____ _ __
|_ \ (_) | |
/ /\ \ __ ___ __ ____ | |
/ /__\ \ | |____ |_ | | |_______ |__ | | |
| ____ | | ___ | | | | __ __ | ___| | | |
| | | | | | | | | | | | | | | | | _ | | |
| | | | | | | | | | | | | | | | | |_| | | |
|___| |___| |__| |__| |___| |__| |__||__| |______| |__|
____
/ __ \ _
/ / \ \ __ (_)
| | |_|| |___ _____ ______ ______ ___ __
| | | _ | / _ \ / ___/ / ___/ |_ | | |____ ______
| | _ | | |_| | / \ | | |___ | |___ | | | ___ | | __ |
| | | | | | | | | | \___ \ \___ \ | | | | | | | | | |
\ \__/ / | | | \_/ | ____| | ____| | | | | | | | | |__| |
\____/ |___| \_____/ \_____/ \_____/ |___| |__| |__| |____ |
________________________ _ | |
| | | |__| |
| Population: Growing! | |______|
|______________________|
=============================
Animal Crossing Guide/FAQ
Version 1.8
=============================
| By: Etherel15 |
|
[email protected] |
* This FAQ is always available in it's latest version at *
www.gamefaqs.com. Before you send my any e-mails, check to see if you
* have the latest version of this FAQ. But otherwise, *
* feel free to Mail me! *
=======================================================================
i. ~ Version History ~
=======================================================================
Version 1.0 - October 10, 2002 - This is when I first started my FAQ.
Version 1.1 - November 1, 2003 - One year later, lol, I'm restarting
and I've gone through everything already
down and fixed it up all pretty like.
Version 1.2 - November 2, 2003 - I've added the 1st four town locations
version 1.3 - November 3, 2003 - The Town Location section is finsihed,
along with Landscaping and Talking with the
Animals, I hope to revamp and add to it.
version 1.4 - November 4, 2003 - Finally put in the beggining of the game
walkthrough, through Tom Nook's chores. and
all about your house, including decorating,
gyroid, HRA, mail and Feng Shui(help from NP)
version 1.5 - November 5, 2003 - Added the Turnip Market to Tom Nooks.
No item checklist yet, still trying to
"acquire rights" for it so to say, but I have
accomplished the Fish and Insect Lists, and
I wrote all about catching fish and bugs,
even what you can catch during what months.
I also wrote the entire calander, finished all
holidays and the event and worked them to fit
in better with the earlier parts of the Faq.
version 1.6 - November 6, 2003 - I haven't finished by my unrealistic deadline.
but I'm so far along that I'm of course going
to finish. I wrote every single event I could
think of, including Island items.
version 1.7 - November 7, 2003 - I fixed a major error in the Able sisters
which I noticed as I researched more info on
designer tool. Started on the GBA connection
section. Finished the Design Tool.
version 1.8 - March 5, 2007 - Fixed a few small errors and submitted it to
Gamefaqs for all the wii-crazed people who are
exploring some of the jewel games of the
Gamecube's life.
=======================================================================
ii. ~ Requirements and Peripherals ~
=======================================================================
Players - 1 player at a time, 4 character saves per town, 1 town per
memory card.
Memory Card - 1 whole memory card 59 (included).
- 58-61 blocks on larger sized memory cards.
Game Boy - Use your Game Boy Advance and Gamecube Game Boy Advance
Advance Cable to use special features of the game like the Animal
Crossing Island.
e-Reader - use E-reader cards to get special items, music etc.
=======================================================================
iii. ~ FAQ Introduction ~
=======================================================================
I'd like to start by saying Thank you, Thank you, Thank you! It
really makes my day to know someone is reading my FAQ. This is my
first FAQ and I hope to be proud of it (so bear with it). I saw this
as the perfect opportunity to strut my stuff. Because Animal Crossing
isn't a game that you write a long walkthrough for, with a few bonus
sections, Animal Crossing is a stage with many possibilities and many
directions and goals to go for, thrown in with a few special events and
interesting people. I hope to distinguish all the possibilities, and
the answers to those questions you don't need, but you don't want to
miss. For instance, if someone says something is happening, but you
don't know what day, place, hour, or even what character you have meet
or be at. Sure,you could spend the WHOLE day running from square to
square looking and hoping you're not late or missing something. But at
that point the game loses its fun. And no one wants that, so just come
and look and hope I have it. The FAQ is more of a collection of
information than a step by step instruction manual for the whole game.
Therefore, since I know everyone doesn't want to read my whole FAQ to
find everything, and I can't just list them all (too many), I will
repeat things constantly through out different parts. Please don't get
mad if you read something over and over again.Last, if you have
anything you wish to add to my FAQ, or you think anything is wrong DO
NOT HESITATE IN ANY AMOUNT to write me and tell me. A game so big
can't be discovered by one man alone.
=======================================================================
~ CONTENTS ~
=======================================================================
i. Version History
ii. Requirements and Peripherals
iii. FAQ Introduction
~~~
1. Game Introduction
2. Controls & Screens
2.1 Menu Controls
2.2 In-Game Controls
2.3 Items Screen and Controls
2.4 Typing Controls
3. Main characters
4. Town Map
5. Town Locations and functions
5.1 Tom Nook's Shop
5.2 The Dump
5.3 The Post Office
5.4 The Town Tune Board & Bulletin Board
5.5 The Wishing Well
5.6 The Police Station
5.7 The Museum
5.8 The Able Sisters
5.9 The Dock
6. The Wide World Around You
6.1 Time Traveling
6.2 Times and Seasons and Weather
6.3 Trees and Flowers
6.4 Landscape Objects
7. Your Animal Friends
7.1 Your Animals' Lifes
7.2 Talking with the Animals
7.3 Animals Moving in/out
7.4 Mailing your friends
8. Beginning the Game
8.1 Setting up the Game
8.2 On the Train
8.3 Settling in
8.4 Working for the Nook
8.5 Early Debt Management
9. House and Gyroid
9.1 Your Gyroid
9.2 Your Mailbox
9.3 Upgrading your House
9.4 Decorating your House
9.5 The HRA Academy
9.6 Feng Shui
10. Item Catalogue Checklist
10.1 Furniture
11. Fish and Insect Lists
11.1 Fish List
11.2 Insect List
12. Fishing and Bug Catching
12.1 Preparing for the Hunt
12.2 How to Fish
12.3 How to Catch Bugs
12.4 Golden Net and Rod
13. Events
13.1 The Calander
13.2 Holidays
13.3 Planned Events
13.4 Special Events
13.5 Other Events
14. Gameboy Advance Connectivity
14.1 Animal Island
14.2 Download NES games
14.3 Pattern Designer Tool
15. Universal Codes
15.1 Nook's Raffle & Redd's Market
15.2 Special Items
15.3 Special Series
15.4 NES games
15.5 Wallpaper, Carpets, and shirts
15.6 Other Items
16.
letter writting
NES games
Item List
visit a friend's town
Trading via password
Items not for trade
The museum
fossil hunting
Perfect Town
Golden tools
=======================================================================
1. ~ Game Introduction ~
=======================================================================
Animal Crossing, though very similiar to other games like "The Sims"
and especially "Harvest Moon", is a a very unique game and the first of
it's class. It is part RPG and part simulation, but since there is no
distinct goal you're working for which signifies the end of a game, we
can't really call it either. Nintendo names it in a new Genre of games
called a Communication game. Were you interact, explore and grow
(we're not talking about your early years). In Animal Crossing you
head to a town filled with animal humanoids (or Furries). You have a
tiny amount of money, not quite enough to pay the house off, and a
shirt. Nothing more. You spend the game doing what ever your heart
desires. Like becoming friends with the town residents, watching new
ones move in and old friends move out. Mailing them letters, giving
them gifts, running them erands and just chatting. Or paying your house
off, making it larger and larger. Going to the ends of the earth and
even the internet to get the furniture that will fit your style of
house best. Even being a nature-ist. Planting trees and flowers,
growing your own orchard, catching fish and bugs, and even helping the
wishing spring. The game also runs time parallel to the real world.
So when you wake up at 9:00 am December 20, Geuss, what? it'll be 9:00
am on December 20, in the winter. Wich means that the events, bugs &
fish you can catch and the appearance of the world will constantly
change. Like Nintendo says, "The real-life game that's happening every
second of every day. Whether you're there or not!"
=======================================================================
2. ~ Controls & Screens ~
=======================================================================
---------------------------
===2.1 Menu Controls===
---------------------------
Very simple, the only thing you can do is push A button when the text
gets to the very bottom and a little blue arrow appears to go to the
next text message or go to an answer block. A yellow box wich has a
couple of responses to questions asked. Just scroll up and down
using the control stick. if you're lazy and want to hold the
controller with just your right hand, you can use the C-stick to scroll
up and down and the A botton to confirm. If you push the B button
while in a question box and there's a responce that means cancel or
never mind, you'll automatically push it. Push and hold the B button
while the text is scrolling to speed it up. In other words...
A Button - Confirm, continue
B Button - Cancel and speed up text
Control Stick - Switch between response options
C-Stick - Switch between response options
------------------------------
===2.2 In-Game Controls===
------------------------------
In- game controls means the buttons you push while wandering around
the world. A button or joystick may have more than one fuction so I
might have split them up in some cases and organized them into uses.
Control Stick - Tilt it a little, walk that direction. The more you
tilt it the faster you walk.
B, L, or R - Run
B Button - Pick up items
Y or Start - Opens or close the Item Screan.
X Button - Pulls up your map
C-Stick - Adjust the Camera (inside buildings only)
A-Button - The "Action Button"
1. When standing in front of other characters push to
talk.
2. When standing in front of a Sign push to read
3. When standing in front of a door push to open
4. When standing in front of a tree push to shake
5. When you have a usable item equiped (like a shovel)
push to use the item (outside only)
6. When standing in front of a peice of furniture push
and hold to grab then push the control stick towards
or away from your character to move it, or push the
control stick in the other 2 directions to rotate it
(in your house only, not in others!)
7.Some furniture(radios, cabinets, gyroids, etc.)are
interactive. Stand in front of them and Push A to
activate them. (in houses only, Any house!)
Control Stick - When in your house and facing a chair, bench, or bed,
push the control towards the item and you will sit or
lay on it.
----------------------------------
===2.3 Item Screen Controls===
----------------------------------
You can bring up the item screen by either pressing the Start or Y
button. The controls are:
Control Stick - Scrolls the cursor hand around the screen. Pausing
over an item tells you what it is
A Button - When you push the A button over anything a list of
commands appear (see below)
X Button - Use the X button to highlight multiple items OR letters
so you can give one command for all of it.
B Button - Like always, means cancel
R Button - Flips between the different Screens
The Item Screen looks like this
_____________________________________________________
| |
| ( ) Town Name _________ _|
| \|/ | | / |
| | Character Name | Letters || F|
| / \ | | \_|
| You Bells ______ | [ ] [ ] | |
|_ (______) | | _|
| \ Items__________________________ | [ ] [ ] | / |
|P | | | | ||MI|
|_/ | [ ] [ ] [ ] [ ] [ ] | | [ ] [ ] | \_|
| | | | | |
| | [ ] [ ] [ ] [ ] [ ] | | [ ] [ ] | _|
| | | | | / |
| | [ ] [ ] [ ] [ ] [ ] | | [ ] [ ] || I|
| |_______________________________| |_________| \_|
| |
|_____________________________________________________|
P=Patterns screen
F=Fish caught screen
MI=Main Inventory screen
I=Insects caught Screen
The Item Screen has your character in the top left corner. To the
right is the town's name (top) and your name (bottom). Under both of
these is your Bells, or money, you have in your wallet(can hold up to
999,999 bells). The amount is in the round box in red. Below all of
this is your items section. It is 3 spots tall and 5 spots wide (15
spots total). This is the main item section were all the items you get
go. The pink Column on the right of the screen is your letters column.
Here you can hold up to ten letters with you at a time. Pink letters
are letters mailed to you. There are read and unread icons, and some
may have presents attached. Blue letters are ones that you have
written yourself. To the very right of the screen you'll see 3 tabs.
One will have a face (currently opened) and the other 2 are fish and
bugs. these are additional screens wich list all of the different
types of bugs and fish you've caught. You can use R to scroll between
them quickly. Last, on the very left of the screen is another tab with
a pencil. These hold your patterns. You can have 8 patterns at one
time (for more on patterns see ).
General A button Commands:
-When pushed over an item-
Grab - When you grab an item you can move it around in your item
screen. You can grab items and put them in letters as gifts.
Grab tools, clothes or umbrelas and put them on your
character to wear it or equip the tool. Grab bags of money
and put them in your wallet to add to your total
Drop - Drop an item on the ground in front of you
Bury - Bury an item in a hole you are standing in front of
Quite - Means never mind
*EXCEPTIONS* -you cannot bury or drop items animals give you for
delivery. to get rid of these (besides delivering them) you must
take those to the wishing well. You Cannot drop fish unless you're
standing in front of a river or ocean, or if you're in your house. Then
the fish will be in an aquarium.
-When pushed over a letter-
Grab - Grab the letter and move it around within the letter box
Read - Read the letter (pink)
Throw Away - Throw away the letter (must be read and have no present)
Present - Take off any attached present
Rewrite - Rewrite the letter (blue)
Quite - Means never mind
-When pushed over your wallet-
When you push A over your wallet, you can take money out in amounts of
100, 1,000, 10,000, and 30,000.
-General Items-
Leaf - A peice of furniture
Pink Shirt - Clothes
Paper with - Stationary to write letters. The
Number number is how many you have left
Paper Roll - Wall Paper
Rug, Carpet - Carpet (covers your whole floor)
Yellow Bag - bag of bells
*SPECIAL* To change the background on your item screen, get a shirt you
really like the pattern of. Then grab it and move it all the way to
the bottom right corner of the items section. Now move it down one
more spot till it's floating over nothing and let go. The background
will change and the previous shirt design (generically the big dot
shirt) will appear were the other shirt used to be.
-----------------------------
===2.4 Typing Controls===
-----------------------------
Everytime you need to write a name or a letter a screen will appear
with a gamecube controller at the bottom which has a simple keyboard on
it. First I'll give you an overview of the keyboard and then the controls.
The keyboard has two layouts. The letters on the keyboard can either be
arranged like a regular keyboard (asdf,gjkl;) or you can toggle it to display
the letters in Alphabetical order(push Z button).
Along the top row are exclamations and other punctuations. If you switch to
Caps Lock (using L button) the top row will have the numbers 1-0. On the side
of the board are 2 symbols you might not recognize. One is a bent arrow. It
is equivalant to the enter button (also down on the Control Pad). The button
with SP means space, like the spacebar(or the R button which is much easier).
When you're finished writing push start and you can either say it's OK,
you can Rewrite it, or you can Throw it Out.
Now, the typing controls are:
Z Button - Change key layout from traditional to alphabetical
Control Stick - Use it to select the key you want on the keyboard
Control Pad - Use it to move the little blinking cursor across the
typing screen. Pushing it down is the same as pushing
enter, or the bent arrow button.
A Button - Type the highlighted letter or symbol on the keyboard
B Button - Deletes the letter, symbol, or space behind the cursor
L Button - Toggles on/off Caps Lock. Caps Lock also changes some
symbols, such as punctuation to numbers.
R Button - The spacebar. Same as the SP button on the keyboard
X Button - There are a few letters in the game that you can
change the accent on. After typing in only certain
letters look to the spot on the keyboard-controler on
the screen were the X button is. There will be a
black shaded box hovering over the button and in it
will be the current letter, and then an arrow pointing
to what the letter will be changed to. If that's not
the accent you wanted, just keep pushing the X button.
Some letters have multiple accents
Y Button - There are actually 3 keyboards you can use. The first
is the one you start on, the letter keyboard. If you
push Y, you'll switch to the punctuation keyboard.
This keyboard has things like @, &, % etc. The 3rd
keyboard is an icon keyboard. It has things like
faces, anger marks, and lightning bolts. But
sometimes the simpleminded townspeople get confused if
you use letters other than the ones on the first keyboard.
So be careful!(See letter writing for more info)
*Notes*
1. When writing in ANimal Crossing, there is no word wrap. That means when
you're in the middle of a word and reach the end of the line, the whole
word will NOT bounce to the next line. Instead it will break in the middle
leaving two halfs of words on both lines.
2. most typing occurs when you write letters to your neighbors. Their are
strict rules you must adhere to when writing a letter so that they can
understand it (actually, they don't "understand" it as much as they send
it through a spelling a grammar check). If they can't, they'll send you
a letter complaining about how stupid you are and how they didn't understand
a thing in it. So please see Letter writing for more information.
=======================================================================
3. ~ Main Characters ~
=======================================================================
There are over 100 different character citizens who can move into
your town, but there's really no point in listing them all. You'll
only have 15 of them in your town at once and since you can't make
characters move out or characters move in, what's the point of knowing
about something you can't have? Anyways, doesn't it ruin the fun of
having a new neighbor move in if you know what every single one looks
like?
So I'm going to list the main characters which--eventually--show up
in everyones game, or could. I'm seperating them into 3 categories.
The 1st are the ones that are in your town all the time, or come on a
strict schedule. The 2nd are ones that you could see if you have the
required equipment and you wanted to. The 3rd are the ones
that come as special events and all the townsfolk chat about for weeks
in advance (like Saharah). Don't be alarmed when I put "see..." spaces
around everywere. This is a character Bio and a were to find them.
I'm trying to limit the spoilers in this section. Now, here we go!
==1st==
Mayor Tortimer - Mayor Tortimer is an old turtle who you hardly see.
He only shows up on special occasions and the very
first day you're in town. On every major festival day
he'll show up. If you talk with him you'll receive a
special gift which you can only get this way. It
usually has something to do with the event. The only
other time you'll see him is when he wants to talk to
you about stuff that needs down in town.(See events)
Tom Nook - He's a raccoon who runs the local store in town and is in a
sense, the hub of the community. On days when his store is
closed or his sevices not available is a time you'll come to
despise. The animals really respect Tom Nook and will even
tell you they're looking out for his best intersts. This is
the same nice guy who sold you your house purely on credit.
Pelly - Pelly's a white bird who works the post offfice during the day
hours. She is always friendly and has a great big smile on her
face whenever you see her. She's rumored to have something
going with Pete, the mail-bird...
Phyllis - She is literally the night, or darker version of Pelly.
Phyllis is a pink bird who works the night hours at the post
office and has a horrible attitude, which she doesn't try
very hard to mask. Maybe it's the hours, or maybe it's secret
envy of her sisters good fortune. I'm reminded of Mimi from
"The Drew Carey Show" whenever I see her.
Pete - He too is a white bird and he delivers the mail for the town.
It is rumored Petey and Pelly are going steady. The only time
you can talk to him is under certain circumstances. First,
there must be mail in the post office for you (you know if it's
for you if you didn't put it there). Then stand in the players
housing acre at either 9:00am or 5:00pm (when the mail is
automatically delivered). he'll fly in and land and then you
can talk to him. But he won't say much since he's on duty.
Officer Copper - The dog who stands in front of the police box and
tells you what's happening in town. He's strongly
devoted to his job (24-7) and constantly salutes you.
Though he wishes he could enjoy some of the activities
in town. When visiting another town see him for a map.
Officer Booker - A pudgy Bull-dog is Copper's partner and runs the
lost and found inside the police box. He's very
unsure of himself and intimidated by everyone.
Whenever you talk to him he'll become wishy washy and
his voice will slowly die out. You could make this
poor guy to do anything, but you're too nice for that.
Blathers - This owl will stand in the same place in the museum lobby
forever and will constantly fall asleep at all hours. He
runs the town's branch of the Farway Museum. He drolls on
about things and then apologize, and he absolutely hates
bugs. But he must digress. Don't bother taking fossils to
him. He's not certified to identify them, which can get
really vexing (annoying).
Mabel - She's the main associate of the Able Sisters Tailor shop.
She's the blue hedgehog who greats you when you walk in and
will help you if you want it. Generally she's a very happy and
optomistic person.
Sabel - Sabel's that black hedgehog in the corner who spends all her
time continually sewing the same patter. She's Mabel's sister
and if you talk to her she's always busy and will ask you to go
talk to her sister if you need anything.
Porter - You may nevery talk to this monkey. He is the train attendant
at the train station and stands there all his days. But he's
the closest thing you'll have to a travel agent unless you
want to be friends with Kapp'n...
Joan - Every sunday morning you'll see an old boar wandering around
your town selling turnips. You'll really make her day by buying
some turnips from her. You will get your first glimpse of her
when your on the train heading for your town for the first time.
She's the old lady sitting on the back bench.
Tokake/K.K. - He's the coolest dude in the game. You first see him
when you first start your game, just sitting and
strumming his guitar. Every Saturday night you can go
watch him perform a song just for you. He's one
character You're gonna love.
Mr. Resetti - Mr. Resetti, you're punishment for reseting. This mole
has a very high blood pressure and a low tolerance level.
oh, he may seem nice, but below all that dirt and fur is
a man on the edge, willing to do anything...Even erase
your game! Be scared, be very very scared...
==2nd== These are characters that are regulars to the game but you may,
because of lack of equipment or want, never see.
Rover - That blue cat you met at the very begging of the game. He
seems to live on the train and no matter what you do to get rid
of him he'll sit and chat. At least you only have to see him
on train trips.
Kapp'n - Kapp'n is a very strange turtle who works the fairy rowboat to
the Game Boy Advance Island. To find him hook your GBA up to
the Gamecube using the Gamecube Game Boy Advance Cable and
turn it on before you walk into the acre with the dock.
Kapp'n seems to be a little out of it and sings you strange
sea shanties on the way to the island.
Islander - Your islander isn't really a main character, but since every
game has one and only one, I thought the role was a major
one. Especially the way it helps you get money and items
(see Game Boy Advance Island) Your Islander lives alone way
out there and is always on the look for items for its house.
==3rd== These are what I call event characters. They are excactly the
same on every game, except they don't constantly live in any
exact spot or have a strict schedule of appearance. Their
coming is an event on its own. For more information on ALL of
them see the special events sections.
Saharah - You can't play the game without hearing about the famous
Saharah, The camel who walks from town to trading her rare
carpets for your carpets and a fee. She's doing all this
work to raise money for her homeland and to beat out her
competitors back home.
Wendell - Wendell, the walrus, is described as a wandering starving
artist. He will occasionally come to your town begging for
food. He's a very picky eater for a starving artist and will
only reward fish with one of his valuable wallpapers.
Katrina - If you're lucky (or unlucky as your case may be) Katrina the
fortune telling cat will appear in your town late one night
in a small gypsy tent. Her powers will either forsee bad
luck or good fortune in your near future. But the reward can
outway the risk.
Gulliver - If you like long walks on the beach (alone in your case,
hahaha) You'll eventually run into a bird named Gulliver
stretched across the beach. After some coaxing you can get
him to wake up and tell you of his seafaring and the the little
fight he had with his shipmates. A sea bird who can't swim.
Who'd have known. Poor guy seems to get his life mixed up
with the exploits within his video games.
Redd - Every now and then Redd the fox will set up his (black) market
tent. His items may be rare and low priced, but others say the
quality of those items are lacking. It's all up to you if you
want to deal with a sly fox.
Wisp - The most bizarre character you'll ever meet in the game. Maybe
because he's translucant, or maybe because he's a ghost, who
knows? You may happen to run into (or through) him in the wee
hours of night. He needs your help and the reward is said to be
good...
Gracie - You may be lucky enough to see this famous giraffe one afternoon,
parked in the middle of your beatiful lawn. Gracie is the famous
Shirt designer (sorry, no matter how good they are, you aren't)
who is the genious behind "Gracie Originals". Wash her car after
going through the horrible conditions of your backwater town and
she may tolerate your presence long enough to reward you.
=======================================================================
4. ~Town Map~
=======================================================================
There are 3 places to find the Town maps and 2 ways to get them. The
very first place you'll find a map is right in front of the train
station. Make sure to look at it the first time you start a town or
visit a friends. The second place is the sign outside of the Police
Station. The last is, of course, the one you carry around with you.
Use the X button to bring it up. Use the Control Stick or C-stick to
scroll around the grids. Information and the grids Acre are shown in a
white cloud to the left of the map. Pushing any button will exit the
map.
Your map is gridded by letters and numbers like so:
1 2 3 4 5
_ _ _ _ _
A |_|_|_|_|_|
B |_|_|_|_|_|
C |_|_|_|_|_|
D |_|_|_|_|_|
E |_|_|_|_|_|
F |_|_|_|_|_|
Every Acre having a name, such as A-3, or F-5. Some times you'll hear
things like "the 3 acres, or the A acres". This just means any of the
acres which have that number or letter in them. There are some general
rules to the layout of towns (descriptions of all these places are in
Town Locations and Functions).
The train station is always in Acre A-3, and the players housing acre
is always below it in Acre B-3. The shop (Tom Nook's shop), the Post
Office, and the dump Are always locatedin the A Acres. While the
Tailor is usually in the F acres and the Museum and Police Station are
usually in the lower half of town. While the dock is in Acre F-5. I
don't beleive there's any special positioning I've ever seen of the
Wishing Well.
Every town has These same layouts I'm about say, though they may be
formed differently. Every town has ocean shore along the bottom edge
(F acres). Going form top to bottom is a river with 1 lake along its
course with a pier and 2 bridges crossing it (eventually you can get
more). Through every town is at least one cliff line running from left
to right, creating at least one terrace, or upper section and lower
section of the city. There may even be 2 cliff lines. Every Cliff
line has 2 ramps, 1 for each side of the river. These cliffs also seem
to mark off areas. All the houses within the same division of cliffs
have their own color on the map, like blue, purple, or red.
=======================================================================
5. ~Town Locations and Their Functions~
=======================================================================
This is a pretty long section and will hold a lot of meat, so if you
have a question that is in any part, part of any of these = ] subjects,
take a look. This is were I plan to tell of things like events at
Nook's shop, and the different things that happen and you can do in
places all around town.
---------------------------
===5.1 Tom Nook's Shop===
---------------------------
-=Open (9:00am-10:00pm)=-
Tom Nook has to be the focal point of all the town. There wouldn't
be a game without him. Everything you sell, buy, or order has to go
through him. You'll deffinately hate the days when he's closed (like when
he upgrades his store). In these hallowed walls of merchandising you will
both spend your not-so-hard earned bells, and gain more from selling him
your ill-gotten booty. As well as a few other special activities.
===Tom Nook, Man of Mystery===
If there were EVER one person to know in this game, it's Tom Nook. He has
connections man! Besides making the whole town work, Tom Nook also has an
endless money supply, Clones of himself in every town on Animal Crossing
world, he will buy anything worth buying (kinda makes you wonder what he's
REALLY up to with all that stuff), he gets secret truckloads of new stuff
everynight, though you never see it happen, and he owns all the new housing
development. But thankfully, he's a nice guy (he gave you your house) and
he always welcomes you when you come in.
Tom Nook has a sample of every type of merchandise on sale including
furniture, wallpaper, carpeting, stationary, clothes, gardening, tools,
and some other stuff. To buy something in the store, walk up to it and
pick it up. Tom Nook will run over and explain the item then tell you its
price. If it's wallpaper, carpeting, or clothes, you'll see an example
of it so you can decide if you want to buy it. If you do, choose
"I'll buy it!" and if you don't want it, pick "Never mind...". Like I said
before with his secret late night deliveries, Tom Nook will get new stuff
on display everyday,replacing the old, so make sure to check out his store
everyday! If you don't want to buy from Nook's shelves you'll have to
talk to the big man himself. You can do the following things when you talk
to Tom Nook:
-=Tom Nook=-
I. Sell - Yep, this is were you sell your stuff. Highlight multiple items
with X so you don't have to go through the selling sequence with
every item
II. Catalog - This is a big list of every item you've ever owned. You can
rebuy things you used to have at the same price you would
inside the store (no S&H) unless the item doesn't have a
price beside it. This of course means you can't buy it.
