REAL BOUT FATAL FURY SPECIAL FAQ v0.1
by Chris MacDonald
for the Sega Saturn (import)
Unpublished work Copyright 1998-2001 Chris MacDonald
This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise). It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift. This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission. This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>. It can be found
exclusively at (www.GameFAQs.com). All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.
I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
and Prima Games. Remember, plagiarism is a crime and is punishable by
law.
The Fatal Fury series series is (c) SNK Corporation.
=================
TABLE OF CONTENTS
=================
1. USING THIS FAQ
2. CHARACTER MOVE LIST
- Andy Bogard
- Billy Kane
- Blue Mary
- Bob Wilson
- Cheng Sing Zan
- Duck King
- Franco Bash
- Geese Howard
- Hon-Fu
- Jin Chonshu
- Jin Chonrei
- Joe Higashi
- Kim Kaphwan
- Laurence Blood
- Mai Shiranui
- Ryuji Yamazaki
- Sokaku Mochizuki
- Terry Bogard
- Tung Fue Rue
- Wolfgang Krauser
3. HIDDEN CHARACTER MOVE LIST
- EX Andy Bogard
- EX Billy Kane
- EX Blue Mary
- EX Tung Fue Rue
4. MISCELLANEOUS
- How to Play
- Translations
- Special Thanks
=========================================================================
1. USING THIS FAQ
=========================================================================
Here's a quick key for directions, buttons, and FAQ terminology:
ub u uf Jump Backward Jump Up Jump Forward
\ | /
b -- -- f Retreat/Block Neutral Approach
/ | \
db d df Defensive Crouch Crouch Offensive Crouch
Reverse the left and right directions when on the right side of the
screen or if you are the second player.
L R Special 3 Special 4
X Y Z Special 1 Special 2 Line Idou
(Line Move)
A B C Punch Kick Iryoku Tai Kougeki
(Powerful Attack)
You can rearrange these buttons in Option Menu. Note that the X, Y, L,
and R buttons have no effect unless you turn on the "Special" option.
These shorthand directions are used in the FAQ to save space, but
what's written above is what you are actually required to input.
Other Terminology:
Reversed - When you've been attacked and are about to hit the floor.
Down - When your foe has been reversed and is lying on the floor.
(air) - The move listed can be used on the ground or in the air.
?~? - Anything listed can be used (and anything between that, for
example, A~C does not list B, but that will work. Z is not
grouped with the rest of them and will not work.
Basic Abilities:
Guard (Block) Hold b to defend against a high attack.
Low Guard (Low Block) Hold db to defend against a low attack.
Crawl Forward Hold df.
Dash Tap f,f.
Backstep Tap b,b.
Small Jump Tap ub / u / uf.
Large Jump Press ub / u / uf.
Change Direction Jump, press Z in mid-air.
Throw When close to an opponent, f + C.
Down Kaihi (D. Evade) When reversed, b,db,d + Z (requires H.Power)
Kaifuku (Recovery) When dizzied, tap A~D and shake the joystick.
Line Surashi Kougeki When close, press A,B,(f + C) rapidly to knock
(Line Switch Attack) your opponent to the opposite line of play.
=========================================================================
2. CHARACTER MOVE LIST
=========================================================================
Commands are listed in this order: Special Moves, Command Attacks,
Throws (if there is a follow up or if I have the official name), Pursuit
and / or Recovery (if any), S. Power (Chou Hissatsu Waza) moves, and
P. Power (Senzai Nouryoku) moves. Moves listed in lowercase and in
parenthesis are unoffical and made up by me.
The (Breakshot) notice appears next to a move that can be used as a
Breakshot. The (Dual Line) notice appears when a move hits in both
lines of play. While everyone can use a Breakshot, not everyone has
a dual line attack.
