Torpedo Range
                                  Game Boy
              Developer: Seta Corporation   Publisher: Romstar
                             By: GammaBetaAlpha

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                              Table of Contents
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                       How to Play                 [HOWT]
                       Mini-Games                  [MINI]
                       Donations/Amazon            [DONT]
                       Contact Info                [CONT]

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                                  How to Play
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[HOWT]


       In Torpedo Range, terrorists have basically somehow taken over most of
the world. As a one-ship operation, you have to free six countries from the
terrorists' grasp to win the game: to do this, you must visit a port at each of
the six countries and destroy all the guns on the port in a shooting mini-game
to 'liberate' the country.

       However, you will not be able to liberate any countries right away.
First, you must upgrade the shields on your ships, as well as the amount of
torpedos you can carry into your mission. You can also purchase one-time use
'supershot' missiles which can send a wave of destruction out in its wake.

       To do so, you must play through four other mini-games. These mini-games
will be on the map next to each port in the form of boats, with different icons
to represent each mini-game. Each boat icon will have a number of stars from 1
star to 4 stars under it, indicating the difficulty of that specific mini-game:
1 being the easiest, 4 being the most difficult, with the harder games awarding
more points if won.

       You should slowly build up your points and buy shields and extra
torpedos whenever you have the points, as if you lose a mini-game, your points
stockpile will be wiped out. When you go to finally take on a port, you should
bring at least a couple of Supershot missiles, if not three or four.

       At the start of the game, the country you choose as your host will have
its port liberated already. Follow the Go cursor to the next country. Press A to
open up the Points shop, B to open up the map of the world, and Start to be able
to save your game.


Controls
--------
A - Open Up the Points Menu (Overworld)
   Fire Torpedoes (Mini-Game)

B - Open up the Map (Overworld)
   Fire Supershots (Mini-Game)

Start - Opens up Save Menu (Overworld)

Select - Shows conquered countries (Overworld)

D-Pad - Move around (Overworld, Mini-game)



------
Points
------

Shields
-------
5 - 150
6 - 250
7 - 400
8 - 600
9 - 800
10 - 1000
11 - 1200
12 - 1400
13 - 1600
14 - 1800
15 - 2000
16 - 2200
17 - 2400
18 - 2600
19 - 2800
20 - 3000

Torpedoes
---------
45 - 800
50 - 1200
55 - 1600
60 - 2000
65 - 2400
70 - 2800


Super Shot
----------
500 each


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                                 Mini-Games
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[MINI]

Cruiser Encounters
------------------
       In this mini-game, you are presented with an over-the-shoulder view of a
wide swathe of ocean. Three cruisers will swim by left to right (or occasionally
right to left) on the screen. Each of them shall be different distances away
from your cruiser, and each of them will swim by at varying speeds.

       Obviously, you will have to learn the timing for when to shoot torpedoes
out. You should eliminate the closest cruiser right off the bat, as this is the
easiest one to destroy, and at the same time the biggest nuisance (as you can
see torpedoes from the other two ships coming a long time before they actually
hit the bottom of the screen). After, figure out the timing for the other two
ships, and send three or more torpedos out at once - even if one or two miss,
many more will hit home.


Carrier Conflict
----------------
       In this, you will start off with several fighter jets flying overhead
your own ship, attempting to dump their payloads of bombs on you. Fire off
torpedos at each of them in turn: they go down relatively easy (only requiring
one torpedo each on one-star mode). After all of them are destroyed, however,
you should go down deeper underwater.

       This is because a cruiser ship will shortly thereafter cross the water,
and if you are close to the surface, you are less likely to be able to dodge a
bomb dropped by the cruiser ship than if you stay deep. Shoot out several
torpedos as it crosses by: unlike the planes, the cruiser takes several hits to
destroy.


Submarine Strategies
--------------------
       In Submarine Strategies, you are underwater in a static screen that does
not move around. Four enemy submarines are also hanging around, and they will
move up, down, left, right, all around the map.

       Fortunately, the enemy submarines really do not try to even target your
ship (chalk this one up to lazy developers). As a result, you need not worry
about taking damage much, so stalk one submarine at a time, and shoot torpedoes
at it until it is destroyed to clear it off the screen, and then focus on the
next foe.

       Another thing you can do is ram into ships directly. It only knocks off
one of your shields every time you hit a foe, so you can try touching a sub to
destroy it (it may take several ramming hits) instead of trying to shoot it with
the sluggish shooting system.


Battleship Tactics
------------------
       In this mode, you are given an over-the-shoulder view against the port
side of a battleship. There are several guns on the battleship: you must go from
left to right and shoot at each gun until they explode, leaving behind an
animation of the guns being on fire. At the same time, you will need to dodge
torpedos when a guncannon fires it at you: be careful, as the torpedos can veer
in a curve instead of going straight.

       Throughout the battle, you may also notice a small ship going left to
right. You cannot destroy this ship and it cannot harm you: however, you should
watch out as it will drop explosive fluids on the water surface, igniting mini-
flames. Stay out of the way of fires on the water until the fire goes out before
moving.


Port Destruction
----------------
       Port Destruction is rather similar to Battleship Tactics, in that you
have an over-the-shoulder view and you must destroy multiple guns on the port.
However, the guns are significantly stronger and reinforced in comparison to
those in Battleship Tactics, then the torpedos are far more likely to veer and
converge on your submarine. Most guns are likely to shoot in a pattern of left,
center, and right of their location.

       As a result, you should try not to come in to any of the port battles
until you have at least 11 Shields, 55-60 Torpedos, and at least two Supershots
on hand. Even if you do not get shot, without that quantity of ammunition, you
will likely run out before you can finish off the guns. Where possible, try to
aim the Supershot between the center of two clustered guns to destroy both of
them with a single shot.


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                               Donations/Amazon
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[DONT]

       I don't really care too much about donations, but if you are feeling
generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT
com

       Alternatively, if you ever order any items from Amazon.com, go to the
link below. You do not have to buy anything right away, but (if you do not clear
browser cookies often) any items you buy within the next 90 days will count as a
'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate
payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from
Amazon.com)

www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881

       Other than that, considering this FAQ is for an obscure old game, if you
have any other obscure old games that you do not play anymore, consider sending
them to me (I will even pay the shipping cost!). I write FAQs for plenty of
obscure old games with no FAQs, and having a physical copy of the game (and even
better, a manual) is superior to not. You can email me if interested at
gammabetaalphafaqs AT gmail DOT com


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                                Contact Info
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[CONT]

       Although I believe I have found everything there is to find in this
game, there is occasionally the possibility of some super secret level in an
obscure game that was never found because it was too obscure, or the like. If
you have anything that you feel needs to be includes, feel free to email me at
gammabetaalphafaqs AT gmail DOT com

       If you have any other information to contribute or notice any errors,
again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com

       If you wish to host this guide, or use information from it, consider the
FAQ semi-public domain: you can host it without asking and derive information
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and give credit where due if using information

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©2011 GammaBetaAlpha FAQs