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SPECIAL ATTACK AND CARD COMBO FAQ (Ver 1.0)
FOR BATEN KAITOS (JP) ON GAMECUBE
Written By Nayan "trin" Ramachandran
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1) Introduction
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This FAQ will primarily explain how to obtain all of the special attacks
for all of the characters, and will also tell you what their damage is,
what element they are, and all of that juicy information! For those who
are playing the import but do not speak or read japanese, I have also
offered a short section on how elements work in battle, and how comboing
works in battle. :)
This FAQ is not a walkthrough, nor does it explain the bare bones
mechanics of battle (I'll leave that for another FAQ). Instead, it offers
a look at the behind the scenes aspect of battles, so you can better
understand your cards and their abilities, even with a language barrier.
From here on in, special attacks will be denoted by the roman numeral on
their card. As a general pointer, the higher the number, the more powerful
the card. Of course, there's a bit of a twist. Depending on the element of
that card, it might clash with the combo that you've just created.
NOTE: Locations and strengths within this FAQ apply to the JAPANESE VERSION
of the game only. Damage, element and location are subject to change upon
release of the American version.
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2) Updates
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i. To do:
- Finish Locations (locations near the beginning of the game are the
biggest issue.)
- Decipher names for later special attacks (especially IX)
ii. Added:
- Got the majority of names for the special attacks
(Thanks Aussie2B and jonnyram!)
- Spirit Cards (Thanks to Aussie2B for reminding me and getting
the names for me!)
- Added all VII cards
- Added all VIII cards
- Added all IX cards
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2) Elements in battle
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The crux of much of Baten Kaitos' battles is based around elements. There
are 6 elements:
- Fire
- Ice
- Chrono
- Wind
- Light
- Dark
Each of these elements has a negative. That is to say, each element has an
opposite element that can be used to counter act its effect. This principle
can work both for you, as well as against you in battle. Here are the
opposites for each element:
Fire <-> Ice
Chrono <-> Wind
Light <-> Dark
When developing a combo during an attack turn, remember never to mix opposites.
This can majorly reduce the effectiveness of a combo. When mixing opposites,
the game will subtract the weaker from the stronger, and the damage you deal
will be the result of that. The element of that resulting number will be the
same element as the stronger of the two opposites. Here is an illustrated
example to explain the concept:
If the player uses a Fire sword for 65 fire damage, and then draws an Ice sword
for 60 ice damage, then the player will only damage the targeted enemy for 5
fire damage.
5 fire (65 fire, 60 ice)
While it is unwise to mix opposite elements, it is okay to mix elements that are
not opposites. For instance, drawing a fire card, a wind card, and a light card
will hit the targeted enemy for fire, wind, and light damage, but the cards will
not conflict with each other.
Those who are already playing Baten Kaitos will be quick to point out that there
is a 7th element. Technically, this is true. The 7th element is neutral. While
neutral is an element, it doesn't work the way the other 6 elements do. Neutral
has no opposite. It can be combined with any other element without being
diminished in power. Players will also notice that all attack cards (including
elemental spell cards) attack for neutral damage as well as elemental damage.
Every attack card has a strength, as well as an elemental strength. The neutral
damage that the card will deal against an enemy is based on the strength, while
the elemental damage dealt is based on the elemental strength. When viewing a
card of a certain element, the regular number is the neutral strength, and the
number in brackets (accompanied by the kanji of the element) is the elemental
strength. Here is an example:
Kalas' Special Attack VI has the following strength: 172 (Chrono 140).
Because neutral attack cards cannot cancel out any other element, it is invaluable
to use high damage neutral element attack cards in a combo. Neutral element
special attacks are especially helpful, as they can finish any combo, regardless
of the elements present in the combo. Unfortunately, Mizuti is the only party
member that ever gets neutral element special attacks.
NOTE: These element rules also apply when issuing defense cards during a battle.
There are a few more rules that must be learned during a defense turn. During a
defense turn, the enemy will be attacking a party member. To cut down the amount
of damage that your character takes, you can issue defense cards that will counteract
the effects of their attacks.
