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~Baten Kaitos~
Eternal Wings and the Lost Ocean
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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FAQ/Walkthrough
By Tyler Dinucci
aka Ivysaur12 and Savyna’s Stalker
This walkthrough does contain spoilers, so please be careful.
-----------------
~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~
-----------------
1. Introduction
2. Update History
3. Characters
4. Game Basics
- Battle System
- Elements
- Prizes
- Deck Construction
- Leveling Up and Classing Up
- Photography
- Spirit Attacks
5. Walkthrough
- Sadal Suud Frontier [SDSD]
- Cebalrai, The Farming Hamlet [CBLR]
- Moonguile Forest [MNGF]
- Nunki Valley [NNKV]
- Pherkad, The Ancient Capital [PRKD]
- The Lord’s Mansion [LRMS]
- Diadem, Land of Clouds [DIDM]
- Nashira, The Fishing Village [NSHR]
- Lesser Celestial River [LCRV]
- Cloud Passage [CLPG]
- Sheliak, The Castle Town [SHLK]
- Castle Elnath [CELN]
- Shrine of the Winds [STWD]
- Anuenue, The Rainbow Nation [ANUN]
- Anuenue Port [ANPT]
- Komo Mai, City of Flowers [KOMI]
- The School of Magic [SCMG]
- Corellia’s Palace [CORL]
- Ancient Library of Magic [LIBM]
- Holoholo Jungle [HLJN]
- Opu, The Waterfall Village [OPWV]
- The Celestial Tree [CLST]
- Mira, City of Illusion [MRCI]
- The Outer Dimension [OUTD]
- Parnasse, The Confectionary Village [PRNS]
- Detourne, The Mystical Garden [DTRN]
- Reverence, The Picture Book Village [RVRC]
- Nekton, Shrine of the Spirits [NKTN]
- Balancoire, Borough of Illusion [BLNR]
- Duke Calbren’s Manor [DCNM]
- Cocolith, Labyrinth of Mirrors [CCLT]
- Alfard, Empire of the Flame [ALFD]
- Mintaka, The Imperial Capital [MNTK]
- The Battleship Goldoba [GLDB]
- Azha Village [AZHV]
- The Lava Caves [LVCV]
- The Imperial Fortress [IMFT]
- The Rescue [RSCE]
- The Interdimensional Cracks [INDC]
- Everything Else [EVR1]
- Wazn, The Ice Lands [WZNI]
- The Ice Cliffs of Gomeisa [ICGS]
- Kaffaljidhma, Castle of Ice [KFJD]
- Cursa, The Snowy City [CRSC]
- The Lake of the Dragon [LDRG]
- Back to Alfard [BTAD]
- Duhr, The Earth Nation [DHRE]
- Gemma Village [GMMV]
- Capella, Garden of Death [CPLL]
- Algorab Village [ALGB]
- Zosma, Tower of Stones [ZSMA]
- The Character Side Quests and Everything Else [CHSQ]
- Kalas [KLSQ]
- Gibari [GBSQ]
- Xelha [XHSQ]
- Lyude [LYSQ]
- Savyna [SVSQ]
- Mizuti [MZSQ]
- Everything Else [EVR2]
- Cor Hydrae Castle [CHCT]
6. Sidequests
- Quzman’s Genealogy
- Constellation Sidequest
- Wazn’s Animal Quest
7. Magnus List
8. Time Changing Magnus
9. Magnus SP Combos
10. Bestiary
11. Voice Actors
12. Contact Info
13. Legal
14. Thanks
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. ~Introduction~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Cast Light Upon the Darkened Earth,
Save Those Lost in Despair,
O Mighty Ocean, Guide Us As We Journey Through,
The Darkest Pit of Night...
May Time, Ever Fleeting,
Forgive Us, We Who Forsaken Our Song,
And Buried Our Future...
Fare thee well, my children...
Rest in my heart...
Forever...
Baten Kaitos: Eternal Wing and the Lost Ocean is an epic, original game from
the masterminds at Monolith Software and tri-Crescendo. The actual star Baten
Kaitos is an orange giant in the whale constellation of Cetus, approximately
260 light-years from Earth. The word ‘Baten Kaitos’ is the corrupt form of the
Arabic phrase Batn Qaytus, meaning "Whale’s Belly". In some cases, hardcore
fans have even resorted to calling it "God". Hmm... maybe.
Baten Kaitos tells the story of an young male named Kalas, who has lost both
his grandfather, Georg, and his little brother, Fee, and is on a quest of
revenge against The Mad Wolf Unit of the Alfard Empire - Giacomo, Ayme, and
Folon, the people that murdered his family. Kalas and his unexpected companions
Xelha, Gibari, Lyude, Savyna, and Mizuti find themselves wrapped in a plot of
betrayal, love, and creation that delivers one of the finest RPGing experiences
in history.
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2. ~Update History~
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{January 27th, 2004} Version 0.4 - Guide to end of Back to Alfard, added minor
characters, added more quotes, added more monsters, finished Gibari's and
Lyude's weapons in the Magnus List. Not looking forward to writing a guide for
the Labrynth of Duhr.
{January 10th, 2004} Version 0.3 - Guide to end of Wazn, added monster drops,
more quotes, corrected some things. Next update should be a big one.
{January 7th, 2004} Version 0.2 - Guide to end of Alfard, more of Bestiary
done, added Meemai ASCII art from WishingTikal, added Time Changing Magnus,
started Magnus list, fixed my spell check.
{December 30th, 2004} Version 0.1 - Guide up to Detourne, part of Bestiary, all
of the characters and game basics stuff finished, part of voice actor list
done, legal stuff put up.
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3. ~Characters~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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"None can escape from destruction. None! Not even destruction itself!" -
Barnette
~ ~
~~ ~~~
~~~~ ~ ~
~~ ~ ~~
~ ~~
~KALAS~~
Age: 18
Home: Balancoire, Mira
Voice Actor: Eric Kelso
"Yeah right! If you’re lookin’ for someone to die with you, you’re askin’ the
wrong guy."
Kalas, the protagonist, is able to talk to you, the player. That’s right, you.
Kalas has bonded with a Guardian Spirit to help him find the murderers of his
grandfather and brother. He’s cocky and arrogant, and will do whatever it takes
to get revenge - whatever it takes. Armed with double swords, Kalas’s attacks
all deal with some sort of blade. His attacks cover all of the elements, as
well as his finishers. Many of his best swords are Combo 2 swords, so it would
be wise to put many Combo 1 Magnus in his deck as well.
~Finishing Moves for Kalas~
|Sword Style|
I: Blue Storm
ATK: 45 (40 Wind)
Location: Moonguile Forest, defeating Sabre Dragon
II: Shadow Wings
ATK: 70 (60 Dark)
Location: The Lord’s Manor, next to the Koa Monkey
III: Energy Wave
ATK: 95 (80 Wind)
Location: Lesser Celestial River, defeating Thunderfish
IV: Flash Explosion
ATK: 120 (100 Fire)
Location: Opu, Behind the Secret Wall next to Mayfee’s Altar
V: Water Blade
ATK: 145 (120 Water)
Location: Nekton, take the top path once entering
VI: Dream Blade
ATK: 172 (140 Chronos)
Location: Lava Caves, in the mechanic’s room
VII: Fangs of Light
ATK: 205 (160 Light)
Location: Labyrinth of Duhr (see guide)
VIII: Chaotic Illusion
ATK: 235 (180 Chronos)
Location: Celestial Alps, defeating Giacomo, Ayme, Folon
IX: Lord of the Wind
ATK: 275 (200 Wind)
Location: Cor Hydrae Castle (see guide)
~Class Level Magnus for Kalas~
Wild Strawberry (Class 2)
Neutral
Location: Moonguile Forest, defeating Lord of the Spring
Mana Stone (Class 3)
Dark
Location: Lesser Celestial River
Coral Plant (Class 4)
Neutral
Location: Shrine of the Winds, defeating Lord of the Winds
Ancient Branch (Class 5)
Neutral
Location: The Outer Dimension, defeating Gnosis
Azure Sand (Class 6)
Neutral
Location: Celestial Alps, outside of Georg’s cabin
~ ~
~~ ~~~
~~~~ ~ ~
~~ ~ ~~
~ ~~
~XELHA~~
Age: 17
Home: Kaffaljidhma, Wazn
Voice Actress: Bianca Allen
"We tend to neglect the things that should be important to us. And sometimes
forget about them completely."
Xelha is the heroine of his powerful epic. She is very strong willed, albeit a
bit naive about the world around her. Her clothes are rather odd, even for
Baten Kaitos, and she is extremely knowledgeable of Malpercio and the End
Magnus, though she chooses not to talk about her past. Xelha is extremely
versatile in battle, as she has an equal assortment of elemental magic Magnus
and has a very high speed. Her main drawback is that her defense and vitality
are poor, and none of her magic Magnus can be used to defend, which limits the
amount of offensive Magnus she can bring into battle.
~Finishing Moves for Xelha~
|Magic|
I: Dance of Light
ATK: 45 (40 Light)
Location: -
II: Sparkle of Life
ATK: 70 (60 Light)
Location: The Lord’s Mansion, defeating Giacomo
III: Soul Flash
ATK: 95 (80 Light)
Location: Cloud Passage, defeating Iron Beetle I
IV: Dancing Flames
ATK: 120 (100 Fire)
Location: The Celestial Tree, defeating Tree Guardian
V: Dark Embrace
ATK: 145 (120 Dark)
Location: Nekton, defeating Sikri
VI: Whispering Wind
ATK: 172 (140 Wind)
Location: The Imperial Fortress, in one of the cells
VII: Bells of Fate
ATK: 205 (160 Chronos)
Location: Labyrinth of Duhr (see guide)
VIII: Seal of Water
ATK: 235 (180 Water, 100% Death)
Location: Illusionary Fortress of the Book, defeating Kulcabaran
IX: Wheel of Light
ATK: 275 (200 Light)
Location: Cor Hydrae Castle, defeating Sibling God: He
~Class Up Magnus for Xelha~
Shrike Statue (Class 2)
Wind
Location: The Lord’s Mansion, Xelha’s holding room
Heron Statue (Class 3)
Wind
Location: Lesser Celestial River, force Thunderfish Skull all the way down the
river
Falcon Statue (Class 4)
Wind
Location: Ancient Library of Magic, right next to boss room
Rarebird Statue (Class 5)
Wind
Location: The Battleship Goldoba, defeating Giacomo, Ayme, and Folon
Linnet Statue (Class 6)
Wind
Location: Illusionary Fortress of the Book
~ ~
~~ ~~~
~~~~ ~ ~
~~ ~ ~~
~ ~~
~GIBARI~
Age: 34
Home: Nashira, Diadem
Voice Actor: Jeff Gedert
"Simmer down, will ya? I’ve never been good at these... debates"
Gibari is the oldest character in the game, and resembles Wakka from Final
Fantasy X in appearance (though not in personality). He works as a fisherman in
the small fishing village of Nashira, and doesn’t particularly care for the
customs and traditions of the town. He and King Ladekahn seem to be good
friends, and he is an extremely strong fighter, using his paddle as his weapon.
Gibari’s main elements are Water and Wind, Fire and Chronos Magnus of his are
very rare. He is extremely slow, but makes up for it in sheer might, being the
strongest fighter in your party.
~Finishing Moves for Gibari~
|Destructive Power|
I: Dragon Uppercut
ATK: 45 (40 Water)
Location: -
II: Crystal Shot
ATK: 70 (60 Water)
Location: -
III: Explosive Paddle
ATK: 95 (80 Fire)
Location: Anuenue Port
IV: Smash Tackle
ATK: 120 (100 Chronos)
Location: Holoholo Jungle
V: Whirlwind Hit
ATK: 145 (120 Dark)
Location: Detroune, in the room with the scales
VI: Spiraling Gale
ATK: 172 (140 Wind)
Location: The Interdimensional Crack, defeating Naiad
VII: Pendulum Blast
ATK: 205 (160 Light)
Location: Constellation Magnus Sidequest
VIII: Nemesis Fall
ATK: 235 (180 Dark)
Location: Greater Celestial River, defeating Brolokis
IX: Ultimate Geyser
ATK: 275 (200)
Location: Cor Hyrdae Castle, defeating Sibling God: Che
~Class Up Magnus for Gibari~
Shark Tooth (Class 3)
Water
Location: Cloud Passage, defeating Iron Beetle I
Scarlet Shell (Class 4)
Water
Location: Ancient Library of Magic, Philosophy Section
Catfish Whiskers (Class 5)
Water
Location: Lava Caves
Buoy of Light (Class 6)
Light
Location: Greater Celestial River
~ ~
~~ ~~~
~~~~ ~ ~
~~ ~ ~~
~ ~~
~LYUDE~~
Age: 18
Home: Mintaka, Alfard
Voice Actor: Thomas Meleski
"Will I be able to face them? Will I really be able to fight my own
countrymen... my own family?"
Lyude is a man full of sorrow and regret. His brother Skeed and his sister
Vallye hate him, his country has exiled him, his caring nurse has been killed,
and he thinks no one likes him. Because of his conflicts between doing what’s
right and following his family, it’s only right that Lyude uses Dark and Light
Magnus. Those are the only elements in his entire deck besides Neutral. Those
he is not an offensive master, he is the only character in the game with an
abundance of Light and Dark Magnus.
I: Overture
ATK: 45 (40 Light)
Location: -
II: Concerto
ATK: 70 (60 Light)
Location: -
III: Sforzando
ATK: 95 (80 Dark)
Location: Ancient Library of Magic, Geographic Section
IV: Diminuendo
ATK: 120 (100 Dark)
Location: The Outer Dimension
V: Intermezzo
ATK: 145 (120 Light)
Location: Mintaka, in Lyude’s house
VI: Crescendo
ATK: 172 (140 Dark)
Location: The Interdimensional Crack, defeating Galatea
VII: Rhapsody
ATK: 205 (160 Light)
Location: Zosma, 3rd Floor
VIII: Presto
ATK: 235 (180 Dark)
Location: The Phantom Goldoba, defeating Rampulus
IX: Finale
ATK: 275 (200 Light)
Location: Cor Hydrae Castle, defeating Sibling God: Bo
~Class Up Magnus for Lyude~
Heartlight Candle (Class 4)
Light
Location: Ancient Library of Magic, defeating Folon
Platter of Parting (Class 5)
Light
Location: Labyrinth of Duhr (see guide)
Jasper Gem (Class 6)
Light
Location: The Phantom Goldoba
~ ~
~~ ~~~
~~~~ ~ ~
~~ ~ ~~
~ ~~
~SAVYNA~
Age: 25
Home: Opu, Anuenue
Voice Actress: Rachel Walzer
"I’ll say it once. No one goes down without permission. Those that can’t keep
up will be left behind. Understood?"
Savyna is a strong, silent woman that doesn’t take crap from anyone. She makes
a living as a monster hunter in Komo Mai, keeping to herself. Though she
shrouds herself in mystery, she is very concerned about children. Savyna is an
excellent offensive fighter, and can attack with an amazing amount of neutral
damage. One of her major flaws is that her attack animations are extremely
quick, making it next to impossible for less-skilled players to use her. Her
deck is made up of Water and Fire Magnus, and she uses melee fists to attack.
Stocking up on Tekken (Iron Fists) Magnus would be wise, as that is her only
Magnus that can be used to defend as well as attack.
~Finishing Moves for Savyna~
|Special Attack|
I: Burning Arrow
ATK: 45 (40 Fire)
Location: -
II: Erupting Flail
ATK: 70 (60 Fire)
Location: -
III: Splash Spear
ATK: 95 (80 Water)
Location: -
IV: Freezing Axe
ATK: 120 (100 Water)
Location: The Celestial Tree, defeating Tree Guardian
V: Vanish Grenade
ATK: 145 (120 Fire)
Location: Cocolith, defeating Phantasm
VI: Hurricane Blade
ATK: 172 (140 Water)
Location: The Interdimensional Crack, defeating Thalassa
VII: Inferno Cannon
ATK: 205 (160 Fire)
Location: Algorab Village, after clearing Zosma
VIII: Hellblood’s Hammer
ATK: 235 (180 Water)
Location: Nihal Desert, defeating Sowzana
IX: Deadly Heat Scythe
ATK: 275 (200 Fire)
Location: Cor Hydrae Castle, defeating Sibling God: Ar
~Class Up Magnus for Savyna~
Wild Cherry Bud (Class 4)
Neutral
Location: The Celestial Tree, left hand side once entering
Purple Rose (Class 5)
Neutral
Location: Capella, behind the house at the end
Dragon Plum Bud (Class 6)
Neutral
Location: Nihal Desert, inside cave
~ ~
~~ ~~~
~~~~ ~ ~
~~ ~ ~~
~ ~~
~MIZUTI~
Age: 14
Home: Gemma, Duhr
Voice Actress: Yuko Yunokawa
"Remember one thing. The Great Mizuti sometimes needs to tell lies. But you
should never lie to the Great Mizuti. Never. Remember!"
Mizuti is by far the most eccentric and imaginative characters in Baten Kaitos.
Mizuti calls mizutiself (new word for y’all) "The Great Mizuti", tooting that
The Great Mizuti is on a very important mission, and that The Great Mizuti is a
hero. Who is this mysterious being? In battle, Mizuti uses the same exact
attacking Magnus as Xelha. Mizuti’s speed is not as high as Xelha’s, but
Mizuti’s defense is better than hers, making Mizuti’s a valuable asset to your
team.
~Finishing Moves for Mizuti~
|Arcanum|
I: Sorcerer’s Chakram
ATK: 45
Location: -
II: Sorcerer’s Breath
ATK: 70
Location: -
III: Sorcerer’s Seal
ATK: 95
Location: -
IV: Heaven’s Pillar
ATK: 120 (100 Chronos)
Location: Cocolith (see guide)
V: Shadow Gate
ATK: 145 (120 Dark)
Location: The Lava Caves, defeating Geldoblame
VI: Mega Flood
ATK: 172 (140 Water)
Location: The Interdimensional Crack, defeating Despina
VII: Prominence
ATK: 205 (160 Fire)
Location: Zosma, defeating Ungyo and Agyo
VIII: Alias Fall
ATK: 235 (180 Wind)
Location: Zosma, defeating Wizard Shadow
IX: Planet Soul
ATK: 275 (200 Wind, 100% Death)
Location: Cor Hydrae Castle, defeating Sibling God: Le
~Class Up Magnus for Mizuti~
Pinecone (Class 4)
Neutral
Location: Cocolith, defeating Phantasm
Shepherd’s Purse (Class 5)
Neutral
Location: Gomeisa, near the end, close to Cursa
Tradescantia Petals (Class 6)
Neutral
Location: Zosma, B1
~ ~
~~ ~~~
~~~~ ~ ~
~~ ~ ~~
~ ~~
~MINOR~~
CHARACTERS
~MEEMAI~
Fun Fact: SQUEAK!
Meemai is a Greythorne, mysterious and wise creatures that are scattered around
the world. They are a relic of a time long passed, now living on the surviving
continents. They’re true power remains a mystery...
~KING LADEKAHN~
Fun Fact: Is a natural blonde.
The King of Diadem, known as the "White Flame". He’s loved by his people, and
is a strong leader. King Ladekahn resides in Castle Elnath, the extravegant
cloud castle in Sheliak. He seems to know Gibari somehow, but that connects
remains unknown.
~LORD RODOLFO~
Fun Fact: Likes yogurt. A lot of yogurt.
The Lord of Sadal Suud, he is a coward and a puppet of the Empire. He is not
very well liked by the people of Sadal Suud, and not very respected by the
other continents. Rodolfo is a coward, and rules his country in his best
interest.
~QUEEN CORELLIA~
Fun Fact: Has a dragon on her dress.
The Queen of Anuenue, known as the "Green Wind". She holds the power of
prophecy, and is highly respected by her people, despite being the second
youngest leader of a nation. She believes in warfare as an extreme last resort,
fearing for the safety of her people.
~DUKE CALBREN~
Fun Fact: The only character in the game that wears glasses.
The Duke of Mira, he walks with a cane and wears a top hat in his old age. His
daughter-in-law and son were killed by a disease, and he is left with only
Melodia. Calbren’s ancestors seemed to have done something awful, as he is
forced to protect something very important...
~EMPEROR GELDOBLAME~
Fun Fact: Plays dress up with 15 year old girls.
The most sinister leader of any nation, Geldoblame is one of the evilest
characters in the game. He believes the people of Mintaka to be the chosen, and
that every one else is a pawn in his world.
~GIACOMO~
Fun Fact: Thinks he’s cool because he has a six-pack and a cape.
Leader of the Mad Wolf Unit, Giacomo is under the direct control of the
Emperor. He has been sent to find the End Magnus, and to finish off a certain
dark-winged pest...
~FOLON~
Fun Fact: His skin is blue. That is so cool.
Known as the "crazed joker", Folon is the youngest member of the Mad Wolf Unit.
He has blue skin, and is extremely strong. Could Folon have some sort of power?
~AYME~
Fun Fact: Has man thighs.
The most insane member of the Imperial Army, Ayme rounds off the Mad Wolf Unit.
She also has the strange power that Giacomo and Folon hold.
~LADY MELODIA~
Fun Fact: Plays dress up with 45 year old men.
The granddaughter of Duke Calbren, and the heiress to the Duchy of Mira. Her
parents died from a disease, and she was also came close to a near death
experience. There is something perticular about her, something that doesn’t
fit...
~MAYFEE~
Fun Fact: Her VA is named "Satan".
A keeper of The Celestial Tree who lives in Opu. Her grandmother is dying, and
she somehow knows Savyna.
~More Coming Soon!~
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4. ~Game Basics~
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"Wonderful. Marvelous. Fantastic!!!" - The Great Mizuti
So, you want to know how to play Baten Kaitos? You’ve come to the right place
then! This guide will teach you all there is know about Magnus and how they
play a part in the world of Baten Kaitos.
~~~Battle System~~~
When Baten Kaitos was first announced in the summer of 2003 (well, it was
mentioned before hand, but Famitsu first released the details of the game right
before Monolith’s big show), many gamers, including myself, were skeptical
about the card combat. No more Yu-Gi-Oh clones, please. Thankfully, Baten
Kaitos does away with the standard that Card RPGs have set and introduces a
completely new battle system dubbed Magnus Battle System. Magnus control
everything in the game, so it would be wise to get aquatinted with them.
On the field, you will see your enemies, so you can choose whether you want to
battle or not (though sometimes it is a bit hard to avoid the enemies). Once
the battle begins, you will see a row of Magnus at the bottom of the screen, a
timer on the right side, and your HP at the top of the screen. This is your
offensive turn. The first thing you’ll notice is that all the Magnus have
different numbers one them. These numbers can be used for form prizes, which
will be explained in the Prizes section. By moving your analog stick over your
Magnus, you can select which Magnus you want to use, and then by using the
C-Stick, you can choose what spirit number you wish to use. Point the C-Stick
in the direction of the spirit number you wish to choose. Depending on your
Class, you’ll be able to attack with multiple Magnus. At the end of the turn,
the damage is calculated and the damage is dealt to the enemy.
The next turn is a defensive turn. While this seems extremely odd to RPG vets,
it is actually an amazing addition to the RPG genre. By selecting Magnus on
your defensive turn while the enemy is attacking you, you can greatly reduce
the amount of damage the enemy does. Unlike your offensive turn, you can choose
cards that are grayed out to defend (they will do nothing if they are grayed
out). This is a great way to cycle through a dead hand and get the Magnus you
want in your deck. Sound simple enough?
~~~Elements~~~
There are 7 elements in the game, ripped straight from Chrono Cross.
Light <-> Dark
Wind <-> Chronos
Fire <-> Water
Neutral
On a Magnus, you will see a number such as "45 (20 Dark)". This means that this
particular Magnus does 45 Neutral damage PLUS 20 Dark damage. This is useful
against enemies who have a Light element, as the 20 Dark damage will do extra
damage towards enemies of the opposite element.
You do not want to mix elements, however. Say your offensive turn goes like
this:
40 (20 Dark)
50 (25 Light)
30 (15 Dark)
10 (5 Light)
Total: 130 Neutral Damage, 5 Dark Damage
What happened?! I’ll tell you what happened - you mixed elements! By mixing
elements, you do less damage than you normally would. Not good, not good at
all. It is important to try not to mix elements unless it is necessary or the
damage from the opposing element is so low it doesn’t matter.
You also must be wary of elements when you are defending. Let’s say your
defensive turn goes like this:
Enemy attacks with:
40 (20 Wind)
80 (30 Wind)
20 (10 Wind)
You defend with:
90 (45 Fire)
110 (50 Fire)
80 (50 Fire)
Total Damage: 60
Again, what happened?! You defended with cards that were much more powerful
than the enemies. What did you do wrong?
To block elemental damage, you must use defensive cards of the opposing
element. You would need to block with 60 Chronos defense to counter the enemies
attacks. Hard, huh?
~~~Prizes~~~
Ever wonder what the spirit numbers were for? By stringing together different
spirit numbers, you can form prizes that lead to even more damage being dealt!
