******************************************************************************
Charlie and the Chocolate Factory
Faq/Walkthrough
Version 1.2
Author: MysticWeirdo
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CONTENTS
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1. Introduction
2. Version History
3. Game Basics
4. Walkthrough
5. Willy Wonka's Pop Up Notes
6. LEGAL
7. Contact Information
8. Credits

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1. Introduction
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I am MysticWeirdo also known by my real name Warren Grieder.

Charlie and the Chocolate Factory is base on the recent movie of the same
name, a remake of the earlier Willy Wonka and the Chocolate Factory.

This game is available for Gamecube, Xbox, and PS2.  I'm writing this
guide based on the GameCube version by players on others systems may also find
this guide helpful.  The PC and GBA versions are significant different.

REQUESTED Info: Control listing for the Xbox.

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2. Version History
******************************************************************************

January 2, 2006: Version 1.2: Xbox Controls Added. Copyright updated.

November 19, 2005  Version 1.1: PS2 Controls Added.  Several typos corrected.

August 12, 2005 Version 1.0.1: Updated Chapter 3 Part 1 with information on
how to get all the ingredients without playing the level twice. Remove
reference to a non existent hint I thought I'd missed. Corrected list of
platforms in the introduction.

August 12, 2005 Version 1.0: Initial Version of this Guide.

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3. Game Basics
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=====
Menus
=====

The are four or five items in the main menu depending on you progress in the
game:

New Game: Starts a new game
Continue: Continue a game in progress
Options: Set General/Audio/Controller Options
Credits: Find out who the people behind this game are.
Bonus: This menu item is unlocked after finishing the game, rewatch scenes
from the game and see movie trailers and stills here.

There are four options in the Options submenu:
General: Go here to toggle the autosave feature.  The default is on which is
where I recommend leaving it.
Audio: Set volumes for Sound FX, Voice, Music, and Cinema
Control Options: Toggle inverting either the x or y axis and the rumble
feature on the console versions.
Controller Layout: Review the controls.

When you call up the pause menu you'll see the following options:
Resume - resume playing the game
Restart Level - Start current level over
Options - Toggle Autosave and Rumble
Controller Layout - Review Controller Layout
Quit - Return to main menu

========
Controls
========

-----------------
Gamecube Controls
-----------------


Y - Interact with Object or Throw Ball of Vine, Grab Oompa-Loompa while using
the fizzy lifting drink
A - Jump
B - Throw Gobstopper, press for a quick toss or for a manual shot hold to aim
and release to throw.
X - Candy Power
Thumbstick - Move Charlie. When sliding up accelerates and down decelerates
C-Stick - Camera Control
Start/Pause - Pause
D-Pad Up - Oompa-Loompa Work. Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info
D-Pad Right - Oompa-Loompa Follow. Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait. Hold for all to wait.
Left Trigger - Show HUD
Right Trigger - Candy Select
Z - Grandpa Joe Hint


Everlasting Gobstopper
Quick toss: Press B
Aimed Shot: Hold B and move the control stick left and right to select a
target. Release to fire.

Jelly Beanstalk Candy
Quick toss: Press X
Aimed Shot: Hold X and move the control stick to select a target. Release to
fire.

Wriggle-Sweets
Quick toss: Press X
Aimed Shot: Hold X and move the control stick to select a target. Release to
fire.

Candy Balloon - Press A once to jump, another time in the air to activate the
balloon, and again every time you're about to hit the ground to keep bouncing

Rock-Candy
Speed burst: A
Cancel: X

Fizzy Lifting Drink
Descend: A
Cancel: X
Pick up Oompa-Loompa: Y

Exploding Candy
Quick toss: Press X
Aimed Shot: Hold X and move the control stick to select a target. Release to
fire.

-------------
Xbox Controls
-------------

Thanks to Juggalo Mike for the Xbox controls

D-pad left: Display help icons / Oompa-Loompa help icons
D-pad right: Command Oompa-Loompa follow
D-pad up: Command Oompa-Loompa to work
D-pad down: Command Oompa-Loompa to wait

Right Thumbstick: Move camara Around Charlie
Left Thumbstick: Move Charlie / Steer Charlie during sliding levels up to
speed up, down to slow down.

A Button: Jump, press a second time for candy gum bouncey thing then press a
just as you land to continue bouncing. Descend (when fizzy lifting drink is
on)

B Button: Use currently selected candy power.

X Button:  Throw Everlasting Gobstopper/Snowball - Tap for quick throw, hold
for manual aim.

Y Button: Interact with objects, Throw ball of vines.

Right Trigger:  Hold  for Candy Power Display, use control stick to select
power. Release R to select.

Left Trigger: Display HUD

Black Button: Grandpa Joe Hint

White Button: not used


------------
PS2 Controls
------------

Thanks to Veronica for provided the PS2 controls

Triangle - Interact with Object or Throw Ball of Vine, Grab Oompa-Loompa while
using the fizzy lifting drink
X - Jump
Square - Throw Gobstopper, press for a quick toss or for a manual shot hold to
aim and release to throw.
Circle - Candy Power
Left Analog Stick - Move Charlie. When sliding up accelerates and down
decelerates
Right Analog Stick - Camera Control
Start/Pause - Pause
D-Pad Up - Oompa-Loompa Work. Hold for all to work.
D-Pad Left - Oompa-Loompa Info or Machine Info
D-Pad Right - Oompa-Loompa Follow. Hold for all to follow.
D-Pad Down - Oompa-Loompa Wait. Hold for all to wait.
L1 - Show HUD
R1 - Candy Select
R2 - Grandpa Joe Hint

Everlasting Gobstopper
Quick toss: Press Square
Aimed Shot: Hold Square and move the control stick left and right to select a
target. Release to fire.

Jelly Beanstalk Candy
Quick toss: Press Circle
Aimed Shot: Hold Circle and move the control stick to select a target. Release
to fire.

Wriggle-Sweets
Quick toss: Press Circle
Aimed Shot: Hold Circle and move the control stick to select a target. Release
to fire.

Candy Balloon - Press X once to jump, another time in the air to activate the
balloon, and again every time you're about to hit the ground to keep bouncing

Rock-Candy
Speed burst: X
Cancel: Circle

Fizzy Lifting Drink
Descend: X
Cancel: Circle
Pick up Oompa-Loompa: Triangle

Exploding Candy
Quick toss: Press Circle
Aimed Shot: Hold Circle and move the control stick to select a target. Release
to fire.

===
HUD
===

In the Upper left is are three items:

The vertical purple bar is the Candy Meter, this represents the amount of
power available for candy powers. (Everlasting Gobstoppers and candy balloon
don't require this.  Refill by picking up candy.

The circle displays the Equipped Candy Power

The vertical yellow bar is the Energy Meter.  This is your health.  Don't
worry if it reaches zero, you'll respawn nearby.  Refill by picking up Wonka-
Vita

There are up to 9 circles along the top displaying Oompa-Loompa Task
Information

When Charlie is in range of an Oompa-Loompa the Oompa-Loompa Commands appear
in the lower right.

A list and count of collectable ingredients for the current level is displayed
in the bottom right corner.

=============
Oompa-Loompas
=============

------
Status
------

The circle at the top of the screen indicate the current status of the Oompa-
Loompas

Blank: Not found yet.
Holding Wrench: Working on machine
Walking: Following Charlie
Standing: Waiting/Stopped
Red Panic: Needs help (i.e. being held by Wonkabot)
Fat Sheep: Unshorn or not most recently shorn sheep
Thin Sheep: Most Recently shorn sheep.

-----
Types
-----

Ordinary: Most Oompa-Loompas are capable of retrieve items and working
machines.

Harvesters: These Oompa-Loompa can be recognized by the white bag they carry
slung over their right shoulder.  They harvest candy fruit from plants.

Welders: These masked Oompa-Loompas can fix leaks in pipes and panels.

Electricians:  These Oompa-Loompa wear a headset and are able to fix
sparking equipment.

Blueberry:  These Oompa-Loompa are round.  They can be used for tasks the
require round objects.





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4. Walkthrough
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============
4.1 Prologue
============

----------------------
4.1.1 Follow the money
----------------------

The money is right in front of you at the beginning.  Go forward and the wind
will blow it to a sign post ahead of you on the right side of the street.

Go up to the sign post. (You can knock over snowman before post). The wind
will blow the money to some steps on the left side to the street. (You can
knock over another snowman before the steps).

Go up the steps.  The wind will blow the money into and alley to the left at
the end of the street.

Go into the alley.  The money will be blown further into the alley around a
turn to the left where it will get stuck on a fence.

Run into the fence to knock the money lose.  It will continue down the alley
to the left, stopping by a crate by some trucks in the street at the end of
the alley.

(There are two more snowmen you can knock over is the street.)  Approach the
money and it will blow down the alley on the other side of the street.  Pick
up the smaller box and follow the money down the alley.

Drop the box by the high ledge the money is on.  Jump onto the box and the
higher ledge and the money will blow to some boxes to the right.

Approach the box and the money will blow around a corner to the left.  Pick up
the smaller box and set it down on top of the pile of snow at the corner.

Go left to the money and run into the fence the money is stuck on.  It will
blow up to the catwalk above.

Jump onto the box you placed on the pile off snow and jump onto the catwalk
from there.  The money will blow up the stairs.

Follow the money up the stairs and around a corner to the left. It will float
up onto the roof to the left.

Jump up onto the roof. You'll slip on end up on the roof where the money is
sitting over a chimney.  Climb up the plank to money to end the level.

[The Game Autosaves]

--------------------------------
4.1.2 Follow the money (sliding)
--------------------------------

You'll lose the money after slipping and will need to follow it again in a
sliding sequence.

The slide starts of straight which several trash cans as obstacles that slow
you down if you hit them.  (There will be a snowman you can knock over before
a turn to the right.

The path will continue fairly straight for a ways before turning left.  The
are more trash cans along this path.

Along the next straight stretch, truck will join the trash cans as obstacles.

The path with turn right to another straight stretch with trash cans as
obstacles and then again to the right down a steep sloop.

The path turns left at the bottom.  (There are two snowmen in this short
stretch, the first to the right the second an the corner).  The path turn
right again.

This short stretch turns left at another snowman.  Yet another snowman sits on
the right side of the path it curves left into a tunnel.

A final snowman sits on the right side of the path at the end straight stretch
at the end of the tunnel. The path turn left and then right.  It turns left
again at a truck. It then goes straight until you catch up to the money at the
end of the chapter.

[The Game Autosaves]


================================
4.2 Chapter 1: The Wonka Factory
================================

All the is to this chapter is a cut scene.

NOTE: If you want to get the reward for any of the following levels'
ingredients and you've missed some in a portion you can't get back to, you'll
need to pause and select "Restart Level" and play through the level against.
You'll still have the ingredients you already picked up.  Selecting "Quit"
reset the ingredients as well.

========================================================
4.3 Chapter 2: Augustus Gloop (Part One: Chocolate Room)
========================================================

The cut scene continues at the beginning of this chapter.