The most important thing to remember when issuing defense cards is the rule of
opposite elements. When an enemy attacks with a certain element, the only way
to block it is with a defense card of the _opposite_ element. If the collective
defensive power of that specific element is more than the collective offensive
power of the enemy's element, you will negate the attack, and no damage will be
done. Here is an example to illustrate:
(the numbers below represent cumulative strength of that element from all cards
issued in that turn)
i. Enemy attacks with total 40 light -> Player defends with total 50 dark
= Result 0 Light damage.
ii. Enemy attacks with total 40 light -> Player defends with total 35 dark ->
= Result 5 Light damage.
If by some chance you don't have any defense cards of the opposite element in
your current pool of usable cards, or you use a card of the same element to defend,
then none of the enemy's attack will be blocked. Here is an example:
i. Enemy attacks with total 40 light -> Player defends total 50 Ice
= Result 40 Light damage.
ii. Enemy attacks with total 40 light -> Player defends with total 50 Light
= Result 40 Light damage.
As you can see, the only way to defend against an element is to use its opposite.
No other element can defend against a specific element. The neutral element works
differently. Because it can be blocked by another neutral card, and because every
attack card has a neutral strength, the neutral element is actually the easiest
element to defend against.
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3) Combo Tactics
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Chaining a combo together in Baten Kaitos is much easier than it initially seems.
While it may seem like your characters can only chain one or two cards at the start,
more powerful cards, and a higher class will help to rectify that.
When you first start out your game, you'll find that all the cards in Kalas' deck
only have one number, which is situated in the upper right hand corner of each card.
The stronger the cards in your party's decks, the more number will be on the card.
At first you'll see a number in the upper right and the lower left. Soon you'll
notice that your most powerful cards have numbers on all four corners.
While the A button can be used to simply select a card when you first start playing
the game, it's a good idea to learn early on to use the C stick in battle. While it
doesn't seem all that important to use the C stick instead of the A button in battle,
it becomes invaluable in later sections in the game, where your survival depends
purely on the combos you produce. As long as you keep using the A button, you'll
only be able to use the number on the upper right of each card. The C stick must be
used to select the other numbers.
For instance, if you would like to use a 4 on the lower right of a card in a combo
(more on that in a second), simply move your cursor over to the card with the analog
stick, and select the 4 on that specific card by pushing the C stick in the lower
right direction. It may be daunting to those who suddenly start using the C stick
once they reach the second disc of the game, learning to use the C stick from the
start makes it easier to formulate complex combos later in the game.
While you could choose cards at random and end up with a relatively high damage combo,
it is much more helpful to try and formulate a proper combo hand. Combos work much the
way hands work in Poker. Every time you finish an attack, a readout will present
itself, showing you exactly what kind of damage you delivered, how much of the damage
was blocked by the target enemy , and what prizes you received from the attack.
There are several ways to earn prizes during an attack. The first way is to use Voice
cards. These are taunt cards that players earn throughout the game. When used in a
combo, the player automatically earns a prize from that. The prize is an additonal
percentage of the damage dealt, added to that damage. For instance, if the player
deals 300 damage in a combo, and uses a Voice Lvl I Card in the combo, they will get
an extra 5% damage bonus, Bringing the new damage total to 315.
Another way to earn prizes is by pairing certain numbers together during a combo. For
instance, pairing two attack cards with 2's will earn a 10% damage bonus. There are
also combos called straights. These are attack cards that have numbers in sequential
order (eg. 1,2,3,4,5).
Here is a rundown of all the combos that a player do:
Attack turn:
2 straight: +13%
3 straight: +28%
4 straight: +45%
5 straight: +64%
2 cards: +10%
3 cards: +21%
4 cards: +33%
2 cards, 2 pairs: 13% (eg. 4,4,2,2)
5 straight with 9: +96%
6 straight: +86%
7 straight: +111%
8 straight: +139%
Final straight fall: +255%
Final straight sunrise: +306% (This is a straight from 1-9)
2 straight with 9: +19%
3 straight with 9: +42%
4 straight with 9: +67%
6 straight with 9: +129%
7 straight with 9: +166%
8 straight with 9: +208%
5 cards: +45%
6 cards: +57%
7 cards: +69%
8 cards: +81%
9 cards: +93%
2 cards 3 pairs: +26%
2 cards 4 pairs: +40%
3 cards 2 pairs: +39%
3 cards 3 pairs: +65%
4 cards 2 pairs: +64%
2 cards with 9: +15%
3 cards with 9: +31%
4 cards with 9: +49%
5 cards with 9: +67%
6 cards with 9: +85%
7 cards with 9: +103%
8 cards with 9: +121%
9 cards with 9: +139%
Defense Turn
2 straight: -11%
3 straight: -21%
4 straight: -31%
5 straight: -39%
6 straight: -46%
7 straight: -52%
2 straight with 9: -15%
3 straight with 9: -29%
Final straight sunset: -71%
2 cards: -9%
3 cards: -17%
4 cards: -24%
5 cards: -31%
7 cards: -40%
2 cards 2 pairs: -11%
3 cards 2 pairs: -28%
[3 cards -16% 2 cards -7%] (This is essentially a full house)
[4 cards -23% 2 cards -6%]
NOTE: In attack turns, a full house is calculated in two separate parts: 2 cards, and
then 3 cards. In other words, a full house in an attack turn is calculated as (+10%,
+21%).
