*****************************************************************************

                 Zelda: Link's Awakening DX FAQ/Walkthrough
                           For the Gameboy Color
                    Version 1.1 (Last Updated 2/15/2011)
                              By Devin Morgan

   This file is Copyright (c)1999-2011 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Overview
6. Walkthrough
7. Color Dungeon Guide
8. Weapons/Items
9. Enemies
10. Mini-Bosses
11. Bosses
12. Heart Pieces
13. Secret Seashells
14. Picture Locations
15. The Trading Sequence
16. Secrets/Tips and Tricks
17. Credits
18. Copyright Notice

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.1 (2/15/11): I recently replayed this game and reworked parts of
the walkthrough. I added an Overview section which contains a map of the
island and important locations, and revamped the Heart Piece/Secret Seashell
sections to be easier to understand.

Version 1.0 (7/2/01): A few sections were reformatted/cleaned up a bit. This
guide has been and is totally complete at this point, too.

Version 0.75 (9/22/99): With this version, most of the guide is complete.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Zelda: Link's Awakening DX is the re-released version of the original Zelda
for Gameboy. This DX version was released for the Gameboy Color, and has some
more secrets than in the old version. There is a new hidden dungeon, treasure
chests have different contents, and everything's in color! If you didn't get
a chance to play the first Zelda: Link's Awakening when it first came out in
1993, then go and play this new DX version as soon as you can!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Though you fulfilled the Hyrulian prophecy of the Legendary Hero and
destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious
peace. "Who knows what threats may arise from Ganon's ashes?" the restless
people murmured as they knitted their brows and shook their heads. Ever
vigilant, you decided to journey away from Hyrule on a quest for
enlightenment, in search of wisdom that would make you better able to
withstand the next threat to your homeland. Months of difficult travel
passed. After a long and fruitful voyage, you breathed deeply the sea spray
from the deck of the ship that carried you home to Hyrule. But your
homecoming was not to be. Suddenly a squall struck your ship, and though you
valiantly fought the waves, a lightning bolt reduced your ship to splinters.

Your world faded to black as you sink into the darkness of the storm-tossed
sea with the remains of your craft. But in the cold darkness of the deep, you
heard a comforting voice that reminded you of home. It was the voice of
Princess Zelda! "You're going to be all right!" the voice said. "What a
relief!"

You opened your eyes to find Princess Zelda standing over you - or was it?!
Actually, it turned out to be a woman named Marin. She explained that you had
drifted with the wreckage of your ship to the shores of Koholint Island. This
mysterious island was unique for the gigantic egg, which crowned its central
mountain. It was said that a mythical creature, the Wind Fish, lay asleep
inside the egg.

You set out in search of your sword and other gear that might have washed up
on the beach with you. As you stood in the surf with your recovered sword, a
strange owl suddenly appeared and hooted this riddle:

"Awaken the Wind Fish and all will be answered."

"What is the Wind Fish?" you wonder... And what did its awakening portend?
Your most mysterious adventure yet, following the riddle of the Wind Fish
throughout the uncharted island of Koholint, is about to unfold.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move cursor, move around in the game

Start: Pause game, bring up submenu

Select: View the overworld map, bring up an extra screen in submenu

A: Use whatever you have equipped to this button, talk, use the telephone,
  read something

B: Use whatever you have equipped to this button, cancel message when reading
  or talking

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  5. Overview -=
-=-=-=-=-=-=-=-=-=

The game takes place on Koholint Island, as you will find out. The island is
on a 16x16 map (256 different overworld screens). If you press Select during
the game, you can view the sections of the map you have already visited; all
unvisited areas can not be viewed. You get nothing for visiting every screen
of the overworld, so don't worry. On the in-game map, you can press A over a
space to view the area's name and any important information about that
location (if an icon appears in the lower-right corner). The grid below will
show where every locale is, as well as the coordinates of many important
locations for easy viewing.


===============
Koholint Island
===============
  ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
1|TTR|TTR|TTR|TTR|TTR|TTR|WFE|TTR|TTR|TTR|TTR|TTR|TTR|TTR|#7 |TTR|
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
2|#8 |TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
3|GS |GS |GS |GS |#2 |TTH|TTH|TTH|TTH|TTH|TTH|#4 |TTH|TTH|TTH|TTH|
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
4|GS |GS |GS |GS |GS |TTH|TTH|TTH|TTH|TTH|TTH|TTH|TTH|TTH|TTH|TTH|
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
5|MW |MW |MW |MW |KP |KP |TW |TW |KC |KC |KC |KC |RR |RR |RR |RR |
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
6|MW |MW |MW |MW |KP |KP |TW |TW |KC |KC |KC |KC |RR |RR |RR |RR |
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
7|MW |MW |MW |MW |KP |KP |CM |CM |KC |KC |KC |KC |RR |RR |RR |RR |
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
8|MW |MW |MW |MW |KP |KP |CM |CM |KC |KC |KC |KC |RR |RR |RR |RR |
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
9|MW |MW |MV |MV |UP |UP |UP |UP |UP |UP |UP |UP |#6 |FS |RR |RR |
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
10|MW |MW |MV |MV |UP |UP |UP |UP |UP |UP |UP |UP |FS |FS |RR |RR |
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
11|MV |MV |MV |MV |UP |UP |UP |UP |UP |UP |UP |UP |FS |FS |FS |FS |
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
12|MV |MV |MV |MV |UP |#3 |UP |UP |UP |UP |UP |UP |FS |FS |FS |FS |
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
13|SV |SV |SV |SV |SM |SM |PF |PF |MB |MB |MB |MB |AV |AV |YD |YD |
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
14|SV |SV |SV |#1 |SM |SM |PF |PF |MB |#5 |MB |MB |AV |AV |YD |YD |
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
15|TS |TS |TS |TS |TS |TS |MB |MB |MB |MB |MB |MB |EB |EB |YD |YD |
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
16|TS |TS |TS |TS |TS |TS |MB |MB |MB |MB |MB |MB |EB |EB |YD |YD |
 |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
   A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P


===========
Area Legend
===========

AV: Animal Village         PF: Pothole Field
CM: Cemetary               RR: Rapids Ride
EB: East of the Bay        SM: Signpost Maze
FS: Face Shrine            SV: South of the Village
GS: Goponga Swamp          TW: Tabahl Wasteland
KC: Kanalet Castle        TTH: Tal Tal Heights
KP: Koholint Prairie      TTR: Tal Tal Mountain Range
MB: Martha's Bay           UP: Ukuku Prairie
MV: Mabe Village          WFE: Wind Fish's Egg
MW: Mysterious Woods       YD: Yarna Desert


===================
Important Locations
===================

Game Start (Marin & Tarin's House): C11

Camera Shop: H4

Crazy Tracy's Health Spa (Secret Medicine): F5

Dream Shrine: D9

Fishing Pond: B9

Ghost's Grave: E7

Ghost's House: G16

Hen House: K1

L-1 Sword: C16

Mabe Village Shop: D10

Mad Batter (use Magic Powder, get upgrade): C6 (lift stone)
                                           E1 (lift stone)
                                           G15 (use steps at J16 to access)

Mermaid: J13

Mermaid Statue: J15

Rapids Ride Start: P4

Sale's Bananas: D15

Seashell Mansion: K9

Southern Shrine: M11

Telephone Booths: B2, B4, C12, E11, I9, I15, L5, L14

Trendy Game: D11

Warps: B1, F10, M3, M15

Witch's Hut: F7

Pieces of Heart: A1
                A11 (need Sword)
                B9 (catch all fish)
                C7 (enter cave; need Power Bracelet)
                E5 (need Roc's Feather)
                G8 (push lower-right tombstone)
                G9
                H1 (need Hookshot)
                I8 (need Flippers)
                N13 (need Bombs)
                O3 (need Flippers)
                P13

Secret Seashells: B8 (need Power Bracelet)
                 B11 (inside doghouse, need Shovel)
                 C14 (need Pegasus Boots)
                 D11 (need Sword)
                 D14 (inside Tail Cave, need Bombs)
                 E8 (need Shovel, Sword)
                 E11 (need Pegasus Boots)
                 F11 (need Shovel)
                 G11 (need Flippers, Sword)
                 G14 (inside house, need Power Bracelet)
                 G16 (inside house, need Power Bracelet)
                 I8 (need Flying Rooster)
                 I11 (need Shovel)
                 I16 (need Flippers, Sword)
                 J12 (need Power Bracelet)
                 J15 (need Sword)
                 K9 (inside mansion, must have exactly 5 or 10 shells)
                 K14 (need Shovel)
                 L9 (need Sword)
                 M1 (need Power Bracelet)
                 M7 (secondary exit from Face Shrine)
                 N2
                 O1 (inside Eagle's Tower)
                 O11
                 P16 (need Power Bracelet)


========
Dungeons
========

D4 - #1: Tail Cave
E3 - #2: Bottle Grotto
F12 - #3: Key Cavern
L3 - #4: Angler's Tunnel
J14 - #5: Catfish's Maw
M9 - #6: Face Shrine
O1 - #7: Eagle's Tower
A2 - #8: Turtle Rock
G1 - Wind Fish's Egg

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  6. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

=========
Overworld
=========

You start the game in a house in Mabe Village, still unconscious in bed. You
wake up and the girl who rescued you, Marin, is talking to you but you think
that she's Princess Zelda! After she tells you that you're on Koholint
Island, jump out of bed and talk to Tarin, Marin's father. He will give you
your L-1 Shield and it'll be automatically equipped on you. After that, leave
the house and go west two screens, past Madam MeowMeow's House to the screen
with the well. From there, head south for three more screens to reach the
Toronbo Shores area.

There, go south until you reach a screen with trees and Octoroks wandering
around. Head east one screen to find some Urchins blocking access to the
bottom half of the screen. Hold up your Shield and walk into the Urchins to
push them back safely, then head east to the next screen. Push another pair
of Urchins aside and continue south one screen to the water. You will spot
your Sword there, but as you approach, a mysterious owl will appear. It will
tell you to go to the Mysterious Woods, among other things. Once it leaves,
go forward and collect the L-1 Sword!

Now that you are equipped with a weapon, you can attack enemies and cut down
bushes/grass to earn some rupees! Make your way back to Mabe Village by the
well you passed on the way. You can cut down the bush there on the ledge and
fall into the well, where you will find your first Piece of Heart! You can
find a Secret Seashell in the large field of bushes one screen east of Marin
and Tarin's House. If you have enough money, you can start the game's trading
sequence by getting the Yoshi Doll at the Trendy Game, and complete the next
couple of trades in town.

When you are ready, go north of the well and cut down the bush by the sign to
enter the forest. You will meet the owl again there. Once it leaves, continue
north two screens while fighting the Moblins along the way. At the corner, go
east two screens to find a cave. In the first room, open the chest to get 50
rupees, then get through the rest of the cave while defeating the Keese and
Gels along the way. In the room with the rocks, push two of them aside to
reach the exit.

Back outside, grab the Sleepy Toadstool behind the bushes to the left. With
it, re-enter the cave and push your way through the rocks, then continue out
to the other end. When you emerge again, go north two screens to find a cave
blocked off by rocks for now. Head east two more screens to reach a Piece of
Heart surrounded by pits (return here later when you can jump over them).
Then, continue south and east to reach the Witch's Hut. Give the witch inside
the toadstool and she will make you some Magic Powder.

Now, leave the hut and go west one screen, north two, west two, and south
two. You will be back at the cave entrance you went through previously. This
time, go west one screen and north another one to find a raccoon. Go up to it
and use some Magic Powder on it, and it will transform back into Tarin! After
he is done talking, go into the northern area and you will find a chest. Open
it to get the Tail Key. The owl will appear yet again, pointing you to the
Tail Cave by the shore. When it flies away, head back south three screens,
west one, and south two to return to the well in Mabe Village.

From here, go south two screens until you reach the first area with the
cliffs. Read the sign if you want, then go east three screens. Follow the
path around for the next few screens and you will come to the Tail Cave at
the dead end. Walk into the keyhole to use the key, which will unlock the
cave entrance. Then, go inside.


==================
Level 1: Tail Cave
==================

Starting off, go into the room to the west. Knock the Hardhat Beetles into
the pit with your Sword, then collect the Small Key that falls from above. In
the west room ahead, defeat the Gels that appear to unlock the door. Open the
chest to get the Compass, then go back east two rooms to the entrance. This
time, go into the north room and knock the Hardhat Beetle into the pit, then
defeat the smaller Gels. Go around and step on the floor switch to make a
chest appear. Open the chest to get a Small Key, then go into the east room.

In this room, defeat the Stalfos and Keese to make a chest appear; open it to
get the Map. Then, go up through the one-way door. In the next room, simply
go west into the following room. Defeat the Mini Moldorm while trying to
avoid the Sparks, then open the chest to get a Small Key. Now, go west into
the next room and defeat the Mini Moldorm to make another chest appear. Open
it to get 20 rupees. If you have Bombs, you can bomb the cracked wall and
grab a Secret Seashell inside (you can come back later for it).

Now, go north and into the next room. Here, defeat the Keese, then activate
the Blade Trap and stand back. As it retracts, run past and unlock the door
to enter the next room. Here, go east, north and west around the room to get
to the upper half. When you reach the locked door, push the leftmost block
aside to open it. Enter the next room where you'll encounter two Spiked
Beetles. Flip them over with your Shield and defeat them with your Sword to
make a staircase appear.

Go down the steps into the basement area, then get through the passage while
defeating the Goombas. At the west end, climb the ladder to reach a new room
above. Here, go north through the hallway until you reach the room with the
Blade Traps. Activate them, then run past when they return to where they
were, and open the chest to get Roc's Feather. With it, you can now jump over
small pits and even enemies!

Now, get past the Blade Traps and leave the room. Use Roc's Feather to take
the winged heart while going down the hall so you can get all your hearts
refilled. Continue southward to the steps, then go down and through the
basement area. When you emerge in the Spiked Beetle room, go east into the
next room. Here, simply jump over the pit and go into the southern room. Go
south one room and east one more You will see a block at the east end of the
room; take the eastern path above the block to reach the next room. Then, go
east and north into another room.

Jump across the pit and walk into the block with a keyhole on it to open it,
then continue into the west room. Open the chest there to get the Nightmare's
Key. Now, backtrack a few rooms back to the room with the Mini Moldorm and
the Sparks, then take the lower path to the east room. Unlock the eastern
door and continue into that room. In here, you can jump over the pit and
continue into the east room (if you go north, you can defeat the Three-of-a-
Kind enemies and open a chest to get the Stone Beak).

In the east room, you will get to fight the Rolling Bones mini-boss. Simply
jump over the spiked log and attack with your Sword to defeat it. After that,
take the Fairy and go north into the next room (a warp will appear as well,
which you can use to return here from the entrance at any time; this will
happen after most mini-boss fights throughout the game, so keep that in
mind). Avoid the Blade Traps here and make your way to the other side of the
room, then use the Nightmare Key to unlock the door, then enter that room to
meet Moldorm, the Tail Cave boss. Read the Bosses section of this guide for
help on beating it.

After you beat it, take the Heart Container, then go into the final room and
claim the Full Moon Cello!


=========
Overworld
=========

After you get warped back outside, go west to the next screen and the owl
will be there waiting. It'll tell you that you need to collect all the
instruments and that you should head to Goponga Swamp. After it leaves, go
north one screen and hop over the pit, then continue west two screens. At the
signpost, go north to the library and the two kids will stop you. They will
mention that BowWow was kidnapped by some Moblins! So, continue north two
screens and cut down the bush to enter the Mysterious Woods again.

Here, go north two screens, east one, and north two. You should be at the
chset where you found the Tail Key earlier. Jump over the pits to the right
and continue east three screens. Jump over the pits and grab the Piece of
Heart, then jump to the north and enter that area. Continue east another
screen from there to find a cave. Inside, go through the first two rooms and
defeat the Moblins. In the third room, you will face the King Moblin. Beat it
by dodging its arrows until it charges at you. Move out of the way so it
crashes into the wall, then while it's dazed, hit it with your Sword. Repeat
that process until it's defeated, then go to the last room to free BowWow;
just walk up to the rock it's chained on to free it.

Now, get out of the cave and head east one screen to see the owl if you want.
Otherwise, go west and south to the area with the pits. Jump across them and
go west three screens. Cut the bushes down around the empty chest and
continue west, then north a screen. Head east two screens until you reach the
southwest corner of the Goponga Swamp.

As you probably noticed already, BowWow can eat enemies whole, saving you the
trouble of fighting them! BowWow can also eat the Goponga Flowers in the
swamp which you can not kill on your own (at least not yet). So, head north
one and east two screens, having BowWow kill the enemies along the way if you
desire. When you reach the cave entrance surrounded by Goponga Flowers, wait
for BowWow to eat one, then enter the second dungeon.


======================
Level 2: Bottle Grotto
======================

When you enter this dungeon, just go straight ahead and into the next room.
Here, the room is darkened and the doors are locked. To light the lanterns
and open the doors, go up the steps and sprinkle Magic Powder in both of the
lanterns. They'll light up and open the door, so head into the east room. In
this room, defeat the two Stalfos and take the Key that appears after you
beat them. Use it to open the southern door, then enter that room. Defeat the
Mask-Mimic (hold your Sword button charged, then move around so you end up
behind the enemy, and perform the spinning attack to kill it). Open the chest
that appears to get the Compass, then exit the room. Then, continue east.

