Eternal Darkness FAQ/Walkthrough
By: Zubins
Email:
[email protected]
Version 1.0
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++ __TABLE OF CONTENTS__ ++
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A. First and Foremost
1. Legal Stuff
2. Email Policy
3. Introduction
4. Version History
5. Black List!
B. Walkthrough
Searching through the Dark 1
Chapter One: The Chosen One
Cool Blue:
Searching Through The Dark 2
Chapter Two: The Binding of the Corpse God
Searching Through The Dark 3
Chapter Three: Suspicions of Conspiracy
Searching Through The Dark 4
Chapter Four: The Gift of Forever
Searching Through the Dark 5
Chapter Five: The Lurking Horror
Searching Through the Dark 6
Chapter Six: A Journey Into Darkness
Searching Through The Dark 7
Chapter Seven: Heresy!
Searching Through The Dark 8
Chapter Eight: The Forbidden City
Searching Through The Dark 9
Chapter Nine: The War to End All Wars
Searching Through The Dark 10
Chapter Ten: A Legacy of Darkness
Searching Through The Dark 11
Chapter Eleven: Ashes to Ashes
Searching Through The Dark: Final
The Final Chapter
C. Credits and Acknowledgments
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Section A: First and Foremost
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1.LEGAL STUFF
This entire work is copyright 2002 Robert White. You may copy it for
your own personal use helping you with the game. You may not sell it to
anybody or give it to anybody for money. To make it short just don't
make money off my work.
2. EMAIL POLICY
You may email me about this game or this guide. The subject must
include: "Eternal Darkness" somewhere in it (even if its not game
related). Make sure you read the FAQ entirely before asking a question.
Remember if you email me and I put you in my guide, I will give you
proper credit by posting your name and email in the guide. If you don't
want me to disclose your email just tell me so. Note: For those emails
concerning Black listing, make sure they are violating that person's
FAQ's copyright, or it won't make it to the blacklist. Oh yes, and do
be specific and detailed in what they did.
I DO NOT want to receive the following:
-Hate mail
-Junk mail
-Any special offers
-Mail with lots of bad grammar (a little is fine)
I LOVE to receive the following:
-Suggestions
-Contributions
-Mistakes in guide (be it grammar or content)
-Compliments
-Questions NOT covered in the guide
3. INTRODUCTION
Hi everyone! This is my first FAQ (like you don't hear that enough). I
decided to write this FAQ because I've been a Gamefaqs for a long time
and felt like I should contribute something. This is my third game for
the Gamecube and one of the best games out for the 'cube so far.
4. Version History
~V. 1.0 -July 2, 2002- I got the entire blue path complete. I skipped
all the extra crap to get the complete guide up first.
~Next time: I will have the complete red guide, how to get the Mantorok
rune, and maybe put in some of the extra crap. Expect this in within a
week or two.
5. BLACK LIST!!
I got this idea from Aya Brea <
[email protected]>. The people and
organizations on this list are evil and have stolen someone's FAQ to
make money. These people/sites/ organizations/magazines should be
avoided if you are in any way a decent person. If you know someone that
I should add to this list, email me (read email policy above)
These first two come from Aya:
- The Gamesman (Wellington central, New Zealand)
These guys have actually printed out Cephiroth's FFVIII walkthrough
and put them on the counter for sale! To all people who are reading
this and lives in Wellington, AVOID THAT SHOP!!! (There are plenty
game stores in that area.)
- Game Informer Magazine
What did they do? They stole Happy Matt's Legend of Dragoon
guide including all of the item names that he translated for the
later part of the game without giving anything that barely resembles
credits.
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Section B: Walkthrough
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The Darkness Comes...
Watch the opening sequence and wait until you can control Alex. When
you finally can control her there will be a lot of skeletons walking
around, just shoot them (R to aim and A to shoot) or whatever and wait
until the game takes over. (It's ok to run out of ammo or even get hit;
it's set up that way.) You'll then wake up to a phone call and figure
out it was a dream. Inspector Legrasse tells Alex that there was an
accident with her grandfather and she needs to go to his mansion in
Rhode Island. There he shows her Edward Roivas (her grandfather)
murdered in his library. He asks her to identify the body because there
is no head and she is the only living relative. Two weeks later she
begins to search the mansion for clues to her grandfather's murder.
*******************************
Searching Through The Dark 1
*******************************
When you get control of Alex look at the small clock straight in
front of you. You'll find a key behind it and notice its not part of
the clock at all; it's a dresser key! Pick it up and save it for later.
<<Check!>>
Notice the time on the clock is set to 3:33, remember that time.
If you go to the right you will enter the library. Go to the very
back of the library and look at the grandfather clock. You can change
the time set on the clock. Change it to the same time on the small
clock in the rotunda. If you have trouble setting it exactly to 3:33,
use the D-pad to move the hands. What da ya know! A secret passage
opens up! Follow it to a hidden room. After the cinema you'll see a few
of the items in the room sort of glow. Glowing items are items you can
pick up. The main thing you need to get right now is the eerie looking
book. When you read the book flashes of scenes from the past (this
happens every time someone new picks up the book) and Edward starts
talking about stuff. Then chapter one begins...
*******************************
Chapter One: The Chosen One
*******************************
The chapter starts with Pious Augustus giving orders to his men
and then being called by some ghostly voice He follows it to these five
pillars and gets transported into some temple. There's nothing to do in
the first room so go down the ladder.
As you enter the room a little bit a skeleton will stand up at
the end of the hallway next to a box with a red symbol on it. Venture a
little bit further into the room, but not too far yet. Because he's
alone this will be easy. Remember that R aims and A attacks. You can
also target specific body parts by moving the control stick while
aiming: Up to attack the head, Right and left to attack either arm, and
down to attack the lower torso or chest (it's automatically aimed their
though)
<<Enemy Analysis>>
__(Mantorok) Skeleton__
Your classic, weak, animated bones. The best way to down them (except
in certain cases) is to cut of the head first and while its stunned
from that, cut off both arms. This strategy is very useful later as you
can down these weaklings in 2 seconds or less, and when there are lots
of them, time really counts.
So kill the skeleton and when it goes down the B icon will appear
in the corner with the words Finish Him! (Like Mortal Kombat :) Press B
to execute your finishing blow and kill the monster for good. Start
walking towards the block and two more skeletons will come out at you
kill them like you did above. Go look at the block and pick it up, then
continue to the next room. There will be a couple more skeletons and
another granite block. Kill everything, take the block, and move on.
