DBZ Budokai 2 Extened combo FAQ by Evil Cap America
Copywrite info
I dont own this game or any of the character licensed to it but this is My FAQ
and is only meant to be put on GameFAQs
Thi FAQ is an attempt to clear up the many misconceptions about Budokais combat
system and to dispell the illusion that the game is without depth of any
kinda.While i wont pretend that the game is another MvsC2 KOF 98 or SS2T i will
emphasize that it has its own respectable level of depth within its very unique
system.Its far to easy for people to give up the second they see a Px4 E combo
and think thats as far as the games combo system goes with its tiny pre-chewed
mini combos into specials.Here we are going to list each of the different 5
different combo types in this game with a focus on maximum effectivness and
utilization of the each characters peak abilities.Remember that not all
characters have equal combo platforms so while someone like Goku has several
variations and combo starters someone like Reccome will have next to nothing
Section 1
Combo Type 1-String Combos-These combos are the easiest of them all since 95%
pf them are listed in the characters movelists and most often this is where
players stop.Easily enough its just a string of buttons that follow each other
up and sometimes end in a Special Move.Its also important to remember that not
all strings combo perfectly even ones that end in special moves.These strings
each make up at least some components of the larger combos
Combo Type 2-Juggle Combos-Im often amazed when people ask me "Whats a Juggle
combo?"Is it really that hard to figure out?A Juggle is a combo where your
opponent is bobbled helplessly in the air and bounched around by your hit
string.Juggles are fairly consistant combos and most characters have some kind
of launcher into them but take too much time and you risk letting a character
fall close enough to the ground to breakfall and escape
Combo Type 3-Stun Combos-Stun Combos are good ol' Street Figher style combos
that may or may not have been by design.Sometimes certain moves or String
combos recover faster than the opponents hit stun and allow you to land another
combo right after it if your fast enough.Make note that most Stun combos when
used twice in a row will make the character automatically go into a juggled
state where they can fall out quickly nullifing infinte possbilities
Combo Type 4-Cancel Combos-This is where things tend to get intresting and this
is the combo type that inspired the FAQ.In Budokai there are certain
moves,either in combo strings or Multi-button pressing moves,that can be
charged by holding the button and they will become unblockable plus they can be
"Canceled" by hitting the block button.By taking advantage of the ability to
cancel early enough however it is possible to cancel quickly and land a
completely different combo thanks to the instant recovery of the canceled move
Combo Type 5-Side-Step Cancel-Side-step cancels are like an addition to part 4
and a response to certain String combos that dont combo together
normally.Side-stepping you should know is done with Up/Down and the Guard