Ingredients: 20 Purple Lollydoodles, 20 Red Lollydoodle, 10 Square Candies
that look round

Followers 6 Oompa-Loompas

------------------------------------
4.3.1 Mission: Find two Oompa-Loompa
------------------------------------

In Game Mission Notes: Oompa-Loompas are the best workers a cocoa bean can buy
-- but nearly impossible to keep trace of!  Which reminds me.  You'll need two
Oompa-Loompas to help you, so try searching the meadow for them

Grandpa Joe's Hint:  Better do like Mr. Wonka says, Charlie, and see if you
can find a couple of Oompa-Loompas.



While you only need two of the Oompa-Loompas take the time to get all 6 while
picking up the square candies.  The lollydoodles will need to wait until
later.

You'll be is the meadow and need to set  Head left to get a Square Candies
behind a plant with a round striped top.

Turn around and go straight past where you started to get a second square
candies and get the first Oompa-Loompa to follow you.

There are two ways to go here, lets start by going up over the bridge to the
left, rather than down the slope to the right.

Grandpa Joe interject after a few steps: "If you ever need help, Charlie,
don't hesitate to ask your old Grandpa Joe.  It's been a while, but I still
remember a few things about this place."

The third square candy sits on top of the bridge.  Turn left at the end of the
bridge, the fourth square candy will be sitting in a clearing.

Go down the path to the right between the first two mounds to the right from
the end of the bridge.  The second and third Oompa-Loompas are in the clearing
at the bottom and the fifth square candy is on a ledge to the left.

On the other side of this clearing you'll find the fourth Oompa-Loompa near an
edge overlooking a chocolate river.

Go across the bridge to the right, the fifth Oompa-Loompa will be straight
ahead in a clearing.  The sixth square candy is on a ledge behind him. Jump up
at the left end of it to get on it.

NOTE: Following the wall from the right end of this ledge leads to the bellows
for the next mission in this chapter.

Head right along the grass path from the end of the last bright.  The seventh
and eighth square candies will be in a clearing past two mounds.  Drop down a
couple of ledges to the right to get the ninth square candy.  Go back to the
end of the bridge by follow the path to the right at return to where you found
the previous two candies.  Go straight across this clearing and down a slope
two where you'll find the last square candy and the final Oompa-Loompa.

--------------------------------------------
4.3.2 Have the Oompa-Loompa work the Bellows
--------------------------------------------

The path to the bellows opened up after getting the second Oompa-Loompa to
follow you.

Grandpa Joe's Hint:  Those bellows look pretty small to me, Charlie.  Say...
maybe then Oompa-Loompas will know how to use them!

Backtrack from when you found the last Oompa-Loompa to where I noted the
bellows where in the previous part of this chapter.

Order two of the Oompa-Loompas to work.  This pushes Augustus out of the pipe.

------------------------
4.3.3 Collect Wonka-Vite
------------------------

Grandpa Joe's Hint: Now, what did Mr. Wonka say, about the Wonka-Vite,
Charlie?  It's in the tress? Maybe you could hit it with one of those
Gobstoppers - to knock it down.

You'll now have access to the Everlasting gobstoppers.

Order the Oompa-Loompas working the bellows to follow you.

Throw a gobstopper at the plant by the bellows.  This will knock down some
purple lollydoodles.  You need twenty of these so keep you eyes open for
plants that look like this one which a green stalk or return to this one as it
regenerates a lolly doodle every minute or so.

Other plants:
Black and White Striped tops - white lollydoodle
Pumpkin - yellow lollydoodles
Purple Trees - purple lollydoodles
Candy Cane Tree - red lollydoodles * 20 needed *
Red Stalks - yellow lollydoodles
Red curves leaves - red lollydoodle

The short green and red stalks contain the Wonka-Vite (other plants may
produce it occasionally) you looking for. Get one after hitting it by either
outrunning it, stunning it with a gobstopper, or getting the Oompa-Loompas to
work so that they can catch it and bring it to you.  There's also a chance

---------------------------------
4.3.4 Mission: Get to Full Health
---------------------------------

In Game Mission Notes: You've got one! Aren't they wonderful?  A growing boy
needs a lot of Wonka-Vite to stay healthy.  Otherwise,, you'd stop growing,
might even shrink... and you might be mistaken for an Oompa-Loompa!

Grandpa Joe's Hint: You think maybe the Oompa-Loompas can catch they Wonka-
Vite, Charlie?  I'm sure they'd give it to you if they did.  You'll need a lot
of it to keep your strength up.

Get three more Wonka-Vites to get to full health.


------------------------------------
4.3.5 Go to the Jelly Beanstalk Room
------------------------------------

Grandpa Joe's Hint: Well, what are you waiting for, Charlie?  If I remember
right, that door should lead you right to the Jelly Beanstalk Room.

Before going throw the door be the bellows, make sure to get twenty of the
purple and red lollydoodles, from the appropriate plants.  In addition to the
10 square candies you should have found earlier, these will give you a Candy
Power Boost, which increases the max level of you're candy meter.

Go to the door in the hall by the bellows and interact with it to open it.  Go
through it to the Jelly Beanstalk Room.

[Autosave point]

=========================================================
4.4 Chapter 2: Augustus Gloop (Part Two: Jelly Beanstalk)
=========================================================

Ingredients: 30 Wonka Bars, 10 purple lollydoodles, 10 yellow lollydoodles, 10
green lollydoodles

Followers: 9 Oompa-Loompas.

----------------------------------
4.4.1 Use Harvester Oompa-Loompas
----------------------------------

Grandpa Joe's Hint: That's it Charlie!  didn't Mr. Wonka say something about
Harvester Oompa-Loompas?  Maybe one of them could reach those Jelly Beans.

Plants:
Red and White Striped Tops: Blue Lollydoodles

The first Oompa-Loompa will come up to you and start following you
automatically.

The first Wonka bar is straight ahead of you.

The second Oompa-Loompa, a harvest, is standing by a red-whites striped top
plant around a turn to the left at the base of the jellybean stalk. The second
Wonka Bar is just past him.

The Wonkabot generator is around a turn to the right from here, it's not
needed just yet, but the third Wonka Bar is to the right, and the third Oompa-
Loompa
is to the left.  Also to the left is a tree with multi-colored fruit that the
gobstopper won't knock down.

Order the Oompa-Loompas to work on the tree to get the fruit. This will get
you the Jelly Beanstalk Candy power.  It will also drop all three kinds of the
required lollydoodles.  Order the Oompa-Loompa to repeated work on the tree to
until you've maxed all three out. Now you'll just need to find the 27
remaining Wonka Bars to get the reward.

----------------------
4.4.2 Work the Bellows
----------------------

Grandpa Joe's Hint: I think we need to build up more pressure, Charlie., to
force the boy through those pipes.  If you can find another bellows, I'm sure
the Oompa-Loompas will know what to do.

Go past the Wonkabot generator to a bellows.  Get one on the Oompa-Loompas to
work on it.  Be careful not to go into the dark brown muck just past it as it
will damage you're health.

--------------------
4.4.3 Plug the Vents
--------------------

Grandpa Joe's Hint: It looks like all the pressure is escaping through those
vents, Charlie!  You could try plugging them with something... maybe a ball of
vines would work.

Get another Oompa-Loompa to work the Wonkabot generator to create a Wonkabot.
Select to Jelly Beanstalk power.  Aim it at the Wonkabot and fire to
create a vine ball.  Pick up the vine ball and take it to the muck pit by the
bellows and throw it at one of the open vents to plug it.  Repeat the process
with the other two vents.  Aim for the end of the blue steam for the ones on
the sides.

The beanstalk will be restore when all three vents are plugged.  Do worry
about getting all of the Oompa-Loompas to follow you as the won't be able to
make the upcoming climb.

-------------------------------
4.4.4 Climb the Jelly Beanstalk
-------------------------------

Grandpa Joe's Hint:  Look, Charlie - the Jelly Beanstalk - it's coming back to
life!  Maybe you can climb up to where Augustus is now.

Stand climbing the beanstalk at the end between the muck pit and the red and
white striped top plant.  The fourth Wonka bar is on top of it. Jump to the
left to the left and then to the one to the right to get the fifth Wonka bar.

Jump up to the vine above.  A plant to the left offers a variety of
lollydoodles if you throw a gobberstopper at it.

Go straight ahead to get the sixth Wonka bar beside another Wonkabot
generator.

Turn left to where the fourth and fifth Oompa-Loompa are and continue through
the seven Wonka Bar to the bellows.  Get one of the Oompa-Loompa.

Get the other to work the Wonkabot generator.  Use the Jelly Beanstalk power
on the Wonkabot to create a vine ball.  Pick up the vine ball and carry it to
the muck pit by the bellows at throw it at one of the two vents.  Repeat the
process on the other vent.  Aim along the wall for the rear vent.

More of the beanstalk will be restored.

Go back to the beanstalk and jump on the one going up to the left.  Jump on to
the tube at this end to get the eighth Wonka Bar. Drop back down to the stalk.

Go along the stalk and get the ninth Wonka Bar by jumping onto the first left
to the right.  Jump back onto the stalk and continue along it.  Get the tenth
Wonka Bar from a leaf to the left.  Get the eleventh Wonka bar from the end
of the ledge to the right of the vine at this point.

Continue along the vine.  Jump onto a leaf when the vine turns upward and then
jump onto the ledge above.  Jump back onto the vine to get the 12th Wonka Bar.

Walk along the top of the vine and jump to the red and white striped top plant
to the left to get the 13th Wonka Bar.

Get back on the vine and go around the corner to the right and down a slope.
Drop off the vine at the bottom of the slope to get the 14th Wonka Bar.  Jump
back onto the vine.

Follow the vine and get the 15th Wonka Bar on a left to the right and the 16th
Wonka Bar further along the vine.  The 17th Wonka bar is on top of a red and
white striped top plant just before the vine slopes down to a Wonkabot
generator, where you will find the 18th Wonka Bar.  If you turn around you can
find the 19th and 20th Wonka Bars in the center on the ground beneath the
vines and the 21th Wonka Bar to the right (when facing away from the
generator).

The 6th and 7th Oompa-Loompas are just past the generator.  Get them to follow
you and have one of the work the bellows ahead and the other to work the
generator.

Use the jelly beanstalk power to turn the Wonkabots into vine balls.  Pick up
the vine ball take it to the muck pit.  Aim just to the left of the vent in
the
center and aim along the walls to get the two on the side.

Plug  all three vents restores even more of the vine.

Return to the vines and climb up the one to the left. Jump to the left to the
left and then the one to the right to get the 22nd Wonka Bar.  Jump ahead to
the next leaf and jump on top of the vine.

Get the 23rd Wonka Bar when the vine turns right and the 24th Wonka Bar on a
leaf growing off another vine to the left.  Continue up this vine to get the
25th Wonka Bar before backtracking and dropping down a few leaves to get the
26th Wonka Bar before getting back on the original vine to get the 27th Wonka
Bar from a leaf to the right.

Jump from the leaf to the ledge when you'll find the last two Oompa-Loompas by
the bellows and Wonkabot generator.

