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S A N I T Y ' S R E Q U I E M
FAQ/Walkthrough v0.37
^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^
ETERNAL DARKNESS: Sanity's Requiem (GameCube)
By Olly Dean,
[email protected]
http://www.gamefaqs.com/features/recognition/4283.html
Last Updated: 7/23/02
This Document © 2002 Olly Dean
^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^~_~^
THIS DOCUMENT IS THE LEGAL PROPERTY OF THE ORIGINAL AUTHOR AND MAY BE USED
ON WEBSITES OTHER THAN GAMEFAQS.COM AND IGN.COM IF IT IS UNEDITED AND THE
SITE HAS EMAILED PERMISSION FROM THE AUTHOR (
[email protected]). IF YOU
BREAK THESE GUIDELINES YOU HAVE VIOLATED INTERNATIONAL COPYRIGHT LAW AND IF
YOU DISREGARD THE AUTHOR'S WARNING LEGAL ACTION WILL BE TAKEN.
=-=-=-=-=-=-=-=
1.a. CONTENTS
=-=-=-=-=-=-=-=
1.a. CONTENTS
b. INTRODUCTION
c. STORY
d. FAQ
e. CONTROLS
f. REVIEW
2.a. CHARACTERS
b. WALKTHROUGH
Prelude:
(a) Alexandria Roivas - I - "A Death in the Family"
Chapter 1:
(b) Pious Augustus - "The Chosen One"
(c) Alexandria Roivas - II - "The Eternal Darkness"
Chapter 2:
(d) Ellia - "The Binding of the Corpse God"
(e) Alexandria Roivas - III - "The Absent Horror"
Chapter 3:
(f) Anthony - "Suspicions of Conspiracy"
(g) Alexandria Roivas - IV - "Conspiracy Revealed"
Chapter 4:
(h) Karim - "The Gift of Forever"
(i) Alexandria Roivas - V - "The Shadow of Corruption"
Chapter 5:
(j) Maximillian Roivas - "Lurking Horror"
(k) Alexandria Roivas - VI - "Humanity Prevails"
Chapter 6:
(l) Edwin Lindsey - "Journey Into Darkness"
c. SANITY AND INSANITY EFFECTS
d. SECRETS
3.a. CONTACT INFO
b. CREDITS
c. REVISION GUIDE
=-=-=-=-=-=-=-=-=-=
1.b. INTRODUCTION
=-=-=-=-=-=-=-=-=-=
Eternal Darkness started life a long time ago as a Nintendo 64 project by a
near-unknown developer known as Silicon Knights. All was progressing well
until they were snapped up and became a second-party developer for Nintendo.
The Big N needed some "M" rated games for the Cube to try and get rid of their
reputation as a company that only made kids games, and so they shifted
development from the ailing N64 onto their new console.
Since then the press has been teased with new shots and movies every so often,
and the occasional beta version has been played, but both Nintendo and Silicon
Knights have remained tight-lipped about details. Buzzwords like "psychological
thriller" and "insanity" trickled out, and by the time the game was ready for
release, the hype surrounding this new game was reaching fever pitch. And
that's where we are now....
=-=-=-=-=-=
1.c. STORY
=-=-=-=-=-=
** This is a spoiler-free version of the story, it will simply give you a small
insight into the storyline without spoiling it for those who haven't played the
game yet **
Long before mankind there was a species that lived on the earth known only as
The Ancients. They were not bound by the rules of physics or nature, but for
unknown reasons were driven into the recesses of the earth. Knowing that when
they return humanity wouldn't have a chance, some people have been trying to
win their favour by bringing them back using many forms of black magic and
evil rituals.
The only people who can stop this are a chosen few who upon coming into
contact with the Tome Of Eternal Darkness must show courage to overcome the
evil which is coming....
=-=-=-=-=
1.d. FAQ
=-=-=-=-=
Q. What is a "Requiem"?
A. According to dictionary.com:
req-ui-em
n.
1. a. A mass for a deceased person.
b. A musical composition for such a mass.
2. A hymn, composition, or service for the dead.
So basically the subtitle "Sanity's Requiem" is referring to the death of
sanity, as in your sanity meter in the game.
Q. When was this game released?
A. June 24th 2002 in the US, and it doesn't have a set date yet in Japan or
Europe.
Q. How many playable characters are in the game?
A. Twelve, all in different time periods.
Q. Does it matter which artifact I pick as Pious?
A. Yes, it will affect the game as you play. If you want to know what each
one does, read the following:
Green - Pious aligns himself with Xel'lathoth and gains the
power to make people insane. Throughout the game your
sanity will drain much faster than the other routes.
To compensate for this enemies are easier to kill.
Blue - Pious aligns himself with Ulyaoth. Enemies do more
magick damage and will explode. This may sound easier
but they also do damage to your life and sanity so
this route is recommended for your second or third
time through.
Red - Pious aligns himself with Chutter'gha. Pick this if
you're an intermediate player. Enemies do more damage
to your health but your sanity will not be drained as
much. Enemies also regenerate body parts if you don't
finish them off.
=-=-=-=-=-=-=-=
1.e. CONTROLS
=-=-=-=-=-=-=-=
L TRIGGER - Run
R TRIGGER - Lock onto enemy/cycle through enemies
Z BUTTON - Reload weapon (where applicable)
A BUTTON - Attack/select
B BUTTON - Context sensitive (action will appear on-screen)
C STICK - Rotate item while checking
X BUTTON - Sneak
Y BUTTON - Quick spell
D-PAD - Quick spells/Zoom item
CONTROL STICK - Move character/change attack direction
START/PAUSE - Open/close menu
=-=-=-=-=-=-=
1.f. REVIEW
=-=-=-=-=-=-=
** Coming when the walkthrough is finished **
----------------------------------------
=-=-=-=-=-=-=-=-=
2.a. CHARACTERS
=-=-=-=-=-=-=-=-=
There are more characters than this in the game, but these are the profiles from
the manual.
