__      __                                           __
/\ \  __/\ \                                         /\ \
\ \ \/\ \ \ \     __      __  __      ___       __   \ \/      ____
\ \ \ \ \ \ \  /'__`\   /\ \/\ \   /' _ `\   /'__`\  \/      /',__\
 \ \ \_/ \_\ \/\ \L\.\_ \ \ \_\ \  /\ \/\ \ /\  __/         /\__, `\
  \ `\___x___/\ \__/.\_\ \/`____ \ \ \_\ \_\\ \____\        \/\____/
   '\/__//__/  \/__/\/_/  `/___/> \ \/_/\/_/ \/____/         \/___/
                             /\___/
                             \/__/
__      __                    ___        __
/\ \  __/\ \                  /\_ \      /\ \
\ \ \/\ \ \ \    ___    _ __  \//\ \     \_\ \
\ \ \ \ \ \ \  / __`\ /\`'__\  \ \ \    /'_` \
 \ \ \_/ \_\ \/\ \L\ \\ \ \/    \_\ \_ /\ \L\ \
  \ `\___x___/\ \____/ \ \_\    /\____\\ \___,_\
   '\/__//__/  \/___/   \/_/    \/____/ \/__,_ /







FAQ/WALKTHROUGH
Author: WithTheDawn (Ciaran Friis)
Console: Super Nintendo
Version: 1.0
Created: 9th January 2006
Email: [email protected]


*********************************************************************
CONTENTS
*********************************************************************

A). Controls
B). Items
C). Walkthrough
- Act One
- Act Two
- Act Three
- Act Four
D). FAQs
E). Credits / Special Thanks

*********************************************************************
A). CONTROLS
*********************************************************************

Very basic controls for this game, simply:

B - Jump
Y - Shoot Guitar
A - Special Attack

Left/Right - Move Character
Down - Crouch

Start - Pause Game

*********************************************************************
B). ITEMS
*********************************************************************

There are a variety of items found in this game, which can be split
into three groups:

Health Items:

Thumbs Up - Increases Health.
Heart - Adds One Life

Special Attack:

Up Arrow - A special attack that kills all normal enemies on the
screen. Can only be used once for each one. You can carry a maximum
of nine.

Guitar Upgrades:

Squiggly Blue Line - Changes your basic guitar attack into one that
moves up and down when you fire it. Lasts until you die.
Speaker - Increases the size of guitar shot. Also lasts until you
die.
11 Symbol - An even larger guitar shot that is twice as powerful as a
normal shot. Lasts until you die. Seen from act two onwards.
Three Stars - Splits your guitar fire into three groups, increasing
the area of its attack. Seen from act two onwards.
Blue Ball – A blue ball that acts as a heat-seeking missile,
targeting the nearest enemy. Seen from acts three onwards.




*********************************************************************
C). WALKTHROUGH
*********************************************************************



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ACT ONE - The Studio
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



---------------------------------------------------------------------
Level One
---------------------------------------------------------------------


This first level is pretty basic, and the main obstacles are the
electric blue lines you need to avoid. From the start, go as far to
the right as possible to pick up an "Up Arrow" powerup. Right under
this is a thumbs up (henceforth "health"). Head to the left and jump
over the gap by using the drum (jump as you land on it). Kill the two
baddies up here and pick up the health. Go back to where the drum is
and go down and left, jumping over the electric lines and killing the
baddie. When you get to the edge, time a jump over the gap to pick up
a guitar upgrade.

Head back down and to the right and watch out for the enemy that
springs towards you. At the end use the drums to jump up and collect
another up arrow. Head back down and to the left, jump over the
electric lines, pick up the health and kill the baddie. Follow the
path until the drum. Go up and right to pick up an up arrow and
guitar upgrade.

Head down to the right and watch out for the large electric line at
the bottom of the drop. Pick up the up arrow to the right and then
use the drums to reach the top, watching out for the flying enemies,
and pick up the health to the right if you need it. Head to the right
along the path, the up to the left after the drum. Go up to the upper
right path after this, and do your best to avoid the flying enemies,
then jump over the electric lines and pick up the health.

Head right, down, then left, jumping over the electric lines and the
spring enemy (don't bother killing it). Go down then right, and jump
across the gap to pick up some health. Go back down and to the left,
jumping over both the electric lines and the baddie again. If you
have enough health, go down to the bottom, kill the baddie and
sacrifice some health for a life heart. Otherwise go down the middle
path to the right and drop down to the bottom and find...Garth!...who
then gets grabbed by some mysterious hand...