Get them to follow you and have one of them work the bellows and the other the
generator.

Use the jelly beanstalk power to convert Wonkabots into vine balls.  To get
the vent on the left bounce the ball off the vent in the center and vice
versa.  For the on to the right get the ball to the base of the center vent
and hit it with a gobstopper in the correct direction.

The beanstalk will be fully restored.

------------------------
4.4.5  Head for the exit
------------------------

Grandpa Joe's Hint:  I think you're all done here,  Charlie.  Looks like
there's an exit up there.  Maybe you should start climbing.

Jump up the leaves on the restore vine to get the 28th and 29th Wonka bars.
Get the final Wonka Bar by the exit door to earn a health boost if you
harvested the tree fully at the beginning of the level.  There's another tree
near the last pair of Oompa-Loompas if you didn't.

Interact with the door to open it and go through it to complete the room and
receive and elevator button along with this message: "Room complete!  ah! A
button!  Lucky you! But where does it go and what does it do?  I'd tell you,
but that would spoil the surprise"

[Autosave point]

======================================================
4.5 Chapter 3: Wonkabot Trouble (Part 1: Candy Coater)
======================================================
A cut scene plays at the beginning of this chapter.

Ingredients: 50 Swirled Lollydoodles?, 5 Wonka Bars, 10 Oompa-Loompa Tools, 10
square cubes that look round

Followers: 6 Oompa-Loompas

--------------------------------
4.5.1 Fix the first candy coater
--------------------------------

Grandpa Joes' Hint: I don't know, Charlie.  Maybe you need to get that candy
from the chute into the Candipult?

Head to your right.  A welder Oompa-Loompa is on a ledge you can jump to
surrounded by the first six square cubes.

Drop into the room below.  The large machine in the center is a candy coater.
It has treadmills, sweetcoaters for two Oompa-Loompas, two bellows are beside
it.  The small vats are candipults, jump into the one beside where you drop to
get to a ledge with the second Oompa-Loompa and the last four square cubes.

Green steam is coming from a panel near the bellows.  Order the welder to work
while near it to fix the candy coater.

----------------------------------
4.5.2 Get the candy coater working
----------------------------------

Grandpa Joes' Hint: Maybe the Oompa-Loompas can use that sweetcycle to get the
Candy-Coater working.

You don't have enough Oompa-Loompa yet so go around the candy coater into a
hall.

Notice the candipult firing candy onto the ground.  Interact with it and turn
it 180 degrees so it fires into the candipult behind it and detach from it.
There's a purple cylinder near here that you can throw gobstoppers at
repeatedly to get the swirled lollydoodles, do it enough time to get you quota
of them filled.

Go up the stairs to the left and follow the catwalk around turns to the left
and right to a platform with a broken panel which you should get the welder to
fix.  While you're here get the third Oompa-Loompa to follow you.

Go back to the base of the stair and go down in the direction the candipults
are firing.

There's a smoking panel a short ways ahead that you can get the welder to fix
and another one to fix around the bend.  This will fix a grinder.


The fourth Oompa-Loompa is in the corner opposite the second panel.  Get him
to follow you and lead all four Oompa-Loompa back to the candy coater.  Get
them all to work.  With the grinder already fixed the doors to the second
candy coater will be opened.

(If you haven't fixed the grinder, you'll need to get the welder to follow you
and fix the three panels, and Grandpa Joe will have a different note: "That
machine looks pretty broken to me, Charlie.  Maybe one of those Oompa-Loompas
knows how to fix it.).

-----------------------------------------
4.5.3 Get the second candy coater working
------------------------------------------

Follow the trail of candipults to the grinder and go around it to the left,
and resume following the candipult to another shooting candies onto the
ground.  Turn it 135 degrees counterclockwise so it shoot the candies into the
candipult below it past the ledge.

Drop down and head straight across the room to a turnable candipult in the
corner.  Turn it clockwise until it faces a platform with a collectable on it.
Get in the candipult to get shot up to the platform where you can get the
first Oompa-Loompa tool.  Jump up to the ledge beside it to get the second
tool.

Drop back down and return to the candipult.  Turn it counter clockwise 90
degrees so that it points at a platform where you'll find the fifth Oompa-
Loompa and the third tool.  Get the Oompa-Loompa to follow you.

Turn around and jump up a platform.  Jump from the centerline of this platform
to reach a platform with the fourth tool. Jump up two more platforms to get
the fifth tool.

Drop down to another platform to get the sixth tool.  Turn left and jump up to
the next platform to get the seventh tool.  Jump up one platform and down to
the next to get the eighth tool.  Jump down to another platform to get the
ninth tool.  Jump up to a platform to get the final tool.  Jump into the
enclosure to get all five Wonka Bars. If you hit the purple cylinders enough
times to get all of the swirled lollydoodles you'll get a candy power boost
now.

Drop down to the corner with the large vat and turn so that the wall is to
your left and follow it to the final Oompa-Loompa and get him to follow you.
Find where you other follower is stuck (likely in the same corner) and lead
them both to the candy coater in the center of the room.  Put both of them to
work.

--------------------------
4.5.4 Align the candipults
--------------------------

Grandpa Joe's Hint:  What about the Candipults.  Charlie?  You think maybe
they're not aimed properly?

Assuming that you've already aligned the first two candipults above look for
one that's firing onto the floor.  It will be near the candipult that you used
to get to the tools.  Turn it 180 degrees about to get it to fire into a
candipult.

Follow the candy to a candipult firing at the exit.  Turn it toward the large
blue vat to earn the Wriggle Sweet Candy Power and unleash five deranged Wonka
Bots.

---------------------------
4.5.5 Deactivate the robots
---------------------------

Grandpa Joe's Notes:  Well, I don't know how to deactivate those robots,
Charlie, but if theres something wrong with then, maybe you can lure them
down
the garbage chute.

Throw gobstoppers at the Wonkabots to get them to release the Swirled
Lollydoodles, 3 per hit.  Even if you don't miss any you'll only get 45 as
they only drop three batches with the fourth hit destroying them and dropping
and Wonka-vite instead.

After you've destroyed all five, you'll receive another elevator button along
with this message: "Room Complete: Nicely done.  And now. provide there are no
more illicit tinkering, we can resume our tour where we left off.  In the
Chocolate Room!"

Go up to the elevator door and interact with it to open it.  Go through it to
complete this room.

[Autosave point]

=========================================================
4.6 Chapter 3: Wonkabot Trouble  (Part 2: Chocolate Room)
=========================================================

Ingredients: 10 Purple lollydoodles, 10 red lollydoodles, and 30 pop bottles
Followers: 6 Oompa-Loompas.

----------------------------
4.6.1 Mission: Collect Candy
----------------------------

In Game Briefing: It's almost impossible to get up to the waterfall to fix it.
So you'll need some special candy to help you.  but to make it.  I'll need you
to fill these boxes with the right candy ingredients.

Grandpa Joe's Notes:  I think you're going to have to knock that candy out of
the trees, Charlie.  Then you just need to fill those boxes.



This is the same area as the first area of chapter two.  There are four boxes
to fill up. One requires five white lollydoodles, another requires five pink
lollydoodles, the third requires five yellow lollydoodles, the last five
Wonka-vites.

Head right from the entrance.  There's a harvester Oompa-Loompa beside a mound
by the bridge.  Get the harvester to follow your and then jump on the mound
and then jump to get the first pop bottle.

Climb up the ramp and turn left.  The second, third, and fourth pop bottles
can be obtained by jumping off the edge of the gully and clearing ahead and
jumping back up.

Continuing on you'll find the second Oompa-Loompa by the white box near the
path down to the bellows.  You can fill this box by getting the harvester to
work on the white and black striped top plants and getting the other to pick
up the white lollydoodles that they drop.



-------------------------
4.6.2 Mission Candy Boxes
--------------------------

In Game Briefing: You've filled a box!  Excellent Work.  Now see about the
others.  Hurry, Hurry!

Grandpa Joe's Notes:  I think you're going to have to knock that candy out of
the trees, Charlie.  Then you just need to fill those boxes.

Go across the bridge from the white box.  The fifth pop bottle can be obtained
by jumping onto a black and white striped top plant to the left of the bridge
and jumping.

Finish crossing the bridge and go past the Wonka-vite box, to where you can
jump up to get the sixth pop bottle.  The short stalks can be harvested to
fill the box.

Turn left from the box to find the third and fourth Oompa-Loompa by the yellow
and red boxes.  The pink box can be filled by harvesting the red ball top
plants, the yellow by harvesting the pumpkins.

The fifth Oompa-Loompa is in the clearing past the boxes.

Once the boxes are filled you'll get the Candy Balloon ability. (Press the
jump button twice to activate it and again whenever you're about to hit ground
to keep bouncing).  The tower by the waterfall opens up as well.

---------------------
4.6.3 Climb the Tower
---------------------

Grandpa Joe's hint:  Maybe you should try Mr. Wonka's Candy Balloons.  If it
works like he says, you may be able to get up onto that tower next to the
waterfall.

You'll be beside the tower. Don't go up to the tower right away, make sure you
collect all of the pop bottles and get the required need of red and purple
lollydoodles.

Turn towards the entrance.  The seventh pop bottle is above a black and white
striped top plant, use the candy balloon to get to it.  Also use the candy
balloon to get the eighth and ninth over the gully here.

Go back to the entrance and past it to get the tenth pop bottle above the
black and white striped top plant there by using the candy balloon.

Drop down into the river bed and get the 11th, 12th, and 13th pop bottle using
the candy balloon there.  Climb up the ramps and return to the entrance.

Cross the bridge and use the candy balloon to get the 14th pop bottle over it.
Use it again on the mound at the end of the bridge to get the 15th pop bottle.

You can jump over the ledge to the right into the river bed to get the 16th
bottle.  Circle back and do it again to get the 17th pop bottle.

Circle back to the clearing at the end of the bridge left of the mound.  The
18th pop bottle can be obtain by using the candy balloon above the black and
white striped top plant there.

The 19th pop can be obtain by jumping from the second mound to the right side
of the clearing.  The 20th can be obtained by bouncing off it with the candy
balloon.

The 21st is above the black and white striped top plant near the Wonka-vite
box and can be obtained by using the candy balloon.

The rest and inside the tower so return there after getting the required
lollydoodles front the tall green stalks, purple trees, candy cane trees, and
curved red leafed plants.

Jump on the ledge by the tower and go into the tunnel which you'll slide down.

The final Oompa-Loompa, a welder is in here.  Ask him to follow.  Jump up the
first two platforms counterclockwise around the tower. Use the candy balloon
to get the 22nd pop bottle over the second platform and to get up to the
third.

Jump up on the third platform to get the 23rd pop bottle and jump to the next
platform.  Jump over one more platform.

Use the candy balloon to get the 24th pop bottle, get up to the next platform,
get the 25th pop bottle, and up to another platform.  Use it again here to get
the 26th pop bottle, jump up to the next platform, get the 27th pop bottle.

WARNING: I got stuck in the ceiling here and had to restart the level.
Fortunately all of the ingredients are still counted as obtained.