In the new area, hit the crystal switch and go into the southern room. Beat
the Sword Stalfos if you want, then hit the crystal switch and open the chest
to get a Key. Now, simply continue into the east room. Here, jump across the
platforms where the blocks are lowered with Roc's Feather and step on the
floor switch to make a chest appear. Open it to get a Key. Then, hop your way
to the northern ledge and enter that room. Defeat the Mask-Mimics with your
spinning sword attack to make another Key appear behind the blocks.

Now, go back south one room and west one room. Hit the crystal switch near
the chest to raise the blocks surrounding it, and continue northward. Cross
the line of lowered blocks and turn into the east area. Grab the Key and head
back west, and into the southern room again. Hit the crystal switch, then go
east, north, and east into a room with two Spiked Beetles. Defeat them if you
want, otherwise unlock the door and enter the north room.

In this room, push the two blocks together to make steps appear; go down them
to reach the basement. Get across the moving platforms with help from Roc's
Feather, then climb into the new room at the west end. In the darkened room,
walk around the perimeter to the left, or simply jump across to the middle
platform and grab the winged heart overhead. Then, go through the one-way
door to find the Hinox mini-boss. Defeat it easily with your Sword, but avoid
the bombs it throws.

After you beat it, take the Fairy and note the warp that appears, and enter
the east room. Hop across the pits and grab another winged heart in the
southeast corner. Defeat the Keese and enter the north room. Here, be
cautious of the Vacuum Mouth in the corner which will affect your movement.
Open the chest to get a Map if you want it, then continue going north. In the
next room, open the chest to get 20 rupees. Grab the winged Magic Powder and
unlock the west door. There, light a lantern with some Magic Powder, and beat
the Boo Buddies to make another chest appear. Open it to get the Power
Bracelet, which is another really useful item!

Now, leave the room and lift up the pots behind the chest, then continue to
the next room. Go east and hit the crystal switch, then stand on the lowered
block in the middle and hit it again to lower the other ones. Then, stand on
the lowered blocks to the right and hit the switch again to raise them while
you're standing on them. Open the chest nearby to get a Key. After that,
continue east for two rooms. When you reach the Keese and Stalfos, defeat
them if you want, otherwise go into the room to the south for now.

To get the Nightmare's Key, you must defeat the three enemies here in the
exact order I tell you here, otherwise you won't get it. First, push the
blocks around so you can hit the Pols Voice surrounded by blocks. Defeat the
Pols Voice by throwing a pot at it. Then, defeat the Keese in the lower-right
corner of the room. Finally, beat the Shrouded Stalfos and a chest should
appear. Open it to get the Nightmare's Key.

With that done, go north to exit the room. Unlock the eastern door and
continue into that room now. Defeat the Gel and Pols Voices to make some
stairs appear, then go down them to reach the basement. In the first scene,
just ride down the stone elevator and continue onward. In the second area,
pick up a pot and carry it onto the second elevator to weigh it down. Then,
go west and up the stairs to reach the next room.

In this room, follow the path to the southern end, then jump across the
middle ledges with Roc's Feather. Unlock the boss door and enter the final
room. You will meet the Genie inside; read the Bosses section if you need
help. Once it's over, take the Heart Container and go to the next room, and
take the Conch Horn!


=========
Overworld
=========

After you are brought back outside of the Bottle Grotto, have BowWow eat a
passageway through the flowers, then go south to the next screen. Use the
Power Bracelet to lift up the two stones, then continue south to the next
screen. Jump over the pits and continue south two screens, and east one to
the Witch's Hut. Jump over the pit there and continue southward for two
screens. Lift the stone at the end of the path, then go south one screen to
find your first warp portal; jump into it and you will not get anywhere for
now. However it is useful to know this location.

Anyway, go west and lift the stones to reach Mabe Village again. Visit Madam
MeowMeow's House (it's to the west of Marin's) and talk to her to return
BowWow. Once you get your big reward (heh), exit the house. You should have
enough rupees on you to buy the Shovel by now, so it's time to head to the
Shop. Go in and buy the Shovel (it would help if you did the Money Saving
Trick here). You should buy some Bombs as well. When you are done, leave the
shop.

Before you proceed onward, you will want to look at the Trading Sequence
section of the guide and make sure you have completed it up until the point
you get the Bananas. Once you have the Bananas, you will be set to go. Head
east from the shop to reach the next area. Cut down the bushes and lift up
the rocks and go east to enter the Ukuku Prairie region.

There is a lot of exploring for you to do in this area, and plenty of items
to be found in due time. If you want to go exploring now, peruse the Secret
Seashells section and have fun adventuring. First, go east a screen to find
the warp portal again. From here, go south three, east one, and south one
screen. You will pass the Key Cavern and the keyhole; you will be back here
soon. When you arrive to the south of there, you will find a house. This is
Richard's villa. Go inside and talk to Richard, and he will ask you to
collect the five Golden Leaves inside of Kanalet Castle in exchange for his
help.

Agree to help, then leave the villa. Your next goal is to reach a monkey
standing outside of Kanalet Castle to the east and north (L8 on the grid). To
get there directly from the villa, go: east one, north three, east one, north
two, east one, north one, and east two. When you get there, talk to Kiki the
monkey and give him the Bananas. He will summon his friends and they will
build you a bridge, leaving a Stick behind. Take it and go across the bridge
to reach a new area.

Continue north for three screens, then when you reach the Telephone Booth, go
west one screen. Cut down the bush and go downstairs to enter a hidden
passage. Use Roc's Feather to cross the spikes in the second half, then
emerge within the castle walls at the other side. Once you're inside the
castle's walls, your job is to find the five Golden Leaves for Richard.

First, head right and defeat the Soldier there. Then, go south to the next
area and you'll see six holes in the ground. The Mad Bomber randomly pops out
of them (usually the one farthest away from you). Hit the bomber four times
with your Sword to make him give up the first Golden Leaf. Next, go south and
beat a couple more Soldiers, then head west for a couple of screens. Defeat
another Soldier, then go west one screen and beat yet another Soldier. Then,
lift up a rock and throw it at the tree the Crow is sitting in. That'll make
it fly out after you; hit it with your sword a couple times to beat it and
get the second Leaf.

Now, go back south and east to the castle entrance again. This time, go
inside and continue to the second room. Here, defeat the Gel and two sword-
less Soldiers to make the next Golden Leaf appear. Take it, then go north and
into the next room. Avoid the Soldiers here and go east to the following
room. Defeat the Keese and sword-less Soldier, then stand on the switch there
to lower the gate in front of the castle for easy access outside, then go up
the nearby steps and head west. Go up the stairs at the end to the next
floor.

There, go down the steps in front of you and put a bomb in front of the left
wall statue. It'll explode and a Soldier will come out so watch out! Beat the
Soldier to get the fourth Leaf. Now, go up the steps and continue east, and
follow the path until you end up outside of the castle. Reenter the castle
via the nearby door to the right. In there, pick up a pot and throw it at the
door to open it, then enter the room. You will have to fight the Knight mini-
boss inside. After you beat it, take the final Golden Leaf and exit the room.
Go back outside, then make your way back downstairs through the castle until
you are at the main entrance outside again.

From the castle entrance, go south two screens, west one, south two, west
one, south three, and west one screen. You should be passing a maze of bushes
to the left as you proceed along the narrow path. At the end, you will find
Richard's villa again. Go inside and talk to Richard, who will now move aside
since you found the Golden Leaves. Push the dresser he was standing next to
aside and you will reveal some hidden stairs. Go down them to enter a hidden
room below.

Follow the path through this small cave, defeating the Gels along the way. At
the first path split, go left and jump over a gap to reach a Secret Seashell
in a chest. When you emerge at the other end of the cave, you will be within
that maze, known as the Pothole Maze. Please refer to a map I created, found
at GameFAQs, for help getting through this area:

db.gamefaqs.com/portable/gbcolor/file/zelda_links_awakening_dx_pothole.gif

After you get to the other side by the owl statue, cut down the bush in front
of it and use the Shovel to dig where the bush was. Take the Slime Key that
you dig up, then get back around through the bush maze and through the cave
into Richard's villa. After you leave the villa, follow the path going north
and west until you reach the Key Cavern gate. You should see a keyhole there;
go up to it and use the Slime Key to open the gate.

To get inside this dungeon, go back south to Richard's villa, then head east
and north again. When you're able to go west towards the water, approach the
water's edge and go south. Then, jump across the platforms in the water and
head west to reach the Key Cavern entrance. Go inside to start the dungeon.


===================
Level 3: Key Cavern
===================

When you enter this dungeon, lift up a pot and throw it at the locked door to
open it, then go into the north room. In there, defeat the enemies to make a
chest appear. Open it to get a Key. Then, take the path north of the chest
(the right path) to the next room. Walk up through this room and beat the
Gels that appear. Open the chest if you want to fight another Gel, otherwise
don't touch the chest and continue north and into the next room.

In this room, either defeat or ignore the two Stalfos since beating them will
do nothing because you can't reach the small Gel until later in this level.
Anyway, go north into the next room and head down the stairs to the floor
below. Defeat the Gels here if you want, then use the Key to open the south
door and enter that room. There, defeat the Pairodd, the Shrouded Stalfos,
and a couple of Gels to make a Key appear. Take the Key as it moves along the
moving floor. Then, go back up to the previous room and open the west door.
Here, beat the Pairodds and a couple more Gels to make another Key appear.

Take it and the winged hearts if you need the health, then go back to the
middle room. Now, unlock the north door and enter that room. Beat the enemies
there to make another Key appear. Take it, then go back to the previous room.
Finally, unlock the eastern door and enter that room. Go around the room and
defeat the enemies if you want, then go up the stairs at the end. In the next
room, go around this room and beat all five Gels that come out of the ground
to make a Key appear. Take it and go north to the next room.

Here, simply go west to the following room and defeat all the Gels there to
open the doors. First, go into the west room and defeat the enemies inside to
make a Key appear. Take it and go through the one-way door leading to the
north room. Defeat the Stalfos and Gels in there to make a chest appear on
the high ledge, which we will come back to. Continue through the next one-way
door to the next room. In there, beat the Sword Stalfos and Bombites, and
lift the pots to reach some winged Bombs.

After that, go up the steps and head south to the next room. Open the chest
to get 50 rupees, and continue southward. In the next room, push the block
ahead to get down the stairs, then enter the north door. You will fight the
two Dodongo Snakes in here. To beat them quickly, defeat one of them (feed
Bombs to them), then go up the steps at the bottom of the screen and go to
the next room. Then, go back up and the one you didn't kill will be dead!
After you beat them and the warp appears, go into the east room and follow
the path around. Then, push the bottom block to the left and the other block
upward to make a path. Open the chest there to get the Pegasus Boots!

Now, take the nearby winged hearts if you want, then use the Pegasus Boots
and the Sword to ram through the crystal blocks. Then, push the block at the
end and go south to the next room. In this room, bomb the east wall between
the two candles, then go right through the hole to the next room. In this
room, use the Pegasus Boots and Roc's Feather to jump across the pit, then go
up the steps and to the next room. Here, go up and jump across the smaller
pit, then open the chest to get the Nightmare's Key.

Next, jump off the ledge and go north to the next room. Here, beat the
Bombites that count down before exploding, as well as the Gels. Go through
the next door when it opens to reach the new room. Beat the Shrouded Stalfos
and the Gels, and open the chest to get the Compass. Then, bomb the lower
half of the left wall to make a hole in it, then go through that hole to the
next room. Here, beat the Bombites to make a Key appear. Take it, then
backtrack a few rooms back to the room where you got the Nightmare's Key on
the higher ledge.

From here, go west into the next room, then continue south to the following
room. Head west one room, then go north to where you fought the Dodongo
Snakes before. Step into the warp to return to the dungeon entrance. When you
arrive, go into the east room now. Use the Pegasus Boots and Sword to cross
the room when the Vacuum Mouth tries to keep you away. Defeat it and open the
chest to get a Key, then exit the room. Throw a pot at the northern door to
open it, and continue into that room.

This time in here, take the left path up through the next couple of rooms.
Run through the crystals with the boots, and then in the following room, beat
the small Gel. Now, backtrack to the room with the Bombites and take the
right path to the north. When you get to the room with the Stalfos on the
other side, beat them and open the chest that appears to get 200 rupees!

From here, backtrack again to the dungeon's entrance and take the warp to the
mini-boss room. Go south and out of the room, then unlock the first keyhole
block. Follow the path going north and around the next few rooms, opening the
keyhole blocks to reach the stairs at the end. Then, go down the stairs into
a basement area. Use the Pegasus Boots to ram the Mega Thwomp, causing it to
fall, then continue ahead to the next room. Here, use the Pegasus Boots and
Roc's Feather to jump across the spike pit, then grab onto the ladder by the
pipe. Then, go up to the top and climb down the other ladder to exit.

In the new room, defeat the Pairodds with help from your Pegasus Boots and
Sword. Take the winged hearts if needed, then go to the next room. Ignore the
Keese and unlock the north door with the Nightmare's Key to enter the boss's
room. After it taunts you from its hiding place, ram the wall to shake it off
the ceiling and make it come down. Read the Bosses section of this guide for
information on beating the Slime Eyes.

After you beat them, take the Heart Container and go into the next room, and
take the Sea Lily's Bell, the third Instrument!


=========
Overworld
=========

After you get warped back outside again, go east one screen and the owl will
fly in again. It'll tell you to head towards the Yarna Desert. After it
leaves, climb the stairs and go north, then head west a screen and drop down
to the lower area. From there, continue north one and west one screen. Lift
the rocks in the way and continue into Mabe Village again. This time around,
go north of the shop and lift the rocks in front of the small building, and
enter it.

Inside, simply enter the bed and you will fall asleep. You will then get
transported into the Dream Shrine itself. There, use your Sword and Pegasus
Boots to dash through all the Arm Mimics as you make your way all the way
around the shrine. When you reach the first set of steps, go up them and up
the next set, and then open the chest at the next screen to get 100 rupees.
Then, go back down and ram through the crystal, and go up the other steps.
Open the chest to get the Ocarina.

Now, go back down one set of steps and jump off the ledge, and exit the
shrine to wake up. Then, just exit the Dream Shrine with your new item. Go
south and west to the weather vane, and you will see Marin standing nearby.
Talk to her and she will start to sing, and you will play along on the
Ocarina. Answer yes when she asks if her song sticks with you, and you will
learn your first song, "The Ballad of the Wind Fish"!

After that, you have nothing more to do in the village for now (unless you
have 980 rupees, then buy the Bow at the shop). So, go east two screens and
lift the stones to exit the village. Continue east one screen to reach the
warp area. From here, head east, north, and east to find a tree with a
Honeycomb in it. Talk to Tarin and give him the Stick, and he will knock the
Honeycomb out of the tree. After he runs away, take the Honeycomb and
continue southward. On the next screen, bomb the large rock to clear the
path, and go up the stairs to progress.

From here, go east one screen, north one, east one, south two, and east one
more screen. You should be at a screen with a sign and a lone bush next to
some trees (K11 on the grid). Cut down the bush to reveal stairs leading into
a secret passage. Down here, defeat the Shark and enter the second room. Use
the Pegasus Boots and Sword to break through the crystal blocks, and go up
the stairs at the other side. When you emerge above, go south two screens and
head east one screen to enter the Animal Village.

When you enter the Animal Village, go east one screen and south one. You'll
see a building there; go inside and meet Chef Bear. Talk to him and give him
the Honeycomb in exchange for the Pineapple. He will then tell you about the
sleeping walrus by the entrance to the desert, and how Marin is the only one
who can wake it! Leave the house and go south one screen, then west one to
find a warp portal. Jump in to arrive at the other one, then go west into
Mabe Village again.

Back in the first village, make your way all the way west and south past the
library and down the cliffs to the Toronbo Shores. Head eastward along the
shore as far as you can, then go north and east a screen each to find a chest
surrounded by rocks. Remove the rocks and open the chest to find 50 rupees,
then go south to find Marin sitting by the shore. Talk to her and sit down
for a while. After she is done talking, she will go back with you to the
Animal Village.

With Marin in tow, backtrack quite a bit through Mabe Village and through the
warp portal to return to the Animal Village. You can also take a shortcut of
sorts by going east of where you found Marin and jumping across a wide gap
using the Pegasus Boots and Roc's Feather, but then you would have to go
through an extra cave of enemies. Either way, once you arrive at the Animal
Village, go to the empty area in the southwest section of town, and continue
southward. Go south and east a couple of screens to find the walrus blocking
the eastern path.

Approach the walrus and agree to surprise the walrus, then Marin will begin
to sing. This will cause the walrus to roll back into the water, clearing the
path. With that done, Marin will head back to Animal Village, leaving you to
enter the desert. So, go east into the Yarna Desert.

Upon entering the desert, go north until you reach the quicksand area. The
Lanmola will them emerge and you'll have to fight it. Slash it with your
sword whenever it jumps out of the sand until it's defeated. After you beat
it, take the Angler Key it leaves behind and you'll automatically sink into
the quicksand into a cave below. When you land, collect the Angler Key again
and bomb the north wall of the first room to find a Piece of Heart if you
want. Then, go east and up the stairs to exit the cave.

Back outside, go south, west, and south one screen apiece to meet the owl
again. After it flies off, make your way back into the Animal Village and
jump into the warp portal south of Chef Bear's house. When you emerge in the
Ukuku Prairie area, head north a screen. Climb the steps and lift the stone,
then continue north for two screens to reach the Witch's Hut. From there, go
west one, north three, east one, and north one screen to E3 on the grid (one
screen east of the Bottle Grotto).

