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Primal Fury
FAQ by Egoraptor (
[email protected])
Character: Xion
Version: 1.1 - 04/16/2002
----------------------------------------------------------------
Updates
----------------------------------------------------------------
Version 1.1 - 04/16/2002
- Added his crouching throws.
- Added his QCF+Throw
- Fixed a little error I made from carelessness on his
Dwn+B combo.
Version 1.0 - 04/13/2002
- I made the FAQ. Whooopeeeee.
----------------------------------------------------------------
Table of Contents
----------------------------------------------------------------
1. Introduction to Xion
2. Story Information
3. Additional Information (The FAQ)
4. Combo System (Build your Own Combo!)
5. Easy Combo List
6. Alternate Attacks
7. Full Fledged Moves (Non-Combo Moves)
8. Ending
9. FAQ
10. Credits
----------------------------------------------------------------
1. Introduction to Xion
----------------------------------------------------------------
Xion is a simple character, basically. Press buttons and do
combos. He has some directional combos, but most of them are
simple as pie. He's basically a beginners character; a character
all the newbies say is cool looking, so they pick him, and do
some good with him.
At some tournaments I've been to, people have said he is a cheap
character because of his low/mid/high variations in his combos
and the fact that he requires little skill to be good with. I
suppose they are right, but for an experienced player who knows
Xion, it's an easy task to evade those altering hit ranges.
He also has a lot of intricate and complicated combos, so for
people who want to master him, he's quite the challenge.
Either way, strong as an ox, or weak as a chicken, you decide.
----------------------------------------------------------------
2. Story Information
----------------------------------------------------------------
Xion was introduced in Bloody Roar 3 as the final boss (as
awkward as it may seem since he was always playable). In BR3,
he was introduced as a person who had the power to unlock the
"Tabula of a Thousand Beasts." This Tabula, when obtained, will
give the obtainee the power of all the zoanthropes, thus
becoming all powerfull. He is still on his journey, seeing as
how he is not all powerful. =)
----------------------------------------------------------------
3. Additional Information
----------------------------------------------------------------
- Xion's beast form may be a knock off of the popular "Bio
Booster Guyver" manga/anime. There are a couple more
similarities in the game from the series, too. Don't believe
it?
http://www.webmoron.net/egoraptor/guyver.jpg (Thanks to
jpsanders for pointing this out)
- Xion has 2 costumes. A red trenchcoat that is open at the
collar, and a white trenchcoat that is closed at the collar. The
red trenchcoat wafts in the wind. In either outfit, it looks like
the sides of the trenchcoat are belted to his legs by two
straps. There's also a little tail on both of them that looks
funny. LOL On the red trenchcoat, he has a skull.
- Xion's little glowy eye thing moves around when he's in beast
mode.
- The trails left by Xion's beast mode slashes warp the screen.
----------------------------------------------------------------
4. Combo System (Build your Own Combo!)
----------------------------------------------------------------
Note: I do not add the names of the attacks, only the
descriptions. I feel it's unneccessary since they don't
announce their attacks like characters in Street Fighter.
Note: Life bars are 200 total damage points.
Note: These combos are in link form. You thought Long, Shenlong,
and Uriko were the only characters with chain combos? Wrong.
Fwd: Forward
Bk: Back
Up: Up (duh)
Dwn: Down
Throw: Block/Throw (Y Button)
P: Punch (B button)
K: Kick (A button)
B: Beast (X button)
QCF: Quarter Circle Forward (Dwn, DwnFwd, Fwd)
QCB: Quarter Circle Back (Dwn, DwnBk, Bk)
_: Non-Link*
/: If hit out of combo**
* Some attacks will link, but will not combo. That is, the
opponent can block inbetween hits. The "Non-Link" symbol
dignifies that the hits will not combo to register multiple hits.
** Attacks do different amounts of damage if the first hits of
the combo are missed. The first number is in combo, the second is
outside combo.
--------------------------------
-- P P
--------------------------------
Damage: 8, 8
Total Damage: 16
Beast Damage: 13, 12/13
Total Beast Damage: 25
Hits: High, Mid
Notes: This combo has to be done fairly quickly.
-- Links To:
_P
Damage: 8
Total Damage w/ combo: 24
Beast Damage: 13
Total Beast Damage w/ combo: 38
Hits: High
Notes: This isn't a combo ender. It's more like a
starter. Below the "P P" branch tree is
where I've posted the branches for this starter.
