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In Depth Character Skill FAQ
Devoloped by: LucasArts
for the Nintendo Gamecube
List created by:
muddynick
(
[email protected])
Copyright (C) 2004 muddynick
Version .2
Last Update: 08/02/04
___________________________________________________________________
===================================================================
*** Table of Contents ***
I. Intro
II. Skills Explained
III. Affinity Skills
IV. The Characters
1. EIJI
2. GWAZI
3. LUDO
4. QORIN
5. URLAN
6. URSULA
7. VALENS
8. AMAZON
9. ARCHER
10. BANDIT
11. BARBARIAN
12. BEAR
13. BERSERKER
14. CENTURION
15. CHANNELER
16. CYCLOPS
17. DERVISH
18. GUNGNIR
19. LEGIONNAIRE
20. MINOTAUR
21. MONGREL
22. MONGREL SHAMAN
23. MURMILLO
24. OGRE
25. PELTAST
26. PLAINS CAT
27. SAMNITE
28. SATYR
29. SCARAB
30. SCORPION
31. SECUTOR
32. SUMMONER
33. UNDEAD LEGIONNAIRE
34. UNDEAD SUMMONER
35. WOLF
36. YETI
V. Version History
VI. Special Thanks
VII. Copyright Info / Contact
_____________________________________________________________________
=====================================================================
I. Intro
======================================================================
This FAQ is basically here so people don't go wating points on
useless skills. Now what makes a skill useless is almost different for
every person. It might be the meter style or just a certain build you
need the character to fit in your party. I am going to try in the near
future to go through and rate each skill, but of course they won't be
perfect for everyone. I plan on getting a little more involved with
this FAQ in the next few weeks, so check back in sometime.
======================================================================
II. Skills Explained
======================================================================
+The Skill (?) /?/ [?]
----------
(Affinty or Skill points the skill uses)
/Accuracy modifier of the skill/
[Job Points needed to purchase the skill]
+The Meters:
------------
BASIC - Yellow, Red, then Blue. Hit the "A" button to make the slider
stop. | Y |R| B |
BASIC GREEN - All yellow with a green sweet spot, sweet spot is
located different for every skill. Hit the "A" button
to make the slider stop. | Y |G| Y |
BASIC ISLAND - A red critical spot is surrounded by blue. Hit the "A"
button to make the slider stop. | Y | B |R| B |
CHAIN - A series of one button commands that have to be timed correctly.
The chain will not continue if you input any of the commands in
the blue areas. | Y |R|B| Y |R|B| Y |R|B|
COMBO - Three sets of button combanations. The Meter stops after the
third combanation is complete/the slider reaches the end of
the meter/you hit a wrong button. | R | Y | B |
ALTERNATING - Alternate the "A" and "B" buttons as fast as you can.
The better you do the higher the slider will go. Ends
when time is up(a few seconds). | B | Y |R|
+Meter Difficulty:
------------------
>Normal - Your basic as easy as the meter gets
>Medium - Slightly more difficult then Normal
>Fast - You have less time to input you commands
>Hard - Reduced size of the critical area
======================================================================
III. Affinity Skills
======================================================================
Every character has a choice of either Air, Earth, Fire, or Water
affinity, except those included below.
These classes can only use the listed affinities:
Bear - Earth
Plains Cat - Air
Undead Summoner - Dark
Undead Legionnaire - Dark
Wolf - Earth
Yeti - Earth
Affinity Costs:
Affinity 1 - [4 Jps]
Affinity 2 - [10 Jps]
Affinity 3 - [20 Jps]
Affinity 4 - [36 Jps]
All of the 3rd level Affinity attacks have a chance of modifying
the target characters status. Below are a list of the status effects.
Effects:
Air Affinity 3 - Freezes
Earth Affinity 3 - Petrifies
Water Affinity 3 - Mov down
Fire Affinity 3 - Poisons
Dark Affinity 3 -
======================================================================
IV. The Characters
======================================================================
+++++++++
1. EIJI
+++++++++
<=<=<={ MOVES }=>=>=>
*Move - Bow Shot (No Cost) [Free]
Meter: Basic
Standard move to attack.
*Punch (1 Skill)
Meter: None
Quick, low power attack.
<=<=<={ ATTACKS }=>=>=>
*Acid Arrow (2 Skill)
Meter: Combo
Medium range poison attack that damages shield if blocked.
*Long Shot 1 (2 Skill)
Meter: Basic Island
Standard range attack.
*Spark (3 Skill)
Meter: Basic Island
Electric shock attack that causes damage and stuns a male opponent.
*Flash Arrow (4 Skill)
Meter: Combo
Range attack that can stun anyone in the effect area. (3x3 square)
*Low Kick (4 Skill)
Meter: Basic Island
Kick attack that can only be used against male opponents.
*Long Shot 2 (3 Skill) [20 Jps]
Meter: Basic Island
Long range attack.
*Nerve Arrow (3 Skill) [22 Jps]
Meter: Basic Green
Range attack that stuns opponent.
*Volley (2 Skill) [30 Jps]
Meter: Combo
Multiple arrow range attack with area effect. (3x3 Square)
*Razor Arrow (3 Skill) [32 Jps]
Meter: Basic Island>Hard
Range attack that causes bleeding damage.
*Long Shot 3 (5 Skill) [36 Jps]
Meter: Basic Island
Extremely long range attack.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+A+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+A+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Wink (No Cost)
Meter: None
Sets a trap that preemptively attacks any male opponents who move
into an adjacent square.
*Distract (2 Skill)
Meter: Basic Green>Medium
Lower initiative of male opponent.
*Cover Area (1 Skill) [24 Jps]
Meter: None
Automatically attack all opponents entering designated area. (3x3 Square)
*Blind (2 Skill) [34 Jps]
Meter: Basic Green>Medium
Male opponent (in adjacent square) blinded by beauty.
*Charm (4 Skill) [38 Jps]
Meter: Basic Green>Medium
Charm male opponent. (Lets you control an opponent)
<=<=<={ Innate }=>=>=>
*Dodge
Standard defensive maneuver.
*Evasion [40 Jps]
More effective defensive maneuver.
----------------------------------------------------------------------
++++++++++
2. GWAZI
++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) /-2 Acc/ [Free]
Meter: Basic
Standard move to attack.
*Running Attack (2 Skill) /-10 Acc/
Meter: Combo
Run across battlefield to attack foes who are farther away.
*Back Attack (No Cost) /-2 Acc/
Meter: Basic Island>Normal
Target does not turn to face this attack.
*Shield Bypass (No Cost) /-2 Acc/ [32 Jps]
Meter: Basic Island>Hard
Opponent cannot use shield to block attacks.
<=<=<={ ATTACKS }=>=>=>
*Destroy Shield (1 Skill)
Meter: Basic Green>Normal
Successful attack may destroy opponent shield.
*Infallible Aim (No Cost) /-2 Acc/
Meter: Basic Island>Normal
Opponent cannot evade attack; attack may be blocked.
*Trip (1 Skill)
Meter: Basic Green>Normal
Successful attack knocks down opponent.
*Weapon Throw (2 Skill) /-5 Acc/
Meter: Combo>Normal
Throw weapon for range attack.
X X X
X X X
X X X
XXX X=Range
XXXXOXXXX O=Character
XXX
X X X
X X X
X X X
*Target Head (1 Skill) /-5 Acc/ [34 Jps]
Meter: Alternating>Medium
Reduce opponent initiative. (Also damages opponent)
*Slicing Attack (3 Skill) /+1 Acc/ [40 Jps]
Meter: Alternating>Hard
Heavy damage attack that may cause bleeding damage.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+A"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+A+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+A+A+A"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+A+A+A+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*On Guard (No Cost)
Meter: None
Increase defense next turn.
*Sand Toss (1 Skill)
Meter: Basic Green>Normal
Successful toss may blind opponent. (Any adjacent square)
<=<=<={ INNATE }=>=>=>
*Berate
Taunt opponent; crowd reacts positively.
*Evade
Standard defensive manuever.
*Evasion
More effective defensive manuever.
*Shield Block
Standard defensive manuever with shield.
*Taunt [22 Jps]
Taunt when opponent attack misses; crowd cheers.
----------------------------------------------------------------------
+++++++++
3. LUDO
+++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
*Upper Hand (2 Skill) \-10 Acc\ [10 Jps]
Meter: Basic Green>Medium
Successful attack knocks opponent down.
<=<=<={ ATTACKS }=>=>=>
*Target Leg (2 Skill) \-5 Acc\ [4 Jps]
Meter: Basic Green>Normal
Medium damage attack that may reduce opponent movement rate.
*Bungle Enemy (2 Skill) \-5 Acc\ [18 Jps]
Meter: Basic Green>Normal
Reduce opponent accuracy. (Also causes damage)
*Destroy Shield (1 Skill) [24 Jps]
Meter: Basic Green>Normal
Successful attack may destroy opponent shield.
*Target Head (1 Skill) \-5 Acc\ [34 Jps]
Meter: Basic Green>Normal
Reduce opponent initiative. (Also causes damage)
*Upward Slash (3 Skill) [40 Jps]
Meter: Alternating>Hard
Heavy damage attack.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+A+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+A+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*On Guard (No Cost) [6 Jps]
Meter: None
Increase defense next turn.
*High Guard (2 Skill) [30 Jps]
Meter: None
Increase defense next turn.
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Shield Block [Free]
Standard defensive maneuver with shield.
*Toughness [6 Jps]
Resist a portion of all incoming damage.
*Evasion [8 Jps]
More effective defensive maneuver.
*Indomitable Will [18 Jps]
Immune ro root, petrify, blindness and freeze.
*Awareness [20 Jps]
No bonus given to enemies when attacked from behind.
*People's Champion [22 Jps]
Crowd Meter increases faster.
*Riposte [22 Jps]
Immediate counter attack when an incoming opponent attack misses.
*Discipline [32 Jps]
Immune to stun, confusion, charm and fear.
*Off Balance [38 Jps]
Lowers opponent defense if opponent misses attack.
----------------------------------------------------------------------
++++++++++
4. QORIN
++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (1 Skill)
Meter: None
Quick, low power attack.
*Move - Bow Shot (No Cost)
Meter: Basic
Standard move to attack.
<=<=<={ ATTACKS }=>=>=>
*Low Kick (4 Skill) \-5 Acc\
Meter: Basic Island
Kick attack that can only be used against male opponents.
*Poison Arrow (1 Skill)
Meter: Basic Green>Medium
Successful attack may poison opponent with potent venom.
*Spark (3 Skill) \-5 Acc\
Meter: Basic Island
Electric shock attack that causes damage and stuns a male opponent.
*Venom Arrow (4 Skill)
Meter: Basic Green>Medium
Successful attack may poison opponent with potent venom.
