Ed, Edd, n’ Eddy: The Mis-Edventures (GC) Walkthrough/Complete Guide
Author: SuperOtakuAlex
Version: 0.3
Console: Nintendo Gamecube
Created: 11/17/13
Last Updated: 11/23/13
---------------------------------------------------------------------
Table of Contents
[1] Introduction
[1.1] Game Overview/Intro
[1.2] Version History
[2] EEnE: The Mis-Edventures Brief Information
[2.1] Plot
[2.2] Gameplay
[2.3] Pause Menu
[2.4] The Hub: “Cul-de-Sac”
[2.5] Scams/Levels
[3] Characters
[3.1] Ed
[3.2] Edd “Double Dee”
[3.3] Eddy
[3.4] Johnny 2x4
[3.5] Plank
[3.6] Rolf
[3.7] Kevin
[3.8] Nazz
[3.9] Sarah
[3.10] Jimmy
[3.11] Lee Kanker
[3.12] Marie Kanker
[3.13] May Kanker
[4] Scams
[4.1] Scam 1: Cool Yer Ed
[4.2] Scam 2: Pin the Tail on the Ed
[4.3] Scam 3: It Must Be Something I Ed
[4.4] Scam 4: Ed on Arrival
[4.5] Scam 5: Nightmare on Ed Street
[4.6] Scam 6: X Marks the Ed
[5] Bonus Scams
[5.1] Revenge of Edzilla
[5.2] Rebel Robot Ranch
[6] Collectibles
[6.1] Jawbreakers
[6.2] Coolectibles
[6.3] Coins
[6.4] Chickens
[6.5] Costumes
[6.6] Easter Eggs/Movies
[7] Cheat Codes
[7.1] Cheats
[8] Final Word
[8.1] Final Word
[A] Email/Contact Information
[B] FAQs
[C] Credits
[D] Copyright
---------------------------------------------------------------------
[1] Introduction
---------------------------------------------------------------------
[1.1] Game Overview/Intro
Welcome to my walkthrough of the GC version of the game Ed, Edd, n’
Eddy: The Mis-Edventures, made by Midway Games and based off the hit
television series. This walkthrough will cover all the basics of the
game and guide you through the game to completion! Good luck and
enjoy!
EEnE: The Mis-Edventures is an adventure game that revolves around
the Eds, three adolescent boys living in a Cul-De-Sac, as they try to
scam other kids to gain cash for delicious jawbreakers. The game is
loosely based on the series and its many episodes.
There are five versions of the game, the PS2 version, the PC version,
the GBA version, the Xbox version, and the Gamecube version. This
guide follows the Gamecube version, but likely applies to all
versions excluding the GBA version.
---------------------------------------------------------------------
[1.2] Version History
Version 0.1 [11/17/13]
The guide was started on this date, with information added to the
Introduction, Brief Information, Character, Collectibles, and Cheat
Codes sections. Scams 1, 2, 3, and 4 were completed.
Version 0.2 [11/22/13]
Scams 5 and 6 were completed.
Version 0.3 {11/23/13]
Bonus Scams 1 and 2 were completed. The remainder of the guide was
finished and edits were made to any of the previous sections. The
guide was finished on this date.
---------------------------------------------------------------------
[2] EEnE: The Mis-Edventures Brief Information
---------------------------------------------------------------------
[2.1] Plot
The game’s plot revolves around the Eds engaging in 6 different
scams, in order to gain cash for jawbreakers. The scams vary and have
different objectives that the Eds must accomplish.
---------------------------------------------------------------------
[2.2] Gameplay
The basic controls are as follows;
Joystick – moves character left, right, up and down
D-Pad – shows the map screen or a hint
C-stick – controls the camera direction
“A” button – Jump
“B” button – Attack
“X” button – Weapon
“Y” button – Special Abilities
“Z” button – First Person camera angle
“R” button – Cycle through PCs
“L” button – activates Character Formation
Start button – opens Pause Menu
The 3 playable characters are the Eds, each with their own unique
abilities.
-Eddy-
Eddy is the fastest member of the Eds. He uses a Yo-Yo as a melee
attack. Because his weapon activates quickly and has excellent long-
range, Eddy is the best to tackle enemies with. He also can unleash
Stink Bombs, perfect for temporarily stunning enemies. His formation
is the Tower of Eddy, which is best for crossing narrow pathways. He
has no special abilities.
Weapon: Stink Bomb (X button) – has unlimited ammo
Attack: Yo-Yo (B button)
Formation: Tower of Eddy (L button)
-Edd-
Edd is the weakest, but most innovative member of the Eds. He uses a
Ruler as a melee attack. Because Edd’s weapon activates slowly and
has short-range, he is at the mercy of enemies. Additionally, Edd’s
weakness makes him take more damage than the others. However, Edd has
the special ability to activate and fix things, which is the only way
he’s useful. He has a Slingshot for a weapon, which can fire water
balloons long-range at distant targets. His formation is the
Trampol-Edd, which is best for reaching things at a higher elevation.
Weapon: Sling Shot (X button) – has unlimited ammo
Attack: Ruler (B button)
Formation: Trampol-Edd (L button)
Special Ability: Enable/Disable Devices (Y button)
-Ed-
Ed is the strongest, most durable member of the Eds. He uses his head
as a melee attack. Ed lacks a weapon, but he has the special ability
to Dig as well as to Lift/Throw things. His formation is the Batter-
Ed Ram, which has phenomenal speed. It is useful for races, but is
great for taking out any enemies in the Eds’ path.
Attack: Head-Ed (B button)
Formation: Batter-Ed Ram (L button)
Special Abilities: Lift/Throw (Y button), Dig (Y button; in a
sandbox)
---------------------------------------------------------------------
[2.3] Pause Menu
The Pause Menu is able to show you your progress in the game.
Collectibles, such as jawbreakers, costumes, etc. are accessed as
well. Options, such as music volume, SFX volume, rumble effects, etc.
can be altered.
---------------------------------------------------------------------
[2.4] The Hub: “Cul-de-Sac”
The “Edventure” has to start somewhere! The Cul-de-Sac is the
neighborhood/court where the Eds and the other kids reside. All
scams/levels are accessed from the Cul-de-Sac. This consists of the
Cul-de-Sac court, the Junkyard, the Trailer Park, etc.
---------------------------------------------------------------------
[2.5] Scams/Levels
Levels in the game are called “Scams”, plans in which Eddy hopes to
make profit. There are 4 different types of Scams;
Standard Scams: The most basic. The Eds must work together to achieve
the level’s goal.
Stealth Scams: The Eds must get through an area without being
detected by the other kids. *Enemies don’t count.