_K
Damage: 15
Total Damage w/ combo: 31
Beast Damage: 23
Total Beast Damage w/ combo: 48
Hits: High/Mid
Notes: Impales the opponent with a strong push-type kick.
Unfortunately, it does not have any blow-back
capabilities.
_Bck+K
Damage: N/A
Total Damage w/ combo: N/A
Beast Damage: N/A
Total Beast Damage w/ combo: N/A
Hits: High/Mid, Low
Notes: Simply a fake where Xion raises his leg and
screams "C'mon!" in his really annoying voice.
_Dwn+P_P
Damage: 8, 8
Total Damage w/ combo: 32
Beast Damage: 13, 13
Total Beast Damage w/ combo: 51
Hits: Mid/Low, Low
Notes: Does two swipes across the legs. Tricky to pull
off, but quite rewarding.
You can also link the branch combo itself into a move, which is
very useful for quick, unexpected juggles.
--------------------------------
-- _P (After P P)
--------------------------------
Damage: 8
Total Damage: 8
Beast Damage: 13
Total Beast Damage: 13
Hits: High
Notes: This is the branch for the _P after the P P combo.
-- Links To:
_P
Damage: 15
Total Damage w/ combo: 39
Beast Damage: 22
Total Beast Damage w/ combo: 60
Hits: Mid
Notes: Basic 4 hit combo. Simple, effective, somewhat
damaging.
Use when spaced out. Linkable to any move afterwards.
_K K_K K
Damage: 13, 11, 13, 10
Total Damage w/ combo: 71
Beast Damage: 20, 16, 20, 15
Total Beast Damage w/ combo: 109
Hits: High, Low, Mid, High
Notes: Nice, strong, badass looking combo. This is
actually a combo you can start with another
starter, Fwd Fwd+K. Works the same way both ways,
and it does a knock back for 3 damage in human
mode, 4 in Beast Mode. Before the last hit, you
can cancel the combo into a move for some
unexpected juggling action. You can also link
that same hit into the Bck+K fake for even more
mind game action.
_B B_B
Damage: N/A
Total Damage w/ combo: 88
Beast Damage: 19, 11/13, 34
Total Beast Damage w/ combo: 102
Hits: High, High, High
Notes: Very strong combo, and looks fairly cool if
started from human mode. Knocks the opponent to
the side, and registers 3 damage when he/she hits
the floor. You can link this to any move, and I
suggest you link it to QCB, QCB+B because it looks
TOTALLY awesome.
--------------------------------
-- Bck+P
--------------------------------
Damage: 12
Total Damage: 12
Beast Damage: 19
Total Beast Damage: 19
Hits: Mid
Notes: Downward swipe. Boooring.
-- Links To:
_P
Damage: 13
Total Damage w/ combo: 25
Beast Damage: 20
Total Beast Damage w/ combo: 39
Hits: Low
Notes: Brings the same arm he swiped downward with back
up for another upward swipe, only lower on the
body. More boringness. Doesn't even link. This
combo is ONLY good for On the Ground combos.
In that case, both will hits link and do decent
damage.
--------------------------------
-- Fwd+P
--------------------------------
Damage: 12
Total Damage: 12
Beast Damage: 18
Total Beast Damage: 18
Hits: Mid
Notes: Upward swipe. This guy needs to learn to punch,
not do his gay little slap.
-- Links To:
_P
Damage: 13
Total Damage w/ combo: 25
Beast Damage: 20
Total Beast Damage w/ combo: 38
Hits: Mid
Notes: Same upward swipe with the other arm. Boring.
Useless. However, it DOES link to another move
without any delay, so it could be useful if
used correctly.
_P_B
Damage: 13, 20
Total Damage w/ combo: 45
Beast Damage: 20, 20
Total Beast Damage w/ combo: 58
Hits: Mid
Notes: Interesting juggle starter. The _P is the same as
above, but with the _B, Xion knees the opponent
HIGH into the air, perfect for juggle starters.
--------------------------------
-- K K
--------------------------------
Damage: 8, 12/13
Total Damage: 20
Beast Damage: 13, 18/20
Total Beast Damage: 31
Hits: Mid, High
Notes: Knee, kick. Basic combo, yes. By the way, don't
ever NOT finish this combo. It has INCREDBILY
slow end lag.
