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                   :::::::::   ::::::::  :::::::::
                    :+:    :+: :+:    :+: :+:    :+:
                     +:+    +:+ +:+    +:+ +:+    +:+
                      +#++:++#:  +#+    +:+ +#+    +:+
                       +#+    +#+ +#+    +#+ +#+    +#+
                        #+#    #+# #+#    #+# #+#    #+#
                        ###    ###  ########  #########
                   :::            :::     ::::    ::: :::::::::
                  :+:          :+: :+:   :+:+:   :+: :+:    :+:
                 +:+         +:+   +:+  :+:+:+  +:+ +:+    +:+
                +#+        +#++:++#++: +#+ +:+ +#+ +#+    +:+
               +#+        +#+     +#+ +#+  +#+#+# +#+    +#+
              #+#        #+#     #+# #+#   #+#+# #+#    #+#
             ########## ###     ### ###    #### #########

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 Rod Land

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              for the Gameboy

                          - A Guide by Lagoona -
                                   2008



 Table of Contents:
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 * Introduction . . . . . . . . . . . . . . . . [_0100_]
 * Game Controls. . . . . . . . . . . . . . . . [_0200_]
   - Getting started. . . . . . . . . . . . . . [_0210_]
 * Game Mechanics . . . . . . . . . . . . . . . [_0300_]
   - Basics . . . . . . . . . . . . . . . . . . [_0310_]
   - Abilities. . . . . . . . . . . . . . . . . [_0320_]
   - Special Weapons. . . . . . . . . . . . . . [_0330_]
   - Enemy Types. . . . . . . . . . . . . . . . [_0340_]
 * General Tips . . . . . . . . . . . . . . . . [_0400_]
 * Walkthrough/Scenes Guide . . . . . . . . . . [_0500_]
   - Boss Battle 1 (The Crocodiles) . . . . . . [_0510_]
   - Boss Battle 2 (The Whale). . . . . . . . . [_0520_]
   - Boss Battle 3 (The Elephant) . . . . . . . [_0530_]
   - Boss Battle 4 (???). . . . . . . . . . . . [_0540_]
 * (No) Codes & Secrets . . . . . . . . . . . . [_0600_]
 * Questions. . . . . . . . . . . . . . . . . . [_0700_]
 * Version history. . . . . . . . . . . . . . . [_0800_]
 * Legal stuff. . . . . . . . . . . . . . . . . [_0900_]
 * Credits. . . . . . . . . . . . . . . . . . . [_1000_]




------------------------------++++++++++++++++--------------------------------
                             + Introduction +                       [_0100_]
------------------------------++++++++++++++++--------------------------------

Welcome to my guide covering RodLand, sometimes also written 'Rod Land', an
arcade game ported to the Gameboy and also released on a few other consoles
such as the NES, C64 or Amiga. I got into RodLand by writing a FAQ for the NES
version of this game as a part for the NES FAQ completion project running on
the GameFAQs FAQ Contributors - General board. After this I decided to check
out also the other versions of the game. The Gameboy version was developed by
Eurocom for Sales Curve Interactive, and published by Jaleco in 1993.

Rodland is an action/platform game with a slight puzzle touch, very similar to
the better known Bubble Bobble games. You take control of Rit (and/or Tam) and
need to make your way through the stages in order to save their mother who was
kidnapped by a monster. Good thing they got a magic rod and a pair of rainbow
shoes to help them on their way. And good for you that also the game's graphics
and soundtrack are well done.

Due to an issue with the English version of the game I had to resort to the
Japanese one. I'm pretty sure there are not many differences between the two
regional editions. Should you know of such differences, please contact me under
the e-mail address given in the Question and Legal section.



-----------------------------+++++++++++++++++--------------------------------
                            + Game Controls +                       [_0200_]
-----------------------------+++++++++++++++++--------------------------------


  Game controls:
  ¯¯¯¯¯¯¯¯¯¯¯¯¯

Start  - Confirm selected option (title screen)
      - Pause and resume the game (during gameplay)

Select - Toggle between options (title screen)
      - not used during gameplay

A button - Confirm selected option (title screen)
        - Fire button, attack enemies or create ladders (in combination with
                                                        Up/Down on the D-pad)
B button - Same as A button

Direction pad:
Up/Down    - Climb up/down ladders, create own ladder (in combination with A/B)
Right/Left - Move sideways



  _______________
  Getting started                                                   [_0210_]
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

On the title screen you can choose between a one player or a two player game
(1UP or 2UP). Switch between them with 'Select', then confirm with 'Start',
'A' or 'B'.
In case you chose 2 players, the game starts directly. If you play alone, you
can further choose between playing as RIT or as TAM.


 "HELP!!!"
 "Mom is kidnapped by a Monster."
 "Mom is taken atop the Maboots tower."



-----------------------------++++++++++++++++++-------------------------------
                            + Game Mechanics +                      [_0300_]
-----------------------------++++++++++++++++++-------------------------------

  ______
  Basics                                                            [_0310_]
  ¯¯¯¯¯¯

Every stage - called scene - consists of one room or area. On the NES version,
they only filled one screen, but with the smaller size of the Gameboy, the same
scenes now scroll as you move. They are filled with platforms, ladders,
flowers, enemies and you. You, controlling Rit or Tam have to run through them,
climb the ladders and kill the enemies. Don't let them touch you, as you'll
immediately lose a life.
A scene can be beaten in different ways. The most straightforward way is to
kill all enemies, which directly takes you to the next scene. If you take too
much time, 'Meanie mode', announced by an acoustic jingle, starts and all
enemies turn into fast Meanies. If they kill you, this costs you a life, but it
also takes you to the next scene. The best option, however, is by getting to
the EXTRA game.

Collecting all flowers starts this EXTRA game part of a scene. It causes all
enemies to turn into Kaburas, turnip-like beings, for about 30 seconds. If you
kill them now, they leave behind a letter, an A, E, R, T or an X. If you manage
to collect one of each, forming the word EXTRA, this will end the scene and
take you to the good fairy, who will award you an extra life and 10'000 points.

 "Here, take this life energy and good luck. Player 1UP. Bonus 10000 points."

And already a small hint: The dropped letter cycles through all 5 letters once,
then it disappears into nothing. So wait a bit and grab the letter you're still
missing, but don't wait too long.


There are 40 normal stages, and after every tenth stage you battle a boss, just
to add some diversity. Beating them also nets 10'000 points.