- ALEXANDRIA ROIVAS
- AD 2000 - Rhode Island, USA
- Alexandra, a student at a Washington university, is a headstrong and independant
woman. Imaginative and quite intelligent, Alexandra is completing her graduate
degree in abstract mathematics and number theory. She is stubborn, and her
obstinate attitude often gets her into trouble. She has returned to Rhode Island
to tend to her deceased grandfather's estate and to find some answers about
his gruesome death.
- PIOUS AUGUSTUS
- 26 BC - Persia
- Born into a family of wealthy patricians, Pious Augustus joined the army of the
Roman Empire at an early age. Pious was a centurion and commander during the
empire's campaigns in Persia. He is now in his late twenties - many of his
peers have retired to lives in Roman politics, but he remains a loyal soldier
of the empire. Although Pious has grown weary of constant fighting, he
continues, driven by the belief that life has a greater purpose in store for
him.
- ELLIA
- AD 1150 - Angkor Thom Region, Cambodia
- Ellia was born into servitude and raised as a dancer in the court of
Suryavarman II, the king who reunited the Khmer empire after years of unrest.
After finding and reading a strange book, she yearns for adventure. Her
curiosity leads her into a temple, where she uncovers secrets she was never
meant to find.
- ANTHONY
- AD 814 - Amiens, France
- Description coming soon...
- KARIM
- AD 565 - Persia
- Karim is a brash young man of noble heritage trtained in the arts of the sword.
He spends his time seeking adventure and the hand of many a lady. His heart
has been won by a mysterious woman named Chandra, and his life is thrust into
a new perspective. He wishes to marry her, but Chandra has other ideas. She
wants to make use of Karim's skill at swordcraft and adventure, and in return
for her love, she asks him to locate a lost relic.
- DR MAXIMILLIAN ROIVAS
- AD 1760 - Rhode Island, USA
- Maximillian, a learned medical doctor, lectures at many universities within
the United States. Although not a famous scholar, he is certainly respected
by both his students and peers. Maximillian is a somewhat portly man in his
mid-fifties. His wife passed on years ago, after fighting consumption for many
years. His three children, themselves now adults, visit him from time to time.
More often than not, though, he remains alone in the family estate, left to
his own devices. His children fear for his sanity - they believe it is
unhealthy for an old man to be left alone in such a large house. They may be
right...
- DR EDWARD ROIVAS
- AD 1952 - Rhode Island, USA
- Edward is in his early thirties, and he has always prided himself on his
rational attitude. Continuing a long family tradition of scholarly pursuits.
Edward Roivas is a practicing psychiatrist living in his family's ancestral
home in Rhode Island. He has spent much time studying the works of Freud and
Jung. Now, confronted by an irrational world, he finds himself privy to dark
secrets his reasoning can barely comprehend.
=-=-=-=-=-=-=-=-=
2.b. WALKTHROUGH
=-=-=-=-=-=-=-=-=
NOTE: I will leave all spoilers out of this walkthrough, however if they are
an essential clue to the storyline I will point it out.
(a) Alexandria Roivas - I - "A Death in the Family"
---------------------------------------------------
Watch the introduction, making note of the time on the alarm clock when it
wakes Alexandria - 3:33.
When you gain control of Alexandria, go to the ticking clock between the
staircases. Remove the key from it and take it. Upon examining it Alexandria
realises that this is a DRESSER KEY. Go to the door nearest the camera on the
right-hand wall. In this library-like room, carry on walking through until
you come to the end. Go to the Grandfather clock and set the time to 3:33.
A secret passageway will open up to you. Enter it to find the hidden study.
Go to the far wall and take the GLADIUS from the wall. Now go to the desk and
read the book on it. Watch the cut-scene.
(b) Pious Augustus - "The Chosen One"
-----------------------------------------
You will now be with Pious and some of his soldiers outside a temple in
Persia. After the cut-scene (they're speaking Latin before you ask) you will
be inside the temple.
Go down the ladder in the centre of the room and you will be in a corridor
with 'dead' zombies littering the floor. Walk forward and one of the zombies
will come to life. Hold the R trigger to target it and press up to target
it's head. Press A to cut off the head and it will be unable to see you.
Hack at it's body until it falls to the floor, then press B to finish it.
Kill the other two in the same way and take the GRANITE BLOCK on the floor.
Go through the door and kill the two zombies. Take the second GRANITE BLOCK
and go through the door. In this room there are more zombies than before, but
to get past them run around and decapitate them one at a time. When they're
beheaded you can easily kill them off. Take the third GRANITE BLOCK and head
through the door into the next room. Kill the zombies in the corridor and
the following room using the same tactics as the last group. When they're
defeated take the fourth GRANITE BLOCK, and put it and the other three in
their corresponding coloured slots in the wall. This will open a previously-
locked door in the corridor.
Go back to the corridor and through the locked door. There will be a statue
in the middle of the room, to pass it cut off the head first, then each arm,
and finally slash the torso. The door ahead will open. Through the door kill
the zombies and press the button on the glowing symbol. Walk into the light
that it activates.
In this room there will be three pedestals, each with their own colour and
symbol. Whichever one you pick will determine your path through the game:
Red - The enemies will be tougher, and they will also have the ability to
regenerate body parts.
Green - Your sanity meter will play a major role, and your character will
lose their sanity faster.