-- Links To:
_K
Damage: 13
Total Damage w/ combo: 33
Beast Damage: 20
Total Beast Damage w/ combo: 51
Hits: High
Notes: Xion spins around and gives a kick to the
head. Normal, easy combo. You'll probably
use this a lot.
_B
Damage: N/A
Total Damage w/ combo: N/A
Beast Damage: 26
Total Beast Damage w/ combo: 57
Hits: Mid
Notes: A downward SLASH. Mwahaha. Decent damage,
alright. Comes out a bit slow, but it makes
up for it in the fact that it can be linked
into a move.
_Dwn+K K_K_K_K
Damage: 13, 3/8, 13, 13, 17
Total Damage w/ combo: 79
Beast Damage: 20, 5/13, 20, 20, 26
Total Beast Damage w/ combo: 122
Hits: Mid
Notes: Talk about a powerful combo. This is also a good
confusion tactic because it comes out a bit late.
Very, VERY useful if performmed correctly. 1
damage for hitting the ground as a human, 2 for
beast.
You can also link the branch combo itself into a move, which
is very useful for quick, unexpected juggles.
--------------------------------
-- Fwd+K
--------------------------------
Damage: 12
Total Damage: 12
Beast Damage: 18
Total Beast Damage: 18
Hits: High
Notes: Little roundhouse. Terrible end lag if not linked.
-- Links To:
_K K
Damage: 13, 5/13
Total Damage w/ combo: 30
Beast Damage: 20, 8/20
Total Beast Damage w/ combo: 46
Hits: Low, Mid
Notes: Slow, yet effective and tricky combo. I've been
fooled by this combo many a time by formidable
opponents, so memorize what this looks like so
that you can counter it after the first hit. And
if you're playing AS Xion, use it a lot. =)
_P_K
Damage: 11, 19
Total Damage w/ combo: 42
Beast Damage: 16, 29
Total Beast Damage w/ combo: 63
Hits: Mid, High
Notes: Turns around and does a quick elbow, then jump
flips BEHIND the opponent, kicking them in the
back on the way down. If the P is not linked to
the K, it will leave Xion's back turned. The
full combo leaves Xion behind the opponent,
making him/her vulnerable to attacks.
--------------------------------
-- Fwd Fwd+K K
--------------------------------
Damage: 13, 11/13
Total Damage: 24
Beast Damage: 20, 16/20
Total Beast Damage: 36
Hits: High, High
Notes: Two backward roundhouses. Nice stuff. Start of a
very important and complicated combo chain.
-- Links To:
Bck+K
Damage: N/A
Total Damage w/ combo: N/A
Beast Damage: N/A
Total Beast Damage w/ combo: N/A
Hits: N/A
Notes: Lifts his leg up and does a fake. Somewhat useful,
and the good thing is, he doesn't say "C'MON!!"
this time. =D
_K_Dwn+K
Damage: 13, 13
Total Damage w/ combo: 50
Beast Damage: 20, 20
Total Beast Damage w/ combo: 76
Hits: Low, Low
Notes: A kick to the shin and then a sweep which leaves
the opponent stunned. This is VERY tricky to pull
off, but it's rewarding because the stun time
allows you to start another combo or a move and
it will link.
_K_K
Damage: 13, 13
Total Damage w/ combo: 50
Beast Damage: 20, 20
Total Beast Damage w/ combo: 76
Hits: Low, Mid
Notes: A kick to the shins and a kick to the stomach.
Some of you who know who this combo is might
think it's stupid that I singled this out from
the ender, but after this combo, you can do one of
3 things. First, you can use the simple ender
listed in the link below. Second, you can do the
Bck+K fake. Third, you can link any move from it.
Very, very useful.
_K_K_K
Damage: 13, 13, 10
Total Damage w/ combo: 60
Beast Damage: 20, 20, 15
Total Beast Damage w/ combo: 91
Hits: Low, Mid, High
Notes: The above combo, but with a finisher where he does
a cool spin kick watah move that knocks the
opponent back into the wall. 3 damage for human,
4 for beast.
--------------------------------
-- Bck+K
--------------------------------
Damage: 14
Total Damage: 14
Beast Damage: 21
Total Beast Damage: 21
Hits: Mid
Notes: Cool looking move where he spins around and
totally brings his foot down.
