Final Fantasy Crystal Chronicles
Faq/Walkthrough
by Matthew "bluemax" Barney
Version 1.11

This version of the Faq is for the NA release of FFCC. The majority of the
information was compiled while playing the Japanese release of the game,
however I have tried to correct the names of things to reflect their English
translations. The official Nintendo Power Guide was consulted for the item
lists and to clarify the magic combos and a few other minor details. The
majority of the work though was done by myself or with assitance from other
members of the gamefaqs FFCC board.

Contents:

I. Story
II. Controls
III. Races
IV. Getting Started
V. Gameplay/Walkthrough (If you're looking for a specific level just copy the
numbers before it and do a control-f to find it.)
V.a A note on Dungeon Cycles (Hope this helps alleviate questions!)
       5.1 Year One
               5.1.1 River Belle Path
               5.1.2 Mushroom Forest
               5.1.3 Mines of Cathuriges
       5.2 Year Two
               5.2.1 Goblin Wall
               5.2.2 Moschet Manor
               5.2.3 Tida Village
       5.3 Year Three
               5.3.1 Veo Lu Sluice
               5.3.2 Daemon's Court
               5.3.3 Selepation Cave
       5.4 Year Four
               5.4.1 Conall Curach
               5.4.2 Rebena Te Ra
               5.4.3 Kilanda
       5.5 Year Five
               5.5.1 Lynali Desert
               5.5.2 Mt. Vellenge
VI. Items
VII. Weapons and Armor
VIII. Complete Materials list
IX. Artifacts
X. Bonus Goals
XI. Magic and Magic Combos
XII. Minigames
XIII. Letter Writing
XIV. General Info and Tips
XV. Thanks and contact info
XVI. Stuff that is still needed.
XVII. Links
XVIII. Legal stuff

Sections to come:
Boss Strategies
Bestiary

Version History
Friday August 8th 2003
Intial version, sections are outlined, basic info is filled in.

Monday August 11th 2003
Actually played the game, more information is filled in.

August 12-13th 2003
Completed year 1 of the game. Figured out the upgrade system for equipment.
Worked on magic combos. Got information on artifacts, filled out the rest of
the sections of the faq, submitted to gamefaqs.

August 17th-19th 2003
Completed year 2 of the walkthrough. Did some more work on artifacts sections,
added a few things to items sections (still need to figure out what all those
bags are, I think theyre just for forging items), got info on bonus goals from
rstar02, added some more equipment to the weapon and armor sections (need to
find out what the number 3 upgrade scroll is called, unless Im confused and the
one I think is number 4 is really number 3...). Added the starting stats for
each race to the characters section, I think people will appreciate this bit of
info. Faq was also linked by Penny Arcade, w00t!

August 20th-26th
Completed year 3 of the walkthrough. Added a complete list of artifacts along
with translations. Added some more weapons and armor. Begun to formulate some
ideas on the letter writing (my single player save has a very good relationship
with his family). Ill probably experiment more with this after I finish the
game.

September 3rd-9th
Was out of town for awhile. Decided to change version number system. Version
will now correspond to the year Im on and the number of mana drops I have, thus
this is version .5. New things to this version include: walktrhough complete
for the first four years, moogle house locations added to some of the previous
level walkthroughs, more weapons and armor, a few minor corrections here and
there. I would like to thank Maniac Matt this time around for providing me with
a link to a Japanese website that has maps. These maps have been invaluable in
finding the moogle houses. Once I complete the main walktrhough I will finish
finding all the moogle houses. I've begun to consider a faq section, mostly to
clear up common questions. I already have a prerelease faq I did, so this
shouldnt be to hard to tack on...

September 18th
I've been rather unmotivated to proceed on this faq as there just doesn't seem
to be anyone playing the game. Nevertheless I updated the walkthrough with
probably the most confusing dungeon in the game: Lynari Desert. Hopefully this
ends the topics on the board about it. One new weapon scroll has been added to
the item section. As there is only one level left to do a walkthrough for I
probably won't add that for awhile. I'm attempting to make a list of forge
items and what creatures drop them. The moogle house list is nearing completion
and if I feel up to it Ill finish it by the weekend. Since I start classes a
week from yesterday, the updates are probably going to get even more
infrequent. Also new to this version of the faq is some information on how to
get the ultimate weapons.

Sunday February 8th 2004
Fixed item names to reflect English translations, fixed dungeon names as well.
Updated walkthrough to show list of enemies in each dungeon. Removed hotspot
section because it seemed pointless. Updated bonus goals, combo magic, and
sidequest sections. Changed story to reflect the English translation of the
story. Added some more info about each race to the characters section. Other
minor changes.

Friday February 13th 2004
Added the complete list of armor. Added the scrolls list for body armor, still
need to add the secondary armor and accessory scrolls lists, but I'm too lazy
to type them today. Added a complete list of artifacts. Added the forge
materials list. Updated sidequests with several new sidequests. A few other
minor changes.

Saturday February 14th 2004
Added letter writing section.

Monday February 15th 2004
Due to an excessive amount of emails I updated my strategies for the Zombie
Dragon and Lich bosses to indicate how much easier they are with holy. Please
stop emailing me about this now people.

Wednesday February 18th 2004
Redid the Rebena Te Ra walkthrough to make it a bit easier to understand (sorry
about the confusion on the element/magic panels guys). Hopefully this will ease
the problems people were having.

------------
I. The Story
------------
Seek the water of life.

Long ago, miasma swallowed the world. Its very touch was fatal, and it claimed
many lives. But we have since discovered a way to hold it at bay.

Crystals protect us from miasma. Smaller crystals now guard the villages of the
world, while greater ones guard the cities. We all live our lives within the
embrace of the crystals' blessing.

The power of the crystals is not limitless, however; it gradually diminishes
over time. We must rekindle the crystals' radiance each year by purifying them
with myrrh. In turn, they protect us from the miasma for another year.

But myrrh cannot be found just anywhere. We must seek it in the dank depths of
dungeons, across forbidding mountains, even beyond the sea.

This task falls to groups of young men and women sent off each year by every
town the world over. It is their duty to collect myrrh and bring it home. They
are known as the crystal caravans.

This is the tale of one such caravan and its adventures.

(Taken from the official Square Enix website
http://www.square-enix-usa.com/games/ffcc/)

------------
II. Controls
------------

Menus:
A: Confirm
B: Cancel
D-Pad/Control Stick: Navigate

World Map:
A: Confirm/Select
B: Bring up options menu
D-Pad/Control Stick: Press in the direction you want to travel.

In levels:
A: Attack/Cast Spell/Use Item (Hold to charge)
B: Pick things up
Select: Switch to GBA
Start: Pause
R/L Pad's: Cycle through attack, defend, magic, and item (depending upon what
you have set on your command list)
D-Pad/Control Stick: Move around level/target enemy
GCN Controller Only:
Y: Menu
X: Commands Moogle to pick up cage.
Z: Does nothing
C Stick: Does nothing

On GBA:
A: Select
B: Cancel/Go Back
Select: Switch to GCN
Start: Pause
R/L Pad's: Cycle through different screens
D-Pad: Navigate menus


------------
III. Races
------------

Clavat's: Human like in appearance and nature. Well balanced with slight
leanings toward magic. Clavats have some of the best armor in the game, and
will almost always have the highest defense. Third highest offense, highest
defense, second highest magic.
Starting Stats:
Attack:21
Defense: 24
Magic: 13

Selkie's: Also somewhat humanlike in nature although they are distinguished by
their blue and purple hair. Selkies have Tend to be a bit stronger than
Clavat's but with less magic power.  They have the quickest and most powerful
focus attacks of all the races. Second highest offense, third highest defense,
third highest magic.
Starting Stats:
Attack:22
Defense: 21
Magic: 12

Yuke's: Lanky and mysterious as their faces are covered by helmets. The Yuke
are slightly better at magic than Clavat's with a little less attack power.
Yukes specialty is quicker magic charge and higher magic damage. Highest magic,
lowest defense, lowest attack.
Starting Stats:
Attack:20
Defense: 20
Magic: 15

Lilty's: Dimunitive in stature, what they lack in size they make up for in
strength. Higher attack power than Selkies but lower magical strength. Lilties
have the highest overall attack power and can get the strongest weapon in the
game in the Longinus. Second highest Defense,  highest offense, lowest magic.
Starting Stats:
Attack:23
Defense: 23
Magic: 10

There is no statistical difference between genders.

In case you're curious here are the max stats(with all artifacts) for each race
contributed by [email protected]

Selkies Max stats
Strength:57
Defens:41
Magic:87

Max with Ultimate Equipment
Strength:92
Defense:90
Magic:87

Lilties max stats(They have one fewer secondary armor, but one more weapon)
Str:58
Defense:43
Magic:85

Max with Ultimate Equipment
Strength:98
Defense:92
Magic:85

Clavats Max Stats
Strength:56
Defense:42
Magic:88

Max with Ultimate Equipment
Strength:91
Defense:97
Magic:88

Yukes max stats
Strength:55
Defense:40
Magic:90

Max with Ultimate Equipment
Strength:90
Defense:89
Magic:93
------------
IV. Getting Started
------------

On the main screen choose the top option to begin a new game. You will then see
a picture of a female Clavat with a moogle or a party of four characters. The
first is for single player the second is for multiplayer. You can not select
multiplayer unless you have at least two GBA plugged in and turned on. You will
now enjoy the opening movie sequence and the theme song. You will now have the
option to name your home town. Once you complete this you will be at the
options menu. Press over until the Caravan is selected (its the one with the
blue blobby creature and the wagon). You will now be able to name your
character. Next choose your gender, the next menu is race, the top is Clavat,
second is Lilty, third is Yuke, fourth is Selkie. After that you choose your
characters appearance. The final menu is for your parents occupation. They are
as follows (in order):

Blacksmith : can make you Weapons and Armors
Taylor : Can make Accessories
Farmer (field) : Makes Grain (if you give Grain Seeds)
Rancher: Can make meat.
Miller : Makes Flour from Grain
Fisherman : Can make fish.
Merchant : Buy/sell items, eventually sells rare items.
Alchemist : Make item formula scrolls

------------
V. Walkthrough
------------

V.a - A brief note on Dungeon cycles (hopefully this is a good explanation,
there seems to be a lot of questions on this facet of the game)

A few notes before I start the walkthrough. From what I understand this game
can be played an inifinite number of years, up until you fight the final boss.
You simply proceed from year to year, collecting mana water and powering up. A
year ends when you collect three drops of mana water. Around year 4 area's you
beat in year 1 will begin opening up meaning you can collect myrrh from them
again. Each dungeon has three "cycles" to it. To advance a dungeon to a new
"cycle" you must repeat the dungeon and collect a drop of myrrh. Completing a
dungeon multiple times in the same year does not advance the cycle. If the
myrrh tree icon is grayed out before you enter a stage you can not advance it
to the next cycle that year. Advancing dungeon cycles is the only way to obtain
the rarest artifacts and items. As dungeon cycles advance the bosses learn new
attacks and new monsters appear.

So for example, say you beat Rebena Te Ra in year 5. It will now be on "cycle
2", go back there in year 7 and you should be able to collect myrrh again. The
dungeon will now be on a "cycle 3" and when you replay it from then on you'll
be able to get the best artifacts and such.

5.1 Year 1:

After you finish talking to all your family members you will see their names
and some other information, just hit A to continue. On the world map hit up to
move forward, here your first event will occur. You will meet Stiltzkin and he
will take you to the beach for a training session. The first option will
instruct you on the crystal chalice and hot spots. The second on fighting and
charging attacks. The third on magic and magic combos. The fourth option talks
about using your moogle in single player, and how you can hit X to have him
hold the cage, etc. Choose the last option and then the top option to return to
the world map. On the world map go to the right to enter the first level.