Jump over to the next platform and use the candy balloon the 28th pop bottle.
Use the candy balloon to get to the ledge.  At the ledge end is the
Cherry-go-round, interact will it to raise the elevator and the Oompa-Loompa
welder.

Get the welder to fix the sparking control panel to refill to chocolate river.


-----------------------
4.6.4 Leave on the Boat
-----------------------

Grandpa Joe's hint: Well, Charlie, I think we're done here.

The door here is now opens at you can see the last two pop bottles on the
right side of the tube which is a slow slide.  This should earn you a health
boost if you found all the ingredients.

Finish sliding out of the tunnel and head for the boat near the red and yellow
boxes to exit the area, earning an elevator gem with this text: "Room
Complete!  I was beginning to think that the only candy I'd be making was
Augustus-flavored chocolate-coated Gloop!  No one would buy that.  It's time
to visit Storeroom 59 in the Inventing Room.  come along now."

[Autosave Point]

=======================================================
4.7 Chapter 3: Wonkabot Trouble  (Part 3: Storeroom 59)
=======================================================

Ingredients: 20 brown squares, 8 pop bottles, 15 Wonka bars, 7 square cubes
that look round

Followers: 1 Oompa-Loompa with a light bulb and 5 cotton candy sheep

--------------------------
4.7.1 Look around the area
--------------------------

Grandpa Joe's Hint: Look around and see if you can find something that opens
that door.

The first three square cubes are on top of a table in front of you at the
entrance in the center of the room.  Jump onto the table to get them.

Going clockwise around the perimeter from the start.  A sheep and the Oompa-
Loompa stand by the luminous lolly machine, get them to follow you.

There's a cylinder with lights around the corner on the other side of the
luminous lolly machine.  When the lights are pulsating blue you can throw a
gobstopper at it to release a variety on items including the brown squares
required in the ingredient list.  These cylinders reset after a minute or so
you can use them repeatedly.

The second sheep is by the cylinder, get it to follow you.  The third sheep is
under some sort of monitor in the next corner. Two butterflies circle the
monitor.

Another butterfly is by the machine in the center across from the exit door.
Another cylinder is beside the exit.  The first pop bottle is straight ahead.

Directly above this bottom bottle is a catwalk that you can use the candy
balloon to reach, getting the 2nd and 3rd pop bottle and the first Wonka bar
in the process.  Walk along the catwalk to get the second, third, and fourth
Wonka bars and the 4th pop bottle.  Use the candy balloon to get up another
catwalk and the 5th and 6th pop bottles while you do so (you may need to drop
back down for the 6th.)  Head to the right end on the catwalk and get the 7th
pop bottle by using the candy balloon.  Follow the catwalk in to opposite
direction to get the fifth through twelfth Wonka bars and use the candy
balloon at the far end to get the final pop bottle.

Return to where you go the first pop bottle and continue clockwise.  In the
next corner there is a sheep sheerer (a vertical tube), three butterflies and
the fourth sheep.

Around the corner is another cylinder.  A multicolored machine with two
butterflies.  The last sheep is just beyond them in the corner that turns back
to the entrance.


---------------------
4.7.2 Shear the Sheep
---------------------

Grandpa Joe's Hint:  Don't look at me, Charlie - I don't know the first thing
about shearing sheep.  They look friendly enough - maybe they'll follow you.

Once you have all of the sheep following you go to the sheep sheerer.  Have
each one work in turn to get sheered.  After all three sheep are sheared the
last three Wonka bars will on an octagon on the floor beside the sheerer.


--------------------------
4.7.3 Butterfly Collection
--------------------------

Grandpa Joe's Hint: If these butterflies are anything like the bugs back home,
they should follow a bright light.

With the Oompa-Loompa with the light bulb following you walk around the room
so that he can attract all of the butterflies I mentioned earlier. Move slowly
so that you don't lose them. Lead them back to the luminous lolly machine.
This will can the last four square candies to appear in the machine and will
unlock the exit door.

You'll also receive an elevator button along with this message: "Room
Complete:  If you want to revisit rooms where ingredients are found. you must
find their Great Glass Elevator buttons first!"

---------------------
4.7.4  Leave the room
----------------------

Grandpa Joe's Hint: "Well Charlie, I think we're done here."

Before leaving makes sure to get all of the ingredients, including the cubes
that appear in the luminous lolly machine and the brown squares obtained from
the cylinders. Another Candy Power Boost is earned.

Interact with the exit door to open it.  If there's a message saying that the
door is locked, you're at the entrance door go across the room to the other
side.  Go through the exit to leave the leave.

[Autosave Point]

=====================================================================
4.8 Chapter 4: Violet Beauregard (Part 1: Inventing Room)
=====================================================================

A cut scene plays at the beginning of this chapter.

Collectables: 40 flash, 20 pop bottles, 17 Wonka bars, 19 square cubes
Followers: 13 Oompa-Loompas

-----------------------------
4.8.1 Deal with the Rollerbot
-----------------------------

Grandpa Joe's Hint: I think you'll need the Oompa-Loompas help to patch those
steam pipes, Charlie.  But I don't think they'll come out with that Rollerbot
running amok.

Lure the rollerbots into the steam jets to destroy it.  Five Oompa-Loompa will
come out.

---------------------------------
4.8.2 Activate the Mixing Machine
---------------------------------

Grandpa Joe's Hint: I'm not sure how to get up there, Charlie.  Maybe Mr.
Wonka's Spinners can help you out?

From the there are four Oompa-Loompa in an arc running from the entrance to
Violet, one of them is an electrician.  Get all of them to follow you.  The
cylinder between the second and third will drop flasks when you throw a
gobstopper at it.  It recharges every few seconds.

In front of the entrance to the right of the steam jets is the bottom of the
mixing machine.  The first five of the square cubes are at it's base.  Another
cylinder is beside it, as well as the first pop bottle.

Use the candy balloon to get up to the catwalk above the first pop bottle,
getting the 2nd and 3rd pop bottles in the process.

Throw a gobstopper at the spinner near this end of the catwalk to lower a
ramp.  Go down the ramp and get the Oompa-Loompas and lead them up the ramp
and along the catwalk.  The catwalk goes up a slope after the first turn to
the left.  After the next turn to the right use the candy balloon to get the
4th pop bottle.

Jump to the top of the mixing machine from here to get the next four square
cubes and use the candy balloon to get the 5th bottle.

Jump back to the catwalk (or climb back up if you fall) and carry on.  The
fifth Oompa-Loompa, a welder, is at the next corner to the left.

Continue following the catwalk to the flavor mixer controls.  The first three
Wonka Bars are on the catwalk around the controls.  Get three of the Oompa-
Loompa to work the controls and the electrician to work at fixing the sparking
panel.

Now take the welder back along the catwalk to the damage valve and get him to
work at fixing it to get the mixer going.  This earns you the Rock-Candy candy
power.

------------------------------------
4.8.3 Get Violet to the Second Room
------------------------------------

Grandpa Joe's Hint: Why don't you try Mr. Wonka's Rock-Candy, Charlie?  Maybe
you can move Violet with it?  At least maybe it will protect you some.

Take the Electrician to the sparking panel beside violet and set him to work
at
fixing it to open the path to the juicing room.

Take the opportunity to stock up on the flasks from the cylinders before using
the rock candy power to push violet into the tube and into the juicing room.

-------------------------------
4.8.4 Deal with more Rollerbots
-------------------------------

Grandpa Joe's Hint:  Try rolling into those Wonkabots with your Rock-Candy,
Charlie.  Maybe you can knock them down or something.

Get the 6th pop bottle in front of you and activate the rock candy power.  Run
into both of the rollerbots twice to eliminate them.

Follow Oompa-Loompa with emerge.

----------------------------------
4.8.5  Use the Roller ball station
----------------------------------

Grandpa Joe's Hint:  I don't know, Charlie.  I don't see any of those
Rollerbots here.  Too bad there isn't anything else round that we can use.
Hey... There's an idea!

There's one electrician on a large octagonal panel in one corner of this room
near to the rollerbot station and two more in the opposition corner by the
Great Gum Machine.  Get all of them to follow you.

Bounce up to the catwalk above using the Candy Balloon and throw a gobstopper
at the spinner above the octagonal panel to lower a ramp.  Bring the
electricians up the ramp. Have on them fix the sparking panel at the fork at
the top of the ramp.  The 10th, 11th, and 12th square candies are around the
machine here.

The final Oompa-Loompa a welder stand on the right fork.  Have him follow you
down this fork to work on the steam coming from the pipe.  Use the candy
balloon to get the 6th, 7th, and 8th pop bottles just past here.  Continue
along and get the three electrical to work fixing the Great Gum Machine.  Get
the 10th pop bottle and six more Wonka bars from the top of the machine and
use the candy balloon to get to the 11th pop bottle above the machine.  Return
to the catwalk.

Return to the fork in the catwalk at go the other way, getting the 12th pop
bottle on the catwalk and the 13th by jumping off towards the exit.

Go back to the gumball machine and get two of the Oompa-Loompas to try the
gum.  They'll turn into a ball.  Lead them over to the rollerball station at
tell him to work there to rotate a section of the catwalk.

-------------------------------
4.8.6 Move Violet To Third room
-------------------------------

Grandpa Joe's Hint: Why don't you try Mr. Wonka's Rock-Candy, Charlie?  Maybe
you can move Violet with it?  At least maybe it will protect you some.

Climb back up the ramp with an electrician.  Take the left fork and follow it
to a sparking panel with you should get the electrician to fix to open the
tube to the next room.  While he's doing so use the candy balloon to get the
14th pop bottle.

Drop back to the ground and use the rock candy power to deal with the two
rollerbots in the tube before pushing violet through it into the next area.

-------------------------------------
4.8.7  Deal with the three Rollerbots
-------------------------------------

Grandpa Joe's Hint:  I think you'll need the Oompa-Loompas help to patch those
steam pipes, Charlie.  But I don't think they'll come out with that Rollerbot
running amok.

Use the Rock Candy Power to deal with the three Rollerbots in the next room.

-----------------------
4.8.8 Fix the equipment
-----------------------

Grandpa Joe's Hint:  I'm not sure how to get up there, Charlie.  Maybe Mr.
Wonka's Spinners can help you out?

There's an electrician and a welder by a cylinder near the entrance to the
area.  Get them to follow you.  There are three more square candies on the
table nearby.

On the floor beside the table is the 15th pop bottle.  Use the candy balloon
here to get up to the catwalk around a machine, getting the 16th and 17th pop
bottles as well. The 10th and 11th Wonka Bars will be on the catwalk here near
the sparking panel.

Head right at the fork and throw a gobstopper at the spinner where you get to
it to lower a ramp.  Go down the ramp and retrieve the Oompa-Loompas.

Bring them up the ramp and have the electrician work on the sparking panel.
Have the welder fix the pipes nearby and continue down the catwalk.  Have the
welder fix some more pipes and then have the electrician fix a sparking panel
at the end of the catwalk to lift a barrier around a spinner further back.