In the stages, collecting a single flower gives 50 points, but picking them up
in a row doubles this, so the second in a row gives 100, the third 200, then
400 and 800, which is the maximum. After a short time, this 'doubling effect'
wears off and it starts again at 50 per flower. Bashing an enemy (see
'Abilities' below) gives 50 points, killing him 100. Killing an enemy with a
special weapon (see below) and collecting the reward it drops even nets 1000 up
to 3000 points. Hitting a boss yields 100 points, as does hitting boss minions.

You yourself lose a life on contact with an enemy or an enemy projectile. The
only exception is when you drop from above directly on en enemy's head, then
you can stun them. You start out with three lives in the English version and
nine in the Japanese version, respectively. Once they're used up, it's Game
Over, you have no continues.


 "Game Over"


  _________
  Abilities                                                         [_0320_]
  ¯¯¯¯¯¯¯¯¯
Attack:
¯¯¯¯¯¯
Push the Fire button (A or B) either while standing or while running sideways.
You will use your magic rod, displayed as a rather fine line, which stuns an
enemy when you hit one. Repeatedly press B to bash the stunned enemy around.
When defeated, he will leave behind a special weapon.


Create a ladder:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Push the Fire button (A or B) while pressing Up or Down on the D-pad. This
creates one ladder which you can climb up or down. Only one such ladder can
exist at a time, so once you create a new one, the old one disappears.


(In other versions of the game, namely e.g. the NES version, you could enable
Jumping. But not in the Gameboy version - all you can do is run, climb and
attack.)


  _______________
  Special Weapons                                                   [_0330_]
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you kill an enemy by bashing him, he leaves one of different possible
special weapons. If you kill another enemy with one of these, he drops a
fruity reward. Collecting that nets from 1000 to 3000 points.

Special weapons activate as soon as you touch them. These include:

Revel   : Four small balls zoom through the stage in billard style,
         very effective, but less than in the NES version

Bomb    : Causes a small explosion at that place for a very short while,
         not very useful

Dynamite: A sonic boom-like wave propagates horizontally in both directions to
         the end of the screen, quite effective

Rocket  : A rocket is launched in the direction you faced activating it, hits
         only the first enemy in line

S-Ball  : Hops around the screen in the direction you faced activating it, hits
         only one enemy or disappears at the border of the screen

Flame   : A jet of flames projects in the direction you're facing and only
Thrower   stops after a few seconds, you can even walk around with it,
         extremely effective

Icicle : Similar to the Bomb, but with a much bigger radius and longer time of
        effect, quite effective


Not all special weapons appear in all scenes.



  ___________
  Enemy Types                                                       [_0340_]
  ¯¯¯¯¯¯¯¯¯¯¯
Spud: Looks like a blob with bunny ears and two eyes, the first enemy you'll
     encounter

Corncob: Looks like a corn cob with two big feet, is slow like the Spuds

Shark: Enemie looking like a shark head who can throw a tear (projectile)
      downwards

Nessie: Serpent-like enemies, they follow you around when on the same floor,
       take care when they speed up to get you

Bunnie: Cute bunny-like enemies with ears, they just run around like the Spuds

Polymorph: Fat worms with a big mouth, they attack by rolling out their tongue
          quickly, so never stand in front of them or kill them fast

Wasp: Flying enemy, pretty dangerous, as they can also fly through solid
     platforms, so kill them as fast as possible

Squirrel: Squirrels that walk around just like your normal Spuds

Spiney: Walking balls with horns/spikes, they can shoot slow balls upwards,
       so take care, especially when they're beneath you

Chicken: Looks like a Banana with small arms and feet, walks around like your
        everyday Spud enemy

Lobster: Lobster enemy, can attack you by extending one of its claws

Monkey: Monkey enemy, walks around like your normal Spud or Chicken

Starfish: Star-shaped enemies, beware of their boomerang attack


Meanie: Normal enemies change into these when you take too much time for a
       scene, very quick, so keep your calm

Kabura: Turnip-like enemy, remaining enemies turn into them after picking
       all flowers of a scene, leaves behind one letter of the word EXTRA


Mini-crocodile: Small crocodiles running straight along a platform, only
               appear during the first boss fight

Squid (worm???): Small squids/worms that only appear during the second boss
                fight, they are shot out of the whale's water hole, then fall
                down to the floor, where they whiggle towards the border of
                the screen, kill them whenever they come close

Mini-elephant: Small elephants thrown at you during the third boss battle,
              they only wander along the bottom floor, harmless when you're a
              bit up on a ladder




------------------------------++++++++++++++++--------------------------------
                             + General Tips +                       [_0400_]
------------------------------++++++++++++++++--------------------------------

While the fastest way to beat a scene may be to kill all enemies, it's often
worth to go for the Extra Game and win an extra life. However, don't overdo
it. I, myself, for example took every chance to kill the wasp enemies as soon
as I could, because I didn't like them at all. The spuds, however, are easily
evaded even in bigger numbers.

If you go for Extra game, only stun the enemies and then run by. While stunned,
they can't hurt you.

In Extra game, don't take too much time or it may run out and the Kaburas will
turn back into the normal enemies.

In Extra game, when killing a Kabura, wait a bit before picking up the letter.
Look at it first and if necessary wait until you see the letter you're missing
for EXTRA, as they toggle through all five, but only once.

Try not to take too much time in order to avoid Meanie mode. The Meanies are
rather fast. But if it happens, don't worry, you can still beat them like
any other enemy.

Enemies who climb a ladder always follow it to its end, they never get off
halfway to an adjacent platform. Keep this in mind and you'll find some nice
safe spots in some scenes.



------------------------------++++++++++++++++--------------------------------
                             + Scenes Guide +                       [_0500_]
------------------------------++++++++++++++++--------------------------------

I will give short descriptions of each scene here.


  Scene 01
  ¯¯¯¯¯¯¯¯
Plenty of space with complete platforms and enough ladders. There are only four
Spud enemies here. Just stun them when necessary and collect all flowers to
get into EXTRA mode and then some EXTRA letters.


  Scene 02
  ¯¯¯¯¯¯¯¯
There's one platform to the left and three to the right. There are quite a lot
of Spud enemies around, only stun them, or maybe kill one or two of them to
get up to the left platform. Get the flowers there, then drop and float over to
the right part. It should be easy to collect all flowers and complete the EXTRA
game to get an extra life. In fact, this is a good place to play around a bit
and practice dodging enemies.


A screen follows, informing you that you've now reached the Maboots tower
where your mom is being held:

"Enter the Tower to rescue your Mom."


  Scene 03
  ¯¯¯¯¯¯¯¯
You meet both two Corncobs and some Sharks for the first time. Just don't
spend your time below the Sharks, else you can treat them exactly like Spuds.
An easy way is to make your way on the left side (where you start) from the
bottom upwards, collecting all flowers on the way, then grabbing the remaining
two on the right side when going back down. That way you get all five enemies
to turn into Kaburas and can get up to 4 EXTRA letters.