5.1.1 River Belle Path

Enemies:

Cycle 1
Goblin
Goblin Chieftain
Hedgehog Pie
Mu

Cycle 2
Goblin
Goblin Chieftain
Hedgehog Pie
Mu
Goblin Spear
Goblin Mage
Griffin
Stone Hedgehog

Cycle 3
Dark Hedgehog
Goblin
Goblin Mace
Goblin Spear
Goblin Mage
Goblin Chieftain
Griffin
Mu
Stone Hedgehog

The narrator will narrate a letter to her(your) mother. After she finishes you
will see the name of the dungeon. In multiplayer everyone will have to press
select and then A to indicate that they are ready to start the level, on single
player just press A (unless you are using the GBA). Once youre ready proceed up
and to the right. Place the crystal chalice on one of the pressure pads and
stand on the other yourself to lower half of the bridge. Now return to the fork
and head left. You will encounter a Goblin, simply slash at him until he is
dead. He will mostly likely drop a spell which is automatically equipped. The
next enemy is a hedgehog pie, again just attack unless you got an attack spell
which you can use. Head to  the right at the path and you will encounter
another Goblin, kill him and he almost always drops a fish. Now proceed right
past the hot spot and down to the beach, smash the chest for what is almost
always another spell. By this point I almost always had fire and cure. If youre
playing single player you want to use fire as it will kill most enemies in this
level in one hit. Head back up the path to the hot spot. Drop the cage on it
and choose the bottom option (the top will teleport you out of the level).
Continue to the left and dispatch of the goblin. He will drop a stone block
which you put on the pedestal to open the gate. Dont pass through the gate yet
but instead go to the left, and head up the path. Kill the hedgehog pie and
then return to the gate and cross the bridge. In this area you will encounter a
larger goblin than what you have faced so far, and two small goblins. Your best
bet is to blast the large one once with fire, run a little, and blast him
again. Two hits of fire and he will be dead. If you do find yourself running
low on HP just run until they stop chasing and heal. One of the small goblins
(usually the first) drops a stone block to place on the pedestal and open the
gate. Go ahead and place this but do not go through. Instead go back down and
to the right where you will find a chest, smash it and take the contents. Now
go left and look for a path down to the beach. Follow this path to the right
and up hill. Kill the hedgehog pie to your right and then place the cage on the
hotspot. You can continue left and finish lowering the bridge if you want but
its not neccessary. Instead head right and up where you will encounter a small
goblin, kill him and pick up the gold. Further up the path and to the left you
will fight a hedgehog pie and a nu, they also drop gold. Smash the chest for an
artifact and then  search the norther part of this area for a moogle house.
Return to that last gate that we opened. Immediately through the gate you will
be attacked by a nu, kill it and continue up to fight two more nu's. As you
proceed upward veer to the left off the broken bridge and take the bridge to
the end. Then head up the shore to take the chest. Now return across the bridge
and go up some more. You will be jumped by another large goblin so be ready,
kill him and take the chest he guards. Then go up a little more, fight a small
goblin and take the chest he guards. Return to the broken bridge head across it
and this time go to the lower shoreline, follow this to the left and back up
the hill. To the left and down is another nu who drops gold and a stone tablet,
place the tablet and then proceed upwards. You will now be in a large open area
with two small goblins and one large goblin, kill them all in any way possible
(if you die you can just head left and up from the start through the gate we
just opened to get back). Eventually you will reach the top and there will be a
sign, go left first and get the chest, double back to the right and cross the
bridge. Place the cage on the hot spot and choose the bottom option again. Pick
the cage up and head right to visit a moogle house. Talk to the moogles then go
back to the left and proceed upward to the boss area.

Boss Fight
Avoid the purple lightning (youll know its coming because he charges) and the
slow moving blob (which casts slow) and just continue to pound the guy with
either fire or physical attacks. When he loses enough HP he will lose some of
his armor and his claw. You should probably cure up everytime you get down to 2
hearts. Other than that just keep weaving and attacking, I find you get hurt
less if you use magic.

After the level you will receive a letter from your family as delivered by
Stiltzkin. There are two responses you can send, I havent translated these yet
but I usually pick the top one which says thanks. You can then choose to send
an item or some gil to your family. Do whichever you want and then you will be
back to your list of letters, press be until you are on the main screen.
Finally press A and your character will sit down. Bonus points are then added
up and you can pick from one of 8 artifacts. See the artifacts section for more
info. After this you will be returned to the world map. Head left twice and
enter the small house area. Theres nothing you can do here at the moment so
just take either path and return to the world map. Go right and then up and
enter the forest. You will be in a misty purple forest. Stiltzkin is here but
he doesn't seem to do much. Go straight through and you will be in another
section of the world map. Head up twice and enter the town. Walk straight ahead
until you come to a fork in the path. To your left is the armor smith, to your
right is the weapon smith and item shop. Check your inventory and make sure you
have to following scrolls:

Bronze Armor
Iron Shield (only if playing as a Clavat)
Bronze Gloves (only if playing as a Lilty)
Bronze Belt (only if playing as a Selkie)
Bronze Sallet (only if playing as a Yuke)
Novice's Weapon (good for all races)


If you are lacking money go back to the River Belle Path and fight in that one
area where all the monsters drop money (they always drop money). If you need
more bronze it can also be found back in that level. If you need iron it can be
found early on in the next level (I'll indicate where in a moment). Once youre
significantly upgraded, exit the town to the south, go south once on the world
map and then west into the Fungi Forest.

5.1.2 The Mushroom forest

Enemies:

Cycle 1
Ahriman
Gremlin
Hedgehog Pie
Hell Plant
Tiny Worm

Cycle 2
Ahriman
Gremlin
Hedgehog Pie
Hell Plant
Tiny Worm
Ice Ahriman
Ochu
Stone Plant

Cycle 3
Ahriman
Gremlin
Hedgehog Pie
Hell Plant
Tiny Worm
Ice Ahriman
Ochu
Stone Plant
Carrion Worm
Dark Hedgehog
Stone Hedgehog

After the narration head left, kill the Tiny Worm and take the chest. Keep
going left at the fork and go up when that path ends. Fight the  Hell Plant and
continue upward, youll have to fight some more enemies (a Tiny Worm, Hell Plant
and then a Gremlin). Just past the Gremlin you should see a mushroom above you
that you can walk on to. The mushroom will spring you upward to a platform with
a chest and an Ahriman, kill the Ahriman for some iron and take the chest for
an artifact. Head south (fighting the enemies as you go) to the hot spot. If
you need to teleport out and forge some better equipment, then work your way
back here. Going right you will see another spring mushroom, ignore this as it
just takes you back to the begining. You will be attacked by a hedgehog pie and
another plant, kill them head south and keep to the left. Going right youll
fight a caterpillar and another ahriman. Kill them and open the chest for
another artifact. Going right some more is another plant and hedghog pie, then
an ahriman and hedgehog pie. Get the chest and place the Cage on the hot spot.
Follow the path up and to the left to fight another hell plant, then continue
into a clearing. Go to the upper part of the clearing and take the spring
mushroom to a chest. Search the northern portion of this area for a moogle
house. Head back to the clearing and head left killing the plant, then a
hedgehog pie and another hell plant. You will enter another clearing with a
gremlin, then you can head northward where youll be accosted by two more hell
plants. Kill them and enter the arch for a boss fight.

Boss Fight: Marlboro

Marlboro is flanked by two plants, dispatch of them quickly if youd like or
ignore them altogether. The key to this fight is to avoid their attacks and the
vines that sprout from the ground while you attack Marlboro. I suggest blasting
him once or twice with fire then retreating to the front of the area, curing
and repeating. When you retreat he will often use a wind attack to pull you
back so make sure you cure quickly.

Head right, then up to the town. Go into town and do any upgrades you may need,
you should be able to upgrade your weapon a third time by now. Leave town and
head up then right to the next dungeon.

5.1.3 The Mines of Cathuriges

Enemies:

Cycle 1
Bomb
Ogre
Orc
Orc Mage

Cycle 2
Bomb
Ogre
Orc
Orc Mage
Bat
Cockatrice
Ice Bomb
Orc Mace
Orc Spear
Thunder Bomb
Wraith

Cycle 3
Same as Cycle 2

Hit the mine cart with your weapon, it will go right, you go to the left. Youll
be attacked by an Orc. Kill him and proceed to the left. youll come to a round
room with a bomb, and an orc. Be careful when fighting the bombs as they can
cast fire, they will also explode when you kill them. Place the cage on the
hotspot, then pick it back up. Return to the right, you will be attacked by an
orc. Kill him and then hit the mine cart, it will smash through some boxes into
a new area. There will be two pressure plates. Step on the top one once and hit
the mine cart with your weapon, the cart should go upward. Kill all the orcs
and take the treasure chest in the upper right of the room. Hit the mine cart
one more time and it will crash through some more boxes. Follow it. Hit it
twice more and you will be in a large open room. To your right are two more
orcs, kill them and take the chest. To the north is another large enemy, not
sure what its called but kill it for an artifact. Back to your left youll see
two more pressure plates, step on the top one and hit the cart to smash through
some boxes. Keep going left and downward and youll find a side path. Youll
fight another bomb and then continue into a large open room. Kill the bomb
below you and go left to a hot spot. Do the usual then head up the stairs, kill
the orc then go right and down. Go through the tunnel kill another orc and
bomb. Back track to the large room where you left the mine cart. Hit it up once
more and continue to the next room. Head right kill the orc and go up to get a
chest, go left kill another orc for and get a chest, go down and get another
chest. Go back up and through the small tunnel. Kill the monster for a stone
key block, pick this up and continue upwards and place this on the block. Go
through the door. The only way to go right now is straight, watch out for the
orc on your left. Youll come to an oval shaped area with two orcs, kill them
and get the chest on the right. Keep going upward, the path will snake
slightly, kill the orc and keep following the path until you reach another oval
area. There are two more orcs, kill them and take the left path. Hit the b
button when prompted and choose the top option to enter a moogle house. Talking
to the moogle will get you a stamp on your postcard. If you are playing single
player you will also be able to customize your moogle. The first option is red
paint, then green, then blue. The light blue option washes him, and the White
option cuts his fur. When you are done press b and exit to the left. Follow the
path upward and around to another open area. Kill the three orcs and take the
chest in the upper right. Head upwards and prepare for a boss fight.

Orc King:
This guy likes to charge his left fist and attack with that. Its pretty easy to
know when hes about to release his attack so keep moving and attacking him. If
you stay close to him for too long he will spin and knock you back. Try to get
behind him and just pound him with physical attacks. There's not a lot to this
guy you should be able to beat him with no problem.

After the boss you will receive another drop of mana water. This will fill your
cage completely. The color of the crystal at the top of your cage will now be
red. Stiltzkin will show up with another letter, respond and send something
back to your family. Bonus points will be tallied and you will now get to
select an artifact. After this you will see the end of the year ceremony. When
you get tired of the dancing, press start to continue. You will see a message,
then a map of the world will show you how the myst gates have changed.

End of Year 1 Walkthrough.

5.2 Year 2:

Talk to your family before leaving town and they will give you some gil. When
you are ready, leave town, the old man will talk to you some more. After this
you will be back on the world map.

Head up a couple times and then go right to the Goblin Wall.

