F1 2002: RADIO COMMUNICATIONS GUIDE
by
Wolf Feather/Jamie Stafford
[email protected]
Initial Version Completed: October 22, 2002
FINAL VERSION Completed: February 17, 2003
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CONTENTS
Spacing and Length
Permissions
Introduction
Guide Notes
Accidents and Dangerous Situations
End of Race
Engine Failures
Fastest Laps
FIA Rules Activated
Offs
Pit Stops
Points
Praise
Qualifying
Scoldings
Teammate Information
Tires
Weather
Other
Thanks
Contact
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SPACING AND LENGTH
For optimum readability, this driving guide should be
viewed/printed using a monowidth font, such as Courier.
Check for appropriate font setting by making sure the numbers
and letters below line up:
1234567890123456789012345678901234567890123456789012
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
This guide is approximately eight pages long in the Macintosh
version of Microsoft Word 98 using single-spaced Courier 12
font.
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PERMISSIONS
This guide may ONLY be posted on FeatherGuides, GameFAQs.com,
PSXCodez.com, F1Gamers, Cheatcc.com, Absolute-
PlayStation.com, InsidePS2Games.com, RedCoupe, gamesover.com,
CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru,
GameReactors.com, cheatingplanet.com, vgstrategies.com,
CheatHeaven, IGN, hellzgate, Games Domain, RobsGaming.com,
ps2fantasy.com, and neoseeker.com.
Permission is granted to download and print one copy of this
game guide for personal use.
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INTRODUCTION
For those who do not speak English as a native language, this
guide can be beneficial to understanding what is said during
the game in the radio communications. For ALL players, this
guide can really reveal the radio problems/inconsistencies
within F1 2002. Not necessarily every possible quote in the
game is included in this guide, as there is a measure of
randomness to what is said in the team radio communications.
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GUIDE NOTES
There is a bit of 'shorthand' used in this guide, which is
explained here:
<Driver> This indicates an F1 driver who IS NOT a
teammate of the player's chosen driver.
Sometimes, only the driver's last name is
used; sometimes, both the first AND last
names are used to designate the driver in
question. However, this is different when
the indicated driver is either Michael or
Ralph Schumacher, as the brothers are both
current F1 drivers represented in the game
(Ralph Schumacher drives for Williams, while
Michael Schumacher drives for Ferrari); in
this case, the driver's first AND last names
are ALWAYS used.
<Grand Prix> This is the official name of the given Grand
Prix at which the player is racing.
<Laps> This represents the number of laps to which
the radio communication is referring.
<Position> This indicates a driver's current position in
a race.
<Sector> Each F1 race venue is divided into three
(usually-unequal) sections, called 'Sectors.'
However, there appears to be a glitch at
Spa-Francorchamps where the radio
communication will occasionally make reference
to Sector Twenty-nine... which obviously does
not exist. (Not even the full Le Mans circuit
has twenty-nine sectors!!!!!)
<Separation> This is the distance between a player's chosen
driver and his teammate. This is usually
represented in terms of time ('about five
seconds,' 'about thirty seconds,' etc.).
However, the separation can also be indicated
as 'about one lap' and 'more than a lap.' The
time/lap identifier is followed by either
'ahead' or 'behind' in relation to the
teammate's current race position.
<Team Name> There are eleven teams used in F1 2002; these
are the same eleven teams which began the
real-world 2002 F1 season:
Arrows (did not complete the real-world
2002 F1 season)
BAR
Ferrari (won exactly HALF the total
available points in 2002)
Jaguar
Jordan
McLaren
Minardi
Renault
Sauber
Toyota (made unprecedented progress in its
first-ever season in F1 racing)
Williams
<Teammate> This indicates an F1 driver who IS a
teammate of the player's chosen driver.
Sometimes, only the driver's last name is
used; sometimes, both the first AND last
names are used to designate the driver in
question. However, this is different when
the indicated driver is either Michael or
Ralph Schumacher, as the brothers are both
current F1 drivers represented in the game
(Ralph Schumacher drives for Williams, while
Michael Schumacher drives for Ferrari); in
this case, the driver's first AND last names
are ALWAYS used.
<Time> This is the amount of time (measured in
minutes) remaining in a pre-race session
(i.e., Practice, Qualifying, and Warm-up).
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ACCIDENTS AND DANGEROUS SITUATIONS
<Driver> has hit you.
<Driver> has run out of fuel, he's stopped in <Sector>.
<Driver> has spun just ahead! Watch out!
<Driver> has spun!
<Driver> is off just ahead! Watch out!
Watch out, there are cars all over the place in <Sector>!
Your front wing's been knocked off!
Your rear wing's been knocked off!
Your suspension is damaged, avoid the curves!
You've collided with <Driver>.
You've hit <Driver>.
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END OF RACE
Congratulations! You've won <Grand Prix>!
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ENGINE FAILURES
<Driver> is out. He's blown the engine.*
Pit on this lap, you might have some engine trouble.
