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Sword of Hope II - FAQ/Walkthrough
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Optimized for viewing in a browser (specifically Firefox in Courier).
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1. Intro
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2. Character Spell Lists
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3. FAQ
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4. Walkthrough
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5. Basic Tips
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6. Boss Guide
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7. Items List
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8. Bestiary
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9. Closing
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Version History:
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Final - Made various small revisions; this faq is probably in low demand these
days.
0.65 - Played through the game again so I made various additions and
corrections as I saw mistakes and whatnot. - July 16, 2003
0.6 - Added new items, item descriptions, and expanded the walkthrough. -
December 14, 2002
0.55 - Brand spanking new extensive Bestiary. Enjoy! Made other
miscellaneous fixes and changes as well. - December 7, 2002
0.5 - Added an FAQ, added descriptions to the Item List, and altered the
layout. - July 17, 2002
0.45 - Added nine FAQs and made an Items List. - January 7, 2001
0.4 - Added three FAQs and revised the whole FAQ/Walkthrough. - April 7th,
2000
0.35 - Added an FAQ and completed the Character Spell List Section. -
November 28th, 1999
0.32 - Added an FAQ, organized the layout, and other various things. -
October 30th, 1999
0.3 - Made the Sketchy Walkthrough into a real Walkthrough. - October 3rd,
1999
0.18 - Added various stuff to all the sections and made the Sketchy
Walkthrough section. - September 30, 1999
0.16 - Fixed the Mute-Fortify error and added another question to the FAQ. -
September 26, 1999
0.15 - Made some more additions and created the FAQ and Character Spell
Lists Sections. - September 10th, 1999
0.12 - Made some additions and spelling corrections to the sections. -
September 8, 1999
0.1 - Just wrote up everything I could in about an hour. - September 8, 1999
Thanks to:
Linkz1 (
[email protected]) - For sending in items I forgot and various
descriptions of items.
1. Intro
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To find out how I discovered this game, check the FAQ section. At the time,
because it was only my fourth or fifth RPG, and playing Crystalis, Gargoyle's
Quest II, and Zelda II when you are six or seven years old does not really
count as an experience like finishing Zelda IV was, I thought the game was
amazing. Today, people probably wrongfully scorn this game.
I have never played Shadowgate, but if you want a game like that with some
battles and other features to boot, try this game out. Those of you who
have played it know it is good for a quick romp. I played it through quite a
few times because I had few other RPGs at the time.
So play this game and recognize it as on of the last old skool RPGs. It may
be one of the best in that category, and the genre lives on today in the
Dragon Quest/Warrior series.
By the way, after all the emails about the stupid nonexistent Woodcutter
code, I finally reported it as fake on www.gamefaqs.com and it was removed,
and I expect no more emails about it and feel some satisfaction from
eradicating that gigantic blight.
2. Character Spell Lists
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(Starred Spells are ones I used often, besides the attack spells of Mute and
healing spells.)
Theo:
Level 2: Motion
Level 3: Snooze
Level 4: Melt
Level 5: Dark
Level 6: Medic
Level 7: Teleport
Level 8: De-Spell
Level 9: Fortify *
Level 10: Blind
Level 11: Weaken
Level 12: Slumber *
Level 13: Steal MP
Level 14: Anti Magic *
Level 15: Heal
Level 16: Blackout
Level 17: Steal HP
Level 18: Exit
Level 19: Recover
Level 20: Pillage *
Level 21: Revive
Level 22: Cure
Level 23: Drain
Level 24: Miracle
Level 25: Empower *
Level 26: Enfeeble *
Level 27: Bolt
Level 28: Storm
Level 29: Tempest
Level 30: Blast
Level 31: Rage
Level 32: Destroy
Mute:
Level 2: Fire
Level 3: Stone
Level 4: Flame
Level 5: Dark
Level 6: Medic
Level 7: Blaze
Level 8: De-Spell
Level 9: Ice
Level 10: Blind
Level 11: Frost
Level 12: Granite
Level 13: Blizzard
Level 14: Anti Magic *
Level 15: Heal
Level 16: Bolt
Level 17: Blackout
Level 18: Storm
Level 19: Recover
Level 20: Tempest
Level 21: Blast
Level 22: Cure
Level 23: Rage
Level 24: Miracle
Level 25: Destroy
Level 26: Steal HP
Level 27: Steal MP
Level 28: Revive
Level 29: Atomize *
Level 30: Teleport
Level 31: Pillage *
Level 32: Enfeeble *
Layl:
Level 14: Motion
Level 15: Melt
Level 16: Teleport
Level 17: Exit
Level 18: Snooze
Level 19: Dark
Level 20: Medic
Level 21: De-Spell
Level 22: Blind
Level 23: Slumber *
Level 24: Revive
Level 25: Heal
Level 26: Blackout
Level 27: Recover
Level 28: Cure
Level 29: Miracle
Level 30: Steal HP
Level 31: Steal MP
Level 32: Pillage *
Nina and Bogi:
Does not learn spells.
3. FAQ
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It seems that all of the questions I receive rotate around either the Fire
Dragon, the Woodcutter Code, or the Demos Brothers.
Q: Where can I find Sword of Hope II?
I bought this game at Toys'(Backwards R)'Us when I was a kid, I think I was
12 at the time. Back then I got it for $30 because RPGs were not the dime-a-
dozen games they are today. I would suggest looking in E-Bay or FuncoLand.
If you cannot find it there, just go ahead and emulate it. I am not one of
those people who is going to say "I paid for it so should you!" It would be
better to play the game period, preferably by buying it.
Q: Where is the Tritrium?
From the Fire Dragon, head down and right a space. The location should be a
place where you can only go down or left. There should be a wall in the upper
right part of the screen and lava elsewhere. Look at the wall and then Open
it up. The Tritrium will be inside. Give it to the Blacksmith and he will
make Swords of Light, the best weapon in the game.
Q: How do I get into Zakdos's room?
First you must hit all three switches in the Demos Brothers' rooms. Then
make sure the warp to the right of study room is activated (or it may be the
other). Now go into the study, head in a southwestern direction, and
eventually you will come to a bridge which will be lowered if you pressed all
three switches. Head up from there to Zakdos.
Q: What do I do with the Fish?