5.2.1 Goblin Wall

Enemies:

Cycle 1
Bat
Electric Jellyfish
Flan
Goblin
Goblin Chieftain
Goblin Mage

Cycle 2
Bat
Electric Jellyfish
Flan
Goblin
Goblin Chieftain
Goblin Mage
Cerberus
Ghost
Goblin Mace
Goblin Spear

Cycle 3
Sames as Cycle 2

This is a fairly straightfoward level, it just has a lot of backtracking, if
you want to collect all the items. Head straight up and engage the first
goblin, kill him, take whatever he drops and go right. Youll come to a table
guarded by a bat and goblin, kill them, take their drops and go left. As you
head up hill youll encounter a flan and a goblin. Once youre up the incline go
to the right, kill the goblin and then hit the skull switch. Go right a little
more, kill another goblin and hit the other skull switch. Continue going
upward. Youll fight two goblins and a flan. To your right is the first hotspot
and a bat. Dispatch of the bat and place the cage on the hotspot to activate
it. Hit the skull switch, go right, kill the bat and goblin and head down the
slope. Now backtrack to hotspot and go left, kill the goblin and hit both skull
switches. Follow the incline up and kill the bat.  Hit the skull switch.  Make
sure you veer of to the left on your way down to get the other skull switch.
Backtrack to the first floor picking up all the chests along the way.  Return
to the hot spot, go right and down the path, go through the tunnel on this
level. Go forward kill the two enemies then go back down a little and take the
path upward. Kill the enemies, hit the skull switch and continue left. Smack
all the skull switches and kill any enemies that get in your way. Return to the
right once you get all the switches. Go down and get the two chests, proceed
through the left tunnel. There will be another chest here and some enemies.
Take care of them and then hit the two switches to the south. Go left and down,
defeating enemies as you go. When you reach the bottom go through the tunnel
and to the area with the hot spot. Deal with the enemies and activate the
hotspot. Go back to the left as far as you can, and head upward. Keep to the
left to ensure that you go as far up as possible. When you reach the top go
right. Kill all the enemies and hit the last skull switch here. Backtrack and
get the chest, then return here. Place the stone key in the pedestal and
proceed through the door for a boss fight.

Goblin King:
First thing you have to do is dispatch of the two goblins and get the stone
keys. Once the gates are opened you can fight the Shaman. He has a tendency to
teleport and to stun you. If youre playing multiplayer its best to dedicate 1-2
players to curing and the other two to attacking. One of the two attackers
should fend off the goblins that show up every now and then. Keep moving and
healing and you should eventually do him in. Try to stay spaced out so that his
spells cant hit multiple people and stun/kill them. This fight shouldnt pose
too much of a problem if youve upgraded your weapons and armor at least once.

After youve finished the post level stuff, go through the mist forest to the
next section of the world map. Stop at the fungi forest and change your crystal
power to blue. Now proceed northward to the next mist forest. You will now be
in a new area with three possible places to go. In the upper right and lower
left are dungeons and in the middle is a town. Visit the town if you need items
or to forge anything, and then proceed to the dungeon in the lower left.

5.2.2 Moschet Manor

Enemies:

Cycle 1
Coeurl
Gargoyle
Gremlin
Tonberry Chef

Cycle 2
Same as cycle 1

Cycle 3
Same as before but Ochu's now appear as well
Welcome to Jack Moschet's mansion. This level is pretty short but it can be a
bit annoying. The basic premise is that you need to clear all the rooms of the
enemies, however the Tonberries in some of the rooms have a nasty tendency of
hiding, which can make it difficult to kill them. Some good general advice is
to use the scouter (paint the moogle green) function on the GBA to find out if
there are any enemies still alive in the room. You might also want the monster
map (paint the moogle red). From the start of the level run out to the middle
and dispatch of the two cats and the gargoyles. This can be brutal in
singleplayer if youre underpowered/underequipped. Try to keep moving so you
dont get paralyzed and make sure you have a phoenix down equipped. Once you've
finished them off head back to the starting point and go right, take the chest
and go directly left for another chest. Step on the large green button and
enter the room. Youll be in a room with a Lamia that Im assuming is Jack's
wife. Activate the hotspot and take the chest then leave. Proceed northward to
the next green button and enter the next room. You will be in a room with a
table a fireplace and a bed. Kill any tonberries in here and search the left
hand side (near the bed) for another moogle house. Exit back to the main part
of the level. Once again step on the next most northern pressure plate and
enter the door to your left. Youll now be in the library. Kill the tonberries
and take the chest. You can go up the stairs and read books on the shelves, but
this is not neccessary. Exit the room the way you came in and go right. Go
through the large doors into the dining room. Proceed clockwise around the
room, killing gargoyles and tonberries. There are no treasure chests so exit
when youre done. Go to the right again in the main hall and enter the top most
room on the right. This appears to be Jack's bedroom. Activate the hotspot and
get the chest. Go in the next room to the south. This is the kitchen, the
tonberries in here sometimes try to hide behind stuff so make sure you do a
good sweep through the area and get them all before exiting through the south
door. Back in the main area proceed south once more and enter the final room.
Kill the enemies and take the chest, return to the main chamber. At this point
you should hear the boss intro music, if you do not reexamine all the rooms for
missed enemies. The most commonly missed one is the Tonberry behind the bed in
Jack Mosschet's room.

Gigas Lord:
This guy is big and slow, and he likes to jump. After you hit him once the
Lamia will come out and join the battle. She likes to cast slow on you, and
occasionally she will cure Jack. Hit her a few times and she'll leave. Jack has
three main attacks, his jump, a sweeping punch, and a breath attack. The jump
(he bends his knees a little and moves his arms)and breath (he arches his back)
are pretty easy to spot and dodge, but the punch might catch you off gaurd
every now and then. Try to stay behind him to prevent getting punched. Just
keep laying into him with physical attacks and magic and he will fall in no
time.

Afterwards Jack runs off and you get another drop of mana water. Send your
letter and return to the world map.

Once on the world map head to the upper right of the current area for the next
dungeon (you may want to go to town first and sell off any unneeded items of
course).

5.2.3 Tida Village

Enemies:

Cycle 1
Bomb
Carrion Worm
Gremlin
Hell Plant
Skeleton Mage

Cycle 2
Bomb
Carrion Worm
Gremlin
Hell Plant
Skeleton Mage
Abaddon
Magic Plant
Skeleton
Skeleton Mace
Skeleton Spear
Stone Plant

Cycle 3
Same as Cycle 2

This dungeon is long and annoying. Its dark and full of cobwebs, which youll
need to burn away with fire. There are also plenty of obnoxious enemies. That
being said, from the beginning go left and get the chest. Go back to the right
and up the first path, kill the enemy and activate the hotspot. Get the chest
and head back down, now take the right path. Dispatch of the imp and the larger
version of the caterpillars. One thing to look out for in this level is the
large number of enemies that can paralyze you. Any time you see the lightning
appear under you, move! Continue following the path up and then to the left.
Eventually youll go down an incline to a more open area, kill the enemies here,
one of which should drop a stone key. Use fire on the cob webs surrounding the
pillar and place the key. Go through the gate into a small cul de sac. Kill the
enemies back here and get the two chests. Head back to the wide open area you
were just in and go south. You should find a yellow hotspot, to the right of
this is another chest. Activate the hotspot and take the chest and the double
back and go north. Kill the enemies to get another stone key, open the gate but
do not go through yet, instead take the path to the right. Dispatch of any
enemies and proceed until you get the chest, return to the gate. Walk through
the gate now to the next area. To your right is another hot spot, activate it
and go west. Burn the cobweb gate to proceed (note if you need fire, smack the
thing next to the cobweb gate and it will eventually drop fire). Keep heading
left and up and youll come to a dead end with a chest, take it and return to
the hotspot. The middle path is just a cul de sac with a caterpillar go through
it and kill him then return. Head right, then down, then right again. Kill the
enemies, burn the cobwebs from the pillar and place the stone key. Now head
through the gate. Take care of the enemies here and get the two chests, then
proceed back to the open area you were just at. Head left, and up and you
should be back to the start of this particular section. Kill the puppet, and go
up and to the right, burn the cobwebs kill another puppet and burn the next set
of cobwebs. Head to the north, then left and left again. Youll be in a wide
open area, make your way to the northwest for another chest. You can now either
head northward to fight the boss or return to the right and fight some more
enemies. There is one chest back to the right, and it did contain an artifact
so you may want to go back, just keep heading right and youll find it. Once you
have it return to the left cross the bridge and kill the enemies. Take the
stone key, open the gate and pass through, boss fight time.

Armstrong:
This guy has two main attacks, he shoots needles (ala Cactuars) and he blows
steam out of the Chimney. Theyre both pretty easy to dodge, as is his punch.
Just keep moving and stay behind him. Watch out for his mist which will poison
you and when he summons the little guys to help him kill them before they can
paralyze you.

Year 2 now ends, its the exact same as year one, press start when youre done
and dont forget to talk to your family before you go.

End of Year two walkthrough.

5.3 Year 3:
Return to the last area of the world map you were on and go through the left
mist forest. Head to the dungeon to your south.

5.3.1 Veo Lu Sluice

Enemies:

Cycles 1, 2 and 3
Gigan Toad
Griffin
Ice Bomb
Lizard Mage
Lizardman
Lizardman Spear
Water Flan

This is one of my favorite levels, it looks cool, the monsters arent too hard,
and its pretty straightforward. From the entrance go straight left youll find a
small building with a chest, get the chest. Go down and right to fight a couple
monsters, ignore the stairs and go back right and down the southern path.
Follow the path as it heads left, in the clearing go to the south and fight the
two monsters. You can now either follow the northwest path, or proceed left,
either way takes you to the same spot, an area with a fountain a pressure pad
and two enemies. Kill the enemies and then if youre in single player mode place
the cage on the wooden pressure pad (in multiplayer just have someone stand on
it). A spigot of water will shoot a stone key up, run over and grab it quickly,
if you drop it because you got hurt dont worry, as long as you got it off the
water spigot you can now pick it up any time, so go back and get the cage.
Return to the gate (its south and to your right), place the key and proceed.
Youll come to another clearing, kill the monsters and take the path on the
right. Get the chest and return to the clearing, explore the left hand side of
the clearing for another chest and then go south. Ignore the stairs and
continue to the left for another gate. This time the pressure pad and spigot
are right there, do the same thing as last time to unlock the gate. Before you
go through the gate go south a little ways and take the stairs, follow the path
to the right for some more monsters and a chest. Return to the main path and go
left to fight a couple more monsters. Theres another gate and spigot near by,
do the same as before and proceed through the gate and to the north. Youll come
to a fork, just keep heading up as the right path is the way you came from.
Another clearing, more monsters a chest and a spigot. Simple enough to take
care of. Do not go through the gate yet, instead continue to the north. Follow
the path around to an area with some monsters, kill them and one will drop an
artifact. Also, at the end of the main path here, a short ways to the right of
the monsters, you should find another moogle house. After talking to the moogle
return to gate I told you to ignore and go through it to fight the boss.

Boss Fight: Golem
Ah yes, the big scary Iron Golem from the trailers. Dispatch of the flans
quickly as they like to cast slow, which can become annoying.The Golem has four
main attacks, two laser attacks from his eyes, rocket punch arms, and a mist
thing that causes slow. His eyes will glow before he shoots the laser's, simply
side step when you seem the light up blue to dodge this. If they turn purple
run backwards as he will spin once with purple lasers from his eyes. He always
backs up two steps before he rocket punches, to avoid this attack just line
yourself up with the middle of his body and the fists will miss you. He also
throws in some normal punches for good measure every now and then. Overall this
guy is pretty simple and will fall in a hurry if you just continue to pummel
him with normal attacks.

You get another mana drop and an artifact of your choosing for your trouble.
You may want to visit the nearby town afterwards and forge some accessories,
thats up to you. Im not really sure which ones are good (too much kanji) buy
some of the cheaper scrolls and if you have the material forge them I suppose.
There is also a moogle house with another GBA minigame that can be played here.
After youre down return to the map area with Marle town, and the fungi forest.
Head to the location near the river (its the docks).Talk to the Lilty on the
dock twice to cross (itll cost 50gil a head). You'll now be in a new area with
three locations to go to. Left and up one is a town, you can buy fruits and
what not there, and there is a betting game with some pigs I think. For now we
will continue with the dungeons. From the dock head left twice and up once to
enter the Daemon Court.