------------------------------------------------------------------------
ANDY BOGARD
------------------------------------------------------------------------
Hishou Ken qcb + A
Baku Shin hcb + C
Zan Ei Ken db,f + A / C
Shippuu Ura Ken db,f + C during db,f + C
Shou Ryuu Dan f,d,df + C
Kuu Ha Dan db,qcf + B (Breakshot)
Age Omote df + A
Abise Geri f + B
(pursuit) When your opponent is down, d + C
Chou Reppa Dan Charge d,df,f + BC
Zan Ei Reppa db,qcf + C
------------------------------------------------------------------------
BILLY KANE
------------------------------------------------------------------------
Senpuu Kon Tap A rapidly
Suzume Otoshi qcb + A
Ka Ryuu Tsuigeki Kon qcb + B (Breakshot)
Kyou Shuu Hishou Kon db,qcf + B, move b / f
San Setsu Kon Chuudan Uchi Charge b,f + A
Kaen S.S.K Chuudan Tsuki b,f + C during Chuudan Uchi
Jigoku Otoshi When close, f + B
Ibbon Zuri Nage When close, f + C
Zugatsu Gegata Geki When your opponent is down, d + C
Chou Kaen Senpuu Kon d,df,hcb + BC
Dai Senpuu d,df,hcb + C
------------------------------------------------------------------------
BLUE MARY
------------------------------------------------------------------------
Spin Fall qcf + A
M. Head Buster qcb + B (a counterattack)
Stun Gun Smasher qcb + C (a counterattack)
Vertical Arrow f,d,df + B (Breakshot)
M. Snacher f,d,df + B during Vertical Arrow
Straight Slicer Charge b,f + B
Stun Fang b,f + B during Straight Slicer
Backdrop Real When close, df,df + AB
Double Rolling b + B
(throw) f + C, then b,b + C
(pursuit) When your opponent is down, u + C
M. Splash Rose f,hcf + BC
M. Typhoon f,hcf + C
------------------------------------------------------------------------
BOB WILSON
------------------------------------------------------------------------
Rolling Turtle qcb + B
Sidewinder qcb + C, move b / f
Monkey Dance f,d,df + B (Breakshot)
Wild Wolf Charge b,f + B
Bison Horn Charge d,u + C
Elephant Tusk df + A
Hedgehog Dash, f + A
Igloo Step Jump, d + B
(air throw) Jump, when close, db~df + C
(throw) f + C, then df,df + C
Frog Hunting b,f,f + BC after f + C, df,df + C
(pursuit) When your opponent is down, u + B / C
Flying Fish When reversed, tap C rapidly
Dangerous Wolf f,hcf + BC
Mad Spin Wolf qcb,qcb + C
Mad Spin ~ Bison Horn Tap C rapidly during Mad Spin Wolf
- I can't get Bob's pursuit or the Frog Hunting to work. Any tips?
------------------------------------------------------------------------
CHENG SING ZAN
------------------------------------------------------------------------
Ki Rai Hou (Zenpou) qcf + A
Ki Rai Hou (Taikuu) f,d,df + A
Chou Handou Manpuku Hougan hcb + B (a counterattack)
Chou Taiko-bara Uchi Charge d,u + A
Ha Gan Geki (Jaku) Charge b,f + B
Ha Gan Geki (Kyou) Charge b,f + C (Breakshot)
Raku Ha Sou Ken f + A
Hakkei Ura Ken AB
Kiai Nage When close, df + C
Bakurai Hou Charge db,d,f + BC
Tenchi Houraku Mujin Hou hcb + C, move b / f
------------------------------------------------------------------------
DUCK KING
------------------------------------------------------------------------
Head Spin Attack qcf + A / C
Overhead Kick Tap C during qcf + C
Dancing Dive qcb + B (Breakshot)
Cross Head Spin qcb + Z
Break Storm f,d,df + B
Flying Spin Attack Jump, qcb + A
Duck Feint (Kuu) Jump, d,d (then move b / f)
Duck Feint (Chi) Dash, df + C
Flying Spin Attack 2 qcb + A from Duck Feint (Kuu)
Mad Spin Hammer b + A
