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This document Copyright 2005,2017,2021,2022 Daniel Engel
===============================================================================
Tiny Toon Adventures: Babs Big Break FAQ [GB]
January 16, 2022
Daniel (DEngel) Engel
dan.engel.2017 [AT] gmail [DOT] com
twitch.tv/dengelchill
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(A) TABLE OF CONTENTS
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Table of Contents
(A) This Table of Contents
(B) Controls
(C) Items
(D) Walkthrough
- (D-01) Stage 01
- (D-02) Stage 02
- (D-03) Stage 03
- (D-04) Stage 04
(F) Experimental
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(B) CONTROLS
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The controls for this game are as follows:
A - Jump.
B - Use items.
Select - Not Used.
Start - Pause/character menu.
Down - Crouch.
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(C) ITEMS
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----
Gems
----
These are used to play minigames.
------
Hearts
------
The small ones refill one heart, while the big ones add an extra heart to your
health.
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Invincibility
-------------
These look like a coins with the letter "I" on them and they make you
invincible to attacks for a brief period of time.
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(D) WALKTHROUGH
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Bricklayer J. Gastronomy
You will find the walkthrough for the entire game in the sections below.
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(D-01) STAGE 01
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You start the game as Buster, but you can also use one of 2 other characters if
you wish [hit start to reach the pause/character menu]. They all basically
play the same with the exception of the items that they can use.
Buster throws carrots that fly in an arc. Plucky throws pineapples that fly
down at a 45 degree angle, then bounce and fly up at the same angle. Finally,
Hamton rolls watermelons that roll straight ahead when they hit the ground.
-------
Part 01
-------
Regardless of who you choose, you should bounce across both sets of blocks for
some weapons as you take the gems. Jump on a couple of rats as you take more
weapons and gems, then jump/avoid a bat. Take another weapon and a small heart
before you carefully avoid the rat's anvil, then take some more items and gems
before reaching the next part of the stage.
-------
Part 02
-------
Take the gems and weapons before standing on the log, then press down to enter
an underground section.
Watch out for rats and jumping lobsters at the gaps. Otherwise head right
while taking the weapons and the big heart, then jump up through the log at the
other side.
Backtrack a little for some more gems and items, then go down the log if you
want to play the Montana Mash minigame for some weapons. Either way, you want
to go right past the log that you came out of. Kill some more enemies and take
the items along the way, then go down the next log to meet Dizzy. Go back up
through the log and head right to reach the next part of the stage [with help
from Dizzy].
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Part 03
-------
Take the items while watching for enemies, then go down the log and through the
dark passage for more items. Watch for enemies and anvils [they bounce when
you land on top], then go up the next log.
Backtrack for some more items, but watch for the spitting heads. Enter the log
above and crouch in the lower sections to avoid the falling ceiling. Collect
the gems as you head right, then go down when you reach the next log.
Watch out for the anvil as you continue right to meet up with Dizzy again.
-----
Dizzy
-----
Dizzy's hungry and you've got to feed him here. He walks back and forth below
you while a conveyor moves from left to right. This conveyor is carrying food
as well as spiked balls. The spiked balls will damage you if you touch them,
so stay away.
You want to jump on the food at the right time so it falls right into Dizzy's
mouth below. Once you do this 5 times the "battle" and the stage are both
over.
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(D-02) STAGE 02
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-------
Part 01
-------
Go down the log and carefully jump up the ledges while taking gems. Watch out
for the spitting head as you jump right, then use a carrot on the rat and
another spitting head a little higher up.
Head left and go down the first log, then take the left log of the two,
followed by the right log of the next pair. Watch out for the rat at the top
and head right to the next part of the stage.
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Part 02
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Jump Arnold on the motorcycle and avoid the falling boxes from above while you
collect the items, then go DOWN the first log that's on the ground. Take the
items below and go up the next log, then take more items while avoiding a
falling box.
Go back through both logs and take the next one up on your right. Carefully go
left past the pistons, gaps and flames, then go up through the next log to find
Furball.
This minigame is purely luck, but you have to guess which can Furball is in at
least twice out of three times. Once you get it right, he will join you and
your friends.