In the next room there will be a few more skeletons. If you use
the strategy I told you, you should be fine, but if somehow you do get
surrounded by all four of them, I'll teach you an evasion tactic that
is useful for all enemies and could help you.
<<Check!>>
This is sort of like a hit and run tactic. If its one enemy, wait for
it to start its attack, then run away and behind it before it finishes
its attack and stab it one or two times. If there's a lot surrounding
you, first try to get out of their circle by slashing without aiming at
some of them then running out. Then you can deal with them one on one
as they walk towards you. If you time it right, they might even kill
some of themselves when you run out of the way and they attack! Try and
remember this tactic, as it will be useful throughout the whole game.
There's another block lying on the floor so pick it up and
continue on. Down here there are two doors but one of them is bolted so
you have to take the other one. In this room there are four symbols on
the walls and each corresponds with a colored granite block in this
level. Kill all the enemies in here and take the purple block in the
center. Place each block underneath its color on the wall. When you
place the last block the bars on the door in the previous passageway
will drop. Enter that room and you will see a statue of Pious in the
middle of the room. You are supposed to destroy it by chopping it up,
piece by piece. After that's done the door will open. In here there is
a big button on the wall, so press it. A teleportation pad will light
up ready to take Pious to the next area.
Here there are three artifacts. The one you take determines the
rest of the game. As this is my first time through the game, I chose
blue and the rest of this guide will be on the blue path. I will add
red and green later (in that order, too) but for now I suggest you take
blue. When you take the artifact a cinema will start and Pious' chapter
will end.
****************************************
(Cool Blue) Searching Through The Dark 2
****************************************
Alex will now take the book into her possession and you can now
cast magic (although you don't have any yet). Behind the desk on the
wall is a glowing piece of paper, another chapter page! Pick it up and
read it to start the next chapter. I like to save before each new
chapter, though so it's a good time to save now if you haven't done so
recently.
******************************************************
(Cool Blue) Chapter Two: The Binding of the Corpse God
******************************************************
The chapter starts with Ellia reading out of the Tome about Pious
sealing Mantorok into the temple. Getting bored with the book quickly,
and the door to the temple closing on her, she starts to explore the
temple for another way out.
Look at the statue in toe front of the room. Don't take the
necklace yet, although you can if you want. If you don't take the
necklace go to the right passageway and travel down to the last room.
In the first room you'll see three candles in front of a picture.
Notice the candles depict the position of the sun in the picture. As
you enter the next corridor, Ellia will step on a trapped floor and
trigger a trap. Just exit and reenter the corridor and avoid the trap.
There are traps all around the corridors in this temple so watch out.
Continue to the next room. There's a new enemy here and you'll be
introduced to sanity and your sanity meter.
<<Enemy Analysis>>
__Xel'lotath Zombie__
This Zombie is the weakest of the three aligned zombies. When it hits
you there is a chance it will drain your sanity. Cut off any
limb(especially the head) and it falls down.
Look at the candles on the wall. You're supposed to depict the
time of day on the candles matching the picture. There is no sun on the
picture so extinguish all three candles to open the door slightly. With
that done its time to explore the left side of the temple. As you go
back through the main room again, you can pick up the necklace now. It
can heal you a little bit and can be used ten times. Remember you have
to stay still until the spell is cast. In the last room there is
another zombie and another candle puzzle.
<<Enemy Analysis>>
__Chattur'gha Zombie__
This is the strongest of the three zombies. The best thing I can tell
you to do is to cut off all the limbs and head so it just stands there,
and then hack away at its chest.
The candle puzzle this time must depict high noon. I think you
know what to do now. When you finish that puzzle you can move on, as
the door is now completely open.
<<Check!>>There is a bronze necklace on the right side of the room. You
can pick it up now, but you don't need it any more. (Its for if you
took the necklace before exploring the right corridors you can place it
on the statue to open the passageway again.)
Move on to the next corridor and in the middle you will see a
blowgun on the right side. You might want to save before picking it up.
When you do a trap opens up and Ellia falls through the hole. Her sword
breaks so use the blowgun to kill the zombies. The blowgun is poisonous
and cam slowly kill enemies(not the fastest way though, better shoot
them a couple of times anyway) Make sure the guard in the corner
doesn't die. Shoot the zombie to get his attention away from the guard
and on you.
<<Enemy Analysis>>
__Ulyaoth Zombie__
This zombie isn't that strong, but it has a special attack. It
sometimes drains your magik when it hits you. Its special attack is
when it sings and glows blue. After some time it will explode. If there
are a lot nearby, one can start all of them singing. To stop them from
singing, cut off their head. Also, when they explode you can't perform
a finishing blow to them so you can't regain lost sanity. Cutting off
their head and either arm will cause them to fall down.
After both are dead, bring your broken sword to the guard and he will
fix it for you out of gratitude. Continue on to the next room and
notice on the central pillar-like thing there is a hole that some kind
of lever fits in. The murals are of no importance right now so ignore
them. Continue on until you reach Mantorok's chamber. After the cinema
go up to the center statue (the one that shocked Ellia) and take the
metal staff. If you check it in the inventory you will see it is a
lever of some kind. Go back and put it in the whole in the first room.
This will open up the door behind Mantorok. Go through that door to end
the chapter.
****************************************
(Cool Blue) Searching Through The Dark 3
****************************************
When the chapter ends, the candles on the right wall light up. Do
the same as you did in Ellia's chapter. Get the message tube hidden
there and open it to reveal another chapter page. Save and then read
the chapter.
***************************************************
(Cool Blue) Chapter Three: Suspicions of Conspiracy
***************************************************
The chapter starts out with a monk giving Anthony a scroll that
is to be delivered to Charlemagne. He sneaks a peak at it and gets
bewitched by a spell intended for Charlemagne. He now must warn
Charlemagne of the danger he is in.
Go up to the front of the altar and look at and open the coffin.
The monk next to the coffin gives Anthony a sword for protection and
tells him to find the Bishop. Go up the stairs and before you do you
will be transported to a hall with statues of the previous characters
and the Tome of Eternal Darkness. Pick up the Tome and continue up the
stairs. Anthony will slowly transform into a zombie at certain points
and this is the first one. Just ignore it and you'll be alright. Pick
up the blue urn on the shelf and the circle of power on the desk. A
circle of power is the first thing you need to be able to use magic.