That is currently unknown, and since no one will take it and you cannot eat it
as far as I know, I believe the Fish may be a false product of the Fishing Pole.
Q: Where is the room above the prison cell in Zakdos's Castle?
This is located somewhere on the third floor. Somewhere you can push a
button, gas will swirl around you, and you will fall through a vent into the
prison on the first floor. You can escape the prison by pulling out the bars
with the "Open" command.
Q: In Zakdos's Castle, there is a prison cell with a vent way up high. How do
I reach the vent?
There is currently no way to do this, you can only fall through the vent to
the prison below.
Q: How do I get the octopus trap?
You can view the octopus trap by looking around the home of the Fisherman
on the beach of Bon. Currently, I do not know of a way to obtain this item,
and it was just a theory of mine that it could be used to avert the octopus in
the pot in the Undersea Cave, perhaps instead gaining a treasure or
something.
Q: Where are the Fish Fossil and Lizard Tail?
The Lizard Tail is located on the first floor of the Nekojara Volcano on
the right portion of the cave. The Fish Fossil is located in the very
southeastern part of the second floor of the Nekojara Volcano on the right
side. Both can be obtained by using the "Open" command on the wall of the
volcano that you are viewing.
Q: Where is the Tree of Trent?
The Tree of Trent can be located by either taking a ride on the Turtle from
the lake and going left once or teleporting to Rod's Woods and going south
once and then west once. Here, look at the trees and you will identify a Tree
of Trent. Next, look at the Tree of Trent. Now, hit it three times to receive
three Fruits of Trent. This is the only place in the game as far as I know
where you can obtain Fruits of Trent.
Q: Where is the third Blue Stone?
In this specific instance, the Blue Stone missed here was the one located in
the twining of tree. Look at the tree if you are on the middle branch and you
may find it. Other include inside piles of debris in the Ruins and in a
bird's nest on a western branch of the tree.
Q: Where are the second and third Demos Brothers?
The second Demos brother can be found on the third floor. He is either just
to the right of the staircase from the first floor or in the western area of
that floor. The third Demos brother can be found by warping to the fourth
floor from the large treasure box on the northwestern part of the
first floor. Simply go right from where you end up to face off against him.
Q: How do I find the bridge in Zakdos's Castle if I have already pressed the
first and third buttons?
Well first, you need to press the second button before the bridge comes
down for you to travel across. That information can be found under the
question for the second Demos Brother. Next, go to the top floor and trip
the switch on the eastern side. Go left and/or down until you reach the
Study. Next, head left and/or down until you reach the bridge. Now have
fun clashing with the final bosses!
Q: Is the code of hitting the Woodcutter with the Knife and getting all magic
true?
Alright, this is one of my most common questions. First off, I had no idea
what people were talking about until someone told me that it was Sword of
Hope I, not II. And I have never played Sword of Hope I, so I cannot confirm
nor deny it, and it definitely does not exist on Sword of Hope II, so stop
trying it if you are.
Q: Where are the Blue Stones on Nuku Island?
The Blue Stones and the Red Stones (do not take the Red Stones) are placed
in random locations I believe. This means that they are in the same basic
spots, but which stone you will receive varies. Search all the branches of
the Tree and every nook and cranny of the Ruins. One can be found in a bird's
nest on the west part of the tree, one encased in the tree's twining, and
another in a heap of rock in a Ruin.
Q: Where is the second Demos Brother?
The second Demos Brother would be located to the west of the entrance to
the third floor from the first floor. Do not forget to push the button behind
him after you defeat him. The first is on the second floor and the third is
to the east of the warping treasure box on the fourth floor.
Q: Where is the Dragon Scale?
After defeating the Fire Dragon, Bogi will be consumed, but manages to
throw you two items, the Shard of Fire and the Dragon Scale. Take it to the
Blacksmith on Farb Island and sell it to him, then head over to the shop next
door for the new Dragon Armor and Dragon Shield, which each have the best
defense ratings for their respective types of equipment.
Q: Why does the Fire Dragon knock me back 3 spaces?
The details will be a little sketchy because it sure has been a while, but
anyway you should search the area around there for stuff like the Sword of
Earth and Tritrium, and I believe the space you want is near the Tritrium.
There will be a wall in front of you and a hole. Go into the hole, it should
look like ash is around you, and then Look around. Then Hit around a few
times and it will say you felt something. Look around again and you will find
the Veil which protects you from the Fire Dragon's blast and allows you to
fight him.
Q: Why does the Fire Dragon knock me back 3 spaces even though I have the
Cooling Cloak?
Well ok, first off the Cooling Cloak is one of those un-equippable items that
does something. In this case, it allows you to reach the lowest level of the
Nekojara Volcano. The item you need is the Veil, which can be found east of
the entrance to that floor, or about south-east from where the Tritrium
was. The biggest clue will be you will see a wall with a hole on the floor,
which is somewhat resembling the first floor of the Volcano. Anyway, next
enter the Hole after Looking, then Look around, Hit a few times, and then
Look again after it said that you touched/felt something. The Fire Dragon
can no longer push you back 3 spaces, since the Veil will deflect it.
4. Walkthrough
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- 1. Castle - Ancient Temple
- Leave the castle.
Head in a generally southeast direction to find the Ancient Temple. Look and
Hit along the way to find stuff. Buy a Copper Sword. Flee from battles
until you meet Mute.
- Enter the Ancient Temple.
Head straight in and at the four-way intersection go right. Push the button
on the statue and continue this straightforward area.
- Raise the arms of the Venus Statue and enter the secret room.
From here backtrack out after Looking at everything.
- Leave the Ancient Temple.
Head left to the dead bodies.
- 2. After Ancient Temple - Castle
- Follow the trail of dead bodies to the waterfall.
They are in a northern direction.
- Meet Mute's Dad and find the secret path behind the Waterfalls.
You may have to Look more than once.
- Attempt to take the Shard Of Earth and have Mute join you.
Fight battles now so Theo and Mute will be locked together in EXP the entire
game. However, first do the next step before level building.
- Return to King Hennesy.
Head south and then in a northwestern direction. Now, when you fight groups
of enemies you may receive a Coin afterwards. Get two of these and you
should have enough gold to buy the best equipment for Theo and Mute and
then trash the surrounding enemies for level building.
- 3. Desert - Enter Underground Temple Desert
- Enter the Desert.