Once there, lift the stones in the way and take the northern path to the east
screen. When you see stairs leading northward, follow them to reach the Wind
Fish's Egg if you want. Otherwise, continue east for two screens to find a
couple of enemies and a stone blocking the path. Lift the stone and go east,
then down the steps on the next screen. At the bottom of the steps, go north
one screen to the water and continue east for two screens. When you come to
the keyhole, use the Angler Key to dry out the waterfall, revealing the
dungeon entrance.

Continue east to find the third warp portal; use it to activate it, then
return here and head back west three screens to the stairs. Go south and
west, then climb the stairs and lift the stone blocking the path. Take the
northwest path ahead one screen, then take the stairs leading northward into
the mountains. Lift the stones blocking the cave entrance on the ledge, and
enter that cave.

Go east to the second room of the cave, then cut down the dried coral and
push the stones around to reach the stairs. Go up to the next room and head
east to reach some more stairs. Take them to the top floor and enter the next
room, where you will find a cave exit. Go out there to find a chest holding
50 rupees, then reenter the cave. Use the Pegasus Boots to get through the
crystal blocks to reach the far eastern half of the room, then exit the cave
there.

Outside again, go south and east along the path until you see a ledge you can
jump off of to the south. At that point, drop down and you will land in front
of the dungeon below, so enter it.


========================
Level 4: Angler's Tunnel
========================

When you enter the Angler's Tunnel, go forward to the next room. There, beat
the Spiked Beetles and the Gel to open the east door, then enter that room.
Defeat another couple of Spiked Beetles and a Gel to open the south and west
doors. Open the chest to get the Compass, then go into the south room. Here,
get across the room and jump over the deep sections of water along the way.
Defeat the Water Tektites, then cut your way to the chest and open it to get
a Key.

Next, go back out of this room, then go west to the following room. There, go
up the steps and continue east for two rooms along the upper path. At the
end, go down the steps and open the chest to get the Stone Beak. Now, go back
up the steps and into the previous room. This time, go north for two rooms,
east one, and north one more on the high path to reach a chest. Open it to
get the Map. Then, go south one room and use the Pegasus Boots and Roc's
Feather to jump across the pit, and enter the east room.

Here, bomb the cracked block, and then push the solid block into the water.
Open the chest to get a Key. From here, go north for two rooms. In the next
room, destroy the cracked block with a bomb, then open the next chest to get
another Key. Then, jump over the small area of deep water to the left and
grab the winged hearts in the air if you want, otherwise leave the room. Go
back south for two rooms and west one to the room with the pit. Jump across
it and go up the steps, then head west into the next room.

Head south two rooms, west one, and south another one to the area with the
Spiked Beetles and Gel. Defeat them again and enter the east room, then
unlock the door and continue eastward. In that room, follow the path around
to the northern locked door. Defeat the Water Tektites along the way, then
unlock the door and go north for two rooms. When you arrive at the south end
of the pit room, jump across it and enter the north room. Use a Key on the
block to remove it, then push the block forward and head into the west area.

Here, defeat the Gels when they appear, then go south two rooms and west two
rooms. Defeat the Peahats in the way and head into the north room where you
will find a chest and more enemies. Defeat them and open the chest if you
want to fight another Gel, otherwise continue into the northern room. In this
room, ignore the five tiles (this is a puzzle we will solve later) and Water
Tektites as you head east. In there, open the chest to get a Key.

After that, backtrack through the last several rooms to the one with a locked
door to the north. Unlock that door and you will have to fight the Cue Ball
mini-boss. Attack its backside with your Sword until you defeat it. After
that, go into the next room. The blocks will move to block the exits, but if
you pull the switch in the corner to move the blocks away again. Then,
quickly go into the west room. Defeat the Gels and open the chest to receive
the Flippers, which allow you to swim in deep water!

Now, go south into the next room. You will see five tiles here; step on each
one in the order they flash to open the door. Keep this in mind for the other
tile room we passed earlier, as well as the pattern. Anyway, go south one
room and swim through the deep water leading into the east room. There,
defeat the Gels and watch the Key fall through the hole to the floor below.
Head into the east room and defeat the enemies, then go down the stairs. Head
into the second basement room and dive into the water to retrieve the Key.

Next, head back upstairs and continue west for two rooms. Push the block
ahead of you to reach the west side, and head into the west room. In the tile
room, you need to step on each tile in order. This order appears to be random
for each game, so you simply need to remember the order shown to you in the
room east and north of here. When you step on the tiles in order, some steps
will appear, so go down them into the basement.

Down here, trigger the Spiked Thwomp to fall, then run past as it rises up to
reach the next room. Trigger the second one and get to the left side, then
equip Roc's Feather. Cause the Spiked Thwomp to fall again, then quickly
climb the ladder and jump onto it to reach the high ledge. Then, climb the
ladder to emerge in the room above. There, go south to the next room and open
the chest to get the Nightmare's Key.

Now, go north and drop off the ledge to reach the lower area. Then, go into
the east room. Swim across to the middle platform and step on the switch to
open the door, and enter that room (if you want, you can go east and north
one screen to reach a chest containing 50 rupees; there is a similar chest in
the room south of the earlier pit room). Anyway, go forward and use a Key to
remove the block, giving you access to the stairs, so go down them.

In the entire basement area, just go left while defeating the Cheep Cheeps if
you want, then go up the ladder at the end into a new room. Here, just go
west to the following room and push the block in front of you forward. Then,
defeat the Gels if you want before entering the boss room to the north. You
will see some stairs in here, so go down them to enter a basement area. Dive
into the water and go down to meet the Angler Fish boss! Read the Bosses
section for help on beating it.

After you beat it, take the Heart Container and go up out of the water and go
up the ladders to the room above. Now, just go north into the next room and
take the Surf Harp, completing the dungeon!


=========
Overworld
=========

After you get warped back outside of the Angler's Tunnel, go into the deep
water with the Flippers and swim left one screen and enter the cave there.
Swim up to the large fish there and when it asks if you have an Ocarina, say
yes and it'll teach you a new song, "Manbo's Mambo". This will be song #2 on
your Ocarina. After you learn it, exit the cave and swim east for four
screens to find another cave. In there, dive in the water to find a Piece of
Heart.

Exit the cave and go back west three screens to the dungeon entrance. Go down
the stairs nearby and head through the cave to emerge on dry land. When you
emerge, go west one screen and step into the warp to return to the Animal
Village. Once you get there, go east a screen and you will find that a ghost
is now following you around. So, head north into the village and go north and
west two screens to exit it.

Outside of the village, go south two screens and west one to find a wooden
bridge. Jump into the water there and swim north one screen, then head west
two screens past the Catfish's Maw (we will return here soon). West of the
dungeon, go up the stairs onto dry land and continue southward for two
screens. Head west one screen and use the Pegasus Boots and Roc's Feather to
jump over the gap. Then, head west another screen to find the ghost's house.
Enter the house and the ghost will look around for a moment before asking you
to take it to its grave.

Make your way north and west through the Toronbo Shores region, then
northward through Mabe Village and the Mysterious Woods. Get to the Witch's
Hut, then head west a screen and lift the rock blocking access to the stairs.
From there, go south a screen, then head west and north along the other path
to reach the grave. The ghost will tell you to look inside a jar in its house
before vanishing (it contains a Secret Seashell if you want to return). The
owl will make an appearance as well.

Once the owl leaves, leave the grave area and head up the other set of
stairs. Lift the stone out of the way and head east one screen, then south
three screens. Head west a couple of screens to reach Mabe Village, and buy
the Bow at the shop for 980 rupees. If you don't have enough, fight enemies
to gain rupees, revisit past dungeons and open chests you may have skipped to
get more rupees quickly, or enter random caves throughout the world as many
of them have rupees in chests. You can even steal it, but I wouldn't
recommend that if you are trying to go for a no-death game, or don't want to
be called THIEF for the rest of the game.

Anyhow, once you have the Bow, head back east to the warp portal in Ukuku
Prairie. Jump in to reach the Tal Tal Mountains portal. Jump into it again
and you will cycle over to the Animal Village region. Upon your arrival this
time, go east one, north two, and west two screens to exit the village once
more.

Go south two screens and west one to find the wooden bridge, then jump into
the water. Swim north and west to reach the Catfish's Maw area once again.
This time, swim into the alcove at the southwest end of the rocky barrier,
then dive to find a hidden passage. Swim through that passage and defeat the
Cheep Cheeps along the way, and emerge at the other end. You will now be in
the middle area by the dungeon entrance, so go ahead and enter it.


======================
Level 5: Catfish's Maw
======================

NOTE: You must have the Bow at this point or you can not progress through
     this dungeon!

From the start of this dungeon, go left two rooms while avoiding the enemies
in the second room. In the third room, defeat the four Keese and the Iron
Mask to open the west door, then go through the door into the next room. In
there, open the chest to get the Compass, then avoid the enemies and go down
the steps. Here, use Roc's Feather to jump from platform to platform quickly
through the couple of rooms in the basement. At the end, climb the ladder and
enter the next room.

In the next room, defeat the four Stalfos and cut down all the coral blocks
until the whole room is clear. Then, push the top two blocks towards each
other so it forms a square, causing a Key to appear. Take it and go back down
the steps into the basement. Get through the side-scrolling areas by running
to the right on the ground, then climb the ladder at the end to exit. When
you emerge, defeat the two Iron Masks to open the door and enter the east
room.

Here, use the Key on the north door and enter that room. In this room, just
run northward through it to reach the following room. There, defeat the three
Stalfos to open the door, then go through it into the following room. In this
room, you'll meet the Master Stalfos for the first time. Fight him by hitting
him with your Sword, then put a Bomb on the pile of bones to cause damage.
Continue that until he runs away. Then, continue right to the next room.
Here, don't even waste your time opening the chest unless you want to see
that it's empty and Master Stalfos stole what was inside.

From here, go north into the next room. In that room, push the middle block
forward and go west to that room. Then, turn around and go back into the
previous room. Now, push the middle block to the right and go north into the
next room. Return to the previous room yet again and hit the floor switch to
open the east door. Then, push the block downward and enter the east room.
You will meet Master Stalfos for the second time. Attack him like you did
before until he flees, then exit the room.

Push the middle block to the left and go up into that room. Jump over the
small pit and defeat the Hooded Stalfos and the Star, then continue north to
the following room. There, defeat the Sword Stalfos and Star if you want,
otherwise continue west into the next room. There, defeat the two Gels you
can reach, then lift up the pot in the middle area and walk along the blocks
to trigger another Gel on the other side of the room. Defeat it as well to
open the north door. Go into that room to face Master Stalfos for the third
time.

Following that fight, go into the west room. Lift up the pots so you can
enter the room, then defeat the Stalfos and open the chest to get the Map.
Now, backtrack all the way to the room with the five blocks and the switch.
There, push the middle block downward and go west to the next room. Then,
reenter the room you just left and push the block to the right, and head into
the south room. When you arrive, simply go into the west room where you
fought Master Stalfos the first time. From here, go south three rooms. In the
room you end up at, defeat the enemies to open the door, and head west.

In this room, go to the back and head down the stairs into the basement. Use
Roc's Feather to get through the basement rooms, then when you emerge, enter
the west room. You will face Master Stalfos for the fourth and final time.
Defeat him and pick up the Hook Shot he leaves behind! Now, backtrack to the
room with the four Keese and the Iron Mask (or as a shortcut, play Manbo's
Mambo on your Ocarina to be warped to the entrance of the dungeon, and head
west two rooms).

When you get to this room, take the upper path back into the east room. Use
the Hook Shot on the chest to get across the gap, then open it to get 200
rupees. Hookshot back across the gap and leave the room, then go north into
the next room. Head west this time and avoid the Blade Traps, then defeat the
Iron Masks (you can use the Hook Shot to pull off their masks, making it
easier to kill them) to open the doors. Then, go into the north room. In
there, defeat the Gels and continue into the west room. Use the Hook Shot to
cross the pits with Blade Traps guarding them, and go into the room ahead.
Hook Shot over to the chest and open it to get a Key.

After that, go back east for two rooms. In the room with the Gels, use the
Hook Shot on the small hook on the other side of the pit to stretch a bridge
for you to walk across. Go across and head into the north room. Use the Key
on the keyhole block, then go left into the room with the two Gohmas! When
their eyes open, shoot arrows into them to cause damage (this is why you need
the Bow). You can play the Ballad of the Wind Fish on the Ocarina to make
them open their eyes instantly. After you beat them both, exit the same way
you can in (lower-right path).

Now, go south for two rooms, then east one. Continue into the north room and
defeat the Stalfos to open the door, then continue north and east one room
each. When you get to the empty chest room, go into the north room and push
the block ahead, then head west. Defeat the enemies if you want while dodging
the Blade Traps, and follow the watery path into the next room. You will see
a deep pool of water in the middle of this area. Dive into the middle of it
until you end up in a hidden basement room.

Swim through the two basement rooms while defeating the Bloobers you come
across. At the end, climb the ladder to enter a new room. In there, use the
Hook Shot on the hook to expand a bridge for you, then go around and open the
chest to get the Nightmare's Key. Once you have that key, go back through the
basement area and emerge in the other room. Head south and east one room each
to reach the block room. Push the block to the right and enter the north room
from here.

Jump over the first gap, then get onto the small ledge directly across from
the chest on the other side of the pit. Use the Hook Shot to get across, and
open the chest to get 50 rupees. Next, go into the east room and Hook Shot
over to another chest. Open it to get a Key. Hook Shot back across and exit
the room, then Hook Shot the hook to extend a bridge over the north pit.
Cross it and open that chest to get another 50 rupees. Once you do that, play
Manbo's Mambo on the Ocarina to return to the dungeon entrance.

Back at the entrance, walk into the warp to be brought to where you beat the
Gohmas. Then, take the upper-right path to the next room, and go down the
steps to enter the basement. Climb down the ladder and go ahead into the
second room. There, look above you and use the Hook Shot on the statue head
to get pulled onto the high ledge. Continue up the ladder and enter the new
room above.

In this room, use the Key on the keyhole block to remove it, then go north
and around the blocks. Hook Shot across the gap and enter the next room.
Unlock the boss room and go in to meet the Slime Eel. Read the Bosses section
for information on beating it. After you beat it, take the Heart Container
and enter the next room, then go up and take the Wind Marimba!


=========
Overworld
=========

After you're back outside of the Catfish's Maw, swim down to the rocks, then
into the southwest corner. Dive into the water to reach the underwater
passageway; swim through it and emerge at the other side of the rocks. From
here, go east one screen and north two, then climb onto dry land via the
bottom steps.

From here, go east a screen and north for two more. Continue east for two
screens and you will meet the owl once again. It will point you to the
southern shrine first, which is where we are heading. So, head east for two
more screens, then head southward. Since this area is infested with Armos
statues, be sure to follow my directions EXACTLY as I say them in order to
get through this area easily. For now, just go straight ahead to the southern
area. Turn right and defeat the Gels as you head to the southmost area, and
follow the path westward.

In the next area, go all the way west to the barrier and turn northward. Take
out your Shield and hold it in front of you as you bounce the Armos statue to
the left out of the way, allowing you to progress (if you don't use the
shield, you have to fight it). Continue into the next screen, then head north
from there. At the path split, go left and use the Shield to move the Armos
statues there. Once you get through, continue south and west one screen each.
Use the Shield to push aside the last few Armos Knights, then continue
northward to the Southern Shrine.


===============
Southern Shrine
===============

Inside here, When you enter the southern shrine, go up into the next room and
be prepared to fight the Armos Knight! Equip Roc's Feather on one button and
the Bow to the other and you'll be set to fight. Wait until it starts to
move, then attack it. Beat it by shooting it repeatedly with your arrows.
Jump with the feather when the knight jumps and stomps on the ground. After
shooting it around 12 times, it'll be defeated and you'll get the Face Key!
Since it's unnecessary to enter the following room (unless you want to know
more about the story), just go back down a couple rooms and back outside
again.


=========
Overworld
=========

Back outside, backtrack through the maze of Armos statues until you reach the
area with the flying bomb-throwing enemy and Tektites. Once there, go west a
screen and equip the Power Bracelet. Defeat the Tektites, then lift the
stones and head northward to the next area. Lift the single stone to the left
and cut down more bushes, then lift some more stones to continue westward.
Then, continue west to find stairs leading into the water (if you bomb the
wall, you can find a Fairy Fountain if you want health recovery).

Go down the southern steps into the water and swim south one screen. Get onto
the island and touch the left Armos statue to activate it. Kill it with a
single arrow, then go down the steps to enter a secret passage. Down there,
go through the water and defeat the Sharks to reach the second room. Hook
Shot across the large gap and exit the cave to the north. On the new ledge,
go around the corner to the next screen. Approach the keyhole and you will
use the Face Key to open the shrine's entrance above. Go around and head up
the stairs, then enter the Face Shrine.


====================
Level 6: Face Shrine
====================

Starting off, go into the west room. In there, follow the left path into the
north room. Defeat the Mini Moldorm if you want, otherwise continue north and
west to a room with a crystal switch. Here, defeat the Mask Mimic here, then
place a Bomb next to the crystal switch and run behind the upper-right
lowered block. When the switch is triggered, the blocks will rise and you
should be behind the upper-right one, so continue into the north room.

In here, bomb the eastern wall between the wall lamps and you will reveal a
hidden passage. Enter the darkened room, and defeat the four Gels inside.
When the enemies are all defeated, stairs will appear, so go into the
basement. Make your way through both rooms while avoiding the Giant Bubbles
floating around. Climb up the ladder at the end and you will be in a room
with lowered blocks (thanks to the crystal switch).