Look at the middle shelf and you'll notice a book is out of place. Move
the book to open a secret passageway. Here there will be a zombie with
a rune inside of him. Kill him to acquire the rune. Continue on to the
next room and kill the skeletons to save the monk. Talk to him to get
the two-edged sword. Equip the torch and look around the floor for
three pieces of the green urn and mix them together.
<<Check!>> Notice how fire burned down that tapestry revealing the
door? You'll need to do that later.
Carry on to the next room where there is another Rune-Zombie.
Kill it for its rune. There is also a codex on the stairs. In the next
room there is another codex and a filled red urn. Maybe you should try
to fill the other urns. When you try to fill the blue urn it breaks and
a red rune comes out of it. You can now create a spell! Go to new spell
and select the red alignment and your two other runes. This creates
spell one which is the Enchant Item spell.
<<Magik Check!>>
__Enchant Item__
Enchant Item can fix any broken item you have. It can also enchant
weapons to make them stronger. It also makes them a certain color
depending on the alignment you use. More on that later.
Fix both your urns and fill them with water. Now you can move on
by using your torch to burn the tapestry. In the next room the Bishop
will go into a secret passageway. Pick up the scroll and codex here.
You have already made the spell so this will just tell you what it
does. Put the three filled urns on the pressure plate to open the
secret passage. You might want to save now, and if you're not that good
at combat enchant your big sword. Now move on until you see the Bishop.
You have to fight him and all I can tell you is to hack away at him.
When the Ulyoath Zombies stand up, just hack their chests a bit until
they start singing. Then let their blast hit the bishop (be careful not
to get hit yourself) This should be an easy fight and pick up the
Bishop's key after you kill him. Work your way back and sometime along
the way you will encounter a trapper.
<<Enemy Analysis>>
__(Any color) Trapper__
Trappers send you to the Trapper Dimension. You can try to sneak by
them with the X button. Sometimes, trappers are good as in the trapper
dimension you can recover your stats by going to the corresponding pad
in the dimension. To leave, just go to the purple exit.
Keep going, but before you go up the ladder you might want to
save your game and enchant your item again. Go up and you will
encounter your first Horror.
<<Enemy Analysis>>
__Ulyaoth Horror__
Horrors are the strongest normal enemy in the game. Each one saps a
stat when it hits you (blue-magik, red-health, and green-sanity) and
each has a magikal attack. You can cut their arms off, but its of no
use so don't try. To kill them, try cutting off their three heads.
That's the best way but you are going to loose some health. You could
also try to stab them in the back, but that takes longer.
After that, just go to the door behind the stairs and use the
Bishop's key to open it. Entering ends the chapter.
****************************************
(Cool Blue) Searching Through The Dark 4
****************************************
Back as Alex, you can now try and go upstairs. When you use the
key though, it breaks. Enchant it to repair it and open the door. This
time lets go right to the chapter page first. Take a left and enter the
first door you see on the right. Look at the picture above the desk and
find the chapter page. There's some ammo on the dresser so take that.
Then you are ready to start the next chapter.
*********************************************
(Cool Blue) Chapter Four: The Gift of Forever
*********************************************
The chapter begins with Chandra telling Karim to find an artifact
for her and then she will be his. Karim, deeply in love with her can't
refuse and goes to search for it. Soon, the same thing that transported
Pious to the temple also sends Karim there also.
Try to go down the stairs and you're teleported to the screaming
hall. Now Anthony's statue has been added. This will happen almost
every chapter and is just to get you the Tome. When you are sent back,
the skeletons that littered the floor now arise. Kill them and continue
on. Get the white statuette at the corner. There is also a Rune-Zombie
before you go up the ladder so make sure you kill that. Up the ladder,
go to the barrier with the picture of a rune on it. That means you must
have that rune in your possession to proceed. Since you just got it,
walk up to the barrier and it will disperse. Go down the new ladder.
Down here make sure to get the torch, black statuette and codex. After
you have all that, go back to the previous room. Place a statuette an
each of those circular pads and stand on the last one. An elevator-like
thing comes up depositing trappers in the room. Sneak to the elevator
and take it down. The last man will have another sword in him; take it.
When you try to leave that man stand up and starts attacking you! Kill
him and a bonethief pops out.
<<Enemy Analysis>>
__Chattur'gha Bonethief__
I don't know what the differences between the different bonethieves
are, but I suspect they are the same except the attributes they drain.
Slice their head off for an easy kill. Also, bonethieves take a crap-
load of your sanity so be careful.
In the next room there are two more zombies. (Bonethief in one of
them) Pick up the scroll by the dead guy and you might as well save now
also. Go in the next room and kill everything in it. Now make sure
you're health is high and maybe save. DON'T enchant you're weapon and
if it already is, wait for it to wear off. Now enter the room in the
corner and fight the horror to get its rune. I think you can make the
recover spell now, so make a new spell with the two new runes you got
this chapter and an alignment rune.
<<Magik Check!>>
__Recover__
Recover restores attributes depending on what alignment rune you use.
Red restores health and is the only one you can use right now. Blue is
magik and green is sanity.
Go down the ladder that was blocked and get the codex, then enter
the room on the right. Go to the middle and you see a sword in the
stone :) Save and make sure you are at FULL health(or close to it) now
pick up the sword and immediately equip it. The door locks and a load
of skeletons pop out. Because there are so many its best to get them
all together and then knock them all down at once(don't aim). Wait for
them to get back up and then do it again, finally you can perform the
finishing blow to them. Then even more skeletons show up, do the same
thing as before. Now after that Ulyaoth Zombies come! For them you can
go after their heads and then deal with them, or just get one singing
and then run out of their range(not good for your sanity, though) After
them comes three more, but one is a Rune-Zombie. One slice to the head
will down him. The other two have bonethieves inside. After that its
finally over and the door opens. Your sanity is probably history after
that so be careful until you get it back up. Go back to the room with
the picture of the sword and a blue rune. What do you think that means?