(Thanks to wowkim for the combo prize list!)
The last prize that a player can obtain during an attack turn is a whole new card.
There are rare times when two cards used in the same attack combo can yield a new card.
When this happens, the two original cards remain in your deck, but a whole new card is
now yours for using. Unfortunately, prize cards are usually useless, but there are a
couple rare prize cards that can be very useful in reviving or curing characters with
a very high percentage of success. Half the fun of prize cards is discovering the
combinations for yourself, so I won't spoil it.
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4) Special Attack Chart Legend
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VI <-- Denotes the roman numeral found in the center of the special attack card.
---
Name: Hiken Kagibane (Shadow feathers) <-- the romanji name of the specific move.
The name in brackets is the english translation. For names in katakana, only the
english is provided.
Element: Chrono <-- The element family that the attack belongs to.
Strength: 172 (140) <-- The strength of the card, according to the game. The number
in brackets is the additional elemental damage.
Effect: A swirling vortex of doom. <-- What the attack looks like in battle.
Location: N/A <-- Where the card can be found. N/A means that the character enters
the party with that card already in their deck. Locations in brackets denote times
when the card is dropped by a specific non boss enemy.
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5) Special Attack Chart
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Keep in mind that the locations listed are NOT the only places to find these special
attack cards. Because it is possible to miss some of these cards in places that is
impossible to return to later in the game, some enemies and bosses will drop these
special attack cards. (If anyone has information on which enemies drop which cards,
please e-mail me, so I can update this list).
<<< Kalas >>>
Kalas' special attacks seem to cover a variety of elements, but the majority of his
attacks are wind-based. Because of the multitude of different elemental swords that
Kalas can earn, his combos become very damaging, especially as players reach the
second disc of the game.
NOTE: The "Hiken" that precedes each of Kalas' special attacks simply means "secret
sword technique."
I
---
Name: Hiken Seiran (mountain air)
Element: Wind
Strength: 45 (40)
Effect: Kalas summons a small tornado that whips around the targeted enemy.
Location: N/A
II
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Name: Hiken Kagebane (shadow feathers)
Element: Dark
Strength: 70 (60)
Effect: Kalas summons a flock of shadow birds that smash into the targeted enemy.
Location: This card can be obtained by defeating the cat like monsters in the lava
dungeon. (This isn't the way I originally got the card, but unfortunately, I can't
figure out how I originally got it. I have two copies of the card now. Go figure.)
III
---
Name: Hiken Denpa (tale of destruction)
Element: Wind
Strength: 95 (80)
Effect: A plunging wind blow that smashes into the enemy.
Location: This card is sometimes dropped by the monsters that take over the Empire
City on the second disc. (This is not the only way to obtain this card)
IV
---
Name: Hiken Bakuyou (exploding sparkle)
Element: Fire
Strength: 120 (100)
Effect: A devastating fire attack from the ground.
Location: (This card is also dropped by the oyster monsters found in the block
puzzle dungeon in Mizuti's homeland)
V
---
Name: Hiken Zansui (deadly water)
Element: Ice
Strength: 145 (120)
Effect: Kalas summons a wave of pure water that smashes into the targeted enemy.
Location: ?
VI
---
Name: Hiken Mujin (dream blade)
Element: Chrono
Strength: 172 (140)
Effect: Kalas summons a multitude of swords from the ground that all converge on the
targeted enemy.
Location: This is located in the lab of the scientist with the ice machine just
outside the lava dungeon. The item box is sitting on a table in the room.
VII
---
Name: Hiken Kouga (fang of light)
Element: Light
Strength: 205 (160)
Effect: Kalas performs a spiral cut that hits the enemy multiple times.