For instance you can't buy fossils, some special NES games,
or holiday event furniture sets. (see Catalog section of
items for more info and a complete list of all items).
Items will arrive the at your next session of play (leave
the town then come back)
III. Other Things - A subdirectory of other actions
A. Turnip Prices - Tells you how much Nook is buying Turnips for that
day. On rare occasions Nook will buy them at
outrageously high amounts. Remember, sell high!
(See below, and 13.3 Planned Events)
B. Say code* - Tell Nook a code given to you by someone else to
receive an item
C. Hear code* - Give an item to Nook to get a code to send an item
to someone else
D. Nevermind... - Cancel
IV. Nevermind... - Cancel
===Upgrading Nooks Shop===
Tom Nooks place starts out as a little shack and
slowly upgrades itself to a full blown superstore. To get your local
convenience store to the Mall of Animal Crossing you have to have paid Tom
Nook enough money, from both buying his goods, and paying off your house.
When you reach the magic number, the next day he'll close down his shop
*Gasp* and they day after that you'll have a sparkly new store with a
greater selection of all types of goods (with the exception of Nookingtons,
which also requires another player (human player) to visit your town on top
of the money requirement of spending 150,000 bells at his store. The
different version of Tom Nook's store are as follows:
Nook's Cranny - His shop when you first meet him, a little shack
Nook 'n Go - His first step of modernizing his little store
Nookway - A large store with the Novelties of a modern
shoppping center with scanners and sliding doors.
Nookingtons - The Beverly Hills of Animal Crossing. Some of you
will never reach this since you don't have anyone
to visit your town.
===Raffle Day===
(or in my case, a tribute to Mr. Resetti day!)
In his effort to give back to the community that has given so much to him
(though I think this torments me more than delights me since his shop closes
the whole day on raffle day. Oh the twisted plot of this fiendish man).
On the last day of every month Tom Nook holds a raffle/lottery. Now you
can use the raffle tickets you kept getting, and leaving on the floor,
whenever you bought something. Here's the lowdown.
On raffle days, grab all of the tickets that you can (make sure they're
the right month, he'll only accept the current month's tickets) and head
on over. Each go is 5 tickets a pop. Everytime you play Tom Nook will
turn his wheel and a small ball will pop out. Most of the time it'll be
a white one, meaning you lost and get nothing, but there are also three
colored balls which coincide with the prizes behind Tom Nook. They are:
-=PRIZES=-
3rd Prize-Blue ball-Item to the left
2nd Prize-Orange ball-Item to the right
JACKPOT-golden ball-Item in the center
If you're going for all 3 prizes, you better make sure to have at least
30 tickets and most of you will probably be saying hello to Mr Resetti
quite a bit today. The prizes you win from the lottery are unique only
to the lottery, so you can't buy them anywere else (though a nice
neighbor may give you one). Here's the complete list of Raffle only items:
[ ] Blue Dresser [ ] Green Pantry [ ] Regal Cupboard
[ ] Cabana Armchair [ ] Kiddie Stereo [ ] Cabin Bookcase
[ ] Modern Cabinet [ ] Lovely Kitchen [ ] Classic Hutch
[ ] Ranch Hutch [ ] Exotic Lamp [ ] Blue Corner
[ ] Black King [ ] Garden Gnome [ ] Black Queen
[ ] White King [ ] White Queen [ ] Cement Mixer
[ ] Garden Pond [ ] Hamster Cage [ ] Covered Wagon
[ ] Mario Trophy [ ] Pop Machine [ ] Arwing
[ ] Nook's Portrait [ ] Plum Bonsai [ ] Ivory Piano
[ ] Samurai Suit [ ] Dracaena [ ] Hi-Fi Stereo
[ ] Jukebox
===Sale Day and Sales===
Yes, even Tom Nook has sales. There are two different types of sales
The first is just a small random sale that happens about once a month.
The other is actually a holidy, sale day! It occurs the day after
"Thanksgiving".
-=Special Sales=-
The random sales occur about once a month and will feature a particular
type of item (such as furniture, wallpaper, clothing, or carpeting). You
will know it's coming from the flier he mails to you and when all the towns
animals jabber about it on and on and on... On that day the sale will
last one hour (12:00pm-1:00pm) and will display 3 items. Don't worry,
during the rest of the day the store is open like normal (and if you go
to the sell you may even get a balloon!). It may seem like a waste, but
3 more items in a day isn't too bad a deal, especially when you have a
smaller version of Nook's store.
-=Sale Day=-
Sale Day is actually when of the cooler holidays. Besides talking with
the mayor, and meeting Redd, there's a sweat deal going on at Nooks. On
the fourth friday of November, Tom Nook will hold a tribute to the year
sale. All of his shelves will be filled with goodie bags. These are nice
bags, since they hold about anything you can buy. refrigerators, clothes,
wallpaper, tvs. Not just some peice of junk like you'd find in real life.
Every bag is priced specially too. The price of the bag is the same as the
year. Is it 2003? then the bags 2003 bells. I'd seriously suggest cleaning
Nook out on this one. Not only are the prices spectatular, but you can get
over 50 items in just one day!
-=Turnip Market=-
You've heard of the Stock Market, but have you heard of the Turnip Market?
Backwoods places call for backwood versions, right? The point of the "Turnip
Market" is to buy Turnips low, hold out, and try to guess when the best time
to sell is to either gain big, or reduce your losses to a mimimum. Every
Sunday Joan will sell you turnips at a certain, ever changing, price. During
the week you must go to Tom Nook and check up on how Turnip prices are doing
(no one actually eats them, and if they do they're looked down on). For
more detailed information and about were to go to catch Turnip Market Fever,
see 13.3 Special Events!
--------------------
===5.2 The Dump===
--------------------
-=Pickups on Monday and Thursday=-
Yes, even you, the rich and popular, are a trash digger. But who
cares. The dump is another place you may want to check out every day.
Because every mourning two new items appear. Usually it's stationary,
but hey, it saves you the money and time of running into Nooks to get
your daily roll of paper to mail of to the museum or the foxy lady next
door. The other use for the dump is, strangely enough, dumping the
trash you fish out of the river, odd isn't it?
---------------------------
===5.3 The Post Office===
---------------------------
-=Deliveries at 9:00am and 10:00pm)
I'd have to say this is the second most used placed in your town
(Nook's of course is THE place in AC), unless you're the anti-social
kind of person who would be playing this game instead of living it = ]
Your Post Office can hold a whopping 5 letters to be delivered (shown
on the back counter) at a time. Besides mailing letters though, you
can also do stuff like pay off your debt or use your e-reader here.
-=The eTM=-
on the side of the room is a machine that looks like an ATM. This is
your town's eTM, e-card transfer machine. Hook up your e-reader,then
walk up to this machine to get your cool little goodies.
-=The Desk=-
For most of you, you can only flirt with the receptionist at the front
desk. But hopefully you do this during the day because there are two
birds who run the Post Office (and another, Petey, who delivers mail)
and their names are Pelly, the bright and cheerful one who runs the
day shift, and Phyllis, who is the dark uninterested and uncaring bird
who runs the graveyard shift, the whole night. Either one, when you walk
up to them will ask you the same questions:
-=Pelly/Phyllis=-
I. Mail Letter - Choose a blue letter you've written to have it mailed.
If the Post office is full (wow, you reached their
staggering capacity of 5?!) just step outside, wave
to Petey as he flys off to deliver the mail, then walk
back in and give'em more.
II. Deposit - Untill you pay off your near eternal debt, This is were
you pay off the house. once you have though, this becomes
your bank account (no interest) were you can deposit loads
of money (or you can be like me and fill cabinents after
cabinents in your basement with 30K bell bank bags)
III. Save Letter - Here you can store letters in the post office so you
can read them later (or the much better reason for
storing letters, see below). your TOWN (not person)
can store up to 160 letters with presents.
IV. Nevermind... - Cancel
-=Other Things=-
I couldn't find room to put these things in the rest of the section
and still have it make sense, so I crammed it all here. Read This!
1. Sure, you could store letters for teh sake of keeping letters, but
the real reson you want to is because for each letter you store,
you can also store one present. So essentially, the Post Office
is also a bank and a storage facility. So store your irreplacables
in letters in the Post Office
2. You get tired of talking and working for the villagers all day and
end up only getting drab clothes and *gasp* MORE stationary? Well,
then turn it against them! Whenever you mail a letter to an animal
and attach a shirt, they will wear it. So if you want revenge, or
you think they'd look real cool in that shirt, it's all good.
3. You ever noticed how no matter how many fossils you mail to the
museum, you won't get back more than 3 a day? Not to worry, your spare
fossils don't dissapear, they stockpile somewere, and will all
eventually get to your door.
4. If for some reason you want to see Petey the mailbird (or one of the
villagers made you do it) you have to first; have mail in the Post
Office for you (it's for you if you didn't put it there, duh!) and
second; be in the player housing square when the mail gets delivered
(9:00am or 5:00pm). If you do that, then Petey will fly in and you
can talk to him, though you won't get much out of him. He's on duty.
-----------------------------------------------------
===5.4 The Town Tune Board & Town Bulletin Board===
-----------------------------------------------------
===The Town Tune Board===
You've heard that strange tune that plays whenever you talk with someone
or when the clock chimes the hour? Well that horrible sound is your town
tune. Most likely you'll want to change it. To do so go to the Town Tune
Board outside of the Post Office. Here you can alter the current song or
create a totally new one (but when you do, you lose the old one forever so
make sure you like the new one before you leave the board). If you're the
uncreative one but really want a new town tune just get on the web. There
are plenty of sites with small cathces of favorite songs for your town.
===The Town Bulletin Board===
Located in the heart of player housing, the Town Bulletin Board is exactly
what is sounds like (isn't it nice when that happens?). This board can be
used by anyone, human or animal. Animals usually post were they hid their
secret stash, and Tom Nook writes on here occasionally as well. The Town
Bulletin Board also notifies you of upcoming tournements and events (not
special events, like Katrina, but ones on the calender) and their results.
The Bulletin Board can hold up to 15 messages at a time, replacing the
oldest posts with the new ones. Make sure whatever you write you want up
there because there's no erasing posts, unless you write 15 other ones...
----------------------------
===5.5 The Wishing Well===
----------------------------
The equivilant of a town square. This is were you learn how close your
town is to becoming perfect. There are really only two main purposes
of the wishing well. The first is a gathering point on Town holidays. Only
otherwise noted (like fireworks or harvest moon wich happen at the lake)
nearly all events happen around here. This is were Mayor Tortimer can be
found on the rare times he visits town for festivites. The other use is the
Wishing Well itself talk to it to get a list of questions you can ask it:
-=Wishing Well=-
I. How are Things? - This is how you find out how your town is doing
environmentally. Use this to determine what you
need to do to get your town in Perfect shape so
that you can get the golden axe (see Perfect Town)
II. Apologize - If you have an item that you need to deliver to another
villager but you can't (or don't want to hehehe) because
they've moved out you can't get rid of it like a normal
item. You must take it to the wishing well and ask for
forgiveness so that you can resolve any guilt you may be
(but probably won't be) having.
III. What is this? - Ask this and the wishing well tells you about itself
IV. Nevermind... - Cancel
------------------------------
===5.6 The Police Station===
------------------------------
Sad to think that with a town the population of a small classroom needs a
Police Station and TWO cops. Especially when you're the only one who does
stuff wrong (unless you count other people sneaking into houses to play NES
late at night...). You Police Station is equipped with a Town Map (if you
ever visit some one elses town, go to the Police Station to get a Map), a
Lost and Found and the two officers, Officer Copper and Officer Booker.
===Officer Copper===
Standing outside the building, through rain and snow, 24 hours a day is
the ever reliable Officer Copper. Talk to him to him to ask him:
-=Officer Copper=-
I. Any going-ons? - This is very usefull. Ask him this to learn of any
events or special events that will be happening in
the next week or so, or learn about detials of an
event happening right then.
II. Anything lost? - He'll tell you how many lost items they have in the
Lost and Found.
III. What is this? - Gives a description of the Police Staion
IV. I need a map! - If you're a visiter and need a map, here's the place
to get it.
V. Nevermind... - Cancel
If you happen to be out in the early mourning, stop by the Police Station to
see Copper doing his mourning aerobics. In the summer you'll have to do them as
well, if you want.
===Officer Booker===
Inside the little tiny Police Box is a much larger room (hmm...Dr. Who?)
were the Lost and Found is, pretty much the only function Of the Police
Station. Officer Booker, the withdrawn dog who runs the Lost and Found, can
be found running around the counters were the lost and found items are stored
(though it rarely gets past the last counter). Guess what, everything is
FREE! So fulfill your guilty little desires and nab up as much as you want!
Just walk up to an item and select it. Officer Booker will scuttle over and
asks; "Is this yours?". Just answer yes or no and be on your way.
----------------------
===5.7 The Museum===
----------------------
This is the biggest trophy case you'll ever see because that's pretty
much all it is. It displays (after you bring them in) the fish you've
caughtm the bugs you've caught, and the fossils you've found. Along with
any paintings you were able to buy(which mysteriously, can have mulpiply
copys of floating around)so you can show the world and brag to your
friends so they can see.. But your museum is only a branch of the main
Museum, the Farway Museum (far-a-way).
===Blathers===
It is run by the slightly absent
minded and very sleepy owl, Blathers. Bring him your new items to go on
display and talk to him. He'll say:
-=Blathers=-
I. Donate an item - When you have new items to submit to the museum
ask this then select what you wish to donate.
Blathers will then evaluate it and decide if it is
needed, then give a small lesson on it. You cannot
submit fossils raw from the ground. You must first
have them evaluated by the Farway museum (not yours)
mail the fossils to them and they will return them
(to get the address, talk to Blathers)
II. What's This? - Blathers will give a brief description of the museum
III. Nevermind... - Cancel
===Museum displays===
There are four different sections of the library. One for bugs, one for
fish, one for fossils, and one for paintings. I'd suggest whenever you get
the first of a new bug/fish/fossil/painting that you donate it to the museum
so that you don't forget to do it later. Fish and Bugs can be caught in the
wild with a fishing pole and a net (see fishing and bug catching). To find
fossils look for the brown star shapes on the ground. Dig at them and you'll
find a buried item. Usually it's a fossil, but if it rained yesterday it could
by a Gyroid, or if an animal buried a treasure it could be that. There are
never (accourding to my knowledge) more than 5 fossils buried at a time.
Paintings are bought either at the store or from animals (like normal items)
or found exclusively at Redd's Market (see Special Events). Here are lists
of both all the fossils, and all the Paintings (for Fish and bugs see Fishing
and bug catching):
-=Fossils=-
[ ] Amber [ ] Plesio Neck [ ] Tricera Skull
[ ] Ammonite [ ] Plesio Skull [ ] Tricera Tail
[ ] Apato Skull [ ] Plesio Torso [ ] Tricera Torso
[ ] Apato Tail [ ] Ptera Left Wing [ ] Trilobite
[ ] Apato Torso [ ] Ptera Right Wing [ ] T-Rex Skull
[ ] Dinosaur Egg [ ] Ptera Skull [ ] T-Rex Tail
[ ] Dinosaur Track [ ] Stego Skull [ ] T-Rex Torso
[ ] Mammoth Skull [ ] Stego Tail
[ ] Mammoth Torso [ ] Stego Torso
-=Paintings=-
[ ] Amazing Painting (R) [ ] Basic Painting [ ] Classic Painting
[ ] Common Painting (R) [ ] Dainty Painting (R) [ ] Famous Painting (R)
[ ] Fine Painting [ ] Flowery Painting (R) [ ] Moving Painting (R)
[ ] Perfect Painting [ ] Quaint Painting (R) [ ] Rare Painting
[ ] Scary Painting (R) [ ] Strange Painting [ ] Worthy Painting
----------------------------
===5.8 The Able Sisters===
----------------------------
This place is dedicated to one thing, Patterns, and run by the able sisters
Mabel and Sabel. Everything you do here is dependant on patterns, wether it
be creating, displaying, or nabbing some of your own. You'll being kindly
greeted by Mabel (Sabel just sits and sews the same pattern back and forth
and back and forth... talk to her and she says talk to her sister). if you've
happened to have created some really succesful patterns, she'll recognize
you as the designer genious you are, you can do two things. Either talk with
Mabel or look at the current designs on display.
===Mabel===
If you want to work with or manage patterns walk over and talk with Mabel:
-=Mabel=-
I. Design a Pattern - this is were you make your own patterns in the game.
choose a spot to put your new pattern in, then use
the design tool (see designing patterns) to create
your masterpeice. When you're done the pattern
will save and you will pay a small fee of 350 bells
for using their equipment.(see below for how to do
it for free)
II. Save Pattern - When you want to save a pattern from the 8 you're
holding on you for storage, choose this. There are
96 save spots for patterns per TOWN (not person)
III. Any Suggestions? - Use this to see which pattern design is currently
the most popular on both clothes and umbrelas. You
can judge how popular they are by her enthusiasm
IV. What's This? - Mabel will give you a description of Pattern designing
and all the many joys it can bring.
V. Other things - Opens another menu of possibilites.
V.1 Download Tool - This is were you can download the pattern designer tool
for use on your GBA (requires GBA connectivity, see
section 14.). It's free, it's portable, it's good.
Just follow the steps and you'll be sewing digital
pixels in no time (remember to download patterns BACK
to the GCN if you want to keep them)
V.2 Upload Design - When you use the GBA to get the designer tool, you have
to reconnect the GBA to the game so you can upload the
designs you created back to game.
V.3 Read card - Use your e-reader to get pattern designs
V.4 Prep e-reader - Readies the e-reader for use
V.5 Maybe not... - Cancel
VI. Nothing... - Cancel
*NOTE*
If you post a design on flags, signs, etc. and then switch that same design
in your inventory for another one, the new design that is now in the place
the old one used to be, will replace all the designs the old one was pasted on
===Design Shopping===
Besides talking with Mabel, you can also mess around with the designs on
display. If you don't like what's on display, or would like to try it on,
just walk up to it and push A. Mabel will rush over and ask you:
-=Mabel=-
I. Display mine! - If you want to toss the current one and replace it with
yours pick this.
I.a Sure! - Trashes the old design and replaces it with yours
I.b I'll trade - Trade current design for one of yours
I.c Never mind... - Cancel
II. I want it! - If you have to have the design, choose this, then replace
one of the patterns in your inventory with it.
II.a Sure! - Trashes your design and replaces it with the new one
II.b I'll trade - Trade current design for one of yours
II.c Never mind... - Cancel
III. Can we trade? - choose a design then trade it with the one on display
IV. Never mind... - Cancel
-=displaying=-
When you put patterns up for display it's not just for other players to come
and look at them and use them, but it's also so villagers can come in and buy
(though you don't see a bell of it, and you had to pay to make it!) the designs
and wear them throughout town. You know you're doing good when everyone's
wearing your digs. But like all fads, you have to keep making newer designs,
because the neighbors will slowly replace the old with the new.
===Using Patterns===
It took me forever to find were to make a home for this little section. It's
all about what you can do with you patterns once you have them. This section
ties closely with both the Pattern Design Tool and the Able Sisters Shop, but
it's not quite it's own section. enough jabber, here is what you can do with
you patterns:
-=Pattern Uses=-
I. Use as Clothing - The big reason for pattern designing is so you can make
your own threads. Use them on yourself or put them on
display at Able's so everyone, animals included, can
wear them. Patterns used on clothing will fit around
you. The sleeves and front of shirt will each use
a full copy of your pattern. The hat will twist and
crop your pattern to fit it on your head.
II. Use as Umbrela - Like clothing, you can wear this and display it for use
by others. When you use a pattern for umbrelas it will
look different. Think of your umbrela, were the wire
frame makes little triangles on it. Each of these will
fit a cropped pattern,with every other one inverted.
III. Use on Walls - To make a pattern used on walls, it's pretty difficult.
Your pattern will be "tiled" on. You can choose to
have all the "tiles" upright, or can have every other
one inverted
IV. Use on Floor - Using patterns on floors is exactly like using them
on walls, though they might look a little better.
V. Post on Signs - When Nook's shop is big enough, you can buy sigh boards
you can erect around town. The whole purpose of these
is to post your design on them. I like using direction
arrows and my own "Personal crest of ownership"
VI. Post on Door - Talk with your gyroid to post one of your designs on
your front door. The design will be cropped to be a
circlular shape.
VII. Post on Flag - At Animal Island you can post your design on the flag.
---------------------
===5.9 The Dock===
---------------------
If you don't have a GBA-GCN link cable then... this place means nothing. But
if you do have one then this is how you get to GBA island. I won't go into
anything about the island here for that, see Animal Island. If you have an urge
to go see a tiny tropical island, or get a tan (seriously, just stand in the
sun without moving for like 10 minutes) then you need to talk with Kapp'n.
He'll be parked at the dock if you entered the dock acre with your GBA plugged
in and already on. Climb aboard and off you go to Animal Island, with
Kapp'n salty sea lyrics making you forgert any discomfort you would have had.
===========================================================================
6. ~The Wide World Around You~
===========================================================================
Animal Crossing is, well, a great little tiny world. But a world none the
less! This section will focus mainly on the geography and nature of the
game (not the same as Town Map section4) such as types of trees, how they
grow, flowers, the stuff that covers the landscape, likes rocks and signs,
about seasons, about holes, about the balls that appear in weird places.
Pretty much, the Mother Nature stuff that happens.
--------------------------
===6.1 Time Traveling===
--------------------------
Quite a strange topic. Time traveling is, as typically reffered to by Animal
Crossing players, when you change the games clock to something other than
what it really is. Let's face it. Everyone will at atleast one time, miss
and event and want to do it so bad that they bounce they clock back (or forward)
so they didn't miss it. I think it's fine...within reason. If you're gone
during the day and something happens and you can't go all the way home just
to do it (what excuse would you give anyways, I must interupt my real life
for something in my fake one, sure that'll go over well...). But when you
begin changing the clock everyday and not just jumping back, so at least the
timeline is linear, but bouncing back and forth, then you lose almost all
the fun of living in a game that coincides precisely with the real world. So
please, only "Time Travel" when necessary.
BUT (yep, always a but), Time Traveling will not fix all of your problems,
no matter how hard you try. Because Time Traveling changes the date only.
Animal Crossing's chronometer doesn't run from the date. The date only triggers
when events are supposed to happen.
-=Example=-
On November 3, 2003 you best AC friend Wolfgang was happily living by the
beach, but on November 4, 2003 he moved away. If you change the date back to
November 3, 2003 he'll still be gone. Heck, you can change the date back to
January 1, 2000 and your town would be in the EXACT same state as it was when
you last played (except the season changed).
Animal Crossing doesn't figure time by dates played, but by time played.
The date is just a reference, so to say, that anchors the game to a real place
and a real time. No matter how much you change the date, the world, when you
get down to it, will keep running in it's straight, irreversible, linear style.
Jumping ahead in the game one week does not constitute one week of play, it
only changes the numbers that clarify what day it is.
===Conclusion===
"Time Traveling" only changes the dates, so therefore, Time Traveling ONLY
changes when Events (wether planned on the calender or not) occours. It
CANNOT undue anything that's happened. The date is only a bunch of words and
numbers.
*note* besides changing events and seasons and such, changing the date may
also cause your turnips to spoil since they have a one week from purchase life.
they're flagged so that even if you don't play, they'll rot by the date one
week from purchase. So be careful!
Whew! glad I finally got that one over. Hope it wasn't too confusing. I'm just
trying to put it straight that time traveling isn't like "Back to the Future".
Now on to what I really made this section for
-----------------------------------------
===6.2 Times and Seasons and Weather===
-----------------------------------------
Animal Crossing is a game that runs parralel to real time, which means that
it's:
"The real-life game that's happening every second of every day.
Whether you're there or not!" --Nintendo--
When it's Augst 21st in real life, It's the summer day of August 21st in the
game. When it's Halloween night here, it's halloween night there. Animal
Crossing is a game that simulates the real world, so that means it too must
have the things of the real world, such as weather and seasons.
As the year progress the seasons will change just like in the real world
(though maybe not exactly like were you live, like snow in Arizona). Leaves
will change color, Snow will fall, then the world will turn a bright new green
again. Besides the change in climate, the change in seasons also mean holidays,
and a change in the local indiginous life (no, not your neighbors).
As months progress certain fish and bugs won't be around anymore and new ones
will appear. This is what makes the long lasting appeal to Animal Crossing.
The game actually changes throughout the year. Just as the seasons change in
the game, so does the time.
It will be a rosy dawn, a bright midday, and the light will slowly dim as the
day grows old. Shops open and close, people go to sleep, events start and end,
and fish and bugs dissapear to be replaced by new ones.
Even the weather changes and it can snow and rain. Rain itself brings about
new activities you can't pull off during the rest of the game. When it rains
it rains for the entire 24 hour day. this means you can use your umbrella, and
so will everyone else. There's no reason to use it except you can (which is a
major reason behind a lot of games). On rainy afternoons is the ONLY time
you can catch the Living Fossil (see How to Fish). After it rains you can
find Gyroids buried in the ground. This game is very spread out, so pace
yourself and relax. No one can really beat the game before you (no one can
really beat the game actually) because everyone will always be on the same day.
Animal Crossing isn't a game that you sit down for hours a couple of weeks
then shelve it untill you have the urge to play it again. you'll play it a
little here, a little there. There's so much new stuff that shows up as the
game progresses that you don't want to get tired of the game too soon. I urge
you not to sit down for long bouts at the game (unless you fishing for money).
-----------------------------
===6.3 Trees and flowers===
-----------------------------
Trees and flowers are the only things in all the land (except weeds) that
you can change.
===flowers===
Not much on this. You buy packets of flower seeds at the store for 120 bells
and to plant them just dig a whole were you want them and plant them. Presto!
instant flowers. You can walk over flowers, but after running through flowers
they'll wear out soon (when petals start flying off you're going too fast).
Flowers don't last through the winter snow season so you must replant them
every year. Flowers don't do anything for your Perfect town rating as well.
===Trees===
There are visually two types of trees. The Cedar pine, which is just a tree,
no different types, nothing special. Then you have a regular tree with wide
leaves. These come in multiple varieties. First off you have your plain ones
which grow nothing. Then you have your fruit trees (see below).
-=Tree Shaking=-
Go up to any tree, push A, and give it a good shake. Quite a few things could
happen. first, nothing. second, fruit will fall off fruit tress. third, money
may fall out. fourth, a beehive may fall off and angry bees will fly out. Five
trees a day will have beehives in them and if you don't catch the bees in
your net (it's one of the insects on the list) it'll sting you and you'll run
around the rest of the day with a big bump on your face, and all the villagers
will point and laugh when you talk to them. Poor you.
-=Choppin Down!=-
You will have to,eventually chop down a tree. I guess you don't HAVE to, but
you won't get the perfect town rating, there will eternally be trees in your
way, and you're going to be missing one of the funnest parts in the game.
whack Whack WHACK, errrrrrr THUNKkkk. Even the villagers think it's very
satisfying, just don't do too much of it and remember to always put the shovel
to those stumps!
By the way, were do the trees go when you chop them down? it's like they fall
right through the ground...
-=Growing=-
To grow a tree you need a shovel and to buy either the Cedar Sapling or the
Sapling from Tom Nook for 60 bells if you want a fruitless tree. If you want a
tree with fruit, you need a fruit of the type of tree you want to grow. just
plant saplings like you would flowers, or Dig a whole and plant the fruit and
a small sprout will pop up. It will take 4 days for your tree to grow fully
mature (and another day for fruit if it's a fruit tree).
-=Planting Restrictions=-
There are certain restrictions as to were you can plant trees for them to
grow fully. Oddly though, when you first begin your town, there are trees that
have grown in areas that they wouldn't have if you had planted them. All trees
need one free space (not including flowers or bushes) on all four sides, and
on all 4 diagnols, for example here is some things you can and can't do:
| Can't Do
T=tree Can Do |___________________________________________________
x=free space xxx | xxx xxxx xxx xxxx
o-obstacle xTx | xxTx xTTx xxox xTox
xxx | xTxx xxxx xTxx xxxx
| xxx xxxx
Diagnal Adjacent Diagnal Adjacent
Trees Trees obstacle obstacle
you Also cannot plant trees right up against cliffs,walls,shores,or buildings.