You're right if you said enchant your sword blue and use it. This
reveals a hidden door. There are some red zombies in the next hallway,
but with your big sword they are easy. Two shots to the head(second
time aim there even though there is no head) and it cuts it totally in
half. Go up the ladder when you see it and get the red statue(I missed
this the first time around because I thought it was unimportant). Then
continue down the hallway, there is a horror here, but it is amazingly
easy if your weapon is still enchanted blue. Before you continue I
think now is a good time to explain the different colors and
alignments.
<<Check>>
For each magik spell you have, you can cast it under 4 different
alignments. Red is always about health and when you use it against
enemies, its strong verses green. Green gives sanity and beats blue.
And Blue is all about magik and beats Red. So if you're going to face a
blue boss, enchant you're item green. It won't harm you if you make it
red, but if you use blue it will take a long time to kill it. Since
this is the blue path most of your enemies will be blue. So think of
green as your ally. There is also a fourth color, purple. This is the
color of Mantorok and is the strongest color. This is a special rune
and you don't need it to complete the game. I will tell you how to get
it in a later version of this guide, but for now the guide will be
written as if you didn't get it. (Cause I didn't this first time and
have to go back and find it)
Down the ladder is a bookstand. The only book you have is the
Tome so use that and it opens the door. Pick it back up and continue
down the hallway (better save). A force field comes up and waves of
enemies start coming at you. Don't touch the field as it will shock
you, also don't worry about your sanity and finishing blows that much
as the chapter is almost over. Just keep chopping and use some of those
chakrams if you have any left. When all that's done retrieve the red
artifact to end this chapter.
****************************************
(Cool Blue) Searching Through The Dark 5
****************************************
Go back to the lobby. If the phone is ringing, well answer it,
its not that bad. Now go into the kitchen, which is the door on the
right. You will see a lock on the door similar to the one you saw with
Karim(the next chapter page will always use something you found or
spell you learned in the last chapter to find it.) So enchant your item
blue and use it to open the pantry. There is a spice jar in the pantry
with the next chapter page in it.
********************************************
(Cool Blue) Chapter Five: The Lurking Horror
********************************************
This chapter is on Maximillian Roivas. He has inherited the
mansion just like Edward and wants to discover its secrets and family
history so he goes exploring in the house.
First things first, equip your pistol and lets get all the ammo
in the house first. The house is safe, for now.
-On the desk Maximillian was writing on
-Bathroom on the sink
-Table where the statue that followed you was
-Desk in the bathroom with "the tub"
-Corridor to the right of grand staircase.
-Shelf in kitchen
That's all the ammo in the house you can get at this point. I
don't think I have to tell you this, but don't attack the servants.
Some will attack you and have bonethieves inside. Now go to the master
bedroom and get the codex and letter there. In the main hallway there
is also another letter where the small clock was. Then the Kitchen and
get the codex and pump handle there. Finally now that you got
everything, go to the dining room(above the kitchen where the grand
piano was.) Over the fireplace is a puzzle saying to place the raven in
front of Ulyaoth's greatest foe. You already know that blue is weak
versus green so place the raven in front of the green symbol
(Xel'lotath). This opens a secret passage. In here get the scroll,
sabre, another pistol, and the Tome. When you pick up the Tome a Horror
appears in the main lobby and a letter falls out of the Tome.(good time
to save). Go back through the passage and guess what? Your servants
start attacking you(bonethieves inside them)! Don't use the gun the
whole time; it takes to long to load. The second you run out of ammo,
switch to the sabre. Still, don't attack every servant you see. Some
are still good so I usually wait until one tries to hit me before I
attack him. Reload whenever there are no enemies nearby. Note that
Maximillian performs an autopsy before the finishing blow on every new
creature he encounters. Get the rune from the horror in the hallway and
go upstairs to search for the item talked about in the last letter. It
says look towards the light so try the stained-glass window. There is a
sealed letter hidden behind the small desk there. As you get it a
bonethief pops out of the window.(I hate those things) Read the letter
in the envelope and get the basement key.(time to save again) When you
try to go downstairs there is one of those sanity things where you have
to kill another horror for the Xel'lotath rune. You now have all three
alignment runes.
<<Magik Check!>>
__Spell 9(Magikal Attack)__
You can now make this spell by using any alignment and the (Area) and
(Project) runes. This spell sends magical energy of the alignment you
choose at all enemies. It's similar to the horror's magical attacks,
but because its actually pretty weak, isn't really useful in situations
other than those that magik is the only thing that works. (Which isn't
needed for a long time). Right now you can use it to stun enemies
before they get close enough for you to attack.
__Reveal Invisible__
You should have already learned this. But if you haven't you can learn
it by using the (Absorb) and (Area) runes. When using this spell you
have to use the enemy color of the thing you want to reveal for it to
work.
Downstairs and on the right side there is a blue symbol of a rune
with a three-point Circle of Power around it. What could that mean?
Look at the picture on the wall and it reveals there once was a door
there. Use your new spell Reveal Invisible (green alignment because
it's the enemy of blue) to reveal the basement door. I suggest
enchanting your item green before going on. Then use the key and enter
the basement. Get the ammo, scroll, and codex in here after killing
everything. (Save) put the handle on the pump and drain the water from
the well. Go down. Go down again, lol :) Get the rune from the Rune-
Zombie. Now you can create two new spells.
<<Magik Check!>>
__Damage Field__
This will be created for you. I never found this spell that useful, but
maybe you have a use for it. It creates a magical barrier of the color
of your choosing and nothing can enter that area but you.
__Spell 7(Shield)__
This spell creates a temporary shield of the color of your choice
around you. This is one of the most useful spells in the game. Create
it by using the (Self) and (Protect) runes. Whenever something aligned
to the color you chose would deal damage to you, to deals it to the
shield instead. When all the lights are gone so is your shield, and you
need to cast this again.
Give yourself a blue shield before moving on. Look out the
balcony if you wish.(Save) Now you can move on. As you enter the next
area a monster seals the exit and starts battle with you.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______________________________________________________________________
BOSS: ULYAOTH GUARDIAN
This is a very simple boss. Your sabre should still be enchanted
and your shield at full. The Guardian only does three things: a magical
attack, shielding itself, and summoning trappers and zombies. Just hack
at it, follow it (not to close though) and hack again. It should be
dead very shortly. Killing it ends the chapter.
_______________________________________________________________________
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
****************************************
(Cool Blue) Searching Through The Dark 6
****************************************
In the last chapter you got a spell that reveals the invisible.