Here’s an example:
You attack with (number in bracket is spirit number]:
40 (10 Wind) [2]
10 (5 Fire) [3]
20 (10 Wind) [4]
Total Damage: 122
Wait, wait, what? That should do 95 damage, not 122. Where did that extra
damage come from? Because you had a 3 card straight, an extra 28% was added to
your damage total. By stringing together spirit numbers, you can form
devastating damage totals that can make all the difference in a battle, or take
damage away during a defensive turn. Here’s a list of the prizes and what they
do (note that straights can be played in ascending order or in descending
order):
Offensive Turn:
2 cards: +10%
2 cards with 9: +15%
2 cards, 2 pairs: +13%
2 cards, 3 pairs: +26%
2 cards, 4 pairs: +40%
3 cards: +21%
3 cards with 9: +31%
3 cards, 2 pairs: +39%
3 cards, 3 pairs: +65%
4 cards: +33%
4 cards with 9: +49%
4 cards, 2 pairs: +64%
5 cards: +45%
5 cards with 9: +67%
6 cards: +57%
6 cards with 9: +85%
7 cards: +69%
7 cards with 9: +103%
8 cards: +81%
8 cards with 9: +121%
9 cards: +93%
9 cards with 9: +139%
2 straight: +13%
2 straight with 9: +19%
3 straight: +28%
3 straight with 9: +42%
4 straight: +45%
4 straight with 9: +67%
5 straight: +64%
5 straight with 9: +96%
6 straight: +86%
6 straight with 9: +129%
7 straight: +111%
7 straight with 9: +166%
8 straight: +139%
8 straight with 9: +208%
Final straight sunset (9-1): +255%
Final straight sunrise (1-9): +306%
Defensive Turn:
2 cards: -9%
2 cards with 9: -13%
2 cards, 2 pairs: -11%
2 cards, 3 pairs: -20%
2 cards, 4 pairs: -28%
3 cards: -17%
3 cards with 9: -23%
3 cards, 2 pairs: -28%
3 cards, 3 pairs: -39%
4 cards: -24%
4 cards with 9: -32%
4 cards, 2 pairs: -39%
5 cards: -31%
5 cards with 9: -40%
6 cards: -36%
6 cards with 9: -45%
7 cards: -40%
7 cards with 9: -50%
8 cards: -44%
8 cards with 9: -54%
9 cards: -48%
9 cards with 9: -58%
2 straight: -11%
2 straight with 9: -15%
3 straight: -21%
3 straight with 9: -29%
4 straight: -31%
4 straight with 9: -40%
5 straight: -39%
5 straight with 9: -48%
6 straight: -46%
6 straight with 9: -56%
7 straight: -52%
7 straight with 9: -62%
8 straight: -58%
8 straight with 9: -67%
Final straight sunset (9-1): -71%
Final straight sunrise (1-9): -75%
~~~Deck Construction~~~
You’ve learned how to battle, and now you’re ready to make your deck. Hold on
though - there are a few things you should know before hand.
First, look at the enemies in the upcoming area. If you’re going to the Lave
Caves, don’t bring Fire Magnus. When you’re going to the Ice Cliffs of Gomeisa,
it would be wise not to bring Water Magnus. Elements can make all the
difference in a battle.
Second, remember than some characters can use offensive Magnus as defensive
Magnus. Most of Kalas’s Gibari’s weapons can be used for defensive, but Tekken
(Iron Fists) can also be used for defense in Savyna’s deck.
Lastly, don’t overload your deck with finishers. They’re nice and all, but if
you have too many, you’ll find yourself with a full hand of finishers at the
end of your deck. Try to have 2 or 3 that will work well with the elements in
your deck. (Mizuti is the exception since Mizuti has three neutral finishers.
It’s always a good idea to keep Sorcerer’s Seal in Mizuti’s deck).
~~~Leveling Up and Classing Up~~~
Baten Kaitos does things differently again, this time with leveling up and
classing up. Instead of instantly leveling up once you get a certain amount of
experience, you must go to the church through the Blue Flower Save Point to
level up. While this is a bit inconvenient, it allows the player to have full
control over the difficulty level. The low level challenge has become a
favorite among hardcore players. Here is the amount of experience that is
required to level up:
01: -
02: 80
03: 170
04: 280
05: 420
06: 600
07: 830
08: 1,100
09: 1,420
10: 1,800
11: 2,250
12: 2,785
13: 3,420
14: 4,170
15: 5,050
16: 6,090
17: 7,400
18: 9,100
19: 11,310
20: 14,160
21: 17,790
22: 22,420
23: 28,200
24: 35,180
25: 43,410
26: 52,940
27: 63,820
28: 76,100
29: 89,860
30: 105,180
31: 122,140
32: 140,900
33: 161,560
34: 184,220
35: 208,980
36: 235,940
37: 265,250
38: 297,060
39: 331,520
40: 368,780
41: 408,990
42: 452,300
43: 498,910
44: 549,020
45: 602,830
46: 660,540
47: 722,350
48: 788,460
49: 859,070
50: 934,380
51: 1,014,590
52: 1,100,000
53: 1,190,610
54: 1,286,420
55: 1,387,430
56: 1,493,840
57: 1,605,650
58: 1,722,860
59: 1,845,470
60: 1,973,680
61: 2,107,490
62: 2,248,900
63: 2,391,910
64: 2,542,720
65: 2,699,330
66: 2,861,740
67: 3,029,950
68: 3,204,360
69: 3,384,970
70: 3,571,780
71: 3,764,790
72: 3,964,200
73: 4,170,010
74: 4,382,220
75: 4,606,930
76: 4,831,640
77: 5,056,350
78: 5,281,060
79: 5,505,770
80: 5,730,480
81: 5,955,190
82: 6,179,900
83: 6,404,610
84: 6,629,320
85: 6,854,030
86: 7,078,740
87: 7,303,450
88: 7,528,160
89: 7,752,160
90: 7,977,580
91: 8,202,290
92: 8,427,000
93: 8,651,710
94: 8,876,420
95: 9,101,130
96: 9,325,840
97: 9,550,550
98: 9,775,260
99: 9,999,970
Classing up is also something that is a change from the norm in the RPGing
world. When you "Class Up", you are allowed to have more cards in your deck,
have more cards in your hand, and play more cards in your turn. The downside is
that once you reach Class 3, you only have a certain amount of time to choose
your first card. To class up, you need a certain item for each character,
listed in the Character section. Here’s a list of what each class does:
Class 1
Deck Size: 20 Magnus
Hand Size: 3 Magnus
Combo Max: 2
Time Limit: -
Class 2
Deck Size: 25 Magnus
Hand Size: 4 Magnus
Combo Max: 3
Time Limit: -
Class 3
Deck Size: 30 Magnus
Hand Size: 5 Magnus
Combo Max: 4
Time Limit: 30 sec.
Class 4
Deck Size: 40 Magnus
Hand Size: 6 Magnus
Combo Max: 5
Time Limit: 10 sec.
Class 5
Deck Size: 50 Magnus
Hand Size: 7 Magnus
Combo Max: 6
Time Limit: 7 sec.
Class 6
Deck Size: 60 Magnus
Hand Size: 7 Magnus
Combo Max: 9
Time Limit: 5 sec.
~~~Photography~~~
Did you ever wonder how the sea monster gave you 10,000 Gil after you beat it?
Wonder why those Earth Elementals gave you 500 Gald even though the Desians
earlier in the game gave you only 100? Baten Kaitos finally solves the long
pondered money issue. Monster don’t carry check books anymore - you have to
make money yourself.
When you start the game, you might have noticed that you have a camera in your
deck. By taking pictures of monsters, you’ll be able to sell them and make G
(the currency in Baten Kaitos. Go figure).
To select a picture that you have taken, you much select it from the spoils
screen at the end of the battle. Normal enemies take about 10 minutes to
develop, bosses take a bit longer.
You may notice that your photos are too dark or they are too faded. Each enemy
has a star rating. When adding this star rating to the star rating of the area
the monster is in, you get a number some where on a scale of 0 - 10. Here’s an
example:
The Lave Caves: 1
Foytow: 2.5
Total: 3.5
Uh oh, 3.5 is very low. When the number is below 5, the picture is going to
come out too dark. Use light based Magnus along with the camera to get your
perfect picture.
Here’s an example of the exact opposite:
Lesser Celestial River: 1.5
Thunderfish: 4
Total: 5.5
This picture is going to come out very faded, and isn’t going to sell for much
at all. Use dark based Magnus along with the camera to get the picture you want.
What if it’s a perfect 5?:
Nunki Valley: 1.5
Doomer: 3.5
Total: 5
With the Doomer, you don’t need to adjust the light at all, it’s perfect the
way it is!
Agility also plays a factor into the picture turn out. In the start of the
game, the lower level cameras won’t get a good shot of the monster. Once you
get Camera 2 and Camera 3, your pictures will be much more clear and will be
worth much more G.
~~~Spirit Attacks~~~
Kalas will constantly be asking your opinion throughout the game. While these
questions seem to have little to nothing to do with the story, they actually do
two very important things. First, they get rid of the echoed sound in the
speech. Because you are listening through Kalas’s mind, the more you bond, the
clearer you hear things. Second, the higher the bond, the more likely Spirit
Attacks will happen. Spirit Attacks are somewhat random attacks that will
appear right before you combo max, and they replace one of the cards in your
hand. It’s useful to be nice to Kalas, trust me. Here are the stats on the six
Spirit Attacks:
Shining Seraph
ATK: 210 (150 Light)
Demons of Darkness
ATK: 210 (150 Dark)
Hellfire
ATK: 210 (150 Fire)
Sacred Spring
ATK: 210 (150 Water)
Lingering Time
ATK: 210 (150 Chronos)
Distorting Wind
ATK: 210 (150 Wind)
------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. ~Walkthrough~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------------------------------
"That Spirit seems to like you. If you could bond with it, something wonderful
may happen to you... Are you ready?"
After the voice speaks, a young man approaches. As he stretches him arms out,
pink petals of light engulf him. He has bonded with you, the player. Give your
gender and your name, and get ready to begin Baten Kaitos.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S.A.D.A.L..S.U.U.D..F.R.O.N.T.I.E.R.
[SDSD]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Foolish Waif. Did she truly believe she could get away with that? Against the
Empire?" - Rodolfo
You will be awakened by Dr. Larikush, a local doctor who is tending for your
wounds after a fall you had in Moonguile Forest. Kalas will ask you if you
remember what happened - obviously you don’t. Seeing this as really strange, he
shrugs it off, and picks up his Winglet. Open the chest near the door that
contains the "Shish Kebab (S)".
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
CEBALRAI, THE FARMING HAMLET
[CBLR]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Shish Kebab (S)
2. Fire Burst Lv. 1
3. Dark Flare Lv. 1
4. Shish Kebab (M)
Quest Magnus
1. Explosives Essence
2. Mountain Apple Essence
3. Pow Milk Essence
4. Stoked Flame Essence
Animals:
1. Fantail Duck (regular)
2. Fantail Duck (white)
3. Fantail Duckling
4. Prance
5. Pow
Family Members:
1. Surayi
Shop:
Bamboo Shoot (1): 160G
Wheat Crackers (1): 300G
Long Sword (2): 200G
Safety Hood (1): 40G
Shish Kebab (S) (2): 30G
You’ll walk into a very rural farming town on the edge of the Frontier. Trees
sway in the background as cloud traverse along the sky. Even the flowers in the
foreground will rustle in the breeze from time to time.
Head left, where you will hear of the Blue Flowers. This is a save point, and
you go here to level up and class up. You can also deposit your Constellation
Magnus there.
Walk left, and you will reach another map. Head to the house in the very back
of the town to see the mayor. On the way there, Kalas will meet Meemai, the
Greythorne that saved you. Once inside the Mayor’s house, he will tell you not
to go into the forest, it’s evil, all that good stuff. Talk to the person near
the back bookshelf to get "Shish Kebab (M)". Walk out, and talk to the girl in
pink near the exit.
Before leaving, we have some things to do. Head into the house to the right of
the Mayor’s house to find "Fire Burst Lv. 1" and "Dark Flare Lv. 1".
While your in Celbalrai, speak to Maynee. She is standing near the entrance to
the town. She says that her husband Aljeemo is somewhere in Pherkad.
After the small cut scene, Kalas will decide, being the behaved boy he is, to
go to Moonguile Forest. Exit Cebalrai and head towards Moonguile Forest.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
MOONGUILE FOREST
[MNGF]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 2 Stars
Monsters: Shawra, Unuk
Magnus:
1. Voice 1
2. Leather Hat
3. Bamboo Shoot
4. Ice Dagger
5. Flame Sword
6. Fire Burst Lv. 1
7. Escape
Quest Magnus:
1. Dead Bluebird Essence
2. Pristine Water Essence
Family Members:
1. Hawgal
In Moonguile Forest, first head towards the green chest near the second
monster. This contains a "Voice 1" Magnus. Voice Magnus add an automatic prize
you damage total if used in the attack.
Enter the second screen and walk upwards to get the "Leather Hat". Cross the
river and fight the Shawra. At the end of the battle, you should get the
constellation Magnus "Vela". Open the chest to get the "Bamboo Shoot".
Before you head on, it’s best to keep fighting enemies until you get 80
experience points. After that, head to the blue flower in Cebalrai to level up.
The old man in the Church will stop you, asking about the Constellation Magnus.
Only Orion is intact. Give him Vela, and be on your way.
Head back to Moonguile, and make your way to the exit of the second screen. Uh
oh... growling? This can’t be good...
There’s the girl in pink! ...and there go Gram and Leon. Time for Kalas to save
the day. Get your wings out and prepare to fight your first boss battle!
~^~^~^~^~^~^~^~^~^~^~^~
Boss of Moonguile Forest (1)
Sabre Dragon
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 3.5 Stars
HP: 230
Agility: 9
Weakness: Water (+80%)
Resistance: Fire (-80%)
EXP: 40
Winnings: Constellation Draco, Blue Storm
Difficulty: 1/10
Music: Metallic Stroke
Recommended Level: 2
This battle will use Kalas and Girl in Pink. Make sure you snap a picture of it
with Girl in Pink, using Dark Flare with it to perfect your picture.
Avoid using Fire Burst or Flame Sword, as they will do minimal damage to the
monster. Girl in Pink is great because she has Aqua Burst, an attack which is
sure to do some damage to the Dragon. Use Girl in Pink’s banana Magnus to heal
your party if they get low on HP (use the R button to cycle through party
members, use the L button to cycle through enemies).
Once he gets about halfway done, he’ll start to use the nasty Crimson Hail.
Make sure to keep your HP up when he starts doing this. It’s a fairly easy
battle on the whole, and you’re awarded with a constellation and Kalas’s first
finisher.
----
Once the battle ends, you will see Girl in Pink (revealing her name as Xelha)
praying for Gram and Leon. Being the nice person Kalas is, he will loot Gram
and Leon for anything that is worth money, and be on his way. Xelha will join
him, wanting to go deeper in the forest.
Before you head out, head back to Cebalrai’s Blue Flower to level up and drop
off your new constellation. Take out all of the water Magnus in your decks and
replace them with as many fire Magnus as you can find. Of course, put Kalas’s
new found finishing move in his deck as well. Sell your pictures and buy some
items at Cebalrai’s shop. Head back to Moonguile and go deeper into the forest.
Head to the left, through the arches, to get the "Flame Sword" from the chest.
Go back to where you entered the screen, and then head upwards, collecting the
"Fire Burst Lv. 1" from the chest. Head back to where you entered the screen.
Move directly to the left, into the trees. You should see a faint path to the
other side. Save at the Red Flower and move on.
Once you enter this spring, the pendant around Xelha’s neck starts to glow,
turning everything all space-like. A giant sea serpent will arise from the
spring, talking about the ancient God Malpercio. Ready for another boss?
~^~^~^~^~^~^~^~^~^~^~^~
Boss of Moonguile Forest (2)
Lord of the Spring
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 2.5 Stars
HP: 300
Agility: 10
Weakness: Fire (+80%)
Resistance: Water (-80%)
EXP: 80
Winnings: Wild Strawberry, Scale Buckles
Difficulty: 1.5/10
Music: The True Mirror ~Guitar Version~
Recommended Level: 3
This battle isn’t that much harder than the Sabre Dragon, except you could get
caught up in this completely awesome battle music. Anyways, pummel the guy with
Fire Magnus, avoiding all water based Magnus. Though it might be early in the
game, try using some straights and pairs to produce prizes. It’s good to learn
to pull them off early.
----
After the battle, you get a shinny Magnus that seems to be linked to the
ancient God Malpercio. Oh damn. Xelha yells at Kalas for a bit, then, *gasp*
GIACOMO! Oh daamn! Xelha gets captured by the Empire and you get knocked out...
again. So is the life of an RPG hero.
Once back in Cebalrai, talk to the Mayor. He’ll yet at you. First Xelha, now
the Mayor... Kalas’s isn’t have a very good day. After the chat, head to Dr.
Larikush’s house. He will teach you about Quest Magnus. By using the C-Stick,
you can collect the Magna Essence of items on the field and store them as
Magnus! You’ll get 4 Blank Quest Magnus to start. The Doc will ask for a
"Mountain Apple", which can be found right outside. Bring it to him, and he’ll
reward you with an "Ice Dagger". Head outside and go to the Blue Flower. Level
and Class-Up Kalas, giving him a hand of 4 and a deck of 25. Nice.
Go back to Celabrai and get "Pow Milk" from the stable. Give it the woman in
the house next to the shop. She’ll reward you handsomely with a "Constellation
Puppis" Magnus.
Go to the Mayor’s house and grab the "Stoked Fire" from his fireplace. Head
over to Moonguile and burn the log. The chest containing the "Ice Dagger"
Magnus will now be free to get. Next, head towards the screen right before the
boss fight with the Lord of the Spring. There will be a man with a bracelet who
will ask you to help him catch a Bluebird of Happiness. Help him, and then
collect the "Dead Bluebird" Magnus at the end. Finally, head up to where you
fought the Lord of the Spring and open the chest that contains the "Escape"
Magnus.
Head back to Cebalrai and get the "Explosives" on Dr. Larikush’s desk. Wait a
minute... why does a doctor have explosives? Go to the map and enter "Nunki
Valley"
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~NUNKI VALLEY~
[NNKV]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 1.5 Stars
Monsters: Doomer, Unuk
Magnus:
1. Flame Shield
2. Frozen Shield
3. Secret Recipe 1
Quest Magnus:
1. Pristine Water
Family Members:
1. Asakir
First, cross the fallen tree to get the "Frozen Shield" and the "Flame Shield".
Once that’s done, go up the ladder and jump across the small gap. This will
take a bit of timing, so jump right when the water dies down. Use the
"Explosives" to clear the path, and continue upwards.
Make sure you get "Secret Recipe 1" behind the waterfall. After that, make your
way towards the exit.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~PHERKAD, THE ANCIENT CAPITAL
[PRKD]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Pyxis Constellation Magnus
2. Dark Flare Lv. 2
3. Shish Kebab (M)
4. Pine Tree
Quest Magnus:
1. Nameless Flower
2. Popular Pick-Up Line
3. Pebble
4. Mountain Apple
5. Mountain Apple Wine
6. Weak Flame
7. Terrible Painting
Animals:
1. Cloudgull
Family Members:
1. Quzman
2. Taymiya
3. Sallam
4. Rushd
5. Sabin
6. Usaybia
7. Bajja
Shop:
Shish Kebab (S) (5): 30G
Wheat Crackers (2): 300G
Flame Sword (2): 250G
Chain Mail (1): 120G
Light Flare Lv. 1 (2): 230G
Wind Blow Lv. 1 (2): 260G
Mink Coat (1): 350G
Bananas (1): 180G
Chunk of Ice (1): 100G
Ahh... Pherkad. Such a beauty. Pherkad is the first capital in the game (of 7,
of course). Once you enter, I suggest you turn your voices off. Not forever,
just for now. Trust me... you’ll thank me.
First and foremost, talk to the girl studying the ground right in front of you.
She’ll give you "Constellation Pyxis"
Start walking upwards, towards the tall building far off. On the second screen,
you will meet the infamous Palolo III, Master of Shadows. Yes, infamous.
Remember how I told you turn your voices off for the time being? He’s the
reason. Palolo’s VA is just laughable. It’s quite sad, actually. Anyways, head
back to the first screen. Near the bottom of the screen on the right side there
should be a small door that glows gold. Go inside there, and you’ll meet Palolo
III (and remember, you turned your voices off). He will tell Kalas the secret
to getting inside the mansion IF Kalas gets him a Rainbow Spider Web.
Head out on the main screen go to the opening above Palolo’s house. This should
lead to a port with a Blue Flower and a shop. Rest up, level up, and buy some
Magnus. After you’re all done, head back to Nunki Valley.
~^~^~^~^~^~^~^~^~^~^~^~
Boss of Nunki Valley
Nunkirantula
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 2.5 Stars
HP: 350
Agility: 16
Weakness: Fire (+50%), Dark, Wind (+30%)
Resistance: Water (-50%), Light, Chronos (-30%)
EXP: 130
Winnings: Duel Sword, Light Flare Lv. 2, Rainbow Spider’s Web
Difficulty: 2/10
Music: Glowing Clouds
Recommended Level: 5
The best way to take on Nunkirantula is to use Flame Swords and Flame Mail that
you’ve acquired though out your journey. It has great defense, so this battle
might drag on for a little while. Make sure that you’ve leveled up a couple of
times by fighting the Doomers near by and you should have no trouble.
After the battle, he’ll drop a Duel Sword, Light Flare Lv. 2, and a Rainbow
Spider Web. Back to Pherkad!
----
On the first screen in Pherkad go to the small entrance that is above the
entrance to the port with the Blue Flower. This is Palolo’s hide out. Your
voices should still be off, mind you. Give Palolo the web and he will tell you
how to get into the mansion using the well. Make your preparations, and head on
in.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~THE LORD’S MANSION~
[LRMS]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 1 star
Monsters: Imperial Soldier
Magnus:
1. Frozen Shield
2. Chain Mail
3. Wind Blow Lv. 1
4. Mink Coat
5. Shadow Wings
6. Shrike Statue
7. Chronos Blow Lv. 1
8. Ice Dagger
9. Moon Buckle
10. Intriguing Mystery
Quest Magnus:
11. Stagnant Water
12. Nameless Flower
13. Weak Flame
Animals:
1. Koa Monkey
Family Members:
1. Al-athir
Rodolfo’s Mansion... how spiffy. You can turn your voices back on, by the way.
Head upwards, collecting the "Frozen Shield" that lies in the center of the
hallway. Go up the stairs to the left, and grab the "Chain Mail". Enter the
door. Grab the Guestroom key, but wait... hide! Rodolfo’s coming! Kalas quickly
hides behind the couch and listens to Rodolfo’s plans... to execute Xelha!
Guess who’s going to save her?
Grab "Wind Blow Lv. 1" in the corner of the room and head downstairs. The
Guestroom key can unlock all of these rooms. Start with the one to the far
left. Grab the "Mink Coat", and walk into the one to the right of that. In room
number two is Kalas’s second finishing move "Shadow Wings". Guess what element
it is? Move to the next door to the right again. In here... it’s Xelha! Rescue
her, and then grab the "Shrike Statue" and the "Chronos Blow Lv. 1". The Shrike
Statue is used to move Xelha to Class 2. Also, grab the "Nameless Flower" Quest
Magnus from the flower beds in her keep. Move again to the right to find an
"Ice Dagger". Now that you’ve cleaned up, walk up the stairs to the right.
Save at the flower, class up Xelha, and level up if you need to. Stock your
decks with Water and Light Magnus. You’re going to need it.
After a quick cut scene where Xelha opens the gate, She and Kalas run out to
find, *gasp* the ship is leaving! Oh but wait, they have wings. Using the Wings
of the Heart, Kalas and Xelha take off, ready to fight Giacomo.
~^~^~^~^~^~^~^~^~^~^~^~
Boss of The Lord Mansion
Giacomo
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 4 Stars
HP: 750
Agility: 21
Weakness: Water (+50%), Light (+30%)
Resistance: Fire (-50%), Dark (-50%)
EXP: 190
Winnings: Sparkle of Life, Chronos Blow Lv. 1
Difficulty: 3.5/10
Music: Chaotic Dance
Recommended Level: 6-7
Giacomo is a bit of a tough cookie, probably the first *real* boss battle in
the game. Of course, this battle also has AWESOME battle music. How many games
have techno beat boss themes?
Anyways, Giacomo’s End Slasher is trouble. You have no Light defensive Magnus
at this point, so that damage is unavoidable. Try to use as many straights and
pairs as possible to reduce the damage.
It would be wise to have Xelha use the bananas and bamboo shoots to heal almost
every turn. Kalas should focus on attacking, using Ice Daggers to your
advantage.
The party gets Sparkle of Life, the second finishing move for Xelha, and
Chronos Blow Lv. 1 for beating Giacomo.
----
After you defeat him, you’ll be on the run from the Imperial Army. This
triggers a rather humorous cut scene where Kalas will flip over an entire
barrel of apples to halt the soldiers. He and Xelha will then have a talk about
the future, and Xelha convinces Kalas to come to Diadem with her to warn King
Ladekahn of Giacomo’s plans.
Of course, we still have plenty to do in Sadal Suud. By now, the Nameless
Flower you had should have turned into a "Pressed Flower". Give the Pressed
Flower to the woman next to the dead flowers in the streets of Pherkad to
receive the "Popular Pick-up Line".
Make your way back to Celbalrai and talk to the woman milking the Pow. Tell her
that Pherkad was impressive, and she will give you "Anklet of the Calm Winds",
an equip for Xelha.
Make your way back to The Lord’s Mansion, and head to the room that is the
farthest right in the hallway with all the doors. Aljeemo will give you "Voice
2" for rescuing him. Return to Celbalrai and speak to Maynee. She will give you
the "Shampoo" Magnus. Finally, talk to her mother in the house next to the shop
in Celbalrai to get 500G. Score.
Before you leave Celbalrai, grab 2 "Pow Milk's" from the jars in the stable.
Hold onto one for 30 minutes. Head to the kitchen in The Lord’s Mansion (next
to the blue save flower) and give it to the woman that needs it. Hold onto the
other Pow Milk for an additional hour and give it to the woman that needs it.
Next, head to Nunki Valley and get "Pristine Water". Go to the house that you
met Palolo III in. In it, a woman is furious about Palolo III vandalizing her
house (no one with a voice actor that bad could be good... sick little kid).
Give her the Pristine Water and she’ll reward your efforts with "Constellation
Aquarius".