Blue - You will focus more on your magick skills.
If you want a more detailed explanation read the following:
~~~~~~~~~~~~~~~~~~~~~~!! BEGIN SPOILER !!~~~~~~~~~~~~~~~~~~~~~~
Green - Pious aligns himself with Xel'lathoth and gains the
power to make people insane. Throughout the game your
sanity will drain much faster than the other routes.
To compensate for this enemies are easier to kill.
Blue - Pious aligns himself with Ulyaoth. Enemies do more
magick damage and will explode. This may sound easier
but they also do damage to your life and sanity so
this route is recommended for your second or third
time through.
Red - Pious aligns himself with Chutter'gha. Pick this if
you're an intermediate player. Enemies do more damage
to your health but your sanity will not be drained as
much. Enemies also regenerate body parts if you don't
finish them off.
~~~~~~~~~~~~~~~~~~~~~~~!! END SPOILER !!~~~~~~~~~~~~~~~~~~~~~~~
- End of Chapter -
(c) Alexandria Roivas - II - "The Eternal Darkness"
---------------------------------------------------
When you return to Alexandria, you will have the TOME OF ETERNAL DARKNESS
in your possession. From this point on the book will simply be know as the
TOME. Take the page of the TOME from the glass cabinet behind you. Use it
in the inventory to move on to the next chapter.
(d) Ellia - "The Binding of the Corpse God"
-----------------------------------------------
After the introductory cut-scene, go up to the statue at the far end of the
room. Take the STRANGE NECKLACE. Don't be afraid to use this if you're injured
to the point of limping. The door to the right will slam shut, so enter the
opposite one. Walk past the zombies, and where possible avoid walking on the
lighter tiles in the floor as they are traps and will activate one of several
traps; falling blades (when there is a gap dash through), poison darts (simply
run through and they probably won't hit you), or crushing doors (run through
as they are opening).
In this next room you will be introduced to your sanity meter thanks to a
mummy. If it manages to grab you waggle the control stick until it releases
you. Decapitate it and knock it to the floor. Finishing it with B will return
the sanity that you lost. When it is dead go up to the candles on the altar.
Press X to extinguish the one on the right and the door will partially open.
Take the BRONZE NECKLACE and return to the first room. Place the BRONZE
NECKLACE on the statue and the other door will open. Go through it.
Avoid the traps and enter the next room where you will face off against a red
zombie. Follow the usual sequence - decapitate, attack, finish. Go to the
candles and extinguish all but the middle one. Go through the new door and
avoid the traps. When you reach the halfway point you will find a blowgun on
an altar. Pick it up and watch what happens.
Around the corner to the right there is a guard being attacked by a zombie.
Kill the zombie with your blowgun but do not kill the guard. Go back to where
you fell and pick up the broken pieces of your short sword. Take it to the
guard you saved and he will repair it for you. Go through another hallway of
traps. Kill the zombies in the next room and move on to the next hallway.
When you make it through to the next room there will be a mixed group of
zombies. If they hit each other they will begin to fight so use that to your
advantage and let them attack each other, then mop up afterwards. Remember
to finish them all off.
Continue on until you reach the room containing the Mantorok. Watch the cut-
scene. After the cut-scene go to the statue in front of the Mantorok and take
the METAL STAFF. Go back to the round room without the fire in the middle and
use the METAL STAFF on the slot in the central part. It was shown when you
first entered the room. This will open up a door behind the Mantorok. Go back
to the Mantorok room and walk around to the door. Enter and watch the cut-
scene.
- End of Chapter -
(e) Alexandria Roivas - III - "The Absent Horror"
-------------------------------------------------
When you regain control of Alex, go to the candles which lit in the cut-scene.
Arrange them so that only the one on the left is alight and a secret compartment
will open. Inside there is a MESSAGE TUBE. Open it to find the next CHAPTER
PAGE. First though, a cut-scene will start showing Pious and his master
talking about Charlemagne the Frank.
When the cut-scene is over, go into your inventory and use the CHAPTER PAGE to
start the next chapter.
(f) Anthony - "Suspicions of Conspiracy"
--------------------------------------------
After the introductory cut-scene, go up the stairs at the top of the screen.
You will be transported to a walkway with a hand at the end holding the TOME.
Go and pick up the TOME and you will be transported back to the stairs. Go
down into the main room. Along the same wall as the stairs there is a door
to Charlemagne's chambers. Try and open it, but you'll need the BISHOP'S KEY.
Now go to the casket by the altar and open it. After the cut-scene one of the
monks will give you a SCRAMASAX, a sword. Equip it.
Go back to the stairs and climb to the top. On the second floor Anthony will
begin to transform thanks to the spell he was bewitched with. Grab the BLUE
URN from the back shelf and pick up the CIRCLE OF POWER from the desk. This
will be explained to you as the first step of casting spells. Go to the
bookcases and look at the middle shelf. Pull the out-of-place book and go
down the ladder it reveals.
In this passage there are three zombies, one of which contains a RUNE. Kill
them all and get the RUNE, another step in the process of making magick. In
the next room make note of what happens with the torch. Save the monk and
talk to him. He will tell you that the Bishop went crazy, causing him to
drop his GREEN URN. He'll then give you a TWO-EDGED SWORD. Pick up and equip
the TORCH and walk near the burned tapestry. Pick up the three broken pieces
of the GREEN URN. Go into your inventory and mix them all together so that
you have the BROKEN GREEN URN. Go through the door that was hidden by the
tapestry.