Needle Low df + B
N. Reverse Breaker In air, when close, db~df + C
Shocking Ball When enemy is down, d + C
Break Spiral When close, hcf,uf,d + BC
Duck Dance d,d + ABC (hold ABC to power-up)
Dance ~ Rolling Banisher Charge b,f,b,f + BC (Level 1 Dance)
Dance ~ Diving Banisher Jump, f,df,d + BC (Level 1 Dance)
Dance ~ Dancing Caliber qcb,d,db + BC (Level 2 Dance)
Dance ~ Break Hurricane qcf,d,df + BC (Level 3 Dance)
Dance ~ Super Pumping Machine hcb + C (Level 4 Dance)
(S.P.M. follow up) S.P.M., then A,A,B,A,B,B,C,C,(f,d,df + C)
Zapper qcf + A
Double Kong qcb + A (Breakshot)
Waving Blow hcf + Z
Guts Dunk qcf,uf + B
Golden Bomber Charge db,f + C
Bash Tornado f + B
Barom Punch Press BC
Smash When reversed, tap C rapidly
Megaton Screw qcb,db,f + BC
Harmageddon Buster hcb + C
(H.B. follow-up) Hold b / d / f / neutral + A~C rapidly
------------------------------------------------------------------------
GEESE HOWARD
------------------------------------------------------------------------
Reppuu Ken qcb + A
Double Reppuu Ken qcb + C
Shippu Ken Jump, qcb + A
Double Shippuu Ken Jump, qcb + C (can do twice in air)
Jyoudan Atemi Nage hcf + B (a counterattack)
Ura Kumo Gakushi hcf + C (a counterattack)
Ja Ei Ken (Jaku) b,f + B (Breakshot)
Ja Ei Ken (Kyou) b,f + C
Shouten Myoujyou Uchi df + A
Raikou Mawashi Geri b + B
(command attack) Press AB
(throw) df + C
(pursuit) When your opponent is down, d + C
Raging Storm db,hcb,df + BC
Thunder Break f,df,d + C (Dual Line)
Deadly Rave hcb,f + A, then A,A,B,B,B,C,C,C,(qcb + C)
------------------------------------------------------------------------
HON FU
------------------------------------------------------------------------
Honoo no Taneuma qcb + A, then tap A rapidly
Denkousekka no Ten qcb + B
Denkousekka no Chi Charge db,f + B,B
Kuu Long no Yomi hcf + C (reverses ground / air attacks)
Hisshou Gyakushuu Kyaku qcb + C
Seikuu Rekka Kon (Jaku) f,d,df + A
Seikuu Rekka Kon (Kyou) f,d,df + C (Breakshot)
Hae Tataki df + A
Fumikomi Sou Geri f + B
(throw) When close, df + C
Todome Nunchaku When opponent is down, d + C
Bakuretsu Goro qcb,db,f + BC
Cadenza no Arashi qcb,db,f + C
- Supposedly there is a "finisher" to the Bakuretsu Goro if you rotate
the joystick 1440 degrees (360x4) while he is attacking (if on the
1P side, rotate clockwise, rotate counter-clockwise if on the 2P
side). However, I can't get it to work.
------------------------------------------------------------------------
JOE HIGASHI
------------------------------------------------------------------------
Bakuretsu Ken Tap A rapidly
Bakuretsu Hook qcf + A during Bakuretsu Ken
Ougon no Kakato qcb + B
Hurricane Upper hcb + A
Bakuretsu Hurricane hcb + C
Tiger Kick f,d,df + B (Breakshot)
Pressure Knee f,d,df + C, then qcb + B
Slash Kick db,f + B / C
Shagami Chuu-uchi df + A
Sliding df + B
Vertical Upper b + A
Joe Sobat b + B
Joe Special When close, f + C, then hold d
Hiza Jigoku When close, df + C
Honoo no Yubisaki When opponent is down, d + C
Screw Upper f,b,db,d,df + BC
Slide Screw f,b,db,d,df + C
------------------------------------------------------------------------
JIN CHONREI
------------------------------------------------------------------------
Ryuu Tenshin qcf + B
Teiou Ta Shin Ken qcb + B (a counterattack)
Teiou Ten Gan Ken qcf + C (hold to power up)
Teiou Ten Ji Ken (Jaku) f,d,df + A