It’s time to start the second huge sidequest. This sidequest spans the entire
game, and is rather fun to complete. Yes, it’s time for Quzman’s Genealogy. Go
to the second screen in Pherkad (the one with the Cloudgull and the clouds that
you can walk into) and walk into the house on the right. You will meet Quzman,
a dying man who wants you to fill his family tree. He also wishes you bring the
relatives here so they can see him in his last days. Each family member wears a
bracelet, so they should be fairly easy to identify. First, get Taymiya,
Quzman’s current wife (the man’s a pimp - he’s 100 and on his fifth wife). Go
to the dock and speak to the little girl, Rushd, on the railing. Give her the
Dead Bluebird we got earlier and she will agree to go see her grandpa. Talk to
the little boy running around, Sallam, after you convince Rushd to go and he
will join her. Travel to Moonguile forest and talk to the man, Hawqal, who is
studying the birds. Since he’s already been delivered a bird for studying, he
will happily sign the family tree. Go to Cebalrai and talk to the woman in the
stable, Surayj, looking at the Pows. She happily signs the family tree and
makes her way to Pherkad. Finally, go to Pherkad and talk to the woman in the
kitchen, Al-athir, that was given the Pow Milk Cheese. She will sign and be off
to her grandpa’s. Honestly, how do these people name their kids?
Finally, it’s time to head off. Save at the Blue Flower and take the Diadem
Liner in the port.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D.I.A.D.E.M.
L.A.N.D..O.F..T.H.E..C.L.O.U.D.S.
[DIDM]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Confide not in those yet to the proven worthy of trust." - The Old
Fortuneteller
The first look at the world map. Yup, you still have a ways to go, Kalas.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~NASHIRA, THE FISHING VILLAGE~
[NSHR]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Pine Tree
2. Fire Yell Lv. 1
3. Fire Burst Lv. 2
4. Scale Shield
5. Constellation Carina
6. Feathered Hat
7. Shortcake (S)
Quest Magnus:
1. Salt
2. Salty Water
3. Sea Bream Fillet
4. Stagnant Water
Family Members:
1. Maymum
Shop:
Power Helmet (1): 30G
Shish Kebab (2): 75G
Wheat Crackers (1): 300G
Chestnut Truffle (2): 100G
Silver Buckle (1): 2500G
Flame Sword (2): 250G
Duel Sword (1): 900G
Frozen Shield (1): 700G
Fire Burst Lv. 2 (1): 950G
Aqua Burst Lv. 2 (1): 950G
Mineral Water (2): 50G
Honey (2): 200G
Wow... pretty pretty. No wonder Diadem is the land of the clouds. Head inside
the building and move towards the edge of the platform. There should be a small
gap. Inspect the gap twice, and then Kalas will jump down. He will be rewarded
with "Rock Salt" for his amazing jumping abilities. Head back up the stairs to
get the "Pine Tree" in the chest, and come back down to get "Fire Yell Lv. 1"
next to the salt.
Exit the storage building and head into the main town. Go to the dock and talk
to the man with the red hair. His name is Lyude and he is an imperial officer.
Grab the chests on the far right and far left docks ("Fire Burst Lv. 2", and
"Scale Shield") and then enter the house to the left of the shop. Grab the
"Carina Constellation" and talk to the Old Fortuneteller. She will tell you of
Malpercio and the Great Whale. After learning some history, head to the house
to the right of the shop and grab the "Feathered Hat" at the top of the bunk
bed. It’s finally time to head into the bar at the far right of Nashira.
In the bar, make sure to get the "Shortcake (S)" in the top right of the room.
Also, star at the dancing Greythornes and let their cuteness engulf you. After
that is over with, talk to Anna, the bartender to start a cut scene. She says
the no fisherman really takes strangers out in their boats, especially not
since the river has been flooded. Of course, she says the only man who might do
it is Gibari. As Kalas starts to leave, Gibari walks in, saying that he will
take them to Sheliak if they help him look at what’s making the Lesser
Celestial River flood. Reblys, the town’s "head fisherman" completely objects,
stating the customs of Nashira. Gibari shrugs it off, and goes to wait in his
boat for the party. Go to the dock and head off towards the Lesser Celestial
River.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~LESSER CELESTIAL RIVER~
[LCRV]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 1.5 stars
Monsters: Pul-Puk, Cancerite
Magnus:
1. Chaos Edge
2. Heron Statue
3. Mana Stone
4. Stream Blade
5. Camera 1
6. Fire Burst Lv. 2
7. Century Veil
8. Hemp Creel
9. Cloak of the Dark Night
Quest Magnus:
1. Thunderfish Bone
Family Members:
1. Rustah
2. Hisham
The enemies here like to poison you. Ouch. Luckily they drop Chestnut Truffles
once you beat them. On the first map, collect the "Chaos Edge", "Mana Stone"
(raises Kalas to Class 3), and the "Stream Blade". These are all extremely easy
to get, but there is one chest that is blocked by by waterflow. We’ll fix this
later.
In the second screen, grab "Camera 1" at the entrance, and then take the upper
path to get "Fire Burst Lv. 2" and the left path to get "Century Veil".
This level is fairly linear up to the boss battle, except for the waterfalls.
The avoid the waterfalls, wait until the third waterfall starts to flow. Walk
to its edge, and then run in the small pause when the waterfall flow switches
to the second waterfall.
Save at the Red Flower, and walk into the next screen. The flooding makes sense
now - there’s a huge waterfall in the top of the river! But wait... what’s that
inside? Could it be... the boss, maybe?
~^~^~^~^~^~^~^~^~^~^~^~
Boss of Lesser Celestial River
Thunderfish
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 4 Stars
HP: 1000
Agility: 30
Weakness: Fire, Dark (+50%)
Resistance: Water, Light (-50%)
EXP: 260
Winnings: Energy Wave, Silver Anklet, Constellation Pisces
Difficulty: 3.5/10
Music: Glowing Clouds
Recommended Level: 8-9
This boss likes to poison you. Not good. Bring plenty of Mineral Waters along
with you when you go into this fight. Try to avoid using Gibari’s water based
weapons (which is admittedly hard). It would be wise to make Gibari the party
healer during this battle.
Kalas should go all out with his Fire Magnus which Xelha should focus on both
Fire and Dark Magnus. Make sure that you watch your HP - it’s easy to find
yourself suddenly on low HP due to poison.
At the end of the battle, you get Energy Wave (Third finisher for Kalas),
Silver Anklet, and Constellation Pisces (fitting). The river returns to normal
and Cloud Passage is now open.
----
Before heading back to Nashira, go back to the Lesser Celestial River. Walk all
the way to where the Thunderfish was and cross the river. Pick up the "Hemp
Creel" and move to the next screen.
You are now below the Cloud Passage. There are two boys here, Rustah and
Qutayba, who are drowning. Save them, and they will go see their grandpa. Head
to the left, but enter at the lower left end of the screen. This will bring you
back to where the Thunderfish was, but Kalas is now on a little rock in the
middle of the river. Get "Cloak of the Dark Night", and go back to the
Thunderfish.
Examine the Thunderfish Skull to push it down the river. It will get stuck in a
rock, so you must examine it again. Once it makes it all the way down the
river, it was block the water flow to the final chest in the Lesser Celestial
River. It contains "Heron Statue", Xelha’s Class 3 item.
Head back to Nashira. Crap, the Empire. Level up, Class up Xelha, and save.
Head towards the bar where Reblys is staying. Anna is missing, and he wants you
to look for her. Go towards the storage room, and you will hear a woman
screaming and hitting and Imperial Soldier. Yup, that’s our Anna. Return with
Anna to the bar and she will show you a secret exit out of the town.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~CLOUD PASSAGE~
[CLPG]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 3.5 stars
Monsters: Striper, Albireo
Magnus:
1. Constellation Cygnus
2. Aqua Burst Lv. 2
Quest Magnus:
1. Cloud
Family Members:
1. Qutayba
Note: The Albireos will drop "Constellation Triangulum"
This place is pretty straight forward. On the second screen, talk to Qutayba.
Since you rescued his sons, he will agree to sign the family tree.
On the third screen, bear to the right and get 2 "Cloud" Quest Magnus. Use the
first one in between the two cloud paths.
On the fourth screen, bear to the right and use your last Cloud to connect the
path. Get "Constellation Cygnus" and "Aqua Burst Lv. 2". Head to the Red Flower
and save. You know what Red Flowers mean...
~^~^~^~^~^~^~^~^~^~^~^~
Boss of Cloud Passage
Iron Beetle I
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 2.5 stars
HP: 1500
Agility: 35
Weakness: Water (+40%), Light (+30%)
Resistance: Fire (-40%), Dark (-30%)
EXP: 340
Winnings: Soul Flash, Shark Tooth
Difficulty: 4.5/10
Music: Doomed in the Netherworld
Recommended Level: 10-11
The Empire is obviously expecting company. This boss with up its attack power
and then attack you for 200+ damage. Daamn. Healing items are your friend here.
This is Gibari’s time to shine. With his excess amount of water attacks and
finishing moves, it’s necessary to go ALL OUT on Gibari’s turns. Use Xelha to
heal, and have Kalas attack as well (give him a few healing items just incase
Xelha gets unlucky).
You are gifted with Soul Flash (3rd finisher for Xelha) and Shark Tooth (Class
3 item for Gibari).
----
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~SHELIAK, THE CASTLE TOWN~
[SHLK]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Savings Book
2. Light Flare Lv. 2
3. Clock Shield
4. Red and Blue Pencil
5. Calm Helmet
6. Ray of Truth
7. Voice 2
8. Fading Notebook
Quest Magnus:
1. Nameless Flower
2. Stoked Flames
Shop:
Shish Kebab (M) (2): 75G
Wheat Crackers (1): 300G
Chestnut Truffle (1): 100G
Ray of Truth (1): 1200G
Mosquito (1): 250G
Stream Blade (1): 520G
Shadow Suit (1): 300G
Clock Shield (1): 1000G
Light Flare Lv. 2 (1): 1050G
Dark Flare Lv. 2 (1): 1050G
Century Veil (1): 550G
Milk (1): 250G
Rooster (1): 150G
Shadow Cornet (1): 1600
Welcome to Sheliak, the capital of Diadem. Its streets are filled with the
famous Diadem clouds... and also Imperial Soldiers.
Soon after you enter the town, you will overhear Lyude protest to the capture
of Sheliak. Gibari doubts that King Ladekahn was planning an attack against
Emperor Geldoblame, and the party starts to worry even more about the safety of
King Ladekahn.
Ascend the stairs and enter the first house. Get the "Clock Shield" from the
shelves with the bowls on them, and also get "Light Flare Lv. 2" from inside
the room. Go one more house over and nab "Red and Blue Pencil" from the desk.
Move the bookcase to access a secret passage that allows you to obtain "Calm
Helmet" and "Ray of Truth". Finally, go into the last house to get "Voice 2"
and "Fading Notebook".
After plundering Sheliak, the party agrees that going right into Castle Elnath
is the wrong course of action. Instead, they decide to take an Imperial Boat to
infiltrate the castle.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~CASTLE ELNATH~
[CELN]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 1.5 stars
Monsters: Imperial Elite, Imperial Blackhelm
Magnus:
1. Dark Sword
2. Dark Flare Lv. 1
3. Light Flare Lv. 1
4. Magical Anklet
5. Fading Notebook
6. Dark Yell Lv. 1
7. Flash Armor
8. Shadow Suit
9. Light Yell Lv. 1
10. Wheat Crackers
Quest Magnus:
1. Diadem Royal Crest
Shop:
Wheat Crackers (3): 300G
Chestnut Truffle (3): 100G
Shish Kebab (M) (10): 75G
Cypress Creel (1): 350G
Once you enter the castle, every one seem to be happy to see Gibari here.
Wonder why? Anyways, head down the stairs and through the door. Talk to the
Head Knight. He will give you another Blank Magnus and a "Diadem Royal Crest"
Quest Magnus.
The party is now in charge of knights. They are able to send out knights to
battle Geldoblame’s forces, and the party can use the Diademy Royal Quest to
revive tired forces.
This is where the math comes in.
Allies:
Diadem Knights already fighting: 1
Senior Knight: 4
Knight: 2
Apprentice Knight: 1
Squire: .5
Enemies:
Imperial Elite: 1
Imperial Blackhelms: 2
You can stock up on Diadem Crests from the wall where the main crest is
located. To the left of that wall is a "Dark Sword". Move down the stairs. To
the right is a chest containing "Dark Flare Lv. 1". To the right is your first
knight battle.
Knight Battle 1: Deploy 1 Knight
Reward: Butterfly
Open the chest with "Light Flare Lv. 1" after the battle concludes. Go down the
stairs and enter the door to the left.
Knight Battle 2: Deploy 1 Knight
Reward: Chronos Aura 1
Go down the stairs and to the left. Here you can revived downed Knights. Revive
one Knight (leaning on bed) and add him to your group. In here, also get the
"Fading Notebook" and the "Magical Anklet".
Next, across the hall where you will engage in the third Knight battle.
Knight Battle 3: Deploy 1 Apprentice Knight and 1 Squire
Reward: Fire Aura 1
Head down the stairs.
Knight Battle 4: Deploy 1 Senior Knight
Reward: Light Aura 1
Backtrack to the room with the tired Knights. revive a Senior Knight, a Squire
(on the floor), Knight (leaning on bed), and Apprentice Knight (bottom bed). Go
back to the room where you just fought the Knight Battle. Head down the stairs
and get "Flash Armor" and "Shadow Suit". After that, go and help the knights.
Knight Battle 5: Deploy 1 Senior Knight and 1 Squire
Reward: Dark Aura 1
Move up the stairs in the top right corner.
Knight Battle 6: Deploy 1 Knight and 1 Apprentice Knight
Reward: Aqua Aura 1
Backtrack to the reviving room. Revive 1 Senior Officer and head back to the
room that you just fought the Knight Battle in. Open the door to the right, and
engage in the last Knight Battle.
Knight Battle 7: Deploy 1 Senior Knight
Reward: Wind Aura 1
Climb the window in the room that you just fought the Knight Battle in (you can
also go back to the Red Flower and save if you wish). Stuff Kalas’s and
Gibari’s decks with as many Light and Water Magnus as possible. Don’t worry
about Xelha’s deck, she won’t be used in the coming boss battle. Walk through
the left door once you are all good to go.
So Emperor Geldoblame is accusing King Ladekahn of plotting against the Empire?
Blasphemy, I tell you. Of course, King Ladekahn is the noble king, and decides
to give himself up as long as he goes unharmed. Yah, right. Ayme then takes a
shot at King Ladekahn as he’s walking towards them. So much for trusting the
Empire. Right as it looks like Ladekahn is having his final moments, Kalas,
Xelha, and Gibari spring to the rescue. Xelha moves Ladekahn out of the way to
take care of him, and he is extremely happy to see Gibari. Ayme then gets
pissed and gets in her tank. Oh crap. Good thing Lyude’s here to help!
~^~^~^~^~^~^~^~^~^~^~^~
Boss of Castle Elnath
Iron Beetle V
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 2.5 stars
HP: 1700
Agility: 40
Weakness: Water (+40%), Light (+30%)
Resistance: Fire (-40%), Dark (-30%)
EXP: 430
Winnings: Shadow Cornet and Crescent Buckle
Difficulty: 4.5/10
Music: Rumbling of the Earth
Recommended Level: 12-14
This is the first time that Lyude will be used in battle. As you may or may not
know, Lyude only uses Light and Dark Magnus. This means that you should try to
use as many Light Magnus as possible when using Lyude. Fun stuff.
Anyways, Iron Beetle V mainly does neutral damage, but when it uses Driving
Drill, it will do massive neutral and fire damage. It can also heal itself once
during battle, completely restoring its lost hit points.
Just keep pummeling him with Lyude and Gibari while using Kalas to heal from
time to time and you should be ok.
After the battle is over, you receive Shadow Cornet and Crescent Buckle.
----
After the battle, King Ladekahn will thank you again, and reveal the Shrine of
the Winds to you, a place where the next End Magnus lies.
Buy Cypress Creel from the shop, and save and level up. Stock up on Chronos
Magnus and remove as many Wind Magnus as possible. Head out to the Shrine of
the Winds.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~SHRINE OF THE WINDS~
[STWD]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 1 star
Monsters: -
Once you head in, Xelha pendant starts to act up again. The Shrine of the Winds
again shows visions from space, and once again a giant being talks of the
blessing of Malpercio.
~^~^~^~^~^~^~^~^~^~^~^~
Boss of Shrine of the Winds
Lord of the Winds
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 2.5 stars
HP: 1900
Agility: 46
Weakness: Chronos (+80%)
Resistance: Wind (-80%)
EXP: 530
Winnings: Coral Plant and Magic Pen
Difficulty: 3.5/10
Music: The True Mirror ~Electric Guitar Version~
Recommended Level: 13-15
This is a fairly simple battle, it just can go on forever. Xelha should be used
because of her wide assortment of Chronos magnus. Make sure that you have
plenty of powerful defensive cards, regardless of element. This boss likes to
do a lot of damage.
He has two main finishing moves. The first is Slashing Winds, and attack that
does neutral and wind damage. The next is Miraculous Gale which might put your
enemies to sleep. Bringing a rooster would be wise.
Once the battle is over, you win a Coral Plant (Class 4 for Kalas) and Magic
Pen.
----
Yay! We get an End Magnus! Wait... Lyude... what are you doing? Lyude? LYUDE!
..Oh crap. Well, that officially sucks.
At the end of the battle, you return to Castle Elnath. Now it’s time to explore
Sheliak and Elnath.
Return to the first house in Sheliak, the one that Lyude was in. It contains a
"Savings Book". While your in Sheliak, give the knight that is running around
either Stagnant Water (get this in Nashira), Pristine Water, or Pow Milk and he
will reward you with a "Shadow Cornet".
Head back to Castle Elnath, to the hall that connected to the reviving room.
Talk to the supervisor, who asks you to clean up the hallway. Move each piece
of rubble to the front or back wall. Go to the Heal Knight in front of the
Crest and he will reward you with "Constellation Hydra".
Go to the hallway outside of where Lyude is contemplating life. The supervisor
will ask you to clean up the rubble. Trap the rubble in a Blank Magnus, and
then discard that "Pebble" Quest Magnus that it becomes. Do this until all the
rubble is gone. Talk to the Head Knight afterwards and he will reward you with
a "Tempest Shield" and "Glass Earrings" for Lyude.
Return to Lyude’s room after you’ve finished. He was hypnotized by Ayme to do
his bidding, and he isn’t too pleased with himself. Lyude then asks to come
along to make up for what he did. It’s always good to have a fresh face in the
party.
Go to the castle airship dock where Ladekahn will give you a letter to
Anuenue’s Queen Corellia. He bids you farewell as you make you way on the
Ladekahn’s ship "The Mindeer" to Anuenue.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A.N.U.E.N.U.E.
T.H.E..R.A.I.N.B.O.W..N.A.T.I.O.N.
[ANUN]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"As the planet weeps and bleeds, so will the people of Anuenue." - Queen
Corellia
The world map again... still a while to go, Kalas. This time, you pass over the
Taintclouds. I agree Lyude, they do certainly look ominous.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~ANUENUE PORT~
[ANPT]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Explosive Paddle
2. Snake Tuba
3. Constellation Auriga
4. Bamboo Grass Creel
Once you enter the port, head down the ladder to get Gibari’s 3rd finisher,
"Explosive Paddle". Head up the ladder, and then head up the other ladder and
walk to the right up the secret passage to get "Snake Tuba". Enter the house
and check the chest in the back for the "Constellation Auriga" and also get the
"Bamboo Grass Creel" for Gibari. Once you done, head to the Field Map and enter
Komo Mai.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~KOMO MAI, CITY OF FLOWERS~
[KOMI]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Bananas
Quest Magnus:
1. Nameless Flower
2. Stagnant Water
3. Egg
Shop:
Shish Kebab (M) (2): 75G
Wheat Crackers (1): 300G
Chestnut Truffle (2): 100G
Fruity Gelatin (2): 200G
Dark Sword (1): 2600G
Marvelous Sword (1): 4000G
Shadow Cornet (1): 1600G
Slack Scepter (1): 2300G
Shako (1): 1250G
Light Flare Lv. 2 (1): 1050G
Dark Flare Lv. 2 (1): 1050G
Peach (2): 600G
A celebration! But for what? The Celestial Tree of course. The Celestial Tree
is a the symbol and pride of Anuenue. It blossoms every 30 years. But, it
hasn’t blossomed the last 2 times. Hmm...
As you make your way towards the arch that leads to Corellia’s Palace, a solemn
woman with purple hair will walk past you after delivering monsters to the shop
in Komo Mai. The shop keeper states that she lives in Opu and keeps to herself,
but she is a fantastic monster hunter.
Keep heading towards Corellia’s Palace, but alas, it’s blocked. The only place
to go is the School of Magic. Take the stairs to the left to enter half of the
School of Magic.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~THE SCHOOL OF MAGIC~
[SCMG]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Sweetheart Picture
2. Chronos Blow Lv. 2
3. Black Scepter
4. Secret Recipe 3
Quest Magnus:
1. Adventure Novel
2. Popular Pick-up Line
3. Weak Flame
Family Members:
1. Tulun
To get into Corellia’s Palace, you must listen to the three lectures that the
teachers give. 2 are in the left side, 1 is on the right side.
In the first room on the left side, speak to the student in the front row in
the left side of the room. Talk to him four times, and then talk to the student
in back of him. He will reward you with a "Magical Piggy Bank".
In the last room on the right side, there is a green liquid in a vile. Taste
it, and get a "Silkworm" as a reward.
The path to Corellia’s Palace is now open.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~CORELLIA’S PALACE~
[CORL]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Deluxe Bananas
2. Flower Bud
3. Strawberries
4. Hair Dryer
5. Mattress
Quest Magnus:
1. Secret Information
2. Celestial Flower Seed
Go straight to the left and open the door. Inspect the plant near the door to
get some "Deluxe Bananas". Next, go out the door and go straight to the right.
Inspect the plant near the door to get a "Flower Bud" and open the chest to get
some "Strawberries". Walk out the door and go straight upwards to Corellia’s
room. Check Corellia’s bed to get a "Mattress" Magnus, and then inspect the
candles to the left to get a "Hair Dryer".
Now that you’ve stolen everything in the Queen’s room, head up the huge stairs
to have a meeting with Corellia.
Once you walk in, who else should be there than Emperor Geldoblame himself?
*gasp* *shock* *awe* What a big Emperor he is, as well. When questioned about
the End Magnus (he knows nothing, riiiiiight?), he denies everything, and turns
the table on Lyude and Xelha, calling him a traitor and her a thief. Once he
and Folon leave, he says that Kalas is a threat to then Empire and must be
disproved of immediately. How does Geldoblame know of Kalas?
Back in the Queen’s meeting room, Xelha gives Queen Corellia the letter from
King Ladekahn. Of course, Corellia tells the party of Anuenue’s long stance of
not engaging in war. After the meeting, the party decides to find some way to
prove Corellia that there is a real threat.
One your away out, a woman will bump into you and tells you about the Ancient
Library of Magic. Guess where we’re going next?
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~ANCIENT LIBRARY OF MAGIC~
[LIBM]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 1 star
Monsters: Skeleton Warrior, Cursed Spell Book, Cursed Grimoire
Magnus:
1. Zeit Robe
2. Sforzando
3. Will-O’-Wisp Hat
4. Wave Blade
5. Kite Shield
6. Deluxe Shortcake
7. Falcon Statue
8. Scarlet Shell
9. Deluxe Cookies
10. Magnum Cornet
11. Silver Sword
12. Ruby Earrings
13. Deluxe Bonbon
14. Fruity Gelatin
16. Water Mirror Anklet
Family Members: Tufayr
Four books are hidden throughout the library that must be found. Take the key
on the shelf. It leads to the Geography Section. Also open the chest to get the
"Zeit Robe".
There are two chests in the Geography Section, "Sforzando" (finisher for Lyude)
and "Will-O’-Wisp Hat". Push the first book left as far as possible. Walk
upwards and then left, and then down so your above the second red bookcase.
Push the bookcase far enough down so you can walk left and right, but close
enough so that you can walk downwards to reach the chest under the chest
containing Sforzando. Move right so that you’re right under the first red book
case. Inspect the book case right under the red one. It’s a bit to the right of
the first red book case. You will get the "Geography Book". Find the
"Philosophy Key" in the bottom left-hand corner.
Leave the Geography Section and accent the stairs. Go to the end of the hallway
to get "Wave Blade", the fifth finisher for Kalas. Go to the nearest door to
the stairs. Once inside, inspect the red bookcase with the key on top. Oh
great, it falls on the wrong side. Oh well. Keep moving upwards and move right.
Open the chest with the "Deluxe Shortcake". Keep moving upwards, and open the
chest on the other side of the bookcase. This holds a "Falcon Statue", a class
4 item for Xelha. Move towards the far door on the left.
This is the Philosophy Section. First, move downward and then left. Push the
red bookcase up about halfway, making sure not to push it against the far fall.
Grab the "Scarlet Shell" and the "Deluxe Cookies" from the ground. From the top
of the screen, push the red bookcase downward so that it is against the close
wall. Take the ladder up, and jump from bookshelf to bookshelf. Grab the
Literature Section Key from the top of the bookcase. Jump down, and inspect the
shelf that faces you for the Philosophy Book. Open the chest for the "Magnum
Cornet". Leave the Philosophy Section. Enter the other door in his room.
This is the Literature Section. Move straight to the left to get the "Silver
Sword". Move upwards, and then downwards. Push the red bookcase halfway down.
Move to the left and then downwards to get the "Ruby Earrings". Push the red
bookcase upwards so it is right next to the bookcase with the book on top.
Climb up the ladder and jump to the book. Take the "Literature Book". Take the
History Key from where it dropped before. Also take the "Kite Shield".
Return to where the front desk is and enter the far door. This is the final
section, the History Section. Take the "Deluxe Bonbon" and then take the two
chests in the top, "Constellation Taurus" and "Fruity Gelatin". Finally, take
the "History Book" from the end of the column on the far left. The bookshelf
should be facing you.
Now, you should have all four books. Check the bookshelves in the room with the
Red Flower. You should find 4 that you can place the books in. The door will
then open.
Hmm... No one’s in here. There should be a witch here. Oh no, it’s a trap!
Folon, member of the Mad Wolf Unit, set Kalas and his party up. There’s only
one way to take care of this...