5.3.2 Daemon's Court

Enemies:

Cycle 1,2,3
Bomb
Coeurl
Killer Bee
Lizard Skirmisher
Lizard Skirmisher Gold
Lizard Soldier
Lizard Warrior
Lizard Wizard

This level isnt particularly long but it can be rather hard due to the
monsters. There are a lot of monsters capable of stunning you or at least
disrupting charge attacks. If you're soloing the key is to keep moving and run
any time you get weak. Multiplayer it shouldnt be too bad, just make sure one
person is healing the fighters. From the entrance go left, youll pass by a gate
that needs two stone keys, this is the boss entrance, ignore it for the time
being and keep going left. Fight off the bug and the cat enemy and head for the
stairs against the wall. Head northward and fight off the lizards, watch out
for the larger ones as their maces can stun you. Some of the lizards can stun
you with lightning as well, watch out for circles below you as you attack. Get
the chest and go back down the stairs. Proceed now to the north wall killing
anything in your path. Note if you get one of the stone tablet keys feel free
to take it to the pillars, just dont proceed through the gate until I tell you
to. When you reach the northwall watch out for the ghost, hit it with holy if
you have the appropriate spells, other wise attack it with what youve got until
it dies. Follow the north wall to the right until youre prompted to press b,
youll enter a moogle house. Get the stamp then exit. Head just south from the
moogle house and up the stairs. Take the southern fork on the stairs first for
a chest. Go back to the north, up on to the wall and head left. Kill the
monsters for another chest then double back to the right. This is the area
where I probably died the most while soloing this level (especially as a Yuke).
Try to get rid of the smaller enemies first, run away any time you get weak,
heal and return. Eventually youll rid yourself of all the enemies and you can
take the chest. Continue to the right and down the steps. Make your way south,
fighting off enemies (ignore the bomb on the bridge unless its hurting you too
much to ignore). Head up the stairs at the south of this path, go south on the
wall at the top and dispatch of the enemies. Take the chest and go north along
the wall. Repeat the process here. Take the stairs back down and cross the
bridge to your left. Head north and make your way to the northwest corner of
this path for another chest. Back to the south a little is another set of
stairs, go up and follow the path for another chest. Return to the ground and
start making your way back towards the entrance of the level. From here you can
go to the right and get another chest with a spell or you can go left to the
boss, its up to you. When you're ready proceed through the mouth opened by the
stone keys to fight the boss.

Boss Fight: Lizardman King
This guy can be tough if you're ill prepared but there are a few tricks. As
always dispatch of his minions ASAP. Now head for the read pressure button in
the northwest, stepping on this will activate some saw blades that travel
around the room. If youre lucky these will hit him and take off some of his hp.
The lizard guy has three main attacks, a sweeping punch with his right fist,
purple arrows from his right fist, and a spike jab from his left hand. He will
raise his right arm and aim before he shoots the arrows, just run to your right
to avoid them. The sweep punch can be spotted by him leaning forward and
raising his right arm when youre in close. Its pretty hard to dodge, but its
also his least damaging attack, so stand your ground and keep wailing on him.
The spike jab is generally signaled by him shifting in your direction and
reaching up his left arm in a rather slow exaggerated fashion. Most of the time
he will hit you with his fist and if you move quickly youll avoid the spike, if
not prepare to take some major damage. Every now and then he will cross his
arms to block, use this oppurtunity to get behind him and lay into him.
Eventually he will fall and it will be mana drop time.

Send your letter and pick your artifact and you should be back on the main map.
If you were lucky then you should have picked up at least two piece of mithril
(3 if you were really lucky). Return to the mainland and head to Marle town. By
any necessary scrolls and forge as much mithril equipment as you can. If you
are playing multiplayer I suggest replaying Daemon's Court until every
character has a full compliment of Mithril equipment. When youre ready return
back across the river for the next dungeon. Head left once and down to enter
the Selepation Cave.

5.3.3 Selepation Cave:

Enemies:

Cycle 1
Blazer Beetle
Cockatrice
Electric Jellyfish
Gigas
Killer Bee
Lizard Captain
Lizard Mage
Lizardman
Sahagin

Cycle 2
Blazer Beetle
Cockatrice
Electric Jellyfish
Gigas
Killer Bee
Lizard Captain
Lizard Mage
Lizardman
Sahagin
Lizardman Spear

Cycle 3
Blazer Beetle
Cockatrice
Electric Jellyfish
Gigas
Killer Bee
Lizard Captain
Lizard Mage
Lizardman
Sahagin
Lizardman Spear
Lizardman Mace
Sonic Bat

This dungeon is long, which is why we saved it for the end of the year. It's
not quite as challenging as Daemon's Court, but the length can wear on you
somewhat. Start out by working your way to the left. You'll come up against a
couple new enemies but theyre nothing to worry about. Do watch out for the
bug's from Daemon's Court as they can still be annoying, and the Lizards will
still stun you. When you reach the end of the path, go up the small stairs and
kill the lizard. Take the chest and head back to the gate you passed. See the
purple hanging things? In multiplayer you must hit all three at once. In single
mode there are only two to hit, hit both at once by swinging at the middle. If
youre lucky you should be able to take out the two enemies just through the
gate with charged attacks before they can hit you. Proceed left, dispatch the
bug and go up the stairs for another chest. Back down the stairs and to the
right now and up a little to another music gate. Get rid of the first enemy
through the gate and head left. Two more lizards that you should be able to get
the drop on await. Now bear right and up. Youll be confronted by two of the
beetle creatures, kill them. Do not go through the hole as it leads to the next
are which we are not ready to go to yet. Instead return to the beginning of the
level and proceed up the path to the right. Take out any enemies along the way
and then go through the doorway. In the new area head to the northeast and go
up the stairs. Sahagins will pop out of the puddles, eliminate them and keep
making your way to the north. Watch out for the birds as they can turn you to
stone, remedy this with Clear magic. When you finally reach the north wall
there will be a chest. Take it and make your way left, there will be another
path to follow a little to the south. Proceeding along this path youll
encounter a couple of those stun bugs and a Jack Moscheat look alike. Try to
avoid his breath as it will freeze you momentarily. When you've finished with
them continue on to the left. Ignore the chime gate and keep going left under
some arches. Youll find the hotspot here. Continue on to the left to a wide
open area. Kill all the monsters and head to the northeast corner for a chest.
Now go back to the south and take the right path when it becomes available.
Take out the electro squid and the Gigas. Ignore the stairs to the south west
as they just return you to the main area. Instead go right fight another Gigas.
Do not go right yet, go south first and follow the path around and back to the
main room. Youll come out to face yet another mini JM and electro squid. Kill
them and keep along the path taking the first left you come to. Step onto the
elevator to go down. Head north and eliminate the enemies to access the chest.
Double back to the south and take the elevator back up. Take the south path and
follow it along to another elevator, go down. Hit the big guy from behind and
then go north. Take out the lizards for another chest, be careful as the big
guy can kill you in a hurry. Return to the south, take the elevator back up and
go down the other elevator. Head south once you get down, Im not really sure
whats down in this area as I died twice before I could check it out and couldnt
figure out how to bring the elevators back up. At any rate when youre done down
here take the elevator back up and go up the left stairs. Take out the two
monsters, get the chests. Before you go north, note the small bridge below the
stairs that appears to go nowhere. Follow it to a semi hidden walkway for
another moogle house. Make your way back through the northern part to the chime
gate. Open the chime gate and proceed through.

Boss Fight Cave Worm:

The Cave Worm is one ugly customer. Take out the two electro squids and get
ready to rumble. This guy has three attacks, a blue bolt that causes slow, a
sweeping brown wind breath attack, and a suction wind attack. He doesnt really
give off what he's going to do, but most of his attacks are slow enough that
you should be able to dodge without getting hurt too much. Just keep your
distance on this guy, hitting him with long range charge attacks (Rune Sword,
Dragoon Lance) or magic. If you get too close he will flail from side to side
and take off some hefty damage on you. He may also jump and send out
shockwaves, these have a limited range so just run to the south when you see
him jump. When you defeat him he will collapse in a puddle of ooze.

Same old end of the dungeon routine, followed by the same old end of the year
routine. Once it all finishes talk to your parents for any bonuses, sell off
old equipment, forge new stuff if possible and prepare to head out.

End of Year three Walkthrough

5.4 Year 4
Make your way to Goblin wall and change the crystal color to Yellow. Now pass
through the mist forest. One the other side stop at Fungi forest to change your
crystal color to blue. Now go to the docks. You have two options at this point,
you can cross the river for two more dungeons, or go further south to the
volcano. Pick the top option twice to cross the river for now, as we will do
the volcano later. Once across make your way left to the forest and pass
through. Head left and down for the first dungeon of this area.

5.4.1 Conall Curach

Enemies:

Cycle 1,2,3
Abaddon
Behemoth
Dark Flan
Flan Cohal Curach variety
Ghost
Gigan Toad Cohal Curach variety
Ice Bomb
Magic Plant
Sahagin
Sahagin Lord
Snow Mu
Stone Sahagin
Thunder Bomb

This place is commonly referred to as "The Swamp" although it really is more of
marshy wetlands type of deal than a swap. At any rate this level is long and
features some rather powerful enemies. From the entrace take the left path
upward, youll see a stone, head towards and dispatch of the mu that pops out of
the ground. Read the stone by pressing b. Make your way to the right for
another chest. Watch out for Sahagins as they pop out of the water every now
and then. Return left slightly and take the path to the north. Ignore the north
fork as it leads nowhere and continue to the left. The wood plank path is one
way with no way to deviate so continue along it until you come to a clearing.
Make your way south west for a chest, then west a little more for another
chest. Go northeast for another chest, then head west a bit for another stone
you can read then head northwest to the next section. Go across the first plank
and then go left. Follow the path to the northeast, taking out Sahagins as they
come. Youll come to a small clearing with two frog creatures and a flan.
Eliminate them and read the stone. Double back to the start of this area and go
to the right. Follow the path to a fork, take the left path and dispatch of the
enemy, then go back and take the right. Shortly along this path there will be a
widesection in the plank. This section will sink into the water and you will be
damaged once you touch the water. Getting hurt here will cause you to drop the
crystal cage from time to time. In singleplayer you can just run across but in
multiplayer, its best to send one person across at a time, and to leave the
cage in the middle of the plank for the last person to pick up. At any rate,
take the right path and follow it around for a chest, return to the sinking
plank and go north. The path remains pretty linear until you get into a marshy
region, you will then have a choice of going east or south. Take the south path
first and follow it to a small island, kill the frog and proceed for another
sinking platform. Past the sinking platform will be a large island. Youll have
to go through a corridor before you get to a wide open area. Make you way to
the southwest for a chest with an artifact. You can now return to the fork and
head east. Almost immediately you will be presented with three directions. Go
south a short ways for a chest then return to the intersection. Take the north
path, youll come to another fork thats blocked by two frog type enemies, kill
them and head north again. Kill the two Sahagin and take the chest, now return
to the fork. Go right for another chest, head back left slightly and go south.
Youll come to another fork, go back left for two chests, then return go right
and down to a slightly wider area. Take the lower left path and follow it
downward. Take the left at the fork for a chest, then go right and follow the
path further south. Youll have to cross another sinking plank before you arrive
on dry land again. Once you finally hit dry land, youll see a large bug man
enemy. Take advantage of him not spotting you to get in a couple quick licks.
After you defeat him keep going south, youll see another of these guys, take
him out. A few steps away youll face yet another one of these guys. Finally
just past him is another chest with an artifact. Watch out for the Sahagin that
tries to jump you as you take it. Now return to that wide plank area we came
from, and go right to the next area. Just across the plank is an open area,
youll see an ominous purple tail not to far off. Try to take out the two
smaller enemies without alerting the Behemoth. When you're ready hit the
behemoth with all you've got. Stay close and hit him in the head and you should
get away with taking minimal damage. Head north and read the stone tablet, then
head west and start on the plank. Take the first left, kill the ghost and take
the chest, now head north. Kill the two stone Sahagins and go east. Get rid of
the Stone Sahagin and Purple Flan, ignore the south path as it takes you back,
and head north. Take the first left, get the chest and then follow the path to
the north a bit. Kill the enemy and return to the main path. Go north along the
main path. Head right, now youll have to fight a couple ghosts on a series of
sinking platforms, shouldnt be too bad just keep your health up and watch the
cage.  Eventually youll come to dry land, and another Behemoth. Kill him and
head to the northwest for another behemoth. If you want to run past this guy,
and to the south to a small plank. The Behemoth cant get onto the plank so
youll be able to wail on him pretty easily. At any rate head south and get the
chest, and then return to the north. Youll face yet another Behemoth here and
two purple flans. Go right now and take the chest, then go back to the south a
little and right to another wide area with yet another Behemoth and flan combo.
Eliminate them and take the chest, then return to where you got the last chest.
Make your way across the plank to another piece of land. Keep going north until
you come to a sinking platform. Head right for a chest and follow the path
around to the left and go north when you have the chance. Time for a boss fight.