button.Because of the use of the Guard button in the equation you can take
advantage of the above Cancel Combos and instead of just stopping a move and
starting a new combo you can both cancel the move AND side-step at the same
time and go behind a character to continue the combo.This becomes essential for
certain moves since they simply will not combo from up front and being behind
an opponent will give you move time to use the slow usually non-comboing
strings and Special moves[Spirit Bomb Death Ball and Final Flash are prime
examples]
Legend
P / Punch
K / Kick
E / Energy
< / Back
> / Forward
- / Cancel
* / Stun
^ / Juggle Starter
{] / Combo String
P+K / Punch and Kick
P+G / Punch and Giard
K+G / Kick and Guard
P+K+G / Punch Guard and Kick
Example
This Frieza combo demonstrates all the different combo types in action
[K,K,K,K-]*Side-step[>P,P,P,K,K-}*[<K}*[<P,P]^[P,P,P,P,E] Death Beam
1 The "[K,K,K,K-}*Side-step" portion is a side-step cancel where the 4th kick
in the combo is charged then cancled into a sidestep
2 Once behind them the "{>P,P,P,K,K-]*" chain is a normal cancel combo where
the last cancled kick stuns them longer than your last move
3 Next the "[<K]" is a single attack but this move leaves the opponent in hit
stun longer than it takes you to recover
4 Next the [<P,P}^ is a backfist into an uppercut that bounches the enemy in
the air and enables you to follow up while they air floating helplessly
5 Finally the combo ends with a Special move as they are juggled this being
[P,P,P,P,E] into Freizas Death Beam
Now onwards to examples of individual combos for most of the characters.This is
by no means a complete list but it should give you an idea of what each
character can do and allow you to build from there.More will be discovered and
added as need in future updates
[K,<K]*Side-step[>K,K,K,E-[<K,K]*[P,<P]^[>P,P,P,K,E] Big Bang Attack
[<K,K]*Side-step[K,K,<K]^[>P,P,P,K,E] Big Bang Attack
[K,<K]*[<K,K]*[>,K,K,K,E-]*[>P,P,P,K]^[>P,P,P,K,E] Big Bang Attack
[K,<K]*[<K,K]*Side-step[P,P,K,K,E] Final Flash
[K,<K]*[<K,K]*Side-step]>P,P,K,K,E] Final Flash
[<K,K]*Side-step[K,K,>K,>K,P]^{>P,P,P,K,E] Big Bang Attack
{<K,K]*Side-step[>P,P,P,P,E] Meteor Flash
Cell
[>P,P,P,P]*[K,K,K,K-]*[>K,K,K,K]^{>P,>P,P,K,E] Spirit Bomb
[>P,P,P,P]*[K,K,K,K-]*Side-step[>K]*[P,P,>P,P,P,E] Energy Field
[<K]*[K,K,K,K-]*Side-step[>P,P,P,P]*[>K]*[P,P,>P,P]*[P,P,K,E] Ultimate Attack
[>P,P,P,P]*[K,K,K,K-]Side-step[P,P,>P,P]*[<P,P]^[>P,>P,P,P,E] Spirit Bomb
[K,K,K,K-]*Side-step[P,P,>P,P]*[>K]*[>P,>P,P,P]^{>P,>P,P,P,E] Spirit Bomb
[>P,P,P,P]*{K,K,K,K-]*Side-step[P,P,>P,P]*[>K]*[K,K,K,>K,E] Negative Energy Rain
{>P,P,P,P]*[K,K,K,K-]*Side-step[P,P,>P,P]*[>K,P,P,<P,E] Kamahamaha
Dabura
[<K]*[K,K,K,K-]*Side-step[>P,P,P,P]*[P,P,>P,P]*[>,K,K,K,K]^[>P,>P,P,K,E] Hell
Blade Rush
{>P,P,P,P]*[K.K.K.K-]*[>K,K,K,K[^[>P,>P,P,K,E] Hell Blade Rush
[>P,P,P,P]*[K,K,K,>K,E] Hate Ray Cannon
[>P,P,P,P]*[K,K,K,K-]*[>K,K,K,K]^[P,P,P,P,E] Hell Blitz
[>P,P,P,P]*[K,K,K,K-]*[>K,K,K,K]^[P,P,K,E] Hell Blow Shoot
Goku/Gohan [The same just Gohan has no P,P,K,K,E move replace with his Super
Kamahamaha when applicable]
[>P,K,K-]*[K,K,K,K-]*Side-step[<P,P]^[P+K+G]^[P] {P.P.K.K.E] Warp Kamahamaha