~^~^~^~^~^~^~^~^~^~^~^~
Boss of Ancient Library of Magic
Folon
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 2.5 stars
HP: 2300
Agility: 43
Weakness: Light (+50%), Water, Wind (+30%)
Resistance: Dark (-50%), Fire, Chronos (-30%)
EXP: 880
Winnings: Heartlight Candle and Devil Eupho
Difficulty: 4.5/10
Music: Chaotic Dance
Recommended Level: 16-17
Take Gibari along. You’re going to want him since he is full of Water and Wind
Magnus. Ray of Truth and Crystal Mail are also great for this battle.
This battle starts off pretty easy and it seems like it will be over quickly.
Don’t count Folon out yet, however. Once his HP gets down, Folon will whip out
Chaotic Flames, a devastating attack that does neutral and fire damage. He also
can paralyze a member of your party, which can severely damaging since he will
attack the character that is paralyzed.
Once he uses Energy Injection to increase his attack and speed, be ready to end
this battle quickly. The longer the battle goes on, the more of a chance that
Folon has at winning.
You get a Heartlight Candle (Class 4 item for Lyude) and Devil Eupho.
----
Even though you won the battle, your party is tired and Folon looks like he is
about to finish you off. Luckily, you get saved by random flames that seem to
come out of no where.
Outside of the battle, you meet Savyna, the woman that saved your sorry butt.
She tells you to come to Opu, which is on the other side of the Holoholo
Jungle. First though, we have some things to do.
Go back to the Ancient Library again and enter the Head Librarian’s room where
you fought Folon to get "Water Mirror Anklet". Next, to go to the Literature
Section. Talk to the man who standing there. His name is Tufayr, and surprise
surprise, he’s related to Quzman. He says that his sister is busy studying at
the School of Magic. He signs the tree and is off. Head there, and enter the
right side of the school. She is in the front corner of the first room on the
left. Her name is Tulun, and signs the tree. Head to the right side of the
school, and talk to the little girl on the far right wall. She is the
principal, and will give you the Landmark Stone, an item necessary for
traversing Holoholo Jungle.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~HOLOHOLO JUNGLE~
[HLJN]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 2 stars
Monsters: Acheron, Spell Shellfish, Undead Swordsman, Mairabilis
Magnus:
1. Silver Earrings
2. Ice Crystal Buckle
3. Brave Knight Helm
4. Heat Paddle
5. Fire Burst Lv. 3
6. Smash Tackle
7. Wind Yell Lv. 1
8. Constellation Equuleus
This area is VERY hard to navigate. Very hard. It is beautiful though.
On the first map, walk upwards and then move to the bottom right. This should
lead you to an "Ice Crystal Buckle". Move back to the center, than move
upwardly left. This should bring you to the second screen. Grab the "Silver
Earrings" and move up the ladder and then go right to the next screen. Move
right where you can see six treasure chests that include a constellation and
Gibari’s fourth finishing move.
Go back to the first screen and go downwardly right. You should be at the third
screen, and now you can finally leave Holoholo. Phew, that was some work.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~OPU, THE WATERFALL VILLAGE~
[OPWV]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Uncooked Rice
2. Constellation Lupus
3. Flash Explosion
4. Curry
5. Constellation Perseus
6. Ice Knuckles
Quest Magnus:
1. Boiled Egg
2. Stoked Flame
3. Weak Flame
Animals:
1. Waterlark
Shop:
Shish Kebab (L) (2): 250G
Wheat Crackers (1): 300G
Chestnut Truffle (2): 100G
Fruity Geltain (2): 200G
Wave Blade (1): 3000G
Flame Sphere (1): 2400G
Feathered Barrette (1): 5000G
Light Yell Lv. 1 (1): 1600G
Dark Yell Lv. 1 (1): 1600G
Turn your voice acting off again. Yup, it’s that time. The second offender of
craptastic voice acting: Mayfee. She would be kinda cute if she didn’t sound
like a 30 year old chain-smoker (Kinda like Yuna’s VA, but that’s for another
walkthrough).
Walk across the bridge to meet, yup, you guessed it, Mayfee. She’s a Keeper of
the Celestial Tree. She’s also a friend of Savyna’s. Follow her inside to learn
her heartwarming story (it’s more heartwarming when the voices are off -
Mayfee’s VA sounds like she’s about to keel over due to Lung Cancer) of her
dying Grandmother and her wish for Komo Mai Cookies.
Go back to Komo Mai and speak to the man outside of Corellia’s Palace that
talked about Komo Mai Cookies beforehand. He needs a Celestial Flower Seed. Go
into Corellia’s Room and inspect the shelves to the right of her bed. Celestial
Flow Seed get. Return them to the man to get a Komo Mai Cookie.
Now, return to Opu and give the cookie to Mayfee. She will believe the power of
the cookie made the mill start to work. Actually it was the guy behind the
wall. Darn. Turn your voice acting back on once she’s done, because you’re
about to meet one of the coolest gals in the game. Go to the bottom of the
village and talk to the woman. She joins your party and suggests that they go
to The Celestial Tree. Right on, but first, some things to do...
In Savyna’s home, inspect the plants on the lower left wall to get "Ice
Knuckles". Go outside to find "Constellation Perseus", and then go into
Mayfee’s grandmother’s house. Look around the upper right wall to get "Curry".
Finally, go to the altar room to get "Flash Explosion" (Kalas’s fourth
finisher) and "Uncooked Rice". Search the pots in the upper right corner to
find the final Opu Magnus, "Constellation Lupus".
Return to Komo Mai and talk to the man who sold you the cookies. He says that
he has run out of the seeds. Give him another one and he will reward you with a
"Doll". You can do this as many times as you like.
Go onto the field and make your way to The Celestial Tree.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~THE CELESTIAL TREE~
[CLST]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 2 stars
Monsters: Devil Claws, Blood Leaf
Magnus:
1. Constellation Crater
2. Wild Cherry Bud
Quest Magnus:
1. Gold Beetle Carapace
Animals:
1. Pigeon
Savyna will bust into the tree like its nobody’s business. You’ll learn that
Mayfee already went up the tree. Start off by collecting "Constellation
Crater". Move up the left side of the tree and get "Wild Cherry Bud" for Savyna
(class 4 item). It should be noted that the Blood Leaves will randomly drop
"Constellation Ursa Major" and "Butterfly Barrettes".
Move down the tree, and then start to ascend the right side. Look! Mayfee! Move
up the tree again, and then descend to the far right. Rescue Mayfee, and start
going up the free again. Mayfee will open the gate, and in you go.
So, now the Tree Guardian is talking about Malpercio. They sure like this guy,
don’t they?
~^~^~^~^~^~^~^~^~^~^~^~
Boss of The Celestial Tree (1)
Tree Guardian
~^~^~^~^~^~^~^~^~^~^~^~
Tree Guardian
Picture Clarity: 4.5 stars
HP: 2700
Agility: 30
Weakness: Fire (+50%), Dark (+20%)
Resistance: Water (-50%), Fire (-50%)
EXP: 1500
Tentacle (x2)
Picture Clarity: 2.5 stars
HP: 500
Agility: 56
Weakness: Fire (+80%), Dark (+30%)
Resistance: Water (-80%), Light (-30%
EXP: 100
Winnings: Freezing Axe and Dancing Flames
Difficulty: 4/10
Music: The True Mirror ~Electric Guitar Version~
Recommended Level: 19-20
This is your first multi-enemy boss fight. In this battle, you should use
mostly Fire and Dark Magnus, so Gibari should not be used in this battle.
Attack the tentacles first, as they have a limited amount of HP. They might be
resurrected, but they can be easily be disposed of again.
When the Tree Guardian uses Banishing Water, make sure that you have powerful
fire armor to negate damage done. It would be wise to keep your Fire Magnus for
the Tree Guardian and rid the Tentacles with your Dark Magnus.
After the battle, you get Freezing Axe (fourth finisher for Savyna) and Dancing
Flames (fourth finisher for Xelha).
----
The End Magnus has been released and Savyna grabs onto it. (It looked like she
was about to pull a Lyude).
Lyude then reveals that an imperial soldier is in the party midst. No, it’s not
Lyude... it’s... SAVYNA! *twist* *gasp* *shock*. Yes, she is an Imperial
Soldier. Now its time for the last boss fight on Anuenue - the fight against
Savyna.
~^~^~^~^~^~^~^~^~^~^~^~
Boss of The Celestial Tree (2)
Savyna
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 2.5 stars
HP: 3300
Agility: 68
Weakness: -
Resistance: -
EXP: 0
Winnings: -
Difficulty: 2.5/10
Music: Metallic Stroke
Recommended Level: 19-20
This is a very simple battle. Heal right away, and you should be fine. Savyna
will use Burning Arrow from time to time. This will do some damage, but it will
also burn your party member. Flames do more damage per turn than poison, so you
should watch out and try to heal them if you have any items in your deck.
Savyna will also heal herself with Energy Capsule, but it’s a very small amount
of HP.
Really, this battle just is a bit long. Make sure you don’t mix elements (she
has no elemental affiliation) and use straights and combos. The battle should
go over very smoothly.
----
After the battle, Savyna reveals that she is not an Imperial Soldier anymore.
She and Mayfee head out, with Kalas and co. following along.
The blossoms really do bring out the beauty in The Celestial Tree, don’t they?
Make your way to Komo Mai and speak to Queen Corellia. She faints when she
touched the Che End Magnus, but recovers shortly after. Though she is still
wary about conflict, she agrees that she will be of service to you on your
trip. Since Anuenue has no army, she advises you to travel to Mira to see if
Duke Calbren may be of use to their cause. Head to Anuenue Port, and then set
sails for Mira!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
M.I.R.A.
C.I.T.Y..O.F..I.L.L.U.S.I.O.N.
[MRCI]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Remember, the Lady is a friend of our Emperor." - Giacomo
Ok, so we’re not in Mira yet, but we’re on the way there. While going through
the Trail of Souls, talk to every one on the ship. You should probably cheer
Lyude up, since he’s feeling pretty down. Actually... he’s always feeling
pretty down. Once you’ve talked to every one, speak to Gibari at the helm. This
cues a cut scene where the Goldoba comes up and starts blasting the way at the
Mindeer. Crap. The Mindeer veers off through the Trail of Souls to the Outer
Dimension...
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~THE OUTER DIMENSION~
[OUTD]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 1.5 stars
Monsters: Ghost Claws, Zelmer
Magnus:
1. Half Plate
2. Aqua Burst Lv. 2
3. Crystal Edge
4. Shish Kebab (L)
5. Green Oak
6. Kite Shield
7. Devil Eupho
8. Diminuendo
9. Wheat Crackers
10. Camera 2
11. Secret Recipe 4
Make sure that every one is safe once you’ve recovered. Go outside and this
will cue a cut scene. Kalas will start to recite Xelha’s prayer. She will walk
to him and tell him that that was the poem that she taught him when they met in
Moonguile Forest. How cute... wait, didn’t he see her first in Cebalrai?
Off in the distance, a mysterious being wearing a mask sings a song, slowly
trudging along in his... er, hers... er... it’s ship. The creature reveals
mizutiself as "The Great Mizuti". The Great Mizuti is lost as well (took a
wrong turn, ;D ) but The Great Mizuti knows the way out. Save at the red
flower, and then talk to Xelha.
This is an insanely fun shooting level. You control the Mindeer and are able to
pick up rare Magnus that they drop (you must run over the Magnus to get it).
Secret Recipe 4 is only found here, and so are the monsters here. This is the
hardest part of the game for the 100% people, so pay attention to the guide
carefully.
I’ve gotten a rather informitive email from Travis. He writes:
"Anyway, if you want to get the pictures you can play through it once and take
the pictures, anything you pick up after a fight is still in your inventory
when you play through again if Mizuti gets too far away from you and makes you
start over.. this helps for the people that want all the photos since you can
kill them next time and take the speed that they drop and use that to catch
back up to Mizuti if you need to.."
So, no more need to worry about loosing that 100% in here! Wohoo!
There will be four enemies on the left first. They will drop a "Half Plate". Go
to the right and then shoot the four that come at you. They will drop "Aqua
Burst Lv. 3". Go back to the left and shoot the next four that come to get a
"Crystal Edge", and then back to the right to get a "Shish Kebab (L)". Quickly
go behind Mizuti and start to strafe right to left, hitting the enemies as they
come diagonally. This will give you the "Ice Knuckles". Return to the center
and strafe left to right, rewarding you with a "Green Oak". Stay in the center
and quickly move from left to right, shooting the four enemies in a zigzag
formation. This will get you the "Kite Shield". If you want to get the enemy
pictures now, do it with the next group, since they do not drop a Magnus. Next,
move to the center and first to the right as the enemies appear. Start to move
left, still shooting, and then pick up the "Wheat Crackers". Stay in the center
and start to first to the left as the enemies appear. Start to move slightly
right, still shooting, to grab the "Camera 2" Magnus. Finally, center yourself
below Mizuti and fire from left to right to defeat the five enemies. This will
get you "Secret Recipe 4"
It looks like you’re finally going to get out, you are attacked by a huge
monster from another world. Only one way to deal with this...
~^~^~^~^~^~^~^~^~^~^~^~
Boss of The Outer Dimension
Gnosis
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 2 stars
HP: 3600
Agility: 60
Weakness: Light (+100%), Water, Fire, Dark, Wind, Chronos (+50%)
Resistance: -
EXP: 2700
Winnings: Ancient Branch, Brave Knight Helm, Constellation Andromeda
Difficulty: 5/10
Music: Doomed in the Netherworld
Recommended Level: 20-21
Gnosis? Xenosaga? Hmm...
"Hilbert Effect Active..."
"Who would’ve thought that one of Myuki’s inventions would come in handy?"
Enough of that...
This is an annoying boss fight. He will use Dark Force to paralyze his enemies
and then attack the ones he paralyzed, doing massive amounts of damage. Make
sure Lyude and Xelha are in the party. They both can do a large amount of Light
damage. Kalas is also a good third member for the battle.
Unfortunately, this boss has great defense, so it’s very hard to chip his HP.
Straights and Pairs of Light Magnus are the keys to this battle. Honestly, I
never got why they just didn’t dump a bucket of water on the thing. He is made
of salt, you know.
For winning, you will receive an Ancient Branch (class 5 item for Kalas), a
Brave Knights Helm, and Constellation Andromeda.
----
Mizuti (excuse me, The GREAT Mizuti) will beckon you to jump through the hole
that the Gnosis has created. Viola. Back in the Trail of Souls. Bid adieu to
The Great Mizuti for now. It certainty won’t be the last time that you see The
Great Mizuti. Land on the field map for Mira and enter the only place
available: Parnasse. Before that though, go grab a quick bite to eat if you’re
hungry. You don’t want to empty Parnasse on an empty stomach.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~PARNASSE, THE CONFECTIONARY VILLAGE~
[PRNS]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Frozen Tangerine
2. Chronos Armor
3. Fresh Beef
Family Members:
1. Nubata
Shop:
Shish Kebab (M) (2): 75G
Shish Kebab (L) (1): 250G
Fruity Gelatin (1): 200G
Chestnut Truffle (1): 100G
Wheat Crackers (1): 300G
Moonlight Creel (1): 12,000G
Half Plate (1): 8500G
Brave Knight Helm (1): 7300G
Plain Pastry (1): 2200G
Aqua Burst Lv. 3 (1): 7000G
Flame Sphere (1): 2400G
Bacon (1): 580G
Chunk of Ice (1): 100G
Wow. So much food... so much sugar...
Once you enter, you see two people, Tisocco and Donella, fighting over who has
the best pastries. In comes Lady Melodia, heiress to the Duchy of Mira. She
will trip and fall on her way over, and Kalas, being the gentleman he is, will
pick her right back up. She thanks him, and goes on her way.
Start by walking forward, to the room that Melodia entered. Inspect the draws
to the right to find "Chronos Armor". Inspect the cookies in the upper left
corner to get a "Fresh Beef". Leave, and enter the house closest to the
entrance of the town on the right.
As you walk in, you will meet one of Kalas’s old buddies, Trill (remember, he
is from Mira). She has a favor for him. She asks him to do get some Mira
Chocolate from Donella’s shop. Before you leave, inspect the fridge in the
right corner to get a "Frozen Tangerine". Exit his shop and go to the shop
right next door (it’s above Tisocco’s on the map). Talk to the man by the
chocolate vat, and he will ask you to get Mira Cream before he gives you the
chocolate. Go back to Tisocco’s and get the "Mira Cream" Quest Magnus from the
bottles to the left of the apple oven. Give it to the man by the vat, who will
let you take the "Mira Chocolate" Quest Magnus. Give it to Trill.
She will tell you of a shining object that she saw in the mystical garden the
other day. Thinking that this might be the End Magnus, Kalas and co. set off to
Detourne, the Mystical Garden.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~DETOURNE, THE MYSTICAL GARDEN~
[DTRN]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 2 stars (scales area), 1.5 stars (in the maze), 1 star (boss
area)
Monsters : Gormer, Slime, Devilish Hands, Magic Shellfish
Magnus:
1. Silver Barrette
2. Whirlwind Hit
Quest Magnus:
4. Mirage Weed
5. Pristine Water
6. Golden Pick Axe
Detourne is a great place it level up. I suggest you spend sometime here to
level up... a lot. This is also a very confusing but fun level. Detourne is
based off of an old Namco game called Tower of DRUAGA.
Jump over the red bock on the left and talk to the woman. Ask her about
everything. Enter the maze and defeat the two slimes. There are three stairs
that are ontop of each other in the middle if the maze. Take the top stairs.
Hop across the red block and talk to the hero. Talk to him twice and agree to
help him. He will reward you with "Jet Boots" and "White Sword". Jet Boots
allow you to travel faster in the maze. White Sword does nothing. Enter the
door on the right and defeat the third sword. Exit the maze once more from
where you entered and talk to the hero again. He will give you the "Red
Necklace" which allows you to travel through fire in the maze. Enter the maze
through the center of the top of the garden. This should bring you back to the
top middle stairs in the maze. Enter the center middle stairs to reach the
scales.
Open the chests containing "Silver Barrette" and "Whirlwind Hit" (fifth
finisher for Gibari). Collect two Pristine Water Quest Magnus from the moat.
Jump to the scales and put the two Pristine Waters in the blue side of the
scale. Return to the maze. Now, enter the bottom middle stairs. Cross the blue
block on the left and enter the left door. Get the "Golden Pick Axe" Quest
Magnus from the chest. Exit the maze and enter it from the bottom center door
in the garden. Now that you’re back in the maze, enter the the middle top
stairs. Snap the chain. Return to the scale room and use two Pristine Waters on
the red side of the scale. Exit the maze in the bottom center and collect the
"Key".
Stand in the center of the maze and wait there for 10 seconds. You should heard
a chime. Somewhere in the maze there is a chest with a "Green Ring". Once you
have the Green Ring, stand in the maze under the timer runs out. The Green Ring
will make sure the two Will-O-Wisps don’t kick you out. Run into one of them.
Somewhere in the maze, another chest has appeared containing "Balance". Talk to
the Golden Hero and he will praise your efforts. This will allow the Hero to
change the red and blue cubes without using the scales.
Finally, use the Golden Pick Axe to get rid of the yellow walls and use the Key
to unlock the door. Enter.
Once inside, the Magnus start reacting oddly to the stone. The End Magnus
appears... but it’s huge! This isn’t the End Magnus! ...is it?
~^~^~^~^~^~^~^~^~^~^~^~
Boss of Detourne, The Mystical Garden
Magnus Giganticus
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 3 stars
HP: 4000
Agility: 80
Weakness: -
Resistance: Water, Fire, Dark, Light, Wind, Chronos (-50%)
EXP: 4700
Winnings: Emerald Earrings, Gleaming Helm, Shadow Magnus
Difficulty: 4.5/10
Music: Doomed in the Netherworld
Recommended Level: 22-24
Do not use Xelha in this battle, since he is resistant to all of elements. He
attacks with Dark, Chronos, and Water damage. He will use Chronos Gage that
will sometimes paralyze you.
Kalas and Savyna are excellent for this battle, because they both have plenty
of Neutral damaging Magnus. Meets such as Beef and Bacon are also great for
this battle, since they can be given to anyone.
Once he looses HP, he will start to loose pieces of his card. When he haves
only a center left, he has 800 HP left.
Once you win, you will get Emerald Earrings and a Gleaming Helm.
----
There is no End Magnus here, only a shadow of what was once here. Kalas will
take the "Shadow Magnus", and Xelha will comment on the elements that are
associated with the End Magnus.
Return to Parnasse to find out that there is trouble afoot. Lady Melodia has
been kidnapped. Too bad for you, Kalas and co. are blamed for the incident, and
are put under house arrest in Parnasse. Inside, the party members will
contemplate for awhile before Gibari comes up with the brilliant idea of eating
their way out. The party then goads him into eating through the wall. Poor
Gibari... Once he makes a whole, Trill appears and helps them escape. Before
you go to Reverence, stop by Detourne and pick up a Mirage Weed.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~REVERENCE, THE PICTURE BOOK VILLAGE~
[RVRC]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Monolith Pen
2. tri-Crescendo Pen
Family Members:
1. Misjah
Shop:
Shish Kebab (M) (2): 75G
Shish Kebab (L) (1): 250G
Fruity Gelatin (1): 200G
Chestnut Truffle (1): 100G
Wheat Crackers (1): 300G
Pegasus Cloak (1): 6700G
Millinery (1): 5100G
Silk Robe (1): 9800G
Shortcake (S) (1): 2200G
Sculpting Knife (1): 450G
Uncooked Rice (1): 120G
Brilliant Horn (1): 8800G
Light Flare Lv. 3 (1): 8000G
Chunk of Ice (1): 100G
Oh... my... God... Can you say "Acid Trip"? Besides the fact that the place is
basically one storybook, the town is inhabited by odd creatures that like to
talk in mysticism and dance. Weird.
Once you enter, a soothsayer will proclaim the coming of Malpercio and doom to
the world. We’re working on that. Go to the Blue Flower if you need to level
up, and then head to the building to the right of the triangle woman on the far
back wall. Check the two dressers to get a "Monolith Pen" and a "tri-Crescendo
Pen". These are rather obvious tributes to MonolithSoft and tri-Crescendo, the
creators of the game.
Exit the "house", and talk to the odd creature on the left side of the bridge.
Give him a Mirage Weed, and he will start a rather hilarious cut scene where
the village interacts with itself and opens up a new entrance. Enter it, of
course.
This is the last of the three Old Fortune Tellers, though it won’t be the last
time in the game that you see them. She will comment that she feels now Magnus
within Kalas. The party is astonished, and Lyude comments that every being in
the world contains a Magnus within it. Still doubtful, Catra... er, the Old
Fortune Teller sticks with the story that Kalas contains no Magnus. Befuddled,
Kalas says that she doesn’t know what she’s doing, and leaves.
Outside, two guards are talking about some shady characters near the Shrine of
Spirits. Leave Parnasse and head to Nekton on the map.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~NEKTON, SHRINE OF SPIRITS~
[NKTN]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 1 star
Monsters: Gray Cancerite, Filler, Ray-moo
Magnus:
1. Wind God Blade
2. Constellation Corona Borealis
3. Water Blade
Kalas comments on how this is the place that you and him first met. Yah, it
was. Kinda weird seeing in color now, isn’t it?
First, it would be wise to prepare Lyude and/or Xelha for the upcoming boss
battle, since he is weak to Dark and Wind Magnus. If you haven’t been training
them, now would be a good time to level them up a bit.
The Fillers in this area will drop "Constellation Cepheus" and the Ray-moos
will drop the "Constellation Hercules".
Once you start, take the path that veers to the upper left. This path will lead
to a chest containing "Wind God Blade". Go back to where the paths diverged and
head to the lower left path. Grab the "Constellation Corona Borealis" in the
chest. Go north and get the "Water Blade". Head towards the Red Flower, save,
and then enter the next screen.
Here, you will see Melodia and the Mad Wolf Unit. She will be denying that she
knows anything about the End Magnus in Mira. Ayme will then comment that
Melodia is not to be hurt, as she is a "personal" friend of Emperor Geldoblame.
Eww...
Insert Kalas and co., RPG formation V. Before they can start fighting, they
eight accidentally summon a being from another dimension into Nekton. Time to
fight!
~^~^~^~^~^~^~^~^~^~^~^~
Boss of Nekton, Shrine of Spirits
Skiri
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 2.5 stars
HP: 3000
Agility: 82
Weakness: Dark (+80%), Wind (+50%)
Resistance: Light (-80%), Chronos (-50%)
EXP: 4700
Winnings: Golden Buckle, Dark Embrace, Constellation Virgo
Difficulty: 3.5/10
Music: Glowing Clouds
Recommended Level: 25-26
This boss has low HP and low agility. He also has weaknesses which are very
easy to attack, seeing as you should have a wide assortment of Wind and Dark
Magnus by now.
At the start of the battle, Skiri will occasionally use Unholy Symbol, an
attack that will do Neutral and Light damage. This is a bit hard to block,
since many Kalas, Gibari, Savyna, and Xelha don’t have an abundance of Dark
defensive Magnus to use.
Once he is almost out of HP, Skiri will use Life Drain, which can drain 250+ HP
from a character. In the end, you really have to rely on elements and make full
use of straights and pairs to do 300+ damage per attack. The battle should be
won without that much of a problem
You will receive a Golden Buckle, Dark Embrace (5th finisher for Xelha), and
Constellation Virgo.
----
After the battle, you the cavalry arrives, and Melodia is safe. She tells you
that her father, Duke Calbren, probably has more information on these End
Magnus.
Go back into Parnasse. Kalas will inspect their bad and find that... the Che
End Magnus is... GONE! *gasp* *twist* *turn* After inspecting all of Mira, the
party deduces that their must be a traitor. Who is it? Is there even won?