Head southwest from the Castle and through the newly-opened gate. Once
there, you can wander around, but do not go into the Prairie just yet. Find
the Sandworm eventually in the northwest area. Shops are in the
northeastern area. Look underneath stones to find Gem Stones which are
worth a good deal at the time.
- Defeat the Sandworm and meet Nina.
Much to do here.
- Have Nina join you and obtain the Sanddrop.
Head to the southwestern part of the desert where there is a mound of
sand.
- Use the Sanddrop in the southwestern part of the Desert to enter the
Underground Temple Desert.
Now that you are in, note this is another straightforward dungeon.
- 4. Underground Temple Desert
- Follow the trail and knock down secret passages on the way.
Sometimes the wall simply rains down crud. Fight your way through. Any
wall that looks "newer" inside of a knocked down wall will always rain down
debris when you Hit it.
- Fight the two guardian Labirolas.
After you fight the second one, you know you are close. Around the area
after the second one is a secret room with a better weapon for Theo, the
Crystal Spear, which is very helpful.
- Knock down a secret passage and follow it to fight Jaghi, then obtain the
Shard Of Earth.
Try to get the weapon in another secret passage before fighting Jaghi.
- Free Nina's father from Stone to receive the Water Jewel, but Nina will
leave you.
Backtrack back out of the dungeon while freeing the other two guys made
into statues. Take the equipment off of Nina before you release her father
so you can sell it later.
- 5. Plains - Lake
- Follow the trail beyond the Desert to the Plains.
You must go in a northerly direction to get there.
- Follow the trail to the Lake.
It is rather obvious.
- Use the Water Jewel on the pier to breathe and travel underwater.
You get the Water Jewel from Nina's Father after you free him.
- Dive downward until you reach the bottom and find the Pliers.
You can use the Pliers to Open the shells and find Gem Stones.
- 6. Underneath Lake
- Wander around, then find and save the Turtle.
He should be in the eastern area stuck inside a wall.
- Find the secret passage and then get washed away.
It should in the southeastern part of this area.
- Pick up the Rock and place it into the hole the Turtle was in.
You will have to go back eastward from where you got washed away to. The
rock will be where you got washed to.
- Visit the Water Pixie King and receive the Water Bell.
He is in the very northeast after going north from the area where you were
washed out of earlier. Now backtrack out of this area.
- 7. Rod's Woods
- Get a ride with the Turtle to Rod's Woods and enter it.
He can take you back if you want as well. Head into the northwestern part of
this area right away and retreat from all battles. Once you reach the area
with poisoned trees look for the Creeper.
- Defeat the Creeper and have Bogi join you.
Bogi will be just under your level if you did this right. Now Rod's Woods is
easier with three of you. Now go into the separate eastern area from the
sign that says "Rod's Woods."
- Visit Rod's Village and the Woodcutter.
You can buy stuff here and initiate the trading sequences by acquiring some
Honey in the southeastern area after knocking down a beehive. Visit the
Woodcutter in the northern area. In the far northwest of Rod's Woods there
is actually a passage to much later in the game. Ignore it. The bear in that
area will give you a Fishing Pole if you give him Honey.
- Travel through the once blocked passage.
This is where the Creeper was once. The Woodcutter should have chopped
down the offending tree.
- 8. Castle Winder
- Enter Castle Winder.
Difficult. I failed twice before succeeding.
- Knock down blocked off passages and find the Oil.
The passages have rocks piled up in front of them. The Oil should be
downstairs and then to the left. Grab the treasure chests in that area
downstairs before leaving.
- Use Oil on the rusted door and talk to the Servant inside.
He will let you see King Winder. This door is near the entrance. You can
sleep in his bed to recover HP.
- Talk to King Winder.
Now you know your purpose. Head back to the staircase.
- Defeat the Ghost/Killer Swords and find the Sword Of Wind.
Travel in the most direct pathway. At the four-way intersection in the
basement, go left. Grab the Sword of Wind from the armor. Fight your way
back to King Winder.
- Talk to King Winder and receive the Silver Key.
You can open the door beyond the Sword of Wind now. The Ghost/Killer
Swords will be gone now.
- Defeat Hug and obtain the Shard Of Wind.
Your quest is about halfway over. Continue beyond this room.
- 9. Beach - Port Bon
- Travel through the passage to the Beach.
It would make more sense to go east from here to Port Bon. The Fisherman
here gives you hints for Mushrooms.
- Visit Port Bon.
There are many shops here. Use the trick in the other section of this FAQ to
get Canes of Destruction from the Casino.
- Visit the Old Man on the beach.
You will know your purpose. Head to the western area of the beach to find
Cancer. He is in a cave and found after Looking at a small crab.
- Defeat Cancer and give it to the Old Man for the boat.
The boat is in the eastern part of Bon Harbor. At this point you can go to
Farb Island and buy better armor and shields. Do not bother with the swords
though, they have nasty side effects and you can get better ones in the next
dungeon.
- 10. Nekojara Island - Nekojara Volcano
- Travel to Nekojara Island and enter the Volcano.
Head in from either the right or left. Explore both areas to find more
treasure and experience, but after the first level they connect to the same
second level.
- Enter the first level and explore it and the second level.
There are some important items here. The Sword of Fire is on the first
level-right side.
- Find the Cooling Cloak and Dragon Horn.
One on each side I believe. You need both of these, but there is other
miscellaneous stuff you can get. The Cooling Cloak is first level-left side.
The Dragon Horn is first level-right side.
- Enter the lowest level and find the Tritrium and Veil.
The Veil is essential, and the Tritrium will be very useful later. The
location of both is in the FAQ section.
- Fight the Fire Dragon and obtain the Shard Of Fire and Dragon Scale, but
Bogi will leave.
If you have all the essential items, the Fire Dragon will fight you. You
travel in the lowest area with the Cooling Cloak, call him with the Dragon
Horn, and withstand his blast with the Veil. Backtrack out after the event
and attempt to go somewhere on the boat when you are ready.
- 11. After Nekojara - Farb Island
- Travel somewhere on the boat to meet Layl and have her join you.
Layl is your last third person in your party. She will learn spells.
- Travel to Farb Island.
There are shops on the eastern part.
- Sell the Tritrium and Dragon Scale to the Blacksmith.
