Smurfs(NES) FAQ version 1.0.0
copyright 2006 by Andrew Schultz [email protected]

Please do not reproduce for profit without my consent. You won't be getting
much profit anyway, but that's not the point. This took time and effort, and
I just wanted to save a memory of a great game and the odd solutions any way
I could. Please send me an email referring to me and this guide by name if
you'd like to post it on your site.

**** AD SPACE ****
My website: http://www.geocities.com/SoHo/Exhibit/2762

================================

           OUTLINE

 1. INTRODUCTION

 2. CONTROLS, POINTS, ENEMIES

 3. WALKTHROUGH

   3-1. ACT 1: THE FOREST

   3-2. ACT 2: THE RIVER SMURF

   3-3. ACT 3: THE SWAMPS

     3-3-1. BONUS STAGE: THE BUTTERFLIES

     3-3-2. BONUS STAGE: THE MUSHROOMS

     3-3-1. BOSS FIGHT: AZRAEL

   3-4. ACT 4: THE SARSAPARILLA(sic) FIELDS

     3-4-1. ANOTHER BONUS LEVEL

   3-5. ACT 5: THE FLIGHT ON A STORK

   3-6. ACT 6: THE MOUNTAINS

   3-7. ACT 7: THE OLD GOLD MINE

     3-7-1. DRAGON FIGHT

   3-8. ACT 8: THE SLEDGE RACE

   3-9. ACT 9: THE BRIDGE

   3-10. ACT 10: GARGAMEL'S MANOR HOUSE

   3-10-1. GARGAMEL(BOSS FIGHT)

 4. EASY VS MEDIUM VS HARD

 5. THE NECESSARY CHEAT

 6. VERSIONS

 7. CREDITS

================================

 1. INTRODUCTION

The game really is a Mickey Mouse version of Mickey Mouse so to speak. But
it's cute if not quite as detailed as Mickey Mouse's Castle of Illusion. You
are to rescue Smurfette from Gargamel's Castle and have ten scenes and three
bosses(Gargamel and Azrael and a dragon) to get by. But the most hellish is
the mountain scene. Still there are some cute bits and twisty jumps as you
collect raspberries and leaves and rescue Brainy, Jokey and
finally...Smurfette!

Under FCEU this game has problems with flicker, notably on the bridge level
and against Gargamel, but it's still entertaining, impossible jumps aside.

 2. CONTROLS, POINTS, ENEMIES

Left/right move. You never use up/down to move, just jump to get there.
A jumps. You can hold it down for the highest jump or let go for a short one.
You can move left/right in midair. A makes you bounce high on a spring too.
B speeds you up, even left/right in midair, but it doesn't make you jump
higher.
B + down gets an item. Push B or down to let it go. Items include springs and
keys to unlock cages and joke exploding boxes.

POINTS:

100 per leaf grabbed
25 leaves=extra guy
200 for raspberry(restores 1 heart. You start with 2 of 3)
700 for killing Dark Smurf
5000 for winning boss fight
100 for grabbing star
500 for star at level completion
10 points per second left over
200 for an extra guy

ENEMIES:

--Owls hide in the trees and drop nuts that you usually have to slow up to
avoid. You cannot kill them.
--Caterpillars slouch back and forth and aren't tough but get in the way. 100
points.
--Birds aren't necessarily enemies. The light colored ones, you can jump on.
Those that go up/down aren't affected if you do. Those that go left/right
sink until you jump up, which you can do indefinitely. The dark colored ones
can hurt. (200)
--Polar Bears run at you but you can jump over them. (200?)
--Dark Smurfs can't be jumped on and you need a joke box to destroy them(700)
--Flies go in a circle and sometimes you can bounce on them to get somewhere
a little farther(200)
--boulders roll down and disrupt you once you cross a certain point in the
level. You can't destroy them.
--frogs and spiders, you can jump on in the swamp. But frogs disappear in the
murk and leave you in trouble.
--sharks appear in the water scene and go left and right. You can scoot
around them.
--green birds drop acorns from above in the flight of the stork. You also
have buzzards you can't jump on to kill in this level. Lightning clouds also
drop bolts that are slow but can still block you from going somewhere.
--logs in the river level can push you off to the left side and kill you.