After the trouble, go to Balancoire, the capital of Mira.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~BALANCOIRE, BOROUGH OF ILLUSION~
[BLNR]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Sugar Cane
2. Millinery
3. Pot of Air
4. Cedar Tree
5. Deluxe Red Wine
6. Bacon
Quest Magnus:
1. Stoked Flame
Animals:
1. Pollywhale
Shop:
Shish Kebab (M) (2): 75G
Shish Kebab (L) (1): 250G
Fruity Geltain (1): 200G
Chestnut Truffle (1): 100G
Wheat Crackers (1): 300G
Apple Pie (Slice) (1): 5000G
Mini Cream Puff (1): 2200G
Mayfly (1): 8500G
Tekken (Iron Fists) (1): 4800G
Dark Flare Lv. 3 (1): 8000G
Chronos Blow Lv. 3 (1): 9000G
Persimmons (1): 1800G
Slipjack (1): 10,000G
Chunk of Ice (1): 100G
The capital and the only normal city of Balancoire. Quite beautiful. In the
house right next to the entrance, enter and take the "Sugar Cane". Take the
"Millinery" from the dresser in the back of the house.
Go up the stairs and enter the door to the far left. Take the "Pot of Air" from
the shelf in the back. Take the "Cedar Tree" in the bushes next to the close
right wall.
Exit, and enter the last house in this area. Take the "Deluxe Red Wine" and the
"Bacon" from the shelf to the far left behind the counter. Talk to the man who
revels himself as Trill’s Father. Exit the house, and then go to the first
house near the entrance. Talk to the old man, who will comment amount Kalas’s
and Trill’s relationship. Notice Xelha’s reaction ;).
Finally, go up the stairs and go through the first door. Talk to the woman, and
leave. Some kids will talk about Kalas, and how he is a one winged curse. Lady
Melodia’s enters, and you are asked to go and visit her.
Go to Trill’s Father’s house and talk to him twice. He will ask you to train
his new employee. Go outside and talk to the main near the door. Once you’re
done talking to him, enter the house and talk to Trill’s Father. He will give
you a "Scorpion Battle".
Finally, go straight to the left. Enter the huge castle.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~DUKE CALBREN’S MANOR~
[DCNM]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Constellation Piscis Australis
2. Jill’s Jewelry Box
3. Sleet Shawl
4. Tearless Mermaid
5. Secret Recipe 5
6. The Silent Woman
7. Robe of Firelight
Quest Magnus:
1. Stagnant Water
Animals: Hogart
Once in the Manor, you will meet Duke Calbren. He will say that the other
member of your party has already entered. Hmm? Go up the stairs and go through
the center door.
THE GREAT MIZUTI!! *ahem* Calbren will state that the End Magnus in Mira is
hidden under the Manor. Melodia is surprised, as she had no idea it was there.
They will open the door to the area below the Manor, and, guess what? THE GREAT
MIZUTI WILL JOIN THE PARTY! Score. Before we go down. Inspect the left drum
near the near wall to get the "Constellation Piscis Australis". Walk over to
the clock in the top left hand corner of the room to get "Jill’s Jewelry Box".
Exit this room, and head up the stairs. Enter the room to the right. Grab
"Secret Recipe 5" from the large shelves on the left-hand side of the back
wall. Also, pick up "The Silent Woman" from the shelves in the right side of
the back wall, with the picture over it. Exit this room and head across the
hall. Melodia’s room. On the back wall, there is a dresser with a picture above
it. Inspect the drawers to the right of the dresser with the picture above it
to get a "Sleet Shawl". Take "Tearless Mermaid" from the foot of her bed.
Now that you’ve looted Mira’s royalty, return to the room with the trap door.
Go down, and grab the "Robe of Firelight" from the chest on the right. Go left
to enter the dungeon.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~COCOLITH, LABYRINTH OF MIRRORS~
[CCLT]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 3.5 stars
Monsters: Wookoob Kakish, Crystal Spider, Sbarb
Magnus:
1. Heaven’s Pillar
2. Constellation Corona Australis
Uh... And you thought Detourne was weird. Cocolith is also known as The
Shattered Mirror dungeon. Each piece of the mirror shows the action from some
angle. It’s a rule of thumb that you start at a statue of a star and end at a
statue of a moon.
This area is shaped as a circle with a bridge cutting across it. The best place
to look is in the 2 pieces in the lower right-hand corner. One is right in the
corner, shaped as a triangle, and the other is to the upper left of that,
shaped as a trapezoid.
Start by walking left. You should be able to get on the bridge. Keep following
it until you can get to the little alcove on the other side. Open the chest to
get Mizuti’s fourth finisher, "Heaven’s Pillar". Exit the alcove, and follow
the circle to the left. You should end up at the exit moon. Press A to go to
the next screen.
The second area is backwards. You will see Kalas and his reflection. The real
Kalas starts at the star pole. Move above the star pole and go to the right.
Open the chest to get "Constellation Corona Australis". The rest of the mirror
is very straightforward, it is set in a zigzag matter. Just make sure that the
real Kalas reaches the moon pole.
This is the final area, and it’s more confusing than the first. It is set up as
two circles that are on 45 degree angles that insect. Use the top three section
from the left to control Kalas. There is a red flower that you can see in the
second piece below the left corner on the map. Start to move to the right, and
then move downwardly right when you reach the convergence. Save at the red
flower, and head upwardly left. Once you read the next merge of the circles,
head upwardly right and enter the moon pole.
*phew* Finally, no more of those mirrors! But... Oh crap, Giacomo. He just
loves to do that. He will break all the mirrors, and viola, the End Magnus. Oh
no, it’s been half awakened! Mizuti starts to contain it, and then Kalas bonds
it with the Shadow Magnus. Yay! Oh wait, Giacomo. Boo. Great, now we lost the
End Magnus AND we have to fight the stupid guardian.
~^~^~^~^~^~^~^~^~^~^~^~
Boss of Cocolith, Labyrinth of Mirrors
Phantasm
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 2 stars
HP: 3000
Agility: 90
Weakness: Dark (+80%), Wind (+50%)
Resistance: Light (-80%), Chronos (-50%)
EXP: 10,400
Winnings: Pinecone, Vanish Grenade, Constellation Capricornus
Difficulty: 2/10
Music: The True Mirror ~Electric Guitar Version~
Recommended Level: 26+
Uh... Eh? What happened, Monolith? Where are my good end of disc boss battles?
Gah, oh well. I guess it doesn’t really matter.
This boss is weak against Dark, so Kalas, Mizuti, Lyude, or Xelha are all good
for this battle. His two main attacks, The Lightning and Eyes of Terror, cause
mostly neutral and Chronos damage, so a healthy amount of Wind-based defensive
Magnus would be good to have.
Besides that, hit him like crazy with Dark and Wind Magnus and the battle will
be over before you know it. I’m serious too. At least he looks cool...
For winning you will get a Pinecone (class 4 item for Mizuti), Vanish Grenade
(level 5 finisher for Savyna) and Constellation Capricornus.
---–
After the battle, Lady Melodia will allow you to use her ship to sneak into the
Empire. She’s a personal friend of Geldoblame’s remember, so she can do pass
by. There will then be a cut scene for the leaders of the islands, wondering
what the next move will be. Corellia and Ladekahn are seen together, discussing
the future of the world. The calm before the storm...
~PLEASE SWITCH TO DISC 2~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A.L.F.A.R.D.
E.M.P.I.R.E..O.F..T.H.E..F.L.A.M.E..
[ALFD]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"You maggot... You haven’t changed a bit. It must be stone carver’s blood in
your veins" - Skeed
We’re riding on a horsey...
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~MINTAKA, THE IMPERIAL CAPITAL~
[MNTK]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Quality: 1.5 stars
Monsters: Imperial Guard, Elite Imperial Guard
Magnus:
1. Secret Recipe 6
2. Pickled Eggplants
3. Viking Helmet
4. Coffin Shield
5. Scale Mail
6. Constellaion Ara
7. Sleet Shawl
8. Intermezzo
9. Rice Paper
10. Pretty Flowers
11. Apple Pie (Slice)
Quest Magnus:
1. Stoked Flame
2. Girl’s Thoughts
Animals:
Fluffpup
Family Members:
1. Qasim
Shop:
Shish Kebab (M) (2): 75G
Shish Kebab (L) (1): 250G
Fruity Gelatin (1): 200G
Chestnut Truffle (1): 100G
Wheat Crackers (1): 300G
Tongue Birdie (1): 6000G
Deluxe Red Wine (1): 17,000G
Arm Bomber (1): 6200G
Blue Sky Mail (1): 9500G
Wind Blow Lv. 3 (1): 9000G
Dark Yell Lv. 1 (1): 1600G
Light Yell Lv. 1 (1): 1600G
Magic Beans-Death (1): 8000G
Chunk of Ice (1): 100G
Bamboo Shoot (1): 160G
Uncooked Rice (3): 120G
The heart of Alfard, the scourge of the Sky. After Melodia leaves with Fadroh,
enter the first house that you see. Take the "Pickled Eggplants" from the right
wall, and then inspect the object in the far back corner to get a "Viking
Helmet". Exit this screen and enter the next.
As the party is walking by, Gibari will bump into a young boy. He will explain
how rich he is, and how he is destined to lead the lower people like Gibari.
Lyude will explain that it is the natural teaching of children in Alfard. Go
left and you will see a cutscene where a hologram of Geldoblame is rallying his
people for the coming war. Great... Since you can’t go up that way, go into the
small diner next to the hologram. Grab the "Coffin Shield" and the "Scale Mail"
from the chests. Inspect the pots in the lower left corner to get the
"Constellation Ara". Walk upstairs, and you will hear two soldiers gossiping
about the happenings in Alfard. Exit the diner, and go up from where the
pretentious little kid was talking to you. Enter the house to hear a story
about a crazed scientist that lived in Mintaka. Get the "Sleet Shawl" from
above the beds on the right wall, and an "Apple Pie (Slice)" from the glowing
object in the far right corner.
Return to the crowd, which is now gone. You can head up the way you couldn’t
before. Lyude will explain that this is - or was - his house. Inside, Lyude
will be reunited with Almarde, his nurse from Azha. The reunion is cut short,
as Lyude’s *wonderful* brother and sister enter - Skeed and Vallye. They’re
kinda pissed about the whole traitor thing, and tell Lyude to give his friends
up to the Empire. Lyude, being the cool kid that he is, puts his foot down and
refuses to do it. Before Skeed and Vallye can shoot him, Almarde whips out her
gun! Oh yah, go old nanny! Unfortunetly for her, she is shot by the two
siblings. Damn damn damn. Lyude, heartbroken, weaps tirelessly for the only
person in the world that ever loved him. The party manages to escape, and winds
up outside of Lyude’s house.
The streets are crawling with Imperial Soldiers now, so it’s important to watch
out where you’re going. Return to the port, and save. Make sure you do a lot of
training and leveling up in this area. A lot. You might have noticed that my
level recommendations have been a bit high so far. It’s because of this
upcoming boss battle. Gain at least 3 or so levels before getting on the ship.
Yes, I know it might be boring, but you’re going to need it.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~THE BATTLESHIP GOLDOBA~
[GLDB]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 1.5 stars
Monsters: Imperial Walker
Magnus:
1. Rainbow Straw Hat
2. Sleet Shawl
3. Grace Shield
4. Robe of Firelight
5. Cetaka’s Sword
6. Rice Paper
7. Crystal Nails
Quest Magnus:
1. Oil
Welcome to the Battleship Goldoba. I hope you leveled up, since there are no
Blue Flowers on this ship, only a red one.
Go through the bottom path to the main room in the battleship. First, go to
through the door to the upper left. Grab the "Rainbow Straw Hat" and grab the
"Sleet Shawl" from the bed. Exit, and ship over the stairs. Go to the next door
to the upper right. Grab the "Grace Shield" and the "Robe of Firelight
Firelight" from the bed. Exit, and enter the door that is on the far right
wall. Go around the enemies to the two chests that contain "Cetaka’s Sword" and
"Rice Paper". Return to the main room, and go all the way to the bottom right.
There is one lone chest in this room on the far right room that contains
"Crystal Nails".
Go to the main room, and enter the door that is after the stairs. In here, you
can imput four digit codes. Imput the codes in this order:
0819 (Assasin’s Hood)
3291 (Viking Helmet)
4653 (Unlocks Bridge Door)
This should open the door in the first room. Go back to the room with the Red
Flower and enter the top door.
This will bring you to the control room. Where’s Geldoblame? Uh oh, the trio!
It’s time to take them all on!
~^~^~^~^~^~^~^~^~^~^~^~
Boss of The Battleship Goldoba
Giacomo, Ayme, Folon
~^~^~^~^~^~^~^~^~^~^~^~
Giacomo
Picture Clarity: 2.5 stars
HP: 3800
Agility: 95
Weakness: Water (+50%), Light (+30%)
Resistance: Fire (-50%), Dark (-50%)
EXP: 14,000
Ayme
Picture Clarity: 2.5 stars
HP: 2400
Agility: 150
Weakness: Chronos (+50%), Light, Fire (+30%)
Resistance: Wind (-50%), Dark, Water (-30%)
EXP: 10,000
Folon
Picture Clarity: 4 stars
HP: 2700
Agility: 85
Weakness: Light (+50%), Water, Wind (+30%)
Resistance: Dark (-50%), Fire, Chronos (-30%)
EXP: 10,000
Winnings: Hermit’s Creel, Rarebird Statue
Difficulty: 8.5/10
Music: Chaotic Dance
Recommended Level: 30-31
Have you ever been to a Baten Katios message board and seen "Help on boss
battle on disc 2" or "Ship boss battle, HELP!"? This is that battle.
Fortunetly, you have me to help you out on this.
First, you should heal as much as possible. Giacomo attacks twice in a row, and
the other two have some truly annoying finishing moves. You need to heal. HEAL.
HEAL. HEAL. I can’t stress that enough. Even if you feel like you’re on the
winning side of the battle, HEAL WHENEVER YOU HAVE THE CHANCE. It could be too
late.
Take out Folon first. He can cause flames, and he likes to use really powerful
attacks. Water damage is a must. Kalas’s Water Blade is perfect for taking out
Folon. Once he’s out of the way, focus your attacks on Ayme. She is weak, but
she has very long chain of combos that can eat into your deck. Mizuti’s
Heaven’s Pillar is perfect for taking out Ayme.
Once those two are out of the way, heal until you’ve almost got every one back
at full health. You don’t want to take on Giacomo alone with half HP. After you
have healed, go after him with Light damage (Lyude is good for this). Once his
HP is drained, he will start to use End Slasher and Imperial Force. No time to
heal. Go all out, try to kill him before you find yourself with one character
left.
After winning, you get a Hermit’s Creel and and a Rarebird Statue (Class 5 item
for Xelha)
---–
Afterwords, Giacomo reveals that *gasp* *twist* *turn* Giacomo’s father is
Georg! Then, he blows up the ship. Great. To escape, run to the center of the
of the ship and go down the right side. Grab the "Oil" Quest Magnus from the
bottom right corner and use it on the second tank from the left on the near
wall. You will escape from the ship and land in the Nihal Desert. After the
Goldoba crashes, you’ll exit and find yourself on the Alfard Field Map. Enter
Azha Village.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~AZHA VILLAGE~
[AZHV]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Green Tea
2. Sculpting Knife
3. Crimson Oak Blossom
4. Constellation Lepus
5. Jumbo Pastry
6. Pork Ribs
7. Sunflower Coin
Qust Magnus:
1. Rock Salt
Shop:
Shish Kebab (L) (2): 250G
Wheat Crackers (2): 300G
Fruity Gelatin (2): 200G
Chestnut Truffle (2): 100G
Death Pendulum (1): 10,000G
White Scepter (1): 9200G
Panther Claws (1): 7500G
Blue Sky Mail (1): 9500G
Coffin Shield (1): 2500G
Chronos Bow Lv. 3 (1): 9000G
Aqua Burst Lv. 4 (1): 13,000G
Mohawk Birdie (1): 9999G
Apple (1): 1000G
Red Pickle Veggies (1): 380G
Soybeans (1): 20G
This is the town that Almarde is from. Geez... how sad. Since you can’t enter
the caves, go through the only door to the left. Take the "Green Tea" and head
upwards. Grab the "Crimson Oak Blossom" and the "Sculpting Knife". Head up a
little bit, and then head to the right. You should end up in a tiny alcove
containing "Constellation Lepus". Go back to the second cave, and head upwards.
These kids don’t seem to like you (you being Savyna and Lyude). Oh well. Head
back down and head out towards the main part of the village. On your way out, a
little girl will run up to you and call Savyna a murderer. Phft. Savyna’s never
murdered any one... Huh? What’s this? A flashback? Lots of fire, and...! *gasp*
*twist* *turn* Holy crap, Savyna just killed that little kid! A man named Azdar
comes up and tells her that she needs to keep moving on. The cutscene ends and
the girl runs away. That explains why every one hates Savyna here... Walk
outside, and Savyna scares the crap out of the guards. Did I meantion she’s the
coolest person ever?
Before you leave, there are these kids running around that want something. The
easiest way to do this is get Rock Salt from the houses and give it to them.
Once you have given them 13 Magnus, you will receive a "Mephistopheles Cloak"
and give them 21 to get the "Secret Recipe 7". Now you can enter the caves.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~THE LAVA CAVES~
[LVCV]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 1 star
Monsters: Ceratobus, Foytow, Magma Beast, Lanocaulis
Magnus:
1. Dream Blade
2. Constellation Serpens
3. Grumble Pen
4. Shadow Thruster
5. Catfish Whiskers
6. Gold Earrings
7. Solar Saber
Quest Magnus:
1. Lava
2. Sparkling Snow
This place is called The Lava Caves, so bringing Fire Magnus is not a good
idea. Walk to the right and try to open the door. Closer. Gar. Oh look, an old
guy! He will invite you to his home to talk to him. Walk to the right to enter
his house.
The old mechanic will talk about Georg and Larikush, two men from Azha. Kalas
will ask you who Larikush is, and of course, answer that he’s from Cebalrai.
Anyways, he’ll talk about how great of a mechanic Georg was and how the Empire
took the two of them to Mintaka. Then, he asks Kalas if he’s Giacomo’s son.
This, of course, pisses Kalas off.
After he opens the door, return to his house and start to loot. Take the "Dream
Blade" from the chest (sixth finisher for Kalas). Inspect the barrel to the
right of the chest to get "Constillation Serpens" and inspect the bed in the
back right wall to get a "Grumble Pen". Go back to the double doors and enter
the main part of the cave.
Ooh... how hot. Take the left path, picking up the "Shadow Thruster" from the
chest. In here, walk up to the lava flow and Kalas will note how he can’t get
by. Exit the main caves and talk to the mechanic again. He will tell you that
you need Flame Ice to get by. Enter the main caves again and take the right
path. See the ice? Grab that. Go back to the Mechanic, and he will make
Sparkling Snow. Take two, and enter the caves again.
Take the "Lava" Quest Magnus, and go back to Azha. Wait 30 minutes, and it will
turn into a "Hot Rock". Take this to the woman with the bad back in Azha. She
will be standing next to a bed in the first cave. She will give you "Cetaka’s
Sword". Re-enter the lava part of the Lava Caves.
Go left, and use the Sparkling Snow on the lava flow. Go down the flow, and
then to the right. Get "Catfish Whiskers" (class 5 item for Gibari) and "Gold
Earrings" for Lyude. Go back to the right, up the ramp, and go to the right.
Use the final Sparkling Snow on this lava flow. Save, and inspect the shining
orb on the ground. It’s Xelha’s pendant! They must already be in there...
Before you go in, make sure your characters are equipted with items that resist
against Death. For Kalas, Golden Buckle works the best. Use the Water Mirror
Anklet for Xelha. Use the Moonlight Creel for Gibari. Unfortunetly, there is no
resist-death equiptment for Lyude, Savyna, and Mizuti. Light is also a must in
this next battle, so make sure that you have plenty of Light Magnus to boot,
and enter the next room.
Crap, Geldoblame has all 5 End Magnus. Oh damn... He uses them, and the evil
God’s castle, Cor Hydrae, appears in the Sky. Daamn. It appears thought that
the power it too much for Geldoblame. Oh crap, here we go.
~^~^~^~^~^~^~^~^~^~^~^~
Boss of The Lava Caves
Geldoblame
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 2 stars
HP: 5500
Agility: 104
Weakness: Light (+80%), Wind (+30%), Water (+20%)
Resistance: Dark (-80%), Chronos (-30%), Fire (-20%)
EXP: 19,000
Winnings: Shadow Gate, Powder Snow Anklet
Difficulty: 7.5/10
Music: Doomed in the Netherworld
Recommended Level: 32-34
This fight is a biotch. For starters, he has the nasty "Forteit You Life"
finisher which causes Death to one of your character. He likes to use this
first in the battle. Sacred Wine and Holy Grail are you friends. After you
recover your character that died, and then go all out on him. You should attack
him for 2 or 3 turns, and then use 2 or 3 turns to heal yourself.
Light Magnus are a HUGE PLUS in this battle. If some one can pull of a 800
damage straight with Light Damage, you will do unthinkable amounts of damage
that will help. Geldoblame attacks with hefty Dark damage, so have plenty of
Light Defensive Magnus with you. Trust me, they help.
For winning, you get Shadow Gate (fifth finisher for Mizuti) and Powder Snow
Anklet.
---–
Before we continue, ask yourself something. Pause the game, do whatever, just
stop playing the game for a minute. Ask yourself this question: Do you like
Baten Kaitos’s story? Is it too slow? In Baten Kaitos, there is something
called a transitional plot point. This is anytime in a story when it takes a
dramatic turn. This can be for the better or worse. Just keep that in mind. Ok,
you can resume gameplay now.
Bwhaha, we’ve almost killed the pedophilliac psychotic Emperor who turned into
an octopus with wings, one hand, and boobies. Hmm... Ok, so, all good. But
wait... MELODIA?!?! O_O What the hell are YOU doing here? So Melodia now talks
about how she used Geldoblame to get the End Magnus... WHAT?!?! SHE’S EVIL?!?!?
And the traitor in our party is...
..
..
KALAS?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!
WHAT. THE. HELL?!
No Kalas! Don’t bask in the light of Malpercio! DON’T DO IT!! Oh... daamn. You
did it. So great, Kalas is evil now. He has perfect white wings, perfect blue
eyes... and the game ends. Congrats, you just beat Baten Kaitos!
Just kidding. The best is still yet to come.
So now, everything is black and some one is crying. Faintly, you can see a girl
in pink with blonde hair. XELHA! Answer a few questions and bond with her.
Wohoo! She also has the most annoying run in the world, but that can be
excused, cause she’s cool.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~THE IMPERIAL FORTRESS~
[IMFT]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Fire Burst Lv. 4
2. Pot of Air
3. Whispering Wind
4. Spark Hat
5. Dark Flare Lv. 4
6. Constellation Scorpius
Quest Magnus:
1. Stagnant Water
Leave your cell and head to the one directly to the left. Take the "Fire Burst
Lv. 4" from the chest. Head out of the room, and go directly to the left. Head
left to the next screen. Enter the first cell and get the "Pot of Air", then
enter the last one to get "Whispering Wind", Xelha’s sixth finisher). Exit, and
Xelha will hear a huge explosion. Before going, get the "Spark Hat" from the
far left chest. Head all the way to the right and enter the gaping hole in the
wall.
Three ladies are waiting for you, and they seem to know Xelha. They are
Kodelle, Glamyss, and Catranne. As the chicken tells Queen Xelha to come wi...
wait... QUEEN Xelha? Where is she the queen of? Sadal Suud, Diadem, Anuenue,
Mira, Alfard... nope, they all have their respective royal houses. Weird. As
you leave on the White Dragon, Kalas will walk out, and stare as you fly to
Anuenue. I wonder how he’s enjoying his life of evil?
In Anuenue, you will be informed that the three witches (ahh, they’re witches!
..but how do they know Xelha?!) have been helping them battle the creatures
from Cor Hydrae. They will also tell you that Interdimensional Cracks have
appeared where the End Magnus were sealed, and that it is speculated that the
other members of you party are hidden within these cracks. Time to get
cracking! Get it? Cracking?! Ok, I’ll stop. Seriously...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
T.H.E..R.E.S.C.U.E.
[RSCE]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"I know of no apology befitting such an oversight, but I ask for your
forgiveness." - Duke Calbren
Since you now have the freedom to travel all over, I’ve broken this section
down into the five continents that you’ll be visiting. Each continent has an
Interdimensional Crack, though only four have our party members in (Guess who
the 5th one is going to be used for?). This is also the best time to do
sidequests that you may have missed before. So, let’s go rescue!
There’s ONE big thing to do FIRST. Take the Celestial Flower Seed from
Corellia’s room. Just... take it. Don’t do anything with it yet. It needs 15
hours to turn into a Celestial Blossom, so it needs all the time you can give
it.
~~DIADEM~~
The next thing you’re going to want to do is get your party members back. Each
Interdimensional Crack requires a specific Quest Magnus that is native to that
island. On Diadem, you need the Cloud Quest Magnus from Cloud Passage. Get it,
and head to The Shrine of the Winds.
You’re going to want to enter the omnious cloud things.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~THE INTERDIMENSIONAL CRACK: DIADEM~
[INDC]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
How... creepy. Move forward, and you’ll see a place to put a quest magnus, with
a riddle. We already have the cloud, so put that in. As the door opens, you’re
attacked by a servent of Malpercio!
~^~^~^~^~^~^~^~^~^~^~^~
Boss of The Interdimensional Crack: Diadem
Naiad
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 1.5 stars
HP: 1400
Agility: 115
Weakness: Light (+80%), Water (+30%)
Resistance: Dark (-80%), Fire (-30%)
EXP: 5,000
Winnings: Spiraling Gale, Goldfish Bowl, Constellation Ophiuchus
Difficulty: 1/10
Music: Rumbling of the Earth
Recommended Level: 29-35
As someone that didn’t use Xelha, this battle was very scary for me. I was
expecting a huge, powerful creature that would take hours to destroy.