You can now buy awesome stuff in the shops, best in the game. I prefer the
speed equipment to the dragon equipment though.
- Visit Dr. Normal.
He is in the northwestern part. Your last objective before Zakdos's Castle
besides assembling the Worldstone is now clear.
- 12. Underwater Cave/Skuner Island
- Travel to the Underwater Cave/Skuner Island.
This is an option unique to Layl's Submarine.
- Explore, but do not touch the pot.
This is basically another straightforward area with little if any treasure.
- Fight the Kraken (the dark spot in the water in the northeast part).
There is an exit out in this room as well.
- Obtain the Shard Of Water and then receive the Worldstone as the Shards
merge.
This is in the room to the left of the Kraken. Finally, you got that out of the
way. Now go to Nuku Island.
- 13. Nuku Island - Tower of Mystery
- Explore the stalk on Nuku Island.
The enemies are not too difficult and give good exp compared to their ability
to fight, but the stalk is expansive and contains much treasure.
- Find the three Blue Stones.
Leave the three Red Stones alone. For some locations of the stones, check
the FAQ Section.
- Enter the Tower Of Mystery.
Be sure to open the door above you, which will actually be below you once you
enter through the secret way. You can enter by filling up the fountain in the
upper left Ruins and going through the tree stalk in the fountain in the right
area.
- Explore the Tower Of Mystery with the Elevator and the three Blue Stones.
You can explore it limitedly with only one or two Blue Stones, but what is the
point? In one area where you climb a vine, if you choose the middle one that
makes you slip, head left and you will find a secret area where you can be
healed and get one of two Canes of Thunder in the game. The right one will
let you ascend, and do not bother with the left one. On the second floor,
obtain the Family Crest by exploring and Hitting all the Hishojin statues.
- Climb to the top and dissolve the barrier.
Battling wickedly tough enemies along the way. The elevator on the fourth
floor will not work until you place the Family Crest and obtain the Hishoshek.
- Defeat Red Eye and obtain the Hishoshek.
It is time to make the final haul. Get out of there.
- 14. After Tower of Mystery - Before Zakdos's Castle
- Travel to Farb Island.
Very difficult to do. On par with entering Castle Winder.
- Give the Hishosheki to Dr. Normal.
Again, northwestern part.
- Talk to him until he says his airship is done.
This simulates the passage of time or something.
- Travel to Zakdos's Castle on the airship.
It is in the northern part of the island.
- 15. Zakdos's Castle - Dark Dragon
- Use the Bell Of Water on the entrance.
Remember that thing?
- Explore the first level.
Some doors close permanently after you go through them, be aware of this.
Also notice the warp chest and remember it for later.
- Explore the second, third, and fourth levels.
The second level is accessible only through the third floor. The third floor
is the smallest but contains quite a few secrets. The fourth floor has two
icons on the floor that switch the rooms around. The fourth floor also
contains by now unnecessary treasure (Cane of Destruction).
- Defeat the three Demos Brothers and press the switches behind them.
The one on the second floor is easy enough to find in the western area. The
one on the third floor may have to be found after doing some investigation
and paying close attention to the surroundings. The one on the fourth floor
is directly to the right of where you warp from the chest on the first floor.
- Travel to the fourth floor and activate the switch on the right side of the
area.
The rooms are now correctly aligned for you to proceed.
- Go left to the library, down, and cross the bridge activated by the Demos
Brother switches.
Here comes the final part.
- Defeat the Beast Knight.
Go for it.
- Defeat the Shell Dragon.
And again.
- Defeat Zakdos, but Mute and Layl will leave.
You thought you were finished.
- Defeat Dark Dragon and win the game!
Kudos.
5. Basic Tips
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Constantly Look and Hit stuff, especially trees. If you see Bonk, then you
will not get anything. If you see Thump, then you probably have found
something! After about five tries, the thing you are hitting or looking at
will no longer give you an item regardless. Look and Hit stuff, because just
doing one will not get both items.
Do not take the Red Stones on Nuku Island, they will cause you to lose HP.
The Tritrium is somewhere east of the Fire Dragon's lair in the Nekojara
Volcano in a wall.
Before a character leaves you, take all of their stuff off so you can sell it
later. (Easier to do with Nina than Bogi).
Use the Pliers on the shells in the Pixies' Cave to find Gem Stones.
In the eastern part of Rod's Village, knock down the Bee Hive to receive some
Honey. Go northwest to find a Bear. Give him the Honey to receive a Fishing
Pole. You can use this to catch Fish at the nearby streams, but here the
chain seems to end.
In my opinion, the best armor and shield is the Speed Armor and Speed
Shield.
The ultimate spell in the game is Empower/Enfeeble or Fortify/Weaken. Cast
it and you cannot lose! This works incredibly well against the final bosses.
Atomize is nice but simply does not have that kind of firepower.
In the Bon Casino, wait until the numbers flash by the 8, and then right
afterward, the 6. Each of these numbers are in the second row from the
top. Wait for the next time the flashing light starts to go through the
cycle, and then hit the button quickly after the flashing light leaves the
second row from the bottom. If you hit it at just the right time, you will
receive a Cane of Destruction! If you hit it too early, you will receive a
Cane of Lightning, and a Cane of Frost if you are too late. All three prizes
yield much more than a pathetic 150 gold gained from selling one coin. Timing
and learning the pattern is everything. No matter what though, this is the #1
way to make some quick and easy money.
The Comfort equipment is a joke, do not buy/equip it!
The Fruit of Trent can be found by hitting the Trent Tree after talking to it.
It is located one section to the west of the entrance to Rod's Woods. To my
knowledge that is the only way to gain a Fruit of Trent, so save it for right
before your battle with Zakdos. You can gain a total of three Fruit of Trent
at the Trent Tree.
Some walls can be knocked down in the Underground Temple Desert to make
secret passageways. Try sprinkling Jaghi's Ashes on all three of the statues
too.
Hit the stains on the wall in the Ancient Temple to fight a Ghost for an Herb
or Wheat.
The Miracle Sword and Sword of Good Luck increase the chance of a critical
hit for you, but also the chances of a mortal blow for the enemies you face.
You can give the mushrooms you pick in Rod's Woods to the fisherman at the
beach for generic hints.
The maximum level in the game is 32, once you reach that level, it says that
you can gain the next level after receiving an infinite amount of experience
points.