-- Links To:
_K
Damage: 17
Total Damage w/ combo: 31
Beast Damage: 26
Total Beast Damage w/ combo: 47
Hits: Mid
Notes: Does basically the same as the starter, except
slower, he jumps up higher, and goes HAH!
instead of UGH! Plus, this knocks them into the
ground, registering 1 damage as a human, and 2
as a beast. You can also link a move after this
to get some helpful damage. I suggest using his
QCB, QCB+B super move, because it links and looks
TOTALLY awesome.
--------------------------------
-- DwnBck+P
--------------------------------
Damage: 12
Total Damage: 12
Beast Damage: 17
Total Beast Damage: 17
Hits: Mid
Notes: A nice backhand to the midsection. Unexpected,
although, if not linked, it will leave your
back turned, which has its advantages and
disadvantages.
-- Links To:
_P
Damage: 10
Total Damage w/ combo: 22
Beast Damage: 16
Total Beast Damage w/ combo: 33
Hits: Mid
Notes: Rolls back in with a little uppercut slice.
Nice looking, somewhat confusing, althuogh it
is mainly useless because it hits Mid.
--------------------------------
-- DwnFwd+P
--------------------------------
Damage: 9
Total Damage: 9
Beast Damage: 14
Total Beast Damage: 14
Hits: Mid
Notes: An elbow to the gut. Fast and furious.
-- Links To:
_P
Damage: 12
Total Damage w/ combo: 21
Beast Damage: 17
Total Beast Damage w/ combo: 31
Hits: Mid
Notes: A crazy doward slash, totally making them... like
get hit. Anyway, Nothing special. Tricky type
combo. You can link to the Bck+K fake after this
for even more trickyness.
--------------------------------
-- B
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 19
Total Beast Damage: 19
Hits: High
Notes: Straight punch right to the head. He looks like
he's really trying, too. I have no idea why this
attack is a beast attack, it could very well be
a punch. I guess Xion is too wussy to punch.
-- Links To:
P
Damage: N/A
Total Damage w/ combo: N/A
Beast Damage: 11/13
Total Beast Damage w/ combo: 30
Hits: High
Notes: This punch is actually the _P combo chain listed
earlier, and yes, ALL the links in that chain
APPLY TO THIS. Pretty cool, huh?
_K_K
Damage: N/A
Total Damage w/ combo: N/A
Beast Damage: 13, 23
Total Beast Damage w/ combo: 55
Hits: Low, High
Notes: Does a little sweep, then a nice, powerful
roundhouse. Unfortunately, there is no knockback.
_K_B
Damage: N/A
Total Damage w/ combo: N/A
Beast Damage: 13, 13
Total Beast Damage w/ combo: 45
Hits: Low, Low
Notes: Does a little sweep, then an ackward punch to the
anckles that looks like a slide. Don't bother
attacking after this combo, because you get up
at the exact same time as your opponent does.
B_B
Damage: N/A
Total Damage w/ combo: N/A
Beast Damage: 11/13, 24
Total Beast Damage w/ combo: 64
Hits: High, High
Notes: A hook, then a backhand which sends the
opponent spinning to the ground. Knocks the
opponent to the side, and registers 3 damage when
he/she hits the floor. You can link this to any
move, and I suggest you link it to QCB, QCB+B
because it looks TOTALLY awesome.
--------------------------------
-- Fwd+B B_B_B
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 18, 15/18, 20, 27
Total Beast Damage: 80
Hits: Mid, Mid, Mid, Mid/High
Notes: Combo of straight kicks to the midsection. Very,
VERY strong, and should be abused A HELL OF A LOT.
The last hit he does a nice push kick. Looks good
alone as a ground combo.
_Up+K
Damage: N/A
Total Damage w/ combo: N/A
Beast Damage: 9, 8
Total Beast Damage w/ combo: 97
Hits: Mid, Mid
Notes: A flip that launches the opponent into the air and
is a perfect starter for juggles. Looks very cool,
too. This links into any attack that is Up. That
means that Up+P, Up+K, and Up+B will all link
from this. Don't do it, though. None of them will
hit the opponent. =)
--------------------------------
-- Dwn+B
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 18
Total Beast Damage: 18
Hits: Mid/Low
Notes: A weak looking broken punch to the knee.