 3. WALKTHROUGH

   3-1. ACT 1: THE FOREST

Jump up and right onto the first ledge and then UR to the second. That gets
you a leaf. Go right and watch out for the bear(owl?) in the tree chucking
acorns. Wait for one and then run under, jump on the mushroom ledge, and jump
on the UR when the bee starts to turn away. You can run under it.

Now you don't have to jump on the falling leaf, but if you do, you can jump
on the stump over the angry smurf.

There's another tree with a bear in it and you may have to wait and run
forward. You can just jump on the caterpillar then jump UR and up for another
leaf. The next bit is tricky as you'll have to dodge an acorn and a fly but
you should be able to go right when the fly runs away and then under him. Get
on the falling leaf and jump again. You don't have to run but it helps. You
can get the raspberry by jumping on to the higher platform. UR jump and fall
right. Be prepared to run back left to avoid the angry smurf.

Another gap with a leaf. This requires a slightly more exact jump. A bee is
on the right so don't go running there.

After the slope descends you'll see a mini-you below the tree. Then you can
run along the very bottom and quickly press jump and you'll get to the low
narrow platform before you jump on the one above it. Destroy the caterpillar
and get the star next. There's another tree with a bear  A bee is guarding
the leaf and you can duck under the leaf and jump when the bee starts to come
down. That will kill it. You have two trees to get by and a grumpy smurf
under the second--so wait for that acorn and run and jump.

Jump once while running(or twice slowly) across the gap and if you want to
get the star, run along the bottom and just tap jump. The next bit is tough
as you'll have 3 enemies to deal with so run after the caterpillar and jump
on it and then you can jump U-UR-U to get the leaf if you want. The level end
is to the right.

   3-2. ACT 2: THE RIVER SMURF

To play it safe you can pretty much go straight down the river and not worry
about any enemies--just duck when you need to. But if you want big points,
you will need to duck into some of the side branches. Usually there are
treasures wedged between two logs, and the risk there is that if the logs
push you all the way to the left edge, you will get trapped and killed.

Also note that if something passes you on the left, you can't move back left
to get it no matter what. And you'll probably need a try or two to get the
hang of when to pull UL. On the one hand, it's pretty easy to see if things
have lined up, but on the other hand wishful thinking can play a role,
especially since if the rear of your log covers it you pick it up.

But for starters you can go 2/3 right(and you should stay there.) There's a
safe leaf in the top and you can get it. If you head sharply down you can get
a leaf between two logs and a shark you need to wait for, but it's risky.
Once you exit there's open water so muve ahead in the center. You can
probably shift sharply down for the leaf, back up and then sharply down again
for the star. Cut UR and then DR when the two fish come back to split them.

Now you may be able to get the star above if the fish is not in the way. You
can try to head down for the raspberry after that. It's probably at worst a
wash--get it and lose energy--but if you can duck the enemy, go for it.

Then go to the top and forward--stay just above the center so you can dip
down and up for a star. Then you can hit DL to get to the raspberry below.
Jet forward in the UR(again there'll be a log to skirt--maybe bump into it
from below) and while it may be safer just to run by the leaf in the UR,
trying for the one below if you want.

There'll be a leaf between two logs below and a star above--if you can get
near halfway then you can reach in DR and grab one then UR and grab the other
but if not, wait. Now the shark below will probably get you but there's a
leaf UR that you can accelerate for. Accelerate right in the upper part and
run for the leaf. Then go DL to get the raspberry.

Another set of sharks to hook around. Hit UL when you pass the one log
shielding the leaf and when you get it, tear right for another leaf and go
back down the center. Just one log after this you'll have a star that's
sheltered so be prepared to pull back UL.

   3-3. ACT 3: THE SWAMPS

Here you may have to cut down on your trips up the vines off the screen if
you are running low on time. It may take a bit of time to get the hang of the
jumps, but there's nothing outright esoteric about them.

Jump quickly across to the first frog--you will need to run a bit. You'll
definitely need to run for the second jump, and the third, where you'll want
to make sure the fly is going away from you. Walk under it to get the
raspberry and jump on it. Run-jump onto the vine and now a detour if you go
up off the screen.

**DETOUR climb all the way up. Go to the top and jump right to get a
raspberry. Jump left twice in a row and you should get the next leaf. You can
fall to get the final one, because once you go off the screen you will wind
up at the top of a vine.

Jump across the vine tops. Stop holding right just as you're about to land.
You can pick off the leaf right of the vine without jumping, and for the
final long vine you can drop right onto the fly when it's there and you'll
bounce up for the leaf.