---------------------------------------------------------------------
       Level Two
---------------------------------------------------------------------

Use the drum at the start and jump to the left to get a life heart
(will take a few goes to get the jump right). Then use the drum again
to go to the right side, kill the baddie, and drop down the gap. Use
the drum to jump over the electric line, and then go down and to the
right, jumping over the lines and either avoiding or killing the
baddies. Jump up with the drums and grab the health on the top of the
first guitar rack, the up arrow on top of the second, and the speaker
to the left of that. Then go back to the right and down and to the
left, watching out for the flying baddies.

Jump across the gap at the end and pick up the health. Go back down
and to the right and use the yellow drum to collect the health on the
bottom right corner of the area then another one on the left, and yet
another further up on the right. Get up to the top and head right,
the head straight down past the drums to collect an up arrow. Head
back up with the drum, and watch for the falling guitar. Head down,
the right again to pick up some more health. Move down again, and
land on the guitar rack to grab an up arrow, then further right for
some health.

Head to the right, the up with the drums, right again, grab the
speaker, then up again watching out for the flying baddies. Then go
to the right, jump across the gap, avoid the rocket and pick up the
life heart and health (excellent!). The go back down and pick up the
up arrow. Go right then down, then left, killing the baddie and
grabbing some more health. Go right and down two levels then left. Do
a small jump over the electric line (or else you will end up on the
higher level again), and watch out for the falling guitars. When you
get to the gap, just walk over the side a little to pick up more
health, then fall down the rest of the way.

Use the drums to jump up the other side, then go right, killing the
spring baddie. Watch out for the rocket at the electric line.
Continue to the right, then drop down and go left, killing the baddie
after the drum and jumping as far as you can to get over the long
electric line. Drop down the gap, grab the health then the up arrow
after the guitar rack. Continue right, up using the yellow drums,
grab the health and head to the right. Get the up arrow on the first
right after the drop, then just drop down to the right to watch Garth
appear only to get snatched away yet again.


---------------------------------------------------------------------
Level Three
---------------------------------------------------------------------


Jump down and kill the new enemy, a violin. Head down again and all
the way to the right to grab an up arrow, go back to the drum, and
use it to grab the health. Proceed under the guitar rack, watching
for falling guitars, and jump up to the next level. The enemy there
requires two hits to kill, and will hit you unless you use an up
arrow, so that might be a good idea if you are low in health. Grab
the guitar upgrade as well. Jump across the gap with the drum and
pick up some health and another up arrow.

Drop down where the drum is and head to the right. Head as far down
as you can straight away, past the trumpet, and jump over the
electric line (don't worry about the moving instrument, it wont hurt
you). Continue left, then up using the drums, watching out for the
rocket. Jump over the electric lines, and then use the drum to jump
over the large gap and grab some more health. Head back down and to
the right, snatch up the speaker guitar upgrade, and jump over the
three electric lines. Use the yellow drums to get right up to the top
and grab the guitar upgrade.

Jump over the electric line, and then quickly jump over the trumpet
as well. Continue left and use the series of drums to jump up and
grab three items: some health, an up arrow and a life heart,
excellent. Head back the same way, jump down the gap and head right.
Jump and then shoot twice to kill the trumpet then proceed, watching
out for the rocket. Walk along the top of the guitar rack to grab an
up arrow. Head down then right to grab some health. To the left of
here is some more health. Move right and jump-shoot another trumpet,
jumping over the lines and down the gap.

Head left then down another gap. Read right for some health, then
left down another gap. Use the drums to jump over some more gaps,
making sure not to fall on the electric lines in the second gap. Drop
down the third gap for an up arrow. Go back up, move across, jump
down and back to the right for some health and a level up heart. Go
back and use the red and yellow drums to get to the top, then drop
down to the other side to see Garth get snatched away for a third
time.




=====================================================================
BOSS BATTLE
=====================================================================

Head straight to the left and pick up the guitar upgrade and health.
Continue on and a machine-like enemy will suddenly appear! It has
three attacks: shooting little blue balls at you, pecking you and
firing a blue laser at you. Its weak point is the purple ball at the
back. The easiest way to kill it is to stand on the top of the
highest box, avoid its attacks, and wait until it comes down to your
level and blast away at it. The duck feature (press down) can be
quite useful here for dodging attacks. Once you beat him, Garth will
appear and be stolen again (cause thats never going to get old...),
and you will have to endure some dweeby dialogue and an attempted
movie scene. Thats one act down.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ACT TWO - The Kitchen
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


---------------------------------------------------------------------
Level Four
---------------------------------------------------------------------

Alright, finally a nice new setting. Most of the enemies in this act
are food or drink-themed, and the main obstacles are the numerous
stoves. Head right from the start and shoot the cup while in the air
from the spring. Move across the stove, avoiding the heat wave coming
off it at the enemy shooting at you. Continue right and jump across
the gap to find a new guitar power-up, an 11 symbol that creates a
larger-sized shot which is twice as powerful.