Rescue Scams: One or two of the Eds have gone missing! The remaining
Ed(s) must find a way to rescue those that are missing.
Chase/Race Scams: The Eds must complete the scam’s goal before
someone else, or must be finished before time runs out.
---------------------------------------------------------------------
[3] Characters
---------------------------------------------------------------------
[3.1] Ed
Ed is the least intelligent of the Eds, but makes up for it with his
loyalty and immense brute strength. He has a unibrow, and a liking
for B-list monster movies, buttered toast, and chickens. Ed is not
very cleanly. He has a younger sister named Sarah.
---------------------------------------------------------------------
[3.2] Edd “Double Dee”
Edd, called “Double Dee” to differentiate from Ed, is the smartest of
the Eds. He is very polite, intelligent, reserved, and a bit of
weakling. Although he’s smarter than the others, he still finds
himself dragged into the escapades of his two friends. He wears a
sock on his head, as a running gag is that he has some kind of
problem with his hair.
---------------------------------------------------------------------
[3.3] Eddy
Eddy is the notorious, unofficial leader of the Eds. He is short,
sneaky, loud-mouthed and easily-angered when things don’t go his way.
He has an affinity for money and his dream is to finally get a
jawbreaker. Of the Eds, Eddy knows the most about the Cul-De-Sac and
has the most experience with things involving street smarts.
---------------------------------------------------------------------
[3.4] Johnny 2x4
Johnny is the weird kid in the neighborhood. His best friend is a
plank of wood, named Plank that only he can communicate with. The two
are inseparable. The 2x4 portion of his name, likely comes from
Plank, a 2x4 wood slab.
---------------------------------------------------------------------
[3.5] Plank
Plank is a 2x4 wood slab that is Johnny’s best friend. He is a board
of few words. Johnny denies that Plank is imaginary.
---------------------------------------------------------------------
[3.6] Rolf
Rolf is one of the kids in the neighborhood. He hails from another
country, as shown by his accent, his ideals, and his nostalgia for
his culture. Rolf has strength, when angry, that could match even
Ed’s.
---------------------------------------------------------------------
[3.7] Kevin
Kevin is the cool kid in the neighborhood. He is a bully to the Eds,
and has shown disdain for them and their antics. Kevin calls the Eds
“dorks”. He is almost always seen with his bike, and hates when
anybody touches his bike.
---------------------------------------------------------------------
[3.8] Nazz
Nazz is the tomboy in the neighborhood. Despite this, she’s regarded
as the prettiest girl in the Cul-de-Sac. Nazz is typically seen with
Kevin or Rolf.
---------------------------------------------------------------------
[3.9] Sarah
Sarah is Ed’s little sister. She appears sweet, but in reality, Sarah
is mean and incredibly vicious when angered. She does not like the
Eds, especially Eddy, but has a soft spot for Edd. Her best friend is
Jimmy.
---------------------------------------------------------------------
[3.10] Jimmy
Jimmy is Sarah’s best friend. He wears headgear as a result of a scam
gone wrong. Jimmy is very shy and childlike, but he is definitely the
crybaby of the Cul-de-Sac.
---------------------------------------------------------------------
[3.11] Lee Kanker
Lee is the unofficial leader, and likely the eldest of the Kanker
Sisters, whom live in the Trailer Park outside of the Cul-de-Sac. The
Kankers love to pursue the Eds with their overwhelming affections.
Lee is loud, bossy, and very tough. She has a heavy Jersey accent.
She is the romantic interest of Eddy, who does not reciprocate. Her
hair is orange.
---------------------------------------------------------------------
[3.12] Marie Kanker
Marie is the toughest and the sneakiest of the Kanker Sisters, and
likely the middle child. She has a light Midwestern accent. Her
intimidating personality challenges Lee’s authority most of the time.
She is the romantic interest of Edd, ironically. Edd does not
reciprocate the feelings. Her hair is blue.
---------------------------------------------------------------------
[3.13] May Kanker
May is the likely youngest of the Kanker Sisters, and is definitely
not the smartest. She is perhaps the kindest of the Kankers, as she
is a lot slower to anger than her sisters. May’s romantic interest is
Ed, whom she genuinely seems to like. May’s hair is blonde.
---------------------------------------------------------------------
[4] Scams
---------------------------------------------------------------------
[4.1] Scam 1: Cool Yer Ed
Main Objective:
Collective ice cubes to make snow cones.
The Eds newest scam involves selling snow cones to the kids in the
Cul-de-Sac. Edd suggests that they gather ice cubes from coolers in
the backyards of the Cul-de-Sac. This scam is mostly a tutorial to
get you adjusted to the game's controls. Switch to Ed. Open the
cooler near Jimmy with an attack. Inside is an ice cube, but also a
squirrel, which frightens Jimmy. Jimmy runs into the next yard,
opening the gate.
Break open the cooler in the 2nd yard for another ice cube. To get
into the next yard, you'll have to bust pass the log pile. Press the
L button to activate Batter-Ed Ram and break through the logs. Watch
out red squirrels, as they are vicious and latch onto the Eds to
cause damage. In the corner near the house is a cat. Stun it with an
attack and pick it up with Ed. Toss the cat at the dog in the next
yard to break open the fence to the following yard and to get rid of
the threat of the dog. Open the cooler for another ice cube. Dig in
the sandbox for the 1st Ed-Zilla costume piece. A jawbreaker is in
the far corner of the 4th yard. As you approach the 5th backyard,
Sarah will stop you, threatening the Eds to not bother her and Jimmy
or she'll tell her mother.
Switch to Edd. Jump up on the picnic table, and enter First Person
mode. Fire Edd's sling-shot at Jimmy's 3 stuffed animals on the
clothes line. Jimmy will begin to cry and run into the next yard,
followed by Sarah. With them gone, proceed into the 5th yard and
break open the cooler for another ice cube. Head to the 6th yard.
Switch to Ed. For this you'll need to throw 3 squirrels into the open
window of the house. Stun a squirrel and then pick it up with Ed.
Toss them into the house one at a time. Sarah and Jimmy will run out
of the house.
Enter the abandoned house and pick up the fridge. Throw it at the
pink door to weaken it. Pick up the last ice cube and use Batter-Ed
to open the door. Outside, head into Rolf's yard. Use Batter-Ed to
the gate on the pig pen. Help Rolf return the freed to pigs into the
pen, and in exchange he'll allow you to use the meatball machine in
his shed.
Enter the shed and switch to Edd. Another jawbreaker is located
behind the crates. Using Edd, activate the meatball machine. With
that, you'll have completed Scam 1.
