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-= Final Fantasy: Crystal Chronicles =-
FAQ / Walkthrough
U.S. Version
Version 1.0
-= A Snickers and Roots Production =-
Text file last updated on 07-23-2004 (05:00 pm)
==============================================================================
------------------------[ Taking YOU to a higher level ]----------------------
==============================================================================
Title : FINAL FANTASY: CRYSTAL CHRONICLES - FAQ / Walkthrough
Created By : Bremen (
[email protected])
Copyright : Do I really have to say this? [Make your own!]
==============================================================================
Table of Contents
==============================================================================
The [###] is the search code. Use it to search for specific sections in this
FAQ/Walkthrough. Many subsections have their own search codes to be used
within a particular section. They will be listed at the top of such sections.
----------------------------------------------------
[001] I. Introduction
----------------------------------------------------
[002] II. How To Use This Guide
----------------------------------------------------
[003] III. Game Information & Story
----------------------------------------------------
[004] IV. Updates
----------------------------------------------------
[005] V. Controls
----------------------------------------------------
[006] World Map Controls
[007] Battle Controls
[008] Menu Controls
----------------------------------------------------
[009] VI. Menu System
----------------------------------------------------
[010] VII. Battle System
----------------------------------------------------
[011] Attacking
[012] Spells
[013] Spell Fusion (Spell Combination)
[014] Status Ailments
----------------------------------------------------
[015] VIII. Items/Equipment
----------------------------------------------------
[016] Food
[017] Equipment
[018] Materials
[019] Magicite
[020] Artifacts
[021] Forging
[022] Crystal Chalice
----------------------------------------------------
[025] IX. Moogle Mail
----------------------------------------------------
[030] X. Characters
----------------------------------------------------
[031] Races
[032] Clavats
[033] Lilties
[034] Yukes
[035] Selkies
[036] Family Trades
[037] Blacksmith
[038] Tailor
[039] Farmer
[040] Rancher
[041] Miller
[042] Fisherman
[043] Merchant
[044] Alchemist
[045] NPC's
----------------------------------------------------
[046] XI. Enemies/Bosses/Optional Bosses
----------------------------------------------------
[047] Enemies
[048] Bosses
[049] Optional Bosses
----------------------------------------------------
[050] XII. World Map
----------------------------------------------------
[051] Tipa Peninsula
[052] Ironmine Downs
[053] Vale of Alfitaria
[054] Veo Lu
[055] Plains of Fum
----------------------------------------------------
[100] XIII. Walkthrough
----------------------------------------------------
[101] Introduction
[102] Tipa
[103] Year 1
[104] Port Tipa
[105] River Belle Path
[106] The Miasma Stream (Water)
[107] Marr's Pass
[108] Jegon River
[109] The Mushroom Forest
[110] The Mine of Cathuriges
[111] Year 2
[112] Goblin Wall
[113] Alfitaria
[114] Tida
[115] Shella
[116] Moschet Manor
[117] Year 3
[118] Veo Lu Sluice
[119] Jegon River
[120] The Fields of Fum
[121] Daemon's Court
[122] Selepation Cave
[123] Year 4
[124] Conall Curach
[125] Rebena Te Ra
[126] Kilanda
[127] Year 5
[128] Leuda
[129] Lynari Desert
[130] Year ?
[131] Mag Mell
[132] Mount Vellenge
----------------------------------------------------
[950] XIV. Secrets/Sidequests
----------------------------------------------------
[951] Painting/Trimming Mog
[952] Moogle Stamps
[953] SECRET Item Locations
[954] Random Caravan Side Events
----------------------------------------------------
[970] XV. Mini-Games
----------------------------------------------------
[971] Blazin' Caravans
----------------------------------------------------
[995] XVI. Glitches
----------------------------------------------------
[996] XVII. Thanks
----------------------------------------------------
[997] Thanks
[998] Credits
----------------------------------------------------
[999]XVIII. Contact
----------------------------------------------------
==============================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[001] I. Introduction
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This FAQ was written by Bremen to help all of you who may need it or for those
of you who are just curious about the game.
*Note: While I will make every attempt to avoid ruining the story, this is
NOT a spoiler free FAQ/Walkthrough! I cannot guarantee the story
will not be ruined for you by reading this FAQ.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[002] II. How To Use This Guide
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The [###] is the search code. Use it to search for specific sections in this
FAQ/Walkthrough.
Use the find feature in conjunction with the section search codes above
listed on the "Table of Contents" to page through to specific sections of the
FAQ. Basically, the FAQ is divided into 18 sections. Section "XIII." is
the walkthrough portion of the FAQ and probably the most useful. Everything
else is just extra. The Walkthrough Section is the full walkthrough.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[003] III. Game Information & Story
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Title: Final Fantasy: Crystal Chronicles
Publisher: Square-Enix
Developer: Square-Enix
Genre/Category: Role-Playing
System: Gamecube
Number of Players: 1-4
Release Date: 02/09/2004
Play Time: 20-100+ Hours
Replay: 20 hours - Infinite (depending on your definition of fun)
Story:
Final Fantasy: Crystal Chronicles is the first Final Fantasy game to make it's
return to Nintendo.
The basic plot is this:
Long ago, a substance called miasma covered the world of Final Fantasy:
Crystal Chronicles. The substance called miasma is sort of like radiation.
It's invisible but permeates the air. Prolongued contact with the miasma
begins to drain your life away until you eventually die.
However, certain crystals were found that can keep the miasma at bay. Large
crystals are found in the center of towns to protect the entire town from
miasma. The problem is that the crystals lose power after about a year and
must be purified by a substance called myrrh. Myrrh is collected from myrrh
trees. These trees are very rare and only produce a single drop every two
years.
Thus, crystal caravans were formed. These caravans are sent out by each town
to travel the world in search of myrrh trees. They harvest the myrrh and
place it in a container called a crystal chalice and then bring it back to
their town to purify the crystal.
This is the story of your crystal caravan.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[004] IV. Updates
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 0.5
- February 12, 2004
FAQ first submitted to GameFAQs. Introduction is complete. Main shell
of FAQ complete.
- February 14, 2004
Year 1 updated. Maps added and multiple sections updated.
Version 0.6
- February 17, 2004
Year 1 of walkthrough section is complete. Maps added and multiple
sections updated.
- February 18, 2004
Year 2 of walkthrough section has been updated. Maps added and multiple
sections updated.
- February 23, 2004
I had some spacing issues that I fixed. This should reduce the size of
the FAQ and make it much faster to download.
- February 24, 2004
Year 2 of walkthrough section has been updated. Maps added and multiple
sections updated.
- February 25, 2004
Added explanation on years/cycles.
- March 4, 2004
Added sidequest information. I also updated Year 2 with maps and level
information. Other sections updated as well.
- March 5, 2004
Added sidequest information. I also updated Year 2 with maps and level
information. Other sections updated as well.
- March 8, 2004
Added sidequest information. I also updated Year 2 with maps and level
information. Added maps for Tida and The Goblin Wall.
- March 9, 2004
Added sidequest information. I also updated Year 2 with maps and level
information. Added map for Shella.
- March 26, 2004
Added sidequest information. I also completed Year 2 with maps and level
information. Added information and maps on Year 3.
Version 0.7
- March 29, 2004
Added sidequest information. I also completed Year 3 with maps and level
information. Added information and maps on Year 4.
- April 12, 2004
Added sidequest information. I also added maps and level information on
year 4.
- April 22, 2004
Added sidequest information. I also added maps and level information on
year 4.
Version 0.8
- April 26, 2004
Added sidequest information. I also added maps and level information on
year 4. The enemies list has finally begun. I will be updating it
frequently with all the information regarding enemies in subsequent
updates.
Version 1.0
- July 23, 2004
Finished the walkthrough section of the FAQ.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[005] V. Controls
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------------
[006] -- World Map Controls --------------------------------------------------
-----------------------------------------------------------------------------
Description Control/Button |
-----------------------------------------------------------------------------|
Moves your caravan around on the screen D-Pad |
|
Moves your caravan around on the screen Left Analog |
|
Confirm, enter selected area A |
|
Bring up menu B |
|
Pause the game, skips cutscenes Start |
|
Not Used Y |
|
Not Used X |
|
Not Used C-Stick |
|
Not Used Z Button |
|
Not Used L & R |
|
-----------------------------------------------------------------------------
------------------------------------------------------------------------------
[007] -- Battle Controls -----------------------------------------------------
-----------------------------------------------------------------------------
Description Control/Button |
-----------------------------------------------------------------------------|
Moves your character around on the screen D-Pad |
While holding "A", moves target around on |
the screen |
|
Moves your character around on the screen Left Analog |
While holding "A", moves target around on |
the screen |
|
Attacks (executes selected command), casts A |
spells, uses items |
|
Pick up, drop, throw, open treasure chest, B |
talk, examine |
|
Pause the game, skips cutscenes Start |
|
Bring up menu Y |
|
Commands Mog to pick/drop chalice X |
Hold "X" down to call Mog over to you |
|
Not Used C-Stick |
|
Not Used Z Button |
|
Cycle through your command stack L & R |
(Attack, defend, cast spell, use item) |
|
-----------------------------------------------------------------------------
------------------------------------------------------------------------------
[008] -- Menu Controls -------------------------------------------------------
-----------------------------------------------------------------------------
Description Control/Button |
-----------------------------------------------------------------------------|
Moves your cursor around on the screen D-Pad |
|
Moves your cursor around on the screen Left Analog |
|
Confirm A |
|
Back to previous menu, cancel B |
|
Confirm Start |
|
Not Used Y |
|
Not Used X |
|
Not Used C-Stick |
|
Not Used Z Button |
|
Cycle through menus L & R |
|
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[009] VI. Menu System
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The [M##] is the search code for menu system ONLY. Use it to search for a
specific menu item in this section. Each menu item has its own information
about it what it is used for and any submenus contained within it. Use the
search code listed next to a particular menu item to jump to that section for
it or simply scroll down to it.
The menu system in Final Fantasy Crystal Chronicles is very similar to any
other RPG's you have played before. You access the main menu by pressing
the "X" button while in a dungeon.
Here is a list of the menu items on the main menu and their appropriate
search codes:
[M01] Command List
[M02] Items
[M03] Equip
[M04] Artifacts
[M05] Treasures
[M06] Money
[M07] Favorites
[M08] Family
[M09] Letters
Here is a quick diagram to help you get the idea:
---------------------------------------------------------------------------
| X XXXXXXXXXXXXXXXXX X |
| --------------- X XXXXXXXXXXXXXXXXX X |
| ==> Command List | X XXXXXXXX XXXXXXXX X |
| --------------- X XXXXXX XXXXXX X |
| --------------- X XXXX XXXX X |
| | Items | X XXX Face XXX X |
| --------------- X XXXX XXXX X |
| --------------- X XXXXXX XXXXXX X |
| | Equip | X XXXXXXXX XXXXXXXX X |
| --------------- X XXXXXXXXXXXXXXXXX X |
| --------------- X XXXXXXXXXXXXXXXXX X |
| | Artifacts | Strength XXXXXXXXXXX 22 |
| --------------- X XXXXXXXXXXXXXXXXX X |
| --------------- Defense XXXXXXXXXXXX 25 |
| | Treasures | X XXXXXXXXXXXXXXXXX X |
| --------------- Magic XXXXXXXXXXXXXX 10 |
| --------------- X XXXXXXXXXXXXXXXXX X |
| | Money | Memories XXXXXXXXXXX 12 |
| --------------- X XXXXXXXXXXXXXXXXX X |
| --------------- X XXXXXXXXXXXXXXXXX X |
| | Favorites | X XXXXXXXXXXXXXXXXX X |
| --------------- X XXXXXXXXXXXXXXXXX X |
| --------------- X XXXXXXXXXXXXXXXXX X |
| | Family | X XXXXXXXXXXXXXXXXX X |
| --------------- X XXXXXXXXXXXXXXXXX X |
| --------------- X XXXXXXXXXXXXXXXXX X |
| | Letters | X XXXXXXXXXXXXXXXXX X |
| --------------- X XXXXXXXXXXXXXXXXX X |
| X XXXXXXXXXXXXXXXXX X |
| --------------------------------------------------------------------- |
| | Help on the currently selected item. | |
| | | |
| | | |
| --------------------------------------------------------------------- |
| X XXXXXXXXXXXXXXXXX X |
--------------------------------------------------------------------------
------------------------------------------------------------------------------
- [M01] Command List ---------------------------------------------------------
The Command List menu allows you to assign commands to your Command List.
The Command List is a submenu you can use during battle to perform actions
in battle like attack or defend.
------------------------------------------------------------------------------
- [M02] Items ----------------------------------------------------------------
The Items menu allows you to browse through all the items that you currently
have. You can use or drop the items as well using this menu.
------------------------------------------------------------------------------
- [M03] Equip ----------------------------------------------------------------
The Equip menu allows you to equip/unequip your characters.
------------------------------------------------------------------------------
- [M04] Artifacts ------------------------------------------------------------
The Artifacts menu shows you all the artifacts you have collected and kept
throughout the game. Only the artifact you choose after defeating a level
boss will show here.
------------------------------------------------------------------------------
- [M05] Treasures ------------------------------------------------------------
The Treasures menu shows you all the artifacts/spells you have gathered
during your current dungeon. Once you leave the dungeon, they all disappear.
------------------------------------------------------------------------------
- [M06] Money ----------------------------------------------------------------
The Money menu shows you how much gil you currently have.
------------------------------------------------------------------------------
- [M07] Favorites ------------------------------------------------------------
The Favorites menu shows you how much you like each food. The higher your
likeness for a food, the more health it will heal you for when you eat it.
------------------------------------------------------------------------------
- [M08] Family ---------------------------------------------------------------
The Family menu shows you your family members and whether they are happy,
content, or sad.
------------------------------------------------------------------------------
- [M09] Letters --------------------------------------------------------------
The Letters menu shows you the letters your family has written to you during
your adventures.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[010] VII. Battle System
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Battling in Final Fantasy: Crystal Chronicles is somewhat different from what
you may be used to.
------------------------------------------------------------------------------
[011] -- Attacking -----------------------------------------------------------
Attacking in Final Fantasy: Crystal Chronicles is very simple. There are
various ways to deal damage to enemies. You can attack using your weapon or
cast spells on them.
Attacking is fairly straight-forward. While in a dungeon, you simply select
"Attack" from your command list (top left of screen) by using the "L1" or "R1"
buttons to rotate it. When "Attack" is highlighted, you are ready to attack.
Now simply press the "A" button to begin swinging your weapon at enemies. By
timing your attacks correctly, you can perform a combo attack. Try not to
just mash the buttons but get a smooth rythm going.
You can also perform something called a "Focus" attack. Simply hold the "A"
button down and your character will charge up. A round target will appear
on the ground near you. Use the Left Analog or D-Pad to move the target over
to an enemy while you are still holding "A" down. When you get the target on
an enemy, let go of the "A" button to perform the focus attack. This attack
is much stronger than your standard attack.
You can also attack enemies with spells. Spells will be covered in the next
section.
------------------------------------------------------------------------------
[012] -- Spells --------------------------------------------------------------
There are many different spells in the game. To use a spell you must first
find it somewhere in a dungeon. Once you find a spell, you must then equip it
to your command list using the "Command List" option in the menu. After you
equip it you can use it.
Casting spells is fairly straight-forward. While in a dungeon, you simply
select the name of the spell (Fire, Gravity, etc.) from your command list
(top left of screen) by using the "L1" or "R1" buttons to rotate it. When
the name of the spell is highlighted, you are ready to use it.
Now, simply hold the "A" button down and your character will charge up. A
round target will appear on the ground near you. Use the Left Analog or D-Pad
to move the target over to an enemy while you are still holding "A" down.
When you get the target on an enemy, let go of the "A" button to cast the
spell.
To use healing spells on yourself, simply place the target on top of your
character and cast the spell.
Here is a list of all the spells in the game.
---------------------------------------------------------------------------
| Spell | Effect |
|---------------------------------------------------------------------------|
| Fire | Damages the target with fire |
|---------------------------------------------------------------------------|
| Fira | A more powerful version of Fire with a larger blast radius |
|---------------------------------------------------------------------------|
| Firaga | A more powerful version of Fira with a larger blast radius |
|---------------------------------------------------------------------------|
| Blizzard | Damages the target with ice |
|---------------------------------------------------------------------------|
| Blizzara | A more powerful version of Blizzard with a larger blast radius |
|---------------------------------------------------------------------------|
| Blizzaga | A more powerful version of Blizzara with a larger blast radius |
|---------------------------------------------------------------------------|
| Thunder | Damages the target with lightning |
|---------------------------------------------------------------------------|
| Thundara | A more powerful version of Thunder with a larger blast radius |
|---------------------------------------------------------------------------|
| Thundaga | A more powerful version of Thundara with a larger blast radius |
|---------------------------------------------------------------------------|
| Cure | Restores health to the target |
|---------------------------------------------------------------------------|
| Cura | A more powerful version of Cure |
|---------------------------------------------------------------------------|
| Curaga | A more powerful version of Cura |
|---------------------------------------------------------------------------|
| Gravity | Damages the target with a gravity attack and grounds flying |
| | enemies |
|---------------------------------------------------------------------------|
| Holy | Damages the target with a holy attack and forces wraiths to |
| | materialize |
|---------------------------------------------------------------------------|
| Slow | Slows down the targets movements, spell casting, and charging |
| | times |
|---------------------------------------------------------------------------|
| Haste | Speeds up the targets movements, spell casting, and charging |
| | times |
|---------------------------------------------------------------------------|
| Clear | Removes status effects from the target |
---------------------------------------------------------------------------
See the section "Spell Fusion (Spell Combinations)" for more information on
how to create the higher level spells by fusing magicite.
------------------------------------------------------------------------------
[013] -- Spell Fusion (Spell Combinations) -----------------------------------
The six basic types of magicite will give you the six standard spells in the
game. However, by combining certain types of magicite will give you higher
level spells that are more powerful.