Drop down to the left, watching out for the falling ball. Grab the up
arrow then kill the cup, pass over the stove and kill another cup. Do
NOT jump on the spring here, it will just return you to the top
level. Kill the donut man and jump onto the next spring to grab some
health. Go to the gap and drop down, don't get the powerup, its worse
than the one you should already have.

Move right quickly, avoiding the falling ice cubes. Drop down and
double back the left path underneath, dodging ice cubes and picking
up health. Move right, kill the donut men and pick up the health at
the end. Move down then to the left, killing more baddie and the cup
at the end. Race over the stove and dodge the cup and ice cube. Use
the springs to jump over the pillars, watch out for another ice cube
and land on the donut for an easy cup kill. Pass over the stove and
under the cup quickly, and then watch for two falling ice cubes.

Take the upper path for a up arrow and a new guitar upgrade, three
stars, which splits your fire into three groups, allowing it to cover
a large area. Once you have this, backtrack and take the bottom path
and sprint across it, just hold the fire button and move right at
full speed as heaps of ice cubes will be falling. Drop down the edge
to finish the level.

---------------------------------------------------------------------
Level Five
---------------------------------------------------------------------

Head over the stove quickly, jumping over the shots from the liquid
monsters and pick up the 11 symbol at the end. Jump down and heap left,
watching out for the two donut baddies. At the end, watch out for the
food tornado, get under it and head left. Kill the cup and head down
and right for an up arrow, then left, killing the donut man and picking
up the health. Head back up and left past another food tornado and use
the drum to jump up and get some health and another up arrow. Head down
carefully, watching for the stove, then left and down a long drop. Run
past the cup and tornado, and then use the spring to jump over the
stove. Pick up the 11 symbol if you need it, then jump up, kill the
donut man, drop down and pick up the health.

Jump over the stove and run under the tornado, past the donut man and
grab some more health. Head back to the tornado, use the left spring to
jump up to another spring to get to an upper level. Jump past the
stove, kill the donut man and run under the tornado. Grab the health,
then use the spring to get to another level, holding left as you jump
to avoid another tornado. Grab the health and three stars, head back
right under the tornados and jump over the stove, watching out for the
two liquid monsters.

Once at the end, use the spring to grab a level up heart. Use the
spring to jump up onto the cups, avoid the tornado, kill the cup, and
pick up the health. Move to the right and jump down the gap, then left
across the stove. Use the spring to jump onto the lower stack of cups,
then up to the next level. Grab the health down the lower path, the go
to the upper level using the donuts, not the spring (the tornado will
get you if you do). Jump up to the top, grab the three stars and kill
the donut guy. Don't get the up arrow unless you really need it, as you
will have to backtrack a fair bit if you do.

Jump over the gap, avoid the cup, and use the two springs to jump over
the stove. Grab the health on top of the donuts, move left, and use the
two drums to reach the top. Head left, killing the tow donut men and
picking up some health. Drop down and double back on the level just
below to get an up arrow. Head back left, drop down, carefully avoiding
the tornado and getting some more health. Hurry across the stove and
under the cups, drop down and use the spring to get another up arrow.
Sprint across the stove and grab the health, drop down, head right, and
jump up with the springs. Head right, under the cup and kill the
donuts. Drop down to finish the level.


=======================================================================
BOSS BATTLE
=======================================================================

Head left, drop down the gap and pick up all the items. Move right and
the boss will appear, a kind of food monster. Its attacks include:
rolling along the ground, shooting red balls at you, pouring liquid at
you and shooting food at you. The only ones that are any real worry is
when he shoots red balls at you or rolls at you. Its attack become
fairly predictable, just dodge his blows and shoot and him as much as
you can, using jump shots when it is in the air. Soon enough it will
explode into a flurry of tasty treats, and another act has been
completed!