Boss fight: Zombie Dragon

Due to the large number of emails I've received about this, I'm updating this
section. The Zombie Dragon is susceptible to holy just like every other
undead/ghost monster in the game. Simply cast holy on him and he will become
visible. In this visible state he will take far more damage. Try to attack him
with long range focus attacks or just keep casting holy for best results. In
multiplayer having someone with cure, clear and life will make your life
easier. Also use gravity on the stone sahagins to take them out quicker.

After the usual post dungeon routine, you may want to head back to town to
forge/sell things. Then return here and cross the river for the next dungeon.

5.4.2 Rebena Te Ra

Enemies:

Cycle 1,2,3

Cerberus
Gargoyle
Ghost
Nightmare
Skeleton
Skeleton Mace
Skeleton Spear (cycles 2 and 3 only)
Skeleton Mage (Rebena Te Ra variety)
Skeleton Fire Mage
Skeleton Ice Mage
Skeleton Thunder Mage
Vampire Bat
Wraith


This is also referred to by some as the aztec temple level. I would like to
mention this is my least favorite single player level. It feature's two puzzles
that are next to impossible to complete with less than two people (I spent
close to three hour's on this level). As you enter youll see two treasure
chests. The one on the right is a mimic, and the one on the left generally
contains the life spell.  Kill the mimic if you want, get the spell and go
left. Past a skeleton will be two more chests. Once again the right one is a
mimic and the left is a spell.  Continue to the left until you see some stairs
to the north you can go down. Head down them into the courtyardish area. Make
your way counterclockwise around this are area killing the bats. One of them
will drop a stone key. Take the key and proceed back to the beginning of the
level. Keep going right now to the area all the way on the right. Fight your
way north and place the stone key to pass through a gate. head left and follow
the path around to where you'll find another chest and another stone key. Take
the chest and the stone key, and return to where you got the first stone key
and unlock the gate. Proceed through the gate you unlocked to a point with two
pressure pads. In single player you have to put the crystal cage on one while
you stand on the other. This can be a bit tricky, but you should get it
eventually. Proceed through where the forcefield was to the two chests. Once
again the one on the right is a mimic and  the left is a spell. Work your way
aroundthe wall to the left. Fight your way through the monsters to the north.
There's now a fork of either continuing north or heading right up some stairs.
Go north into the next area.

There will be a gargoyle to dispatch of, then head to the left a bit. See the
funny glowing thing? Cast blizzard on it then wack it with your weapon and the
gate should open. Kill the ghost in the next area and continue upward. Cast
fire on the shining thing this time and hit it with your weapon. Make your way
up and to the right. Watch out for the Cerberus (he's a push over honestly).
And youll be presented with three more glowing light orbs. From left to right
cast ice, fire and thunder and then hit them with your weapons to open two more
gates. Note to open the upper gate you have to destroy both the colored posts
before they have a chance to regenerate, this can be annoying difficult on
single player. One suggestion I've received is to paint your moogle red or blue
prior to entering this level, this will enable him to cast fire or blizzard.
Now at the area have the moogle drop the cage, then target the orb
corresponding to his spell color. Have him cast the spell, then quickly switch
to the other spell and cast it on the other orb. I have been informed that it
might be impossible to do this when soloing as a male Lilty, if anyone can
confirm this please email me. If you have problems with this area, I wouldn't
worry too much about it as there is very little of value back there. Get the
chest to the north and then proceed north through the next gate. In the area to
the left is four chests. Three of them are mimics and one is an actual chest.
Take it and return to the main path. Head right through the gate you opened
with thunder, ignore the first gate to the north (but remember it as we will be
returning here shortly) and continue to the next one. Kill the cerberus but not
the other enemy. Stand on the ground near the gate and it should light up. Let
the marionette enemy hit you with his thunder spell, if you are wearing any
armor that is strong against thunder unequip it temporarily or else you will
not be able to open the gate, the gate will now open. Follow the path north
then around to the south and up the stairs on the right. There will now be two
more of the magic casting enemies and four glowing spots. You have to stand on
each of the spots and get hit with the corresponding spell to the glow of the
square. As before make sure you unequip any armor that absorbs spells. Once
it's open proceed through and kill the two skeletons. Step on the small switch
on the left and the big block will proceed to lower. Now stand on the big block
and step on the right switch to go up. Cross on to the wall and stand on the
left switch. This will lower the big wall to the right. Now make your way back
down  Go through to the north and kill the enemies, take the chest and go up
the stairs. Youll now be on the wall again. This next part is extremely tricky
in single player (and very easy in multiplayer). Stand on the right button on
the wall and make the other wall move down. Now once its down position the
moogle with the cage above the left switch, move as close to the pillar that
lets you jump down as possible and have the moogle drop the cage, jump down
from the pillar to you left and run over and jump on the shorter part of the
wall before it's too high. If you do it fast enough you'll be able to get to
the stone key block. Take the stone key and head south. I suggest pushing the
stone key back towards the south as you will drop it every time you get hurt by
the miasma. Once you're back on the main ground take the stone key back the
gate we ignored earlier. Place the stone key (you do still have it right?) and
go through the gate. To your right as you go in this area is a mog house. After
you get the mog house go to the northwest corner of  this area for a chest. Now
head back to the right to the area with the four magic panels. Go south from
here to find two more magic panels. Activate both of the magic panels by
getting hit and then go through the gate (remember to temporarily unequip
absorbant equipment). Fight your way past the Gargoyle's and out of this area
(don't forget the chest!).

You'll now be on the right hand side of the main part of the level, an area you
couldnt get to previously. Go south a little and you should see a fallen pillar
that you can cross over to the left. Cross and head to the south. Head up the
stairs when they become available, step on the pressure pad to open the doorway
to the boss. Now go down the other set of stairs and head north, take the chest
and cast lightning on the shining orb to remove the gate. Work your way back
down and around to where you entered this area and head to where that gate just
was.  As you head right look for the path leading to the north, when you spot
it take it. You'll be back in the previous portion of the dungeon, but we're
only going to be here for a short while. Kill the enemies you encounter and
grab the chest just to the left of the entrance you came through. You can
continue north if you like there are a few more enemies to fight (which might
be a good idea for item drops and bonus points) when you're finished return
back the way you came to the first part of the level. Back in the main part of
the level make your way south (where the blue glowing gate was)fighting past
the gargoyles for another chest. We're finally finished with this level, make
your way all the way back to the front of the temple, run up the stairs and
brace yourself. Boss fight time.

Lich

In order to hurt this guy you have to dispel his two orbs. Cast fire,  on each
of the orbs and they will lose their glow. Note, he will sometimes ressurect
the barrier and you'll need to cast a different spell to destroy it. You can
now proceed to attack him.  Casting holy on him will make him visible (just
like the ghosts and Zombie Dragon) this makes him far easier to damage.All of
his attacks are magical and thus require charge time. They should be pretty
easy to spot.  If you get in close he will blast you with gravity, and if you
try to hit him from far away he will cast meteor. Stay in close as the gravity
attack is pretty weak. Watch out for when he resummons the skeletons as they
can lay waste to you in a hurry. Make sure both of his orbs are destroyed,
otherwise he will have access to his more powerful spells.

Two third's of the way through the year. Head back across the river and through
the mist gate. Return to the dock and cross back over. Talk to the dockworker
again and pick the middle option, it'll cost you 500 gil per person. The boat
will now take you down the river and out to sea, to an island. Our final
journey for this year is the volcano on this island.

5.4.3 Kilanda

Enemies:

Cycle 1,2,3

Blazer Beetle
Coeurl
Lamia
Lava Ahriman
Lava Mu
Ogre (Kilanda variety)

From the start head immediately left a ways to get a chest. Work your way
northeasterly and there will be an area off of the main path. Kill both of the
red Ahrimans (gravity works wonders) and the Lamia and take the two chests.
Return to the main path and continue to the north until the path forks. Take
the left fork and follow it to the south. Fight your way past a red Ahriman and
a red Mu for two chests, head back to the fork and go right. All the way to the
right is another clearing, kill the red mu and the beetle. Get the chest and
then go up behind where it was for another moogle house. You may want to trim
the moogle if you havent already, as he can get overheated. Exit back to the
level and proceed northwesterly.  Eventually you will exit to the next portion
of the level. Make you way around the room killing all the monsters for
treasure. I suggest going counterclockwise around the room starting in the
lower left hand corner.  Watch out for the guys with hammers as they take off a
lot of damage. You should pick up three artifacts while killing monsters. I
also managed to get some really good forge materials. When you're ready proceed
north to fight the boss.

Boss Fight: Iron Giant
This guy has a huge sword, obviously he likes to use it. His two main sword
attacks are a sweeping slash, and a large chop. When he does the chop his sword
will be stuck in the ground for a bit use this oppurtunity to run behind him
and attack. Occasionally he will throw his sword to the side and use his fists.
While using his fists he likes to charge them up and bring them down together
to pound the ground, this sends out a small shockwave that if it hits you will
stun you. When you see his hands raise run behind him and attack. He telegraphs
all of his moves so they shouldn't be too hard to avoid. Just stay to his non
sword side and try to get behind him when possible. He's quite a bit simpler
than the last boss so you should have very little trouble.

The level ends as always and so does another year. If you're lucky you will get
the fire ring as one of your artifacts (I got it anyhow, I had a score of 137).
Repeat the regular routine and return to the world map to start year 5.

End of Year 4

5.5 Year 5
As you head up from town an event will occur where you meet a cool looking
Lilty in black armor. Im not sure what this is about, but it seems ominous.
From here head left twice to the docks. Another event triggers before you reach
the dock, you'll see Gadei haggleing with some Yuke's. You then get a couple of
choices, picking the top one seems to do more than the bottom one. In the dock
area make sure you visit the moogle. Go straight to the right from the start
and look for the cave door. Head down to the dock and talk to the dock worker.
Pick the second option and then the top option, you will be transported to Ruda
village. In the upper left corner of the village is another moogle house make
sure to visit before you exit to the world map. There's only one place you can
go, Lynari Desert.

5.5.1 Lynari Desert

Enemies:

Cycle 1
Cactuar
Chimera
Lamia
Sand Sahagin
Scorpion
Zu

Cycle 2
Cactuar
Chimera
Lamia
Sand Sahagin
Scorpion
Zu
Electric Scorpion
Rock Scorpion
Skeleton Mage

Cycle 3
Same as cycle 2

This is one of the most important levels in the game. In order to reach the
final level you must complete everything in this level appropriately. In order
to make this a bit easier I shall refer to Demonkaze's map on gamefaqs (since
the previous map is gone).