  Scene 04
  ¯¯¯¯¯¯¯¯
The two 'first floor' platforms can only be reached by your own ladder or by
falling down from above. With four sharks here, it's advisable to get above
them quickly if you're going for the flowers, or just kill them as fast as
possible. This is definitely a 'go for EXTRA' level. Grab the flowers going
through the scene clockwise or anti-clockwise and avoiding the Sharks.


  Scene 05
  ¯¯¯¯¯¯¯¯
There's one big platform at the top which you cannot reach with ladders. You
need to step on a balloon that comes out of the floor in order to be carried
up. If you get lucky (or have a good timing), one of the first balloons after
you collect the flowers on the lower platform will take you up, then you can
grab the ones at the top. Manoeuvering at the bottom dodging all five enemies
can get a bit tricky, though, so don't risk too much and go for the kills if
things get close.


  Scene 06
  ¯¯¯¯¯¯¯¯
Again a scene with Corncobs, and two Sharks. This is another scene where I
recommend going for EXTRA game. The uppermost platforms may be somewhat hard to
reach because of the long ladders. So don't take any risk and either wait for
the enemies to come down. Two of the flowers in the upper right part are
suspended in mid-air. You need to jump and float down from the upper floors.
I found the easiest way for this scene to go the the left border, then go up
one floor using your magical ladder. Follow the Corncob, then climb up the long
ladder to the upper left platform. After getting all flowers there, drop down
to the right, grab the suspended flowers while floating, and directly get on
the long ladder to the right. Get up that one, get the two flowers at the top,
then drop down in the middle for the last flowers.


  Scene 07
  ¯¯¯¯¯¯¯¯
A new enemy species here: Nessies. Don't worry too much about them. Simply
kill them when they drop down to your floor and don't let them follow you
around with a similar speed as your own. You need your magic ladder for the
flowers suspended in mid-air, and the platforms above can only be reached by
using balloons. The balloons appear on two possible spots, left and right
between the middle and the mid-air flowers. Don't take any risks, it's easiest
to just kill all enemies.


  Scene 08
  ¯¯¯¯¯¯¯¯
Five Corncob enemies drop down in the middle of the scene. Don't worry, they're
easily dodged and also the flowers will be collected without a hassle. So this
is definitely a level where you should go for EXTRA game.
At the start, create a magical ladder and climb it. Wait a bit until the
Corncobs are below you, then jump off of it to the right and float towards the
center of the stage. Use your ladder to go up in the center via the two small
platforms. Keep using your ladders to also collect the flowers at the upper
left and upper right platforms until you can go back down and get your EXTRA
letters. Take care when jumping down, though. The safest way is by hanging on a
magical ladder from the top and first checking the bottom floor.


  Scene 09
  ¯¯¯¯¯¯¯¯
Another stage with 5 Corncob enemies. And again it's relatively risk-free to go
for EXTRA game. Go to the very left of the stage in the beginning and wait for
the enemies to have fallen off of the platform above you. Now use a magical
ladder to go up yourself and start collecting those flowers. Get up completely
by connecting your own ladder with the normal one, then drop and float to the
middle. The risk-free way to get all four flowers here is by creating a ladder
downwards, then dropping off the 1-block platform to the right (getting the
mid-air flower) and floating back to your ladder. Go back up, make a new ladder
upwards and float to the right single block, grabbing the other two flowers.
The remaining ones to the right side are easy, and what follows is EXTRA letter
business as usual.


  Scene 10
  ¯¯¯¯¯¯¯¯
One small platform to the left on the first floor, a bigger one above it, both
connected to the ground floor with a normal ladder. From the second platform,
another ladder takes you up to the large top floor and two other small
platforms are waiting to the right side. Enemy-wise there are only five Spuds,
so profit and go for EXTRA game.
Start by climbing the leftmost ladder to the small platform. Then use your own
ladder to get to the second one and then continue climbing to the top floor,
grabbing all flowers there. Drop down to the right and get the last four
flowers to reach EXTRA game.

This takes you to your first boss battle.


  Boss Battle - The Crocodiles                                      [_0510_]
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are four floors, and on each side three crocodile heads on mobile
platforms moving up and down. When a mouth opens, it releases small crocodiles
that slowly run along their platform. Be careful, they can also jump up one
floor! The small ones take one hit to kill, but the big heads - the real boss -
take much more, namely about 15-16 hits each with your wand until they
disappear. The best and safest position to hit a head while avoiding the
falling small crocs and the ones launched directly by the head in front of you
is on/under the second block from the side. If you want to reduce risks and
don't want to find yourself trapped between two of the heads launching mini-
crocs at you, try killing them on one side first before taking care of the
three on the other side.
For all of this you don't actually need to climb up a platform. It's safest to
just stay on the bottom floor, especially with the mini-crocodiles jumping, and
wait for the croc heads to come down to you.
Anyway - take care when hitting on one of the heads. When their mouth opens
and they do release a mini-croc, make sure to time your wand zap such that you
kill the small one, or else it will cost you a life. Generally, though, the
more heads you get rid of, the less dangerous the fight becomes.
(While at one time I was under the impression that the last head remaining will
release mini-crocs faster, this didn't seem to be the case a second time, so
I'd say there's no pattern change with only one or two heads left. Unlike e.g.
in the NES version.)

Beating the boss nets a nice 10000 points bonus!



  Scene 11
  ¯¯¯¯¯¯¯¯
New enemy types ahead: the rather harmless Bunnies and a Polymorph. When you
seen the latter stick out its tongue while you're standing in front of it, it's
already too late, so avoid that! Either keep away two blocks or build a magic
ladder and climb it - or kill it soon. Otherwise, there are is one complete
floor above you, and you can connect to the suspended ladders with your own to
get up, as waiting for a balloon is too tedious.
This is an easy scene to collect some EXTRA letters, start by picking the
flowers suspended in mid-air above you (you need two ladders for this). Then,
while dodging the enemies, connect to one of the two suspended ladders to get
to the upper floor and grab the remaining flowers. When going back down for the
Kaburas, don't drop down blindly but climb down a ladder and check out the
situation quickly beforehand.


  Scene 12
  ¯¯¯¯¯¯¯¯
Medium sized platforms build some kind of wedding cake form with two additional
platforms at the top right and left. Even though the four Polymorph enemies
might pose some threat and it is tempting to just kill them immediately, it's
also rather easy to go for EXTRA game. The enemies are avoided easily by going
up and down the platforms, collecting the flowers in the process. Of course you
need your own ladders to reach the topmost flowers. And don't worry if you kill
an enemy - you wouldn't be able to spell EXTRA completely and need the next
scene(s) for that anyway.