Teiou Ten Ji Ken (Kyou) f,d,df + C (Breakshot)
Teiou Jin Soku Ken f,f + A
Shin Jin Soku Ken f,f,f + A
Teiou Ro Jin Ken qcb,f + C
Ryuu Sakkyaku f + B
Teiou Shukumyou Ken f,b,db,d,df + BC
Teiou Ryuu Sei Ken f,b,db,d,df + C
------------------------------------------------------------------------
JIN CHONSHU
------------------------------------------------------------------------
Teiou Ten Gen Ken qcf + A / C
Teiou Ten Ji Ken f,d,df + A / C
Teiou Jin Gan Ken hcb + A / B
(follow up) If hcb + B, press A~D
Teiou Shin Gan Ken (Haigo) hcb + C (Breakshot)
Teiou Kuu Satsu Jin Gan Ken Jump, f,df,d + B
Teiou Jin Soku Ken f,f + A
Kou Rin Satsu b + A
Ryuu Tenshin df + C
Teiou Ro Jin Ken qcb,f + BC
Teiou Shukumyou Ken qcb,f + C (air)
------------------------------------------------------------------------
KIM KAPHWAN
------------------------------------------------------------------------
Haki Kyaku qcb + A
Han Getsu Zan qcb + B / C
Kuu Sa Jin f,d,df + A (Breakshot)
Hi En Zan Charge d,u + B
Ten Sou Zan d + B during Hi En Zan
Hishou Kyaku Jump, d + B
Kai Kyaku df + B during Hishou Kyaku
Neri Chagi f + B
Karata Otoshi When close, f + C
Houou Tenbu Kyaku Jump, hcf + BC
Houou Kyaku qcb,db,f + C
Bloody Saber qcf + A (repeat 3 times)
Bloody Axle qcf + C
Bloody Cutter Press A / B / C after Bloody Axle
Bloody Shooter qcb + A / B / C after Bloody Axle
Bloody Press When close, b / f + C after Bloody Axle
Bloody Spin (Jaku) Charge b,f + A
Bloody Spin (Kyou) Charge b,f + C (Breakshot)
Aerial Saber Jump, db~df + A
Heat Saber b + A
Tornado Kick f + B
Ole! AB
Ole! ~ (high kick) AB, f + C
Ole! ~ Bloody Cutter AB, f + C, f,df,d + C
Matador Slash When close, f + C
Matador Buster Jump, when close, db~df + C
Bloody Flash df,hcf,db + BC
Final Death Bloody qcf,df,qcb + C
------------------------------------------------------------------------
MAI SHIRANUI
------------------------------------------------------------------------
Ka Chou Sen qcf + A
Ryuu En Bu qcb + A (Breakshot)
Midare Ka Chou Sen qcb + C (repeat 4 times)
Hissatsu Shinobi Bachi hcf + C
Kagerou no Mai Charge d,u + C
Musasabi no Mai Jump, d + AB
Ryuu no Mai b + A
Sankaku Tobi Jump against a wall, press uf
Fuusha Kuzushi Jump, when close, db~df + C
Hane Geri When reversed, tap C rapidly
Chou Hissatsu Shinobi Bachi f,db,f + BC
Gekka Midare Botan f,db,f + C
Hebi Tsukai qcb + A / B / C
Dai Hebi Hold A / B / C from Hebi Tsukai
Hebi Damashi Press D during Dai Hebi
Sabaki no Aikuchi f,db,f + A (Breakshot)
Bai Gaeshi qcf + C (hold to reflect projectiles)
Sadomazo hcf + B (a counterattack)
Bakudan Pachiki When close, f,b,d,u + C
Bussashi f + A
Shouten df + A
Kachi-age Jump, BC
(pursuit) When your opponent is down, d + C
Metsubushi When reversed, tap C rapidly
Guillotine f,df,d,db,f + BC
Drill When close, rotate 360 + tap C rapidly
Ja Kon Bu Tap A rapidly (then do K. Tsuigeki)
Ja Kon Bu ~ Kakushu Tsuigeki db / df / f / uf + C or press D
Makibishi qcf + A
Nozaru Gari qcb + A (Breakshot)
Ka En Jin qcb + Z
Katsu hcb + B
Rai Jin Gu f,d,df + B
Hyoui Dan f,b,f + C
Ki Mon Jin When close, rotate 360 + C
Suzu Jou Uwadan Uchi df + A
(air throw) Jump, when close, db~df + C
(throw) When close, b + C, b,db,d + C
(pursuit) When your opponent is down, d + C
Ikazuchi f,df,qcf + BC
Muzan Dan f,d,qcf + C
- Sometimes electricity appears around Sokaku's face during the
Katsu. Anyone know the point of this?
