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              D   O   M   I   N   A   T   E   D          M   I   N   D



                    REAL BOUT SPECIAL : DOMINATED MIND - FAQ v0.5
                       by Senio "Akuma" Rotondi <[email protected]>


 Last Updated : 31 July 2000

 Unpublished work Copyright 1999-2000 Senio "Akuma" Rotondi

 I made this FAQ only for private and personal use.  It can only be reproduced electronically,
 you may also want to put it on a web site but you have to respect 2 conditions:
 1) You must ask for my permission
 2) You have to publish in its integrity, without ANY type of cuts or similar.
 This FAQ wasn't made to be used for profitable and or promotional purposes, so it CAN'T be
 published on magazines, guides books or similar.
 I created this FAQ and so any right goes to me SENIO "AKUMA" ROTONDI.



^^^^^^^^^^^^^^^^^^^
TABLE OF CONTENTS
___________________


1) Introduction

2) Revison History

3) The Story

4) How To Play
   4.1) Legend
   4.2) Game Basics

5) Characters Move List
   5.1) Alfred
   5.2) Andy Bogard
   5.3) Billy Kane
   5.4) Blue Mary
   5.5) Bob Wilson
   5.6) Cheng Sin Zan
   5.7) Duck King
   5.8) Franco Bash
   5.9) Geese Howard
   5.a) Hon-Fu
   5.b) Jin Chonrei
   5.c) Jin Chonshu
   5.d) Joe Higashi
   5.e) Kim Kaphwan
   5.f) Laurence Blood
   5.g) Mai Shiranui
   5.h) Ryuji Yamazaki
   5.i) Sokaku Mochizuki
   5.j) Terry Bogard
   5.k) Tung Fu Rue
   5.l) White
   5.m) Wolfgang Krauser

6) Secrets

7) Miscellaneous
   7.1) Character Information
   7.2) Moves Translation
   7.3) Character Quotes
   7.4) Game Shark / Pro Action Replay Codes

8) Menu Translation
   8.1) Main Menu
   8.2) Option Menu
   8.3) Moves Configuration Menu
   8.4) Pause Menu
   8.5) Training Mode Pause Menu

9) What this FAQ needs

10) Credits





^^^^^^^^^^^^^^^^^
1) INTRODUCTION
_________________

Hi again!! And welcome to my fourth FAQ, yes!! The 4th!! Ok i know this is an old game, infact
a lot of time passed since i own the game; so i guess the most of you are thinking "why doing
a faq of an old game???", well, even if it's a lot of time since the game went out on shops
i still play with it, and i still can't find a good faq for it, there is a great faq for
FINAL IMPACTs but not a faq for the game, only that THING called "faq" from Mr. Grandchester
Resurrection... His "faq" needs a lot of moves, and even a lot of basic moves!!! Most than all
he didn't put in any GS codes or White's moves, and he talked about UNCORFIRMED things...
Ok let's come to us now, let's talk about this game.
Even if appearentely the game is just the PSX version of the NEOGEO game REAL BOUT SPECIAL
FATAL FURY (went out also for Saturn) it's in reality some sort of sequel... So it should be
put between REAL BOUT SPECIAL FATAL FURY and REAL BOUT 2.
At SNK instead of doing a bad conversion (because of PSX's video memory lack) they tryed to
make some sort of new game. I think they did it pretty well!!!
Wolfgang Krauser is no more the last boss, as the last one is some mad dude called "White" (he
seems to have came out from that Stanley Kubrick's film... I think its name was MECHANICAL
ORANGE, if i remember correctly... ^_^;;;) and there is a new character, Alfred, who will
appear again as a secret one in REAL BOUT 2.
The backgrounds are the same of REAL BOUT SPECIAL FATAL FURY but with some changes.
There is no more planeshifting, and the destroyable things in the backgrounds have been removed
from the SNK programmers. But they added some more things in the backgrounds, for example in
Tung Fu Rue's background there are a few more boats.
Ah yes, "time" still passes between a round and another, so for example you could find
yourself fighting in the daylight on the first round while instead at dusk on the 2nd or at
night on the 3rd.
The EX version of the characters that were available for some chars in REAL BOUT SPECIAL are no
more there, but there is no much need for them, why??? Well Andy Bogard  in RBS Dominated Mind
has pratically all the moves of both Andy Bogard and EX Andy Bogard in RBS FATAL FURY and even
some more!
Yes sometimes characters has new moves, more than all in this game there are 2 new thing to the
Fatal Fury World. They are FINAL IMPACT (it's some sort of cancel combo from a special move to
a super) and QUICK APPROACH (some sort of thing similar to the ADVANCING GUARD of the vs series
from CAPCOM).
Ah yes, the game has some coooool Animation Movies made by SUNRISE (the ANIME house famous for
its Robot Series like GUNDAM and ZAMBOT 3).
Another good thing in this game is the SOOOO GOOOD utilization of the shoulder buttons, wich
can be COMPLETELY reconfigured in the way you like most, putting the move you want in the
button you want.
Ah yes, about the frame rate, obviously there are some cuts, i think you can notice them if you
played a lot the ARCADE / NEGOGEO version, but you shouldn't notice that much if you put it in
comparison with the Saturn version.
Ah another thing, you should already know it but i write it down just to don't let doubts
arise in your minds ("Dominated" mind perhaps??? ^__-).
I intend to make a very good faq for this game, but i'm only human and so without your help
I think i wouldn't do nothing... So if you have ANY KIND of contribution, or you just want to
tell me or ask me something just email me!!!!  =====> [email protected]