Here is a list of all the Spell Fusion (Spell Combinations) in the game:
--------------------------------------------------------------------------
| Spell | Fusion (Combination) |
|--------------------------------------------------------------------------|
| Fira | Fire + Fire |
|--------------------------------------------------------------------------|
| Firaga | Fire + Fire + Fire |
|--------------------------------------------------------------------------|
| Blizzara | Blizzard + Blizzard |
|--------------------------------------------------------------------------|
| Blizzaga | Blizzard + Blizzard + Blizzard |
|--------------------------------------------------------------------------|
| Thundara | Thunder + Thunder |
|--------------------------------------------------------------------------|
| Thundaga | Thunder + Thunder + Thunder |
|--------------------------------------------------------------------------|
| Cura | Cure + Cure |
|--------------------------------------------------------------------------|
| Curaga | Cure + Cure + Cure |
|--------------------------------------------------------------------------|
| Gravity | Fire + Blizzard |
| | Fire + Thunder |
| | Blizzard + Thunder |
|--------------------------------------------------------------------------|
| Holy | Life + Blizzard |
| | Life + Thunder |
|--------------------------------------------------------------------------|
| Slow | Life + Fire |
|--------------------------------------------------------------------------|
| Haste | Life + Cure + Cure |
--------------------------------------------------------------------------
------------------------------------------------------------------------------
[014] -- Status Ailments -----------------------------------------------------
Status Ailments can be inflicted on your character by the enemies in the game.
You can also inflict them upon yourself. Most of them wear off eventually.
--------------------------------------------------------------------------
| Status Ailment | Effect |
|--------------------------------------------------------------------------|
| Burning | Character gets set on fire and lightly damages you for |
| | a moment. |
|--------------------------------------------------------------------------|
| Curse | Cuts your strength, defense, and magic stats by half. |
|--------------------------------------------------------------------------|
| Death | You are dead. In multi-player you can be revived. |
| | In single player, equip a Phoenix Down to |
| | automatically revive you. |
|--------------------------------------------------------------------------|
| Freezing | Character cannot move and takes heavy damage. Move |
| | your control stick around rapidly to quickly break |
| | free. |
|--------------------------------------------------------------------------|
| Haste | Speeds up your characters movements, spell casting, |
| | and charging times. |
|--------------------------------------------------------------------------|
| Paralysis | Character cannot move. Move your control stick around |
| | rapidly to quickly break free. |
|--------------------------------------------------------------------------|
| Petrification | Character cannot move. The effect will eventually |
| | wear off. |
|--------------------------------------------------------------------------|
| Poison | Character gradually loses health. The effect will |
| | eventually wear off. |
|--------------------------------------------------------------------------|
| Shock | Character cannot move. Move your control stick around |
| | rapidly to quickly break free. |
|--------------------------------------------------------------------------|
| Slowness | Character moves very slowly. The effect will |
| | eventually wear off. |
--------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[015] VIII. Items/Equipment
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------------
[016] -- Food ----------------------------------------------------------------
Food is used in the game to replenish your characters health, sort of like
potions in other Final Fantasy games. Each race begins the game with likes
and dislikes for certain foods. By feeding your character foods they do not
like, they will begin raising their likeness for that food. If you work hard
enough at it, you can eventually have your character like all foods. See the
section "Characters" below for information on starting food likes/dislikes
for each race.
All foods heal your character. However, depending on your like or dislike
for a food, the effect it has may not boost your character, but actually
lower that stat for your character (temporarily).
Here is a list of all the foods in the game:
--------------------------------------
| Food | Effect (Temporary) |
|--------------------------------------|
| Cherry Cluster | Magic + 2 |
| Fish | Strength + 2 |
| Gourd Potato | Defense + 2 |
| Meat | Strength + 2 |
| Rainbow Grapes | Magic + 2 |
| Round Corn | Defense + 2 |
| Star Carrot | Defense + 2 |
| Striped Apple | Magic + 2 |
--------------------------------------
------------------------------------------------------------------------------
[017] -- Equipment -----------------------------------------------------------
Here is a list of all the equipment in the game:
Steel Blade
Sonic Lance
Dual Shooter
Rune Hammer
More coming soon...
------------------------------------------------------------------------------
[018] -- Materials -----------------------------------------------------------
Materials are found in dungeons throughout the game. You use these materials
to forge new weapons and armor in the game.
Here is a list of all the materials in the game:
Iron
Bronze
Crystal Ball
Mythril
More coming soon...
------------------------------------------------------------------------------
[019] -- Magicite ------------------------------------------------------------
Magicite is basically a type of magic. You find stones inside dungeons that
are of a particular type of Magicite. Getting one of these stones allows you
to use that type of magic during that dungeon. When you leave the dungeon
however, you lose them all.
There are six types of Magicite in the game:
Fire
Blizzard
Thunder
Cure
Life
Clear
You can combine these types and create more powerful spells like Holy and
Gravity. See the section "Spell Fusion (Spell Combinations)" for more
information on fusing magicite.
------------------------------------------------------------------------------
[020] -- Artifacts -----------------------------------------------------------
Artifacts are basically special items you find in dungeons. As you collect
these items in a dungeon, they automatically get applied to your character.
Once you leave the dungeon however, you will lose them all.
The only way to keep an artifact PERMANENTLY, you must defeat the boss of that
dungeon. After you defeat the boss, you will get the option to choose ONE
artifact that you have collected to keep permanently. The artifact you choose
will stay with you for the rest of the game.
*Note: Artifacts are one time only items. Meaning you can only get it once
per character, per game. An example of this is the Moogle Pocket.
*Note: Dungeons change the artifacts you receive from them dependant on when
you go into them. The artifacts can change every year that the drop
of myrrh is replenished at that dungeon. It is not based on the
current year. It is based on the drop of myrrh. Everytime the drop of
myrrh is replenished at a dungeon, the artifacts might change. I will
refer to this as a cycle in the table below. Each new cycle can bring
different artifacts.
In other words, you can get a drop of myrrh from a dungeon, EVERY
OTHER YEAR. So if you got a drop of myrrh from River Belle Path in
year 1, you could get the next drop of myrrh from River Belle Path
during year 3. Just add 2 to whatever year you are on when you get
the drop of myrrh from that dungeon.
Year 1 + 2 years = Year 3. Not exactly 2 years the way we think
about it, but that's basically the gist of it.
I will list all of the artifacts in the game as well as information about them
and the location where you can find it.
Here is a list of all of the artifacts in the game:
--------------------------------------------------------------------------
| Artifact | Attribute | Location | Cycle |
|--------------------------------------------------------------------------|
| Ashura | Strength + 1 | Tida | 1 |
| Double Axe | Strength + 1 | River Belle Path | 1 |
| Flametongue | Strength + 1 | Moschet Manor | 1 |
| Green Beret | Strength + 1 | The Mushroom Forest | 1 |
| Ice Brand | Strength + 2 | Tida | 1 |
| Kaiser Knuckles | Strength + 1 | Veo Lu Sluice | 1 |
| Maneater | Strength + 1 | The Mine of Cathuriges | 1 |
| Mjollnir | Strength + 3 | Rebena Te Ra | 1 |
| Ogrekiller | Strength + 2 | Selepation Cave | 1 |
| Power Wrist | Strength + 1 | Veo Lu Sluice | 1 |
| Shuriken | Strength + 1 | River Belle Path | 1 |
| Twist Headband | Strength + 2 | Tida | 1 |
|--------------------------------------------------------------------------|
| Arai Helm | Defense + 2 | Goblin Wall | 1 |
| Buckler | Defense + 1 | River Belle Path | 1 |
| Drill | Defense + 1 | Veo Lu Sluice | 1 |
| Main Gauche | Defense + 1 | Veo Lu Sluice | 1 |
| Silver Spectacles | Defense + 1 | The Mushroom Forest | 1 |
| Spark Bracer | Defense + 1 | Tida | 1 |
| Wonder Bangle | Defense + 3 | Conall Curach | 1 |
|--------------------------------------------------------------------------|
| Book of Light | Magic + 1 | Veo Lu Sluice | 1 |
| Cat's Bell | Magic + 1 | River Belle Path | 1 |
| Dragon Whisker | Magic + 1 | River Belle Path | 1 |
| Faerie Ring | Magic + 1 | Goblin Wall | 1 |
| Mage Masher | Magic + 1 | The Mushroom Forest | 1 |
| Rune Staff | Magic + 1 | Moschet Manor | 1 |
| Sage's Staff | Magic + 3 | Veo Lu Sluice | 1 |
| Silver Bracer | Magic + 1 | The Mushroom Forest | 1 |
| Winged Cap | Magic + 1 | Goblin Wall | 1 |
| Wonder Wand | Magic + 3 | Moschet Manor | 1 |
|--------------------------------------------------------------------------|
| Chocobo Pocket | Slot + 1 | Tida | 1 |
| Gobbie Pocket | Slot + 1 | Rebena Te Ra | 1 |
| Moogle Pocket | Slot + 1 | River Belle Path | 1 |
|--------------------------------------------------------------------------|
| Earth Pendant | Heart + 1 | The Mushroom Forest | 1 |
| Moon Pendant | Heart + 1 | Veo Lu Sluice | 1 |
| Star Pendant | Heart + 1 | Conall Curach | 1 |
--------------------------------------------------------------------------
More coming soon...
------------------------------------------------------------------------------
[021] -- Forging -------------------------------------------------------------
To forge new weapons, armor, and accessories, you must find designs for them
in dungeons. You must also find materials for forging them like bronze and
iron. You must then go to a Blacksmith and pay them to forge new weapons,
armor, etc. for you.
------------------------------------------------------------------------------
[022] -- Crystal Chalice -----------------------------------------------------
The crystal chalice is something that you simply cannot live without. It
forms a protective barrier around it that keeps miasma away. Since miasma is
poisonous, you will die if you get too far away from the chalice for too long.
On the world map the chalice goes along with your caravan and you don't need
to worry about it. However during dungeons, you must manually pick it up
and carry it around with you.
While you are holding the chalice, you cannot attack or defend. In fact you
can't do anything other than walk around with it.
In single player you have a friend with you named Mog. He will carry the
chalice for you. simply drop the chalice by pressing "B". Then press "X" to
have him pick it up. He will carry it for a while until he gets tired. This
doesn't mean you have to take it from him, but he will move slower and you
will eventually get frustrated because you will accidentally keep walking
outside the protective barrier since he starts lagging behind.
To fix this, simply have him drop it and carry it around until you see him
say he wants it back. Then give it back. Repeat this cycle as neccessary.
In multi-player, you or one of your friends has to carry it. While this
seems like the person carrying the chalice will get left out of the battle,
it simply isn't true. In fact, being the person with the chalice means you
are the leader since no one can go anywhere without you. Also, you can drop
the chalice at anytime and start fighting enemies with your friends. Often
your friends will form a protective barrier around you to protect you while
you drop the chalice as well. So the chalice holder is often the most
important of the bunch.
Okay, so keep the chalice with you to survive.
Now, in the world there are miasma streams. They are basically like walls
of miasma that you can't pass through unless your chalice is the same
elemental type as the stream. So if the stream blocking your way is "Water"
then you need to find a "Hot Spot" in a dungeon that is blue (Water) and set
the chalice down on it to change the chalice to that element. Then you can
return to the stream and walk past it.
Once you beat a dungeon, you don't need to re-enter it to change the chalice
to a different element. If that dungeon had a Water and Fire hot spot inside
and you finished the level, then next time you go to enter the dungeon you
will get the option to enter the dungeon, cancel, or change your chalice's
elemental type to Water or Fire from a menu that pops up.
Now, changing your chalice to a different element also has an effect on
your character.
Here are the effects based on the elemental type of the chalice:
Water - Character resists cold
Fire - Character resists fire
Wind - Character resists thunder
Earth - Character resists poison and petrification
So you want to pay attention to what elemental type your chalice is set to.
For example if you fight a lot of enemies that cast fire spells on your
characters, you may want to change the chalice to the fire type to lessen
the damage you receive from their attacks.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[025] IX. Moogle Mail
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Moogle Mail is basically just regular postal mail delivered by moogles.
Throughout the game, your family will send you mail. You can read the mail
and send replies along with items or money back to them. Depending on what
you reply or send back, it will make your family happier or sadder.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[030] X. Characters
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------------
[031] -- Races ---------------------------------------------------------------
[032] Clavats
Specialty: Defense
Traits: High Defense & skill in magic
Hearts/HP: 4/8
Strength: 6
Defense: 7
Magic: 13
Food Likes/Dislikes:
---------------------------
| Likes | Striped Apple |
| | Cherry Cluster |
| | Rainbow Grapes |
| | Star Carrot |
| | Gourd Potato |
| | Round Corn |
| | Meat |
| Dislikes | Fish |
---------------------------
Male
- Cowlick
- Natural
- Headband
- Cap
Female
- Long Hair
- Short Hair
- Dark Coat
- White Cap
[033] Lilties
Specialty: Offense
Traits: High strength & high proficiency with spears
Hearts/HP: 4/8
Strength: 7
Defense: 6
Magic: 12
Food Likes/Dislikes:
---------------------------
| Likes | Meat |
| | Gourd Potato |
| | Round Corn |
| | Star Carrot |
| | Fish |
| | Rainbow Grapes |
| | Cherry Cluster |
| Dislikes | Striped Apple |
---------------------------
Male
- Bare Head
- Horned Helm
- Steel Visor
- Bucket Head
Female
- Bare Head
- Blue Armor
- Elegant
- Red Mask
[034] Yukes
Specialty: Magic
Traits: Quick spellcasting
Hearts/HP: 4/8
Strength: 5
Defense: 5
Magic: 15
Food Likes/Dislikes:
---------------------------
| Likes | Star Carrot |
| | Round Corn |
| | Fish |
| | Cherry Cluster |
| | Rainbow Grapes |
| | Meat |
| | Gourd Potato |
| Dislikes | Striped Apple |
---------------------------
Male
- One Horn
- Bumpy
- Long Beak
- Black Mage
Female
- Spiral
- Tulip
- Spoon
- Heart Top
[035] Selkies
Specialty: Agility
Traits: Quicker focus attacks & longer range
Hearts/HP: 4/8
Strength: 7
Defense: 6
Magic: 12
Food Likes/Dislikes:
---------------------------
| Likes | Fish |
| | Meat |
| | Striped Apple |
| | Rainbow Grapes |
| | Cherry Cluster |
| | Star Carrot |
| | Round Corn |
| Dislikes | Gourd Potato |
---------------------------
Male
- Wolfie
- Shark Eyes
- Bandanna
- Raccoon Tail
Female
- Wolfie
- Raccoon Tail
- Shark Eyes
- Owl Head
------------------------------------------------------------------------------
[036] -- Family Trades -------------------------------------------------------
[037] Blacksmith - Forges weapons & armor
[038] Tailor - Crafts accessories
[039] Farmer - Grows wheat from wheat seeds
[040] Rancher - Raises cattle for meat
[041] Miller - Mills wheat into flour
[042] Fisherman - Catches fish
[043] Merchant - Sells items
[044] Alchemist - Creates designs for weapons & armor
------------------------------------------------------------------------------
[045] -- NPC's ---------------------------------------------------------------
-------------------------------------------------
Name: Alan Gyle
Race: Lilty
Sex: Male
Description
One of the members of the Aliftaria caravan led by Sol Racht.
-------------------------------------------------
-------------------------------------------------
Name: Amidatty
Race: Yuke
Sex: Male
Description
A traveller you will meet on your journey. He offers you Yukish
wisdom (helpful tips) for a small fee.
-------------------------------------------------
-------------------------------------------------
Name: Andy
Race: Clavat
Sex: Male
Description
One of the members of The Fields of Fum caravan.
-------------------------------------------------
-------------------------------------------------
Name: Artemicion
Race: Moogle
Sex: Male
Description
One of the three Striped Brigands.
-------------------------------------------------
-------------------------------------------------
Name: Bal Daf
Race: Selkie
Sex: Male
Description
One of the three Striped Brigands.
-------------------------------------------------
-------------------------------------------------
Name: Dah Yis
Race: Selkie
Sex: Male
Description
One of a pair of Selkies you will encounter on your journey. They end
up fighting with each other more than they fight monsters.
-------------------------------------------------
-------------------------------------------------
Name: Donny Myrce
Race: Lilty
Sex: Male
Description
One of the members of the Aliftaria caravan led by Sol Racht.
-------------------------------------------------
-------------------------------------------------
Name: Enf Dalace
Race: Lilty
Sex: Male
Description
One of the members of the Aliftaria caravan led by Sol Racht.
-------------------------------------------------
-------------------------------------------------
Name: Genk Wauck
Race: Lilty
Sex: Male
Description
One of the members of the Aliftaria caravan led by Sol Racht.
-------------------------------------------------
-------------------------------------------------
Name: Gurdy
Race: ??
Sex: Male
Description
??
-------------------------------------------------
-------------------------------------------------
Name: Hana Kohl
Race: Selkie
Sex: Female
Description
One of a pair of Selkies you will encounter on your journey. They end
up fighting with each other more than they fight monsters.
-------------------------------------------------
-------------------------------------------------
Name: Hurdy
Race: ??
Sex: Male
Description
??
-------------------------------------------------
-------------------------------------------------
Name: Jake
Race: Clavat
Sex: Male
Description
One of the members of The Fields of Fum caravan.
-------------------------------------------------
-------------------------------------------------
Name: Lyne Doff
Race: Lilty
Sex: Male
Description
One in a group of three Lilties you run into on your journey. They
tell you they challenged the Black Knight and lost.
-------------------------------------------------
-------------------------------------------------
Name: Leuts Royce
Race: Lilty
Sex: Male
Description
One in a group of three Lilties you run into on your journey. They
tell you they challenged the Black Knight and lost.
-------------------------------------------------
-------------------------------------------------
Name: Lulie
Race: Clavat
Sex: Female
Description
One of the members of The Fields of Fum caravan.
-------------------------------------------------
-------------------------------------------------
Name: Meh Gaj
Race: Unknown
Sex: Male
Description
One of the three Striped Brigands.
-------------------------------------------------
-------------------------------------------------
Name: Roland
Race: Unknown
Sex: Male
Description
One of the town elders of your home town of Tipa.
-------------------------------------------------
-------------------------------------------------
Name: Rolf Wood
Race: Lilty
Sex: Male
Description
One in a group of three Lilties you run into on your journey. They
tell you they challenged the Black Knight and lost.
-------------------------------------------------
-------------------------------------------------
Name: Sheula
Race: Clavat
Sex: Female
Description
One of the members of The Fields of Fum caravan.
-------------------------------------------------
-------------------------------------------------
Name: Sol Racht
Race: Lilty
Sex: Male
Description
A Lilty knight and the leader of the Alfitaria caravan who tells you
about the Black Knight and many other things during your travels.