*Volley (2 Skill)
Meter: Basic Island
Multiple arrow range attack with area effect. (3x3 Square)
*Flip Kick (2 Skill) \-2 Acc\ [36 Jps]
Meter:
Strong kick attack.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+Y"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+Y+B"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+Y+B+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Beguile (2 Skill)
Meter: Basic Green>Medium
Confuse target opponent. (Male Only)
*Cold Shoulder (No Cost)
Meter: Basic Green>Medium
Freeze Opponent.
*Cover Area (1 Skill)
Meter: None
Automatically attack all units entering designated area. (3x3 Square)
*Distract (2 Skill)
Meter: Basic Green>Medium
Lower initiative of male opponent.
*Enamor (2 Skill)
Meter: Basic Green>Medium
Root male opponent.
*Flirt (3 Skill)
Meter: Basic Green>Medium
Male opponent stunned by beauty.
*Wink (No Cost)
Meter: None
Sets a trap that preemptively attacks any male opponents who move
into an adjacent square.
*Blind (2 Skill) [34 Jps]
Meter:
Male opponent blinded by beauty.
*Charm (4 Skill) [38 Jps]
Meter:
Charm male opponent. (Lets you control an opponent)
<=<=<={ INNATE }=>=>=>
*Dodge
Standard defensive maneuver.
*Evasion [40 Jps]
More effective defensive maneuver.
----------------------------------------------------------------------
++++++++++
5. URLAN
++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
<=<=<={ ATTACKS }=>=>=>
*Lunge (1 Skill) \-5 Acc\ [24 Jps]
Meter: Alternating>Medium
Heavy damage attack; effective only at short range. (See Below)
X
X=Attack Options
X O X O=Character
X
*Crippling Blow (3 Skill) \-5 Acc\ [30 Jps]
Meter: Basic Green
Heavy damage attack that may knock an opponent down; Does not
affect animals. (Also may stun opponent)
*Overhead Cleave (4 Skill) [40 Jps]
Meter: Alternating>Hard
Heavy overhead attack; may break opponent's helmet.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+B"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+B+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+B+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Wolf Form 1 (No Cost) [4 Jps]
Meter: None
Shapeshift into a wolf of lesser ability.
-Gives:Nip
-Gives:Snap
-Gives:End Wolf Form
-Gives:Beast Dodge
*Cat Form 1 (No Cost) [6 Jps]
Meter: None
Shapeshift into a cat of lesser ability.
-Gives:Claw
-Gives:End Cat Form
-Gives:Leap
-Gives:Parry
*Bear Form 1 (No Cost) [10 Jps]
Meter: None
Shapeshift into a bear of lesser ability.
-Gives:Snap
-Gives:Bite
-Gives:End Bear Form
-Gives:Beast Dodge
*Wolf Form 2 (No Cost) [10 Jps]
Meter: None
Shapeshift into a wolf.
-REQ:Wolf Form 1
-Gives:Target Leg
-Gives:Lupus Call
-Gives:Pack Courage
-Gives:Pack Mentality 1
*Cat Form 2 (No Cost) [18 Jps]
Meter: None
Shapeshift into a cat.
-REQ:Cat Form 1
-Gives:Precision Attack
-Gives:Swipe
-Gives:Bite
-Gives:Growl
*Bear Form 2 (No Cost) [20 Jps]
Meter: None
Shapeshift into a bear.
-REQ:Bear Form 1
-Gives:Slash
-Gives:Swipe
-Gives:On Guard
-Gives:Winter's Fat
*Wolf Form 3 (No Cost) [32 Jps]
Meter: None
Shapeshift into a wolf of greater ability.
-REQ:Wolf Form 2
-Gives:Bungle Enemy
-Gives:Tear Throat
-Gives:Fearful Snarl
-Gives:On Guard
*Cat Form 3 (No Cost) [36 Jps]
Meter: None
Shapeshift into a cat of greater ability.
-REQ:Cat Form 2
-Gives:Pull Down
-Gives:Raking Attack
-Gives:Slash
-Gives:Roar
*Bear Form 3 (No Cost) [38 Jps]
Meter: None
Shapeshift into a bear of greater ability.
-REQ:Bear Form 2
-Gives:Powered Swipe
-Gives:Pull Down
-Gives:Raking Attack
-Gives:Knock Back
<=<=<={ INNATE }=>=>=>
*Older Brother [Free]
Urlan is more resistant to damage when Ursula is on the field.
*Parry [Free]
Standard defensive maneuver.
*Inspiration [12 Jps]
Give defensive bonus to adjacent Nordagh allies.
*Riposte [22 Jps]
Immediate counter attack when an incoming opponent attack misses.
----------------------------------------------------------------------
+++++++++++
6. URSULA
+++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) \-2 Acc\ [Free]
Meter: Basic
Standard move to attack.
*High Kick (3 Skill) \-5 Acc\ [4 Jps]
Meter: None
Heavy damage kick attack.
<=<=<={ ATTACKS }=>=>=>
*Spell Blast (4 Skill) [Free]
Meter: Alternating
A powerful blast of white light energy that damages all opponents
within range. (5x5 Square)
*Energy Blast (3 Skill) [18 Jps]
Meter: Alternating>Medium
Spell blast of energy. (Hits all enemies in straight line, 4 Squares)
X
X
X
X X=Range
XXXXOXXXX O=Character
X
X
X
X
*Overhead Cleave (4 Skill) [40 Jps]
Meter: Alternating
Heavt overhead attack; may break opponent's helmet.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+A+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+A+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Empower Self (2 Skill) [Free]
Meter: None
A divine gift of increased combat abilities. (Raises Defense,
Accuracy and Damage)
*Summon Shield (No Cost) [Free]
Meter: None
Replace destroyed shield with magical shield of Light.
*On Guard (No Cost) [10 Jps]
Meter: None
Increase defense next turn.
*Blinding Flash (2 Skill) [22 Jps]
Meter: Basic Green
Blind all opponents within range.
X
XXX X=Area of effect
XXOXX O=Character
XXX
X
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Shiled Block [Free]
Standard defensive maneuver with shield.
*Sibling Rivalry [Free]
Ursula is powered up when Urlan is on battlefield.
*Awareness [20 Jps]
No bonus given to enemies when attacked from behind.
*Off Balance [38 Jps]
Lowers opponent defense if opponent misses attack.
----------------------------------------------------------------------
+++++++++++
7. VALENS
+++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
<=<=<={ ATTACKS }=>=>=>
*Stagger Foe (2 Skill) \-5 Acc\ [4 Jps]
Meter: Basic Green
Reduce opponent movement rate.
*Wide Swing (3 Skill) [10 Jps]
Meter: None
Sweeping attack that damages multiple opponents in front of
character. (3 squares, See Below)
XXX X=Areas of effect
O O=Character
*Bungle Enemy (2 Skill) \-5 Acc\ [18 Jps]
Meter: Basic Green
Reduce opponent accuracy.
*Shield Hit (1 Skill) \-5 Acc\ [24 Jps]
Meter: Basic Island
Strong attack using shield.
*Smack Back (4 Skill) \+1 Acc\ [30 Jps]
Meter: Basic Green
Spinning attack that knocks back any unit around Valens.
*Target Head (3 Skill) \-5 Acc\ [34 Jps]
Meter: Basic Green
Reduce opponent initiative.
*Overhead Cleave (4 Skill) [40 Jps]
Meter: Alternating
Heavy overhead attack; may break opponent's helmet.
<=<=<={ COMBOS }=>=>=>
*Combo Attack (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+A+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+A+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Empower Self (2 Skill) [Free]
Meter: None
A divine gift of increased combat abilities. (Raises Defense,
Accuracy and Damage)
*On Guard (No Cost) [6 Jps]
Meter: None
Increase defense next turn.
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Shield Block [Free]
Standard defensive maneuver with shield.
*People's Champion [Free]
Crowd meter increases faster.
*Munio's Spirit [Free]
Receive large defense bonus when Hit Points are low.
*Evasion [12 Jps]
More effective defensive maneuver.
*Indomitable Will [18 Jps]
Immune to root, petrify, blindness and freeze.
*Awareness [22 Jps]
No bonus given to enemies when attacked from behind.
*Discipline [32 Jps]
Immune to stun, confusion, charm and fear.
*Off Balance [38 Jps]
Lowers opponents defense if opponent misses attack.
----------------------------------------------------------------------
+++++++++++
8. AMAZON
+++++++++++
<=<=<={ MOVES }=>=>=>
*Move - Bow Shot (No Cost) [Free]
Meter: Basic
Standard move to attack.
*Strike (1 Skill) [4 Jps, Free]
Meter: None
Quick, low power attack.
<=<=<={ ATTACKS }=>=>=>
*Poison Arrow (1 Skill) [8 Jps]
Meter: Basic Green>Medium
Successful attack may poison opponent with potent venom.
*Low Kick (4 Skill) \-5 Acc\ [10 Jps]
Meter: Basic Island>Normal
Kick attack that can only be used against male opponents.
*Spark (3 Skill) \-5 Acc\ [18 Jps]
Meter: Basic Island>Normal
Electric shock attack that causes damage and stuns a male opponent.
*Venom Arrow (4 Skill) [20 Jps]
Meter: Basic Green>Medium
Successful attack may poison opponent with potent venom.
*Volley (2 Skill) [30 Jps]
Meter: Basic Island>Normal
Multiple arrow range attack with area effect. (3x3 Square)
*Flip Kick (2 Skill) \-2 Acc\ [36 Jps]
Meter: Alternating>Hard
Strong kick attack.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+Y"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+Y+B"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+Y+B+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Distract (No Cost) [Free]
Meter: Basic Green>Medium
Lower initiative of male opponent. (within 5x5 square around caster)
*Enamor (2 Skill) [6 Jps]
Meter: Basic Green>Medium
Root male opponent. (See Below)
X
XXX
XXXXX X=Range
XXXOXXX O=Character
XXXXX
XXX
X
*Flirt (3 Skill) [12 Jps]
Meter: Basic Green>Medium
Male opponent stunned by beauty. (within 5x5 square around caster)
*Cold Shoulder (No Cost) [22 Jps]
Meter: Basic Green>Medium
Freeze opponent.
*Cover Area (1 Skill) [24 Jps]
Meter: None
Automatically attack all units entering designated area. (3x3 Square)
*Wink (No Cost) [28 Jps]
Meter: None
Sets a trap that preemptively attacks any male opponents who move
into an adjacent square.
*Beguile (2 Skill) [32 Jps]
Meter: Basic Green>Medium
Confuse target opponent(in adjacent square).
*Blind (2 Skill) [34 Jps]
Meter: Basic Green>Medium
Male opponent(in adjacent square) blinded by beauty.