+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ACT THREE – The Gasworks
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



-----------------------------------------------------------------------
Level Six
-----------------------------------------------------------------------

Some new scenery here again, with the enemies getting tougher. Baddies
including things like darts, disco balls, flames and...Wayne's
"Girlfriend". It's also the first map you can get really lost in, so be
careful. Move right from the start, then down, jump past the GF and
down the drop, grabbing the 11 symbol. Drop down again, kill the disco
ball and get the health, watching out for the flame. Drop down to the
lowest level, kill the GF, and time your way past the darts to collect
an up arrow. Jump up to the level with the purple stools and use them
to get to the upper right ledge. DO NOT use them to go straight up,
doing so will result is a serious waste of time.

Head right, watching out for the submarine that shoots heat-seeking
missiles at you (they were common-place in bars and pubs in the early
90's, I swear). You can shoot the missiles to destroy them, but can't
kill the sub itself. Head right and jump down to a lower ledge. If you
need health, head right to get some, otherwise just drop down to the
left. Kill the disco ball, and use the arcade machine to jump over the
flames and grab an up arrow. Watch for darts when you land. Jump down
after the flame and head left (right goes a long way before an annoying
dead end).

Kill the GF and jump over the flames. Head down, left, and past the
darts to get some health and a life heart. Head back and to the right.
Jump over the flames, watching for both the ones on your level and the
ones above you. Pick up the up arrow, drop down, and head left. Kill
the GF and move down again, heading right. Jump over all the flames.
After the triple flames is a roach you cant seem to not get past
without getting hit. Jump over the remaining flames and up a level,
move right, kill the GF, jump down, kill the disco ball and pick up the
health.

Drop down and grab the three stars. Use the stool to the right to jump
up to the next level (you may need to do this at an angle to avoid the
pillar). Get past the flame, use the arcade machine to get to the next
level and use the stool to jump to the left and get an 11 symbol. Jump
to the right and land on the pillar, then jump right as far as you can
to fall down and grab a new guitar upgrade, a blue ball that acts as a
heat-seeking missile. Move right then down, avoiding the two
submarines, then head left, dodging the dart. You can now kill the
roach with the heat-seeker, if you missed it then just dodge it. Keep
moving left until you get to some purple stools. Use the one most to
the right to go flying up a couple of levels. Jump up and kill the
disco ball. Jump past the flames and darts, and jump down at the left
to finish the level.

-----------------------------------------------------------------------
Level Seven
-----------------------------------------------------------------------

Head left, kill the baddies, and jump over the flames. If you still
have the heat-seeker, ignore the three-stars, otherwise pick it up.
Drop down and use the stool to grab an up arrow. Head right, over the
flames and past the darts, grab the health, jump over the edge and get
another up arrow. Head left, watching out for the submarine and roach,
and down the gap. If you lost your heat-seeker, use the stools to jump
up and right for another one. Otherwise head down and to the right for
some health, then left, over the flames, and killing the disco ball.

Head down and take the lower path past the disco ball. Grab the blue
ball to the left if you need it, then head down the lower right path.
Head right until you get to the purple stool, and then use the stools
to jump up several levels. Once you get to where the 11 symbol is, jump
up and to the right for a life heart, then up to the left, get the
health, then up and to the right. Head right, jump up with the red
stool, then up another level by going slightly to the left. Head right,
across the gap and pick up the health and up arrow.

Then head back down and take the lower right path, then drop down until
you get to the double darts. Jump past them, down, and to the right.
Drop down and then jump over the four flames in a row. Continue left
then down and to the right, past the GF. Head right, over the dance
floor, jump past the flames and darts, and grab the health at the end.
Head down then left until the drop, fall down it then go to the right
to finish the level.

-----------------------------------------------------------------------
Level Eight
-----------------------------------------------------------------------

Head left to encounter a new enemy, the fat man. This guy takes a few
hits to knock down, so keep at it. Continue left, then head down and
move right to see another new baddie...some kind of rocker it seems.
Keep moving right, avoiding flames and darts, and grab the health. Head
down and left. Jump over the gap and kill the fat man for an up arrow,
then head down and kill another new enemy...fire-spitting shoe. Yeah.
Anyway, keep going right, use the purple stools to jump up and grab the
up arrow. Land on the pillar then jump across to the right. Head down
as far as you can then move right again. Head past the darts and flames
and head all the way down the left.

Head right and down to get to the purple stools, move left past the fat
man and a new baddie (some kind of "Kiss" face by the looks of it), and
grab the health. Head back and use the stools to jump over the pillar,
and then jump up a few levels using stools and tables. Head left and
use the purple stools to get up to the top of another pillar. Jump over
the gap and head right, past the rocker, and use the arcade machines to
jump up beside the shoe, then head right. Head upper right where the
kiss face is for a new blue ball, then upper left, past the flames and
the kiss face. Use the arcade machines and red stool to jump up a few
levels, and then head right. Following the zigzag path until you reach
a drop. Jump over it, continue right. Jump up some levels until you get
to the shoe, then head right and down the gap to finish the level.


