Game: Terminator 2: Judgment Day
Console: Game Boy
Date Written: October 17, 2001
Name: Jack Gill
E-mail:
[email protected]
[email protected]
FAQ/Walkthrough Version 1.0
Contents:
1. Introduction
2. Characters
2.1 The Connors
2.2 The Terminators
3. How to play
3.1 Controls
3.2 Weapons
4. Levels
4.1 Los Angeles 2029 A.D.
4.2 Skynet
4.3 Re-wiring the Terminator
4.4 Los Angeles 1994
4.5 Cyberdyne
4.6 Steel Mill
5. Glitches/Cheats
5.1 Small Glitches
5.2 Stage 3 Cheat
6. Legal Stuff
1.1 Introduction
"Three billion human lives ended on August 29, 1997. The survivors of
the nuclear fire called the war 'Judgment Day'. But, they lived to face
a new terror. The war against the machines." -Sarah Connor
This FAQ/Walkthrough is based on the game, T2: Judgement Day. One of the
best movies of 1991, you play as Connor and Terminator, on a quest to
save the world from an evil Hell called "Judgement Day". It has some
blurbs from the movie (if you read one and you don't recognize it, it
was taken from the novelization of T2 and the Special Edition version.
2. Characters
2.1 The Connors
The Connors consist of only two people: John (Edward Furlong) and
Sarah.(Linda Hamilton) In 1994, John is a 10-year old child, destined to
be a world leader. Sarah is a psycho in a mental hospital. In 2029,
Sarah is killed in a supply convoy ambushed by terminators. John is a
forty-five year old leader of "The Resistance", a group fighting the
insane war.
2.2 The Terminators
The good Terminator (Arnold Schwarzenegger), a re-wired T-800, has been
sent in time to 1994 to protect John.
The bad Terminator (Robert Patrick), T-1000, has been sent in time to
kill John.
3. How To Play
3.1 Controls
It's pretty straight forward. The D-pad moves your character around.
SELECT slows down the game. START pauses. A jumps your character. B
fires your current weapon.
3.2 Weapons
Level 1: AK-47
Level 2: AK-47
Level 3: No weapon required
Level 4: Shotgun
Level 5: M-16, Shotgun
Level 6: M-16, Grenade Launcher, Punch
4. Levels
4.1 Los Angeles 2029 A.D.
"Just got conformation. Skynet has been penetrated and destroyed. The
war is over, John. We won." -Lieutenant Feutnes, war solider
Objectives: Destroy generators. Bust down Skynet shield. Destroy Hunter
Killer.
Hazards: Enemy Terminators. Flying Hunter Killers. Mines.
The first level is hard if you're a first time player. You need to shoot
down generators. From the start, you need to work your way across the
battlefield. Terminators will intercept and so will HK's. Watch out for
the mines, too. I've tried to make out a map of the level. All it has
are the generators and the big HK. I didn't include everything scattered
around.
Key: II= Generator(number of I's depends on size of generator.)
HK= Hunter Killer
Level Map:
---------III-----I--I-----------II I-----------II-----------HK------
Do not shoot up the first generator you see. Instead, run until you see
the one that has the flashing box on it. It has three poles on it, the
first one jacked up higher. The flashing box is Sarah, telling you to
shoot the generators from highest to lowest. So, press UP on the D-pad
and shoot down the generator. As soon as it falls, get out of the way.
These can take health away from you. Next, go back towards the start and
find the next generator, which has three poles together. Shoot down that
generator. Now, run towards the end of the level and shoot down the
generator that has two poles. Go back over a mountain of barrels and
shoot down that generator, which has one pole. Finally, shoot down the
last generator, which has no poles. But, it ain't over yet. The shield
should be down, so run until you encounter the boss, a ground-type HK.
It takes about 30 shots before you get it, so be careful.
4.2 Skynet
Objectives: Reach Terminator Storage Area
Hazards: Terminators, Centurions, Wall-Guns
You're in Skynet now. Here's a map of the way YOU SHOULD GO. I know
there's a whole level, but I'm gonna show the way that works best.
Key: (^)= Centurions
# = Ladder
-= = Stairs
Level Map (Useable Path)
-------(^)------# (^)
------ ---------#
-= --# ----
---------(^)---(^)--------#
Start off by jumping across the platforms. Don't go down, or you'll make
the game harder if you hit the hint box, which is Sarah putting you on a
time limit. I'd avoid that. At the third platform, a Centurion awaits
you. A Centurion is a four-legged pod. There are four kinds: Non-
shooting, grenade launching, shooting, and shooting/gernading. Shoot
this one and climb down the ladder. Watch out for those Wall Guns. You
can't destroy these. Keep going until you see a stairway. Jump down, but
don't go up right away. Another Centurion is there, shooting grenades.