*Charm (4 Skill) [38 Jps]
Meter: Basic Green>Medium
Charm male opponent. (Lets you control an opponent)
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Evasion [40 Jps]
More effective defensive maneuver.
----------------------------------------------------------------------
+++++++++++
9. ARCHER
+++++++++++
<=<=<={ MOVES }=>=>=>
*Move - Bow Shot (No Cost) \-10 Acc\ [Free]
Meter: Basic
Standard move to attack.
<=<=<={ ATTACKS }=>=>=>
*Bulls Eye (2 Skill) \+5 Acc\
Meter: Basic Island>Normal
Close attack that bypasses opponent defenses.
*Exploding Arrow (4 Skill)
Meter: Combo>Normal
Exploding range attack; causes area damage. (3x3 Square)
*Jolt Arrow (3 Skill) \+5 Acc\
Meter: Back Green>Hard
Successful attack knocks opponent back.
*Long Shot 1 (2 Skill) \-5 Acc\
Meter: Basic Island>Normal
Standard range attack.
*Long Shot 2 (3 Skill) \-5 Acc\
Meter: Basic Island
Long range attack.
-REQ:Long Shot 1
*Rapid Shot (No Cost) \+5 Acc\
Meter: None
Close range attack with fast recovery time.
*Standing Bow Shot (3 Skill) \+5 Acc\
Meter: Basic Island>Normal
Longest range attack.
*Poison Arrow (4 Skill) \+5 Acc\ [22 Jps]
Meter: Basic Green>Medium
Ranged attack that may poison opponent.
*Indirect Fire (3 Skill) \-10 Acc\ [30 Jps]
Meter: Combo>Fast
Range attacks travel over obstructions.
*Point Blank (4 Skill) [32 Jps]
Meter: Combo>Medium
Heavy damage attack for nearby opponents.
X
XXX X=Range
XXOXX O=Character
XXX
X
*Spray (3 Skill) \-5 Acc\ [34 Jps]
Meter: Combo>Hard
Medium range attack wiith multiple arrows damaging all opponents
within range. (See Below)
XXXXXXXXXXX
XXXX$XXXX
XX$$$XX X=Area of Effect
$$$$$ O=Character
##XXX## #=Range
### O ### $=Range and Area of Effect
## ##
#####
###
#
*Long Shot 3 (4 Skill) [36 Jps]
Meter: Basic Island
Extremely range attack.
-REQ:Long Shot 2
*Long Shot 4 (5 Skill) [38 Jps]
Meter: Basic Island
Longest range attack.
-REQ:Long Shot 3
*Deluge (4 Skill) [40 Jps]
Meter: Combo>Hard
Long range attack with multiple arrows damaging all opponents
within range. (See Below)
?
XXX$$$XXX
X$$$$$X X=Area of Effect
#$$$$$# O=Character
###XXX### #=Range
#### O #### $=Range and Area of Effect
### ### ?=It has this space as being in
####### range, but your character will
##### do nothing if you try to attack
### there.
#
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+Y"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+Y+B"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+Y+B+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Whistling Arrow (No Cost)
Meter: Basic Green>Medium
Pump up the crowd.
*Cover Area (1 Skill) [24 Jps]
Meter: None
Automatically attack all units entering designated area. (3x3 Square)
<=<=<={ INNATE }=>=>=>
*Dodge
Standard defensive maneuver.
----------------------------------------------------------------------
++++++++++++
10. BANDIT
++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) \-2 Acc\ [Free]
Meter: Basic
Basic move to attack
*Running Attack (2 Skill) \-10 Acc\ [6 Jps]
Meter: Combo
Run across battlefield to attack foes who are farther away.
*Pierce Defense (2 Skill) [24 Jps]
Meter: Basic Island
Quick attack that evades opponent shield.
*Sprinting Attack (2 Skill) \-5 Acc\ [32 Jps]
Meter: Combo>Fast
Run a greater distance across battlefield to attack.
<=<=<={ ATTACKS }=>=>=>
*Spear Attack (1 Skill) [Free]
Meter: None
Attack from the diagonal using the spear's extended reach.
*Trip (1 Skill) [18 Jps]
Meter: Basic Green
Successful attack knocks down opponent.
*Vigor Theft (1 Skill) \-5 Acc\ [34 Jps]
Meter: Basic Green>Normal
Successful attack reduces opponent initiative.
*Slicing Attack (3 Skill) \+1 Acc\ [40 Jps]
Meter: Alternating>Hard
Heavy Damage attack that may cause bleeding damage.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+A"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+A+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+A+A+A"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+A+A+A+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Incapacitate Heavy (4 Skill) [Free]
Meter: Basic Green>Normal
Bandits are adept at stopping Heavy classes. A successful attack will
petrify a heavy for a short period of time.
*On Guard (No Cost) [12 Jps]
Meter: None
Increase defense next turn.
*Strong Incapacitate (4 Skill) [36 Jps]
Meter: Basic Green>Normal
Successful attack may stun opponent.
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Shield Block [Free]
Standard defensive maneuver with shield.
----------------------------------------------------------------------
+++++++++++++++
11. BARBARIAN
+++++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) \-2 Acc\ [Free]
Meter: Basic
Standard move to attack.
*Running Attack (2 Skill) \-10 Acc\ [10 Jps]
Meter: Combo
Run across battlefield to attack foes who are farther away.
<=<=<={ ATTACKS }=>=>=>
*Target Leg (2 Skill) \-5 Acc\ [4 Jps]
Meter: Basic Island>Normal
Reduce opponent movement rate.
*Overhand Cleave (5 Skill) \-5 Acc\ [24 Jps]
Meter: Alternating>Medium
Heavy overhead attack; may break opponent's helmet.
*Crippling Blow (3 Skill) \-5 Acc\ [32 Jps]
Meter: Alternating>Medium
Brutal attack that may stun and knock down opponent.
*Break Defense (4 Skill) [34 Jps]
Meter: Alternating>Hard
Several fierce attacks that prevent defense. (5 Hits)
*Destroy Shield (1 Skill) \+10 Acc\ [40 Jps]
Meter: Basic Green>Normal
Successful attack may destroy opponent shield.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+Y"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+Y+B"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+Y+B+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+Y+B+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Wolf Form 1 (No Cost) [2 Jps]
Meter: None
Shapeshift into a wolf of lesser ability.
-Gives:Snap
-Gives:End Wolf Form
-Gives:Beast Dodge
-Gives:Pack Courage
*Defend (No Cost) [6 Jps]
Meter: None
Give up turn to reduce damage received until next turn.
*Bear Form 1 (No Cost) [8 Jps]
Meter: None
Shapeshift into a bear of lesser ability.
-Gives:Snap
-Gives:Bite
-Gives:End Bear Form
-Gives:Beast Dodge
*Wolf Form 2 (1 Skill) [12 Jps]
Meter: None
Shapeshift into a wolf.
-REQ:Wolf Form 1
-Gives:Nip
-Gives:Target Leg
-Gives:Lupus Call
-Gives:Pack Mentality 1
*Bear Form 2 (1 Skill) [20 Jps]
Meter: None
Shapeshift into a bear.
-REQ:Bear Form 1
-Gives:Slash
-Gives:Swipe
-Gives:On Guard
-Gives:Winter's Fat
*Wolf Form 3 (4 Skill) [22 Jps]
Meter: None
Shapeshift into a wolf of greater ability.
-REQ:Wolf Form 2
-Gives:Bungle Enemy
-Gives:Tear Throat
-Gives:Fearful Snarl
-Gives:On Guard
*Bear Form 3 (4 Skill) [30 Jps]
Meter: None
Shapeshift into a bear of greater ability.
-REQ:Bear Form 2
-Gives:Powered Swipe
-Gives:Pull Down
-Gives:Raking Attack
-Gives:Knock Back
<=<=<={ INNATE }=>=>=>
*Parry [Free]
Standard Defensive maneuver.
*Totem of the Bear [18 Jps]
Increase attack damage.
*Totem of the Falcon [38 Jps]
Increase accuracy.
----------------------------------------------------------------------
++++++++++
12. BEAR
++++++++++
<=<=<={ MOVES }=>=>=>
*Snap (No Cost) \-5 Acc\ [Free]
Meter: Basic
Standard move to attack.
*Charge (1 Skill) \-10 Acc\ [14 Jps]
Meter: Combo>Normal
Quickly move across the battlefield and attack.
<=<=<={ ATTACKS }=>=>=>
*Bite (1 Skill) \-15 Acc\ [Free]
Meter: Alternating>Normal
High power attack with low accuracy.
*Swipe (2 Skill) [10 Jps]
Meter: Basic Green>Normal
Light damage attack that may stun(Petrify) opponent.
*Slash (3 Skill) [18 Jps]
Meter: Alternating>Medium
More powerful attack.
*Pull Down (4 Skill) [20 Jps]
Meter: None
Prolonged stomping attack.
*Powered Swipe (4 Skill) [24 Jps]
Meter: Basic Green>Normal
Medium damage attack that may stun(Pertify) opponent.
*Powered Pull Down (5 Skill) [32 Jps]
Meter: None
Prolonged stomping attack. (Knocks opponent down; doesn't work
on animals)
*Raking Attack (2 Skill) \-5 Acc\ [36 Jps]
Meter: Alternating>Hard
Heavy damage claw attack that causes bleeding damage.
*Smack Back (3 Skill) [38 Jps]
Meter: None
Damage your opponent while pushing them backwards.
*Vicious Slash (5 Skill) \-15 Acc\ [40 Jps]
Meter: Alternating>Hard
Most powerful move to attack.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+Y"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+Y+B"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+Y+B+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+Y+B+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Knock Back (1 Skill) [2 Jps]
Meter: None
Push your opponent backwards.
*On Guard (No Cost) [12 Jps]
Meter: None
Increase defense next turn.
*Hibernation (2 Skill) [22 Jps]
Meter: None
Give up turn to regain Hit Points.
<=<=<={ INNATE }=>=>=>
*Beast Dodge [Free]
Standard defensive maneuver.
*Winter's Fat [6 Jps]
Reduce damage received.
*Raging Bear [30 Jps]
Counter attack after successful opponent hit.
----------------------------------------------------------------------
+++++++++++++++
13. BERSERKER
+++++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
<=<=<={ ATTACKS }=>=>=>
*Target Leg (2 Skill) \-5 Acc\ [4 Jps]
Meter: Basic Green
Medium damage attack that may reduce opponent movement rate.
*Axe Throw (3 Skill) \-15 Acc\ [10 Jps]
Meter: Combo
Throw weapon for range attack.
*Mad Rage (No Cost) [24 Jps]
Meter: Alternating
Successful attack strikes opponent three times.
*Overhead Cleave (4 Skill) [30 Jps]
Meter: Alternating
Heavy overhead atack; may break opponent's helmet.