^^^^^^^^^^^^^^^^^^^^^
2) REVISION HISTORY
_____________________


Version 0.5

- Updated the way on how to unlock secret moves
- Wiped out section 7.1) "Combos and Final Impacts"
- Some minor corrections


Version 0.4

- Added section 8.3) "Moves Configuration Menu"
- Some minor corrections


Version 0.3

- Some minor corrections


Version 0.2

- FOUND THE CORRECT WAY TO UNLOCK THE SECRET MOVES!!!!!
- Modified and updated section "4.1) Legend"
- Updated section "4.2) Game Basics"
- Very BIG news in section "5) Characters Move List"!!!!!
- Updated section "6) Secrets", many news !!!!!
- Started section "7.2) Character Information"
- Some minor corrections


Version 0.1
I've just come along with this FAQ, so i think a lot more has to be written down... Watch out
for coming version!!!





^^^^^^^^^^^^^^
3) THE STORY
______________


Oh well to be truth i don't know much about the story of this game, i don't read japanese and
so i couldn't tell what was written in the manual... Anyone could help??? Or perhaps you would
like to see in this section the translation of the personal info for every character found in
the apposite section in the option menu of the game??? Ah... if anyone can help i would gladly
publish it here. Obviously you'll get full credit.
Now let's come to us; even if it could seem that the game has the same plot as RBS FATAL FURY
it's not like that. Apparentely the events that happens in this game are placed after the ones
of RBS FATAL FURY and before the ones of RB2 FATAL FURY.
The big boss of this game is called White and it's EVIDENT that SNK designers have got SOOOO
inspired to the film MECHANICAL ORANGE from the great director STANLEY KUBRICK.
He's the classic MAD boss, with POOOOWERFUL moves and all the rest, he acts like he is a doll
and his stage (a newer one) is full of dolls and toys, broken and not.
Perhaps it's all a metaphore, infact White is able to "ipnotize" people and to use his like
marionettes... Heheh!!! This time SNK get phylosofic!!!
Ok, White ipnotizes Billy Kane and uses him like his servant... Nooo!! Poor Billy!! Obbligated
to fight Vs his real master Geese Howard!!! Ok, it's his problem... AHAHAH i'm really bad
today...
Anyway White is a really strong boss, perhaps the strongest i've ever seen!!! To be truth his
AI it's not programmed so well, but using it i've seen all of his potential, and i can freely
say that perhaps he's the strongest boss ever!!!
Hmm, the new character, ALFRED seems to have something personal to settle down with White, but
thanks to my japanese un-knowledge i don't know other. ^_^;;
I hope more info will come soon. (Got it??? YES!! I'm waiting for your contributions!!!)





