The Adventures of Rocky and Bullwinkle and Friends

If you have any questions or comments, email me:
Omar Andrew Dia, [email protected].

May 26, 2006 -- Version 1 Submitted

Walkthrough Version 1

Copyright 2006 Omar Andrew Dia

When I first played this game, I thought to myself, wow!  This is so
horrible, therefore I love it and I must write a GameFAQ on it.  I doubt that
most of you that clicked open this FAQ did so for gaming help.  You only
wanted to see who the heck would write a GameFAQ for Rocky and Bullwinkle and
Friends and [sic].  Yes I am on drugs, not all the time, just for part of
this writing.  No it is not what you think, I was on some prescribed
medications following an oral surgical procedure.  Half of that is true, you
decide.

............................................................................

Roll the introduction, exactly as how it appears, sadly.

ROCKY AND BULLWINKLE
AND FRIENDS
TM & c WARD
PRODUCTIONS INC

ALL RIGHTS RESERVED

LINCENSED BY MCA/
UNIVERSAL
MERCHANDISING INC.


c 1992 THQ, Inc.
Developed by Radical Entertainment Ltd.
Licensed by Nintendo


T . HQ
software
PRESENTS


The ADVENTURES of
     ROCKY
      AND
   BULLWINKLE tm


created by

Radical
ENTERTAINMENT

R O R Y  ARMES                   ED  KONYHA

CHR IS  L I PPMANN              PAU L  WI LK INS ON

             EXECU T I VE  PR O DU C ER

           HOWARD  PH I L L I PS  O F  THQ


FROSBITE  _____________________________________________   ABOMINABLE
FALLS                                                     MANSION

'Get our heroes
to Abominable Mansion, and
collect Bullwinkle's inheritance!'

............................................................................


Our Blueprint to Success
Level 1 - 7 Scenes, Level 2 - 3 Scenes, Level 3 - 5 Scenes, Level 4 - 1
Scene, Level 5 - 6 Scenes.

There is no need for a briefing before each level.  There are no items that
will be difficult to find.  The game speaks for itself and so does this
GameFAQ.


Controls:
"Start Button" pauses the game.
"Select Button" switches your playable character.
"A Button" to jump
"B Button" to throw a bomb.  Press and hold the "B Button" to hold a bomb,
release the "B Button" to throw a bomb.
"Up" on the "D-Pad" opens doors/enters doorways also used to climb up stairs.
"Down" on the "D-Pad" to bend over to grab items.  Walk down stairs.
"Left" on the "D-Pad" to move your character to the left.
"Right" on the "D-Pad" to move your character to the right.
While holding "Left" or "Right" (or "up", only for Rocky) on the "D-Pad",
press the "B Button" for a special move.

............................................................................


                  LEVEL
                    1
            WHAT'S THE BUZZSAW?
                   OR
              SIMPLY SHOCKING

Scene 1
First, select Rocky and begin moving to the right.  You will see two bombs on
the ground.  It is not necessary to pick these up.   There will be a third
bomb just after the first two.  Ignore the third, but do not touch it.  It is
an explosive trap.  As Rocky, your special move is the ability to fly, or
something of the sort.  As either character, your special move drains your
health.  Even so, Rocky's special move is worth it, not so much Bullwinkle's.

As you approach the beautiful mountainside, you will see Boris.  Fly past him
along with the parachuting bombs.  On the last mountain edge sits a key.  Fly
to it and bend over to pick it up.  Continue moving to the right past Boris
and to the cabin door.  Ignore the two soda cans outside of the door.  They
restore some of your health, but they are not needed since your health will
automatically be restored as soon as you enter the cabin.

Scene 2
When you enter the cabin, tap "right" on the "D-Pad" to slowly move your
character to the right.  A rodent will appear.  Jump over him and continue
moving along ground level.  Ignore the first two red spike balls and soda
can.  After the third red spike ball makes it's debut, you will come to a
magnificent waterfall.  Scene 3 is not located at the bottom of the
waterfall.

Move Rocky just under the flight of stairs that are on the second platform.
Use Rocky's special move to fly over to the second of three platforms.  Move
Rocky near the edge of the waterfall, face left as to not fall into the
waterfall and fly to the third platform.  Rocky should now be on or near the
stairs that lead to Scene 3.  Obviously, Rocky is incapable of climbing the
stairs.  Switch to Bullwinkle and climb up the stairs.

