The Ren & Stimpy Show: Space Cadet Adventures
                                  Game Boy
                 Developer: Imagineering Inc   Publisher: THQ
                             By: GammaBetaAlpha

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                              Table of Contents
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                   How to Play                              [HOWT]
                   Walkthrough                              [WALK]
                   Level One - Spaceship                    [LEV1]
                   Level Two - Alien World                  [LEV2]
                   Level Three - S.S. Flush                 [LEV3]
                   Level Four - Asteroid City Trailer Park  [LEV4]
                   Donations/Amazon                         [DONT]
                   Contact Info                             [CONT]

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                                  How to Play
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[HOWT]

       The Ren & Stimpy Show: Space Cadet Adventure is a platforming game based
off The Ren & Stimpy Show. The game is heavily movement-based, with long,
lengthy levels packed full of enemies, many of them unslayable. Most of the
gameplay comes from of course navigating tricky jumps around unbeatable enemies
and obstacles that can wound Ren and Stimpy.

       Gameplay is divided up into four levels, each with a decreasing number
of stages. For the first several stages of each level, all you need to worry
about is managing your health and making sure not to fall down any gaps into
chasms. On the last stage of each level, however, you must get to the end within
an allotted time limit. If you run out of time, or die in the stage, you are
sent all the way back to the beginning of the very first stage of that level.
This can be especially a nuisiance in the first couple of levels, while the last
two levels have a smaller number of stages prior to the last stage.

       While travelling around, Ren and Stimpy both can grab slices of Powdered
Toast out of the air, which restore one bar of health per slice (up to a maximum
of 4, though if you take 4 hits, your bar will be empty but you can still take
one more attack before dying), and Cans of Powdered Toast.

       Also, rather unfortunately, there is no password or save function to
Space Cadet Adventures. This is not particularly a problem, except that you
cannot play the four levels separately: to get to level two, you have to beat
level one first, and similarly for playing level three and level four.


The Muddy Mudskipper Show
-------------------------
       If you grab three Cans of Powdered Toast, and stand in front of a TV,
you can play The Muddy Mudskipper Show. This is basically a heads-or-tails coin
-flip game. If you guess two out of three correct, you get temporary
invulnerability for the next little bit in this stage. If you get all three
guesses correct, you get a longer period of invulnerability. Press A to guess
heads on a flip, and B for tails.

       The first time you encounter a TV, Cans will have been sparse in the
levels prior. Every subsequent TV will follow-up after stretches of stages that
will give away Cans of Powdered Toast liberally, however.



Controls
--------
A - Jump
   Select Heads (The Muddy Mudskipper Show)

B - Attack (Ren does a handchop, Stimpy spits out hairballs as a projectile)
   Select Tails (The Muddy Mudskipper Show)

Start - Pauses/Unpauses Game
       Skips story sequences

Select - Advance through story sequences

Left/Right - Move Ren and Stimpy, control trajectory while in the air

Up - Move the platform up in Stage 2-2

Down - Crouch
      Move the platform down in Stage 2-2

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                                 Walkthrough
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[WALK]

       To get to a specific level area, search [Lx-y], where x is the number of
the level you want to go to in numerical format, and y is the number of the
substage.

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                            Level One - Spaceship
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[LEV1]

Stage 1-1
---------
[L1-1]

       From the first control panel, leap over the chair, then jump over the
two piles of sludge in a row that are on the floor. Past there, wait at the
loudspeakers that are sending out sound waves, and weave your way under each of
them in turn as soon as a sound wave has passed by.

       At the next control panel, hop over sludge, then a chair and then some
more sludge in turn. Ignore the floating thing up top - that is Ren in the
background outside the ship.

       Hop the next control panel. The buttons going up and down here will harm
Stimpy when they are in the up position (you can walk through quickly when it is
in the down position, though that is obviously risky with how fast they go up
and down), so jump over the first one. When you get to the second one, tap the A
button lightly and do a jump over to avoid getting hit by a horizontal sound
wave.

       This next jump takes a stupid amount of time-precise, pixel-precise
jumping to avoid taking damage. Wait until the fourth, smallest C-shape of the
sound wave has gone by Stimpy's head, then do a soft jump over the vaguely
toasted-shaped appliance in front of you.

