------------------
==================
 Wario Land 2
==================
------------------


Done by Chen Guojun / Mech Gouki / Cyber Akuma
[email protected]
[email protected]


Version 1.4 19-04-03 [Current Version]
Chapter 2 is now Complete. I don't know when I will be able to update the rest again, since I
will be going to the army soon.


Version 1.3 07-01-03
Part of Chapter 2 is now done. The walkthrough is not complete yet. But I will continue to
update it.

Version 1.2 26-11-02
I finally decided to add in a Walkthrough. Currently, only Chapter 1 is up, but I will try to
add on the rest.

Version 1.1 27-09-02
More sections added. Corrected some mistakes. I will be updating it again, but I'm not
promising when. And I have been waiting for responses of whether to write the Walkthrough, and
have yet to get even one response.

Version 1.0 09-09-02
Added more sections. Plus a few minor updates.
I know it took longer than I said it would, but better late than never, right?

Version 0.9 12-08-02
First release.


________________________________________________________________________________________


========
CONTENTS
========

1. Introduction

2. Controls and Actions

3. Basics

4. Landmarks

5. Wario's Status

6. Walkthrough

    Chapter 1
      One Noisy Morning:
         -Turn off the alarm clock!
         -Turn off the giant faucet!
         -Let the water out!
         -Go down to the Cellar
         -Defeat the giant snake
    Chapter 2
      SS Tea Cup:
         -Return the hen to her nest
         -Escape from the woods!
         -Get in the Tea Cup
         -Drop the anchor!!
         -Defeat Bobo!!
      Invade Wario Castle:
         -To the castle!!
         -Storm the castle!!
         -Defeat the giant spear man
         -Go through the grand hall
         -Kick 'em out!
      Go to the cellar
         -Defeat the giant spear man
         -Avoid the rocks!
         -Stop that train!
         -Find the exit!!
    Chapter 3
      Maze Woods
      Ruins at the bottom of the sea
    Chapter 4
      In Town
    Final Chapter
      Syrup Castle
      Uncanny Mansion
      Mysterious Factory
    The Really Final Chapter - Time Attack.

7. Bosses

8. Mini-Games

9. Complete Game Differences/Changes

10. Frequently Asked Questions

11. Other Resources

12. Credits

___________________________________________________________________________________________


============
Introduction
============


Guarantee-
As long as you are reading this, I give you my garantee that I will make this guide as accurate
as possible. This may not be the best, or the most detailed walkthrough, but I will do my best
to make it accurate. I expect you to trust me, but I also expect you to trust yourself. If you
see a mistake, do not hesitate to contact me.

I detest misinformation as much as plagiarism.


View-
This document is best viewed in 800x600 screen resolution in Wordpad or Internet
Explorer. It is not a good idea to view this in Notepad unless you are using Windows NT.

This document is meant for use with Wario Land 2 of the Original Gameboy, or Gameboy Color
version.


Game-
Congratulations for getting one of the best action games released for the Gameboy. This is one
of the first in the series of its kind, as there is no Game Over of any sort in this game. The
challenge in this game is not just in the stages, but finding the hidden stages as well. It
certainly is a game worth your time, as far as I feel.


How to use this guide-
I advise skipping the Controls and Actions section, as well as the Basics and Landmarks,
unless you do not have the manual, and are just starting out on this game. But the manuals can
get lost, and those playing on emulators won't have them. Skip them if you wish.

For the Boss section, I highly advise you check it out, especially if you're new to this game.
Read the section when you have problems (and you most likely will have problems) defeating a
Boss.

As for the walkthrough itself, I did not detail every room in each stage itself. I pointed out
the locations of the Exit(s) in each stage, as well as the Treasure in each stage. I advise
you to check it out if you are missing something, but can't find it.

Even so, you should only use the Chapter 1 and 2 walkthroughs when you are really stuck. It's
much better if you navigate through the stages yourself.

Chapter 1 and the Really Final Chapter have completed walkthroughs, though. Chapter 2 is not
fully complete.


Regarding this guide-
Yes, I know what you are going to say: This guide sux. Personally, I did this guide because
I didn't think there was an FAQ for this game that was good enough. I normally don't do FAQs
unless I have information which other authors don't have, or if I can do a much better job. IF
ONLY I HAD OPEN MY EYES A BIT BIGGER THEN, I would have notice that Edward Griffiths had
already done a walkthrough for this game. It was posted in the non-color section, which I
didn't bother to check only until recently. Oh well. Since this is up, I might as well make it
better. Either I make it good, or I don't make at all. Anyway, I didn't fully detail the
walkthrough, because I felt that most of the game is about exploring, and it would kind of
defeat the purpose if I spoonfeed you of what to do and where to go. I'm not saying that I
will never do a complete walkthrough, but I need to hear some responses first.

But finally, I had a change of mind. Even though no one really bothered commenting on this, I
decided to write in a walkthrough section. Of course, it's not complete yet.



______________________________________________________________________________________________



====================
CONTROLS AND ACTIONS
====================


This section lists the basic controls associated with Wario. You can skip it if you already
are familiar with how to control him.


Moving-
Press the Left and Right Directions to move in the coresponding direction as you are standing.
Note that some time is needed to change in walking directions.


Jumping-
Press the A button to jump. The height depends on how long you hold the button. You can also
change the direction of jumping by pressing the directional buttons.

To do a high jump, hold the Up direction then press A. Or, you can press and hold the A button
as you land from an earlier jump to do a high jump.

You can stun certain enemies by jumping on them. When you jump on an enemy, hold down the A
button to rebound on them. This will make you jump higher.


Dashing/Ramming-
Press the B button while you are on the ground to dash. You will dash in the direction you are
facing. To stop a dash, press the directional pad in the opposite direction you were dashing
in.

While dashing, you can Jump, to become a dash jump. You cannot cancel out of a Dash Jump.

While you're dashing, you can destroy breakable blocks. If you hit a solid wall, you will
bounce back off a bit. If you charge at singular blocks (eg. vases), you will break them and
continue charging. If you hit a full set of breakable blocks (eg. a large block), you will
destroy the set of blocks, and bounce back.

You can defeat certain enemies by dashing at them.

You cannot Dash while holding something.

To perform a Dash Crouch, press the Down Direction while dashing on the ground. It is similar
to a crouch, except you move faster.


Crouching-
Press and hold the Down direction to crouch. While crouching, you can move left or right, but
it is slower than walking. You can also jump while you crouch. If you try to move into a narrow
way as you walk, you will automatically crouch. In a narrow position, you will have to stay
crouched.

You cannot hold anything as you crouch. If you happen to be holding anything, you will drop it
if you crouch.

Your position be be lower than it normally would, so you can use it to avoid attacks. Ramming
while holding the down direction will simply cancel the crouch.


Quake Stomp-
Press and hold the Down Direction when jumping or landing to activate the stomp. You will
activate a small quake if you land on the ground. The small quake can sweep up some enemies.

You can defeat most enemies if you pound down on them this way. You can also destroy breakable
blocks.


Holding and Throwing-
You can hold objects like Ice Blocks, or certain stunned enemies, by simply walking up to them.
You can only hold one thing at any one time. You can move and jump around while holding
something but if you try to crouch, you will drop it.

Press the button B button and release it to throw what you are holding. Hold the Up Direction
as you press B to throw upwards.

You can do the same while you are jumping. Press B while jumping to throw, and hold up to
throw upwards.

You can do a Power Throw only on the ground. To do a Power Throw, press and hold the B button,
until Wario changes poses. Release the B Button to throw. Like normal throws, you can hold Up
to throw upwards. To interrupt a power throw, you can Jump or Crouch.

If you hold a heavy enemy, your movement will be hampered. You will move around more slowly.
Your jump height is shorter, and your throw distance will be reduced.


Doors-
Press up while you are standing at a doorway to enter through the doorway. You will end up
in another area.

You cannot enter doorways that have no bottom. Such doors are usually exits, or require you to
do something to create a floor under the door.

You can however, enter a door underwater, even if it has no bottom.


Rolling-
If you are standing on a slope or hill, you can press the Down direction to start sliding. A
very short moment after you slide, you will start to roll.

While you are sliding, you can Jump to cancel it. But once you start rolling, you will stop
only if you hit a wall or slope, or even the water.

While you are rolling, your position is reduced to that of crouching. You can break blocks and
defeat enemies as you do so. You can jump while you roll, but you can't change the direction.
Rolling has a very high speed.


Swimming-
In the water, your actions become very different from that of land. When you are on the
surface, you can jump out of the water.

In the water, press the directional buttons to swim in the direction you want. Press B plus a
direction to swim faster in that direction. If you don't press a direction, you will swim in
the direction you face when you press B. You can't swim against a current.

Press A to swim upwards.

If there is a door in the water, you can enter it, even if it has no bottom.


Flying-
You can fly only by holding on to an owl.

The owl will fly in 4 directions: Up, Down, Left, Right.

If you do not hold any dirction button, you will fly slowly in the same direction you were
last flying toward. To fly faster, hold down in that direction. To get off, press B. You will
be slightly invincible when you get off.



________________________________________________________________________________________



======
BASICS
======


This section simply lists out the very basics you should know when you are playing this game,
and the common objects you will see when you explore stages. You can skip this if you already
have the manual.



Pause/Menu-
Press the Start button to pause the game, and press again to unpause. In the orignal Gameboy
version, you see the whole screen darken. In the Gameboy Colour version you will not see the
character sprites, instead, you will see a big sign that says "pause".

Press Select while playing, to enter the Save Menu. You can only enter the Save Menu when you
are standing, and you do not have any statuses. No, you can't use it in a Boss Battle either.
That means you won't be able to save your game during such situations.

In the save menu, you can view what stage you are in, the coins collected, as well as the
Picture Pieces and Treasures you have collected. When you view the Treasures and the Picture
Panels you collected, the item that can be collected (or has been collected) in that stage you
are in, will shimmer.

You may also save the game at this point of time. When you resume, you will start from where
you saved. If you have already completed the game at least once (on any ending), you may
choose to erase this stage data and start from the beginning of any stage. More will be
detailed in the next section.



-Saving your game-
Your game is automatically saved whenever you complete a stage. Data saved this way reads:
"Start from the beginning of stage" when you load and continue from you save data.

You can choose to save when you are exploring a stage. If you do, when you continue, you will
start right where you saved. Data saved this way reads: "Start from Save Point".

You can only save in a stage when you are standing, with no statuses. Save your game by
pressing select to open the Save menu, then choose "Save".

You may erase this data only if you have completed the game at least once. To do so, on the
Navigation Map, choose a stage that is not where you have saved. A menu will ask if you wish
to erase this data. Note that the data erased will only be the data in the stage. Your overall
game, will not be affected.

If you have not completed the game, you will have to continue on from where you last saved.

You can only save one game data in one cartridge, by the way.



-Navigation Map-
Once you complete the game at least once, you get a Navigation Map, when you can choose which
stage to go to. There 50 normal stages in all. A stage that you have access to, but not
collected the treasure for that stage, will appear with a Chest Icon. A stage that you have
access and collected the Treasure in, will have that particular Icon displayed instead of the
chest. If you collected the Picture Panel for that stage, a small rectangle to the left of
that stage will be highlighted.

More will be detailed in Complete Game Differences/Changes.



-Coins-
You can collect a maximum of 999 coins in any one stage. You can collect a maximum total of
99999 coins.

Coins are used for mini-games. Check the Landmarks section for more details on collecting them.



-Room View-
There are 2 types of Room View.
1) The view of the room follows you. Everytime you jump, the focus is set on you.
2) The view of the room is level by level. To view the level below you, just simply move down.
  To view the level above, you will have to move up, while your feet are standing on something
  solid, or climbing a ladder. If you simply jump up, you will not view the upper level.



-Getting Wounded-
Wario can be wounded by various things. He can be wounded by Spikes, certain enemies, and many
others.