Items Collected;
(2) Jawbreakers
(1) Costume Piece
(1) Easter Egg
Game Completion; about 11%
---------------------------------------------------------------------
[4.2] Scam 2: Pin the Tail on the Ed
Main Objective:
Find the way to Jimmy's backyard
In the Cul-de-Sac, approach the manhole to enter Scam 2. From the
sewers, you must make your way to Jimmy's backyard. Head down the
path, taking out any rats and crocodiles in your path with Batter-Ed.
Use Batter-Ed to bust past toxic containers. Up on the platform, hope
seems lost as far as getting to the other side. The third jawbreaker
is on the lowest platform nearest to the sewage. Switch to Edd and
use Trampol-Ed from below the ledge to propel Edd to the other
platform. Have Edd activate the wheel that releases the bridge, so
the other two Eds can get across. Head down the pathway and unlock
the door as Edd. Use his slingshot to hit the lever to release the
bridge. Proceed across to the other side and unlock the door with
Edd. Continue down the path, but watch out for clams that can latch
onto the Eds, similar to the red squirrels. Behind all the barrels is
a wall that Edd can unlock. The fourth jawbreaker is located in that
hallway. You can proceed all the way down the path way and use Edd to
activate the wheel. The door will unlock to a larger room. Using
Trampol-Ed, propel Edd up to the ledge where the wheel is located.
Have him activate it to open the door on the adjacent side of the
room. Head through to the new path. Destroy any large purple pipes to
prevent more rats from entering the hall. Use Batter-Ed on the two
broken stone walls. The fifth jawbreaker is in the far stone wall
area behind some crates. Proceed to the end of the path. The valve is
missing to the lever. Johnny has fished it out from the sewage, but
will only give it to you if you lower the water level so he can get
the clams. Use Edd to fire slingshots at the targets to traverse to
the next platforms. Watch out for Marie Kanker blowing a kiss from an
opening on the third platform. Activate the valve on the wall to
lower the water level.
Go down into the lower level, being cautious of clams and Lee Kanker
appearing. Turn the valve on the wall to lower the remaining water.
Turn down the slope at the right. Beware of May Kanker. Jump up on
the ledge to turn the valve to lower the last of the water. As Johnny
runs down to get the clams, return to the top and take Plank as
ransom. Johnny gives up the valve in exchange for Plank. At the very
bottom, the fifth jawbreaker is behind a pile of crates. Return to
the top and turn the valve to open the door. Enter the small room and
climb the ramp to reach Jimmy's backyard.
Once in the yard, smash the piñatas to create a diversion. One of the
piñatas contains the sixth jawbreaker. Using Trampol-Edd and the A
button will smash the piñatas. The fun is cut short when the Kankers
arrive. Fire Edd's slingshot at the piñatas and beehives when the
Kankers get near said targets. You'll have to do this a few times to
beat them. After the third round, you'll have completed Scam 2.
Items Collected;
(4) Jawbreakers
(1) Costume Piece
(1) Easter Egg
Game Completion; about 25%
---------------------------------------------------------------------
[4.3] Scam 3: It Must Be Something I Ed
Main Objective:
Get to the candy store fast for free jawbreakers.
In the Cul-de-Sac, go to the other end of the court and turn left.
Turn left again at the end of the street down an alley. Turn right at
the first opening to enter the playground. Go to the manhole at the
back of the playground to initiate Scam 3. The Eds see that Rolf has
got a jawbreaker somehow. He explains that the candy store is
offering them for free. Edd mentions that the store will close soon,
but Eddy knows a shortcut.
Using Ed, Batter-Ed the tool shelf by the gate. The leftover planks
can be walked across using the Tower of Eddy. Switch to Eddy and walk
on the planks to reach the next yard. Jimmy is crying in the yard, as
his stuffed animals were put in the trees by a bird. Sarah demands
that Ed get Jimmy's stuffed animals or she'll tell mom. Use Tower of
Eddy to reach the branches and the B button to pick up the stuffed
animals. Drop the 3 stuffed animals into the sandbox. Digging in the
sandbox rewards you with the last piece of the Ed-Zilla costume. Use
Batter-Ed on the table to use it as leverage to get over the fence.
Drop down into the alleyway. Use Edd to repair the tractor blocking
the way. Go into the junkyard and use Batter-Ed on the tool shelf.
Use Tower of Eddy to walk along the planks and enter the next yard.
Use Batter-Ed on the tool shelf. Switch to Eddy and use Tower of Eddy
to get to the top of the platform. Switch to Edd and use his
slingshot on the target to release the plank bridge. Use Tower of
Eddy to walk along the remaining planks to the other side of the
alleyway. Hop up the ledge to the path and use Batter-Ed to bust
through the logs blocking the path. On the path to the left is a
chicken. Continue on the straight path. Use Trampol-Ed to get Edd up
on the ledge. Go down to where the tractor is blocking the way. Have
Edd fix the tractor at the end of the path, and it will move,
clearing the path for the other two Eds. Go to the bridge and use
Edd's slingshot on the target. The bridge will release. Use Batter-Ed
on the logs blocking the path.
Kevin will stop you in the schoolyard. He challenges you by telling
you to knock all of the trashcans beside him down using basketballs
or squirrels within the time limit. Otherwise, the Eds won't be able
to advance. Use Ed to pick up basketballs or squirrels and throw them
at the trashcans.
Inside the next yard, bees are swarming about. Johnny is hogging
their honey, which is infuriating them. You'll have to use Edd's
slingshot and knock the beehive down onto Johnny when he's directly
underneath it. The seventh jawbreaker is behind the pile of
doghouses. Proceed into the next yard. Switch to Edd and activate the
metal door on the opposite end. The Eds arrive at the candy store,
but Eddy consumes a foot powder jawbreaker, giving him an allergic
reaction.
The Eds must return Eddy to his room without being spotted by the
other kids. Make use of the Tower of Eddy to hide behind things! If a
"?" is seen above someone's head, it means you're too close or
noticeable and can be spotted You can use Tower of Eddy to get up to
the platforms or you can climb into the empty box nearby and sneak
towards the dog while its back is turned. Don't turn while the dog is
looking or it will spot you.
Johnny is in the next yard. Use Tower of Eddy and press the Y button
to hide behind telephone poles. In the schoolyard, Nazz is feeding
squirrels. For the eighth jawbreaker, use Edd's slingshot to ring the
school bell. Nazz will be temporarily distracted and drop her
jawbreaker. Jump into the empty box and sneak around her while her
back is turned or just quickly get out of there before she notices.