  Scene 13
  ¯¯¯¯¯¯¯¯
There are only two floors here, the bottom one and a complete platform at the
top. At least they're connected by a long ladder on the right side. A second
short one going down from the top allows the enemies to fall down. Five
enemies, two Polymorphs and three Bunnies are directly falling down to your
floor at the start. To avoid getting hit immediately, create a ladder upwards
and climb it, then drop over to the right side. If necessary stun an enemy,
then climb up the long ladder to the top. As getting all flowers here is a bit
annoying and time-consuming (you need to build a lot of your own ladders to
avoid enemies and get the flowers or take a few balloon rides), it's safest to
just kill all enemies where you are now. If you're patient enough, you can
still get some more EXTRA letters, but chances are that Meanie mode will come
earlier than EXTRA game.


  Scene 14
  ¯¯¯¯¯¯¯¯
Quite a few small and scattered platforms here, with those at the borders
connected by a triple ladder. The middle ones are also easily accessible by
your own magical ladders or from above. This is a scene where it's relatively
easy getting into EXTRA game even with the four flower in the center suspended
in mid-air, and with the two Polymorphs and three Bunnies, you can easily get
four or even all five letters.
Start by going right and getting the flowers on the right side first, then
float over to the center platform and collect those there. The remaining ones
in the top left part are most easily accessed by your own ladders through the
center.


  Scene 15
  ¯¯¯¯¯¯¯¯
A new enemy species is introduced: four dangerous Wasps fly through the area -
bleh. Otherwise, there are quite easily accessible large platforms on all
levels, but the Wasps make manoeuvering dangerous. If you feel confident
enough, go for the flowers and only dodge or stun the Wasps. If not, watch
their movement pattern while waiting for them on the ground floor and kill them
as quickly as possible.


  Scene 16
  ¯¯¯¯¯¯¯¯
Gah - Squirrels! Don't worry, they're not really dangerous, they're more or
less a variation of the Spud or Corncob enemy. But more importantly, there's
another new species: the Spineys. They can shoot slow balls upwards, so don't
linger while there's one beneath you! The stage itself is nice. Once the Spiney
enemy is off of the platform on the first level, this place is an excellent
refuge. From there you can easily collect all flowers in the top right and the
top left part of the screen to get into EXTRA game. The only way an enemy can
get to you is by dropping down in the middle or by one of your own ladders.


  Scene 17
  ¯¯¯¯¯¯¯¯
In these scene with only Spiney enemies there are two large platforms on the
second level, each one connected to the ground floor with a ladder. Two more
ladders then take you up to the top floor.
At the start, use your magic ladder to get the eight flowers suspended in mid-
air, all while avoiding the Spineys that have already dropped down to you. Then
go up one of the long ladders (a magical ladder directly beside it helps making
that safer) and on to the top floor. Get the eight flowers there and prepare
for some EXTRA letter grabbing.


  Scene 18
  ¯¯¯¯¯¯¯¯
This is the first scene to feature teleport doors. Pressing 'Up' while standing
in front of one will take you to its counterpart (the bottom left one is
connected to the left one of the upper central pair, the one on the bottom
right is connected to the right one of the pair). When using them, make sure
your destination is clear of enemies. Although you're invincible for a very
short time upon arrival at the door counterpart, it's still a bit dangerous.
Another good thing to know is that they can't use the devices themselves.
If you're going for the flowers, it's easiest teleporting up, then collecting
the flowers while making/dropping your way down, once on the right side, once
on the left side, and don't forget the mid-air flowers in the center. You'll
need to occasionally stun an enemy or make a detour to remain unharmed.
If you want to go the safer but brutal way, wait in the bottom left corner
beside the teleport door until the Squirrels and Spineys come to you. In case
you're very lazy, simply teleport to the uppermost platform and wait for the
timer to run out. No enemy can get to you there, you may only have to dodge a
ball projectile of a Spiney.


  Scene 19
  ¯¯¯¯¯¯¯¯
There are three small platforms on the topmost level and two one below. Going
up either means taking the long (3-level) ladder in the middle, which is quite
dangerous, or using your magic ladder to reach the pre-made ladder to the right
side of the center of the screen. My best advice for this stage is to wait on
the bottom floor for the enemies to drop down, then immediately kill them. It's
not worth risking your lives to get to EXTRA game.


  Scene 20
  ¯¯¯¯¯¯¯¯
Another level with teleport doors (the left one of the bottom central pair is
connected to the upper left one, the right one of the bottom pair is connected
to the upper right one), and worse, with five Wasp enemies!
Also given the fact that a lot of the flowers are suspended in mid-air, I
strongly suggest to go for kills instead of flowers. Wait at the bottom or
teleport and climb up to the top, then wait for the Wasps and kill them as
quickly as possible.

This takes you to your second boss battle.


  Boss Battle - The Whale                                           [_0520_]
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wherever it may have come from, the boss in this fight is a whale. The big
Whale always appears out of the ground floor, but varies in height of the
resting position, sometimes he even only just appears to attack. His weak spots
are his eyes, so this is your main target. When he pops up, he throws something
out of his air hole at you that looks like jumping sea-cucumbers at first and a
kind of mini-whale a bit later, once it's settled into the floor.
During the fight, your main priority should be to not get hurt. Always make
sure you zap the sea-cucumbers/mini-whales to get rid of them. And keep a safe
distance once they're out of the Whale's hole. Also, only attack the actual
Boss's eyes when they are on your own height: don't build ladders to get a bit
higher up, it's too dangerous. So in short: get somewhat close when you can hit
the eyes directly, but only until the mini-whales are launched at you, then
retire into a corner and get rid of them first.
The big Whale takes 30 hits (give or take one) until he goes down.

Beating the boss nets another 10000 bonus points!



  Scene 21
  ¯¯¯¯¯¯¯¯
Two long ladders connect the bottom with four intermediate platforms and the
top floor. And then there's Chicken alert. Well, actually, they are just as
slow and harmless as the early Spud enemies, so deal with them correspondingly.
The other new enemy type is slightly more dangerous: the Lobster can extend
his claw forward to attack you, similar to the Polymorph's tongue attack. As
soon as it stands still, it will attack and you won't have the time to react.
So either kill it quickly or just take care not to stand in front of it.
Generally, the enemies are easy to stun and avoid. This is definitely a good
scene to go for EXTRA game. With all the Chicken enemies dropping to the bottom
floor at the start, immediately go up with your own ladder. You can collect the
flowers when going through the scene in a clockwise 'circle': up on the left
side, over to the right, then down on the right side.
Small tip: you're safest on one of the platforms in the middle and you can get
anywhere else pretty quickly.