Then you have two jumps across the bobbing frogs. Catch the first one as soon
as it pops up and jump onto the lower of the two fines. You can detour left
twice and fall on the star and fall hard right to get back where you were.
You can jump on the fly(or just run-jump right) when back on the vine.

Run-jump onto the spider. It turns right about three smurf-widths from you.
Then stand at the flower and jump up when the bee is at the top and you can
steer to land on it. Jump to the next pad.

**DETOUR jump up the vine, left and hold B as you jump left to get the star.
Then walk back right.

Another frog will bob up. Jump on it and run-jump right. A spider will be
waiting. You can climb up again to the clouds or just run-jump right from the
spider.

**DETOUR up the vine: at the top of the clouds you can jump at the leaves
when your face is level with them. Right one first then left. Jump to the
left vine and fall off for the raspberry.

Now you can either fall off the vine onto the spider and run-jump right or
jump across the top of the vines and onto what's below. There's a fly with
some leaves there. You can probably time things to fall or jump on the fly.
Then jump right twice quickly--you will get on another vine--and drop on the
fly from above to land on it. When in doubt, land behind instead of ahead to
jump on it. Another star.

Now a tough jump--when the bee is headed left, run-jump and bounce on it then
on the spider. You can climb up the vine if you want and fall right for a
leaf or just run-jump right.

At the next platform you have a lower vine, an upper and a star to the left.
Jump on the lower than the upper and fall left and speed-fall right.

To get to the end, you can just climb up the vine and take a big leap right,
or you can jump on the right bee when it is going SE, in the SW of its
journey.

Now you get one of two bonus stages before the boss fight with Azrael,
Gargamel's cat. The bonus stages are random.

     3-3-1. BONUS STAGE: THE BUTTERFLIES

With butterflies you can avoid them by going to the top and then just
motoring right, going up and down as needed to avoid butterflies or the
screen top which will burst your bubble. You can probably dip in for a few
raspberries or leaves. Get the extra life in the UR.

     3-3-2. BONUS STAGE: THE MUSHROOMS

This is a bit trickier. Mushrooms appear at set places and the important
thing is to keep going right or the screen will envelop you. Short jumps work
best here. Keep as far on the right as you can, jumping from top mushroom to
top mushroom and running(but if you can drop onto a mushroom with a leaf or
raspberry and go back up, do so.) The extra life is in the UR.

     3-3-1. BOSS FIGHT: AZRAEL

Azrael's pretty tough because he can really get you with a combo. When you go
flying, he can go jumping and if you jump immediately, hitting him won't work
and you'll jump off in some cockeyed direction. Azrael has 5 hits and is hurt
if you jump on him while he's on land. Here are your resources:

1. stand outside of the flower(inside leads to a quick jump from Azrael) and
back up and jump on Azrael when he lands
2. jump on azrael and speed bounce to the other side
3. run under Azrael while he makes a big jump and jump under him.
4. grab the side vine when he jumps at you and drop left. This gives you a
bit more time than a jump, but jumping from the vine leaves you vulnerable.

Azrael generally jumps to where he sees you so if you are on the vines it's
big trouble and if you are on the ground, back up towards the edge and then
jump on him. If he's too close to you he will make a quick jump that's nearly
impossible to defend against. After a couple of successful jumps by you he
seems to run away. If he hits you, run to the other side. You usually have a
split-second to see which way he jumps(away from you or by you) after he goes
to the sides, so use it.

Hold right/down button at the start. Walk right and when Azrael starts to
descend, jump so you will land on him--be facing left before you jump so you
can make it to the left. Then fast-bounce to the left. Stay on the flower,
back up and jump on Azrael again. This time recoil to the left. He'll go
right Stay on the flower and run left and jump on him--if you touch the vine,
drop. You will want to run right and make a jump to the other side. He'll
follow you. Jump on him and he'll go back left and then you can wait by the
flower to jump on him the final time.

Hold down and the B button to pick up the key. You've released Brainy Smurf!

