Side pocket - Trick game solution & Pocket game info



PRESENTED BY DATA EAST !!!

 This tutorial can be used freely, but you can share the link to the original
source as a form of thanks.
 You can contact-me and I respond you as soon as possible. Send suggestions or
corrections if needed.

Content:

I - Introduction
II - Game modes and rules
III - Trick Game Solutions
IV - Challenges
V - Super & Zone
VI - FAQs



I - Introduction
_________________

 Side pocket for SNES is an enhanced adaptation of the original Arcade game
with the same name. It was developed by Iguana and released in 1993 by data
East.
 This version consists of four game modes and Jukebox.


II - Game modes and rules
_________________

1P Pocket Game:
 History mode itself. Go across USA, reach the necessary points and beat the
challenges shots to be awarded as "pool king".
 You need to reach the minimum score and pass the following stages:

Los Angeles - 3000 points - Star: yes. Zone: yes. Super: enabled for 9 and 10
balls tables. Challenge: no.

Las Vegas - 4000 points - Star: yes. Zone: yes. Super: enabled for 9 and 10
balls tables. Challenge: yes.

San Francisco - 5000 points Zone: Star: yes. yes. Super: enabled for 9 and 10
balls tables. Challenge: yes.

New York - 6000 points - Star: yes. Zone: no. Super: no. Challenge: yes.

Atlantic City - 7000 points - Star: yes. Zone: no. Super: no. Challenge: yes.

 You start the game with 16 tries signed on the top of screen. If you not drop
any ball, you lost one try,if you drop your own ball (white ball) you lost one
try too.   If you drop your ball in the zone hole, You not loss the try and even
can be rewarded if you have just one remaining try.
 If you drop your ball after hit the super ball you lost one try only.
 Drop one table ball in the zone hole make it works like star hole (it even can
give you one "trick" bonus who's worth nothing)

Consecutive score:
 If you drop your balls without miss one shot, you'll be awarded with extra
points if you clear the table.
 You can also, drop your balls by ascending numeric values (1,2,3...)
 The score system for consecutive drops are the same like below:

600 point extra for any consecutive hits:

2 ball sequence +600
3 ball sequence +1200
4 ball sequence +1800
5 ball sequence +2400
6 ball sequence +3000
7 ball sequence +3600
8 ball sequence +4200
9 ball sequence +4800

Complete table for numeric or sequential hits award even more points:
6 ball table +5500
9 ball table +5800
10 ball table +5900

Tips:
 Try to drop your all balls in numeric order to achieve table points reward,
it's easier than drop all balls in sequence.
 Drop your White ball in the hole marked as Zone to have more chances to get
bonus points/tries.
 Every first star hole dropped is a "Trick" (0 points) but subsequent stars
gives good bonus points or ups (tries).

2P Pocket Game:
 A five set match against your friend by the rules of pocket game (a.k.a. score
more points)

2P 9-Ball Game:
 You can choose between 3,7 or 15 set matches to compete against player two, by
the rules of 9-ball a.k.a. hit the lower ball on the table, until you can drop
the
ball 9.
 Ball 9 can be dropped indirectly.
 Miss a shot or hit other than lowest ball throw one foul, making your opponent
choose the ball position before his/her shoot.
 All pocket rules exists in nine-ball game, but the win is only achieved by
"pocket" the ball 9.

Trick Game:
 Challenge yourself through 19 challenges for... Well... See one girl and
impress your friends !!!

Jukebox:
 The (good) soundtrack of the game. note: it doesn't have sfx, just songs.


II - Game controls
__________________


B - Start gauge meter, pressed again throw the shoot.
Y - press: Change view between colors and numeric.
   hold: While holding B button, you can move the area of the ball which your
 cue will hit.
   By that logic, to access the top area of the ball you need to hold the Y
button
 and tap the up button 5 times.
A - Cancel the shot if gauge is started.

ARROWS (directional buttons) - Moves the aim to that direction continuously
until reach their "cardinal" limit. Moving to opposite directions will make the
aim move in clockwise for that direction.

L - Tap aim direction counter-clockwise.

R - Tap aim direction clockwise.

Note: SNES version don't have the "circular aim" like Genesis version.

 To help this tutorial I made an ugly representation of the ball as shown
below:

Ball Legend:

Face:

   - - -       FOLLOW
 - - - - -     FOLLOW
- - - - - - -   FOLLOW
- - - o - - -   LEFT - CENTER - RIGHT
- - - - - - -   DRAW
 - - - - -     DRAW
   - - -       DRAW

Top-view:

  -      MASSE3
-  -  -   MASSE2
- o -    MASSE1

Legend:
o  - Initial position / Final position
-  - Possible directions

 Also, to help the orientation, I'm considering only shoulder buttons and taps
to that directions:

[number]R = Taps to right/clockwise
[number]L = Taps to left/counter-clockwise
Straight = no taps required

 We can also consider press one directional button until it stay fixed in your
"cardinal position" as shown below:

Legend:
AU = All Up (a straight line in up direction)
AD = All Down (a straight line in down direction)
AL = All Left (a straight line in left direction)
AR = All Right (a straight line in right direction)

 So 3R means 3 taps in right shoulder button and AU means hold up button until
the aim stop to move.

 Diagonals will be ignored for sanity reasons.



III - Trick Game Solutions
__________________________

 The order of the solutions is consider the occidental reading direction: left
to right, and up to down directions.
 The text line will hint the directional taps and the intensity of shoot. Tip:
For the SNES version, max power (strongest coin power) does not help like
Genesis version. Instead, it causes an excessive force and cause an error (aka
Adiós glasses...).
 Every square will represent one number as shown below:

1.
 AR - 4th coin meter
Face
   - - -
 - - - - -
- - - - - - -
- o -   - - -
- - - - - - -
 - - - - -
   - - -
 Different from Genesis version, but easier in my opinion.