Stand on the yellow and blue part of the catwalk and throw a gobstopper at the
spinner.  Head to the left when the catwalk turns before the spinner stops.
Have the electrician fix the sparking panel at the end of the catwalk, lifting
the barrier from another spinner.

Get on the yellow part of the catwalk an throw a gobstopper an the spinner.
The section of catwalk will move.  Get off on the other side.  Get the 16th
square candy on the side spur.  Jump up to get the 18th and 19th pop bottles.
Have the electrician fix the panel at the end of the catwalk opening the tube
to the next area.

--------------------------------
4.8.9 Move Violet To fourth room
--------------------------------


Grandpa Joe's Hint: Why don't you try Mr. Wonka's Rock-Candy, Charlie?  Maybe
you can move Violet with it?  At least maybe it will protect you some.

Drop to the ground and use the rock candy power to deal with the two
rollerbots that have been release before push violet into the tube and through
to the  next room.

-------------------------------------------------------------------
4.8.10  Open the door to the juicing room and get Violet through it
-------------------------------------------------------------------

Grandpa Joe's Hint:  If I remember correctly, that large door leads to the
Juicing Room, Charlie.  You just need to find a way to open it so you can move
Violet in there.

The rollerbots here appear to continual respawn so head for the corner with
the spinner and throw a gobstopper at it to lower a ramp. Climb up the ramp
onto a cat walk.

An electrician and a welder will be waiter where the catwalk levels off.  Turn
left at the fork and have the electrician fix two sparking panels, one of
which
raises the barrier on a spinner, the other beginning the flow of liquid. Get
the last three square candies around the machine with the second panel.

Go back to the fork and have the welder fix the three pipe leaks there.
Continue down the other branch of the fork.

At the end of the catwalk throw a gobstopper at the spinner to move as section
of yellow catwalk into place.  You'll get the final pop bottle when you step
onto this section.  Turn right and get the 12th, 13th, and 14th Wonka Bars.
Have the electrician fix the sparking panel here.

Get back on the yellow section and throw another gobstopper at the spinner to
ride the yellow portion to the other side.  Get the last three Wonka Bars here
to get a Health Boost!  Have the electrician fix the panel here to open the
door to the Juicing Room.

Drop back to the ground and activate your Rock Candy Power and push violet
into the large door.  You receive an elevator gem along with this text: "Room
complete! I knew you could do it - never had a doubt! Except for the part with
the pipes... and the Spinners... and that one Oompa-Loompa - did you get his
name?  Anyways - hurry along!  Violet isn't getting any smaller!"

Walk through the large door to the juicing room.

[Autosave point]

=========================================================
4.9 Chapter 4: Violet Beauregard (Part 2:The Juicing Room)
=========================================================

Ingredients: 20 Lemons, 50 Pop Bottles, 10 Wonka Bars, 3 Oompa-Loompa tools,
50 Square candies that look round.

Followers: 8 Oompa-Loompas

-------------------------------
4.9.1 Squeeze the Oompa-Loompas
-------------------------------

Grandpa Joe's Hint: You're going to have to squeeze those Oompa-Loompas before
they'll be any use to you.

Walk down the slope into the Juicing room.

Use the Rock Candy Power to eliminate the three rollerbots, likely gathering
several of the lemons they drop.  You can max out the lemon count by throwing
gobstoppers at the cylinders on the sides on the room.

Circle the perimeter of the room to get 4 Wonka Bars and 20 Square Candies.

Use the Candy Balloon to get 8 pop bottles in the above the large bowl in the
center of the room.

Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow
you.  Lead each one to a juicer on the perimeter at tell them to work to
squeeze the juice out of them.  Each juice can only be used once One of the
Oompa-Loompas is an electrician.

There's a sparking panel between two round green doors that you can get the
electrician to fix.  The doors open when he's done.

------------------
4.9.2  Move Violet
------------------

Grandpa Joe's Hint:  I think she's too full of juice to get anywhere on her
own, Charlie.  Maybe you could roll into her somehow, to push her around.

Activate you Rock Candy power.  Use a speed burst to push violet out of the
bowl in the direction of the open doors to get her to the next chamber.


Use the rock candy power to eliminate the roller bots in the next room.
Collect four more Wonka bars and 16 more square candies in the bowl and around
the perimeter and 11 more pop bottle by using the candy balloon in the
bowl and juicefalls.


Get the four juice filled Oompa-Loompas in the bottom of the bowl to follow
you.  Lead each one to a juicer on the perimeter at tell them to work to
squeeze the juice out of them.

The drain comes loose and violet falls through.  Follow her.

Activate you're rock candy power and eliminate the rollerbots.  Get the
remaining 2 Wonka bars and 14 square candies on the floor of this room as well
and all three of the Oompa-Loompa tools.  Get the remain 31 pop bottles
floating in the air above this room using the candy balloon to earn a Candy
Power Boost.

Use the Rock Candy Power with a speed boost to push violet in the direction of
the large juice.

You'll receive an elevator gem along with this text: "Room Complete!  Amazing
that such a little girl can hold so much juice!  She'll still be blue -
albeit more pressed than depressed.  But that's the least of her problems.
Hurry, everyone is waiting in the Nut Room!"

Go up to the exit door and interact with it to open it.  Go through it to the
Nut Room.

==============================================
4.10 Chapter 5: Veruca Salt (Part 1: Nut Room)
==============================================

A cutscene plays at the beginning of the chapter.

Ingredients: 35 Pop Bottles, 35 Wonka Bars, 20 Nuts, 30 Square Candies that
Look round.

Followers: 6 Oompa-Loompa

--------------------------
4.10.1  Fix the first door
--------------------------

Grandpa Joe's Hint:  It's Broken, Charlie.  Looks like that door needs one of
those special Oompa-Loompas to fix it.

The only thing of interest in this large room with nuts flowing
through is the Electrician in here.  Get him to follow you and go up the ramp.
A door will seal behind you.

Get the 6 square candies here, 3 by the door and 3 behind the squirrel boxes
on the conveyors.

Have the electrician fix the sparking panel on the left to open a door to the
left and send the 10 squirrel box on its way. He's unable to fix the other so
go into the hall to the left.

-----------------------------
4.10.2 Fix the first conveyor
-----------------------------

Grandpa Joe's Hint:  That conveyor isn't going to run if it's broken

Get five more 5 square candies in the hall.  Have the electrician fix the
sparking panel by the conveyor around the corner to the right so that the
squirrel box will continue to its destination  Continue down to the hall until
you
reach a large room.

---------------------------
4.10.3 Fix the first bridge
---------------------------

Grandpa Joe's Hint:  Looks like the safety bridge has collapsed, you'll have
to get across the hard way.  Maybe hitting those Spinners will help.

To your left will be an tree with the leaves falling off.  These trees are the
source of nuts in the ingredient list.  Throw gobstoppers at them to shake the
nuts loose as well as assorted lollydoodles until it stops producing items.

The first Wonka bar sits on an orange hex platform just before a nut conveyor.
The conveyor is going the wrong way, so throw a gobstopper at the spinner in
the distance to temporarily change the flow.

Jump in the nuts to get to another orange hex platform on the other end of the
conveyor where the second Wonka Bar sits.  The first two pop bottles are
inside the nutflow itself so you may need to go back and forth a few times to
get them.

You'll be facing another nut conveyor.  Throw a gobstopper at the spinner to
reverse the flow.  Get two more pop bottles in the flow and the third Wonka
bar on the hex platform at the other end.

NOTE: There appear to be some sore of collectable in the conveyor below the
ones you just jumped over.  If you try to drop down to it you just get dumped
at the beginning of the room.

Interact with the cherry-go-round on this side of the room to move a bridge
into
place across it.  Go into the hall on the other side of this end and follow it
to another conveyor room.

There's another three after that you can try to get some more nuts from.

The fourth Wonka bar is on the orange hex platform beside the tree.  They
conveyer ahead is going the wrong way.  Throw a gobstopper at the spinner in
the distance and jump in the flow when it reverses.  Get the 5th pop bottle
from the flow and jump onto the orange hex platform to get the 5th Wonka bar.

Turn away from the flow ahead of you to throw a gobstopper at the spinner
behind you to reverse the flow. Turn back around an jump into the flow and get
the 6th pop bottle in it.  Jump onto the orange hex on the other end to get to
the far side of this room.

On the other end of this side is another cherry-go-round.  Interact with it to
move another bridge into place to complete the bridge.


Go up the bridge on this side to get three more pop bottles by using the candy
balloon. Enter the tunnel getting two Wonka bars inside.


Go down the bridge on the other side of the tunnel and use the candy balloon
to get three more pop bottles.  Retrieve the electrician from this end of the
bridge and lead him back across the bridge.

Go into the hall to the right at the other end of the bridge.  Get three more
square candies at the first turn to the left and three more at the next turn
to the right.  Get the two Oompa-Loompas here to follow you.


There's another tree to try to get nuts from here at the next corner to the
left. From there go into at room with a large tree and the 10 squirrel crate.

------------------------------------
4.10.4 Fill the First Squirrel Crate
------------------------------------

Grandpa Joe's Hint: It's like you Grandma Georgina always say, "You can't
catch a squirrel without whacking a few trees.

Grandpa Joe's Hint: Oompa-Loompas can pick up squirrels, but they need to know
where to put them.    Get them all into that squirrel cage.

There's a welder to the right of the big tree, get him to follow you.  There
are 8 square candies around the base on the big tree.

A ramp on the right side to the big tree lead up to another nut bearing tree
and three more pop bottles that you can jump to get.

Activate your rock candy power and use a speed burst into the big tree to
shake loose one or more squirrels.  Throw gobstoppers at the squirrels to stun
them and have the Oompa-Loompas work to take the stunned squirrels to the box.
Repeat as necessary to get 10 squirrels in the box.

If a squirrel grabs you it will wear don't your health and you'll respawn at
the entrance to this room.

-------------------------------------------
4.10.5 Repeat the process on the other side
-------------------------------------------

Grandpa Joe's Hint: The squirrels can't do their job cooped up in a cage like
that. You had better hurry up and get those squirrels back to their work
stations.

Return across the bridge to the room where the two squirrels crates start.
Shake down the trees along the way if you haven't reached the nut quota yet as
they will was regenerated.

Have the welder fix the panel on the conveyer to open the door and start the
15 squirrel crate on its way.

The last five square candies are in the hall past the door that just opened
as you go around a bend to the left to the stalled conveyor.

Get the well to fix the panel here as well to continue the 15 squirrel crate
on its journey. Go around a turn to right into another nut conveyor room.

The 8th Wonka bar sits beside the nut tree to the right. (Throw gobstoppers at
it if you haven't filled the nut requirement yet).  The 9th Wonka bar is
beside the orange hex platform.

Get on the orange hex platform and throw a gobstopper at the spinner in the
distance.  The platform your on will move to the left.  Throw another
gobstopper at the spinner on the center hex to get it to move to the other
side.  Jumping the nut flow and get the three pop bottles from it. (If you
have trouble, wait until the bridge is fixed at drop from it into the proper
line).  Jump onto the center hex platform.