-------------------------------------------------
-------------------------------------------------
Name: Stiltzkin
Race: Moogle
Sex: Male
Description
A moogle who trains you in the art of combat. He also helps you
during your journey.
-------------------------------------------------
-------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[046] XI. Enemies/Bosses/Optional Bosses
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This section lists all the enemies in the game. I have broken it up into
three subsections: Enemies, Bosses & Mini-Bosses. The listing is in
alphabetical order.
------------------------------------------------------------------------------
[047] -- Enemies -------------------------------------------------------------
The [E###] is the search code for enemies ONLY. Use it to search for specific
enemies in this section. First I will list the enemies in the game. Each
enemy has its own information about it such as the HP, STR, MAG, etc. Use
the search code listed next to a particular enemy to jump to that section for
it or simply scroll down to it.
Key:
HP = Hit/Health Points
STR = Strength
DEF = Defense
MAG = Magic
WEAK = Weaknesses to be exploited
Here is a list of the enemies in the game and descriptions of each:
(Arranged in alphabetical order)
[E001] Abaddon [E051] Mimic
[E002] Ahriman [E052] Minion A
[E003] Bat [E053] Minion B
[E004] Behemoth [E054] Minion C
[E005] Blazer Beetle [E055] Monstrous Minion
[E006] Bomb [E056] Mu
[E007] Cactuar [E057] Nightmare
[E008] Carrion Worm A [E058] Ochu
[E009] Carrion Worm B [E059] Ogre A
[E010] Cerberus [E060] Ogre B
[E011] Chimera [E061] Orc
[E012] Cockatrice [E062] Orc - Mace
[E013] Coeurl [E063] Orc - Spear
[E014] Dark Flan [E064] Orc Mage
[E015] Dark Hedgehog [E065] Practice Goblin
[E016] Death Knight [E066] Rock Scorpion
[E017] Electric Jellyfish [E067] Sahagin
[E018] Electric Scorpion [E068] Sahagin Lord
[E019] Flan A [E069] Sand Sahagin
[E020] Flan B [E070] Scorpion
[E021] Gargoyle [E071] Shade
[E022] Ghost [E072] Shade - Mace
[E023] Gigan Toad A [E073] Shade - Spear
[E024] Gigan Toad B [E074] Skeleton
[E025] Gigas [E075] Skeleton - Mace
[E026] Goblin [E076] Skeleton - Spear
[E027] Goblin - Mace [E077] Skeleton Mage
[E028] Goblin - Spear [E078] Skeleton Mage - Fire
[E029] Goblin Chieftain [E079] Skeleton Mage - Blizzard
[E030] Goblin Mage [E080] Skeleton Mage - Thunder
[E031] Gremlin [E081] Skeleton Mage - Any
[E032] Griffin [E082] Snow Mu
[E033] Hedgehog Pie [E083] Sonic Bat
[E034] Hell Plant [E084] Sphere
[E035] Ice Ahriman [E085] Stone Hedgehog
[E036] Ice Bomb [E086] Stone Plant
[E037] Killer Bee [E087] Stone Sahagin
[E038] Lamia [E088] Tentacle - Poison
[E039] Lava Ahriman [E089] Tentacle - Fire
[E040] Lava Mu [E090] Tentacle - Ice
[E041] Lizard Captain [E091] Tentacle - Thunder
[E042] Lizard Mage [E092] Thunder Bomb
[E043] Lizard Skirmisher [E093] Tiny Worm
[E044] Lizard Soldier [E094] Tonberry
[E045] Lizard Warrior [E095] Tonberry Chef
[E046] Lizard Wizard [E096] Vampire Bat
[E047] Lizardman [E097] Water Flan
[E048] Lizardman - Mace [E098] Wraith
[E049] Lizardman - Spear [E099] Zu
[E050] Magic Plant
-------------------------------------------------
- [E001] --------------------------------------------------------------------
|
Name: Abaddon |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E002] --------------------------------------------------------------------
|
Name: Ahriman |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E003] --------------------------------------------------------------------
|
Name: Bat |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E004] --------------------------------------------------------------------
|
Name: Behemoth |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E005] --------------------------------------------------------------------
|
Name: Blazer Beetle |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E006] --------------------------------------------------------------------
|
Name: Bomb |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E007] --------------------------------------------------------------------
|
Name: Cactuar |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E008] --------------------------------------------------------------------
|
Name: Carrion Worm A |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E009] --------------------------------------------------------------------
|
Name: Carrion Worm B |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E010] --------------------------------------------------------------------
|
Name: Cerberus |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E011] --------------------------------------------------------------------
|
Name: Chimera |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E012] --------------------------------------------------------------------
|
Name: Cockatrice |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E013] --------------------------------------------------------------------
|
Name: Coeurl |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E014] --------------------------------------------------------------------
|
Name: Dark Flan |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E015] --------------------------------------------------------------------
|
Name: Dark Hedgehog |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E016] --------------------------------------------------------------------
|
Name: Death Knight |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E017] --------------------------------------------------------------------
|
Name: Electric Jellyfish |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E018] --------------------------------------------------------------------
|
Name: Electric Scorpion |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E019] --------------------------------------------------------------------
|
Name: Flan A |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E020] --------------------------------------------------------------------
|
Name: Flan B |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E021] --------------------------------------------------------------------
|
Name: Gargoyle |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E022] --------------------------------------------------------------------
|
Name: Ghost |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E023] --------------------------------------------------------------------
|
Name: Gigan Toad A |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E024] --------------------------------------------------------------------
|
Name: Gigan Toad B |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E025] --------------------------------------------------------------------
|
Name: Gigas |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E026] --------------------------------------------------------------------
|
Name: Goblin |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E027] --------------------------------------------------------------------
|
Name: Goblin - Mace |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E028] --------------------------------------------------------------------
|
Name: Goblin - Spear |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E029] --------------------------------------------------------------------
|
Name: Goblin Chieftain |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E030] --------------------------------------------------------------------
|
Name: Goblin Mage |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E031] --------------------------------------------------------------------
|
Name: Gremlin |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E032] --------------------------------------------------------------------
|
Name: Griffin |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E033] --------------------------------------------------------------------
|
Name: Hedgehog Pie |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E034] --------------------------------------------------------------------
|
Name: Hell Plant |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E035] --------------------------------------------------------------------
|
Name: Ice Ahriman |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E036] --------------------------------------------------------------------
|
Name: Ice Bomb |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E037] --------------------------------------------------------------------
|
Name: Killer Bee |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E038] --------------------------------------------------------------------
|
Name: Lamia |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E039] --------------------------------------------------------------------
|
Name: Lava Ahriman |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E040] --------------------------------------------------------------------
|
Name: Lava Mu |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E041] --------------------------------------------------------------------
|
Name: Lizard Captain |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E042] --------------------------------------------------------------------
|
Name: Lizard Mage |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E043] --------------------------------------------------------------------
|
Name: Lizard Skirmisher |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E044] --------------------------------------------------------------------
|
Name: Lizard Soldier |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E045] --------------------------------------------------------------------
|
Name: Lizard Warrior |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E046] --------------------------------------------------------------------
|
Name: Lizard Wizard |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E047] --------------------------------------------------------------------
|
Name: Lizardman |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E048] --------------------------------------------------------------------
|
Name: Lizardman - Mace |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E049] --------------------------------------------------------------------
|
Name: Lizardman - Spear |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E050] --------------------------------------------------------------------
|
Name: Magic Plant |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E051] --------------------------------------------------------------------
|
Name: Mimic |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E052] --------------------------------------------------------------------
|
Name: Minion A |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E053] --------------------------------------------------------------------
|
Name: Minion B |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E054] --------------------------------------------------------------------
|
Name: Minion C |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E055] --------------------------------------------------------------------
|
Name: Monstrous Minion |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E056] --------------------------------------------------------------------
|
Name: Mu |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E057] --------------------------------------------------------------------
|
Name: Nightmare |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E058] --------------------------------------------------------------------
|
Name: Ochu |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E059] --------------------------------------------------------------------
|
Name: Ogre A |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E060] --------------------------------------------------------------------
|
Name: Ogre B |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E061] --------------------------------------------------------------------
|
Name: Orc |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E062] --------------------------------------------------------------------
|
Name: Orc - Mace |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E063] --------------------------------------------------------------------
|
Name: Orc - Spear |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E064] --------------------------------------------------------------------
|
Name: Orc Mage |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E065] --------------------------------------------------------------------
|
Name: Practice Goblin |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E066] --------------------------------------------------------------------
|
Name: Rock Scorpion |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E067] --------------------------------------------------------------------
|
Name: Sahagin |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E068] --------------------------------------------------------------------
|
Name: Sahagin Lord |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E069] --------------------------------------------------------------------
|
Name: Sand Sahagin |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E070] --------------------------------------------------------------------
|
Name: Scorpion |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E071] --------------------------------------------------------------------
|
Name: Shade |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E072] --------------------------------------------------------------------
|
Name: Shade - Mace |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E073] --------------------------------------------------------------------
|
Name: Shade - Spear |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E074] --------------------------------------------------------------------
|
Name: Skeleton |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E075] --------------------------------------------------------------------
|
Name: Skeleton - Mace |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E076] --------------------------------------------------------------------
|
Name: Skeleton - Spear |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E077] --------------------------------------------------------------------
|
Name: Skeleton Mage |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E078] --------------------------------------------------------------------
|
Name: Skeleton Mage - Fire |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E079] --------------------------------------------------------------------
|
Name: Skeleton Mage - Blizzard |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E080] --------------------------------------------------------------------
|
Name: Skeleton Mage - Thunder |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E081] --------------------------------------------------------------------
|
Name: Skeleton Mage - Any |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E082] --------------------------------------------------------------------
|
Name: Snow Mu |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E083] --------------------------------------------------------------------
|
Name: Sonic Bat |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E084] --------------------------------------------------------------------
|
Name: Sphere |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E085] --------------------------------------------------------------------
|
Name: Stone Hedgehog |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E086] --------------------------------------------------------------------
|
Name: Stone Plant |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E087] --------------------------------------------------------------------
|
Name: Stone Sahagin |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E088] --------------------------------------------------------------------
|
Name: Tentacle - Poison |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E089] --------------------------------------------------------------------
|
Name: Tentacle - Fire |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E090] --------------------------------------------------------------------
|
Name: Tentacle - Ice |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E091] --------------------------------------------------------------------
|
Name: Tentacle - Thunder |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E092] --------------------------------------------------------------------
|
Name: Thunder Bomb |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E093] --------------------------------------------------------------------
|
Name: Tiny Worm |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E094] --------------------------------------------------------------------
|
Name: Tonberry |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E095] --------------------------------------------------------------------
|
Name: Tonberry Chef |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E096] --------------------------------------------------------------------
|
Name: Vampire Bat |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E097] --------------------------------------------------------------------
|
Name: Water Flan |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E098] --------------------------------------------------------------------
|
Name: Wraith |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
- [E099] --------------------------------------------------------------------
|
Name: Zu |
HP: ?? STR: ?? DEF: ?? MAG: ?? Weak: ?? |
|
Strategy: |
Coming Soon... |
|
------------------------------------------------
-------------------------------------------------
------------------------------------------------------------------------------
[048] -- Bosses --------------------------------------------------------------
The [B##] is the search code for bosses ONLY. Use it to search for specific
bosses in this section. First I will list the bosses in the game.
Additionally, all bosses will have strategies listed on how to defeat them.
Use the search code listed next to a particular boss to jump to that section
for it or simply scroll down to it.
Here is a list of the bosses in the game and strategies for each:
(Arranged in alphabetical order)
[B01] Armstrong [B06] Golem
[B02] Cave Worm [B07] Jack & Maggie
[B03] Dragon Zombie [B08] Lich
[B04] Giant Crab [B09] Marlboro
[B05] Goblin Mage [B10] Orc King
-------------------------------------------------
- [B01] -----------------------------------------
Name: Armstrong
Strategy:
Take out the small skeletons immediately. Once they are out of the
way start attacking Armstrong with physical focus attacks. Just get around
behind him and attack. Charge up your attack and unleash it. If you have
strong magical attacks you can try to use them instead. However, I think
physical attacks work much better. If he summons any of the smaller
skeletons, take them out quickly and return to fighting the boss. The key to
this battle is to keep moving at all times. If you find yourself low on
health, just run to an open spot and heal. This battle shouldn't be too
difficult.
-------------------------------------------------
-------------------------------------------------
- [B02] -----------------------------------------
Name: Cave Worm
Strategy:
This boss can be easy or hard depending on how you go about killing
it. When the battle begins, take out the smaller electric enemies quickly.
Now turn your attacks to the main boss. If you get too close to him, he
will start moving around and if you get hit it can hurt you badly. The
best way is to stay near him, but not too close. I found that the best
place to stand is to the left of him about five to seven steps away. At
this location he will keep trying to use his attack where he sucks you to
him. When he does that, run towards him and start flailing on him. Don't
use focus attacks because they are too sloe. Just keep pounding on him
with physical attacks. When he stops sucking, run back to your spot. At
that spot, you can get hit by his other attacks, but they aren't that bad.
Simply run to the back of the arena and heal yourself as needed. Eventually
he will go down.
-------------------------------------------------
-------------------------------------------------
- [B03] -----------------------------------------
Name: Dragon Zombie
Strategy:
This boss can be easy or hard depending on how you go about killing
it. I recommend having the following things equipped to your command list.
Have Cure, Phoenix Down, and Holy. When the battle begins, take out the
smaller enemy quickly. Now turn your attacks to the main boss. You cannot
physically attack this boss so you have to rely on magic. Holy is the best
spell to use on him becasue it does damage regardless of if he is invisible
or not. Just keep casting Holy on him and you will take him out easily.
Heal as needed by running to one of the sides all the way over and then heal.
Take out any smaller enemies he summons as fast as possible with physical
attacks. Continue using this strategy until he goes down.
-------------------------------------------------
-------------------------------------------------
- [B04] -----------------------------------------
Name: Giant Crab
Strategy:
This boss isn't too difficult. Just avoid the electric ball he sends
out and get around behind him and attack. He also uses his claw to attack you
physically. Just watch his pattern and avoid it. I would suggest combining
your Blizzard magic together and using Blizzara on him. It will only take
about 10 Blizzara spells to defeat him. If you don't have Blizzard, try
Fusing Life and Thunder together to create Holy and use that on him. If you
don't have anything good to fuse a spell together with, just use standard
spells or get around behind him and attack him with your weapon. Remember to
heal often and try to keep a Phoenix Down equipped in case you die.
-------------------------------------------------
-------------------------------------------------
- [B05] -----------------------------------------
Name: Goblin Mage
Strategy:
Take out the small goblins immediately. Once they are out of the way
start attacking the main Golbin Mage with physical focus attacks. Just get
around behind him and attack. Wait until he starts casting and move around
behind him. Then charge up your attack and unleash it. If you have strong
magical attacks you can try to use them instead. However, I think physical
attacks work much better. If he summons any of the smaller goblins, take
them out quickly and return to fighting the boss. The key to this battle is
to keep moving at all times.
-------------------------------------------------
-------------------------------------------------
- [B06] -----------------------------------------
Name: Golem
Strategy:
As soon as the battle begins, take out the two flans as quickly as
possible. Once you have them out of the way, attack the main boss. If he
casts slow on you, either wait until it wears off or use a Clear spell to get
rid of it. Use fruits, vegetables, or Cure spells to heal yourself if you
need to. Get around behind Golem and use physical attacks. Eventually he
will go down.
-------------------------------------------------
-------------------------------------------------
- [B07] -----------------------------------------
Name: Jack (Gigas Master) & Maggie (Lamia Wife)
Strategy:
At the start of the battle, run up to Jack and hit him once. This
will trigger a scene where Maggie comes out to help Jack. Once she appears
focus all your attacks on her until she is defeated. You will know she is
defeated when you see her go to the bottom left door of the house and sits
there the rest of the battle. Don't worry if you don't see a health bar when
you attack Maggie, she doesn't have one, but eventually you will defeat her.
Now that she is out of the way, turn all your attacks towards Jack.
Try to get behind Jack and attack him. Eventually he will go down.
-------------------------------------------------
-------------------------------------------------
- [B08] -----------------------------------------
Name: Lich
Strategy:
This boss can be impossible if you do not have the proper spells.
First of all you will need the spell Holy. If you do not have it, then give
up. Next you will need Cure or some healing items.
At the start of the battle, take out the small skeleton goon. Then head over
to the two orbs, one on the right and one on the left, and hit them with a
spell like Fire, Thunder, Blizzard, etc. Once the barrier is removed from
both orbs, you will be able to attack the main boss.
Now use Holy on the boss to make him visible. Once he is visible, get close
to him and start hacking away at him with your sword. Eventually, the
barriers will go back up around the orbs. He will be invulnerable during
this time. Hit the orbs with spells again and take out any small goons and
then use Holy again on the boss. Then use physical attacks. Use healing
spells/items as needed.
Repeat this process until he is destroyed.
-------------------------------------------------
-------------------------------------------------
- [B09] -----------------------------------------
Name: Marlboro
Strategy:
This boss isn't too difficult. Just avoid the tentacles that come out
of the ground. Equip Fire, Cure, and Clear in your command list. Use Fire to
attack the Marlboro. Use Cure to heal yourself when you get low on health.
Use Clear to remove any status effects it might inflict on you. If you find
yourself low on health, simply run all the way down and away from the Marlboro
and heal yourself. If any of the smaller plants popup, take them out first.
-------------------------------------------------
-------------------------------------------------
- [B10] -----------------------------------------
Name: Orc King
Strategy:
This boss isn't too difficult. Equip 2 Blizzard's to get Blizzara if
you have it. Also equip a Cure and a Clear. Avoid the Orc King by staying
outside his reach. He will mostly cast a fire spell that you can avoid and
while he is casting it, simply cast Blizzara on him. If he summons a smaller
orc, take it out first and then focus on the Orc King. If you get too close
to him he will either perform a spinning attack or try to smash you with his
hammer. These two physical attacks are fairly weak. Just stay at a distance
and keep casting spells on him.
Evenutally he will put a yellow colored barrier around himself. This is his
final move. Heal yourself immediately and run as far away from him as you can
get. He will then blow up and deal a good amount of damage to your character
before he dies.