  Scene 22
  ¯¯¯¯¯¯¯¯
There are two platforms on the first level, both already connected by two
ladders with the bottom floor. One row of flowers is on said platforms while
another is suspended in mid-air above them. Protecting them are four Lobster
enemies. As it's safest keeping one's distance from them, get to the upper
platforms as quickly as possible, then dodge them there, mostly using your
ladder. However, if you're uneasy around them and don't want to go for EXTRA
game, simply kill them as soon as possible when they come up a ladder.


  Scene 23
  ¯¯¯¯¯¯¯¯
Another case of Chicken and Lobster... The scene has two very long ladders,
each going up on their side from the ground floor to the very top, connecting
medium sized platforms on the first and second level and reaching up to two
teleport doors. Talking of these, the door in the bottom left corner is
connected to the one in the upper left, the one in the bottom right corner is
connected to the door in the upper right. If you go for the flowers, use the
teleport door close to the starting point to go to the upper half and drop down
left a bit to get the four flowers there. Immediately climb up again and drop
to the right, getting the four other flowers. Then go over to the right side,
either drop down and take the other teleport door or climb a magic ladder and
float over directly. Repeat what you did on the left side to get the flowers,
then go get these letters!


  Scene 24
  ¯¯¯¯¯¯¯¯
And yet another Chicken and Lobster menu in a scene with many small and medium
platforms and all kind of ladders. A lot of the flowers are suspended a bit
awkwardly in mid-air. Thus I suggest you go for the kills in this level and
forget about the flowers. You've got to be careful at the start, though, as
there are several enemies coming at once. So it's best to run off to the right
side right away, or you directly make a ladder where you start and climb it,
then float over the approaching enemies. Once you've killed one or two, the
safest place is below one of the two small platforms in the corners. However,
there is no perfectly safe spot, you've still gotta be a bit careful.


  Scene 25
  ¯¯¯¯¯¯¯¯
Bleh, another scene with Wasps, five of them. Fortunately, they remain at the
top level for a while before coming down. This scene is a bit special in the
aspect that there are blocks on the ground floor, creating two one-step-
platforms to the right and left. So you need to use a ladder to get into the
bottom corners.
The general strategy here should be to not get hit while killing everything on
screen as quickly as possible. Because of the bottom platforms, I suggest
climbing up past the middle platforms up to the Wasps directly at the start.
Time your arrival at the upper platform between the Wasps and wreak havoc
before they even start flying freely. If you get an early dynamite, this scene
should be over quickly. It's really not worth going for the flowers that
additionally are mostly suspended in mid-air in the center and above the top
platform.


  Scene 26
  ¯¯¯¯¯¯¯¯
New enemy types: three Monkeys, your slow Spud-type enemy, and two Starfish
enemies, don't stop in front of them or they may throw a boomerang at you, on a
scene where the platforms form a closed square: the floors on the first, second
and third floor are closed by vertical walls. There's one pre-made ladder going
in from the bottom floor and one going out at the top, but of course you could
use your own magic ladder to go in. That is, if you want to go for EXTRA game.
The safe way, however, as it can get a bit cluttered within the square, is by
waiting at the bottom beside the ladder for the enemies to come down, then kill
them. If you do want some letters, you should still kill the Starfish and only
stun the Monkeys.


  Scene 27
  ¯¯¯¯¯¯¯¯
There's one platform on the first level, connected by two ladders to the two
platforms on the second level, which, in turn, have ladders going down directly
to the ground floor. Most of the flowers are suspended in mid-air above the
upper platforms. Collecting them is quite tedious - or even dangerous with the
five Starfish enemies populating the area. So this is another scene where it's
more convenient and safe to just kill all enemies. For this, run over to the
right at the start and climb the long ladder. It's safest to grab the baddies
when they come up, waiting on the ground floor and zapping them there is more
dangerous as they have more space to through their boomerang at you.


  Scene 28
  ¯¯¯¯¯¯¯¯
There are two platforms at the right and the left border each, one on the
first, one on the second floor, with ladders already leading up. Above them on
the top floor is another platform, connected to both second-level ones. In the
very center of the scene, below the uppermost platform, there are two big mines
with spikes floating up and down. While the enemies here are not much of a
threat (Return of the Spuds - and a Monkey), the flowers are placed quite
awkwardly with some of them in mid-air between the mines. Thus, again, I
suggest going for the kills rather than the flowers. Simply grab and bash all
enemies that are coming/dropping down around your starting point.
If you absolutely insist on grabbing all flowers, then go up on the left half
first, using your own magical ladder and taking the flowers on the go. At the
very top, create a ladder downwards on one of the two central blocks, then
climb and drop down. For this, stay as close to the center between the two
mines as possible. Then go over to the right and get up there. Repeat the going
down with your ladder on the other central block.


  Scene 29
  ¯¯¯¯¯¯¯¯
The platforms and walls are symmetric on the right and left side, dividing the
scene almost in two. There are two Monkeay with three Starfish enemies here,
and I suggest you zap at least those, even if you can't turn them into letters
in that case. If you want to go for EXTRA game, which can be a bit tedious but
is relatively well doable here, you should start out by climbing the small
platform in the middle of the first floor, which is a safe place if you have
your magic ladder facing upwards from it. Then watch the enemies and hop over
to the ladder on one side that is almost clear of enemies and collect all
flowers there on your way up, stunning or killing enemies where necessary, then
falling back on the center platform from the top. The most difficult flowers
are the ones on the right in the middle, where the Monkey can't get out by
himself. Rinse and repeat for the other side.
The safest way to finish this scene, though, is by climbing the small middle
platform. Then create your magical ladder upwards and climb it at least
halfway. No enemy can get to you and no Starfish can throw its boomerang at you
from the side. Just wait for the Meanies and until they're gone.


  Scene 30
  ¯¯¯¯¯¯¯¯
The biggest part of the scene is divided in two by a wall of interchanging
blocks and flowers, with a few smaller platforms above it. While it is possible
to get into the wall and also making your own magical ladder inside, thus
allowing you to go directly to the other side or upwards, it is a dangerous
thing to do. Especially with the five Wasps flying about! For that reason it's
easiest (and I strongly advise you) to just wait near the starting point on the
left side and kill any enemy coming near you.

This takes you to your third boss battle.