When he is wounded, he will immediately lose 2 coins, then he will be rebounded back twice,
during each rebound, he will lose furthur 2 coins, so he will lose a total of 6 coins.

If Wario is wounded in the water, he will only lose 2 coins.

If Wario is wounded out of water, but is wounded and pushed back into the water, he will stop
rebounding and not lose more coins.

Getting hit by a status is different from being wounded. If you get wounded in a Boss fight,
you will not lose coins.

After Wario gets wounded, he is invincible for a short while.



-Completion Ratio-
There are a total of 50 normal stages. Each stage has 1 Treasure, and 1 Picture Panel. Each is
2% out of 100%.

You completion ratio will be given to you after any ending. Maximum is 100% for Stage
Completion, 100% for Treasures, and 100% for Picture Panels.

100% completion for everything releases a Mini-game, and The Really Final Chapter.



______________________________________________________________________________________________



=========
LANDMARKS
=========


-Unbreakable Blocks-
They are all around you. The ground you stand on, the ceiling above you, and the walls. They
are all made of Unbreakable Blocks, and their purpose is relatively simple. They come in all
patterns, all shapes. Pretty easy to figure out.

Certain breakable rocks may be disguised as part of the background.


-Breakable Blocks-
You can break such blocks by ramming them or stomping them. Some of them may be grouped into
a set.

They may be hidden as part of a wall or ground.


-Fire Blocks-
These blocks are blocks which can only be destroyed if Wario is totally engulfed in fire.
They are usually labelled with a Fire Symbol, but remember that some of them can be hidden.


-Throw Blocks-
These blocks can be destroyed by throwing something at them. They are indicated by with a label
showing a SpearHead Symbol. Their true form may be hidden.


-Craked Iron Blocks-
These blocks look like solid blocks with cracks above. You can only break them in Fat Wario
status. In Wario land 3, they are indicated with a Donut Symbol.


-Doors-
Doors also come in many shape and sizes. Some doors are not visible in the dark.

Three kinds of special doors exist. One is the Victory Doorway. It is indicated by 4 stars
above, and the music changes whenever it is in view. Entering one takes you out of the stage.
You could also call it the exit.

Another kind of special Door is the Treasure Door. It is where you attempt to play a mimi-game
to take the treasure.

The third kind is a Boss door. It is labelled with a skull symbol, and entering one takes you
to a Boss Fight.


-Water-
Not too hard to figure out what this does. You swim when you are in the water, and most
statuses are cured when you hit the water. Enemies can be defeated if they touch the water.
There are many things underwater, just like on land.

Note that you cannot swim against currents. Check under "Swimming" in the Actions section for
more details.


-Jump Through Platforms-
You see these platforms all over. You can Jump up through one to stand on it. Note that you can
only jump up through such platforms. You cannot jump down through one, unless you have Zombie
Status.


-Switch Blocks-
Sometimes you see a strange block with a lever on it. Hitting one can affect the stage. Certain
blocks may appear while others dissappear. Some rooms may become lit, while some become in
darkness. A quake is created everytime you a switch block.

Keep in mind, and remember the position of the lever, whether it is up or down. To hit a
Switch Block, jump up to headbutt it.

The following can happen when you hit a switch block:
1) Certain Blocks appear, and certain Blocks disappear. (Such blocks are usually distinct in
   appearence, and dissappeared blocks can show a pattern in the background.)
2) Certain Rooms become lit, and certain Rooms become dark. (Certain unbreakable blocks and
   doors are invisible in the dark. Jump through platforms are invisible in the dark. Certain
   unbreakable blocks are also invisible.)
3) The water level may rise, or fall. (Certain blocks may rise or fall as a result.)
4) Conveyor belts change in the direction they were moving.

Note that the reverse for the above is true when you hit the switch block again.



-Enemy platforms-
These are similar to Jump-Through Platforms, except that only an enemy can stand on one. Wario
will not be able to stand on such platforms.


-Spikes-
You get wounded if you touch them. Enemies can stand on them normally. They are a kind of
unbreakable blocks.

Special kinds of spikes exist. They resemble electric traps, and you can pass through them if
you are invulnerable. You see them often when flying with Owls.

In short, you can pass through some of them, and some of them are solid.


-Ladders-
To climb a ladder while standing or jumping, press Up to climb on to it. If a ladder is below
you while you are standing, press dow to climb down. Press Up or Down to move in the
corresponding direction. To get off the ladder, press jump.

Note: In Wario Land 3, you press the B button, not the A button to get off.


-Owls-
You can actually fly on Owls. To wake up an Owl, simply bump into it or touch it. Once it is
awake, jump up to meet it when you're underneath to grab it's feet. Now you can fly.

The Owl will keep flying slowly in one of the 4 directions. To make it fly faster in one
direction, hold down in that direction.

To get off the Owl, press the B button. You are partially invincible when doing so.

If you get wounded, you will immediately fall off the Owl.

In Wario Land 3, it counts as a status, and has it's own music.


-Stoves-
You can stand on a stove. You can also ram them left and right, or let them fall through. Use
them to get to higher ground.


-Coins-
You see coins throughout the stages. Sometimes, you see large Wario Coins. Those coins are
worth 10 normal ones.

Defeating certain enemies will give you coins. You can also get them randomly in various
breakable blocks. Such coins are moving. If you don't get them after a while, they disappear.

For all moving coins, there is a possibility for them to be shiny. Shiny coins are worth 100
normal ones. It is random, and chances are rare.

Defeating a Giant Spear Man, however, always give you a Shiny Coin.


-Upwards/Downwards Platform-
Upwards platforms have an Up direction Symbol on them. If you jump on one, the platform takes
you upwards. It will only work if Wario does not have Fat status.

Downwards platform have a down direction Symbol on them. You can only activate it if you have
Fat status.

You can't jump through such platforms.


-Rock Hole-
In certain Cellar stages, you see rocks falling out. The small rocks that fall out may be
carried as objects like Ice Blocks. The Big ones can flatten you. The kind of rocks that fall
out seems to be picked at random.


-Conveyor Belts-
You see lots of them in the factory stages. They keep moving you in a certain direction as
long as you stand on them. Hitting a Switch Block can change the direction which a conveyor
belt moves.

Note: There have been rumours of not moving on a conveyor belt if you hold an enemy or object.
This is bullshit. There is no situation inside the game where you actually have something to
hold and can stand on a conveyor belt at the same time.


-Cupboard/Cabinet-
This resembles a lot like breakable blocks, except that they keep coming back when you enter a
door. They can also contain stuff. Sometimes a coin, sometimes an enemy.

Also, you may see holes where cupboards fall into the water. You can jump on them.


-Axes-
You see Axes throughout certain stages. They expand and retract, at fixed intervals. If you
touch the head of the Axe, you get wounded.


-Getting Into other Rooms-
Other than entering doors, sometimes, you move through openings to get to other rooms.
Pretty obvious.


-Water Holes-
Water drips out from such holes. They are usually used for status recovery.


-Bubble holes-
You find them underwater. They blow out bubbles at fixed intervals.



Other things may exist, so keep a lookout for them. There may be things not listed here, due to
the rarity of appearence. (Or maybe I miss them out carelessly.)



____________________________________________________________________________________________



==============
WARIO'S STATUS
==============


When Wario is hit by certain things, he may change his status. He may gain special abilities,
but lose his original ones. All statuses are temporary, and it is possible to reverse and cure
him.

Appearence describes how the status appears. Descriptions tells the abilites and shortcomings
of the status. Cause describes the way to get such a status. Recovery describes the way to go
back to normal.


-Flat Wario-

Appearence: Wario looks flat, with his elf boots (??) at his side. He is facing outwards.

Description: Wario can move left or right, and his jump is shortened. He moves around with a
height around his crouching position. When he is landing, his descent is slower but harder to
control. He glides through the air left and right. You can control his gliding direction,
but he will keep going complete glides. If he hits the wall, he will be bounced back quite a
bit. He takes up more space left and right, so he won't fall into narrow vertical areas.

Cause: Get hit under a Bat Pounder; Get hit by a large rock.

Recovery: Touch water; Get pulled by a bat; Get wounded.


-Fat Wario-

Appearence: Wario looks fatter.

Description: He moves around more slowly. He can move left and right, and his jump is
shortened. He creates small quakes every time he lands, and when landing, he can break cracked
iron blocks. Wario cannot be wounded in this form. Enemies can be defeated if they touch him.
He cannot be wounded in this form.

Cause: He hit by the Cook's Cake. (If you crouch, the cakes will actually bounce off him.)

Recovery: Walk and jump around a bit, until the effect wears off. (I have absolutely no idea
what will happen if you touch the water in this status.)


-Fire Wario-

Appearence: In the initial stage, Wario runs around with fire on his pants. In the second
stage, he is totally engulfed in flames.

Description: In the initial stage, Wario starts running around. You can control him to jump,
but you cannot control the direction he runs in. In the second stage, Wario slows down. He
keeps moving either left or right slowly, and you can control this direction. He can't do much
of anything else, but he can break fire blocks this way. He can also defeat enenmies this way.
After this stage, Wario recovers. He cannot be wounded in this form.

Cause: Be hit by the Fire Fox.

Recovery: Touch water; Wait for the effect to wear off.


-Zombie Wario-

Appearence: He looks like an ugly zombie.

Description: The only thing he can do is to move left or right. If he lands on a jump-through,
he falls right through it completely. He can't be wounded, and most enemies that touch him get
defeated. (note: he can jump in Wario Land 3.)

Cause: Get hit by a Zombie's head; touch a Ghost.

Recovery: Touch the light.


-Puffy Wario-

Appearence: His face is all puffed up.

Description: He keeps floating up to the top. He won't recover until he hits a ceiling. During
his float, you can control him left or right.

Cause: Get stung by a Bee.

Recovery: Hit the ceiling; Get wounded.


-Spring Wario-

Appearence: Wario looks like a spring.

Description: Wario keeps jumping around if you don't ress the buttons. If you press Jump while
he is on the floor, you will make him do a high jump. He will keep jumping around until the
effect wears off. This status does not have its own music.

Cause: Be hit by a HammerHound.

Recovery: Wait for the effect to wear off; Get Wounded.


-Little Wario-

Appeareance: Wario looks smaller than usual, and he has a mohawk.

Description: Similar to Flat, his height is reduced. He moves around very fast, and his jump is
higher than usual. It can be useful for jumping into high or narrow areas.

Cause: Get hit by a Wizard's shot.

Recovery: Touch Water; Get wounded.


-Poisoned Wario-

Appeareance: Wario looks ill. He moves around with his hands outwards.

Description: Nothing too special about this status. He moves around in the opposite direction
of where he is facing. You can control him to jump, but you cannot control his direction. If he
hits a wall, he will change the direction which he moves. If you press B while he is on the
ground, he will breath a poison cloud which can defeat enemies. This is a status where
you practically never need to get anywhere.

Cause: Get hit by a Penguin's ball.

Recovery: Touch water; Get wounded.


-Frozen Wario-

Appearence: Wario is covered in icicles.

Description: A short effect status, but still a status. Wario will keep sliding behind until
he hits a wall. It has no music of its own. This status serves as a nuisance, but you can use
it to defeat certain enemies as you slide.

Cause: Get hit by a Snowman's attack.

Recovery: Hit a wall.


-Bubble Wario-

Appearence: Wario is trapped by a bubble underwater. He keeps spinning.

Description: Wario is trapped in a bubble. He will keep moving upwards, and can go against
currents. You can move to the left, or the right while he floats.
(Note: I really don't know whether this can be considered a status, but CPFace, considered
it as one, so I figured I might as well follow suit.)

Cause: Touch a bubble underwater

Recovery: Hit a ceiling underwater, or get up to the surface of the water.


Other effects may also happen. Such as getting turned into a Ball while fighting Ball Bunny.
Keep a lookout for such status. These are considered obscure or minor status, so they won't be
listed here.