Continue down the path and across the bridge. Go up the little hill
on the left path. Jimmy is down below painting. Pick up a paint
bucket and toss it at him to scare him off. For the ninth jawbreaker,
go off on the path where the chicken was. Proceed down the straight
path and Sarah and Jimmy will be playing nearby. Jump into the shrub
and sneak past them. Sarah is rocking a doll, so wait until her back
is turned. Sarah's hair makes it difficult to tell what direction
she's facing. Alternatively, you can throw a stink bomb as Eddy and
clear Sarah and Jimmy from the path. In this method, Jimmy drops the
jawbreaker he's holding. This is the tenth jawbreaker.
Kevin is the trickiest to get past, as he's constantly moving. Use
Edd to activate the tractor. The key is to stay on the right side of
the tractor, staying out of sight. As you make your way to the gate,
run through it to complete Scam 3.
Items Collected;
(3) Jawbreakers
(1) Costume Piece
(1) Easter Egg
Game Completion; about 38%
---------------------------------------------------------------------
[4.4] Scam 4: Ed on Arrival
Main Objective:
Navigate the obstacle course to win Rolf's Urban Ranger badge.
In the Cul-de-Sac, go down the alley where the playground is. At the
clearing, take the rightmost path. At the next clearing, take the
right path, where the kids are. Enter the manhole to initiate Scam 4.
Rolf is showing off his Urban Ranger Badge of Honor, causing Eddy to
want one. Rolf says Eddy must complete an Urban Ranger challenge.
Eddy scoffs, not wanting to bother, until Rolf offers one to Kevin.
Competitive by nature, Eddy decides to take on the challenge.
Use Ed to pick up the barrels and throw them at the targets. Walk
along the bridges to reach the next platform. Use Edd's slingshot to
drop the beam bridge. Switch to Eddy and use Tower of Eddy to cross.
Beware of the new enemies in this Scam. Fat squirrels are vicious,
much like red squirrels, but they just shoot nuts at you instead of
chasing you. They take 2 hits to defeat. Toss another barrel at the
target to lower the plank. Use the slingshot to lower the beam bridge
at the left. Walk across using Tower of Eddy. Throw the barrel at the
target to lower the plank at the left. Turn left inside the dead end
and use Edd to turn the lever. Return to the platform and toss a
barrel at the target to the left. Walk to the other platform.
Head up the ramp. As you reach the edge of the platform, switch to
Eddy. As you walk across the beam a la Tower of Eddy, be careful of
the swinging washing machine. Use Batter-Ed on the fence to reveal a
lever. Have Edd activate the lever. Enter through the opened gate.
It's now time for a rousing game of Whack-a-Jimmy. Hit the green pad
when you're ready to begin. Use Ed's attack when Jimmy pops up. Hit
Jimmy a total of 15 times to unlock the door up the stairs. The
eleventh jawbreaker is inside. Head through the gate at the middle of
the stairs.
Walk through to the sandbox to dig up the first piece of the Space
Ranger costume. Climb up the crates at the entrance and use Edd's
slingshot to drop the beam bridge. Use Tower of Eddy to get to the
next platform. Repeat the process to reach the next platform. Jump
down into the narrow path and use Batter-Ed on the fence to reveal a
lever. Activate the lever with Edd and the gate will open up to a
large area.
Power cells are needed to generate the machine. Start by climbing up
the ramp and the Blue Power Cell will be on top of a large purple
crate. Use Tower of Eddy to get it and carry it to the machine. Place
it near the blue wire. Go back to the ramp nearest to the entrance.
Shoot at the target with the slingshot. Use Tower of Eddy to get
across the beam to the platform. In order to get the Green Power
Cell, use Tower of Eddy to reach it and the B button to pick it up.
Carry it back across and place it near the green wire on the machine.
Use Batter-Ed on the fence to the right. In this area, the Orange
Power Cell is on a shelf, but it's surrounded by fencing. Use Batter-
Ed on the fence. With Tower of Eddy, grab the power cell, but you
must time it correctly or risk being hit by the swinging frozen
turkey. Place it near the orange wire.
Nearest to the gate, enter the area with the ladder. Use Tower of
Eddy to cross the beams and retrieve the Red Power Cell. Return to
the machine and place it near the red wire. With the generator
working, the gate opens, as well as the white door to the right. The
twelfth jawbreaker is inside. Go out the gate and use Batter-Ed to
stun the chicken up ahead. Pick it up for another Easter Egg. Run
along the remaining planks until you reach a clearing. Rolf is
waiting, congratulating you on completing the obstacle course.
However, the real challenge is defeating his goat Victor. Use Batter-
Ed on Victor to knock him into the water, which is pretty simple.
Finish the remainder of the path until you reach Kevin. Kevin
challenges you to a race. This involves using Batter-Ed, while being
cautious of weak yellow planks and other obstacles that might deter
your speed. Along the first shortcut is the thirteenth jawbreaker.
Once you've won, you've completed Scam 4.
Items Collected;
(3) Jawbreakers
(1) Costume Piece
(1) Easter Egg
Game Completion; about 61%
---------------------------------------------------------------------
[4.5] Scam 5: Nightmare on Ed Street
Main Objective: Bring Mister Yum-Yum to Jimmy
In the Cul-de-Sac, run down the back alleyway along the rightmost
path. At the next fork in the road, go down the left path up to the
spooky house. Sarah is standing out in front. Proceed to Scam 5.
Jimmy is in search of "Mister Yum-Yum", his stuffed animal. Eddy has
placed it in the spooky house, holding him ransom for a quarter.
However, the Eds will receive payment upon the return of Mister Yum-
Yum. Inside, Eddy points out the doll was in the window, however Ed
had placed it on the mantle.
Sinister giggling means the Kanker Sisters are to blame. In exchange
for Mister Yum-Yum, the Kankers want "good boyfriend presents", or
smooches. Presents are cool, though. As you start, the Kankers have
Mister Yum-Yum strapped to a plank in front of a table saw. It is
advised to not get too close to the Kankers without a present, or
face smooches and a loss of the level. First, Lee would like a Ship
in a Bottle. Go up the stairs and use Batter-Ed on the wardrobe to
clear the path. Beware of spiders that latch on. Batter-Ed will take
them out. Enter the hallway and proceed through. All of the doors are
locked and can only be opened from the inside. watch out for Lee
popping out of a trap door with a kiss attack. Use Tower of Eddy to
cross the plank to the other side of the hall. The plank breaks, but
you won't be stuck for long. In the next room, the study, go up the
stairs. Beware of bat enemies. Although they only take one hit to
defeat, they deal a lot of damage. A pink pedestal is at the very end
of the upstairs. A trophy must be placed on the pedestal. Head back
downstairs.
Use Tower of Eddy near the mantle to pick up the trophy on the shelf.