^^^^^^^^^^^^^^^^
4) HOW TO PLAY
________________


4.1) LEGEND

f ----> Forward
d ----> Down
b ----> Backward
u ----> Up
df ---> DownForward
db ---> DownBackward
uf ---> UpForward
ub ---> UpBackward

qcf --> Quarter Circle Forward ---> d,df,f
qcb --> Quarter Circle Backward --> d,db,b
hcf --> Half Circle Forward ------> b,db,d,df,f
hcb --> Half Circle Backward -----> f,df,d,db,b
360 --> Fully rotate the directional buttons counter clockwise one time

BOLD -> when you see a direction in bold it means you have to hold it a few seconds

P ----> Punch --> X button by default
K ----> Kick ---> Circle button by default
S ----> Strong -> Square button by defaut
T ----> Taunt --> Triangle button by default

() ---> when you see a button listed inside these 2 symbols it means you can hold that
       button to delay or power up the move
<> ---> when you see a movement listed inside these 2 symbols it means that is' a FAINT
       for the move above
tap --> it means that you have to press repeately the button that follows the word "tap"

SP ---> CHOU HISSATSU WAZA Attack --> S. Power
PP ---> POTENTIAL POWER Attack -----> P. Power
TRW --> This move must be done at throw distance, so do it near your opponent. This
       doesn't mean that the move is a throw, it could be, for example, just a combo
CTR --> Do this move as soon as your character blocks your opponent's attack
AIR --> Do this move while in air
REV --> Use this move when you are falling to the floor, BEFORE touching it
DWN --> Use this move while your opponent is lying on the floor
OTF --> Do this move while YOUR character is on the floor
SCR --> This move is the Secret Move of that character, see section "6) Secrets" for
       how to unlock them



4.2) GAME BASICS

As you could easily imagine the winner of this game is whom remains with most energy when the
time runs out or the one who completely wipes out the enemy's energy bar.
The Game is played in rounds, the one who wins 2 rounds on 3 passes to the next match, the
energy bar is double; i mean, as your yellow energy bar gradually runs out you'll see that a
red bar is underneath the yellow one.
You'll notice that there is another energy bar in the lower part of the screen; that is the
Power Bar and its value will go up as you hit your opponent. It will go up faster if you use
Special Moves instead of normal attacks. The Power Bar go up a little even if you've been
hitten by your enemy.
Special Moves and normal attacks can be executed, quite obviously, anytime in the match; but
there are particular moves (i list them in section "5) Character Move List") that can be
done only on certain situations, for example a full Power Bar, or a flashing red Energy Bar
or both...
I've made a little scheme just to make things more clear:


POWER BAR LEVEL   ENEGY BAR   DISPLAYED   MOVES EXECUTABLE

less than half    yellow      nothing     nothing
less than half    red         nothing     CHOU HISSATSU WAZA
more than half    yellow      H. Power    BREAKSHOT
more than half    red         H. Power    BREAKSHOT, CHOU HISSATSU WAZA
full              yellow      S. Power    BREAKSHOT, CHOU HISSATSU WAZA
full              red         P. Power    BREAKSHOT, CHOU HISSATSU WAZA, POTENTIAL POWER


With a red energy bar you can do as many times as you want the CHOU HISSATSU WAZA Attack of
your character. While if you make it with yellow Energy Bar and full Power Bar it will
empty out the power bar. The Power Bar will return to zero even if you use a POTENTIAL
POWER Attack. Using a BREAKSHOT istead will simply make your bar go down a little.



Now i'll list a few basic commands, common to all the characters:


- FORWARD STEP ======> f,f

  Just press quickly f,f on your directional pad to make your character do a quick step
  forward. Very useful when you have to approach your enemy.


- BACK STEP =========> b,b

  As above, just press quickly b,b on your directional pad to make your character do a
  quick step backward. It is very useful when you have to get away from your enemy.
  Note also that for a short amount of time your character will be like invincible, so if
  this move is done at the correct moment the BACK STEP could make you evade quite every
  move, SP and PP included!!!


- STANDARD THROW ====> f + S

  Simply do the movement above while your character and the enemy are attached the one to the
  other. You will do the standard throw of that character.


- AIR RECOVER =======> b,db,d + T

  When you are in air, falling to ground 'cause you have been hitten by your enemy simply do
  the move listed above just one moment before touching the ground; in that way you will fall
  on your feet. Sometimes (for example when you have been knocked out by a Power Super Move
  you will not be able to do the AIR RECOVER.