  Boss Battle - The Elephant                                        [_0530_]
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Who'd have expected that: an Elephant on a trapeze... He has a movement pattern
like a swinging infinity symbol, he throws mini-elephants (that look like teeth
with roots) at the floor and he sometimes stops his swing to drop down to the
bottom floor. On the borders of the screen there are two blocks each, one on
the first floor and one on the second floor.
Of course you don't want to be touched by him or his minions. The safest place
to avoid the mini-elephants is somewhere above ground. However, if you go up,
you risk being hit by the big one himself. So you can resort to zapping the
minions while staying on the ground. However, then you have to wait for the
Elephant to drop down to the ground, else you can't zap him. This is actually
the safest way to deal with this boss: stay on the ground, zap the minis and
avoid running under the biggie, so he can't hit you when dropping down. Then
when he falls, get close to him and mash the attack button to get as many hits
in as possible. Rinse and repeat.
Alternately, you can go for a quick finish by climbing up on one of the
borders. Either stay right below the lower block (you can attack while standing
on the ladder and you're above the minis passing) or go up on the upper one. As
soon as the Elephant swings closer, hit him like crazy. This method, however,
has its risks, as the Elephant can move completely to your side so you can't
escape or dodge him anymore. Still, I managed to beat him that way several
times without losing a life.
The Elephant only takes 16 hits to kill.

Beating the boss nets another 10000 bonus points!



  Scene 31
  ¯¯¯¯¯¯¯¯
This scene consists of the bottom floor and a complete floor at the top,
connected by two long ladders on each side of the scene. All flowers are
suspended in a 4x4 pattern between the floors, but too high up for you own
magical ladder, so you'd need to get them from above. Additionally, there are
two spikey mines on each side of the flowers floating up and down, also
reaching the upper floor, so take care. The good thing about the scene are the
enemies, as there are only four Spuds, and the teleport doors (the door on the
bottom left is connected to the upper one on the left, the door on the bottom
right is connected to the upper right one).
Going for EXTRA game is easy here. At the start, use the closest teleport door
to get to the upper floor. Thanks to the short invincibility after exiting the
door, the mines are not a problem. Immediately go towards the middle and create
a ladder going downwards to the flowers. Climb down, then drop off, grabbing as
many flowers as you can (whiggle the direction pad a bit so you float down in a
zig zag pattern). Directly steer towards a teleport door again. Use one again
to get back up, make a new ladder one or two blocks beside the previous one and
get more flowers. It's possible to get all flowers in two goes, but if
necessary make another turn to get the last ones. Use the teleport doors also
to quickly switch between floors so you can reach the letter-bearing Kaburas in
time.


  Scene 32
  ¯¯¯¯¯¯¯¯
Bleh, Nessies. Above the bottom floor, connected to it with one ladder, the
middle platform has two walls, forming a broad 'u'. Beware the spikey mines
floating up and down at the outer parts of the u's sidewalls. The top floor is
divided in two parts, and both are connected to the middle platform by a
ladder.
Getting all flowers is awkward and dangerous, so it's the safest strategy to
kill the enemies, or at least some of them early. Best directly grab and bash
the two Nessied dropping down to your left at the start. If you now want, get
those flowers, you'll only have one or two Nessies left to avoid. Just for the
flowers suspended in mid-air beside the mines: get on the respective platform
above and make a magical ladder downwards. Dropping from them lets you aim
well. Else go to the right and kill what's left.


  Scene 33
  ¯¯¯¯¯¯¯¯
This scene is almost like one half of an inversed pyramid. The top floor is
complete, the second floor is three quarters wide and the first floor one half
only (starting from the right side). Both intermediate floors are closed to
the left by a vertical wall. The existing ladders are arranged about inversely,
there's one going up to the third floor to the very right, one to its left
leading to the second floor and one even further left (just near your starting
point) going to the first level, but not connecting to any platform. Enemy-wise
there are three Nessies and two Spud-baddies.
If you want to play it safe, and that's a good option with the Nessies
potentially charging at you, then simply wait on the bottom floor until the
enemies come down and kill them. But if you want to go for EXTRA game and get
some letters, here's what worked best for me. At the start, walk to the right,
climb up to the first floor while avoiding the enemies coming down, then take
the three flowers there. Go up one floor and go to the leftmost flower first,
then take the missing ones here to the right side. Finally, go up to the
uppermost floor on the right side and walk left, grabbing the flowers in the
process. Normally, there's only one enemy maximum (a Nessie) on the floor. Be
ready for it to come charging at you from the left: kill it or stun and run
past it all to the left. Once you have all flowers, go back right and down and
bash the enemies for those EXTRA letters.


  Scene 34
  ¯¯¯¯¯¯¯¯
There are five Spud enemies in a scene with four small platforms on the first
level and two bigger ones on the second floor. There are two ladders on each
border that go from the bottom via the first floor to the second one and two
ladders that connect the bigger platforms to the two small ones.
The flowers at the bottom and on the second floor platforms are easily
accessible. For the ones suspended in mid-air just left and right of the middle
of the scene you need to build a ladder on the outermost block of the upper
platforms. Do this once on the left side and once on the right side and you
should reach EXTRA game easily. Even though the Spuds (or Kaburas in EXTRA) are
mostly harmless, you should still be careful not to drop between two or three
of them at once. But getting a complete set of letters is rather easy here.
Profit, as the next scenes will be mostly be ones where going for kills is much
safer...


  Scene 35
  ¯¯¯¯¯¯¯¯
Oh noes, a scene full of Wasps, five of them. So your motto should be: kill
them as quickly as possible. It's really not worth going for the flowers, as
they are mostly suspended in mid-air in the awkward upper half of the scene. In
order to get up there you'd need to either use one of the two long ladders near
the borders, or use your own ladder to get to the singular blocks, then go
through the tight openings above them - and doing this without getting hit by a
Wasp is quite hard. Fortunately, you are quite mobile at the bottom half with
two existing ladders to the second floor platform. So watch the baddies fly
down and bash them around. If you need only one or two letters to complete
EXTRA, then let as many live and get the flowers anyway, but if you need more,
try getting them later and don't risk letting more alive.


  Scene 36
  ¯¯¯¯¯¯¯¯
There's a three block high wall in the middle of the bottom floor. About in the
middle between it and the scene borders there are two long ladders going up to
the second floor. From there you need your own magical ladder to get further,
either to the outer borders of the second level (there's a single block with
one flower each) or upwards to the top. Most of the flowers are suspended in
mid-air below the uppermost platform but not accessible from the second floor.
You need to get them from above. Getting all takes a bit of time but is
relatively well doable.
The start of the scene is a critical point. The safest strategy is creating a
magical ladder just one block to the right of the long ladder on the left.
Climb it to avoid the incoming Spuds, then get over to the longer ladder and
upwards. Float over to the single flower to the left, then float back and go
all the way up. Grab all flowers there using your magical ladder. You can also
the ones in the very center without falling down: drop off a ladder in its
upper part and float back on it at the bottom. Now there's only the single
flower to the very right side left. Get that and then hurry down to grab those
EXTRA letters before Meanie mode starts.