Scene 3
Forget all the mumbo jumbo, use Rocky to fly past this scene.  Do not worry
about the rodents or the one red spike ball near the stairs that lead to
Scene 4.  If you keep moving, you will not lose too much of your health.  Use
Bullwinkle to climb the stairs to Scene 4.

Scene 4
Switch to Rocky.  To your right are two soda cans and a key.  Bend over to
pick them up.  Fly to the third platform.  Continue flying past a set of
three red spike balls.  Enter the cabin.

Scene 5
This Scene includes, Boris throwing bombs, buzzsaws and some goof bombs.
Goof bombs will always parachute downward.  When they explode, their goofy
gas will temporarily chase your character.  If the goofy gas tags you, your
controls will temporarily reverse themselves.  Pressing "Left" will move your
character to the right and vice versa.

Do not worry about your health, it was just restored and will be restored
again at the start of Scene 6.  Do not hang around for anything.  Use Rocky
to fly over the chaos.

Scene 6
Move Rocky down to the second platform, ignoring any bombs.  Jump to the
third platform and move Rocky to the far left, facing left.  Press and hold
"right" simultaneously as you use Rocky's special move to reach a small white
ledge on top of one of those UFO looking things.  Keep holding "right" and
the "B Button" to allow Rocky to bounce off of the ledge and then fly to the
fourth platform.

Jump to the fifth platform and then fly to the sixth.  Ignore the soda can if
one is there, your health will be restored at the start of Scene 7.

Scene 7
Fly over the lizard, bombs and Natasha and enter the cabin.


                  LEVEL
                    2
             RIGHT ON TRACK
                   OR
             DESERT ANYONE?

Scene 1
You are on a train that moves.  The screen moves as well.  If the left side
of the screen touches you, you are dead.  If you fall off of the train, you
are dead.  You need to reserve some health.  Start by jumping from cart to
cart.  Near the end of this Scene, use Rocky to fly over two gunmen and into
Scene 2.

Scene 2
This is where the game begins to get challenging.  In this Scene use Rocky to
jump over two snakes and however many bombs Natasha can manage to drop on
you.  There will be four gunmen, three of which you need to fly over.  There
will be a key on a mountain edge, but do not fly to it. Use the two lower
mountain ledges to jump to it.

This Scene is all about timing.  After a few tries it will be easy as pie.
Enter the cabin for Scene 3.  Remember to conserve your health.

Scene 3
Do you remember what I said about conservation?  You only need two bars of
health for this.  Use Rocky to fly to the second platform.  Boris will be
there dropping bombs below.  There are a lot of snakes running around down
there.  Do not bother with the two soda cans on the lower ledge.  Your health
will be restored as soon as you walk past Boris and into the open doorway.


                  LEVEL
                    3
                BOMB VOYAGE
                   0R
              ROCKY SEAS AHEAD!

Scene 1
As soon as the Scene opens, use Rocky to fly over the goof bombs and onto the
platform.  Keep flying past the pirate.  Walk over to the gap in the
platform, fly over it and drop down to the lower ledge.  Pick up the soda can
and the bombs if you feel like it.  Fly back up to the platform and go back
to where you saw the first pirate.  The pirate is gone!  Use Bullwinkle to
climb up the stairs to Scene 2.

Scene 2
Move along until you see a key guarded by a pirate.  Stand in front and
outside the reach of the pirate's weapon.  Jump up and throw a bomb in the
pirate's direction.  It will land close enough to damage him.  Three bombs
and he is out.  Bend over to pick up the key.  There will be another pirate
guarding the next door.  Do the same to get past him.

Scene 3
Stay on the top platform, move past the first flight of stairs, past the
bombs and to the locked door.  Pick up the bombs if you feel like it.  You
will see one of two pirates near the bottom of the second flight of stairs.
While keeping your character on the top platform, throw at least three bombs
to get rid of the pirate blocking the stairs.

Move down the stairs and to the right, ignore the other pirate.  Another
flight of stairs will lead you to Scene 4.  Use Bullwinkle to walk down the
stairs.  If you jump down the stairs, you will lose a life.