- QUICK APPROACH =====> f + T

  You can avoid you enemy's attacks with a simple move called "QUICK APPROACH", simply do the
  movement above while your enemy is making an attack, a special move, a CHOU HISSATSU WAZA
  Attack or even a POTENTIAL POWER Attack. Your character will make a little step forward
  followed by blue shadows, and you will not be hitted by your enemy's move. You can cancel a
  QUICK APPROACH with another QUICK APPROACH (only if your enemy continues attacking), a
  BREAKSHOT, a CHOU HISSATSU WAZA Attack or a POTENTIAL POWER Attack.
  Note that you can do the "QUICK APPROACH" even while blocking.


- SWAY ATTACK =====> f + P

  Do it while blocking. It's some sort of "Universal Breakshot" if you know what i mean.
  I'll try to explain it better: obviously it doesn't use energy from the Power Bar, and it
  looks like a standard attack but it is utilized to "break" a combo or counterattack your
  enemy. You must do it while blocking,even if you don't need to block near the real attack...
  Obviously if you do it while not near you won't hit your opponent, and so it losts its
  usefulness. I must really thank, as usual, Kao Megura for the accurate infos on this move.


- AIR DIR CHANGE =====> press T while in air

  To change the direction yor character is facing in air it's really simple,just press T while
  in air; your character will change the direction he's facing WHILE in air.
  Not a move that useful but, though, it could come in handy sometime.





^^^^^^^^^^^^^^^^^^^^^^^^^
5) CHARACTERS MOVE LIST
_________________________


@@@@@@@@@@@@@@@
 5.1) ALFRED
@@@@@@@@@@@@@@@

      Mayday! Mayday!             qcb + K,K,K,K,K           AIR
      Augmenter Wing              qcf + P
      Divergence                  qcf + S
      Critical Wing               qcb + P or S
                                  <d + P+K>
      S. TOL                      f,uf,u + K
                                  <b + P+K>

      SHOCK STALL                 qcb + K+S                 SP, AIR
      WAVE RIDER                  qcb,qcb + S               PP
      HEXADRIVE                   qcf,qcf + S               PP, AIR, SCR

      Breakshot ---> Augmenter Wing, Critical Wing, Divergence
      Initiates ---> Mayday Mayday, Critical Wing, Divergence
      Finishers ---> Shock Stall, Wave Rider, Hexadrive



@@@@@@@@@@@@@@@@@@@@
 5.2) ANDY BOGARD
@@@@@@@@@@@@@@@@@@@@

      Hishoken                    qcb + P
                                  <d + P+K>
      Geki Hishoken               qcb + S
      Shoryudan                   f,d,df + S
      Kuhadan                     db,qcf + K
      Shiranui Chichu Karami      d,d + S                   AIR, TRW
      Zaneiken                    db,f + P
                                  <f + P+K>
      Chou Zaneiken               db,f + S
                                  <f + P+K>
       Bakueiken                  b,f + S                   after Chou Zaneiken
        Teneiken                  d,u + S                   after Bakueiken
      Kunai Dan                   d + S                     DWN
      Yami Abise Geri             b,d,db + K

      CHOUREPPADAN                D,df,f + K+S              SP
      ZANEIREPPA                  db,d,df,f + S             PP
      SHORYUREPPADAN              qcb,qcb + S               PP, SCR

      Breakshot ---> Hishoken, Kuhadan, Yami Abise Geri
      Initiates ---> Hishoken, Zaneiken, Yami Abise Geri
      Finishers ---> Zaneireppa, Shoryureppadan



@@@@@@@@@@@@@@@@@@@
 5.3) BILLY KANE
@@@@@@@@@@@@@@@@@@@

      Sansetsukon Chudan Uchi     B,f + P
       Kaen S.S.K. Chudan Tsuki   b,f + S                   after Sansetsukon
      Suzume Otoshi               qcb + P
      Karyu Tsuigeki Kon          qcb + K
      Kyoshu Hisho Kon            db,qcf + K
      Senpu Kon                   tap P
      Zugatsu Gegata Geki         d + S                     DWN
      Shuutenrenha Kon            qcf + S                   do this after a P,K combo
      Shuutenrenha Kon Combo      P,K, qcf + S              TRW

      CHOU KAEN SENPU KON         qcf,qcf + K+S             SP
      GUREN SAKKON                qcf,qcf + S               PP
      GUREN SAKKON KAI            qcb,qcb + S               PP, SCR

      Breakshot ---> Suzume Otoshi, S.S.K. Chudan Uchi, Karyu Tsuigeki Kon
      Initiates ---> S.S.K Chudan Uchi, Kaen S.S.K. Chudan Tsuki, Karyu Tsuigeki Kon
      Finishers ---> Chou Kaen Senpu Kon

 NOTES:
   The "Shuutenrenha Kon" can be don ONLY after a combo that has P,K as enders. Just
   to make you some examples : u can do it after combos like  P,K or jumping P,P,K or
   jumping K,P,K. Got it???