2.
 AU + 30R - 4th coin meter
Face
   - - -
 - - - - -
- - - - - - -
- - - o - - -
- - - - - - -
 - - - - -
   - - -
 It's harder because using max power not work. I only hit right when the coin
turns darker on 4th section of power meter.

3.
 AL + 9R - max power
Face
   - - -
 - - - - -
- - - - - - -
- - - o - - -
- - - - - - -
 - - - - -
   - - -
 Max power is required in that trick.

4.
 8R - 4th coin meter
Face
   - - -
 - - - - -
- - - - - - -
- - -   - - -
- - - - - - -
 - - - - -
   - o -
 The trick is use the DRAW effect on the bottom of the ball !!!

5.
 Straight - 4th coin meter
Top
  o
-  -  -
- - -
 This trick can't be performed below the 3rd "coin meter".
 See game controls, to learn how to use MASSE3 effect.

6.
 AL - max power/4th "coin meter"
Face
   - - -
 - - - - -
- - - - - - -
- - - o - - -
- - - - - - -
 - - - - -
   - - -
 This trick is important to advance level and earn extra balls in the pocket
game.

7.
 4L - max power/4th "coin meter"
Top
  -
-  -  -
o - -
 Remember, 4L means four taps on L shoulder button.
 This trick can be messy if you miss the MASSE effect.

8.
 14L - 4th "coin meter"
Face
   - - -
 - - - - -
- - - - - - -
- - -   - - -
- - - - - - -
 o - - - -
   - - -
 The hardest challenge in my opinion. Try to put coin next to max power, but
before it.

9.
 1L - max power
Face
   - - -
 - - - - -
- - - - - - -
- - - o - - -
- - - - - - -
 - - - - -
   - - -
 There we go !


10.
 Straight - max power/4th "coin meter"
Face
   - - -
 - - - - -
- - - - - - -
- - -   - - -
- - - - - - -
 - - o - -
   - - -
 Not at bottom edge  of the ball, but one mark above.
 Used to give extra balls on pocket game.

11.
 1L - max power/4th "coin meter"
Face
   - o -
 - - - - -
- - - - - - -
- - -   - - -
- - - - - - -
 - - - - -
   - - -
 Ball one gives me anxiety, but the trick works !!!

12.
 6R - max power/4th "coin meter"
Top
  -
-  -  -
- o -
 This trick can be hard to perform sometimes. Good luck !

13.
 5L - max power/4th "coin meter"
Face
   o - -
 - - - - -
- - - - - - -
- - -   - - -
- - - - - - -
 - - - - -
   - - -
 You can miss it sometimes...

14.
 AD - 4th coin meter
Face
   - o -
 - - - - -
- - - - - - -
- - -   - - -
- - - - - - -
 - - - - -
   - - -
 An impressive effect in my humble opinion..

15.
 3L - max power
Top
  o
-  -  -
- - -
 I remember trying desperately use MASSE1 effect in this trick... But now I
know the truth !!!
 Max power is required. Try to press the hit button before the coin reach the
gauge limit.

16.
 8R - max power
Top
  -
-  -  -
o - -
 A beautiful effect, but maximum power is required.

17.
 3L - 4th coin meter.
Face
   - - -
 - - - - -
o - - - - - -
- - -   - - -
- - - - - - -
 - - - - -
   - - -
 The only reason I make that "ball map" above, I hope it's being helpful.

18.
 4R - max power
Face
   - - -
 - - - - -
- - - - - - -
- - -   - - -
- - - - - - -
 - - o - -
   - - -
 This trick is just... WOW !!!

19
 AU - MASSE2-right - max power
Top
  -
-  -  o
- - -
 The second touch is a cherry on the top of this challenge !

 And there we go !!!
 You'll see the "woman puzzle" be solved and feel more confident to beat the
pocket game.
 You'll also be benefited by can solve the challenges below:



IV - Challenges
_______________

 Give 6 balls for prize.

Challenge 1
 See trick 3.

Challenge 2
 See trick 8.

Challenge 3
 See trick 7.

Challenge 4
 See trick 12.

 CONGRATULATIONS !!!


V - FAQs
________

 Questions that nobody asked me, answered by myself.

Q: What about the nude girl ? She exists ?
A: No ! This game don't have any type of explicit content. By the way, Data East
released two arcade machines with nudity called Pocket gal and Pocket gal
deluxe, based on original Side pocket Arcade. It probably made the fame of this
game to have nude girls.

Q: This game have an ending ?
A: Yes. If you beat the 1P pocket game you'll see a simple, but beautiful ending
images, with the staff credits and the "Slow down, dude" song.

Q: What happens when I solve all tricks in trick game ?
A: You'll see the "woman puzzle" be solved, because women are like puzzles...

Q: Do I can use effect shots in pocket game ?
A: For sure ! And it's even recommended for hit directions that a normal shots
can't.

Q: This game have another challenges than trick games. Do you plan cover it?
A: Yes. In fact i can beat all of them, but, due the random way it plays I need
another approach to write'em.

Q: Why player one avatar is Tom Cruise ?
A: As mentioned by one gamefaq board, the characters and Side Pocket itself, are
loosely based on the movie “The color of money” released in 1986 and starred by
Tom Cruise and Paul Newman.
Paul Newman wins the Oscar by your performance in this movie, and this movie
also inspired John Romero to give the name Doom to your famous FPS game… Yeah !

Board link: https://gamefaqs.gamespot.com/boards/586457-side-pocket/50674895

Q: Is Genesis version older than SNES version ?
A: Yes. Genesis version was released in 1992, and the SNES version in 1993.

Author: Marlon Veiga
Contact: [email protected]