       When continuing on, you should have a lot more leeway avoiding the sound
waves coming out the right side of the loudspeaker, going over a button and a
toaster-shaped object. On the ground, continue on, avoiding the waves from
another two soundspeakers.

       Coming to yet another panel, you will once more have to hop over more
things while avoiding the sound waves from a soundspeaker. Over the first
toaster, you do not need to worry about sound waves, but you do over the second
one. Carefully time your next jump. After, hopping over a couple more objects,
you hit the end of the level.


Stage 1-2
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[L1-2]

       You can shoot at the toy robot patrolling at the start here, so do so.
Hop over the table once the mini-lamp starts rising up. Go back onto the right
side of the table, and jump up into the air to land on the wall. Use the wall to
jump back left and above for a piece of toast. From the table again, hop over
the wall, and then jump again over the first bathtub which is leaking water.

       The water spray from the tubs will damage Stimpy. Fortunately, there is
a spot on the left end of the tub where you will not be hit by the water spray,
so just slightly jump onto the left end of the second tub, and then do a full
leap over the rest of the tub to safety. Move onto the far right end of the tub,
then use it to climb onto the next wall.

       Use your shot to shoot out the flying cylinders floating around in the
air. Drop down and use the shot to eliminate the toy robot as well. Move back to
the couch and hop onto the couch and then up to the right to grab a can out of
the air (this is defined in the manual as a 'Can of Powdered Toast', presumably
going along with the space theme of dry food in trays and cans).

       Now, continue on through some more floating lamp and bathtub obstacles
(there is also a piece of toast between the two bathtubs to increase your health
again). Take out a flying cylinder from the following wall, then drop down and
head onto a table, sneaking past a lamp. Grab another Can of Powered Toast out
of the air. Head down, start walking, and pick off a toy robot with a shot.
Continue along to go to the next part of the level.


Stage 1-3
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[L1-3]

       Start with eliminating the eye-shaped mini-saucer. When going left, do
NOT let the ring lighting up on the pillar touch you. The lights flashing up on
the pillar are rather annoying - you need to not contact the one of the three
rings which is flashing, and they will alternate, going from bottom to top and
then wrapping around to the bottom. Start a high jump as soon as the top ring
starts to flash, or walk through once the bottom one has flashed and the light
passes to the middle ring.

       There are two small flashing stars going up and down next. Wait for the
both of them to be going down before hoping over, grabbing a Can of Powdered
Toast. Landing on the other side, wait for a drop of liquid to splatter against
the floor before continuing. Next, you will have to manage going past another
one of those flashing pillars with the spike at the bottom.

       Following that, dodge another liquid drop, and then jump over some more
floating stars. Once you make it past that gap, shoot the eye-shaped mini-saucer
that comes along, and jump for some Powdered Toast out of the air. You will then
have one last pillar with flashing rings to make it over to wrap up this stage.


Stage 1-4
---------
[L1-4]

       If you have obtained at least three Cans of Powdered Toast thus far, you
can move in front of the TV and partake in a guessing game of heads-or-tails of
a coin flip (called 'The Muddy Mudskipper Show'). If you guess two out of three
correct, you get temporary invulnerability for the next little bit in this
stage. If you get all three guesses correct, you get a longer period of
invulnerability. Press A to guess heads on a flip, and B for tails.

       Afterwards, head right, shooting down what vaguely resembles a wooden
log. Coming in front of a giant control panel, take note of the background where
there are rectangular panels with four smaller rectangle shapes inside them.
These are where spool-shaped objects will be constantly dropped out of.

       Go to the end of the panel, then hop onto the platforms with the gears
inside the glass. When on here, you will constantly need to watch out for spools
dropping from above: if you are right in front of the spool cabinets, then
needless to make sure, wait until one has dropped out before moving past it or
making a jump as they take some time to reload. There are also screwdrivers
floating around, though they do so strictly horizontally (but cannot be shot
down).

       Move left, grabbing a Can of Powdered Toast on the way, and you will
have to start climbing up the left side a bit, before finally hopping across
platforms to the right. Climb up the right side, then make your way to the left,
getting another Powdered Toast to restore your health when high up. If you fail
to make one of the last jumps, you should be able to land on a platform with a
1-Up life in the shape of Ren's head.