There is another zombie containing a RUNE at the bottom of the stairs. Kill
it to get the RUNE, and pick up the MAGICKAL CODEX on the floor. This is
used to decipher runes so that you can make spells. When you walk through
the door the spell will again harm Anthony. Kill the zombies and pick up
the CODEX in the middle. Go to the fountain and pick up the FILLED RED URN.
Try to use the BLUE URN on the fountain but you will drop it and find a
RUNE inside. You can now combine your RUNES on the CIRCLE OF POWER to
create a spell that can repair items. Use it on the two broken urns, then
use the urns on the fountain to fill them. Equip the TORCH and burn away
the tapestry by attacking it. Go through the door it reveals.
In this corridor there is a single zombie, but in this limited space it's
best to use the SCRAMASAX to defeat it. Continue on into the next room to
see the Bishop disappearing into a secret passage which closes behind him.
On the floor in front of you is a pressure pad (stand on it to see what
happens). Use all three FILLED URNS on it, pick up the SPELL SCROLL and
CODEX and go through the secret passage. This corridor is empty so just run
through it to the door. Watch the cut-scene.
Now you have to fight the Bishop and two zombies. Run around and avoid
their attacks. When you can, slash at their heads. When the Bishop dies
he will drop the BISHOP'S KEY. Finish them all off to regain some of your
sanity. Head back the way you came. In the previously-empty corridor
Anthony will be hurt even more by the spell, and you will have to kill two
zombies. There are more zombies in the next room, and in the next corridor
you will meet a new enemy, the Trapper. Hold X to sneak past it, otherwise
it will send you to the Trapper's Dimension. If you end up there just run
through the coloured portals until you reach the exit. There is another
Trapper in the next room.
There are three zombies in the room with the staircase you came down
before, and after you kill them you can continue to the ladder. By now
Anthony will be injured to the point of limping everywhere by the spell.
When you reach the second floor again, a giant monster will appear. This
is a Horror. It will block off the staircase so you'll have no choice
but to fight it. Attack it's heads and arms until it goes down. Depending
on what path you chose as Pious it's attacks will affect you in different
ways - green will deplete your sanity, red will deplete your health, and
blue will go for your magick. When it goes down remember to finish it off.
Go down the stairs and kill the three zombies here, then go to the locked
door and use the BISHOP'S KEY on it. Watch the cut-scene.
- End of Chapter -
(g) Alexandria Roivas - IV - "Conspiracy Revealed"
--------------------------------------------------
Now for some fun in the mansion, as Alex has become slightly insane. Leave
the study and go to the main hall (who's that knocking at the doors?). Go up
to the second floor and use the SECOND FLOOR KEY on the double doors if you
haven't already. It will break, but luckily Alex can now use the Enchant
spell to repair it. Now open the door.
In this corridor turn right first (watch the bust as you walk past) and
enter the bedroom. You can find .38 REVOLVER AMMO in here. Before you leave,
enter the other door (not the one you entered through) to find the bathroom.
Pick up the PAGE OF THE JOURNAL OF MAXIMILLIAN ROIVAS. Read it, but before
you leave check the bath for a surprise. Now leave the bathroom and leave
the bedroom. Walk to the far end of the corridor to see something spooky,
then enter the door nearest the fork (you can't enter the room at the end
and the middle room is too dark to see anything).
In here pick up the .36 REVOLVER AMMO and look at the painting above the
desk. There is a chapter page hidden behind it, so take it and read it.
(h) KARIM - "The Gift of Forever"
---------------------------------
After the beginning cut-scene you will be in a room familiar to anyone who
played as Pious only this time dead men and zombies litter the floor. Like
before, go down the ladder. This time it will transport you to the corridor
where you can get the TOME. When you return to the first room the zombies
will come to life, but they shouldn't pose a problem for you. Kill them all
and finish them off. Go down the ladder when you're ready to go on.
In this underground tunnel you'll find three zombies coming at you. Kill
them and take the WHITE STATUETTE from the pedestal. As you round the corner
a zombie with a RUNE inside will attack you. Kill it to get the SANTAK RUNE.
When both items are in your possession head up the ladder (NOT the one you
came down).
In this room there is a pillar with candles around it in the middle. The
three pressure pads (the dark circles on the ground) each activate some of
the candles. Stand on one of them and use the WHITE STATUETTE to hold it
down. Go to the yellow forcefield at the far end of the room, and the RUNE
you picked up should lower it. Go down the ladder into another similar
underground tunnel and take the torch off the wall. Kill the zombies, then
pick up the BLACK STATUETTE and the CODEX. Go back to the room with the
pressure pads and use the BLACK STATUETTE on another one of the pads. Go to
the third one and stand on it yourself. This will raise a platform with four
Trappers on it. If you need health, magick, or sanity get yourself caught by
them and go through the corresponding portal in the Trapper Dimension.
When you're ready to go on, sneak past them and stand on the platform. Face
the middle and activate it to go down. It's probably best to save here, then
walk forward. The third body in this corridor will have a TULWAR sticking in
it. Pick it up for some double-bladed action but when it comes to life just
run away - killing it will make a Bone Theif jump out which is very hard to
kill and will probably drain almost all of you sanity. Run through the door
before it gets to you.
In this room there is the RECOVERY SPELL SCROLL and two zombies. Grab the item
and don't kill the zombie nearest to the the camera when you enter as it
contains a Bone Thief. You can kill the other one if you want to, then escape
through the door on the left at the top of the screen. Kill all the zombies in
this room and use your SCARAB (healing item) if your health is low because you
have a big battle coming up. Go into the top door where you will have to fight
a Horror. Your double-blades will make it easier, but you still have to cut off
the heads to finish it quickly. Vanquishing it will give you the NAROKATH RUNE
and you can pick up the SANTAK CODEX from the altar.