Scene 4
Slowly move to the right towards the next pirate.  Use Bullwinkle to charge
him and pass him.  Pick up the two soda cans along with the heart.  The heart
gives your character an extra life.  Move along the same platform and bend
over to pick up the key.  You will see a pirate standing at the bottom of the
stairs located on a higher platform.  Those stairs lead to Scene 3.1.  Do not
fly up there just yet.  While staying on the lower platform, jump up and
throw some bombs to get rid of the pirate.  Use Rocky to fly up to the
platform and then Bullwinkle to climb up the stairs.

Scene 3.1
Now you can go through the door.

Scene 5
Charge past the pirate and into Level 4.


                  LEVEL
                    4
                 LAND HO!
                    OR
           CONTINENTAL DISASTER

Scene 1
Use Rocky to fly over Boris and two sets of three red spike balls.  Move just
past a seventh red spike ball and jump from rock to rock to cross the pond.
With a few minutes of practice, it will become easy.  Make sure you jump to
conserve health.  Bend over to pick up the key and move along.  Once back on
land, fly over the critters and to the end of the Level.


                  LEVEL
                    5
            FORTUNE MISFORTUNE
                    OR
           THE MOOSE IS TOO RICH!

Scene 1
Use Rocky to walk to the right.  Walk under the first goof bomb you see which
will be just in front of Natasha.  Fly over Natasha and jump to avoid
explosive bombs.  It is not a big deal if the goofy gas tags you.  Keep
moving to the right and switch to Bullwinkle to climb up two sets of steps.

Scene 2
At the start of this scene, there will be a set of two parachute bombs.
Ignore the first, just do not jump into the explosions.  Jump over the second
parachute bomb just as it hits ground level.  You should jump over the
explosion along with a chef that runs by.  Keep moving until you see a
kitchen sink in the background.  As you pass by it, a chef will approach.
Jump over him.  Switch to Rocky now if you have not already.

There will be a set of two parachute bombs, the second of the two will be a
goof bomb.  Ignore the first, just do not jump into it.  Slowly approach the
first bomb and watch for the goof bomb to make an appearance.  Once it
appears, wait for the goofy gas to approach you.  When it draws near, fly
over it.  You will also fly over a third chef.  Move Rocky down to where the
"floor tiles" end.  You will see a few boxes that have skulls and crossbones
on them.  Jump over the gap, onto the boxes and down to Scene 3.

Scene 3
Move Rocky to the right.  Drop down to the boxes below.  Move to the left and
drop down to ground level.  Simply walk past all of the diving bats and into
Scene 4.

Scene 4
Practice makes perfect.  Ignore the diving bats.  Use Rocky to jump from rock
to rock until you land on a longer than usual rock.  Walk to the far right
side of the rock.  Fly past the remaining few rocks and into Scene 5.  Do not
worry about landing on that red chest.

Scene 5
This Scene has one set of three red spike balls and two sets of two red spike
balls.  It also has a knight that shoots arrows and it has goof bombs too.
No timing is necessary here.  Use Rocky to fly over all of it.  Do not worry
about your health.  It will be restored at the start of Scene 6.

Scene 6
This part does look hard but it is not.  There is no need for Rocky to fly
past anything.  Select him anyway if you have not already.  All of the
activity is just a ruse.  There will be several goof bombs.  Let them tag you
and continue moving to the right.  Do not try to jump over Natasha.  She will
back away as she throws bombs in your direction.  Follow Natasha while
keeping Rocky between her and the bombs explosions.  As you follow Natasha a
wolf will approach, followed by a lizard.  When they arrive, jump over them
and continue moving.


                  YOU
                  WIN!


Yep, that is it.  No Credits, roll introduction.

............................................................................


Allow me to jot down all of the people's names that appeared in this game

                  RORY  ARMES
                  ED  KONYHA
                  CHRIS  LIPPMANN
                  PAUL  WILKINSON
                  HOWARD  PHILLIPS

                  FIND THEM AND THANK THEM



-----------------------------Authorized Websites-----------------------------

My thanks go out to the following websites for politely asking to post my
walkthroughs (in other words, they are not thieves):

       http://www.neoseeker.com/





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