In here, defeat the Mini Moldorm and two Wizzrobes (use Bomb Arrows to defeat
them easily). When the door opens, go into the north room. Open the chest on
the ledge to receive the Level 2 Power Bracelet, which allows you to lift
heavier and larger objects! The pot on the opposite ledge hides a fairy if
you want it. Anyway, lift the large statues and head through the one-way door
to proceed.

Back in the crystal switch room, hit the crystal switch again to lower the
blocks. Place a Bomb by the switch and hide behind the upper-left block, then
when the blocks are raised by the switch, go into the north room. On the west
side this time, lift the pots to reveal a floor switch; step on it to open
the door, then enter the west room. Defeat the three Wizzrobes in here with
Bomb Arrows to make a chest appear. Open it to receive the Map. Then, head
into the north room. Defeat the Gels, then pick up a pot and throw it at the
locked door to open it, and enter that room.

In the next room, simply continue into the eastern room ahead. Open the chest
to get the Compass, then defeat the Star and go up the stairs. Hit the
crystal switch in the corner, then follow the path going east and south into
a new room. Continue east for two rooms, then north one room. You will arrive
in a room where the blocks are lowered (if not, then go back and hit the
crystal switch again). In there, defeat the Wizzrobes and grab the Key that
appears.

After that, backtrack to the chest where you found the Compass. Then, go into
the west room again. Pick up one of the large statues and throw it at the
north door to open it, and enter that room. Open the chest on the ledge to
get 100 rupees. If you need a Secret Seashell, go up the stairs to exit the
shrine and end up on an island in the Rapids Ride. Open the chest there to
get the shell (or 20 rupees if you have the L-2 Sword). Back in the room,
play Manbo's Mambo to return to the dungeon's entrance.

This time, head into the eastern room. Get through the room while avoiding
the Blade Traps and throwing away the large statues as needed. In the room
ahead, destroy all of the Flying Tiles as they uproot from the floor, and
enter the north room when the door opens. There, take a statue and throw it
at the east door to open it, then enter the room. Defeat the Wizzrobes in
here, then head into the next room to the north.

Make your way north for three rooms, and open the chest you reach to get a
Key. With it, backtrack through the last several rooms until you reach the
room with a locked door to the north. Use the Key to unlock it, and enter
that room. Defeat the Gels in that room, then bomb the north wall to find a
hidden path. In that next room, you will face the Smasher mini-boss. Avoid
getting hit by the orb it throws, then pick it up and throw it to damage the
enemy.

Once you defeat the mini-boss, grab the fairy and note the warp, then enter
the north room. There are two statues in this room; lift up the left one and
go down the stairs that are revealed. In the basement, use Roc's Feather to
get across the rooms, then climb up the ladder at the end to emerge in a new
room above. There, get to a plain section of floor and destroy the Flying
Tiles as they appear. When they are gone, jump over the pits and grab the Key
that appears. Use it on the keyhole block, and enter the north room.

Grab the winged Bombs, then throw the large statue at the door to open it. In
the room ahead, there are two horse heads you can throw around. Toss them
around until both are standing upright to open the next door. Go into the
west room and head down the stairs to reach another basement segment. Use the
Pegasus Boots to get through both Thwomp-filled rooms safely. When you climb
into the new room at the end, play the Ballad of the Wind Fish to defeat the
three Pols Voices. Then, enter the room to the south.

In this room, defeat the Dodongo Snakes using Bombs, then enter the west
room. Go north to the edge and Hook Shot across to the other ledge. Unlock
the keyhole block and continue north for two rooms. At the last room, lift up
a pot and throw it at the chest to open it, getting you the Nightmare's Key.
With it, play Manbo's Mambo to return to the entrance. Once htere, step into
the warp to reach the mini-boss room again.

Here, go north to the next room and lift the left statue to reveal stairs. Go
down them to reach the basement, and get through it like before. When you
emerge in the Flying Tile room, head into the south room. There, go around
the room to make four Gels appear. Allow them to get sucked into the pit by
the Vacuum Mouth, then go through the east door when it opens. In the next
room, push the lower block to the right and use a Bomb Arrow to kill the
Wizzrobe across the pit.

After that, jump over the pit and push the left block forward to reach the
door. In the north room, use Magic Powder to light the two unlit lanterns,
causing the door to turn the Sparks into fairies! Recover your health, then
enter the boss room ahead. You will meet Façade inside; read the Bosses
section of this guide for information on beating this boss. After you beat
it, take the Heart Container and enter the last room to obtain the Coral
Triangle, which is the sixth Instrument!


=========
Overworld
=========

Outside, go south a screen and you will see the owl again. After it leaves,
continue down the steps and jump into the water below. Swim west one screen
and go up the steps there, then continue west for two more screens. From
there, go north one screen, west one, south one, and west one screen each.
Continue through the next several screens until you reach the warp portal
near Mabe Village. From that point, go west one and south two screens. You
will see some pits blocking access ahead. Use the Pegasus Boots and Roc's
Feather to jump over the gap, then read the nearby sign once. After you do
that, go south and enter the Signpost Maze (make sure you have 300 rupees).

This enclosed four-screen area comprises the Signpost Maze. There are signs
all around, but you must read them in a specific order to solve the maze.
Each sign will give you a direction to move in, and the idea is that you must
move directly from that sign in the designated direction to reach the next
sign. Reading the wrong sign will force you to start from the beginning by
the pits. Please consult my Signpost Maze Map, found at GameFAQs, to get
through this area easily:

http://db.gamefaqs.com/portable/gbcolor/file/zelda_dx_signpost.gif

After you get to the last sign and read it, a staircase will appear nearby.
Take it into an underground chamber, and walk towards the large frog named
Mamu (it resembles Wart from SMB2 for those of you who remember). It'll start
talking to you and offer to play its song only if you pay it 300 rupees. Pay
it, listen to the song, then after it's finished, you'll learn the Frog's
Song of Soul (the third song on your Ocarina)! Then, go back up the steps to
get back outside.

Now, go north two screens to the scene with the large pit. Jump over it like
before, then continue north to the following screen. Lift up the stones, then
cut down the bushes and go west to Mabe Village. Back in the village,
continue west for two screens to find the weather vane. Push it to the north
to reveal some stairs; go down them and enter the second room to find some
bones on a ledge. Stand in front of the bones and play the Frog's Song of
Soul on the Ocarina to revive the Flying Rooster!

Now that you have the Rooster, you can use the Power Bracelet to pick it up
and fly around, allowing access across very wide gaps with no points to Hook
Shot onto. Anyway, when you are outside, play Manbo's Mambo to warp to
Manbo's Pond next to Crazy Tracy's Health Spa (you can buy Secret Medicine
here).

When you reach the pond, go east one, north two, and west one screen. Lift
the stones in the way, then take the upper path east a screen. Continue ahead
for one more screen, then go up the stairs to reach the northern screen. The
owl will appear yet again, so listen to what it has to say. When it leaves,
lift the stones and enter the first cave there. Make your way through the
cave like you did earlier in the game, using the Pegasus Boots and Sword to
dash through the crystal blocks.

Take the eastern exit out of the cave, then when you are back outside, head
east several screens until you reach the deep water. Swim over to the stairs
and follow them to the northern screen. At the top, go west across the bridge
for two screens. You will come to another cave and a building in the top area
(this is the Hen House). Enter the cave there.

Inside, follow the path into the second room. Then, get to the lower-left
corner of the room and use the Rooster to reach the northern exit from the
room. In the following room, use the Rooster to get across the large pit to
the west end. Then, go to the next room and grab the Bird Key from the
platform. With that done, simply jump into one of the holes and you will end
up back outside a few screens away!

When you land, head east for three screens, crossing the deep portion, and
enter the cave at the end. In here, simply make your way through the cave to
the other end and exit (if you want to find a Secret Seashell and more
rupees, there is a dry patch in the first room; bomb the north wall and go
through the rooms to end up outside on a ledge where the shell would be).

Anyway, when you exit the cave normally, head east one screen and go up the
stairs to reach another cave. Get through that straightforward cave as well,
then when you exit, go west and enter another cave. Go through the first
room, then head up the stairs and follow the upper path southward. At the end
of the path, Hook Shot across the gap and continue south to exit the cave.
When you emerge, defeat the Tektite and bomb the cracked wall to reveal a
Fairy Fountain if you want. Otherwise, go into the northeast cave.

Make your way through the cave and you will emerge at the top of the
mountains at last. Go west a screen and you will see a tower with a keyhole
nearby. Lift the stones out of the way and use the Bird Key to rotate the
tower, revealing an entrance. Then, go inside the tower to start Level 7!


======================
Level 7: Eagle's Tower
======================

Starting off, go east for two rooms. avoiding the Blade Traps in the second
room. Defeat the Like Likes in the corner room to get a Key, then unlock the
door to continue northward. In the next room, simply go up the stairs to
level 2F. There, go into the north room and you will see an orb. This will
play an important role for most of this dungeon, so equip the Power Bracelet.
When you pick up the orb, keep the button pressed and go to the upper-right
corner, then pull the lever back to separate the blocks. Then, run into the
west room through the opening. Defeat the Gels, then throw the orb at the
first column to destroy it.

After that, grab the orb and throw it across the raised blocks to the south
area. As for yourself, jump diagonally over the pits to the lower-right
corner and enter the south room. Go around to the west side and back to the
previous room, and take the orb with you. In the south room again, throw the
orb at the second column to clear it. Next, take the orb and carry it into
the southern room. Throw it over the barrier to the outer area, then hit the
crystal switch.

Once you hit the switch, play Manbo's Mambo to return to the entrance. This
time, go east two rooms and take the right doorway into the north room as you
did before. Continue north and up the stairs to 2F again. This time, the
blocks will be lowered thanks to the crystal switch, so open the chest to get
the larger Mirror Shield. Next, go south and stand on the lowered blocks,
then trigger the crystal switch to raise the blocks. While standing on the
raised blocks, go into the south room.

In this room, go past the keyhole block and enter the following room to where
you left the orb earlier. Leave the orb here for now and continue up the
stairs to 3F. There, head north and east a room each to meet the Grim Creeper
mini-boss. Defeat the six Big Keese he summons and he will retreat, leaving a
warp behind. From here, continue into the next room. Push the two blocks
together to make a chest appear; open it to get the Nightmare's Key.

Now, backtrack through the last few rooms and head back downstairs to 2F.
Pick up the orb and go into the west room. Here, drop the orb and beat the
Three-of-a-Kinds to make a chest appear. Pick up the orb and continue to the
next room. Throw the orb on the ground and fight the Hinox (if the orb falls,
it will end up in its initial position in the room north of where you found
the Mirror Shield; if you fall, you'll simply land on 1F so backtrack here
via the warp). After you beat the Hinox, grab the Key and take the orb into
the north room.

In here, carry the orb northward through the one-day door to proceed. In
there, throw the orb into the corner and defeat the Flying Tiles. Also,
defeat the Anti-Fairy with some Magic Powder (it will turn into a Fairy).
When the door opens, grab the orb and head east. There, throw the orb at the
third column to destroy it. Then, push the block to the right into the pit
and throw the orb across to the other side.

Now, look at the south wall and you'll see two torches; place a Bomb between
them to reveal a hidden passage. Go into the south room and bomb the next
wall as well. Continue into the next room and Hook Shot across the pit to the
chest. Open it to get a single Bomb. Since the chest will no longer disappear
(this is why you must kill the Three-of-a-Kinds before), drop into the pit to
land on 1F. You will land back at the entrance; go east two rooms and north
two rooms to the stairs, and go back up to 2F.

Back up here, go into the north room and pull the lever back to move the
blocks apart, then continue into the west room. Jump across the pits to the
lower-right corner, and continue south for two rooms. Hit the crystal switch
in the southernmost room, then go back north a room. Take the upper-left path
into the north room ahead. Push the block to the north and enter the west
room, where you will find the orb you threw across the pit earlier.

Take the orb and go back into the east room, and push the block ahead to
escape. Continue south for two rooms, and throw the orb over the barrier by
the crystal switch so you can retrieve it at the other side. Now, hit the
crystal switch again, then play Manbo's Mambo to warp to the entrance of the
tower. Once you get there, step into the warp to get to 3F. From there, go
west and south a room and go down the stairs to 2F.

Back in the room with the orb, grab it and enter the west room. Get to the
edge by the pit and throw the orb directly across the pit to the other side.
Once it lands on the other end, go west one room and north two rooms. Defeat
the Flying Tiles and Anti-Fairy, then go into the east room. Head south
through the passage you bombed open earlier, then Hook Shot across to the
chest. Grab the orb and enter the north room, and throw it at the final
column. It will cause the top floor of the tower to come crashing down,
replacing the existing 3F.

Now, play Manbo's Mambo and return to the dungeon entrance. Step into the
warp and you will return to 3F. Go into the west room and you will find that
the middle area of this floor has been changed. So, continue into the next
room to the west and defeat the Goombas there (if you jump on them, they will
drop hearts). After that, unlock the boss door to the north and enter that
room. Go up the steps and Hook Shot across to the right side of the room.
Then, follow the path south and east to some stairs.

Go up those stairs and you will be outside of the tower. Climb the ladder and
you will encounter the Grim Creeper again, who will be picked up by the Evil
Eagle. You then face the Evil Eagle in battle, so read the Bosses section for
help winning. Once you win, take the Heart Container and climb back down the
ladder, and go back inside. Now, drop down to the lower ledge to the right
and into the now open room to claim the Organ of Evening Calm!


=========
Overworld
=========

Now that you're outside of the Eagle's Tower, walk straight down and fall off
the edge of the cliff. You'll fall into a pit on the next screen, then land
in an area of deep water at the bottom of the mountain range. Swim out of the
cave and go south one screen, then go up the steps onto the dry land. If you
go north and Hook Shot across to the east side, you can enter a building and
ride the rapids on a raft if you want.

Anyway, head all the way west until you reach some stairs, then go up them.
Go west and lift the stone in the way, then continue north and west one
screen each. You should see some stairs leading northward, so go up them to
the next screen. Lift the stones out of the way, and enter the cave there.
Get through the cave, then dash through the crystal blocks to reach the far
eastern exit. Back outside, go east one screen and head down the steps, then
continue east for three screens.

There, jump into the deep water and head up the long set of stairs to the
north area. Cross the bridge and head west two screens, then head up the
steps to end up in front of the Hen House. From here, go west a screen and
you will find Marin stuck on the middle of the broken bridge. Hook Shot
across to pull her across, then Tarin will call to her and she will leave.
Following this, the owl will appear and talk to you briefly. Once he leaves,
go west to the next screen and cut down the bush, then enter the passage.

Inside the cave, drop off the ledge and head into the west room (if you bomb
the southernmost wall, you can reveal a passage leading to a Piece of Heart).
Drop down to the lower ledge and head down the stairs to reach the next area.
There, go ahead and use the Hook Shot to cross the wide gap, then continue
out of the cave.

You will now have to deal with falling boulders for the western segment of
the Tal Tal Mountains. Make your way along the path going west, then up the
steps and back east before going up more steps. On the upper plateau, go west
and open a chest to get 50 rupees. If you lift the nearby stone, you can
enter a room and sprinkle Magic Powder in the hole to awaken a Mad Batter,
who will increase your arrow-carrying capacity. After that, go west a screen
and drop down to the southern area below.

When you land, go around the corner and bomb the cracked wall to open up a
cave. Enter it and continue into the second room, where you will find a
flame-shooting device in the wall blocking your progress. Hold the Mirror
Shield up and walk through the flames, then continue out of the cave. Back
outside, continue all the way west through the next several areas until you
reach the stone turtle. Play the Frog's Song of Soul (#3 on the Ocarina) to
make the head come to life and attack. Hit it repeatedly with your Sword to
kill it, then enter the cave, which is Turtle Rock.


====================
Level 8: Turtle Rock
====================

From where you begin, go straight up the hall to the following room. Here,
use Roc's Feather and the Sword to defeat the elusive Winged Demon and unlock
the doors. Then, enter the west room. In this room, defeat the Snake Ropes
while avoiding the laser eye that shoots lasers at you. Then, go north
through the door into the next room. Defeat the Hinox in this room like you
have many times in the past dungeons, then take the small Fairy that appears
and go west into the next room.

In this room, you'll see a weird block in front of you; walk into it to get
it moving. Let it go all the way left, then down until it stops, then walk
along the path going into the south room. Here, jump over the small gap and
avoid the Sparks, then open the chest to get 50 rupees. Now, jump back over
the gap and go into the west room, where you'll fight the Rolling Bones mini-
boss. Defeat it by jumping over the spiked log it pushes towards you then hit
it repeatedly with your Sword.

After it's defeated and the doors open, go north into the next room. Defeat
the Winged Demon flying around, then take the Key that falls from above. Now,
play Manbo's Mambo to warp to the entrance of Turtle Rock. When you arrive
there, go north to the following room and jump over to the northern platform,
then head into the next room. Here, simply go east to the next room and you
will find another of those blocks that create tiles as it moves. Stand
directly below it and push it to move, then let it go across to the north
side and stop. Then, walk across the new path and jump over the lava to the
ledge to the left, and go north to the next room.

Here, head west to the connecting room and go down the steps there into the
basement (if you bomb the cracked wall and go into the south room, you can
push the blocks around to reach the chest containing the Map). In the
basement, jump from ledge to ledge to the other side of the screen. Be sure
to jump when the fireballs aren't coming up out of the lava; one way to avoid
them is to jump as they drop into the lava again.