Wait for the center hex platform to reset.  Jump into the next nut flow and
try to get the two pop bottles before jumping onto the hex platform at the far
end.

Get the three Wonka bars at this end of the room (one is on the little
triangle on the other side) at use the cherry-go-round to move another bridge
into place.

Go through the hall on the left side into another nut conveyor room.  There
are three more Wonka bars (one on the triangle just to the left of the room
entrance) and a nut tree on this side on the room.

Get on the hex platform by the tree.  Three a gobstopper at the spinner in th
distance to move the platform you're on to the left side.  Jump in the stream
an try to get the three pop bottles there.  Jump onto the hex on the other
end.

Turn around and throw a gobstopper at the spinner on the first platform to
move the third platform to the other side and reveal another spinner behind
it.  Turn around at three a gobstopper at that spinner to reverse the flow.

Jump into the flow.  Don't worry about the three pop bottles here yet, they'll
be easier to get once the bridge is in place.  Jump onto the hex when you get
close to it, it may be moving depending on the timing.

Get the two Wonka bars for this end and use the cherry-go-round to move the
bridge into place.

Go up the bridge at get the two bottles on it.  Get the two Wonka bars in the
tunnel at the top of the bridge.  Use the cherry balloon to retrieve the three
pop bottles over this part of the bridge.  Gather the Oompa-Loompas together
and move them across the bridge.  Tell them to wait at the far end.

Go back onto the bridge and jump into any stream where you missed a bottle
when you're lined up with it.  If you get sucked out the end of the conveyor,
go back to the previous conveyor room and jump into the pit and then cross the
bridge again.  Repeat as necessary.  Get the Oompa-Loompas to follow you when
finished.

Enter the tunnel on the right side of this end on the bridge.  Three more
Wonka bars are at the first corner to the left and three more are at the next
corner to the right.  A nut tree is at the next corner to the left.  The hall
ends at room with another large tree and the 15 squirrel crate.

A fifth Oompa-Loompa is in front of the large tree and the sixth one is behind
it.  The last ten Wonka Bars are around the three and the last four pop
bottles are on or over the ramp on the right side of the room by another nut
tree.  You'll get a Health Boost as a reward for getting all the ingredients.

Use the same strategy as the first squirrel box: Use you rock candy power,
speed boost into the tree to shake out some squirrels, stun them with
gobstoppers, and get the Oompa-Loompas to carry them back to the crate.
Repeat as necessary to get 15 squirrels into the crate.

Once the box is full you'll receive another elevator button with this text
message "Room Complete:  Another one of those loose elevator buttons.  Nothing
sticks well to glass.  My next elevator will be made of oatmeal -- the
buttons, raisins!"

Return across the bridge to the room when you entered, the glass panel will
rise as you approach to end the level.

===================================================================
4.11 Chapter 5: Veruca Salt (Part 2: Garbage Chute - Sliding level)
===================================================================

10 pop bottle, 10 Wonka bars, 10 Oompa-Loompa tools, and 10 square candy that
look square.

There are only two forks on this slide.  Take the right fork on the first one
and the left on the second one as there are no collectables on the other
forks.

DON'T try to go throw the red portal, that leads to the incinerator.

Basically all you need to do here is keep accelerating at turn when the tunnel
turns trying to gather as many of the 40 collectibles as you can.

If you don't accelerate gates will close in you path and you'll restart the
slide with the collectibles earns still intact.  This allows you to
deliberately decelerate to reset the level to get the reward.  Or you can
restart during the steep drop following the last fork.

Most of the ingredient aren't much of a challenges and only require a minor
amount of steering and deceleration.  There are three tricky ones of note:

One of the ingredient in the final fork is really hard to get.  I lucked out
back banking off the right wall (partially going outside the level into the
void) and bouncing into it.

There are a couple of ingredients after the last fork that it is necessary to
decelerate and pull left to get.

If you get all of the ingredients you'll earn a Candy Power Boost.

Once you make it to the bottom you'll rescue Veruca from the incinerator and
proceed to the next level.

[Autosave Point]

=================================================================
4.12 Chapter 5:  Veruca Salt (Part 3: Fizzy Lifting Machine Room)
=================================================================

Ingredients: 25 pop bottles, 4 Wonka Bars, 3 Oompa-Loompa tools, 25 Square
Candies that look Round

Followers: 4 Oompa-Loompas

------------------------------------
4.12.1 Fix the Fizzy Lifting Machine
------------------------------------

Grandpa Joe's Hint: I think the Fizzy Lifting Machine's losing pressure,
Charlie.  Must be a steam leak somewhere, but I'm not sure you can fix it
yourself.

Circle around the bottom of this room and get all four Wonka Bars, and 5 of
the squares candies.  There are also three candipults to be turned around the
perimeter of the room.

Turn the candipult that the green lollydoodles are falling into clockwise so
that its pointing at the lower of a pair of candipults in the distance.  A
platform should be displayed moving when its in position.

Turn the candipult that the purple lollydoodles are falling into
counterclockwise so that it's pointing at the lowest of three candipults.

Turn the candipult that the blue lollydoodles are falling into clockwise so
that its pointing at a lone candipult.  A platform should be displayed moving
after it's in position.

Shortly after all three candipult are in position, the platforms with spinners
will descend to the floor.  Get on the purple one first and throw a gobstopper
at its spinner.

Ride the platform to another purple platform where two welders await. Step
onto this platform and get the welders to follow you.

Throw a gobstopper at the spinner on this platform and ride it to a broken
panel.  Get one of the welders to fix it.

Drop to the ground and go to the blue platform.  Throw a gobstopper at its
spinner.  Ride the platform to another broken panel and get a welder to fix
it. Ride the platform back to the ground (or drop down).

Go to the green platform.  Throw a gobstopper at its spinner.  Ride the
platform to another broken panel to fix it, finally repairing the Fizzy
Lifting
Machine.

---------------------
4.12.2 Blue Candipult
---------------------

Grandpa Joe's Hint:  If you want to get to the bottom of this, Charlie, maybe
you should start at the top.  Try the blue Candipult.

Jump in the blue candipult when it has a lollydoodle in it (not strictly
necessary but it reduces the risk of hitting a firing candipult and having to
start over).  You'll acquire the first tool along the way to a blue bubble
output.

Step onto the purple platform here and jump into the candipult on it. You land
on a purple platform that will rise up to a hallway, jump off there.

Go down the hall.  Two more square candies are beside a red bubbling machine.
(Throw a gobstopper at these to get a lot of lollydoodles.)

Two more square candies are around the corner to the right just before a
conveyor.  Walk down the center aisle.

NOTE: Ignore the pop bottles overhead for now, while you can get them with
using the candy balloon and easier way will become available shortly.

Halfway down the aisle jump to both the left and right to get two more square
candies. Continue down the aisle and past the conveyors and get the 12th
square candy at the corner.

Go up the slope to the right and get three more square candies at the next
corner.  Go up another slope to the right.

Jump into the candipult on the ledge.  You land on a purple platform with two
more square candies and another candipult.

Turn until you see another purple platform with a spinner.  Throw a gobstopper
at the spinner. Jump in the candipult once the other platform has finished
moving.

You'll land on that platform and it will move up to another purple platform
with a spinner that you can jump onto.

Throw a gobstopper at the spinner.  The platform with move to a ledge which
you should jump onto.  The 18 square candy and Willy Wonka are on the ledge by
the exit door.  Approach Willy and he'll give you the fizzy lifting drink
candy power.

--------------------
4.12.3 Fix the Panel
--------------------

Grandpa Joe's Hint: You need a Welder Oompa-Loompa to go up there and fix that
panel, Charlie.  If he won't go up there himself, you might have to carry him.

Drop down to the ground.  There will be two more square candies by a candipult
on the ground.  Note the broken panel here.

Use you new Fizzy Lifting Drink Power to fly around the room.  You should find
four pop bottles and one square candy floating it this room.

While floating look for the exit.  There will be another passage
counterclockwise from there just prior to the passage you entered this area
from.  Go into it and land.

Head straight ahead and get two squared candy and jump for a pop bottle at the
corner to the right.  Continue to the end of the hall where you can find the
last two square candies, two more pop bottles and the second tool. Note the
broken panel here.

Go back to entrance to this passage and use the fizzy lifting drink to float
counterclockwise to the passage back to the start of this level.  Use the
fizzy lifting drink in this passage to get nine more bottles.

Exit the passing into the starting room and use the fizzy lifting drink to
float to gather the remaining 9 bottles and 1 tool to get a Health Boost.

Float down to the bottom of the level and grab one of the welders while
floating (press both the descend and interact buttons)

Carry the welder back to the room where Willy gave you the fizzy lifting drink
and land on the ground.  Lead the welder to the broken panel and have him fix
it.  This will release a bunch of squirrels.  A 15 squirrel crate will appear
by the panel and two more Oompa-Loompas with appear by Willy on the ledge.


-------------------------
4.12.4 Cage the squirrels
-------------------------

Grandpa Joe's Hint: You can't just shove them into you pockets, Charlie.  I
think you need to put the squirrels into the crate


Use the fizzy lifting drink to float up to the ledge. Get the two new Oompa-
Loompas to follow you and drop to the ground.  Stun the squirrels and get the
Oompa-Loompas to carry them to the crate.  After you get five of them the
crate and squirrel will move to the starting room for this level.

Use the fizzy lifting drink and grab one of the Oompa-Loompas (not the welder)
and carry him to the starting room to help out there.  Keep stunning squirrels
and get the Oompa-Loompa you just carries and the welder you left behind to
carry the squirrel back to it's cage until the total has been brought up to
15.


------------------------
4.12.5 Fix another panel
------------------------

Grandpa Joe's Hint: You need a Welder Oompa-Loompa to go up there and fix that
panel, Charlie.  If he won't go up there himself, you might have to carry him.

Use the fizzy lifting drink and grab the welder. Carry him through the room
with the exit into the passage with the other broken panel I noted earlier.
Get him to fix it allow to the squirrel crate to move on.

You'll earn an elevator button with this text message: "Room complete!  Ah! A
button!  Luck you!  But where does it go and what does it do?  I'd tell you,
but that would spoil the surprise."

---------------------
4.12.6 Leave the area
---------------------

Grandpa Joe's Hint: Well Charlie, I think we're done here!

Use the fizzy lifting drink to float back to the exit and land on the ledge.
Interact with the door to open it and go through.

[Autosave point]

===========================================================
4.12 Chapter 5:  Veruca Salt (Part 4: Exploding Candy Room)
===========================================================

Ingredients: 25 Fire Candies, 50 Pop Bottles, 5 Wonka Bars, 3 Oompa-Loompa
Tools, 50 Square Candies that look round

Followers: 9 Oompa-Loompas

---------------------------
4.12.1 Defeat the Wonkabots
---------------------------

Grandpa Joe's Hint: No time to talk.  Hurry and defeat those rogue Wonkabots.

Use the rock candy power and roll about ramming the Wonkabots until there are
defeats.  They drop the fire candies when hit.  A door opens on the right side
of the room when they're defeated

You can also hit the small smokestacks with gobstoppers to get the fire
candies to fill your quota of those.