Go back down the log and head left for a big heart, then go down another log.
Head right and go up the next log once more, then go right past a flame and up
another log. Head right as Furball guides you to the next part of the stage.
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Part 03
-------
Head right and go down the first log for some items, then go up the next log
and bounce off the large enemy. Watch for a frog at the broken box and go
right as it gets dark. Use a weapon to take out the big guy as you reach
another log, then go down and collect the items.
Go up the next log if you want to play Montana Mash, otherwise go up the log
just beyond this one. Head right and watch for a frog as you reach the next
part of the stage.
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Part 04
-------
Head right to meet Arnold, then watch as he poses for a second and runs a bit.
The pattern repeats from here, but you want to jump on his head while he is
posing to deal some damage. Once you do this 7 times, the stage is over.
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(D-03) STAGE 03
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Part 01
-------
Take the items as you watch for birds and the big enemies. The big guys bash
the trees to knock debris down onto you, so be careful around them. Go up the
first log and watch for bees as well as the other enemies. Go right and ignore
all logs until you reach the next part of the stage.
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Part 02
-------
Take the items and carefully cross the moving platforms as you watch for
ghosts and bees. Grab the invincibility from the nearby box and go down the
log just past the next beehive.
Work your way to the platforms and go up the right log above you to reach Fifi.
She shows you what the button looks like that you need to find, so go back down
the log.
Go right past some ghosts and up the next log, then go right to a platform and
up the log above. Watch out for ghosts as you head left, then jump on the
switch and backtrack to where you met Fifi.
Jump on the switch here to free Fifi and get her on your side, then go back
down the log and head right before going up another log. Go right past the
platform to reach a large tree, then watch as Fifi takes you to the next part
of the stage.
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Part 03
-------
Take the gems and go down the log, then carefully enter the log in the top left
corner for some items before returning to this room. Go down the log below and
carefully go up the next log, then watch out for the rising and falling
platforms [they can crush you, but you need to ride some of them] in the next
room.
Go down the first log to get some items before returning. Use the next log if
you want to play the Race minigame, otherwise go right to the next part of the
stage.
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Ghost
-----
This guy fires his mace straight at the other wall [he sometimes lands on the
other side of the room too, so don't wait in the corners], so you should jump
up and land on the chain. He then either lets his head bounce around or has
his legs walking around below [it alternates between the two]. When his legs
are moving, you can't do anything.
When you see his head bouncing though, you should jump on it to deal some
damage [you can get it twice if you're quick], but be sure to jump over the
mace as it retracts again. Once you've hit his head 9 times, the stage is
over.
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(D-04) STAGE 04
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-------
Part 01
-------
Head right to meet Calamity and get on his bike, which starts this section.
Use left to slow down, right to go faster, and 'A' to jump. Go MAX speed the
whole way otherwise you'll get caught. Grab the gems if you want, but jump
over gaps in the following layout:
2-2-2-1-2-1
After this you reach the bridge and the next part of the stage.
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Part 02
-------
Watch for falling boxes as you take the items, then go down the log. Take the
next log on your left if you want to play minigames, otherwise go through the
right one to reach a miniboss.
Simply jump over the bricks as they fly towards you until there are no more,
then the miniboss gets crushed from above. Go down the log to meet Shirley,
then return through the log once more.
Head left and go up through all the logs until you're outside again, then head
right as Shirley takes you to the next part of the stage.
-------------
Montana's Car
-------------
Head right and crouch in the SMALL gaps to avoid Montana, just make sure you
don't fall into the larger gaps that are actually bottomless pits. All you
need to do is keep working your way right. Crouch in the last gap as Montana
crashes through the wall, then go through to reach the final part of the stage.
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Montana
-------
Montana offers to let you buy the theatre for 500 gems, but he just takes your
money if you say yes and either way you have to fight him.
He basically bounces back and forth in his chair and eventually [after a BIG
jump] stops a little bit dizzy. Here is when you want to jump on him to deal
some damage. After you do this 12 times, the battle, the stage and the game
are all over!
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(E) EXPERIMENTAL
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~Dan