*Gouging Fury (3 Skill) [34 Jps]
Meter: Alternating
A heavy attack capable of knocking an opponent back. (You also
move into the previously occupied square, and causes bleeding
damage)
*Destroy Shield (1 Skill) [40 Jps]
Meter: Basic Green
Successful attack may destroy opponent shield.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+A"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+A+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+A+A+A"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+A+A+A+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Yowl (2 Skill) [Free]
Meter: Basic Green
Successful attack may root nearby opponents. (See Below)
X
XXX X=Area of effect
XXOXX O=Character
XXX
X
*Rage (2 Skill) [6 Jps]
Meter: None
Enter mild berserk status.
*Howl (3 Skill) [8 Jps]
Meter: Basic Green
Successful attack may confuse nearby enemies. (See Below)
X
XXX
XXXXX X=Area of effect
XXXOXXX O=Character
XXXXX
XXX
X
*Roar (4 Skill) [12 Jps]
Meter: Basic Green
Successful attack may panic(Fear) nearby enemies. (See Below)
X
XXX
XXXXX
XXXXXXX X=Area of effect
XXXXOXXXX O=Character
XXXXXXX
XXXXX
XXX
X
*On Guard (No Cost) [18 Jps]
Meter: None
Increase defense next turn.
*Rage 2 (3 Skill) [20 Jps]
Meter: None
Enter berserk status.
*Metal Face (5 Skill) [32 Jps]
Meter: Basic Green
Successful attack may petrify nearby opponents. (See Below)
X
XXX
XXXXX
XXXXXXX
XXXXXXXXX X=Area of effect
XXXXXOXXXXX O=Character
XXXXXXXXX
XXXXXXX
XXXXX
XXX
X
*Rage 3 (5 Skill) [36 Jps]
Meter: None
Enter intense berserk status.
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Adrenaline [6 Jps]
Receive large damage bonus when Hit Points are low.
*Indomitable Will [19 Jps]
Immune to root, petrify, blindness and freeze.
*Riposte [22 Jps]
Immediate counter attack when an incoming opponent attack misses.
----------------------------------------------------------------------
+++++++++++++++
14. CENTURION
+++++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) \-2 Acc\ [Free]
Meter: Basic
Standard move to attack.
*Roam (2 Skill) [10 Jps]
Meter: Combo
Increase range move to attack.
<=<=<={ ATTACKS }=>=>=>
*Spear Attack (1 Skill) [Free]
Meter: None
Attack from the diagonal using the spear's extended reach.
*Target Leg (2 Skill) \-5 Acc\ [4 Jps]
Meter: Basic Green
Medium damage attack that may reduce opponent movement rate.
*Bungle Enemy (2 Skill) \-5 Acc\ [18 Jps]
Meter: Basic Green>Normal
Reduce opponent accuracy.
*Target Head (1 Skill) \-5 Acc\ [34 Jps]
Meter: Basic Green
Reduce opponent initiative. (And Damage)
*Overhead Cleave (4 Skill) [40 Jps]
Meter: Alternating>Hard
Heavy overhead attack; may break opponent's helmet.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+Y"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+Y+B"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+Y+B+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+Y+B+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Motivate (2 Skill) [Free]
Meter: Basic Green
Increase attack damage of all allies.
*Defend (No Cost) [6 Jps]
Meter: None
Give up turn to reduce damage received until next turn.
*Reprimand (3 Skill) [8 Jps]
Meter: Basic Green
Remove stun, or confusion effects from ally.
*Impel (1 Skill) [22 Jps]
Meter: Basic Green
Increase movement speed of ally.
*Spur (1 Skill) [24 Jps]
Meter: Basic Green
Temporarily increase accuracy of allies. (7x7 square around Centurion)
*Rally (2 Skill) [32 Jps]
Meter: Basic Green
Recover Hit Points and increase initiative of heavily wounded allies
within range.
*Immediate Response (2 Skill) [38 Jps]
Meter: Basic Green
Give ally greater initiative.
<=<=<={ INNATE }=>=>=>
*Parry [Free]
Standard defensive maneuver.
*Shield Block [Free]
Standard defensive maneuver with shield.
*Coordinated Attack [8 Jps]
Successful attack can occasionally grant and additional attack to
allies within range.
*Garrison [12 Jps]
Give defensive bonus to adjacent allies.
*Indomitable Will [18 Jps]
Immune to root, petrify, blindness and freeze.
*Shield Excellence [20 Jps]
More effective defensive maneuver with shield.
----------------------------------------------------------------------
+++++++++++++++
15. CHANNELER
+++++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
<=<=<={ SPECIAL }=>=>=>
*Steal Affinity (3 Skill) [Free]
Meter: None
Steal Affinity Power from any gladiator.
*Tornado (No Cost) [Free]
Meter: None
Teleport all within range to random location.
*Invigorate (2 Affinity) [10 Jps]
Meter: Basic Green>Medium
Recover some Hit Points for one ally.
*Wind Stepper (.5 Affinity) [12 Jps]
Meter: Basic Green>Medium
Slightly increase all allies movement rate.
*Enliven (3 Affinity) [16 Jps]
Meter: Basic Green>Medium
Recover Hit Points for one ally.
*Teleport (No Cost) [18 Jps]
Meter: None
Teleport a short distance on battlefield.
*Drain Affinity (.5 Affinity) [22 Jps]
Meter: None
Reduce target opponent's ability to charge Affinity Power.
*Wind Runner (1.5 Affinity) [24 Jps]
Meter: Basic Green>Medium
Increase all allies movement rate.
*Ameliorate (4 Affinity) [36 Jps]
Meter: None
Recover many Hit Points for one ally.
*Stiff Wind (1 Affinity) [36 Jps]
Meter: Basic Green>Medium
Air attack that decreases opponent movement rate.
*Boost Affinity (.5 Affinity) [38 Jps]
Meter: None
Boost ally Affinity Power.
<=<=<={ AFFINITY }=>=>=>
*Fire Bomb (1 Affinity) [2 Jps]
Meter: Combo
Range attack damages and knocks back all opponents in explosion
radius.
*Fire Cloud (.5 Affinity) \+10 Acc\ [6 Jps]
Meter: Combo
Attack that causes fire damage.
*Sleet (.5 Affinity) \-5 Acc\ [8 Jps]
Meter: Basic Island
Freeze opponent for a short time causing frost damage.
*Combo Attack 1 (1 Affinity) [8 Jps]
Meter: Chain "Y+X"
Two hit attack.
*Fire Tempest (2.5 Affinity) \+10 Acc\ [14 Jps]
Meter: Combo>Fast
Most powerful attack that causes massive fire damage.
*Combo Attack 2 (2 Affinity) [16 Jps]
Meter: Chain "Y+X+A"
Three hit attack.
*Ice Storm (1 Affinity) \-10 Acc\ [28 Jps]
Meter: Basic Island
Freeze opponent causing frost damage.
*Combo Attack 3 (3 Affinity) [28 Jps]
Meter: Chain "Y+X+A+B"
Four hit attack.
*Fire Storm (1.5 Affinity) \+10 Acc\ [36 Jps]
Meter: Combo>Normal
Powerful attack that causes intense fire damage.
*Combo Attack 4 (4 Affinity) [42 Jps]
Meter: Chain "Y+X+A+B+Y"
Five hit attack.
*Ice Tempest (2 Affinity) \-10 Acc\ [46 Jps]
Meter: Basic Island>Small
Freeze opponent causing massive frost damage.
<=<=<={ INNATE }=>=>=>
*Evade [Free]
Standard defensive maneuver.
----------------------------------------------------------------------
+++++++++++++
16. CYCLOPS
+++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
*Punch (2 Skill)
Meter: Basic Island
Quick, low power attack.
<=<=<={ ATTACKS }=>=>=>
*Eye Beam (1 Skill)
Meter: Combo>Normal
Powerful range attack; damages all opponents directly in front of
character. (4 squares straight ahead)
*Bungle Enemy (2 Skill) \-5 Acc\
Meter: Basic Green
Reduce opponent accuracy.
*Destroy Shield (1 Skill)
Meter: Basic Green
Successful attack may destroy opponent shield.
*Overhead Smash (3 Skill) \-5 Acc\
Meter: Basic Green
Heavy damage attack that may knock an opponent down; Does not affect
animals.
*Sweeping Attack (3 Skill)
Meter: Alternating>Normal
Two-handed attack that damages several squares in front of character.
(See Below)
X
X X=Range in each direction
XXOXX O=Character
X
X
*Target Head (1 Skill) \-5 Acc\ [34 Jps]
Meter: Basic Green
Reduce opponent initiative.
*Heavy Strike (5 Skill) \-10 Acc\ [40 Jps]
Meter: None
Heavy damage, low accuracy attack.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+Y"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+Y+B"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+Y+B+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+Y+B+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Glower (1 Skill)
Meter: Basic Green
Successful attack causes fear.
*Knockback (1 Skill)
Meter: None
Push opponent backward.
*On Guard (No Cost) [20 Jps]
Meter: None
Increase defense next turn.
*Focus (2 Skill) [22 Jps]
Meter: Basic Green>Normal
Remove stun or confusion effects from ally. (All allies in 5x5 area
around the caster)
*High Guard (2 Skill) [30 Jps]
Meter: None
Large increase to defense next turn.
-REQ:On Guard
*Devastating Glare (2 Skill) [32 Jps]
Meter: Basic Green
Successful attack causes long-lasting fear.
*Supreme Guard (3 Skill) [36 Jps]
Meter: None
Massive increase to defense next turn.
-REQ:High Guard
*Penetrating Stare (3 Skill) [38 Jps]
Meter: Basic Green
Petrify opponents within range. (See Below)
XXXXX
XXX X=Range
X O=Character
O
<=<=<={ INNATE }=>=>=>
*Parry
Standard defensive maneuver.
*Heavy Handed
Increase melee attack damage.
----------------------------------------------------------------------
+++++++++++++
17. DERVISH
+++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) \-2 Acc\ [Free]
Meter: Basic
Standard move to attack.
*Surprise Attack (2 Skill) \+5 Acc\ [6 Jps]
Meter: Basic Island
Target will not face when attacked.
*Running Attack (1 Skill) \-5 Acc\ [12 Jps]
Meter: Combo
Run across battlefield to attack foes who are farther away.
<=<=<={ ATTACKS }=>=>=>
*Blood Letter (2 Skill) [10 Jps]
Meter: Alternating
Heavy damage attack that may cause bleeding damage.
*Blood Letter 2 (4 Skill) \+1 Acc\ [20 Jps]
Meter: Alternating
Heavy damage attack that may cause bleeding damage.
*Dust Devil 2 (1 Skill) [24 Jps]
Meter: Basic Green>Normal
Damage surrounding(adjacent) opponents; reduce opponent
initiative. (Slow turn, Movement Down, and Lower Initiaative)
*Bone Spray (3 Skill) [34 Jps]
Meter: Alternating>Hard
Attack causes bleeding damage in nearby(adjacent) enemies.
