Snow Brothers FAQ/Walkthrough
Copyright Toaplan 1991
Written By Brian P. Sulpher
E-mail:
[email protected]
Version 2.2
Dates Written: September 9th to September 10th, 2002
I dedicate this to my cousin Troy Costello. You have had a great influence
on my gaming choices, and I hope you and I can chill sometime soon.
Also, for Cougar. I miss you, and I hope you are living it up in the
afterlife as you did in this world. You will always be in my memories, and
you will never be forgotten.
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Version 1.5
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-Submitted FAQ on September 10th, 2002
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Version 1.5
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-Submitted FAQ on December 10th, 2002
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Version 2.0
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-Submitted FAQ on July 30th, 2003
-Fixed some spelling errors and changed format
-Next update should be final
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Version 2.1
-----------
-Submitted FAQ on July 13th, 2004
-Fixed up format to make it easier on the eyes
-Final version, though I willmake an update for improtant info (such as
where and how to access the bonus rooms)
-----------
Version 2.2
-----------
-Submitted guide on 18th of October, 2005
-I added in Retronintendo and Honestgamers as sites allowed to use my FAQs
-Altered the format to make it easier on the eyes of the reader
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------------------------------Table Of Contents-----------------------------
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1) Introduction
2) Controls
3) Enemies
4) Power-Ups
5) Floors One Through Ten
6) Floors Eleven Through Twenty
7) Floors Twenty-One Through Thirty
8) Floors Thirty-One Through Forty
9) Floors Forty-One Through Fifty
10)Final Word
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--------------------------------Introduction--------------------------------
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1) King Scorch has sought world domination for many years, but knew that his
armies could not defeat Prince Nick and Prince Tom of Whiteland.
However, King Scorch happened to discover a way to freeze his enemies in
their tracks! From high atop the Crystal Mountains, King Scorch summoned
the Winter Winds to turn the two princes into snowmen! Without their
Princes to help them, the people of Whiteland were overwhelmed by King
Scorches armies! Following this victory, King Scorch then invaded Snow
Land, and took the Princess Teri and Princess Tina to guarantee
cooperation from both lands. When this occurred, Nick and Tom decided
they had had enough, and moved out to invade King Scorch's Castle despite
their forms. So begins the long rescue mission.
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---------------------------------Controls-----------------------------------
----------------------------------------------------------------------------
2) This section will give you the 411 on how to control your Snow Brother
(Nick or Tom) to the best of their capabilities.
D-Pad...: LEFT and RIGHT are the only functional directions in this game.
Holding the corresponding direction to the one you wish to move
in.
SELECT..: Used to choose if you want one player (Prince Nick), or two
players (Prince Nick and Prince Tom).
START...: Confirms your selection of player number, and is used to
pause/unpauses the game.
B Button: This throws your Freeze Shot. These are used to trap your
enemies in snowballs. It is also used to start a completed
snowball rolling.
A Button: Used to jump.
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---------------------------------Enemies------------------------------------
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3) This section will list all of the REGULAR ENEMIES you will face, and it
will also have a BOSS SECTION with descriptions of their abilities, but
detailed ways of handling them will be listed within the walkthrough
found farther down the page. Note these names are my invention, and
probably not even close to the proper names.
o-----------------o
| Regular Enemies |
o-----------------o
Purple Guys......: These guys have no projectiles, and they just walk around
trying to make direct contact with you to remove one of
your lives. They also have a rolling attack, where they
curl into a ball, and roll across the floor till you stop
them, or they hit a wall.
Green Fatties....: These guys move like Purple Guys, but they have fire
breath to get you with. They can shoot this breath left
and right, but they can also shoot it downwards, so beware
of this dirty trick.
Crazies..........: These guys look like they are insane. Very similar to
Purple Guys, just a little more aggressive.
Blue Tornadoes...: These guys look like hairy guys, but they quickly become a
pain when they spin so fast that they gain the ability to
fly through walls for short distances. You can not hit
them with Freeze Shots while they are spinning. They
also have a projectile attack (a small knife) when they
are not spinning. These are mean customers you should try
not to mess with!
Fire Yetis.......: These guys behave like any other walking enemy, and their
special power is the ability to throw fire bombs that
burst into large flames.
Angry Purple Guys: These are meaner, faster, uglier versions of the dopey
Purple Guys you have faced. These guys move much faster,
and they use a vicious head butt to attack you. Luckily,
you only have to deal with them for the last ten levels.