_B
Damage: N/A
Total Damage w/ combo: N/A
Beast Damage: 23
Total Beast Damage w/ combo: 41
Hits: Mid
Notes: A powerful punch to the chest. Keep in mind this
is a standing Beast, not a crouching Beast. That
means, you can't hold Down while you press both
Beast attacks. That does the combo below.
_Dwn+B
Damage: N/A
Total Damage w/ combo: N/A
Beast Damage: 11/13
Total Beast Damage w/ combo: 29
Hits: Low
Notes: A quick straight punch to the feet. Nothing
special. Poor end lag.
--------------------------------
-- Fwd Fwd+B B
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 22, 11/13
Total Beast Damage: 33
Hits: Mid, Mid
Notes: A slow punch, but a fast upward knee. Doesn't air
launch, though.
_B
Damage: N/A
Total Damage w/ combo: N/A
Beast Damage: 27
Total Beast Damage w/ combo: 60
Hits: Mid
Notes: An X-type slash with his claws that sends the
opponent FLYING, doing a whopping 8 damage when
he/she hits the wall. Comes out WICKED late,
though.
----------------------------------------------------------------
5. Easy Combo List
----------------------------------------------------------------
For all you people out in video game world, I have made a
special treat for you. If you are too lazy to learn, understand,
and master the combo system, then I have arranged a simple list
of combos for you to read straight out of the book. I'm only
including the combos in the manual, though, because I want you
all to think a little while and make my Combo System section
worth the effort.
C-A-I-N: P P P P
A-B-E-L: P P Dwn+P P
Lunatic Attack: P P K
Crimson Lunatic: P P P K K K K
Paradise Lost: Fwd+P P B
Moebius: DwnFwd+P P
Spiral Babel: Fwd Fwd+K K K K K
Velvet Chain: K K K
Tyrant: B B B
Darkness Baron: Fwd+B B B B Up+K
Crusader: Bck+P P
Executioner's Virtue: B K B
Chain Breaker: K K B
Guilty Chain: K K Dwn+K K K K K
Mystic Slicer: Fwd+K K K
Mystic Rink: Fwd+K P K
Striker: Dwn+B B
Song to Naught: Dwn+B Dwn+B
----------------------------------------------------------------
6. Alternate Attacks
----------------------------------------------------------------
"Alternate attacks?" You ask. Yes, alternate attacks. This
section is for the attacks that don't quite fit themselves in
anywhere. They're just kind of... there.
----------------------
--- ALTERNATE HITS ---
----------------------
--------------------------------
-- Dwn+P
--------------------------------
Damage: 6
Total Damage: 6
Beast Damage: 11
Total Beast Damage: 11
Hits: Low
Notes: A swipe to the opponent's feet. Doesn't stun the
opponent. Slow, and almost useless.
--------------------------------
-- Dwn+K
--------------------------------
Damage: 9
Total Damage: 9
Beast Damage: 15
Total Beast Damage: 15
Hits: Low
Notes: Typical ducking kick. Slow, weak, useless. Only
cool to hear Xion say "Sheet!"
--------------------------------
-- DwnBk+K
--------------------------------
Damage: 13
Total Damage: 13
Beast Damage: 20
Total Beast Damage: 20
Hits: Low
Notes: A nice sweep that leaves the opponent stunned so
you can start another combo and link it. VERY
useful.
--------------------------------
-- DwnFwd+K
--------------------------------
Damage: 15
Total Damage: 15
Beast Damage: 23
Total Beast Damage: 23
Hits: Mid/High
Notes: Beautiful push-type kick to the chest area.
Powerful for a one-hit move. End lag isn't bad.
Use this often.
--------------------------------
-- Up+P P
--------------------------------
Damage: 18, 11
Total Damage: 29
Beast Damage: 26, 16
Total Beast Damage: 42
Hits: Mid, Mid
Notes: VERY cool move. Okay, Xion hops into the air and
spins around and knocks you to the ground. If you
follow the move up with the second punch, he
knocks the opponent to the wall. Very nice trick.
When in human mode, the first hit does an extra
1 damage for hitting the ground, and 3 damage for
the wall. For the Beast it's 2, and 4.