One last restricition has to do with signs. You can't place any trees within
two squares of a sign board (not the ones you post, but the ones the game put
in every acre). You have to plant trees 3 squares away from the signs for them
to grow,(for more on signs, see Landscape Objects) for example:
| Can't Do
T=tree Can Do |____________________________________________________
x=free space xxxxxx | xxxxx xxxx | xxxxx xxxxxx
S=sign xSxxTx | xSxTx xSTx | xSxxx xSxxxx
xxxxxx | xxxxx xxxX | xxxTx xxxxxx
| xxxxx xxxTxx
Within 2 | Within 2 squares of
squares of sign | sign (diagnols count too)
I know these restrictions make it look like there's no were you can plant
trees but actually, there's alot of space and most of the time you'll naturally
plant trees in the correct spot.
-=Stunted Trees=-
If you have a tree that's grown only part way and won't finish growing you've
got a stunted tree. This only happens when the tree isn't placed properly
(see planting restrictions above). Now you have to chop it down and dig up
the stump because if it's stunted, it will NEVER grow taller, and I believe
it gos against your perfect town rating.
-=Dying Trees=-
Why do my sapling trees keep dying? Well, there could be a few reasons. The
first is that you placed it in an inapropriate spot to begin with (see above).
Or it could be that you planted your pine trees too far south on your town.
I don't know if there's an exact line, or the chances of it, but the further
south you get the less chance there is of Pine trees growing. You could also
already have too many trees in that acre to begin with and the game cannot
support another one there. And if you plant trees in the rain, there's a good
chance they won't make it. You know a tree is dying before it does because it's
little leaves will look like they've been chewed on!
===Fruit===
In Animal Crossing there are 5 different types of fruit (not including the
coconut found on Animal Island, which doesn't grow on the mainland and only
sells for 200). Apple, Orange, Peach, Cherry, and Pear. But your town will
only start out with one of these five types. We call this your town fruit,
because your town starts out with only this fruit, and because when you sell
fruit at the store, your town fruit is 100 bells (because it's native) and all
others, even if grown in your town are foreign and are sold at 500 bells each.
You can pick up foreign fruit by the more obvious way of trading with people
via code, or go to someone elses town and pick some off their trees. But
actually, if you're patient and very sociable, The characters in your town
will give or sell you some that they got from out of town. When you do get
some foreign fruit find a GOOD place to plant it (see planting restrictions
above) so that you grow your own. Fruit, after it's picked, takes 4 days to
regrow, so think about when you want to pick it. Also, as an ending note,
One of these five fruits will be your Islanders favorite (see Animal Island).
===Other Trees===
*Spoiler* There are, secretly, two other kind of special trees that are very
abnormal. Both require you to find the daily Golden Hole (see Landscape objects)
after you dig up the money there will still be a shiny hole. DON't cover it up!
There are two items you could bury that would give you special trees. They are
-=Money Tree=-
If you bury a bag of money in the Golden Hole, there's a very good chance that
the tree that grows from that will have 3 bags of money (like fruit, except it
doesn't grow again). If money does grow, the amount in the bags will be the
same as the amount you buried. After picked, the tree is just a normal tree.
-=Golden Tree=-
You can also bury a shovel in the Golden Hole, which means you'll have to get
a second shovel from Nook's (I'd order it and then get off and back on the game
Once you bury the second shovel, the tree that will grow from it will have
yellow bark and gold leaves (can't sell them). Wait a day after it matures and
shake the tree and a golden shovel (the tips supposed to not be golden) will
fall out! You now have a pretty golden colored tree!
-----------------------------
===6.4 Landscape Objects===
-----------------------------
There's quite a bit more on the gorund then just trees and flowers, and this
section is designed to explain everything else that is on the ground, and things
that appear (temporary things)
===Ground===
I know this subject sorta sounds lame, but I couldn't think of another name.
The ground in AC is mostly just little triangles that make up grass. But this
world isn't just a carpet of grass. Visually, their are also small rings of
dirt that look like trees that have been leveled to the ground. Physically,
there are low to the ground bushes that take up alot of useless space, which
means less trees and flowers. But at least you can walk over them. Their
are also two tiny ponds of water, near the police station and Nook's store.
===Rocks and Signs===
The two biggest obstacles that sit their and be annoying. There's not much
special about the rocks, but there's a reason for the signs.
-=Rocks=-
There's only one good thing that comes out of rocks, literally. Everyday
one of the rocks,when hit by your shovel, will turn red, make a 1-up sound from
Mario, and spout out money. It only lasts about 6 seconds, but everytime you
whack it before it returns to normal 100 bell bags will pop out. After 3
100 bell bags, 1,000 bell bags will pop out and if you're really good, you may
even get to the point were you've hit it 6 times and 10,000 bell bags pop out.
-=Signs=-
Signs amazingly have a reason for existance besides their enlightening
messages of wisdom. Every sign actually saves that spot that it's on so
that as the game progresses either character houses, or special events
(such as Redd's market or Gracies car) have a place to set up. Without
signs, you could fill the whole world with trees, and no one could move in
no special events could happen. And since everyone of the buildings/events
that would move onto those spots are 3x3 (with the sign saving the middle
block) that means anything within one square of the sign will also disapear
when someone moves in, which is why trees cannot be within 2 squares of them.
I haven't found a way yet to suround a sign so nothing moves in there, so don't
put stuff around signs!
===Holes===
Some how, every night, a slew of new holes appear. Holes,except the gold one,
look like brown stars on the ground. use your shovel to dig up what's buried.
Simple enough, right? Most of the time, the holes contain fossils (up to 5
holes with fossils a day) but after it rains, there are a few gyroids buried
in the ground, and now and then the villagers give you a little treasure hunt,
read the bulliten board to see if anyone's buried something. The golden hole
is a spot of shimmering light on the ground. Dig it up for 10,000 bells and
a golden hole. Bury money or a shovel here for special trees (see golden trees
in Trees). Once you get the golden shovel, you can run around randomly digging
and come up with a few bags of 100 bells.
===Weeds===
You will forever and ever have weeds in your town. Every mourning 3-4 new
ones pop up, even if you don't play! If you get too many of them you towns
"wishing well status" drops. So everyday, even in winter, you need to run
around and pluck weeds, oh and sometimes they hide behind trees. Goodluck!
===Balls===
Nearly everyday you can find one large sports ball lying around the town.
You could kick it around and just play with your neighbors (who'll actually
play back) but their main use is for delivering to animals who request them.
Good luck getting them up hills, and if they fall in the water they're gone
for good. Or at least uhtill the next day.
===Sea Shells==
Sea shells appear on the beach every mourning, and at the beggining of the
game you'll probably use these as part of your staple of life. I call them my
speedbumps because running along the beach scares the fish, and I always push
B to run. Since B also picks up items, I pick up a shell rather than run.
Sea Shells:
Conch - 350
Coral - 250
Lion’s Paw - 40
Porceletta - 30
Sand Dollar - 60
Venus Comb - 150
Wentletrap - 20
White Scallop - 450
=======================================================================
7. ~Your Animal Friends~
=======================================================================
This Section is dedicated to all those little animal neighbors that make
your town a town (though 15 other people really isn't a town). I will
discuss their talking habits, mailing them, watching them move in and out,
and all sorts of other junk you may find useful. As I stated in the character
bio;
There are over 100 different character citizens who can move into
your town, but there's really no point in listing them all. You'll
only have 15 of them in your town at once and since you can't make
characters move out or characters move in, what's the point of knowing
about something you can't have? Anyways, doesn't it ruin the fun of
having a new neighbor move in if you know what every single one looks
like?
So therefore I am not nameing every possible character, their catch phrase,
and what they like to do in the mourning. Besides, I can't think of a single
instance you'd actually need to know any of that, and it's alot of copying.
-------------------------------
===7.1 Your Animals' Lifes===
-------------------------------
Yes, the title is totally wrong. Your animals have no life. They live only
for your petty little amusements. But that doesn't mean they don't still
live, so to say. Every character who moves into your town has their own
small personality. When you talk to them and watch them you will slowly
see it. This is what makes moving so much harder then you thought it would
for just being a game. You actually get to know them.
Each animal when they move into you town pops up their own unqiue looking
house right on top one of the signs dotting the landscape. Besides having
a different look on the outside from yours and everyone elses, the inside
reflects the type of person they are (it's sorta like looking into their
minds). This one room is were they eat, sleep, go to the bathroom (don't
even want to know how), and waste their lives. You can look around and
even turn things on and off, but beyond that you can't do anything (but if
you look in peoples dressers and stuff, you'll get some interesting
messages you'll recognize from other Nintendo games). If you need to find
them then first look around the acre their house is. Then check inside their
house. You can't go in their house if they're not in it, or in the same acre.
At night their lights will turn on if they're in and awake. If the lights
aren't, they're either asleep (and an invisible note on the door will tell
you so) or their not in. Sometimes you'll find them right outside their
house in the dead of night sleeping! Just wake them up to talk. But be
carefull because after you wake them up they'll try to go inside and go
asleep, were you can't reach them.
------------------------------------
===7.2 Talking with the Animals===
------------------------------------
The whole reason for their existance is simply to talk with you. Actually,
half the game is centered on interacting with the local populus. there is
actually 4 times the amount of tex in this one game, then the leading RPGs, and
numerous times more than all the others. What does this mean? Lots of reading
and a whole lot of interactions. Considering this is what Nintendo has called
a "communication" game, a lot of text to back it up so it doesn't get extremely
monotonous real fast from running out of new things to say is a GOOD thing.
It'll be quite a long while before you've heard nearly everything.
Now to the talking. Just walk up to them and say hi (don't be shy). The
exact message they say will be different nearly every time, but the 3 questions
you can ask mean the same thing
-=talking=-
I. Give me a job
II. Let's talk
III. Never mind
===Give me a job===
At the start of the game you'll probably ask this everytime you see someone.
Asking for a job only means one thing--Delivery. Everytime you ask for a job
and get it (most people don't need jobs done, while some need multiple ones)
You will be asked to either A. Deliver an item to someone or B. retreive an
item from someone. These items are special delivery only items (like GBC,
comic books, glasses etc) that are used only in deliverying. You can't drop
or sell them or do anything with them but give them away.
-=How a Job Works=-
So you've got a job, what do you do know? Lets start by going to the person
the character told you about. (see below for detials about how to accomplish
the different tasks). When you finally finish the Job the person you gave the
item to will thank you and pay you. Most likely it will not be in bells and
most likely it will be something cheap like stationary or clothing, especially
with easy jobs such as delivery. But sometimes you get nice items, and some
of these items are ones you can't usually buy, but have to earn through some
way, so it all works out and it's a nice way to fill out your catalog. Plus,
you can get revenge on them by using their stationary to mail them their ugly
shirt back and they'll actually wear it!.
If you ever find yourself with an item and no one to give it to(the recipient
moved) the only way to get rid of it is to take it to the wishing well and
apologize. It'll take it off your hands.
-=Retrival=-
Sometimes when you're asked to retrieve and item from someone you can actually
go up to them and get it, but most often, they lent it to someone else who lent
it to smoeone else who lent it to someone else...(such disregard for others
stuff, and they get mad at you!) untill you've gone through the whole freakin
town looking for something. Then the next person on the list might be asleep
and you have to wait till the next day by which time you may have totally
forgetten about it, which has bad repercussions on the townspeople. But
hopefully you'll finally find the object and bring it back to the person who
first wanted it.
-=Delivery=-
The easiest job you can get (with the lesser rewards) is delivering a package
to another character. there's only one transaction and you won't forget to do
it because you'll have the item in you inventory, and it'll even have their
name on it!
-=Fetching the Ball=-
Occasionally someone will ask you to bring them a ball. This is were you must
run around the whole town looking for a sports ball that's just lying around.
Then you must kick it back to them. Good luck getting it up hills, it's pretty
dang hard! and don't let it roll into the water because as soon as it does its
gone for good and you'll have to wait another day if there isn't another ball
around town. When you do bring the ball to them kick it to them. They will
sat some little exclemation, then you can talk to them for your reward.
-=Bring me a...=-
on rare occasions they might ask you to bring them something, like a fish or,
as it usually is, a peice of foreign fruit. This can be pretty hard and they
won't give you another job for days after they first ask. Just be patient and
ignore them for the week.
===Let's Talk===
You can spend quite a long time talking with people sometimes and it will
change their moods. Just one thing you say could make them either very glum,
with a cloud over their head, or very happy, which causes them to have flower
rays beam out from their head. Sometimes you'll get flowerbeam after flowerbeam
in which case you can talk to them forever. But usually you can only talk so
long before you become annoying. They'll give very un-subtle hints when this
is about to come. If you reach the point were they're not talking to you
anymore you've ruined half of the bonding you gained from spending all that
time talking.
Talking with you neighbors can give you interesting (and disturbing) insights
about their personalities, and they'll tell you random tidbits of nonsense
and discuss about upcoming events. But alot of times they ask more...
"interactive" questions. They may ask you about you favortie color or event.
They also do alot of things which have effects outside of the conversation,
like quizes were the correct answers get you prizes, or they might sell you
something or buy something off of you (prices are high both ways). Some Other
things involve total randomness, like guess what hand has the prize. But some
things have horrible consequences for losing, like half of all your cash, and
sometimes they'll try to sell you something for half of your money.
*note* to beat this take half you money thing, put all the money on you in bags.
The half they take out comes from the number in your inventory screen,
not including the bags, and you can go to Tom Nooks and he counts the
money in the bag as well. It works out nicely.
It's real funny when you're talking and they ask for your favorite color, then
inform you that that wasn't the color they repainted your roof! hehe. All in
all Talking with the animals is not only lots of fun, but it can be very
rewarding (and time consuming). I've been very vague in this section, though
I did talk alot, because I don't want to reveal the funny stuff that happens
that you'll eventually find out anyways. So, make sure you talk with people!
---------------------------------
===7.3 Animals Moving in/out===
---------------------------------
One of the themes in the game is change, and some of the biggest changes
are people moving in and out of your town. When you start the game you'll
only have 5 citizens in your town. Slowly more will move in untill you have
a totall of 15. once you reach 15 somebody has to move out. In then next
couple of weeks one of them will move out and in a few days a new one will
move in. I know there may be some people you love and some you hate, but
you have to let go and embrace (sorry, didn't mean for it to sound so corny).
-=Forcing someone to move out=-
There is only one way I know of to get someone to move out. I've tried being
the WORST neighbor possible. There was once this one guy who moved in, Cube,
and at first I absolutely hated him! I tried everything I could to get rid of
him. I made him mad, I talked with him till he was totally frustrated. I woke
him up whenever he fell asleep and wouldn't let him go back inside. I hit him
over the head a million times till he was to the point I thought he would cry.
I pushed him into so many Pitfalls that that region is now geologically
unstable, and he wouldn't move. After this we became best buds. They only
real way to get someone to move out is to ignore them totally. Don't ever talk
them for over 1 whole week of gameplay (not real life, just a totall of 7 days
that you got on and played) and they'll pack up. It's mean, but it get's rid
of who you don't like and makes sure the people you like stay in your town.
--------------------------------
===7.3 Mailing your Friends===
--------------------------------
This isn't the section that goes into detail about how to write letters. It's
about writing letters to the local denizens.
===Why should I===
Because when you mail them letters not only does it improve your relationship
with them but it's fun, to an extent, if you actually write them something,
then it changes your view to them so they're more personal, and when you mail
them and add a gift, most likely they'll mail back a better gift, and it's
great to get mail back!
===What should I write===
Well, you COULD just write a bunch of words, or only just a couple, that don't
really mean anything because they don't actually read and understand what you
write. But I think, if you're going to write them, write them something you
mean. Tell them something, mention something, ask something, tell them about
the present you connected to the letter. It's much more fulfilling and fun
if you really write something.
===How you should write===
I have to just mention this. When you write letters to the town's citizens,
like I said before, they don't actually comprehend anything that you say. They
just run a spell-check on everything you wrote. So try not to use big words
your not sure you know how to spell, and no abreviations. Also, when using the
AC writing tool, the words don't wrap around to the next line. In other words,
When you're in the middle of a word and reach the end of the line, the whole
word doesn't bounce to the next line. It get's cut in half and you have two
half words instead of a real word. When you do these mistakes, the person
you send the letter to won't understand it and will send back a complaint letter
telling you so.
===Mail a shirt!===
I love doing this. Let's say you have this shirt you think would be perfect
for that neighboring cat. If you mail it to them, the next day they'll be
wearing it. It's pretty funny what you can get them to wear. Though
sometimes you can watch them actually give each other copies of their own
shirt.
=======================================================================
8. ~Beggining the Game~
=======================================================================
I know it's late in the FAQ, but here is the part were I explain everything
from the very start of the game untill your set free to do what ever you want.
This is the only part that of the game that you really needs a walkthrough,
rather then a FAQ (which makes this game so cool, it isn't based on a set
linear path, and there's no end) because you have goals that you have to do
and a set of tasks that you must do. Most people won't need this, but there
may be some parts that help clarify something or point out something you
never realized before. This is all based on the stand point of you being
the first person in the new city. Even if your not, 95 perdent of this
still pertains true, and you can notice the differences between a first
time character, and a later character
-------------------------------
===8.1 Setting up the Game===
-------------------------------
When you pop in the game with a fresh memory card you'll see the dog, K.K.
(Tokake) just strumming away at his guitar. He'll put in a few comments about
going out on your own. He'll eventually get to the point were he asks you
if you're ready to go and you'll have two options
-=K.K.=-
I. I'm ready to go! - skip this whole section and get on with game
II. Before I go... - K.K. will go over all the current settings and let
you change them around before you go.
This section is about the settings when you pick "Before I go..." If you
chose "I'm ready to go!" then just skip to the next section. K.k.'s first
question will be about rumble settings. These happen like when you catch
fish, chop with your axe, shake trees, etc:
===Rumble===
I. Rumble:ON - Toggles Rumble on
II. Rumble:OFF - Toggles RUmble off
Then he asks you about the sound type you want to use. This main depends on
the television or speaker system you have, but normally just use Stereo if you
are unsure:
===Sound===
I. Stereo - Set's sound to Stereo
II. Mono - Set's sound to Mono (single)
III. Headphones - Set's sound to headphones
===Voices===
Next is how you want animals to sound when they talk to you Choose any
option to hear a sample of it (I seriously suggest Animalese):
-=Styles=-
I.Animalese - The animals mutter the words in there own tones. It helps
keep talking a little more interesting and they actually say
words. If you read what they're about to say and listen, you
can make it out! This is the default and suggested setting
II.Bebeses - Makes a lot of dotted sounds, like a muffled typewriter
III.Silence - No sound at all
After you pick a voice style K.K. will give you an example of it and ask you:
-=COnfirmation=-
I.That's fine! - This is now your character's voices
II.Umm, hang on! - You go back and pick a different voice
===Finish===
Once you go through all this he'll ask if you like the settings:
-=Confirmation=-
I.Yes! - Continue on with the game (see next section)
II.Not Really - GO back and go through the settings again
Now that you have that done K.K. will tell you about how much funner the
game would be with other people, la la la. Now, on with the show!
------------------------
===8.2 On the Train===
------------------------
Finally the game is about to begin. Not quite there yet. You still need a
town to go to! This next scene you've hopped aboard a train and you heading
for, currently, no were. As your sitting (Joan the boar is there too, she's
the sleepy looking pig the next row up) a Blue cat will stroll by. When he
sees you his face brightens and runs up to talk to you.
===Setting Clock===
The very first thing he'll ask you is if the time and date are correct. He'll
show you the time and date that are on the Gamecubes internal memory. You
can reply
-=Rover=-
I.That's right! - Continue on to the next question.
II.That's wrong - He'll be utterly shocked and ask you to tell him the
correct time. Move the control stick left and right
to select what you want to change, and up and down to
change it. Press any button to confirm. Hell ask if
the new time is correct:
II.a - Perfect! - Continue to next question
II.b - No! no! no! - Go through step II again
===Identity===
From here on the questions will be about you and your town. Any others have
to do with calculating how your eyes look due to the responses to your
questions (see Faq on eyes at GameFaqs, it's got all the info on this),
so try to ask them how you normally would so that you have eyes that better
reflect yourself (even if they look like a clown who worked the graveyard
shift). Here are the questions, in order;
A. Rover will ask you if he can sit by you. Either way he'll sit
-=Rover=-
I. Please! - He'll say thanks (to friendly people like you) and sit
II. Now way! - He'll comment he's glad there's still rude people in the world
and sit down anyways
B. Rover will ask for you name and a typing box will appear (8 letters max)
*Note* Try not to put any strange characters not found on your keyboard
in your name, or any out of place spaces, because you might want to trade
over the internet, and you'll have to type your name exactly. Remember to
capitalize the first letter!
When you're done he'll laugh at your strange name and ask if you like it:
(this question not only confirms, but decides your gender [will confirm])
-=Rover=-
I. Isn't it cool? - You continue on, assumed to be a boy
II. Isn't it cute? - You continue on, assumed to be a girl
III. No! no! no! - Retype your name
Then he makes a comment about your gender and you have 2 responces. They will
confirm your gender permenantly.
-=Rover=-
I. (boy) Isn't it cool! - Confirm your gender and continue
I. (girl) I forgive you. - COnfirm your gender and continue
II. I'm not a boy/girl! - Change your gender (permanent change)
C. Now to were the heck you're going to. He'll ask you and another typing
box will pop up. Here you insert your future town's name (8 letter max)
-=Rover=-
I. That's right! - Confirms you wrote the name right
II. You're wrong! - Reype the name
===Eye Questions===
From here on, the only effect these questions will have will be to determine
how your eyes look, because both answers to everyquestion will get you the
same result.
D. Rover will ask what you're going to [your town] for:
-=Rover=-
I. I'm moving
II. What's it to ya
E. He asks you will you'll be living
-=Rover=-
I. Don't know yet
II. Leave me alone!
Look what the game was nice enough to point out to you. You have no were
to go once you get to your town. Just manage through the panic attack as
Rover laughs. Don't worry though, because he'll get up to go talk to
someone on the phone in your town (Bum bum BUUUUM, Tom Nook) about getting
you a place. You can read what they say if you look real hard. When he
finishes he walks back and tells you about some houses he's hooked you up
with.
F. Lastly he asks if you have to money to buy a house
-=Rover=-
I. oh, yeah!
II. Just a little
Now that 20 questions is over, the train finally arrives at your town and you
can leave Rover behind for hopefully a long long time.
~They say money makes the world go 'round. And what goes around, comes around~
--Rover--
-----------------------
===8.3 Settling in===
-----------------------
Ah, finally you've made it. But guess what, there's still even more that
you have to decide on before really playing the game! Right as you get off
and before you can even go look at the map, Tom Nook (a racoon, or more
appriotly, a Japanese Tanuki) will bustle over to greet you. He'll introduce
himself and then point out your obvious sorry state (like everyone has so far).
He'll laugh and then you can comment: (I don't know of any significance of it)
-=Tom Nook=-
I. Don't laugh!
II. Whatever...
After this he takes you down one screen, or acre, into player housing and
tells you to look around. There are 4 houses here, one in each corner, and
the Town Bulletin Board in the center (see 5.4 The Town Tune Board &
Bulletin Board). Every house is exaclty the same except for color, which
you can change all throughout the game, and they all have a mailbox and a
gyroid. All of the choices are Shabby, but there may be one design you like
best, or one house that has the best position, so try them all. Every time
you walk out of a house you've looked at Tom Nook will ask if you like it:
-=Tom Nook=-
I. I like it! - Means you want it, but he'll ask you again to make sure
I.a Here is good! - a tone rings and the house is yours!
I.b Umm, hang on! - Continue looking at houses
II. It's OK I guess - continue looking at houses
Just pick one! You know have your very own house and plot of earth, YEAH!
Tom Nook will then give a rundown of your house and gyroid (see House and
Gyroid). When he finally finishes he'll ask if you want to hear everything
he said again (I hope not)
-=Tom Nook=-
I. No thanks... - Continue on
II. Tell me again - go through that whole lecture again, but you can super
speed it with B (more than regularly)
And...to the bill. 19,800 bells! The game will automatically jump to the
inventory screen (see 2.3 Items Screen and Controls, if you have problems)
were you have a lone bag of 1000 bells. you have to give it to him, so just
get on with it so you can watch him freak out. He thinks on the problem
and comes up with an idea. He proposes that you have to come work at his
shop to pay off his debt (though the only reason you work there is to get
a good feel of game mechanics, you make less the diddly squat). He'll tell
you were to find his shop and then he'll run off and give you a chance to
actually do something besides answering questions! (you can finally save
now if you wish). You could go explore the town now, but I wouldn't. Tom
Nook will have you do it, you can't sell anything till you've worked for him,
and you don't have a map yet. So I'd go north back to the train station,
read the map to find Nook's, then go over for your first day of work.
--------------------------------
===8.4 Working for the Nook===
--------------------------------
Almost done. Just do the next few chores for him and you can run around
town free as lark. If you don't know how to get to Tom Nook's store, look
at the map by the train station. If you don't know where YOU are, Tom Nooks
store is in one of the most northern acres (usually A-2). Tom Nook's store
is the little shack called Nook's Cranny. He'll rap on you because of your
appearance nad give you a work uniform you need to put on(see section 2.3)
before you can do anything (you can take it off later with only a reprimand)
Once you have it on talk with Nook. He'll give you your first job
===Job #1===
For Tom Nook's first chore he'll give you a handfull of flower seeds and
saplings. He wants you to plant them around his store (or the same acre as
his store). Go outside and do this. Try not to put them in the way of
regularly walked paths (see 6.2 Trees and Flowers). When you have them
all planted go back inside and talk with Nook. He'll give you about 80
bells for this and deduct it from your debt (wow, 80 bells!)
===Job #2===
Now he wants you to introduce yourself to all the neighbors and the mayor.
The easiest way to do this is to go back to the map by the train station and
study were everyones house is and how to get there. On the first day they'll
all be outside of their homes, waiting to laugh at your name, making it easier.
The mayor will be at the wishing well. Once you've talked to everyone go back
to Tom Nook. If you missed someone he'll tell you to talk with everyone. If
you succede, he'll tell you good job. Of course you don't get any money because
you didn't actually do anything for him (stictler).
===Job #3===
Finally, a real job, a delivery. Tom Nook will give you an item and tell you
who it's for and what acre they're in (real handy, isn't it?) Go find that
denizen and tell them "Delivery!". They'll thank you and even give you a "tip".
Go back to Tom Nook who will pay you, so to say, a whopping (hehehe) 230 bells.
===Town Map===
Between jobs you'll stop Tom Nook and request a map. After some complaining
and thinking he finally caves in. NOW you have you're very own map. Very
useful at the beggining of the game!
===Job #4===
This 4th job he has you writing a letter to one of the animals in town
(see letter writing) advertising the store. Just put something simple like
"Dear [resident], [your name] invites you to shop at Tom Nook's store!"
When you've finished writing it, run over to the post office and mail it. Go
back to Nook and he'll add an extra 130 bells.
===Task Intermission===
Between Job 4 and 5 he'll tell you he hasn't prepared the next package yet,
and to go help some of the people around town. So run off, find someone, and
do a task for them (see 7.2, Talking with the Animals). Once you've finished
it and gotten a reward, go back to Tom Nook's and he'll be ready with you're
5th Job.
===Job #5===
Another delivery. This time it's a carpet. Go off and do it, get you reward
and return like a good little worker. This time you'll get "payed" a little
more (580 bells). Don't forget to use your new map!