One mystery is what to do with the Lizard Tail, Fish Fossil, Fish, and if
there is a way to deter the octopus in the jar in the Underwater Cave with a
octopus trap from the Old Man on the Beach.
6. Boss Guide
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Statistical info for these big baddies can be found in the Bestiary Section.
Sandworm : Recommended Level - 7
Theo should attack and Mute cast Fire; this is not a very difficult battle.
Jaghi : Recommended Level - 10
Theo should cast Fortify on himself and Mute attack with Ice Spells. Nina
and Theo should attack.
Creeper : Recommended Level - 12
One round will be fought on Auto, then Bogi will come in and kill it.
Killer (Ghost) Sword : Recommended Level - 15
Mute should cast Ice while Theo and Bogi attack. Heal after every battle if
needed.
Hug : Recommended Level - 16
Theo should cast Fortify on himself and Mute attack with Bolt Spells. Theo
and Bogi should attack.
Cancer : Recommended Level - 17
Theo, Mute, and Bogi should attack with the Canes Of Destruction won at the
Bon Casino.
Fire Dragon : Recommended Level - 20
Theo should cast Fortify on everyone, then everyone should attack, including
Mute.
Kraken : Recommended Level - 21 (Layl should be 16 or 17)
Theo should cast Fortify on everyone and Mute cast Blast Spells. Theo and
Layl should attack.
Red Eye : Recommended Level - 25 (Layl should be 23)
Theo should cast Empower and then everyone should attack.
Demos Brothers : Recommended Level - 26 through 28
Theo should cast Empower and then everyone should attack.
Beast Knight : Recommended Level - 29
Theo should cast Empower and then everyone should attack.
Shell Dragon : Recommended Level - 29
Theo should cast Empower and then everyone should attack.
Zakdos : Recommended Level - 30
Theo should cast Empower, and then everyone attack while making sure to
keep Theo's HP high.
Dark Dragon : Recommended Level - 30
Theo should cast Fortify on himself and then attack.
7. Items List
------------------------------------------------------------------------------
Healing Items:
Wheat - Restores 20 HP.
Herb - Restores 30 MP.
Barley - Restores 80 HP.
Red Medicine - Recovers 80 MP.
Black Pearl - Restores all of your HP.
Miracle Nut - Restores all of your MP.
Fruit of Trent - Restores all of your HP and MP.
Water of Life - Revives a character from incapacitation completely.
Blue Medicine - Cures a character from petrification.
Trading Items:
Mushroom - Give to the Fisherman for generic hints.
Big Crab - Give to Yota for his boat to Nekojara Island.
Tritrium - Give to the Blacksmith for the best swords.
Dragon Scale - Give to the Blacksmith for the best armor.
Honey - Give to the Bear for a Fishing Rod.
Fishing Rod - Use it by the river to catch Fish.
Hishoshek - Give to Dr. Normal to power up the airship.
Attacking Items:
Wooden Boomerang - Attacks a group of enemies.
Copper Boomerang - Attacks a group of enemies stronger.
Iron Boomerang - Attacks a group of enemies stronger than Copper.
Silver Boomerang - Attacks a group of enemies strongest.
Cane of Fire - Casts Fire.
Cane of Flame - Casts Flame.
Cane of Ice - Casts Ice.
Cane of Frost - Casts Frost.
Cane of Lightning - Casts Bolt.
Cane of Thunder - Casts Storm.
Cane of Destruction - Casts Blast.
Kikanzou - Prevents an enemy from casting spells.
Shards:
Shard of Earth - The first shard you find from Jaghi.
Shard of Wind - The second Shard you find from Hug.
Shard of Fire - The third shard you find from Fire Dragon.
Shard of Water - The fourth Shard you find from Kraken.
Worldstone - The combined shards which seal Zakdos.
Interactive Items:
Pliers - Pries open shellfish for Gems.
Rock - Place it in the hole the turtle left.
Red Stones - Decreases everyone's HP by 1 every space you move.
Blue Stones - Enables greater movement in the elevator.
Miscellaneous:
Coin - Use it to play the casino game.
Fish - Use is unknown.
Fish Fossil - Use is unknown.
Lizard Tail - Use is unknown.
Gem Stone - Sell it for 750 gold.
8. Bestiary
------------------------------------------------------------------------------
Enemy: name of enemy
Area: area the enemy is found
HP: hitpoints of the enemy
AP: attack points of the enemy
DP: defense points of the enemy
Agility: agility of the enemy
Gold: gold received for killing enemy
EXP: experience received for killing enemy
Spells: spells known by enemy
Special Attack: does the enemy have a special attack
Comments: my comments on the enemy
Coming Soon -
Immunity to Spells: spells the enemy is immune to
Effective Spells: spells effective against the enemy
Enemy: Blop
Area: Riccar Woods and Prairie (Only enemy when everyone is Level 1)
HP: 2
AP: 10
DP: 12
Agility: 12
Gold: 1
EXP: 1
Spells: None
Special Attack: No
Comments: The slime, ubiquitous in old-skool RPGs. Wipe your sword with it.
Enemy: Moth
Area: Riccar Woods
HP: 1-12
AP: 14
DP: 18
Agility: 12
Gold: 1
EXP: 2
Spells: None
Special Attack: Yes
Comments: By the time you see these, Mute should be able to smack them
with a fire-oriented spell. Otherwise, Theo can still kill them with one hit.
Enemy: Frog
Area: Riccar Woods (River Area)
HP: 1-10
AP: 28
DP: 24
Agility: 10
Gold: 1
EXP: 2
Spells: None
Special Attack: No
Comments: Less dangerous than the moth even, treat them like the dust you
walk on.
Enemy: Skeleton
Area: Riccar Woods
HP: 1-9
AP: 18
DP: 20
Agility: 8
Gold: 1
EXP: 1
Spells: None
Special Attack: No
Comments: Only slightly stronger than the Blop, and that is why he still
yields little reward for killing him. You have to love these early-game
monsters.
Enemy: Big Bat
Area: Ancient Temple
HP: 1-6
AP: 26
DP: 26
Agility: 24
Gold: 4
EXP: 3
Spells: None
Special Attack: No
Comments: The main problem here is at early levels he can get in the first
hit and hit hard. Otherwise, another annoying pest.