Location: Found in an item box in the Maze Dungeon (Sorry, I can't give directions. If
you leave the dungeon, you've gone too far! :P)
VIII
---
Name: Hiken Genran (illusion disorder)
Element: Chrono
Strength: 235 (180)
Effect: Kalas delivers a really cool looking chrono elemental sword combo.
Location: Obtained right after the second fight with Giacomo in the secluded cabin.
IX
---
Name: Hiken Fuujin (god of wind)
Element: Wind
Strength: 275 (200)
Effect: Kalas charges into the enemy for wind elemental damage.
Location: Go to the second room of the upper left boss room path in the final dungeon.
Touch the soul in the middle of the room. This will materialize the red teleporter in
the teleporter room in the lower left path. Take the teleporter, and collect the card
from the item box.
<<< Xelha >>>
While Xelha's later special attacks are fairly well-rounded, and cover most of the
elements, her strengths lie in light element. Her first three special attacks are
light, and isn't until V that she earns a dark element special attack. Her special
attacks are excellent to tie up a large magic combo, but the lack of versatility
in her special attacks constricts the variety of elements you can use in a given
combo involving a special attack.
I
---
Name: Hikari no mai (stage of light)
Element: Light
Strength: 45 (40)
Effect: Xelha sprinkles the enemy with light elemental magic.
Location: N/A
II
---
Name: Inochi no kirameki (twinkle of destiny)
Element: Light
Strength: 70 (60)
Effect: Xelha shoots her little companion at the targeted enemy like a torpedo.
Location: Received after beating Giacomo by himself on the airship, just after
Kalas rescues Xelha. (Thanks to lingqi for the heads up on this. My memory sucks!)
III
---
Name: Tamashii no hirameki (flash of soul)
Element: Light
Strength: 95 (80)
Effect: Xelha throws her companion into the air and covers her eyes. The companion
rains light elemental energy on the targeted enemy.
Location: ?
IV
---
Name: Honoo no kyouran (fury of flame)
Element: Fire
Strength: 120 (100)
Effect: Xelha summons floating fire that converges on the enemy.
Location: This card can be found by searching Xelha's bed at the fortress of ice.
(This is not the only way to obtain this card.)
V
---
Name: Yami no houyou (embrace of darkness)
Element: Dark
Strength: 145 (120)
Effect: Xelha summons a swirling fire vortex that converges on the targeted enemy
and creates a huge ball of dark energy. (Why this is isn't a fire elemental attack
is beyond me)
Location: This card is also dropped by the manticores in Xelha's sidequest. (For
the mythologically challenged, manticores are lions with snake tails and human
faces. The manticores in Baten Kaitos have lion's heads, but whatever.)
VI
---
Name: Kaze no hagoromo (robe of wind)
Element: Wind
Strength: 172 (140)
Effect: Xelha summons a vortex of butterflies (?) that inflict wind damage on the
targeted enemy.
Location: This card can be found in one of the prison cells, just after the lava
dungeon boss. It is located in an item box behind one of the beds.
VII
---
Name: Toki no korei (bell of time)
Element: Chrono
Strength: 205 (160)
Effect: I've watched this attack at least 15 times, and I still don't know what
is going on. A giant clock, and 6 bells...what?
Location: There is a dying martian type monster in a dead end of the maze dungeon.
Give him water essence from one of the jugs in the maze dungeon, and you'll get
this card in return. See? Love really does conquer all. ;)
VIII
---
Name: Mizu no fuuin (seal of water)
Element: Ice
Strength: 235 (180)
Effect: Xelha sucks the enemy into a magical seal of water. (This attack has the
ability to instantly kill enemies, regardless of their HP.)
Location: Automatically obtained after beating the boss of Xelha's sidequest.
IX
---
Name: Hikari no rinne (circle of light)
Element: Light
Strength: (275) 200
Effect:
Location: Obtained by defeating the dark demon in the center boss room of the final
dungeon.
<<< Gibari >>>
Gibari is one of the most eclectic characters in Baten Kaitos, when it comes to
special attacks. His special attacks vary in element type from any other character
in the game, making it very easy to build a single element deck when the occasion
calls for it.
I
---
Name: Dragon Upper
Element: Dark
Strength: 45 (40)
Effect: Gibari summons a sea snake that attacks the targeted enemy for multiple hits.