Thankfully... no. Naiad is very easy to defeat. Very easy. No, I’m serious,
very easy. Just bash it with Light based attacks and this battle will be over
quickly. So quickly, I beat this boss in 2 turns.
You get Spiraling Gale (Gibari’s 6th finisher), Goldfish Bowl, and
Constellation Ophiuchus for winning.
---–
Afterwards, you rescue Gibari, who was on... a cross? *remembers The Encephelon
from Xenosaga*. Now we just need Gibari to shoot some crazy lasers out of his
stomach while saying "Undo all your pain into me." Ok, maybe not.
Now let’s do stuff in Diadem! Head to the Cloud Passage and take a Cloud. Now,
go to Pherkad and talk to the lady near the flowerbed on the first screen. She
will give you a Popular Pick-Up Line. Quickly zip back to Nashira and go into
Anna’s bar. In the lower right-hand corner, there should be a man holding his
head. Give him the Popular Pick-Up Line, and walk out of the bar. Walk back in
and talk to him. He will give you a "Shako" as thanks.
By now, your Cloud should have turned into Salty Water. Give it to the man
cleaning graffiti in Sheliak. He will reward you will "Flash Armor". Get on the
Mindeer and head for Mira.
~~MIRA~~
This is a bit trick. First, go to Detourne and get a Mirage Weed. Since they
disapear in 10 minutes, you MUST be quick. Run to Balancoire, and then to the
basement of Duke Calbren’s Manor. Enter the crack.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~THE INTERDIMENSIONAL CRACK: MIRA~
[INDC]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Run forward, and place the Mirage Weed in the slot. If its gone, you have to go
back and get another one. Here comes the boss!
~^~^~^~^~^~^~^~^~^~^~^~
Boss of The Interdimensional Crack: Mira
Thalassa
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 1.5 stars
HP: 2300
Agility: 116
Weakness: Light (+80%), Fire (+30%)
Resistance: Dark (-80%), Water (-30%)
EXP: 10,000
Winnings: Hurricane Blade, Golden Barrette, Constellation Cancer
Difficulty: 1.5/10
Music: Rumbling of the Earth
Recommended Level: 30-35
Now that you have two characters, this battle shouldn’t be hard at all.
Thalassa has a bit more HP than Naiad, but it’s not really a problem. Fire is
nice here, but Light is the real killer. He should be dead after a few turns.
You’ll get Hurricane Blade (6th finisher for Savyna), Golden Barrette, and
Constellation Cancer for winning.
----
Now you get Mizuti back. Yes. Of course, this means that you have two magic
users in your party. Hmm...
First, head to Parnasse. There is a pastry contest, and two people that you can
help. Each gives you something different. They are need the blue flower. Here’s
what they want:
Girl 1 (Left)
She is looking for a Celestial Flower Seed. Scurry over to Anuenue and get one
from the shelf in Corellia’s room. Give it to her and she will give you a "Silk
Robe".
Girl 2 (Right)
She needs Mountain Apple Wine, but she’s too young. Go to Sadal Suud and get
some from Cebalrai. Let it ferment for 2 hours, and then give it to her to get
a "Second Hand" Magnus. Kalas, Kalas... giving drinks to the underage. Bah.
Head to Balancoire and go into Trill’s family restaurant. There are two people
to the left that want a Golden Nugget. Remember that Gold Beetle Carapace from
Anuenue? It should be a Gold Nugget by now. If you give it to the man, he will
give you a "Deluxe Pastry". If you give it to the woman, she will give you a
"Deluxe Cream Puff".
Exit, and go into the first house in the town and talk to the woman cooking.
She needs salt. Go to Alfard and get Rock Salt from Azha. Give her the Rock
Salt to get "Pork Ribs" (This works with Salt, but that would take the Clouds 3
hours to transform. This way is just faster).
We’ve finished Mira, onto Anuenue.
~~ANUENUE~~
First, head to Komo Mai and a Celestial Flower Seed. It’s the item needed to
open the crack. Go to The Celestial Tree and climb to the top. Enter the crack.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~THE INTERDIMENSIONAL CRACK: ANUENUE~
[INDC]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Give the seed and wait, there’s a boss battle here? WHO WOULD HAVE KNOWN?!
~^~^~^~^~^~^~^~^~^~^~^~
Boss of The Interdimensional Crack: Anuenue
Despina
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 1.5 stars
HP: 3700
Agility: 117
Weakness: Light (+80%), Wind (+30%)
Resistance: Dark (-80%), Chronos (-30%)
EXP: 16,000
Winnings: Mega Flood, Tearful Birdie, Constellation Lyra
Difficulty: 2/10
Music: Rumbling of the Earth
Recommended Level: 31-36
This one is a bit harder, but you have three party members. Despina has an Hour
of Reckoning finisher which can instantly kill its victim. Ouch, but besides
that, that’s the only thing it has going for it. As usual, do an all out
Light-assault, and a Wind-assault with your secondary magic user, who ever that
might be.
For winning, you’ll get Mega Flood (Mizuti’s 6th finisher, Tearful Birdie, and
Constellation Lyra.
---–
Savyna. Awesomeness.
Make your way over to The School of Magic (right side). Go to the first
classroom and talk to the man sitting at the left end of the middle desk on the
right side of the room (phew). He needs help talking to a girl. Walk outside
and get a Popular Pick-Up Line from the man in the hat. Go back into the class
and give it to him. Leave the class, and return again to get a "Zeit Robe".
Now, go to Corellia’s Palace and talk to the soldier at the left end of the
main hall. He wants Pow Milk Yogurt. Only one place to get this. Head to
Cebalrai and take Pow Milk from the stable. Let it sit for 30 minutes and give
it to the guard. He gives you "Constellation Sagitta", and he also tells you to
come back later to get the rest of the reward. Ooh...
If there’s ANY chance that the Celestial Flower Seed has turned into the
Celestial Flower, head to Opu and give it to Mayfee. She will reward you with a
"Deluxe Shish Kebab". If not, keep hold of it and give it to her later.
While you’re in Opu, talk to the woman on the lower bridge. She wants to know
Corellia’s beauty secrets. Head to Corellia’s Palace, and go to the room to the
end of the right hall. Talk to the maid to get the "Secret Information". Give
it to the woman in Opu to get a "Crimson Oak Blossom". Now that we’re done
here, time to head to Alfard.
~~ALFARD~~
First things first, head to Azha and go to the Lava Caves. Grab Lava on your
way there, and head to where you fought Geldoblame and enter the crack.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~THE INTERDIMENSIONAL CRACK: ALFARD~
[INDC]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
This time, things are a bit different. No, I’m just kidding, but this is the
last crack. Joy. Place the Lava in the wall and wait for the boss fight to
start.
~^~^~^~^~^~^~^~^~^~^~^~
Boss of The Interdimensional Crack: Alfard
Galatea
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 1.5 stars
HP: 5600
Agility: 118
Weakness: Light (+80%), Chronos (+30%)
Resistance: Dark (-80%), Wind (-30%)
EXP: 21,000
Winnings: Crescendo, Amethyst Earrings, Constellation Libra
Difficulty: 3.5/10
Music: Rumbling of the Earth
Recommended Level: 35-37
A challenge? Not really, but this boss does pose a bigger threat than the
others. He has the most HP in a game so far. He will attack with Wind based
attacks, so Chronos is good. But, as usual, Light Magnus also work perfectly.
When you win, you get Crescendo (6th finisher for Lyude), Amethyst Earrings,
and Constellation Libra (wohoo, my sign!).
---–
Afterwords, you get Lyude. Score. We’re not done yet. Go to Mintaka and get
"Girl’s Thoughts" Quest Magnus from the house in to the left of the shop (it’s
on the shelf in the top right-hand corner). Bring it to the girl blocking the
way in the top part of the Azha cave homes. She’ll give you a "Red Oak" and let
you pass. Take the "Sunflower Coin" from the far left bookcase, and the "Jumbo
Pastry" and the "Pork Ribs" from the walls infront of you.
We’re still not done yet. Sadal Suud is still left.
~~SADAL SUUD~~
If you want to go the Interdimensional Crack here, do so. There’s nothing here,
but guess who this one would be for?
Talk to Quzman in Pherkad. He will give you "Sorcerer’s Seal" for completeling
Taymiya’s line and "Voice 4" from Sabin’s line.
There is a dresser behind Taymiya that has a "Terrible Painting" Quest Magnus
on it. Bring it to Reverence in Mira and show it to the woman with the bracelet
(Misjah). She will agree to come back to Pherkad. Finally, inspect the picture
next to Quzman’s bed. It’s of his first wife, Usaybia. Quzman says that she
died, and adds her to the tree for you. Finally, return to Komo Mai and speak
to Corellia.
Mizuti suggests that they should go to the ice lands of Wazn and ask the
mysterious witch queen of Wazn. Hmmmm... witches? Head on the Mindeer and
you’ll go to the that snow storm above Diadem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
W.A.Z.N.
T.H.E..I.C.E..L.A.N.D.S.
[WZNI]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"It is but a pebble in calm waters now, but its ripples will grow... Until,
some day, it will swallow all..." - Barnette
Intersting... what other places could there be in the Sky?
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~THE ICE CLIFFS OF GOMEISA~
[ICGS]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Clarity: 2 stars
Monsters: Arachnid, Snow Cancertine, Floomer, Flobo
Magnus:
1. Constellation Leo
2. Forseti Robe
3. Aqua Burst Lv. 4
4. Tower Shield
5. Shepherd’s Purse
Quest Magnus:
1. Snow
2. Sparkling Snow
Family Members:
1. Gabirol
2. Yunus
Note: The Flobos in this area carry "Constellation Delphinus". Head left to get
"Constellation Leo". Joy. The wind here is really annoying, isn’t it? Head
upwards to the next screen.
Grap the "Forseti Robe" straight ahead, and then head left towards the glowy
thing. Touch it to turn it off. Head right and the upwards and then left to the
2nd glowy thing. Touch it and then head right, then up.
Head left, grabbing "Aqua Burst Lv. 4" along the way. At the small fork in the
road, go left to get the third glowy thing, and the right to get the final
glowy thing. Head left, and then down back to the sparkling snow, and then up
to the left, getting the "Tower Shield". Head up to the next screen. The shield
should be down now. Finally, get the "Sepherd’s Purse", the class 5 item for
Mizuti. Head up.
Oh no, look how far away the castle is... Xelha, what are you... O_O
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~KAFFALJIDHMA, CASTLE OF ICE~
[KFJD]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Dancing Flames
2. Light Flare Lv. 4
3. Young Wasabi Root
4. Shortcake (L)
5. Phoenix Helm
6. Eel
7. Birdie Fatale
8. Green Tea
9. Constellation Sagittarius
Quest Magnus:
1. Snow
2. Stagnant Water
Once you head inside, every one will start bowing to Xelha. WAIT. Queen
Xelha... OMFG!!! AHH!!! You’ll learn that Xelha was sent out after Barnette had
a vision of a great evil coming. The three witches, Kodelle, Glamyss, and
Catranne were sent out disguised as Old Fortune Tellers before Xelha to see
what was happening in the world. Xelha then had a dream about the end of the
world and lost most of her magical powers. Damn.
Check Xelha’s bed to get her fifth finisher, Dark Embrace. Check the tables in
the top and bottom left corners to get "Light Flare Lv. 4" and "Young Wasabi
Root". Go to the outside of the room and head all the way to the right and
enter the door by the Red Flower. Go all the way to the back and examine the
altar to get "Constellation Sagittarius". Exit, and head down to the 2nd floor.
Head all the way to the right and talk to the woman. She will give you the
third biggest sidequest in the game - the Wazn animal sidequest. Here are the
locations of all the animals that you need to find:
Animal/ Location
Pow: Cebalrai (Sadal Suud)
Prancer: Cebalrai (Sadal Suud)
Fantail Duck: Cebailrai (Sadal Suud)
Fantail Duck (White): Cebalrai (Sadal Suud)
Fantail Duckling: Cebalrai (Sadal Suud)
Cloudgull: Pherkad (Sadal Suud)
Koa Monkey: The Lord’s Mansion (Sadal Suud)
Pigeon: The Celestail Tree (Anuenue)
Waterlark: Opu (Anuenue)
Pollywhale: Balancoire (Mira)
Hogart: Duke Calbren’s Manor (Mira)
Bunnycat: Imperial Fortress (Alfard)
Olifant: Nihal Desert (Alfard)
Fluffpup: Mintaka (Alfard)
Caplin: The Celestial Alps
Caplin (Black): The Celestial Alps
Clucker: Gemma (Duhr)
Inspect the table in the bottom righthand corner to find a "Shortcake (L)".
Exit, and go all the way to the right. This is where Leon and Gram’s wives are.
If you are going for the 100% run, do not give them the Warrior’s Momentos
until they turn into Warrior’s Memories. If you give them the Warrior’s
Momentos, they will give you "Full Helm", and if you give them the Warrior’s
Memories, they will give you a "Golden Bugle". Take the "Birdie Fatale" from
the top left, the "Phoenix Helm" from the bottom left, and the "Eel" from the
bottom left corner. Exit this room, and head down the stairs. Go up the left
stairs and inspect the table in the top right corner to get a "Green Tea". Exit
this room and head town to enter the town of Wazn, Cursa.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~CURSA, THE SNOWY CITY~
[CRSC]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Magnus:
1. Cloudy Emblem
2. Dark Flare Lv. 4
3. Soybeans
4. Constellation Ursa Minor
Family Members:
1. Yamin
Shop:
Shish Kebab (M) (2): 75G
Wheat Crackers (2): 300G
Fruity Gelatin (2): 200G
Chestnut Truffle (2): 100G
Wave Cutter (1): 17,500G
Saxoflare (1): 15,800G
Aqua Impulse (1): 13,500G
Wind Blow Lv. 3 (1): 9000G
Grace Shield (1): 7700G
Battle Hood (1): 13,800G
Wheat (1): 1500G
Apple (1): 1000G
Beef (1): 3800G
Soybeans (1): 20G
Prettyful. Actually, Wazn is REALLY prettyful. Go right first, and talk to the
woman with the bracelet (Yamin). She will sign the family tree and be on her
way. Go all the way to the left screen and take the "Cloudy Emblem" from the
far left. Enter the door on the right. Inspect the desks on the bottom left and
right to get "Dark Flare Lv. 4" and "Soybeans". Exit, and go to the left door.
Inspect the fish in the back and get "Constellation Ursa Minor".
Go back to Kaffaljidhma, and go up to the left to the White Dragon. After
finding out the dragon is a woman (hmm), you will learn that she has a very
special bond with Xelha, but the dragon is not hers. A messanger will arrive,
and will tell Xelha that the room is ready for her. Return to the third floor,
and enter the room near the Red Flower. Barnette will tell you that it is time
to take the trial. Enter the teleporter to the Lake of the Dragon.
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~LAKE OF THE DRAGON~
[LDRG]
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Picture Quality: 1.5 stars
Monsters: None
There is only one fight here. Xelha will fight alone against The Goddess of
Ice, the collective beings of all the other Ice Queens’ souls. No Ice Queen
before has ever defeated The Goddess of Ice. Their luck must have sucked.
~^~^~^~^~^~^~^~^~^~^~^~
Boss of The Lake of the Dragon
Goddess of Ice
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: -
HP: Four
Agility: -
Weakness: -
Resistance: -
EXP: -
Winnings: Ocean Mirror, Sacred Wine, Holy Grail
Difficulty: -/10
Music: Doomed in the Netherworld
Recommended Level: -
This is something... different. To win this battle, you must choose the same
Magnus that the Goddess of Ice chooses. Of course, this is completely random.
You have to do this four times to win.
To add a bit of a twist, there is a Camera 1 Magnus to take a picture of her,
and a Chance Magnus. The Chance Magnus will lower all the Magnus down to two.
You have a 50% chance of getting the choice right. This battle can either be
insanely easy or insanely hard depending on your luck.
For winning you get the Ocean Mirror, Sacred Wine, and Holy Grail.
----
Afterwards, Xelha will receive the Ocean Mirror, an ancient relic that sealed
away Malpercio. It can also free some one that has basked in the light of the
cursed God. Once you return, Barnette will need you to do one more task before
you get to ride the White Dragon. Go to Cursa and talk to the sculptor and he
will send his son to make the statues. Go back to the ritual room, and he will
tell you that he needs Sparkling Snow.
Head to Gomeisa, but before you get it, you should see a man, Gabirol, calling
out for his daughter, Yunnis. Go and rescue his daughter by going to where she
is and she will sign. Go back, and talk to Gabirol to get him to sign as well.
Get the Sparkling Snow, and go back to the sculptor. Once he is done, it is
time to give them weapons. The bottom left needs a shields, the top left has a
bow, the top right carries a halberd, and the bottom right should have an axe.
Go to the shop in Cursa and rest your wings, and then head back to the ritual
room. You will now be able to ride the White Dragon to Anuenue.
As you leave, Barnette will confess to you that the Ocean Mirror will not be
able to save Kalas. That female dog!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B.A.C.K..T.O..A.L.F.A.R.D.
[BTAD]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Five Islands... Fire gods, torn apart... Five unsuspecting mortals..." - Lady
Melodia
Picture Quality: 1.5 stars
Monsters: Corrupted Walker, Zuzlani, Iron Beetle II, Contaminated Walker,
Beberum, Gagarek*
*= Found in Mintaka only
Magnus:
1. Wave Cutter
2. Light Flare Lv. 4
3. Fire Burst Lv. 4
4. Phoenix Helm
5. Aqua Yell Lv. 1
6. Aqua Impulse
7. Deluxe Cream Puff
8. Wolf Wangs
9. Constellation Scorpius
10. Dark Flare Lv. 4
11. Aqua Burst Lv. 4
12. Full Helm
13. Golden Bugle
14. Inferno Fists
15. Efreeti Suit
16. Dragonfly
17. Asura Tuba
18. Blood Sword
19. Birch
20. Crown of Bubbles
21. Cute Doll
Quest Magnus:
1. Stagnant Water
2. Picture Book
Animals:
Bunnycat
This place is rather huge. There are five floors in this place, each crawling
with hordes of monsters. Plus, we get some rather eery insight to the persona
of Geldoblame.
Start by heading directly right. You can fight the Iron Beetle II if you want.
Afterwards, open the two chests to get "Wave Cutter" and "Light Flare Lv. 4".
Now, enter the fortress. Go left, and then left again, and then left again. Get
the "Fire Burst Lv. 4" from the bottom right corner, and head back one screen.
Take the left elevator to the 2nd floor. Go all the way to the left and take
the "Deluxe Cream Puff" from the mantle to the right of the bed. Then, take the
"Wolf Fangs" from the bed. Head back to thr right until you reach the screen
that splits into two directions. Go up, and take the "Aqua Impulse". You can
also get the Bunnycat here if you’re doing the Wazn Animal Quest. Go down, and
the right. Take "Aqua Yell Lv. 1" from the sinks, and then open the second
stall. This holds a "Phoenix Helm". Open the third stall and you will see a
soldier... uhh... doing things. Take the key from him. Go back to the left set
of elevators on this floor to go up to the fourth floor.
Look framiliar. That’s because, *gasp* it’s where Xelha was being held! Go left
and inspect the desk. Take the Elevator Key from the desk. Then, head all the
way to the right and go to the outside, where the witches escaped with Xelha
before. The two chests include "Constellation Scorpius" and "Dark Flare Lv. 4".
Return to the second floor, and go to the right more set of elevators. Take
them up to the 5th floor. Go to the right. MAGNUS GALORE! There are 5 Magnus in
this room, including "Inferno Fists", "Efreeti Suit", "Dragonfly", "Asura Tuba"
and a "Blood Sword". Joy. Updrade your decks with your new with your new ass
kickers, and head all the way to the right to the screen with the Red Flower.
You will then get a flashback where Geldoblame exiled Lyude for talking against
him on Operation Sweep. Poor Lyude... On a side note, I love the way the games
does flashbacks, with the filtering effects and all. Take the "Aqua Burst Lv.
4" and the "Full Helm". Read the fairly hillarious description of Geldoblame’s
throne, and take the "Golden Bugle" from behind it. Go outside, and take the
elevator outside the throne room to the 3rd floor. There is an energy field,
and Lyude will tell you that there is a place where it must be fixed. Yay. Go
to the right.
Oh. My. God. Words can not describe the shock, the pain, the scare that I was
in once I entered this room for the first time. This is... Geldoblame’s room.
Just... don’t ask. Take the "Birch" from the rocking horsey, and the "Crown of
Bubbles" from the clothing on the floor. You can also get "Cute Doll" from the
bed. Creepy. Grab 4 "Stagnant Water" Quest Magnus from the bathtup in the
middle of the room (again, just don’t even try to think about it. It just makes
it worse). Head to the right, and go back up to the 3rd floor. Go right, and
then up. Inspect the globe, and fill it with the water. Joy, the force field is
gone! Save, and head back to the 3rd floor.
When you head right, Fadroh will interrupt you. Awww damn, he’s gone all
psycho-y too. (Is he wearing bellbottoms?) Anyways, time for the most hated
fight in Baten Kaitos.
~^~^~^~^~^~^~^~^~^~^~^~
Boss of The Imperial Fortress (1)
Fadroh
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 2.5 stars
HP: 7000
Agility: 99
Weakness: Light (+50), Wind (+30%)
Resistance: Dark (-50%), Chronos (-30%)
EXP: 45,000
Winnings: Camera 3, Freezing Axe
Difficulty: 6-10/10
Music: Glowing Clouds
Recommended Level: 40-45
This is an interesting battle to say the least. In the start of the battle,
Fadroh may use Orb of Magical Offense on his first turn. He may not use it at
all. All I know that if he uses it early in the battle, you’re screwed. He does
1000s of damage each turn. It’s almost impossible to win.
If he doesn’t use it though, he’s quite easy. Always heal, as that’s an
important part of this battle. Block with Light and Wind Magnus, and attack
with those elements too. When you win, you will get Camera 3 and Freezing Axe
(Finisher IV for Savyna)
---–
After you win, go back to the Blue Flower in Azha to level up. It shouldn’t
take that long to get to. Keep continue the the way you were going before, and
save at the new Red Flower.
Oh, there’s Melodia... and Kalas. With the cool wings. I wish he had an extra
costume where he had those wings. That’d be cool.
Anyways, Melodia orders Kalas to attack the party. Crap.
~^~^~^~^~^~^~^~^~^~^~^~
Boss of The Imperial Fortress (2)
Kalas, Angel of Darkness
~^~^~^~^~^~^~^~^~^~^~^~
Picture Clarity: 2 stars
HP: 9000
Agility: 168
Weakness: Light (+80), Chronos (+40%)
Resistance: Dark (-80%), Chronos (-40%)
EXP: 0
Winnings: -
Difficulty: 6.5/10
Music: The True Mirror ~Guitar Version!
Recommended Level: 40-45
Lukcy for you, Kalas isn’t that hard. This battle is kidna long though, and I
recomend using either Mizuti or Xelha. These two have really slow attack
animations, and by now you should have an assortment of magic Magnus, allowing
you to pull of a multitude of damage. They’re also at Class 5, which is a big
plus.
Kalas will use Fangs of Darkness from time to time to steal some HP, but it
will be minimal. He also will use many-Magnused combos that can drain the
Magnus out of your deck. Be wary of how many Magnus you have left.
After a while, he will start to use Binding Winds, where he’ll paralyze you and
then steal your HP. Annoying. This is where Paralysis resistant equiptment
comes in. He’s kinda a pushover though. Still... those wings... Totally awesome.
For winning you get nothing, unless you took a picture of him, in which you’ll
get that.
----
Melodia will then use your party’s power that are tied to the power of the
islands and the power of each other as the fabric to create Malpercio. Cool
concept, but sucks for you. Oh, wait! Xelha whips out the Ocean Mirror! Yay!
Uses on Kalas! Boo... Then, she gets a flashback to where Barnette lied to her.
That female dog!
Kalas yells at Xelha to use the Mirror on him. She can’t though. Melodia
destroys the mirror, and every one’s starting to die. And then, oh crap... IT’S
MALPERCIO!! *dun dun DUN!* So now that you’re all about to die, Kalas goes to
try to attack Melodia and Malpercio. Note: Kalas, this is why we don’t make
deals with satanic little girls.
When it looks like all else is falling, Kalas, in possibly my favorite cutscene
in the entire game, rips off his wing. Feathers fly everywhere, and Melodia is
in complete shock. No mortal could do that. Who exactly is Kalas? Nevertheless,
Malpercio is still going to kill us. But... THE GREAT MIZUTI? That’s right, the
Great Mizuti uses powers so awesome, that they are able to wound Malpercio.
Outraged, the two evil-ings return to Cor Hydrae Castle.
Kalas is now having flashbacks with Fee and Georg. Aww... what a family. He
really did love his brother. Wait... Georg... comitted suicide?! Giacomo tried
to save his father, but he just stepped back into the fire. Poor guy. And as
they leave... Savyna. Savyna was there. Hmm... interesting.
When he wakes up, the party forgives Kalas, and Mizuti tells every one that
they should go to Mizuti’s homeland, below the Taintclouds. Time to head to the
Earth Nation - Duhr.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D.U.H.R.
T.H.E..E.A.R.T.H..N.A.T.I.O.N.
[DHRE]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~Coming Soon!~
----------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6. ~Sidequests~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------------------------------
~Coming Soon!~
------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7. ~Magnus List~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------------------------------
This section will most likely be in updates for a very long time. Since there
are so many different types of Magnus, each section has its own of describing
the Magnus.
<><><><><><><><><><><><><><><><><><>><><><><><>
O.F.F.E.N.S.I.V.E..M.A.G.N.U.S.
<><><><><><><><><><><><><><><><><><>><><><><><>
XxXxXxXxXxXxX
Swords
XxXxXxXxXxXxX
Short Sword
Element: Neutral
Buy: -
Sell: 1
Users: Kalas
Attack: 4
Effect: -
Combo: 1
Defense: 3
Effect: -
Combo: 2
Description: A straight sword, light and easy to handle. Its short blade offers
accurate targeting, and is handy for close combat and quick attacks.