--------------------------------
-- Fwd Fwd+P
--------------------------------
Damage: 15
Total Damage: 15
Beast Damage: 23
Total Beast Damage: 23
Hits: Mid
Notes: Do no dash. Press Punch as you press the second
Forward. Xion smacks the opponent right in their
chest and knocks them down. If in beast mode, this
knocks them far across the screen into the wall
doing an extra 6 damage.
--------------------------------
-- DwnBk+K
--------------------------------
Damage: 14
Total Damage: 14
Beast Damage: 20
Total Beast Damage: 20
Hits: Low
Notes: Shina swipes her foot across the opponent's feet
making them stumble a little. If you can time it
right, the stun time let's you start a new combo.
--------------------------------
-- Dwn+K (while opponent is on ground)
--------------------------------
Damage: 8
Total Damage: 8
Beast Damage: 12
Total Beast Damage: 12
Hits: Mid
Notes: Xion brings his foot into his/her chest/face
(depending on how close you are) and just digs it
into it. Looks painful, doesn't do much. There are
much better things you can do than this attack.
--------------------------------
-- Up+K
--------------------------------
Damage: 8
Total Damage: 8
Beast Damage: 13, 6
Total Beast Damage: 19
Hits: Mid, (Mid)
Notes: Does a flip into the air, kicking the opponent
while doing it. Totally useless in human mode,
but in beast mode, it's a beautiful, painful air
launcher.
--------------------------------
-- Bck+B
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 33
Total Beast Damage: 33
Hits: Mid
Notes: Xion raises his foot, and brings it down wicked
fast (doing a Nini Tagi, a Tae Kwon Do move),
totally impaling the opponent into the
ground. Very freaking cool, but a little slow.
Does 3 damage for hitting the ground.
--------------------------------
-- DwnBk+B
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 20
Total Beast Damage: 20
Hits: Mid/Low
Notes: Quick slash to the pelvis. Ouch. Leaves them
stunned, but has seriously bad end lag, so you
can't link anything from it. So it's basically
useless.
--------------------------------
-- DwnFwd+B
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 23
Total Beast Damage: 23
Hits: Mid
Notes: This move is really weird. He'll elbow you
downward, stunning you. Now, this gives you the
oppurtunity to link a combo or a move... HOWEVER,
if you do this move AGAIN within that time, it'll
only do 9 damage, and SMASH the opponent into the
ground. Very cool indeed.
--------------------------------
-- Fwd Fwd(Dash) P
--------------------------------
Damage: 16
Total Damage: 16
Beast Damage: 25
Total Beast Damage: 25
Hits: Mid
Notes: Stops and elbows you in the stomach, doing a nice
knockback. 4 damage for the wall hit in human
mode, 7 for Beast mode.
--------------------------------
-- Fwd Fwd(Dash) K
--------------------------------
Damage: 20
Total Damage: 20
Beast Damage: 29
Total Beast Damage: 29
Hits: Low
Notes: Your basic slide. Stuns the opponent a little, but
also has bad recoil. They balance out. Use it for
poking.
--------------------------------
-- Fwd Fwd(Dash) B
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 20
Total Beast Damage: 20
Hits: Mid
Notes: Pounces on the opponent, blowing them a ways
across the screen. Very unrealistic. The wall hit
does 6 damage. If you do this close to the wall,
the animation of his claws going down picks you
off the ground and does an extra 8 damage.
--------------------------------
-- Jump+P
--------------------------------
Damage: 7
Total Damage: 7
Beast Damage: 11
Total Beast Damage: 11
Hits: Mid/High
Notes: Downward weak punch. No recoil, no stun, fast,
weak, usefull for annoyance. Will cancel Beast
Drives. Pisses people off. =) You can do it
twice. Second hit does 9 damage.
--------------------------------
-- Jump+K
--------------------------------
Damage: 9
Total Damage: 9
Beast Damage: 12
Total Beast Damage: 12
Hits: Mid/High
Notes: Average jump kick. Same as Jump+P, no risk, and
annoying poke. You can do it twice.
--------------------------------
-- Jump+B
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 16
Total Beast Damage: 16
Hits: Mid
Notes: A very sharp upward kick. Can only hit if opponent
is in the air, too. Launches them way high, and
they take 1 damage for a ground hit if they don't
recover. Can be done twice. Second hit does 13.
--------------------------------
-- Jump Fwd+P
--------------------------------
Damage: 23
Total Damage: 23
Beast Damage: 34
Total Beast Damage: 34
Hits: Mid
Notes: Same move basically everyone has. Brings his hands
down and smacks the opponent into the ground.