Location: N/A
II
---
Name: Crystal Shot
Element: Ice
Strength: 70 (60)
Effect: Gibari uses his paddle as a baseball bat, and smashes a giant iceberg into the
enemy.
Location: N/A
III
---
Name: Explode Paddle
Element: Ice?
Strength: 95 (80)
Effect: Gibari smashes the enemy for fire damage.
Location: This special attack is found as you arrive at Anuenue. At the landing pad,
there is a ladder heading up to a building. Directly in line with that ladder is
another heading down off screen. At the bottom of the ladder is an item box with
Gibari's III. (This ladder is extremely hard to see, and I actually only noticed I
had missed it when I found Gibari's IV.)
UPDATE: Gibari's III special attack can also be obtained after collecting 22 zodiac
stones.
IV
---
Name: Smash Tackle
Element: Chrono
Strength: 120 (100)
Effect: Gibari recklessly bodychecks the enemy.
Location: This is located in the jungle on Anuenue. It is located among a collection
of 5 or 6 item boxes guarded by undead. These item boxes are located near the end of
the jungle, and you must travel down a ladder to get to it. The item boxes can be seen
from the regular path.
V
---
Name: Whirl Hit
Element: Dark
Strength: 145 (120)
Effect: Gibari smashes the enemy with his paddle like a baseball bat.
Location: ?
VI
---
Name: Spiral Gale
Element: Wind
Strength: 172 (140)
Effect: Gibari spins into a human tornado and hits the enemy for wind damage.
Location: Earned by beating the Centaur guarding Savyna's holding chamber in Anuenue.
VII
---
Name: Blast Pendulum
Element: Light
Strength: 205 (160)
Effect: ?
Location: You must finish a specific constellation (not sure which constellation this is)
VIII
---
Name: Nemesis Fall
Element: Dark
Strength: 235 (180)
Effect: ?
Location: Obtained by defeating the giant armored fish creature in Great Heaven Flow
(Gibari's side quest).
IX
---
Name: ?
Element: Light
Strength: 275 (200)
Effect: ?
Location: Obtained by defeating the dark demon in the upper left boss room in the final
dungeon.
<<< Lyude >>>
Lyude's special attacks seem only to cover light and dark, which is no surprise, as
the rest of his deck seems only to cover those two elements. Light is Lyude's primary
element, so when designing a deck for him, try to give prominence to Light element
cards. Surprisingly, he has a couple high damage dark element cards, so it's always
good to keep his dark special attacks in the deck for a rainy day. (Lyude is
especially helpful in the numerous Giacomo/Ayme/Folon fights throughout the game.)
I
---
Name: Overture
Element: Light
Strength: 45 (40)
Effect: Lyude draws a straight line in the targeted enemy with a high powered laser.
Location: N/A
II
---
Name: Concerto
Element: Light
Strength: 70 (60)
Effect: Lyude plants a target under the enemy, and sprays the sky with elemental shots,
which all home to the target. (This is my personal favorite special attack. I wish it
was stronger, so I could use it to better effect)
Location: N/A
III
---
Name: Sforzando
Element: Dark
Strength:
Effect: Lyude mercilessly beats the targeted enemy with his gun.
Location: This is found in an item box on the upper floor of the undead library on
Anuenue.
IV
---
Name: Diminuendo
Element: Dark
Strength: 120 (100)
Effect: Lyude jumps into the air, and hurls himself at the targeted enemy, covered in
dark elemental energy.
Location: Earned after the boat race with Mizuti just before arriving at Mira. If you
lose the race and miss the card, it can also be obtained by killing the two headed
cerberus monsters in the maze dungeon.
V
---
Name: Intermezzo
Element: Light
Strength: 145 (120)
Effect: Lyude throws a bomb at the enemy, and shoots the bomb right as it nears the
enemy.
Location: Located in the northen most room of the Empire City. You can see the item box
during a cutscene earlier in the game, but cannot claim the item until later in the
game when Xelha must free each of the party members.
VI
---
Name: Crescendo
Element: Dark
Strength: 172 (140)
Effect: Lyude attacks with a stylish kick combo of darkness. (cue death metal :P)
Location: Earned by beating the Centaur that guards Lyude's prison on the Empire Island.
VII
---
Name: Rhapsody
Element: Light
Strength: 205 (160)
Effect: Lyude blasts the enemy with light elemental energy.
