont. by various)
A. Take a food item out of your RuckSack, and while holding it in your hands,
press the button that says "Eat" (look at the diagram in the top right
corner of the screen). You'll probably need to eat at least once a day,
and possibly more often as the game progresses, and you'll also need to
eat more if you do a lot of work.
Q. I have to get a Memory Card for my GameCube, and I was wondering if you
had any suggestions? (Cont. by Emily K.)
A. Yep. Make sure to get one with a REASONABLE amount of storage space.
I've heard some advertised that supposedly hold several THOUSAND blocks of
data, but those will probably break easily. I'd get one with at MOST 16
MB of space (most manufacturers list capacity in MB and in blocks. It
should be only several HUNDRED blocks).
Here's why:
The way the GameCube store data on the Memory Card is like this: Think of
the Memory Card like a collection of plastic sacks. The Memory Card has a
maximum size, AND a limited number of sacks (called pages, I think. Same
number for ALL MemCards, it's a design limitation of the GameCube).
Anyhoo, you can fill each page with data from only ONE game, and you can't
use more pages than there are (25 or 36 or something). Some games use a
LARGE amount of data, but of course only one page. AWL is like this. It
will take up almost an ENTIRE original Gray Nintendo MemCard (which holds
only 59 blocks). As the sacks expand to fill with Data, they take up the
available room. SO! you will usually have either leftover pages or
leftover blocks. The only ADVANTAGE to buying an EXTRA SPACE memory card
is that the maximum number of blocks is higher, so you can store more DATA
on the MemCard, but the number of PAGES will ALLWAYS remain the same. So
it's only useful if you have a lot of games that use a LOT of storage
space. Some examples:
Game Name Blocks Used
-----------------------------------
AWL: 47
Custom Robo: 15
Sonic Adventure 2: Battle: 11
Zelda 2 game Bonus Disc: 15
Zelda 4 game Promo Disc: 36
Zelda: The Wind Waker: 12
-----------------------------------
So you can see how your MemCard could fill up rather quickly.
Personally, I use a HipGear 16 MB MemCard, and two Gray Nintendo MemCards.
I've never had any trouble with any of them. Be careful, though, as some
people report having data loss trouble with off brand MemCards.
Q. Does your Dog ever have Puppies? (Cont. by Chandler)
A. Not that I know of... I know it's happened before in previous HM games
(HM64 for one), but I don't know of a specifically female dog owned by
another person in the Valley. The Chihuahua doesn't count, since you can
eventually get him. So theoretically, the lack of a non-male Dog in the
Valley precludes your Dog ever having (or causing) Puppies.
Q. My LinkStar Rating isn't going up any more. What's wrong?
(Cont. by Dangerpuppy_101)
A. Just keep at it. Keep selling things through Tak, as that's the only
thing that raises it. I've heard that it gets harder to get the later
stars. Also make sure you keep selling things in FoMT, as the system
works both ways to a certain extent (I think).
_ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \
( C | r | e | d | i | t | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/
E1
Tons of thanks to these people/organizations. Without them, this FAQ wouldn't
be possible.
Natsume: For making the Harvest Moon series.
Nintendo: For licensing HM:AWL.
GameFaqs: For Hosting this faq.
CheatCC: For Hosting this faq.
NeoSeeker: For Hosting this faq.
Cheats.DE: For Hosting this faq.
Nintendo Power Magazine: For their handy AWL mini-guide and online
reference.
The Otaku Gang: For letting me quote stuff from their site.
Everybody at
http://HMForums.net: For various tidbits of info. This
FAQ wouldn't be possible without HMForums.
Jenn and September from
http://HMForums.net: For helping prove my
Heart Event Theory. Thanks ^_^
September (HMForums: For info on Muffy's "Betrayal scene extending
into Chapter 2.
Boccy99: For detailed info on the Yamame pricing and location.
Jenn (HMForums): For confirming that there is no "Betrayal" Scene
for Nami.
Starman537: For info on the Wavebird Wireless Controller and various
spelling errors.
Alex: For spotting my mistake in the Time section.