@@@@@@@@@@@@@@@@@@
 5.4) BLUE MARY
@@@@@@@@@@@@@@@@@@

      Mary Spider                 qcf + S
      Straight Slicer             B,f + K
       Crab Clutch                hcf + K                   after Straight Slice
      Vertical Arrow              f,d,df + K
       Mary Snatcher              f,d,df + K                after Vertical Arrow
        Facelock                  db,f + S                  after Mary Snatcher
      Achilles Hold               f,df,d + S                after the standard throw
      Quick Sway                  P + K
       Backdrop Real              df,df + S                 after Quick Sway
      Leg Press                   d + K                     DWN

      MARY TYPHOON                qcf,qcf + K+S             SP, TRW
      MARY SPLASH ROSE            f,hcf + K+S               SS, SCR
      MARY DYNAMITE SWING         qcf,qcf + S               PP

      Breakshot ---> Mary Spider, Straight Slicer, Vertical Arrow
      Initiates ---> Facelock
      Finishers ---> Mary Dynamite Swing



@@@@@@@@@@@@@@@@@@@
 5.5) BOB WILSON
@@@@@@@@@@@@@@@@@@@

      Rolling Turtle              qcb + K
      Frontal Bison Horn          D,u + K
       Eagle Step 1               K                         after Frontal Bison Horn
      Rear Bison Horn             D,u + S
       Eagle Step 2               S                         after Rear Bison Horn
      Wild Wolf                   B,f + K
                                  <d + P+K>
      Hornet Attack               df,df + S                 after the standard throw
       Frog Hunting               b,f,f + K+S               after Hornet Attack
       Hornet Finish              any button                after Hornet Attack
      Jaguar Combo                b,df + P+S                after the standard throw
       Short Horn                 f + K                     IMMEDEATELY after Kick Combo
       Soku Barai                 d + K                     IMMEDEATELY after Kick Combo
       Joudan Mawashi Geri        u + K                     IMMEDEATELY after Kick Combo
        Headbutt                  b,f,f + K+S               after S. Barai or J. Mawashi Geri
      Sidewinder                  qcb + S                   CTR
      Monkey Dance                f,d,df + K                CTR
      Hunting Hedgehog            qcb + P
      Lynx Fang                   u + S                     DWN

      DANGEROUS WOLF              qcb,qcb + K+S             SP
      MAD SPIN WOLF               qcb,qcb + S               PP
       WOLF FANG                  tap S                     after MAD SPIN WOLF

      Breakshot ---> Monkey Dance, Sidewinder, Mad Spin Wolf
      Initiates ---> Bison Horn, Hunting Hedgehog, Rolling Turtle
      Finishers ---> Mad Spin Wolf



@@@@@@@@@@@@@@@@@@@@@@
 5.6) CHENG SIN ZAN
@@@@@@@@@@@@@@@@@@@@@@

      Ki Rai Hou (straight)       qcf + P
      Ki Rai Hou (above)          f,d,df + P
                                  <d + P+K>
      Chou Taiko-bara Uchi        D,u + P, F or B
       Heaven Drop                tap P, F or B             after Chou Taiko-bara Uchi
      Hagan Geki                  B,f + K or S
                                  <f + P+K>
      Chou Handou Manpuku Hougan  hcb + K
      Hakkei Ura Ken              P+K

      BAKURAI HOU                 DB,d,f + K+S              SP
      TAIOH SHO                   qcb,qcb + K+S             SP, SCR
      TENCHI HOURAKU MUJIN HOU    qcf,qcf + S,F or B        PP

      Breakshot ---> Hagan Geki, Chou Handou Manpuku Hougan, Kirai Ho, Bakurai Ho
      Initiates ---> Kirai Ho, Bakurai Ho
      Finishers ---> Bakurai Ho, Tenchi Houraku Mujin Ho, Taioh Sho