===Job #6===
Very similar to Jobs 5 and 3. Except this time you get an axe. But.. you
have it, or even use it! ={. Just run off and deliver it to it's lucky
recipient then go back to Nooks for your last job.
===Job #7===
A peice of cake. He wants you to put an add on the Town Bulletin Board
(located in player housing) for his shop. Easy enough. Read about how to
post messages if you want, then press A and type your own message. Something
simple like
"Shop at Tom Nooks, The best prices in Town!"
Walk back up to Nook, who will finish balancing your debt, and talk about ways
to pay it off and future house upgrades. Turn around and leave the store to get
a happy little green message. Now your life begins!
---------------------------------
===8.5 Early Debt Management===
---------------------------------
I know the area that calls for a walkthrough is over, but this ties in so
well with what I just finished explaining that is was most logical to start
here. You're a free man. With a closet, a box, and an old tape deck. What
a great life. The first week or so living in you town won't be as easy
to find money as it will be later. One, because you're not settled in, two
because you don't have the tools for fishing or stuff, and three, you don't
have nearly as many fruit trees as you will later. This section is going
to be about ways to make money when you're just starting off. It may be small,
but so is your house! (which you HAVE to upgrade one size bigger ASAP)
===Lost and FOund===
Almost everyday a new lost and found item appears in the Lost and Found. And
everytime it does you can take it. It might even be a tool! Just bring it to
Nook and sell it.
===The Dump===
Everyday two new things will appear in the dump. Most likely one of the
things will be paper, but the other thing is probably worth selling.
===Sea Shells===
Just walk along the shore and you will find numerous shells. Most aren't
worth much, but every bit helps
===Trees and fruit===
Every fruit growing on of your trees (untill you get foreign fruit) is worth
100 bells and every tree has 3 fruit. So raze the forest baby! Since you
don't have a shovel and won't for a little bit don't bother saving any fruit
for planting, yet. Also, a few of the trees you shake will drop money. But
watch out for bees!
===Talking with the Animals===
Probably the best way to get stuff is from your neighbors. You can do tasks
(which are abundant at the start of the game) for rewards, or just talk alot and
get a few things. For more info see 7.2, Talking with the Animals
Here are all the ways I can think of to make money at the begging of the game.
Later on you can catch fish and bugs and collect furniture, but right now you
can't. Save as much money as you can to make your closet/house bigger, but
always buy any tools in Nook's store if you don't have them yet. Good luck!
=======================================================================
9. ~House and Gyroid~
=======================================================================
There's a lot to house. More then just a place to stash your goods. You
can decorate it, expand it, paint it, get it judged and the gyroid in front
of your house saves. And lets not forget the power of feng shui! Here I
will explain everything about your house, what you can do, what it does,
the things you can do to it, and all about the gyroud that gaurds the door
in front of it.
-----------------------
===9.1 Your Gyroid===
-----------------------
Along with every house comes a freaky little dancing fire hydrant called a
gyroid. There are small versions of this that are purely for decoration, but
I those aren't the type I'm talking about. You gyroid is a necessary tool.
It allows you to save, but it does more than just that. When you talk to your
Gyroid he'll greet you and ask you what you want:
-=Gyroid=-
I. Save - This is how you save the game
I.a That's right! - Confirms, takes you to the save choices screen
I.a1 - Save and Quite - Save and exit the game
I.a2 - Save and Continue - Save and keep playing
I.b Umm, hang on! - Cancel
II. Store an item - Let's your Gyroid hold an item for you. He can hold up
to 4 at a time. When you select an item you have already
put in the Gyroid you get the following options:
II.a Grab - grabs the item so you can move it
II.b Give away - Sets the item so that any other player may take it
II.c Set price - Sets the price another player would have to pay for it
II.d Display - Puts the item so it is only displayed, no one can take it
II.e Quit - Cancel
III. Other things - A list of subcategories
III.a About the door - Lets you put a circular pattern on the door
III.a1 Post Pattern - Let's you put a pattern on the door
III.a2 Remove Pattern - Removes any patter you have on the door
III.a3 Quite - Cancel
III.b Set Message - Gives you four lines to type out a message that the
Gyroid will tell other players when they talk to it
III.c Go Back - Takes you back to the previous menu
III.d Never mind... - cancel
IV. Never mind... - Cancel
So not only can you Gyroid save, but he's also your messaging service and
very own market. No wonder all your friends want you to give it to them.
------------------------
===9.2 Your Mailbox===
------------------------
Besides a Gyroid, outside every house is a mail box. You can't actually
send mail through it (you have to go to the post office for that), but you
recieve mail there twice a day (9:00am and 5:00pm). You have mail when a
flashing blue and white flag that beeps at you is raised on the side of your
mailbox. Just open it up and the letters will jump into your letter box in
your inventory screen.
--------------------------------
===9.3 Upgrading your House===
--------------------------------
Thankfully, you don't keep that tiny little room you first got at the start
of the game forever. Once you finally pay off the first debt, the next time
you visit Tom Nook's he'll spring an upgrade on you and another debt. He'll
keep doing this untill your house is a manor. The Expansions of your house go
as follows:
Your First house
_______________
| | | | |
|___|___|___|___|
| | | | |
|___|___|___|___|
| | | | |
|___|___|___|___|
| | | | |
|___|___|___|___|
| |
|_____ Door_____|
Main Room Upgrades Add-on Rooms
______________________________________|_______________________________________
|
You First Upgrade | Attic
_______________________ | _______________________
| | | | | | | | | | | | | | |
|___|___|___|___|___|___| | |___|___|___|___|___|___|
| | | | | | | | | | | | | | |
|___|___|___|___|___|___| | |___|___|___|___|___|___|
| | | | | | | | | | | | | | |
|___|___|___|___|___|___| | |___|___|___|___|___|___|
| | | | | | | | | | | | | | |
|___|___|___|___|___|___| | |___|___|___|___|___|___|
| | | | | | | | | | | | | | |
|___|___|___|___|___|___| | |___|___|___|___|___|___|
| | | | | | | | | | | | | | |
|___|___|___|___|___|___| | |___|___|___|___|___|___|
|Attic | |Basemen| | |Main | |
|_______|_ Door_|_______| | |_______|_______________|
|
|
Final House | Basement
_______________________________ | _______________________________
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
|Attic | |Basemen| | |Main | |
|_______|_____ Door_____|_______| | |_______|_______________________|
|
___________________________________ | ___________________________________
*NOTE* At the bottom of every diagram is a bar that either has rectangles
marked out and the bottom, and some say door. At the opening of every house
is a one tile deep (which does not count against you house space, though you
can't put anything here except things you can walk over) entranceway. This
space is reserved so that when you get an attic and basement the stairs to
both will be at the sides of this entranceway.
As you have seen, there are two different ways to upgrade your house. You
can make it larger, or you can add extra levels to it. There's no order you
have to follow (except that mandatorily, the first upgrade you get has to be
"Your first upgrade".
===House Size===
Normally your house starts out as a small little 4 tiles by 4 tiles (4x4)
house. When you finally pay off your debt to Tom Nook he will insist on making
your house larger. He'll increase your house to a 6x6 pad, which more than
doubles the space you have to put junk. From here on, once you've paid off
your new debt, you can upgrade anything, but I'm talking about house sizes
right here. Now you can upgrade your house to an 8x8 manor. This is 4 times
the size of your original home, with enough space to put stuff all along the
walls and still have room to put furniture in the middle of the room. The
8x8 is the largest room you can get and it is quite room, big enough to
comfortabley fit any complete furniture set.
===Add-ons===
After you've expanded your house to at least the 6x6, you have the option to
next add on additional rooms! You can choose between an Attic or a Basement.
-=Attic=-
This room is like your main room (except it will always stay 6x6). You can
decorate the walls and the floor and can put a whole new theme in here, or
designate it for special purposes (mine, like so many others, is my Nintendo
room, with all the Nintendo furniture peices, and all my NES games). A very
nice room if you like your main room, but want to experiment with other stuff.
-=Basement=-
The Basement isn't like any other rooms in your house. It's ill-lighted,
with no windows, and you can't change either the floor or the walls. It is
strictly for storing. But at 8x8 you can fit alot of useless junk down there.
I personally have a banstand of gyroids singing to me. And in the little empty
space I have left I have a couple of rows of Cabinents I fill will items (such
as pitfalls, stationary, and raffle tickets). It's a great place to store junk
if it's beggining to clutter the rest of your house.
===Paying the Debt===
Everytime you pay off the old debt, old Nook will sneak up on you and slap
a new one on you. To pay debts off, if you didn't know, you have to take your
money to the post office and deposit it with the clerk. Don't think that once
you have every upgrade you don't have to pay that last debt, because if you do
you will get a pretty nice reward, see SPOILER
***SPOILER***
If you've paid off every debt you have, then Tom Nook in his ecstacy will
erect a golden statue of you right outside the train station and it will
sit their and sparkle all day and night.
---------------------------------
===9.4 Decorating your House===
---------------------------------
There would be no point in having a house if you couldn't do something with
it. It would just be a large shed. This is the part of the game that is more
similiar to "The Sims" then "Harvest Moon". One of the goals of the game is
collecting furniture and stuff (Some people say the fascination is not unlike
Pokemon, gotta have 'em all!). You can change the wallpaper, or change the
carpeting as well as fill your house with lovely items.
===Walls, floors, and patterns===
I dearly hope that sometime during the game you're going to want to change
that horrible stuff that's on your walls and floor. There are tons of different
wallpapering and carpeting that you can mix and match to create just what you
want. To change either, go to your Inventory screen,select the carpet/wallpaper
you want to use, and choose "Put on wall/floor". In the twinkle of a tune,
your new will be on and your old safely tucked away in your inventory. If you
really want some interesting designs, get some wallpaper from Wendell or a
carpet from Sarah. If you're the more creative type then you can design your
own pattern and put it on. Just select the pattern and choose "use". You
can either tile it on as a mosiac, or have the game mix that pattern around
some.
===furniture===
The pride of any house the the decor. They're are litterally hundreds of
just furniture peices you can stash away in your house. Many of these belong
to furniture sets, such as the Cabana set, or the construction set (see Items
list for more details). But most people don't pick just one set and fill their
house with it. Be creative as you like. Make your house a classroom or a
supermarket for all I care, but what matters is if you like it. To move
furniture press against it and hold A, then push in the direction you want
to push it. To rotate it, hold A then tilt the control to the right or left
of your character. Have fun, be creative, make it YOUR house. (by the way,
other players can come in and look at your house the same way you go and look
at your neighbors).
*Note* If you keep your furniture in the same spot for a long time,
cockroaches will began appearing in your house and you have to run them over
to stop them
===Tabletops===
There are a few surfaces that can actually have certain, smaller items placed
on top of them. If you're not sure if a surface actually has tabletop ability,
try putting something on top of it that you know would go on a regular table.
===Interactive Items===
There are a few furniture items that you can press A in front of to make them
do stuff. Here's a list of most of them
-=Stereos=-
If you collect tunes from Tokakeke on Saturdays (see Speceial Events) you can
pop them in your music machines and listen to them at home. Just walk up to
it and press A, then choose between adding a new tune you got from K.K., or
change the one playing, and off course turning it on/off.
-=Gyroids=-
These are not the same as the gyroid outside of your house, but they still
dance. There are themes of Gyroids that do special rythms of sounds, and most
themes of gyroids has different types, such as mini, mega, tall, squat, etc that
are different variations on a theme. There's always a gyroid for your style, as
long as you have it! you can turn his antics on and off by walking up to him
and pressing A.
-=TVs=-
There's nothing to actually watch or hear on the TV's, but they do make sounds
and noises!
-=Chairs,benches,and beds=-
If you walk up against chairs and benches you'll sit on them and if walk
against the side of a bed you'll lay on it and close your eyes. But your
little guy never really needs any sleep, right?
-=NES games=-
Of course these have to be interactive, how else can you play them? walk up
and press A to play them (for more info see NES games)
-=Cabinents=-
There are a few items that you can actually store up to 3 other (non-funiture)
items in. These are generally called cabinents. use them to store stuff like
clothes, wallpaper, carpets, paper, etc.
*Note* If you keep your furniture in the same spot for a long time,
cockroaches will began appearing in your house and you have to run them over
to stop them
===Painting the Roof==
You can change the color of your roof, you've probably found out from some
of your more "helpful" friends. There are 3 ways to do it. One, one of your
neighbors do it for you, and pick a totally random color. Two, you buy a can
of paint from Tom Nooks, but there's only one color there a day. Three, if
you meet Wisp and do his request he will paint your roof for you any color you
want (see Special events)
---------------------------
===9.5 The HRA Academy===
---------------------------
The Happy Room Academy (HRA) is a group of nosy neighbors who grade your
interior design. (the attic and basement aren't included) they rate how
"attractive" it is. It is rated on style, organization, neatness etc, and
they will grant you points accordingly. Points awarded depend on the items
placed in your house. The main way to increase the points in your house is
to get more items, and wallpaper & carpet, from the same theme, and by
completing sets and series. I personally haven't done much with the HRA
because I don't like tearing down my current Design.
===A Quick High Score===
Just get a COMPLETE special event series (such as Spooky) and
as many extras ad lucky items as you can for one night. You'll get a big
score.
===How you Enroll in HRA===
At the beggining of the game Tom Nook will ask you if you want to join the
HRA academy. Unless you've already played with it, hate it, and DO NOT want
any of the unique items from it you can say no, but otherwise, say yes!
Otherwise you'll be missing out on part of the game.
Everytime you rearrange your furniture the HRA will use their invisible
cameras to scope out your room. When you check the mail in the mourning you
will have a letter from them telling you how many points you currently have.
Before we start into the nitty gritty, there are a few points I need to point
out so the scoring system makes sense. There is a difference between a theme
and a set and a series. (for complete item lists on themes, series and sets
see Items)
-=Theme=-
Multiple items that all share in a common theme, such as the space theme, the
Chess theme, the boxing theme, the classroom theme, but aren't the basic things
you'd use in a real house.
Classroom Theme Construction Theme Space Theme
Rock Garden Theme Western Theme Chess Theme
Mossy Garden Theme Backyard Theme Boxing Theme
-=Series=-
Is a complete collection of 10 functional items that have names that connect
them to their series, such as blue bench and Cabin bed. Unlike a theme, which
is just theme based, Series use a collection of practical, needed items (you
don't need a tumbleweed or lunar lander, but you need a bed and table and chair)
they also include their own wallpaper and carpet.
Blue Series Exotic Series Ranch Series
Kiddie Series Classic Series Green Series
Modern Series Lovely Series Cabana Series
Regal Series Cabin Series Jingle Series
Spooky Series Snowman Series Harvest Series
-=Sets=-
Sets are groups of items that make up a whole ensemble, for instance, pear
set, Robot set, figurine set. All sets are focused on ONE thing, and they
are very small, only a few items in each.
Citrus Set Frog Set Guitar Set
Teddy Bear Set String Instrument Set Figurine Set
Cactus Set Vending Machine Set Office Set
Melon Set Vase Set Totem Pole Set
Drum Set Pine Wood Set Study Set
Bonsai Set Nintendo Set Lucky Nintendo Set
Pear Set Apple Set Robot Set
Red Flower Set Yellow Flower Set Iris Flower Set
-=Living Essentials=-
You will also get scored for having all of the living essentials, which are
bed, chair, table, wardrobe and either a dresser OR a bereau. You will get
points for having all of these, and even more if they are all from the same
series.
-=Lucky Items=-
There are a few items known as lucky items. Most of them are only found
through special means (like raffle and events). These items count highly
on your HRA score, and they increase your luck in Feng Shui. Below is a
list of all the lucky Items.
===Scoring SYstem===
There are a multitude of ways to get points, from special items to complete
sets and series. Below is a list of how much individual items add to your
room score
______________________________________ _________________
| ITEM |POINTS| | Lucky Items |
|_______________________________|______| |_________________|
|Clothes, Fish, Insects | 0003 | |G Logo |
|Items from Tom Nook | 0051 | |Big Festive Tree |
|Items from Crazy redd | 0412 | |Hinaningyo |
|Items from Saharah | 0412 | |Dracaena |
|Items from Wendell | 0412 | |Tanabata Palm |
|Items from Guliver | 0412 | |Mario Trophy |
|Buyable items from Tortimer | 0412 | |Luigi Trophy |
|Limited Time Items | 0700 | |House Model |
|Lucky Items | 0777 | |Manor Model |
|Gyroid | 0821 | |Post Model |
|Items from Snowman | 0888 | |Treasure Chest |
|Fossils | 1000 | |Samurai Suit |
|E-Reader Furniture | 1000 | |Tissue |
|Special NES Games | 1000 | |Piggy Bank |
|E-Reader NES Games | 1000 | |Mailbox |
|Birthday Cake | 1000 | |Angler Trophy |
|Lottery Prizes | 1029 | |Fishing Trophy |
|Items from Jack | 1031 | |Spring Medal |
|After completing Museum | 1111 | |Autumn Medal |
|Winning a fishing competition | 1111 | |_________________|
|Non Buyable items from Tortimer| 1111 |
|Maxing HRA Points | 1111 |
|Items from Island | 1300 |
|Baseball/Wario's Woods | 1983 |
|_______________________________|______|
You also recieve points on the conept of series themes and set. Below is a list
of how many points you recieve from matching groups of items.
____________________________________________________________________________
|COLLECTION OF FURNITURE,WALLPAPER,CARPET | POINTS |
|________________________________________________|___________________________|
|Complete living essentials w/ different series's| 04400 |
|Complete living essentials w/ same series | 16000 |
|Only wallpaper and carpet from same series | 01000 |
|Complete Series | # of pieces x 7000 + 15000|
|Complete Basic Series | 48000 |
|Matching wallpaper and carpet (different series)| 10000 |
|Complete furniture from same set | # of pieces x 3000 |
|________________________________________________|___________________________|
Just counting up the points in your house to see how many you have isn't
the reason I put these charts up. They're more of a reference so that you
can see what gives you the most points, and what is the most important thing
for you to change to raise your score.
===Reward===
Besides being happy that you've got a very attractive house, you also get
2 rewards for having a high score. These are irreplacable, so don't lose them!
70,000 points - house model
100,000 points - manor model
---------------------
===9.6 Feng Shui===
---------------------
In Japan they believe that a certain balance of harmony can bring a person
more success, better luck and ward away eveil. Through placement of colors,
special objects your environment will create a certain balance in your life.
They believed that by using the three elements (sun, earth, and life) you
can live a more peaceful life.
Nintendo incorporated some of this theory into the game, on a much more
primitive style. In Animal Crossing Feng Shui is based on how items are placed
in your house, and which items they are. This is similiar to HRA, such as it
depends on the arrangements and types of items in your house. But not in the
same way. Following any Feng Shui increases your luck in multiple spectrums.
(I've noticed that I get a lot less stationary and more furniture when I talk
to the citizens of my town with higher Feng Shui)It simply goes like this
There are 4 colors which coincide with the 4 cardinal directions. They are
North - Orange - Better Luck with Finances and Items
South - Green - Better Luck with Finances and Items
East - Red - Better Luck with Finances
West - Yellow - Better Luck with Items
These color regions (North South East West) only apply to 2 spaces away from
the wall, and they overlap in the corners, so you can put either one of the
two colors there that you want to. With a larger house, there will be spots
in the middle which is a "no-feng-shui-zone".
Here are some diagrams that show which tiles are associated with which colors:
Your First house
_______________
|oy |oy |or |or |
|___|___|___|___|
|oy |oy |or |or |
|___|___|___|___|
|gy |gy |gr |gr |
|___|___|___|___|
|gy |gy |gr |gr |
|___|___|___|___|
| |
|_____ Door_____|
You First Upgrade
_______________________
|oy |oy | o | o |or |or |
|___|___|___|___|___|___|
|oy |oy | o | o |or |or |
|___|___|___|___|___|___|
| y | y | | | r | r |
|___|___|___|___|___|___|
| y | y | | | r | r |
|___|___|___|___|___|___|
|gy |gy | g | g |gr |gr |
|___|___|___|___|___|___|
|gy |gy | g | g |gr |gr |
|___|___|___|___|___|___|
|Attic | |Basemen|
|_______|_ Door_|_______|
Final House
_______________________________
|oy |oy | o | o | o | o |or |or |
|___|___|___|___|___|___|___|___|
|oy |oy | o | o | o | o |or |or |
|___|___|___|___|___|___|___|___|
| y | y | | | | | r | r |
|___|___|___|___|___|___|___|___|
| y | y | | | | | r | r |
|___|___|___|___|___|___|___|___|
| y | y | | | | | r | r |
|___|___|___|___|___|___|___|___|
| y | y | | | | | r | r |
|___|___|___|___|___|___|___|___|
|gy |gy | g | g | g | g |gr |gr |
|___|___|___|___|___|___|___|___|
|gy |gy | g | g | g | g |gr |gr |
|___|___|___|___|___|___|___|___|
|Attic | |Basemen|
|_______|_____ Door_____|_______|
To reap the blessings of Feng Shui you must pust items of the correct color
into their proper region. But not all items are "color items". An item may be
red, and even have red in it's name, but it isn't a Feng Shui item. An item
may not have any colors associated with the 4 Feng Shui colors, yet it may be
a red Feng Shui item. There's no knowing...unless you've got a list, like
the one right here:
(North) (East) (South) (West)
Orange Red Green Yellow
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ ÂŻÂŻÂŻÂŻÂŻ ÂŻÂŻÂŻÂŻÂŻÂŻÂŻ ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Cement Mixer Barbeque Aloe Ballone Fight
Detour Sign Baseball Azalea Bonsai Blue Table
Flagman Sign Birdcage Bird Bath Classic Sofa
Gerbera Blue Dresser Bromeliaceae Cosmos Model Y.
Jack-O'-Lantern Cabin Bed Cactus Exotic Lamp
Maple Bonsai Cabin Table Caladium Gold Econo-Chair
Men at Work Sign Clu Clu Land D Chalkboard Kayak
Merge Sign Detour Arrow Coconut Palm Lemon Table
Oil Drum Donkey Kong Corn Plant Melon Table
Ruby Econo-Chair Donkey Kong 3 Croton Pansy Model Y.
Spooky Bed Donkey Kong Jr. Deer Scare Sprinkler
Spooky Bookcase Excitebike Desert Cactus Steamroller
Spooky Chair Fireplace DK Jr. Math Sunflower
Spooky Clock Golf Fan Palm Tennis
Spooky Dresser Grapefruit Tree Froggy Chair Tent Model
Spooky Lamp Hamster Cage Grass Model Tulip Model Y.
Spooky Sofa Haz-Mat Barrel Green Bed
Spooky Table Iron Frame Green Bench
Spooky Vanity Jingle Bed Green Chair
Spooky Wardrobe Jingle Chair Green Counter
Wet Road Sign Jingle Clock Green Desk
Jingle Dresser Green Dresser
Jingle Lamp Green Drum
Jimgle Piano Green Lamp
Jingle Shelves Green Pantry
Jingle Sofa Green Table
Jingle Table Green Wardrobe
Jingle Wardrobe Hawthorn Bonsaid
Lantern Holly Bonsai
Lawnmower Jade Econo-Chair
Lovely Lamp Jasmine Bonsai
Lovely Dresser Lady Palm
Miniature Car Lily-Pad Table
Noisemaker Lime Chair
Orange Cone Market Model
Plum Bonsai Mugho Bonsai
Punch-Out! Pachira
Ranch Bed Pine Bonsai
Red Armchair Ponderosa Bonsai
Red Boombox Pothos
Red Corner Ranch Armchair
Red Sofa Ranch Couch
Quince Bonsai Round Cactus
Soccer Rubber Tree
Stone Coin Sleeping Bag
Taylor Model Snake Plant
Traffic Cone Tall Cactus
Tulip Model R. Train Set
Wario's Woods Tree Model
Watermelon Chair Weed model
Watermelon Table Weeping Fig
There is also a group of special lucky items that contribute to your money
and item collecting no matter were they are in your room! These items, the
same lucky items as the HRA, are:
Angler Trophy Hinaningyo Post Model
Autumn Medal House Model Samurai Suit
Big Festive Tree Luige Trophy Spring Medal
Dracaena Manor Model Tanabata Palm
Festive Tree Mailbox Tissue
Fishing trophy Mario Trophy Trasure Chest
G Logo Piggy Bank
Place the appropriate objects in the right parts of your room to increase
you luck. You may not notice at first, but these things really help. There
are a few more pointers put down by your animal friends that if you don't do,
will actually hurt your Feng Shui, and there are other little things that
help your feng shui rating. All that I know of are right here (they also help
with your HRA rating):
===Feng Shui Tips===
1. Make sure all dolls and gyroids are facing away from the wall.
2. Put all cabinets and wardrobes so that you can open them
3. allow room so that you can sit on all chairs and benches
4. No junk laying around on the ground
5. putting lucky items in the corner help more than usual (unconfirmed)
=======================================================================
10. ~Item Catalogue Checklist~
=======================================================================
There are close to thousand items in Animal Crossing to collect. From Fish
to Furniture, it may take you a while. Below is a checklist of all items found
in your catalogue. The next section covers Fish and Insects. For more
information on how to collect special items, see events section.
-----------------------
===10.1 Furniture===
-----------------------
=======================================================================
11. ~Fish and Insect Lists~
=======================================================================
This section is intended only fora a list of all Fish and Insects, when to
find them, and were to find them. For information on how to catch fishand
any questions, see Fishing and Bug Catching. Everything is in seasonal order.
Times in Paranthasese () are Peak times, or the best time to catch them. I
added prices because the best reason to "hunt" is to sell them (not collect)
----------------------
===11.1 Fish List===
----------------------
NAME LOCATION TIME DATES SHADOW PRICE
[] Barbel Steed -River |All Day |All Year |Small | 200 |
[] Bass -River |All Day |All Year |Medium | 300 |
[] Bluegill -River |9am-4pm(May-Nov)|All Year |Small | 120 |
[] Brook Trout -River |All Day |All Year |Small | 150 |
[] Carp -River |All Day |All Year |Medium | 300 |
[] Coelacanth* -Ocean |4pm-9am |All Year |Huge |15,000 |
[] Freshwater Goby -River |All Day |All Year |Small | 300 |
[] Crucian Carp -River |All Day |All Year |Small | 120 |
[] Dace -River |4pm-9am |All Year |Medium | 200 |
[] Goldfish -River |All Day (Sept) |All Year |Tiny | 1,300 |
[] Koi -River |All Day |All Year |Medium | 2,000 |
[] Large Bass -River |All Day |All Year |Large | 3,000 |
[] Pale Chub -River |9am-4pm |All Year |Small | 200 |
[] Popeyed Goldfish-River |9am-4pm (Sept) |All Year |Tiny | 1,300 |
[] Red Snapper -Ocean |4pm-9am(Apr-Jun)|All Year |Large | 3,000 |
[] Sea Bass -Ocean |All Day |All Year |Large | 120 |
[] Small Bass -River |All Day |All Year |Small | 200 |
[] Bitterling -River |All Day(4am-9pm)|Dec-Feb |Small | 1,300 |
[] Pond Smelt -River |All Day(4am-9pm)|Dec-Feb |Small | 300 |
[] Stringfish -River |4pm-9am |Dec-Feb |Medium |15,000 |
[] Loach -River |All Day |Mar-May |Small | 300 |
[] Cherry Salmon -River |4am-9am/4pm-9pm |Mar-Oct |Small | 1,300 |
[] Barred KnifeJaw -Ocean |4am-9am/4pm-9pm |Mar-Nov |Large | 5,000 |
[] Large Char*** -W. Fall|4am-9am/4pm-9pm |Mar-Nov |Huge |10,000 |
[] Rainbow Trout -River |4am-9am/4pm-9pm |Mar-Nov |Medium | 650 |
[] Killifish** -Pond |All Day |Apr-Aug |Tiny | 300 |
[] Crawfish -Pond |All Day |Apr-Sept |Small | 250 |
[] Guppy -River |9am-4pm |Apr-Nov |Tiny | 1,300 |
[] Frog -Pond |All Day |May-Aug |Medium | 250 |
[] Angelfish -River |4pm-9am |May-Oct |Tiny | 3,000 |
[] Catfish -River |4pm-9am |May-Oct |Medium | 200 |
[] Giant Catfish -Lake |4pm-9am |Jun-Aug |Large | 3,000 |
[] Giant Snakehead -Lake |9am-4pm(Jul-Aug)|Jun-Aug |Large | 6,500 |
[] Arowana -River |4am-9am/4pm-9pm |Jun-Sept |Large |10,000 |
[] Eel -River |4pm-9am |Jun-Sept |Medium | 2,000 |
[] Piranha -River |9am-4pm/9pm-4am |Jun-Sept |Small | 6,500 |
[] Arapaima -River |4pm-9am |Jul-Sept |Large |10,000 |
[] Sweetfish -River |All Day |Jul-Sept |Medium | 1,300 |
[] Jellyfish -River |All Day |2nd1/2Aug|Medium | 100 |
[] Salmon -Anywere|All Day |Sept |Medium | 650 |
|| Bitterling -River |All Day(4am-9pm)|Dec-Feb |Small | 1,300 |
|| Pond Smelt -River |All Day(4am-9pm)|Dec-Feb |Small | 300 |
|| Stringfish -River |4pm-9am |Dec-Feb |Medium |15,000 |
*notes*
- There ARE fish after September, there season just started before that
- Ponds are tiny bodies of water,
the Lake is the large pond connected to the river.