Location: Found in an item box on the fourth floor of the block puzzle tower in Mizuti's
homeland.
VIII
---
Name: Presto
Element: Dark
Strength: 235 (180)
Effect: ?
Location: Obtained automatically after beating the abyss creature on the Empire Ghost
Ship.
IX
---
Name:
Element: Light
Strength: 275 (200)
Effect: Lyude engulfs the enemy in light elemental energy.
Location: Obtained by defeating the dark demon in the lower left boss room in the
final dungeon.
<<< Savyna >>>
Savyna's special attacks seem to favor the fire element...which is a good thing, since
her deck will initially contain primarily neutral and fire element attack cards. Be
warned, Savyna delivers her moves REALLY fast, so make sure to pick your cards fast
during an attack turn. More than a couple times, I found myself finishing a combo
prematurely because of slow decision making.
I
---
Name: Burn Arrow
Element: Fire
Strength: 45 (40)
Effect: Savyna performs a fiery combo.
Location: N/A
II
---
Name: Eruption Flail
Element: Fire
Strength: 70 (60)
Effect: Savyna covers herself in a ball of fire elemental energy, and delivers a high
damage combo to the targeted enemy.
Location: N/A
III
---
Name: Splash Spear
Element: Ice
Strength: 95 (80)
Effect: Savyna shoots out a spear of water from her hand.
Location: ?
IV
---
Name: Frigian Axe
Element: Fire
Strength: 120 (100)
Effect: Savyna delivers a fiery knee to the targeted enemy.
Location: ?
V
---
Name: Banish Grenade
Element: Ice
Strength: 145 (120)
Effect: Savyna kicks the enemy with an ice covered leg, and summons a giant ice axe that
falls on the enemy.
Location: Earned after the boat race with Mizuti just before arriving at Mira. It is
unclear what happens if you don't manage to collect any cards during the race, as this
card is one of the race prizes for collecting a certain number of cards.
VI
---
Name: Hurricane Blade
Element: Ice
Strength: 172 (140)
Effect: Savyna savagely beats the targeted opponent with multiple freezing roundhouse
kicks.
Location: Earned by beating the Centaur that guards Gibari's prison on Diadem.
VII
---
Name: Inferno Cannon
Element: Fire
Strength: 205 (160)
Effect:
Location: Found in a small alleyway in the second town in Mizuti's homeland. You
can only access it after the fight with Marbeshuro, as gossipers block the alley
before that event.
VIII
---
Name: Hellblood Hammer
Element: Fire
Strength: 235 (180)
Effect: Savyna attacks with a hammer of fiery death.
Location: Obtained by beating the large desert monster in Savyna's sidequest.
IX
---
Name:
Element: Fire
Strength: 275 (200)
Effect:
Location: Obtained by defeating the dark demon in the upper right boss room in the
final dungeon.
<<< Mizuti >>>
Because Mizuti's first 3 special attacks are neutral, performing combos with a variety
of different element types with his special attacks is very easy. Mizuti's other special
attacks, on the other hand, are all elemental, giving it that extra elemental damage in
a crunch.
I
---
Name: Sorcerer Chakram
Element: Neutral
Strength: 45
Effect: Mizuti uses his chakram to attack the enemy.
Location: N/A
II
---
Name: Sorcerer Breath
Element: Neutral
Strength: 70
Effect: Mizuti blows toxic smoke at the enemy.
Location: N/A
III
---
Name: Sorcerer Seal
Element: Neutral
Strength: 95
Effect: Mizuti swallows the enemy, chews it up, and spits it out.
Location: N/A
IV
---
Name: Tenchuu houraku (collapse of the pillars supporting heaven!)
Element: Chrono
Strength: 120 (100)
Effect: Mizuti summons totem poles from a vortex, that converge on the targeted enemy.
Location: The mirror dungeon located underneath Mirodia's house. It is in an item box
in the first shattered mirror room. The item box can be seen through many of the shattered
mirror pieces. (This card is also dropped by the undead in the sludge forest in Mizuti's
homeland.)
V
---
Name: Genei houshi/boushi (phantom priest)
Element: Dark
Strength: 145 (120)
Effect: Mizuti casts a shadow that swallows the enemy whole.
Location: Earned following the battle with Emperor in the lava dungeon on Mira.