So where do you think we should use that? How about that dresser with
no keyhole. Look at the dresser and it has the symbols of Ulyaoth and
three-point Circle of Power. So use a green reveal invisible to reveal
the keyhole and use your key to open it. Inside are a revolver and the
next chapter page.
************************************************
(Cool Blue) Chapter Six: A Journey Into Darkness
************************************************
The chapter starts with Dr. Edwin Lindsey and "Paul Augustine"
finding the temple in Cambodia. Paul Augustine, who is really Pious,
tries to kill Lindsey and sends a Winged Guardian to kill Lindsey.
<<Enemy Analysis>>
__Winged Guardian__
This guy's main attack it to try to stun you with its beak attack, and
then summon a monster to kill you. Use the hit-and-run tactic you
learned long ago. Their main weakness is their back and this tactic is
the best way to go.
In the middle of the room is a pile of dust. Use your brush to
reveal a bronze bracelet. Put the bracelet on the statue to open one of
the doors. You're teleported to the screaming hall before moving on.
Get the Tome and move on. Remember the traps still litter the corridor;
they're just harder to see. In the first corridor you will find a metal
bracelet on the right side along the wall and a codex under a
cobweb(use the brush) by the exit. Continue to the next room and notice
the horror is protected by a barrier, so you can't attack it until you
get rid of the barrier. There is the bronze necklace on the pedestal,
the same place it was before, so get that.
Go back to the main room and place the bronze necklace on the
statue with the bracelet. This opens up the door to your right and the
door in the room with the horror. Go to the right and pick up the
silver bracelet. Then quickly put the metal bracelet in its place. In
the next corridor there is another cobweb with a codex behind it
towards the exit. In the next room there is a rune-zombie with a bunch
of other zombies. When you get the rune you can now make another spell!
<<Magik Check!>>
__Dispel Magik__
This spell gets rid of all spell of the enemy color of the one you
cast. Anything including damage fields, shields and enchanted items. To
make it use the (Area) and (Dispel) runes.
In the next corridor there is another cobweb with the scroll of
the spell you just made under it. There is also another statue. Back it
the room with the horror, you can now get rid of its barrier by casting
a green dispel magik. Behind him is a silver necklace. Now go back to
the statue and put the necklace and bracelet on it to open up a door.
In the next area there is another rune-zombie. After killing it
you can make another spell!
<<Magik Check!>>
__Bind(Spell 12)__
Bind lets you make creatures yours. They start attacking enemies for
you until they die. You can't control them though. Make this spell by
combining the (Protect) and (Creature) runes. The creature rune is the
one you just found.
After you kill everything in this room it is a good time to save
your game. In the next corridor you can go either up or down. I
personally chose up, but if you go the other way just read this section
in reverse. In the first room, kill the horror then dispel the barrier.
There's also a button to press on one of the walls, but I don't know
what that's for. Also get the necklace from under the cobweb. In room
number two kill everything, dispel barrier, and press button. Do the
same in room three. Put your crusted necklace in the basin with acidic
water and push the button. This reveals the necklace is gold. In room
four, step on the pad and then run to the statue and receive the gold
bracelet. Now go back to where the statue for gold was and place your
bracelet and necklace on it. This opens up another passage. (I know
Mantorok's rune has to be here somewhere, so if you want to look for it
before continuing than that's ok.) When you're ready to move on go
through the passage.
Continue on until you get to one of those mural rooms you saw as
Ellia. There is a codex here under a cobweb. Keep going until you reach
the third room. In here there is another rune-zombie. Get its rune and
you can now make more spells.
<<Magik Check!>>
__Summon Trapper(Spell 6)__
It does just as the name implies. It summons a trapper that you can
control and send things to the trapper dimension. You have to aim at
what you're sending with R and then trap it with A. Press start to
release control over it(its now you're enemy). Trappers can't open
doors or pick up items. Your sanity slowly decreases when you are
controlling a creature. Create it with the (Summon) and (Creature)
runes.
__Magik Pool(Spell 11)__
Created with the (Summon) and (Area) runes, this spell slowly
regenerates a stat by drawing energy from the environment. This is
helpful in long battles where you don't have time to use recover. The
stat depends on what alignment you choose.
In the next room there is the scroll for the summon trapper
spell. Finally in Mantorok's chamber walk up to the central statue to
trigger a cinema and them enter the door behind Mantorok to end the
chapter.
****************************************
(Cool Blue) Searching Through The Dark 7
****************************************
The first thing you want to do is get the essence of Mantorok.
You saw where Edward Roivas put it last chapter so go get it. Last
chapter you got the dispel magik spell. Go upstairs to the stained-
glass window and dispel the barrier around it. Now retrieve the next
chapter page.
**********************************
(Cool Blue) Chapter Seven: Heresy!
**********************************
This chapter starts with Paul Luther arriving at the Cathedral
and requesting lodging and a viewing of their hallowed relic, the hand
of Jude.
Enter the door right in front of you and walk to the front of the
church. In one of the pews is a dead man. When you call for the guards
they believe you killed him and lock you up. In your room get the
emerald from the picture on the wall. When you do a monk comes to free
you and tells you to find Brother Andrew's journals. He spent time in
the Old Tower so that's where you should look or them. Before you leave
you are sent to the screaming hall. Notice Lindsey's statue isn't
there. Because Lindsey doesn't die, he doesn't get a statue.
The first thing you probably want to do is meat the custodian in
the bell tower. You will find enemies along the way. Just use a spell
nine (magical attack) and continue on. Go up there(it's to the left of
the main hall) and ring the bell to call him. He gives you the key to
the Old Tower. Now go to the main part of the church and go to the
left. Get the torch here and continue through the door in front of you.
Get the crossbow in the chest and the Podium key by searching the
robes. Go to the Podium in the other room to get diary page
one.(there's also crossbow ammo in the chair next to the tabernacle.)
Now down the stairs behind the altar go to the room on the left. Get
the ammo and book from here. Further down get the ammo and mace. You
don't need to go into the wine cellar yet so go back up and go to the
Old Tower. Here get the shield spell scroll. Upstairs get the music and
diary page two. Now go down and enter the old Bishop's room and you
have to fight Anthony.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______________________________________________________________________
BOSS: ANTHONY
I consider Anthony a boss even though he is very weak. Turning
into a zombie has made Anthony very weak and slow. Even with his
massive two-edged sword, he does almost no damage to you. Just hack
away at him until he dies for good. Beating him gets you his sword and
a red ruby.