Enemy: Spider
Area: Ancient Temple
HP: 1-6
AP: 30
DP: 22
Agility: 14
Gold: 1
EXP: 3
Spells: None
Special Attack: Yes
Comments: I would probably rather fight a Big Bat, but these give less Gold.
Just strike them dead first because they can Paralyze.
Enemy: Ghost
Area: Ancient Temple
HP: 11-15
AP: ?
DP: ?
Agility: ?
Gold: 5
EXP: 3
Spells: None
Special Attack: Yes
Comments: Just get Mute's Agility up high and start off with Fire. The Ghost
will succumb and you can take your reward.
Enemy: Basilisk
Area: Desert
HP: 7-9
AP: 34
DP: 30
Agility: 18
Gold: 4
EXP: 4
Spells: None
Special Attack: No
Comments: The weakest one in the Desert, just dispose of them with the
usual methods.
Enemy: Roc
Area: Desert
HP: 9-15
AP: 34
DP: 26
Agility: 28
Gold: 5
EXP: 5
Spells: None
Special Attack: No
Comments: A bit stronger than the Basilisk, you can still kill these in one
hit using most methods (except for a physical Mute attack of course).
Enemy: Sand Worm
Area: Desert
HP: 58-62
AP: ?
DP: ?
Agility: ?
Gold: 11
EXP: 26
Spells: None
Special Attack: No
Comments: See Boss Section.
Enemy: Mummy
Area: Underground Temple Desert
HP: 24
AP: 58
DP: 40
Agility: 18
Gold: 11
EXP: 7
Spells: Snooze
Special Attack: No
Comments: The first enemy that can throw you off, beware the Snooze spell.
Take these guys out first or you will regret it later.
Enemy: Salamander
Area: Underground Temple Desert
HP: 1-17
AP: 38
DP: 34
Agility: 14
Gold: 5
EXP: 5
Spells: None
Special Attack: Yes
Comments: Not sure what these guys are doing here. You could virtually
ignore them if not for their special attack.
Enemy: Dorg
Area: Underground Temple Desert
HP: 19-20
AP: 40
DP: 38
Agility: 16
Gold: 8
EXP: 6
Spells: None
Special Attack: No
Comments: For some reason I remember these guys as weird-looking. I recall
they were an annoying threat but I cannot remember why.
Enemy: Labirola
Area: Underground Temple Desert
HP: 25-44
AP: ?
DP: ?
Agility: ?
Gold: 15
EXP: 10
Spells: None
Special Attack: Yes
Comments: A sort of mini-boss but weaker than the Sand Worm for the
most part. Just smack it with an Ice Spell once you learn it or use Fire and
physical attacks.
Enemy: Jaghi
Area: Underground Temple Desert
HP: 68-89
AP: ?
DP: ?
Agility: ?
Gold: 28
EXP: 38
Spells: Granite
Special Attack: No
Comments: See Boss Section.
Enemy: Toge Blop
Area: Prairie
HP: 18-26
AP: 54
DP: 36
Agility: 18
Gold: 11
EXP: 8
Spells: None
Special Attack: Yes
Comments: It is a new and improved Blop! Beware! No seriously, just watch
out for the special attack and you should be more than fine.
Enemy: Lizardman
Area: Lake
HP: 32
AP: 66
DP: 52
Agility: 22
Gold: 18
EXP: 11
Spells: None
Special Attack: No
Comments: Just a basic physical attacker that is probably weaker than you.
Deal with them accordingly.
Enemy: King Frog
Area: Lake
HP: 21-27
AP: 62
DP: 50
Agility: 20
Gold: 15
EXP: 9
Spells: None
Special Attack: No
Comments: Apparently they wanted to upgrade another crapling. Less
threatening than the Lizardman, just deal with them whenever.
Enemy: Death Fish
Area: Lake
HP: 22-24
AP: 70
DP: 46
Agility: 32
Gold: 18
EXP: 12
Spells: None
Special Attack: No
Comments: If you can stop laughing at the hilarity of this thing's name, you
should be wary of this one. It seems to have a bit more fortitude than the
others and should be dealt with accordingly.
Enemy: Slug
Area: Lake
HP: 36
AP: 72
DP: 54
Agility: 24
Gold: 23
EXP: 13
Spells: None
Special Attack: Yes
Comments: This is the one to watch out for. Their special attack (Stone)
make them formidable opponents. Kill these first and kill them quick.
Enemy: Kobold
Area: Rod's Woods
HP: 30
AP: 102
DP: 70
Agility: 38
Gold: 28
EXP: 16
Spells: Fire, Blaze
Special Attack: Yes
Comments: The difficulty of the monsters shoots upward at this point.
Kobolds are predominantly offense monsters and therefore should be struck
down first. They are an excellent target for a multi-target ice-oriented spell
coming from Mute's direction.
Enemy: Hibagon
Area: Rod's Woods
HP: 44
AP: 90
DP: 68
Agility: 28
Gold: 34
EXP: 22
Spells: Ice, Blizzard
Special Attack: No
Comments: Smack these ones down with physical attacks. These should be
dealt with after Kobolds, but you can attack them physically while hitting
Kobolds with magic.
Enemy: Maneater
Area: Rod's Woods
HP: 30
AP: 90
DP: 60
Agility: 26
Gold: 28
EXP: 19
Spells: None
Special Attack: Yes
Comments: I usually struck these things down right away with an attack
from Bogi. They have some wicked attack power but cannot take the heat
so send them out of the kitchen.
Enemy: Creeper
Area: Rod's Woods
HP: 5-241
AP: ?
DP: ?
Agility: ?
Gold: 52
EXP: 52
Spells: None
Special Attack: No
Comments: See Boss Section.
Enemy: Darkmage
Area: Castle Winder and Bon
HP: 39
AP: 92
DP: 78
Agility: 64
Gold: 46
EXP: 30
Spells: Fire, Blaze, Blast
Special Attack: No
Comments: Again the difficulty goes up a large notch. Thankfully these guys
do not hit with Blast too often, so just treat them like the weak things they
are and strike them down whenever.