- All fish found in the river can also be found in the lake as well.
* The coelacanth can only be found when it is raining (not snowing).
** The Killifish can be found in any fresh water, but usually in the pond.
*** The Large Char is found at the base of waterfalls only.
------------------------
===11.2 Insect List===
------------------------
For more Info on exactly how to find Insects, see Bug Catching
NAME LOCATION TIME DATES PRICE
[] Bagworm -Trees(shake)|All Day |Oct-Mar | 250 |
[] Mole Cricket -Underground |All Day(Dec-Apr)|Nov-May | 1,350 |
[] Ant -Turnip/Candy|All Day |All Year | 80 |
[] Bee -Trees(shake)|All Day |All Year | 4,500 |
[] Pill Bug -Under Rocks |All Day(Jul-Aug)|All Year | 250 |
[] Ladybug* -Flowers |8am-5pm(8am-4pm)|Mar-Jul,Oct| 130 |
[] Spotted Ladybug* -Flowers |8am-5pm(8am-4pm)|Mar-Jul,Oct| 200 |
[] Common Butterfly*-Anywhere |8am-5pm(8am-4pm)|Mar-Oct | 80 |
[] Yellow Butterfly*-Anywhere |8am-5pm(Apr-Jun)|Mar-Oct | 80 |
[] Cockroach -Flowers |All Day |Mar-Nov | 5 |
[] Snail* -Flowers |All Day |Apr-Sep | 250 |
[] Spider -Trees |All Day |Apr-Sep | 300 |
[] Tiger Butterfly* -Anywhere |8am-5pm(May-Jun)|Apr-Sep | 200 |
[] Common Dragonfly*-Anywhere |8am-5pm(May-Jun)|May-Jun | 130 |
[] Mosquito* -Anywhere |8am-11pm(Dec-Apr)May-Sep | 130 |
[] Firefly -Near Water |7pm-4am(7pm-11pm)June | 250 |
[] Darner Dragonfly*-Anywhere |8am-5pm (June) |Jun-Aug | 200 |
[] Flat Stag Beetle*-Trees |7pm-8am |Jun-Aug | 2,000 |
[] Longhorn Beetle* -Anywhere |8am-5pm |Jun-Aug | 200 |
[] Purple Butterfly*-Anywhere |8am-5pm |Jun-Aug | 2,000 |
[] Pondskater -Ponds/Lake |8am-7pm |Jun-Sep | 130 |
[] Banded Dragonfly*-Anywhere |8am-5pm |Jul-Aug | 4,500 |
[] Brown Cicada* -On Trees |8am-5pm(8am-4pm)|Jul-Aug | 200 |
[] Drone Beetle* -Trees |All Day |Jul-Aug | 80 |
[] Dynastid Beetle* -Trees |7pm-8am |Jul-Aug | 1,350 |
[] Evening Cicada* -Trees |4am-8am(4pm-7pm)|Jul-Aug | 850 |
[] GiantStag Beetle*-Trees |11pm-8am |Jul-Aug |10,000 |
[] Jewel Beetle* -Trees |8am-4pm |Jul-Aug | 3,000 |
[] Mountain Beetle* -Trees |7pm-8am |Jul-Aug | 2,000 |
[] Robust Cicada* -Trees |8am-5pm(8am-4pm)|Jul-Aug | 300 |
[] Saw Stag Beetle* -Trees |7pm-8am |Jul-Aug | 2.000 |
[] Walker Cicada* -Trees |8am-5pm(8am-4pm)|Jul-Sep | 400 |
[] Grasshopper -Ground |8am-5pm(8am-4pm)|Aug-Sep | 130 |
[] Mantis* -Flowers |8am-5pm(8am-4pm)|Aug-Oct | 430 |
[] Long Locust -Ground |8am-5pm(8am-4pm)|Aug-Nov | 200 |
[] Bell Cricket -Ground |5pm-8am(7pm-4am)|Sep-Oct | 430 |
[] Pine Cricket -Ground |5pm-8am(7pm-4am)|Sep-Oct | 100 |
[] Red Dragonfly -Anywhere |8am-7pm(4pm-5pm)|Sep-Oct | 80 |
[] Cricket -Ground |5pm-8am |Sept-Nov | 130 |
[] Migratory Locust -Ground |8am-7pm(8am-4pm)|Sep-Nov | 200 |
|| Bagworm -Trees(shake)|All Day |Oct-Mar | 250 |
|| Mole Cricket -Underground |All Day(Dec-Apr)|Nov-May | 1,350 |
*note*
- Many bugs have to be caught specially. See bug catching for more info
* These bugs can also be found on Animal Island
=======================================================================
12. ~Fishing and Bug Catching~
=======================================================================
Fishing and Bug Catching are another one of those integral parts of the
gane. Its a challenge to figure out how to find every one of them throughout
the the year and make a collection in the museum (remember, gotta catch 'em
all!), and it's a great big source of money. If you want to be a master
collector, you have to learn more than just the basic "push A' techniques.
A little tip, if you don't want to wait 3 months for winter to end so you
can actually catch stuff, visit Animal Island. They have a wide variety
all year round.
-----------------------------------
===12.1 Preparing for the Hunt===
-----------------------------------
Obviously you aren't Tarzan. you're not going to jab you're hand in the
water and catch a fish. You first need the proper tools. To catch fish
you need to get a fishing rod. To catch bugs, you need a net. To get the
two tools you have to wait untill Tom Nook sells them (or you may get real
lucky and find one in the Lost and Found). Most usually, Tom Nook sells
the net first. After you have your weapon of choice, you could go out and
begin hunting, and most of you probably will. But one last thing you could
arm youself with is knowledge. here are a few tidbits of advice you may
want to consider before searching for bugs and fish.
-=Advice=-
- Both fish and bugs are scare of people. You'll have to slowly creep up
to them. If you hold A when you have a net/rod you can walk very slowly.
When you reach the bug/fish let go of A to let it fly!
- Fish bring in more dough then bugs
- Realize that not all bugs/fish are out at all seasons, or even all times.
- Some bugs aren't as easily found as walking up to them.
- WHEN YOU CATCH A FISH/BUG GIVE YOUR FIRST ONE TO THE MUSEUM so that the ones
you caught coincide with the ones in the museum so you don't get confused
- There are no bugs out (except the pond skeeter) when it rains
------------------------
===12.2 How to Fish===
------------------------
Fishing is what you'll get the most money from (all those living fossils)
but it is also one of the most tedious and time wasting tasks, though it is
fun it and requires some patience. There are a totall of 40 different types
of fish out there fo you to find. Fishing is actually quite easier then, say,
Harvest Moon. Go to the Lake, river, or beach and you'll find eliptical shaped
shadows moving under the surface. Those are your fish! The wider end of the
epilpse is the fish's head. That's were you want your rods floatie to end up.
Don't run around the water edge. any running at all will cause any fish nearby
to swim for cover. I call seashells my speedbumps because I run by pushing B
and instead of running when I push B I stop and pick up seashells. Here are
the basic steps for catching a fish.
===Steps to good fish catching===
1. Find a fish shadow in the water. The bigger the shadow means the bigger
the fish and in most cases, bigger fish are bigger cash bringers.
2. Watch how the fish move. Some jump all over the place.
3. Determine wich way the water is flowing (oceans flow towards the shore,
the river and lake flow towards the ocean)
4. very slowly creep up to the edge of the water. If you move to fast, the
fish will be scared and disapear. If you want to walk really slow, Hold
A before you walk up. This will make you walk very slowly. Release A to
make the rod cast. But before you let go...
5. Line yourself up so that when you cast your rod, the floatie will be in
a position that the flow of the water will bring it straight at the fish.
This will take some practice for you to determine how far your rod casts,
and at what angles you need be for the floatie to land were you want it.
6. The fish will nibble and bite. When it nibbles at only nips at the hook.
you must wait until it bites the hook. The floatie will bob when the fish
nibbles, but when it bites, there will be little splashes around the
floatie. You have to reel it in (push A again) right when it bites or
it'll get away. The fish will nibble up to 4 times, or not nibble at
all, so don't always expect the fish to nibble first. If the fish nibbles
4 times in a row, then you know the next one is going to be a bite.
Now that you've got that down here is a little more involved information
that'll help you understand were to go for what type of fish you want. Their
are really just 2 main places you can fish. The Ocean, and Fresh water (the
river and Lake, though I know there are two fish that can only be caught in
the lake).
-=Ocean fishing=-
The Ocean has a MUCH smaller diversity of fish. Most fish found here can
be found throughout the whole year (exept the jellyfish). They are either
some of the best money bringers (and in more abundance) are fairly cheap ones,
such as the ever dreaded and MOST hated Sea Bass. I could write pages on
my adventures in ocean fishing and all the annoyances, the BIGGEST of is the
Sea Bass. There's a ratio of like 8:1 to catching anything other then a
see Bass (except the jellyfish). When you fish in the ocean you must know
that the ocean will bring the floatie back towards the shore, so cast it
just past the fish.
-=The Living Fossil!=-
This has got to be the basis of my fortune, catching Coelcanth, or the living
fossil. It's worth a WOPPING 15,000 bells. This fish is so legendary that the
villagers aren't even sure it exists, and if you tell them you caught one
they'll immediately be depressed. It's that special, and it's the only fish that
has a special clause, besides location, time, and date. You have to catch it
on rainy afternoons by the shore. The only way to tell it apart from the hordes
of Sea Bass (death to the Sea Bass) is, thankfully, it's size. There are small
medium and large shadows for fish, but this fish has an extra large shadow.
Walk by the beach and look for it. If you don't spot it scare away all the
fish and hope they get replaced by a Coelcanth. Every rainy day I go fishing
for this baby! and wear my umbrella...
===River/Lake Fishing===
I think, that the main reason anyone would fish outside the ocean, is because
of the enormous diversity of fish life there. About 85% of all fish appear
in the Lake and River. These fish are slightly harder to catch, due to the
curves of the river, and most often you'll make a lot less cash per fish at
the end of the day. But if you even think of wanting to fill your museum up,
or getting all of Wendell's wallpaper (see events) you need to fish in here
to find all of the different types of fish, and to hear all the pun-ishing
phrases you say when you catch a fish.
===Monthly Fish List===
This is a quick reference list of all fish that you can find during a month
-=All Year=-
Barbel Steed Bass Bluegill Brook Trout Carp
Coelacanth Freshwater Goby Crucian Carp Dace Goldfish
Koi Large Bass Pale Chub Popeyed Goldfish Red Snapper
Small Bass Sea Bass
-=JANUARY=- -=FEBRUARY=- -=MARCH=- -=APRIL=-
Bitterling Bitterling Loach Loach
Pond Smelt Pond Smelt Cherry Salmon Cherry Salmon
Stringfish Stringfish Barred Knifejaw Barred Knifejaw
Large Char Large Char
Rainbow Trout Rainbow Trout
Killifish
Crawfish
Guppy
-=MAY=- -=JUNE=- -=JULY=- -=AUGUST=-
Loach Chery Salmon Cherry Salmon Chery Salmon
Cherry Salmon Barred Knifejaw Barred Knifejaw Barred Knifejaw
Barred Knifejaw Large Char Large Char Large Char
Large Char Rainbow Trout Rainbow Trout Rainbow Trout
Rainbow trout Killifish Killifish Killifish
Killifish Crawfish Crawfish Crawfish
Crawfish Guppy Guppy Guppy
Guppy Frog Frog Frog
Frog Angelfish Angelfish Angelfish
Angelfish Catfish Catfish Catfish
Catfish Giant Catfish Giant Catfish Giant Catfish
Giant Snakehead Giant Snakehead Giant Snakehead
Arowana Arowana Arowana
Eel Eel Eel
Piranha Piranha Piranha
Jellyfish (2nd1/2)
-=SEPTEMBER=- -=OCTOBER=- -=NOVEMBER=- -=DECEMBER=-
Cherry Salmon Cherry Salmon Barred Knifejaw Bitterling
Barred Knifejaw Barred Knifejaw Large Char Pond Smelt
Large Char Large Char Rainbow Trout Stringfish
Rainbow Trout Rainbow Trout Guppy
Crawfish Guppy
Guppy Angelfish
Angelfish Catfish
Catfish
Arowana
Eel
Piranha
Arapaima
Sweetfish
Salmon
------------------------------
===12.3 How to Catch Bugs===
------------------------------
Bug catching is a littler harder,a little less rewarding,but more satisfying
then Fishing. I guess it's the stalking your prey, then running around in
circles after it, or perhaps it trying to find all the hiding places bugs hide
in. Like the fish, their are 40 different bugs spread out through all
different seasons and times. But unlike fishing it isn't as simple as walking
to the water and looking for shadows. First off I'm going to give you my
little step by step guide on basic bug catching.
====Steps to good bug catching===
1. Step lightly. To find bugs you much walk slowly. Both so you don't
scare off any bugs, and so that you can see bugs before you scare them
away or walk righ past them
2. Listen carefully. Almost everybug makes a small whistle, whirling, or
chirping sound. This is proably the best way to find out if a bug is
nearby. The Mole Cricket stays underground so you have to listen for it
3. Determine what kind of bug it is. Some bugs hide untill you make them
come out. Some bugs you can chase around. Others will fly away as soon
as they're scared. So know what your dealing with, either through
experience, or research (such as this FAQ)
4. Ready your net by holding A. This causes it to be poised ready above
your head and makes you walk real slow. Very useful for sneaking up on
bugs and swiftly catching them before they can react
5. Very cautiously approach. Go real slow and know the reach of your net so
that the precise moment you are within range you can drop your net.
*Note* there are no bugs, except the pond skeeter, out when it rains!
- Don't Catch bugs for cash, if you want cash go fishing!
===Catching the different types of bugs===
Catching bugs isn't nearly as simple as catching fish. Fish, you only have
to find a shadow in the ocean, or in the river. With bugs though, they hide
in all sorts of different places. Some of them need special conditions to
even find, and others have a totally different catching strategies from each
other. This part of How to Catch Bugs is all about How to Catch each type of
bug.
-=Ants and Cockroaches=-
The only way to find either of these is if you drop either a turnip or candy
on the ground. Once they spoil (candy never spoils) these two bugs will be
attracted to them. I've found cockroaches like turnips most, while only ants
flock to candy (I thought it was some left over magical thing when the candy
I left outside the Post office for gifts had little black dots drifting around
it, those are ants!). Cockroaches are also found (easier) on flowers.
-=Bees=-
If you go around shaking trees you will likely shake out a beehive. When you
do a high paced music will start and a swarm of bees will fly after you. If
they sting you you have a huge bump on your face the rest of the day. To
actually catch them, you have to put enough distance between you and the bees
that you can turn around and get ready. The bees fly a little slower then you
so I'd suggest running around a tree or building untill you have enought
room to turn around and nab the buggers. There are only 5 beehives a day (only,
5 new beehives everyday is a whole lot. I'd be freaked to live here!) so if
you get stung 5 times a day, you'll have to wait till tommorow (with a bump
on your face! hahaha)
-=Pillbug=-
The pillbug hides under rocks. to make him show himself (they're not under
every rock) you need to hit the rock with your shovel. If a little grey speck
flies out, that's your bug. Quickly switch to a net an nab it.
-=Cicadas=-
Cicadas wait right on the face of tree trunks. If you walk too close they'll
fly off forever, so slowly sneak towards them with your net poised above you and
slam it over the tree trunk.
-=Mole Cricket=-
You may never even find these guys. They live under the ground. The only
way to find them is to listen for them. Follow the sound and start digging
around for them. Most likely they'll be in one of those dirt areas which look
like tree rings.
-=Mosquitos=-
Whenever you hear a buzzing sound look for a tiny dot circling your head.
If your fast enough and skilled enough, you can nab it before it bites you.
-=flying bugs-=
Anything that flies around in the air when you first see it. These are the
easiest because they'll never run away for good and you can keep swinging at
them untill you finally nab them. (i.e. dragonflies, butterflies)
-=Ground Bugs=-
Bugs like Crickets and other things that creepeth on the earth. These bugs
also (like flying bugs) won't dissapear for good if you scare them but they
will jump around in erratic patterns trying to get away from you. If you scare
them wait for them to settle again and sneek at them once more. These bugs
are slightly harder to catch then flying bugs.
===Monthly Bug List===
This is a quick reference list of all bugs that can be found during any month
-=ALL YEAR=-
Ant Bee Pillbug
-=JANUARY=- -=FEBRUARY=- -=MARCH=- -=APRIL=-
Bagworm Bagworm Bagworm Yellow Butterfly
Mole Cricket Mole Cricket Yellow Butterfly Cockroach
Cockroach Common Butterfly
Common Butterfly Ladybug
Ladybug Mole Cricket
Mole Cricket Snail
Spotted Ladybug Spider
Spotted Ladybug
Tiger Butterfly
-=MAY=- -=JUNE=- -=JULY=- -=AUGUST=-
Yellow Butterfly Yellow Butterfly Banded Dragonfly Banded Dragonfly
Cockroach Cockroach Brown Cicada Brown Cicada
Common Butterfly Common Butterfly Yellow Butterfly Yellow Butterfly
Common Dragonfly Common Dragonfly Cockroach Cockroach
Ladybug Darner Dragonfly Common Butterfly Common Butterfly
Mole Cricket Firefly Common Dragonfly Darner Dragonfly
Mosquito Flat Stag Beetle Darner Dragonfly Drone Beetle
Snail Ladybug Drone Beetle Dynastid Beetle
Spider Longhorn Beetle Dynastid Beetle Evening Cicada
Spotted Ladybug Mosquito Evening Cicada Flat Stag Beetle
Tiger Butterfly Pondskater Flat Stag Beetle Giant Beetle
Purple Butterfly Giant Beetle Grasshopper
Snail Jewel Beetle Jewel Beetle
Spider Ladybug Longheaded Locust
Spotted Ladybug Longhorn Beetle Mantis
Tiger Butterfly Mosquito Mosquito
Mountain Beetle Mountain Beetle
Pondskater Pondskater
Purple BUtterfly Purple Butterfly
Robust Cicada Robust Cicada
Saw Stag Beetle Saw Stag Beetle
Snail Snail
Spider Spider
Spotted Ladybug Tiger Butterfly
Tiger Butterfly Walker Cicada
Walker Cicada
-=SEPTEMBER=- -=OCTOBER=- -=NOVEMBER=- -=DECEMBER=-
Bell Cricket Bagworm Bagworm Bagworm
Yellow Butterfly Bell Cricket Cockroach Mole Cricket
Cockroach Yellow Butterfly Cricket
Common Butterfly Cockroach Longheaded Locust
Cricket Common Butterfly Migratory Locust
Grasshopper Cricket Mole Cricket
Longheaded Locust Ladybug
Mantis Longheaded Locust
Migratory Locust Mantis
Mosquito Migraatory Locust
Pine Cricket Pine Cricket
Pondskater Red Dragonfly
Red Dragonfly Spotted Ladybug
Snail
Spider
Tiger Butterfly
Walker Cicada
===Island Bug List===
Som bugs can be found, year round, on Animal Island as well. They are:
Banded Dragonfly
Brown Cicada
Clouded Yellow Butterfly
Common Butterfly
Common Dragonfly
Darner Dragonfly
Drone Beetle
Dynastid Beetle
Evening Cicada
Flat Stag Beetle
Giant Stag Beetle
Jewel Beetle
Ladybug
Longhorn Beetle
Mosquito
Mountain Stag Beetle
Praying Mantis
Purple Butterfly
Robust Cicada
Saw Stag Beetle
Seven-Spotted Ladybug
Snail
Tiger Butterfly
Walker Cicada
-------------------------------
===12.4 Golden Net and Rod===
-------------------------------
To get your net of fishing rod to golden status, you have to catch all 40
fish for the fishing rod and all 40 insects for the net. It is sorta ironic
that you work so hard to get to this status, and as soon as you do, you don't
need to collect anymore? Well, it isn't too messed up. After you catch all
40 types of bugs you probably will never catch anymore unless you didn't give
them to the museum. Luckily the Golden Net doesn't give you any bonus (that
you wouldn't use). While the fishing rod you'd still use. When it turns gold
it's lure naturally attracts fish so you don't have throw the floatie right
in the fish's path.
===Rewards===
Yes, you do get rewards for getting the Golden Rod and the Golden Net. After
you get the golden rod the mayor will grant you with a fish weathervane on top
of your house. He'll do the same with a bug medallion on the side of your house
for the golden bug net.
=======================================================================
13. ~Events~
=======================================================================
Events break up the monotony of continuously doing things repeatedly.
(I wish they did this in The Sim's). They don't happen everyday, so they're
a treat to look forward to. There are three types of events. Ones that happen
on planned days every week or every month (planned events). Ones that happen
randomly (special events) and ones that happen once a year (holidays). I
will explain in more detail what each one is, the events under that category,
and all about those events. I'll start by writing just the basic calander.
-------------------------
===13.1 The Calender===
-------------------------
January:
1st -- New Year's Day
February:
2nd -- Groundhog Day
14th -- Valentine Day
March:
21st -- Spring Sports Fair
April:
1st -- April Fools' Day
5th-7th -- Cherry Blossom Festival
22nd -- Nature Day
May:
1st -- Spring Cleaning
2nd Sunday -- Mother's Day
June:
2nd Friday -- Graduation Day
3rd Sunday -- Father's Day
Every Sunday -- Summer Fishing Tourney
July:
4th -- Fireworks Show
25th-August 31st -- Mourning Aerobics
Random -- "Your Town" Day
August:
12th -- Meteor Shower
21st -- Founder's Day
September:
1st Monday -- Labor Day
23rd -- Fall Sports Fair
Varies -- Harvest Moon --
October:
2nd Monday -- Explorer's Day
16th to 25th -- Mushrooming Season
31st -- Halloween
November:
1st Tuesday -- Mayor's Day
11th -- Officer's Day
Every Sunday -- Fall Fishing Tourney
4th Thursday -- Harvest Festival
4th Friday -- Sale Day
December:
1st -- Snow Day
23rd -- Toy Day
24th -- Jingle Comes To Town
31st -- New Year's Eve
---------------------
===13.2 Holidays===
---------------------
Here is were I go into detail about every holiday. Give times, places,
requirements, and how to do stuff and a complete list of rewards. For
ALL holidays you need to go and talk with Mayor Tortimer for a gift (T)!
Most holidays also happen at the wishing well, were you can find the Mayor.
===January===
January 1st: New Year's Day 6:00am-11:00am
Between 6:00am and 11:00am the towns folk will all be gathered around the
wishing well. you can make a wish if you want, and Katrina will be there
and you can get your fortune read for 50 bells. Talk with Mayor Tortimer
to get a new diary. Your mother will also mail you and give you a wopping
10,000 bells! (where did she get so much and why didn't she give it to you
when you left so you could buy a house!?)
Reward: New Diary (T)
===February===
February 2nd: Groundhog Day 7:00am, 8:00am, 9:00am
The village will begin gathering at the Wishing Well in anticipation at
7:00am. When it reaches 8:00 the groundhog will show his face as...
Mr. Resetti (I guess you have to make due with what you've got). If you
wait around after the commotion untill 9:00am then you can talk to Mayor
Tortimer to recieve a flower model.
Reward: one of the following (randomly) (T)
Cosmos Model 1 Pansy Model 1 Tulip Model 1
Cosmos Model 2 Pansy Model 2 Tulip Model 2
Cosmos Model 3 Pansy Model 3 Tulip Model 3
February 14th: Valentine Day
This is a behind the scenes holiday. Today you may, depending on how much
they like you, get letters from neighbors of the opposite sex with presents
attached! This isn't a sure thing. Some might not get any mail.
Reward: Presents in the mail
===March===
March 21st: Spring Sports Fair 9:00am-5:00pm
This holiday is a total rip off, because you aren't involved (though you're
not truly involved in any of them because almost all of them start without
you!) all you do is watch different pairings of 2 on 2 do silly little
games. The sports schedule is as follows:
9:00am-11:00pm: Gymnastics
11:00am-1:00pm: Footrace
1:00pm-3:00pm: Ball Game
3:00pm-5:00pm: Tug-of-War
It's somewhat fun to go see them mess around (though they don't really do
much). The only great thing about this is that Tortimer will give you his
Spring Medal (for doing what I ask you!). Can't wait till the fall one...
Reward: Spring Medal (T)
===April===
April 1st: April Fools' Day
Sadly, no pranks to watch or do. Though personally I have cabinents full of
Pitfalls for just such an occasion... Talk to all the townspeople to hear
some pretty good stories of past April Fools (though there were only 5
people living here before you and they probably moved out by now, hmm...)
Talk with Mayor Tortimer to get a neat gift, the NES game Super Tortimer,
this is the only gag the whole day, and it's on you!
Reward: Super Tortimer (T)
April 5th-7th: Cherry Blossom Festival
A three day period were all the trees in your town slowly turn pink. There
is a big, long feast held, and all the animals will talk about the
significance of the event. Talk with Mayor Tortimer to recive the Pink
Tree Model.
Reward: Pink Tree Model (T)
April 22nd: Nature Day
Nothing happens today, except perhaps some of the animals talking about
Mother Nature. You can turn it into your own holiday and try as hard as
you can to make your town perfect (see Perfect Town). Talk with Tortimer
at the well to get the Tree Model
Reward: Tree Model (T)
===May===
May 1st: Spring Cleaning
Same as Nature Day, nothing happens except a few talkative animals. I
really think these blank holidays are here to give us incentive to finally
do something we've been meaning to do (like re-organize the basement or
letterbox at the post office). Once again go find Mayor Tortimer to get
the Dump Model.
Reward: Dump Model (T)
2nd Sunday of May: Mother's Day
You may get a letter from your mom today, but don't forget about your real
mom (the real Mother's Day and AC Mother's Day happen on the same day!).
Go and talk with Mayor Tortimer to recive the Lovely Phone (not part of
the Lovely series) Use the phone to reach "Dial-a Psychic Hotline"
Reward: Lovely Phone (T)
===June===
2nd Friday of June: Graduation Day
There is NO point to this day that I can see, not even a reson for the name!
Anyways, go talk to Tortimer for your gift, a Tailor Model
Reward: Tailor Model (T)
3rd Sunday of June: Fathers Day
Just go to the well and collect your prize (ever get the idea Nintendo just
needed some filler holidays to get rid of all it's models and special gifts?
Tortimer will give you the Locomotive Model. Don't fortget to think of real
dad!