In the next area of this basement floor, jump and grab onto the small ladder,
then go right along them while avoiding the Podoboos that come from the lava
below. Climb the ladder at the end to enter the room above. There, lift up
the pots throughout the room and throw them at the snake enemies. If you miss
with the pots, just attack them with the sword. Open the chest in the room to
get the Stone Beak, then go north to the next room.

Here, you'll have to fight the mini-boss, Smasher. Defeat it by throwing the
orb it throws around back at it. Repeat that process until it's defeated,
then take the Fairy that appears and go west into the next room. Here, you'll
find another one of those tile-making blocks. This time you have to push it
around so it covers up ALL the gaps in the floor. Get to the right side of
the box and push it to get it going, then have it move in the following path:

Left 2, up 1, left 1, up 1, left 1, up 1, left 2, down 1, right 2, down 1,
right 1, down 1, right 1, down 1, right 1, down 1, right 1, up 1, right 1,
down 1, and right 1.

A Key will appear upon completion of this puzzle; take it and play Manbo's
Mambo to return to the dungeon entrance. When you get back there, head north
for two rooms. Head east to the room with the tile-making block. Push that
block upward to make it move, then let it go up three spaces, right two, and
up one (so the path ends between the two blocks at the north end). When it
stops, walk along this path you made. When you get to the blocks, push the
one to the right into the lava, then continue north to the next room.

Here, go up and use a Key on the keyhole block, then go east to the next
room. Go right through this room and defeat the Winged Demon if you want,
then unlock the door with your Key and go into the next room. Here, use Roc's
Feather to help avoid the Blade Traps, then go through the one-way door to
the north. In the next room, walk around and defeat the four Gels hiding in
the room. After you beat them all, the north door will open, so head into
that room.

In there, go up to the area with the cracked floor and defeat the Gibdos
while constantly moving around to avoid falling through the floor. Also, jump
in the air and grab the winged Magic Powder and hearts. Then, take the Key
that appears and go around the blocks and go west to the next room. Here,
avoid the Dodongo Snakes and continue into the next room to the west. In this
room, jump over the lava-filled gap and stand on the middle platform. Defeat
the Gels as you jump across the lava, and unlock the western door before
entering that room.

Head around the barrier blocking the boss room and continue ahead. In the
next room, defeat the enemies and go up the steps to end up on a ledge
outside of the dungeon. Out there, defeat a Mini Moldorm and a Crow, then
climb the steps and take a Piece of Heart. Then, continue east for two
screens to find another cave. Go back into the dungeon via that cave, and you
will now be on the ledge above the Dodongo Snakes. Defeat them by throwing
Bombs downward when you line up with them properly. When both are defeated,
open the chest on the ledge to get a Key.

Now, go west to the next room and drop off the high ledge. Then, continue
west for two rooms until you reach the room with the stairs leading outside.
From there, go south to the next room and take out the Bow. Shoot an arrow at
the cyclops statue's eye to make a Key appear. Take it and go west into the
next room. In this room, walk around and stand right next to the chest on its
left side. Push the block in front of you downward, and then push the one to
the right of you to the right. Now, open the chest to get a Key. After that,
play Manbo's Mambo on the Ocarina to warp to the entrance of Turtle Rock.

Once you get there, go north a couple of rooms, then go east one. You'll be
in the room with the tile-making block. Push it upward to get it moving, then
make it go up only one square before having it turn right for the rest of the
journey. When it stops in the lower-right corner, walk along the path and
head into the east room. Go straight to the wall and place a Bomb there. When
it explodes and another passage opens, take it into that room and hit the
crystal switch in that room. Then, play Manbo's Mambo again to warp to the
level's entrance.

Now that you're back at the entrance, go north two and east one room to the
tile-making block. Move it up three, right two, up one (between the two
northern blocks). Follow that path to the end and push the right block into
the lava, and continue into the north room. Next, go east for two rooms, then
through the one-way door into the following room. Here, defeat some Gels,
then bomb the west wall to open up a hidden path. Enter that darkened room
and use Magic Powder in the nearby lantern to partially light the room, then
jump across the pit. Defeat the Gels over there and unlock the keyhole block,
then enter the next room.

Here, you will find another dark room to navigate. Just go up and left, and
defeat a Snake Rope. Then, follow the path into the west room. Here, simply
go up the steps and use the Key on the keyhole block, then head east up
there. In that room, go right and light a lantern with Magic Powder. Now that
you can see, use the Hook Shot on a block towards the bottom of the screen to
be pulled to the other ledge. Then, use your last Key and go down the steps.

In this section of the basement, wait until the platform moves as far to the
left as possible, then jump onto it. Ride it to the right and jump over the
small ledge halfway across the lava. Also, avoid the Podoboos that come out
of the lava as well. Jump onto the ledge to the right and enter the next
room. Here, jump across the moving platforms, and then go up the ladder into
the next room.

Out here, drop off the ledge and go down into the next room to fight Blaino,
the new mini-boss. Use your Sword and the spinning attack to defeat it
easily; be careful though since if it winds up and punches you, you will be
sent back to the dungeon entrance! After you win, go into the north room and
open the chest to receive the Magic Rod. Now, go back to the room where you
fought Blaino and enter the warp to get to the dungeon's entrance again.

Once there, go north to the next room. Defeat the Winged Demon, and then go
west into the next room. Here, beat the snakes to open the door; go through
it to fight Hinox. Beat it, and then go west to the next room. Push the block
left until you can move it up. At that point, move it up and go into the
north room. Here, defeat the Snake Ropes, then take out the Magic Rod and use
it to light the two out-of-reach lanterns to make a chest appear. Open it to
get a Key.

Now, backtrack a few rooms back to the second room where you saw the Winged
Demon. From there, go north and east one room each to reach the tile-making
block. Push it up one square and then all the way right to the corner. Follow
the path along and go up the southern stairs, and go up the steps to reach a
basement room. Use the Magic Rod to melt the ice, then defeat the Goombas and
enter the second room. Here, jump with Roc's Feather and use the Magic Rod to
melt ONLY the second row of ice. Then, jump onto the bottom ice row and head
down the ladder to exit the room.

In this room, go down and unlock the door with your final Key and enter that
room to fight Cue Ball. Beat it like you did in the Angler's Tunnel, then go
into the north room. Here's another room with that annoying tile-making
block. Here, follow my directions EXACTLY and you'll do it all correctly.
Start by getting below the block, then push it upward:

Up 3, right 2, down 1, right 1, up 1, right 2, down 2, left 4, down 2, right
1, up 1, right 1, down 1, right 1, down 1, right 1.

If done correctly, a chest should appear in the right side of the room; open
it to get the Nightmare's Key. Now, play Manbo's Mambo yet again to warp to
the entrance. When you get there, go north two and east one room to the tile-
making block room. Push it upward so it moves, then let it go up one square
and all the way right. Walk right along this path to the next room and go up
the steps in the northeast corner.

The first thing to do here is climb up to the top of the ladder, then melt
the ice directly to the left of your position. Then, go left to the wall and
shoot upward to melt the ice there above you. Next, jump up and shoot to the
left to melt the row of ice. Jump onto the ledge and take a step to the left.
Shoot downward with the Magic Rod to melt the ice and kill a Goomba below!

When you land on the lower platform, go left to the wall and then shoot up at
the other vertical row of ice. Next, jump up and shoot to the right to melt
some more ice. Now, go right and jump onto the ice block that I didn't tell
you to melt. Go right to the wall, then go left and jump in the air and shoot
the ice block to the left with the Magic Rod. Then, jump across to the ledge
and enter the second room.

Here, climb down the ladder to the floor below and shoot the Magic Rod to the
left to melt the bottom row of ice. Then, stand below the second column of
ice from the right and shoot upward to melt it. Now, climb back up the ladder
and fall onto the lone ice cube next to it. Then, jump left to the steps that
the ice blocks make and continue to the ladder. Climb down it to reach the
next room. There, simply unlock the boss door and go into the room to meet
Hothead. Read the Bosses section for help on beating Hothead.

After you beat it, take the Heart Container and go up into the next room and
take the Thunder Drum, the final Instrument!


=========
Overworld
=========

Now that you've pretty much completed all of the game's objectives, the only
thing left is to go to the Wind Fish's Egg for the final showdown. If you
didn't do it already, you can go find the game's secret item, the Boomerang
(see the Secrets section for help). Aside from that, to get to the Wind
Fish's Egg, first play Manbo's Mambo to reach Manbo's Pond.

Once there, use the Power Bracelet and lift up the stone next to the pond,
and go west to the next screen. Then, jump over the pits with Roc's Feather
and go north one screen, then east one and north one more. Lift the stones to
reach the upper area, then go east to the next area. Go up the steps you see
to reach the northern area. If you didn't come here earlier, the owl will
appear. After he leaves, go up the stairs to the Wind Fish's Egg itself. Play
the Ballad of the Wind Fish on the Ocarina, and the eight Instruments will
cause a crack to appear in the egg, allowing you to enter. If you are ready,
go inside.


===============
Wind Fish's Egg
===============

Inside the dark egg, walk directly north to the next room. Here, just keep
walking and you'll fall into a pit. You'll land in a light room with four
different ways you can go. To find the way to go, you will need to read a
special book in the Library west of Mabe Village (the Magnifying Lens is
required). I will also list them here, though they can be found in the
Secrets section as well.

   Path 1: Left, Left, Up, Right, Right, Up, Left, Up

   Path 2: Left, Up, Right, Up, Left, Up, Right, Up

   Path 3: Right, Up, Up, Right, Up, Up, Right, Up

   Path 4: Left, Left, Left, Left, Up, Up, Up, Up

At the end of the path that works for you, you'll come to a pit; drop into it
and prepare for the final showdown with the Nightmares! Read the Bosses
section for help with defeating each of the Nightmare Shadows. After you beat
them, you'll know what to do next. After that, congratulations, you just
completed Zelda: Link's Awakening!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Color Dungeon Guide  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There is a hidden dungeon, which you can only enter if you're playing Zelda
DX in the Game Boy Color unit. To get into it, go to the Cemetery and look
for the section of it with only five tombstones on the screen. First, go to
the bottom center stone and push it downward. Next, push the lower left stone
to the left. Then, push the upper left stone upward. Next, push the middle
stone in the top row to the right. Finally, push the upper right tombstone
upward to reveal the stairs leading into the dungeon!

In the first room inside, talk to the two color guys at the top of the screen
and answer both of their questions to pass them. In the next room, defeat the
3 color enemies that come out of the ground, then enter the room to the
right. In this room, there are 4 colored eyeball statues; two are red, two
are blue. Your job is to strike them with your sword until they're all blue.
Whenever you hit one, the statues to its sides change color, so keep that in
mind. To make this set entirely blue, strike the top-left statue, then the
bottom-right one; they'll all be blue and a chest will appear. Open the chest
to get the Compass, then go to the next room.

In the next room, bounce your way across the multi-colored tiles to the other
side, then go through the right door to the next room. In this room, there
are two creatures: one with a red shell, one with a blue. There are also two
holes in the room, one with a red rim and the other one with a blue rim. You
have to strike the shell guys so they curls up into their shells, then pick
them up with the Power Bracelet or hit them with your sword into their
corresponding holes. Open the chest that appears to get the Stone Beak, then
go down (not up) to the next room.

In the next room, defeat the four color enemies that come out of the floor
to attack like before to open the door to the next room. Continue into the
next room and you'll see those multi-colored tiles again with a couple flying
enemies above them. Bounce across towards the solid piece of land with a
chest on it while trying to avoid the floating enemies, then open the chest
to get a Key. Next, bounce to the top of the room and go through the one-way
door; in the room you end up in, go right and you'll be in the room that you
can go either up or down. This time, go up and into the other room. In this
room, simply bounce across to the other side of the room and go up to the
following room.

In the next room, you'll see four eyeball statues like before, and you have
to make them all blue again! To make them all blue this time, hit the bottom
right statue once, then hit the top-left one twice to turn it blue, making a
Key appear. Take the Key and enter the next room to the right. Defeat the
three color creatures that come out of the ground to open the door, then
enter the room at the top of the screen to meet one of the mini-bosses!

The "Big Gel" mini-boss is similar to the first form of the Nightmare bosses;
the sword doesn't affect it. Instead, get close to it and use Magic Powder on
it to hurt it. Repeat this process until it's defeated, then head left. Go
down a small bit and walk up to the three movable blocks in your way. Push
the top and bottom ones forward, and then push the middle one downward to
clear the way. Go up to the chest and open it to get the Nightmare Key, then
exit the room. Backtrack quite a few rooms towards the dungeon's entrance
until you're in the room with the colored tiles and a locked door at the top
of the screen. Bounce up to the door and open it with the Key, then go
through it to the room behind it to reach the second mini-boss!

This rock creature will jump in the air and make boulders fall down after
you, so use Roc's Feather to avoid getting stopped when it hits the ground!
Try and get close to it, then strike it with your sword. Repeat the process
until he's defeated, then take the Fairy that appears to recover your health,
then enter the next room to the left. Defeat the two bouncing winged enemies
in this room then make your way across the bouncing tiles to the upper-left
corner of the room where you'll find a pot. Lift up the pot and stand on the
switch beneath it to open the doors, then go through the door at the top of
the screen.

In this room, defeat all the Gels that come out of the floor when you walk by
to make a chest appear. Open it to get the Map, then enter the room to the
right. In the next room, there are four of those colored shell enemies that
you have to put into their own holes! Do like you did before in the room with
only two of them until they're all in their own holes. After they're where
they all belong, a Key will appear. Take the Key and backtrack a couple rooms
back to the one with the switch under the pot.

This time, enter the door to the left. You'll see nine of those eyeball
statues that all have to be turned blue! The quickest way to make them all
blue is to hit them in this order. First, hit the center statue, and then hit
the one directly to the right of it. Then, hit the left one in the middle
row, then the middle statue in the top row. Next, hit the middle one in the
bottom row, and then hit the center one again. They should all become blue
and the door will open; go through the door at the top of the screen. In the
next room, just go through the left door to the following room.

Walk along the bottom wall and hit the crystal at the end of the path to
lower the blocks near the top of the room. Then, go around and open the door
with the Nightmare Key, then enter the room and get ready for the real boss!
Read the Bosses section of this guide for information on beating it (it's
listed right after the 6 Shadows). After you beat it, go right to the next
room and talk to the Fairy.

She'll give you the power of color, which is either the Red or Blue Mail. The
Red Mail makes it so that whenever you attack, it hits as if you have
collected a Piece of Power, and the Blue Mail protects you from attacks as if
you've collected a Guardian Acorn. Pick whichever you want, and the Fairy
will escort you back outside. You can always go through the dungeon again and
talk to the Fairy to change your color if you want!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  8. Weapons/Items  -=
-=-=-=-=-=-=-=-=-=-=-=-=

========================
Selectable Items/Weapons
========================

Bomb: You can use this item to blow open holes in hollow walls or defeat many
     enemies. They are very common because you can buy them at the Shop in
     Mabe Village after you purchase the Shovel and enemies sometimes drop
     them when defeated.

Boomerang: This has to be one of the strongest weapons in the game because of
          its power! You can only get it after you have the Magnifying
          Glass. You have to blow open a wall at Toronbo Shores and trade
          the item in your B button for it. (The Shovel should be the item
          that you trade for the Boomerang.)

Bow and Arrow: This is a very useful weapon in the later stages of the game.
              Unfortunately, it costs 980 rupees in the Mabe Village shop,
              so you'll have to save up for this item and buy it before
              entering the Catfish's Maw. You can also find/buy Arrows for
              the Bow in the shop as well.

Hookshot: This is another quite useful item/weapon, especially in the second
         half of the game! You find it in the Catfish's Maw dungeon. This
         item is helpful because you can shoot it at an object (pottery,
         rocks, chests, etc.) and pull yourself to it! You can also attack
         enemies by hitting them with it.

Magic Powder: This special powder does quite mysterious things when used
             during the game. You can sprinkle it into a darkened lantern to
             light it up or sprinkle it on certain enemies to make them
             transform! You can either get this for free by finding the
             Sleepy Mushroom in the forest and bringing it to the witch in
             the Witch's Hut, or by buying it in the Mabe Village shop.

Magic Rod: The Magic Rod is definitely one of the most powerful items in the
          game. Too bad you get it in the last dungeon (Turtle Rock)! You
          can use it to burn the ice blocks throughout Turtle Rock or to
          scorch enemies with! You can also light distant lanterns with this
          item/weapon.

Ocarina: This item has some important uses in the game. You find it in the
        Dream Shrine after obtaining the Pegasus Boots. You can learn 3
        different songs to play on the Ocarina, each with different
        purposes. I'll get into more detail about what each song does, as
        they're used throughout the game.

Pegasus Boots: This is another quite useful item! You find it in the Key
              Cavern and they allow you to run really fast! You also can use
              these boots with the Sword to do a "hit-and-run" attack! They
              have other uses, too, but you'll find them out soon enough.

Power Bracelet: When you equip this item, you can lift up many things you
               couldn't before! There are 2 different levels of this item:
               level 1 is found in Bottle Grotto, and the level 2 one is
               found in the Face Shrine dungeon. This item is definitely
               essential to getting through the game!

Roc's Feather: This really useful item, found in the Tail Cave, enables you
              to jump in the air! You can use it to jump over small pits and
              to reach the Winged Items floating in the air. This is
              probably one of the most useful items you'll have in this
              game!

Shield: The Shield is your only protection against most enemy blows. You get
       it in the beginning of the game from Tarin, Marin's father. There are
       2 different shields: one is the normal one, and the other is the
       Mirror Shield, found in the Eagle's Tower, which can deflect much
       more than the regular shield can!