------------------------------------------------------------------------
TERRY BOGARD
------------------------------------------------------------------------
Power Wave qcf + A
Round Wave qcf + C (Dual Line)
Passing Sway qcf + Z
Burn Knuckle qcb + A / C
Crack Shoot qcb + B
Power Charge b,f,f + A
Power Dunk f,d,df + B (Breakshot)
Rising Tackle Charge d,u + A
Wild Upper df + A
Back Spin Kick f + B
Charge Kick Dash, f + C
Power Geyser qcb,db,f + BC
Triple Geyser qcb,db,f + C
------------------------------------------------------------------------
TUNG FUE RUE
------------------------------------------------------------------------
Dogan Hou qcf + A
Sen Shippo qcb + A / C
Ressen Kyaku f,d,df + B (Breakshot)
Dai Shou Ha Charge db,f + C
Migi Kou Ryuu df + A
Senpuu Gou Ken f,df,d,u + BC (Dual Line)
Geki Hou f,b,db,d,df + C (hold C)
------------------------------------------------------------------------
WOLFGANG KRAUSER
------------------------------------------------------------------------
Blitz Ball (Jyoudan) qcb + A
Blitz Ball (Gedan) qcb + C
Leg Tomahawk qcf + B (Breakshot)
Dangerous Throw hcf + A
Phoenix Throw hcf + C
Lift Up Blow hcb + B
Kaiser Body Press Jump, d + C
(ground pound) f + BC
Diving Elbow When opponent is down, d + C
Kaiser Wave Charge b,uf + BC (hold BC for Dual Line)
Gigatech Cyclone When close, hcb,f,df,d + C
Unlimited Desire hcb,f + A, then A,B,C,B,C,A,B,C,C
Unlimited Desire ~ G. Cyclone U.D., then A,B,C,B,C,A,B,C,(b,d,db + AC)
=========================================================================
3. HIDDEN CHARACTER MOVE LIST
=========================================================================
To access any of these characters, highlight them, hold BC, then press
A (for the 1P color), or D (for the 2P color).
------------------------------------------------------------------------
EX ANDY BOGARD
------------------------------------------------------------------------
Geki Hishou Ken qcb + C
(ex zaneiken) db,f + C
Kumo Nage Jump, d,d + C
Yami Abise Geri b,d,db + B (Breakshot)
(ex genei shiranui) Dash, f,df,d + D
Age Omote df + A
(pursuit) When your opponent is down, d + C
Chou Reppa Dan Charge d,df,f + BC
(ex zaneireppa) db,qcf + C
------------------------------------------------------------------------
EX BILLY KANE
------------------------------------------------------------------------
Shuuten Ren Ha Kon Tap A rapidly
Suzume Otoshi qcb + A
Ka Ryuu Tsuigeki Kon qcb + B (Breakshot)
Sui Ryuu Tsuigeki Kon qcb + C
Kyou Shuu Hishou Kon db,qcf + B
San Setsu Kon Chuudan Uchi Charge b,f + A
Kaen S.S.K. Chuudan Tsuki b,f + C during Chuudan Uchi
Jigoku Otoshi When close, f + B
Ibbon Zuri Nage When close, f + C
Zugatsu Gegata Geki When your opponent is down, d + C
Kaen Chou Senpuu Kon qcf,hcb + BC
Guren Sakkon f,df,d + C
------------------------------------------------------------------------
EX BLUE MARY
------------------------------------------------------------------------
M. Spider qcf + C (Breakshot)
Straight Slicer b,f + B, hcf + B
M. Snatcher f,d,df + B, then db,f + C
Hammer Arch df + A
(dodge) Press AB, then hcb + C
(throw) f + C, then f,df,d + C
(pursuit) When opponent is knocked down, d + B
M. Typhoon f,hcf + BC
M. Dynamite Swing A,A,b,B,C
------------------------------------------------------------------------
EX TUNG FUE RUE
------------------------------------------------------------------------
Sen Shippo (Jaku) qcb + A
Sen Shippo (Kyou) qcb + C (Breakshot)
Dai Shou Ha Charge db,f + A
Ressen Kyaku When close, f,d,df + B
Geki Hou Tap C rapidly
Migi Kou Ryuu df + A
Senpuu Gou Ken f,df,d,u + BC (Dual Line)
(ex ressen kyaku) f,df,d + C
------------------------------------------------------------------------
HOW TO PLAY
------------------------------------------------------------------------
BASIC GAMEPLAY
---------------------------------------------------------------------
You and your opponent fight on a 2-D field. You can use punches,
kicks, powerful attacks, and special moves to inflict damage, etc.
These attacks may change depending on the distance between you and
your opponent. If one person inflicts enough damage on the other,
they collapse and that person is declared the winner of the round.
Win two rounds and you go onto the next battle. However, it's
possible for players to tie if they both collapse at the same time
or if the round timer reaches zero and both players have the same
amount of life left. In that case, a bonus round is played to
determine the winner. Note that when your life is reduced
sufficiently, the Life Bar changes color and indicates that you are
half defeated. If you continue to get damaged, it will flash when
it is very low indicating that you will get knocked out if you don't
do something about it.
THE POWER GAUGE (H.POWER)
---------------------------------------------------------------------
The attacks listed above can be done at anytime. There are also
very powerful techniques you can only use when a certain amount of
Power energy has been built up in the Power Gauge. To build up
power, perform a special move or damage your opponent with any sort
of attack. Not all special moves build up power, and command attacks,
throws, and pursuits and recoveries will not build up power meter.