____________________________________________________________________________________________



===========
WALKTHROUGH
===========

This section has been made easy to use. It will not guide you step by step to the exits or
Treasure. Instead, it pinpoints out the exact treasure and exit locations, and the methods of
getting there.

If you feel that a complete walkthough is necessary, please contact me.

The Walkthrough for the Really Final Chapter however, is complete. You should check it out if
you face problems (and you most likely will face problems).

Currently, only Chapter 1 and the Really Final Chapter have complete walkthroughs. Chapter 2
is partially complete.



----------
CHAPTER 1:
----------




])-- One Noisy Morning --([



STORY 1
-Turn off the alarm clock!-


Treasure:
The treasure room is located in a large doorway behind the closet. You can't miss it.


Walkthrough:
--
1) Wario starts this stage sleeping. If you press A or B, he will wake uo, and you will control
him. If you let him sleep, a few seconds later, you will end the stage, and you will be taken
to the hidden exit. You can break the vases to the left with a stomp, to discover a hidden
room, and you can also break the walls to the right of the lower or upper area. When you're
done exploring, enter the door.

2) You see a Rat Hole. The left and right walls may be broken. So is the ceiling. Explore a
bit, then enter the door on the right of this room. You can explore the lower right door first.

3) You should now see a stove to your left. Ram it to the left, and you should be able to jump
up to the ledge. Go right. You should see a Cupboard blocking a wide door. That is a Treasure
Door. Go all the way right and enter the door there.

4) Explore a bit here if you wish, then go to the far right of the room where the 2 doors are.
The one on the left will lead to a room where some coins, throw blocks, and a Spear Head are.
The right one is where you enter to continue.

5) In this room, all the way to the right, you should see an Alarm Clock. Bust it to end the
stage.
--


Complete:

1) Defeat the Alarm Clock at the end of the stage.
Go to: Turn off the giant faucet!

2) Right at the start of the stage, do not let Wario wake up. Simply let him stay asleep
for a while, and the stage will end.
Go to: Invade Wario Castle - To the Castle!!

===



STORY 2
-Turn off the giant faucet!-

Treasure:
The treasure room is located in a doorway that seems to have no base. It appears to be
inaccessible, but you can enter it while standing on the Cupboards that fall down into
the water. Because you see it early in the game, it is advisable to collect more
coins before you come back to it.

Walkthrough:
--
1) You start this stage on a platform in a water-filled area. Jump your way to the right to
reach a door. Note that you can break the wall on the right, head upwards, then collect the
coins there. Enter the dorr when you're done here.

2) In this room, you will get attacked by a Firefox. Get turned into flames to break the flame
blocks and obtain the coins. Enter the other door when you're done.

3) Move to the right. Watch out for the irritating bouncing fishes. See a door in the middle
that doesn't seem to have a base? Jump on the Cupboards, and press Up when you get close
enough. This is the Treasure Door. Note that there is a passage below the door in the water
that leads to more coins. Head out to the far right and enter the door. (Again, the right wall
is breakable.)

4) There's a Spear Head and a Bouncer here. Stun and pick up the Spear Head, then throw it at
the Bouncer. Go to the area on the right and enter the door. (Another breakable right wall.)

5) A final area of this stage. If you fall down, you'll be taken back to room 3). You should
see a Big flowing tap here. Ram it 3 times from the right, and you have completed this stage.
(On the platform, you can high jump to the right, to access another platform and more coins.)
--

Complete:

1) Ram at the faucet handle 3 times
Go to: Let the water out!

===


STORY 3
-Let the water out!-

Treasure:
The doorway to the Treasure is located in one of the long rooms filled with water.
Break the vases and enter the doorway.

Walkthrough:
--
1) Just go to the right and drop down into the water, avoiding the Saw Fishes. Enter the door
you see.

2) You're in a Water-filled room, and a hole keeps blowing out bubbles. First, head up and
break all the vases. Then let a Bubble surround you, and let it take you up against the
current. Once you're up, enter the door you see.

3) You should see a Boomerang Duck in this room. Get rid of it before it starts throwing
boomerangs at you. The walls on the left and right of this room are breakable. Enter the door
on the right of this room.

4) You are in a column room, where you purpose is to move down, while avoiding the bubbles.
It is advisable not to break the blocks to have an easier time. Enter the door below.

5) You're actually back in the same room as in 1). On the right of this area, are 2 doors,
a switch block, as well as another breakable wall. The first door leads to some coins (you need
to enter it with the switch in the down position), and the second is where you should go to
continue. Make sure the switch is in the Up position before entering.

6) Simply swim through the bends, and enter the door on the right.

7) Get trapped by a bubble, and be taken out of the current. The floating door you see is a
Treasure Door. Get trapped by a bubble, be sent to the left bend, up against the current, and
break the blocks there. Go back down again, this time, let the bubble take you up 2 currents,
and enter the door above.

8) In this room, simply press Down on the slope to roll through all the blocks. See a Giant
Stopper? Ram it to end the stage.
--

Complete:

1) Ram at the Giant Stopper at the end of the stage.
Go to: Go down to the cellar

===


STORY 4
-Go down to the cellar-

Treasure:
The treasure room is located at the end of the stage. You need to be in Flat form. Slide
down from one of the platforms, to the right, through the narrow area. Let the bat change
you back, and enter the doorway.

Walkthrough:
--
1) You start this stage, getting into the flat status. Actually, you can dash to the left just
as this stage starts up to avoid getting flat, but that would miss many coins. Once you're done
collecting coins, head to the right, touch a drop of water to recover, then enter the door.

2) There are many coins here. You can jump on the Pounder as it is rising to reach another
platform. Make your way to the right, avoiding the Pounders. If you do get flat, just go all
over to the second bat, and let it pull you up. Again, at the far right end, there are some
coins you can get in flat status. Enter the door.

3) Make all your way to the right, past the bats and rats. (Remember that if you do get caught
by a Bat, wiggle the controls to get free.) there should be some blocks where you have to break
before you can continue. Don't destroy them all completely, as you can jump on top of them to
reach the walls above, where more coins lie. Enter the door you see.

4) Now, you have to make your way to the right, avoiding the pounders. Break the blocks there.
Now, you'll have to go back a bit, become flat before you continue, or else you fall down a
hole, and start back in this room. (Actually, there are some coins in this hole you might
want.) Once you get to the right, there should be 2 doors you see. The first is the Treasure
Door, and the second is the Exit. If you want to get to the treasure door, float from the 6th
platform from the bottom, then let the Bat pull you. Get to the exit when you collected the
Treasure.
--

Complete:

1) Enter the victory doorway at the end of the stage.
Go to: Defeat the giant snake

===


STORY 5
-Defeat the giant snake-

Treasure:
The treasure door is located above the room you start. To get to it, stomp the floor where
a hidden crack is. It is pointed out by a row of coins. Get under, to the left, then up,
until you are above where you started. Watch out for the Zombie. Jump into the second pit
you see. A floating platform and the treasure door should be there.

Walkthrough:
--
1) In this room, do you see some coins leading down, as if an arrow is pointing down? Look
closely at the gound, and you'll notice that part of it is breakable. Stomp it. It leads to
some coins, and a passage that leads all the way to the top of this room. If you want to get to
the treasure door, fall in to the second hole. The Treasure door is there. Don't worry about
the door at the top right corner. You can get there either through this path, or when you lost
to the Boss. Enter the Door at the lower right.

2) Now you should see a Boss room. Actually, theres another part of this room to the top. Enter
the boss door.

3) If you win this boss, you'll be taken to the SS Tea Cup Chapter. If you want the find the
hidden exit, lose to the boss, and be taken up. Enter the door.

4) You're actually in the same room as 2). Dash jump to the right wall, revealing hidden
breakable blocks in the wall. It actually leads to a hidden door. Enter it.

5) There should be a slope here. Roll down, and you'll be where the hidden Victory Doorway is.
This will take you to the Go to the Cellar Chapter.
--

Complete:
1) Defeat the Giant Snake, boss of this stage.
Go to: SS Tea Cup - Return the hen to her nest

2) Locate the hidden exit of this stage. After you lost to the Giant Snake, head to the left,
and enter the door. A hidden crack is located at the top right side of the room you are in
now. Dash jump to break this wall, and continue into another room. Enter the door. Roll down
the slope. The Victory Doorway is there.
Go to: Go to the cellar!! - Defeat the giant spear man

===



---------
CHAPTER 2
---------



])-- SS Tea Cup --([


STORY 1
-Return the hen to her nest-

Treasure:
Once you see a hill with blocks on the right, slide down from the slope on the left. Jump
while rolling to hit the row second from the bottom, and break open the blocks. You should
be hitting the wall, and falling down a pit. After the fall in the pit, continue moving until
you see a doorway. That is the treasure room.

Walkthrough:
--
Note: Enemies in this stage will not regenerate, apart from the Hen. Which means when you come
in and out of the door, enemies will stay defeated.

1) To complete this stage, it's really simple. Go all the way to the far right. Keep going
until you see the Hen. Pick her up, than go back all the way you came from. At the nest, just
leave her there, and you'll complete the stage. (If she escapes, or gets busted, just go back
to where you found her and she will be there again.)

2) If you want the Treasure, go to the Second Door you see in this stage. It should be
surrounded by 5 enemy blocks. Break them, not so that you can enter, but so there will be no
obstacles when you roll from the Slope to the left. From the Slope, roll to the right, but try
to get unto the upper narrow way, where the blocks are. From there, you should drop down into
another area.

3) Go to the right, while breaking the blocks and defeating enemies. You should see a Door on
to the right of this area. That is the Treasure Door. Once you're done, go right than Up, to
where another door is. Entering this door, will take you back to the first room, where the
Hen is. (Do a bit of exploring if you want.)
--

Complete:
1) The Hen is located at the far right. Take the Hen, and bring it to the start of the
stage, where the nest is. Leave her there.
Go to: Escape from the woods!

===


STORY 2
-Escape from the woods!-

Treasure:
It's located at the end of the stage, in the same room where the Victory door is. It's on the
ledge above. You can get there, simply by Dash-Jumping to the right, from the lower area.

Walkthrough:
--
1) This room has an upper and lower area. Get to the right through the upper area. If you fall,
go back and try again. The door you see somewhere in the middle actually leads to a room with
many hidden breakable blocks, as well as another door that leads back to the first room.
Anyway, where you're supposed to go is to the far right. Jump into the water, and swim to the
right to get to another area.

2) Head right, then out of the water. The door here is where you are supposed to go. (You may
break the Fire Blocks for some coins.) Enter the door.

3) A slope should be here. Both the Treasure Door and Victory Door are in this room. Walk left,
until the View goes from up to down. On that same ledge you're on, move right, onto the edge.
now do a Dash-Jump. If done correctly, the View moves up, and you will be on another ledge.
The Treasure Door is here. Go right, drop down, and the Victory Door is here too.
--

Complete:
1) Enter the Victory doorway at the end of the stage.
Go to: Get in the Tea Cup

===


STORY 3
-Get in the Tea Cup-

Treasure:
In the long waterfilled room with the Eels, let the last eel on the right pull you in, and
you should reach a spot with a door. That's where the treasure lies.

Walkthrough:
--
1) Move down into the water, then go to the right, then up and out of the water, where a door
is. Enter it.

2) Make your way across here by jumping on the Seagulls. Your goal is the door on the upper
right end.

3) Deal with the Chompers while heading right. Enter the door.

4) There are coins on the upper area here. Enter the door on the right of this room.

5) There are Eels here. Once you are bitten, you'll be taken down, get swept by the current,
and you will start again in this room. Best way is to wait for them to attack, and once they
are done, swim across before they attack again. Proceed as you avoid them. If you want the
Treasure, let the Eel closest to the right pull you in. This will take you to a spot where the
Treasure Door is. Your goal is to swim through the opening and the bottom right of this room.