Start by heading straight north towards object #1 on the map. Watch out for any
quick sand pits you may come across. If you start to get sucked in mash the A
button and you may get out, otherwise youll get sucked in and find yourself on
the right hand side of the map (somewhere between object #2 and object #3).
When you spot a large rock, this will indicate that you that you are near the
spot. Head up a bit more until you spot two cactai. Cast thunder on the larger
one and an event should trigger. A zu and a couple of scorpions will also
attack you once do this, use gravity on the Zu if possible to bring it to the
ground making it easier to kill. Follow the ridge to the left and down now.
You'll come across another Zu right away so be prepared. Eventually you won't
be able to go left anymore, head south now. You will pass a hotspot and come to
a slope with a lamia. Kill her and keep heading south through the bones, the
path will snake around to the left again and come to a dead end. Kill the lamia
and scorpion here and head into the small cave(smash the object blocking the
entrance). Open the chest back here and proceed back a bit more for the
entrance to another moogle house. After you finish here head back out and
follow the path back to the hotspot. Head right down the slope and kill the
lamias. Just beyond them is a chest, take it and go back to the hotspot again.
Check the map, we now want to go to obect #2. It's on the far right of this
dungeon in the northeast corner. Note, as you are heading up from the hotspot
you should notice another chest to your right. Make sure to pick this up before
proceeding. Also if you keep going straight to the right youll find another
chest guarded by a Zu, a scorpion and a Cactuar. You will now when you have
arrived in the right place to continue as you'll see a small tent guarded by a
scorpion, cactuar, and lamia. Cast gravity on the tent and another event will
trigger. Head south from here for object #3 on the map. Just past a Zu, on the
right hand wall you will come to a spot where pressing b let's you look up at a
strange rock. Target this rock with a fire spell to trigger another event. Grab
the nearby chest and proceed to the south. Eventually you'll come to a wide
area with two chests guarded by a zu, a lamia, and a scorpion. Kill the enemies
take the chests and proceed back north to object #4. Remember those rocks we
passed on our way to the cactus earlier? That's where we are headed. Cast
blizzard once on each of them, starting with the smallest of the three and
ending with the biggest. You'll know you did it right because a light will
shoot out of the biggest one at the end. Now we want to head back to the south,
towards object #5 on the map. You'll know you're approaching the right spot
when you pass under some bones. You should see a flower that is glowing. Cast
Holy on it to trigger another event. A hotspot will appear, place you cage on
the hotspot and the color will change to white. You can now pass through any of
the magic gates without having to change your crystals color, you can also pass
through the final gate to the last stage now. DO NOT CHANGE YOUR CRYSTALS
COLOR, if you do youll have to come back here and do all those things over
again. From this hotspot proceed to the sandfalls on the right hand side of the
level, near the tent. From the second one (the southernmost of the two) head
down and to the right a bit and you'll come to a sand pit. Fall in it to be
transported to the next part of the level. Head north and fight your way past
the two Sahagins. Go left at the fork, get the chest guarded by a lamia,
sahagin, and some odd enemy that I have no idea what is. Follow the path all
the way back to the right and go down when it veers that way. You'll come to a
dead end with a small cactus. Smash the cactus open for an artifact and head
back up and to the left. Again continue along the path past some cactuars and a
lamia to another dead end with a cactus and an artifact. Back to the right and
down (near the lamia) is another chest get it and now head upward. Ignore the
ribcage on the left and keep going north, then left. Youll come across another
of those weird things and two lamias. Kill them and go north to the final area.
Follow the path around until it veers downward, go down into the center. You'll
have to fight a couple sets of enemies, each time the sand level will lower,
until the boss comes out.

Boss Fight: Antlion
Compared to some of the more recent bosses this guy is quite simple. He has two
main attacks, a breath attack that he will do when you get far away, and a
pincer attack for when you're up close. The breath attack doesn't damage you
but it does turn you to stone. The pincers take off a decent amount of damage
and negate any charge attack you may be trying to do. I suggest staying to his
side and just wailing on him with physical attacks as it's too hard to really
get off any magic. Keep moving left and right to cure, clearing the poison is
probably not worth the effort itll take. When he gets weak he will pound the
ground with his legs to send out mini shockwaves. Keep attacking and he will
fall in no time.

After the fight you will get the usual moogle letter, and artifact sequence.
Return to Ruda village and head to the dock, pick the middle option twice to
return to the mainland. The question now becomes, where do I go? Although you
have the crystal necessary to visit the final dungeon, you will not be able to
cross the river yet. Head north on the world map all the way back to Veo Lo
Sluice. Replay this level, casting life on all the dead plants (make sure you
get the chests where the water used to be first). Once you have done this you
will be able to sale across the river to the final dungeon. In case you forgot
its through the forest in the area with Cohal Curach and Rebena Te Ra. You may
want to replay some of the other levels first, building up your stats and
collecting moogle houses. You may also want to attempt to get the Ultima
equipment (although the game is beatable without it. Anywho, when you're ready
proceed to the area with the final dungeon...

Final Dungeon Walkthrough coming soon.



-------------
VI. Items
------------
Food:
Food restores HP and gives you a temporary status bonus. The amount of HP
restored is relevant to your characters affinity for the food. You can check
this on your GBA in multiplayer on in the menus on single player. These items
can all be found dropped in dungeons.

Cherry Cluster Magic +2
Fish Strength +2
Gourd Potato Defense +2
Meat Strength +2
Rainbow Grapes Magic +2
Star Carrot Defense +2
Striped Apple Magic +2

Other items, most of these can be found dropped by monsters. Some require other
methods to get:
Phoenix Down: Brings someone back to life
Bannock Bread: Restores HP, made by miller.
Cactus Flower: 20% discount on ferry rides, found in Lynari Desert.
Flour: Used to make bannock bread.
Kilanda Sulfur: 20% discount on ferry rides, found on Kilanda Mountain.
Mark of Shella: Allows you to enter Shella, the Yuke village.
Milk: Restores 1 heart.
Spring Water: restores 1 heart.
Strange Liquid: Restores 2 hearts.
Wheat: Used to make flour.
Worn Bandana: ????






------------
VII. Weapons and Armor
------------
Each character starts with a basic weapon, body armor, and a special piece of
armor based upon their race. The special armor is as follows:

Clavat's: Shield
Selkie's: Belt
Yuke's: Helmet
Lilty's: Gloves

Throughout the levels you will find strange square shaped objects and diamond
shaped objects. The first are scrolls that you use to make upgrades, and the
diamond objects are the actual materials. When I get the chance I'll type up a
complete list of materials (it's long). Note that the common location is not
the only place to find a scroll (in most instances)

Weapon Upgrade Scrolls:

Name:Common Location found/requirements/creates

Celestial Weapon: Mt. Kilanda(boss)/Orichalcum(x2) Dragon Fang, Red Eye/Longinus

Dark Weapon: Rebena Te Ra/Orichalcum, Cursed Crook, Anciet Sword/Ragnarok

Greatest Weapon: Alchemist father/Orichalcum Ultimite/Ultima Weapons

Hero's Weapon: Lynari Desert(boss)/Chimera Horn,Dragon Fang/Dragoon's Spear

Legendary Weapon:River Belle Path(boss)/Orichalcum, Alloy, Ancient
Potion/Excalibur, Gugnir, Mystic Hammer, Queens Heel

Lunar Weapon: Conall Curach (boss)/Orichalcum,Wind Crystal,Desert
Fang/Dreamcatcher

Master Weapon: Leuda/Mythril, Alloy/Rune blade, Dragon Lance, Mythril Hammer,
Butterfly Head

Novice Weapon: River Belle Path(Cycles 1 and 2)/Iron/Iron Sword, Wave Hammer,
Partisan, Solid Racket

Valiant Weapon: Leuda/Bronze x3, Cerberus Fang/Feather Saber,Titan Lance,
Goblin Hammer, Elemental Cudgel

Victorious Weapon: Leuda/Iron x2, Ogre Fang/Defender, Highwind, Prism Hammer,
Prism Bludgeon

Warriors Weapon: Tipa(Merchant Father)/Iron, Alloy/Steel Blade, Rune Hammer,
Sonic Lance, Dual Shooter

Note that the Treasured Weapon's are not forged, but given to you by the Marr
Caravan.

Weapons are listed in the following manner, Name/attack power/focus attack

Swords:
Copper Sword attack power 15, Power Slash
Treasured Sword attack power 18, Power Slash
Iron Sword attack power 20, Piercing Sweep
Marr Sword attack power 22, Piercing Sweep
Steel Blade attack power 25, Bash
Rune Blade attack power 30, Soulshot
Defender attack power 31, Bash
Feather Saber attack power 31, Power Slash
Bastard Sword attack power 32, Piercing Sweep
Fathers Sword attack power 32, Piercing Sweep
Excalibur attack power 33, Soulshot
Ragnarok attack power 35, Shadowblade
Ultima Sword attack power 35, Piercing Sweep

Lances:
Iron Lance attack power 15, Cyclone Slash
Treasured Spear attack power 18, Cyclone Slash
Partisan attack power 20, Psi Blast
Marr Spear attack power 22, Psi Blast
Sonic Lance attack power 25, Avalanche
Dragon Lance attack power 30, Pulse Thrust
High Wind attack power 31, Avalanche
Titan Lance attack power 31, Cyclone Slash
Halberd attack power 32, Psi Blast
Fathers Spear attack power 32, Psi Blast
Gugnir attack power 35, Cross Slash
Ultima Lance attack power 35, Psi Blast
Longinus attack power 40, Bladestorm

Hammers:
Orc Hammer attack power 15, Power Bomb
Treasured Hammer attack power 18, Power Bomb
Wave Hammer attack power 20, Wave Bomb
Marr Hammer attack power 22, Wave Bomb
Rune Hammer attack power 25, Shock Bomb
Mythril Hammer attack power 30, Shock Bomb
Goblin Hammer attack power 31, Power Bomb
Prism Hammer attack power 31, Shock Bomb
Fathers Hammer attack power 32, Wave Bomb
Sonic Hammer attack power 32, Wave Bomb
Mystic Hammer attack power 35, Magic Bomb
Ultima Hammer attack power 35, Wave Bomb

Racket:
Aura Racket attack power 15
Treasured Maul attack power 18
Solid Racket attack power 20
Marr Maul attack power 22
Double Shot attack power 25
Butterfly Head attack power 30
Elemental Cudgel attack power 31
Prism Bludgeon attack power 31
Fathers Maul attack power 32
Steel Cudgel attack power 32
Queens Heel attack power 33
Dreamcatcher attack power 35
Ultima Maul attack power 35

Armor
This is only a partial list, I'll update the rest later

Body Armor:
Travel Clothes defense 10
Bronze Plate defense 13
Iron Plate defense 17
Mithril Plate defense 22
Eternal Mail defense 23 Resist Stasis +1
Blessed Mail defense 23 Resist Poison +1
Saintly Mail defense 23 Resist Curse +1
Time Mail defense 23 Resist Slow +1
Crystal Mail defense 24 Resist Miasma
Flame Mail defense 24 Resist Fire +1
Frost Mail defense 24 Resist Ice +1
Gold Mail defense 24 Resist Stone +1
Storm Mail defense 24 Resist Thunder +1
Diamond Plate defense 27
Gaia Plate defense 30 (only equippable by Clavats)

Gloves:
Gauntlets defense 5
Bronze Gauntlets defense 8
Iron Gauntlets defense 12
Mythril Gauntlets defense 15
Flame Armlets defense 17 Resist Fire +1
Frost Armlets defense 17 Resist Ice +1
Storm Armlets defense 17 Resist Thunder +1
Gold Armlets defense 18 Resist Stone +1
Diamond Armlets defense 22

Helmets:
Helm defense 5
Bronze Helm defense 8
Iron Helm defense 12
Mythril Helm defense 15
Flame Helm defense 17 Resist Fire +1
Frost Helm defense 17 Resist Ice +1
Storm Helm defense 17 Resist Thunder +1
Eternal Helm defense 18 Resist Stasis +1
Diamond Helm defense 22