-------------------------------------------------
-------------------------------------------------
------------------------------------------------------------------------------
[049] -- Optional Bosses -----------------------------------------------------
The [O##] is the search code for optional bosses ONLY. Use it to search for
specific optional bosses in this section. First I will list the optional
bosses in the game. Additionally, all optional bosses will have
strategies listed on how to defeat them. Use the search code listed next to
a particular optional boss to jump to that section for it or simply scroll
down to it.
Here is a list of the optional bosses in the game and strategies for each:
(Arranged in alphabetical order)
-------------------------------------------------
- [O01] -----------------------------------------
Name: ??
Strategy:
-------------------------------------------------
-------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[050] XIII. World Map
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This section contains the entire world map of Final Fantasy: Crystal
Chronicles. The map begins at the very bottom where you start the game.
Scroll down to the bottom of the map and find the town of Tipa and you will
see the label "(Start)" denoting this is where you start the game.
Under each dungeon you will see elements in parenthesis like (Fire, Water).
This will tell you what elemental hot spots each dungeon contains, so you
can use them to change your chalice quickly into the element you need to
travel through the Miasma Streams.
Notice that under the Miasma Streams you will see a code (EL##). This code
refers to the chart below that describes what elemental property the stream
has depending on what year it is. The element of the stream changes every
year so use the chart to see what element you need to change your chalice to
to get past it.
Miasma Stream Elemental Chart:
----------------------------------------------------
| Code | Year 1 | Year 2 | Year 3 | Year 4 | Year 5 |
|----------------------------------------------------|
| EL01 | Water | Fire | Wind | Earth | ?? |
|----------------------------------------------------|
| EL02 | Earth | Water | Fire | Wind | ?? |
|----------------------------------------------------|
| EL03 | Wind | Earth | Water | Fire | ?? |
|----------------------------------------------------|
| EL04 | Fire | Wind | Earth | Water | ?? |
|----------------------------------------------------|
| EL05 | Gold | Gold | Gold | Gold | Gold |
----------------------------------------------------
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X // // X
X--------------------- // // X
X----------------------- /// // X
X [056] Rebena Plains | /// // X
X----------------------- // // X
X--------------------- // // X
X // // X
X /// // X
X // Rebena Te Ra // X
X ///// // X
X //// * // X
X /// XX XXXX // X
X //// The * XX XXXX XXX The Miasma Stream // X
X //// Miasma XX XXX XX (EL04) // X
X // Stream XX XXX XX // X
X // (EL05) XX XXXX XX XXXXXXX * // {C} X
X // XXXX XX XXX // X
X // XXXX // X
X // XXXXX // X
X // XX // X
X // XX // X
X // XX // X
X// XXXX // X
X Conall Curach * XXXXXXX // X
X // X
X // X
X // X
X // X
X // X
X // X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X // X
X--------------------- X
X----------------------- X
X [055] Plains of Fum | X
X----------------------- X
X--------------------- X
X // X
X // X
X // The Fields X
X // Daemon's Court of Fum X
X // X
X // * XXX * X
X // XXX XXXX XX X
X // XX XXX XX XX X
X // XX XXXXX XX XX X
X // XXX XXXX XX XX X
X // XXX XXXXXXXXXXXXXXXXX * {B} X
X // XXX XX X
X // XXXX XX Jegon X
X {C} // * XXXXXXXXX XX River X
X // XX X
X // The Miasma Stream XX X
X // (EL04) XX X
X // XX X
X // XX X
X // XX X
X // Selepation * XXXXX X
X // Cave X
X // (Wind) X
X // X
X // X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X // X
X--------------- // X
X----------------- // X
X [054] Veo Lu | // X
X----------------- // X
X--------------- // X
X // X
X // X
X // X
X // X
X The Miasma Stream // X
X (EL03) // X
X Shella * XXXXXXXXXXXXXXXX // X
X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX * // {A} X
X XX // X
X XX // X
X XX // X
X XX // X
X XX // X
X XX // X
X XX // X
X XX // X
X XX // X
X // X
X * // X
X // X
X Veo Lu Sluice // X
X // X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X // X
X // -----------------------X
X // -------------------------X
X // | [053] Vale of Alfitaria X
X // -------------------------X
X // -----------------------X
X // X
X // Tida (Earth, X
X // Wind) X
X // Alfitaria * X
X // XX X
X // * XX X
X // XX XX X
X // XX XX X
X // XX XX X
X // XX XX X
X // XX XX X
X // The Miasma Stream XX XX X
X // (EL03) XX XX X
X // XX XXX X
X {A} // * XXXXXXXXXXXX XX XX X
X // XX XXXXXX XX XX X
X // XX XXXXXXXXXXXX XXXX X
X // XX XX XXXXXXXX X
X // XX XX X
X // XX XX X
X // XX XX X
X // XX XX X
X // XX XX X
X // XX XX X
X // XX X
X // * XX X
X// XX X
X// Moschet Manor XX X
X/ (Fire, Water) XX X
X XX X
X XX X
X X
X * X
X X
X The Miasma Stream X
X (EL02) X
X //////////////////X
X ///////// X
X ///////////////// X
X ////////////// ----------------------X
X ///////// ------------------------X
X /////// | [052] Ironmine Downs X
X /// ------------------------X
X//// ----------------------X
X The Miasma Stream X
X (EL02) X
X X
X * X
X XX X
X XX X
X XXX X
X XXX X
X XXX X
X XXX X
X XXX X
X XXXXXXXXXXX * The Mine X
X XX of Cathuriges X
X XX (Fire) X
X Marr's XX X
X Pass XXX X
X XXX X
X {B} Jegon * XXXXXXXXXX * XXX X
X River X
X XX X
X XX X
X XX X
X XX X
X XX X
X XX X
X XXX X
X The XXXXXXX X
X Mushroom * XXX XX X
X Forest XX X
X (Water) XX X
X XXX X
X XXXX X
X X
X * X
X X
X The Miasma Stream X
X (EL01) X
X //////////////////X
X ///////// X
X ///////////////// X
X ////////////// ----------------------X
X ///////// ------------------------X
X /////// | [051] Tipa Peninsula X
X /// The Miasma Stream ------------------------X
X//// (EL01) ----------------------X
X X
X * X
X XXX X
X XX X
X XX X
X XX X
X XX X
X XX XXXX * Goblin X
X XX XXXXXXXXXXXXX Wall X
X XXX XX (Fire, Earth) X
X XXX ^ X
X XXX '--- Opens on Year 2 X
X XX X
X XXX X
X XX X
X XX X
X XX X
X XXXXXXXXXXXXXXX X
X Port * XX XX X
X Tipa XX X
X XX * River Belle Path X
X XX XXX (Water, Wind) X
X XX XXX X
X XX XXX X
X XXXX X
X XX X
X XX X
X XX X
X Mount Kilanda XX X
X XX X
X * XX X
X X XX X
X X XX X
X * XX X
X X
X Jegon River * X
X Port X
X Tipa (Start) X
X X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[100] XIII. Walkthrough
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This is the walkthrough section of this FAQ. I will attempt to avoid spoiling
the game when I can. The game is broken down into several sections by year,
however each year contains multiple missions. This section will concentrate on
going full out in the game.
------------------------------------------------------------------------------
[101] Introduction
------------------------------------------------------------------------------
When you begin the game you will get an introductory scene telling you about
the world in which the game takes place. You will have to create a name for
your town. For the walkthrough I will use the default town name of "Tipa".
Press the "Start" button when after you create your name.
You will then get a screen with a diary on it. When you are finished reading
it press "A" to exit.
You will then be shown five different options. You can press left ot right to
rotate the options around.
Here are the five options:
Diary - This is a book that records all the information from your adventures.
Save Game - This is where you save the game.
Options - This screen allows you to change all of your options.
Bring a Friend - This allows you to import a character into your game from a
memory card.
Set Out - This is where you create/select a character to play the game as.
Choose "Set Out" and you will be asked to create a character. Choose a slot
and create a character. See the section "Characters" above for information on
the differences on the races and trades.
After you create a character the game will automatically jump you into a
scene with your character leaving home in search of myrrh.
The basic plot of the game is this:
Long ago, a substance called miasma covered the world of Final Fantasy:
Crystal Chronicles. The substance called miasma is sort of like radiation.
It's invisible but permeates the air. Prolongued contact with the miasma
begins to drain your life away until you eventually die.
However, certain crystals were found that can keep the miasma at bay. Large
crystals are found in the center of towns to protect the entire town from
miasma. The problem is that the crystals lose power after about a year and
must be purified by a substance called myrrh. Myrrh is collected from myrrh
trees. These trees are very rare and only produce a single drop every two
years.
Thus, crystal caravans were formed. These caravans are sent out by each town
to travel the world in search of myrrh trees. They harvest the myrrh and
place it in a container called a crystal chalice and then bring it back to
their town to purify the crystal.
This is the story of your crystal caravan.
The game progresses in years. After you gather 3 drops of myrrh, the game
will advance by 1 year. The only way to get a drop of myrrh is to complete
a dungeon. Once you complete a dungeon you will get 1 drop of myrrh from the
myrrh tree there. However, once you get a drop from that dungeon/tree, you
cannot get another drop from that dungeon/tree for another 2 years because it
takes two years for the tree to replenish (grow) a new drop of myrrh.
So you can go back inside and complete that dungeon 100 times during that
same year and never get another drop of myrrh. Once you have advanced the
game 2 years, you can go back into that dungeon and get another drop of myrrh
from it.
In other words, you can get a drop of myrrh from a dungeon, EVERY OTHER YEAR.
So if you got a drop of myrrh from River Belle Path in year 1, you could get
the next drop of myrrh from River Belle Path during year 3. Just add 2 to
whatever year you are on when you get the drop of myrrh from that dungeon.
Year 1 + 2 years = Year 3. Not exactly 2 years the way we think about it,
but that's basically the gist of it.
I will refer to this as a cycle. Basically a new cycle begins in a dungeon
once the myrrh drop replenishes. So at the start of the game, the first
dungeon you go into will be on cycle 1 and stays on cycle 1 until you beat
the dungeon and then wait two years. Then when you enter the dungeon after
two years, the myrrh drop will be replenished and you will be on cycle 2 for
that dungeon. As cycles advance in dungeons, some items you get may change
and the enemies/bosses may get harder.
So you see, each dungeon has cycles. Cycles aren't the same as years. Keep
this in mind as you play through the game.
Now, throughout the game there are certain random events that happen while
traveling along the roads in your caravan. Basically, your caravan will stop
and shake on the road just like when you enter a town or something, however it
happens on the road where there is no town. It will then jump you into a
little side story of sorts and usually adds a page to your diary. Sometimes
the events ask you for input as to what you want to do. Since these events
are random, I will not list them in the walkthrough section of the FAQ.
Instead I will list them all in the "Random Caravan Side Events" section of
this FAQ.
------------------------------------------------------------------------------
[102] -- Tipa ----------------------------------------------------------------
Enter Tipa and walk around to see what your hometown looks like. You can
create up to 8 characters of different trades in the game. Each one will
occupy a slot in the town. If you haven't created a character of that trade
yet, a moogle will be at the house and tell you nobody is home.
Here is a map of Tipa:
XXXX
XXX XXX ---------------------------------------------------
X X | Map Legend |
X X |---------------------------------------------------|
X {S} X | S = Starting Point |
X X | M = Moogle House |
X X | C = Crystal |
X X | E = Elders House |
X X | {S} = SECRET Item |
X X ---------------------------------------------------
X X | House Trades |
X X |---------------------------------------------------|
X X | R = Rancher |
X X | MI = Miller |
X X | ME = Merchant |
X X | F = Fisher |
X X | FA = Farmer |
X X | B = Blacksmith |
X X | A = Alchemist |
X X | T = Tailor |
X X ---------------------------------------------------
X X
X X XXXXXXX
X X XXXX XXXX XX X
X X X XXXX XXXXXX... E X
X X X T . ... X
X XXXX .. ... XX
X ... ....XX XXXXX
X M XX A X
XXXX XXX . X
XXXX X C X ...X
XXXX ... X
X X
XXXXXXXXX X XX X
X-|-|-|-X XXXX X X X... X X
X | | | XXX X X X X X . X X X
X-|-|-|-. XX FA X X X X .. XX X X
X | | | . .... XXXX X X B .. X X X
X-|-|-|-. X X XXX X X
X | | | . X XXXXX X X
X-|-|-|-. XXXXXXX X X X
X | | | XXX XXXXX X X X
XXXXXXXXX X XXX XXXXX X X
~ X XXXX XXXX XXX X XX .X
X X F XXX XX ME . . X
~ . XX .. . .. . X
. ... ... . R X
~ . XXX . X
. XXXX XXX . X
~ . XXXX XX XX
. XX X X
~ . XX X XX X
X X X X X
~ X X ... X X X
X X. . X X X
X MI .X ---
X X ~ ~ --- ~ ~
XXXX ---
X X
X X
X S X
To World Map
Find the large crystal in the center of the town and walk around behind it.
You will see the word "Examine" come up on your screen. Examine the area and
you will find an entrance. Go inside. This is a moogle house. Inside you
will find a moogle that will initiate a sidequest in the game to go around
and find all the moogle houses and get a stamp from each on your moogle card.
Have him stamp your card.
You can also paint your moogle here as well. See the sections on Moogle
Stamps and Moogle Painting for more information.
Now head all the way to the far left side of the town and go all the way up
the long path. Near the top of the path that dead ends, search around until
you see "Examine" popup on the screen. Examine the area to get a SECRET
item. I will refer to this as a SECRET item in the game so you know when you
come across one. The SECRET items in the game replenish themselves everytime
you complete a dungeon. This gives you incentive to recheck this spot to get
a new SECRET item everytime. Sometimes the SECRET item is of little value
like a seed or something. However, occasionally you will get something really
good.
For the remainder of the walkthrough I will use the following text to remind
you to go get the secret items after completing a dungeon:
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
So when you see it, you need to go and collect them all each time from all
the towns you currently have access to.
When you are done exploring, leave the town and take your caravan up on the
world map.
You will get a scene with some people and you will meet Mog and another
moogle. This will jump you into a tutorial. Go through the tutorial and exit
when you are finished.
------------------------------------------------------------------------------
[103] Year 1
------------------------------------------------------------------------------
------------------------------------------------------------------------------
[104] -- Port Tipa -----------------------------------------------------------
Head to the left and enter Port Tipa. Head down the path to find a cave
entrance. Go inside and speak to the moogle to get another stamp.
Leave the cave and if you head down the path you will see a familiar area.
This is where you were during the tutorial. You can view the tutorial again
as well as change your chalice to the water elemental. When you are ready to
go, leave Port Tipa.
------------------------------------------------------------------------------
[105] -- River Belle Path ----------------------------------------------------
Here is where the real part of the game begins. Head down and to the right
on the world map and enter River Belle Path. After a brief introduction, you
will have control back.
Here is a map of River Belle Path:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| S = Starting Point |
| P = Pedestal (Opens Gate) |
| C = Moogle Cave |
| M = Moogle House |
---------------------------------------------------
| Road Signs |
|---------------------------------------------------|
| S1 = Right - Roundabout Route |
| Left - Scenic Route |
| S2 = Right - Lots of Monsters |
| Left - Lots of Monsters |
| S3 = Right - Moogle House |
| Left - Old Road (Dead End) |
| S4 = Right - Moogle House |
| Left - Extreme Danger, kupo! |
---------------------------------------------------
| Elemental Hot Spots |
|---------------------------------------------------|
| B = Water G = Wind |
| R = Fire Y = Earth |
---------------------------------------------------
| Treasure Chests |
|---------------------------------------------------|
| 1 = Stone of Cure |
| 2 = Design for Iron Shield |
| 3 = Silver Spectacles |
| 4 = Design for Bronze Sallet |
| 5 = Design for Novice's Weapon |
| 6 = Stone of Life |
| 7 = Design for Bronze Armor |
---------------------------------------------------
To Boss
XXXXX XX X XX XXXXXXXXX
XXX XX XX ~ X XX XX XX
XX XX XX X XX XX M XX
XX 7 XX XX ~ X XX XX XX
XX XXXXXXXXX X XX XX XX
XX X ~ X XXXXX XX XX
XX S3 X X XXXXXX XX XX
XX O-----O B XXXXXX XX
XX | | | S4 XX
XX O-----O XX XXXXXXXXXXX
XXX X XXXXXX XXXXXX XX
XXXXX X XXXXXX XXXXX X 5 XX
XX X ~ XXXXXX XXXXXXXXXXXX XX XX
XX X X XXXXXXXXXXXXXXXXXXXXX XXX XX
XX X X XXXXXXXXXXXXXXXXXX 4 XXXXX XX
XX X 6 X XXXXXXXXXXXXXXX XXXXXX XX
XXXX X X ~ XXXXXXXXXXXXXXXXXX XXXXXX XX
XXX X X XXXXXX XXXX XX
XX XXXX X X XXXXX XX
XX XXXXXX O---- - ----O XX
XX XXXXXXXX | |--/- -| | XX
XX XXXXXXXXXX O---- -\----O XXXXXX
XX XXXXXXXXXX X X XXXXXXX
XX XXXXXXX X ~ X XX
XX X X XX
XX X X X XXXXXXXXXXXXXX
XX X X X XX X XX
XX X X ~ X XXX--XX XX
XX X X X XX C XX
XX X X X X XX
XXXXXX XXXX X X X XX
XX XXXXXXXXX X XO----|-|----OX XX
XX P XXXXXXXXXXX ~ X X 3 XX
XXO--|-|--OXXXXXXXXXXXXX X P XX XXX XX
XX XXXXXXXXXXXXXX X XXXXXXX X XX
XX XXXXXXXXXXXXXX ~ X X XX
XX XXXXXXXXXXXX X X XX
XX XXXXXXXXXXX X X XX
XX XXXXXXXXX X X XX
XX XXXXXXX ~ X X XX
XX P X X X XX
XX |O-------O X XX
XX XXX = | | | | X XX
XX XX XXXX |O-------O S2 X XX
XX XX XX X X X XX
XX XX XX X X X XX
XX XX XX X ~ X X XX
XX XX XX X X X XX
XX XX XX X X X XX
XXX XX XX X XXX ~ X X XX
XXXX XXX XX XXX X XXX X XX
XXXXXXX XX XXXXX B X XXX X XX
XX XXXXXX X ~ X X XX
XXX XXXXXX X X X X XX
XXX XXXXX X X X XX X XX
XXX XXX XX 1 X ~ X X X XX
XXX XXXX X X X X XX
XX XXXXXXXX X X X XX XX
XX XXXXXXXXXXXXXXXX X ~ X X X XX
XX XXXXXXXXXXXXXXXXX X X X 2 X XX
XX XXXXXXXXXXXXXXXXXX ~ X X XX XX
XX XXXXXXXXXXXXXXXXX X XXXX X XX
XX XXXXXXXXXXXXXXXXX ~ ~ X XXXXX XXX
XX XXXXXXXXXXXXXXXX X G XX
XX S1 []O-----XXXX-----O[] XXXX
XX | | X X | | XXX
XX | | X X | | XXX
XXX []O-----XXXX-----O[] XXXXX
XXXXXXX XXX XXXX XXXXX
XXXX XXXXX ~ ~ XX XXXXXX
XX XX XX XX
XX S XX XX ~ XX
XX XX XX XX
To World Map
Enter River Belle Path and upon your entry to a dungeon you will always be
prompted to setup your command list. Press the "Y" button to do this. When
you are ready, exit the menu and press the "A" button to start the level.