Blue Bats........: These are surprisingly calm enemies to be meeting so late
into the Castle. They only fly around aimlessly, so you
may think them an easy prey. However, they are hard to
catch up with, and thusly are dangerous since you have to
chase them down, sometimes using some acrobatic jumps to
get them.
Sumo.............: These guys usually appear where you need a snowball to be
your step to reach him. If you do not get him, he will
shoot energy balls out in an attempt to get you. If you
hit him with a Freeze Shot, he will die, and leave behind
a large dollar bill worth 20,000 points!
Pumpkin Head.....: This guy is the only enemy who can appear in any non-boss
room. He is a kind of enforcer who roams the Castle, and
if you stay in a room too long, he will locate you, and
chase you. He can not be beat, but if he is shot, he will
relocate to a different section of the room. He gets
faster as he goes along, and he can shoot ghosts out to
hunt for you. Be sure to be as quick as possible in every
room.
o--------o
| Bosses |
o--------o
Giant Lizard..: Boss of Floor 10. This guy jump up and down between two
different platforms, and he throws little enemies at you. Be
sure to defend yourself from these small enemies as you take
him down like the Godzilla monster he is an imitation of.
Clam Launcher.: Boss of Floor 20. This guy appears on two different levels
(the ground and the top platform), and he throws small
enemies out. This boss fight is very similar to the first
one except he is situated in the middle of the screen, not
the right side.
Dual Birds....: Boss of Floor 30. They fly above you, dropping eggs (which
hatch into small enemies). They also try to dive into you
as they land on the ground (when you can hurt them). When
they turn blue, they are one snowball from death.
Green Goblin..: Boss of Floor 40. He walks slowly along, dropping sets of
two flames out at a time. He will jump up and down to
different platforms as he slowly ambles along.
Bubble Statues: Final Boss of the game, found on Floor 50. They do not
move, but defend themselves by spitting bubbles in large
amounts, and the spikes on the ceiling are the extra
incentive to break loose of the bubbles before you go "POP".
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----------------------------------Power-Ups---------------------------------
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4) This section will list all of the potential ways you can increase your
Snow Brothers capabilities.
You get power-ups (and point items too), by killing multiple enemies with
one rolled snowball. Provided they are partially trapped all the way to
totally free when the snowball hits them, then they will be squishes, and
wherever there squished carcass lands, they leave some kind of item.
o------------o
| Red Potion |
o------------o
These give you faster movement capability.
o-------------o
| Blue Potion |
o-------------o
These give you a stronger Freeze Shot, so you trap enemies quicker.
o---------------o
| Yellow Potion |
o---------------o
This increases the range you can throw your Freeze Shots.
o--------------o
| Green Potion |
o--------------o
This causes your Snow Brother to swell up, and fly around the screen, head
butting any enemies you can find. This only lasts till you destroy the enemies
on that Floor you collected it on. It does have limited time though, so be
quick about your operation.
o--------------o
| Snowman Head |
o--------------o
This removes all enemies from the playing field, and it introduces little
blue blobs. Trap them in a snowball, and for every one you squish with a
snowball, you get 30,000 points! You also appear to get a letter (S-N-O-W).
Once they are gone, the bad guys return to torment you once more.
o--------o
| Extras |
o--------o
These are found hidden on many levels, and they usually require you to shoot
a certain area of the level repeatedly to get them. They can be items worth
tons of points, and some even open up special slot machines for you!
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---------------------------Floors One Through Ten---------------------------
----------------------------------------------------------------------------
5) This section will cover all the levels from the start, right up to the
first Boss Fight
o---------o
| Floor 1 |
o---------o
Enemies: Purple Guys X 4.
A very easy level, just trap and roll the enemy to move on. If you set it
up correctly, you can clear all of the enemies with one snowball, and that
causes bills worth 10,000 points a piece to fall (extremely valuable).
o---------o
| Floor 2 |
o---------o
Enemies: Green Fatties X 2, Crazies X 3.
Jump up to the top, freezing any enemies you wish along the way. Turn the
top guy into a snowball, and then flatten all those below you (probably get
some performance enhancing vials too). Mop up any leftovers, and move on
to Floor 3.
o---------o
| Floor 3 |
o---------o
Enemies: Purple Guys X 3, Green Fatties X 2.