When the Power Gauge is filled halfway, the message "H.Power" appears.
At this point, you can now use two special abilities. The first is
called the Breakshot. Every character has a certain special move that
doubles as a Breakshot. Simply block an incoming attack and quickly
perform that special move, and you will do that attack while being
trailed by afterimages. Since a Breakshot is done from a block, it's
a great way to punish overly-offensive opponents while defending
yourself. However, once you've performed a Breakshot, you lose
exactly half of the entire Power Gauge.
The second ability is the Down Kaihi (Down Evade). When you're
knocked down (reversed), you can press b,db,d + Z and you'll roll
into the opposite line of play. This is useful if you want to
avoid getting hit by a pursuit attack or don't want to get trapped
in a corner, etc. It also drains half of the Power Gauge, though.
THE POWER GAUGE (S.POWER)
---------------------------------------------------------------------
If you continue to build up Power energy until the Power Gauge is
full, you'll get the message "S.Power". You can now use the
Breakshot (described above), or your S.Power move (aka the Chou
Hissatsu Waza or Super Deadly Attack). S.Power moves usually do
a great deal of damage and are more useful than normal moves.
However, once you perform an S.Power move, your Power Gauge empties
completely. Even if you don't perform an S.Power move, your Power
Gauge will begin to deplete slowly, so unless you do use it (or a
Breakshot), the built-up energy will be wasted. Note that if your
life is extremely low (your Life Gauge is flashing), you can use
S.Power moves repeatedly with no loss in Power Gauge energy, or even
if you have no Power energy stored up.
THE POWER GAUGE (P.POWER)
---------------------------------------------------------------------
The final level of power, "P.Power", is only obtained by having
already gotten the S.Power message. If your Life Gauge is very
low when you get this message (or at any time after you get it),
you'll get to use your P.Power move (also called the Senzai Nouryoku
or Unlimited Potential attack). Despite the fact that you must
have a flashing Life Gauge (very low life), to use P.Power, once
you are in this state you can use the Breakshot or S.Power move
repeatedly without having the Power Gauge drain. Like in S.Power,
if you perform your P.Power move, your Power Gauge will empty. Also,
your Power Gauge will slowly empty even if you do nothing, so you
only have a limited amount of time to use your P.Power.
THE SWAY LINE SYSTEM
---------------------------------------------------------------------
A neat system found in all Fatal Fury games is the ability to step
into the background in order to evade attacks, launch a suprise
attack, etc. So, even though the playing field is 2-D, you can get
a sort of 2.5-D effect :) To move into the background (or back "line"
of play), press Z. To return to the foreground, press Z again. If
your opponent moves into the background as well, fighting continues
normally as it always does. However, if one person goes into the
back line and one person doesn't, the gameplay changes a bit:
- Pressing A or B makes you Punch or Kick into the background.
- Pressing C makes you do a Powerful Attack, but you stay where
you are. You can also do d + C to perform a low Powerful Attack.
If you hit your opponent with either Powerful Attack, they are
dragged into your line of play (foreground or background).
- You can't use command attacks, pursuits, or recoveries. You also
can't do _anything_ in air, no attacks, no special moves, no
changing direction, etc.
- If you perform a special move, S.Power, or P.Power move, it will
most likely miss, since your opponent is not in your line of
fire. However, some moves have the ability to hit in both planes,
allowing you to still attack your opponent. And some moves can
be used to propel yourself into another line of play (any move
performed with Z.
COMBINATION ATTACKS
---------------------------------------------------------------------
Every character has a set of normal punches, kicks, and powerful
attacks that can be comboed into. These combinations are shown as
flowcharts in each character's section (well, not yet, they will be
in the next revision). Not only are the combos good for causing
damage, but you can usually interrupt them at some point with a
special move.
STAGE OBSTACLES
---------------------------------------------------------------------
In every stage, there are obstacles to the far left and right that
can be destroyed. To destroy them, back your opponent up against
them and attack them. Hit them enough times and the obstacle will
weaken, then collapse. If your opponent is near the obstacle when
it collapses, they will be dizzed and will be left open to attack.
You can destroy an obstacle from either the background or foreground.