*Slicing Attack (4 Skill) \+1 Acc\ [40 Jps]
Meter: Alternating>Hard
Heavy damage attack that may cause bleeding damage.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+A"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+A+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+A+A+A"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+A+A+A+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Dust Devil (1 Skill) [Free]
Meter: Basic Green
Reduce movement and initiative of surrounding opponents.
*Wind Movement (3 Skill) [Free]
Meter: Basic Green
Increase movement rate.
*Whirlwind (3 Skill) [18 Jps]
Meter: Basic Green
Wind attack that knocks back all adjacent units.
*Whirlwind 2 (5 Skill) [36 Jps]
Meter: Basic Green>Normal
A petrifying wind attack that knocks all adjacent units back.
-REQ:Whirlwind
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Adrenaline [6 Jps]
Increase damage when health is low.
*Air Protection [8 Jps]
Increase resistance to Air Affinity attacks.
*Evasion [22 Jps]
More effective defensive maneuver.
-REQ:Dodge
*Air Immunity [30 Jps]
Immune to all Air Affinity attacks.
*Lightning Reflexes [32 Jps]
May reduce projectile range attacks.
*Off Balance [38 Jps]
Lowers opponent defense if opponent misses attack.
----------------------------------------------------------------------
+++++++++++++
18. GUNGNIR
+++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) \-2 Acc\ [Free]
Meter: Basic
Standard move to attack.
<=<=<={ ATTACKS }=>=>=>
*Exploding Javelin (4 Skill) [Free]
Meter: Combo>Normal
Exploding range attack; cause area damage. (3x3 Square)
*Long Throw (1 Skill) [Free]
Meter: Combo>Normal
Standard distance throwing attack.
*Destroy Shield (2 Skill) \-2 Acc\ [6 Jps]
Meter: Basic Green>Medium
Aimed javelin throw destroys opponent shield.
*Bungle Enemy (2 Skill) \-5 Acc\ [10 Jps]
Meter: Basic Green>Medium
Reduce opponent accuracy.
*Long Throw 2 (2 Skill) [12 Jps]
Meter: Combo
Medium distance throwing attack.
*Impale Leg (2 Skill) \-5 Acc\ [18 Jps]
Meter: Basic Green>Medium
Reduce opponent movement rate. (Also damages opponent)
*Long Throw 3 (3 Skill) [20 Jps]
Meter: Combo
Long distance throwing attack.
*Unstoppable Throw (4 Skill) [24 Jps]
Meter: Combo>Normal
Powerful javelin throw that is unblockable.
*Bulls Eye (3 Skill) [32 Jps]
Meter: Combo>Normal
Close attack that bypasses opponent defenses.
*Pin Down (3 Skill) \-5 Acc\ [32 Jps]
Meter: Basic Green>Medium
Aimed javelin throw pins(Root) opponent in place.
*Powered Throw (4 Skill) \+5 Acc\ [34 Jps]
Meter: Combo>Fast
Heavy damage attack for nearby opponents. (See Below)
X
X
X X=Range
XXXOXXX O=Character
X
X
X
*Long Throw 4 (4 Skill) [40 Jps]
Meter: Combo>Fast
Extremely long distance throwing attack.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+Y"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+Y+B"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+Y+B+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Bear Form 1 (No Cost) [8 Jps]
Meter: None
Shapeshidt into a bear of lesser ability.
-Gives:Snap
-Gives:Bite
-Gives:End Bear Form
-Gives:Beast Dodge
*Cover Area (1 Skill) [22 Jps]
Meter: None
Automatically attack all opponents entering designated area. (3x3 Square)
*Bear Form 2 (No Cost) [36 Jps]
Meter: None
Shapeshift into a bear.
-REQ:Bear Form 1
-Gives:Slash
-Gives:Swipe
-Gives:On Guard
-Gives:Winter's Fat
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Awareness [38 Jps]
No bonus given to enemies when attacked from behind.
----------------------------------------------------------------------
+++++++++++++++++
19. LEGIONNAIRE
+++++++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) \-2 Acc\ [Free]
Meter: Basic
Standard move to attack.
*Precision Attack (1 Skill) \+15 Acc\ [10 Jps]
Meter: Basic Island>Medium
Quick, low power attack.
<=<=<={ ATTACKS }=>=>=>
*Target Leg (2 Skill) \-5 Acc\ [4 Jps]
Meter: Basic Green>Normal
Medium damage atttack that may reduce opponent movement rate.
*Bungle Enemy (2 Skill) \-5 Acc\ [18 Jps]
Meter: Basic Green>Normal
Reduce opponent accuracy.
*Destroy Shield (1 Skill) [24 Jps]
Meter: Basic Green>Normal
Successful attack may destroy opponent shield.
*Target Head (1 Skill) \-5 Acc\ [34 Jps]
Meter:
Reduce opponent initiative.
*Overhead Cleave (4 Skill) [40 Jps]
Meter:
Heavy overhead attack; may break opponents helmet.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+A+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+A+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*On Guard (No Cost) [6 Jps]
Meter: None
Increase defense next turn.
*High Guard (2 Skill) [30 Jps]
Meter: None
Greatly increase defense next turn.
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Shield Block [Free]
Standard defensive maneuver with shield.
*Practiced Maneuvers [2 Jps]
Increase initiative and movement when Legionnaires are within
range.
*Orders [8 Jps]
Increase initiative when Centurion is within range.
*Evasion [12 Jps]
More effective defensive maneuver.
*Indomitable Will [18 Jps]
Immune to root, petrify, blindness and freeze.
*Awareness [20 Jps]
No bonus given to enemies when attacked from behind.
*Riposte [22 Jps]
Immediate counter attack when an incoming opponent attack misses.
*Discipline [32 Jps]
Immune to stun, confusion, charm and fear.
*Off Balance [38 Jps]
Lowers opponent defense if opponent misses attack.
----------------------------------------------------------------------
++++++++++++++
20. MINOTAUR
++++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) \-2 Acc\ [Free]
Meter: Basic
Standard move to attack.
*Running Attack (2 Skill) \-10 Acc\ [6 Jps]
Meter: Combo
Run across battlefield to attack foes who are farther away.
*Gore (2 Skill) \-20 Acc\ [24 Jps]
Meter: Alternating>Medium
Head butt attack; may stab opponent with horns.
<=<=<={ ATTACKS }=>=>=>
*Rampage (2 Skill) \-30 Acc\
Meter: Basic Green
Strong attack with low accuracy that may knock down opponent.
*Skewer (3 Skill) \+5 Acc\ [18 Jps]
Meter: Alternating>Medium
Powerful attack that can knock an opponent down and stun them.
*Stampede (1 Skill) [22 Jps]
Meter: None
Rush attack that knocks opponent down.
*Trample (4 Skill) \+1 Acc\ [34 Jps]
Meter: None
Prolonged stomping attack.
*Overhead Cleave (4 Skill) [38 Jps]
Meter: Alternating>Hard
Heavy overhead attack; may break opponent's helmet.
*Heavy Strike (5 Skill) \-10 Acc\ [40 Jps]
Meter: None
Heavy damage, low accuracy attack.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+Y"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+Y+B"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+Y+B+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+Y+B+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Back Off (No Cost)
Meter: None
Immediately attack the next opponent that walks near.
*Maze (No Cost)
Meter: Basic Green
Successful attack causes confusion. (Everyone in range, See Below)
XXXXX X=Area of effect
XXX O=Character
O
*Defend (No Cost) [20 Jps]
Meter: None
Give up turn to reduce damage received until next turn.
*Grunt (2 Skill) [32 Jps]
Meter: Basic Green
Increase accuracy.
<=<=<={ INNATE }=>=>=>
*Parry [Free]
Standard defensive maneuver.
*Bullheaded Resolve
Immune to stun.
*Super Critical
Increase damage of all critical hits.
*Labyrinth Senses [12 Jps]
Immune to surprise or confusion.
*Indomitable Will [18 Jps]
Immune to root, petrify, blindness and freeze.
*Riposte [30 Jps]
Immediate counter attack when an incoming opponent attack misses.
----------------------------------------------------------------------
+++++++++++++
21. MONGREL
+++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
*Running Attack (2 Skill) \-10 Acc\ [Free]
Meter: Combo
Run across battlefield to attack foes who are farther away.
*Kick 1 (1 Skill) \-5 Acc\ [10 Jps]
Meter: Alternating>Normal
Standard kicking attack.
*Kick 2 (3 Skill) \-5 Acc\ [24 Jps]
Meter: Alternating>Medium
Powerful kicking attack.
*Kick 3 (5 Skill) \-5 Acc\ [34 Jps]
Meter: Alternating>Hard
Most powerful kicking attack.
<=<=<={ ATTACKS }=>=>=>
*Hobble Enemy (2 Skill) \-5 Acc\ (4 Jps]
Meter: Basic Island>Normal
Medium damage attack that may reduce opponent movement rate.
*Knuckle Buster (3 Skill) \+1 Acc\ [40 Jps]
Meter:
Heavy damage attack that may cause bleeding damage.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+A"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+A+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+A+A+A"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+A+A+A+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*On Guard (No Cost) [6 Jps]
Meter: None
Increase defense next turn.
*High Guard (2 Skill) [34 Jps]
Meter: None
Greatly increase defense next turn.
-REQ:On Guard
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Driven [8 Jps]
Initiative bonus recieved when Ogre is near.
*Riposte [12 Jps]
Counter attack when critically injured.
*Backstabber [18 Jps]
Damage doubled when attacking from behind.
*Evasion [20 Jps]
More effective defensive maneuver.
-REQ:Dodge
*Riposte [22 Jps]
Immediate counter attack when an incoming opponent attack misses.
*Heightened Evasion [30 Jps]
Most effective defensive maneuver.
-REQ:Evasion
*Off Balance [36 Jps]
Lowers opponent defense if opponent misses attack.
*Festering Claws [38 Jps]
Successful attack causes poison damage.
----------------------------------------------------------------------
++++++++++++++++++++
22. MONGREL SHAMAN
++++++++++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
*Running Attack (1 Skill) \-10 Acc\ [6 Jps]
Meter: Combo
Run across battlefield to attack foes who are farther away.
*Kick 1 (1 Skill) \-5 Acc\ [10 Jps]
Meter: Alternating>Normal
Standard kicking attack.
*Kick 2 (3 Skill) \-5 Acc\ [22 Jps]
Meter: Alternating>Medium
Powerful kicking attack.
-REQ:Kick 1
*Kick 3 (5 Skill) \-5 Acc\ [34 Jps]
Meter: Alternating>Hard
Most powerful kicking attack.