  Scene 37
  ¯¯¯¯¯¯¯¯
Argh, Wasps. And the scene is very awkward, too. There's a 'block-half-wall' in
the middle, a long ladder near your starting point going way up and all flowers
are suspended in mid-air in the right half. Getting over to the right side and
getting all suspended flowers withough getting hit by a flying Wasp is almost
impossible. So this is definitely a kill-before-getting-killed scene. At the
start, wait near the long ladder for the Wasps to come down. Grab and bash them
as soon as possible and use the special weapons to kill those that landed on
the right side.


  Scene 38
  ¯¯¯¯¯¯¯¯
In this scene there are a couple of single blocks distributed on the first
level and a couple of single and double blocks on the second level. All flowers
are suspended in a row way above the second level and are a bit tedious to get
to. Also, the balloons rising up from time to time aren't a big help and can
savely be ignored. At the start, there are five Spiney enemies dropping down to
the ground floor. To avoid them, you should immediately run to the left border,
create a magic ladder upwards and climb it. Let the enemies pass, then get back
down.
If you don't mind the tedious flower grabbing use your own ladder to get to the
upper left part and start collecting. Create a ladder, climb it and get the
flowers within reach, then drop off and float a bit to the right, to the next
block. Rinse and repeat until you have them all and EXTRA game starts. Then
drop down to the block on the first floor, observe the baddies and time your
dropping way down such that you can safely start bashing these Kaburas for
their letters. The only thing that may potentially get dangerous is when an
enemy rises up on a balloon or when it shoots one of its projectiles upwards.
Both cases are easily dodged, though, as they're rather slow.
If you don't care about EXTRA letters and have enough spare lives just start
killing the Spineys after dodging their initial dropping.


  Scene 39
  ¯¯¯¯¯¯¯¯
Another scene with Wasps only and a very awkward block/platform and flower
arrangement, so easily another one where going for fast kills is the safest
way. Observe the Wasps coming down and dodge them until you can zap one. If
you're lucky you'll get a Flamethrower or a Revel, giving you the chance to
quickly take out more baddies. Else, just wait inside your starting corner and
zap everything that wants to come in.


  Scene 40
  ¯¯¯¯¯¯¯¯
The flowers here are arranged in a double column reaching up to about the third
level. To get up, there are five singular blocks at different heights on both
side of the scene. Climb them using your magical ladder. Enemy-wise, there are
five Spuds falling down to your floor at the start. In order to avoid getting
hurt you can either create a magical ladder directly at your starting point
(below one of the singular blocks) and climb it, then float over to one of the
borders, or you can immediately run to the very left side and use your magical
ladder there to get up on the lowest block. Once you're on that block,
immediately re-create your ladder upwards again in order to prevent being
followed.
The very safest way to finish this scene is by simply waiting on one of the
single blocks - no enemy can follow you up there. Not the Spuds, and not the
Meanies. If however, you don't have the patience or absolutely want some more
letters for the last extra life possible, then get way up to the highest block.
Again, make a ladder upwards and climb it. Only then drop towards the flowers
in the middle and grab as many as you can. It is possible to get them all in
one go (if you don't get them all, repeat the climing and floating down).
However, be aware that when dropping down like that you may land in the middle
of a bunch of enemies (be it Spuds or Kaburas).

This takes you to the fourth and last boss battle.


  Boss Battle - ???                                                 [_0540_]
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 "Ga Ha Ha Ha! Fools!"
 "RIT and TAM you can't stop me!"

After a short introduction by a fiercely-looking demon the final boss battle
starts on a completely empty screen. Well, aside from the floor you're standing
on. But what's that? The final boss is even smaller than you and nowhere as
scary as in the intro? Well, just be patient, he's got some things for you up
his sleeve.

After enough hits the boss will transform, and this several times. Overall,
there will be four different forms and phases, and each form has its own attack
pattern you need to adapt to.

Form 1
------
Appearance: The smallest form of the demon, just one block tall.
Attacks:    He jumps around more or less mindlessly, sometimes higher,
           sometimes pretty low.
Strategy:   Follow him around such that you're so close that even his lowest
           jump will not hit you. This should also be close enough that you
           can zap him whenever he's landing. Try to stay in the middle of the
           screen, as he uses the borders to rebound, and this is more
           difficult to predict.
Hits:       He takes 8 hits, then he transforms.
           (Every hit gives 100 points. Rarely, you may be able to get in a
            double hit for 200 points that only counts as one hit.)

Form 2
------
Appearance: He floats up and grows until he'a about one floor tall. All his
           features (mask, horns) are more pronounced, he wears a cape.
Attacks:    He floats way above you, following you around. Once he's directly
           above you, he swoops down and follows you on the bottom floor for
           a moment, then goes back up.
Strategy:   First thing, as for the first form, ladders are no use, stay on the
           ground floor. Secondly, he never follows you into the very corners.
           He's a bit tricky to hit, as he swoops down directly from above and
           doesn't stand still for a moment. Still, there's one safe pattern
           to get him. Stand still until you see him twitch and jump slightly
           before he comes down. Quickly run away from him after this luring.
           You should have about one block between you and him when running.
           You need to be very quick now: turn around and zap him once (in one
           move), then immediately run away again a bit. If you have trouble
           with the timing, you can first study his pattern a bit by just
           running away. And you know you hit him when his eyes flash and the
           score goes up by 100 points. This is easily the most tedious part
           of the whole boss fight.
Hits:       He takes a whopping 32 hits! Only then he transforms.
           (Every hit gives 100 points.)

