-------------------------------------------------------------------------------
-----------------------------------[SPACE INVADERS]----------------------------
---------------------------------[by Ice Queen Zero]---------------------------
------------------------------------[Atari 5200]-------------------------------
-------------------------------------------------------------------------------

o---------------------o
     INTRODUCTION
o---------------------o

Despite all the hardships that the Atari 5200 has been through, there was at
least one game that was good enough to be worth playing and one of those is
Space Invaders and based on the many ports of the game, this version is the best
one for its era in my opinion.

o---------------------o
      DISCLAIMER
o---------------------o

Space Invaders and its characters are trademarks of Taito and all copyrights
belong to them.

This FAQ is the sole copyright of Andrea "Azul Fria" Castillo aka Ice Queen
Zero and cannot be put on other sites or posted without my given permission
nor can it be reproduced without proper consent.

For my other guides: http://www.gamefaqs.com/features/recognition/74803.html

o---------------------o
       CONTROLS
o---------------------o

Left/Right = Move left or right
Button 1 = Shoot
Start = start game

o---------------------o
      GAMEPLAY
o---------------------o

-The aliens always attack in rows of eight and columns of six bringing a total
of 48 aliens to deal with each phase.

-Everytime the aliens reach the edge of the screen, they will advance a row down
and move to the opposite side. To prolong the descent, simply destroy the alien
column closest to the edge and the fleet will take longer to reach the edge and
go down.

-Each phase consists of two waves (enemies change with each phase). The more you
kill the faster the fleet moves. After Phase number 4, the enemies will stay
the same until the game is over.

-When a new phase begins, the enemies will start their fleet closer to the floor
as before.

-When you get to phase 4 (Wave 7), you will be tasked with surviving what is
called a Close Encounter where the enemies are dangerously close to the floor
at the start and you have to get busy as the aliens attack aggressively and if
you are not careful, they reach Ground Zero in no time.

-If you survive Wave 7 or any other wave whose number is divisible by 7, then a
spaceship will pick you up and all barriers will be restored on the next wave.

-Speaking of barriers. They server to protect you from shots coming from above.
It can also block your shots. It deteriorates when hit from either side. If the
enemy fleet is so low, then all barriers disappear completely. If you clear the
enemy fleet in time, the barriers will be restored to how they looked before
they went away.

-During the course of the game, you will occasionally see a flying space saucer
moving across the top of the screen. Destroying it will give you random bonus
points. To get the max 60 points, shoot 14 shoots and then when the saucer is
on the screen, the 15th shot will get you 60 points.

-There are two ways to get a game over: letting the enemy reach Ground Zero or
running out of lives which allows the enemy to reach Ground Zero.

o---------------------o
      VARIATIONS
o---------------------o

From the manual:

GAME 1: A good choice for beginners, this easiest SPACE INVADERS game offers
slow enemy bombs and five lives for you.

GAME 2: In this version the enemy bombs alternate between slow and fast, and
you have five lives (turns).

GAME 3: You have five lives and all the enemy bombs are fast.

GAME 4: With slow enemy bombs, this version is identical to Game 1, except that
you have three lives instead of five.

GAME 5: The alien bombs alternate between slow and fast and you have three
lives.

GAME 6: All the enemy bombs are fast and you have three lives.

GAME 7: The enemy bombs are slow but, in this game, the invaders use
sophisticated radar to hom-in on you. You'll find it's a real challenge to avoid
such smart bombs. You have five lives.

GAME 8: This version of SPACE INVADERS is like Game 2. The enemy bombs alternate
between slow and fast and you have five lives. As in Game 7, the bombs will
home-in on you.

GAME 9: Try to dodge fast invader bombs that home-in on you. You have five
lives.

GAME 10: The enemy bombs are slow but smart -- they home-in on you. You have
three lives.

GAME 11: Home-in bombs alternate between fast and slow. You have three lives.

GAME 12: The invaders' bombs are fast, they home-in, and you have three lives.

o---------------------o
       CREDITS
o---------------------o

Taito for making this game.
GameFAQs and other sites for hosting this FAQ.
You for reading.

o---------------------o
       CONTACT ME
o---------------------o
azulfria[at]hotmail[dot]com
[at] = @ and [dot] = .
Don't want any email bots.

facebook is facebook.com/icequeenzero

Thank you for reading

-Ice Queen Zero