Human form adds an extra 2 damage for ground hit,
Beast form adds 3.
--------------------------------
-- Jump Fwd+K
--------------------------------
Damage: 19
Total Damage: 19
Beast Damage: 25
Total Beast Damage: 25
Hits: Mid
Notes: Ditto as Jump Fwd+K. Everyone has this. Human form
does 1 damage for hitting again a wall, Beast does
7. Also, you can control which direction you do
do this in; left or right. By the way, this is a
drop kick just so you know. LOL
--------------------------------
-- Jump Fwd+B
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 34
Total Beast Damage: 34
Hits: Mid
Notes: Spins around looks cool, then brings his claws
down. Cool looking, yes. Useful, yes, because it
stuns the opponent, leaving them open for a move
or a combo when you land. If done while the
opponent is jumping, it knocks them to the ground
doing an extra 3 damage.
--------------------------------
-- (Back turned) P
--------------------------------
Damage: 9
Total Damage: 9
Beast Damage: 15
Total Beast Damage: 15
Hits: Mid
Notes: Slashes downward and turns around. Probaby the
most boring one.
--------------------------------
-- (Back turned) K
--------------------------------
Damage: 19
Total Damage: 19
Beast Damage: 29
Total Beast Damage: 29
Hits: High
Notes: Jump flips BEHIND the opponent, kicking them in
the head on the way down. Very confusing. The
most useful is use correctly.
--------------------------------
-- (Back turned) B
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 25
Total Beast Damage: 25
Hits: High
Notes: Does a nice backward roundhouse and turns around.
Knocks the opponent to the floor. Most useful, in
my opinion.
----------------------
------- THROWS -------
----------------------
--------------------------------
-- Fwd+Throw (Human form, facing opponent's front)
--------------------------------
Damage: 6, 27, 2
Total Damage: 35
Beast Damage: N/A
Total Beast Damage: N/A
Hits: None
Notes: Xion grabs the opponent by the neck, picks him/her
up with his leg, and smaches him/her down into the
ground with it. Cool looking.
--------------------------------
-- Fwd+Throw (Human form, opponent is crouching)
--------------------------------
Damage: 9, 9, 9, 9
Total Damage: 36
Beast Damage: N/A
Total Beast Damage: N/A
Hits: None
Notes: Xion steadys the opponent's head, and repeatedly
kicks the opponent four times. Very cool looking.
--------------------------------
-- Fwd+Throw (Human form, facing opponent's back)
--------------------------------
Damage: 34
Total Damage: 34
Beast Damage: N/A
Total Beast Damage: N/A
Hits: None
Notes: Xion grabs the opponent's neck, and... smacks the
opponent's ass. But man, it's gotta hurt. It sends
the opponent spinning in the air and falling flat
on the ground for an extra 3 damage.
--------------------------------
-- Fwd+Throw (Beast form, facing opponent's front)
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 48
Total Beast Damage: 48
Hits: None
Notes: Xion grabs the opponent, chucks them HIGH into
the air, and catches them with the spike/wings
on his back, then chucks the body onto the ground
for an extra 4 damage. Looks like it'd kill the
opponent.
--------------------------------
-- Fwd+Throw (Beast form, facing opponent's back)
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 48
Total Beast Damage: 48
Hits: None
Notes: Exact same as human Xion's. Does 4 damage for
hitting the ground.
--------------------------------
-- Fwd+Throw (Beast form, opponent is crouching)
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 12, 13, 13, 14
Total Beast Damage: 52
Hits: None
Notes: Exact same as human Xion's.
--------------------------------
-- QCF+Throw
--------------------------------
Damage: 36
Total Damage: 36
Beast Damage: 51
Total Beast Damage: 51
Hits: None
Notes: Xion grabs your head, flips over you (making
a funny "WOAH!" noise while he's at it), and
kicks your hard from behind. Painful.
----------------------------------------------------------------
7. Full Fledged Moves (Non-Combo Moves)
----------------------------------------------------------------
Yes, despite the fact this is a 3D game and all the "moves" are
combos, it's still got the classic hadouken type stuff in it.
Note: All moves can be linked from a combo that can link into a
move.
