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Weapon Damage Guide
version 0.4
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Table of Contents
1. Damage Calculation
2a. Body Table - Offense
2b. Body Table - Defense
3. Weapon Table
4. Bomb Table
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1. Damage Calculation
You can calculate how much damage any weapon will do. The formula is simply,
Weapon Damage * Your Body's Offense * Enemy's Body Defense = Final Damage
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2a. Body Table - Offense
The Damage weapons do is affected by what body you have. This is how much the
amount of damage will be increased, relative to the weapons table below.
Shining Fighter 100%
Aerial Beauty 95%
Metal Grappler 105%
Little Raider 95%
Strike Vanisher 100%
Trick Flyer 100%
Lightning Sky 100%
Funky Big Head 100%
Rakansen 100%
Ruhiel 100%
Athena 95%
Ray Legend 150% (Not a typo - 50% more damage !!)
Ray Warrior 110%
Oil Can 100%
Rahu 1 100%
Rahu 2 100%
Rahu 3 100%
Chickenheart 100%
2b. Body Table - Defense
The Damage weapons do is affected by what body your opponent has. This is how
much the amount of damage will be decreased, relative to the weapons table
below.
Ray 01 107%
Splendor 101%
Glory 111%
Milky Way 117%
Earth 111%
Sol 122%
Metal Ape 95%
Metal Bear 90%
Metal Ox 101%
Swift 132%
Shrike 128%
Peregrine 138%
Javelin 107%
Glaive 101%
Halberd 111%
Criminal 111%
Buggy 107%
Juggler 117%
Defender 128%
Seeker 122%
Breaker 132%
Seal Head 90%
Dour Head 85%
Tank Head 95%
Rakansen 111%
Ruhiel 111%
Athena 111%
Ray Legend 170%
Ray Warrior 90%
Oil Can 122%
Rahu 1 107%
Rahu 2 107%
Rahu 3 22%
Chickenheart 111%
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3. Weapon Table
The damage power for most weapons varies over distance, so the damage done is
given in 4 ranges for both air and ground attacks. The ranges vary a bit for
each weapon to show how the damage varies; melee is where you're physically
touching the enemy robo, close is roughly one robo width away, while medium
and far are both consecutively farther away. Most weapons will shoot more than
once for each press of the B button, so I have taken this into consideration
by giving the total damage of the number of projectiles given in the Hit
column, which is usually the how many the will gun shoot. When the gun shoots
differently depending on whether it is on the ground or to in the air, the Hit
gives both as ground/air, and the damage for each is given for that number of
projectiles. In an actual battle you may not always do the amount of damage
given as some shots may miss the target or the target may be knocked down.
When a target is Down they only receive 30% of the normal damage.
Gun: Ground: Air:
Hit Melee Close Medium Far Melee Close Medium Far
Basic 3 88 88 88 63 88 88 88 63
3-Way 3 194 73 67 66 74 67 66
Gatling 8 62 69 88 109 69 92 109
Vertical 4 76 76 76 76 76 76 76 76
Sniper 1 105 105 84 73 84 84 73 63
Stun 2 53 53 N/A N/A 53 53 N/A N/A
Hornet 5 211 148 130 130 211 148 130 130
Flame 6 53 89 114 N/A 53 89 114 N/A
Dragon 1 114 114 114 114 104 104 104 104
Splash 3 19 19 19 N/A 16 16 16 N/A
Left Arc 2 86 73 73 73 86 69 69 69
Right Arc 2 86 73 73 73 86 69 69 69
Shotgun 1 142 110 73 N/A 142 110 73 N/A
Rayfall 4 84 84 84 84 76 76 76 76
Bubble 2/1 84 84 84 N/A 48 48 48 N/A
Eagle 1 33 33 33 33 48 48 48 48
V Laser 1 152 76 76 76 76 76 76 76
Magnum 1 126 126 38 N/A 126 126 38 N/A
Needle 3 56 57 57 57 56 57 57 57
Starshot 5 79 155 155 N/A 79 120 120 120
Glider 2 56 56 56 N/A 113 N/A 113 113
Homing Star 7 64 64 256 256 74 74 198 198
Trap 7/5 N/A 228 228 228 74 74 74 74
Drill 12 94 100 107 N/A 94 100 107 N/A
Titan 1 42 42 42 42 42 42 42 42
Claw 1 19 19 19 19 19 19 19 19
Knuckle 1 152 N/A N/A N/A 113 N/A N/A N/A
Afterburner 4 137 130 126 122 130 122 116 109
Blade 1 20 20 28 42 20 20 28 42
Meteor Storm 16 47 82 310 540 43 75 252 416
Twin Fang 5 N/A N/A 153 N/A 52 52 52 52
Gravity 1 38 38 38 38 N/A N/A 95 N/A
Phoenix 2/1 114 N/A N/A 114 52 52 52 52
Left Pulse 8 69 77 99 N/A 69 77 99 N/A
Right Pulse 8 69 85 107 N/A 69 85 107 N/A
Sword Storm 6 N/A 95 95 95 N/A 95 95 95
Ion 2 57 57 86 76 57 95 76 76
Flare 3 63 63 124 47 63 63 126 48
Left 5-Way 10 52 130 158 273 52 105 158 273
Right 5-Way 10 52 130 158 273 52 105 158 273
Halo 3 63 N/A 69 85 57 61 69 N/A
Wave Laser 6 32 32 32 N/A 32 32 32 N/A
X Laser 2 95 74 98 152 61 86 133
Crystal Strike 8 260 260 260 260 244 244 244 244
Wyrm 4/1 227 227 227 227 95 95 95 95
Raptor 2 93 46 93 93 N/A 95 95 95
Waxing Arc 4 168 141 113 113 139 118 118 118
Waning Arc 4 168 141 113 113 168 118 118 118
Rahu 1 3 127 127 285 57 127 127 285 57
Rahu 2 3 143 143 285 57 143 143 285 57
Rahu 3 3 222 222 164 164 222 222 72 72
Can 3 88 88 22 22 88 88 22 22
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4. Bomb Table
Unlike Weapons, Bombs do not change damage depending of the distance you fire
them. Also, while a few bombs shoot more than one projectile, it is uncommon
to hit the opponent more than once, so I have given the damage from one bomb
blast for each bomb.
Bomb: Ground: Air:
Standard 71 55
Standard F 72 55
Standard S 62 45
Standard K 60 45
Standard X 43 33
Wave 25 17
Straight G 53 36
Straight S 53 40
Straight T 40 27
Left Flank H 63 44
Right Flank H 63 44
Left Wave 35 28
Right Wave 35 28
Burrow D 79 55
Burrow P 79 55
Freeze 8 8
Tomahawk B 66 56
Tomahawk G 64 45
Gemini B 42 42
Gemini P 42 42
Submarine D 88 55
Submarine P 88 55
Submarine K 80 50
Crescent P 66 48
Crescent C 52 36
Crescent K 72 56
Dual 39 27
Dual C 33 26
Acrobat -- --
Delta 31 22
Wall 79 55
Smash
Double Mine 32 32
Geo Trap 76 76
Titan 19 19
Treble 38 38
Wyvern 43 33
Waxing Arc 38 38
Waning Arc 38 38
Grand Cross 76 76
Can 79 55
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