[>P,K,K-]*[K,K,K,K-]*Side-step[<P,P]^[P,P,P,P,E] Kamahamaha
[>P,K,K-]*[K,K,K,K-]*Side-step[<P,P]^[P,P,P,>P] No Special
{>P,K,K-]*[K,K,K,K-]*Sode-step[<P,P]^[P,P,K,K,E] Warp Kamahamaha
[K,K,K,K-]*Side-step[>P,K,K-]*[<K]*[>K]*[P,P,P,P,E] Kamahamaha
[K,K,K,K-]*Side-step[>P,P,P,K,E] Super Spirit Bomb
Yamcha
[<K,K]*Side-step[>K]*[K,<K-]*[P,>P,P E,E,E.....] Wolf Fang Fist
[K,<K]*[<K,K]*Side-step]>K]*[P,P,K>K]^[>K,P,P,P,E] Kamahamaha
{K,<K[*[<K,K]*Side-step[>K]*[P,P,K,>K]^[P,P,P,P,E] Kamahamaha
[K,<K]*[<K,K]*Side-step[>K]*{P,P,K,>K]^[>P,P,P,P,E] Wolf Fang Blast
[K,<K]*[<K,K]*Side-step[>K]*[P,P,K,>K]^[P,>P,P,E,E,E....] Wolf Fang Fist
[K,<K]*[<K,K]*Side-step[>K]*[P,P,K,>K]^[P,P,P,>P] No Special
[K,<K]*[<K,K]*Side-step[>K]*[P,P,K,>K]*[P,>P,P,K] No Special
Frieza
[K,<K]*[>P,K,K-]*Side-step[>K]*[<P,P]^[P,P,P,P,E] Death Beam
[K,K,K,K-]*Side-step[>P,K,K-]*Side-step[>K,K,K,E] Evil Dance
[K,K,K,K-]*Side-step]>K]*[>P,P,P,K,K-]*[<K]*[<P,P]^[P,P,P,P,E] Death Beam
[K,K,K,K-]*Side-step[>K[*[>P,P,P,K,K-]*[<K]*[P,>P,P,E] Death Wave
[K,K,K,K-]*Side-step[>K[*[>P,P,P,K,E] Death Ball
[<K,K]*Side-step[K,K,K,K-]*[>K]*[>P,P,P,K,E] Death Ball
Tien
[K+G]*[<K,K-]*Side-step[>K]*[>P,P,P,P,E] Domination Blast
[<K,K-]*Side-step[>k]*[K,<K-]*[>P,P,P,K]^[>K,P,P,P,E] Dodonpa
[<K,K-]*Side-step[>K,K,K,E-]*[K,<K-]*[>P,P,P,K,E] Vollyball fist
[<K,K-]*Side-step[>K,K,K,E-]*[K,<K-]*[P,P,P,P,E] Dodonpa
[<K,K-]*Side-step[>K,K,K,E-]*[K,<K-]*[>P,P,P,K]^[P,P,P,P,E] Dodonpa
{<K,K-]*[>K,K,K,E-]*[K,K,>K,>K,P,E] Ki Blast Cannon
[<K,K-]*[>K,K,K,E-]^[K,K,>K,K,E] Jack Hammer Fist Flash
[K,<K-]*[<K,K-]*[P+K]^[P+K]^[P,>P,P,E] Ki Blast Cannon
[K,<K-]*[<K,K]*[>P,P,P,K,E] Vollball Fist
[K+G]*[P,P,K>K]^[P,>P,P,E] Ki Blast Cannon
Gotenks
[<K,K]*Side-step[>P,P,P,P]*[K,K,>K,>K,P,E] Super Ghost Kamekaze attack
[<K]*[>P,P,P,P]*[K,K,>K]^[>P,P,P>P,E] Special Beam Canon
Videl
[K,<K-]*Side-step[>K]*[P,>P,P]^[>P,P,P,K,E] Videls Close Call
[<K,K-]*[K,<K]*[>K,P,P,P]^[>P,P,P,K,E] Videls Close Call
Mr.Satan/hercule
[K,<K-]8Side-step[>K]*[P,>P,P]^[>P,P,P,K,E] Hercule Special
Teen Gohan
[>K+G]*[>P,P,K]*[K,K>K,K,E] Super Kamahamaha
Captain Ginyu
[>P,K,K-]*Side-step[K,<K]*Move in close[<p]*Move in close [>P,P,P,K,E] Body
Change
Android 18
[<K,K-]*Side-step[>k]*[K,K,<K]^[>K,P,P,P,E] Destruco-Disc
[<K,K-[*[<K,<K]^[>P,P,P,K,E] Energy Field
[K,<K-]*[K,K,<K]^[P,>P,P,E] Energy Field
Tiencha
[K+G]*[K,<K]*[<K,K]*[>K,K,K,E]*[P,P,K>K]^[>K,K,K,E-] [>P,P,P,P,E] Wolf Fang
Jackhammer Fist
Note only possible because of Infinite Ki in Fusion
Kid Buu
[>P,P,P,P]*[<K,>K-]*[>P+K]*[>P,K]*[>P,K,[^[P,K]*[>P,P,<P,P<P] No Special
[>P,P,P,P]*[<K,>K-]*Side-step[>P+K]*[>P,K]*[P,P,K,K,E] Warp Kamahamaha
[>P,P,P,P]*[<K,>K-]*Side-step[>P+K]*[>P,K]*[P,K]^[P,K]^[P,K]^[P,K,K] No Special
Many more to come in future updates Including
More Combos for other characters
Damage Ratings
Requests
Character types and combo platform explanations
Special Thanks too
NeoExodus Elgmpo Mystic Fog Goryu and everyone else on the Cancel Combo thread
that contributed to this FAQ being made
Atari and Dimps for makeing this game
CjayC and GameFAQs for making the troll filled forums that we love
All the OSMBV which kept me from beign a scrub