=======================================================================
BOSS BATTLE
=======================================================================

Head left to grab some health, then back right. Unless you have no
guitar upgrade at all, try to jump over the blue line upgrade. The boss
will then appear. His name is Elvis. He has no place in a game based on
a early 90's movie...but whatever. He rolls around mainly on the bottom
level, so take the upper right part as soon as he jumps off it, and
move away whenever he starts to move there. Apart from rolling around,
he shoots two kinds of beams at you, both avoidable easily enough. Just
keep shooting at him and he will die pretty easily, with great ease if
you still have your heat-seekers. Once The King dies for good, Act
Three is ka-put!



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ACT FOUR – Psychotic Suburbia
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



-----------------------------------------------------------------------
Level Nine
-----------------------------------------------------------------------

Nice, colourful level, eh? Head up and right, using the trash cans as
springs. Jump across the gap and watch out for the water sprinkler. Get
up another level using the can and head right, watching out for the
bird (you will need to jump and shoot to hit it). Jump down and pick up
the health to the right, then head back left for an 11 symbol. Drop
down at the end, then down again to the right. Grab the health to the
right of the level you land on, then head left, past the post box and
grab the up arrow and health. Head left and jump to the top level when
you get to the gap to grab a life heart. Go back and jump down the gap
and head right past the post box.

Kill the low-flying bird and run under the higher one, watching out for
the eggs it drops. Use the can at the end to jump up and kill the
baddie (yes, he is just standing there). Jump down, grab the health to
the right and the up arrow on the left. Use the big can to jump up a
level and head right. Jump up when you get to the end for some health.
Head right and down until you can head left. Grab the health and
continue left, past the post box and jump down. Head right, dodging the
water sprinklers, and jump on the post box when there is no enemy
showing in it to get to the higher level. Grab the health and jump
across the gap, using another post box to jump up. Jump up for some
health then head down.

Once you get to the blue house head right. Jump down the gap and
continue right, then down the next gap and left, using the cans to jump
up. Head left, pick up the 11 symbol at the end and jump up. Use the
can to jump to the right for some health and an up arrow. Head back
left, then down, then right. Grab the health and follow the path until
there is a drop. Drop down, grab the health and head left. At the end,
use the streetlight to jump up. Continue up and then left, keeping as
far left as possible while falling down the gap. Use the right-hand can
to grab a life heart. Jump down, head left, then down again to finish
the level.



=======================================================================
FINAL BOSS
=======================================================================

Alright, here we go. Move along the path and kill the hockey dude that
comes at you. Follow the path until you get to the items. Pick them up
then head left to face the final boss, which is...Zantar the Gelatinous
Cube! Bet you never saw that one coming >_>. Anywho, he has Garth
inside of him in a somewhat Han Solo state, some time to free him once
and for all. Zantar has a basic, repetitive attack pattern. It will be
on one side, shoot balls up in the air at you, then jump across the
screen and land on the other side. Before it jumps its eye will open,
and this is your time to strike at its weak point! After awhile it will
start firing an arrow at you along the ground after it fires the balls.
Basically, wait until its eye opens, shoot it, and then dash across to
the other side of the screen when it jumps up. Keep doing this a few
times and he will be toast before you know it, Garth will be free and
you have finished the game. Excellent!




***********************************************************************
D). FAQs
***********************************************************************


1.      How long does it take to finish this game?

Not too long, a couple of hours max, which makes it fun enough to play
when you really have nothing better to do.

2.      When should I use the up arrows?

I found that I really never needed to use them very often, and as they
never work against bosses you might as well just use them when you are
low on health, or in a hurry.

3.      You actually expect anyone to read this?

Of course. You are, aren't you? >_>

4.      Did just made up all those questions, didn't you?

Don't be silly. I am asked these questions all the time.


Anymore questions? Have anything to add? Email me at
[email protected]



***********************************************************************
E). CREDITS/SPECIAL THANKS
***********************************************************************

Lets see, I would like to thank THQ for making this D-grade game, my
lack of a life for finding the time to write a walkthrough for it, and
Cragnous and all the guys from the Waynes World message board, mainly
so that he will look at this.
And last of all, I thank anyone who actually read this. Party on!



This file is Copyright (c)2006 Ciaran Friis. All rights reserved.