Reward: Locomotive Model (T)
Every Sunday: Summer Fishing Tourney 6:00am-6:00pm
Starting at 6:00 am every sunday mourning at the lake, Chip the beaver will
come and visit your town to host the Fishing Tourney (and to get the free
samples). Here's how you do the Fishing Tournement:
-You can only catch Freshwater Bass (no sea bass)
-Turn your fish into Chip to see if you broke a record and get a prize
-Have the record at the end of the day to get a super prize
-The earlier you fish the better your chances at getting the big one!
You have two goals in the competition. To beat the record, and to have the
record for the largest Fish at the end of the Tourney. You may think these
two are the same thing but they are each distinct. Everytime you beat that
days record, you get a prize. So don't turn in your biggest Fish first.
Turn in all you Bass Then either catch more Bass if you're breaking records,
or start turning in Large Bass. The earlier you fish the better the catch
AND the smaller the record. If you hold the record at the end of that days
Tournament then you're the winner! It'll be posted on the Town Bulletin
Board. If you win then Chip will mail you a nice prize in the mail. Make
sure at the end of the day you still hold the record, these animals aren't
pushovers! Once more, don't forget to find Tortimer (he may not be at the
well) one of those sundays to get the Angle Trophy.
Reward: Winner's Prizes, Angler Trophy (T)
===July===
July 4th: Fireworks Show 7:00pm-9:00pm
It's a two hour spectacular of fireworks over the lake (how can a dinky town
support 2 hours of that? it must be Nook...). Come and watch, talk, sing
"and the rocket's red glare! The bombs burstin' in air!". Come and buy
balloons, pinwheels and stuff from Redd. Don't forget to talk to Tortimer
to recive your very own Bottle Rocket. You should design a pattern just
for this day (and put it on display at Able Sisters)
Reward: Bottle Rocket (T)
July 25th-August 31st: Morning Aerobics 6:00am-7:00am
For ober a month during the summer Copper will instruct the town in Mourning
Aerobics (good thing school is out for some of you). Make sure that before
you join in the "festivities" that you get an exercise card from the mayor.
Everytime you participate in Mourning Aerobics have Tortimer stamp your
card. If you show it to him with at least 14 stamps on it you'll get your
prize, and Aerobic Radio. To participate in Aerobics, use your C-stick
to stretch around. Just follow them. It isn't too hard.
Reward: Aerobic Radio (T)
July RANDOM: [your town] Day
A holiday created just for your town! It's different for everytown, so
check your diary to find out the exact date. Go talk with Tortimer to
recive one of the 15 differnt types of train Station Models.
Reward: One of the following Station Models
Station Model 1 Station Model 2 Station Model 3
Station Model 4 Station Model 5 Station Model 6
Station Model 7 Station Model 8 Station Model 9
Station Model 10 Station Model 11 Station Model 12
Station Model 13 Station Model 14 Station Model 15
===August===
August 12th: Meteor Shower 6:00pm-9:00pm
Go to the lake tonight to see a spectacular meteor shower (mostly a lake
reflection). Join your friends in ooing and ahhing. (strange how they
can predict a future meteor shower down to the very hour...) Talk with
the mayor to get your commemerative gift, a Telescope!
Reward: Telescope (T)
August 21st: Founders Day
Tortimer's favorite day. If you want his Weed Model, you'll have to talk to
him and listen to him talk about how the town got started (you'd think Nook
was the brains behind it all), blah blah blah, and how important he is, blah
blah blah.
Reward: Weed Model (T)
===September===
1st Monday of September: Labor Day
Like in real life (except for parades and movie marathons, unless you live
by a military fort AND a bunch of retirees)Nothing happens today. Just talk
with the Mayor to get the Shop Model. Now YOU hold Nook in your hands...
Reward: Shop Model (T)
September 23rd: Fall Sports Fair 9:00am 11:00am 1:00am 3:00am
This is JUST like the one in the spring, and just as dissapionting (sorry
to sound so critical on these holidays, but with a game this good you
except a certain level of quality (see, I just dissed and praised the game
at the same time) The sports schedule is as follows:
9:00am-11:00pm: Gymnastics
11:00am-1:00pm: Footrace
1:00pm-3:00pm: Ball Game
3:00pm-5:00pm: Tug-of-War
Talk to Tortimer sometime doing the day and he'll give up his Autumn Medal
Reward: Autumn Medal (T)
September RANDOM: Harvest Moon 6:00pm-9:00pm
This, as is does in the real world, doesn't have a set date. On this
Chilly fall night go to the lake to see a gorgeous reflection of the full
Harvest Moon on the Lake (that's what Harvest Moon is, the full moon in
September) Nintendo did this very creatively. They didn't add a new
concept just for this night (such as a sky), yet they were able to have a
Harvest Moon night in a very nice fashion. Talk with Tortimer to get your
very own "Majora's Mask, honkin huge" Moon (T)
Reward: Moon
===October===
2nd Monday of October: Explorer's Day
A day to commemerate one of the very facets of mankind, exploring! (as well
as one of the major facets of video games) seek out Tortimer and he will
give you your very own Bottled Ship!
Reward: Bottled Ship (T)
October 31st: Halloween 6:00pm-1:00am
Halloween in the second biggest event in Animal Crossing. Tom Nook begins
selling candy on the 13th. Grab as much of it as you can! When Halloween
comes around you'll need to trade it to get items in the Spooky Series.
When halloween night comes around you have to prepare. replace your clothes
with a peice of junk you don't care about (you'll see why) then put as much
candy as you can in your letter and empty your inventory. Now your ready to
go trick or treating, literally.
To get the Spooky Series items (there are 12 different items total) you
have to search out Jack, a strange guy who sneaks into your town every
halloween and pretends to fit in. He has a pumpkin head and a cloak. The
problem is, EVERY body in town looks just like him. But they will chase
after you when they see you. If they catch you they'll play a trick on you,
while if you find Jack, he'll give you a trick. There is no more than one
"Jack" in each acre, but you won't know if it's the real one untill it
chases after you. The one that doesn't is Jack! Talk to him and
give him a peice of candy and he'll give you an item out of the Spooky
series. Put your new item in the empty envelope your candy was so people
don't play "tricks" with it. You might want to pick up a few fruits or
shells, because the "tricks" they play can be pretty neat (I'll let you find
out yourself). Everytime you find Jack he'll change acres after that, so
you'll start the search anew. If you want the entire collection then you
will be out for a long night! The Spooky series items are untradable,
unbuyable, and can't be found anywere else! I'd used any left over candy
as gift items (and leave some out to catch bugs) Happy Halloween!
Reward: The Spooky Series, which consists of:
-=Spooky Series=-
[ ] Spooky Bed [ ] Spooky Table
[ ] Spooky Bookcase [ ] Spooky Vanity
[ ] Spooky Chair [ ] Spooky Wardrobe
[ ] Spooky Clock [ ] Spooky Carpet
[ ] Spooky Dresser [ ] Spooky Wall
[ ] Spooky Lamp [ ] Jack-o-Lantern (Non-series!)
[ ] Spooky Sofa [ ] Jack-in-the-box (Non-series!)
===November===
1st Tuesday of November: Mayor's Day
This is the day to honor the mayor and all he does (which is what again?)
Go say hi to him by the well on his big day to get the Well Model.
Reward: Well Model (T)
November 11th: Officer's Day
On Officer's Day you should honor the fine men who serve your town (unlike
Tortimer who does nothing and doesn't even live here!). They're on duty
24 hours, and can't go to any festivites or ever leave their post. Talk
about dedication! Talk with the mayor to get an object to honor them, the
Police Model
Reward: Police Model (T)
4th Thursday of November: Harvest Festival 3:00pm-9:pm
Ahhh, there's nothing like a wonderful picnic with a big juicy turkey, or
is there...Somewere in your town is Franklin, the turkey. Talk to him to
find out that he got a letter from the mayor inviting him to dinner...or is
it for dinner. You must help Franklin out (yes, you MUST. Besides,wouldn't
it be considered Cannibalism?). Go to the big Feasting table at the Wishing
Well and slyly grab the fork and knife and tuck them under you shirt. Then
go find Franklin again. An easy way to do that is to talk to townspeople.
They'll either say the letter of the acre he's in or the number. It's hard
to find him any other way, because he's hiding (duh) from everyone else
behind trees and buildings and stuff (look for his shadow). Give him those
horrid utensils and he'll give you peice of the Harvest Series (there's a
total of 12). This one is much easier to collect then the Spooky series was
and it's just as restrictive. No trading or buying of this series. Keep
doing this till you've got the whole series! Talk with the mayor to learn
about the missing silverware, and to get your own harvest Cornucopia.
Reward: Cornucopia (T) and the Harvest Series, which consists of:
-=Harvest Series=-
[ ] Harvest bed [ ] Harvest Sofa
[ ] Harvest Bureau [ ] Harvest Table
[ ] Harvest Chair [ ] Harvest TV
[ ] Harvest Clock [ ] Harvest Rug
[ ] Harvest Dresser [ ] Harvest Wall
[ ] Harvest Lamp [ ] Cornucopia (Non-series!)
[ ] Harvest Mirror
4th Friday of November: Sale Day (Nook's business hours)
On this day-after-Harvest-Day-Sale you can get some great stuff. Tom Nook
will stock his shelves full of Grab Bags which contain everything from
furniture to saplings to pinwheels and balloons! The price is the same
as the current year (i.e. 2002, 2003, etc). It's great deals and a TON of
items. On top of that, Redd will start selling goods and if you talk to
the mayor, you'll get the Market Model. Great stuff, great stuff.
Reward: Grab Bags, Market Model (T)
===December===
December 1st: Snow Day
Yeah! it's a snow day! a day off from... from... err, well, it's Snow Day!
Talk with Tortimer as always, and get a Snowman
Reward: Snowman (T)
December 23rd: Toy Day
This is the closest thing that comes to Christmas, but nothing happens. I
can see why they don't have a christmas (or even the holiday on the 24th
25th or 26th) because on Christmas they don't want to take you away from
your real christmas for a fake one, and the day after christmas you'll have
too many toys. But not to worry, Tortimer will give you a present,depending
on wether your a boy or a girl.
Reward: boys-Miniature Car; Girls-Dolly (T)
December 24th: Jingle Comes to Town 8:00pm-1:00pm
Like on Halloween and on the Harvest Festival, today you get to chase
continuously after the same person over and over again to get all the
goodies. And like the other two, this one has it's own unique way of
doing it. On the night of the 24th (if you don't have anything better
to do, I usually "Time Travel, see Time Traveling) Jingle, the bright
and cheerful reindeer will come to spread joy and presents to your little
community. This one can be pretty long, even longer then the halloween
one! You're going to have to find him multiple times to give you each
present. Run out and find him the first time, talk to him, then go away
and find him again. He'll ask a question. Answer it and then leave.
The next time you find him he'll ask another question. Find him one
more time and he'll ask you one more question. Your answer decides what
you get. They are:
Big Things -Jingle Furniture
Foldable Things-Jingle Shirt
Woven Things -Jingle Carpet
Printed Things -Jingle Wall
After you got your special little present run off and change into a
totally different outfit so you can talk to Jingle again and get another
gift. If he catches on to you, you won't get another present and have to
run away and change outfits again. If he doesn't, then you can go through
the whole process again! Yeah! I'd suggest not wasting christmas eve to
do this. Change the date on like the 23rd or the 27th or something to be
christmas eve in your game. Then you're not playing on christmas eve and
you can spend as much time as you want trying to get the whole Jingle
set!
Reward: the Jingle Series, which consists of:
-=Jingle Series=-
[ ] Jingle Bed [ ] Jingle Sofa
[ ] Jingle Chair [ ] Jingle Table
[ ] Jingle Clock [ ] Jingle Wardrobe
[ ] Jingle Dresser [ ] Jingle Wall
[ ] Jingle Lamp [ ] Jingle Carpet
[ ] Jingle Piano [ ] Jingle Shirt
[ ] Jingle Shelves
Deccember 31st: New Years Eve 11:00pm-1:00am
There's a great big celebration at the lake tonight. Somehow your towns
folk constructed a huge clock, and it's counting down till midnight! (this
is another event I wouldn't go to at it's real time see Time Traveling)
Talk to Tortimer to get your Noisemaker so you too can join in and watch
as the final numbers roll over and the part-ay begins!
Reward: Noisemake (T)
---------------------------
===13.3 Planned Events===
---------------------------
Planned Events are ones you know when will happen, and happen on a regular
basis, unlike holidays which happen once a year. In this section I will
mention every event that happens on a planned day and time, and everything
you need to know about them.
===Tom Nook's Raffle===
-Last day of every month-
Tom Nook holds a raffle (or actually, a lottery really) at the end of every
month. This is were you can use all those raffle tickets you've been given
throughout the month. For ALL the on Raffle events see 5.1 Tom Nook's Shop.
The Raffle items are only obtainable through the raffle (or maybe your Islander
will bury some, see Animal Island). Here is a complete list:
-=Raffle Prizes=-
[ ] Blue Dresser [ ] Green Pantry [ ] Regal Cupboard
[ ] Cabana Armchair [ ] Kiddie Stereo [ ] Cabin Bookcase
[ ] Modern Cabinet [ ] Lovely Kitchen [ ] Classic Hutch
[ ] Ranch Hutch [ ] Exotic Lamp [ ] Blue Corner
[ ] Black King [ ] Garden Gnome [ ] Black Queen
[ ] White King [ ] White Queen [ ] Cement Mixer
[ ] Garden Pond [ ] Hamster Cage [ ] Covered Wagon
[ ] Mario Trophy [ ] Pop Machine [ ] Arwing
[ ] Nook's Portrait [ ] Plum Bonsai [ ] Ivory Piano
[ ] Samurai Suit [ ] Dracaena [ ] Hi-Fi Stereo
[ ] Jukebox
===Tokakeke Tunes===
-Saturdays 8:00pm-12:00am-
Tokakeke, or K.K. Slider, is the "guitar slinging canine" who will arive every
Saturday night to do a Jam sessions for you. Go meet him at the train station
to see him strumming away at a tune. Talk to the talented guy to hear one of
his songs. You can either request a song, in which case a text box will pop
up to allow you to write the song's name in, or you can just let him pick one
his favorites. Sit back and listen to the melody, hear the sqeak of his voice
as he sings, and watch the credits fly by (were else are they going to put them?
this game never ends!) as leaves fall and rain patters. When he finishes he'll
kindly give you a copy of his song for you to pop into your favorite music
machine (it looks like a yellow note). There are three songs he'll only play
by request. They are "I Love You", "K.K. Song",and "Two Days Ago".
K.K.'s songs are:
-=K.K. Songs=-
[ ] Aloha K.K. [ ] K.K. Etude [ ] K.K. Ska
[ ] CafT K.K. [ ] K.K. Faire [ ] K.K. Song*
[ ] Comrade K.K. [ ] K.K. Folk [ ] K.K. Soul
[ ] DJ K.K. [ ] K.K. Fusion [ ] K.K. Steppe
[ ] Go K.K. Rider! [ ] K.K. Gumbo [ ] K.K. Swing
[ ] I Love You* [ ] K.K. Jazz [ ] K.K. Tango
[ ] Imperial K.K. [ ] K.K. Lament [ ] K.K. Technopop
[ ] K.K. Aria [ ] K.K. Love Song [ ] K.K. Waltz
[ ] K.K. Ballad [ ] K.K. Lullaby [ ] K.K. Western
[ ] K.K. Blues [ ] K.K. Mambo [ ] Lucky K.K.
[ ] K.K. Bossa [ ] K.K. March [ ] Mr. K.K.
[ ] K.K. Calypso [ ] K.K. Parade [ ] Only Me
[ ] K.K. Casbah [ ] K.K. Ragtime [ ] Rockin' K.K.
[ ] K.K. Chorale [ ] K.K. Reggae [ ] Señor K.K.
[ ] K.K. Condor [ ] K.K. Rock [ ] Soulful K.K.
[ ] K.K. Country [ ] K.K. Safari [ ] Surfin' K.K.
[ ] K.K. Cruisin' [ ] K.K. Salsa [ ] The K. Funk
[ ] K.K. D & B [ ] K.K. Samba [ ] Two Days Ago*
[ ] K.K. Dirge * - Request Only
*Tip/Note*
- If you listen to a song, but don't have any room in your inventory to recieve
it then you can keep hearing new songs over and over. If you find one you
really like, then drop an item and go ask K.K. for it.
- If you go into the train station and talk to K.K. at exacly 8:45, then Mr.
Resetti will be flying around the background (From Nintendo)
- According to Nintendo power, don't request "freebird. This refers to
requesting anything K.K. doesn't know. he'll play the town theme. But you
won't get a tune to take home.
===Joan's Turnip Market===
-Sundays 6:00am-12:00pm-
(Also see 5.1 Tom Nook's Shop, Turnip Market) Every Sunday mourning Joan
will tredge out to your town to give you all an opportunity to join in the fun
and finances of buying turnips. between 6 and noon find Joan Mosy-ing around
in one of the acres. Talk to her to find out about what turnips are, and
what that weeks current price for (you) buying Turnips. If you think the
numbers reasonable, you can put in a purchase of either 10, 50, or 100 turnips
at a time (which means total prices will by 10x, 50x, or 100x the price she
first told you). You can buy as many as you want in as many different quantities
as you want. Then, over the next week (Mon-Sun), go to Tom Nook's to scope out
the "markets" current prices for (your) selling turnips. Remember, you can't
sell turnips when Nook has his raffle or the store closes!. If you like the
price you can sell your turnips, or you can hold out and hope it gets better.
But of course, you don't know if it will. You must sell any turnips you bought
the same week as you bought them, because as soon as Sunday rolls back around
they spoil!
*Note*
-Sometimes Nook will buy your turnips at an outragious price (in the hundreds).
-If your turnips do spoil, leave them out to see if any bugs will snack on 'em.
---------------------------
===13.4 Special Events===
---------------------------
Special Events are designated as events that happen randomly, and at multiple
times of the year. You will know before these events arrive that their coming
by talking with the animals, who will just talk on and on about them, by talking
with Officer Cooper and ask what's happening, and some events send fliers to
you in the mail. These are fun, and many of them give out items only obtainable
through them. You should always at least look into them, and I suggest you
do everyone when they come. Put them on your real-life calender if you must!
===Gulliver===
-Once a week 6:00am-midnight-
Once a week a poor old sea bird (see 3. Main Characters) by the name of
Gulliver will wash up on you beach (and for many of you, it's once again). Keep
prodding him till he jumps up. He'll tell you a tale of tradgic deceipt, and
then reflect on tales of old times, or is it sessions of old play? Just don't
tell him that. When he finishes he'll kindly give you a very exotic gift from
across the world and fly off, to crash once more on your beach next week. His
gifts are one of a kind, and irreplacable (unless you help Gull a lot). The
total list of items consist of these 21 objects:
-=Gulliver Items=-
[ ]Arc de Triomphe [ ]Manekin Pis [ ]Plate Armor
[ ]Bottled Ship [ ]Matryoshka [ ]Shogi Piece
[ ]Chinese Lion [ ]Merlion [ ]Stone Coin
[ ]Chinese Lioness [ ]Mermaid Statue [ ]Tiger Bobble Head
[ ]Compass [ ]Moai Statue [ ]Tokyo Tower
[ ]Fishing Bear [ ]Mouth of Truth [ ]Tower of Pisa
[ ]Lady Liberty [ ]Pagoda [ ]Tribal Mask
===Redd's Market===
-6:00pm-6:ooam-
Crazy Redd the fox is coming to your town, and boy does he has some great
deals to offer you!. Before he comes he'll send out a letter to ya to tell
you when he's a comin and what time it'll be. Much to the annoyance of Officer
Cooper, Redd will open his tent of (not a dark color) market. Inside you'll
find four items for sale. They're either items you can find at Nook's shop
for a quarter of the price, or they're Redd exclusive, which means you have
to order them from Redd before you can order them from your catalogue. Redd
has a total of 67 exclusive items (including paintings and 3 NES games. his
exclusive items are:
-=Redd Exclusive Items=-
[ ]Aiko Figurine [ ]Ebony Piano [ ]Moving Painting
[ ]Amazing Painting [ ]Exotic Bed [ ]NES
[ ]Backyard Pool [ ]Exotic Table [ ]Pinball
[ ]Balloon Fight [ ]Famous Painting [ ]Quaint Painting
[ ]Basic Painting [ ]Flower Painting [ ]Ranch Chair
[ ]Black Bishop [ ]Frog Woman Pole [ ]Ranch Dresser
[ ]Black Knight [ ]Golf [ ]Red Corner
[ ]Black Rook [ ]Green Dresser [ ]Regal Bed
[ ]Blue Bed [ ]Green Wardrobe [ ]Regal Chair
[ ]Blue Table [ ]High-End Stereo [ ]Robo-Clock
[ ]Cabana Bed [ ]HinanIngyo [ ]Saddle Fence
[ ]Cabana Chair [ ]Judge's Bell [ ]Scary Painting
[ ]Cabin Chair [ ]Kiddie Bed [ ]Steam Roller
[ ]Cabin Dresser [ ]Kiddie Clock [ ]Super Toilet
[ ]Classic Vanity [ ]Lawn Mower [ ]Tanabata Palm
[ ]Classic Wardrobe [ ]Letter Cubby [ ]Timpano Drum
[ ]CLU CLU Land [ ]Lovely Armoire [ ]Turntable
[ ]Common Painting [ ]Lovely End Table [ ]Well
[ ]Computer [ ]Lovely Stereo [ ]White Bishop
[ ]Dainty Painting [ ]Luigi Trophy [ ]White Knight
[ ]Deer Scare [ ]Modern End Table [ ]White Rook
[ ]Dice Stereo [ ]Modern Wardrobe [ ]Wide-Screen TV
[ ]Bass (unconfirmed)
===Wendell===
-6:00am-24 hrs-
Sorry, but I have to say this. Wendell the Walrus puts new meaning to the
phrase "starving artist" (see, it wasn't that bad). When Wendell comes to town
he has a lot of Wallpaper ideas in his head, but nothing in his stomach. To
get those Wallpaper out of him, you must feed him, and for someone who's
starving, he sure is a picky eater! you can only feed him fish. Once you've
given it to him he'll thank you by presenting you with a Wendell Wallpaper.
Only 3 different players can do this a day (not one player 3 times). The
list of Wendell's 18 Wallpapers is right here:
-=Wendell's Wallpaper=-
[ ]Ancient Wall [ ]Garden Wall [ ]Office Wall
[ ]Backgammon Wall [ ]Industrial Wall [ ]Ringside Seating
[ ]Basement Wall [ ]Lunar Horizon [ ]Sandlot Wall
[ ]Blue Tarp [ ]Meadow Vista [ ]Tree-lined Wall
[ ]Classroom Wall [ ]Mortar Wall [ ]Tropical Wall
[ ]Desert Vista [ ]Music Room Wall [ ]Western Vista
===Gracie==
-6:00am-24hrs-
Grace the Giraffe (hmm, Gracie Giraffe, Wendell Walrus, Katrina Cat...) is
a fashion designer who's a little too self involved. Why she drove to your
hick town is beyond our mortal comprehension, but in doing so she get her
import car all dirty. Talk to her to get suckered into cleaning it up. Of
course, she comes on B.I.P., Bust Illigal Parking day. So watch for her.
This particular event requires you to tap rapidly on the A button to clean her
car. I MEAN LUDICROUS SPEED RAPIDLY! This challenge is one of the most difficult
"Push Button Repeatedly" Challenges in all of gaming history! I'm sorry, but
some of you will just not be able to do this, no matter how hard you try. Even
if you have a controller with auto Turbo function on it. If you happen to
miraculously get it TOTALLY clean (more then just shiny sparklies, the whole
thing will glean white) then get wrap up your bleeding finger, then come back
and get your very own Gracie Original shirt! There are 29 of them (ahk!)
and they are unreplacable, so DON'T LOSE ANY!
-=Gracie's Shirts=-
[ ]Butterfly Shirt [ ]Grape Shirt [ ]Shirt Circuit
[ ]Caterpillar Tee [ ]Grass Shirt [ ]Snow Shirt
[ ]Citrus Shirt [ ]Groovy Shirt [ ]Splendid Shirt
[ ]Cool Shirt [ ]Kiwi Shirt [ ]Strawberry Shirt
[ ]Coral Shirt [ ]Ladybug Shirt [ ]Swell Shirt
[ ]Cow Print [ ]Lavendar Robe [ ]Tiger Print
[ ]Crossing Shirt [ ]Leopard Print [ ]Tin Shirt
[ ]Fiendish Shirt [ ]Melon Shirt [ ]Watermelon Shirt
[ ]Giraffe Print [ ]Orange Pinstripe [ ]Zebra Print
[ ]Gracies Top [ ]Pulse Shirt
===Saharah==
-6:00am-24hrs-
You'll probably know about Saharah first. She's one of the nicest animals
around, and she travels on foot to far towns for a good cause, to help out her
homeland. Saharah designs wonderfully beautiful carpets. To get your hands
on them you have to trade her any regular carpet and a fistfull of bells. For
your first ecxhange she charges you 2000 bells. every one after that doubles
in price untill it levels off at 48K a trade (QUITE a bit of dough!). So
you're deffinately not in it for the money. You can trade for as many carpets
as you want when she visits, but it'll cost you.
-=Saharah's Carpets=-
[ ]Ancient Tile [ ]Concrete Floor [ ]Saharah's Desert
[ ]Basement Floor [ ]Daisy Meadow [ ]Sand Garden
[ ]Boxing Ring Mat [ ]Lunar Surface [ ]Sandlot
[ ]Chessboard Rug [ ]Mossy Carpet [ ]Sidewalk
[ ]Classroom Floor [ ]Music Room Floor [ ]Tropical Floor
[ ]Closed Road [ ]Office Flooring [ ]Western Desert
===Katrina===
-9:00pm-24hrs-
On darks nights you may find a small gypsy tent poking up out of the darkness.
Inside is the mystical Katrina, the fortune telling cat. For 50 bells, she'll
give you a fortune. Most of them are bogus and make no sense. But if you
keep coming in for a fortune, eventually she'll strike on the real thing. There
are 5 different real fortunes. Each one will actually help (or hinder) you for
one day. Once you get your fortune read for real, she'll leave for the day.
The 5 different possible fortunes are, roughly:
Popularity - Villagers will take a liking to you
Unpopular - People will react a little hostile to you
Lucky Finances - Chances go up for finding and earning more bells
Lucky Materials - Chances go up for finding more and better stuff
Bad Luck - You'll start tripping, then it'll happen more often and more
often till it seems like every other foot. You have to wait
the day out to lose this curse.
-------------------------
===13.5 Other Events===
-------------------------
This is for all the other events that happen but don't exactly fit into the
other categories. They may not be predictable, they may only happen once, they
may only happen of some conditions are met. If you're looking for something
that happens and it isn't above, guess what, it's proably here (if it isn't
feel free to e-mail me).
===Snowman===
-Snowy Days-
When it snow first appears on the ground, you can begin collecting your
Snowman Series. To do so, you must assemble a snowman (correctly) so he
can pull a "magically come to life". In thanks, he'll send you a snowman
item in mail (Everybody, but you, thanks alot, and they all do it with gifts,
aren't they swell?). Here are the steps towards getting your snowman series:
1. Look around in the snow for small white balls. They may be hard to see and
they may be hiding behinds trees and buildings and such. Just keep looking
till you find two of them.
2. Now you have to get one over to the other. These snowballs are just like
the other balls that float around your town, except that these grow and if
you roll them into or off of anything they will break apart. Like balls you
kick them around, they're hard to get up hills and across bridges, and if
they fall in the water they're gone for good! Plan which snowball you want
to move (for instance,the one on top of the hill can go down the hill easier
then the one below can climb up it). After kicking your ball around for a
while it will begin to grow, and you'll push it instead, giving you better
control. Roll them untill they're in the same acre.
3. Now you need to roll one to be the biggest. Keep rolling it till it's about
as big as you. Then grab the smaller one and roll it around untill it
reaches about your chin. Now you have your two halves.