Mason Woodhams: For more info on the Yamame and info on the Big
Yamame and how to catch both.
Melanie and Madison: For info about Daryl's "Acquisition..." Scene.
Tictoc71586: For info on Sharshark locations.
Sara: Corrections and additions in the Chickens, Fishing, and
Farmer's Market, as well as in Celia and Takakura's profiles.
Alex Dunn: More info on Celia's Heart Events.
Mr. Otaku: For telling me Lumina likes Ores.
Devil8dogz: For info on multiple gift giving and Flora's Necklace.
Kayla: For Hints on Celia's 6th Event.
CsC CsM: For info on Nami's other haunts and correction of the Dig
Site's hours.
Armand: For good Farmer's Market times and info, Weather info, and
info on Romana and Lumina.
Ahorn312: For fishing tip.
Sabrina, HMotaku, Edison J. Lomibao II: For info on the
"Nami's Return" Scene.
Kerry: For telling me that lack of sleep = no fishing.
Max Hamre: Proved that Daryl likes Snelt better than Colombo, and
for reminding me that you can interact with animals
twice a day.
Elizabeth: For info on the Harvest Festival Event.
Emma Bruce: For various Recipes and some info on the H.Goddess.
Emi T: For TONS of info on various things, such as Daryl's Events,
Ruby Spice, the fix for the "Vanishing Calf" glitch, reminding me to
buy feed for the Chickens when I buy Chickens, info on the
Chihuahua, info on Trees, info about Chapters 2 and 3, Fortune
telling Chris, Nina, Grant, Samantha, Kate, Recipes, the Injured
Lizard, and other stuff I probably forgot ^_^ (Oh, and for being the
second person besides me I know who's played Earthbound).
Clifford Hawkes: For info on Sleep, Chickens, Ducks, Star Cow Milk
being worth more than Butter, Trees and Tree Fruits, and item
depreciation.
Chase Stewart: For info on getting some of Celia's Heart Events
earlier than I had thought possible, and info on Set Tools.
Celticgdss & RipTides: For info on Daryl continuing to bother you
even after you're friends, and other Daryl related stuff.
PllnSpullen: For giving me the English version of Nami's "A Cry for
Help" Heart Event. THANKS! Also credits for info on Van's "Matkins
Events".
Blackness: For info on being able to get the Horse early.
Chris Betts: For info on Murrey's "THIEF! Or is he?" scene.
Chandler: For info on the Injured Lizard.
BestSnEver06: For info on some "Daryl Events", and the "New Years
Party".
Dangerpuppy_101: For Fishing tips.
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( L | i | n | k | s )
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E2
These are some handy links:
www.hmotaku.net - THE BEST Harvest Moon site out there. Period.
I Got a lot of info here.
www.nintendo.com/np/harvestmoon/home.html - A pretty good source of
info on some things.
www.GameFaqs.com - The best FAQ site out there. Plus great message
boards for the games.
www.network-science.de/ascii/ - For their online ASCII generator.
_ _ _ _ _
/ \ / \ / \ / \ / \
( L | e | g | a | l )
\_/ \_/ \_/ \_/ \_/
E3
Ya gotta have a legal section... Anyhoo:
This document is copyright 2004 Riley "BobTheDog" Mills. Any reproduction
without the consent of the owner is strictly forbidden.
"Harvest Moon: A Wonderful Life" "Harvest Moon" "Nintendo" "Natsume" and any
other trademarks are registered trademarks or copyrights of their respective
owners. All other ideas or submissions are copyrighted by the specified
submitters.
I am in no way affiliated with Nintendo or Natsume, nor is this guide
affiliated or endorsed by said companies.
The sites that can host this FAQ:
www.gamefaqs.com
www.cheatcc.com/
www.neoseeker.com
www.cheats.de
If you want to host the FAQ, then contact me.
I reserve the right to remove my FAQ from any site that is hosting it for any
reason. This FAQ must be hosted in its original form. By hosting this FAQ
you agree to abide by these rules. Any breach of the above rules will result
in my demand for the removal of the FAQ from your site. Failure to do so will
result in legal action. This is merely a legal precaution, for my protection.