6) Here, head right, then up, onto the Ship. You can see the Victory Door clearly here.
--

Complete:
1) Enter the Victory doorway at the end, on the Ship.
Go to: Drop the anchor!!

===


STORY 4
-Drop the anchor!!-

Treasure:
There is a long room with 2 Spear Heads and a solid floating platform. Jump on a Spear
Head, and rebound of him to get to the solid platform. From there, jump to the far right
or left. You should see a door floating on a non-solid platform.

Walkthrough:
--
1) Head all the way to the right, and enter the door here.

2) There's another door to the right, but it just leads to some coins. Go all the way down
here. Remember: If you want to get to the hidden exit, you have to find a hidden door in this
room. I will detail this later. For now, enter the door at the bottom right.

3) Here, let a Cook turn you into Fat Wario, and move right as you defeat the Puffers. Enter
the door.

4) Just head up the stairs. The door in the middle just leads to some coins. Pick up a Spear
Head, and throw it at the Puffer, then enter the door just beyond where the Puffer was.

5) The Treasure Door is here. Move to the left, where the center of the room is. You will
have to jump off a Spear Head, and get onto the ledge at the center. High Jump over to either
side. From there, go to the door at the center you can now see. That is the Treasure Door.
Once you're done, go to door at the lower left and enter it.

6) Here, get hit by the Cook, turn into Fat Wario, then break the Cracked Iron blocks, and
move downwards. Enter the door.

7) Here is the Anchor. Ram the Anchor down into the water to get to the First Exit.

8) To get to the other Exit, go back to Room 2), where I mentioned about the hidden exit
earlier. Pick Up the Puncher at the bottom of this room. Now throw him at the left, seemingly
solid wall. They are actually concealed Throw Blocks. After you have destroyed those blocks,
you can get to the door on the left. Enter it.

9) Here, what you have to do is to Ram the Stove to the right, then all the way left, and let
it fall down. Now ram it to the right, and enter that narrow area. Enter the door on the bottom
right.

10) Move down. A Giant Stopper is here. Break it, and you will get to the Second Exit.
--

Complete:
1) After the long room containing the Puncher, continue moving right, and keep pressing
on. At the end, you should see an Anchor. Ram it until it drops.
Go to: Defeat Bobo!!


2) In the second room (the one with the duck on the right), drop down. Clear out the cracked
walls. Pick up the Puncher, and throw him at the seemingly solid wall on the left. They are
actually concealed Throw Blocks. Continue moving past there. At the end of this area, you
should see a Giant Stopper. Break it to complete.
Go to: Ruins at the Bottom of the sea - Escape from the Tea Cup!

===


STORY 5
-Defeat Bobo!!-

Treasure:
When you enter the room where the Ducks and Punchers are, you should see 2 blocks to
the right. Pick up a Puncher, and Power Throw him across to break those 2 blocks. Acess
the door there.

Walkthrough:
--
1) Just enter the door on the other side. Collect the coins if you wish.

2) Once again, enter the door on the other side.

3) Yet again, enter the door on the other side. Remember this place. If you lose to the boss in
this stage, this is where you will end back up.

4) Enter the door to your right.

5) In this room, you can find the Treasure Door. You have to pick up a Puncher, and Power
Throw it to at the 2 Enemy Blocks in the upper right area. The Treasure Door lies beyond there.
Once you're done, enter the door at the lower left to continue.

6) Here you can see the Boss Door. (The walls here are breakable.) Once you're ready, enter
and defeat the Boss to complete the Stage. Refer to Boss Section for more details.
--

Complete:
1) Defeat the Boss of this Stage, Bobo.
Go to: Maze Woods - Get to Maze Woods

==



])-- Invade Wario Castle --([



STORY 1
-To the castle!!-

Treasure:
The Treasure Door lies in the first large room you come across. The Door lies past the Enemy
Blocks you see in the Upper Right area of this room. To get a Penguin to that high ground,
you will have to use a Power throw. Pick it up again, and throw it at the blocks.

Walkthrough:
--
1) Just go to the right and enter the Door.

2) Head all the way down, while dealing with the Bees. Enter the door.

3) This is a large room. Head up and right. You should see a Door, and some Enemy Blocks.
The Treasure lies beyond there. Power Throw a penguin there, pick it up, and throw it again.
Once you're done here, enter the other door.

4) Head up of this room, and enter the door.

5) Here, you are required to make a roll across to the other side in a series of well-timed
jumps. Fail to make it, you will get swept back, and you will have to try again.
Your purpose is to roll across, and break the 2 blocks at the other end. Once you have done
so, you can enter the Victory Doorway.
--

Complete:
1) Enter the Victory Doorway at the end of the stage. You need to roll to get there.
Go to: Storm the castle!!

==


STORY 2
-Storm the castle!!-

Treasure:
The Treasure Door is located in the same room as the Victory Door. You have to be in Flat
form to get there.


Walkthrough:
--
1) Just head up here, until you see a door. Enter the Door, hit the switch, and come back out.
Go all the way to the lower right, and enter the door.

2) Roll to break the blocks, until you have a clear path of heading to the door at the right.
Enter the door.

3) Here, you will have to get across by jumping and avoiding the spike-copters. Fail, and you
will have to try again. Enter the door at the right.

4) Head up. Let the FireFox burn you, then break the Fire Blocks, and move into water. Move
right to find another FireFox. The aim here is to time it right, so that you burn these blocks,
as well as the one below you that blocks a door. Enter that door when you are done.

5) Bat pounders are here. Nothing too special. Just enter the door at the right.

6) A series of platforms. Some of them will fall on contact. Head all the way up, and enter
the door.

7) Head left and up, all the way to a Bat Pounder. You are to get to the Rooms in flat form.
To get to the Victory Door, simply walk off the ledge and hold right. You will get there.
The Treasure door is on the second lowest right area. You will have to swerve around while
floating to eventually get there.
--

Complete:
1) Enter the Victory Doorway. You have to be in Flat form to get there.
Go to: Defeat the giant spear man

==


STORY 3
-Defeat the giant spear man-

Treasure:
The Treasure Door lies in the place where the Gorilla is. From the very first room, keep
entering the middle door you see, to get to that room.


Walkthrough:
--
1) This stage is not very linear. I will first tell you the location of the Treasure Door.
First, enter the middle door in your starting room. Now enter the middle door in that new room.
You should see a Gorilla here in this room. Head all the way to the right. That is where the
Treasure Door is.

2) To get to where the Giant SpearMan is, from the starting room, head to the far right door
and enter it. There should be a Boomerang Duck here. Enter the far right door. There should be
a Snowman here. Enter the middle door in the room. The Giant SpearMan is here.
--

Complete:
1) Defeat the Giant Spear Man of this stage. To find him, from the starting room, keep
entering the far right door until you see a Snowman. Take the Middle door in that room
to find the Giant Spear Man.
Go to: Go through the grand hall

==


STORY 4
-Go through the grand hall-

Treasure:
It's to the left of where the Victory Door is. You can't miss it.


Walkthrough:
--
1) Just head to the right while avoiding the Spikes. Enter the door here.

2) Here, head down to the room below, and enter the door below the one you came from. Avoid
the Spike-Copters.

3) Head to the door on the right.

4) You are actually back in the same large room as 2). Enter the door above the one you came
out of.

5) Here, make your way up using the floating bricks. Enter the door up there.

6) Enter the door just to your right.

7) From here, just head up. The Treasure door is to your left, while the Victory Door is to the
right.
--

Complete:
1) Go through the Victory door at the end.
Go to: Kick 'em out!

==


STORY 5
-Kick 'em out!-

Treasure:
In the room where you see breakable blocks through openings, which you can stomp through,
stomp the third opening from the left. The Treasure Door is there.


Walkthrough:
--
1) Collect the coins here if you wish. Careful, if you're hit by a Penguin, you're going to
have to head all the way up, then drop into the water. Enter the Bottom right door when done.

2) Don't destroy all of the blocks here. Pick up the Pelicans, and throw them at the enemy
blocks at the upper area to get to more coins. Anyway, head to the door on the bottom right.

3) Here, you seem breakable blocks here. Go to the 3rd opening from the left and bash through.
A door is below. That is the treasure door. After that, head back up here, then use the
platforms above to get to the upper area. Watch out for the birds, and make your way to the
right. Enter the door here.

4) Here, you can see the Boss door. Defeat the Boss to complete this stage.
--

Complete:
Defeat the Boss of this Stage, Metal Giant Spear Man.
Ending: Invade Wario Castle

==



])-- Go to the cellar!! --([


STORY 1
-Defeat the giant spear man-

Treasure:
The Treasure Door lies in a dark room. (You can turn dark rooms bright with the switch.)
Both the Treasure door, and the door that leads to the room where it is found are both
invisible in the dark. Either of the rooms that contains the door will become in the dark,
regardless of how the switch is. So if you the treasure door is visible, then the door that
leads to the room with the treasure door will be invisible. So you will have to remember where
the door that leads to this room is, so you can access this door in the dark.


Walkthrough:
--
1) You start this stage by dropping down. Move forward, and be wary of the Pelicans. There's a
door here, but ignore it for now. Go down, in this dark area. You should see a door. Enter that
door, hit the switch, collect the coins, and come back out. The area will be now lit. You
should also see a door that is now visible. Enter it.

2) Here, watch out for the Mask-Hoppers, and move to the right. Enter the door.

3) This room should be quite large. There is the section you came from, 3 sections in the
darkness, and a path below that leads to some coins. The dark section to the right has a
visible door. The dark section above leads to a room containing the Treasure Door. The dark
section to the upper right is where you should go to continue. First head into the visible
door, hit the switch (and collect the coins), then come back out. The 3 sections should now be
lit. The Treasure section will be detailed later. For now, enter the door at the upper right
section. (Alternatively, you may also memorise the position of this door to make the path ahead
easier.)

4) Move across this room, while dealing with the chompers. If this room is lit, you will have
an easy time. If not, head over to the visible door on the right. Enter it, get past the
Ghosts, and hit the Switch, then head back out. Anyway, go to the left side of the room, jump
on the platforms, and get to the door above, and enter it.

5) The Giant SpearMan is here. Defeat him to clear.

6) As for the Treasure Door, it will be easy if you memorise the position of that door that
leads to the room containing the Treasure Door. Enter the door in the dark. You will be in a
room, with a now visible Treasure Door.
--

Complete:
Defeat the Giant Spear Man of this stage.
Go to: Avoid the rocks!

==


STORY 2
-Avoid the rocks!-

Treasure:
In the room where the Ducks and Hoppers are, knock at the right-side walls, where platforms
meet the wall. There are two parts of this wall which are actually concealed breakable
rocks. The top part leads to the Treasure door.


Walkthrough:
--
1) Just head all the way to the upper right and enter the door here.

2) Head to the right. Pick up a small stone, and throw it at the Enemy Blocks blocking the door
on the right. Enter that door.

3) Get across, destroy the Enemy blocks, then enter the door at the right.

4) Make your way to the upper right area of this room, and enter the door.

5) In this room, look for a platforms that touches the right wall. Go to the top one, and Ram
at the wall. It should reveal a path to a door. That door is a Treasure Door. Head to the
door at the top of this room when you are done, and enter it.

6) Head up. Pick up a rock from the left, then throw it at the Enemy blocks on the right.
The Victory Doorway is here.
--

Complete:
1) Enter the Victory Doorway in this stage. The path is blocked by some Enemy Blocks. Use
the rocks to break them.
Go to: Stop that train!

==


STORY 3
-Stop that train!-

Treasure:
From the top of the train, jump in to the furthest big gap from the left (which is the first
big gap from the right). When you jump in, a Door should be visible on your right. Enter that
door and it should take you to another room, where the treasure door is.
(Note: Don't mix up the big gaps and the small gaps. The big gaps are one way, small gaps are
2-way.)