To your right will be a raised drawbridge. To lower it, simply drop the
chalice on one of the square switches on the ground and then go over and
stand on the other one at the same time and it will lower. However you will
notice that the other side is still up so you can't get across. In essence,
lowering either side of the bridge is pretty pointless so you might as well
ignore it. It's a shortcut back from the other side, however you won't have
a need to come back.
Instead, go to the left and follow up the map over to the "B". Kill any
enemies along the way. Once you get to the "B" (Blue Water Hot Spot), drop
your chalice on it to change it's elemental type to water. You will need it
to be water to get into the next area of the game later on.
Now go down on the map and grab the "Stone of Cure" from the treasure chest.
This will make things easier now that you can heal yourself easily without
wasting any food. Also, if you picked up a "plume of phoenix (Phoenix Down)
after defeating any enemies, go into your command list and equip it. By
adding one to your command list, it will automatically get used and revive
you if you die.
Now head on up to the gate blocking the bridge and kill the enemy there.
Anytime you see a gate blocking your path, there should be an enemy nearby.
When you kill that enemy, it will drop a round key that fits on top of the
pedestal near the gate. Pick up the key and drop it onto the pedestal to
open the gate.
Now, use the map to explore the area and grab all the treasures. Make sure
you go to the "C" marked on the map. It initially looks like a wall but
when you get close to it you will see "Examine" popup in the screen. Examine
the wall to reveal a cave opening. Go inside and get your moogle stamp.
Come back outside and follow the map and grab all the treasures in the entire
area. Make sure you always kill all of the enemies in an area because you get
some great items from them.
When you are ready, go to the small path that goes off the top of the screen
(marked "To Boss") on the map, and you will encounter your first boss in the
game.
-- Boss Battle --
Name: Giant Crab
Strategy:
This boss isn't too difficult. Just avoid the electric ball he sends
out and get around behind him and attack. He also uses his claw to attack you
physically. Just watch his pattern and avoid it. I would suggest combining
your Blizzard magic together and using Blizzara on him. It will only take
about 10 Blizzara spells to defeat him. If you don't have Blizzard, try
Fusing Life and Thunder together to create Holy and use that on him. If you
don't have anything good to fuse a spell together with, just use standard
spells or get around behind him and attack him with your weapon. Remember to
heal often and try to keep a Phoenix Down equipped in case you die.
--
You will receive your first drop of myrrh.
It takes three drops of myrrh to protect your village and advance to the next
year. You will also get the option to read your new mail and send something
back to your family. Send them something depending on what trade your family
is.
You will also get the option of choosing which artifact you want to keep. I
would suggest keeping the "Moogle Pocket" so you can permanently keep an
additional slot in your command list.
Now, you can go back through River Belle Path as many times as you want and
keep getting money, artifacts, etc. It's up to you. However you can only get
one of each artifact.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
------------------------------------------------------------------------------
[106] -- The Miasma Stream (water) -------------------------------------------
When you are ready, head up to The Miasma Stream (Water) at the top of the
world map and go inside. Once in the Miasma Stream, you will notice that you
must carry the chalice yourself, Mog will not be there to help. Simply carry
the chalice to the other side of the path and exit. You will then be on a
new area of the world map. Our next stop is up the path to Marr's Pass.
------------------------------------------------------------------------------
[107] -- Marr's Pass ---------------------------------------------------------
Here is a map of Marr's Pass:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| S = Starting Point |
| C = Crystal |
| M = Moogle House |
| B = Blacksmith |
| {W} = Well |
| {S} = SECRET Item |
---------------------------------------------------
To World Map
X X
X X
X X
X X
X X
XX X XX
XX XX XX XX X . X
XXX X C X XX XXX XX . X
X X XX........XX .. .. . B X
XXX ... XXXXXXXXX . X
X B. X
X X. X
X XX X
To X . X
World XX XX. X
Map X X ..X
X XXXX .. X
XX XXXXX XXXXX . X
XXX XXXXX XXXXX X XXXXXX. X
XXXXXXX__X X X XXXXXX
X__X XXXX X{W} X
X XXX MX X {S} X
X X X X
XXXXXXXXX X X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X S X
X X
To World Map
Marr's Pass is a crossroads and central hub of this area. You can choose to
enter Marr's Pass and travel to the left or right and exit it to continue
along the path. Or simply move your caravan over top of it and pass it up
without entering it.
Head inside Marr's Pass and on the left side of the main path is a well. When
the "Examine" pops up on the screen, examine the well. This will give you a
SECRET Item.
Now along the left side of the town you will also find some wooden steps
leading down. Go down the steps and examine the hole in the wall to go
inside. Talk to the moogle there and get your card stamped.
------------------------------------------------------------------------------
[108] -- Jegon River ---------------------------------------------------------
There isn't anything to do at Jegon River for now, so you can head over and
take a look around if you want.
Here is a map of Jegon River:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| T = Tristan (Boat Captain) |
| B = Boat |
---------------------------------------------------
| Road Signs |
|---------------------------------------------------|
| S1 = Right: Ironmine Downs |
| Left: Pier |
| S2 = Right: Pier |
| Left: The Plains of Fum |
---------------------------------------------------
~ ~
~
~ ~ XXXXXXXXXXXXXXX
| . . X
... | ....... X
. . | X
.. .. -------- X
..B.. |T|||||| X
.. .. -------- X
XXXXXXXXXXX . . | X
To S2 XXXX . . | X
World XXX . | X
Map X . XXXXXXX X
XXXXXXXXXX X X X
XX X ~ X X
X X X X
X X ~ ~ X X
X X X X
X X ~ X X
X X X X
X X ~ X X
X X X X
X X ~ ~ X X
X X X X
X X ~ X X
X X X XX
X X ~ ~ X XXXXX
X X X S1 To
X X . X World
X X . XX Map
X X . . XXXXXXXXXX
X X . .
X -------- .. ..
X ||||||T| ..B..
X -------- .. ..
X | . .
X | ...
X |
XXX XXX ~ ~
XXXXXX
~ ~
~
Tristan, the boat captain, and the boat will not be at Jegon River until year
3. Once he arrives, he will charge you 50 gil to use the boat each time you
cross the river.
When you are ready, leave and head down to The Mushroom Forest.
------------------------------------------------------------------------------
[109] -- The Mushroom Forest -------------------------------------------------
Enter The Mushroom Forest and you will get a brief introduction on the forest.
Here is a map of The Mushroom Forest:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| S = Starting Point |
| M = Moogle House |
| # = Platform (Arrows denote which way they will |
| take your character) |
---------------------------------------------------
| Elemental Hot Spots |
|---------------------------------------------------|
| B = Water |
---------------------------------------------------
| Treasure Chests |
|---------------------------------------------------|
| 1 = 30 gil |
| 2 = Silver Spectacles |
| 3 = Silver Bracer |
| 4 = Green Beret |
| 5 = Moogle Pocket |
---------------------------------------------------
To Boss XXXXXXX
XXX XXX
XX XX XX XX
XX XX XX XX
XX XX XX 5 M XX
XX XX XX XX
XX XX XX XX
XXX XXX XX XX
XX XX XX XX
XX XX ###
XX XX #|^|#
XXX XXX #v|v#
XXX XX ###
XX XX XX XX
XX XX XXX XXX
XXXXX XX XXXXXXXXX XXXXXXXXXXXX
XXX XXX XX XXXX
XX 2 XXXX XXX
XX XXXXX XX
XX XX XX XXX XX
XX XX XXXXXXXXXXXXXXXXXXXXXXXX XXX XX
### XX XXX XX
XXXXXXXXXXXXXX #--># XX XX XX
XXX XX#--># XX XX B XX
XX ###XX XXXXXXXXXXXXXX XX XX
XX XX XX XXXXXXX XX XX
XX XX XX XXX XX XX
XX XXXX X XX XXX XX XX XX
XX XXXXXX XXX XX XX XXXX XX XX 4 XX
XX XXXXXXXX XX XX BXX XXX XXX XX XX
XX XXXXXXXX XX XX XX ### XX XX XXX
XX XXXXXXX XX XXXX #|||#XX XX XX XX XX
XX XXXXXXX XX #vvv# XX XXXX XX XX XX
XX XXXXX XX XXX ###XX XX XXXX XXXXXXX XX
XXX XXX XX XXXXX XX XX XXX XX 3XX XX
XXX X XXXXXXXXXXX XX XX XX
XX XX XX XX
XX XXXXXX XXX XX
XX XXX XXXXXXXXXXXXXXX XX
XX XX XXXXX
XXXX 1 XXX XXX
XX XXXX XX
XXXXXXXXX XX S XX
XX XX
To World Map
Make your way along to the map and grab the five treasure chests. To the right
of treasure 5 is a the moogle house. Search along the right side of that area
and when the "Examine" pops up, press "A" and go inside to grab another stamp.
Make sure you always kill all of the enemies in an area because you get some
great items from them like Iron.
Now head to the top of the screen to come across your next boss battle.
-- Boss Battle --
Name: Marlboro
Strategy:
This boss isn't too difficult. Just avoid the tentacles that come out
of the ground. Equip Fire, Cure, and Clear in your command list. Use Fire to
attack the Marlboro. Use Cure to heal yourself when you get low on health.
Use Clear to remove any status effects it might inflict on you. If you find
yourself low on health, simply run all the way down and away from the Marlboro
and heal yourself. If any of the smaller plants popup, take them out first.
--
You will receive your second drop of myrrh.
After you defeat the Marlboro, you will get the option to read your new mail
and send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep. I would suggest keeping the "Earth Pendant" so you can
permanently gain an extra heart for your life gauge.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
Now, before we head to The Mine of Cathuriges and the end of year 1, let's go
forge some new weapons and armor. Head all the way back on the world map to
your home town (Tipa). Talk to the Blacksmith there and forge yourself a
Novice's Weapon (Iron Sword if you are a Clavat), an Iron Shield, and some
Bronze Armor. If you are a different race you can also forge an accessory
like a pair of gloves. If you don't have enough Iron then you can either buy
some from a merchant or go get more at The Mushroom Forest. It's up to you
but I prefer finding them versus buying them since they cost so much money
to buy.
When you are ready to go, head back and enter The Mine of Cathuriges.
------------------------------------------------------------------------------
[110] -- The Mine of Cathuriges ----------------------------------------------
Upon entering The Mine of Cathuriges, you will get a brief introduction.
Here is a map of The Mine of Cathuriges:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| S = Starting Point |
| M = Moogle House |
| P = Pedestal (Opens Gate) |
| MC = Mine Cart |
| .. = Mine Cart Tracks |
| [X] = Mine Cart Switch (Correct One) |
---------------------------------------------------
| Elemental Hot Spots |
|---------------------------------------------------|
| R = Fire |
---------------------------------------------------
| Treasure Chests |
|---------------------------------------------------|
| 1 = 10 gil |
| 2 = Stone of Clear |
| 3 = Stone of Life |
| 4 = Stone of Cure |
| 5 = 10 gil |
| 6 = Stone of Clear |
| 7 = Buckler |
| 8 = Earth Pendant |
---------------------------------------------------
To Boss
X X
X X
X X
XX XX
X X
X X
X X
XXXXXXXXXX XXXXXXXXXX
X 8 X
X X
X XXXXXXXXXXXXXXXXX
X |
X XXXXXXXXXXXXXXXXX
X X
X X
XXX X
XXXXX X XXXXXXXXXXXXXXXXXXXXXX
X X X X
XX XX X
XX X
X XXXXXX
X XX XXXXX
X X X X
X X XXXXXX XX
X X X X
X X X XX X
XXXX XXX X X X
X XX X X X
XXXXX XXXXXXXX X X
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X X
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X X
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X X |
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X X | X-||-X
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X X | X .. X
X X | X .. X
X X | XXXXXXXXXXXXXXXXXX .. X
X X | X ' ' .. X
X X | X \ ''''' ''' .. X
X XXXXX | X \ 5 ' ' .. X
X X | X \ ' ' .. X
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X X | X ' ' ' .. ' X
X X | X ' ' ' ..'''' '''''''' X
X X | X ' ' ' ..' ' 4' X
| X ' ' ' '''' '.. ' X
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X ' ' ' ' '.. ' X
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X ' ' ' ' ' ' X
X ' ' '''' ' ' ' X
X ' 3 ' ' .. ' ' ' X
X '''''''''''' ' .. ' ' \\\\\ X
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X..X
X..X
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X .. X
X .. X
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X :::::::::::::::::|
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X / ' ' XXX X..X
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X '''''' XX X .. X
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XX ' .. 1 ' X
X ' .. ' X
X ' .. ' X
X ' .. ' X
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X X X .. ' X
X '''''' X X ''''''''..'''''''' X
X / ' X X ' .. ' X
X ' / ' XXXXXXXXXXXXXXXXXXXXXXXXXXX' ' [X] .. ' X
X ' ' ::::::||:::::::::::::::::::::: ' X
X ' ' XXXXXXXX..XXXXXXXXXXXXXXXXX' ' [ ] .. ' X
X 'R ' X X..X XX '''''''..''''''' X
X ' ' X X..X XXXXXXXXX--XXXXXXXXXX
X '''''' X XMCX
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To World Map
Make your way along the dungeon. You will find that where the "||" is on the
map above, you are blocked. To get past this, simply go over to the mine
cart, (MC) on the map and hit it with your weapon from behind. It will crash
through the rocks and open a path. You basically need to continue using the
mine cart to break down any barriers along the way. Occasionally you will
have to hit a switch so the mine cart follows the correct tracks. On the map
above I have an [X] on the correct switch you should hit to make the mine cart
go the correct way.
If you hit the mine cart to the wrong path, simply go back to where the mine
cart was and try again after switching the mine cart tracks.
Near the end of the dungeon is a track off to the left of the screen. Follow
it over to find a small opening. You will get an "Examine" popup on the
screen. Examine the area to find a moogle house and go inside to grab another
stamp.
Now head on up to the boss.
-- Boss Battle --
Name: Orc King
Strategy:
This boss isn't too difficult. Equip 2 Blizzard's to get Blizzara if
you have it. Also equip a Cure and a Clear. Avoid the Orc King by staying
outside his reach. He will mostly cast a fire spell that you can avoid and
while he is casting it, simply cast Blizzara on him. If he summons a smaller
orc, take it out first and then focus on the Orc King. If you get too close
to him he will either perform a spinning attack or try to smash you with his
hammer. These two physical attacks are fairly weak. Just stay at a distance
and keep casting spells on him.
Evenutally he will put a yellow colored barrier around himself. This is his
final move. Heal yourself immediately and run as far away from him as you can
get. He will then blow up and deal a good amount of damage to your character
before he dies.
You can also try and defeat him before he blows up. Simply run up to him and
start flailing wildly. If you are strong enough, he will die before he has
a chance to self-destruct.
--
You will receive your third drop of myrrh.
After you defeat the Orc King, you will get the option to read your new mail
and send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep.
Upon completing The Mine of Cathuriges, you will conclude year 1. You will
see a long scene showing the myrrh ceremony revitalizing the crystal and a
celebration. During the scene all of the diary entries you gathered during
your first year will be displayed.
------------------------------------------------------------------------------
[111] Year 2
------------------------------------------------------------------------------
It's a new year and it's time to set off again in search of three more drops
of myrrh. Since it takes two years for myrrh trees to replenish (every other
year), we cannot visit the three places we did in year one to collect myrrh.
You can still go there and get items and artifacts, but not myrrh.
Before you set off, go and find your family and talk to them. Hopefully they
will give you something like money, fruits & vegetables, etc.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
If you want to you can shop around and talk to people. When you are ready,
exit the town.
Upon exiting you will be stopped by the town elders. Roland will talk to you
about your destiny and send you on your way.
On the world map, head up the path toward the Goblin Wall. the Goblin Wall
was previously unavailable to you, but should be open now. Along the way you
will be stopped by a scene with 3 Lilties by the names of Rolf Wood, Leuts
Royce, and Lynne Doff. They will tell you they challenged the Black Knight
and got beaten.
------------------------------------------------------------------------------
[112] -- Goblin Wall ---------------------------------------------------------
Upon entering the Goblin Wall, you will get a brief introduction.