Fortunately, it's out of your range. Shoot this down, run for the double
ladders, and jump into that corridor. Actually, there's two, and the
second one, with no enemies, can only be accessible at the other end.
There may be some terminators there, but there's two Centurions there.
The first one doesn't shoot at you, but the second one shoots both
grenades and regular ammo at you. One you get past these, climb up the
last ladder, and find the doorway leading into the Terminator Storage
Room. You may see John walking down there, too.
4.3 Re-wiring the Terminator
Objectives: Re-wire the Terminator under the elapsed time.
Hazards: Time
This level is the hardest one, and most people can't get past it. There
are two sets of circuit boards you may get, but I can't make a map for
you. But, here's the stategy:
Board 1: Left-to-Right (I'm going from the bottom up.)
First left corner shouldn't be changed. First right corner should be.
Second left corner and right corner should be both changed.
Third left and right corners should be changed.
Top part of wire four should be changed.
If you followed this correctly, you should have the whole board re-wired
so that the power cells can travel through.
Board 1: Square
Both wires on the left have two wired needed to be changed.
Both wires on the right have two wires that need to be changed.
At this point, I have yet to complete this section, seeing that I need
to review the boards once again.
4.4 Los Angeles 1994
Objective: Protect John Connor
Hazards: T-1000, barrels, wheels
"Okay, you're a terminator, right?"
"Yes. Cyberdyne Systems Model 101."
You switch players and now you're the Terminator. You must protect John
Connor against his first strike from the T-1000.
You start off on a road filled with barrels and wheels. After about 10
seconds, the T-1000 appears in a trackter-tailer. You need to shoot it
up. It goes in this order:
First explosion: Grill is shot out.
Second explosion: Front is shot out
Third Explosion: Top is shot off.
Fourth explosion: Truck explodes.
The truck WILL kill you if you don't shoot fast enough. Each shot throws
it back. Once it is gone, you move on to Cyberdyne.
4.5 Cyberdyne
Objectives: Get key chips, get arm, escape
Hazards: Police, SWATs, wall guns
"The Skynet funding bill is passed. The system goes online August 4th,
1997. Human decisions are removed from strategic defense. Skynet begins
to learn at a geometric rate. It begins self-aware 2:14 AM, August 29th.
In a panic, they try to pull the plug."
"So, Skynet fights back?"
"Yes. It launches it ICBM's at it's targets in Russia."
"Why Russia? Aren't they our friend now?"
"Yes, but Skynet knows the Russian counter-strike will remove it's
enemies here."
Those lines above told the story of the End.
This is basically like level 1. Run all the way to the end, shooting up
wall-guns and police if necessary. At the end, you should see a flashing
key. Grab that, and run all at least 3/4 back. Drop down some stairs,
and you should see a barricade and another key. Pick that up, turn
around, and run into the room behind you and grab that key. Go back to
the end of the level and run into the room you couldnt get into before.
Grab the arm and run for the exit.
4.6 Steel Mill
Objectives: Kill T-1000
Hazards: T-1000, falling liquid steel
"Is it dead?"
"Terminated."
Before you start to run for the T-1000, wait until a gun drops from the
ceiling. Grab it, and begin to shoot at the T-1000. When you run out of
ammo, begin to punch it. Another gun should drop closeby. Now, here's
the hard part. It'll turn into steel at some point. Keep attacking it.
At this point, you should be at the end of the walkway, and a pool of
molten steel is below. when a gernade launcher falls, grab it. It may
take a couple of shots, but the T-1000 should fall right into the steel.
Congratulations! You've saved the world from a nuclear hell that could
soon happen.
5. Glitches/Cheats
5.1 Small Glicthes
1. In level 1, if you kill a terminator, a whole swarm will suddenly
appear. This happens often. If you kill a terminator, one will be right
there, in the same place the other one was. This will happen up to four
times ast the most.
5.2 Level 3 Cheat
In level 3, press SELECT at a spot that needs to be re-wired on the
circuit board. This'll slow down the time and you can safetly wire it.
6. Legal Stuff
FAQ/Walkthrough Copyright 2001 DENISE Comics Inc.
By Jack Gill
If you would like to use this on your own site, email me (see top for
address) for permission. We'll talk.
NOTE: Have fun!!!