MODES OF PLAY
---------------------------------------------------------------------
There are several modes of play in this game. "Arcade" is the
standard arcade-style mode of play. You'll fight eight opponents,
then Wolfgang Krauser. "Vs. Mode" lets you an a friend duke it out
and choose your characters after every battle. "Original" mode is
a truly lame additon which works just like Arcade mode. However,
a computerized "opponent" will ocassionaly join in and fight you,
usually playing at a much higher difficulty level. What's supposed
to be so great about that, I have no idea. The final mode available
is "Practice" mode, which lets you pick a non-moving opponent to
fight against in case you want to test out moves, combos, whatever.
You also get permanent P.Power in this mode so you can do any attack
you'd like. However, since the CPU doesn't attack you and doesn't
block, you can't use recoveries or test your overhead attacks.
Abise Geri Bathing Kick
Age Omote Surface Pull
Baku Shin Exploding Quake
Chou Reppa Dan Super Rending Bullet
Hishou Ken Flying Fist
Kuu Ha Dan Sky Rending Bullet
Shippuu Ura Ken Gale Reverse Fist
Shou Ryuu Dan Rising Dragon Bullet
Zan Ei Ken Shadow Slash Fist
Zan Ei Reppa Destroying Shadow Slash
BILLY KANE
Chou Kaen Senpuu Kon Super Flaming Whirlwind Cane
Dai Senpuu Great Whirlwind
Ibbon Zuri Nage Snare on a Fishing Rod Throw
Jigoku Otoshi Hell Drop
Ka Ryuu Tsuigeki Kon Fire Dragon Pursuit Cane
Kaen S.S.K Chuudan Tsuki Flaming T.P.C. Mid-Level Pierce
Kyou Shuu Hishou Kon Strong Attack Flying Cane
San Setsu Kon Chuudan Uchi Three Part Cane Mid-Level Thrust
Senpuu Kon Whirlwind Cane
Suzume Otoshi Sparrow Drop
Zugatsu Gegata Geki Head Splitting Low Attack
CHENG SING ZAN
Bakurai Hou Depth Charge Cannon
Chou Handou Manpuku Hou Gan Super Reactionary Glutton Cannonball
Chou Taiko-bara Uchi Super Drum Belly Thrust
Ha Gan Geki (Jaku) Stone Breaking Violence (Weak)
Ha Gan Geki (Kyou) Stone Breaking Violence (Strong)
Hakkei Ura Ken Mental Power Release Reverse Fist
Ki Rai Hou (Zenpou) Mind Thunder Cannon (Forward)
Ki Rai Hou (Taikuu) Mind Thunder Cannon (Anti-Air)
Kiai Nage Releasing Throw
Raku Ha Sou Ken Falling Dual Paired Fist
Tenchi Houraku Mujin Hou Heaven & Earth Collapse Infinite Cannon
Double Reppuu Ken Double Gale Fist
Double Shippuu Ken Double Hurricane Fist
Ja Ei Ken (Jaku) Wicked Shadow Fist (Weak)
Ja Ei Ken (Kyou) Wicked Shadow Fist (Strong)
Jyoudan Atemi Nage Upper-Level Body Hit Throw
Raikou Mawashi Geri Lightning Spin Kick
Reppuu Ken Gale Fist
Shippu Ken Hurricane Fist
Shouten Myoujyou Uchi Morning Star Ascention Thrust
Ura Kumo Gakushi Reverse Hidden Cloud
HON FU
Bakuretsu Goro Sound Eruption
Cadenza no Arashi Storm of Brilliant Flourish
Denkousekka no Ten Lightning Speed of Heaven
Denkousekka no Chi Lightning Speed of Earth
Fumikomi Sou Geri Side Trampling Kick
Hae Tataki Flourish Attack
Hisshou Gyakushuu Kyaku Certain Victory Counterattack Leg
Honoo no Taneuma Horse of Flames
Kuu Long no Yomi Nine Dragon Reading
Seikuu Rekka Kon Mastery of Sky and Air Raging Fire Cane
Todome Nunchaku Arriving Nunchaku
JOE HIGASHI
Bakuretsu Hook Exploding Hook
Bakuretsu Hurricane Exploding Hurricane
Bakuretsu Ken Exploding Fist
Hiza Jigoku Knee Hell
Honoo no Yubisaki Blazing Finger