Here is a map of the Goblin Wall:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| S = Starting Point |
| M = Moogle House |
| P = Pedestal (Opens Iris Door) |
| * = Skull Switch |
| A = Leads to {A} |
| B = Leads to {B} |
| - = Door (opened by skull switches) |
| = = Boulders (open in later cycles) |
---------------------------------------------------
| Elemental Hot Spots |
|---------------------------------------------------|
| R = Fire Y = Earth |
---------------------------------------------------
| Treasure Chests |
|---------------------------------------------------|
| 1 = Design for Iron Gloves |
| 2 = Tome of Wisdom |
| 3 = Moogle Pocket |
| 4 = Design for a Warrior's Weapon |
| 5 = Green Beret |
| 6 = 30 gil |
| 7 = 20 gil |
| 8 = Silver Spectacles |
| 9 = Design for an Iron Belt |
| 10 = Design for Iron Armor |
| 11 = Cat's Bell |
---------------------------------------------------
To Boss
XXX-||-XXX
X P X
X XX
XXXXXXXXXXX XX
X XX
X X
X XX XXXXXX
XXXXXXXXXXXXX XXXX X
X X
X 11 X
X X
X X * * * * * * X
X XXXXXXXXX===XXXXXX===XXXXXX-9-XXX-10-XXXX===XXXXX===X
X XXX X
X XXX X
X XXXX * * * * X X * X
X XXXXXXXXX-6-XXXX---XXX---XX-7-XX X-8-X X
X X X X X
X X XX X X
X * * XXX X X
X XXXX---XXXXXXX---XXXXXXXXXX X X
X X X X X
X XX X X X
XX XXX R X X X
XX XXXX X X XX X
X XXXX XXX X X
XXXXXXXXXXXXXXXXX XX X XXXXXX
X X X XX
X X X X
X X X X
X X X X
X X X X
{A} {B}
XXXXXXXXXXXXXXXXXXXXXXX
X X
X XXXXXXXXXXXXXXXXXXXXXXXXXXX
X XX XX
X X XX
X * X Y X
X XXXX-5-XXX X
X X
X X
X XXXXXXXX X
X X * * X
X XXXXXXXXXX---XXXXXX-4-XXXXX X *
X X XXX---XX
X X X
X * X X-A-X X
XXX-M-XXX X XXXX-B-XXXX XX
X X X XX X
X X X X
X X X X
X * * X X * X
X XXXX-3-XXXXX-2-XXXXXXXXXXXXXXXXXXX XXXXX-1-XXXXX
X X
XX X
X X
XX X
X X
XX X
X X
XXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X S X
X X
X X
X X
To World Map
Make your way along the dungeon. To open the gates blocking you or covering
treasure chests, you will need to get above the gate and hit the skull switch
for each one.
On the map above where the "M" is, you will need to open that gate and then
enter the alcove and go to the back left corner of it. You will get an
"Examine" on the screen. Press "A" and go inside to grab another stamp.
Also, you will come to some skull switches above what looks like cave openings
blocked by boulders. These switches do not work and you cannot open the
boulder openings. These will open up later in the game so ignore them for
now. You will also notice an area on the right of the Goblin Wall that you
cannot get to along with a treasure chest you cannot get to. Ignore that for
now since you cannot get it until later in the game when the boulder doors
open up.
Just keep climbing up the Goblin Wall and grabbing all the items from the
treasure chests. Eventually you will get to the top where there is an iris
door with a pedestal near it. Take out the enemies there and grab the key
to open it up. Head on inside for your next boss battle.
-- Boss Battle --
Name: Goblin Mage
Strategy:
Take out the small goblins immediately. Once they are out of the way
start attacking the main Golbin Mage with physical focus attacks. Just get
around behind him and attack. Wait until he starts casting and move around
behind him. Then charge up your attack and unleash it. If you have strong
magical attacks you can try to use them instead. However, I think physical
attacks work much better. If he summons any of the smaller goblins, take
them out quickly and return to fighting the boss. The key to this battle is
to keep moving at all times.
--
You will receive your first drop of myrrh for year 2.
After you defeat the Goblin Mage, you will get the option to read your new mail
and send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
Return to the Goblin Wall and use the menu to change your chalice to the Fire
elemental. Now head through the Miasma Stream. Once you reach Ironmine Downs
head to The Mushroom Forest and change your chalice to the water element.
Then head to the Miasma Stream and go through to the other side.
------------------------------------------------------------------------------
[113] -- Alfitaria -----------------------------------------------------------
Here is a map of Alfitaria:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| S = Starting Point |
| C = Crystal |
| M = Moogle House |
| B = Blacksmith |
| ME = Merchant |
| {S} = SECRET Item |
---------------------------------------------------
To Palace
X X
X X
~ ~ X X ~ ~
X X
XXX ~ ~ X X ~ ~
X XXXXXXXXXXX X X XXXXX
X .XXXXXXXXXXXXXXXXXX XXXXXX XXXXXXXX
X............ . B . X
X ... X
XXXXX X
X X..................... .. ... X
X X . . . . ..... X
X X . . . . . X
X ...X . . C . . . X
X . X . . . . ... X
X ...X..................... .. ..... .X
X XXXXX ME . X
X |||| .. .. . X
X XXXXX .... ... . . X
X XX {S} . . . X
XXXXX XX X--XXXXXXXXXXX XXXXXXXXXXXXXXX--X X
XX X-- MEX X M --X X
XX XXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXX
XX XX X X
XXXX ~ ~ ~ X X ~ ~ ~
X X
XXXXXXXXX XXXXXXXXX
X .. X
X . . X
X .. X
X X
X X
X S X
X X
X X
To World Map
Upon reaching this new area called the Vale of Alfitaria, head up the path to
Alfitaria. Enter the town and head to the right after crossing the bridge.
Find the steps leading down on the right side of the town and go down them. At
the bottom, follow the path all the way to the left to find an "Examine"
popup. Examine the area to find a moogle house. Enter it and grab another
stamp.
Now leave and head back up the steps. Now go all the way to the left side of
the town and when you find some stairs leading up, go to the left side of them
and search around. You will find another SECRET Item.
When you are ready, exit the town and head up to Tida.
------------------------------------------------------------------------------
[114] -- Tida ----------------------------------------------------------------
Upon entering Tida, you will get a brief introduction.
Here is a map of Tida:
-----------------------------------------------------
| Map Legend |
|-----------------------------------------------------|
| S = Starting Point |
| M = Moogle House |
| P = Pedestal (Opens Door) |
| C = Crystal |
| - = Plants (Destroy with Fire) |
-----------------------------------------------------
| Road Signs |
|-----------------------------------------------------|
| S1 = Welcome to Tida, the Sunniest Village Anywhere |
| S2 = Three days until the caravan returns! Let's |
| give them a warm welcome! |
-----------------------------------------------------
| Elemental Hot Spots |
|-----------------------------------------------------|
| G = Wind Y = Earth |
-----------------------------------------------------
| Treasure Chests |
|-----------------------------------------------------|
| 1 = Plume of Phoenix Down |
| 2 = Stone of Clear |
| 3 = Design for Iron Armor |
| 4 = 15 gil |
| 5 = Helm of Arai |
| 6 = Maneater |
| 7 = Design for a Warrior's Weapon |
| 8 = 20 gil |
| 9 = Chocobo Pocket |
| 10 = Design for a Mythril Belt |
| 11 = Cat's Bell |
| 12 = 20 gil |
| 13 = Design for Iron Gloves |
-----------------------------------------------------
To Boss
X X
X----------------------------------|-|---------X XXXXXXX
X P X XXXXXX X
X X X 11 X
X X X X
XX X X X
X XXX XX \ XXX X
XX XXX X X X XXXXXXXXX
XXXXXXXO OXX XXX XX X X
|--| XXXXXXXXXXXXXXX X X
|--| X X
|--| X X XXX
XXXXX |--| XXXXX X / XXX XX
XX XO OX X X XXX | X
X XX X \ XX XXXX X
X XX X X X X
X XX XX X X X
X X XXXXXXXXXX X X X
X 13 XXX \ XXX X X
XX XX X X
XX ---- X X X
X XXXX XXXXXXXXXXX ---- X X X
X X X--X X ---- X X X
X....X X X X ---- ..X XX X X
X. .X X X X ---- . X XXXX X XX X X
X....X X X X ---- ..X X X X X X
X 8 X X 12X X ---- XXX XX \ X
X X XXXX X ---- | | X
X----X X | | X
X X XXX XXXXXXXXXXXXXX XX X
X X X X XXXXX X X
X XX X XXX X X
XX | XX X X XXXXX X X
X XXXXX X X X X X X X
XXX XXXX XX X X X XX X
X / XXX X X | X
X \ X X | X
X XXX X XXXXXX--X
X X X XXXXX X
XXXXXXXXXXX S2 XXXXX X \ XXXX X
XXXXXX Y XXX XXXXXX XXX X
XXXX | XXXXXXX--XXX X
X XXXXXX | XXXXXXX XXX X
X XXXXXXXXX XXX XXXXX XX X
X X X XX | X
X X X X / XXXX X
X XX X X XXX X X P X
XXXXXXXX X X XX X XX--|-|--X
X-||-X XX X X
X X X X
XP XX X X
XX XX X X
X XXXX X 10X
X XXXXX XXX 9 XXX
XX XXXXXXXXXXXXXXXXX XXXX
X XXXX
X XXXXX
X XXXXXX
XXXXXXXXX X XXXXXXX X
X . XXXXX X XXXXXX XXXX 5 X
X.... X X XX X XXX XXXXXX X
X 6 X X XXXXX XX XXX XXX XXX
X X X XXXXXX XXXXXXXXXXX
X X X X
X XXX P XXX X
X | XXX X
X XXX XXX XXX XX
XXX X X XXXXXXXXX XXXXXXXX XXXXXXXXX XX X
X X X X XXXXX . X X . . X X X
X X X X XXXX ..... X X 2..... X X X
XXXX 7 X X X X M XXXXX X X X
XXXX X X X C XXXX G X X X
X X XX 4 3XXXXX XXX X X
X XXX Y XXXXXXXXXXXXXX X X X
X XXXXXXXXXXXXXXXXX XXX X X
XX XXXXXXXXXXXXXXXXXXXXX X X XX
XXX XXXXXXXXXXXXXXXXXXXXXXXXX X X X
XXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X
XXXXXXXXXXXXXXXXXXXXXX XXXXX X X X
XXXXXXXXXXXXXXXXX S1 XXX X XXX X X
XXXXXXXX . XX XX X X
X ..... . .XXX X
X .... X
X 1 X
X X
XXXXXXX S XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X X
X X
To World Map
Make your way along the ruined town of Tida. Use Fire spells on the plants
that block your way to make them go away long enough for you to pass through.
If you have Fira or Firaga, cast it on the plants to make them permanently go
away.
If you see a pedestal underneath some vines, simply torch them with a Fire
spell to uncover the pedestal.
Find the "M" on the map and go inside the hole in the house to grab another
stamp.
Now follow the path along and eventually you will reach the next boss.
-- Boss Battle --
Name: Armstrong
Strategy:
Take out the small skeletons immediately. Once they are out of the
way start attacking Armstrong with physical focus attacks. Just get around
behind him and attack. Charge up your attack and unleash it. If you have
strong magical attacks you can try to use them instead. However, I think
physical attacks work much better. If he summons any of the smaller
skeletons, take them out quickly and return to fighting the boss. The key to
this battle is to keep moving at all times. If you find yourself low on
health, just run to an open spot and heal. This battle shouldn't be too
difficult.
--
You will receive your second drop of myrrh for year 2.
After you defeat Armstrong, you will get the option to read your new mail and
send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep. I would suggest choosing the Chocobo Pocket if you got one
to permanently increase your command slots.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
------------------------------------------------------------------------------
[115] -- Shella --------------------------------------------------------------
Now, change your chalice element to Earth using the menu at Tida and go
through the Miasma Stream over to Veo Lu. Follow the path over to the left
to find the town of Shella. You will be greeted and told that you cannot
enter the town unless you have the Mark of Shella. When you leave the town
your diary will also be updated.
Now, to get the Mark of Shella enter Veo Lu Sluice and kill all the enemies
that you can access for now. One of the enemies will drop a Mark of Shella
that you can use to enter Shella. Once you have the Mark of Shella, simply
exit Veo Lu Sluice and return to Shella. Give the Mark of Shella to the
person standing near the entrance and he will create a bridge for you to
cross.
Note: Once you use the Mark of Shella, it is gone forever. To get another
one, you can buy one from a merchant in town, or find another one in
Veo Lu Sluice. I suggest buying a couple from the merchant before
leaving the town.
Here is a map of Shella:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| S = Starting Point |
| C = Crystal |
| M = Moogle House |
| B = Blacksmith |
| ME = Merchant |
| {S} = SECRET Item |
| * = Person you give the Mark of Shella to. |
---------------------------------------------------
XXXXXXX XXXXXXX
XXX XXX XXX XXX
X . . X X . . X
X ......... X X ......... X
X X X {S} X
X . X X X
X . . X X X
X . X X X
X X X X
XXXXXXXX X X XXXXXXXX
X X X X
X X X X
X X X X
X X X X
X X X X
X X X X
X X X X
X X X X
X XXX X
X X
X X
X X
X .. X
X . . X
X . . X
X . C . X
X . . X
X .. X
X X
X X
X X
X X
X XXX X
X X X X
X X X X
X X X X
X X X X
X X X X
X X X X
X X X X
X X X X
XXXXXXXX X X XXXXXXXX
X.. X X ....X
X .M X X B . . X
X . X X . . X
X . X X . . X
X .ME X X .... X
X . X X X
X . ME X X R X
XXXX XXX XXX XXX
X X XXXXXXX
X X
X X
X X
X X
X X
X X
X X
X X
X X
X X
X * X
X X
X S X
To World Map
When you are ready, head back to the Vale of Alfitaria and enter Moschet
Manor.
------------------------------------------------------------------------------
[116] -- Moschet Manor -------------------------------------------------------
Upon entering Moschet Manor, you will get a brief introduction about the
owners of Moschet Manor, Jack and Maggie.
Here is a map of Moschet Manor:
--------------------------------------------------------------------------
| Map Legend |
|--------------------------------------------------------------------------|
| S = Starting Point |
| M = Moogle House |
| Ma = Maggie |
| [] = Door Switches (step on it when your race is showing to trigger it) |
| Boss = Location where boss appears after killing all 10 Tonberry's |
--------------------------------------------------------------------------
| Tonberry's (must kill all 10 of them before boss will appear) |
|--------------------------------------------------------------------------|
| T1 - T10 = Tonberry Chef's |
--------------------------------------------------------------------------
| Library Books |
|--------------------------------------------------------------------------|
| B1 = Trees of myrrh began to yield their dew only after miasma had |
| deluged the world. |
| B2 = Soon after the coming of miasma, terrible fiends began to appear. |
| B3 = Long ago, there was no miasma, nor monsters. Our folk were blessed |
| with the crystal's aura. |
--------------------------------------------------------------------------
| Elemental Hot Spots |
|--------------------------------------------------------------------------|
| B = Water R = Fire |
--------------------------------------------------------------------------
| Treasure Chests |
|--------------------------------------------------------------------------|
| 1 = Stone of Life |
| 2 = Fashion Kit |
| 3 = Flametongue |
| 4 = Wonder Wand |
| 5 = 8 gil |
| 6 = Helm of Arai |
--------------------------------------------------------------------------
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X ||. .|| X
X-- ... T4 T5 ... --X
X--. .--X
X... ................. ...X
X ... ... X
X . . . . X
X ... ... X
X... ................ ...X
X--. .--X
XXXXXXXXXXXXXXXXX X-- ... ... --X XXXXXXXXXXXXXXX
X B2 X X ||. .|| X X 5 R X
X T2 T3 X XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX X . X
X X X----X X. . . X
X B3X XXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXX X . . T6X
XB1 X X X X. ...X
X XXX [] XXX . X
X [] | [] [] | [] . X
X XXX XXX ...X
X 4 X X ............................ X X X
XXXXXXXXXXXXXXXXX X . . X XXXXXXXXXXXXXXX
X . ...................... . X
X . . . . X
X . . / \ . . X
XXXXXXXXXXXXXXXXX X . . / \ . . X XXXXXXXXXXXXX
X ...... X X . . . . X X X
X . . XXX . . . . XXX T7 X
X ...... [] | [] . . . . [] | [] - . X
X XXX . . Boss . . XXX - - . X
X 3 X X . . . . X X - - . X
X ........ X X . . . . X X X X . X
X .. . . X X . . . . X X X X . X
X ..M. . X X . . . . X X X X T8 . X
X ........ X X . . . . X X X X . X
X X X . . \ / . . X X X X . X
X X X . . \ / . . X X - - . X
X XXX . ...................... . XXX - - . X
X . [] | [] . . [] | [] - . X
X . T1 XXX ............................ XXX T9 X
X . X X X X X
XXXXXXXXXXXXXXXXX X X XXXXXXXXXXXXX
X X
XXXXXXXXXXXXXXX X X XXXXXXXXXXXXXXX
X . 2 X X X X . 6 X
X . X X''''''''''''''''''''''''''''''''''''''''X X... X
X.. Ma X X O O X X T10 X
X XXX XXX ..X
X ..B.. [] | [] [] | [] . X
X . . XXX XXX . X
X ..... X X 1 S X XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXX
X X
X X
To World Map
In order to open doors, simply stand on one of the pads in front of the door
and once the glyph changes to the same symbol that represents your characters
race (Clavat, Lilty, Yuke, or Selkie), the door will open.
To get to the boss you simply need to go through the house and find and kill
all 10 of the Tonberry's. Use the map above to find all 10 of them and take
them out. I recommend starting with the bottom left hand corner room and
going clockwise around the house until you have gotten them all. That way you
will only have to go into each room once and you will get all the treasures.
Find the "M" Moogle House in the room on the left of the house under the large
table and go inside to get your next stamp.
Make your way through the manor until you reach the next boss.
-- Boss Battle --
Name: Jack (Gigas Master) & Maggie (Lamia Wife)
Strategy:
At the start of the battle, run up to Jack and hit him once. This
will trigger a scene where Maggie comes out to help Jack. Once she appears
focus all your attacks on her until she is defeated. You will know she is
defeated when you see her go to the bottom left door of the house and sits
there the rest of the battle. Don't worry if you don't see a health bar when
you attack Maggie, she doesn't have one, but eventually you will defeat her.
Now that she is out of the way, turn all your attacks towards Jack.
Try to get behind Jack and attack him. Eventually he will go down.
--
You will receive your third drop of myrrh for year 2.
After you defeat Jack & Maggie, you will get the option to read your new mail
and send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep.
Upon completing The Moschet Manor, you will conclude year 2. You will
see a long scene showing the myrrh ceremony revitalizing the crystal and a
celebration. During the scene all of the diary entries you gathered during
your first year will be displayed. You can choose to skip them if you want
and it will not affect the game.
------------------------------------------------------------------------------
[117] Year 3
------------------------------------------------------------------------------
It's a new year and it's time to set off again in search of three more drops
of myrrh. Since it takes two years for myrrh trees to replenish (every other
year), we cannot visit the three places we did in year two to collect myrrh.
You can still go there and get items and artifacts, but not myrrh.
Before you set off, go and find your family and talk to them. Hopefully they
will give you something like money, fruits & vegetables, etc.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
If you want to you can shop around and talk to people. When you are ready,
exit the town.