Saber
Element: Neutral
Buy: -
Sell: 1
Users: Kalas
Attack: 8
Effect: -
Combo: 1
Defense: 5
Effect: -
Combo: 2
Description: A straight blade with a knuckle-guard to protect the fist. Light,
long, and easy to handle, this type of weapon is often used by knights on
horseback.
Long Sword
Element: Neutral
Buy: 200
Sell: 2
Users: Kalas
Attack: 12
Effect: -
Combo: 1
Defense: 7
Effect: -
Combo: 2
Description: A long, sharp-edged blade with superior cutting, poking, and
stabbing properties. This well-balanced sword is suited for both close and
mounted attacks.
Ice Dagger
Element: Water
Buy: -
Sell: 2
Users: Kalas
Attack: 23 (14 Water)
Effect: Freezing (3%)
Combo: 1
Defense: 16 (14 Water)
Effect: -
Combo: 2
Description: This dagger damages its target by releasing frigid air from its
edge on impact, occasionally freezing its victims.
Flame Sword
Element: Fire
Buy: 250
Sell: 2
Users: Kalas
Attack: 28 (17 Fire)
Effect: Flames (10%)
Combo: 1
Defense: 19 (17 Fire)
Effect: -
Combo: 2
Description: A mere Short Sword imbued with flames from a blacksmith’s forge, a
simple graze with this weapon can set a target ablaze, though the enchantment
on the blade itself tends to be short-lived.
Duel Sword
Element: Neutral
Buy: 900
Sell: 9
Users: Kalas
Attack: 28
Effect: -
Combo: 2
Defense: 16
Effect: -
Combo: 2
Description: Also known as a Sword Breaker, this twin-forked blade is designed
to catch and shatter enemy blades. Such weapons are said to grant supernatural
strength to warriors heading to combat.
Chaos Edge
Element: Dark
Buy: -
Sell: 10
Users: Kalas
Attack: 40 (24 Dark)
Effect: Poison (12%)
Combo: 1
Defense: 27 (24 Dark)
Effect: -
Combo: 2
Description: This sword’s curved edge entices its bearer to seek out enemies
and spill their blood. Those on the receiving end of this weapong have been
known to be stricken with venom.
Ray of Truth
Element: Light
Buy: 1200
Sell: 12
Users: Kalas
Attack: 48 (29 Light)
Effect: -
Combo: 2
Defense: 32 (29 Light)
Effect: -
Combo: 2
Description: This blade is imbued with divine light, designed to strike down
and purge the evils of this world. Though effective against the denizens of
darkness, it is unwiedly and inadequate for quick attacks.
Dark Sword
Element: Dark
Buy: 2600
Sell: 26
Users: Kalas
Attack: 55 (33 Dark)
Effect: Sleep (15%)
Combo: 1
Defense: 36 (33 Dark)
Effect: -
Combo: 2
Description: The souls of victims claimed by this sword are doomed to wander in
darkness. Their ghostly forms can be seen in the form of a pale, blue light
emanating from the blade.
Marvelous Sword
Element: Neutral
Buy: 4000
Sell: 40
Users: Kalas
Attack: 50
Effect: -
Combo: 1
Defense: 29
Effect: -
Combo: 2
Description: This balde cuts as fiercely as it looks, one swing being enough to
split the hardest rock. Made of a special metal with a golden hue, this weapon
is in the prime of its popularity.
Silver Sword
Element: Neutral
Buy: -
Sell: 56
Users: Kalas
Attack: 56
Effect: -
Combo: 1
Defense: 32
Effect: -
Combo: 2
Description: A steel blade coated with soft iron, this weapon’s edge is
designed to absorb the impact of enemy attacks. Lightweight, well-balanced, and
ideal for hitting where it hurts.
Flametongue
Element: Fire
Buy: -
Sell: 60
Users: Kalas
Attack: 78 (47 Fire)
Effect: Flames (25%)
Combo: 1
Defense: 51 (47 Fire)
Effect: -
Combo: 2
Description: The fierce fire trapped in this sword sparks a flame withing the
wielder’s eyes. Many victims struck with this weapong are engulfed in its blaze
and perish in its fiery clutches.
Crystal Edge
Element: Water
Buy: -
Sell: 75
Users: Kalas
Attack: 85 (51 Water)
Effect: -
Combo: 2
Defense: 56 (51 Water)
Effect: -
Combo: 2
Description: The rise and fall of the "Divine Waters" can be seen in the
wave=shaped ege of this crystalline sword. The mystical waters lost their life
force ages ago, and have reverted to normal water.
Gladius
Element: Neutral
Buy: -
Sell: 83
Users: Kalas
Attack: 74
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: A short sword with a razor-sharp edge and an easy-to-hold grip.
This weapon is much more cubersome than it looks, and is unfit for defensive
use.
Wind God Blade
Element: Wind
Buy: -
Sell: 95
Users: Kalas
Attack: 100 (60 Wind)
Effect: -
Combo: 1
Defense: 65 (60 Wind)
Effect: -
Combo: 2
Description: Blessed with the power of a wind god, this balde can be swung at
terrifying speeds, engulfing its target in the god’s breath and tearing its
spirit asunder.
Death Pendulum
Element: Chronos
Buy: 10,000
Sell: 100
Users: Kalas
Attack: 108 (65 Chronos)
Effect: Death (1%)
Combo: 2
Defense: 71 (65 Chronos)
Effect: -
Combo: 2
Description: This blade enshrouds its victims in silence, wrought with
suggestions of impending death. Those who fail to see through this illusion are
doomed to an untimely demsise.
Cetaka’s Sword
Element: Neutral
Buy: -
Sell: 125
Users: Kalas
Attack: 92
Effect: Sleep (5%)
Combo: 1
Defense: 52
Effect: -
Combo: 2
Description: A sacred weapon believed to have been wielded by the oriental
deity Cetaka, this blade rids the soul of lurking evils and earthly desires,
lulling the victim into a deep slumber.
Shadow Thruster
Element: Dark
Buy: -
Sell: 130
Users: Kalas
Attack: 123 (74 Dark)
Effect: Poison (10%)
Combo: 1
Defense: 80 (74 Dark)
Effect: -
Combo: 2
Description: The blade of this weapon can only be seen by the wielder. Other
can merely discern a ghostly outline of its shape, making it difficult to parry
or avoid. Victims are occasionally struck with poison.
Solar Saber
Element: Light
Buy: -
Sell: 150
Users: Kalas
Attack: 133 (80 Light)
Effect: -
Combo: 1
Defense: 87 (80 Light)
Effect: -
Combo: 2
Description: Imbued with sunlight, the blue-white brilliance emanating from
this weapon awes the enemy and breaks its morale. The power within the blade
expires in an hour or so, leaving but a mundane saber.
Blood Sword
Element: Dark
Buy: -
Sell: 165
Users: Kalas
Attack: 140 (84 Dark)
Effect: Poison (30%)
Combo: 1
Defense: -
Effect: -
Combo: -
Description: Enemies struck with this sword never shed blood, as the blade
soaks up the spoils of its passing, occasionally leaving the victim poisoned.
Its design prevents it from being used for defense.
Dimension Blade
Element: Chronos
Buy: -
Sell: 180
Users: Kalas
Attack: 148 (89 Chronos)
Effect: -
Combo: 2
Defense: 96 (89 Chronos)
Effect: -
Combo: 2
Description: The shock waves unleashed with a mere swimng of this weapon tear
time and space asunder, leaving little need to connect with the target.
Air Slash
Element: Wind
Buy: -
Sell: 195
Users: Kalas
Attack: 101 (93 Wind)
Effect: -
Combo: 1
Defense: 101 (93 Wind)
Effect: -
Combo: 2
Description: An almost weightless sword shaped like a feather. The sky-blue
edge of this weapon creates a vacuum with every swing, inflicting severe
lacerations on its target.
Apocolypse Sword
Element: Neutral
Buy: -
Sell: 223
Users: Kalas
Attack: 132
Effect: -
Combo: 1
Defense: 74
Effect: -
Combo: 2
Description: The legendary, Apocolypse Sword, symbol of an all-ending war. It
is said to appear in this world when times are chaotic, and bring civtory to
its wielder.
Efreeti Saber
Element: Fire
Buy: -
Sell: 257
Users: Kalas
Attack: 173 (104 Fire)
Effect: Flames (75%)
Combo: 1
Defense: 112 (104 Fire)
Effect: -
Combo: 2
Description: This blade is totally engulfed in the flames of Efreeti, elemental
spirits of fire. Its blaze never dies once ignited, delivering a fiery end to
those who defy the Efreeti.
Aqua Truth
Element: Water
Buy: -
Sell: 301
Users: Kalas
Attack: 183 (110 Water)
Effect: Freezing (15%)
Combo: 1
Defense: 119 (110 Water)
Effect: -
Combo: 2
Description: As calm as a quiet stream when drawn, as fierce as an ocean storm
when swung. Much easier to handle than its broad blade would suggest, this
sword occasionally freezes its target on contact.
Kusanagi Blade
Element: Fire
Buy: -
Sell: 365
Users: Kalas
Attack: 190 (114 Fire)
Effect: Paralysis (15%)
Combo: 1
Defense: 123 (114 Fire)
Effect: -
Combo: 2
Description: Claimed by the legendary Yamato Takeru after slaying an
eight-handed dragon. The dragon’s curse occasionally paralyzes the weapon’s
target.
Durandal
Element: Light
Buy: -
Sell: 423
Users: Kalas
Attack: 198 (119 Light)
Effect: -
Combo: 3
Defense: 128 (119 Light)
Effect: -
Combo: 2
Description: In addition to its outstanding offensive capabilities, this
weapon’s knuckle guard, shaped like an angel’s wings, makes it a durable
defensive weapon. It is unfit for quick parrying, though.
Muramasa Blade
Element: Dark
Buy: -
Sell: 510
Users: Kalas
Attack: 208 (125 Dark)
Effect: Death (5%)
Combo: 1
Defense: 135 (125 Dark)
Effect: -
Combo: 2
Description: The gleam and razor-sharp edge of this blade have attracted great
kings. This fearsome weapon has the potential of slaying an opponent with a
single blow.
Esperanza
Element: Chronos
Buy: -
Sell: 628
Users: Kalas
Attack: 628 (129 Chronos)
Effect: -
Combo: 2
Defense: 139 (129 Chronos)
Effect: -
Combo: 2
Description: Passed down among countless generations, Chronos himself is said
to come to the aid of its wielder. His powers surround the balde to increase
its might.
Void Phantom
Element: Wind
Buy: -
Sell: 898
Users: Kalas
Attack: 225 (135 Wind)
Effect: Confusion (10%)
Combo: 1
Defense: 145 (135 Wind)
Effect: -
Combo: 2
Description: Those who oppose the wielder of this blade place their very
existence in jeopardy. All traces of the victim will be scattered by the wind...
XxXxXxXxXxXxX
Paddles
XxXxXxXxXxXxX
Double Paddle
Element: Neutral
Buy: -
Sell: 1
Users: Gibari
Attack: 14
Effect: -
Combo: 1
Defense: 8
Effect: -
Combo: 2
Description: A double-headed oar used to propel boats. A special coating
reinforces this weapon against enemy attacks.
Mosquito
Element: Wind
Buy: 250
Sell: 2
Users: Gibari
Attack: 23 (14 Wind)
Effect: Paralysis (3%)
Combo: 1
Defense: 15 (14 Wind)
Effect: -
Combo: 2
Description: Named after its shape and the buzzing sound created when swung at
high speeds, this weapon is relatively light and easy to hand, occasionally
paralyzing its target.
Stream Blade
Element: Water
Buy: 520
Sell: 5
Users: Gibari
Attack: 30 (18 Water)
Effect: Freezing (5%)
Combo: 1
Defense: 19 (18 Water)
Effect: -
Combo: 2
Description: With a curved handle resembling the flow of a quiet, gente stream,
this oar is designed to provide precision control in rough waters, resulting in
its ease of use as a weapon.
Butterfly
Element: Wind
Buy: -
Sell: 13
Users: Gibari
Attack: 38 (23 Wind)
Effect: -
Combo: 1
Defense: 25 (23 Wind)
Effect: -
Combo: 2
Description: Use fancy footwork while using this oar and weave in closes to the
enemy before striking. Adjustments have been made to the original design to
enable its use as a weapon.
Black Scepter
Element: Dark
Buy: 2300
Sell: 23
Users: Gibari
Attack: 45 (27 Dark)
Effect: Poison (10%)
Combo: 1
Defense: 29 (27 Dark)
Effect: -
Combo: 2
Description: Taken from a wicked boatman, this oar dooms its victims to an
eternity of torment. Each swing is accompanied with the wailing and moaning of
the dead. The occasional hit can poison its target.
Wave Blade
Element: Water
Buy: 3000
Sell: 30
Users: Gibari
Attack: 53 (32 Water)
Effect: Freezing (7%)
Combo: 1
Defense: 34 (32 Water)
Effect: -
Combo: 2
Description: This oar is said to prevent seafarers from straying off course in
perilous waters. The edge of the weapon ripples on impact, increasing damage
dealt to the enemy.
Heat Paddle
Element: Fire
Buy: -
Sell: 48
Users: Gibari
Attack: 60 (36 Fire)
Effect: Flames (10%)
Combo: 1
Defense: 39 (36 Fire)
Effect: -
Combo: 2
Description: This oar is imbued with fire, a rarity amoung searfaring tools. It
never loses its warmth, even when used in icy waters.
Green Oak
Element: Neutral
Buy: -
Sell: 69
Users: Gibari
Attack: 54
Effect: Paralysis (5%)
Combo: 1
Defense: 30
Effect: -
Combo: 2
Description: Colored a youthful green like spring leaves, this oar fills its
wielder with vitality and soothes his soul. It ccasionally paralyzes its target.
Mayfly
Element: Wind
Buy: 8500
Sell: 85
Users: Gibari
Attack: 78 (47 Wind)
Effect: -
Combo: 1
Defense: 50 (47 Wind)
Effect: -
Combo: 2
Description: Resembling the second hand on a clock, this weapon emits powerful
magnetic waves that occasionally confuse its target.
White Scepter
Element: Light
Buy: 9200
Sell: 92
Users: Gibari
Attack: 93 (56 Light)
Effect: Cure Poison (50%)
Combo: 1
Defense: 60 (56 Light)
Effect: -
Combo: 2
Description: Blessed with the grace of angels, this weapon is light and easily
wielded. It purges evil from its targets, yet also cures them of poison.
Black Ash
Element: Dark
Buy: -
Sell: 123
Users: Gibari
Attack: 103 (62)
Effect: Death (1%)
Combo: 1
Defense: 66 (62 Dark)
Effect: -
Combo: 2
Description: Imbued with the curse of Hades, god of the netherworld, a single
touch from this weapon devours the victim’s life force, sometimes resulting in
the immediate death of the subject.
Red Oak
Element: Neutral
Buy: -
Sell: 156
Users: Gibari
Attack: 88
Effect: -
Combo: 1
Defense: 49
Effect: -
Combo: 2
Description: Carefully carved from hundred-year old oak, a spirit of the earth
is believed to reside in this oar.
Wave Cutter
Element: Water
Buy: 17,500
Sell: 175
Users: Gibari
Attack: 120 (72 Water)
Effect: -
Combo: 1
Defense: 82 (72 Water)
Effect: -
Combo: 2
Description: The tremendous shock wave created by this oar could slice through
a tidal wave like butter, and enemies just as easily.
Dragonfly
Element: Wind
Buy: -
Sell: 195
Users: Gibari
Attack: 128 (77 Wind)
Effect: Sleep (10%)
Combo: -
Defense: 82 (77 Wind)
Effect: -
Combo: 2
Description: Smooth, razor-sharp, and relatively light, this weapon allows the
weilder to zip around his enemies at lightning speed. Occasionally it knocks
enemies into a deep slumber.
Crystal Wing
Element: Water
Buy: -
Sell: 220
Users: Gibari
Attack: 138 (83 Water)
Effect: Freezing (20%)
Combo: 1
Defense: 89 (83 Water)
Effect: -
Combo: 2
Description: The striking beauty of this weapon is said to have rendered
Poseidon speechless. Victims are engulfed by particles of ice and occasionally
frozen solid.
White Ash
Element: Light
Buy: -
Sell: 238
Users: Gibari
Attack: 125 (87 Light)
Effect: Cure Poison (70%)
Combo: 1
Defense: 93 (87 Light)
Effect: -
Combo: 2
Description: Blessings bestowed upon this oar allow it to easily purify the
muddiest of rivers and turn putrid bogs into pleasant watering holes.
Power Blade
Element: Neutral
Buy: -
Sell: 265
Users: Gibari
Attack: 124
Effect: Death (4%)
Combo: 1
Defense: 68
Effect: -
Combo: 2
Description: This weapon was crafted from the legendary Tree of Iron, which is
said to be uncuttable by axe or saw. It’s coated witha special dye, and
occasionally slays its target in a single blow.
Bloody Vortex
Element: Dark
Buy: -
Sell: 289
Users: Gibari
Attack: 165 (99 Dark)
Effect: Paralysis (30%)
Combo: 1
Defense: 106 (99 Dark)
Effect: -
Combo: 2
Description: Though the tip of this oar is blunt, the vampiric essence within
it draws a must of blood from the victim, creating a maelstrom of crimson.
Rainbow Ash
Element: Light
Buy: -
Sell: 338
Users: Gibari
Attack: 173 (104 Light)
Effect: Cure Sleep (100%)
Combo: 1
Defense: 111 (104 Light)
Effect: -
Combo: 2
Description: This weapon emanates the color of rainbows - truly a marvelous
sight to behold. Though its offensive potential is devastating, one hit from
this oar will awaken the target from the deepest of comas.
Silver Ash
Element: Neutral
Buy: -
Sell: 400
Users: Gibari
Attack: 146
Effect: -
Combo: 1
Defense: 80
Effect: -
Combo: 2
Description: This oar was carved from a rare hardwood tree that grows once
every millennium and is usually reserved for crafting sacred artifacts. It was
created for the safety of travelers and fisherman.
Spatula
Element: Chronos
Buy: -
Sell: 489
Users: Gibari
Attack: 193 (116 Chronos)
Effect: Paralysis (30%)
Combo: 1
Defense: 124 (116 Chronos)
Effect: -
Combo: 2
Description: Blessed by Chronos, a blow from this weapon is likely to confuse
the target’s biological clock and drastically reduce its defensive abilities.
Mirage Blade
Element: Wind
Buy: -
Sell: 203
Users: Gibari
Attack: 103 (122 Wind)
Effect: Confusion (30%)
Combo: 1
Defense: 130 (122 Wind)
Effect: -
Combo: 2
Description: Inflicts lightning quick blows hardly perceivable and rarely
avoidable by its targets. The transparent, flame-like mirage surrounding this
weapon instills panic in its victims.
Firefly
Element: Fire
Buy: -
Sell: 615
Users: Gibari
Attack: 213 (128 Fire)
Effect: Flames (45%)
Combo: 1
Defense: 136 (128 Fire)
Effect: -
Combo: 2
Description: Light produced by fireflies was collected and refined, resulting
in a mixture potent enough to ignite on contact with air. The blaze engulfing
this weapon continues to burn even when dipped in water.
Blagora’s Paddle
Element: Water
Buy: -
Sell: 876
Users: Gibari
Attack: 220 (132 Water)
Effect: Freezing (50%)
Combo: 1
Defense: 141 (132 Water)
Effect: -
Combo: 2
Description: The legendary Balgora is said to have used this oar. Simply
touching its tip to water propels the largest ships forward. Only a true
Skyfarer can wield this weapon properly.
XxXxXxXxXxXxX
Sound Shock Gun
XxXxXxXxXxXxX
Krone Horn
Element: Neutral
Buy: -
Sell: 3
Users: Lyude
Attack: 20
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: Light enough for easy handling, heavy enough for recoil control.
Originally designed for civillian use, this weapons’s stopping power is limited.
Assault Trumpet
Element: Neutral
Buy: -
Sell: 5
Users: Lyude
Attack: 24
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: Designed for covert use by assassins, this weapon offers a
trade-off of accurate targeting for reduced penetration, making it less
effective against heavily armored targets.
Shining Horn
Element: Light
Buy: -
Sell: 9
Users: Lyude
Attack: 38 (23 Light)
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: The design of this weapon makes it easy to aim, and what it lacks
in firepower it makes up for with its purging capabilities.
Shadow Cornet
Element: Dark
Buy: 1600
Sell: 16
Users: Lyude
Attack: 45 (27 Dark)
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: Equipped with a suppressor to mask its sound, this weapon can
remove unwanted comapany in silence.
Snake Tuba
Element: Neutral
Buy: -
Sell: 22
Users: Lyude
Attack: 45 (27 Dark)
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: This weapon was designed for battling dragons. Its sonic
projectiles pursue the target with snake-like precision, piercing the scaly
armor of dragons with ease.
Magnum Cornet
Element: Neutral
Buy: -
Sell: 45
Users: Lyude
Attack: 50
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: Offering excellent accuracy and firepower in the harshest of
conditions, and enhanced friend-or-for identification, this weapon can be used
in melee situations with little fear of friendly fire.
Devil Eupho
Element: Dark
Buy: -
Sell: 73
Users: Lyude
Attack: 40 (42 Dark)
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: Merging negative energy with its sonic projectiles, this weapon
strikes fear into the hearts of its victims. But it’s much less effective
against those who feed off dark energy.
Brilliant Horn
Element: Light
Buy: 8800
Sell: 88
Users: Lyude
Attack: 80 (48 Light)
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: This weapon gleams with a golden tint and emits the most
enthralling of sounds. When used in battle, however, the bolts of light it
fires make short work of evil entities.
Indra Horn
Element: Neutral
Buy: -
Sell: 93
Users: Lyude
Attack: 70
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: This weapon throbs with the power of Indra, the mercilesss god of
war. The slightest pull of its trigger causes energy to spurt forth explosively.
Veda Cornet
Element: Neutral
Buy: -
Sell: 135
Users: Lyude
Attack: 78
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: Rounds fired from this weapon burst into a buckshot pattern before
hitting the target, pumping victims full of holes, and guarenteeing a painful
death.
Saxoflare
Element: Light
Buy: 15,800
Sell: 158
Users: Lyude
Attack: 105 (63 Light)
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: This weapon fires projectiles imbued with holy light at terrifying
speeds, smitting evil in its way. Only those pure of heart can resist such an
attack.
Asura Tuba
Element: Dark
Buy: -
Sell: 186
Users: Lyude
Attack: 115 (69 Dark)
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: Though the projectiles shot from this weapon are slow, the
negative energy within burst on impact, teraing through flesh and bone alike.
Golden Bugle
Element: Neutral
Buy: -
Sell: 220
Users: Lyude
Attack: 100
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: This masterpiece sports a shimmering golden hue. As a weapon, it’s
devastating both in accuracy and firepower. Every shot will find its mark.
Saxolauncher
Element: Neutral
Buy: -
Sell: 246
Users: Lyude
Attack:
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: The wieght of this weapon is designed to counter its fierce
recoil. Prolonged use is a feat itself.
Glint Cornet
Element: Light
Buy: -
Sell: 275
Users: Lyude
Attack: 143 (86 Light)
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: The sonic projectiles fired by this weapon find their mark as if a
streak of light. Only the nimblest of opponents have a chance of evading this
attack.
Hades Horn
Element: Dark
Buy: -
Sell: 305
Users: Lyude
Attack: 153 (92 Dark)
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: This weapon releases spirits of Hades in the form of sonic
projectiles. The spirits then torment the victim, sometimes crushing a weak
target.
Varna Horn
Element: Neutral
Buy: -
Sell: 332
Users: Lyude
Attack: 130
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: Veteran marksmen are said to bend its shots at will. Though
potentially accurate, only the best know how to use it.
Agni Tuba
Element: Neutral
Buy: -
Sell: 386
Users: Lyude
Attack: 138
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: This weapon is based on a military design, enhanced to deal with
more powerful monsters. Its wide-bore muzzle allows the launching of
large-caliber sonic projectiles.
Revana Pet
Element: -
Buy: -
Sell: 415
Users: Lyude
Attack:
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: This weapon fires the essence of Ravana, king of a powerful race
of beings feared by the gods themselves. Merely taking aim consumes the
target’s strength.
Shining Trumpet
Element: Light
Buy: -
Sell: 497
Users: Lyude
Attack: 193 (116 Light)
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: In a deep valley somewhere in the mountains, the clear, lyrical
note of this trumpet was heard amidst the morning mists. Its mysterious owner
is rumored to be a wise hermit living in seclusion.
Brahma Eupho
Element: Neural
Buy: -
Sell: 586
Users: Lyude
Attack: 162
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: Drawing from the wielder’s aura, this weapon creates and delivers
a high-explosive round that detonates on impact, blasting its victims.
Vishnu
Element: Neutral
Buy: -
Sell: 796
Users: Lyude
Attack: 170
Effect: -
Combo: 1
Defense: -
Effect: -
Combo: -
Description: According to legend, when the world falls into chaos, the god
Vinshu will appear incarnate to destroy the evils of the world and save its
people. This weapon’s name... its sheer might... could it be?
~More coming soon!~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8. ~Time Changing Magnus~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------------------------------
In this section, I will go over every single Magnus that changes with time. The
time that it takes to change will be in terms of hours, unless otherwise
specified. Note that time in the Camp menu does not count towards time for
changing Magnus. <-(*)-> means that two items go back and forth with time of
change where the * is.
~BATTLE MAGNUS~
Apple (6)-> Forbidden Fruit (30min)-> Rotten Fruit
Aqua Aura Lv. 1 (5)-> Aqua Aura Lv. 2 (5)-> Aqua Aura Lv. 3 (5)-> Aqua Aura Lv.