       Once you make it up onto the very top of the control panel, head right,
hopping over some toy cars. At the end, leap into the hatch, and press right
while going into it - if you do not go far enough, you will fall straight down
and have to climb up the control panel again.


Stage 1-5
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[L1-5]

       Shoot at the mini-saucer while standing behind the protection of the
pillar, then make your way across the pillar (again with precise timing). Next,
make your way across a gap with a single star, then underneath a liquid drop,
and following that another gap, this time with two stars.

       On landing, take out a mini-saucer, and jump over a pillar or walk
through the bottom. Immediately snipe down another eye-shaped mini-saucer on
landing, and grab a Powdered Toast out of the air before continuing past the
next pillar. Now, jump over the gap, grabbing another Can of Powdered Toast
before moving to the next stage.


Stage 1-6
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[L1-6]

       For some more pixel-perfect jumping, head right, and hop onto the left-
side of the ladder - left enough that the object hovering up and down cannot
contact you, but still right enough so that Stimpy does not fall right down into
the abyss. You can also jump right once it floats down and then immediately hop
up to the platform left of you, but only just standing on the right edge of it
to dodge an arrow with a fixed trajectory.

       Hop right a platform, then lead left and onto the fire extinguisher. Go
left once more and then up. Hop right into the small square area with a grey
wall background which has solid footing, then leap left onto the very small
blocks. Continue left to get a Can of Powdered Toast.

       Move over to the right end, and you should see a vaguely crab-like
robot, a massive sphere with two pincer claws. When the pincer claw is closed,
it will not cacuse you damage, but it will when it opens up. Watch and learn its
timing for a bit, then jump to get underneath and past the left claw when it is
closed. Similarly move right onto a set of three fire extinguishers and then up
onto another platform when the right claw closes.

       Hop onto the top of the pincer-sphere, and you will see that there is
another crab-like robot just above you. Time it so that you shall hop up to the
left when its claws are closed. Repeat this again when moving around to the left
claw of the third robot. Now, you cannot jump onto the third robot's head from
the left side - instead, you will need to wait for its left pincer to close,
then make a jump for the platform to the right.

       Hop up to the left to be on the underside of a fourth crab-robot, then
jump up to the right when its claws close. Leap up from the fire extinguisher,
and grab yourself a slice of Powdered Toast next.

       Jump onto the small grey blocks to your right, then onto the top of the
grey door. Next, jump onto the top side of the window frame, and then move right
and up onto the top of a smaller window frame right underneath a crab-robot. Get
over to the left platform, then over to the right side onto some fire
extinguishers once the pincers are closed.

       Loop left and right around to go up and around yet another pincer-enemy,
and go up the left side afterwards for a slice of Powdered Toast. Next, head
right and down onto solid ground. Shoot three robots on the floor as you go
right, but stop once the ground stops and it turns into air.

       Instead of jumping right, instead, double back and start hopping up the
blocks, windows and extinguishers again, where you will quickly find another
crab monster. Once you get up to the third monster you will be transported
outside.


Stage 1-7
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[L1-7]

       In this stage, you only have 30 seconds to complete it, with a timer. If
you run out of time, you get knocked all the way back to the beginning of Stage
1-1. I learned this the hard way, so if you have 4 units of health, you may want
to be a bit careless with them to move through faster.

       Make a narrow jump to the other side of the radar, then wait for a
meteorite to crash at your feet. Jump over the next space rock that comes.
Continue along, shooting at a vaguely noodle-shaped like appendange coming along
in the air.

       Continue hot-footing your way past space rocks and space noodles and
radar until you get to Ren at the end. Leap at him to grab him and then get a
short cutscene.



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                           Level Two - Alien World
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[LEV2]

Stage 2-1
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[L2-1]

       Move forward and handchop the first monster you see floating up and
down. However, you cannot do the same to the rock enemy, so hop over it instead.
Go over a chasm next, followed by another rock monster.

       You cannot wound the eye monsters either. Wait for them to come down
before jumping over two of them in turn, or otherwise quickly running underneath
them when they rise up, then wait and jump over a spark of electricity when it
comes at you. Take out the tentacle-like monster once you come upon it.

       Continue walking for a short period of time until you get to some six-
eyed frog monsters. Ren can hand-chop these monsters, so do so if they get too
close. At the end, hop over a long chasm.