-REQ:Kick 2
<=<=<={ ATTACKS }=>=>=>
*Knuckle Buster (3 Skill) \+1 Acc\ [40 Jps]
Meter: Alternating>Hard
Heavy damage attack that may cause bleeding damage.
<=<=<={ SPECIAL }=>=>=>
*Distract (.5 Affinity) [Free]
Meter: Basic Green>Normal
Reduce enemy initiative. (within 5x5 square around caster)
*On Guard (No Cost) [22 Jps]
Meter: None
Increase defense next turn.
*High Guard (.5 Affinity) [36 Jps]
Meter: None
Greatly increase defense next turn.
-REQ:On Guard
<=<=<={ AFFINITY }=>=>=>
*Fungus Amongus (1 Affinity) [Free]
Meter: Basic Green>Normal
Area attack(adjacent enemies) that cases lengthy poison damage.
*Combo Attack 1 (1 Affinity) [8 Jps]
Meter: Chain "Y+X"
Two hit attack.
*Freeze Enemy (1 Affinity) \+10 Acc\ [14 Jps]
Meter: Basic Green>Normal
Freeze opponent for a short time causing frost damage.
(Range=within touch)
*Combo Attack 2 (2 Affinity) [16 Jps]
Meter: Chain "Y+X+A"
Three hit attack.
*Combo Attack 3 (3 Affinity) [28 Jps]
Meter: Chain "Y+X+A+B"
Four hit attack.
*Feverish Mind (1.5 Affinity) [32 Jps]
Meter: Basic Green>Normal
Successful attack may cause weakness and confusion.
*Combo Attack 4 (4 Affinity) [42 Jps]
Meter: Chain "Y+X+A+B+Y"
Five hit attack.
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Affinity Draw [Free]
Double Affinity power gained fro any attack.
*Poison Resistance [6 Jps]
Immune to poison.
*Driven [10 Jps]
Initiative bonus recieved when Ogre is near.
*Evasion [20 Jps]
More effective defensive maneuver.
-REQ:Dodge
*Festering Claws [30 Jps]
Kick attack; may cause poison damage.
*Heightened Evasion [38 Jps]
Most effective defensive maneuver.
-REQ:Evasion
----------------------------------------------------------------------
++++++++++++++
23. MURMILLO
++++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) \-2 Acc\ [Free]
Meter: Basic
Standard move to attack.
<=<=<={ ATTACKS }=>=>=>
*Throw Shield 1 (3 Skill) [Free]
Meter: Combo
Short range shield attack.
X
X
X X=Range
XXXOXXX O=Character
X
X
X
*Gut Basher (1 Skill) [10 Jps]
Meter: Alternating
Successful attack lowers opponent initiative.
*Shield Smash (3 Skill) [12 Jps]
Meter: Alternating
Shield attack that may knock back an opponent.
*Throw Shield 2 (4 Skill) [18 Jps]
Meter: Combo>Medium
Medium range shield attack.
X X X
X X X
X X X
XXX X=Range
XXXXOXXXX O=Character
XXX
X X X
X X X
X X X
*Bull Rush (1 Skill) [20 Jps]
Meter: None
Shield-first charge to distant opponent.
*Shield Ram (1 Skill) [24 Jps]
Meter: Alternating
Shield attack that may knock opponent down.
*Throw Shield 3 (5 Skill) [34 Jps]
Meter: Combo>Fast
Long range shield attack. (Range, 9x9 Square)
*Heavy Strike (5 Skill) [40 Jps]
Meter: None
Heavy damage, low accuracy attack.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+A+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+A+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*On Guard (No Cost) [6 Jps]
Meter: None
Increase defense next turn.
*High Guard (2 Skill) [32 Jps]
Meter: None
Increase defense next turn.
-REQ:On Guard
<=<=<={ INNATE }=>=>=>
*Parry [Free]
Standard defensive maneuver.
*Shield Block [Free]
Standard defensive maneuver with shield.
*Arrow Guard [6 Jps]
May reduce projectile range attacks.
*Shield Mastery [8 Jps]
Increase durability of shield.
*Advanced Block [20 Jps]
More effective defensive manuever with shield.
*Shield Counter [22 Jps]
Shield counterattack if incoming attack is successfully blocked.
*Incoming [30 Jps]
Increase evasion of range attacks for nearby allies.
*Off Balance [36 Jps]
Lowers opponent defense if opponent misses attack.
*Humiliate [38 Jps]
A successfully defend attack lowers opponent initiative.
----------------------------------------------------------------------
++++++++++
24. OGRE
++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
*Running Attack (2 Skill) \-10 Acc\ [6 Jps]
Meter: Combo
Run across battlefield to attack foes who are farther away.
<=<=<={ ATTACKS }=>=>=>
*Charging Attack (4 Skill) [Free]
Meter: None
Plow through an enemy and into the square behind them, dealing damage
along the way.
*Broad Swing (1 Skill) [10 Jps]
Meter: None
Sweeping attack that damages multiple opponents in front of
character. (See Below)
XX X=Area of effect
O O=Character
*Uppercut (5 Skill) \-15 Acc\ [18 Jps]
Meter: Basic Green>Normal
Heavy damage attack that may knock an opponent down; Does not affect
animals.
*Destroy Shield (1 Skill) [24 Jps]
Meter: Basic Green>Normal
Successful attack may destroy opponent shield.
*Overhead Cleave (4 Skill) [40 Jps]
Meter: Alternating>Hard
Heavy overhead attack; may break opponent's helmet.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+Y"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+Y+B"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+Y+B+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+Y+B+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Purge (2 Skill) [Free]
Meter: Basic Green>Normal
Remove negative status effects.
*Huddle (1 Skill) [8 Jps]
Meter: None
Give up turn to reduce the damage received until next turn.
*Fearsome Funk (3 Skill) [20 Jps]
Meter: Basic Green>Normal
Adjacent units may become petrified.
*Lecherous Grin (2 Skill) [22 Jps]
Meter: Basic Green>Normal
Lower opponent defense temporarily.
*Stench (2 Skill) [30 Jps]
Meter: Basic Green>Normal
Opponents within range(adjacent square) retreat(Fear).
*Bulwark (2 Skill) [32 Jps]
Meter: None
Give up turn to greatly reduce damage received until next turn.
-REQ:Huddle
<=<=<={ INNATE }=>=>=>
*Parry [Free]
Standard defensive maneuver.
*Deliberate Nature [12 Jps]
Immune to stun and confusion.
*Indomitable Will [18 Jps]
Immune to root, petrify, blindness and freeze.
*Awareness [34 Jps]
No bonus given to enemies when attacked from behind.
*Counterattack [38 Jps]
Deliver counter attack.
----------------------------------------------------------------------
+++++++++++++
25. PELTAST
+++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
*Running Attack (1 Skill) \-10 Acc\ [8 Jps]
Meter: Combo
Run across battlefield to attack foes who are farther away.
<=<=<={ ATTACKS }=>=>=>
*Long Throw (No Cost) \+5 Acc\ [Free]
Meter: Combo
Standard distance throwing attack.
*Exploding Javelin (3 Skill) [Free]
Meter: Combo>Normal
Exploding range attack; causes area damage. (3x3 Square)
*Destroy Shield (No Cost) \-5 Acc\ [6 Jps]
Meter: Basic Green>Medium
Aimed javelin throw destroys opponent shield.
*Bungle Enemy (2 Skill) \-5 Acc\ [10 Jps]
Meter: Basic Green>Medium
Reduce opponent accuracy.
*Long Throw 2 (1 Skill) \+5 Acc\ [12 Jps]
Meter: Combo
Medium distance throwing attack.
*Impale Leg (2 Skill) \-5 Acc\ [18 Jps]
Meter: Basic Green>Medium
Reduce opponent movement rate. (Also damages opponent)
*Long Throw 3 (2 Skill) \+5 Acc\ [20 Jps]
Meter: Combo
Long distance throwing attack.
*Unstoppable Throw (4 Skill) [24 Jps]
Meter: Combo>Normal
Powerful javelin throw that is unblockable.
*Indirect Fire (3 Skill) \-10 Acc\ [30 Jps]
Meter: Combo
Range attacks travel over obstructions.
*Bulls Eye (3 Skill) [32 Jps]
Meter: Combo>Medium
Close attack that bypasses opponent defenses.
*Pin Down (3 Skill) \-5 Acc\ [34 Jps]
Meter: Basic Green>Medium
Aimed javelin throw pins(Roots) opponent in place.
*Powered Throw (4 Skill) \+5 Acc\ [36 Jps]
Meter: Combo>Fast
Heavy damage attack for nearby opponents.
X
X
X X=Range
XXXOXXX O=Character
X
X
X
*Long Throw 4 (3 Skill) \+5 Acc\ [40 Jps]
Meter: Combo
Extremely long distance throwing attack.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+Y"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+Y+B"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+Y+B+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*On Guard (No Cost) [6 Jps]
Meter: None
Increase defense next turn.
*Cover Area (1 Skill) [22 Jps]
Meter: None
Automatically attack all units entering designated area. (3x3 Square)
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Awareness [38 Jps]
No bonus given to enemies when attacked from behind.
----------------------------------------------------------------------
++++++++++++++++
26. PLAINS CAT
++++++++++++++++
<=<=<={ MOVES }=>=>=>
*Claw (No Cost) \-5 Acc\ [Free]
Meter: Basic
Standard move to atrtack.
*Running Attack (2 Skill) \-10 Acc\ [6 Jps]
Meter: Combo
Run across battlefield to attack foes who are farther away.
*Precision Attack (1 Skill) \+20 Acc\ [10 Jps]
Meter: Basic Island>Medium
Quick, low power attack.
<=<=<={ ATTACKS }=>=>=>
*Bite (3 Skill) \-15 Acc\ [4 Jps]
Meter: Alternating>Normal
High power attack with low accuracy.
*Swipe (2 Skill) [18 Jps]
Meter: Basic Island>Medium
Light damage attack that may stun opponent.
*Pull Down (4 Skill) [24 Jps]
Meter:
Prolonged stomping attack. (Doesn't work on animals)
*Slash (4 Skill) [34 Jps]
Meter: Basic Island>Hard
Medium damage attack that may stun opponent.
-REQ:Swipe
*Raking Attack (4 Skill) \-15 Acc\ [36 Jps]
Meter: Alternating>Hard
Heavy damage claw attack that causes bleeding damage.
*Slicing Attack (5 Skill) \+1 Acc\ [40 Jps]
Meter: Alternating>Hard
Heavy damage attack that may cause bleeding damage.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+Y"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+Y+B"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+Y+B+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+Y+B+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Growl (2 Skill) [8 Jps]
Meter: Basic Green>Normal
Successful attack petrifies nearby opponents(adjacent squares).