@@@@@@@@@@@@@@@@@@
 5.7) DUCK KING
@@@@@@@@@@@@@@@@@@

      Head Spin Attack            qcf + P
      Rising Head Spin Attack     qcf + S
       Overhead Kick              tap S                     after Rising Head Spin Attack
      Flying Spin Attack          qcb + P                   AIR
      Dancing Dive                qcb + K
      Neo Break Storm             f,d,df + K
      Duck Feint                  d,d                       AIR
       Flying Head Attack         qcb + P                   after Duck Feint
      Beat Rush                   f,b,f + S
      Duck Slide                  f,f,df + S
      Shocking Ball               d + S                     DWN

      BREAK SPIRAL                hcf,uf,d + K+S            SP, TRW
      DUCK DANCE                  d,d + P+K+S               PP
                                  <d + K+S>
       ROLLING BANISHER           B,f,b,f + K+S             after DUCK DANCE
       DIVING BANISHER            f,df,d + K+S              AIR, after DUCK DANCE
       DANCING CALIBER            qcb,qcb + K+S             after DUCK DANCE
       BREAK HURRICANE            qcf,qcf + K+S             after DUCK DANCE

      Breakshot ---> Beat Rush, Head Spin Attack, Rising Head Spin Attack, Neo Break Storm,
                     Duck Dance
      Initiates ---> Headspin Attack,Rising Headsping Attack,Flying Spin Attack,Dancing Dive,
                     Neo Break Storm
      Finishers ---> Rolling Banisher, Dancing Caliber, Break Hurricane

 NOTES:
   "DUCK DANCE" is some sort of power up that will unlock four moves (listed above) that can
   be done freely until the Power Bar is empty.



@@@@@@@@@@@@@@@@@@@@
 5.8) FRANCO BASH
@@@@@@@@@@@@@@@@@@@@

      Barom Punch                 P+K
      Zapper                      qcf + P
                                  <d + P+K>
      Double Kong                 qcb + P
      Golden Bomber               hcb + S
      Guts Dunk                   qcf,uf + K
      Smash                       tap S                     OTF

      FINAL OMEGA SHOT            qcb,qcb + K+S             SP
      ARMAGEDDON BUSTER           qcb,qcb + S               PP
      G-G-G-GUTS DUNK!!           qcf,qcf + S               PP, SCR

      Breakshot ---> Guts Dunk, Double Kong, Zapper, Final Omega Shot
      Initiates ---> Double Kong, Zapper
      Finishers ---> Armageddon Buster, G-G-G-Guts Dunk!!

 NOTES:
   After "ARMAGEDDON BUSTER" you have a few seconds (pratically while your enemy is falling
   down) to input some commands. You can input normal attacks (so a direction on the pad and X
   or O or S) and or super moves. Try to create patterns in PRATICE MODE. You can easily
   understand that "ARMAGEDDON BUSTER" can be the more damaging move of the entire game.



@@@@@@@@@@@@@@@@@@@@@
 5.9) GEESE HOWARD
@@@@@@@@@@@@@@@@@@@@@

      Reppu Ken                   qcb + P
                                  <d + P+K>
      Double Reppu Ken            qcb + S
      Shippu Ken                  qcb + P                   AIR
       Second Shippu Ken          P, F                      after Shippu Ken
      Double Shippu Ken           qcb + S                   AIR
       Quadruple Shippu Ken       qcb + S                   after Double Shippu Ken
       Flying Kick                any button                after Double Shippu Ken
      Jaeiken                     b,f + K
      Jaeidan                     b,f + S
      Joudan Ateminage            hcf + K
      Ura Kumo Gakushi            hcf + S

      RISING STORM                db,hcb,df + K+S           SP
      DEADLY RAVE                 qcb,f + P                 PP
       DEADLY COMBO               P,P,K,K,K,S,S,S           after DEADLY RAY
        FINAL RAY                 qcb + S                   after DEADLY COMBO
      ASHURA SHIPPU KEN           qcf,qcf + S               PP, SCR

      Breakshot ---> Reppu Ken, Double Reppu Ken, Jaeiken, Jaeidan, Joudan Ateminage, Ura Kumo
                     Gakushi, Rising Storm
      Initiates ---> Reppu Ken, Double Reppu Ken
      Finishers ---> Rising Storm, Deadly Rave