   3-4. ACT 4: THE SARSAPARILLA(sic) FIELDS

If you want the two leaves just above, jump on the falling leaf when it's
near the bottom and jump left. You can't bounce on a spider so don't try--
avoid the water, then jump over the next one as it comes DL. Run-jump on to
the falling leaf in the gap and run-jump right. Jump for the star if you
didn't get it before you landed.. Jump over the spider as it comes UL and
then if you want get the leaf in the DR--otherwise catch the leaf when it's
below halfway after the water hasd passed it. Duck under one spider and jump
when the next is UL-most. Drop into the spring and jump when you're on it and
go right. You can stand on the edge and avoid the water. Run right. Run past
the diagonal guy when he's at the left, and you may be able to run and get
the star on the platform and jump again. Otherwise, when the porcupine to the
right bounces right, run-jump for the star on the platform.

Get the leaf after the water drops and duck under the spider. You can run all
the way and just make it over the next spider but you may run into the water
unless you make a screeching halt. Wait for the leaf to come from the top and
jump on it to get a star then jump right.

Now when the spider to the right goes back right, Run from the top of the
platform and jump right. Duck into the spring and get the extra life. Run
right under the spider and you may have to duck before jumping onto the ledge
with the raspberry and over.

For the next bit the porcupine appears to your right. Jump quickly on the
ledge and you may have to run left and right to get out of this mess. Or you
may be able to jump over the porcupine. Run right. Then run under the spiders
as they cross and you will make it to the next act.

     3-4-1. ANOTHER BONUS LEVEL

Again, go for the extra guy at the end. He's in the upper right.

   3-5. ACT 5: THE FLIGHT ON A STORK

You can just duck and dodge here, backing up from lightning and staying in
the middle. But for a detailed way through, see below. You pretty much will
want to hold down the B key.

Pick the leaf between the buzzards. Then rush to the bottom for a star. You
might just want to stay at the top to pick off leaves as buzzards closely
guard the star and raspberry below. The smurf in the deep valley is worth
losing health for, of course. But don't go too far fast forward to pick up
the next leaf or lightningh will hit you. There'll be another star under a
buzzard where you'll have to wait for him to pass over you and run right.

You can then get the star above(safer) or the leaf below but probably not
both. Go low under two buzzards then up for another star. There'll be a green
bird dropping acorns and another buzzard to duck before you make it to the
end of the level.

   3-6. ACT 6: THE MOUNTAINS

This is the toughest of all the levels due to some truly nasty jumps.
Run across the bridge of ice that looks like teeth. Jump when one starts to
fall after you got the star. The raspberry UL of here seems to be a trap--
even when I run left-right-left(or else the boulder will appear) I still
can't reach it.

Jump across the next gap and on the upward sloping ledge you can jump back
left for a leaf. Run right and jump and be prepared to jump again over
another snowball. Now drop s-l-o-w-l-y off the right ledge and move back left
onto solid ground. Running jump right and down the ledge to a bonus section.
Jump right four times--the fourth off the screen and back to as you were.

Jump(running) right onto the bird but watch it--you can't go back to the
bonus area and you'll just fall to your death if you try. Jump right onto the
spring. Push the A button to bounce high. Now you can push B to accelerate
left to get the star and come back or just go right in the first place.

Now take the spring(down and B) and jump on the bird when he is coming
towards you about 1/3 of a screen away. You can then jump on the bird a few
time s before you can jump right. Place the spring on the edge and jump on it
from the left and hold right and fast and hope you land on the bird! This is
very tricky and I recommend you jump when 1) the other bird is at its left
and 2) you don't want to go right right away.

Note you can get the leaves in the meantime if you want to.

If you just can't figure out this jump then see my cheat about how to adjust
vertical and horizontal position. Then jump on the bird and run-jump right
for a leaf. A boulder will roll from the right so be prepared. You can get
the leaves at the next fall if you can anticipate when the enemy is at the
right edge and run right.

Jump onto the next bird if you can and then get the leaf--or just run right
and get the next spring. You really have to be careful timing things here and
you may need to jump around a bunch to get in the right position--or again.
Jump on the first bird when it's under the leaf. Then jump to the next when
the first is at the right.

You may wish to save again here and adjust the horizontal and vertical. 0A A6
did it for me. Then take a LOOOONG jump right and get the next spring you
see. Jump up and right, right on the bird(there's some stuff to fall on in
the DL but it requires some artful maneuvering--fall off the ledge, go left
and jump before things collapse.) Jump off the bird to the right and now just
place the spring to jump on the next bird. A running jump off it--be sure to
land at the very left edge, jump over the boulder, and exit the level.