Shields:
Makeshift Shield defense 7
Iron Shield defense 10
Mythril Shield defense 15
Flame Shield defense 17 Resist Fire +1
Frost Shield defense 17 Resist Ice +1
Storm Shield defense 17 Resist Thunder +1
Saintly Shield defense 18 Resist Curse +1
Rune Shield defense 18 Spell range +20
Diamond Armlets defense 22
Chocobo Shield defense 25

Belts:
Old Belt defense 5
Bronze Belt defense 8
Iron Belt defense 12
Mythril Belt defense 15
Flame Sash defense 17 Resist Fire +1
Frost Sash defense 17 Resist Ice +1
Storm Sash defense 17 Resist Thunder +1
Winged Belt defense 18 Focus attack range +20
Diamond Belt defense 22


Armor scrolls:

Name:Common Location found/requirements/creates

Bronze Armor:Mushroom Forest/Bronze/Bronze Plate

Diamond Armor:Kilanda(cycle 3)/Orichalcum,Hardshell, Diamond Ore/Diamond Plate

Earth Armor:Selepation Cave (boss)/Orichalcum(x2),Lords Robe,Kings Scale/Earth
Plate

Eternal Armor:Conall Curach/Mythril, Toad Oil/Eternal Mail

Flame Armor: Kilanda (cycle 2)/Iron(x3) Magma Rock(x2)/Flame Mail

Frost Armor:Veo Lu Sluice(cycle 2)/Iron(x3) Chilly Gel(x2)/Frost Mail

Gold Armor:Lynari Desert(cycle 2,3)/Mythril, Gold, Shiny Shard/Gold Mail

Holy Armor: Conall Curach/Mythril, Heavenly Dust/Saintly Mail

Iron Armor:Tipa (alchemist)/Iron/Iron Plate

Lightning Armor: Leuda/Iron(x3), Thunderball (x2)/Storm Mail

Mythril Armor: Most Merchants/Mythril/Mythril Plate

Pure Armor: Conall Curach/Mythril Holy Water/Blessed Mail

Radiant Armor: Lynari Desert (cycle 3)/Mythril Tiny Crystal/Crystal Mail

Time Armor: Tida (cycle 2)/Mythril Worm Attenna/Time Mail

Secondary Armor Scroll List coming soon.

The shopkeeper who sells you the item necessary to make weapon upgrade two,
moves from Marle Pass (The first town other than your own), to Alfitalia
Castle, so it may be prudent to upgrade your weapon(s) twice in year one,
unless you want to make the long trek in year 2. Note, he alternates between
the two locations every other year.

------------
VIII. Complete Materials List
------------
Name              Common Location (can be found other places)

Alloy             Goblin Wall (Cycles 2 and 3)
Ancient Potion    Kilanda
Ancient Sword     River Belle Path (Boss)
Angel's Tear      Kilanda (Cycle 3)
Blue Silk         Tida (Cycle 2)
Bronze            Goblin Wall (Cycle 1)
Bronze Shard      Tida (Cycle 1)
Cerberus's Fang   Rebena Te Ra
Chilly Gel        Tipa (Merchant Lv.2 or 3)
Chimera's Horn    Lynari Desert
Cockatrice Scale  Selepation Cave
Coeurl's Whisker  Daemon's Court
Crystal Ball      Mushroom Forest
Cursed Crook      Goblin Wall (Boss)
Dark Sphere       Tipa (Merchant Lv.3)
Desert Fang       Lynari Desert (Boss)
Devil's Claw      Rebena Te Ra (Cycle 3)
Diamond Ore       Mushroom Forest (Cycle 2)
Dragon's Fang     Conall Curach (Boss)
Dweomer Spore     Tida (Boss)
Ethereal Orb      Mushroom Forest (Boss)
Faerie's Tear     Mushroom Forest
Fiend's Claw      Leuda
Gear              Rebena Te Ra
Gigas Claw        Selepation Cave
Gold              Mushroom Forest (Cycle 2)
Green Sphere      Tida (Boss)
Griffin's Wing    Veo Lu Sluice
Hard Shell        Selepation Cave
Heavenly Dust     Daemon's Court
Holy Water        Moschet Manor
Iron              Goblin Wall (Cycles 1 and 2)
Iron Shard        Cathurige Mine (Cycles 1 and 2)
Jade              Leuda
Jagged Scythe     Conall Curach
King's Scale      Daemon's Court (Boss)
Lord's Robe       Moschet Manor (Boss)
Magma Rock        Kilanda
Malboro Seed      Mushroom Forest (Boss)
Mythril           River Belle Path (Cycles 2 and 3)
Needle            Lynari Desert
Ogre Fang         Kilanda
Orc Belt          Cathurige Mine (Boss)
Orichalcum        Conall Curach (Cycle 3)
Pressed Flower    Conall Curach
Red Eye           Kilanda (Boss)
Remedy            Conall Curach
Ruby              Leuda
Shiny Shard       Tida (Cycle 1 or 2)
Silver            Mushroom Forest (Cycle 2)
Thunderball       Tipa (Merchant Lv.2 or 3)
Tiny Crystal      Mushroom Forest
Toad Oil          Conall Curach
Ultimite          Tipa (Merchant Lv.3)
White Silk        Rebena Te Ra (Cycle 3)
Wind Crystal      Selepation Cave (Boss)
Worm Antenna      Tida
Yellow Feather    Moschet Monor (Cycle 3)
Zu's Beak         Lynari Desert

Note that some items can be bought, however the time and effort it takes to
raise the money is infinetly higher than the time it would take to find a
monster to drop the item. Unless you're the merchants child buying materials is
a bad idea.

------------
IX. Artifacts
------------
At the conclusion of each level you are given the oppurtunity to pick from one
of 8 artifacts. Which artifact you get is dependent upon two things, which
cycle the dungeon is in, and your score for your bonus goal. Getting a higher
score will net you a better artifact.

Stat raising Artifacts:
These look like either female torso's or small dragons and they are colored
either green, orange, or purple. The colors correspond to the stat they raise:
green for defense, orange for attack and purple for magic. Nothing has been
determined as to what the difference between the dragons and the female torso's
are.

Command Slot Artifacts:
These appear as either a Moogle statue or a chocobo statue. They give you one
more command slot to use (So you can have another spell or item equipped during
the level).

Life Artifacts:
So far I have only seen ones that look like tree's with hearts underneath,
there are supposedly two other types which also do the same thing. These
artifacts permanently give you one more heart, not sure what the maximum is.

Ring Artifacts:
Ring artifacts permanently give you a particular spell. They're a bit on the
rare side, so try and get a high score!

Other things you can win:
Occasionally you will get a rare scroll or item for beating a boss, in the
earlier years you'll mostly be offered crappy items, but as you progress
dungeon cycles you can get better items.



STRENGTH RAISING ARTIFACTS
Ashura           Strength +1  Tida (Cycle 1)
Double Axe       Strength +1  River Belle Path (Cycle 1)
Fang Charm       Strength +1  Daemon's Court (Cycle 1)
Green Beret      Strength +1  Mushroom Forest (Cycle 1)
Kaiser Knuckles  Strength +1  Tida (Cycle 1)
Maneater         Strength +1  River Belle Path (Cycle 1)
Onion Sword      Strength +1  Veo Lu Sluice (Cycle 3)
Power Wristband  Strength +1  Veo Lu Sluice (Cycle 1)
Shuriken         Strength +1  River Belle Path (Cycle 1)
Engetsurin       Strength +2  Daemon's Court (Cycle 1)
Flametongue      Strength +2  Kilanda (Cycle 1)
Loaded Dice      Strength +2  Conall Curach (Cycle 1)
Ogrekiller       Strength +2  Tida (Cycle 1)
Twisted Headband Strength +2  Veo Lu Sluice (Cycle 1)
Ice Brand        Strength +2  Tida (Cycle 1)
Heavy Armband    Strength +3  Daemon's Court (Cycle 2)
Masquerade       Strength +3  Daemon's Court (Cycle 2)
Mjollnir         Strength +3  Selepation Cave (Cycle 2)
Sasuke's Blade   Strength +3  River Belle Path (Cycle 3)
Giant's Glove    Strength +3  Kilanda (Cycle 1)
Murasame         Strength +4  Cathuriges Mine (Boss)
Gekkabijin       Strength +5  Moschet Manor (Boss)
Masamune         Strength +5  Kilanda (Boss)

MAGIC RAISING ARTIFACTS
Book Of Light     Magic +1   Veo Lu Sluice (Cycle 1)
Candy Ring        Magic +1   Tida (Cycle 1)
Cat's Bell        Magic +1   Selepation Cave (Cycle 1)
Dragon's Whisker  Magic +1   River Belle Path (Cycle 1)
Faerie Ring       Magic +1   Tida (Cycle 1)
Mage Masher       Magic +1   River Belle Path (Cycle 1)
Rune Staff        Magic +1   Moschet Manor (Cycle 1)
Silver Bracer     Magic +1   River Belle Path (Cycle 1)
Winged Cap        Magic +1   Tida (Cycle 1)
Kris              Magic +3   Veo Lu Sluice (Cycle 1)
Red Slippers      Magic +3   Conall Curach (Cycle 1)
Rune Bell         Magic +3   Rebena Te Ra (Cycle 2)
Sage's Staff      Magic +3   Kilanda (Cycle 1)
Wonder Wand       Magic +3   Tida (Cycle 1)
Gold Hairpin      Magic +5   Daemon's Court (Cycle 2)
Dark Matter       Magic +5   Tida (Cycle 3)
Mage's Staff      Magic +5   Daemon's Court (Cycle 2 and 3)
Noah's Lute       Magic +5   Kilanda (Cycle 1)
Galatyn           Magic +7   Goblin Wall (Boss)
Taotie Motif      Magic +7   Veo Lu Sluice (Boss)
Ribbon            Magic +9   Rebena Te Ra (Boss)
Tome Of Ultima    Magic +10  Conall Corach (Boss)

DEFENSE RAISING ARTIFACTS

Buckler            Defense +1  River Belle Path (Cycle 1)
Drill              Defense +1  Veo Lu Sluice (Cycle 1)
Silver Spectacles  Defense +1  River Belle Path (Cycle 1)
Sparkling Bracer   Defense +1  Tida (Cycle 1)
Elven Mantle       Defense +2  Rebena Te Ra (Cycle 1)
Helm Of Arai       Defense +2  Tida (Cycle 1)
Main Gauche        Defense +2  Veo Lu Sluice (Cycle 1)
Black Hood         Defense +2  Lynari Desert (Cycle 2)
Rat's Tail         Defense +2  Veo Lu Sluice (Cycle 2)
Teddy Bear         Defense +2  Lynari Desert (Cycle 2)
Chicken Knife      Defense +3  Kilanda (Cycle 2)
Wonder Bangle      Defense +3  River Belle Path (Cycle 3)
Ring Of Protection Defense +4  Selepation Cave (Boss)
Save The Queen     Defense +4  River Belle Path (Boss)
Aegis              Defense +5  Daemon's Court (Boss)


COMMAND LIST SLOT ADDING ARTIFACTS

Chocobo Pocket  Command Slot +1  Tida (Cycle 1)
Gobbie Pocket   Command Slot +1  Lynari Desert (Cycle 1)
Moogle Pocket   Command Slot +1  River Belle Path (Cycle 1)
Ultimate Pocket Command Slot +1  Cathurige Mine (Boss)


HEART ADDING ARTIFACTS

Earth Pendant Heart +1  River Belle Path (Cycle 1)
Moon Pendant  Heart +1  Veo Lu Sluice (Cycle 1)
Star Pendant  Heart +1  Lynari Desert (Cycle 1)
Sun Pendant   Heart +1  Lynari Desert (Boss)

RING ARTIFACTS(permanently gives you spells)

Ring Of Blizzard Magic +1, Blizzard  Veo Lu Sluice
Ring Of Cure     Magic +1, Cure      Conall Curach
Ring of Fire     Magic +1, Fire      Kilanda
Ring Of Life     Magic +1, Life      Selepation Cave (Boss)
Ring Of Thunder  Magic +1, Thunder   Selepation Cave


------------
X. Bonus Goals
------------
There are a total of 15 bonus goals. The bonus goals are divided into two
types: perform an action or don't perform an action. Bonus goals that require
you to perform a specific goal start you with 0 points, and from there you will
gain points for performing relevant actions, For the type that tell you not to
do something you start the level with 100 points and will lose points for every
action you do that's related to your goal. The amount you lose or gain is
related to the level you are in.