Form 3
------
Appearance: He floats to the center and grows more, until almost two floors
           tall. His body is fully grown and shaped now. Also, the cape is
           longer.
Attacks:    He teleports around the screen and throws five ball projectiles
           from his right hand at you at a time, arranged in a half-circle.
           Upon arriving at the bottom floor, they transform into some sort of
           mini-lions. These then walk towards one of the borders. They can be
           zapped and eliminated with your rod.
Strategy:   The first thing is to make sure he's not teleporting to your place.
           This is pretty easy, though, as he's flickering between his old
           place and his destination a few times before he materializes. This
           gives you enough time to get away. Second thing: the projectiles
           transforming into mini-lions on the ground. You can either build a
           ladder and just let the minis run through (after dodging the balls)
           or you can stay on the ground and zap them. The first option also
           gives you the opportunity to hit the boss when he's a bit off the
           ground, but dodging the balls is a bit harder and you'll most
           probably have to change positions anyway when he teleports. Being
           on a ladder to his left makes dodging the balls easier. Staying
           on the ground is the safer option, but it will take much longer, as
           more often than not you won't be able to hit the boss.
           If you have enough lives accumulated and don't care about losing
           one, just make a ladder close to him near the center and keep
           mashing the Fire button. Adapt your position when he teleports and
           zap on. He should go down quickly and only be able to teleport once
           or twice.
Hits:       He takes about 48 hits, give or take a few! Then he transforms.
           (Every hit on the boss and every ball/mini-lion eliminated gives
            100 points. So if you're going for highscore, here's your chance
            to score infinitely.)

Form 4
------
Appearance: After his last growth phase he's as tall as the whole screen. He
           really is the tall demon knight with bull horns now, as he was in
           his short intro. His cape is now rolled into shoulder pads.
Attacks:    He just stands in the center of the screen. He has a repeating
           pattern of shooting a chain of fire out of his mouth downwards,
           which propagates on the ground floor to the border and out of the
           screen, and as a second attack a stomping move after which four
           rocks fall down from the ceiling, two on each side.
Strategy:   Touching him, as usual, is a bad idea, so there's not much running
           around and you've got to stay on the side of him you are now. As
           flames he's shooting are indestructible, you'll need to get on a
           ladder to be safe. Best create one such that there's one block
           between it and his foot. Thus you can zap him while on the ladder.
           Next comes his stomping move with rocks falling. In order to have a
           bit more time to dodge them, drop off the ladder to the ground
           after the flames have passed. Here position yourself quickly
           between the the rocks (they're always falling straight down). Get
           on the ladder again and hit the boss while the flames pass... Rinse
           and repeat until he's defeated. If you're a fast button masher, you
           should see the falling rocks only once.
           He has a very short moment of invicibility just when he raises his
           foot for the stomp, but you can simply ignore it and keep hitting
           him.
Hits:       Also his last form takes 48 hits until he goes down. He'll then
           transform back into his smallest form and that's it.
           (Again, every hit on him gives 100 points.)


Beating the final boss nets another 10000 bonus points!

 "Tam! Rit! Mama!"
 "Mama was freed by Rit and Tam."
 "Also, the monster was defeated."
 "The Tower was now locked forever."

 "The End"

(This is the ending text translated from the Japanese version. Thanks to odino
for that!)

Congratulations! You've managed to beat the game and rescued Rit's and Tam's
mother.



--------------------------++++++++++++++++++++++++-----------------------------
                         + (No) Codes & Secrets +                   [_0600_]
--------------------------++++++++++++++++++++++++-----------------------------

While (almost?) all other versions of the game have some sort of codes or
secrets, I am not aware of any such thing for in the Gameboy version.

If you know of one, please contact me and I'll gladly include it here, giving
you full credit.



-------------------------------+++++++++++++----------------------------------
                              + Questions +                         [_0700_]
-------------------------------+++++++++++++----------------------------------


This section is dedicated to commonly asked questions. So far, there aren't
many, and even these are made up... But I will update it whenever I feel the
need of it - which means as soon as somebody asks a question that isn't already
answered in this guide.
So if you have a question, or have found a mistake or would like to have
something added, don't hesitate to contact me at:

    DrLagoona (at) hotmail (dot) com

__________

Q: What's your highscore in this game?

A: It was 763'350 points
__________

Q: What's the hardest part of the game?

A: Hmm, the game is rather easy. In some levels, especially those with Wasps,
  it would be quite hard to let all enemies live and go for the maximum amount
  of EXTRA letters. But even the Wasps aren't as dangerous as e.g. in the NES
  version. So I'd say the hardest part is staying concentrated and not rushing
  things when going for EXTRA or when in boss battles, cause that's where you
  easily lose a life.
__________

Q: What are the differences between the English and the Japanese version of
  this game? Is the Japanese one playable for somebody not knowing the
  language?

A: The only text that's in Japanese are the few story blurbs. And there aren't
  many (intro, final boss intro, ending). So it's easily playable for
  non-Japanese people.
  The only other difference I noticed was that in the Japanese version the
  player gets 9 lives, while the English version only gives 3 of them, which
  makes the game slightly harder.
  However, I've only played the first 10 scenes in the English version, so
  everything after that escapes my knowledge and experience of differences.
  This might especially concerns boss fights, but I doubt it.
__________



----------------------------+++++++++++++++++++-------------------------------
                           + Version history +                      [_0800_]
----------------------------+++++++++++++++++++-------------------------------


Version 1.0  - Beat and included all scenes. All other important sections done
(07/14/08)     (basics, weapons, enemies, tips and questions). Added a note
              about the ending. Basic formatting performed. Guide has tags to
              make it searchable. This is the first official version accepted
              for posting.

Version 1.01 - Added the translation of the boss intro and ending text. Thanks
(07/16/08)     to odino for that.



-----------------------------+++++++++++++++----------------------------------
                            + Legal Stuff +                         [_0900_]
-----------------------------+++++++++++++++----------------------------------

This guide is copyrighted 2008 by Lagoona (Chris).
The only websites allowed for hosting and public display are up to now

www.gamefaqs.com
www.neoseeker.com

No part of this file can be used without the permission of the author and
credits to the author. To get permission to host this guide on your website,
drop a line to DrLagoona (at) hotmail (dot) com, wait for an answer and abide
to it. If you should get permission, keep in mind that the whole guide in-
cluding the legal stuff must remain intact and unchanged.

Of course, you can also use this address if you have comments or questions
about my guide or if I missed something that should be included.
Make sure you have <RodLand> in the subject line, or else I'll shred and eat
the e-mail without reading it. ;-)



-------------------------------+++++++++++------------------------------------
                              + Credits +                           [_1000_]
-------------------------------+++++++++++------------------------------------

..to Sales Curve Interactive and Jaleco for creating and releasing this game.

..to http://www.network-science.de/ascii/ , as the header ascii was created
  with this ascii-generator.

..to the C64-Wiki (http://www.c64-wiki.de/index.php/Rodland) for some of the
  enemies' names.

..to odino for translating the boss introduction and ending text.


And thanks to CJayC for running GameFAQs. Well, actually, for having created
GameFAQs - and to Sailor Bacon (aka SBAllen) for taking over.