   3-7. ACT 7: THE OLD GOLD MINE

Lay off the controls until after passing the first water drop. Then put on
the brakes full throttle. Jump to the lower part when the track curves up
then jump up. You can get the leaf before jumping, after which you should
floor it right past the water. Slow down all the way as a boulder will come
from the right and you can jump under where it rolled. Get the star and go
back to normal speed and jump down twice.

Go slowly when you pick up the leaf. You can jump for the one above and then
jump to get the raspberry. Go slowly to get the leaf before the water but
jump at regular speed over the boulder coming down. Slow up for the water and
go regular speed down the slide and then jump to get the leaf. You should
slip into the compartment below where you can get a star--then slow up and,
at the edge, running jump right.

Fall off right and when you land, slow up so you jump over the boulder and
under the water. Go slowly through the rest of the bit, speeding only to jump
over the boulder and to jump to the next ledge at regular speed. The star
below looks speculative but stay on top and get the star there.

Slow up for the next two raindrops and when the second one falls, run-jump
for the raspberry just before the exit.

     3-7-1. DRAGON FIGHT

The stones are placed as follows:

1
  2

 3   4
5

For starters you can just go up to the top and fire a box. Later you'll need
to jump before dropping it. Note the dragon fires twice--once when you
release a box and soon after. Fire stays on the last platform it went
through. So you may wish to just jump while in midair and drop a box to
distract the dragon. You can, for instance, jump and drop on the top center
box when at the top of your jump, then jump again, and the dragon will have
taken out the UL square, which you can't get to once he wises up anyway. If
he takes out any other square, try to get back to the start and just drop a
box. The center lower one will get lit up and then you can get to the center
top.

The chief jump you make after this will be tricky. 4->2->3->5 and you must go
left after the apex of your jump from 3, running at the final bit so you
don't hit 1's fire. Then drop a box on the dragon and tap right and jump
right. With any luck you can avoid the fire and come back again. 4 more of
these should do but the dragon never wises up although you may need to
distract his fire upwards.

You may have to lose one health to win this.

   3-8. ACT 8: THE SLEDGE RACE

As is usual playing it safe misses most rewards. The first two jumps are easy
but for the third you want to land on the right side of the buzzard to get
the star and bounce to the next spot--of course you can always just take a
huge leap too.

At regular speed jump to the next level and jump when you get the leaf.
You'll land on the bird. Jump over the polar bear. Then jump right again and
you should get the star and bounce on the buzzard. Slow down when you are
above land and jump over the bear. You can get the extra guy without falling
off but you have to approach the edge slowly.

Get the leaf and drop off and speed up just before the coin and run in the
air right so you make it safely. You can duck under the next bird if you
want. Slow up to jump over the polar bear and you may need to slow in midair
before a big bounce to the right.

Under another bird and over another polar bear and then a normal jump and
then a long one. There's another you need to make at the edge going full
speed in order to make it to the other side. Then over a bird, slow over
another polar bear, go slow for the star and leaf if you wish, over another
bird and to the exit.

   3-9. ACT 9: THE BRIDGE

Here you will see some flicker on FCEU. You need to jump on the caterpillar--
run at it--and be sure to be careful of bridge logs without any support. They
will fall from under you. Jump over them. Then there is another caterpillar.

You'll want to run and jump on the bird when it is at the right of its
flight. The bridge will collapse and you can land on it. Jump on it to keep
it from falling and jump right again. Now you can try to jump on the U/D bird
to get an extra life--more important to be near horizontally than vertically.
If you miss, aim for the log. You can jump from the bird as it is going down
back on it--try dropping when the shark is visible. Then jump onto the UR
bird and right again. Jump right and run right over the collapsing bridge.
Jump on the caterpillar.

If you want to get the leaf, run don't walk over the bridge above it and when
it falls, jump to the side. This is a bit risky though so you may wish to
avoid it.

Another caterpillar. Jump-run right to get the star when the fish is at the
top of its run. Jump again when the next fish is about to disappear. Now you
can jump on the U-D bird and then the L-R one--if you miss you can run-jump
to the log but if not you can jump quickly until you're just left of the
star. Jump right to the next log.

Now there are two birds. You can jump on the one and the next and wait for it
to go down and get the star below it. Then jump a few times to get it back up
and jump on the bridge. Again run across. You can jump on the U-D pretty
easily and get the goodies on the logs. Jump on the caterpillar and if you
really want to risk it, get the star before you leave. But with only one
caterpillar before the exit, don't do it unless you save-state compulsively.