VI
---
Name:
Element: Ice
Strength: 172 (140)
Effect: Mizuti summons a pillar of ice from under the enemy.
Location: Earned by beating the Centaur that guards Mizuti's prison on Mira.
VII
---
Name: Taiyou kouen (The sun's red flame)
Element: Fire
Strength: 205 (160)
Effect: Mizuti summons a pillar of flames from under the enemy.
Location: Obtained by beating the puppet bosses (fire and ice) in the block puzzle
dungeon in Mizuti's homeland.
VIII
---
Name: Genshin shoukan (Summon the real me)
Element: Wind
Strength: 235 (180)
Effect: Mizuti drops a giant Mizuti mask replica on the enemy.
Location: This is obtained by defeating the spirit in the card guessing battle
during Mizuti's sidequest.
IX
---
Name: Seirei kourin (Advent of the star spirit)
Element: Chrono
Strength: 275 (200)
Effect: Mizuti sucks the enemy into a portal for chrono elemental damage.
Location: Obtained by defeating the dark demon in the lower right boss room of the
final dungeon.
=============================================================
6) Spirit Attacks
=============================================================
There are unique cards that can appear in your deck by chance during battle.
These are cards created by the spirit that inhabits Kalas. There are six
spirit cards, one for each element. There is apparently no 7th spirit card
for the neutral element.
These cards are helpful in a tight squeeze, and their frequency in battle is based on
the spirit's bond to Kalas. This is affected by the responses that you (as the
spirit) give Kalas when he or anyone else asks you a question. When they appear,
spirit cards will take the place of another card that is in your current draw
pool (the cards that you are able to use in that turn).
Here is a list of the six known spirit cards:
Seraph the Shine
---
Element: Light
Strength: 70 (50)
Demons the Dark
---
Element: Dark
Strength: 70 (50)
Hellfire
---
Element: Fire
Strength: 70 (50)
Saint Bubble
---
Element: Ice
Strength: 70 (50)
Chrono Still
---
Element: Chrono
Strength: 70 (50)
Distort Wind
---
Element: Wind
Strength: 70 (50)
=============================================================
7) Quick Thanks
=============================================================
There are a multitude of people I would like to thank for making this FAQ
possible:
- Monolith Soft and tri-Crescendo. Without this team-up, Baten Kaitos never would've
happened.
- Namco. Congratulations on taking MLSI on, and publishing their RPGs. (Now if they
could only work faster on localizing Xenosaga Ep.II for the states! :P)
- GameForce Boulder. This is my one stop shop for import games, and no place makes
it easier to obtain hard to find games like them.
- My folks. For letting me play on their TV at odd hours of the night, while on my
Christmas vacation. They could have easily asked me to wait until I got back to my
own house to play the game.
- The Baten Kaitos Forum on GameFAQs (Aussie2B, Holystar, Kite2083, wowkim, ilovegames,
and the rest!) Your knowledge of the game's storyline, and game mechanics helped me
ease into the game, despite my utter lack of knowledge in the japanese language dept.
I just hope this FAQ can help you guys collect the Special Attacks you missed
(Holystar, Kite2083, I'm looking at you guys!)
- Gameforms.com. I write for these guys, and we all go to E3 together. We're one big
happy family!
- Code Junkies. Without the existence of the Freeloader, I would have had to spend
upwards of $100 to mod my Gamecube.
=============================================================
8) Contacting Me
=============================================================
Anyone that would like to contact me about either errors in this FAQ, or have any extra
information you would like to bestow upon me, you can contact me at my college address:
[email protected].
Please don't e-mail me telling me the following:
- How much the game sucks
- How much I suck
- How much the FAQ sucks (unless you have some good hard evidence...in which case
I'll be more than happy to adjust the FAQ, so that it may suck less.)
- Game help. I am NOT a human walkthrough. If you want help, please refer to the
GameFAQs forum. I can help you there. Please don't e-mail me with help. My e-mail
is choked as it is. Thanks.
=============================================================
9) Copying my FAQ
=============================================================
I would greatly appreciate it if people would enjoy the FAQ, and not copy it and pass it off
as their own work. This IS copyrighted work, and once you violate this copyright, you are
breaking federal law.
Please, just enjoy the FAQ for what it is. If you would like to contribute to the FAQ, you know
where to get in touch with me.
That about covers it. Happy gaming, and good luck!
Copyright 2004 Nayan Ramachandran, all rights reserved.