Enemy: Wraith
Area: Castle Winder and Bon
HP: 45
AP: 98
DP: 84
Agility: 30
Gold: 39
EXP: 26
Spells: StealHP, StealMP, Blizzard
Special Attack: No
Comments: A step up from the Darkmages, these guys pack the punch
physically and magically and can take the hits as well. Deal with these last
because they will take the longest to kill but Berzerkkers hit harder.
Enemy: Berzerker
Area: Castle Winder and Bon
HP: 43
AP: 122
DP: 80
Agility: 50
Gold: 52
EXP: 35
Spells: None
Special Attack: No
Comments: That is some absolutely wonderful rewards for killing something
so defenseless. These things can be killed quickly, and you should do so
because their offensive aspects are considerably more dangerous than their
defensive ones.
Enemy: Killer (Ghost) Sword
Area: Castle Winder
HP: 60-61
AP: ?
DP: ?
Agility: ?
Gold: 60
EXP: 41
Spells: None
Special Attack: No
Comments: See Boss Section.
Enemy: Hug
Area: Castle Winder
HP: 187-199
AP: ?
DP: ?
Agility: ?
Gold: 67
EXP: 63
Spells: None
Special Attack: No
Comments: See Boss Section.
Enemy: Seaserpent
Area: Beach
HP: 26-30
AP: 134
DP: 102
Agility: 54
Gold: 60
EXP: 41
Spells: None
Special Attack: Yes
Comments: These guys can dish it out but cannot take it. Kill them first. It
does seem absurd that these guys net the same benefits as a Ghost/Killer
Sword but cannot compare realistically.
Enemy: Nortirus
Area: Beach
HP: 42
AP: 112
DP: 110
Agility: 34
Gold: 52
EXP: 35
Spells: None
Special Attack: No
Comments: These are the ones that can take the damage. Since they do not
deal that much hurt, save them for last.
Enemy: Cancer
Area: Beach
HP: 96-108
AP: ?
DP: ?
Agility: ?
Gold: 76
EXP: 70
Spells: None
Special Attack: No
Comments: See Boss Section.
Enemy: Dark Knight
Area: Bon, Farb Island, and Ruins
HP: 64-71
AP: 126
DP: 108
Agility: 56
Gold: 67
EXP: 46
Spells: Bolt, Tempest
Special Attack: No
Comments: A sort of all-around baddie. He can dish it out, take it, and
attack physically and magically. Just use a conservative approach to these
guys and you should be fine.
Enemy: Rockban
Area: Nekojara Island
HP: 54
AP: 144
DP: 142
Agility: 42
Gold: 84
EXP: 53
Spells: None
Special Attack: Yes
Comments: Honestly, Rock-B-an? Obvious typo in my opinion on the part of
the developers. Anyway, these things are like tanks with little firepower. It
takes a while to kill them, but they will not be doing much while you take them
down.
Enemy: Beholder
Area: Nekojara Island
HP: 56-58
AP: 170
DP: 110
Agility: 44
Gold: 93
EXP: 68
Spells: Fire, Blaze, Bolt
Special Attack: Yes
Comments: I think these are the things that explode when they die.
Extremely annoying they are. Other than that, they are not a big deal.
Enemy: Skarab
Area: Upper Level Nekojara Volcano
HP: 63-71
AP: 120
DP: 118
Agility: 60
Gold: 76
EXP: 53
Spells: None
Special Attack: No
Comments: Another random weakling thrown in there, even the Rockban is
better than these things.
Enemy: Skud
Area: Upper Level Nekojara Volcano
HP: 75-76
AP: 150
DP: 130
Agility: 44
Gold: 93
EXP: 68
Spells: None
Special Attack: Yes
Comments: Ok, these things can hurt. Hopefully, you will only see them
coming at you in groups of one. Anyway, kill these things first, because they
are the ones who deal the most damage at the beginning of Nekojara.
Enemy: Minotaur
Area: Lower Level Nekojara Volcano
HP: 76-80
AP: 158
DP: 136
Agility: 46
Gold: 102
EXP: 77
Spells: None
Special Attack: No
Comments: If they wanted to upgrade the difficulty, they did not really pull
it off. These things are similar to Berzerrkers. They hit hard but only take
decent amounts of damage.
Enemy: Dinosaur
Area: Lower Level Nekojara Volcano
HP: 80-86
AP: ?
DP: ?
Agility: ?
Gold: 113
EXP: 86
Spells: None
Special Attack: Yes
Comments: These things are a bit more nasty. They hit harder and take
more than Minotaurs. Other than a special attack, they are just nastier
Minotaurs with a different graphic.
Enemy: Fire Dragon
Area: Lower Level Nekojara Volcano
HP: 262-326
AP: ?
DP: ?
Agility: ?
Gold: 134
EXP: 145
Spells: Destroy
Special Attack: Yes
Comments: See Boss Section.
Enemy: Behemoth
Area: Farb Island and Nuku Ruins
HP: 75-76
AP: 170
DP: 130
Agility: 44
Gold: 93
EXP: 68
Spells: None
Special Attack: Yes
Comments: These guys are supposed to be tougher than what? They take
decent amounts of damage but cannot deal much.
Enemy: Tornemage
Area: Farb Island and Nuku Ruins
HP: 1-36
AP: 126
DP: 124
Agility: 62
Gold: 84
EXP: 60
Spells: Blast, Destroy
Special Attack: No
Comments: They hit hard with powerful spells but, as you can see, normally
die in one hit. Kill them first, kill them quick, and kill them easily.
Enemy: Specter
Area: Skuner Island and Nuku Tower Of Mystery
HP: 72
AP: 162
DP: 136
Agility: 108
Gold: 145
EXP: 120
Spells: De-Spell, Blizzard
Special Attack: No
Comments: I just remember these guys as the random companions of the
Liches and Big Crows. However, you will probably see them first on Skuner
Island. Since they are by themselves, just use normal tactics. They are just
a basically semi-strong enemy that pale in comparison to Liches.
Enemy: Kraken
Area: Skuner Island
HP: 183-237
AP: ?
DP: ?
Agility: ?
Gold: 170
EXP: 197
Spells: None
Special Attack: Yes
Comments: See Boss Section.
Enemy: Bone Bird
Area: Nuku Island
HP: 80-85
AP: 164
DP: 142
Agility: 48
Gold: 113
EXP: 86
Spells: None
Special Attack: No
Comments: The second weakest thing on Nuku Island, just dispatch with the
pests using your tried and true methods.