Upon exiting you will be stopped by the town elders. Roland will talk to you
about your destiny and send you on your way.
On the world map, head up to River Belle Path and change your element to Wind.
Head through the Miasma stream and go to The Mine of Cathuriges and change
your chalice element to Fire and go through the next miasma stream. Now go to
Moschet Manor and change your chalice element to Water and go through the
miasma stream to Veo Lu. Now head over to Veo Lu Sluice.
------------------------------------------------------------------------------
[118] -- Veo Lu Sluice -------------------------------------------------------
Upon entering Veo Lu Sluice, you will get a brief introduction.
Here is a map of Veo Lu Sluice:
--------------------------------------------------------------------------
| Map Legend |
|--------------------------------------------------------------------------|
| S = Starting Point |
| M = Moogle House |
| P = Pedestal (Opens Gate) |
| W = Location of water spout that pedestal key comes out of |
| [] = Key Switches (step on it to raise water spout to get pedestal key) |
--------------------------------------------------------------------------
| Elemental Hot Spots |
|--------------------------------------------------------------------------|
| None |
--------------------------------------------------------------------------
| Treasure Chests |
|--------------------------------------------------------------------------|
| 1 = Plume of Phoenix Down |
| 2 = Power Wristband |
| 3 = Main Gauche |
| 4 = Stone of Thunder |
| 5 = Book of Light |
--------------------------------------------------------------------------
XXXXXXXX
XX XX
XX XX
X XXXXXX X
X X X X
X X X X
X X X X
X X X X
X .XX XX. X
XX . . XX
XX XX
X X
X X
X X
X X
XXXXXXXXX X
X X
X XXXXX--XXXXX XX
X X -- X X XX
X X -- XX M XXXXXXX X X XXX
X X ~ X X XXXXXXXXXX X 1 XX XX
X XX ~ X[] X X X
XX X X 2 XXX--XXXX X X X XXX To
XX XXX X X -- X X X XXX S World
X XXXX X X -- X X X X XXX Map
XX XXXXXXX X- ~ ~ X X X X
XX . .X WX- ~ X X X X/
X ... X X X XX X X /
XXX P [] X X ~ X X X X /
To | XX XXXXXXX X X X X
Boss | XX X X X X X
XXX / XXXXXXXXXXXX XX X
X XXX / X P X
X X / X-||-XXXXXXX
X X X X
X X ~ X X
X X ~ X X
X X- X X
X WX- XXXX X
X X ~ X 4 X
X X X.. X
X X ~ X . XXX XXXX
X X X. XXXXX X
X X XXX 3 X
X XXXX X XXXXXXX X
XXX X ~ XX XX XXXX
X XX ~ X X
X XXXXXX XX X X
X / XXXX X X X
X X / XX XXXXXXXXXXXXX X
X--X / X / X
X PX ~ XP XXXXXXX--XXXX
X X X X --
X X- X X -- XXXXXXXXXX
X WX- ~ X[]X- X X
X X ~ X WX- ~ ~ X 5 X
X X X X X X
X XXXXXXX XX X ~ XX XXXXXXX
X []....XXXXXX / XX XX
XXX XX / XXXXXXXXXXXX XX
XXXXXXXXXXXXXXX / XX
XXXXXXXXXXXXXX
Make your way through Veo Lu Sluice to the end boss and take him out.
-- Boss Battle --
Name: Golem
Strategy:
As soon as the battle begins, take out the two flans as quickly as
possible. Once you have them out of the way, attack the main boss. If he
casts slow on you, either wait until it wears off or use a Clear spell to get
rid of it. Use fruits, vegetables, or Cure spells to heal yourself if you
need to. Get around behind Golem and use physical attacks. Eventually he
will go down.
--
You will receive your first drop of myrrh for year 3.
After you defeat the boss, you will get the option to read your new mail
and send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
------------------------------------------------------------------------------
[119] -- Jegon River ---------------------------------------------------------
Now, head back down to Jegon River.
Here is a map of Jegon River:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| T = Tristan (Boat Captain) |
| B = Boat |
---------------------------------------------------
| Road Signs |
|---------------------------------------------------|
| S1 = Right: Ironmine Downs |
| Left: Pier |
| S2 = Right: Pier |
| Left: The Plains of Fum |
---------------------------------------------------
~ ~
~
~ ~ XXXXXXXXXXXXXXX
| . . X
... | ....... X
. . | X
.. .. -------- X
..B.. |T|||||| X
.. .. -------- X
XXXXXXXXXXX . . | X
To S2 XXXX . . | X
World XXX . | X
Map X . XXXXXXX X
XXXXXXXXXX X X X
XX X ~ X X
X X X X
X X ~ ~ X X
X X X X
X X ~ X X
X X X X
X X ~ X X
X X X X
X X ~ ~ X X
X X X X
X X ~ X X
X X X XX
X X ~ ~ X XXXXX
X X X S1 To
X X . X World
X X . XX Map
X X . . XXXXXXXXXX
X X . .
X -------- .. ..
X ||||||T| ..B..
X -------- .. ..
X | . .
X | ...
X |
XXX XXX ~ ~
XXXXXX
~ ~
~
Talk to Tristan, the boat captain, give him 50 gil to have him take you to the
other side of the river. Follow the path and head leave Jegon River. Now go
up the path to The Fields of Fum.
------------------------------------------------------------------------------
[120] -- The Fields of Fum ---------------------------------------------------
Here is a map of The Fields of Fum:
---------------------------------------------------
| Map Legend |
|---------------------------------------------------|
| S = Starting Point |
| C = Crystal |
| M = Moogle House |
| R = Rancher (Sells Cows) |
| ME = Merchant |
| ME2 = Merchant (Sells Food) |
| {S} = SECRET Item |
---------------------------------------------------
| Road Signs |
|---------------------------------------------------|
| S1 = Fresh milk and delicious striped apples are |
| here at The Fields of Fum! |
---------------------------------------------------
X---
X \
X -------
X .... ....\
X X X. .. .|
X X X. .... .|
X X X .... ..| X X
X X X | X ~ X
X C X X | Fields X X
X X X | X ~ X
X X X | X X
X-----X X \ X ~ X
X X X | X XXXXXXXXXXXXXXX
X X X \ X ~ X X
X X X -----------X X X
X X X ME X ~ X........ X
X X X X X . X
X X X ----------- .....X
X X X ||||||||||| {S}. X
X X X ----------- . X
X XX XXXXXXXXXXXXX X . X
X XX X ~ X .....X
X XX X XXXXXX X .. . X
X ... X X XX X X ~ X. . . X
X. .X X X X X X .. . X
. . X X X X X ME2 .....XXX
... X X X . XXXXXX. S1 XXX To
X XX X . . S World
X X X ........ XXX Map
X X X XXXXXXXXXXXXX
X X X X
X X X X
X X X X
X X X ... X
X X X . . XXXXXXXXXXXXXXX
X X X--| |--. C . . X
X X X ... ---- M ..X
XXX . X X ------- X
XXXXXXXX. . X X R --- X
X ..... X X | X
X X X | X
X X X / X
X X X / X
XXXXXXXXXXX X X | X
X X X | X
X X XX / X
X X X / X
X X X | X
X X XX | X
XX XXXX X / X
XXX XX XXX XX / X
XXX X X---X X-- X
XXXXXXXXXXX XXXXXXX XX X
X X
XX X
XXXXXXXXXXXXXXXXXXXXX
You can buy a cow from the Rancher and have it sent back to your home town.
You will receive milk from it eventually in the game. Grab the SECRET Item
and the moogle stamp and when you are finished looking around, head on out
and let's go to Daemon's Court.
------------------------------------------------------------------------------
[121] -- Daemon's Court ------------------------------------------------------
Upon entering Daemon's Court, you will get a brief introduction.
Here is a map of Daemon's Court:
--------------------------------------------------------------------------
| Map Legend |
|--------------------------------------------------------------------------|
| S = Starting Point |
| M = Moogle House |
| P = Pedestal (Opens Gate) |
| [] = Switches (step on it to activate blades during boss battle) |
--------------------------------------------------------------------------
| Elemental Hot Spots |
|--------------------------------------------------------------------------|
| None |
--------------------------------------------------------------------------
| Treasure Chests |
|--------------------------------------------------------------------------|
| 1 = Stone of Blizzard |
| 2 = Stone of Life |
| 3 = Plume of Phoenix Down |
| 4 = Book of Eyewear Techniques |
| 5 = Book of Light |
| 6 = Main Gauche |
| 7 = Twisted Headband |
| 8 = Stone of Cure |
| 9 = Design for a Warrior's Weapon |
| 10 = Chocobo Pocket |
--------------------------------------------------------------------------
XXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXX
X X X X
X X 9 7 X X
XXXX XXXXXXXXXXXXXXXXX.--.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX--XX XXXX
X X .--. M XXXXXXXXXX ~ ~ X -- X X
X 10 X .-- ....XXXXXXXX....XXXXXXXXXXXXXXXXX X -- X 6 X
X X . X X 3 . 4 . X ~ X X X
X X . X X . . X X X X
X X . X X . . X X X X
X X . X X . ..--.....X ~ X X X
X X . X [] X . -- X X X X
X X ... X X ... -- X X X X
X X . X X . XXXXX X X
X X .-. X X .-. ||||| X X
X X .-. X Boss X .-. XXXXX X X
X X .-. X X .-. X X X X
X X . X X . X X X X
X X . X X . X ~ X X X
X X ........... . X [] X . X X X X
X X . . . X X . X X X X
X X . . . X X . XXXXX X X
X X . ||| . X X . X X
X X . . . X X . XXXXX X X
X X . . .8 X X 2. X X XXXXXX X
X X ........... ..X X.. X ~ X X ||| X
X X X X X X X--XXX X
X X X||X X X X--X X X
X X P P ......... X ~ X X--X X X
X XXXXXX . ||| X X X X
X ||| X . . X XXXXXXXX X
X X X--X ||| . X X X
X X X--X ......... XXXXXXX ~ X X
X X X--X X X 5 X
X X S 1 X X X
XXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXX
X X X--X ~ X X
X X ~ ~ ~ ~ ~ ~ ~ X--X ~ ~ ~ X X
XXXX X--X XXXX
To World Map
To get to the boss, you need to find the two enemies in the level that have
the two pedestal keys. They are randomly placed somewhere in the level so you
just need to kill all the enemies until you find them. Once you get the keys,
simply take them back to the two pedestals and place them on them to open the
gate to the boss. You don't have to enter it yet though, only when you are
ready. You will encounter ghost type enemies in this dungeon. Simply cast
Holy on them to make them visible and then hit them with physical attacks.
This will make them MUCH easier to kill.
Make sure you get the moogle stamp from inside the moogle house. It's located
to the left of the main building, under the bridge.
When you are ready, head inside the main building to face your next boss.
-- Boss Battle --
Name: Lizardman King
Strategy:
This guy is pretty easy. When the battle begins, take out the smaller
enemies, the Coeurls and Lizardmen. Once they are out of the way, focus on the
Lizardman King. You can easily avoid his attacks and just keep running around
behind him. There are also switch pads in the area that you can step on if you
want to. They will activate saw blades in the ground that will come out and
hit anything that walks on them. The damage they take away is minimal so I
wouldn't waste time with it. Just get around behind the boss and flail away.
It shouldn't be too difficult to take him out.
--
You will receive your second drop of myrrh for year 3.
After you defeat the boss, you will get the option to read your new mail
and send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
------------------------------------------------------------------------------
[122] -- Selepation Cave -----------------------------------------------------
Upon entering Selepation Cave, you will get a brief introduction.
Here is a map of Selepation Cave:
--------------------------------------------------------------------------
| Map Legend |
|--------------------------------------------------------------------------|
| S = Starting Point |
| M = Moogle House |
| O = Pool of Water (Fish enemies jump out) |
| * = Switches to open gates (hit them simultaneously with a focus |
| attack to trigger them) |
| [] = Elevator Bridges (to operate them, simply step on it and make sure |
| Mog is also on it)
--------------------------------------------------------------------------
| Elemental Hot Spots |
|--------------------------------------------------------------------------|
| G = Wind |
--------------------------------------------------------------------------
| Treasure Chests |
|--------------------------------------------------------------------------|
| 1 = Design for an Iron Shield |
| 2 = Design for a Mythril Sallet |
| 3 = Design for Mythril Armor |
| 4 = Green Beret |
| 5 = 50 gil |
| 6 = Ring of Thunder |
| 7 = Design for a Master's Weapon |
| 8 = Main Gauche |
--------------------------------------------------------------------------
XXXXXXXXXXX To Boss
X X XX
XXXXXXXXXXXXXXXXX X X X X
X X X X X / XX
X XX X X X / **X
X O X X G X X X
X XXXXX XXXXXXXXXXX X
X X
X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X
X X X X XXXXXXXXX
X XXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X 8 X
X X X X X XX X O X
X X XX .. X X XX X X
XXXXX XX X . . X XX XX X XXXX
XXX XXX .. X X X X
XXX X X XXX XX
XXXX XX X XO XXXX XX
X XXXXXXXXXXXXXXX X X X XXX X
X XX X X X X XXXXXX X
X X XX X X 7X X XX X
X X XXX X XX X X X X
X.-X X XXX X X X X
X -X XXX X X X X X
X X X X X X X X
X X X X X X X X
XXX X X X X X X X
XXXXX X X X X X X X
XXXX X X X X X X X
X XXXXXXXXX X X X XXX X X
X X X X X X X O X
X XXXXXXXXXXXXXX X X X X X X
X | ** X XXXXXX X X X X X X
XXXXXXXXXXXXXX | X X X X X X X X...-..X
XXXXX X X 3 X X X X X X - X
XX X X X X X XX.-.X X X
X X X XXX X X X - X X O X
X X X XX X X XXXX X X X X
XX X X--XXXXXXX X X X X O X X O X
XXXX XX [] X X 6 X XX X X X
XXXX XXX XX XX--XXXXXX X X X X X X X
X XXXXXXX XXXX XX X X X X XX X.-.XXXX X X
X 2 || XX XX X X X XX X X - \\ X
X XXXX X XXXXX X X X X XX X O O X XXX
XXXX X XXX XXXX X XXXXXXXX--X X XXXX
X XXXXXX X |[] X X
X X XXXXXXXXX XX--XX X X
X XX X X X X X X
XXXXXX / *X X XX X XX--XX X X
XX *X X X X 5 X |[] XXX X
XXX X X X 4 X XM || XX--X XX
X XXXXXXXXXX X X XXX XXXXXXXXX XXXX
X 1 || XXX XXX XXXXX XXXXX
X XXXXXXXXX XXXXXXXXXXXXXX XXXXX
XXX XXXXXXXX XXXXX
XXXXXXX S XXXXX
X X
X X
To World Map
Make your way through Selepation Cave grabbing all the treasure chests. When
you come to two purple tubes near a gate, simply hit them both at the same
time with one focus attack and they will open the gate. To operate bridges
simply step on them and make sure Mog is completely on it with you. Sometimes
I push him in. Get to the top level and grab the moogle stamp from another
moogle house. Now make your way through the caves to the next boss.
-- Boss Battle --
Name: Cave Worm
Strategy:
This boss can be easy or hard depending on how you go about killing
it. When the battle begins, take out the smaller electric enemies quickly.
Now turn your attacks to the main boss. If you get too close to him, he
will start moving around and if you get hit it can hurt you badly. The
best way is to stay near him, but not too close. I found that the best
place to stand is to the left of him about five to seven steps away. At
this location he will keep trying to use his attack where he sucks you to
him. When he does that, run towards him and start flailing on him. Don't
use focus attacks because they are too sloe. Just keep pounding on him
with physical attacks. When he stops sucking, run back to your spot. At
that spot, you can get hit by his other attacks, but they aren't that bad.
Simply run to the back of the arena and heal yourself as needed. Eventually
he will go down.
--
You will receive your third drop of myrrh for year 3.
After you defeat the boss, you will get the option to read your new mail
and send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep.
Upon completing The Selepation Cave, you will conclude year 3. You will
see a long scene showing the myrrh ceremony revitalizing the crystal and a
celebration. During the scene all of the diary entries you gathered during
your first year will be displayed. You can choose to skip them if you want
and it will not affect the game.
------------------------------------------------------------------------------
[123] Year 4
------------------------------------------------------------------------------
It's a new year and it's time to set off again in search of three more drops
of myrrh. Since it takes two years for myrrh trees to replenish (every other
year), we cannot visit the three places we did in year three to collect myrrh.
You can still go there and get items and artifacts, but not myrrh.
Before you set off, go and find your family and talk to them. Hopefully they
will give you something like money, fruits & vegetables, etc.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
If you want to you can shop around and talk to people. When you are ready,
exit the town.
Upon exiting you will be stopped by the town elders. Roland will talk to you
about a young scholar who got help from a renowned knight.
On the world map, head up to the Goblin Wall and change your element to Earth.
Now head through the Miasma stream to the next area. Now head over to the
Mushroom Forest and change your element to Water.
Note: When you change your element to water you will be cut off from your
home town of Tipa until the next year! So make sure you get what you
need from there before you change it! There is no way to get your
element back to earth.
Now head over to Jegon River and take the boat across to the other side. Then
go over to the next Miasma stream (water) and pass through to the next area
called Rebena Plains.
Now let's go to Conall Curach.
------------------------------------------------------------------------------
[124] -- Conall Curach -------------------------------------------------------
Upon entering Conall Curach, you will get a brief introduction.
Here is a map of Conall Curach:
Coming Soon...
Make your way through Conall Curach grabbing all the treasure chests.
You will encounter ghost type enemies in this dungeon. Simply cast Holy on
them to make them visible and then hit them with physical attacks. This will
make them MUCH easier to kill. Make your way through the marsh to the next
boss.
-- Boss Battle --
Name: Dragon Zombie
Strategy:
This boss can be easy or hard depending on how you go about killing
it. I recommend having the following things equipped to your command list.
Have Cure, Phoenix Down, and Holy. When the battle begins, take out the
smaller enemy quickly. Now turn your attacks to the main boss. You cannot
physically attack this boss so you have to rely on magic. Holy is the best
spell to use on him becasue it does damage regardless of if he is invisible
or not. Just keep casting Holy on him and you will take him out easily.
Heal as needed by running to one of the sides all the way over and then heal.