Trap as you move up, and if you work them correctly, a snowball from the
top can destroy lots of enemies on the way down to the bottom.
o---------o
| Floor 4 |
o---------o
Enemies: Crazies X 3, Green Fatties X 2.
Here is another good level to trap the opposition, but let them melt out so
you can squish them with a snowball attack, garnering extra points and
valuable Power-Up Items.
o---------o
| Floor 5 |
o---------o
Enemies: Purple Guys X 3, Green Fatties X 2.
Yet another level where multiple squishings are more than possible. Just
trap, let melt, and roll over from above (quite simple really).
o---------o
| Floor 6 |
o---------o
Enemies: Green Fatties X 4, Purple Guys X 1.
Your best bet here is to just kill the enemy off quickly because of all the
projectile throwers present.
o---------o
| Floor 7 |
o---------o
Enemies: Purple Guys X 6.
An excellent level for multiple squishes, so keep your eyes peeled for
performance enhancing jugs out there.
o---------o
| Floor 8 |
o---------o
Enemies: Crazies X 3, Green Fatties X 2.
This is yet another excellent candidate for multiple squishes. Try to get
them because that is the best way to garner points.
o---------o
| Floor 9 |
o---------o
Enemies: Crazies X 3, Green Fatties X 1.
Go to the top of the room, and once again try to squish all of the enemies
for the money bonus. Finish off the remnants, and move on to the next
Floor.
o----------o
| Floor 10 |
o----------o
BOSS ROOM = Giant Lizard X 1.
This is your first boss, so I will give you the basic idea of Boss
Beating. You can shoot this boss with Freeze Shots to hurt them a little
bit, but if you trap the small enemies they throw out, and turn them into
snowballs, you can take them down much faster.
Your best bet to win is to get on the top level (or second from the top)
and trap the enemies as they arrive, and throw the snowball immediately at
the boss. You will quickly win the fight.
o--------------------o
| Slot Machine Bonus |
o--------------------o
You get one round with the one armed bandit. You can get 1-ups in two ways
here: spell S-N-O-W (1-up per word), or you can get one or every Snow
Brothers Doll you call up. "X" is nothing, so don't get it!
----------------------------------------------------------------------------
------------------------Floors Eleven Through Twenty------------------------
----------------------------------------------------------------------------
6) This level will cover all the levels from right after the first Boss
Fight, all the way to the second Boss Fight.
o----------o
| Floor 11 |
o----------o
Enemies: Purple Guys X 3, Green Fatties X 1.
This floor has yet another great chance for multiple squishes, thanks to a
conveniently designed platform interaction.
o----------o
| Floor 12 |
o----------o
Enemies: Purple Guys X 2, Blue Tornadoes X 2.
Here is your first taste of the Blue Tornadoes enemies. They will come
after you if you wait too long to freeze them, so beware. I suggest you
trap your opponents quickly, and be grateful if you get any lucky squishes
along the way. Also be wary of the Blue Tornadoes projectiles.
o----------o
| Floor 13 |
o----------o
Enemies: Crazies X 2, Blue Tornadoes X 2.
Another level that is better to scramble, and kill the opposition quickly,
than to try for multiple squishes.
o----------o
| Floor 14 |
o----------o
Enemies: Purple Guys X 2, Blue Tornadoes X 2.
If you have not caught on yet, any level with Blue Tornadoes should be
finished quickly, so you will not be threatened by their insatiable
attack.
o----------o
| Floor 15 |
o----------o
Enemies: Crazies X 2, Green Fatties X 2.
Hard level to get multiple squishes, but if you are persistent, you may
just get what you seek.
o----------o
| Floor 16 |
o----------o
Enemies: Crazies X 2, Green Fatties X 2.
Another level that requires some enemy baiting to get a huge line of enemy
squishes, but it is worth the effort (for the possible power-ups).
o----------o
| Floor 17 |
o----------o
Enemies: Purple Guys X 3, Blue Tornadoes X 1.
If you can get the Blue Tornado trapped quickly, then the multiple squishes
can be more easily implemented since the most mobile enemy is out of the
picture temporarily.
o----------o
| Floor 18 |
o----------o
Enemies: Crazies X 2, Blue Tornadoes X 2.