Enemy: Fly Eel
Area: Nuku Island
HP: 62-71
AP: 164
DP: 120
Agility: 96
Gold: 113
EXP: 77
Spells: None
Special Attack: No
Comments: Another random weakling compared to the others on the island.
Again, make quick use of them with your usual methods.
Enemy: Stalker
Area: Nuku Island
HP: 39-42
AP: 158
DP: 136
Agility: 92
Gold: 102
EXP: 77
Spells: None
Special Attack: No
Comments: Hilarious. Just kill it.
Enemy: Rhinokite
Area: Nuku Island
HP: 63-71
AP: 172
DP: 148
Agility: 100
Gold: 123
EXP: 97
Spells: None
Special Attack: No
Comments: These might pose a minor problem, so pay special attention to
them in comparison to the other monsters on Nuku Island. These are really
the only ones that were not designed to not outright kill someone coming to
Nuku on accident.
Enemy: Gias
Area: Inside Tree Trunk
HP: 1-52
AP: 164
DP: 142
Agility: 96
Gold: 113
EXP: 163
Spells: None
Special Attack: Yes
Comments: You might play through the game and miss these guys entirely.
Check out that great experience. Too bad they usually come alone, but they
die quickly and easily.
Enemy: Big Crow
Area: Nuku Tower of Mystery and Ruins
HP: 45-46
AP: 202
DP: 176
Agility: 52
Gold: 134
EXP: 108
Spells: None
Special Attack: Yes
Comments: Is the Big Crow truly so big that you can see nothing of it but its
big claw? Whatever. Startling attack, decent defense, but nothing else.
Enemy: Mimic
Area: Nuku Tower of Mystery
HP: 81-104
AP: ?
DP: ?
Agility: ?
Gold: 170
EXP: 161
Spells: None
Special Attack: Yes
Comments: The traditional treasure chest lurker. Gives great gold and exp
though. Not too difficult to kill if you hit it with your best shots.
Enemy: Lich
Area: Nuku Tower of Mystery and Zakdos's Castle
HP: 73-75
AP: 208
DP: 188
Agility: 56
Gold: 158
EXP: 133
Spells: Destroy, StealHP
Special Attack: No
Comments: Just be thankful it has no special attack and Destroy is half and
half with StealHP. Otherwise, my namesake is one of the most if not the
most powerful common monster in the game when you consider how powerful
you are when you meet it. Hit it with everything you got but keep your
defenses up.
Enemy: Red Eye
Area: Nuku Tower of Mystery
HP: 261-331
AP: ?
DP: ?
Agility: ?
Gold: 183
EXP: 223
Spells: None
Special Attack: No
Comments: See Boss Section.
Enemy: Metal Knight
Area: Zakdos's Castle
HP: 108-109
AP: 226
DP: 172
Agility: 60
Gold: 183
EXP: 177
Spells: Fortify, Destroy
Special Attack: No
Comments: Welcome to Zakdos's Castle, now die. The Metal Knight is a
vastly improved Dark Knight and is going to be a royal pain for the duration
of your journey in the floating castle. Another solid fighter.
Enemy: Killer Animal
Area: Zakdos's Castle
HP: 78
AP: 170
DP: 178
Agility: 116
Gold: 170
EXP: 147
Spells: Recover, StealMP
Special Attack: No
Comments: At least one of these guys is pathetic. Since he casts healing
spells, smack this one up first. More an annoyance than a threat.
Enemy: Metal Mimic
Area: Zakdos's Castle
HP: 46-146
AP: ?
DP: ?
Agility: ?
Gold: 239
EXP: 249
Spells: None
Special Attack: Yes
Comments: Very dangerous, but hit this one hard and quick. Kill it in the
first round before it attacks and a nice reward of gold, exp, and no damage
is in store for you.
Enemy: Bone Golem
Area: Zakdos's Castle
HP: 107-122
AP: 230
DP: 146
Agility: 64
Gold: 196
EXP: 194
Spells: None
Special Attack: No
Comments: Only seen on the second and third floors of the castle. This is an
above average fighter that tends to resist spells. Takes a while to kill him,
but he should not be able to do much before he kicks it.
Enemy: Durahan
Area: Zakdos's Castle
HP: 115-120
AP: 212
DP: 154
Agility: 96
Gold: 210
EXP: 212
Spells: Weaken, Pillage
Special Attack: None
Comments: Second toughest common monster in this game. Just the
ultimate solid fighter with no special characteristics. One note is that it
is a royal pain to try and kill these guys in one attack, they always seem to
require two for some odd reason.
Enemy: Griffin
Area: Zakdos's Castle
HP: 118-122
AP: 246
DP: 216
Agility: 98
Gold: 224
EXP: 232
Spells: None
Special Attack: Yes
Comments: What to say about this one. I usually find that putting them to
sleep stalls them long enough for a kill unless there is just one in which
case use Weaken. You can always try Atomize if you encounter a group of three
of them. These things make Liches look tame, and that assuredly is not
easy. Thankfully, the common monsters stop here.
Enemy: Demos Brothers
Area: Zakdos's Castle
HP: 159-191
AP: ?
DP: ?
Agility: ?
Gold: 239
EXP: 255
Spells: Destroy
Special Attack: No
Comments: See Boss Section.
Enemy: Beast Knight
Area: Zakdos's Castle
HP: 161-288
AP: ?
DP: ?
Agility: ?
Gold: 239
EXP: 255
Spells: None
Special Attack: No
Comments: See Boss Section.
Enemy: Shell Dragon
Area: Zakdos's Castle
HP: 242-286
AP: ?
DP: ?
Agility: ?
Gold: 239
EXP: 255
Spells: None
Special Attack: Yes
Comments: See Boss Section.
Enemy: Zakdos
Area: Zakdos's Castle
HP: ?
AP: ?
DP: ?
Agility: ?
Gold: 254
EXP: 250
Spells: Pillage, Atomize, Heal
Special Attack: No
Comments: See Boss Section.
Enemy: Dark Dragon
Area: Riccar Castle
HP: 305-469
AP: ?
DP: ?
Agility: ?
Gold: 255
EXP: 255
Spells: Destroy, Heal
Special Attack: Yes
Comments: See Boss Section.
9. Closing
------------------------------------------------------------------------------
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