_______________________________________________________________________
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go back to the main room and play the organ. This opens up the
tabernacle so you can get the Five-point Circle of Power.
<<Check!>> Remember the second to last note. You have to play this
later, but that note will be missing.
Now go down to the wine cellar and check all the barrels for the
one that is hollow. That one you can turn to open a secret passage.
My memory is a little vague here so I can't be real specific.
Somewhere you find the last gem and use the three to open the passage
down to the lower level of the church. You also find the power rune
also.
<<Magik Check!>>
Power runes: Add power runes to any spell to make it stronger. Simple
as that. So if you want to make your shield spell stronger use a five-
point circle of power, the runes required for the spell and add (Power)
runes. Adding these to the summon trapper spell creates the summon
zombie spell.
When you reach the place where Anthony killed the Bishop, you
find the last piece of Brother Andrew's diary and now you can go back
to report to the custodian. He gives you a sacrificial knife. Now go
back to the lower level of the church and use the knife in the stone
altar with the slit in to. This opens the door. A level-two barrier
blocks your path so use a level-two dispel magik to continue on. Look
at the custodian's body. After that go back and you see the heretic
monk unlock the last door. Follow him until the ornamented door. Enter
it to end the chapter.
****************************************
(Cool Blue) Searching Through The Dark 8
****************************************
As you return to Alex, you find a note from Edward. He says to
find the 88 keys. Those not musically inclined won't know he's talking
about the piano, but that is indeed what he is talking about. Go to the
piano and play the song you learned in Luther's chapter. This reveals
the next chapter page.
*********************************************
(Cool Blue) Chapter Eight: The Forbidden City
*********************************************
The chapter starts with Roberto Bianchi being forced to survey
the site where the Pillar of Flesh is being built. The places he must
survey are marked with an X on his map. Note that this is the same
temple that Pious and Karim were in.
Continue on until you get to the first survey site. You will
encounter a zombie along the way, but just run past it, as you don't
have a weapon yet. After you survey the first site, pick up the sword
on the wall and now you can go back to kill that zombie. There are also
some crossbow bolts along a wall in here also, I think so anyway.
In the next room there are four barricades. Each time you push a
lever in one of the barricades another opens. Open all the barricades
and kill all the monsters inside. In the next room, survey the far wall
and get the crossbow and ammo here. Now finally you get the Tome when
you try to go down the next ladder. Past this trapper filled hallway is
a winged guardian and the scroll of summon zombie.
In the next room you see a zombie walk up and trigger a trap
squishing itself and locking one of the exits. First go to the other
room and kill all the zombies in here and then save and prepare for a
fight. Go to the smaller door on the right wall and survey that area.
When you do the three workers there start attacking you. They all have
bonethieves inside and this isn't an easy fight. After that's done go
down the stairs in the previous room. Go to the area where you solved
the block puzzle with Pious and kill all the monsters there. Take care
of the horror first, and then the rest is easy. Look at the key on the
pedestal. It has Ulyaoth's symbol surrounded by a five-point circle of
power. So what you do is to use a green level-two reveal invisible to
reveal a way to get to the key. Pick it up and continue on. Back in the
previous corridor, don't forget to get the blue statue on the left-hand
side.
Use the key to open the double door in the previous room. Don't
go on the yellow covered surface or it will shock you. I don't know if
there is a way to get rid of it, so use a shield for safety instead.
For the alignment choose green, I don't know if it matters though. In
the next room, cut the rope with your sword to drop the bridge. This
takes some aiming, but you'll get it. As you try to cross the bridge
two worms pop out at you. They are amazingly easy though and don't even
attack you. Survey the area and pull the lever across the bridge.
Finally go back to the room where the zombie was squished and
summon your own zombie for squishing. Walk him right into the trap and
the gate opens. Go down the ladder and make your way to the room where
Pious chose his artifact. Retrieve the essence of Chattur'gha, survey
the room, and make your way back through the temple and end the
chapter.
****************************************
(Cool Blue) Searching Through the Dark 9
****************************************
Let's see, what did we learn last chapter? We learned to survey.
So go to the painting of the pillar of flesh where the wall is now
crumbling and survey the area. You will find the next chapter page.
*************************************************
(Cool Blue) Chapter Nine: The War to End All Wars
*************************************************
The chapter starts with Peter Jacob writing in his Journal. He
sees one of the patients being taken away. He goes to investigate.
Pick up the letter on the desk Peter was writing on. Get the
sealed envelope on the Podium and another letter on the way to the bell
tower. Then give the orders inside the envelope to the guard in front
of Luther's old chamber. He leaves his post to join the soldiers on the
front line. Inside the room, pick up the gun.(It's a good time to save
now) As you do, a mortar blows out the power to the Cathedral. Before
you leave you are sent to the screaming hall and get the Tome.
There is a bonethief outside, kill it but it will use almost all
your ammo. Back in the main part of the church, there are a lot of
bonetheives and bonethief-infested people around. Flash them (you know
what I mean) and run to the stairs behind the altar (get the rifle on
the altar first). Go to the two rooms on the left and get the ammo in
here. Go to the Old Tower and upstairs get the big sword and more ammo.
Now go down stairs and start killing stuff. In the Bishop's room there
is a torch so you can see and a couple more boxes of ammo.
Go back to the basement and go to the old wine cellar. To the
left is a door to a boiler. Turn the wheel to get steam running to the
generator again. With the torch you can see a door in the room, but its
blocked. There is a small hole so if you summon a trapper you can get
rid of whatever is blocking the door. Aim at the dead soldier and send
him to the trapper dimension. Now you can get the seven-point Circle of
Power. Power up all your spells before continuing. Go to the right door
and put the lucky penny in place of the broken fuse in the fuse box.
Then switch the generator on to restore power. Make your way back to
the organ, and when you get up the stairs the window gets blown out.
Get the music and play it on the organ to open the Tabernacle and get
the door handle.
Look at the far left wall of the church. Use a green level-three
reveal invisible to reveal the door. Then use the door handle to open
it. Continue through the halls to the place Anthony killed the Bishop.