Leave the room and watch out for the Trappers. Let them get you if you need to
top up your health/magick/sanity. Walk up to the forcefield and go down the
ladder. Walk ahead and you can pick up the NAROKATH CODEX. If you don't have it
yet this should automatically give you the Recovery spell which you can use to
replenish magick. This will also allow you to replenish sanity when you find
the green alignment rune and health when you find the red. Get prepared for a
big battle and enter the open door.
Ahead of you is the RAM DAO, the most badass sword ever. Although it swings
quite slowly, you can easily take off multiple heads and torsos with a single
swing. Equip it and kill all the enemies as they appear, and eventually you'll
reach the last wave of enemies. One of the zombies contains the ALIGNMENT RUNE
of whichever colour you selected as Pious (green in my case), and the other
two contain Bone Theives. Kill them all and the door will reopen.
Return to the room where there is a zombie you didn't kill containing a Bone
Theif. Enchant the RAM DAO with whichever alignment you received just now and
use it on the sealed door. Open it and in the next corridor climb the ladder
and get the RUBY EFFIGY guarded by Trappers. When you've got it, climb back
into the corridor and climb over the rubble at the end. In the corridor you
emerge in a Horror will be waiting around the corner. Dodge it (it's not worth
fighting) and climb down the ladder behind it.
In this room heal up, set your spells to keys on the controller, and place the
TOME on the hand. This will open the gate, and you can then reclaim the TOME
and walk through. Here a forcefield will block the corridor (avoid it as it
will knock you back and take health) and kill the waves of enemies that come
through. It's a good idea to leave headless zombies as sometimes the new
zombies will attack them on the way to get you. When all the progressively-
tougher zombies are killed a Horror will arrive. Run into the round open area
at the bottom of the screen (where Pious chose his alignment) and when the
Horror arrives chop at it's heads with the RAM DAO. The barrier will vanish
and you can claim the artifact that appears. Watch the cut-scene.
- End of Chapter -
(i) Alexandria Roivas - V - "The Shadow of Corruption"
------------------------------------------------------
When you are back as Alex, go out of the secret room, and out of the Library
into the Main Hall. If you hear a phone ringing and want to answer it, it's
on the cabinet on the opposite side of the Hall. Enter the door next to the
phone to end up in the Dining Room.
In here you should find a door that's been magically sealed like the one in
Karim's chapter. Enchant Alex's GLADIUS with the alignment colour you found
in the last chapter and use it on the door to open up the Pantry. In there
you should find a JAR. Check the jar to find the next chapter page inside
it.
(j) Maximillian Roivas - "Lurking Horror"
-----------------------------------------
After the cut-scene, you will begin playing as Max in his study. In this
room you will find a pouch of FLINTLOCK AMMO. Leave the room and explore the
second floor (there are no enemies), picking up FLINTLOCK AMMO as you find it.
In the Master Bedroom you will find LETTER #1 (which you should read) and the
REDGORMOR CODEX. When you've got all the booty head downstairs. Don't worry
about the servants walking around for the time being, and go to the table
between the stairs to pick up LETTER #2 (which you should also read).
Go into the Dining Room and pick up the PUMP HANDLE from the pantry. Take
the ALIGNMENT CODEX from the mantlepiece and pick up any FLINTLOCK AMMO. Now
head to the Drawing Room. In here check for any FLINTLOCK AMMO then look at
the mantlepiece. Move the raven statue to whatever colour opposes the colour
chosen by Pious (red if he chose green, green if he chose blue, blue if he
chose red). Press A to open the secret passage, and go through.
You will emerge in the secret study. Take the SECOND FLINTLOCK from the wall,
the REVEAL INVISIBLE SCROLL from the chair, and the TOME from the desk. You
will see a Horror drop into the Main Hall. LETTER #3 will drop out of the TOME,
so read it. When you're ready to leave the study be careful as the servant in
the Drawing Room has a Bone Thief inside. Just run away from it and enter the
Main Hall. Avoid the possessed servant and aim your flintlocks at the head of
the Horror. Step back into the Dining Room (where there is a Trapper which you
can kill with your flintlocks) to reload, then go back out and shoot the
Horror in the head again. Repeat until it dies and you get the REDGORMOR RUNE.
When you kill it you will notice that Max can perform an autopsy of it before
finishing it, after which you can finish it. You can view autopsies in the
cinema menu.
Go up to the second floor and around to the left towards the stained-glass
window. Behind the cabinet on the left you will find LETTER #4 and the
BASEMENT KEY. As you get it a Bone Theif will jump through the window, but
due to Max's high sanity they're not nearly as tough as they were to other
people. A couple of slashes with a saber will take it down so you can perform
an autopsy.
Now head back downstairs, but as you go through the door a "dream" fight with
a Horror will begin. Kill it by shooting it in the head a couple of times and
finishing it with your saber and you will get the ALIGNMENT RUNE of whatever
your opposing colour is. This will allow you to use Recover to regain health,
which is very useful. Re-enter the Main Hall and go to the symbol on the wall
to the right of the stairs. Use the REVEAL INVISIBLE spell with the alignment
opposing the symbol to reveal the basement door. Use the BASEMENT KEY on it
and enter.
In the basement you will find two zombies, one of which contains a Bone Thief.