       Proceeding along, clear a hop over two more eye monsters, so that you
will come up to the base of a large hill. Jump onto the first step. There is a
second smaller step between the two white steps, so hop up short of the second
step so you can handchop the tentacle monster. Continue up the hill until the
second-last step (if you take the last step the electric bolts that the tentacle
monster shoots out from the top will hit you).

       Jump up quickly once a bolt comes out, grab a piece of Powdered Toast,
then hit the tentacle monster with a quick handchop. Next, make a good running
jump right off the cliff height to grab at least three of four Cans of Powdered
Toast coming down, sufficient enough for a game of The Muddy Mudskipper Show at
the next TV you come to.

       Stop shy of the tree you come to while walking along the ground, and
wait for the liquid drops to splash on the ground from the first three branches.
Once you make it to the tree centre, wait for the left drop to splatter on the
ground before making a light jump over the drop but under the second liquid drop
still hanging from the tree branch.

       Continue along the ground, dodging some rocks flying from the sky, until
you clear another gap. Some bird monsters will come along. They do not appear to
attack you, but they move up and down in a compressed sinusoidal fashion, so
quickly walk underneath them when they are at the peak of their movements, or
let them fly over you by crouching (yes, Ren CAN crouch).

       Move to the edge of the cliff as when the birds come back they will stop
just short of the edge before reversing their path. Instead, in probably the
worst part of this level, you will need to hop onto a log once it comes and
allow it to carry you right, and repeat this several times over. During the
process, a bird will be wandering back and forth. While on the logs that are
merely moving up and down you amy want to try jumping over the bird when it
comes along, but for the rest of it you will probably just want to take the hit
if Ren's crouch is not sufficient enough to dodge.

       Take out the tentacle monster at the end from solid ground, then move
past two eyes. Leap over a spark of electricity from another tentacle monster,
and eliminate it before continuing. You will have to get past another eye
monster, then one of those trees with liquid dripping from it (the right side
this time is a lot more easy to get past, as the drips fall drom both branches
at roughly the same time), and then another set of birds.

       Following that, you will have to contend with hopping over another rock
monster, taking out a six-eyed frog, then dashing past three more eye monsters.

       This next bit is tricky in scaling a second cliff. Do NOT try to fight
the rock monster. Instead, just hop onto the step in the cliff face just shy of
the rock enemy, then do a jump, first going up, then pressing right to go above
the rock enemy. From there, it is fairly smooth climbing to the top.

       Just shy of the top, stop, and hop only a very little bit onto the edge
of the top to avoid taking damage from contact with the alien slug. Hop over it
instead, and run right and jump into the air to grab two slices of Powdered
Toast and two Cans of Powdered Toast. Once you get them, brake immediately to
fall straight down instead of continuing right (where an abyss awaits).

       On landing, take out a six-eyed frog foe, then hop over the chasm. Move
past a rock monster, then climb up the short cliff. Leap to the left for a slice
of Powdered Toast, then continue your journey onwards right. Move underneath and
past another tree with both sides of branches dropping their set of liquid
droplets close together, and hop over yet another break in the ground.

       You will come to a TV set. Press up in front of it you desire to play
The Muddy Mudskipper Show, which _YOU SHOULD_, given the stage that is about to
come up ahead. Once done, head right, chopping a slug or jumping over it (if you
chop it, it will fly towards you, still causing damage if you do not have
temporary invulnerability). Continue right and jump into the air for a Can of
Powdered Toast.

       Now, stand over top of the hole in the ground, and jump up and back down
onto the hole. This make take a bit of shuffling around to find a 'sweet spot',
but you should eventually be able to enter the next part of the level.


Stage 2-2
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[L2-2]

       Regardless of whether or not you have temporary invulnerability or not,
drop off the platform you are not, and fall down the cavern shaft until you hit
the ground (you may try for the Can of Powdered Toast off to the one side on
your way down, however).

       If you did not get temporary invulnerability, you will have to be
careful when going through with the slime monsters and shiny wisps, as they
cannot be damaged, but if you did get temporary invulnerability, you can just
rush through. Continue right and dropping down every time you get to a floor gap
until you come to a floor with one of the slugs on them, and very narrow pillars
across short gaps to your right.

       From now on, start moving carefully, as these next gaps will cost you
some health if you fall down them. Dodge, duck and weave your way through the
monsters until you get to the wall at the end.