Shovel: This is useful for finding secrets during the first half of the game,
       but becomes useless near the end. It can be bought from the Mabe
       Village shop for 200 rupees, and it can be used only to dig up hidden
       items in the ground.

Sleepy Mushroom: This mushroom, which grows in the Mysterious Forest, can be
                used to make Magic Powder. It has no real use except for
                making Magic Powder, so I have nothing else to say about
                this item.

Sword: This is your primary weapon, which you should always have equipped!
      You find it washed up on Toronbo Shores and is your only means of
      attack in the early parts of the game! There are 2 different levels of
      strength of the sword: level 1 is the sword you find at Toronbo
      Shores, and you get the level 2 sword in the Seashell Mansion after
      collection 20 Secret Seashells!


================================
Inventory (Non-selectable) Items
================================

Flippers: These flippers are essential to getting through the watery sections
         of the game. You find them in the Angler's Cavern. To swim with
         them, hold the Control Pad in the direction you want to go. Press A
         to swim faster and press B to dive underwater for a short period of
         time.

Golden Leaves: These golden leaves are located in Kanalet Castle and Richard,
              the former prince of this castle, asks that you retrieve these
              leaves for him. You have to find the leaves in the castle,
              then bring them back to Richard and he'll open up a secret
              passage leading to an item you need to continue through the
              game.

Secret Medicine: This special medicine is a useful item, especially in really
                tough parts where you usually die. It refills all your
                hearts when you lose them all! You can only buy this
                medicine from Crazy Tracy in her house north of the Witch's
                Hut. The price for this item is cheap though.

Secret Seashells: These seashells are hidden throughout the island. There are
                 a total of 26 shells throughout the game, but you'll only
                 need to collect 20 of them. When you get 20, go to the
                 Seashell Mansion to get your level 2 Sword!


=============
Dungeon Items
=============

Compass: This item shows you the locations of all unopened chests in the
        dungeon you're in. It also makes a sound when you're in a room with
        a Key hidden inside.

Map: The Map allows you to see all the rooms of that dungeon on the sub-menu.
    Darker colored boxes are rooms you haven't yet entered and lighter
    colored boxes are rooms you've been in.

Nightmare Key: This key allows you to open the door leading to the boss of
              that dungeon. Small Keys won't open the Nightmare door, so you
              must have this key to open it!

Small Key: You use these keys in the dungeons to unlock locked doors and
          blocks with keyholes on them. You get these keys by doing certain
          things in some rooms or find them in chests.

Stone Beak/Owl Statue: The Stone Beak allows you to hear a secret from the
                      Owl Statues in that dungeon. You can find the beak in
                      a treasure chest in each dungeon and there are a
                      couple statues throughout the dungeon, too.


===========
Other Items
===========

Acorn of Defense: When you get this acorn, your defense power increases for a
                 period of time. You can keep its strength longer if enemies
                 don't hit you that much. If you do get hit a lot; its power
                 will wear off quicker!

Heart: These small hearts recover 1 of your hearts. Enemies usually drop them
      when you defeat them, so they're not hard to find!

Heart Containers/Pieces: You can get the Heart Containers, which adds a heart
                        to your maximum, by defeating the boss of each
                        dungeon. The Heart Pieces are a bit more difficult
                        to find, though. You can find them in many places
                        throughout the game, and when you collect 4 of them,
                        your maximum heart capacity increases by one. Read
                        the Heart Piece section of this guide to find out
                        where the Heart Pieces are located.

Piece of Power: This flashing triangle, sometimes dropped by enemies, doubles
               the strength of attacks with your sword. They run out after a
               period of time just like the Acorn of Defense.

Rupee: The currency of Koholint Island and all of the other Zelda games. You
      find them after defeating enemies, in chests, and in many other
      places. You use them to buy items at the shop or for other purposes.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  9. Enemies  -=
-=-=-=-=-=-=-=-=-=

======
Legend
======

S = Sword
M = Magic Powder
H = Hookshot
R = Magic Rod
P = Power Bracelet
B = Bomb
A = Arrows

NOTE: I am NOT mentioning the Boomerang as a weapon to use in this section
     because it can defeat almost every enemy instantly. The ones it can't
     should be obvious.

=========
Overworld
=========

Armos
   Effective Weapons/Items: B, A
   Description: This statue, seemingly lifeless, comes to life when you
                touch it. You can get past it without awakening it by
                holding your shield in front of you and walk into the
                statue; it'll just bounce off your shield without coming
                alive!

Beetle
   Effective Weapons/Items: S, H, M, R, B, A
   Description: These small bugs that are found crawling out of holes in
                Ukuku Prairie. They are very easy to defeat, so the Beetle
                is definitely NOT an enemy to worry about!

Bomber
   Effective Weapons/Items: S, M, R, A
   Description: These annoying winged mushrooms drop bombs on you. They
                usually fly away when you get close and attempt to attack
                with your sword, so use a long distance weapon to take it
                out!

Buzz Blob
   Effective Weapons/Items: H, M, R, B, A
   Description: This creature looks harmless from the outside, but he
                delivers a powerful jolt if you attack it directly! Avoid
                its shock attack by hitting it with anything else EXCEPT the
                Sword. You could also use Magic Powder on this enemy to turn
                it into Cukeman.

Crow
   Effective Weapons/Items: S, H, R, B, A
   Description: This black bird is only found in 2 parts of the game: in
                Tabahl Wasteland and just inside the outside walls of
                Kanalet Castle. It is very easy to beat when you do
                encounter it, though.

Cukeman
   Effective Weapons/Items: H, R, B, A
   Description: This walking blob can be considered both a bad guy and a
                good guy in a way. The good part is that if you go up to and
                talk to it, it will talk, but whatever it says doesn't make
                sense! The bad part is if you hit it with your sword, it'll
                shock you just like the Buzz Blob.

Fish
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This fish inhabits the Goponga Swamp. All it does is swim
                just below the surface of the murky swamp and jump out of
                the water every now and then. You can just beat it by
                attacking when it's above the surface.

Flying Octorok
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This is a winged version of the regular Octorok. It attacks
                by spitting rocks from its mouth at you. If you go and try
                to attack it with your sword, it'll fly to another location
                and spit rocks at you! Defeat it by using the Spinning Sword
                Attack or with a long distance weapon.

Ghost
   Effective Weapons/Items: S, H, R, B, A
   Description: This specter is only found in the cemetery, and it only
                appears when you touch a tombstone. Defeat them with a bunch
                of blows from your sword or another one of your weapons.

Giant Ghini
   Effective Weapons/Items: S, H, R, B, A
   Description: As its name implies, it's a larger version of the Ghost.
                Luckily, it only appears from one tombstone in the entire
                cemetery! Defeat it like you did the Ghost and a Fairy will
                appear as a reward.

Giant Goponga Flower
   Effective Weapons/Items: H, R
   Description: This is an oversized swamp-dwelling flower that shoots small
                balls at you to attack. You can't harm it directly, but
                BowWow can eat it! When you don't have BowWow anymore, use
                the Magic Rod or the Hookshot to defeat it.

Goponga Flower
   Effective Weapons/Items: H, R
   Description: Like its larger counterpart, this flower cannot be harmed
                directly by most weapons. Have BowWow eat these flowers when
                you have him or just use the Hookshot or Magic Rod to beat
                them.

Leever
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This creature, mainly found in the desert, lives in the
                ground, but comes to the surface to attack. You can just
                defeat it with a couple hits from your sword.

Like Like
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This moving sponge-like creature is really annoying,
                especially when it swallows you whole! If you have your
                shield equipped when it swallows you, it'll take it from
                you! You can get it back by defeating the Like Like, though.

Mad Bomber
   Effective Weapons/Items: S, R, A
   Description: This enemy is only found inside the outside walls of Kanalet
                Castle. They pop out of a hole, then throw a bomb at you,
                which quickly detonates, then retreat into the hole. They
                then reappear in a different hole and repeat the same
                process. Hit them when they pop their heads out of the hole
                before they throw their bombs.

Monkey
   Effective Weapons/Items: N/A
   Description: This monkey sits in a tree at Toronbo Shores and throws
                coconuts down at you! You can't hurt this animal, but you
                can destroy the coconuts he throws. You can knock it out of
                the tree it's in by ramming the tree with the Pegasus Boots.

Mutt
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This dog can be found around Mabe Village. They are of no
                harm to you unless you attack it first. Then, it lunges at
                you to attack! Simply don't harm it if you don't want to get
                harmed!

Octorok
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This octopus-like enemy crawls along the ground and spits
                out rocks from its mouth. Just hit it once with your sword
                to defeat it.

Pig Warrior
   Effective Weapons/Items: S, H, M, R, B, A
   Description: These hogs come equipped with a sword and shield. You can
                defeat them easily with your own sword or another weapon in
                your arsenal!

Pincer
   Effective Weapons/Items: S, H, M, R, B, A
   Description: These centipede creatures are found in holes throughout
                Ukuku Prairie. When you walk near a hole they're in, you'll
                see their eyes in the blackness, then they'll pop out and
                hit you unless you move quickly! Just hit their head when it
                comes out with your weapon. You can also use Magic Powder to
                stun them, then attack!

Pokey
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This moving cactus enemy is only found in the Yarna Desert.
                If you hit it with your sword, a part of it will ricochet
                around the area and eventually disappear. Keep attacking it
                until you defeat it.

Raven
   Effective Weapons/Items: S, H, R, B, A
   Description: This type of bird is smaller than the Crow, but it can only
                be found in the Tal Tal Mountains. When you pass it by,
                it'll fly after you, so defeat it from far away so it
                doesn't get a chance to do that!

Sand Crab
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This crab is only found near the shore, just as its name
                implies. It moves slowly up and down, but can go quicker
                left and right. Just put an end to it quickly with any of
                your weapons.

Sea Urchin
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This urchin is only found near the shore areas. You can
                easily defeat it with any of your weapons. You can also push
                it with your shield by holding your shield in front of you
                and walking into it.

Soldier
   Effective Weapons/Items: S, H, M, R, B, A
   Description: These armored soldiers are only found inside the walls of
                Kanalet Castle. It isn't very strong, so you can just hit it
                a couple times with your sword to defeat it.

Spiny Beetle
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This beetle is usually well-hidden under objects, such as
                bushes or stones. When you walk past, it'll run after you.
                Just defeat it by lifting up whatever it's under with the
                Power Bracelet, then attacking it with your weapons.

Sword Moblin
   Effective Weapons/Items: S, H, M, R, B, A
   Description: These Moblins from the past Zelda games come with a sword
                and shield, but can only be found in the Mysterious Forest.
                You can just easily defeat them by hitting them a couple
                times with your sword or just burn them quickly with Magic
                Powder.

Tektite
   Effective Weapons/Items: S, H, M, R, B, A
   Description: These spider enemies aren't too hard to beat. All they do is
                hop around! Just defeat it with a quick swipe from your
                sword.

Zola
   Effective Weapons/Items: S, H, R, B, A
   Description: This water-dwelling creature is only found in deep water
                areas. Since you can't attack in the water, hit it with a
                weapon from land to hurt it.

Zombie
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This undead creature is found near the cemetery. It comes
                out of the ground, then follow you around. Just hit it once
                with your sword to send it back where it belongs!


==========
Underworld
==========

Angler Fry
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This smaller version of the Angler Fish boss isn't too
                difficult. All you have to do is hit it with your sword to
                defeat it.

Anti-Kirby
   Effective Weapons/Items: R, B
   Description: This is the evil version of Kirby. They try to suck you up
                and keep you inside of them! Luckily, they only appear in
                the Eagle's Tower. Prevent that by hitting it from a
                distance with a Bomb or the Magic Rod.

Arm-Mimic
   Effective Weapons/Items: S, H
   Description: This weird creature is a real pain because it mimics you
                whenever you move. It is invulnerable to most weapons, but
                you can defeat it easily by dashing into it with the Pegasus
                Boots and with the Sword equipped.

Big Keese
   Effective Weapons/Items: S, H, R, B, A
   Description: This is obviously a much larger version than the regular
                Keese. You only fight these bats during the fight against
                the Grim Creeper mini-boss. Defeat them quickly by hitting
                them with your sword.

Bloober
   Effective Weapons/Items: S, H, R, B, A
   Description: This octopus enemy from the Super Mario series makes its
                appearance in this game. Just defeat them quickly with your
                sword or another of your weapons if you want.

Bombite
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This is a walking bomb that ricochets around the room, then
                explodes if you hit it. There are 2 types of Bombites: one
                just ricochets, then explodes, and the other counts down
                from 3 to 1, then explodes. The ricocheting one is a real
                pain to avoid, so watch out!

Boo Buddy
   Effective Weapons/Items: S, H, R, B, A
   Description: This ghost enemy is quite different than the ones in the
                Mario games. In this game, these ghosts come after you even
                if you're looking right at them! Defeat them by lighting up
                the room with Magic Powder, and then attack them.

Cheep-Cheep
   Effective Weapons/Items: S, H, R, B, A
   Description: This fish enemy, also from the Mario games, is found in the
                watery side-view areas of the dungeons. Since all they do is
                swim up and down, just take them out quickly with your
                sword.

Gel
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This jelly-like enemy is VERY easy to beat! It comes out of
                the ground and hops after you. Sometimes when you hit it
                with your sword, it'll split into 2 smaller Gels. Defeat it
                by hitting it with a strong weapon or just with your sword.

Gibdo
   Effective Weapons/Items: S, H, R, B, P, A
   Description: This mummy enemy from Zelda 1 and 3 are back in this game as
                well. They can take a bunch of hits with your sword, but to
                make the fight quick, just burn it up with the Magic Rod!
                You can also use the Hookshot to stun it, then pick it up
                with the Power Bracelet and throw it into a pit to kill it!

Goomba
   Effective Weapons/Items: S, H, M, R, B, A
   Description: Another creature from the Mario games! To beat Goomba here,
                just attack it with any of your weapons or simply use Roc's
                Feather and crush it!

Hardhat Beetle
   Effective Weapons/Items: B
   Description: These enemies have a large rubbery shell in its head,
                preventing you for hurting it. You can defeat it by either
                hitting it with your sword into a pit or you can just blow
                it up with a bomb.

Iron Mask
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This enemy protects itself by holding a large iron mask in
                front of it. You can only hurt it from behind, or you can
                just snatch its mask with the Hookshot, then attack it
                normally.

Keese
   Effective Weapons/Items: S, H, M, R, B, A
   Description: These small black bats are found hiding in the darkness in
                most caves and dungeons. They are very easy to defeat
                though; just hit it once with any of your weapons to kill!

Mask-Mimic
   Effective Weapons/Items: S, H, R, B, A
   Description: This is a masked version of the Arm-Mimic enemy. It also
                looks like a Shy Guy from SMB2! Since this enemy mimics your
                moves, and its mask protects it from taking damage, charge
                up your Spinning Sword Attack, then get behind it and
                attack!

Mini Moldorm
   Effective Weapons/Items: S, H, M, R, B, A
   Description: Just like its name, it's a mini version of the boss Moldorm.
                You don't have to hit this enemy in its tail to hurt it,
                though. Just hit it anywhere to defeat it.

Pairodd
   Effective Weapons/Items: S, H, R, B, A
   Description: This odd creature is different than the other enemies
                because it disappears when you get near it. Then, it
                reappears and shoots something at you! Defeat it by using
                the Pegasus Boots to run into it and stab it with your
                sword.

Peahat
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This flying flower-like creature is invulnerable to all
                attacks while in the air. When it lands, attack it with your
                sword or any other weapon you have.

Piranha Plant
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This piranha plant can only be found in the side-view
                basement areas of some dungeons. Wait until it comes out of
                its pipe, then hit it with your sword.

Pols Voice
   Effective Weapons/Items: H, R, B, A
   Description: This hopping mouse enemy isn't vulnerable to attacks from
                your sword. To defeat it quickly, use your Ocarina and play
                the song that Marin taught you; it'll instantly defeat this
                creature! If you don't have the Ocarina yet, just use any
                other weapon or throw a pot at it!

Shrouded Stalfos
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This is a hooded version of Stalfos. It doesn't do much
                except throw bones at you at times. Just defeat it with a
                couple hits from your weapon.

Snake Rope
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This snake enemy does one thing when you walk in its path:
                dashes towards you! Stop it quickly with a couple swipes
                from your sword.

Spark
   Effective Weapons/Items: Boomerang
   Description: This sun-shaped enemy is annoying because it moves along an
                object or the room's perimeter. It also goes quite quickly,
                so you have to watch out. Use the boomerang on it and it'll
                be defeated and leave a Fairy behind to recover some of your
                health!

Spiked Beetle
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This spiky-shelled beetle is protected from all attacks
                because of its large shell. To hurt it, just flip it over
                with your shield, then attack it.

Stalfos
   Effective Weapons/Items: S, H, B, A
   Description: This living skeleton enemy can only be found in the
                dungeons, but it's not too hard. There's 2 types of Stalfos:
                1 just hops away when you try to attack it, and the other
                one hops away and throws a bone at you! Quickly corner them,
                then beat them with your sword.

Star
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This star-shaped enemy spins around in rooms in the
                dungeons. They're easy to beat though; just attack it with
                your sword or another weapon of choice if you want.

Sword Stalfos
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This is a hooded Stalfos, but it has a sword and shield this
                time. They're still quite easy to beat, though; just beat it
                like you've beaten the Soldier enemies.