Go back upstairs and place it on the pedestal. The pool table down
below coughs up a Ship in a Bottle. First, use Edd to unlock the door
to the hallway. Pick up the Ship in a Bottle as Ed and bring it
downstairs to the Kankers.
Next, Marie will want a Can of Axle Grease. The door downstairs near
the window will be opened. Enter the hallway, but beware of Marie
popping in from a painting to blow kisses. Additionally, watch out
for May. The end of the hall is blocked by a large pile of debris.
All seems lost. However, there is a hole in the wall near the second
door! Use Trampol-Edd to launch Edd over the other side. Pick up the
fourteenth jawbreaker near the television. Have Edd unlock the door.
Use Batter-Ed to break the wardrobe near the television. A switch is
behind the wardrobe. Have Edd activate that, thus opening a passage
behind the bookshelf by the debris pile. Down the passage is a
chicken with a fifth Easter Egg. Head down the passage and up the
ramp in the wide open area.
Use Trampol-Edd to propel Edd up to the platform. Up there is the
fifteenth jawbreaker. Have Edd activate the wheel valve on the wall.
The water level below raises, allowing access to the rest of the
passage. Cross the planks to the other side. Use Batter-Ed up the
ramp into the stone wall. Inside this new room, unlock the door to
the hall using Edd. Use Batter-Ed on the wardrobe to reveal a switch.
Have Edd activate the switch. The bed folds back into the wall,
revealing a hole in the wall beside it. Use Trampol-Edd to propel Edd
into the next room. Unlock the door adjoining the rooms to let the
other two Eds in. Use Tower of Eddy to pick up the trophy on the
dresser. You'll have to time yourself to avoid the candelabrum as you
walk along the planks to the other side. Place the trophy on the
pedestal of in the pink area. A slot in the wall opens, revealing the
Can of Axle Grease. Have Edd first unlock the door to the hall. Pick
up the Can of Axle Grease as Ed and walk through the door to the
hall. Give it to Marie in the foyer.
Lastly is to bring the Taxidermy Book to May. The door across from
the entrance is opened in the foyer. Head down the stairwell to the
basement. In the room at the right, watch out for Lee appearing from
a trap door with kisses. Behind the crates in the far right corner is
the sixteenth jawbreaker. Have Ed dig in the sandbox for the second
Space Ranger costume piece and 5/6 costume pieces. Use Trampol-Edd to
propel Edd on top of the bookshelf. Have him activate the switch. The
elevator lift now works and allows access to the library. Enter the
elevator. In the library, use Trampol-Edd to get Edd to the top of
the bookshelf. Activate the switch.
The bookshelf opens to reveal a passage. Unlock the door as Edd.
Enter the passage to another room. Use Batter-Ed on the ladder to
make a plank walkway. Use Tower of Eddy to reach the top. Climb the
stairwell to the beams of the attack. Use Tower of Eddy to cross the
beam at the right, being careful of the candelabrum. Pick up the
trophy, and carefully cross back. The platform with the pedestal is
at the right. Place the trophy on the pedestal. The Taxidermy Book
falls out from behind a painting on the wall.
Luckily, you are automatically transported back to the ground. Use Ed
to pick up the Taxidermy Book. Exit through the opened door in the
library to enter the upstairs hall. Go downstairs and give the
Taxidermy Book to May. The Kankers are all away from the table saw
and are well distracted with their gifts. Use Edd to disable the saw.
You have completed Scam 5.
Items Collected;
(3) Jawbreakers
(1) Costume Piece
(1) Easter Egg
Game Completion; about 74%
---------------------------------------------------------------------
[4.6] Scam 6: X Marks the Ed
Main Objective:
Get the remaining map pieces to find your jawbreakers.
In the Cul-de-Sac, head down the alleyway, this time taking the
leftmost path up to the Trailer Park. Initiate Scam 6. Eddy is
digging in his room for a case, supposedly containing jawbreakers.
The case is empty, save for a piece of a map. With all the pieces,
the location of the jawbreakers could be revealed. In the first area,
a dog is patrolling in front of the gate to the next area. Two hits
with Batter-Ed will easily enough take out the dog enemy.
At the left is a bridge. Use Edd's slingshot to hit the target and
lower the bridge. Watch out for the dog. Batter-Ed gets it in two
hits, but regular attacks require four hits. The fence at the right
has a shorter portion, which Edd can get over using Trampol-Edd. Take
out any rats and spiders. To reach the other side of the building, go
around the back. Jump across the slippery platform to get to the
other side of the building. Levels like this make me glad the Eds
have unlimited lives. Activate the control box to open the fence Use
Tower of Eddy to reach the green power cell to the gate to the next
area. Pick it up and take it to the green box by the gate. Head down
the path at the right and use Batter-Ed on the junk car. The car
becomes a bridge to cross to other platforms. Take out the dog and
the rat. Use Edd's slingshot to lower the bridge. Take out the
spiders and the rats and use Tower of Eddy to grab the yellow power
cell. Place it by the yellow box at the gate. At the red building to
the right of the gate, use Batter-Ed on the sofa propped against the
building. The red power cell is on the pipes. Use Tower of Eddy to
grab it and bring it to the red box at the gate. Use Edd to activate
the gate's control box.
Enter the next area, taking out any nearby dogs and rats. Use Batter-
Ed on the junk car multiple times, as Johnny is trying to get to a
map piece stuck on the fence. The car will knock Johnny and Plank
into the air. Use Edd to turn off the electric fence via control box.
Grab the first map piece from the fence. The gate to the next area is
also locked. Nearest to the building is a shorter portion of fence.
Use Trampol-Edd to get Edd over the fence. Beware of the dogs, rats,
and spiders. Open the gate by activating the control box. Switch to
Ed and use Batter-Ed on the sofa at the far right. Activate the
control box using Edd to open the gate to the next area. Along the
slippery mud path at the right is a chicken with the last Easter Egg.
Jump over the fence at the end of the part as a shortcut to the next
area.
Enter the fenced area and use Edd to activate the control box and
open the gate. Jimmy is nearby and appears to have the second map
piece. Jimmy says he'll only give the piece over if he gets a
jawbreaker. Ed says he knows where to get one. Head down the path to
the right. Use Edd's slingshot to lower the bridges. Use Tower of
Eddy to cross along the narrow planks. Cross carefully, as there are
multiple obstacles. Slippery mud platforms, enemies, and swinging
tires will lead you to your doom in the swampy area. Move slowly on
mud platforms, time yourself past swinging tires, and try to rid
enemies at a distance. Lure them into the swamp as they approach you.