Take out any smaller enemies he summons as fast as possible with physical
attacks. Continue using this strategy until he goes down.
--
You will receive your first drop of myrrh for year 4.
After you defeat the boss, you will get the option to read your new mail
and send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
------------------------------------------------------------------------------
[125] -- Rebena Te Ra --------------------------------------------------------
Upon entering Rebena Te Ra, you will get a brief introduction.
Here is a map of Rebena Te Ra:
Coming Soon...
Make your way through Rebena Te Ra grabbing all the treasure chests.
You will encounter ghost type enemies in this dungeon. Simply cast Holy on
them to make them visible and then hit them with physical attacks. This will
make them MUCH easier to kill.
When you come to a glowing orb, you must hit it with a spell to deactivate it.
If the orb is Red you need to hit it with Fire. If it is Blue, then hit it
with Blizzard. If it is Purple, hit it with Thunder. If it is white, then
any spell will work. Once the orb is deactivated, hit it with your weapon
to destroy it.
When you come to a pattern on the ground that lights up when you stand on it,
you will need to allow a skeleton enemy to cast the correct spell on you to
activate the floor switch. If the pattern is Red you need to get hit with a
Fire spell. If it is Blue, then get hit by a Blizzard spell. If it is
Purple, then you need to get hit with Thunder. If it is white, then any
spell will work.
Make your way through the temple grounds to the next boss.
-- Boss Battle --
Name: Lich
Strategy:
This boss can be impossible if you do not have the proper spells.
First of all you will need the spell Holy. If you do not have it, then give
up. Next you will need Cure or some healing items.
At the start of the battle, take out the small skeleton goon. Then head over
to the two orbs, one on the right and one on the left, and hit them with a
spell like Fire, Thunder, Blizzard, etc. Once the barrier is removed from
both orbs, you will be able to attack the main boss.
Now use Holy on the boss to make him visible. Once he is visible, get close
to him and start hacking away at him with your sword. Eventually, the
barriers will go back up around the orbs. He will be invulnerable during
this time. Hit the orbs with spells again and take out any small goons and
then use Holy again on the boss. Then use physical attacks. Use healing
spells/items as needed.
Repeat this process until he is destroyed.
--
You will receive your second drop of myrrh for year 4.
After you defeat the boss, you will get the option to read your new mail
and send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
------------------------------------------------------------------------------
[126] -- Kilanda -------------------------------------------------------------
Upon entering Kilanda, you will get a brief introduction.
Here is a map of Kilanda:
Coming Soon...
Make your way through Kilanda grabbing all the treasure chests. Make
your way through to the next boss.
-- Boss Battle --
Name: Iron Giant
Strategy:
Coming Soon...
--
You will receive your third drop of myrrh for year 4.
After you defeat the boss, you will get the option to read your new mail
and send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep.
Upon completing The Kilanda, you will conclude year 4. You will
see a long scene showing the myrrh ceremony revitalizing the crystal and a
celebration. During the scene all of the diary entries you gathered during
your first year will be displayed. You can choose to skip them if you want
and it will not affect the game.
------------------------------------------------------------------------------
[127] Year 5
------------------------------------------------------------------------------
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
Head back to the boat and choose the option to go to the Lynari region. Upon
arrical you will head to the town of Leuda.
------------------------------------------------------------------------------
[128] -- Leuda ---------------------------------------------------------------
Here is a map of Leuda:
Coming Soon...
This is another town in the game. There is a mini-game to play here and some
merchants. Once you are finished exploring this town, head out to our next
area, Lynari Desert.
------------------------------------------------------------------------------
[129] -- Lynari Desert -------------------------------------------------------
Here is a map of Lynari Desert:
Coming Soon...
Make your way through Lynari Desert grabbing all the treasure chests. Make
your way through to find several different rocks around the desert. You need
to cast the corresponding elemental magic (Fire, etc) on the rocks. Finally,
make your way back near the entrance and find a flower. Cast Holy on the
flower to reveal a Holy Hot Spot. This will enable you to change your element
to Holy. By doing that, you can get through the final miasma stream and also
never have to change your element again as it allows you to pass through all
the other elements as well.
-- Boss Battle --
Name: Antlion
Strategy:
Coming Soon...
--
You will receive your first drop of myrrh for year 5.
After you defeat the boss, you will get the option to read your new mail
and send something back to your family. Send them something depending on what
trade your family is. You will also get the option of choosing which artifact
you want to keep.
------------------------------------------------------------------------------
[130] Year ?
------------------------------------------------------------------------------
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
Now, you can either choose to go straight to the end of the game now, or play
a few more years to try and boost the stats on your character. Then end level
and boss can be difficult so it is up to you.
If you are ready, head to the Miasma stream EL05 (gold) on the map near
Conall Curach. Pass through the stream to the other. Make sure you have the
Holy element however to get past the stream.
Talk to Stiltzkin to get more story and head on up to see a Carbuncle run
away. Head over to Mag Mell.
------------------------------------------------------------------------------
[131] -- Mag Mell ------------------------------------------------------------
Here is a map of Mag Mell:
Coming Soon...
Take a look around and when you are ready, leave Mag Mell and head to the
final area of the game, Mount Vellenge.
------------------------------------------------------------------------------
[132] -- Mount Vellenge ------------------------------------------------------
Here is a map of Mount Vellenge:
Coming Soon...
At the start of the level you will be attacked by a Chimera. Take it out and
then make your way through Mount Vellenge grabbing all the treasure chests.
Continue on to find the next boss battle.
-- Boss Battle --
Name: Meteor Parasite
Strategy:
Coming Soon...
--
After you defeat the boss you will get more story and be teleported to a new
area where you will be attacked. Take out the enemies and continue on,
talking to the person. Answer all the questions and continue going. You
will then be taken to the next boss battle.
-- Boss Battle --
Name: Raem I (Morea)
Strategy:
Coming Soon...
--
After defeating this boss, you will get more story and then one final boss
battle.
-- Boss Battle --
Name: Raem II (Memiroa)
Strategy:
Coming Soon...
--
After you defeat the boss, you need to simply walk up to it and hit it one
more time for the death blow.
This will trigger the ending sequence of the game. You will see the world
removed from Miasma and return to your hometown.
Contgratulations, you finished the game!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[950] XIV. Secrets/Sidequests
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------------
[951] -- Painting/Trimming Mog -----------------------------------------------
When you find a moogle house, you will notice that Mog is sitting on the
carpet near the fireplace. If you talk to him you will get a menu asking
if you want to paint Mog. Choose "yes" to paint him.
Now you can paint him red, green or blue. You can also wash him and cut his
hair. Use the D-Pad on your controller to spin him around and make him lay
down so you can paint/trim all of his body.
Painting Mog has the following effects:
1. It changes the kind of radar your GameBoy Advance screen displays if you
have one connected.
Painting it the following colors has the following effects:
None - Terrain Radar
Red - Monster Radar
Green - Scouter
Blue - Treasure Radar
2. It changes the kind of spells your moogle will cast in battle.
Painting it the following colors has the following effects:
None - Random spells
Red - Fire spells
Green - Thunder spells
Blue - Blizzard spells
Trimming Mog's hair has the following effects:
Throughout the game there are dungeons that are either hot or cold. Depending
on how long Mog's hair is in these dungeons, he will get tired slower or
faster.
If you cut his hair short in a hot dungeon, then he will not get tired as
fast. However, if you let it grow long Mog will say "It's too hot!" and get
tired much faster. This is annoying because you will have to carry the
chalice frequently. So cut his hair short before going into a hot dungeon.
If you let his hair grow long in a cold dungeon, then he will not get tired as
fast. However, if you cut it short Mog will say "It's freezing here!" and get
tired much faster. This is annoying because you will have to carry the
chalice frequently. So let his hair grow long before going into a cold
dungeon.
------------------------------------------------------------------------------
[952] -- Moogle Stamps -------------------------------------------------------
Collecting moogle stamps in the game allows you to unlock the mini-game
Blazin' Caravans. The game will unlock once you collect all the stamps.
To begin collecting stamps you simply need to find a moogle house and talk to
a moogle. The first time you speak to one it will initiate this sidequest.
The moogle will give you a stamp card as well as your first stamp. Each time
you visit a different moogle in the world, you will get a new stamp.
Here is a diagram of the stamp card the moogle gives you:
-----------------------------------------------
| | | | | | |
| A | B | C | D | E | F |
| | | | | | |
|-----------------------------------------------|
| | | | | | |
| G | H | I | J | K | L |
| | | | | | |
|-----------------------------------------------|
| | | | | | |
| M | N | O | P | Q | R |
| | | | | | |
|-----------------------------------------------|
| | | | | | |
| S | T | U | V | W | X |
| | | | | | |
-----------------------------------------------
A = Moschet Manor M = The Fields of Fum
B = The Mine of Cathuriges N = Rebena Te Ra
C = Tida O = Alfitaria
D = Goblin Wall P = Shella
E = Port Tipa Q = Marr's Pass
F = The Mushroom Forest R = Selepation Cave
G = Mount Vellenge S = Tipa
H = Mag Well T = Jegon River
I = Lynari Desert U = River Belle Path
J = Conall Curach V = Leuda
K = N/A W = Kilanda
L = Daemon's Court X = Veo Lu Sluice
In this section I will list the locations of all the moogle houses.
-- Tipa --
Enter Tipa and find the large crystal in the center of the town and walk
round behind it. You will see the word "Examine" come up on your screen.
Examine the area and you will find an entrance. Go inside and grab your
stamp.
-- Port Tipa --
Enter Port Tipa and head down the path to find a cave entrance. Go inside and
speak to the moogle to get a stamp.
-- River Belle Path --
Enter River Belle Path and head to the far left of the area and up a long path
that appears to dead end. It initially looks like a wall but when you get
close to it you will see "Examine" popup in the screen. Examine the wall to
reveal a cave opening. Go inside and get your moogle stamp. Use the map in
the River Belle Path walkthrough section to find it easily, it is marked as
"C" on the map.
-- Marr's Pass --
Enter Marr's Pass and along the left side of the town you will find some
wooden steps leading down. Go down the steps and examine the hole in the wall
to go inside. Talk to the moogle there and get your card stamped.
-- The Mushroom Forest --
Enter The Mushroom Forest and head to the far top right of the area. You have
to take a platform up to a ledge where a treasure chest is. Examine the wall
along the right side to reveal an opening into a mushroom. Go inside and get
your moogle stamp. Use the map in The Mushroom Forest walkthrough section to
find it easily, it is marked as "M" on the map.
-- The Mine of Cathuriges --
Near the end of the dungeon is a mine cart path leading off to the left. It
dead ends and at the end of the path you will see "Examine" pop up on the
screen. Examine this area to reveal an opening. Go inside to get the stamp.
-- Goblin Wall --
Upon entering the Goblin Wall, head immediately to the left and take the ramp
up to the next level. The first alcove to the far left blocked by the gate
contains the entrance to the moogle house. Make your way up to the next level
and hit the skull switch to open the gate blocking the alcove. Once it is
open, go back down and enter the alcove. Search along the back of the alcove
and you will get the "Examine" that pops up. Examine it and enter the moogle
house to grab another stamp.
-- Alfitaria --
Enter the town and head to the right after crossing the bridge. Find the steps
leading down on the right side of the town and go down them. At the bottom,
follow the path all the way to the left to find an "Examine" pop up. Examine
the area to find a moogle house. Enter it and grab the stamp.
-- Tida --
Enter the town and go straight up on the screen. You will come to a large
chasm that you cannot get across. Look over the chasm and you will see a
treasure chest, a place where the town's crystal used to be, and a run down
house. The moogle house entrance is a crack in that house. To get there,
make your way to the far right from the entrance to Tida. Follow the path
up and then left. Cross over the small bridge and keep going until you hit
a door that has a pedestal with overgrown vines on it. From there go down
and follow the path around to the run down house. Examine the house to find
the moogle house and go inside to grab another stamp.
-- Shella --
Enter the town and cross the first bridge that is created when you give the
Yuke the Mark of Shella. Behind the first house you come to on the left is
a tree stump with a hole in it. Examine that area to find the moogle house.
Go inside and grab your stamp.
-- Moschet Manor --
Enter the manor and go through the second door on the left side of the house.
Go to the left side of the large table and walk between the chair and the
table until you see the "Examine" pop up. Examine the area and go inside to
talk to the moogle and grab another stamp.
-- Veo Lu Sluice --
Near the end of the level, pass up the final boss door and follow the path.
At a dead end going right you will find the "Examine" pops up on the screen.
Examine the area and go inside to talk to the moogle and grab another stamp.
-- The Fields of Fum --
Upon entering the town, follow the path to the left and go down at the first
fork. Follow the path down and around to the right. In the corner of the
path you will see a small house as part of the ground. An "Examine" pops up
on the screen. Examine the area and go inside to talk to the moogle and grab
another stamp.
-- Daemon's Court --
Upon entering the courtyard, head around the left side of the large building
in the center of the courtyard. Follow it around to the back left side and
under a bridge. An examine will popup near the back wall. Examine the area
and go inside to talk to the moogle and grab another stamp.
-- Selepation Cave --
Enter Selepation Cave and go to the top left of the first area to find an
entrance into the cave. This will take you to a new area inside the cave.
Hug the right wall and follow it around and then down to an exit that will
take you back outside to the first area. You will now be up high in the
center area of the first area. Follow the path down and ignore the elevator
on the left. Continue going around to the right and you will see another
elevator on the right. Ignore this one and go down on the screen to see
another elevator and some stairs to the left of the elevator. Take the stairs
up and find the next set of stairs leading down to find the hole. An examine
will popup. Examine the area and go inside to talk to the moogle and grab
another stamp.
-- Conall Curach --
Make your way to the far east side of the second area and find the moogle nest
tucked away at a dead end. An examine will popup. Examine the area and go
inside to talk to the moogle and grab another stamp.
-- Rebena Te Ra --
Make your way to the far west side of the first are and follow it up. Then in
the second area head north all the way up. Find a semi-circle structure sort
of like a well without the hole. Look in the center area of it and an examine
will popup. Examine the area and go inside to talk to the moogle and grab
another stamp.
-- Kilanda --
More coming soon...
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[953] -- SECRET Item Locations -----------------------------------------------
Throughout the game in certain locations, you will find something I will refer
to as a SECRET item. The SECRET items in the game replenish themselves
everytime you complete a dungeon. This gives you incentive to recheck each
spot to get a new SECRET item everytime. Sometimes the SECRET item is of
little value like a seed or something. However, occasionally you will get
something really good.
In this section I will reveal the locations of all the SECRET items in the
game.
-- Tipa --
Enter the town of Tipa and head all the way to the far left side of the town
and go all the way up the long path. Near the top of the path that dead ends,
search around until you see "Examine" popup on the screen. Examine the area
to get the SECRET item.
-- Marr's Pass --
Head inside Marr's Pass and on the left side of the town is a well. When the
"Examine" pops up on the screen, examine the well. This will give you a
SECRET Item.
-- Aliftaria --
Enter the town and head to the left after crossing the bridge. Find the steps
leading up at the far right of the town and go to the left side of them
instead of going up them. Search around and you will find a SECRET Item.
-- Shella --
Enter the town and head to the center of town where the crystal is. Now take
the topright fork and follow the path up to a house. To the far right of the
house "Examine" pops up on the screen. Examine the area to get the SECRET
Item.
-- The Fields of Fum --
Upon entering the town, head up just path the house along the path. Search
around that area along the houses to find it. An "Examine" pops up on the
screen. Examine the area to get the SECRET Item.
-- Leuda --
-- Mag Mell --
More coming soon...
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[954] -- Random Caravan Side Events ------------------------------------------
Two Crystal Caravan people run by scene.
Sol Racht telling about the Black Knight scene.
Alfitaria caravan passing by scene.
Striped Brigands steal item from your caravan scene.
Lilties run after monster scene.
The Striped Brigands try to stall you and steal an item but fail because one
of them falls asleep scene.
A Yuke named Amidatty asks you to trade an iron shard for a chunk of gold
scene.
Fields of Fum caravan scene.
Buy some Yukish Wisdom - Flan.
Buy some Yukish Wisdom - Orc King.
Buy some Yukish Wisdom - Cockatrice.
Rolf Wood - Any luck finding myrrh? Get Marr Sword +22 Strength.
Dah Yis, Hana Kohl - Selkies fighting with each other.
Rolf Wood chasing a monster that got away.
Striped Brigands discuss their next job and you eavesdrop on it.
Rolf Wood tells you about a phantom city hidden within a volcanic cavern.
Then choose "Help him." with Gurdy.
Rolf Wood gives you a piece of jade.
You meet Sheula, Andy, and Lulie and they have you eat with them and give
you a cherry cluster.
Scene where you can buy gold from Sheula.
Scene where you can buy ogre fangs from Sheula.
Andy tells you the secret to growing crops.
Sol Racht tells you about a flan that attacked them from behind.
Sol Racht tells you about a goblin that attacked them from behind.
Sol Racht tells you about the Marr's Pass caravan being attacked by the
Black Knight and that a boy wants revenge on the Black Knight for killing
his father.
Sheula and Gurdy scene about a package never arriving. Then choose to give
Gurdy 1000 gil to help.
Sol Racht and his caravan give you a Star Carrot scene.
Sol Racht and his caravan give you a Striped Apple scene.
Striped Brigands demand that you give them money. Choose to either give them
a lot of gil or run them over.
More coming soon...
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[970] XV. Mini-Games
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This section covers all the mini-games contained within Final Fantasy Crystal
Chronicles.
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[971] -- Blazin' Caravans ----------------------------------------------------
This is a multi-player only racing style mini-game.
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[995] XVI. Glitches
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None so far!
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[996] XVII. Thanks
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------------------------------------------------------------------------------
[997] -- Thanks --------------------------------------------------------------
Me - for playing the game and creating this walkthrough (pats self on back)
CJayC - for creating and maintaining GameFaqs.com, and keeping it free...
Nintendo - for creating the Gamecube
Square-Enix - for creating Final Fantasy: Crystal Chronicles
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[998] -- Credits -------------------------------------------------------------
None so far!
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[999] XVIII. Contact
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GameFaqs ID: bremen
Email:
[email protected] [co-founder]
Website:
http://www.3ddelta.com
THANX, AND I SINCERELY HOPE YOU FOUND THIS FAQ HELPFUL
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Copyright 2004 3D Delta Developers. All rights reserved.
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