Kill them all, getting an autopsy of one of the zombies. Pick up all the items
in the basement (FLINTLOCK AMMO, DAMAGE FIELD SCROLL). Use the PUMP HANDLE on
the well and go down the ladder. At the bottom there is one basic zombie which
shouldn't cause you any grief containing the BANKOROK RUNE (this will complete
the DAMAGE FIELD SPELL). When you've got that you can go into the magick menu,
select 'New Spell', and combine the BANKOROK and REDGORMOR runes to create
Spell 7 (SHIELD SPELL). Go down the steps and check out the view, then walk
up to the forcefield. Make sure you're fully sane and healed up, then save. Go
down the steps.
Here you will face a Guardian. It has numerous spells, so it can teleport
itself from one end to the other, summon lesser enemies, and attack you with
magick. It will put up a magickal barrier, so you must enchant your weapons
(I only used the flintlocks) with the opposing colour. Equip your flintlocks
and keep shooting it and avoiding it's attacks until it dies. Watch the cut-
scene.
- End of Chapter -
(k) Alexandria Roivas - VI - "Humanity Prevails"
------------------------------------------------
As Alex leave the study and go to the Main Hall. Go to the second floor and
turn right, and go into the bedroom. On the far side of the bed is a dresser
with no keyhole, only a mysterious symbol. Cast reveal invisible of the
opposing alignment and a keyhole will be revealed. Now use the DRESSER KEY
that you picked up earlier (if you don't have it it's in the clock between
the stairs in the Main Hall) on the keyhole, and in the drawer you will find
a chapter page and a .37 REVOLVER. You'll get a cut-scene showing Pious'
latest exploits, then you can read the page to start the next chapter.
(l) Edwin Lindsey - "Journey Into Darkness"
-------------------------------------------
This chapter takes place in a familiar temple, albeit several hundred years
and a lot of wear-and-tear later. Lindsey arrives with his sponsor for his
quest, Paul Augustine (hmm...), who attacks Lindsey, reveals his true form
(didn't see that one coming :D), and leaves him to fight a new enemy - the
Dark Guardian.
This guy is pretty tough but won't pose a huge problem if you equip your
SHOTGUN and use that. It's immune to damage when his wings are open so stand
in front of it and shoot it in the head when it opens the wings. If it freezes
you wiggle the control stick to break free and try and shoot it in the back
while it's summoning a creature. It should be dead by the time you've unloaded
your gun into it's head. Finish it and use the KUKRI (sword) or TORCH on any
zombies that it summoned during the battle.
When everything is dead go to the middle of the room where the floor is dusty
and use the ARCHAEOLOGIST'S BRUSH on it to uncover the BRONZE BRACELET. Use it
on the statue at the head of the room to open one of the doors. When you walk
through the open door you will be on the familiar pathway to pick up the TOME.
When you get it you'll be back in the hub room. Go through the open door
again.
There are a couple of zombies in this room. Use either the KUKRI or the PISTOL
on them. When you get to the familiar trap corridor (now sans ceiling, making
the trap pressure pads harder to see) take out the Trapper at the halfway point
with your PISTOL and pick up the METAL BRACELET on the alcove to the right. At
the end of the corridor your controller will vibrate if you have a wired one,
but if you're using a WaveBird you'll have to look for the cobwebs. Use your
BRUSH on the cobwebs to uncover the TIER CODEX. Go into the next room where you
will find a Horror who has been magickly sealed in, meaning he can't attack you
and you can't attack him. Take the BRONZE NECKLACE near him and head back to
the main room.
In here use the BRONZE NECKLACE on the statue to open up the other door. The
"candle room" here has a SILVER BRACELET, but when you pick it up you will be
sealed in and shot at (complete with ghostly voice). Put the METAL BRACELET in
it's place and it won't know the difference. In the next trap corridor you will
find the NETHLEK CODEX in some cobwebs. In the next candle room you will have
to fight a group of zombies, one of which contains the NETHLEK RUNE. Kill them
all by using the SHOTGUN to knock them down, but finish them with the KUKRI to
save some ammo.
The next corridor contains another statue, and opposite it is some cobwebs with
the DISPEL MAGICK SCROLL, giving you the abilty to bring down the barrier
around the Horror. Before you go in there, you only actually need the NECKLACE
behind it, so you can just dispel the barrier, grab it, and leave if you want
to. If you want to kill the Horror, enchant your shotgun with the dominant
alignment before you go in and shoot it in the head(s). Finish it with the
KUKRI. Now you should have the SILVER NECKLACE. Go to the statue in the
previous corridor and use the SILVER NECKLACE and SILVER BRACELET on it to open
a door opposite.
To be continued....
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.c. SANITY AND INSANITY EFFECTS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
One of the most talked-about features in ED:SR is the Sanity Meter. Throughout
the game your characters are going to see some crazy shiz, and unlike other
games where the characters aren't particularily phased by the giant beast from
Hell that is chasing them into another dimension, they can only take so much
of it until they begin to go insane.
When your character begins to lose it, you'll see simple things like blood
running down the walls. This should serve as a warning to get your sanity back
unless you want to see the cool things the developers came up with. To regain
your sanity you must finish off enemies using your finishing move. To do this
when you have knocked the enemy to the floor stand next to their body and press
B.
If you have anything to add to the below list please email me with a description
at
[email protected].
List Of Sanity Effects:
-----------------------
* BLOOD ON WALLS - You can see blood running down the walls. This is typically
an early sign that you are going insane.
* DEAFNESS - All sound in the game is cut off. You will hear no speech, music,
or sound effects. Sometimes 'MUTE' will appear on the screen in green text.
* HANGMAN - As Alex in the piano room you will see a hanged man. If you go and
investigate he will open his eyes and watch you, and talk to you.
* ZOMBIE ROOM - The room will be completely full of zombies which will
disappear as you touch them.
* EARTHQUAKE - The room will shake every few seconds while the camera is tilted.