Also infuriating, is that if any of the Eds not being played falls
into the swamp, it counts as a loss. Thank goodness for unlimited
lives. Stick the rightmost path to get to the "jawbreaker". Use Tower
of Eddy to get the "jawbreaker", then carefully make your way back
across the swamp. It may take a few tries. Give the "jawbreaker" to
Jimmy, and he'll give you the second map piece. He's frightful to
find he's been given a spider nest. Cruel, but at least you got the
map piece.
Walk to down the path Jimmy was on. On the right is a ledge leading
to a platform. Use Trampol-Edd to reach the platform. From this
vantage point, shoot as many targets with the slingshot to make
bridges. Also, break the cinder blocks to create bridges from the tin
awnings. Return to the other two Eds and take the left path. Take out
any dogs and rats. Use Batter-Ed on the cars to create bridges. Once
that is all done, cross the planks below to reach the other side of
the trailer park. The seventeenth jawbreaker is behind the stack of
crates.
Use Edd to activate the control box on the fence at the right. In the
next area, use Edd's slingshot to lower the bridge. In the next
clearing, Rolf is there with Victor, who is chewing on the third map
piece. Rolf challenges you to another duel against Victor in exchange
for the map piece. Just as last time, use Batter-Ed to knock him into
the water. Defeat Victor a second time. After winning twice, pick up
the third map piece and the eighteenth jawbreaker. With the map
completed, the Eds find the Kankers are to blame. They barge into
their trailer. Eddy pulls a switch, dropping them underground.
For this portion, you will have to be quick and escape the
underground before the Kankers bust through Ed's door barricade. Use
Edd's slingshot to lower the bridge. The nineteenth jawbreaker is on
the trailer at the left. Use Trampol-Edd to propel Edd onto the rock.
Activate the control box leading to the next room. Time resets as you
enter each new room. Use Tower of Eddy to cross the planks quickly,
but avoiding falling into the water. Use Batter-Ed on the couch and
Edd to activate the control box to the next door. Beware, as there
are FOUR dogs in the next room. Take care of them and dig in the
sandbox as Ed. This gets you the last Space Ranger costume piece and
the last costume piece overall. There is a lot of do in this room.
The twentieth jawbreaker is on top of the trailer. Use Trampol-Edd to
get Edd on the lowest pipe near the trailer, in order to get on top
of the trailer. Activate the four control boxes in the room, two
located near the entry and the other two located near the exit.
Proceed to the next room. Use Tower of Eddy to cross the planks while
avoiding the swinging tire. On the next platform, use Batter-Ed on
the couch. Have Edd activate the control box.
This last room has the fastest time, but Batter-Ed will solve the
speed issue. However, the mud path makes it slippery and difficult to
maneuver. Just like the race with Kevin, avoid falling off the track
and avoiding falling into pits. It may take a few tries, but you'll
get used to where pits are located and weave around them. The door at
the end leads to the final boss, the Kankers.
This boss is SUPER ANNOYING. There is a lot to do, but I've done it
numerous times and it isn't impossible. The area is a circular field
with the Kankers in the center on a raised platform. They constantly
shoot kisses, or sprays of kisses, which do MAJOR damage to the Eds.
And to make matters worse, the area is filled with red squirrels.
They won't cause damage here, but they can definitely deter your
progress. Their only worth is replenishing health. Defeating the
Kankers involves a long, grueling process.
Keeping you from damaging them is a pool of electric water
surrounding their platform. In order to stop the water, you must hit
the four targets. Edd's slingshot won't be much good here. I suggest
switching to Ed. You can either throw red squirrels or cans at the
targets. Red squirrels can only be stunned by Eddy's stink bombs.
Then Ed can pick them up and throw them. This tactic may cause more
damage, as the amount of red squirrels combined with the Kankers'
attacks is a whole lot of damage. The alternative requires you to be
much closer, as the cans are heavier and cannot be thrown as far. Red
Squirrels and the Kankers can cause you to drop projectiles, making
this twice as difficult. I highly recommend the first method. Use
stink bombs to stun red squirrels, preferably squirrels that spawn
alone. Throw them at the targets and use Batter-Ed on one of the four
pillars holding the Kankers’ platform. Repeat this process three more
times. After the fourth pillar is destroyed, you'll have completed
Scam 6.
Items Collected;
(4) Jawbreakers
(1) Costume Piece
(1) Easter Egg
Game Completion; about 87%
---------------------------------------------------------------------
[5] Bonus Scams
---------------------------------------------------------------------
[5.1] Revenge of Edzilla
Main Objective:
Destroy the city and get to the Chunky Puff Factory.
In the Cul-de-Sac, you probably should have built up a TON of coins
by now. You can easily afford all 15 of the Vintage Jawbreakers from
the Jawbreaker Machine in the park. Edd can activate it. If not, Scam
6 is the mother load of coins. Otherwise, go back to the court and go
to the pink house to access Bonus Scam 1.
In the newly built Edtropolis, Eddy is keen on establishing more
scams on the neighbor kids. The two Eds notice Ed has entered a
trance, and thus believes he has become the monster, Edzilla! Ed's
dream sequence initiates in a world similar to the B-list monster
movies Ed loves so much. This level is fun, as the key is simply to
destroy everything in your path, as the monstrous Edzilla!
However, there are a few hazards as you progress. Edzilla must
destroy all buildings on an island before moving to the next. There
are masonries that will attempt to stop Edzilla. Tanks fire at
Edzilla and are spawned from tank factories. Destroy the tank
factories first and then remove any of the spawned tanks to make your
task easier. Also, avoid falling off of the island. There isn't much
to note as this level is very straightforward with its smashing
objective.
On the first small island, is one tank building. After destroying all
buildings, proceed to the next island. This island has two tank
buildings, but also a hospital. Hospital's have a flag with a blue
ball on them that replenish health upon destroying them. The next
island is rather large, and has a total of five tank buildings. The
twenty-first jawbreaker is held by the Johnny statue on the small
island to the right. Normally, you'd die in the water, but the water
surrounding the island is shallow and Ed can make it across. The
twenty-second jawbreaker is behind the cluster of buildings near the
bridge to the factory. The Kankerator emerges from the Chunky Puff
Factory as the boss of the level.
Cross the bridge to the factory. This boss requires a bit of
patience. The Kankerator has two attacks. It blows kisses and stomps,
leaving a wave of dust to cause damage. Jump over the dust waves when
it stomps, while continuous movement can avoid the kisses. The
Kankerator drops Chunky Puff pieces. Ten of these must be thrown at
it to win. After its health is depleted, you've completed Bonus Scam
1.
Items Collected;
(2) Jawbreakers
Game Completion; about 50%
---------------------------------------------------------------------
[5.2] Rebel Robot Ranch
Main Objective:
Find the space rocket.