       Hop on the platform here. Now, when you are on this platform, it acts as
an elevator, but only so long as you hold the Up button. Once you remove your
finger from the D-Pad, it stops moving. You can also press down to both crouch
and move the elevator at the same time.

       Knowing this is important as when you go up, you will be bombarded by
turret guns on the left wall that will shoot pellets at Ren. Dodging a single
turret is not difficult, but it is avoiding the fire of the turret above you
that can be difficult. One way to get around this is to go up only slightly
above one turret, wait for it to fire, crouch to dodge the bullet fire, then
move up and underneath the bullet fire of the next turret in line.

       You also seem to have an easier time of dodging shots if you stand on
the left side of the elevator platform instead of the right.

       Once you rise high enough in the shaft, you will skip to the next stage.


Stage 2-3
---------
[L2-3]

       Like Stage 1-7, this stage has a timer. Also like Stage 1-7, if the
timer runs out, you are knocked all the way back to the start of Stage 2-1. To
add insult to injury, if you fall into the deep chasm in what is seven or eight
moving and hovering logs that you have to move across, you are still kicked back
to Stage 2-1.

       So in other words, do not miss your jump! Start on the first one, and
take a jump on the next one when it comes by the second time. Do not make any
risky jumps here, as you are more likely to fall into the abyss than run out of
time.

       Once you make it to the end, if you have at least two pieces of Powdered
Toast on your health bar, just run through the four meteors flopping up and down
(the first hit gives you temporary invincibility to get through at least one
more meteor, and you still have an extra hit even after you have no Powdered
Toast on your bar left). Hop onto the ladder at the time to move into the
spaceship.


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                           Level Three - S.S. Flush
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[LEV3]

Stage 3-1
---------
[L3-1]

       Fall off very slightly to the right of where you enter the stage from,
and retrieve a slice of Powdered Toast and a Can of Powdered Toast on your way
down. On the bottom floor, take out a robot moving around, then hop up onto the
TV and press the Up button in front of it to activate a game of The Muddy
Mudskipper Show.

       After playing a game, move right into a bathroom area. Walk past falling
bathroom appliances and drops of liquid, taking out a patrolling robot. Hop over
the gaps in the floor onto the blocks, as falling down will take away a chunk of
health here.

       Move through some more falling objects and water droplets, and grab a
Can of Powdered Toast out of the air. Right after you move on from the Can of
Powdered Toast, anticipate an object rolling in from the right side,
specifically a roll of toilet paper.

       From where the toilet paper rolls through, hop up the nearby platforms
into an enclosed chamber with a rogue toilet enemy flying around, but also a
slice of Powdered Toast and two Cans of Powdered Toast hanging in the air. Once
you retrieve the items, fall down to the bottom and head right again, and jump
over another series of small gaps, dodging more falling obstacles from above.

       Once you get to the end, you can hop up the platforms for a slice of
Powdered Toast. Otherwise, start dropping down the shaft, possibly getting
yourself a Can of Powdered Toast on the way, until you hit the bottom. Take out
the robot, then continue right again.

       Proceed right through another bathroom area, avoiding two drops of water
and a roll of toilet paper coming along. Continue moving right through more
small hops, avoiding several leaking pipes dripping water down below, along with
the occasional falling object from above.

       Once you get to the point where you have another robot that you can
shoot down, you can hop up the platforms to another enclosed chamber with a
wandering toilet enemy and a slice and Can of Powdered Toast. Fall back down out
of there, and use the platforms to go up and to the right - beware, as an enemy
will come out of hiding from behind a cloth towel and shoot a plunger at you
here, followed up by another rolling robot.

       After eliminating the robot, move right and drop straight down to below.
Hop over some more blocks while avoiding yet another torrent of leaking water
droplets from above. Once you eliminate still another robot, hop up the
platforms to get into a chamber with another toilet and two Cans of Powdered
Toast.

       Fall back out of the chamber and then head right. Destroy the robot at
the bottom, then start climbing up left and right, using the platforms to scale
the shaft, while avoiding getting touched and damaged by the one platform moving
up and down with a plunger attached to it.

       When you get to the top of the shaft, grab a slice of Powdered Toast
near the ceiling before heading right. Going through this corridor, you will
have to avoid rolling toilet paper while trying to get past the first two water
droplets. Before going past the next set of water droplets, fire off a shot to
take care of the robot patrolling along once you get past the droplets.