The camera will remain tilted till you're sane again.
(credit Elliott Kipper)
* CEILING WALK - Entering a new room with low sanity may cause the room to be
upside down. Once you realize that you can't reach the door, you are
transported to the last room you are in.
(credit Elliott Kipper)
* SEQUEL - If a chapter is completed with low sanity, you may get a "To Be
Continued, Eternal Darkness 2" Sign. Just wait a few seconds and it will
disappear.
(credit Elliott Kipper)
* LOOSE CONTROLLER - When entering a room full of zombies, you may get a fake
"Your GameCube Controller has been Unplugged" message.
(credit Elliott Kipper)
* KNOCK-KNOCK - There will be constant knocking on the doors to the room you
are in.
(credit Elliott Kipper)
* BUST - The Bust on the second floor of the mansion will follow your movements
with it's head.
(credit Elliott Kipper)
* QUICKSAND - You're character will gradually sink into the floor. Once they are
fully underneath, they will be transported to the last room they were in.
(credit Elliott Kipper)
* EXPLOSION - When performing the recover spell, your characters upper body will
burst to a million bloody pieces.
(credit Elliott Kipper)
* FAKE REBOOT - The system will fake a reboot by playing the GameCube startup
sequence. If you have not saved for a while, this could make you very upset.
(credit Elliott Kipper)
* BLOOD FROM THE CEILING - Blood will flow down from the ceiling onto your
character.
(credit Elliott Kipper)
* JAIL CELL - You will walk through a door and end up in a prison cell with no
way out. You must push B near the entrance, where your character will try to
open the locked door. You will then be transported back to the last room you
were in.
(credit Elliott Kipper)
* PEOPLE'S REACTIONS CHANGE - With about half your sanity left people's reactions
to you will change, they will become paranoid and afraid of you (or so you
think).
(credit Sentinel)
* TALK TO YOURSELF: After you've lost all your sanity you will murmur and talk to
yourself about how "This isn't really happening" and things like that.
(credit Sentinel)
* BEETLES - You will see beetles crawling on the walls.
(credit Rethgiferif)
* FALL APART - As you walk, you're characters head wil explode. Followed by his
arms and finally, his torso. After that, you will be transported to your last
room.
(credit Elliott Kipper)
* FOOTSTEPS - You will hear footsteps.
(credit Elliott Kipper)
* BOOKS - In the library as Alex, books will fly from shelf to shelf.
(credit Elliott Kipper)
* SUICIDE - As Alex, when I had half sanity, I was investigating the bathroom when
I walked by the tub and had a vision of Alex dead in a bathtub full of blood.
(credit Kale "Ender" Arndt)
* NO TORSO - Character's torso slides off and they mock-die.
(credit Mercutio777)
* SCREAMING - You hear children screaming.
(credit Mercutio777)
* FLIES ON SCREEN - Giant flies crawl across the screen.
(credit Mercutio777)
* NO INVENTORY - When I paused the game once, it listed none of the items I had,
and after thrashing the controller for a few seconds, the items popped back up
where they should be.
(credit Mercutio777)
* POWER CUT - My TV screen blanks out and fades to black, as if the power cord had
just been pulled from my TV.
(credit Mercutio777)
* WEIRD GRAPHICS - The graphics turn into a monochrome yellowish color.
(credit CloudStrife42)
* CRASH - The game blinks out and says it has crashed.
(credit CloudStrife42)
* INSANE ASYLUM - Once, as Maximillian Roivas, I entered a door and wound up in
his future insane asylum cell.
(credit CloudStrife42)
* PEOPLE IN ROOM - You hear loud banging on doors, then you hear them open and hollow
footsteps follow you around.
(credit CloudStrife42)
* ZOMBIE PLAYER - You may enter a room and be transformed into a zombie.
(credit CloudStrife42)
* PHONE CALL - Phone rings and Alex answers, a voice says "Do you remember me?"
(credit almightymikebob)
* GUN SHOT - Accidentally shoot yourself when trying to reload.
(credit almightymikebob)
* FALLING APART - Getting head and arms cut off by nothing.
(credit almightymikebob)
* NO HEAD - Getting head cut off and getting the option to pick it up and put it back
on.
(credit almightymikebob)
* AMMO DUMP - You will see ammunition littering the floor.
(credit almightymikebob)
* BS BSOD - You get a Windows-style Blue Screen Of Death.
(credit Johnson Lee)
* MINI ME - Your character will be very small.
(credit KillerKarlis)
* VOLUME DOWN - You see a green volume bar going down as the sound reduces in volume.
(credit Billy Bedford)
* DEAD IN THE BATHTUB - After Anthony's chapter go to the second-floor bathroom and
look in the tub. It will be full of blood with a screaming dead girl.
(credit Dan)
* VCR CHANNEL - The screen went blank and at the top right side corner said "video"
like if I had switched to my VCR by accident.
(credit Christian Tovar)
* SAVE THE ZOMBIES - Sometimes the people you need to rescue will appear to become
zombies and attack you.
(credit Ben)
* ATTACK OF THE CLONES - Once as Maximillian Roivas I was walking around the stairs
and a door opened and another Maximillian Roivas walked out. When he walked by me
he said "What are you staring at?" and went into another room. I couldn't target
him.
(credit Elmo Assassin)
* GHOST OF GRANDFATHER - At any point during a chapter, the game cuts out, and goes
back to Alex, reading the book. She then sees her grandfather, as a ghost, and he
tells her it will be alright.
(credit Ben Galbraith)
* LOSING CONTROL - When you're sanity is nonexistant, I think the character's
response time is sluggish to your controller commands, and also they start swinging/
shooting at thin air.