4. push your second snowball (try not to make it too big) until it's on the
west side of your big ball. step away and it'll just pop right on top of
the first one. If it didn't, push it against the first one. If it still
doesn't work, you've got your balls sized wrong. Now the magic begins.
5. The snowman will sprout a face and talk to you. He'll either compliment you
on your work,or yell at you (that means you did it wrong! try again the
next day). If you succeded the snowman, in his gratitude, will mail you a
snowman item when he gets home.
*note*
- Don't attempt to roll a ball somewere if you're not sure it will go, don't
want unnecessary risks
- If your not sure of the size of the balls, make them small. You can always
enlarge them later. If you have to, make them smaller by rolling them in
spots without any snow.
- If you have trouble moving them around, you can first make them big enough
to push, then push them were you want to go.
- The snowman doesn't have to have balls at exact sizes, as long as they are
always in the same proportions
You can do this everyday, and may have to. The total snowman series is:
-=Snowman Series=-
[ ]Snowman Bed [ ]Snowman fridge [ ]Snowman TV
[ ]Snowman Chair [ ]Snowman lamp [ ]Snowman wardrobe
[ ]Snowman Clock [ ]Snowman sofa [ ]Snowman carpet
[ ]Snowman Dresser [ ]Snowman table [ ]Snowman wall
===Wisp===
-12:00am-4:00am-
After midnight there is a chance you may find Wisp, the ghost. You'll have
better chances if you have alot of weeds, but that doesn't assure it. You won't
actually be able to see Wisp, and he may not show precisely at midnight. To
find him and get his reward, follow these steps:
1. Finding Wisp. This can be difficult because your town has quite a few acres
and most annoyingly, he's invisible. To find him you need to run through
every acre (through, not cutting the corner of). You know you've found
the currect acre when you began hearing spooky messages (or reading them).
To make him appear you must run into him, so run all around the acre till
you do.
2. Once you find him he'll ask you to first find his five roaming spirits.
Go out with your net and look for the little guys just drifting around
catch them (they stack, so you only need one slot). Once you have them
all run back to Wisp.
3. After you return all of his wayward spirits, he'll grant any one of your
requests from these possible three:
-=Wisp=-
1. Weeding - Wisp will, after you go in a building or leave the game, will
remove every single weed in town.
2. Item - Wisp will give you a random item that you've never gotten
before. Very usefull for finishing up that catalogue.
3. Paint - Wisp will paint your roof, after you save, whatever color
you desire (stupid neighbors painting it pink!)
===Lighthouse Job===
-6:00pm-10:00pm, 1 week, January or February-
Sometime after the first of the year you will Find Tortimer in by the Town's
Wishing Well. You know he doesn't just hang around town,he always has something
he needs to give you or have you do. This time, Tortimer needs a break from all
of his behind the scenes politics and wants you to tend the lighthouse while he
is gone for a week. Of course you said yes, right? For the next week, starting
tommorow, you need to go to the lighthouse between 6 and 10 pm and turn it on.
If you succeed Tortimer will come to your house after he gets back and reward
you with teh Lighthouse model and some Chocolates. Mmmmm....
===Bridge===
-15 villagers-
One day soon after you have 15 villagers living in your town you'll find
Tortimer standing by the river. Finally he has decided to add another bridge
to your town. If you like the spot he's at for a new bridge tell him so. If
you want it somewere else, say I'll sleep on it and he'll be in a new location
tommorow. Keep doing that untill it's just were you want. The next day you
can wake up and take the short cut to the wishing well.
===Igloos===
-10:00am-10:00pm Snow covers ground-
Once snow covers the ground you will see an Igloo that's been built by one of
your friendly neighbors. crawl in and you will can play a game with them. Which
game you play depends on what their personality is. Each personality type plays
a different game and personality types of the same will play the exact same game
as the other one does. There are 7 special Igloo items (plus a"DUMMY" that is
an item that seems to have been forgotten to be taken out). Play the games to
get the items. Before you play their games there are a few preperatory things
you may want to do. Dish out any items in you inventory you want to keep. Put
most of your money (keep a few thousand) in the bank so that you don't lose it
to whoever you play the game with. The igloo items are:
-=Igloo Items=-
[ ]Chowder [ ]Sleigh [ ]Igloo Model
[ ]Crab Stew [ ]Snow Bunny [ ]DUMMY(not officially)
[ ]Fireplace [ ]Snowboard
The games have two functions. The first, is deciding how much you pay for an
igloo item, the second is how much they'll pay you for an item you have.
The games are:
1. Buy: They'll lay out 4 cards. Choose one. If it's the same one they choose
you must buy the item with all the money you have on you. If it's not,
they'll lower the price and you'll play again. If you choose the same card
now you must buy the item at the new price. Keep playing till it's free or
you pay.
Sell: They'll say a price (usually really low) then give you the choice of
picking their right or left hand. choose wrong, you sell it low. Choose
correctly, the price gos up and you keep playing.
2. Buy: They'll put out three cards. They're "lucky"-get the item free, "so-so"
pay a fair price for it, and "unlucky"- you pay up to thousands of bells for
it.
Sell: They pick a number between 1 and 9, then you guess if it's higher or
lower than 5. If you guess wrong, it's 500 bells. Guess right once, 1,000
bells. Guess right twice, 2,000 bells. Guess right all 3 times, 3,000 bells
3. Buy: You must guess wether they're thinking of an apple, a peach, or a pear.
Guess right and it's free. Guess wrong and you'll pay thousands of dollars
for the item, or buy a different peice of junk.
Sell: The person will say a price, then you if you like it say Stop!, but
if you want to press you luck say Next!. When you do, the price may go up,
they might not buy,or they may just go off and buy it at the low price.
4. Buy: the character will pretend to hit you, then you must guess what move
you got smacked with. For two rounds you'll get two choices, but the last
two you have to choice between three. Guess wrong and you have to buy the
item. Get through it and you get it free!
Sell: there will be three cards. Choose one and watch their facial
expression as you do. If it looks like you'll get a good deal, choose that
card. Or you can choose a different one.
5. Buy: 5 cards will be placed before you. Each one will be flipped up with an
item and a price on it. Choose it or go on to the next one. If you reach
the very end, you must buy that item.
Sell: Pick one of the four cards. Each one has a different price on it. If
you choose the one with 10 bells they'll take sympathy on you and trade you
an item instead.
If there are any I haven't encountered, please tell me about them!
*BIG TIP* as I stated earlier in my fact (in Talking with your Animals) if you
place your money in bags, that money doesn't count towards your total when
animals want all or half of your money, but it still counts when you're buying
stuff from Tom Nook. Usefull tip.
===Campers===
-9:00am Saturday-3:00pm Sunday of June-July-
This is very much like the Igloos, except the residents who make temporary
lodging in your town aren't from your town this time. Starting in June and
going through all of July, tents will pop up for the weekend. Go in and
play their games to either buy special Camper items or to sell your own. Before
you play I would dump all but a few thousand bells in the bank and unload any
items you don't want to sell. the 10 camper items are:
-=Camper Items=-
[ ]Backpack [ ]Kayak [ ]Propane Stove
[ ]Bonfire [ ]Lantern [ ]Sleeping Bag
[ ]Campfire [ ]Mountain Bike [ ]Tent Model
[ ]Cooler
In the different games you can either buy their items, or play a game of
chance. The different types of games are:
1. Buy: Both of you hold three cards, and you each of you have one old maid
card. Then you each draw cards from each one at a time. The first person
to draw the other's Old maid Loses. If you win the items free, if you lose
you have to pay for it.
Chance: you take turns picking cards. If you get it, then you trade items.
If he gets it, he gets your item. You play untill someone gets a match.
2. Buy: The animal first picks out one of your items. Then he gives you a
a choice between four different fish he caught. You must distinguish the
one he caught from the ones the proffesionals caught. If you lose, he gets
your item. If you win, you trade.
Chance: Once more there are four pictures. You must choose the one he took
from the rest. If you do, you give him all your money for his item. If you
lose he takes all you money.
3. Buy: Here, the visitor will tell you about one of their holiday exploits.
The story will have alot of stuff about color, none of which will help you
with the answer. When he finishes he'll ask you what color of bannana he
fed (Jingle) the red coat wearing reindeer. You can't get this from the
story, it's purely random. If you choose right the items for free. Guess
it "that's wrong, but I did see a [your color] bannana", you buy the item
for cheep. If your "That's crazy!" you have to buy it with all your money.
Choose red and you always lose.
Chance: here's another silly story about a camping trip. When it's over
you're asked what season did it happen in. Guess right and they will buy
your item for a couple thousand bells. Choose wrong and they take your item.
Choose winter and you always lose ("who goes camping in the winter")
4. Buy: This game has a story in it as well. Listen to their fishing expedition
and then answer their question about what fish they didn't catch. Guess
correctly and they'll trade their item for one of yours. If you're wrong
you lose one of your items.
Chance: This story is also about a camping trip. There's Joan, Wendell, and
then Tortimer appears to him and asks if he wants to come to a festival. No
the question doesn't involve Franklin in any way. The question is which
festival was he invited to: Fireworks Show, Meteor shower, Cherry blossum,or
New Year's Eve. Guess correctly and they give you an item, guess wrong and
they sell it to you for all of your money.
5. Buy: The camper will hold out three cards (you can't see them but they're
the Jack Queen King and the Ace). You must choose the Ace to win. After
your first two choices you get to hold on to the cards you chose to limit
your possibilites, but on the last choice he gets to hold all of them. Win
and you get an item!
Chance: In this game you both hold 4 cards. There are a total of 3 matching
sets of cards between the two of you, and you each already have one. The
one who ends up with two matches, wins (but you can also draw one of their
matches, extending the game for quite a bit). The prize is they buy one of
your items. If you lose, they get to keep one of your items.
6. Buy: In this game you both hold 4 cards. There are a total of 3 matching
sets of cards between the two of you, and you each already have one. The
one who ends up with two matches, wins (but you can also draw one of their
matches, extending the game for quite a bit). The prize is they buy one of
your items. If you lose, they get to keep one of your items.
Chance: Here's another story about the guy who went climbing with his buds,
a wolf and a bear. His question will either be who wanted to keep climbing
or who reached the summit first. Answer right and you get a free carpet.
answer wrong, and you picked the wolf or bear, then you have to buy carpet
for a few thousand bells. pick the camper and get it wrong then you buy
a peice of furniture for about thousand bells.
===Islander===
-GBA connectivity-
Okay, so this doesn't really fit, and it isn't an event, but it sorta acts
like one. You have to know what to do. There are 9 different items only gotten
this way. To get them go to your island, bury some worthless furniture around,
then leave a gold shovel and a lot of your islanders favorite fruit. Then get
on the GBA and have them eat the fruit till they're happy. When they are have
them dig up your items. They will replace them with items, and some of them
might be island items. OR they could be (not in Island Items "set") the NES
games Baseball or Wario Woods. For clearer and more precise info on how to
perform this little trick see Animal Island. The 9 Island Items are:
-=Island Items=-
[ ]Beach Chair [ ]Life Ring [ ]Treasure Chest
[ ]Beach Table [ ]Snowcone Machine [ ]Ukulele
[ ]Diver Dan [ ]Surfboard [ ]Wave Breaker
===========================================================================
14. ~Gameboy Advance Connectivity~
===========================================================================
For the past year Nintendo has really been pushing it's GCN-GBA connectivity,
(versus the online abilities of the other two systems). This is one of the few
games that it is a big plus to have. You need a Gameboy Advance, and a Gameboy
Advane Gamecube Link Cable to be able to do this. With this connectivity you
can download specific areas of the game so you can take them with you. To use
your GCN-GBA connectivity you must:
1. In addition to your controller(which should be in controller slot 1 of
course) you also need to hook the Link cable into any of the three other
slots.
2. Plug your GBA into the link on the back of the handheld system. Take out
any games that are in Gameboy. Turn the GBA on.
3. Go to one of the three areas were you can use the GBA connectivity (see
below) and make sure that when they prompt you to, the first two steps have
been completed.
Now the data will be downloaded into your GBA's memory. This could take a
while. When you do have it, you can disconnect the two systems and take the
GBA with you. But, if the GBA loses power, all information on it will be lost.
So that means you can't transfer your data back to the game. I you're going to
be away from the GBA for a long while and want to conserve battery power, push
select and put it into sleep mode. This will extend the battery life by a great
amount and keep your data safe.
There are three different areas you can use your GBA connectivity (besides
the e-reader, which I don't have, sorry). You can get the pattern designer
from the Able sisters and design patterns without using up the TV or wasting
money. To travel to Animal Island you need to have your GBA hooked up (though
you don't have to actually use it). Lastly, you can download the NES games
you find throughout the game so you can play them away from the game, and on
a much friendlier controller set up for such an old game.
The sections following will explain what each thing is, why you want to do it,
what the controlls are, and what you can do with them!
----------------------------------
===14.1 Pattern Designer Tool===
----------------------------------
Yes, you can create your own patterns and add a lot more play time, more
satisfaction, and a very personal touch to your stuff and your town. What
more customization do you want then designing your own walls, carpets, signs,
and especially...Clothes! This little Faq is especially for the design tool,
wether you use your GBA or not, it's just much easier with the GBA, and it's
a feature of the GBA connectivity.
To get your design tool (or use one) go to the Able Sisters Tailor shop. Go
up to Mabel and talk to her. To use their's, pick Create a Pattern. To get the
the tool on your GBA, choose Gameboy Advance Design. Do the steps I mentioned
above to get it all hooked up. The following is how to work your Design Tool
to make some really cool designs (though most of us just copy the really cool
designs from someone else, either way's fine).
===The Designer Tool===
The first thing you need to do is choose which pattern spot you want to work
with. Remember, you can only carry around 8 patterns at a time. If you want
to keep all the patterns you currently have you must first save at least one
pattern in the tailor (see Able Sisters). Any pattern you choose will be saved
over if you decide you want to keep your new pattern, so choose wisely.
The Design Tool looks like this:
________ _____________________________ xx/16
| | | | |ÂŻÂŻÂŻ| {switch color)
| Design | | | |___| (sets)
|Overview| | | (___)
| | | | (___) {color choices)
|________| | Main Design Screen | (___)
| | (___) {color choices)
___ | 32x32 | (___)
(Brush size}| | | | (___) {color choices)
|___| | | (___)
(Fill Brush}| | | | (___) {color choices)
|___| | | (___)
(Shapes}| | | | (___) {color choices)
|___| | | (___)
(Symbols}| | | | (___) {color choices)
|___| | | (___)
(Undo}| | | | (___) {color choices)
|___| |_____________________________| (___) {Default color)
Main Design Screen - This is actually were you put down the patterns that
make up your design, pixel by pixel, Size is 32x32.
Design Overview - This shows the Main Design Screen, only smaller so you
can see what the design looks from a more proportionate
perspective. Press it to remove pixel lines.
Brush Size - Change the brush between 1x1 2x2 and 3x3 pixels.
Fill Brush - Choose between different brushes that will affect whole screen.
Shapes - stretchable and shrinkable circles and squares
Symbols - pre set sized symbols and shapes.
Undo - press to undo last change (only)
xx/16 - Color set you're currently on
Switch color set - Press to switch between color sets
Color Choices - The 15 different colors in each color set
Default Color - Each set has a deffault background, either white or black
===Using the design Tool===
Now, to all of the real explanations about how everything works! You should
be familiar with what the main screen is, the color choices and color sets are
from above. The tool has your canvas, your brushes, and your color pallet.
Now,on to weaving your digital pixels to create your own masterful masterpeices.
There are four different sections in your tool. The Main Design Screen, the
brush types, the colors, and the Design overview. You can switch between them
by pressing either the L or R button. The current selection is outlined in green
-=Main and Overview Screens=-
The big white block in the middle with all the tiny little boxes is the Main
Design Screen, or "canvas", and this is were you will be actually designing the
pattern. All of the little boxes, are individual pixels. Each box can be one
color. with such a wide dispersal of colors, it's not only hard to design a
pattern, but it's also hard to see how it would look when it's zoomed out and
the individual color blocks don't stand out. To get a better view, there's a
box in the upper right corner I've deemed the design overview. It makes the
design smaller to put it in better perspective. If you "press" the box, you
will toggle on/off the the grid lines that show the pixel boxes, this helps
you see the picture better as well.
-=Color Bar=-
Now the colors. Along the right side of the screen is a bar full of 15 colors,
a twisted arrow in a box, and a set of numbers. The set of numbers tells you
which of the 16 sets of colors you're using. Each set has different colors and
different shades so you can choose what type of mood or style you want the it to
be. But each set is it's own individual color pallet. If you switch between
color sets, by pressing the twisted arrow in the box, it will also convert all
colors currently on the screen. So you have over a hundred colors, but really
only 15. If you're in the middle of designing and you want to switch between
colors you already have down, you can press B over the color you want and a
little dropper will appear, meaning that that color is now the color your using.
It's much faster and saves alot of agrivation.
-=Brush Bar=-
You could do the whole design dot by dot, and hand draw everything, but you
don't have to! Nintendo has added 4 different types of brushes, they are, as
I've named them; brush size, fill brush, shapes, and symbols. Brush size has
three different varieties:
-1 pixel
-2x2 pixels
-3x3 pixel brushes.
Fill brush I named because the brushes here either fill in whole areas or the
whole screen. The different brush varieties are:
-Color fill - you fill the whole area that's the same color as the color
you clicked on with your new color (Like Paint on PC)
-Vertical lines - creates large vertical lines of your color on the screen,
the placement is always the same.
-Horizontal lines - creates large horizontal lines of your color on the screen
the placement is always the same, like the horizontal
-Checkered lines - a checkered pattern (like that on pies and plaid), same
placement as vertical and horizontal
-Dotted Pattern - Creates large dots of your color. Same placement
-Whole screen fill- Changes the whole screen to the same color.
Shapes is a collection of tools that you can use to create different sized
basic shapes. To use them (except the line tool) click the weird icon no were
you want one of the shapes corners to be. then a series of four corners will
appear. Stretch them around till you have the size and shape you want, then
click again. The different varieties are:
-Rectangle outline - Creates an outline of quadralaterals
-Circle outline - Creates the outline of circles and ovals
-Rectangle Filled - creates filled in quadralaterals
-Circle Filled - Creates filled in circles
-Line creator - use this to create lines(or as best as they come)between
two points. Click the icon first on were you want the
line to start and second on were you want it to end.
Symbols are shapes that cannot change in size or form. pretty much just big
stamps you can use. The different varieties are:
-Heart - creates a large heart
-Star - creates a large star
-Circle - creates the outline of a circle
-Square - creates the outline of a square
Lastly, at the very bottom of the brush bar is a box with a bent arrow. use it
to undo the last thing you did. It only undos one thing. No undoing the last
5 changes, only one.
===After Designing==
You have all the information needed to create your own works of art. Once you
have one you're proud of, push start you can choose to:
I. Yes! - Keep the design and save it
II. Rewrite it - Restart from the design, or blank, you started with
III. Throw it out - Don't save at all. Just throw it out =]
If you're using the GBA then you MUST upload your designs back to the game so
you can actually use them in the game! To do this reconnect your GBA, keep it
on the whole time, and take it out of sleep mode. Talk with Mabel and upload
your designs. THAT is how you make pretty little pictures you can use around
town. Speaking of using around town...
===========================================================================
15. ~Universal Codes~
===========================================================================
Universal codes are what we call codes that can be used by anyone, as opposed
to trading codes which are limited to only the person with the corresponding
name and town. These codes are almost always found by mistake when someone
mistypes a regular code and ends up with a different item. Another way many
Universal Codes are found is by code hunting. This is a very hard, long, and
usually hardly rewarding. It involves taking a known code with a recognizable
phrase in it (such as AlinktothepasT or takeThisAUniverSalCodeOrElse) and then
manipulating it by changing a letter or two in each line. Of course, Universal
Codes have not been found for every item, and some codes are not UNIVERSAL
codes, and a few don't work at all.
I will NOT list all known Universal codes I can find. There's too many,
too much work, and a big waste of space. What I will do is list what I believe
are the more essential Universal Codes (though don't ask me why a cheat code is
essential). These codes are for all the items you can't get through normal
means;such as holiday items, special event items, Code only items, irreplacable
items, and unique items, etc. This is not a complete list of every one of
these items (I may have totally overlooked a whole section, if I have please
tell me) and perhaps all the codes may not work, I haven't tested them all.
But what I know I have categorized into proper sections for easier reference,
and I have made a list of all special items I wasn't able to find codes for.
Here they are, have fun and see Trading Via Codes for more info on how to "say"
codes, how to write them down, and how to discern things like 0 and O, and
I and l. Before you write me about any bad codes make sure you've copied them
correctly, and tried various small changes (like k and K look very similiar)
===Codes not Found===
Aloha K.K. K.K. Chorale Pinball
Ammonite K.K. Country Police Model
Ancient Tile K.K. Dirge Ptera Skull
Ancient Wall K.K. Etude Punch-out
Basement Floor K.K. Faire Quiant Painting
Basement Wall K.K. Folk Ranch Chair
Beach Chair K.K. Fusion Red Aloha Shirt
Bottle Ship K.K. Gumbo Samurai Suit
Cabana Armchair K.K. Jazz Sand Garden
Campfire K.K. Love Song Sandlot
Chessboard RUg K.K. Lullaby Sandlot Wall
Citrus Shirt K.K. March Senor K.K.