Now you have returned to the run and guns style of a few levels before
this. Take the monsters down as fast, and as efficiently as you can.
o----------o
| Floor 19 |
o----------o
Enemies: Purple Guys X 2, Green Fatties X 2.
You can really make a serious attempt at a 10,000 bill bonanza run here.
You will also get a good shot at multiple power-ups as well on this level.
o----------o
| Floor 20 |
o----------o
BOSS ROOM = Clam Launcher X 1.
This guy can appear on ground level, and he can appear on the top platform.
He will launch Four walking bombs per appearance. You need to shoot him
directly and/or Freeze the bombs, and roll their snowballed selves into the
Boss here. Just be careful of the walking bomb distribution (throw Freeze
Shots to defend yourself at these points in the battle).
o--------------------o
| Slot Machine Bonus |
o--------------------o
You get one round with the one armed bandit. You can get 1-ups in two ways
here: spell S-N-O-W (1-up per word), or you can get one or every Snow
Brothers Doll you call up. "X" is nothing, so don't get it!
----------------------------------------------------------------------------
----------------------Floors Twenty-One Through Thirty----------------------
----------------------------------------------------------------------------
7) This level will cover all the levels from right after the second Boss
Fight, all the way to the third Boss Fight.
o----------o
| Floor 21 |
o----------o
Enemies: Purple Guys X 2, Green Fatties X 2.
On this level, Freeze Shot each one, and when at the top, send the last one
falling to squish the rest of the opposition as they are now melting their
way out of their snowballs.
o----------o
| Floor 22 |
o----------o
Enemies: Purple Guys X 3, Green Fatties X 2.
You are better to utilize the run and gun approach, mainly because the
maneuvering room here is minimal, plus it is just too difficult to line up
the opposition here as well for multiple squishes.
o----------o
| Floor 23 |
o----------o
Enemies: Purple Guys X 2, Green Fatties X 2.
Jump up to the top most platform on the left side, Freeze Shot the Purple
Guys there, and once the two enemies on the right jump up to your level,
throw the snowball to squish those two. Then just put the finishing touches
on the lone remaining enemy.
o----------o
| Floor 24 |
o----------o
Enemies: Crazies X 2, Blue Tornadoes X 1, Sumo X 1.
This is your introduction to the Sumo enemy. Jump up to the near top area
where a Crazy is, and Freeze Shot him into a snowball. Then jump up, and
get the Sumo. Then collect the 10,000 point dollar bill, and proceed to
wipe the floor with the remaining enemies.
o----------o
| Floor 25 |
o----------o
Enemies: Blue Tornadoes X 3, Crazies X 2.
Run and gun is the order of the day when you face three potentially deadly
tornadoes. You will also have to dea with attacks from above, courtesy of
the Sumo.
o----------o
| Floor 26 |
o----------o
Enemies: Crazies X 2, Blue Tornadoes X 1, Sumo X 1.
Run to the bottom right corner, freeze the opponent, jump up to where the
other enemies are, freeze them, and then jump up to the top level to
eliminate the Sumo (collect your reward too). Then jump down, and take the
rest of them out (watch out for the Blue Tornado).
o----------o
| Floor 27 |
o----------o
Enemies: Purple Guys X 3, Green Fatties X 1.
If you want the dollar bill bonus, then bait all of your enemies to the
bottom level, and squish them all. Otherwise, run and gun my young friends,
run and gun to victory.
o----------o
| Floor 28 |
o----------o
Enemies: Blue Tornadoes X 2, Crazies X 1, Sumo X 1.
It is rather hard to get to the Sumo, so I suggest you just finish the other
three enemies quickly instead. Destroy the Crazy immediately, and get the
Blue Tornadoes when they come down to you.
o----------o
| Floor 29 |
o----------o
Enemies: Blue Tornadoes X 3, Crazies X 2.
Get to the top quickly, and take out the Blue Tornadoes post haste. Then
wipe up the Crazies to move yourself onto the third Boss Fight.
o----------o
| Floor 30 |
o----------o
BOSS ROOM = The Dual Birds X 1.
These aviary aces will drop eggs that hatch immediately into small red birds
(snowball these guys). The Dual Birds will drop to the bottom level, and
you should attack with Freeze Shots and snowballs. The real danger in this
level is the Dual Birds touching you as they fly up and down. Try to not be
directly underneath them so you will have more time to react to their
actions.
o--------------------o
| Slot Machine Bonus |
o--------------------o
You get one round with the one armed bandit. You can get 1-ups in two ways
here: spell S-N-O-W (1-up per word), or you can get one or every Snow
Brothers Doll you call up. "X" is nothing, so don't get it!