In the Cul-de-Sac, go to the fence at the end of the street to access
Bonus Scam 2. This level has a lot more enemies than previous levels,
but the good news is, better weapons! Eddy still has his yo-yo, which
is the best of the normal weapons anyway. His stink bombs are now
electrical stink bombs. Edd's ruler is now a light saber, which has
more length and can hit enemies without having to get to close. His
slingshot becomes a laser gun, perfect for ranged shooting. Ed's
attacks are the same.
In this level, Ed is leading the other two Eds through the Rebel
Robot Ranch. However, he gets kidnapped by the enemy, leaving the
other two Eds to rescue him!
As Eddy and Edd, you must rescue Ed. This scam can be a bit
intimidating, thanks to all the enemies, but they aren't too much of
a threat. Your new weapons can easily subdue the robots with a few
hits. I definitely recommend Edd for this scam, as his laser is very
useful. Robot dogs take 3 regular hits, and 2 laser hits, still
weaker than the normal dogs. The red robot enemies can hit from afar,
but only take 3 regular hits or 2 laser hits. Proceed along the path,
taking out any enemies. The left path leads to a dead end, but has
the twenty-third jawbreaker. Go along the right path to proceed to
the enemy base.
Climb the stairs to the base. Another enemy is at the top. This enemy
does not move, and turns very slowly, but has more accurate shots
with its laser. It can easily be subdued with regular attacks or
lasers. Destroy the electrical machine behind it to deactivate the
electrical currents blocking the entrance. Go back downstairs and
destroy the machine generating the robot dogs.
Inside the base, destroy the two turret robots, ignoring the red
ones. At the back left corner on a platform is a control box.
Activate it as Edd. This unlocks the electrical gate at the right.
Activate the control box inside the back right area to open the
electrical gate at the far left. The generating machines can be
destroyed after the control boxes are activated. Inside the next
area, the control box near the red robot can allow its generator to
be destroyed, but be quick before it attacks. The control box on the
opposite wall deactivates the second generator up ahead. In the next
area, destroy all the generators and robots. Then destroy the
electrical machine to open the gate to the next area.
Inside the base again, turn left inside the corridor into a room with
robots and blocks. Take out any generators and robots. On the right
side of the room, the twenty-fourth jawbreaker is on one of the
blocks. Activate the control box by the entrance to open the gate to
the next room. Inside the next room, turn right and take out any
robots. Activate the control box by the electrical gate.
In the next room, Ed is trapped in an electrical field. Destroy the
generators and robots. Up near the entrance are blocks leading up to
a ledge. Destroy the electrical machine hidden in the corner. Then go
up the ramp behind Ed's prison and destroy the generator and any
robots. Activate the control box to free Ed. Ed is back in your team.
Enter through the gate below the ramp. Take out the generators and
robots in the room. Continue back outside. Break the electrical
machine underneath the cliff. Use Trampol-Edd to get Edd up on the
ledge. Destroy the generators/robots. Activate the control box.
Proceed along the path and destroy the robots/generators. Activate
the control box at the top of the ramp on the right.
Proceed through the next gate, destroying any and all
robots/generators. The boss fight is about to commence. This boss is
probably the most difficult as it has very powerful attacks,
including an orange bomb which practically a 1-hit K.O., as well as a
laser attack. Before you start fighting, the twenty-fifth and final
jawbreaker is hidden on a ledge in the far right corner.
To defeat the boss, there are a few different methods. The four
electrical machines surrounding the boss can stun it when destroyed.
While stunned, 2 or 3 shots can be made on him before he recovers.
However, the green turret robots make this a pain. Activate all 8
control boxes in the room, and the boss will turn on its robots and
destroy them all, before returning its attention to you. Without the
turrets, get onto the hidden ledge where the jawbreaker was. Hiding
near the edge of the fridge, continue firing Edd's laser at the
robot, for a few cheap shots. Do this until it is defeated. Once
defeated, you'll have completed Bonus Scam 2.
Items Collected;
(3) Jawbreakers
Game Completion; about 100%
---------------------------------------------------------------------
[6] Collectibles
---------------------------------------------------------------------
[6.1] Jawbreakers
Jawbreakers are the most valuable collectible in the game, and are
located throughout scams in hidden locations. There are a total of 40
jawbreakers. There are 25 regular jawbreakers and 15 vintage
jawbreakers. The vintage jawbreakers can be purchased from the
Jawbreaker Dispenser in the Cul-de-Sac’s playground.
Below are the jawbreakers and their scam locations;
-Scam 1- (2)
Blueberry – located in the corner of the 2nd yard, near the dog.
Black Licorice – located inside Rolf’s shed.
-Scam 2- (4)
Peppermint – located in the 1st big room on the lowest platform
beside the sewage.
Red Hot – located in the room behind the 2nd white wall.
Tutti-Frutti – located between the crates in the room with Johnny.
Bubble Gum – located inside a piñata.
-Scam 3- (4)
Root Beer – located behind a pile of doghouses by Johnny.
Everlasting – located in Nazz’s possession.
Candied Beets – located after visiting the Candy Store, in the area
with the chicken.
Anchovy Paste – located in Jimmy’s possession.
-Scam 4- (3)
Jimmy’s Fudge – located behind the door after Whack-a-Jimmy.
Crayon Taco – located behind the door after the Power Cell Generator.
Chunky Puffs – located on an alternate route after the race against
Kevin.
-Scam 5- (3)
Gingerbread Sailor – located in the room with the switch, near the
television.
Sea Cucumber – located next to the sandbox.
Kanker Ketchup – located in the pit where the water level was raised.
-Scam 6- (4)
Peaches & Cream – located inside the crates near the end of the 1st
area.
Pudding Skin – located after Victor’s 3rd defeat.
Buttered Toast – located on the trailer in the 1st underground area.
GRAVY! – located on the trailer in the underground area with the four
dogs.
-Bonus Scam 1- (2)
Curry Surprise – located in the statue on the smallest island.
Queen’s Choice – located in the one of the buildings on the 3rd
island.
-Bonus Scam 2- (3)
Australian Adventure – located behind the toxic cans near the dead-
end’s base.
Cantonese Paradise – located in the cargo hold inside the base.
Freezmee – located on a ledge during the Big Robot boss.
*Vintage Jawbreakers*
Italian – 1 coin
German – 2 coins
Scottish – 4 coins
French – 8 coins
English – 12 coins
Latin – 18 coins
Greek – 26 coins
Swedish – 36 coins
Slovak – 48 coins
Canadian – 62 coins
Australian – 78 coins
Guatemalan – 96 coins
Antarctic – 116 coins
Mexico – 138 coins
Japanese – 162 coins
---------------------------------------------------------------------
[6.2] Coolectibles
Coolectibles are blue spheres that are picked up throughout a scam.