Walkthrough:
--
Note: This is a train stage. On the top of the Train, you cannot stomp or pick up enemies. You
are constantly pushed backwards, but you can crouch to stop being pushed back. You can use the
openings to get to other places. A wide hole means a one way route down, while a narrow hole
means one you can jump up from or go down to. Some areas are only acessible from the narrow
holes at the top of the train.

1) Head all the way right, while avoiding the Axes. Eventually, you will see a series of
platforms leading up a narrow way. Jump up to the top of the Train area.

2) Head as far right as possible, and drop through the wide opening.

3) Head right, and try to avoid the Chompers and Axes. Go up.

4) Head as far right as possible. There should be a narrow way here. This will lead to the
Lever to complete this stage. But for now, we want the Treasure. So go back left a bit until
you see a Big gap, and jump in it.

5) You're in a room with a Treasure Door. Head right. There is the Door.

6) Now return to all the way I pointed out earlier, and enter the room where I said the Lever
was. Pick up a Spear Head, and throw it at the Puffer. The Lever is just beyond. Ram it to
complete the stage.
--

Complete:
1) Ram at the Lever which is located at the end of the stage.
Go to: Find the exit!!

==


STORY 4
-Find the exit!!-

Treasure:
The after the room filled with water and Drillfishes, you should see a room with a Cook
and a downward-platform. The Treasure door is to the right. You can't miss it.


Walkthrough:
--
1) You can see the Victory Door above you. You can't reach it yet. Head right, and break the
barrel. Enter the door.

2) You are in a dark room. Head right and enter the door.

3) Here, go down, become flat Wario, make it across the gap while avoiding the bat, and hit the
Switch. Return to the previous room.

4) Back in room 2). Now you can see everything. Go up on the platforms, and head to the Door
on the upper left. Enter it.

5) Head right and up. Pick up the Cook, and get him on a platform. Get hit by a cake. Go stand
on the Downward Platform, and it will go down. Move around until the effect wears off, and
enter the door.

6) Avoid the DrillFish. Head all the way right and enter the door.

7) The Treasure Door is here. Go all the way to the right to reach it. When you're done, get
hit by a cake, go down the Downward Platform. Go to where the Upward Platform is below. Let it
take you up, then ram at the right wall. Proceed on to a Door. Enter it.

8) Find the Switch block in this room filled with Ducks. Hit it, and head back out.

9) Back in room 7). Get to the lower door. You should now see the path clearly. Enter that
door.

10) There's a door on your left. But go up, hit the Switch first, then enter that door.

11) You're back in room 1). Go right, and you can now reach the Victory Door.
--

Complete:
1) Enter the Victory Doorway you see right at the start.
Go to: Defeat the cave master!!

==


STORY 5
-Defeat the cave master!!-

Treasure:
To the left of the Boss Door, there is a room under breakable rocks which lead to another
room with 2 Cooks. The Treasure Door is to the far right, and you need to break open the
Cracked Metal Blocks to get to it.


Walkthrough:
--
1) Go right, past the Zombies and Chompers. Enter the door.

2) There are hidden breakable blocks all over. First, ram the left wall, and proceed. Stomp
down when near the wall. Then stomp down again. Ram all the way right. Keep going to the other
end, then go up and clear the blocks. Now you can break the blocks, and reach the door. Enter.

3) Go right, past the Axes. You can now see the Boss Door. A relatively short stage, no?
For now, I will detail getting the Treasure. Enter the door on the upper left of this room.

4) Here, there are Cooks. Go up on the platform, and clear the blocks. Bring a Cook, and let
him fall down the narrow way. Follow him down. Now let him turn you into Fat Wario. Break
the cracked iron blocks. The Treasure Door is here.

5) Now return to the Boss Door, to defeat the Boss.
--

Complete:
1) Defeat the Boss of this stage, Cave Master.
Go to: Maze Woods - Get to Maze Woods

==




CHAPTER 3
---------



])-- Maze Woods --([


STORY 1
-Get to Maze Woods-

Treasure:
In the second room, there are some Fishing Fishes. Let the second one hook you up. The
treasure door is there.

Complete:
1) Enter the Victory Doorway at the end of the stage.
Go to: Defeat the giant spear man


STORY 2
-Defeat the giant spear man-

Treasure:
In the room before the Giant Spear Man, you will have to destroy some Fire Blocks before
you can continue. The lower one leads to the Giant Spear Man, the upper one leads to the
treasure.

Complete:
1) Defeat the Giant Spear Man of this stage.
Go to: Through the thorny maze!!


STORY 3
-Through the thorny maze!!-

Treasure:
In the room with the slopes, from the top left slope, slide down, and roll through the
middle passage way. The Door is below.

Complete:
1) Enter the Victory Doorway near the end, after riding the Owl.
Go to: Escape from Maze Woods


STORY 4
-Escape from Maze Woods-

Treasure:
It's in the same room where the Victory Door is. Get stung by the Bee, and float up to
reach there.

Complete:
1) Enter the Victory door at the end. You have to slide to break the blocks.
Go to: Defeat the giant bee!


STORY 5
-Defeat the giant bee!-

Treasure:
Enter the next room after you are defeated by the boss. There are 2 Spear Heads, and
several Throw Blocks. There are some gaps to the far right, close to where the second
Spear Head is. Watch his movements carefully, and fall through. The Door is there.

Complete:
1) Defeat the boss of this stage, the Giant Bee
Go to: In Town - Stop that train!



])-- Ruins at the Bottom of the sea --([


STORY 1
-Escape from the Tea Cup!-

Treasure:
If you noticed carefully, the layout of this place is similar to the layout of "Drop
the Anchor". The Treasure door is in the same place as where the one in "Drop the
Anchor" was found. This time, to get there, you have to go from the left.

Complete:
Enter the Victory Doorway at the end of the stage. If you remembered clearly, it was
where the Anchor was.
Go to: Defeat the giant spear man



STORY 2
-Defeat the giant spear man-

Treasure:
The treasure door lies in a water filled room with Drillfish. To get there, turn left at
the first set of Gorillas, then turn right at the second set.

Complete: Defeat the Giant Spear Man of this stage. To get to him, Turn right at the first
set of Gorillas, then turn right at the Pelicans.
Go to: Inside the ruins!



STORY 3
-Inside the ruins!-

Treasure:
The Treasure door is in the first room. To get there, you need to roll from the slope at
the top far right, break some blocks, and eventually land somewhere there. It is the
second door you see when you rolled from left to right.

Complete:
Enter the Victory Door at the far right. You can't miss it.
Go to: Escape from the ruins!


STORY 4
-Escape from the ruins!-

Treasure:
In one of the rooms, you should see a door which seems to be only accessible when the
switch blocks are placed correctly. You can only get there if the switch is in the down
position.

Complete:
1) Defeat the Boss of this stage, Atlantic Fish
Go to: In Town - Stop that train!

2) In the room with a lot of Ducks, note that some of the walls beside the Ducks are
breakable. One of them hides a switch block. If you hit that switch, you will be able to
go through a path you were not able to in the previous room.
Go to: Captured Syrup!


STORY 5
-Captured Syrup-

Treasure:
The Treasure Door is located somewhere below the Boss Door.

Complete:
1) Defeat the Boss of this stage, Bubble Nightmare.
Ending: Ruins at the Bottom of the sea


CHAPTER 4
---------



])-- In Town --([


STORY 1
-Stop that train!-

Treasure:
From the top of the train, drop down to the second narrow corridor from the left. The treasure
door is below there. Note that you cannot access this area just by exploring the lower parts of
the train itself. You have to get to here from above.
(Note: Don't mix up the big gaps and the small gaps. The big gaps are one way, small gaps are
2-way.)

Complete:
1) Ram at the Switch at the front of the train.
Go to: Up on the rooftop!!


STORY 2
-Up on the rooftop!!-

Treasure:
It's in the Doorway to the right of the "NINTENDO" roof. You can't miss it.

Complete:
1) Enter the Victory doorway all the way above.
Go to: Down it the cellar


STORY 3
-Down it the cellar-

Treasure:
It's not too hard to locate. Above this door are 2 staircase like things.

Complete:
1) Enter the Victory Door of this stage. It is located somewhere in the bottom right.
Go to: Escape from the factory!


STORY 4
-Escape from the factory!-

Treasure:
Once you enter the inside the factory (this place has a lot of Bottle Throwers), drop down
to the right side. You should see a stock of breakable blocks, and a bottle thrower. Break
the blocks to reveal a door. Enter the door to reach a room of Conveyer Belts and Birds.
Go crouch and let the Conveyer carry you off to the left. (Make sure the switch is in the
right position first.) Continue, and you should reach the treasure room.

Complete:
1) You can't miss this Victory Doorway. It's to the right of where you started. Make sure
the Switch is on the right position.
Go to: Anyone for B-ball?

2) In the place where you find the hidden door behind the blocks, stomp the ground nearby.
A hidden breakable block is in one of the screws. From there, continue moving left,
breaking concealed breakable blocks in the way. The door on the lower left will lead to
the room which contains the Victory doorway. You have to reach there in Flat Form.
Go to: Mysterious Factory! - Defeat the giant spear man


STORY 5
-Anyone for B-ball?-

Treasure:
In the room with two window-doors (it's the room you enter after you are defeated by
the boss), the left and right side of the floor are actually concealed breakable blocks.
Stomp the floor to get to lower part of the room. The Treasure door is close by.

Complete:
1) Defeat the Boss of this stage, Ball Bunny.
Go to: Syrup Castle - Get to the Castle!!

2) The wall to the right of the Boss door are actually concealed throw blocks. Pick up the
Spear Head and throw him at the wall to break them. To the far right is the Victory Door.
Go to: Uncanny Mansion - Defeat the giant spear man




FINAL CHAPTER
-------------



])-- Syrup Castle --([


STORY 1
-Get to the Castle!!-

Treasure:
The wall to the right of the Victory Door is actually concealed Breakable Blocks. The wall to
the right of that wall, is actually made up of concealed Fire Block. Destroy them, and get
to the Treasure Door.

Complete:
1) Enter the Victory Doorway at the end of the stage.
Go to: Storm the castle!!


STORY 2
-Storm the castle!!-

Treasure:
The Treasure Door is located in the 3rd room in this stage. It is located in the upper area.

Complete:
1) Enter the Victory Door at the end of the stage.
Go to: Defeat four ducks!


STORY 3
-Defeat four ducks!-

Treasure:
The Treasure door is located in the room labelled "4". It is across thge Spike Pit. To get
across the spikes, jump on a rat, and keep rebounding off it until you reach the end. The
door is there. Do the same to get back.

Complete:
1) Find the four Ducks in this stage, and defeat all of them. They won't reappear after you
defeated them.
Go to: Find the hidden door!!


STORY 4
-Find the hidden door!!-

Treasure:
It is located in the same room where the Victory Door is. Knock your way all around the
concealed Breakable blocks.

Complete:
1) Knock your way all around the concealed Breakable blocks. Enter the Victory Doorway.
Go to: The Final Battle!!

STORY 5
-The Final Battle!!-

Treasure:
In the Room that has the Boss Door, get to the top right hand corner, where the two Blades
are. The top part of the wall at the far right is actually made up of concealed breakable
blocks. Dash jump to break them. Continue moving and you will get to the Treasure Door.

Complete:
1) Defeat the Boss of this Stage, Syrup Blaster.
Ending: Syrup Castle



])-- Uncanny Mansion --([


STORY 1
-Defeat the giant spear man-

Treasure:
The Treasure door lies in the room where the door is labelled a Buzzer. You can only see
this treasure door with the light switched on.

Complete:
1) Defeat the giant spear man of this stage. He lies within the room labelled Spear Head
and Pelican.
Go to: Hold on to the owl


STORY 2
-Hold on to the owl-

Treasure:
The treasure door is directly above the first owl you see. You need to fly to get there.