----------------------------------------------------------------------------
----------------------Floors Thirty-One Through Forty-----------------------
----------------------------------------------------------------------------
8) This level will cover all the levels from right after the third Boss
Fight, all the way to the fourth Boss Fight.
o----------o
| Floor 31 |
o----------o
Enemies: Purple Guys X 2, Fire Yetis X 2.
This is your introduction to Fire Yetis. You can probably get a few enemy
squishes here, but you need to be wary of the firebombs the Fire Yetis throw
about like rice at a wedding.
o----------o
| Floor 32 |
o----------o
Enemies: Fire Yetis X 3, Purple Guys X 2.
Utilize a quick attack with your run and gun abilities to get out of this
poorly designed floor. Be careful to not get yourself stuck in the large
caves on both sides of the room, as this make your Snow Brother a siting
duck for attack.
o----------o
| Floor 33 |
o----------o
Enemies: Fire Yetis X 2, Purple Guys X 2.
Work your way to the top left, Freeze the Purple Guy there, and wait till
the opposition starts to get close, and promptly squish said opposition with
the on hand snowball. Mop up whatever dregs may still be troubling you
here.
o----------o
| Floor 34 |
o----------o
Enemies: Crazies X 2, Blue Tornadoes X 2.
I advise you to make your way to the top area, and quickly dispatch the Blue
Tornadoes found there, or you will have to duck them while keeping the
Crazies at bay. Run and Gun is the fighting style of choice on this
multi-platformed Floor.
o----------o
| Floor 35 |
o----------o
Enemies: Crazies X 2, Blue Tornadoes X 2.
If you love the style you played with on the last Floor, then you will be
overjoyed to be on THIS floor. Use a run and gun approach to escape this
Floor with no loss of life (for you anyway).
o----------o
| Floor 36 |
o----------o
Enemies: Crazies X 2, Blue Tornadoes X 2.
If you are unsure as to what I will advise for the same type of Floor as the
previous two (which had identical strategies mind you), then I worry for
you. Use a run and gun approach to quickly move on. Be careful not to fall
in the hole on the left either (you will be easy pickings in there).
o----------o
| Floor 37 |
o----------o
Enemies: Purple Guys X 3, Fire Yetis X 2.
A run and gun style is the safest route here, mainly because there are too
many enemies here to corral. You can probably get a squish or two, but do
not expect to get the dollar bill bonus on this level.
o----------o
| Floor 38 |
o----------o
Enemies: Blue Tornadoes X 4.
Now you have entered a Floor where losing a life may be necessary to get out
of it. You face four of the whirling wonders here, and you should try to
eliminate as many as you can before they start to all soar around. Run and
gun is so recommended for this level. One squishing note here is to keep a
snowball handy if you are going to be in a vulnerable area, because it can
squish a twirling Blue Tornado for you, thus saving your reserve lives.
o----------o
| Floor 39 |
o----------o
Enemies: Crazies X 2, Blue Tornadoes X 2.
Another level that is potentially hazardous to your reserve lives totals.
The enemy starts on platforms out of your reach, and you must bait them
down so you can trap them. Try to avoid getting yourself trappedin any of
the compartments in the middle, but if you do, keep a snowball there as a
defense against other monsters, and as a stepping stone to get out of the
hole.
o----------o
| Floor 40 |
o----------o
BOSS ROOM = Green Goblin X 1.
No, not THAT Green Goblin. This guy will slowly amble along spewing out
small enemies (flames) at you. These will search you out, but are easily
trapped, and then rolled into the boss. You can also use your Freeze Shots
to damage this green giant. He will turn blue as he nears death. He is a
very easy boss, and I find the least dangerous of any you will face (which
is nice after the somewhat unpredictable Dual Birds Boss you faced before
this).
o--------------------o
| Slot Machine Bonus |
o--------------------o
You get one round with the one armed bandit. You can get 1-ups in two ways
here: spell S-N-O-W (1-up per word), or you can get one or every Snow
Brothers Doll you call up. "X" is nothing, so don't get it!