I'll post a complete list of goals and point variations when I have more time.

------------
XI. Magic and Magic Combos
------------
Magic in this game is a bit different from other FF games. Enemies will drop
different colored orbs, each representing a spell. You then pick these up,
equip them to a command slot and switch to them by pressing either the r or l
pad (your currently selected spell is shown below your hearts). You then hold
the A button to charge the spell up and a colored targeting circle will appear,
move this with the d-pad/control stick and then release the a button to cast
the spell. If you are playing two players or more you can combo spells, have
one person select a spell, charge and target, the other person does the same
and places their targeting circle on top of the first persons, cast the first
spell and then immediately afterward cast the second. The timing will take a
little getting used to, but the effects are well worth it. In single player
when you equip spells on the command list if they can be comboed then you are
shown the resulting spell and given two choices. The top choice will allow you
to use the spells individually while the bottom option will let you use the
comboed spell. The 6 base spells are as follows:

There are 5 types of "timing" needed to use certain spells as combo spells.

Type A: Everyone releases spells at the same time.

Type B: One person casts a spell then two or more people release their spell a
second or so later.

Type C: Two people cast a spell at the same time, everyone else releases theirs
after a slight pause. The pause time varies, but you can listen for a hum or
the color change of the targeting circles.

Type D: Spells are released one at a time to create a volley effect. This is
the most difficult type to pull off.

Type E: Similar to type D only with shorter pauses.

Yellow Orb: Life, brings ally back to life
Green Orb: Cure, restores HP
Clear Orb: Clear, erases status effects

Light blue Orb: Blizzard, ice magic, sometimes freezes enemy in place.
Dark blue Orb: Thunder, thunder magic
Red Orb: Fire, Fire magic, can catch enemy on fire.

In many levels you will find small jars (similar to the pots from Zelda). If
you pick these up and throw them on the ground they will leave color spots.
Cast the corresponding attack spell on these spots and they will react, if
enemies are standing on these spots then they will take extra damage when you
do this.

Magic Combos:
Type A spells:
Fira
Fira+1
Fira+2
Blizzara
Blizzara+1
Blizzara+2
Thundara
Thundara+1
Thundara+2
Curaga
Gravity (requires two attack spells)
Graviga (requires three attack spells)
Clearga
Holy (requires life and one attack spell)
Holyra+1 (requires life and two attack spells)

Type B:
Haste (requires life and Cure)
Hastega (requires life and two cures)
Slow (requires an attack spell and life)
Slowga (requires two attack spells and one life)

Type C:
Gravira (three different attack spells)
Holyra (two life spells and one attack spell)
Holyra +1 (three life spells and one attack spell)

Type D:
Firaga
Firaga+1
Firaga+2
Blizzaga
Blizzaga+1
Blizzaga+2
Thundaga
Thundaga+1
Thundaga+2

Type E:
Full Life (two life spells)
Stop (life and two of the same attack spell)

Magic Weapon:
Fire/Thunder/Blizzard
A Weapon

Single Player Combo spells:
Fira
Firaga
Blizara
Blizaga
Thunder
Thundara
Thundaga
Gravity
Holy
Haste
Slow
Stop

In multiplayer to do the magic weapon one player charges up their weapon while
the other person charges the spell. You then combine the two targeting circles
like a normal magic combo.


---------
XII. Minigames/Sidequests
---------
There are three minigames:

Blazing Caravans:
This is only available in multiplayer. In certain moogle houses (namely the one
Marr) the moogle will offer to transfer a minigame to your gameboy. KCR, is a
cart racing game similar to Mario Kart. However, there is no power sliding, and
weight is more important than speed. The fruits will affect your speed based
upon that chart on your status screen. IE the more you eat a certain fruit the
more itll help you in the cart race game. Also there seems to be a tie in with
how many mog stamps you get and an effect on the cart race, not sure what yet
though. You can unlock it permanently by getting all the moogle stamps.

Cow betting:
In the Fields of Flum you can bet on cows as they race around the field. It's
pretty dull, but I guess if you like to gamble you may enjoy it.

Selkie Trampoline:
In Leuda Village there is a Selkie who will let you on her net trampoline if
you are a Selkie. The more consecutive jumps you do the better your prize. Of
course it takes an exhorbitant amount just to get a piece of iron, so its
probably not worth the effort.

Moogle Stamps:
Not a minigame, but a sidequest. In every level and town there is a moogle
house hidden. Talking with the moogle in green will net you a stamp on your
post card. Collecting three of the same stamp type will do something (although
my Japanese is not good enough to know what). If you have anymore info on this
please email me.

Sidequests:

Cecil the Womanizer:
On your first trip to Marr's pass there is an old man named Cecil who claims to
have been quite the ladies man. After you talk to him make sure you talk to Leu
Tipa in the Selkie village of Leuda. After that head to Tida village and search
for a lone tree near the beginning of the second section of the dungeon. You
will then see the sad conclusion of this story.


Discounted Ferry Rides:
Giving Tristan the Ferryman a Kilanda Sulfur will net you a 20% discount on
ferry rides. Giving him a Cactus flower from Lynari desert will net you a 50%
discount. If you manage to get both discounts he will eventually offer you a
lifetime pass for 50,000 gil.

A royal pain:
Search Alfitaria castle for Lord Knocfelna (Lilty with cool armor), he will
tell you about the cities princess. Now, the next time you go to Marr's pass
make sure you speak with the female Selkie peddler named Te Odow. When you head
to Jegon River after completing this you will be to talk to the disguised
princess. Collect a drop of Myrrh and head to the Fields of Fum. You'll find
Knocfelna and the princess arguing. After this collect another drop of Myrrh
and head to Leuda. Talk to the princess and Knocfelna again. Exit Leuda as if
you were going to Lynari desert for another sequence. Now return to Alfitaria
for the final sequence and your reward of 100,000 gil.

Pen Pal:
Go to the Yuke village of Shella and look for a Selkie named De Nam. Sometime
after speaking to him he will send you letters. After he sends you 9 letters
you can get his worn bandanna as a reward from a monster fight in Conall Curach.

Moo Cow:
Not really a sidequest, but if your parent is a rancher you can buy them a cow
in the Fields of Fum.

Completing the Bridge:
Again not a sidequest but if you kill the bomb in Daemon's Court twice (the
bomb who blows up the bridge) it will open a new area in Conall Curach.

Not quite Asleep:
When you reach Mag Mell you will find one carbuncle who isn't completely
asleep. Talking to him on your first visit he will simply make snoring noises.
Return once per year for the next 6 years to get some information out of him.

---------
XIII. Letter Writing
---------
Since this has become something of a commonly asked question I decided to write
what I have noticed to be the best things to send your family. I'm still not
100% sure of how this works as people seem to get good results sending
different things, but here are my suggestions on what to send your parents
based upon their occupation.

Alchemist: Materials for making weapons, armors and accessories. IE any of the
diamond shaped things or the stuff in bags.

Blacksmith: Scrolls for weapons and armor. Some have suggested raw materials as
well.

Taylor: Scrolls for accessories, the stuff in bags.

Merchant: Virtually anything works. I suggest items in bags and other forge
materials.

Farmer: Seeds (All kinds), flour.

Miller: Wheat seeds and wheat.

Rancher: Meat, seeds, milk. Make sure to send a cow from the Fields of Fum.

Fisherman: Not really sure here, stick with seeds.

In general sending money or seeds will work no matter what your parents
occupation is.
---------
XIV. General Tips and advice
---------

Always keep your health up, especially during boss fights. Try to never fall
below 2 hearts during boss fights.

In single player keep a phoenix down equipped in one command slot. This will
bring you back to life automatically when you die.

Sell off scrolls for armor you cant equip for extra cash. Also sell off old
materials like copper.

If youre having problems with a level try upgradeing all your equipment and
replaying levels youve cleared to get more artifacts.

Dont be afraid to run from monsters. They will only chase you back a short
distance and then stop. Run until they arent following, heal and head back to
finish them off.

Explore everywhere you never know what youll find.

--------
XV. Thanks and contact info
--------

Thanks go out to OstoXX, benjjjamin, Demonkaze, ndufer, Bebpo, rstar02,
Yoshi6400, Maniac Matt, Revolva and the rest of the FFCC forum on
gamefaqs(except Senor Coconuts, cause he has yet to do anything positive for
the forum), your info and help has been invaluable.

Thanks also go out to my siblings for being so kind as to trudge through this
game in Japanese with me. And to my parents, without whom I wouldnt be here.

If you have anything you would like to contribute or correct or if you feel you
have contributed and not been mentioned properly please feel free to email me
at [email protected], make sure to include FFCC in the subject as I will not
read it otherwise. Please do not ask for my AIM or Yahoo names as I no longer
have the time to answer questions in this manner. Asking a question the FFCC
Game Help board section of gamefaqs is the quickest way to get a response as I
don't read my email very often.

--------
XVI. Stuff that is still needed.
--------

1. Complete the game walkthrough. I need to finish the final dungeon still

2. A better understanding of the letter system. The common theory seems to be
that if you send home items appropriate to your parents occupation youll get a
better rating, as well as other bonuses. I plan to put more into this after I
finish the game.

3. Make an enemy drop list.

4. Finish Armor list.

5. Add a section for accessories

6. Sidequests/Minigames.

7. A bestiary

8. Better boss strategies, include second and third cycle forms.

9. How are the Prism and Father's weapons obtained? There aren't any scrolls to
make them...


As always there's probably more, so if you think of something email me to let
me know.

----------
XVII. Links
----------
http://bxmafia.cool.ne.jp/airship/ffcc/ Excellent Japanese resource for FFCC.
Not much for english speakers except the maps which can be found starting under
the heading: [ダンジョン]. Note that there does not seem to be maps for Goblin
Wall and Cida Village, I have no idea why...

http://www-scf.usc.edu/~mbarney/ffcc/index.htm My personal site for this game.
It's pretty mundane htmlwise, but it holds a lot of screen shots I took, and
some video clips. Also my faq will be posted here first, always.

www.geocities.com/crystalfantasy2003 Saoh's site, one of the longest running
FFCC fan sites.

If you have a website related to this game and you'd like me to link to it
here, please contact me either via email or on gamefaqs, and I'll check it out.
----------
XVIII. Legal Info
----------

This faq is copyright 2003 of Matthew Barney. It can not be reused or reprinted
anywhere else without my express written consent. This faq should only be found
on www.gamefaqs.com, and my personal website. Only faq versions prior to
version 1 can be used on faqs.ign.com, if you see a more recent version of the
faq on their website please contact me. If you find it anywhere else please
email me. If you paid to see this faq, or were charged in any way for this
information, contact me as this is free information that should be available to
all. I have no desire to have this faq hosted on any other sites besides
gamefaqs. I decided I didn't like having my email as exposed as it has become,
so please do not email asking to host it as the answer will be no. Feel free to
link to link to gamefaqs though (in the proper method of course). Final Fantasy
Crystal Chronicles, Game Designers Studio, Nintendo, Square Enix, Nintendo
Gamecube, and Nintendo Gameboy Advance are all owned by their respective
companies, etc etc.