Complete:
1) Enter the victory doorway at the end.
Go to: The way to open the door


STORY 3
-The way to open the door-

Treasure:
The treasure door lies behind room number 3.

Complete:
1) Hit the Switch in Room number 2, than enter the Victory Door in Room number 5.
Go to: Coming back is difficult


STORY 4
-Coming back is difficult-

Treasure:
After you hit the Switch, when you return to the room where the Ghosts are, there should
be a door that is now accessible. It is the Treasure Door.

Complete:
1) After you hit the Switch, return all the way back you came from. The Victory door lies to
the far left. It appeared to be a normal door before.
Go to: Capture the ghost!


STORY 5
-Capture the ghost-

Treasure:
It's in the room that leads from the lower left from the main room.

Complete:
1) Defeat the Boss of this stage, Ghost Master.
Ending: Uncanny Mansion



])-- Mysterious Factory! --([


STORY 1
-Defeat the giant spear man-

Treasure:
The Treasure Door is located to the right of the door that leads to the Giant Spear Head.

Complete:
1) Defeat the Giant Spear Man of this stage.
Go to: Into the factory!


STORY 2
-Into the factory!-

Treasure:
It's in the same room where the Victory Door is, to the right of the Bat Pounder.

Complete:
1) Enter the Victory Doorway. You need to get there in Flat form.
Go to: Move through the water!


STORY 3
-Move through the water!-

Treasure:
Once you hit the switch block beside the Victory Doorway, head back the way before, and
you should be able to enter the Treasure Door which was blocked by the current.

Complete:
1) Enter the Victory Door located at the end. You need to break the Fire Blocks.
Go to: Don't shock the owl!


STORY 4
-Don't shock the owl!-

Treasure:
The Treasure Room lies in the same room where the Victory Doorway is.

Complete:
1) Enter the Victory Doorway. To get there, ride on the Owls following the Arrows.
Go to: Awaiting Syrup!


STORY 5
-Awaiting Syrup-

Treasure:
In the area where the Hammerers are, the Treasure Room lies in the 2nd passage you see in
the middle of the room.You have to be hit in Spring form, and time it right such that you
jump up and enter the passage only when the efffect is about to wear off.

Complete:
1) Defeat the boss of this stage, Syrup Flier.
Ending: Mysterious Factory




])-- THE REALLY FINAL CHAPTER --([

TIME ATTACK
-----------

-Steal the Syrup's treasure!!-

Walkthrough:

Note: For most of the obstacles in this stage, if you fail, you will most likely have to
restart in that room again.
Also, the bottom right hand side displays the time instead of the coins collected in this
stage.

1) You start off in the main room. You can ignore the breakable blocks at the side. They don't
lead to the true exit. Stand in the middle of them, and stomp through the floor. You should
land on a Jump-Through platform. Go down and move left a little, and then stomp down again.
Dash through your left and and break all the blocks left. (If you dash right, you can see a
door, but ignore that for now.) The path you take should resemble something like this:
       |
       |
       |
       |
      |
      |
--------

Now once you are at the far left, stomp through again. You will now be in an open room. There
should be a Snowman here. If you have problems defeating him, try creating quakes repeatedly.
Enter the door.

2) You're in a new room. Go left and down. Keep in mind that in this area, if you fall into the
water, you will be swept right back to the beginning. You can salvage this by jumping out
before you are fully swept back. You first obstacle is avoiding a Spike-Copter while trying to
get across on cupboards. Avoid it with a well-timed high jump. Your second obstacle is similar,
except the Spike-Copter moves counter-clockwise. You should now reach a ledge that is too high
up to get through. It is tricky getting to the top ledge, but here is how you should do it. On
the ground you are standing, stand on the edge of it. Jump high up outwards, then move inwards.
It's tricky, but possible. You now reach the last obstacle. If you have problems avoiding this
spike-copter, you can try doing a crouch jump for the first, and doing a high jump on the
second. For the ledges, do the same outward-then-inward jump again. You're now at the top of
the room. Go from platform to platform until you reach a door. You may have to use Dash Jumps
to get across. If you fall, you redo it again. Enter the door.

3) You are actually in the same room as the first room you start the stage. Jump up on the
jump-through platforms, than break the concealed breakable blocks. Do a dash-jump to the left
to reach a door. You see a concealed breakable block stuck between 2 jump-through platforms.
Don't jump through, or else you'll start all over again! Enter the door to reach another room.

4) There should be a Buzzer in the room. The purpose is to get him through where you are going,
as throw blocks are blocking your way. Catch him, throw him, then crouch-push him until you
reach the top, where a narrow way is. Throw him up there, wait for him to recover, then follow
closely behind him. Push him off again. Now, you can use him to break the throw blocks. Break
the blocks at the bottom, where the door is if you wish. This creates a shortcut back. Enter
the door.

5) You are now in a room with 2 Spear Heads, and 2 very long Enemy platforms. You have to get
across the platform, but since there is no way you can simply walk on them, the only way for
you to get across is to keep bouncing on an enemy to get across. Take the first Spear Head.
Throw him on the platform, and keep bouncing on him to get across. Keep the Jump button held
down to bounce on him repeatedly. The trick is to bounce him forward, in the direction you are
heading. To do that, make sure the Spearhead is a little bit in front of you when you jump on
him. Once you're past the first, do the same on the second. Remember if you fall, you start
this over. Past the second platform is a door. Enter it to get to the next room.

6) You now reach a room where you have to do repeated outwards-then-inwards jump to get on top.
Keep doing such jumps to get to the top. Once you're at the top, do a crouch jump to get up
the platform, then to the door. Enter it for the next room.

7) It's far from over yet. You are now in a room full of birds. The trick is to lure the birds
in to attacking you. And when they do, you jump up on them and bounce off to a higher place.
You do this for 4 times, each time getting a higher ground. After the 4 birds, enter the door.
(There is a ledge to the far right that allows you to view the room, but a view is all you
get.)

8) You are now in a room full of spikes and conveyor belts. To get past the first conveyor
belt, do a Dash-Crouch as you reach the narrow way. A Dash-Crouch is the only way to get by.
Jump past the second and third conveyor belt, to reach the fourth. Perform the Dash-Crouch to
get pass this. Now jump up to reach another platform. This is one of the hardest part in the
stage. It is not easy to avoid such spike in such a narrow position. Here's how to get across:
There is no way you can avoid getting hit by the spike, so what you should do is to jump on
the spike, then turn in the opposite direction, so when you get wounded by the spikes, you
get rebounded off in the direction you want. It's not easy, but it is the only way to get
across. Keep doing this a few times, and eventually, you reach another door. Enter it.

9) In this room, you see a rock hole and several water holes. Get squashed under a large
boulder to become flat Wario. Unlike the other stages, you have to avoid the water drops in
this room. Avoid the water drop on your left, and jump up on the jump through platforms to
reach a solid platform. Move to the the right, while avoiding the two water holes. To avoid the
water holes, you may have to do a jump float. It's faster that walking. Stand on the edge of
the platform, and do a normal jump to get to the narrow stand of the right. Be sure not to use
a high jump, or you will bounce off. On that narrow stand, do a high jump to the right to get
to another solid platform. Then jump to the right again and drop down. This is one of the final
part. Enter the door you see. (There is a hidden door below, but it's an exit, not an entrance,
so ignore it for now. You will be using this door if you didn't manage to defeat the Giant
Spear Man in the next room.)

10) In this room, you start on a narrow ledge. You see a Giant Spear Man below. You have to
defeat the Giant Spear Man, but if you fall, you fail. When you fall, you see another door.
If you enter that door, you will end up back in the previous room, below the door you entered
in that room. Thus, you get to try again and again to defeat the Spearman.

Here's how to defeat the Spear Man. Hold down the A button to rebound off him, and hold down
the down direction to keep stomping him. The trick is to rebound and stomp him, without falling
off. To do this, you may have to swerve left and right during your rebounding jumps, so that
you don't fall off the platform.

Once you have defeated the Giant Spearman, congratulations!! You have completed the hardest
stage in the game. Now try a new record time.

Complete:
Defeat the Giant Spear Man in this stage.
Go to: Final Ending.



____________________________________________________________________________________________



======
BOSSES
======


It is highly recommended that you read through this section. Just because you have beaten a
boss once doesn't mean you won't have problems with that boss again.


How to use this section--

This section include the boss data and strategies.
Boss: Boss name (note that some names are not official)
Location: The stage where the boss is found.
Movements: The actions the boss will do. Some bosses have actions that varies to the number of
   hits received. If so, it will be listed here.
Hits: The way to damage the boss, and the number of hits needed to defeat it.
Failure: Conditions of losing to the boss.
Description: Details and tactics listed here.
--



Boss: Giant Snake
Location: CHAPTER 1 - One Noisy Morning - Defeat the giant snake
Movements:
1) Head of the snake moves around. The speed of the snake depends on the number of hits taken.
 The more hits taken, the faster it moves.
2) The snake bends down to bite you.
Hits: To hit the snake, jump on its head. 6 hits are required.
Failure: The snake manages to bite you, turns you into an egg, and sends you up.
Description:
 This boss fight starts with 2 jump through platforms (which is actually it's body). It is
 advisable that you jump on the highest place where the platform is, so it is harder for the
 Snake to actually bite you. The head of the Snake moves around trying to bite you, and by
 the time you dealt 4 or 5 hits to it, it goes very fast, and you're likely to be pushed off.
 This boss shouldn't be too difficult. If the snake manages to bite you, it will turn you
 into an egg, and send you up and away. Jump on it's head 6 times to win.


Boss: Bobo
Location: CHAPTER 2 - SS Tea Cup - Defeat Bobo!!
Movements:
1) Bobo swoops down in 3 patterns, depending on the number of hits he received.
 0-1 hits - Swoops down in V-shape direction
 2-3 hits - Swoops down, across the other side, and up.
 4-5 hits - Swoops down in a W-shape direction
2) Bobo blows up a strong gust of wind, either after swooping, or after getting wounded. The
 duration varies, depending of the number of hits he has already taken. The more hits taken,
 the longer the duration. The wind will try to sweep you upwards. He always does this after
 wounded, and sometimes after attacking.
Hits: Jump on Bobo's head to damage him. 6 hits are needed.
Failure: The wind blown by Bobo manages to sweep you up too high.
Description:
 Do not worry about his swoop down attacks. Getting wounded here will not lose the battle,
 and you will not lose coins anyway. This is the chance you have to wound him. What you have
 to watch out for, is the wind that Bobo blows. The duration of the wind blows gets longer,
 the more hits you deal to him. Once you are blown to a considerable height, you will be
 continued to be swept to the top, regardless of the duration of the wind. To avoid getting
 swept up, simply crouch down, and stay crouched. He will use the wind attack every time after
 you wound him, or randomly after he swoops. He's not too hard to deal with.


Boss: Cave Master
Location: CHAPTER 2 - Go to the cellar!! - Defeat the cave master!!
Movements:
1) He dashes until he reaches the edge of the cliff, and he slides to a stop.
2) He dashes until he reaches the edge of the cliff, then he immediately jumps up.
3) He keeps jumping up and down, trying to push you off the cliff. He will use this attack if
 he manages to corner you.
Hits: To hit him, ram him over the edge of the cliff, while he is sliding to stop. 3 hits.
Failure: Fall into the pit over either side of the cave.
Description:
 You start this battle on a cliff. Either side are pits. You can only damage this boss by
 ramming him over the edge, when he is trying to stop. Note that you can only wound him while
 he is sliding, and not after he completely stops. Simply jump over him when he tries to dash
 to you, and ram at him from behind. Once he falls down, he will rise up after a while, badly
 shaken.Before you hit him once, he will simply dash to either side. After you hit him at
 least once, he will start doing dash-jump-ups randomly. You cannot him him when he does this,
 even if you do a dash jump. When you see this coming, you should cancel your dash. if he
 manages to coner you, he will start jumping up and down, trying to push you off the cliff.
 There is little escape from this, but with some luck, you might still be able to jump over
 him.
 (Note: I've tried falling down after him, to try and catch him, but he always disappear.
  Wierd.)