That's the end of the race.
The race is over.
Your engine has blown. The race is over.
Your engine stalled! Hang in there!
*The only reason a CPU-controlled car will retire in F1 2002
is due to a blown engine. There are no mechanical failures,
irreparable damages, or other reasons for a non-player
vehicle to retire... so players should expect to hear this
particular radio communication fairly often - even in a four-
lap race. Note that CPU-controlled cars can have engine
failures at ANY time, and this can be especially scary if
using front-wing or driver/helmet view and closely
slipstreaming another vehicle when its engine suddenly
grenades :-(
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FASTEST LAPS
Great lap! That's a new personal best!
Well done! You've just set your new personal best lap!
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FIA RULES ACTIVATED
<Driver> is under the Blue [Flag]. Be ready for him to let
you pass.
<Sector> is now Green.
Green Flag! Green Flag! Get back on it!!!
There's a spin in <Sector>. Watch for the Yellow Flags.
There's an incident in <Sector>. Watch for the Yellow Flags.
This is lap for Stop-Go.
You've been disqualified for failing to serve your Stop-Go
Penalty.
You've been given a Stop-Go Penalty for cutting the track.
You've been given a Stop-Go Penalty for dangerous driving.
You've been given a Stop-Go Penalty for Speeding on Pit Lane.
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OFFS
<Driver> is off in <Sector>.
<Driver> is off somewhere in <Sector>.
<Driver> is off.
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PIT STOPS
<Driver> is entering the Pits.
<Driver> is exiting the pit lane, he's opted for slicks.
<Driver> is exiting the pit lane, he's opted for wets.
<Driver> is exiting the Pit lane. It looks like he's on a
one-stop strategy.
<Driver> is exiting the Pit lane. It looks like he's on a
two-stop strategy.
<Laps> before your next scheduled Pit Stop.
<Laps> of fuel left.
Limiter off, you are clear of Pit Lane.
Limiter on.
Okay, pit on the next lap.
Pit crew ready! Watch for the pit lane entrance!
Pit on this lap.
Pit this lap for Stop-Go.
You've rejoined in <position>.
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POINTS
Good driving! Looks like we're on for six points!
You're on-course for the full ten points if you can keep the
lead!
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PRAISE
Amazing lap!
Good lap! Keep it up!
Good move!
Great lap!
Well Overtaken!
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QUALIFYING
<Driver> has just set the fastest time for <Sector>.
<Driver> has just set the fastest time for <Sector>.
<Driver> is going out.
<Driver> is on Pole, he could finish second in the
Constructor Championship.
<Team Name> now occupies both slots on the front row.
<Time> left in the session.
Great lap, that's Pole Position, superb!
That's end end of the session.
You're down at <Sector>.
You're up at <Sector>.
You've beaten your own provisional Pole time. Well done!
You've just set the fastest time for <Sector>.
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SCOLDINGS
Be careful!
I hope that won't be repeated in the near future! That Pit
Stop has cost you a lot of time!
Stay on the track!
Turn around! You're going the wrong way!!!
Wrong way! You need to turn around!!!
You can do better than that! Stick to the track!!!
You're going the wrong way! Turn around!!!
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TEAMMATE INFORMATION
<Driver> has just lapped <Teammate>.
<Driver> is being caught by <Teammate>.
<Driver> is catching <Teammate>.
<Teammate> has just lapped <Driver>.
<Teammate> is being caught by <Driver>.
<Teammate> is catching <Driver>.
You're running <Position>. <Teammate> is running <Position>,
<Separation>.
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TIRES
Your tires are beginning to blister.
Your tires are severely blistered!
Your tires would've picked up all sorts from that trip. Be
careful!
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WEATHER
It's expected to rain soon. Get in one lap as soon as
possible.
It's getting cloudy, we may be in for some rain within the
next 10 laps.
It's starting to rain and I think it's going to continue
doing so for some time judging by the sky.
The skies are clearing up, wait a while before qualifying.
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OTHER
<Driver> has rejoined the race in twenty-second position.*
<Driver> has taken the lead.
<Driver> is catching you.
<Driving> is coming up behind.
That's one-quarter distance.
That's three-quarters distance gone.
*Whenever there is a radio communication about a driver
(including the player) leaving Pit Lane, any position given
is ALWAYS 'twenty-second position,' even when one or more
other cars have already retired due to engine failure. This
is a slightly-frustrating glitch in the game.
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THANKS
Thanks to Danny G from the GameFAQs message board for F1 2002
(PS2) for his work on collisions, engine failures, praise,
weather, pit stops, and FIA rules :-)
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CONTACT
For rants, raves, etc., contact me at
[email protected];
also, if you have enjoyed this guide and feel that it has
been helpful to you, I would certainly appreciate a small
donation via PayPal (
http://www.paypal.com/) using the above
e-mail address.
To find the latest version of this and all my other
PSX/PS2/DC/Mac game guides, visit FeatherGuides at
http://feathersites.angelcities.com/
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