There get the letter and the key. Then go the other way to get the blue
magikal elixirs. Finally use the key to open the door to the last
hallway. Get the scroll of magical attack as you go through the
hallway. Now save before you enter the ornamented door. Make sure all
stats are 100% and all weapons are fully loaded. You might also want to
cast a level-three blue shield also. Preset a red recover, green
recover, blue shield, and a green magical attack to your quickspells.
They should all be level-one. When you are ready enter the door.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______________________________________________________________________
BOSS: THE GREATER BLACK GUARDIAN
Man, this guy is hard. There are really three parts to this
battle and lets take it step by step.
Part One: During this part he will summon three balls of energy that
sap your magic and health when they hit you. Never get to close to the
Guardian or he will try and step on you. For this part equip your gun
and shoot the balls as they appear. Then when they are gone, he will
start to draw energy to himself. Now is when you attack. Regular
attacks don't work and you have to use magical attacks to beat him. The
second you see him start to drain energy hit your attack preset to
shock him only use level-one because the others take to long. Three
hits of green and he goes down.
Round Two: This round he makes the arena smaller and this time he
summons zombies. Try to stay as far back as possible. When the third
zombie appears wait two-three seconds then hit your magical attack. You
have to be time it right to be able to hit him. This will also start
the zombies singing. Just let them and restore your sanity when you
have a chance. Make sure you are in very good health before applying
the third shock and starting round 3.
Final Round: This round you are right at his feat as he tries to stomp
you. Stay in front of him and wait for him to lift his foot, then run
away. NEVER stop during this. When he stops, hit your attack and shock
him. Three more greens and he's gone.
_______________________________________________________________________
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Retrieve the artifact to end the chapter.
*****************************************
(Cool Blue) Searching Through The Dark 10
*****************************************
As the chapter ends Alex finds Peter's lucky penny taped to the
chapter page. So we are supposed to use it to find the next chapter. In
the library there is a ghost of a nurse cleaning the floor. Talk to it
to get the basement key. (This is one of the freakiest parts of the
whole game, rivals even the bathroom scene.) Anyway, go to the basement
and get the shotgun and ammo here. Look at the fuse box. A fuse is
missing, so use the lucky penny in its place. Flip it on and then go up
to the now lit bathroom. Get the letter and then look in the medicine
cabinet for the next chapter page.
*********************************************
(Cool Blue) Chapter Ten: A Legacy of Darkness
*********************************************
Edward's chapter. That means we are close to the end. He has an
interest in his family history like Maximillian before him.
Go around the house getting the ammo in the house first. There is
a book right in front of Edward on the fireplace and one in the second
bedroom upstairs. In the dining room (piano room) there is a sabre. Now
go to the second part of the library to see Maximillian guide Edward to
the secret passage. Get the magik pool scroll and look at the clock. It
is missing its hands. If you look in the books you got you will find
the missing hands. Then set the clock like you did with Alex. Follow
Maximillian down the secret passage. Get all the ammo here and the
revolver and Tome.(Save!) When you reenter the main part of the
library, you see a vampiric beast attack and kill a servant. Kill the
servant, as it will attack you. Get the bottom half of the basement key
and go upstairs.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______________________________________________________________________
BOSS: VAMPIRIC BEAST
I consider this guy a boss. He will run around attacking
servants. Fortunately he attacks the same ones in the same order every
time. The next one he will attack will be the one in the master
bedroom. Cast a magik pool red, as it will help you. Just linger around
upstairs and find a door to go in and out of until you see it attack
the servant. You could try and cut him off, but as he's invisible this
is very hard and it's better for you to wait for him to attack the
servant. When he attacks, immediately go to the room and take a slice
at his head. To avoid his attacks, run around in circles like you
might've done for the Greater Black Guardian. Slice at him until he
leaves. The grateful servant gives you the key to the gun cabinet. Go
there and get the elephant gun. Find somewhere close by to wait again
as he will strike the servant in that room next. Make him run away
again and get some ammo from the servant. Now go to the main room and
see him come out of the basement. He will attack one of the servants
here. After you make him run again he will drop the other half of the
key. Mix them together and fix it. No prepare for the final battle with
it.
After you're preparations are complete, go to the basement and
fight him. Equip your elephant gun and try to blast that obelisk when
he's away from you. Also quickly pick up the ammo and double shotgun
here and use that also. After his obelisk is gone, he can't regenerate
anymore and kill him one last time for good.
_______________________________________________________________________
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After all that save (don't want to do that again, do you?),
reload your guns(the double shotgun is my favorite gun in the game, and
the only one worth using pretty often) and go down the ladder. Follow
the path down to where Maximillian left off. There are two horrors
here. I went back and summoned a horror of my own to deal with them,
but a better way to deal with them is to bind(level-three) one of them
to attack the other. In the next room, there is a horror and a
guardian. Deal with the horror first, then kill the guardian the same
way you did with Maximillian. The next room contains a big circle of
power. Its nine points and you need to travel to each of them and
inscribe a rune on them. The spell I picked was a green dispel magik
(because you want to get rid of all the blue magic around), but I don't
know if it matters. Coming back, you have to fight a lot of monsters
and pull a lever to have the barrier disappear to move on. This is
pretty strait forward, just takes a long time. Note that in the
furthest right rune it is better to run past them instead of fighting
them. When you finally cast the spell, you have to escape the city as
its gonna blow. Get as far as the balcony, and the chapter ends.
*****************************************
(Cool Blue) Searching Through The Dark 11
*****************************************
As the chapter ends, Alex finds a note from Edward behind the
chapter page. It says to look in the barrels in the basement. Look
there to find a pickaxe. Use it on the wall that covers the door to the
old servant's chamber(you saw it as Maximillian). You get a flashback
showing you what a nut Maximillian was. He murdered all his servants.
Well, I guess I would've done the same if I figured out bonethieves
were in some of them. They would all have to go. Dispel the barrier
around the center and retrieve the stethoscope and paper. Go back down
to the basement. The house is now unsafe and has enemies in it, so be
careful. And don't waste your ammo, just use the sword.
Now go to the safe and try and open it. The game gives you the
directions and its not that hard. The combination in my game was about
60,81, and 46. I don't know if it's different in every game, though.
Open it and receive the essence of Xel'lotath, a crankshaft, a note
from Edward and the next chapter page.