Boss: Giant Bee
Location: CHAPTER 3 - Maze Woods - Defeat the giant bee!
Movements:
1) He moves left or right, and then, directly drops down to do a sting.
2) He hides, then returns. During this time, he will summon bees from the hives. He will use
 this move every time he is hit.
 1 hit - Summons 1 tiny bee, return when it is defeated.
 2 hits - Summons 2 tiny bees, returns when they are defeated
 3 hits - Summons 2 tiny bees, and fights along side them.
Hits: Jump on his head. 4 such hits are needed.
Failure: Get stung by any bee, and float upwards.
Description:
 This boss' attack is pretty easy to dodge at the start. Simply move away as he drops
 directly down to sting you, and jump on his head. For the tiny bees he summon, they can be
 easily defeated. You can avoid these tiny bees' sting by staying crouched on the ground, as
 they do not sting completely down. They act like normal bees, and you can use the same
 methods. You can also chase them away by bumping them on their sides. If you are having
 problems dealing with 2 bees at once, try defeating them one at a time, after they attack.
 The hardest part is when the Giant Bee and the 2 tiny bees all come in at once. Try to get
 rid of the two tiny bees while watching the giant bee's attack. It is advisable to attack the
 giant bee only after you defeated the tiny ones, as they will most likely be in your way.
 (Note: If you're stung, you can irritate the giant bee by pushing it as you rise.)


Boss: Atlantic Fish
Location: CHAPTER 3 - Ruins at the Bottom of the sea - Escape from the ruins!
Movements:
1) It swims around the bottom. Not doing anything.
2) It attacks you by swimming, and chomping it's mouth. The direction it swims will change and
 vary. After this attack, it moves back to the bottom if it isn't already there.
 0-1 hits - It swims either forwards, or diagonally towards you. If it reaches a wall, it
  moves in the opposite direction, resembling light hitting a mirror. It then moves down when
  it finishes.
 2 hits - Same as above, except that if it hits a wall, it may change in either one of two
  direction: away from the wall; diagonally upwards, whichever is closer to you.
 3 hits - Same as above, except that when it finishes attacking, instead of moving directly
  down, it attacks diagonally downwards.
Hits: Attack it by bumping your head, from under it, to its belly. 4 hits needed.
Failure: Get swallowed by the Atlantic Fish and sent upwards.
Description:
 You start this battle in the water. If you touch the front or the back of the fish, you only
 get wounded. Not a great problem. If you touch the mouth, you get swallowed, and thrown out.
 The open spot to hit it is from underneath it's belly. It usually swims around not doing
 anything. When it attacks, it chomps its mouth repeatedly and swims at you. Just lure it out
 of the bottom, then attack it from below. To deal the first 3 hits is easy, but the last hit
 is harder, because it will no longer leave itself open when it finishes attacking. Instead,
 it will attack diagonally downwards. It is harder to hit it, but still possible.


Boss: Ball Bunny
Location: CHAPTER 4 - In Town - Anyone for B-ball?
Movements:
1) Ball Bunny jumps around. You get turned into a ball if he manages to jump on you.
2) Ball Bunny tosses a ball at you.
3) Ball Bunny grabs you while you are in ball form, and slam dunks you.
4) Ball Bunny bounces around while he is in Ball form. If he stays in this form too long, he
 will eventually recover and leap away.
Hits: Turn him into a ball, and throw him into the hoop. 3 such hits are needed.
Failure: Get turned into a ball, and get slam dunked by Ball Bunny 3 times.
Description:
 This fight has a hoop in the middle. You also see 2 score lights. The one at the left is
 yours, while the one at the right is Ball Bunny's. Everytime you or Ball Bunny scores, the
 corresponding lights get lighted. Once either you or him has made 2 scores, the music changes
 a bit. The point is to try to toss Ball Bunny into the hoop 3 times. It's not that easy at
 first, but once you remember the spot to get your aim, it will be easy to get a score.
 Whoever gets 3 scores first, wins. You don't really have to worry too much about his Ball
 toss. It's not going to do much. If he manages to jump on you and turn you into a ball, try
 to move away from him. If possible, wait for him to do the Ball toss, so that it will turn
 you back into normal.


Boss: Metal Spear Man
Location: CHAPTER 2 - Invade Wario Castle - kick 'em out!
Movements:
1) The Metal Spear Man charges at you. Estimated number of times he charges at you continuously
 is 6 1/2. The more times he charges, the more he will slow down. After he finishes charging
 at you, he will raise his rake, and Syrup will move towards him and recharge his energy.
 After you hit him at least 2 times, everytime the Metal Spear Man is recharged, he will start
 his attack with a stomp before charging.
2) Syrup will attack you with electric balls that run on the ground. She will use this attack
 if the Metal Spear Man is totally stunned. She will recharge the Spear man again if he
 recovers.
Hits: To stun the Spear Man, ram at him while his rake is up. At least 3 such hits will stun
 him. After he is stunned, pick him up and throw him at Syrup. Only one hit is needed.
Failure: Get snagged by the Metal Spear Man's rake, and get tossed out.
Description:
 This battle starts with Metal Spear Man coming in with a Quake Stomp. He will charge to and
 fro 6.5 times, before he needs to be recharged. During his recharge, you can Ram at him from
 the front to hit him. After at least 2 hits are dealt this way, whenever you wound him, you
 will stun him. Pick him up and throw him at Syrup to win. Syrup will try to attack you when
 he is stunned. If you miss, or get wounded, and he falls from your hand, Syrup will quickly
 recharge him. To avoid Metal Spear Man's Quake, jump when he is about to stomp. That way,
 you won't get swept off.


Boss: Bubble Beast
Location: CHAPTER 3 - Ruins at the Bottom of the sea - Captured Syrup!
Movements:
1) He floats around, moving at 45 degree angle, bouncing off a wall/ceiling/floor. His initial
 direction is random.
2) He gets a short boost of speed, and creates a translucent copy of himself. He will use this
 whenever he is hit.
3) He turns translucent like his copies. He will use this, shortly after you hit him 2 times.
Hits: Jump on his head to hit him. It takes 3 such hits to defeat him.
Failure: Get trapped by him by touching him from the sides or below.
Description:
 One thing to remember: You must attack him from above. Touch anywhere else, and he will trap
 you. Whenever you hit him, he will create translucent copies of himself. The copies does
 absolutely nothing, apart from attempting to confuse you. Keep your eyes of the true one.
 Once you hit him 2 times, after a while, he turns himself transparent and looks like one of
 his copies. If you kept your eyes on him, it shouldn't be too hard to tell the real one
 apart. You will defeat him after you jump on him 3 times. One of the easiest ending battles.


Boss: Syrup Saucer
Location: FINAL CHAPTER - Mysterious Factory! - Awaiting Syrup
Movements:
1) Phase 1: She flies towards you with the saucer, attempting to throw you off. Her moving
 directions appear to be random.
2) Phase 2: She stays still in the air, while sending bombs your way. The actions of the bombs
 vary by the number of hits she received.
 0 Hits - The bomb sweeps across the floor from one end to the other.
 1 Hit - Same as above, but it now can choose from 3 height positions before it sweeps across.
 2 Hits - The bombs now fly above you, try to home in on your position from above, and stomp
          down on you. It then rise up again, home in on your position, and stomp down. It
          will use this repeatedly until you stun it.
3) Phase 2: She moves around left and right. She will use this if you are holding a bomb.
Hits: Phase 1: Simply Dash-jump at her. 3 hits needed.
     Phase 2: Jump on the bombs to stun them, then throw them at Syrup. 3 hits needed.
Failure: Fall into the pit over either side of the cave.
Description:
 You start this battle on a cliff. Either side are pits. Note that if you get wounded anytime,
 you will certainly be pushed off the cliff. When Syrup moves towards you, simply dash-jump at
 her repeatedly. It will force her back, but you can still hit her easily. If you touch the
 top, or the bottom of the saucer, you will get wounded. Once you hit her 3 times, she will
 begin a new attack. She will send bombs your way. They will either come in from the left, or
 from the right.They will blink first before attacking. The bombs are spiked, so if they touch
 you, you will be wounded. Their open spot is from above, so jump on them to stun them. Once a
 bomb is stunned, you can pick it up safely. The first batch of bombs she sends goes straight
 across. The bomb is pretty fast, so be careful. You can jump on it, pick it up, then throw it
 at Syrup. Be careful, as once a bomb is stunned, it will explode moments later. If you are
 holding it, strangely enough, it will not wound you when it explodes. But it it explodes on
 the ground somewhere near you, then you will be wounded. She will move left and right,
 trying to avoid you while you hold a bomb, but you can still hit her easily. The second wave
 of bombs is harder to deal with, as she sends them at varying heights. Do not jump when she
 sends a bomb at the highest point. If you do, you will be wounded. You can only jump at them
 when they are at the lower 2 heights. For the third wave, the bomb will try to stomp on you.
 Sidestep it when it does. Be sure to jump when it lands, as it causes a Quake. If you don't,
 you will be swept off your feet, and you will most likely fall down the cliff as a result.
 It is safe to jump on the bomb when it is on the ground. Once you throw 3 bombs at Syrup, you
 win the battle. This fight is arguably one of the hardest.


Boss: Master Ghost
Location: FINAL CHAPTER - Uncanny Mansion - Capture the ghost!
Movements:
1) He drops down directly from above and tries to grab you.
2) He drops down to grab you, but he sweeps across in left/right direction as he does. He will
 start doing this once you deal at least 1 hit to him.
Hits: Dash jump at him while he drops down. 4 hits are needed.
Failure: Get grabbed by the Master Ghost.
Description:
 This battle starts with a table (jump-through platform). Stay below the table as often as
 possible. As long as you stay below there, the Ghost cannot grab you. When he drops down,
 move some distance away from him, then Dash Jump at him. Note that if you Dash Jump too high,
 you can sometimes miss. It doesn't happen often, but it does happen. When he does a Sliding
 drop, get ready to ram him near the corner.


Boss: Syrup Skull
Location: FINAL CHAPTER - Syrup Castle - The Final Battle!!
Movements:
1) Phase 1: Syrup sends a Helmet Spear Head out. The Spearhead acts like a normal Spear Head.
2) Phase 2: Syrup throws a bomb. If it hits the floor, it explodes in lava waves.
Hits: Phase 1: Stun and pick up the Spear Heads, then throw them at Syrup. 2 hits are needed.
     Phase 2: Pick up the bombs she throws. Toss them at a rising lava geyser, and the lava
              will rise even higher. It will hit Syrup if it touches her. 2 hits are needed.
Failure: Get hit by a lava geyser or wave. The lava will send you up. Note that there are cases
        where you actually get wounded instead of sent out when you touch a geyser. It happens
        when you touch the sides of a geyser that has already risen.
Description:  This battle takes place in a lava area. The lava rises up, one by one, rising and
 falling in an alternating manner. If you get hit by the lava, you will be sent out. However,
 sometimes, if you touch the sides of the geyser, you will only be wounded. Syrup first
 appears in normal form. She will send helmet spear heads out. If the spear heads touches the
 lava, the will be set on fire, and they will run very quickly. If they touch the lava if they
 are wounded, however, they will be defeated. Stun them, pick them up, and throw them at
 Syrup. Once you deal 2 hits, she will change her attack form. She will throw bombs at you.
 If the bombs hit a floor, from the spot where it exploded, 2 waves will be sent left and
 right. Get hit by it, and you will be sent out. Catch the bombs before they fall. Throw them
 on to a rising geyser to make it rise even higher. If Syrup touches this lava geyser, she
 will be hit. Easier said then done. The timing will not be easy. Even if you have a good
 timing, it will still not be easy to hit her this way. If you hold on to the bomb too long,
 it will explode. This explosion wounds you, which is not a big problem. But if it wounds you
 and sends you into the geyser, you will be instantly sent out. Just avoid throwing the bomb
 openly to the ground, since that would result in more geysers.