(credit XeroZohar)
* ERASING FILES - I saved, and it said that it had saved correctly (when it isn't
supposed to say anything). Then, it said, "Are you sure you want to delete the
memory card?" I said no, and it said, "Deleting files..." with a progress bar and
everything! Then, it said "Complete", and the files were gone from the save screen
(it really did save before it went crazy. I tested it).
(credit XeroZohar)
* CUTTER - Once while leaving my character be for a bit, he stared at his hand for a
bit and then stabbed it.
(credit Chris Zinkula)
* WW2 DEAD - In the "Heresy" chapter, you may go into the main chapel room (the big
one with all the pews), the pews will be replaced by WW2 style hospital tents and
bodies under blankets.
* FLOATING FLINTLOCKS - As Alex, with about 25% sanity left, in the hallway with the
protruding wallpaper you see what looks like an invisible person carrying two
flintlock pistols held in an upward position, he/she/it will walk down the hall,
then turn, and enter the wallpaper (where the door is) and disappear.
(credit Kane)
* RED PAINT - The painting that is directly in front of Alex when she goes through
the 2nd floor door sometimes bleeds. This also happens with Maximilllian Roivas
with the painting in the master bedroom.
(credit Peter Paik)
* DEAD BODY - With Maximillian Rovias on the floor of the Main Hall where the stairs
are there was a dead body (not a servant) laying on the ground which disappeared
after a while.
(credit Peter Paik)
* LOCKED IN - After entering a room the door jams and the character can not leave
the room. The door eventually opens after several attempts.
(credit Peter Paik)
* EXTREME CLOSE-UP - I left the game idle for a while and when I came back a close
up picture of Pious was on the screen.
(credit Peter Paik)
* DEFENCELESS - There is no response from the attack button and zombies start
attacking and your health starts diminishing but before it’s out the screen
flashes and you’re standing in front of the door outside the room and your health
and everything else is back to normal.
(credit Peter Paik)
* FOGGY - With Maximillian in the Main Hall where the game turns black and dull
yellow and white and there's fog on the first floor of the mansion and had to fight
that thing with 3 eyes. It also happens to Alex as she goes opens the second floor
door but there are no monsters.
(credit Peter Paik)
* BIZARRE MUSIC - Strange background music plays.
(credit Buggyman)
* ALAS POOR YORICK - The character's head falls off and when you pick it up it starts
quoting Shakespeare.
(credit Buggyman)
* TRANSFORMING ARTWORK - The paintings on the wall change to show scenes of hell and
blood.
(credit Buggyman)
* PRECOGNITION - You see scenes of Maximillian Roivas in an insane asylum (hint,
hint).
(credit Buggyman)
* FLYING ITEMS - Random items fly around the room.
(credit Buggyman)
* I went into the library and there, floating in the air, was a fireplace poker poking
as if there were some ashes there, when there weren't any.
(credit Dexter)
* I let my character stand in the main hall and all of a sudden it sounded like a
monster was coming. The screeen shook after every footstep, then there was a loud
roaring of the beast.
(credit Dexter)
* When I was playing as Edward (Alex's grandfather) I was bored so I decided to start
shooting my servants. Of course, after 3 died I was insane, so I went out into the
Main Hall, then Edward stops, points the gun at the screen, then shoots and then a
bullet hole through glass image is left on the screeen, like he just shot something
through the TV. Then he started shooting nothingness.
(credit Dexter)
=-=-=-=-=-=-=
2.d. SECRETS
=-=-=-=-=-=-=
DIFFERENT ENDINGS - By beating the game once you will see an ending. If you then
play through the game a second time on the same save, this time choosing a
different artifact you will see a different ending by completing it. Finally
play through it again on the same save with the final artifact and you will see
the final good ending.
CREDITS - Beat the game once to unlock the credits.
JUMP TO STAGE - Beat the game twice to unlock the option to jump to any chapter
you want to play through.
ETERNAL MODE - Beat the game three times to unlock Eternal Mode, which is
basically a God mode. You'll have infinite health and infinite ammo, meaning
you can blow the hell out of anything.
----------------------------------------
=-=-=-=-=-=-=-=-=-=
3.a. CONTACT INFO
=-=-=-=-=-=-=-=-=-=
You can contact me by email at
[email protected]. Do not add me to your
MSN Messenger Contact List as you will just be blocked, if you need to get in
touch you can email me.
I can help you with anything in the FAQ and will try to help you with anything
that I might have missed. If you have anything to add to the FAQ please feel
free to email me, I'll put it in the next revision and credit you.
=-=-=-=-=-=-=
3.b. CREDITS
=-=-=-=-=-=-=
Thanks to Nintendo for publishing and Silicon Knights for developing this
great game. Also thanks to Nintendo for making the GameCube, and kudos to
Video Game Centre (
http://www.videogamecentre.co.uk) for getting my import
copy so quickly.
=-=-=-=-=-=-=-=-=-=-=
3.c. REVISION GUIDE
=-=-=-=-=-=-=-=-=-=-=
v0.35 - 7/3/02 - General update and added the ASCII logo at the top.
v0.3 - 7/2/02 - General update.
v0.23 - 6/30/02 - Continued the walkthrough and added a lot of insanity
effects that people had submitted.
v0.21 - 6/29/02 - Continued the walkthrough and added a whole load of insanity
effects that people had submitted.
v0.2 - 6/28/02 - Started the walkthrough itself and submitted it to GameFAQs!
v0.1 - 6/25/02 - A new FAQ is born! Starting putting together the basic stuff
so that all that needs to be put in is the full walkthrough.