*Iron Cat (No Cost) [12 Jps]
Meter: None
Increase defense next turn.
*Iron Cat 2 (2 Skill) [30 Jps]
Meter: None
Greatly increase defense next turn.
*Roar (4 Skill) [32 Jps]
Meter: Basic Green>Normal
Successful attack petrifies nearby opponents(adjacent squares)
for a long duration.
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Leap [Free]
Move to a higher position.
*Evasion [20 Jps]
More effective defensive maneuver.
-REQ:Dodge
*Riposte [22 Jps]
Immediate counter attack when an incoming opponent attack misses.
*Reflexes [38 Jps]
Immune to counter attacks.
----------------------------------------------------------------------
+++++++++++++
27. SAMNITE
+++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) \-5 Acc\ [Free]
Meter: Basic
Standard move to attack.
*Running Attack (2 Skill) \-10 Acc\ [22 Jps]
Meter: Combo
Run across battlefield to attack foes who are farther away.
<=<=<={ ATTACKS }=>=>=>
*Overrun (2 Skill) [4 Jps]
Meter: None
Plow though an enemy and into the square behind them, dealing damage
along the way.
*Power Bulldoze (2 Skill) [8 Jps]
Meter: None
Push an opponent backward, move into the previously occupied square,
and cause damage.
*Forward Thrust (2 Skill) \-10 Acc\ [10 Jps]
Meter: Alternating
Successful attack damages two squares in front. (See Below)
X X=Areas of effect
X O=Character
O
*Blind Spot Attack (2 Skill) \-5 Acc\ [18 Jps]
Meter: Alternating
Character attacks square in front and behind. (See Below)
X X=Areas of effect
O O=Character
X
*Sweeping Attack (2 Skill) [20 Jps]
Meter: Alternating
Two-handed attack that damages several squares in front of
character. (3 Squares, See Below)
XXX X=Areas of effect
O O=Character
*Squat (4 Skill) \-5 Acc\ [32 Jps]
Meter: Basic Green
Attack that knocks surrounding opponents back. (3x3 Square)
*Befoul Area (4 Skill) [34 Jps]
Meter: Basic Green
Push back all units in adjacent squares; cause damage. (5x5 Square)
*Heavy Strike (5 Skill) \-10 Acc\ [40 Jps]
Meter: None
Heavy Damage, low accuracy attack.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+Y"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain"A+Y+B"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+Y+B+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+Y+B+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Bulldoze (1 Skill) [2 Jps/Free]
Meter: None
Push an opponent backward and move into the previously occupied
square.
*Bulwark (No Cost) [6 Jps]
Meter: None
Give up turn to reduce the damage received until next turn.
*Clear Area (3 Skill) [24 Jps]
Meter: Basic Green
Push back all units in adjacent squares. (3x3 Square)
*On Guard (No Cost) [30 Jps]
Meter: None
Increase defense next turn.
<=<=<={ INNATE }=>=>=>
*Parry [Free]
Standard defensive maneuver.
*Shield Block [Free]
Standard defensive maneuver with shield.
*Heightened Parry [12 Jps]
More effective defensive maneuver.
*Indomitable Will [18 Jps]
Immune to root, petrify, blindness and freeze.
*Off Balance [38 Jps]
Lowers opponent defense if opponent misses attack.
----------------------------------------------------------------------
+++++++++++
28. SATYR
+++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) \-2 Acc\ [Free]
Meter: Basic
Standard move to attack.
*Running Attack (2 Skill) \-10 Acc\ [2 Jps]
Meter: Combo
Run across battlefield to attack foes who are farther away.
<=<=<={ ATTACKS }=>=>=>
*Volatile Breath (1 Skill) [Free]
Meter:
Flaming spirits burn opponent.
*Jug Bonk (3 Skill) \-5 Acc\ [10 Jps]
Meter:
Successful attack knocks opponent down.
*Jug Throw (3 Skill) \-5 Acc\ [18 Jps]
Meter:
Standard range attack.
*Flammable Breath (3 Skill) [34 Jps]
Meter:
Flaming spirits burn multiple opponents.
*Exploding Breath (5 Skill) [40 Jps]
Meter:
Area attack of flaming spirits burn all opponents within range.
-REQ:Flammable Breath
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+A"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+A+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+A+A+A"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+A+A+A+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Merry Jig (1 Skill) [Free]
Meter:
Increase nearby ally's initiative.
*Crowd Pleaser (1 Skill) [8 Jps]
Meter:
Crowd favors team with Satyr.
*On Guard (No Cost) [12 Jps]
Meter: None
Increase defense next turn.
*Hair Of The Dog (No Cost) [22 Jps]
Meter:
May remove all negative status effects.
*Invigorating Spirits (3 Skill) [32 Jps]
Meter:
Recover Hit Points.
*Crowd Charmer (5 Skill) [36 Jps]
Meter:
Crowd heavily favors team with Satyr.
*High Guard (2 Skill) [38 Jps]
Meter: None
Greatly increase defense next turn.
-REQ:On Guard
<=<=<={ INNATE }=>=>=>
*Evade [Free]
Standard defensive maneuver.
*Ridicule [8 Jps]
Taunt opponent; crowd reacts positively.
*Evasion [20 Jps]
More effective defensive maneuver.
-REQ:Evade
*Taunt [24 Jps]
Taunt opponent; crowd goes wild!
-REQ:Ridicule
*Heightened Evasion [30 Jps]
Most effective defensive maneuver.
-REQ:Evasion
----------------------------------------------------------------------
++++++++++++
29. SCARAB
++++++++++++
----------------------------------------------------------------------
++++++++++++++
30. SCORPION
++++++++++++++
----------------------------------------------------------------------
+++++++++++++
31. SECUTOR
+++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
*Running Attack (1 Skill) [Free]
Meter: Combo
Run across battlefield to attack foes who are farther away.
*Surprise Attack (2 Skill) \+5 Acc\ [6 Jps]
Meter: Basic Island
Target will not face when attacked.
*Sprint Attack (2 Skill) \-10 Acc\ [36 Jps]
Meter: Combo
Run a greater distance across battlefield to attack.
<=<=<={ ATTACKS }=>=>=>
*Spear Attack (1 Skill) [Free]
Meter: None
Attack from the diagonal using the spear's extended reach.
*Trip (4 Skill) [18 Jps]
Meter: Basic Green
Successful attack knocks down opponent.
*Remove Shield (No Cost) [24 Jps]
Meter: Basic Green
Successful attack may disarm opponent shield. (Also damages opponent)
*Shield Bypass (1 Skill) [32 Jps]
Meter: Basic Island>Hard
Opponent cannot use shield to block attacks.
*Target Head (1 Skill) \-5 Acc\ [34 Jps]
Meter: Basic Green
Reduce opponent initiative.
*Slicing Attack (5 Skill) \+5 Acc\ [40 Jps]
Meter: Alternating>Hard
Heavy damage attack that may cause bleeding damage.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+A"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+A+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+A+A+A"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+A+A+A+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Sand Toss (1 Skill) [2 Jps]
Meter: Basic Green
Successful toss may blind opponent.
*On Guard (No Cost) [12 Jps]
Meter: None
Increase defense next turn.
<=<=<={ INNATE }=>=>=>
*Dodge [Free]
Standard defensive maneuver.
*Shield Block [Free]
Standard defensive maneuver with shield.
*Taunt [8 Jps]
Taunt opponent; crowd reacts positively.
*Backstabber [10 Jps]
Damage doubled when attacking from behind.
*Evasion [20 Jps]
More effective defensive maneuver.
*Deride [22 Jps]
Taunt opponent; crowd goes wild!
-REQ:Taunt
*Heightened Evasion [30 Jps]
Most effective defensive maneuver.
-REQ:Evasion
*Off Balance [38 Jps]
Lowers opponent defense if opponent misses attack.
----------------------------------------------------------------------
++++++++++++++
32. SUMMONER
++++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
<=<=<={ SPECIAL }=>=>=>
*Air Beast (1 Affinity) [2 Jps]
Meter: None
Summon a servant of the Air Affinity God; Only one creature may
summoned at any time.
*Earth Beast (.5 Affinity)
Meter: None
Summon a servant of the Earth Affinity God; Only one creature may
summoned at any time.
*Fire Beast (.5 Affinity) [6 Jps]
Meter: None
Summon a servant of the Fire Affinity God; Only one creature may
summoned at any time.
*Water Beast (.5 Affinity) [8 Jps]
Meter: None
Summon a servant of the Water Affinity God; Only one creature may
summoned at any time.
*Incapacitate Heavy (1 Affinity)
Meter: Basic Green>Normal
Bandits are adept at stopping Heavy classes. A successful attack will
petrify a heavy for a short period of time.
*On Guard (No Cost)
Meter: None
Increase defense next turn.
*Skeleton 1 (.5 Affinity)
Meter: None
Summon undead warrior; Only one creature may summoned at any time.
*Summon Power (4 Skill)
Meter: None
Summon Affinity power directly from the Affinity gods.
*Tornado (1 Affinity)
Meter: None
Teleport all within range to random location. (7x7 square)
*Scarab (.5 Affinity) [24 Jps]
Meter: None
Summon a Scarab; Only one creature may summoned at any time.
*Skeleton 2 (1 Affinity) [24 Jps]
Meter: None
Summon a more powerful undead warrior; Only one creature may summoned
at any time.
*Dark Air Beast (.5 Affinity) [30 Jps]
Meter: None
Summon a tainted servent of the Air Affinity God; Only one creature may
summoned at any time.
*Dark Earth Beast (.5 Affinity) [32 Jps]
Meter: None
Summon a tainted servent of the Earth Affinity God; Only one creature may
summoned at any time.
*Dark Fire Beast (.5 Affinity) [34 Jps]
Meter: None
Summon a tainted servent of the Fire Affinity God; Only one creature may
summoned at any time.
*Dark Water Beast (.5 Affinity) [36 Jps]
Meter: None
Summon a tainted servent of the Water Affinity God; Only one creature may
summoned at any time.
*Magic Guard (1 Affinity) [42 jps]
Meter: None
Greatly increase defense next turn.
-REQ:On Guard
*Scorpion (.5 Affinity) [44 Jps]
Meter: None
Summon a Scorpion; Only one creature may summoned at any time.
-REQ:Scarab
<=<=<={ AFFINITY }=>=>=>
*Far Strike (1 Affinity)
Meter: Alternating
More powerful attack.
<=<=<={ INNATE }=>=>=>
*Dodge
Standard defensive maneuver.
----------------------------------------------------------------------
+++++++++++++++++++++++++
33. UNDEAD LEGGIONNAIRE
+++++++++++++++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
<=<=<={ ATTACKS }=>=>=>
*Fear Of Death (3 Skill) \+5 Acc\
Meter: Basic Green>Normal
Target may become panicked(Fear). (Also damages opponent)
*Rot Helmet (4 Skill) \-5 Acc\
Meter: Alternating>Medium
Attack that damages opponent helmet.