They represent the Eds’ coolness, which is depleted when they take
damage.
---------------------------------------------------------------------
[6.3] Coins
Coins are the currency that the Eds can obtain from destroying
objects such as crates throughout the Cul-de-Sac and in scams. They
are used to purchase jawbreakers from the Jawbreaker Dispenser.
---------------------------------------------------------------------
[6.4] Chickens
Chickens, when caught, have movie collectibles or unique game modes.
Chickens can only be caught by Ed. Their locations are;
-Scam 1- (1)
Big Heads – located in the 3rd yard.
-Scam 2- (1)
Small Heads – located after the hallway with the clam.
-Scam 3- (1)
Space Rangers – located in the woods, in the secret area.
-Scam 4- (1)
Plank Movie – located on the bridge after the Power Cell Generator
-Scam 5- (1)
Actor Movie – located near the entrance to the underground.
-Scam 6- (1)
Commercial Movie – located on a muddy trail, after collecting the 1st
map piece.
---------------------------------------------------------------------
[6.5] Costumes
Costume fragments are located inside sandboxes in the Cul-de-Sac or
in scams. There are 3 fragments for two costumes; the Edzilla costume
and the Space Ranger costume. When all pieces of the Edzilla costume
are collected, the Bonus Scam 1 is unlocked, and when all pieces of
the Space Ranger are collected, the Bonus Scam 2 is unlocked.
Locations include;
Edzilla Costume;
-Scam 1- (1)
1st piece – located in the yard with the dog.
-Scam 2- (1)
2nd piece – located in Jimmy’s yard, in a corner.
-Scam 3- (1)
3rd piece – located by Sarah and Jimmy near the Candy Store
Space Ranger Costume;
-Scam 4- (1)
1st piece – located after Whack-a-Jimmy, in a corner.
-Scam 5- (1)
2nd piece – located in the room across from the elevator.
-Scam 6- (1)
3rd piece – located on the ground near the trailer in the underground
area with the four dogs.
---------------------------------------------------------------------
[6.6] Easter Eggs/Movies
These are unique collectibles that can be obtained from chickens.
Game modes can be toggled on/off using the Pause Menu. The
collectibles include;
Big Heads – enlarges the heads of the Eds during gameplay.
Small Heads – shrinks the heads of the Eds during gameplay.
Space Rangers – gives 3 Space Ranger costumes to the Eds.
Plank Movie – the video of the “Incredible Shrinking Day” EEnE music
video from the original Cartoon Network bumper.
Actor Movie – a video detailing the making of the voices of EEnE.
EEnE Commercial – the commercial advertising for the game itself.
---------------------------------------------------------------------
[7] Cheat Codes
---------------------------------------------------------------------
[7.1] Cheats
Cheats are codes that can make the game significantly easier. Cheats
became available after all the jawbreakers are collected. Collecting
them all is well-worth it, as the cheats are;
Unlimited Stealth – allows the Eds to sneak by enemies/NPCs
undetected, which is great for scams that require stealth.
Unlimited Damage – allows the Eds to defeat enemies in a single hit.
*This does not apply to the Kanker Sisters boss.
Fast Run – allows the Eds to run faster. Great for race scams. All
attacks, jumping, etc. return to normal speed.
---------------------------------------------------------------------
[8] Final Word
---------------------------------------------------------------------
[8.1] Final Word
And thus ends my walkthrough of EEnE: The Mis-Edventures! It’s a
shame the game is so short, but I feel it does have some replay
value. I hope this guide has given you enough information to achieve
100% completion in the game! Until my next walkthrough!
~SuperOtakuAlex
---------------------------------------------------------------------
-
[A] Email/Contact Information
Below is my e-mail, which you can contact me at if you have any
questions or something to add to the guide. *However, read through
the ENTIRE guide before you send me an e-mail. If I’ve already
answered something in the guide, your e-mail will be ignored.*
[email protected]
When you e-mail me, don’t be rude, inconsiderate, or use profanity.
Also, have a subject for your e-mail so I know what it’s about. Don’t
send me spam, something unrelated to the guide, technical
difficulties regarding the game and/or console, or something already
answered in the guide.
I speak English primarily, so I won’t be able to understand an e-mail
written in Spanish, Italian, French (I only know the basics of the
language), German, or any other language. The e-mail should be
straight-forward and to the point. I don’t want an e-mail that is
off-topic. I also don’t want the e-mail to be written in horrible
English. Nobody is going to understand someone that types like this,
“so how you paly gaem. Am stuk. Hallp meh.” You don’t have to be
formal with the e-mail, but simple, casual writing will do.
If you send me an e-mail with any information to add to the guide,
you will be credited in the Credits section in the guide.
---------------------------------------------------------------------
-
[B] FAQs
“Will I be able to use this guide in any shape, way, or form?”
The purpose of this guide is just that. A guide. The guide should be
used only for personal uses. It should not be used to make profit or
be redistributed in any way, as doing so conflicts with Copyright
law. Additionally, if you would like this guide published onto your
site, I would like to be notified beforehand via email. If my guide
is being misused on your site, I will request it be removed. I would
rather not get into a Copyright dispute over such an issue.
Sites Verified to Host My Guides;
~GameFAQs [www.gamefaqs.com]
Neoseeker [www.neoseeker.com]
Super Cheats [www.supercheats.com]
~ denotes my main site.
“Hey, I noticed something about the game that wasn’t listed in this
guide! May I submit the missing information?”
If you notice anything I failed to mention in the guide, it would be
much appreciated to have that information submitted! Send me the
information via email, and I will be glad to review it and add it to
the guide, permitting it was indeed missing!
---------------------------------------------------------------------
-
[C] Credits
This section is where credits towards this guide and any other
information will go. Your name used on the site will be used to
credit you on your information.
Thanks goes to;
Artificial Mind and Movement, for the development of Ed, Edd, n’
Eddy: The Mis-Edventures
Me, for making this guide
---------------------------------------------------------------------
-
[D] Copyright
EEnE: The Mis-Edventures is Copyright 2005 Midway Games. All Rights
Reserved.
Ed, Edd, n’ Eddy is Copyright 1999 Danny Antonucci and Cartoon
Network. All Rights Reserved.
The Nintendo Gamecube is Copyright 2001-2007 Nintendo. All Rights
Reserved.
This document is the property of SuperOtakuAlex and should not be
copied, used for financial gain, or stolen under any circumstance.
You may use this guide for personal purposes, but for nothing else.
This guide should not be found on any other sites than the ones I
have verified for.