4 (5)-> Aqua Aura Lv. 5 (5)-> Aqua Aura Lv. 6
Aqua Yell Lv. 4 (20)-> Aqua Yell Lv. 3 (15)-> Aqua Yell Lv. 2 (10)-> Aqua Yell
Lv. 1
Avocado (12)-> Rotten Fruit
Bacon (5)-> Rotten Meat
Baked Potato (15)-> Rotten Food
Bamboo Shoot (3)-> Young Bamboo (5)-> Fishing Rod
Beef (2)-> Beef (Good) (2)-> Beef (Better) (2)-> Beef (Best) (2)-> Rotten Meat
Beef Jerky (36)-> Pet Food
Beef Stew (18)-> Rotten Food
Birch (210min)-> Birch Sap Gum
Bomb (3)-> Dud Bomb
Cedar Tree (3)-> Cedar Tree Sap (12)-> Amber
Cheese Fondue (10)-> Green Mold
Cherry (6)-> Rotten Fruit
Chicken Kebab (14)-> Rotten Food
Chronos Aura Lv. 1 (5)-> Chronos Aura Lv. 2 (5)-> Chronos Aura Lv. 3 (5)->
Chronos Aura Lv. 4 (5)-> Chronos Aura Lv. 5 (5)-> Chronos Aura Lv. 6
Chronos Yell Lv. 4 (20)-> Chronos Yell Lv. 3 (15)-> Chronos Yell Lv. 2 (10)->
Chronos Yell Lv. 1
Chump Change (12)-> Vintage Coins (22)-> Styx Passage Coins
Chunk of Ice (18min)-> Mineral Water
Cucumber (3)-> Pickled Cucumber (15)-> Deluxe Pickles (72)-> Rotten Food
Curry (24)-> Last Night’s Curry (5)-> Rotten Food
Curry with Rice (36)-> Rotten Food
Cute Doll (3)-> Hate-filled Doll
Dark Aura Lv. 1 (5)-> Dark Aura Lv. 2 (5)-> Dark Aura Lv. 3 (5)-> Dark Aura Lv.
4 (5)-> Dark Aura Lv. 5 (5)-> Dark Aura Lv. 6
Dark Yell Lv. 4 (20)-> Dark Yell Lv. 3 (15)-> Dark Yell Lv. 2 (10)-> Dark Yell
Lv. 1
Deluxe Bananas (6)-> Rotten Food
Deluxe Curry (36)-> Rotten Food
Deluxe Curry with Rice (36)-> Rotten Food
Deluxe Fireworks Set (24)-> Dud Bomb
Deluxe Red Wine (24)-> Yesterday’s Wine
Deluxe Rice (16)-> Rice Paste
Deluxe Sashimi Boat (5)-> Rotten Sashimi Boat (24)-> Rotten Food
Director’s Notebook (1)-> Fading Notebook (30min)-> Blank Notebook
Doll (1)-> Crying Doll
Dried Persimmon (15)-> Rotten Food
Eel (5)-> Rotten Fish
Egg (3)-> Ugly Duckling (4)-> Swan
Extra Fluffy Rice (8)-> Rice Paste
Fatty Tuna (5)-> Rotten Fish
Fire Aura Lv. 1 (5)-> Fire Aura Lv. 2 (5)-> Fire Aura Lv. 3 (5)-> Fire Aura Lv.
4 (5)-> Fire Aura Lv. 5 (5)-> Fire Aura Lv. 6
Fire Yell Lv. 4 (20)-> Fire Yell Lv. 3 (15)-> Fire Yell Lv. 2 (10)-> Fire Yell
Lv. 1
Flame Sword (1)-> Short Sword
Flower Bud (3)-> Dead Flower
Fresh Beef (9)-> Rotten Meet
Fresh Sashimi Set (5)-> Old Sashimi Set (24)-> Rotten Food
Freshly Baked Bread (10)-> Rotten Food
Fried Egg (8)-> Rotten Food
Frozen Tangerine (150min)-> Orange (8)-> Rotten Fruit
Fruit Cornucopia (10)-> Rotten Cornucopia (24)-> Rotten Food
Fruit Sorbet (6)-> Melted Ice Cream (10)-> Rotten Food
Fruit Tart (10)-> Rotten Food
Grapes (3)-> Rotten Grapes (3)-> Deluxe Sweet Wine (7)-> Vinegar
Green Bananas (2)-> Bananas (3)-> Blackened Bananas (7)-> Rotten Food
Green Plum (5)-> Pickled Plum
Grilled Fish (13)-> Rotten Food
Grilled Hamburger (12)-> Rotten Food
Hateful Diary 1 (24)-> Hateful Diary 2 (24)-> Hateful Diary 3
Ice Sculpture (90min)-> Mineral Water
Intriguing Mystery (30min)-> Unsolved Mystery
Japanese Breakfast (18)-> Rotten Food
Jill’s Jewelry Box (5)-> Jack-in-the-Box
Light Aura Lv. 1 (5)-> Light Aura Lv. 2 (5)-> Light Aura Lv. 3 (5)-> Light Aura
Lv. 4 (5)-> Light Aura Lv. 5 (5)-> Light Aura Lv. 6
Light Yell Lv. 4 (20)-> Light Yell Lv. 3 (15)-> Light Yell Lv. 2 (10)-> Light
Yell Lv. 1
Lovey Dovey Diary 1 (24)-> Lovely Dovey Diary 2 (24)-> Lovely Dovey Diary 3
Magical Piggybank (4)-> Full Piggybank (5)-> Broken Piggybank
Maple Leaf (3)-> Bookmark
Mattress (6)-> Broken Mattress
Milk (4)-> Cheese (17)-> Green Mold
Minced Slipjack (10)-> Rotten Fish
Melon (6)-> Rotten Fruit
Melon Shaved Ice (4)-> Melted Ice Cream (10)-> Rotten Food
Oakwood (12)-> Doll of Lies
Ox Tongue (4)-> Rotten Meat
Pac-Man (7)-> Pac-Land (7)-> Pac-Mania
Peach (8)-> The Peach Boy (72)-> Wonder MOMO
Peanuts (15)-> Rotten Food
Permission (7)-> Rotten Fruit
Pickled Eggplant (72)-> Rotten Food
Pine Tree (10)-> Pine Tree Sap
Pork Ribs (10)-> Rotten Meat
Pretty Flower (5)-> Dried Flower
Prophet’s Notebook (10)-> Fading Notebook (30min)-> Blank Notebook
Pudding (16)-> Rotten Food
Red and Blue Pencil (18)-> Blue-only Pencil
Red Pickled Veggies (72)-> Rotten Food
Rice (4)-> Rice Paste
Rice Ball (12)-> Rotten Food
Roasted Squid (15)-> Rotten Food
Rotten Wood (5)-> Incense
Salted Sweetfish (48)-> Rotten Food
Savings Book (1)-> Savings (+Interest)
Sea Bream (8)-> Rotten Fish
Sea Bream Lunch (12)-> Rice Paste
Sea Urchin (3)-> Rotten Fish
Sea Urchin Surprise (10)-> Rotten Food
Shrimp (8)-> Rotten Fish
Shampoo (336)-> Splendid Hair
Silkworm (7)-> Cocoon (17)-> Silk
Skipjack (8)-> Rotten Fish
Slight Dept (2)-> Debt with Interest (4)-> Snowballing Debt (8)-> Debt Hell
Small Fire (1)-> Large Fire (36)-> Firefighting Medal
Soy Beans (7)-> Soy Sauce
Soft Boiled Egg (12)-> Rotten Food
Squid (4)-> Rotten Fish
Stinky Beans (48)-> Rotten Food
Strange Brew (10)-> Vinegar
Straw (100)-> Voodoo Doll
Strawberry (5)-> Rotten Fruit
Strawberry Jam (48)-> Rotten Food
Strawberry Milk (24)-> Green Mold
Strawberry Shave Ice (4)-> Melted Ice Cream (10)-> Rotten Food
Sugar Cane (4)-> Sugar
Sushi Rice (10)-> Rotten Food
Sweetheart Picture (2)-> Broken Heart Picture (18)-> Nostalgic Picture
Toasted Rice Ball (20)-> Rotten Food
Uncooked Rice (3)-> Japanese Rice Wine
Vanilla Ice Cream (6)-> Melted Ice Cream (10)-> Rotten Food
Wheat (4)-> Beer
Wind Aura Lv. 1 (5)-> Wind Aura Lv. 2 (5)-> Wind Aura Lv. 3 (5)-> Wind Aura Lv.
4 (5)-> Wind Aura Lv. 5 (5)-> Wind Aura Lv. 6
Wind Yell Lv. 4 (20)-> Wind Yell Lv. 3 (15)-> Wind Yell Lv. 2 (10)-> Wind Yell
Lv. 1
~QUEST MAGNUS~
Celestial Flower Seed (5)-> Celestial Flower Bud (10)-> Celestial Flower
Cloud (1)-> Salty Water
Delinquency Stone (1)-> Pebble
Egg (30min)-> Boiled Egg
Golden Beetle Carapace (4)-> Golden Nugget
Lava (30min)-> Hot Rock (10min)-> Pebble
Mirage Weed (10min)-> Blank Magnus
Mountain Apple (2)-> Mountain Apple Wine (4)-> Apple Vinegar
Nameless Flower (30min)-> Pressed Flower
Popular Pick-up Line (1)-> Outdated Pick-up Line
Pow Milk (30min)-> Pow Milk Yogurt (1)-> Pow Milk Cheese
Roasted Bird (1)-> Maggot-ridden Meat
Rubber Mud (30min)-> Chunk of Rubber
Sea Bream Fillet (1)-> Rotten Fillet
Secret Information (1)-> Well-known Story
Snow (30min)-> Stagnant Water
Sparkling Snow (20min)-> Pristine Water (2)-> Stagnant Water
Stoked Flame (30min)-> Weak Flame (30min)-> Blank Magnus
Unpopular Painting (50)-> Treasured Painting
Warriors’ Mementos (40)-> Warriors’ Memory
~SPECIAL CHANGES~
Sun Coin <-(6min)-> Dark Coin
Sunflower Coin <-(18min)-> Primrose Coin
Rainy Emblem <-(30min)-> Cloudy Emblem
Green Light (3min)-> Yellow Light (18sec)-> Red Light (2min 24sec)-> Green
Light (repeat)
A Good Fortune (7sec)-> A Great Fortune (36sec)-> A Bad Fortune (36sec)-> An
Average Fortune (7sec)-> An Awful Fortune (72sec)-> A Good Fortune (repeat)
Magic Beans-Death (30min)-> Magic Beans-Sleep (30min)-> Magic Beans-Paralysis
(30min)-> Magic Beans-Ice (30min)-> Magic Beans-Flame (30min)-> Magic
Beans-Poison (30min)-> Magic Beans-Headache (30min)-> Magic Beans-Confuse
(30min)-> Magic Beans-All+50 (30min)-> Magic Beans-All+100 (30min)-> Magic
Beans-Death (repeat)
The Fool (30sec)-> The Magician (30sec)-> The High Priestess (30sec)-> The
Empress (30sec)-> The Emperor (30sec)-> The Hierophant (30sec)-> The Lovers
(30sec)-> The Chariot (30sec)-> Strength (30sec)-> The Hermit (30sec)-> Wheel
of Fortune (30sec)-> Justice (30sec)-> The Hanged Man (30sec)-> Death (30sec)->
Temperance (30sec)-> The Devil (30sec)-> The Tower (30sec)-> The Star (30sec)->
The Moon (30sec)-> The Sun (30sec)-> Judgment (30sec)-> The World (30sec)-> The
Fool (repeat)
------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9. ~Magnus SP Combos~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------------------------------
~Coming Soon!~
------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10. ~Bestiary~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------------------------------
This will be updated with every monster that is encountered in the walkthrough
(bosses not included).
Shawra
Picture Clarity: 2.5 stars
HP: 15
Weakness: Chronos (+30%)
Resistance: Wind (-30%)
Location: Moonguile Forest, Nunki Valley
Drops: Round Shield, Short Sword, Leather Vest, Saber, Small Knife
Unuk
Picture Clarity: 2.5 stars
HP: 23
Weakness: Water (+30%)
Resistance: Fire (-30%)
Location: Moonguile Forest, Nunki Valley
Drops: Ice Armor, Bamboo Shoot, Small Knife, Long Sword, Safety Hood
Doomer
Picture Clarity: 3.5 stars
HP: 45
Weakness: Water (+100%)
Resistance: Fire (-100%)
Location: Nunki Valley
Drops: Flame Mail, Shish Kebab (S), Flame Sword
Imperial Soldier
Picture Clarity: 3.5 stars
HP: 70
Weakness: Water (+20%)
Resistance: Fire (-20%)
Location: The Lord’s Mansion
Drops: Leather Hat, Dark Flare Lv. 1, Aqua Burst Lv. 1, Long Sword, Wheat
Crackers, Green Bananas
Pul-Puk
Picture Clarity: 2.5 stars
HP: 110
Weakness: Fire (+80%)
Resistance: Water (-80%)
Location: Lesser Celestial River
Drops: Mosquito, Chunk of Ice, Honey, Bamboo Shoot, Chestnut Truffle, Savings
Book
Cancerite
Picture Clarity: 2.t stars
HP: 130
Weakness: Fire (+80%)
Resistance: Water (-80%)
Location: Lesser Celestial River
Drops: Aqua Yell Lv. 1, Chicken, Pine Tree, Shish Kebab (M), Chestnut Truffle,
Grapes
Striper
Picture Clarity: 2 stars
HP: 170
Weakness: Chronos (+50%)
Resistance: Wind (-50%)
Location: Cloud Passage
Drops: Flower Bud, Milk, Shako, Pine Tree, Small Knife
Albiero
Picture Clarity: 2.5 stars
HP: 155
Weakness: Chronos (+50%)
Resistance: Wind (-50%)
Location: Cloud Passage
Drops: Dark Flare Lv. 2, Cucumbers, Chaos Edge
Imperial Elite
Picture Clarity: 2.5 stars
HP: 230
Weakness: Light (+50%)
Resistance: Dark (-50%)
Location: Castle Elnath
Drops: Uncoocked Rice, Shish Kebab (M)
Imperial Blackhelm
Picture Clarity: 2 stars
HP: 280
Weakness: Light (+50%)
Resistance: Dark (-50%)
Location: Castle Elnath
Drops: Shadow Suit
Skeleton Warrior
Picture Clarity: 2 stars
HP: 285
Weakness: Fire, Light (+30%)
Resistance: Water, Dark (-30%)
Location: Ancient Library of Magic
Drops: Strawberries, Crystal Mail, Ray of Truth, Chump Change, Flame Helmet,
Blue Storm
Cursed Spell Book
Picture Clarity: 2.5 stars
HP: 326
Weakness: Fire, Light, Chronos (+30%)
Resistance: Water, Dark, Wind (-30%)
Location: Ancient Library of Magic
Drops: Wind Blow Lv. 3, Black Scepter, Dance of Light, Mini Cream Puff, Wind
Yell Lv. 1, Branches, Peach
Cursed Grimoire
Picture Clarity: 2.5 stars
HP: 326
Weakness: Fire, Light, Chronos (+30%)
Resistance: Water, Dark, Wind (-30%)
Location: Ancient Library of Magic
Drops: Peach
Acheron
Picture Clarity: 2.5 stars
HP: 380
Weakness: Fire (+60%)
Resistance: Water (-60%)
Location: Holoholo Jungle
Drops: Water Yell Lv. 2, Shagreen Helm, Plain Pastry, Grapes
Undead Swordsman
Picture Clarity: 2 stars
HP: 340
Weakness: Dark (+50%), Chronos (+30%)
Resistance: Light (-50%), Wind (-30%)
Location: Holoholo Jungle
Drops: Silver Sword, Half Plate
Spell Shellfish
Picture Clarity: 4 stars
HP: 180
Weakness: Water, Fire, Light, Dark, Wind, Chronos (+20%)
Resistance: -
Location: Holoholo Jungle
Drops: -
Mirabilis
Picture Clarity: 3.5 stars
HP: 450
Weakness: Fire, Wind (+30%)
Resistance: Water, Chronos (-30%)
Location: Holoholo Jungle
Drops: Shorcake (S), Fire Yell Lv. 2, Fruity Gelatin, Pickled Eggplant, Milk
Devil Claws
Picture Clarity: 2.5 stars
HP: 495
Weakness: Water (+30%), Chronos (+20%)
Resistance: Fire (-30%), Wind (-20%)
Location: The Celestial Tree
Drops: Heat Paddle, Pickled Eggplant, Shrimp, Pegasus Horn, Magnus Cornet
Blood Leaf
Picture Clarity: 2.5
HP: 360
Weakness: Chronos (+80%)
Resistance: Wind (-80%)
Location: The Celestial Tree
Drops: Flametounge, Green Plums, Snake Tuba, Butterfly Barrette, Matress
Ghost Claws
Picture Clarity: 2.5 stars
HP: 315
Weakness: -
Resistance: Water, Fire, Dark, Light, Wind, Chronos (-60%)
Location: The Outer Dimension
Drops: Fire Burst Lv. 3, Green Oak, Shrimp
Zelmer
Picture Clarity: 2 stars
HP: 270
Weakness: -
Resistance: Water, Fire, Dark, Light, Wind, Chronos (-60%)
Location: The Outer Dimension
Drops: Ice Knuckles
Gormer
Picture Clarity: 4.5 stars
HP: 450
Weakness: Water (+100%)
Resistance: Fire (-100%)
Location: Detourne, The Mystical Garden
Drops: -
Slime
Picture Clarity: 3 stars
HP: 540
Weakness: Fire (+80%)
Resistance: Water (-80%)
Location: Tower of DRUAGA
Drops: Small Fire, Rotten Fish, Custard Pudding, Overture
Devilish Hands
Picture Clarity: 2.5 stars
HP: 600
Weakness: Water, Light, Wind (+20%)
Resistance: Fire, Dark, Chronos (-20%)
Location: Detourne, The Mystical Garden
Drops: Oxe Tounge, Green Oak
Magic Shellfish
Picture Clarity: 4 stars
HP: 200
Weakness: Water, Fire, Dark, Light, Wind, Chronos (+20%)
Resistance: -
Location: Detourne, The Mystical Garden
Drops: -
Gray Cancerite
Picture Quality: 2.5 stars
HP: 520
Weakness: Fire, Dark (+30%)
Resistance: Water, Light (-30%)
Location: Nekton, Shrine of Spirits
Drops: Milk
Filler
Picture Quality: 2.5 stars
HP: 480
Weakness: Dark (+505)
Resistance: Light (-50%)
Location: Nekton, Shrine of Spirits
Drops: -
Ray-moo
Picture Quality: 2.5 stars
HP: 495
Weakness: Dark, Chronos (+30%)
Resistance: Light, Wind (-30%)
Location: Nekton, Shrine of Spirits
Drops: Ruffian Mask, Mayfly, Sugar Cane
Wokoob Kakish
Picture Quality: 4 stars
HP: 600
Weakness: Dark (+50%)
Resistance: Light (-505)
Location: Cocolith, Labyrinth of Mirrors
Drops: Chronos Blow Lv. 3, Indra Horn
Crystal Spider
Picture Quality: 3 stars
HP: 540
Weakness: Dark (+50%), Fire (+30%)
Resistance: Light (-50%), Water (-30%)
Location: Cocolith, Labyrinth of Mirrors
Drops: Arm Bomber, Second Hand
Sbarb
Picture Quality: 2 stars
HP: 570
Weakness: Water (+75%)
Resistance: Fire (-75%)
Location: Cocolith, Labyrinth of Mirrors
Imperial Guard
Picture Quality: 2.5 stars
HP: 630
Weakness: Dark (+50%), Water (+30%)
Resistance: Light (-50%), Fire (-30%)
Location: Mintaka, The Imperial Capital
Drops: Wind Yell Lv. 1, Strawberries, White Sceptor, Death Pendulum, Beacon,
Veda Cornet, Rainbow Straw Hat, Chronos Yell Lv. 1, Cedar Tree, Small Fire
Elite Imperial Guard
Picture Quality: 2.5 stars
HP: 585
Weakness: Dark (+50%), Water (+30%)
Resistance: Light (-50%), Fire (-30%)
Location: Mintaka, The Imperial Capital
Drops: -
Imperial Walker
Picture Quality: 2.5 stars
HP: 660
Weakness: Water, Dark, Wind (+20%)
Resistance: Fire, Light, Chronos (-20%)
Location: The Battleship Goldoba
Drops: Black Ash, Crystal Nails
Ceratobus
Picture Quality: 4.5 stars
HP: 760
Weakness: Water (+100%)
Resistance: Fire (-100%)
Location: The Lava Caves
Drops: Solar Saber, Wheat
Foytow
Picture Quality: 2.5 stars
HP: 560
Weakness: Water (+80%), Chronos (+60%)
Resistance: Fire (-80%), Wind (-60%)
Location: The Lava Caves
Drops: Indra Horn, Green Plums
Magma Beast
Picture Quality: 2.5 stars
HP: 720
Weakness: Water (+90%)
Resistance: Fire (-90%)
Location: The Lava Caves
Drops: Shadow Thruster
Lanocaulis
Picture Quality: 3.5 stars
HP: 750
Weakness: Water, Wind (+30%)
Resistance: Fire, Chronos (-30%)
Location: The Lava Caves
Drops: Apple, Red Oak, Panther Claws
Arachnid
Picture Quality: 2.5 stars
HP: 680
Weakness: Fire (+80%), Dark (+30%)
Resistance: Water (-80%), Light (-30%)
Location: The Ice Cliffs of Gomeisa
Drops: Apple, Soul Flash, Wave Cutter, Scale Mail, Red Pickled Veggies, Aqua
Yell Lv. 1
Snow Cancerite
Picture Quality: 2 stars
HP: 660
Weakness: Fire (+80%), Dark (+25%)
Resistance: Water (-80%), Light (-25%)
Location: The Ice Cliffs of Gomeisa
Drops: Wolf Fangs, Frozen Tangerine
Floomer
Picture Quality: 3.5 stars
HP: 720
Weakness: Fire (+100%), Chronos (+30%)
Resistance: Water (-100%), Wind (-30%)
Location: The Ice Cliffs of Gomeisa
Drops: Beef, Apple
Flobo
Picture Quality: 2 stars
HP: 720
Weakness: Fire (+60%), Chronos (+30%)
Resistance: Water (-60%), Wind (-30%)
Location: The Ice Cliffs of Gomeisa
Drops: Aqua Jacket, Pork Ribs, Eel
Gagarek
Picture Qaulity: 2.5 stars
HP: 790
Weakness: Dark (+80%), Water (+20%)
Resistance: Light (-80%), Fire (-80%)
Location: Mintaka, The Imperial Capital
Drops: -
Corrupted Walker
Picture Quality: 2.5 stars
HP: 820
Weakness: Water, Dark, Wind (+20%)
Resistance: Fire, Light, Chronos (-20%)
Location: The Imperial Fortress
Drops: Custard Pudding, Light Flare Lv. 4, Mini Cream Puff, Splash Spear,
Inferno Fists, Wind Yell Lv. 1
Zuzlani
Picture Quality: 4 stars
HP: 1000
Weakness: Dark (+80%), Water (+20%)
Resistance: Light (-80%), Fire (-20%)
Location: The Imperial Fortress
Drops: Blood Sword
Iron Beetle II
Picture Quality: 2.5 stars
HP: 960
Weakness: Water (+20%), Dark (+80%)
Resistance: Fire (-20%), Light (-80%)
Location: The Imperial Fortress
Drops: Young Wasabi Root
Contaminated Walker
Picture Quality: 2.5 stars
HP: 920
Weakness: Water, Dark, Wind (+20%)
Resistance: Fire, Light, Chronos (-20%)
Location: The Imperial Fortress
Drops: Plain Pastry, Milk, Curry, Efreeti Suit
Beberum
Picture Quality: 4 stars
HP: 860
Weakness: Dark (+80%), Water (+20%)
Resistance: Light (-80%), Fire (-20%)
Location: The Imperial Fortress
Drops: Spark Hat, Short Cake (S)
~More coming VERY soon!~
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11. ~Voice Actors~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|Under Construction - Help needed in this section|
~Eric Kelso - Kalas~
~Bianca Allen - Xelha~
~Jeff Gedert - Gibari~
~Thomas Meleski - Lyude~
~Rachel Walzer - Savyna~
~Yuko Yunokawa - Mizuti~
~Janica Southwick - Lady Melodia~
~Kaw Hallbery - Fee~
~Amy Colyer - Ayme~
~Michael Rhys - Giacomo~
~Greg Dale - Dr. Larikush~
~Sage Hallberg - Cedr~
~Megan Kenna - Palolo III~
~Julia Yermakov - Anna~
~Michael Naishtut - Reblys~
~Peter Gomm - King Ladekahn~
~Carolyn Miller - Queen Corellia~
~Walter Roberts - Emperor Geldoblame~
~David Neale - Folon~
~Lisle Wikersoon - Trill~
~Tom Clark - Duke Clabren~
~Jack Merluzzi - Azdar~
~Anita Sugurnam - Barnette~
~Dennis Kaft - Sir Krumly~
~Ruth Ann Mori Zumi - The Ice Queen~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
11. ~Contact Info~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------------------------------
You can contact me be e-mail at
[email protected].
Please, contact me with any questions or concerns regarding this guide or Baten
Kaitos. Any help that you may have (particularly in the Voice Actor Department)
would be greatly appreciated.
Feel free to comment on my spelling - it sucks, I know.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
12. ~Legal~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------------------------------
Copyright Tyler Dinucci 2004-2005
For GameFAQs.com only
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
13. ~Thanks~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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First, I’d like to thank MonolithSoft and tri-Crescendo for creating this
amazing game.
Second, I’d like to thank Namco for publishing this game and bringing it over
to the States.
Third, I’d like to thank Nintendo for making such a great console to play Baten
Kaitos on.
Fourth, I’d like to thank all the people at Brady for writing the Baten Kaitos
guide. It really helped me with locations and other pieces of data.
Finally, I’d like to thank all of the people at the GCNGB at IGN. Yes, I know
that that place is one of the weirdest boards out there, but you guys put up
with me whoring out Baten Kaitos for months. You deserve some recognition.
Thanks every one!