----------------------------------------------------------------------------
-----------------------Floors Forty-One Through Fifty-----------------------
----------------------------------------------------------------------------
9) This level will cover all the levels from right after the fourth Boss
Fight, all the way to the fifth and final Boss Fight.
o----------o
| Floor 41 |
o----------o
Enemies: Angry Purple Guys X 4.
These guys DO NOT fool around, as they will come at you, giving no quarter.
Run and gun is the suggested style of attack, as they will punish you for
standing still and trying to be "cute" with them. This is the first level
you have encountered where the pits wrap around to the top of the room (keep
that in mind on this level, and the following with these pits as well).
o----------o
| Floor 42 |
o----------o
Enemies: Blue Bats X 4, Angry Purple Guys X 1.
Blue Bats are pretty passive on the whole, so they will not threaten you
till you go after them. Take out the Angry Purple Guy, and then remove the
Blue Bats as fast as you can. You may even get a squish or two in if you
wait for the Bats to get near the ground.
o----------o
| Floor 43 |
o----------o
Enemies: Blue Bats X 5.
A pretty simple level, just be cautious as you move about taking the Blue
Bats down with the run and gun style that has become your trademark at this
point.
o----------o
| Floor 44 |
o----------o
Enemies: Angry Purple Guys X 3, Blue Bats X 2.
Run and gun has become your moniker. Try to keep changing you platform
level so the Angry Purple Guys can not head butt you.
o----------o
| Floor 45 |
o----------o
Enemies: Angry Purple Guys X 5.
Trap an enemy here, hit the snowball so it carries you with it. This will
not only grant you temporary invulnerability, it might also squish a few
guys along the way.
o----------o
| Floor 46 |
o----------o
Enemies: Angry Purple Guys X 2, Blue Bats X 2.
Well, I am running out of creative ways to type it, so here it is in a
straight up plain way: use a run and gun approach. You will probably want
to eliminate the more aggressive Angry Purple Guys first, and then get the
Blue Bats at your leisure.
o----------o
| Floor 47 |
o----------o
Enemies: Angry Purple Guys X 4.
Here is a great way to eliminate three of the Angry Purple Guys real quick:
fall down through the hole, Freeze Shot the right most enemy, and throw that
snowball to the left. This will leave one enemy on the left to Freeze and
destroy to escape to the next floor.
o----------o
| Floor 48 |
o----------o
Enemies: Blue Bats X 3, Angry Purple Guys X 1.
A relatively basic run and gun approach need on this relatively laid back
level. The only serious threat you will face is the solo Angry Purple Guy,
so get rid of him as fast/safely as you can.
o----------o
| Floor 49 |
o----------o
Enemies: Angry Purple Guys X 4.
Here you are, on the last normal level. You will not get a free pass,
because you have to face four Angry Purple Guys. I advise you to run and
gun, and maybe squish the odd guy as you go. Once you have eliminated the
last opponent, you get to go to the final...
o----------o
| Floor 50 |
o----------o
BOSS ROOM = Bubble Statues X 2.
You should start by throwing Freeze Shots as fast as you can. The bubbles
will start to fly rapidly very soon, so be ready to throw lots of Freeze
Shots to break free. Now, there are five types of bubbles: empty bubbles
(can trap you), red potion bubbles (can trap you and gives you a speed
upgrade), blue potion bubbles (can trap you and gives you a weapon upgrade),
blue ball bubble (can not trap you and will hatch an enemy), and red ball
bubble (can not trap you and will hatch fire). The most serious danger you
face are the spikes (when the bubbles carry you up there). Now, you can use
the hatched enemies (when you Freeze them) to hurt the Statues greatly.
This is a not too tough Boss, it just requires patients to wear the Boss
down.
Now you have beat the game! Congratulations, and I hope you enjoy
whatever gaming experience you might move on to.
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---------------------------------Final Word---------------------------------
----------------------------------------------------------------------------
10)As is the usual, this walkthrough is copyright property of Brian P.
Sulpher, 2003. The only website, group, person, etc. to have access to
post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
www.honestgamers.com. You must ask for permission before posting this,
as doing so without consent is a violation of international copyright
law.
If you liked it, hated it, have anything to add, then please E-mail me at
[email protected]. You can also contact me through MSN messenger
through the same E-mail address.
Snow Bros. is extremely similar to another favourite of mine: Bubble
Bobble. If you love this game, I highly recommend the other because it
has a larger amount of levels, challenge, and a really catchy tune!