*Rotting Touch (3 Skill) \-10 Acc\
Meter: Basic Green>Normal
Attack that damages opponent shield.
*Scare Attack (2 Skill)
Meter: Basic Green>Normal
Successful attack may cause opponent to retreat.
*Shatter Self (No Cost)
Meter: None
When health is low, sacrifice self to cause area effect damage.
(Damages all adjacent enemies)
*Target Head (1 Skill) \-5 Acc\ [34 Jps]
Meter:
Reduce opponent initiative.
*Heavy Strike (5 Skill) \-10 Acc\ [40 Jps]
Meter: None
Heavy damage, low accuracy attack.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+A+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+A+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Defend (No Cost)
Meter: None
Give up turn to reduce damage received until next turn.
*Grave Laughter (1 Skill)
Meter: Basic Green
Scare and lower opponent's initiative. (5x5 Area)
*Heightened Defense (No Cost)
Meter: None
Give up turn to greatly reduce damage received until next turn.
-REQ:Defend
*Scared Stiff (4 Skill) [32 Jps]
Meter: Basic Green>Normal
Successful attack may petrify opponent. (See Below)
X
XXX X=Area of effect
XXOXX O=Character
XXX
X
<=<=<={ INNATE }=>=>=>
*Afterlife
Resistant to wordly damage but weakness against affinity.
*Dodge
Standard defensive maneuver.
*Fleshless Target
Resistant to projectile range attacks.
*Grave Rot
Critical hit causes poison damage.
*Riposte
Immediate counter attack when an incoming opponent attack misses.
*Shield Block
Standard defensive maneuver with shield.
*Sickly Marrow
When this Gladiator is defeated, an area effect cloud causes poison
damage.
*Knit Bones [38 Jps]
Regenerate Hit Points.
----------------------------------------------------------------------
+++++++++++++++++++++
34. UNDEAD SUMMONER
+++++++++++++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
*Steal Life (No Cost)
Meter: None
Steal the life force of teammates.
<=<=<={ ATTACKS }=>=>=>
*Darkness From Life (4 Skill)
Meter: None
Convert some of your life force into Affinity power.
<=<=<={ SPECIAL }=>=>=>
*Skeleton 1 (.5 Affinity)
Meter: None
Summon undead warrior; Only one creature may summoned at any time.
*Skeleton 2 (1.5 Affinity) [22 Jps]
Meter: None
Summon a more powerful undead warrior; Only one creature may summoned
at any time.
*Tornado (2.5 Affinity) [22 Jps]
Meter: None
Teleport all within range to random location.
*Teleport (1.5 Affinity) [30 Jps]
Meter: None
Teleport a short distance on battlefield.
*Defend (No Cost) [32 Jps]
Meter: None
Give up turn to reduce damage received until next turn.
*Reaper (5 Dark Affinity) [40 Jps]
Meter: Basic Green
Opponent is cursed to die in several turns, unless caster is killed
first. (Range is within touch)
*Skeleton 3 (3.5 Affinity)
Meter: None
Summon a very powerful undead warrior; Only one creature may
summoned at any time.
<=<=<={ AFFINITY }=>=>=>
*Splintering Bones (1.5 Affinity)
Meter: Basic Green
Long range spell attack that can cause an enemy to retreat.
*Fire Cloud (1.5 Affinity) \+10 Acc\
Meter: Combo
Attack that causes fire damage.
*Fire Storm (2.5 Affinity) \+10 Acc\
Meter: Combo
Powerful attack that causes intense fire damage.
*Covet life (4 Affinity)
Meter: Basic Green>Medium
Steal the life force of an opponent.
*Combo Attack 1 (1 Affinity)
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (2 Affinity)
Meter: Chain "A+X+Y"
Three hit attack.
*Rotting Touch (1.5 Affinity) \-10 Acc\ [24 Jps]
Meter: Basic Green
Attack that damages opponents shield.
*Combo Attack 3 (3 Affinity) [28 Jps]
Meter: Chain "A+X+Y+B"
Four hit attack.
*Combo Attack 4 (4 Affinity)
Meter: Chain "A+X+Y+B+A"
Five hit attack.
*Death Blast (1.5 Affinity) [38 Jps]
Meter: Alternating>Hard
More powerful attack.
<=<=<={ INNATE }=>=>=>
*Dark Resistance
Resistant to Dark Affinity attacks.
*Fleshless Target
Resistant to projectile range attacks.
*Parry
Standard defensive maneuver.
*Sickly Marrow
When this Gladiator is defeated, an area effect cloud causes poison
damage.
*Knit Bones [38 Jps]
Regenerate Hit Points.
----------------------------------------------------------------------
++++++++++
35. WOLF
++++++++++
<=<=<={ MOVES }=>=>=>
*Snap (No Cost) \-5 Acc\ [Free]
Meter: Basic
Standard move to attack.
*Nip (2 Skill) [4 Jps]
Meter: Combo
Weak running attack with high accuracy.
<=<=<={ ATTACKS }=>=>=>
*Target Leg (2 Skill) [10 Jps]
Meter: Basic Island
Reduce opponent movement rate.
*Tear Throat (4 Skill) [18 Jps]
Meter: Basic Green
Tearing attack that causes bleeding damage.
*Bungle Enemy (2 Skill) [24 Jps]
Meter: Basic Island
Reduce opponent accuracy.
*Pull Down (4 Skill) [34 Jps]
Meter: None
Prolonged stomping attack. (Knocks opponent down; doesn't work
on animals)
*Shred Throat (5 Skill) [40 Jps]
Meter: Basic Green>Normal
Tearing attack that causes extreme bleeding damage.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+X"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+X+A"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+X+A+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+X+A+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Lupus Call (3 Skill) [6 Jps]
Meter: Basic Green
Partially recover Hit Points of self.
*On Guard (No Cost) [12 Jps]
Meter: None
Increase defense next turn.
*Fearful Snarl (2 Skill) [20 Jps]
Meter: Basic Green
Intimidate opponent; moves back one square. (ally enemies, See Below)
XXX X=Area of effect
XOX O=Character
XXX
*Lupus Call 2 (5 Skill) [32 Jps]
Meter: Basic Green
Partially recover Hit Points of allies within range. (5x5 square
around and including wolf)
*Heightened Snarl (3 Skill) [38 Jps]
Meter: Basic Green>Normal
Intimidate opponents within range; causes retreat. (5x5 Area)
<=<=<={ INNATE }=>=>=>
*Beast Dodge [Free]
Standard defensive maneuver.
*Pack Courage [Free]
Increase movement and initiative when near other Wolves.
*Pack Mentality 1 [8 Jps]
Critical hit gives all wolves a free attack on targeted opponent.
*Riposte [22 Jps]
Immediate counter strike when an incoming enemy attack misses.
*Evasion [30 Jps]
More effective defensive manueuver.
*Pack Mentality 2 [36 Jps]
Successful hit gives all wolves a free attack on targeted opponent.
----------------------------------------------------------------------
++++++++++
36. YETI
++++++++++
<=<=<={ MOVES }=>=>=>
*Strike (No Cost) [Free]
Meter: Basic
Standard move to attack.
*Running Attack (2 Skill) \-10 Acc\ [4 Jps]
Meter: Combo
Run across battlefield to attack foes who are farther away.
*Fierce Backhand (4 Skill) \-20 Acc\ [34 Jps]
Meter: Alternating>Hard
Open handed attack that causes heavy damage.
<=<=<={ ATTACKS }=>=>=>
*Heavy Claw (2 Skill) \-20 Acc\ [10 Jps]
Meter: Alternating>Normal
Heavy damage attack.
*Numbing Blows (5 Skill) \-10 Acc\ [18 Jps]
Meter: Alternating>Medium
Series of hits causing cold damage; reduces movement and initiative.
*Heavy Strike (5 Skill) \-10 Acc\ [40 Jps]
Meter: None
Heavy damage, low accuracy attack.
<=<=<={ COMBOS }=>=>=>
*Combo Attack 1 (2 Skill) [6 Jps]
Meter: Chain "A+Y"
Two hit attack.
*Combo Attack 2 (3 Skill) [12 Jps]
Meter: Chain "A+Y+B"
Three hit attack.
*Combo Attack 3 (4 Skill) [22 Jps]
Meter: Chain "A+Y+B+X"
Four hit attack.
*Combo Attack 4 (5 Skill) [34 Jps]
Meter: Chain "A+Y+B+X+A"
Five hit attack.
<=<=<={ SPECIAL }=>=>=>
*Cry Of Anger (3 Skill) [Free]
Meter: Basic Green
Increase attack damage for several turns.
*Defend (No Cost) [8 Jps]
Meter: None
Give up turn to reduce damage received until next turn.
*Back Off (No Cost) [20 Jps]
Meter: None
Immediately attack the next opponent that walks near.
*Fearsome Yell (3 Skill) [22 Jps]
Meter: Basic Green>Normal
Adjacent opponents will retreat.
*Ice Breath (3 Skill) [24 Jps]
Meter: Basic Green>Normal
Cold breath that can freeze opponents.
XXXXX X=Area of effect
XXX O=Character
O
*Hibernation (3 Skill) [30 Jps]
Meter: None
Give up turn to regain Hit Points.
*Heightened Defense (2 Skill) [32 Jps]
Meter: None
Give up turn to greatly reduce damage received until next turn.
-REQ:Defend
*Smack Back (3 Skill) [36 Jps]
Meter: None
Heavy attack that can knock an opponent back.
<=<=<={ INNATE }=>=>=>
*Parry [Free]
Standard defensive maneuver.
*Deliberate Nature [6 Jps]
Immune to stun.
*Thick Hide [12 Jps]
Reduce damage received.
*Indomitable Will [19 Jps]
Immune to root, petrify, blindness and freeze.
======================================================================
V. Version History
======================================================================
2 08/02/04 Updated Skills section, Intro, and some other minor
tweaks, updates, and changes.
1 07/27/04 First print
======================================================================
VI. Special Thanks
======================================================================
CJayC - Best site ever? (gamefaqs.com)
LucasArts - For bringing us this game
======================================================================
VII. Copyright Info / Contact
======================================================================
This work is Copyright (C) 2004 muddynick. This guide may not be
altered in any way unless done so by it's creator, muddynick. The
use of this guide on websites, in walkthrough's, or to in any way
obtain money is strictly prohibited.
Contact:
--------
Kinda lost track of this game, but I'm trying to make some time to
get back into it. Feel free to email me if you have anything to add.
*NOTE* MAKE SURE YOU PUT "GLADIUS" IN THE SUBJECT OF YOUR EMAIL IN CAPS!
Email:
[email protected]