--------------------------------
-- QCF+P
--------------------------------
Damage: 18
Total Damage: 18
Beast Damage: 26
Total Beast Damage: 26
Hits: Mid/High
Notes: Shoryuken! Exactly the same, only does a slash
instead of a punch. Leaves the opponent stunned,
meaning you can start a combo and have it link!
--------------------------------
-- QCB+P
--------------------------------
Damage: 22
Total Damage: 22
Beast Damage: 32
Total Beast Damage: 32
Hits: Mid
Notes: Turns around and charges up with the green
lightning stuff, (unstunable at this time) and
unleashes an upward backslap. Painful. Knocks the
opponent do the ground.
--------------------------------
-- QCB+K
--------------------------------
Damage: 12, 2
Total Damage: 14
Beast Damage: 19, 5
Total Beast Damage: 24
Hits: Mid, Mid
Notes: Tatsumakisenpuukiyaku! Xion spins upward and kicks
twice, bringing the opponent with him. The best
air launching move he has. Use often.
--------------------------------
-- QCF+K
--------------------------------
Damage: 9, 24
Total Damage: 33
Beast Damage: 15, 34
Total Beast Damage: 49
Hits: Mid, Mid
Notes: Does a jumpflip into the air. If it connects, he
bounces off the opponent's head, does another
flip, and brings his foot down, making the
opponent spin and fall to the ground. Cool looking
move, but sometimes hard to connect.
--------------------------------
-- QCF QCF+B
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 30, 8, 9, 8, 9, 9, 8, 26, 2
Total Beast Damage: 109
Hits: Mid
Notes: You have to be close for this to connect. He
brings his claws down, and if that connects, he
attacks you with a barrage of slashes, knocking
you down, then air lunching you. He jumps up,
chuckles, charges up a red fireball and fires
it into you, impaling you into the ground. If
the first hit doesn't connect, he'll just slash
out in the open. Even if the next attacks hit
the opponent, he'll stop at the part where he
knocks you into the ground.
--------------------------------
-- QCB QCB+B
--------------------------------
Damage: N/A
Total Damage: N/A
Beast Damage: 22, 8, 9, 8, 9, 9, 8, 9, 9, 18
Total Beast Damage: 110
Hits: Mid
Notes: Xion slashes you an launches you into the air,
catches you on his spike/wing things, and proceeds
to poke you several times with them, then he
knocks you into the air again, spins, and when you
come down, he smacks you clear into the wall. His
classic move.
----------------------------------------------------------------
8. Shina's Ending
----------------------------------------------------------------
Xion defeats Chronos, and pulls him by his hair. Long appears
behind Xion, and says, "Do you really thing more of these cruel
experiments will help?" Xion then turns his arm into a sword,
and puts it to Long's neck. Long then says "Who's to stop you
from ridding the entire world of Zoantropes?" Xion then takes
the sword away, gets up, and wakls off, saying, "You don't
understand. I must solve this mystery." Long then says, "You are
not alone in your quest, Xion. Xion says, "Really?" and Long
says "Practice compassion, Xion." Xion then walks off.
----------------------------------------------------------------
9. FAQ
----------------------------------------------------------------
This is where I attempt to answer your questions about Xion.
Q. What is an "Unborn?"
A. From what I understand, an Unborn is a creature from
another dimension where physics don't apply. Xion
came here to retrieve the Tabula of a Thousand Beasts
so that he could become ultimately powerful and
release all the Unborns upon this world and destroy
physics.
Q. Why is Xion killing other Zoantropes?
A. I'm not 100% sure, but I think it's because he wants
the race of the Unborns to be the only Zoantropes to
live.
Q. What is Xion using the Tabula for?
A. He's using it so he can become ultimately powerful,
kill off the Zoantropes, and unleash legions of
Unborns.
Q. Why did Xion kill his sister?
A. She didn't want him to become greedy and corrupted by
the power the Tabula would bring, so he killed her
because she got in the way.
----------------------------------------------------------------
10. Finally, the Credits
----------------------------------------------------------------
This is the list of all the people who have helped, knowingly
and unknowingly, make this FAQ as complete as I can make it.
Mr. NeoSandman
- For having information about Xion's storyline in his FAQ.
Bloody Roar fan ROX
- For providing a bunch of questions for the FAQ.
EBX
- For reserving Bloody Roar: Primal Fury for me when there was
only one copy left.
Thank ya'll for reading. Have a good day now. =D