Three-of-a-Kind
   Effective Weapons/Items: S, H, R, B, A
   Description: This particular enemy is different because just hurting it
                can't defeat it, but the way to kill it is unusual. There
                are 3 of these enemies in the same room; each one with 4
                different suits flashing on them (heart, diamond, spade,
                club). Hit one with a weapon to make the suit displayed at
                the time stay. Do that with the other 2 to defeat them all!

Vacuum Mouth
   Effective Weapons/Items: S
   Description: This vacuum-like enemy is found in very few parts of the
                game. It sucks up anything in the room, including you! When
                it stops, quickly run in and attack it with your sword.

Water Tektite
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This is obviously a water-based version of the regular land
                dwelling Tektites. You can defeat this version just as
                easily by hitting it a couple times with your sword.

Winged Demon
   Effective Weapons/Items: S, H, M, R, B, A
   Description: This flying fiend is only found in the Turtle Rock dungeon.
                It attacks you by shooting fireballs or swooping in towards
                you. Defeat them by hitting them from far away with a strong
                weapon, such as the Magic Rod!

Wizzrobe
   Effective Weapons/Items: S, H, R, B, A
   Description: This wizard, found in some dungeons, disappears, then
                reappears and shoots magic rays at you. When they appear,
                shoot them with arrows or use bombs to beat them.


=====
Traps
=====

Anti-Fairy
   Effective Weapons/Items: M
   Description: This spinning fireball-like enemy with a skeleton face in
                the middle can be really annoying! When they come near, just
                sprinkle Magic Powder on them and they'll turn into health
                recovering Fairies!

Blade Trap
   Effective Weapons/Items: N/A
   Description: There are 2 of these spiked traps on opposite corners of
                some rooms in dungeons. When you walk in between them,
                they'll quickly come together and attempt to hurt you! Avoid
                these traps by jumping over their path or just running by
                really quickly if you have the Pegasus Boots.

Boulder
   Effective Weapons/Items: N/A
   Description: These boulders fall from the mountains on your way to Turtle
                Rock. All you can do is run past them or wait until they
                fall, then continue.

Eye Guard
   Effective Weapons/Items: N/A
   Description: In some rooms, you'll find these Cyclops statues and they
                shoot fireballs at you. The only way to make them stop is to
                defeat all the enemies in that room, then they'll stop.

Face Lamp
   Effective Weapons/Items: N/A
   Description: These lighted lamps are similar to the Eye Guard in the way
                that they shoot fireballs at you. The only way to make them
                stop is to defeat all the enemies in that room and it'll
                stop.

Flame Fountain
   Effective Weapons/Items: N/A
   Description: This flame-spitting entity is found in a cave along the way
                to Turtle Rock. Since it is invulnerable to all weapons and
                you can't get past it, you have to use your new Mirror
                Shield. Hold it in front of you, then walk into the flames
                and it'll reflect the flames so you can get past!

Flying Tile
   Effective Weapons/Items: S, H, R, B, A
   Description: These tiles, found in some rooms of some dungeons, come out
                of the floor and fly towards you! An easy way to defeat them
                is to either hold your shield up so they crash into it or
                just cut up the tiles with your sword as they come towards
                you.

Giant Bubble
   Effective Weapons/Items: N/A
   Description: This large bubble is only found in the Face Shrine dungeon's
                basement. You can avoid it by just staying out of its way
                and run by when it passes.

Laser
   Effective Weapons/Items: N/A
   Description: This small, rotating eye is found in certain rooms in some
                dungeons. When its eye spots you, it shoots a laser beam at
                you. You can't beat it, so just avoid it by hiding behind
                stuff so it doesn't see you!

Mega Thwomp
   Effective Weapons/Items: N/A
   Description: This giant Thwomp, found in only one place: the basement of
                the Key Cavern. Since it's so large and it won't budge for
                almost anything, use the Pegasus Boots and ram it. It'll
                cause it to drop down, allowing you access!

Podoboo
   Effective Weapons/Items: N/A
   Description: This fireball from the Mario games jumps out of lava areas.
                They're very easy to avoid, though. Just wait until it's
                going back down into the lava, then pass that section before
                it pops back up again!

Spiked Thwomp
   Effective Weapons/Items: N/A
   Description: This is a large, spiked Thwomp. However, its top is flat and
                safe to stand on. When you pass under it, it'll come
                crashing down! To get past, use your Pegasus Boots to run
                under it.

Stone Elevator
   Effective Weapons/Items: N/A
   Description: In the Bottle Grotto dungeon, there's a stone elevator that
                just won't budge when you stand on it. The only way to get
                it to move is to pick up a nearby pot, then stand on it
                again; it'll weigh down the elevator!

Thwomp
   Effective Weapons/Items: N/A
   Description: This is a normal-sized Thwomp. Like the spiked version,
                it'll come crashing down on you if pass under it. To get
                past, use the Pegasus Boots to dart right past them!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  10. Mini-Bosses -=
-=-=-=-=-=-=-=-=-=-=-=

======
Legend
======

S = Sword
M = Magic Powder
H = Hookshot
R = Magic Rod
P = Power Bracelet
B = Bomb
A = Arrows

Armos Knight
   Effective Weapons/Items: S, R, A
   Description: This giant Armos Knight is found in the southern shrine and
                it guards the Face Key. Pummel this knight with lots of
                arrows while jumping in the air with the Roc's Feather when
                it stomps the ground so you don't get stunned until it's
                defeated.

Blaino
   Effective Weapons/Items: S
   Description: This boxing glove wearing enemy, found in Turtle Rock, is
                really annoying to fight, especially when it lands a punch
                on you! If it hits you with an uppercut, you'll be sent to
                the entrance of the dungeon! Wait until it winds up for a
                punch, then run behind it and attack with your sword.

Cue Ball
   Effective Weapons/Items: S
   Description: This weird creature, usually found in watery areas, moves
                around the perimeter of the room quickly. It does have a
                large backside, which is its weakness. When it's about to
                turn a corner and run towards you, hit its backside, then
                when it heads back in the direction it came hit it again!
                Keep doing that until it's defeated.

Desert Lanmola
   Effective Weapons/Items: S, H, R, B, A
   Description: This slick worm-like creature inhabits the sand whirlpool
                area of Yarna Desert. It jumps in and out of the sand, but
                it doesn't attack! When it pops out, hit its head with your
                sword. Continue that until it gives up the Angler Key.

Dodongo Snake
   Effective Weapons/Items: B
   Description: These thick-skinned, black snakes are similar to the Dodongo
                dinosaurs from the original Zelda. These snakes eat bombs,
                but the bombs also hurt them! Defeat these snakes by getting
                in front of them and putting a bomb there so they eat it and
                get hurt. Feed them a total of 3 bombs each to kill them.

Gohma
   Effective Weapons/Items: H, R, A
   Description: These oversized, one-eyed spiders are back in this game as
                well! When they open their eyes, they'll shoot a ball at
                you. Beat them by shooting them in the eyes when they're
                open. One way to make their eyes open quickly is to play the
                song Marin taught you on the Ocarina.

Grim Creeper
   Effective Weapons/Items: N/A
   Description: This flute-playing enemy in the upper floor of Eagle's Tower
                doesn't attack itself, but it calls 6 Big Keese to appear.
                To win against this mini-boss, you must defeat all 6 Big
                Keese before any of them fly off the screen. If any of them
                get away, you have to try again. After you beat the bats,
                the Grim Creeper will disappear.

Hinox
   Effective Weapons/Items: S, H, R, B, A
   Description: This giant Cyclops enemy is a pain because it can grab you
                and throw you, thus stunning you when you land. Get in front
                of it and attack it with your sword, or hit it from far away
                with another long-range weapon until it's defeated.

King Moblin
   Effective Weapons/Items: S
   Description: This large Moblin living in a cave east of the Goponga Swamp
                is definitely the king of Moblins just by its size! It
                shoots arrows at you, then dashes straight towards you. Move
                out of the way and let it crash into the wall, then hit it
                with your sword while it's dazed. Repeat that process until
                it's defeated.

Knight
   Effective Weapons/Items: S, H, R, B, A
   Description: This mace-wielding knight, found in Kanalet Castle, holds
                the last Golden Leaf. To beat it, run in and hit it with
                your sword, then back up quickly to avoid getting hit by the
                spiked mace! Keep doing the "hit-and-run" attack pattern
                until it's defeated and you get the last leaf!

Master Stalfos
   Effective Weapons/Items: S, B
   Description: This giant skeleton is found in the Catfish's Maw and
                appears in 4 different rooms in which you must fight it.
                Each time you encounter it, attack it by using the sword to
                make it collapse, then plant a bomb on it to cause damage to
                it. After a few hits, it'll disappear into the next room you
                must meet it in. After you beat it the 4th and final time,
                you'll win the Hookshot!

Rolling Bones
   Effective Weapons/Items: S, H, R, B, A
   Description: This frog-like enemy pushes a spiked log back and forth
                across the room. To defeat it, attack it quickly with your
                sword or another strong weapon and jump over the log when
                it's rolled. Keep hitting it until it's defeated.

Smasher
   Effective Weapons/Items: P
   Description: This weird black creature attacks by throwing a black orb at
                you. Defeat this enemy by picking up the orb with the Power
                Bracelet, and then throw it right at Smasher to hurt it.
                Keep doing that a few more times until it's defeated.

Turtle Rock
   Effective Weapons/Items: S
   Description: This giant stone head blocking entrance to the Turtle Rock
                dungeon is seemingly lifeless. To make it come alive, play
                the song Mamu the frog taught you on the Ocarina and it'll
                come to life! When the head comes out and moves around just
                keep hitting it with your sword until it's destroyed.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  11. Bosses  -=
-=-=-=-=-=-=-=-=-=

======
Legend
======

S = Sword
M = Magic Powder
H = Hookshot
R = Magic Rod
P = Power Bracelet
B = Bomb
A = Arrows

Moldorm
   Found: Tail Cave
   Effective Weapons/Items: S
   Strategy: The giant Moldorm is the boss of the Tail Cave. It's only
             weakness is the tip of its tail. Get behind it, and then hit
             its tail; that'll cause it to get an extra boost of speed for a
             moment. After it slows down again, hit its tail again. Keep
             attacking its tail until you win.

Genie
   Found: Bottle Grotto
   Effective Weapons/Items: S, P, B
   Strategy: This genie is the boss of the Bottle Grotto. It hides inside of
             its protective bottle so it can't be hurt, but there's a way to
             hurt it while it's inside. When the bottle bounces towards you,
             hit it with your sword, then pick it up and throw it at the
             wall with the Power Bracelet. That'll make the genie come out
             and throw fireballs at you. After he retreats to his bottle,
             pick up and throw the bottle at the wall again. Do that 3 times
             total to make the bottle break and the genie will have to fight
             you! Hit the Genie with your sword, then it'll spin around and
             then shoot a fireball at you. Then, hit it again. Keep doing
             that until it's defeated.

Slime Eye
   Found: Key Cavern
   Effective Weapons/Items: S
   Strategy: When you enter this boss's room, you won't see it. After it
             taunts you, ram the wall with the Pegasus Boots to make the
             boss of the Key Cavern fall to the ground. When it does,
             repeatedly hit it with your sword until you see it splitting
             into 2 and there's just a small thread holding them together.
             Then, ram that spot with the Pegasus Boots and the sword and
             it'll split into 2 enemies! To beat them, hit them with your
             sword and use Roc's Feather to jump in the air when they come
             crashing to the ground after you hit them. Keep doing that
             until they're both defeated.

Angler Fish
   Found: Angler's Tunnel
   Effective Weapons/Items: S, B, A
   Strategy: This giant fish is the boss of the Angler's Tunnel. Its
             weakness is a glowing tentacle above its head. To beat this
             fish, hit the tentacle repeatedly with your sword while the
             fish moves up and down. If you're not quick enough, the Angler
             will dash towards you to attack. Then, continue hitting the
             tentacle until it's defeated.

Slime Eel
   Found: Catfish's Maw
   Effective Weapons/Items: S, H
   Strategy: When you enter this boss's chamber inside the Catfish's Maw, a
             giant pit opens up in the middle of the room. Its tail pops out
             and rotates around in a circle, then 4 holes in the walls
             appear. To beat this creature, wait until you see the eel's
             head pop out of one of the 4 holes, then when it opens its
             mouth, shoot the Hookshot into it while trying to avoid the
             spiked tail. After you pull the eel out of the hole, hit the
             flashing heart behind its head a few times with your sword.
             Watch out because there is also a fake eel and if you pull it
             out, it'll explode! Keep pulling out and attacking the real eel
             until it's defeated.

Façade
   Found: Face Shrine
   Effective Weapons/Items: B
   Strategy: This giant face in the floor is the boss of the Face Shrine
             dungeon. When you first enter this room, it'll make Flying
             Tiles come out of the ground and fly after you, then it'll make
             the 4 pots fly towards you. After you evade all those flying
             objects, plant a bomb on the face of Façade. After it explodes,
             Façade will disappear, then reappear again. Repeat the last
             step around 3 or 4 more times to defeat it.

Evil Eagle
   Found: Eagle's Tower
   Effective Weapons/Items: S, H, B, A
   Strategy: This giant eagle that flies around atop the Eagle's Tower is
             the boss of Level 7. After it first takes off and it flies
             onscreen again, hit its beak with the Hookshot as it flies by.
             When it flies by 2 more times, hit it both times. Then, it'll
             stop and start to shoot feathers and make strong wind gusts
             come towards you. Use the Mirror Shield to keep the wind gusts
             from blowing you off the tower as easily and to block the
             feathers shot at you. Then, hit it again with the Hookshot when
             it flies by overhead. Continue to hit its beak with the
             Hookshot until it's defeated.

Hot Head
   Found: Turtle Rock
   Effective Weapons/Items: R
   Strategy: This fiery boss is the guardian of the Thunder Drum deep inside
             the Turtle Rock dungeon. It jumps in and out of the lava and
             surprisingly doesn't actually attack you! The only weapon that
             can cause harm to it is the Magic Rod, even though it shoots
             fire! When Hot Head comes out of the lava, shoot it as many
             times as you can with the Magic Rod. Make sure to ambush it
             with lots of hits when it is above the lava because when it
             dives back in, it recovers and you'll have to start over.
             Continue to use the Magic Rod until you eventually put out its
             flames and beat it!

The 6 Nightmare Shadows
   Found: Wind Fish's Egg
   Effective Weapons/Items: Varies
   Strategy: The 6 Shadows deep inside the Wind Fish's Egg are the final
             bosses of the game. There are obviously 6 of them, and I'll
             provide separate strategies on beating each one below:

   Giant Gel
       Effective Weapons/Items: M
       Strategy: This Giant Gel is the first of the 6 Shadows, but not the
                 absolute easiest (Lanmola's Shadow is!). When it appears,
                 it'll make a small hop forward. Go up to it and sprinkle
                 Magic Powder on it to hurt it. Then, back up and it'll take
                 another small hop. Sprinkle more Magic Powder on it to
                 cause damage. Do this one more time to beat the Giant Gel
                 and the shadow will become Agahnim's Shadow!

   Agahnim's Shadow
       Effective Weapons/Items: S
       Strategy: The shadow of Agahnim attacks just the same as the real one
                 from Zelda 3 (A Link to the Past). When he casts a spell
                 and a flashing ball comes towards you, hit it with your
                 sword back towards Agahnim to hurt him. When he moves to
                 another area of the room, do the same thing. Watch out,
                 though, because if he casts a spell and a bunch of small
                 shots together come towards you, they'll hurt you even
                 though you hit them with your sword! Keep hitting the
                 flashing balls at him a few more times until he's defeated.

   Shadow of Moldorm
       Effective Weapons/Items: S
       Strategy: This shadow is exactly like the original Moldorm boss you
                 fought back in the Tail Cave! Defeat this one the same way
                 as the original: hit its tail and watch out when it moves
                 quickly after you hit it. Keep hitting it a bunch of times
                 until you defeat it.

   Ganon's Shadow
       Effective Weapons/Items: S
       Strategy: The shadow of Ganon from A Link to the Past is back as one
                 of the final nightmares. To beat this reincarnation, use
                 the Pegasus Boots to dash into Ganon and stab it with your
                 sword. Keep ramming it while watching out when he calls a
                 bunch of bats to attack until you beat him!

   Shadow of Lanmola
       Effective Weapons/Items: R
       Strategy: This just HAS to be the easiest of the shadows! When it
                 appears, just hit it once with your Magic Rod to defeat it!

   Dethl
       Effective Weapons/Items: A
       Strategy: This is the last and hardest of the 6 Shadows. It has 2
                 long tentacles that circle around its center area. Jump
                 over the tentacles while trying to stay in front of Dethl's
                 middle area and wait until it opens its eye. Then, shoot a
                 bunch of arrows at its eye while avoiding the tentacles
                 until the eye closes. When it opens again, shoot more
                 arrows into it. After you've successfully shot about 20
                 arrows into its eye, Dethl will be defeated and you win the
                 game! Another quicker way to defeat Dethl is possible only
                 if you have the Boomerang. When it opens its eye, throw the
                 Boomerang right into it for an instant defeat!

Giant Hardhat Beetle (Boss of Color Dungeon)
   Found: Color Dungeon
   Effective Weapons/Items: S
   Strategy: This giant version of the Hardhat Beetle isn't too tough for
             the boss of the new Color Dungeon. When you start the fight,
             its helmet is blue and each time you hit it with your sword,
             it'll change colors. Keep hitting it with your sword until it
             turns red, and then hit it again to beat it! Watch out when it
             attacks, and be quick when you attack or it'll change back to
             the blue color again.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Heart Pieces  -=
-=-=-=-=-=-=-=-=-=-=-=-=

Piece #1
   Location: A11
   Information: In Mabe Village, go to the well at the west end of town and
                cut down the bushes above it, then jump in to find it.