Ougon no Kakato Golden Heel
Shagami Chuu-uchi Crouching Elbow Strike
JIN CHONREI
Ryuu Sakkyaku Dragon Slash Leg
Ryuu Tenshin Dragon Revolve
Teiou Jin Soku Ken Emperor God Leg Fist
Teiou Ro Jin Ken Emperor Leak Out Fist
Teiou Ryuu Sei Ken Emperor Dragon Roar Fist
Teiou Shukumyou Ken Emperor Destiny Fist
Teiou Ta Shin Ken Emperor Secret Purpose Fist
Teiou Ten Gan Ken Emperor Heaven Eyeball Fist
Teiou Ten Ji Ken (Jaku) Emperor Heaven Ear Fist (Weak)
Teiou Ten Ji Ken (Kyou) Emperor Heaven Ear Fist (Strong)
JIN CHONSHU
Kou Rin Satsu Light Ring Slash
Ryuu Tenshin Dragon Revolve
Teiou Ten Gen Ken Emperor Heaven Eyeball Fist
Teiou Ten Ji Ken Emperor Heaven Ear Fist
Teiou Kuu Satsu Jin Gan Ken Emperor Sky Slash God Eyeball Fist
Teiou Jin Gan Ken Emperor God Eyeball Fist
Teiou Jin Soku Ken Emperor God Leg Fist
Teiou Ro Jin Ken Emperor Leak Out Fist
Teiou Shin Gan Ken (Haigo) Emperor God Eyeball Fist (Rear)
Teiou Shukumyou Ken Emperor Destiny Fist
KIM KAPHWAN
Haki Kyaku Ambition Leg
Han Getsu Zan Half Moon Slash
Hi En Zan Flying Swallow Slash
Hishou Kyaku Flying Leg
Houou Kyaku Phoenix Leg
Houou Tenbu Kyaku Phoenix Heavenly Leg Dance
Kai Kyaku Commandment Leg
Karata Otoshi Body Throw
Kuu Sa Jin Sky Sand Dust
Neri Chagi Descending Kick
Chou Hissatsu Shinobi Bachi Super Deadly Ninja Bees
Fuusha Kuzushi Whirlwind Demolisher
Gekka Midare Botan Moonlight Riot Tree Peony
Hane Geri Hopping Kick
Hissatsu Shinobi Bachi Deadly Ninja Bees
Ka Chou Sen Flower Butterfly Fan
Kagerou no Mai Dance of the Heat Haze
Midare Ka Chou Sen Riot Flower Butterfly Fan
Musasabi no Mai Dance of the Flying Squirrel
Ryuu En Bu Dragon Blaze Dance
Ryuu no Mai Dance of the Dragon
Sankaku Tobi Triangle Jump
RYUJI YAMAZAKI
Bai Gaeshi Double Return
Bakudan Pachiki Bomb Headbutt
Bussashi Stabbing
Dai Hebi Great Snake
Hebi Damashi Snake Trick
Hebi Tsukai Snake Tamer
Kachi-age Lift
Metsubushi Eye Crusher
Sabaki no Aikuchi Dagger of Judgment
Sadomazo Sadism / Masochism
Shouten Rising Heavens
SOKAKU MOCHIZUKI
Hyoui Dan Dependance Bullet
Ikazuchi Lightning Flash
Ja Kon Bu Wicked Cane Dance
Ja Kon Bu ~ Kakushu Tsuigeki Wicked Cane Dance ~ Many Pursuits
Ka En Jin Flame Whirlpool Camp
Katsu Scold
Ki Mon Jin Demon Gate Camp
Makibishi Diamond Sow (Caltrop)
Muzan Dan Cruelty Bullet
Nozaru Gari Field Monkey Hunting
Rai Jin Gu Foolish Lightning God
Suzu Jou Uwadan Uchi Copper Staff Upper Strike
TUNG FUE RUE
Dai Shou Ha Great Piercing Wave
Dogan Hou Angry Cannon
Geki Hou Attack Release
Ressen Kyaku Thousand Violent Legs
Migi Kou Ryuu Right Descending Dragon
Sen Shippo Rapid Arrow Walk
Senpuu Gou Ken Whirlwind Strength Fist
Geki Hishou Ken Flying Fist Attack
Kumo Nage Spider Throw
Yami Abise Geri Darkness Bathing Kick
EX BILLY KANE
Guren Sakkon Red Lotus Killing Cane
Shuuten Ren Ha Kon Focus Point Rapid Wave Cane
Sui Ryuu Tsuigeki Kon Water Dragon Pursuit Cane
Suzume Otoshi Sparrow Drop
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SPECIAL THANKS
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Mark O'Neill - some names and moves taken from his RBS FAQ.
Chern Min & Fan Ti Zi - assorted info from their RBS Moves/Combo List.
Ferral - for inspiring me to finish this darn thing.
Unpublished work Copyright 1998-2001 Chris MacDonald