   3-10. ACT 10: GARGAMEL'S MANOR HOUSE

Get the extra guy in the DR--fall left and right. Use the spring to go back
up. Then drop left after jumping over the jar and when the enemy turns left.
Get the star and run left and jump left. It's tough to time the leap onto the
fly. So don't worry if you lose a health here. Get on the chair, jump left,
repeat. Fall left and run left and jump over the enemy. Jump up the left side
of the bookcase. Get the bomb package to the right.

You can if you want drop it off the left shelf when the enemy goes left to
the ladder. Then he will die(700 pts.) Or you can just jump tp the right with
the package and drop it when the enemy's at the very left. Then get the star
and climb back up. Or you can just jump left to start. Another guy past the
next desk--he bounces back left, you sneak under right and get the raspberry
and jump over him. Be careful with your jump onto the next table with the
plant.

Now fall left and you may have to take a hit here. Drop left and right and
get the spring. Jump over the enemy(pick the spring up again if he touches
you) and place the spring on the left. Jump on it and hold right wneh past
the first ledge and you should make it in there on the way down. Get the
spring and place it left of the wood beam. Run-jump left. You may have to
run-jump onto a fly and go back right and jump over the plant onto a book.
Make this final jump when the enemy is on the book.

If you make it just left of the plant, no problem too. Next is a runnig jump
left. Drop down and run-jump left over the enemy and go to the bookshelf
where you'll be safe. Jump all the way up. Jump on the fly to the left. A
tricky jump here to the table edge and over the plant for a raspberry. Drop
left onto the fly below when it's at its bottom and run jump over the final
enemy when it turns back right. Now you can get all the goodies you want or
exit the level--that's left of the bookcase, but you can also sneak a leaf
etc. and an extra guy.

   3-10-1. GARGAMEL(BOSS FIGHT)

This guy is pretty tough even without the messy flicker on FCEU. Run right
right away and go under the left side of the teeter totter. Go right when a
nut is dropped and jump so that you will land right when the nut does--this
takes practice. Then immediately go to the left of the teeter totter. You
need five shots to beat Gargamel and there's no room for error. When in doubt
it's better to be too far left than right. Run back left if you need to--a
nut will ignore the center--but don't stay under the nut as it will hit you.

On winning you get to see Smurfette. She kisses you, then...

CONGRATULATIONS! YOUR COURAGE AND BRAVERY HAS THWARTED GARGAMEL'S EVIL PLANS!
THE SMURFS ARE WAITING IMPATIENTLY FOR YOUR RETURN TO SMURF A BIG PARTY IN
YOUR HONOUR.

 4. EASY VS MEDIUM VS HARD

Monsters are more aggressive on hard--owls throw stuff both ways, etc. But it
doesn't affect the tough jumps to make. Some enemies just aren't there on
easy.

 5. THE NECESSARY CHEAT

OK, maybe I'm just a clutz, but you need to cheat your location around to get
past some areas.

Bytes x41 and x81 contain your vertical position(0=top ff=bottom) and x51-x52
and x37-x38 contain horizontal on the whole level(low byte first.) Adjusting
horizontal by more than 0x80 causes you to lose immediately so I think you
should reserve these changes for when you need it. Always have a save state
before adjusting the RAM. (FCEU Tools: Hex Editor.)

End of FAQ Proper

================================

 6. VERSIONS

1.0.0: sent to GameFAQs 8/20/2006 and I may find a better way through level 6
but if not my life will go on.

 7. CREDITS

Thanks to CJayC as usual for such a great site and, though I hate to admit
it, the people who write for more popular games so that these old school FAQs
can be hosted for free.
Thanks to the usual GameFAQs gang. They know who they are, and you should,
too, because they get some SERIOUS writing done. Good people too--bloomer,
falsehead, Sashanan, Masters, Retro, Snow Dragon/Brui5ed Ego, ZoopSoul,
BSulpher, AdamL and others I forgot. OK, even Hydrophant in his current not-
yet-banned message board incarnation.
Thanks to the fceuxd programming group who let me try all sorts of new things
to make this FAQ more detailed.
Thanks to the NES, GB and GBC completion project people. You all are a great
inspiration.