Piece #2
   Location: B9
   Information: Go to the Fishing Pond north of Madam MeowMeow's House.
                Catch one of the biggest fish (the fat ones) in the pond and
                you'll get a Piece of Heart as well as 20 rupees!

Piece #3
   Location: E5
   Information: On the border of the Mysterious Woods, go to the area where
                you see a Heart Piece surrounded by a bunch of pits. Use
                Roc's Feather and jump over the pits to reach the piece.

Piece #4
   Location: C7
   Information: In the Mysterious Woods, enter the cave and get to the
                second room inside. Lift the skull rocks with the Power
                Bracelet to reach this Piece of Heart.

Piece #5
   Location: G9
   Information: In Ukuku Prairie, bomb and enter the cave one screen west of
                where you get the Honeycomb. Use the Pegasus Boots to get
                through the cave, then when you reach the far right wall in
                the cave, bomb around until a passage appears. Go through it
                to get the Heart Piece.

Piece #6
   Location: P13
   Information: At Yarna Desert, fight the Lanmola, then drop into the cave
                through the quicksand. Bomb the north wall to find a Heart
                Piece in a secret room.

Piece #7
   Location: I8
   Information: Outside Kanalet Castle, get into the water via a ladder at
                the north section of the castle, then swim all the way
                around the castle perimeter. Dive around in the area west of
                the front gate until you find this Piece of Heart.

Piece #8
   Location: O3
   Information: At Tal Tal Heights, get into the water and swim into the
                cave a couple of screens to the east of the Angler's Tunnel.
                Dive around in the center area of the room until you find
                this Piece of Heart.

Piece #9
   Location: N13
   Information: In the Animal Village, bomb the cracked wall and enter the
                cave in the northeast corner of the village. Use a Bomb
                Arrow (use Bomb and Bow at the same time) to destroy the
                cracked rock across the pit in the third room, then Hook
                Shot across to reach the Piece of Heart.

Piece #10
   Location: G8
   Information: In the southwest corner of the Cemetery, push up on the
                tombstone in the lower right corner to reveal a secret
                room. Go down there and bomb the cracked block, then use the
                Hook Shot to cross the gap onto a ledge. Jump to the
                platform with the Piece of Heart.

Piece #11
   Location: H1
   Information: In Tal Tal Mountains, use the Hook Shot to cross the bridge
                west of the Hen House. At the other side, cut down the bush
                and enter the cave. Inside, bomb the southern wall in the
                alcove to reveal a hidden room. Go through to reach a room
                with this Heart Piece.

Piece #12
   Location: A1
   Information: Outside of Turtle Rock, when you reach the upper exit in the
                dungeon, go up the steps and take this Heart Piece.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Secret Seashells  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Shell #1
   Location: D11
   Information: Cut down the bushes one screen south of the Mabe Village
                Shop to find a shell.

Shell #2
   Location: B11
   Information: When you get the Shovel, go into the small room next to
                Madam MeowMeow's house and dig in the lower right corner of
                the room to find a shell.

Shell #3
   Location: D14
   Information: In the Tail Cave, bomb the cracked wall and enter the new
                room to find a shell in a chest.

Shell #4
   Location: B8
   Information: In the Mysterious Woods, use the Power Bracelet to lift up
                the boulder blocking access to a chest containing a shell.

Shell #5
   Location: F11
   Information: Dig in the empty space surrounded by grass one screen north
                of the Key Cavern's entrance to unearth another shell.

Shell #6
   Location: K9
   Information: Go to the Seashell Mansion when you have exactly 5 Secret
                Shells to get another one as a prize!

Shell #7
   Location: L9
   Information: Cut through the bushes east of the Seashell Mansion to find
                another shell in the corner.

Shell #8
   Location: J12
   Information: Lift up the stone with the Power Bracelet in Ukuku Prairie
                exactly two screens north of the entrance to the Catfish's
                Maw to find a shell.

Shell #9
   Location: I11
   Information: One screen west of the previous shell, enter the cave. In
                the second room, bomb the west wall and continue through the
                passage to the exit. When you emerge, go north a screen to
                find an owl statue. Dig in the spaces to the left of the
                statue to find the shell.

Shell #10
   Location: J15
   Information: Cut down the lone bush in the lower left corner of the
                screen with the mermaid statue to find another shell.

Shell #11
   Location: K9
   Information: Go back to the Seashell Mansion when you have exactly 10
                Secret Shells to get another one as a prize!

Shell #12
   Location: G14
   Information: After you get the Golden Leaves for Richard, enter the
                secret passage that he reveals and go left when the path
                splits. Push the rock into the pit and jump across, then
                open the chest to get a shell.

Shell #13
   Location: E11
   Information: By the Phone Booth north of the entrance to the Signpost
                Maze, ram into the side of the tree using the Pegasus Boots
                to get another shell.

Shell #14
   Location: K14
   Information: One screen east of the Catfish's Maw, get onto the ledge by
                the owl statue (walk across the wooden bridge to the south
                of it). Use the Shovel and dig to the left of the statue to
                find this shell.

Shell #15
   Location: C14
   Information: Outside of the Tail Cave, use the Pegasus Boots to ram into
                the side of the lone tree one screen to the left of the cave
                entrance to shake out a shell.

Shell #16
   Location: P16
   Information: In the Yarna Desert, get to the lower right corner of the
                desert on the ledge with two rocks. Lift them up to find a
                Secret Shell.

Shell #17
   Location: E8
   Information: Cut down the bush one screen south of the Ghost's Grave and
                use the Shovel where the bush was to dig up a shell.

Shell #18
   Location: G11
   Information: From the Key Cavern, go east a screen and jump into the
                water (must have the Flippers). Swim north a screen and you
                will find an island with a bush on it. Get to the north side
                and cut down the bush from there, and catch the shell as it
                flies out (if you hit it from any other side, it'll fall
                into the water and you will have to leave/reenter the screen
                to try again).

Shell #19
   Location: G16
   Information: After you bring the Ghost to its grave, go to its house at
                Toronbo Shores and lift up the pot in the corner of the room
                to find a shell.

Shell #20
   Location: I16
   Information: From the Catfish's Maw, go west a screen and onto the dry
                land. Then, go south two screens to find an island in the
                water. Swim to it (you need the Flippers) and cut down the
                bush to find the shell.

After you get 20 Secret Seashells, go to the Seashell Mansion and you'll get
the Level 2 Sword, which is twice as powerful as your old sword! Listed below
are some extra shells you can find in case you missed one of the above
shells. If you try and find these or any other shells after you get the Level
2 Sword; you'll just find some rupees in their place!

Shell #21
   Location: O11
   Information: In the maze of Armos Statues, get to this screen and
                activate the bottom-right statue. Defeat it and go down the
                stairs it reveals to find this shell.

Shell #22
   Location: M7
   Information: Inside the Face Shrine, get to the upper-left area of the
                dungeon and find the back exit to an island in the rapids.
                Open the chest out there to find a shell.

Shell #23
   Location: I8
   Information: After you revive the Flying Rooster, go to the entrance of
                Kanalet Castle. Go west one screen from there and fly across
                the huge gap to a secret passage. Go down and open the chest
                to get a shell.

Shell #24
   Location: N2
   Information: When you go through the series of caves on the way to the
                Eagle's Tower, enter a cave where you can bomb a wall
                halfway through it. Bomb it and take the passage to a room
                with treasure chests and a bunch of rocks. Get through the
                maze and exit the cave through the other end of that room,
                and open the chest on the ledge outside to find a shell.

Shell #25
   Location: O1
   Information: Inside the Eagle's Tower, enter the room where you fight the
                Hinox and drop down a hole in the upper-left corner of the
                room to a ledge below. Open the treasure chest there to find
                a shell.

Shell #26
   Location: M1
   Information: At the Tal Tal Mountains, get to the Hen House and head a
                couple screens to the east across the bridge. Lift up the
                stones to find a shell.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Picture Locations -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Picture 1: You get it when you first talk to the photographer in his shop.
          You just have to answer yes to his questions and stand in front of
          the wall like he says. You'll be happy and give a peace sign!

Alternate Picture 1: You get it by saying NO to all his questions, then
                    you'll get a picture of a panicky Link!

Picture 2: When Marin is following you, go to the cliff on the left side of
          Toronbo Shores.

Picture 3: While Marin follows you, jump into the well west of Mabe Village
          and DON'T move once you land! She'll fall on you and the
          photographer will get your picture looking hurt.

Picture 4: Also, when Marin is with you, walk in front of the rooster statue
          and Tarin will come and you'll get a picture.

Picture 5: Take a look in the right window at the Ulrira's House.

Picture 6: Walk past Bow-Wow's post when he's chained up there and you'll get
          a picture of Bow-Wow making you "uncomfortable".

Picture 7: Simply steal from the Shop in Mabe Village by taking the item,
          then running behind the clerk and out the door! The clerk'll kill
          (if you come back, which you MIGHT have to) you!

Picture 8: When you have the Magnifying Lens, go under the bridge in Martha's
          Bay to see the fisherman on the boat. Talk to the fisherman and
          he'll fish out the photographer, who will then take a picture of
          the fisherman falling into the water!

Picture 9: After you acquire the Magnifying Glass, go to the Animal Village
          and enter the house in the north-west corner of it. Talk to the
          Zora in the water and the photographer will come and get a picture
          of you two!

Picture 10: This one is of Link and Richard in front of the castle. Before
           lowering the drawbridge, go to the castle where the Golden Leaves
           are.

Picture 11: When you bring the ghost back to its grave near the Witch's Hut,
           walk up to the grave after he leaves to get a picture.

Picture 12: Picture taken as poor cameraman plummets to the ground! Funny! Go
           to the chicken house in the mountains and go right from there two
           screens. Walk to the middle of the bridge.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. The Trading Sequence  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Yoshi Doll: This is the first item in the trading process. You get it by
           playing the Trendy Game at Mabe Village. Just direct the crane
           above it and it's yours.

Ribbon: To get the Ribbon, go to the Quadruplet's House (the house west of
       the Dream Shrine) and talk to the mother inside. She'll give you the
       Ribbon for the Yoshi Doll.

Dog Food: After you get the Ribbon, go to Madam MeowMeow's House and go into
         the small room (the right entrance). Talk to the small BowWow there
         and trade with it for the Dog Food.

Bananas: Go to Toronbo Shores and head east; you'll find a building there. Go
        inside and talk to the crocodile named Sale. Trade with him for the
        Bananas.

Stick: When you're walking around outside Kanalet Castle, you'll meet Kiki
      the Monkey. Talk to it and trade the Bananas and they'll build a
      bridge for you. Then, take the Stick they leave behind on the bridge.

Honeycomb: After you've beaten the Key Cavern dungeon, you'll find Tarin
          standing by a tree with a Honeycomb in it at Ukuku Prairie. Talk
          to him and give him the Stick and he'll make the bees MAD at him.
          Then, the Honeycomb will fall from the tree; take it.

Pineapple: After you get the Honeycomb, go back to the Animal Village and
          talk to Chef Bear. He'll give you the Pineapple for the Honeycomb.

Hibiscus: At Tal Tal Mountains, you'll find Papahl famished along the way to
         the cliff leading to Angler's Tunnel. Talk to him and give him the
         Pineapple for the Hibiscus.

Letter: Go back to Animal Village with the Hibiscus and talk to Miss Goat in
       her house. Give her the flowers and she'll give you a Letter to
       deliver to Mr. Write at the Mysterious Forest border.

Broom: When you go see Mr. Write, give him the Letter. In exchange for it,
      he'll reward you with a Broom (he'll insist you take it if you say no
      after you give him the letter).

Fishing Hook: Go to Mabe Village and talk to the old lady that usually sweeps
             in front of Ulrira's House. Give her the Broom and she'll give
             you the Fishing Hook. If you have completed the Catfish's Maw,
             she will be in the northeast area of the Animal Village.

Necklace: Southeast of Catfish's Maw, you'll find a wooden bridge. Jump into
         the water and dive under the bridge and you'll find a fisherman on
         a boat there. Talk to him and give him the Hook and he'll use it to
         fish out a new catch. He'll fish out the Necklace, which he'll let
         you keep!

Mermaid Scale: Near the Catfish's Maw, you'll find a mermaid, Martha, who's
              lost her necklace. Talk to her once you get the Necklace and
              she'll let you take a scale from her tail in exchange for the
              necklace.

Magnifying Lens: To get the final item of the trading sequence, get to the
                Mermaid Statue by standing south of the wooden bridge where
                the fisherman was and Hookshot over the water. Then, walk
                over to the statue and press A to put in the Scale and
                reveal steps under the statue. Go down then and walk
                straight up to the next room and take the Magnifying Lens!
                You can use it to see things you couldn't before, such as
                the enemies in that first room!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  16. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

==================
Glitch in Zelda DX
==================

I've found a bug in Zelda DX, which occurs whenever you get a Guardian Acorn
or a Piece of Power. When you get them and just before the text appears,
press Start. Press it again to return to the game, totally skipping the text!


=============
Item Upgrades
=============

In this game, you are only allowed to carry a certain amount of Magic Powder,
Bombs, and Arrows at once. You can raise your maximum capacity by visiting
the Mad Batter, which is hidden in 3 areas throughout the island. When you
enter its lair, just sprinkle Magic Powder into the lantern and it'll appear.
Here, I'll tell where each one is located:

   1. In the Mysterious Forest, go one screen north from the cave in the
      forest. There, use the Power Bracelet to lift up the stone and go down
      the steps to visit the Mad Batter's lair.

   2. This location is in the vicinity of the Catfish's Maw, so I'll tell
      you how to get there from that dungeon. From there, swim left a screen
      and climb up the ladder. Then, head south 2 screens and right one.
      Here, use Roc's Feather to jump over the pit and cut down a bush
      you'll fall down a hole doing this, but don't worry about it unless
      you don't have much health). The, use the Pegasus Boots combined with
      the feather to jump over the pit to that space you cut down, then chop
      down more bushes and go down the steps. Get through the watery cave
      using your Flippers, then when you emerge, go left a screen and down
      the steps into the Mad Batter's lair.

   3. This last location is located in the Western Tal Tal Mountains area.
      Follow the path up and around until you pass the area where boulders
      fall from the mountains. Then, when you're in the scene with a
      treasure chest and a stone nearby, lift up that stone and go down the
      steps to reach the Mad Batter's lair.


==================
Making Bomb Arrows
==================

When you have the Bombs and Arrows in your inventory, assign the Bombs to one
button and the Bow and Arrows to the other. Then, press both buttons
simultaneously and you'll shoot an arrow with a bomb on it! It'll explode on
impact with anything!


==================
Money Saving Trick
==================

To save LOTS of your rupees when you go and buy some of the expensive items
like the Shovel or Bow, you must follow the following steps. You also have to
have at least the amount of rupees that item is though. First, take the item
from the shelf and go to pay for it. After you buy it and the rupees start
deducting, QUICKLY press A, B, Start, and Select simultaneously to get a
chance to save and quit. Do that, then when you come back to the game, you'll
have the item and most of the rupees!


=======================
Obtaining the Boomerang
=======================

In order to get the Boomerang, you must first have the Magnifying Glass from
the trading sequence, and the Shovel. From where you find the Sword in the
beginning of the game on Toronbo Shores, go left one screen. Bomb the wall
and go into the cave. Assign the Shovel to the B button, and then talk to the
Goriya. He'll trade you the Boomerang for what's on the B button, which
should be the Shovel. You can always trade the Boomerang back the same way
that you obtained it, too!


======================
Stealing from the Shop
======================

If you want a really expensive item, but don't want to pay for it, you can
steal it from the shop. The one problem to stealing is if you ever re-enter
the shop, the shopkeeper will automatically kill you! Also, everyone in the
game will call you THIEF for the rest of the game. To steal, take the item
you want, then run all the way around the right side of the shopkeeper, and
then quickly exit the shop with the item. You should make it while the
shopkeeper is still looking the other way. I advise that you only do this
trick when you're getting the Bow because you should already have bough Bombs
and the Shovel earlier in the game and you won't need anything important from
the shop after the Bow.


===================
Wind Fish Egg Paths
===================

Inside the Wind Fish's Egg, you'll find a room with 4 different paths to
choose from. It's pretty much like a "Lost Woods" (Zelda 1 for NES) if you
don't know where to go. Below, I'll list 4 different paths that you could
take to get past this part of the egg. Remember that only ONE of these paths
will work for your game file, so try each path until one works for you!
(Note: These are paths that I found to work, so if none of them work for you,
go to the Library and read the book in the lower-right corner. You'll need
the Magnifying Lens to do that, though.)

   Path 1: Left, Left, Up, Right, Right, Up, Left, Up

   Path 2: Left, Up, Right, Up, Left, Up, Right, Up

   Path 3: Right, Up, Up, Right, Up, Up, Right, Up

   Path 4: Left, Left, Left, Left, Up, Up, Up, Up

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  17. Credits -=
-=-=-=-=-=-=-=-=-=

Nintendo's Strategy Guide: For information on enemy weaknesses.

PokemonBMH (PokemonBMH(at)aol.com): For the fourth path to try when getting
through the Wind Fish's Egg.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  18. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)1999-2011 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:

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This list is comprised of sites I know and trust well. If your site is not on
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If you are writing a FAQ for this game as well, and would like to use some
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If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
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=- End of File -=