Classic Painting K.K. Parade Sidewalk
Clu Clu land D K.K. Parade Snowcone Machine
Computer K.K. Parade Snowman Bed
Comrade K.K. K.K. Reggae Snowman Carpet
Concrete Floor K.K. Safari Snowman Chair
Diver Dan K.K. Salsa Snowman Wall
DJ K.K. K.K. Tango Soccer
Donkey Kong 3 K.K. Technopop Splendid Shirt
Donkey Kong jr. K.K. Waltz Spooky Bed
Famous Painting Ladybug Shirt Spooky Carpet
Fine Painting Leapard Print Spooky Wall
Fiendish SHirt Letter Cubby Station Model 10
Flowery Painting Life Ring Stego Tail
Go K.K. Rider Lucky K.K. Tanabata Palm
Harvest Rug Lunar Horizon Tower of Pisa
Igloo Model Lunar Surface Treasure Chest
Industrial Wall Market Model Tree-lined Wall
Jingle Shelves Meadow Vista Tree Model
Jingle Wall Mortar Wall Tropical Floor
Kiddie Bed Moving Painting Two Days Ago
K.K. Aria Music Room Floor Ukulele
K.K. Ballad Orange Pinstripe Western Desert
Wide-Screen TV
*Note*
* Items with Astrophs(*) must be mailed to villages, see Trading Via Codes
------------------------------------------
===15.1 Nook's Raffle & Redd's Market===
------------------------------------------
- Nook's Raffle
- Redd's Market
===Nook's Raffle===
Arwing Exotic Lamp Mario Trophy*
I7r45678912345 AlinktothepasT ECzihy%rtHbHuk
E2345678912345 ClinkgothepasT o3XlP3IslEqI#K
Black King p Garden Pond Modern Cabinet
1LhuwvEDA23fmA 2%Q2fhVeRByAY3 MupersmaspbhoS
dbgnvzbCIBAsyU Z5yYAK9z9HxLo7 SuIersmashbroS
Black Queen Garden Gnome* Nook's Portrait
1LhuwvEDA22fmA IP8cGEhbT0x@En A2345678912345
dagnvzbCvBAsyU RTkjA3P3nb#GNh 12345r78m12345
Blue Dresser Green Pantry Plum Bonsai
Blainq0002HeIS MupersmashbwoS MupersmaspbsoS
ABigFatAssNazi SupersmashbroS SFpersmashbroS
Blue Corner Hamster Cage Pop Machine
Bi9xES@sTRJTAA vPdhDyYoeR685b TwspoGrhumanmY
sqO9cb#3UaKHs4 afZBlkwcRCmqi3 ThRpoorhumanyG
Cabana Armchair Hi-Fi Stereo Ranch Hutch
1LhuwvEDA22emA Psi6ersalClRes
dbgnvzbCvBAsyU Pniversa2Codes
Cabin Bookcase Ivory Piano Regal Cupboard
S2ui@kTheukFH8 JurBsAyCraindY iakeThisAUnive
RGTU6@F71d5GX3 HurOsmyGrainyG rNalCodeOrElse
Cement Mixer Jukebox Samurai Suit*
1mWYR6IfB@&q7z a#S8UItokM6850 aPShHyYoeR685b
8XzSNwpfij76ts h%LO&kwcRCmqi3 pfBBlkwcRCmqi3
Classic Hutch Kiddie Stereo White King
5ePiES@sTRQmAA 6LhuwvEDA23fmA aPShDyYoeR685b
sh&9cb#9Uh9w04 dbgnvzbCIBAsyU afbBlkwcRCmqi3
Covered Wagon Lovely Kitchen White Queen
ArariaAnfSarah B6&6KQom9DzR35 aPShDyYoeR685b
SpurlOageUeo&2 kfLDC4%EEpCmiR af%BlkwcRCmqi3
Draceana*
xxxxxxxxxxxxxx
S6nY2JIFOGE@iz
===Redd's Market===
Aiko Figurine Ebony Piano Moving Painting
2%Q3fhMURByAY3 BDeeDmumArIsee
Z5yYAK9zNHxLo7 GQeermsehrIsHe
Amazing Painting Exotic Bed NES
ebucddbkLagnLg 2%Q2fhVtRByAY3 AkwardwardraiN
BiMBdbichCmqi3 O5yYAK9zNHxLo7 AkwardhardraiN
Backyard Pool Exotic Table Pinball
ArTriaAedSarah znlPfBa6iXoajl
Spurlingtre5&2 ibxCYoH0oW4qrs
Balloon Fight Famous Painting Quaint Painting
CbDahLBdaDh98d BDeeWUsmhrIsee
9ub8ExzZKwu7Zl GBeerDsehrIsee
Basic Painting Flowery Painting Ranch Chair
ebucddbkLRgnLg
BiMBdbichCmqi3
Bass (?) Frog Woman Pole Ranch Dresser*
4u%x5fw9GINwLS i5iupw5MaN#Z33
9ljjHSoLwZMD7& VaK4XsEbrp5WZO
Black Bishop Golf Red Corner
aDSLDyYoeR685b Crm%h4BNRbu98d Si9xES@sTRJsYY
afRBlkwcRCmqi3 9un8exzZKwo7Zl sh09cb#9Vak#I4
Black Knight Green Dresser Regal Bed
SupermakiobroS PlaystationonE 2%Q2fhVthAyAY3
AeImAlCrOssiNG PnaystationonE O5yYAK9zjHxLo7
Black Rook Green Wardrobe Regal Chair
aDShHyYoeR685b ObsuKuKeGiKunY Q6&6KQom9DzR35
afyBlkwcRCmqi3 ItsuReSeZeNiyG DfyDC4%EEpCmiR
Blue Bed High-End Stereo Robo-Clock
Uxxxxxxxexxxxx aDSLDyYoeR685b
S6nY2JsF0GE@iz afaBlkwcRCmqi3
Blue Table Hinaningyo Saddle Fence
MupersmEshbroS SnowsnowmanscY ArariaAndSarah
SupersmashbroS BaGwHnAwHanscY SpurlOngereo&2
Cabana Bed Judge's Bell* Scary Painting
B6&6KQom9DzR35 Dd9eES@uTRJsAA 3Je4RwHg4gjvc9
DfkDC4%EEpCmiR sq09cb39Vak#84 PKHNh5JuzyFnhw
Cabana Chair Kiddie Bed Steam Roller
2%QafhMKhAyAY3 SupermariobroS ArariaAnQSarah
Z5yYAK9zNHxLo7 AnImAlCa0ssiNG Spurliagtre5&2
Cabin Chair Kiddie Bed* Super Toilet
D7r4567a912345 ABoyqndHisglob Ikriomariomaro
Ea3456789e23i5 ABoyAndHisBlob Flriomariomaro
Cabin Dresser Kiddie Clock Tanabata Palm
11AcKGI9JE#Jf@ IzEiKutsuKiRiY
gHcebBLdG7Y%PE HeCeGtsuBeBiyG
Classic Vanity Lawn Mower Timpano Drum
Za2&3&4&5&6&7& fi9xES@sTRJhAA 4u&x5fw9GINwLS
1&2&3&4&5&6&7& sh09cb#9UaKH84 fljjHSoLwZMD7&
Classic Wardrobe Letter Cubby Turntable
KtsuKuKeGiKunY
ItsuReSeZeNiyG
Clu Clu Land Lovely Armoire Well
Crm%h4BNRyu98d vi9GES@sTRJhAA
9uu8exzZKwu7Zl sh09cb@9UaKHL4
Common Painting* Lovely End Table White Bishop
i5iupw5McN#yns 4u&x5fw9GINwLS SupermariobqoS
K4XsEbrpNQZWPS 9ljjHSoLwZMD7& 4nImAlCa0ssiNG
Computer Lovely Stereo White Knight
aDSLHyYoeR685b
afaBlkwcRCmqi3
Dainty Painting Luigi Trophy White Rook
ekri%ma9iom5ro BCQ4iZFK%i5xqo aPSLHyYoeR685b
Flriomariomaro SnyrjcrwAeDMkQ afxBlkwcRCmqi3
Deer Scare Modern End Table Wide-Screen TV
aupersmashbroS A7r45678912345
SFpersmashbroS K2345678912345
Dice Stereo Modern Wardrobe
1LhuwvEDA33fmA IDktBTGeNewWay
dbgnvzbCIBAsyU OCRogtingCodez
--------------------------
===15.2 Special Items===
--------------------------
- Special Event Items
- Gulliver Items
- Models
- Camper Items
- Igloo Items
- Islander Items
===Special Event Items===
Aerobics Radio Cornucopia Miniature Car
4UTG548QQtQZGf 4Ui6TCC89Zn0W3 aRShDyYoeR685b
ln#%jbLEqj5ZBf dwh%jtLdqjLZBf PfqBlkwcRCmqi3
Angler Trophy Dolly Moon
Wi9GES@sTRJhAA aPShDyYoeR685b yUF6T6L8iZn0WU
sf09cb#9vaKHL4 PfbBlkwcRCmqi3 ywR%jtx@qjLZBf
Autumn Medal Festive Candle Noisemaker
HortoftendendY ArariaAndrarah Di9xES@sTRMsYY
SortoftendenyG Srurlqngtre5&2 sqO9cb#9Vak#84
Big Festive Tree Festive Flag Piggy Bank
lLhuwvEDA33emA ArariaAnUQarah 4UFG548CQ2QZGf
dbgnvzbCIBAsyU SpurlOegHPe5&2 ln#%jWLEGj5ZBf
Birthday Cake Festive Tree Snowman
Q6&6KQom9DzR35 aDSLDyYoeR685b a&ShHyYoeR685b
8foDC4%EEpCmiR afoBlkwcRCmqi3 afyBlkwcRCmqi3
Bottle Rocket Fishing Trophy Spring Medal
ArariaAndSarah ArariaAnUrarah
Sourl3ngApe5&2 SpurlingAre5&2
Bottled Ship Lovely Phone Telescope
GethnfoqGreebY 4Ui6TCC8iZcQW3 ArariaAndSarah
ldtineorfreebY dwh%jtLcqjIZBf SsurlingAreo&2
Chocolates Mailbox Tissue
vuTcfAHyCsqmWj E7M6s12341231N votmilkgotmilk
ZkyTnDUgCjJ%jb 1ka45123412312 gotmilkgotmi%k
===Gulliver Items===
Arc De Triomphe Matryoshka Shogi Peice
ThoDamnHRADoes Cashisislandeo 4UTG548QQtQZGf
NotLikeMyHouse YoshisislandeS Zn#%jbLEBj5ZBf
Chinese Lion Merlion Stone Coin
NI9xES@R8G685r Cashilislandeo aPShDyYoeR685b
HbG8#8NESgDOIo YoshisislandeS PfBBlkwcRCmqi3
Chinese Lioness Mermaid Statue Tiger Bobblehead
vuTcfAHyCsqmWj 4UT6T6L8VZn0W3 4UTG548QQKQZGf
ZkyTnDUgcjJ&jb ywR%jtxcqjLZBf ln#%jbLEqj5ZBf
Compass Moai Statue Tokyo Tower
a&ShDyYoeR685b vCTbFPFQciYmWC vxtmilkgotmilk
afZBlkwcRCmqi3 Zk&TnDUgYjJ&jb gotmilkgotmi%k
Fishing Bear Mouth of Truth Tower of Pisa
4UTG548QQKQZGf Lisreal2084LuG
ln#%jbLEVj5ZBf Lisreal2084Lug
Lady Liberty Pagoda Tribal Mask
ILhOwvrDA23fmt 4UFG548QQWQZGF 4UTG548QQtQZGf
dsgnvzbCvBAsyd an#%j1LEqj5ZBf In#%jbLEqj5ZRf
Manekin Pis Plate Armor
vCTbFPFQcuYmWC a&ShHyYoeR685b
Zk&TnDUgljJ&jb af%BlkwcRCmqi3
===Models===
Cosmos Model 1 Pansy Model 3 Station Model 11
cISIHBYokR685s 4UT6T648GZ3ZW3 ILhOwvrDA23fmt
&%LO&kwcRCmqi3 dwb%jtL3qjLZBf dsgnvzbCIBAsyd
Cosmos Model 2 Pink Tree Model Station Model 12
Ai9xES@sTRJsAA aRShHyYoeR685b SupermariobroS
sh09cb#9UaKHA4 afBBlkwcRCmqi3 oiImg1Cr0ssiNG
Cosmos Model 3 Police Model Station Model 13
fi9xES@sTRJhAA aRSLHyYoeR685b
sh09cb#9UaKHl4 afoBlkwcRCmqi3
Dirt Model* Post Model Station Model 14
4HT6T948YZnOW3 4UH6TbA8VZaAW3 aRSLDyYoeR685b
dji%jtLEqj5ZBf dwh%jtLeqj5ZBf afRBlkwcRCmqi3
Dump Model Shop Model Station Model 15
LLhOwvrDA22fmt alShDyYoeR685b ABoyqndHisBlob
dagnvzbCIBAsyd PfbBlkwcRCmqi3 ABoeAnuHisBlub
Grass Model Snowy Tree Model Tailor Model*
ABoyqndHEsBlob WhatHaveYouGot KGabBxxxxxxxxx
ABoewndHisBlob ForMeTqdayNook S6nY2JIF0GE@iz
House Model Station Model 1 Tent Model
aRShDyYoeR685b 1LhOwvrDA23fmt Ai9xES@sTRJsYY
afZBlkwcRCmqi3 dsgnvzbCIBAsyd sh09cb#9Vak#I4
Igloo Model Station Model 2* Track Model
Ai9@ES@sTRJsAA a&SLeyYoeR685b
sh09cb39Vak#I4 afRBlkwcRCmqi3
Katrina's Tent Station Model 3 Train-Car Model
BuN2up3up4upsG NI9xES@R8G685r OadtGmersoldtI
1up2up3up4ups1 HbG8#8NESgEPIo OldtimersoldtI
Lighthouse Model Station Model 4 Tree Model
aRSLDyYoeR685b ABoyqndHtsBlob
afoBlkwcRCmqi3 ABoesndHisBlub
Locomotive Model Station Model 5 Tulip Model 1
a&SLDyYoeR685b yUF6T6X8iZn0WU Di9GES@sTRJhYY
afRBlkwcRCmqi3 dwk%j8x@qjLZBf sq09cb#3UaKHP5
Manor Model Station Model 6 Tulip Model 2
aRShHyYoeR685b aRSLDyYoeR685b Di9xES@sTRJhYY
af&BlkwcRCmqi3 afrBlkwcRCmqi3 scO9cb#9UaKHL4
Market Station Model 7 Tulip Model 3
E7M6t5x4A3d2fi fi9xES@sTRJsYY
E7M6s5x4A3d2fl sc09cb#9Vak#I4
Museum Model Station Model 8 Weed Model
LLhOwvrDA22fmt ABoyqndHysBlob yUF6T6L8iZn0WU
dagnvzbCvBAsyU ABoesndHisBlob ywU%jtx@qjLZBf
Pansy Model 1 Station Model 9 Well Model
fi9GES@sTRJhAA QtiXgIAGfe2AI7 a&ShHyYoeR685b
sq09cb#9UaKHL4 WwBZBBWW&PulBC afABlkwcRCmqi3
Pansy Model 2 Station Model 10
4UT6T6L89Zn0W3
dw&%jBAcETkayS
===Camper Items===
Backpack Kayak Propane Stove
fi9GES@sTRJsAA 4i9xES@sTRJhAA Ai9xES@sTRJsYY
sqO9cb#9UaKHL4 shO9cb#9UaKHo sh09cb33UaKHl4
Bonfire Lantern Sleeping Bag
fi9xES@sTRJsAA zkT1D0Y4k36851 Ai9xES@sTRJsAA
sh09cb#9UaKH84 847613wcRCmqir shO9cb#7UaKHl4
campfire Mountain Bike* Tent Model
iy9e8w@uTRJsAA Ai9xES@sTRJsYY
sq09cb39Vak#84 sh09cb#9Vak#I4
Cooler
vi9xES@sTRJhAA
sh09cb&9UaKHI4
===Igloo Items===
Chowder Fireplace Snowboard
vi9GES@sTRJhAA TqkckitsbecadY dhatHaveYouKot
sh09cb&9UaKHL4 TpinkitsbecayG ForMeTqdayNook
Crab Stew* Sleigh
ahatHaveYouGot ThkckitsbecadY Igloo Model
ForMeTodayNook ThinkitsbecayG
DUMMY Snow Bunny*
(Not sure if) FWgsS#25eOv4Fp
(there is one) C9%qZxC3iy32VY
===Island Items===
Beach Chair Life Ring Treasure Chest
Beach Table Snowcone Machine Ukulele
5Q2XAiYLBYAdwL
&YUafEXftEuoku
Diver Dan Surfboard Wave Breaker
WhitHaveYouGot WhatHaveYouSot
ForMeTqdayNook ForMeTqdayNook
---------------------------
===15.3 Special Series===
---------------------------
- Harvest Series
- Jingle Series
- Snowman Series
- Spooky Series
- Mario Theme
===Harvest Series===
Harvest Bed Harvest Dresser Harvest Table*
ArariaAndrarah fi9GES@sTRJsAA vPNH#CJc5yevsB
Swurlingtre5&2 sqO9cb#9UaKHI4 DDQOhQdeKxHydS
Harvest Bureau Harvest Lamp Harvest T.V.
Di9xES@sTRJsYY 1TWYT6IfB@&q7z vPSYDyYoeR685b
sqO9cb#3UaKHP5 8UzSN1pfij76ts afZBlkwcRCmqi3
Harvest Chair Harvest Mirror Harvest Rug
ifc74nVlY%zoI4 ZeldainhyruleS
I5X@qSEncEKb0V NlgendO3Zeldgb
Harvest Clock* Harvest Sofa Harvest Wall
R5ngoARS6I3iVL ArariaAndrarah aPShDyYoeR685b
y&M6IJyNoWUBW4 Srurl5ngtre5&2 AfhBlkwcRCmqi3
===Jingle Series===
Jingle Bed Jingle Lamp Jingle Table
aPShHyYoeR685b aPShDyYoeR685b lLhuwvEDA33emA
afvBlkwcRCmqi3 afTBlkwcRCmqi3 dbgnvzbCvBAsyU
Jingle Chair Jingle Piano Jingle Wardrobe
aDSLHyYoeR685b aDShHyYoeR685b MeetloafmeatdY
afBBklwcRCmqi3 afEBlkwcRCmqi3 LxatloafmeatdY
Jingle Clock Jingle Shelves Jingle Carpet
JgpermariobqoS B66aPcdnE6ef7H
2ysmAlCa0ssiNG DhGabcd6BAefgH
Jingle Dresser Jingle Sofa Jingle Wall
11AcKGI9JE#Jf@ aPShDyYoeR685b
gHceoBLdG7Y%PE afhBlkwcRCmqi3
===Snowman Series===
Snowman Clock Snowman Sofa Snowman Carpet
vCTbFPFQciYmWC 4UTG548QQtQZGf
Zk&TnDUgljJ&jb In#%j1L7qj5ZRf
Snowman Dresser Snowman Table Snowman Wall
AkwardwarjraiN 4UTG548uQKQZGf
AkwardhSrdraiN 1n#%jNLEqj5ZBf
Snowman Fridge Snowman TV Snowman Bed
4UFG548CQ2QZGf 4UTG548QQtQZGf
1n#%jWLEqj5ZBf ln#%j2LNqj5ZBf
Snowman Lamp Snowman Wardrobe Snowman Chair
vCTbFPFQcxYmWC 4UTG548qQKQZGf
Zk&TnDUgljJ&jb 1n#%jNLEqj5ZBf
===Spooky Series===
Spooky Bookcase Spooky Lamp Spooky Wardrobe
GsHinkistinkiS Dar4567a912345 jePiES@LTRJmAA
LstinkistinkiS Ea3456789e23i5 pcddkwe9Uh9wO4
Spooky Chair Spooky Sofa Spooky Carpet
linkz2ldaBanon 2%Q2fhVehAyAY3
ganonSeldClink O5yYAK9zJHxLo7
Spooky Clock Spooky Table Spooky Wall
2%Q2fhMKRByAY3 2%Q3EhMeRByAY3
05yYAK9zNHxLo7 Z5yYAK9zxHxLo7
Spooky Dresser Spooky Vanity Spooky Bed
riPiES@sTRJmAA 2%Q2fhMdRByAY3
shO9cb#9Uh9wO4 O5yYAK9zNHxLo7
Jack-In-The-Box Jack-o'-Lantern
NmxIGWIeSLYAAC 2%Q2fhMURByAY3
triMwbzCGvFs&Q Z5yYAK9zNHxLo7
===Mario Theme===
? Block Coin Koopa Shell
Ni9xES@sTRJhAA rSbaUIRmwUgwkA Bi9xES@sTRJsAA
sh09cb#9UaKHB4 1K6tq#LMscTY%2 shO9cb#9UaKHs4
Brick Block Fireflower Mushroom Mural
ArVriaAnUrarah 4UT6T948GZnOW3 QI6DLEnhm23CqH
Spurling1re5&2 dw#%jtLEqj5ZBf zrUHk3cXd#HOr9
Block Flooring Flagpole Starman
666abcdn66efgH 4UT6T6L89ZnOW3 4UF6T948GZ3ZW3
DyGabcd6B6efgH dwU%jtL3qjLZBf dw#%jtLEqj5ZBf
Cannon Green Pipe Super Mushroom
4UT6T6L89ZnOW3 1mWYg6IfB@&q7z #SbaUIRmw#gwkY
dw&%jtL3qjLZBf 8XzSNwpfij76ts Bh66qeLMscTY%2
----------------------
===15.4 NES games===
----------------------
Balloon Fight Donkey Kong 3 Punch-Out
CbDahLBdaDh98d
9ub8ExzZKwu7Zl
Baseball Donkey Kong Jr. Soccer
1n5%N%8JUjE5fj C%X4kpi6TLgdY3
lEcGr4%ync5eUp hI8X8PX9bAavFj
Clu Clu Land Excitebike Super Tortimer
Crm%h4BNRyu98d 3%Q4fhMTRByAY3 ArariaAndrarah
9uu8exzZKwu7Zl 05yYAK9zNHxLd7 S9urlCngtre5&2
Clu Clu Land D Golf Tennis*
Crm%h4BNRbu98d jePccCvLTRJoBA
9un8exzZKwo7Zl pcddkwe9ej9rO4
DK Jr MATH NES Wario's Woods
bA5PC%8JUjE5fj AkwardwardraiN bA5PC%8JUjE5fj
ljcGr4%ync5EUp AkwardhardraiN 1EcGr4%ync5eup
Donkey Kong Pinball
2n5@N%8JUjE5fj
ljcGr4%ync5EUp
-------------------------------------------
===15.5 Wallpaper, Carpets, and shirts===
-------------------------------------------
- Wallpaper
- Carpets
- Shirts
===Wallpaper===
Ancient Wall Industrial Wall Ringside Seating
SGpermauiobroS
wnImAlCrOssiNG
Backgammon Wall Jingle Wall Sandlot Wall
PtwqrpuffGitls
PowerpuffGirls
Basement Wall Lunar Horizon Snowman Wall
Blue Tarp Meadow Vista Spooky Wall
ebSS8yYoeR685b
BfGBlkwcRCmqi3
Classroom Wall* Mortar Wall Tree-lined Wall
ExAtictraveldY
ExctictraveldY
Desert Vista Music Room Wall Tropical Vista
gES58yYoev685b PtwqrpuffGwrls EByY6mPTISyAEE
BfMBlkwcRCmqi3 PowerpuffGirls Meexae81jaVOOb
Harvest Wall Office Wall Western Vista
aPShDyYoeR685b JgpermariobqoS ebSS8yYoev685b
AfhBlkwcRCmqi3 8ysmAlCa0ssiNG BfMBlkwcRCmqi3
===Carpet===
Ancient Tile Daisy Meadow Sand Garden
2Ea4vQLlTUq325
ajQpZfAv9wfYw#
Basment Floor Harvest Rug Sandlot
Block Flooring Jingle Carpet Sidewalk
B66aPcdnE6ef7H
DhGabcd6BAefgH
Boxing Ring Mat Lunar Surface Snowman Carpet
66zabccn66efgH
ayGcbcd6BagfgH
Chessboard Rug Mossy Carpet Spooky Carpet
wnqfFarJUjE5fz
HzvGr4%yn35enz
Classroom Floor Music Room Floor Tropical Floor
xxxAxxxxVZn0W3
ywR%jticqjLZBf
Closed Road Office Flooring Western Desert
Ndntendoistheb 666abcdn66efgH
estgamecompany Dy4abcd6B6efgH
Concrete Floor Saharah's Desert
BovetotraveltY
LovetotravelyG
===Shirts===
Blue Aloha Shirt* Grass Shirt Shirt Circuit
SkiesOfArcadia guibfAHyEfqmWP guibfAHyExqmWP
SkiesOfArc4dia ZkhTnDUgUjJ&jb ZkhTnDUgUjJ&jb
Butterfly Shirt Groovy Shirt Snow Shirt
vuHcfAH%FTqmW# aMicJsaQes1mWg guibfAHdExqmWc
ZkyTnDUgqjJ&jb ZcNTgDLgqjJZBj ZkrTnDUgkjJ&jb
Caterpillar Tee Jingle Shirt Splendid Shirt
1qWyt6IfB@&q7z YoWeo6EfBu&q7z
8XzSNtwfyq76ts 8IzSYiwfso76ts
Citrus Shirt Kiwi Shirt Strawberry Shirt
aMTdTraLVs1mWb HllMazztHemmoY
6waTgDLxgjJZBf IlljazzthemmyG
Cool Shirt* Ladybug Shirt Swell Shirt
OSqeIseeIseeIs guibfAHyE3qmWP
IAeeIseeIseeIs ZkhTnDUgUjJ&jb
Coral Shirt Lavender Robe Tiger Print
ThqPoliceDogIs 2GiDfAiLrh1mWg 1qWWO6IfB@&q7z
CopperHeIsCool ZcyTgDLgYjJ&jj 8XzSNrpfyw76ts
Cow Print Leapard Print Tin Shirt
HlljazzthemmoY guibfAHyE3qmWP
IlljazzthemmyG ZkhTnDUgljJ&jb
Crossing Shirt Melon Shirt Watermelon Shirt
RethnfoqGreebY aMiBAsaQls1mWg guibfAH1EFqmWP
ldtineorWreebY ZcGTgDLxqjJZBf ZkrTnDUgdjJ&jb
Fiendish Shirt Orange Pinstripe Work Uniform
xethtforfreebY
ldtitforfreebY
Giraffe Print Patched Shirt Zebra Print
guiDfAH%AfqmWi vCTbf%FykEYmWc vuTbfAHyC3qmWc
ZkyTnDUgQjJ&j% Zk&TnDUgljJ&jb ZkhTnDUg1jJ&jb
Gracie's Top Pulse Shirt
4UTG548uQKQZGf FdImAstringtdY
1n#%jTLEqj5ZBf FrCmastringtyG
Grape Shirt Red Aloha Shirt
1qWww6IfB@&q7z
8XzSNtwfyq76ts
------------------------
===15.6 Other Items===
------------------------
- Paintings
- Fossils
- K.K. Songs
- Nintendo
- Other Items
===Paintings===
Amazing Painting Famous Painting Quaint Painting
ebucddbkLagnLg BDeeWUsmhrIsee
BiMBdbichCmqi3 GBeerDsehrIsee
Basic Painting Fine Painting Rare Painting
ebucddbkLRgnLg VAriomariomaro
BiMBdbichCmqi3 Flriomariomaro
Classic Painting Flowery Painting Scary Painting
3Je4RwHg4gjvc9
PKHNh5JuzyFnhw
Common Painting* Moving Painting Strange Painting
i5iupw5McN#yns BDeeDmumArIsee NmxIGWIeSLYAAC
K4XsEbrpNQZWPS GQeermsehrIsHe u6iMwbzCGvFsnQ
Dainty Painting Perfect Painting Worthy Painting
ekri%ma9iom5ro Wkriomariomaro 7kriMma9iom5ro
Flriomariomaro Flriomariomaro Flriomariomaro
===Fossils===
Amber Plesio Neck Tricera Skull
vuTcfAHyCSqmWj 4pTG548uQKQZGf aDSLHyYoeR685b
ZkyTnDUgcjJ&jb 1n#%jFLEqj5ZBf afBBlkwcRCmqi3
Ammonite Plesio Skull* Tricera Tail
I5gTK#HYSv#i6w eWoG4aYGDeYiOe
Qt@fWMjUhoMVgg SiDXcOAcZuAjsZ
Apato Skull Plesio Torso Tricera Torso
CashisislkndeS 4UFG548QQWQZGF OadtimersoldtI
YoshisislandeS an#%j%L5qj5ZBf OldtimersoldtI
Apato Tail Ptero Left Wing Trilobite
KsCtBedonatioY CashisislandeS vuTcfAHyCSqmWm
FsrthedonatioY YoshisislandeS ZkhTnDUgbjJ&jb
Apato Torso Ptera Right Wing* T-Rex Skull
4UTG548pQKQZGf DeqnisMgllerIs QtiXgIAGfe2AI7
1n#%jNLEqj5ZBf SokDamnAwesome WwBZBBWW#PulBc
Dinosaur Egg Ptera Skull T-Rex Tail
XJh5rVHlvsVeWi 1LhuwvEDA22fmA
U6ATVrjlec&BFP dbgnvzbCvBAsyU
Dinosaur Track Stego Skull T-Rex Torso
4NTG548uQKQZGf huTcfAHyCsqmWj vuTcfAHyCSqmWj
1n#%j6LEqj5ZBf ZkyTnDUgCjJ%jb ZkyTnDUgbjJ&jb
Mammoth Skull Stego Tail
4UTG548uQKQZGf
1n#%j3LEqj5ZBf
Mammoth Torso Stego Torso
4UTG548aQKQZGf 4UTG548uQKQZGf
1n#%jNLEqj5ZBf 1n#%j1LEqj5ZBf
===K.K. Songs===
Aloha K.K. K.K. Etude K.K. Ska
1CT1DOY4k36851
r4#613wcRCmqir
Café K.K.* K.K. Faire K.K. Song
jePccCvLTRJoBA jePccCvLTRJoBA
pcddkwe9ej9wO4 Tcddkwe9ej9rz4
Comrade K.K. K.K. Folk K.K. Soul
PunehMAOuVBoyS
PuncyMeOutBoyS
DJ K.K. K.K. Fusion K.K. Steppe
3%J%wCcdSxWiIt
givJMjsAznGVDB
Go K.K. Rider! K.K. Gumbo K.K. Swing*
BunehMeOutBoyS
PunchMeOutBoyS
I Love You K.K. Jazz K.K. Tango
69UFKKdcMs%Qrs
ij#H@ooBWlWok5
Imperial K.K. K.K. Lament K.K. Technopop
3%J%cCcdSxWiIt Rog%rClemensTr
givJsjsAznGVDB iEsFor3hundred
K.K. Aria K.K. Love Song K.K. Waltz
K.K. Ballad K.K. Lullaby K.K. Western
Pi9xAT@bUEioH8
sz09bc#9pbFKb4
K.K. Blues K.K. Mambo Lucky K.K.
MiEerquitemamY Dozdey@DiddysD
QeverquitemayG Donkey@DiddysD
K.K. Bossa K.K. March Mr. K.K.
Ro@%rClemensTr IfoundbsriedhY
iEsFor3hundred IfoundburiedyG
K.K. Calypso K.K. Parade Only Me
RogerClemeqsTr 69UIKKdcMs%Qrs
iEsFor3hundred nj#H@ooBWIWok5
K.K. Casbah* K.K. Ragtime Rockin' K.K.
PunehMeOutBoyS 69UiKKdcMs%Qrs
PuncEMeOutBoyS nj#H@ooBWlWok5
K.K. Chorale K.K. Reggae Senor K.K.
K.K. Condor K.K. Rock Soulful K.K.*
Oqtjq2f&4MOru9 69UIKkdcMs%Qrs RogerClemensTq
IM8dr2pYkxqla# nj#H@ooBWlWOk5 iEsFor3hundred
K.K. Country K.K. Safari Surfin' K.K.
nbfDGWieSLYAAC OainktothepasT
u6iMwbzCGvFs&Q ClinkgothepasT
K.K. Cruisin' K.K. Salsa The K. Funk
PunehMAOuVBoy8 IseerainhardrY
kuncyMeOutBoyS lseerainhardrY
K.K. D & B K.K. Samba* Two Days Ago
NbfDGWIeSLYAAC PunehMeOutBoy8
u6iMwbzCGvFs&Q PunchMeOutBoyS
K.K. Dirge
===Nintendo===
Arwing Mario Trophy* N Logo
I7r45678912345 ECzihy%rtHbHuk MuQx5fw9GINwLS
E2345678912345 o3XlP3IslEqI#K 9ljjHSoLwZMD7&
G Logo Master Sword
WhatHaveYouGot UniversalClRes
ForMeTqdCyCook UniversalCodes
Luigi Trophy Nintendo Bench
BCQ4iZFK%i5xqo cU3jlm@hdl6Aip
SnyrjcrwAeDMkQ zJFAEajAcbZXim
===Other Items===
100 Turnips March Ticket x4 Random Item
aPShDyYoeR685b Ec345123412312 rbhbSCvhathoBa
afcAlkwcRCmqi3 1ki45123412312 dzddkweuej9rcd
Spoiled Turnips May Ticket x4 Blue Cosmos Bag
k%lovSryosrfaY mc3451Ru4K2312 #wH4Br5BQz39kJ
AlloveryourfyG 1ki45123412312 fiHg%xAySuPNxl
Candy October Ticket x5 White Cosmos Bag*
IkomyourfathzY mc3451Ru4K2312 Io4rorofhorrdY
LiimyourfathzY 1ki45123u12312 Ho4rorofhorrdY
January Ticket x5 November Ticket x6 Yellow Pansy Bag
Ec3451Ru4K2312 Ec3451Ru4K2312 o@ddf6Yq#sHxcx
cki45123412312 1ki45123412312 0YcLaENeHt3kn&
February Ticket x2 December Ticket x7 Yellow Tulip Bag
nsECYfAUZOJiOV mc3451Ru4K2312 ScEAXmcEiL&OSU
OUAOoBUB5aOoOu 1ki45123412312 uahdEOZrNRisNM