______________________________________________________________________________________________



==========
MINI-GAMES
==========

This section is of little importance, but you should check it if you are playing the mini-game
for the first time, especially if you do not have the manual.


How to use this section--

Game: The name of the game
Access: How to get to the game
Details: More stuff listed here.
--



Game: Enemy Match Game
Access: You get access to this for every Treasure Room in each of the 50 stages. Once you win
 one game, you won't be able to play that game for that stage again.
Details: When you enter a Treasure Door, you get this game. You have 3 difficulty levels to
 choose from. The hard level costs 50 coins, normal 100 coins, and easy 200 coins. You will
 be shown 1 picture on the lock of the treasure chest, generated randomly out of 8 enemy
 pictures. You are then shown 8 more enemy pictures for a short period of time, before they
 are flipped over. The easier the level, the longer you will be shown the picture. After
 which, you will have to guess which of flipped picture matches that of the lock. Basic memory
 game. Win, and the treasure is yours. Lose, and you'll waste the money, and have to try
 again. It's usually worth it to pay 200 coins, but most of the time, you can save before you
 enter, so it doesn't really matter. :)


Game: Number Match Game
Access: You get access to this everytime you complete one of the 50 stages. Once you win one
 game for a stage, you won't be able to play that game for that stage again. This mini-game
 changes a bit when you have completed the whole game for the first time (any ending).
Details: You need at least 50 coins to play. Every panel flipped cost 50 coins. A number is
 in the panels. You are supposed to guess what that number digit is. You are allowed a choice
 of continuing flipping the panels, or make a guess what that digit is (before you completely
 filled up the panels, of course). If your guess is correct, you win the game. Otherwise, you
 lose. Take your time to guess. The picture panel of that stage is yours if you win.


Game: Number Match Game (change)
Access: Like the Number Match Game, you get this at the end of the stage, but you get it when
 you completed the game for the first time (any ending).
Details: When you first play the changed game, the rules are explained to you, so pay
 attention. It is pretty similar to the previous version, except that the panels will continue
 to flip by themselves, until you decide to stop and guess the answer. The rate is
 approximately 1 panel every 2 seconds. You can't take your time to guess this unless you have
 a lot of cash. :)


Game: Flagman D.D.
Access: You get access to this after you collected every treasure and picture panels. It's
 right at the bottom of the navigation map, where it is labelled "GAME". It costs 100 coins
 per play.
Details: The help function only tells you how the buttons should be pressed. It doesn't tell
 you the rules, but they should be quite easy to figure out. You are given a sequence, and
 you should press the buttons in that corresponding sequence. Everytime you get it right, a
 new node is added to the sequence. Which means you can just write the sequence down on a
 piece of paper, and keep writing any added new nodes down. :) If you input a wrong sequence,
 or if you fail to input before the five time boxes on the left runs out, you get a miss
 score. 3 miss scores, and you lose this game. As far as I know, there is really no winning
 of this game. You just beat the record, that's all. I really wouldn't waste time and money
 on this game. There are better things to do.


___________________________________________________________________________________________



=================================
COMPLETE GAME DIFFERENCES/CHANGES
=================================

This section simply lists the changes that takes place before or after you complete the game.


Before you complete the game for the very first time:
[
-You go through each stage in a linear pattern. The stages you enter follow the story line.
You are not allowed to revisit any stages yet. Basically, you play the stages one after
another, following the story. You will keep following until you reach an ending.
-If you saved a game in a stage, you are required to continue from there.
-The Number Match Game is not changed. (Check the mini-games section for details.)
]


After you completed the game at least once on any ending, but have not copleted collecting all
the Picture Panels or Treasures:
[
-You now have a Navigation Map for you to choose the stages which you can enter from. You no
longer follow the game in a linear way. You may revisit any stages you have already cleared.
You have access to a new stage, only if you have completed the previous stage (as well as the
required actions). Meaning that to get to story 3, you must have completed story 2.
Check the Basics section for more details.
-If you saved a game inside a stage, you have the option of erasing that save, by visiting
another stage.
-The Number Match Game has been changed a litter (Check the mini-games section for details.)
]


After you have completed all 50 stages, collected all 50 Treasures, and all 50 Picture Panels,
which means 100% in everything:
[
-When you obtained a 100% for everything for the first time, you will see an intro, where
you see Wario cheering, with a "GREAT" sign behind.
(Note: The moment you collect all 50 Picture Panels and Treasures, you will be taken here,
and even if you haven't completed a stage, you will exit as if you just did. E.g. Let's say
you collected all Picture Panels, and you are only missing one Treasure to completion. Once
you get that remaining treasure, you will be taken out of that stage.)
-Two more stages will be unlocked. First is the MiniGame area - Flagman D.D., which does not
serve much purpose. The second is the Really Final Chapter, which is the most challenging
stage of the game. Both are located at the bottom of the Navigation Map.
-All stages which contain bosses (there are 11 of them), will be labelled with a Skull symbol.
From now on, if you visit these stages, on the Scroll Screen, right before you start on the
actual stage, you will see a label that says if you press Down direction + A button, you will
get to the boss.
Basically, in a boss stage, at the scroll screen, press Down + A, to get directly, straight to
the boss room.
-Everything else not listed is similar to when you completed the game for the first time. You
use a navigation map, can erase a stage save data, and such.
]


_______________________________________________________________________________________________



--------------------------
Frequently Asked Questions
--------------------------

Also known as the "questions that are never asked but are written here regardless" section.



Q: What are all the Treasures and Picture Panels for?

A: Once you collected all 50 Treasures and 50 Picture Panels, you will unlock the final stage,
  as well as a mini-game.


Q: How can I revisit a stage again?

A: Once you complete the game at least once (any ending) you will be able to revisit any
  stages you have access to. To gain access to a stage, you must have first completed the
  stage that leads to that stage (and the required exit).


Q: How do I get through the Final Stage?

A: All steps are detailed in the Walkthrough. Check the Really Final Chapter section. This
  stage has the complete walkthrough.


Q: Does the Final Stage have a Treasure? It is highlighted with a chest symbol, so there
  may be a Treasure within that stage.

A: There isn't a Treasure in the Final Stage. It is represented with a chest, but that doesn't
  mean it has a Treasure in it.


Q: I heard that if you are holding an enemy while standing on a conveyor belt, you will not
  be affected by the conveyor belt at all. Is this true?

A: This is plain bull shit. Whether this is true or not, there is no way to prove it. Why?
  Because there is no situation in the game where you are actually able to stand on a conveyor
  belt and hold an enemy at the same time. This will never happen. Whoever started this
  rumour, obviously knew that it can't be proven wrong. But it can be proven that this
  situation will never happen.


Q: HELP! I'm stuck in Chapter 3, Maze woods, get to maze woods. I can't go any furthur!

A: Bump into the Owl, hold on to it, and learn to fly.
  (Believe it or not, I actually answered this question on the GameFAQs board. I didn't even
  get any thanks from him. What a loser.)


Q: I am in a Train Stage. I started walking backwards! Is this supposed to happen?

A: It happens. Why, I do not know.


Q: Will finishing the Final stage with a good time record get you anything?

A: Not as far as I know. My record without saving is 5min 49sec.


Q: Why are the names used in your FAQ so wierd?

A: The names are not official. I just made them up. Besides, the game manual only lists out a
  small amount of the enemies. Incidentally, I do both own this game, and have it on emulator.


Q: What differences are there between the Original, and the Colour version.

A: Besides the obvious colour? Okay, for the Non-colour version, the Pause Screen, you will
  see a simply darkened screen. For the Colour version, a big "PAUSE" signs appear, blocking
  view of the game.

  Also, about Rock Holes. In the non-colour version, if a Big Boulder falls into a Rock you
  carry in your hand, the Big Boulder will be destroyed. In the colour version, the Big
  Boulder will pass through the rock in your hand. Those are the only differences I spotted.


Q: What other action games do you recommend?

A: Other than the Wario Land series? Super Mario World (Gameboy advance version) is a fun game
  to try. Kirby's Dreamland 2 for the Gameboy, Kirby Superstar Deluxe and Kirby's Dreamland 3
  for the SNES is quite fun too. Megaman X5 for the PSX. Castlevania: Symphony of the Night /
  Akumajo Dracula X Nocturne in the Moonlight, for the Saturn and PSX is an excellent game
  too. Try them out if you get the chance. Kirby 64 is quite good too. Try out the SNES and
  GB Advance Metroid games as well. I have no idea on the GameCube, PS2 and Xbox games.


Q: What other games do you recommend for the Gameboy and Gameboy Color?

A: Pokemon Games
  Super Mario Land 2 and above
  Wario Land 1 to 3
  Kirby's Dreamland 2
  Zelda Oracle Series
  Metroid 2
  Rockman World 5
  King of Fighters 96
  Toshinden
  Grandia Parallel Trippers
  Dragon Warrior Monsters series
  Donkey Kong Country
  Zoids Silver Liger Zero


Q: What do you think of Made in Wario for Gameboy Advance?

A: It sux. I won't even touch it.


Q: What can you tell me about yourself?

A: I'm just a Singaporean 19, who is about to be enlisted for the Army soon. That's it.


Q: I have some questions, and some minor facts that I would like to add. Can I email you?

A: What are you waiting for? Christmas?

  I do accept criticisms, just try to make them constructive.

  Complaints telling me that the file size of this FAQ is too small, will not be entertained.

  If your email has no subject title, there is a 90% chance it will be sent to the junk mail,
  where it will never be read. So put in a subject.

  If you don't get a response from me, don't be surprised, because I will be in the Army soon.
  Send the mails while you still can.


Q: Your guide is of no help at all. What should I do?

A: You can send in questions to ask me (be sure to include the subject title). You can also
  criticise this work. If you're criticising, don't put in stuff like, "Yur FAQ sux N U R a
  st00p1d f00l!!1!1!1!" Most people forget that criticisms mean direct unbiased judgment,
  regardless of positive or negative. Criticisms aren't limited to negative comments alone.


Q: Do you have any more words of advices?

A: Yes. In Chinese, there is an idiom:
  Discussing Soldiers on Paper.
  This means more talk than action, and it's certainly not a good thing. Whatever is stated
  here in this FAQ, it is recommended that you try everything out for yourself. See for
  yourself the way things work. This guide isn't meant to play the game for you, or tell you
  how to play. It is meant to teach you, and let you figure the rest out by yourself.
  I expect you to trust me, but I also expect you to trust yourself.


______________________________________________________________________________________________



---------------
OTHER RESOURCES
---------------

This section simply list down the other guides you should refer to when playing this game.
What. You think I am only going to ask you to stick to my guide? Unless otherwise stated,
all guides listed are hosted on Gamefaqs.
Guides recommended will have a link. Guides not recommended will not have a link.

---
Recommended guide:
Walkthrough by CPFace Edward Griffiths
http://db.gamefaqs.com/portable/gameboy/file/wario_land_ii.txt
-This guide offers a comprehensive walkthrough. It lacks much of other sections, but be sure
to check it out.
___


---
Blacklisted guide:
FAQ by Outkast
-I won't bother explaining why here. It's pretty obvious whether this guide is useless or not.
___



_____________________________________________________________________________________________


-------
Credits
-------

Currently none on the list. Maybe I should thank Shdwrlm3 for the inspiration from his Wario
Land 3 FAQ, but oh well.

I have received little responses.


____________________________________________________________________________________________



-----
Contact me at:
[email protected]
or
[email protected]

End of document.
Copyright 2002.
-----