******************************************
(Cool Blue) Chapter Eleven: Ashes to Ashes
******************************************
The chapter starts with Michael Edwards trying to put out a fire
but something goes wrong and him and his team get blown to the temple
below.
Equip your fire axe and kill the zombies in the room. The fire
axe is a very bad melee weapon and is very slow. If they start singing
get out of the way, as you won't have time to stop them. Get the
weapons from the dead soldier on near the door. In the next room there
is a winged guardian. I suggest getting it out in the open first and
then fighting it.(time to save) Go down and go up the first ladder on
your left. RUN past the first winged guardian and attack the second.
This one summons horrors so deal with it first. DO NOT let it summon a
horror and don't get hit by it. Dealing with two winged guardians with
that piece of crap fire axe is bad enough, you don't need a horror to
top it all off. After he's gone you can deal with the other one. This
one summons trappers, which actually helps you. You can't heal until
you get the Tome so let it get you and give you a trapper to restore
your stats! After dealing with them get the gold amulet on the side
wall. Then continue down the other ladder. Kill all the enemies up to
the barrier blocking you.
Go back to the first hallway(lets call this the main hallway) and
go up the next ladder in line (on the right). Up here there is a staff.
Mix that with the gold amulet. Go back to the main hallway and go to
the last ladder. At the end of this room is a light and a place to put
your staff. Place your staff here and first aim it at one of the small
homes on the miniature. Not your aiming is 3D and you can aim in all
directions. You know you got it when it starts burning. This opens up
another mirror on the wall. Do the same with the other house and open
up the other mirror. Then aim at the central tower to solve the puzzle
and reveal the ladder behind you. You are sent to the screaming hall
before going down. Get the Tome (finally!) and continue down.
Go back to the place with the barrier around the statue and
dispel it. Get the statue to complete your collection. Worms will pop
out at you, but they're no problem. Continue down the hallway and go up
the ladder in the middle. Then go down the ladder in the middle of that
room. Keep going forward. Soon you will reach some rooms familiar to
you. When you get to the room with the obelisk blocking your path down
the ladder, summon a trapper to get rid of it. Continue down the
ladders to a room with a spell scroll and two horrors creating a
barrier. Bind them to get past. Get the explosives in the back. Go to
the room where you got rid of the obelisk and go in the other door
here. Here you can put your effigies under their weak color (blue
picture gets red, green gets blue and red gets green). This is supposed
to give you a special enchanted sword. As I mentioned before I missed
the red one (sort of on purpose) and didn't get this item. You don't
have to get it though. Now go back through the door. Wasn't there
another door in this room? Yes sirree, by golly, gee wiz(haha), look at
the top wall. The door has been hidden. Use a level-three reveal
invisible to reveal the door.
In the next area is the yellow floor again. Get the detonator for
your explosives from the dead guy. Combine them together. Get your
shield up and run across the floor. When you get to the bridge, worms
pop out at you. You know what to do.
Try out the bomb on the bridge. It needs to be more powerful. Now
save first and use enchant item level-three. Now place the bomb and get
out of there. You have more than enough time to escape, but now loads
of monsters infest every area. Ignore them and run. Look at your map
for the fastest way out if you forgot. When you reach the starting
point, the chapter ends.
*********************************************
(Cool Blue) Searching Through The Dark: Final
*********************************************
As the chapter ends a light comes through the telescope. Go to
the observatory and line up all the mirrors. This unlocks the entrance
to the city of Ehn'gha. Before you get to the basement, the doorbell
rings and a package is left for you. It contains the essence of
Chattur'gha and I think also has the enchanted sword if you got it. Now
go down the ladder and this is the start of the end.
*****************
(Cool Blue) The Final Chapter
*****************
Make your way through the city until you reach the main hall. It
now has the yellow magical floor like in the other temple. Before you
go on the floor, cast a green level-three dispel magik. You can't see
it now, but there is a barrier before the main door. Then cast your
shield and run across.
In the next room there is the circle of power thing you used as
Edward. Find the two parts of the broken pedestal and enchant them
together. Put it in its place and then place an essence on each of the
pedestals.
Now you have to travel around and create a spell again. This time
I used a green summon creature spell.(because you are summoning an
ancient.) Again, I'm not sure if this matters. I won't go into detail
here, as I'm sure you know how to do it. But I will give you the
answers to the puzzles:
-In the room with the lava blocking your path, cast a green, level-
three reveal invisible to reveal the floor.
-There is a room with pictures of certain monsters on it. Summon the
monster of the same color and type and walk it into its pad.
-In the room with the purple floor, sneak across it towards the
exit(bottom of screen). After you're off the purple you're safe.
-In the room with three horrors making a barrier, Bind two of them and
kill the third.
-In the room with the yellow floor(besides the first) remember to cast
a dispel magik before you go on the floor.
-In the room with the three obelisks, cast a green level-three magikal
attack to lower the barrier.
Now you will cast the spell and be ready for the final battle. Go
to the pad when ready and be sure to save first.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______________________________________________________________________
BOSS: PIOUS THE SERVANT OF ULYAOTH
When the battle starts, Pious' artifact will protect him with
magik. Enchant your weapon green and keep it enchanted the whole
battle. Hit him with it to reveal the artifact. Now go take a hack at
it. Pious will use a dispel magik to get rid of your enchantment. Just
get to a safe distance and cast again. Keep repeating this, hacking
Pious and then his artifact. Sooner or later you will control a ghost-
Ellia and get a ghost-Tome. Now the other characters will help you.
When the artifact appears hack it with Ellia. If you gat hit by Pious,
you turn back into Alex. Hit him or the artifact to go back to Ellia.
Keep this process up with almost all the characters until the artifact
is no more. Now you have to take on Pious direct. Do the same as you
have been doing. Always keep your health above half and watch out when
he starts to cast a spell. DO NOT get hit by his level-three magikal
attack! It takes HALF your health! Sooner or later he will die and you
will win
_______________________________________________________________________
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The game is just about over. Watch what is left. I hope you had fun
playing this game as much as I have. Now try a different color until
you have beaten all three!
=======================================================================
Section C: Credits and Acknowledgments
=======================================================================
I'd like to thank the following people for contributions or whatever:
-CjayC for putting this on his site.
-My friends and family
The following are people who contributed to this FAQ:
No one has contributed anything, yet :(