       The enclosed chamber up here, along with the regular floating toilet,
has a slice and Can of Powdered Toast. After you are done with grabbing the
items there, head right, where you will probably end up getting hit by a thrown
plunger from a towel enemy again. Move along past the foe, and get past some
more falling blocks.

       Drop down to the ground and take out another last robot to the stage.
Start scaling up, and avoiding the path of the plunger platform. Where the
plunger platform's path stops, another plunger platform from above almost
perfectly overlaps with it, so be aware of that one as well. Once you finish
hitting the top height of the platform, then you will move into the next area of
the S.S. Flush.


Stage 3-2
---------
[L3-2]

       Yet again, this level is on a timer, and yet again, if you die or the
timer runs out, you are booted back to the start of Stage 3-1.

       Hop over the odd piston-like things in the ground, and shoot at the crab
enemy floating around in the air (it is vulnerable to damage). Continue along
jumping over the pistons and shooting the crab enemies. This is a fairly
straightforward level, so repeat this until you get to Ren at the end and can
free him from the tree.


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                    Level Four - Asteroid City Trailer Park
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[LEV4]

Stage 3-1
---------
[L3-1]

       Start the stage off by moving along and staying to the ground floor. You
will eventually get to a long abyss - hop up and use the windows in the
background of the building to make your way over to a platform with a TV stand
on it. Press Up in front of it to activate the Muddy Mudskipper Show.

       Following a playthrough of the heads-or-tails game, head right. If you
did not get temporary invulnerability, prepare to dodge enemies moving left and
right and gunmen popping out from behind 8-shaped obstacles in the background.

       Once you get to the next railer, hop up onto the trailer, and then move
up to the lampost above the trailer (the electric force field does not cause
damage, only shorts moving back and forth on these force fields do). Move right
over the bolts and floating shorts across some more lampposts, and start moving
past the buildings, using the windows as footholds.

       Come down once you get past the second building, grabbing a Can of
Powdered Toast on the way if you can spot it. Cross the ground floor, making
occasional hops, until you get to another trailer. Jump up and take out the
resident of the trailer standing on top of it, then hop onto the lamppost to the
right.

       From here on out, continue moving east, slugging your way through a
number of lampposts, building windows and doors, and so on until finally you hit
the end of the stage after an arduous journey.


Stage 4-2
---------
[L4-2]

       In this level, also with a timer, you need to move up multiple
platforms. Some of these platforms are fake platforms and will fall down, and
damage Ren if they land on top of his head.

       Start at the center mark, then go up to the left side for a bit, before
moving over to the right end. After a bit of climbing up the right side, you
will want to move over to the left end (while it is possible to stay on the
right side, this requires a couple of extremely pixel-precise jumps to do so),
then move to the right side again after a short while.

       Once you finally hit the rooftop, quickly run over to the left end to
where Stimpy is to end the stage and end the game.


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                               Donations/Amazon
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[DONT]

       I don't really care too much about donations, but if you are feeling
generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT
com

       Alternatively, if you ever order any items from Amazon.com, go to the
link below. You do not have to buy anything right away, but (if you do not clear
browser cookies often) any items you buy within the next 90 days will count as a
'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate
payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from
Amazon.com)

www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881

       Other than that, considering this FAQ is for an obscure old game, if you
have any other obscure old games that you do not play anymore, consider sending
them to me (I will even pay the shipping cost!). I write FAQs for plenty of
obscure old games with no FAQs, and having a physical copy of the game (and even
better, a manual) is superior to not. You can email me if interested at
gammabetaalphafaqs AT gmail DOT com

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                                Contact Info
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[CONT]

       Although I believe I have found everything there is to find in this
game, there is occasionally the possibility of some super secret level in an
obscure game that was never found because it was too obscure, or the like. If
you have anything that you feel needs to be includes, feel free to email me at
gammabetaalphafaqs AT gmail DOT com

       If you have any other information to contribute or notice any errors,
again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com

       If you wish to host this guide, or use information from it, consider the
FAQ semi-public domain: you can host it without asking and derive information
from it word-for-word if you wish, but keep the document unchanged if hosting it
and give credit where due if using information

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©2013 GammaBetaAlpha FAQs