Walk about the floor of this room and jump on the ledges on the sides to
collect 2 Wonka bars and 15 square candies.

Use the fizzy lifting drink power, first to lift the lone Oompa-Loompa is this
room to safety on this le to float about the room to find 6 pop bottles, 3
square candies, and a tool.  Look on top of pipes for the square candies and
the tool.


----------------------------------------
4.12.2 Get the first flow of candy going
----------------------------------------

Grandpa Joe's Hint: I think you need to get that hot candy flowing in here
again.  Maybe one of those bellows and some Oompa-Loompas are around here.

Use the fizzy lifting drink to float through the open door.  Float up to the
top to avoid the flame jet.  Go through this hall turning left one, then right
to a cauldron.  Descend and go through the door to the left landing on a ledge
with 6 Oompa-Loompas, one of which is a welder.  Get the three square candies
on the ledge.

Get the welder to fix to broken panel hear to turn of some on the flame jets.
Use the super fizzy drink and pick up the welder and carry him back into the
hall you just came through.

Turn right and then ledge, and land on the small ledge to the left side of the
cauldron here, watching out for the flame jet.  Get the welder to fix the
panel here to turn of more off the flame jets.

Use the fizzy lifting drink again and pick up the welder continue down the
hall turning right and land on a small ledge on the right side. Get the welder
to fix the panel here to turn off the last of the flame jets in this hall.

Use the fizzy lifting drink again and pick up the welder and return him to the
ledge where you found him. Use the fizzy lifting drink to go back through the
hall to retrieve the Oompa-Loompa from the starting room and get any of the 8
pop bottles from this hall you may have missed in the first few times through
it.

Drop the Oompa-Loompa off on the ledge with the rest of the them.  Drop into
the room ahead, there are two groups of three square candies, one straight
ahead, the other far to the right.

Use the super fizzy drink to float around the room gathering 19 pop bottles, 1
tool, 1 Wonka bar, and 13 square candies.  Look on top of pipes and by the
bellows for the square candies, Wonka bar, and the tool, the pop bottles will
be floating.


Grab two of the ordinary Oompa-Loompas while using the fizzy lifting drink and
take them to the bellows behind the central boiler and get them to work.

--------------------------
4.12.3 Fix the Steam Leaks
--------------------------

Grandpa Joe's Hint:  Looks like you've got a steam leak again, Charlie.
You'll have to repair it to get the pressure back up again.

There are two leaks in the room to repair.  One is at the base of the boiler,
the other is on a higher piper to the right side of the room.  Use the fizzy
lifting drink to carry the welder to both of the leaks to fix them.  This will
lower the shields over to small room platforms that have two stations for
Oompa-Loompas.


-----------------------
4.12.4 Fix the Conveyer
-----------------------

Grandpa Joe's Hint: That hot candy conveyor isn't working, Charlie.  I think
you need to get an Oompa-Loompa up there.

Carry the welder back to the platform with the remaining four Oompa-Loompa
while using the fizzy lifting drink.  Carry all four of the ordinary Oompa-
Loompas to the two platforms, one is directly above the ledge where the Oompa-
Loompas are and the other is by the higher leak that the welder fixed, and get
them to work at the conveyor stations to start the conveyor.

----------------------------
4.12.5 Defeat More Wonkabots
----------------------------

Grandpa Joe's Hint: No time to talk.  Hurry and defeat those rogue Wonkabots.

Use the fizzy lifting drink and carry the welder back through the hallway to
the ledge at the starting room.  Drop into the room and use the rock candy
power to destroy the Wonkabots.

Once they're destroyed the door on the other side on the room, two Oompa-
Loompa wait on the ledge there.

---------------------
4.12.6 Fix More Leaks
---------------------

Grandpa Joe's Hint:  Looks like you've got a steam leak again, Charlie.
You'll have to repair it to get the pressure back up again.

Use the fizzy lifting drink and grab the welder and carry him through the
newly opened door.  Land on the small ledge just inside this hall to the right
above the entrance.  Get the welder to fix the panel here.  This turns of some
of the flame jets in this hall.

Use the fizzy lifting drink again and carry the welder around a corner to the
right.  Land on the small ledge to the left and get the welder to fix the leak
there to turn off more flame jets.

Use the fizzy lifting drink again and carry the welder around a corner to the
left.  Avoid the flame jets and land on the ledge to the right at the end on
the hall.  Have the welder fix the panel here to turn off the last of the
flames in the hallway.  Get the 3 square candies on this ledge.

-----------------------------------------
4.12.7 Get the second flow of candy going
-----------------------------------------

Grandpa Joe's Hint: I think you need to get that hot candy flowing in here
again.  Maybe one of those bellows and some Oompa-Loompas are around here.

Use the fizzy lifting drink to go back through the hall twice to ferry the
other two Oompa-Loompas through and get the 7 pop bottle from this hallway.

There are four square candies and one Wonka Bar is the floor of the room after

The remaining 10 pop bottles, 1 Wonka bars, 1 tool, and 3 square candies can
be found by floating about the room using the fizzy lifting drink and looking
in the pipes above and by the bellows.  This will earn a Candy Power Boost for
finding all the ingredients.

Ferry the three Oompa-Loompa to the bellows to the right using the fizzy
lifting drink.  Tell them all to work, the welder will fix the panel there,
while the others will work the bellows.

The welder will need to fix another leak just below the bellows at the base of
the boiler in this room.

-------------------------------------------------
4.12.8 Find Willy Wonka and Defeat More Wonkabots
-------------------------------------------------

Grandpa Joe's Hint: Get. I don't know, Charlie.  Hey.. Maybe Mr. Wonka has
some candy that can help us out? Better go have a talk with him.

Use the fizzy lifting drink to return to starting room.  Willy Wonka will be
there, land beside him and he'll give you the exploding candy.

Use the exploding candy to destroy the Wonkabots in this room. Run back and
forth tossing them by the Wonkabot generators.

After your destroyed several robots you'll receive an elevator button with
this text message "Room complete: Ah A button! Lucky you!  But where does it
go and what does it do? I'd tell you, but that would spoil the surprise."

Go up to the door in this room and open it. Go through it to end the level.

[Autosave point]

=====================================================
4.13 Chapter 6: Mike Teavee (Part 1: Television Room)
=====================================================

Ingredients: 50 wrapped candies, 20 Wonka Bars, 10 Oompa-Loompa tools, 20
square candies that look round

Followers: 5 Oompa-Loompas

-----------------------
4.13.1 Climb up the room
-----------------------

Grandpa Joe's Hint:  I don't think you can get up there with that shield down,
Charlie.  There has to be a switch, or a button, or a Spinner around here
somewhere.

Use the rock candy power to destroy the rollerball, it will drop wrapped candy
when you hit it. If you throw a gobstopper at either of the cylinders beside
where you started you can get more wrapped candies, do this repeated to fill
your quota.

There a spinner beside the teleporter column throw a gobstopper at it to raise
the shield and then jump inside before it closes.

Use the fizzy lifting drink to rise up through the tube to the room above.

Land beside the opening.  There's a welder Oompa-Loompa here.  Lead him to the
broken panel under the giant "0/3" while you get the 2 tools on either side.
Get the 8 square candies and 1 Wonka bar on top of the same machine while your
at it.


-------------------------------
4.13.2 Put Wonka-Vite Into Beam
-------------------------------

Grandpa Joe's Hint: I can't make heads or tails of it, Charlie.  If you need
to put Wonka-Vite into that beam... and the Grabberbots are loaded with it...
Can't you just put Grabberbots into the beam?

Use the jelly beanstalk power to turn the Grabberbots into vine balls and push
them into the beam in the center. After you done with to three of them a hatch
will open allowing the welder to leave.

Throw a gobstopper at the spinner in this room to raise another shield. Jump
into it and use the fizzy lifting drink to rise through it.

Land in the chamber at the top and go forward into the main chamber.

First gather the 9 Wonka bars, 4 tools, and 6 square candies beside the
machine.

The are an electrician and a welder in the room.  Lead them under the "0/4"
and have the electrician fix the two panels.

Use the same strategy as the previous room an turn the grabberbots into vine
balls and throw them into the beam.  After doing this to four, the welder and
electrician will proceed through a hatch.

Throw a gobstopper at the spinner and use the fizzy lifting drink to rise up
through the tube.  Land at the top and get the two tools beside the tube
before proceeding to the main room on this floor.

Gather the remain 10 Wonka bars, 2 tools, and 6 square candies beside or on
the machine it this room to earn a health boost.

Get the four Oompa-Loompas, include 2 welders and an electrician here to
follow you and lead them to the panels under the "0/5".  Have a welder and the
electrician fix the panels.

This time convert five grabber bots into vine balls and throw them into the
beam.  The Oompa-Loompas will proceed through another hatch.

Throw a gobstopper at the spinner and drop back to the starting point to
eliminate the rollerball there using the rock candy power.  All five Oompa-
Loompa show up when they're defeated.

Have the electrician fix the sparking panel and ten have all of the Oompa-
Loompa work at a console. You'll receive an elevator button with this text
message "Room complete: Ah A button! Lucky you!  But where does it go and what
does it do? I'd tell you, but that would spoil the surprise."

[Autosave point]

===============================================
4.14 Chapter 7: Up and Out (Part 1: Up and Out)
===============================================

You presenter with four choices:

Up and Out: This selection plays the final cutscene and the credits, and will
take you to the main menu.  Continuing from the save brings you back to this
menu.

Select the other room to look for extra ingredients.

Chocolate Room: See 4.15

Inventing Room: See 4.16

Television Room: See 4.17


============================================================
4.15 Chapter 7: Up and Out (Part 2 Chocolate Room revisited)
============================================================

Ingredients: 30 gold "W"'s
Followers: 3 Oompa-Loompas

Walk around the level gathering the ingredients using the fizzy lifting drink
when needed.

1. Over the black and white striped top to left of entrance.

2. Straight ahead from entrance.

3. On mount straight ahead from entrance by the bridge.

4-6 Over the bridge near the entrance.

7. On more at other end of bridge from entrance.

8. Over the black and white striped top to left of end of bridge.

9. On mound beside #8

10. In pass to left of #9

11. In air in from of the overhand of the mount where #9 was.

12-13 By the chocolate river on same side as 11.

14. On the black and white striped top by the chocolate river on same side as
11.

15.  On the black and white top near the end of the other bridge on the same
side as 11.

16-18. Over bridge near #15.

19. Near the tower ledge.

20. On the black and white striped top near the tower ledge.

21. By bellows.

22. On mound over bellows.

23. On ledge of clearing over bellows.

24. On the black and white striped top in clearing with #23.

25. In air by chocolate river near #24.

26. On mound by river near #25.

27. On the black and white striped top below #26

28. In air over clearing near #27.

29. By purple tree to right of entrance.

30. Overhang to left of #9 over chocolate river.


The Oompa-Loompa are located at the entrance, by #9, and #15 aren't required.

Willy Wonka will say this to you after you've found the ingredient: "Mission
Complete: Fantastic!  That does it for the Chocolate Room! I'll have my Oompa-
Loompas bring those ingredients to me, right away!"

Go back to the rectangular door and open to go back into the elevator.

[Autosave point]

=============================================================
4.16 Chapter 7: Up and Out (Part 3: Inventing Room revisited)
=============================================================

Ingredients: 26 gold "W"'s
Followers: 5 Oompa-Loompas

Use the fizzy lifting drink to get the 8 gold "W"'s in the air around the
mixing machine. Ignore the 3 Oompa-Loompa at the mixing controls.

Process through the tube to the next section.

Use the fizzy lifting drink to get the 6 gold "W"'s in the air around the gum
machine.  Ignore the two blueberry Oompa-Loompas here.

Proceed through the tubes to the next section.

Use the fizzy lifting drink to get the 8 gold "W"'s in the air around two of
the spinners here.

Proceed through the tube to the next section.

Use the fizzy lifting drink to get the last four gold "W's" in the air above
the track the yellow part of the catwalk slides along.

Willy will say something along the line of what he said in the Chocolate Room
but no text will display.

Leave the level via the rectangular elevator door in this section.

[Autosave point]

==============================================================
4.17 Chapter 7: Up and Out (Part 4: Television Room revisited)
==============================================================

Ingredients: 25 gold "W"'s
Followers: None

You start by the elevator in the control area.  Two of the W's are on the ends
of the arc you start on.  Four more are between the control station and one is
beside the spinner.  Another is by the panel at the base of the spinner's
platform. Two more are behind the television.

Use the fizzy lifting drink to rise up to the "3 Wonka-Vite level". 4 W's are
at the base of the machine and one is on top of it.

Use the fizzy lifting drink to rise up to the "4 Wonka-Vite level". One W is
at the base of the machine and four more are on it.

Use the fizzy lifting drink to rise up to the "5 Wonka-Vite level".  One W is
at the base of the machine and last four more are on it.

If this was the last area you watch a clip of Willy and Charlie approaching
the TV and looking at it.

[Autosave point]

===================
4.18 Bonus Material
===================

This text displays after completing the three extra mission: "Extra Mission
complete!  Congratulation!  You've unlocked exclusive Bonus Content for
Charlie and the Chocolate Factory!  This Bonus Content is now available to you
in the Main Menu!"

The final cut scene and credits play after this message.  Continuing from the
save will just play the credits after this.

You can watch these cutscenes from the Bonus Menu that is now available from
the Main Menu:

Charlie Bucket
The Wonka Factory
Wonkabot Troubles
Violet Beauregarde
Veruca Salt
Mike Teavee
The Special Prize
Up and Out
Film Trailer 1
Film Trailer 2
Film Images



******************************************************************************
5. Willy Wonka's Pop Up Notes
******************************************************************************

Many times when you encounter something new in the game Willy Wonka will give
you a description of it in the form of a pop up note.  This is a listing of
these pop up notes, which excludes the mission briefing given in the main
walkthrough.


Candy ingredients
-----------------

A good candy starts with good ingredients!  Have you found any for me?
(Collect all of the ingredients in a room to earn Health or Candy Power
Boosts.


Oompa-Loompas
-------------

Aha -- an Oompa-Loompa! Oh, don't worry, they are friendly.  Have him follow
you, and try to find another one.


Oompa-Loompa Bellows
--------------------

The Oompa-Loompas should be able to dislodge him from the pipe with these!
I'm sure it's perfectly safe.  Though, we won't know for certain until they
try it!

Everlasting Gobstopper
----------------------

Everlasting Gobstoppers!  You can suck on them all year and they'll never get
any smaller!  And if you throw them - they pack quite a wallop!  Did I mention
they taste terrific?!

Lollydoodles
------------

It's Wonka-Vite! Wait. No it's not That's a Lollydoodle, which is every bit
as delicious.  go ahead! Eat it! You'll feel much better!

Wonka-Vite
----------

It's Wonka-Vite - full of energy which makes it hard to catch!  It's quite
refreshing if you're running out of steam.  You can use a Gobstopper to stun
it, or have my Oompa-Loompas catch some for you.

Candy Power Boost
-----------------

Good work, Charlie!  You've found all of the ingredients in this room.  Now
try this!  It's a new candy formula I've developed..  Too many side effects
for Oompa-Loompas but let's see how you react!

Harvester Oompa-Loompas
-----------------------

Not all the Oompa-Loompas are alike you know!  Harvests, for example, are
perfect for gathering candy from even the tallest branches!

Wonkabot Generator
------------------

A generator!  It makes Wonkabots - but only when my Oompa-Loompas need them,
and never more than they need.  Unless they need more.

Jelly Beanstalk Candy
---------------------

It's a Jelly Beanstalk Candy!  A single bean can sprout into a Jelly
Beanstalk!  They're very clingy at first - curling about the unwary, like a
little ball of vines.  And the roll quite nice, too!

Health Boost!
-------------

I do believe you've gathered all of the ingredients in this room, Charlie!
Here -- it's a new Wonka-Vite formula I've been working on.  Too potent for
Oompa-Loompas but it should be just right for you!

Welder Oompa-Loompa!
--------------------

That one's a Welder Oompa-Loompa - highly skilled at fixing leaky pipes!
They look very scary don't they?  What with the masks, and those little flame-
throwers!

Candipult
----------

The candipult!  It launches anything you put into it!  Much faster and more
efficient than carrying, don't you think!  Not to mention more fun, and a
little
dangerous.

Candy-Coater
------------

This is a Candy-Coater.  It color-codes the candy to make it less confusing.
Nothing worse than a yellow candy coated blue that tastes red.

Sweetcycle
----------

the Oompa-Loompas use the Sweetcycle to power the Candy-Coater!  Delightful
isn't it?

Garbage Chute
-------------

It's a garbage chute!  You place garbage on it!  It opens!  Garbage falls in!
good for garbage, or anything bad really.

Wriggle-Sweets
--------------

They're called Wriggle-Sweets!  They're sweet and they wriggle!  No really -
they're quite affectionate, and no matter how far you throw them, they always
come wriggling back!

Harvester
---------

Don't forget - not all Oompa-Loompas are alike!  Harvesters are ideal for
reaching candy in the upper branches!

Candy Boxes
-----------

do you have those candy boxes filled yet?  I have a brilliant idea for a candy
to make, I just need the right ingredients...

Candy Balloon
-------------

I call it my candy Balloon!  It's like bubblegum - only with bouncier bubbles!
Perfect for children who are burdened by the weight of the world.  Or who just
want to reach the top shelf.

Cherrygoround
-------------

A Cherrygoround!  Like a hamster wheel, only bigger!

Cotton Candy Sheep
------------------

Cotton Candy Sheep!  Of course it's really wool candy,, but don't tell them -
they're very proud.  We harvest it with shearing machines.

Luminous Lolly butterflies
--------------------------

Luminous Lollies! brilliant candies that glow in the dark!  The secret is in
the flies!  My lanterns attract all sorts - but tell me,, which would you
prefer: butter or horse?  Flies, that is.

Spinner
-------

It's a spinner!  Thousands of seconds are wasted each year just crossing the
room to flip a switch.  I invented Spinners!  Just throw something at them and
they do the work!

Oompa-Loompa Electrician
------------------------

An Electrician Oompa-Loompa!  Highly skilled with things that buzz and zap!
Only one Oompa-Loompa in eight has what it takes to become an electrician.
The other seven go home with frizzy hair!

Mixing Machine
--------------

The Flavor Mixer!  Mixing flavors is a very complicated process - it takes
three Oompa-Loompas to do it!

Rock Candy
----------

Rock-Candy!  But not just any old Rock-Candy - the sugar crystals in my Rock-
Candy can grow into a perfect sphere!  Just give it a lick and toss it at you
feet!  You can roll around in it all day!

Great Gum Machine
-----------------

Three-Course Dinner Chewing Gum!  It's delicious - but I wouldn't chew it if I
were you!  It still needs some testing!  But fortunately Oompa-Loompas will
test anything!

Rollerbot Station
-----------------

That's a Rollerbot!  They just position themselves over those divots and roll
away!  Of course anything that rolls will do.


Juicer
------

It's a Juicer!  Great for squeezing fresh fruits, vegetables -- anything juicy
really!  At first the Oompa-Loompas used them expressly for caterpillars but
I'm sure they've cleaned them by now.

Squirrel Crate
--------------

It's a squirrel crate!  Quite handy for the Oompa-Loompas to transport the
squirrels in!  Of course, the squirrels don't always cooperate and sometimes
have to be stunned to get them to go into it.

Squirrels
---------

It's a squirrel!  Excellent for cracking and sorting nuts!  Each one undergoes
intense training before they're allowed in here.  But they're quite cuddly --
once you stun them and put them in their crates!

Fizzy Lifting Drinks
--------------------

It's my fizzy Lifting Drink!  here - try it!  It tastes wonderful, with just
enough fizz to lift your spirits!  It's not perfect yet, so if you see any
Oompa-Loompas stuck to the ceiling, let me know!

Shuttling Oompa-Loompas
-----------------------

Don't hesitate to use my Fizzy Lifting Drink.  You can carry Oompa-Loompas
when you need them.  But don't drop them.  They may bounce like it was
nothing, but they'll look at you differently for weeks.

Exploding Candy
---------------

Exploding Candy! Deliciously hot and powerfully fun - one of my personal
favorites! I discovered it by accident - a slight problem with the recipe.
Now it's just bite, throw, and run away!

Television Chocolate Beam
-------------------------

We won't get far with those Grabberbots in the way.  And when eliminated
they're sure to release Wonka-Vite, which you need.  One thing follows
another!  You're nearly done and you've not yet begun.

Revisiting Rooms
----------------

Oh! While revisiting rooms, if you come across any of these odd little
golden... things lying about, bring them to me!  I don't recall quite what
they are , but I'm sure it will come to me sooner or later!


******************************************************************************
6. LEGAL
******************************************************************************
This document is Copyright 2005, 2006 MysticWeirdo aka Warren Grieder.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

Permission to host this document is given to the following:
GameFAQs
IGN

Sites that DO NOT have permission and never will:
fuska.nu
cheats.de
CheatCC.com
cheatindex.com
supercheats.de

This file may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission,
except GameFaqs and IGN. Use of this guide on any other web site or as
a part of any public display is strictly prohibited, and a violation
of copyright.


******************************************************************************
7. Contact Information
******************************************************************************
For suggestions and/or corrections for this guide please email:
mystic.weirdo [at] gmail.com

The most recent version of this guide will be on www.gamefaqs.com.
Please check there before contacting me with additions/corrections.

Please include Chocolate Factory FAQ in the subject of any email
regarding this FAQ.

******************************************************************************
8.  Credits
******************************************************************************
Thanks go to the following:

Global Star Software, Warner Brothers, and High Voltage Software for making
this game.

The following sites for hosting this FAQ:
GameFAQs
IGN

Thanks to Veronica for providing the PS2 controls.

Thanks to Juggalo Mike for the Xbox controls.

******************************************************************************
******************************************************************************