@@@@@@@@@@@@@@@
 5.a) HON-FU
@@@@@@@@@@@@@@@

      Kulong no Yomi              hcf + S
      Seikou Rekka Kon            f,d,df + P or S
                                  <d + K+S>
      Denkousekka no Chi          DB,f + tap K
      Denkousekka no Ten          qcb + K
      Honou no Taneuma            qcb + P, tap P
      Keiraku Randa               d,d + S                   AIR, TRW
      Kashira Tsuki               b,f + S                   SCR

      BAKURETSU GORO              qcb,qcb + K+S             SP
      CADENZA NO ARASHI           qcb,qcb + S               PP

      Breakshot ---> Seikou Rekka Kon, Honou no Taneuma
      Initiates ---> Seikou Rekka Kon, Denkousekka no Chi, Honou no Taneuma
      Finishers ---> Cadenza no Arashi



@@@@@@@@@@@@@@@@@@@@
 5.b) JIN CHONREI
@@@@@@@@@@@@@@@@@@@@

      Teiou Jinsoku Ken           f,f + P
      Shin Jinsoku Ken            f,f,f + P
      Teiou Tengen Ken            qcf + P or S
      Teiou Tenji Ken             f,d,df + P or S
      Teiou Rojin Ken             qcb,f + S
      Teiou Tashin Ken            qcb + K
      Ryu Tenshin                 qcf + (K)

      TEIOU SHUKUMYOU KEN         qcf,qcf + (K+S)           SP
      TEIOU RYUSEI KEN            qcf,qcf + S               PP
      TEIOU GYAKURIN KEN          qcb,qcb + S               PP, SCR

      Breakshot ---> Teiou Rojin Ken, Ryu Tenshin, Teiou Tenji Ken, Teiou Jinsoku Ken
      Initiates ---> Teiou Tengen Ken, Teiou Tenji Ken, Teiou Jinsoku Ken, Shin Jinsoku Ken
      Finishers ---> Teiou Shukumyou Ken

 NOTES:
   "TEIOU SHUKUMYOU KEN" is unblockable



@@@@@@@@@@@@@@@@@@@@
 5.c) JIN CHONSHU
@@@@@@@@@@@@@@@@@@@@

      Teiou Jinsoku Ken           f,f + P
      Kourin Jinsoku Ken          f,f,f + P
      Teiou Tengen Ken            qcf + P or S
      Teiou Tenji Ken             f,d,df + P or S
      Teiou Shingan Ken 1         hcb + P
      Teiou Shingan Ken 2         hcb + K
       Teiou Shinten Ken          any dir + any button     after Teiou Jingan Ken 2
      Teiou Shingan Ken 3         hcb + S
      Teiou Tenma Shingan Ken 1   f,df,d + K               AIR
      Teiou Tenma Shingan Ken 2   b,db,d + K               AIR

      TEIOU ROJIN KEN             qcf,qcf + K+S            SP
                                  <d + K+S>
      TEIOU KUUSATSU ROJIN KEN    qcb,f + K+S              SP, AIR
      TEIOU SHUKUMYOU KEN         qcf,qcf + S              PP
      TEIOU RYUSOU KEN            qcb,qcb + S              PP, SCR

      Breakshot ---> Teiou Shingan Ken, Teiou Tengen Ken
      Initiates ---> Teiou Tengen Ken, Teiou Tenji Ken
      Finishers ---> Teiou Shukumyou Ken



@@@@@@@@@@@@@@@@@@@@
 5.d) JOE HIGASHI
@@@@@@@@@@@@@@@@@@@@

      Tsuika Kougeki              d + S                     after the standard throw
      Slash Kick                  db,f + K or S
      Ougon no Kakato             qcb + K
      Tiger Kick                  f,d,df + K
                                  <b + P+K>
      Bakuretsu Ken               tap P
       Bakuretsu Hook             qcf + P                   after Bakuretsu Ken
      Hurricane Upper             hcf + P
                                  <d + P+K>
      Pressure Knee               f,d,df + S                BLK
       Ougon no Fukura Hagi       qcb + K                   after Pressure Kick
      Honou no Yubisaki           d + S                     DWN
      Bakuretsu Hurricane         hcf + S                   SCR

      SCREW UPPER                 qcf,qcf + K+S             SP
      SLIDE SCREW                 qcf,qcf + S               PP
      BAKURETSU H. TIGER KAKATO   qcb,qcb + S               PP, SCR

      Breakshot ---> Pressure Knee, Hurricane Upper
      Initiates ---> Tiger Kick, Bakuretsu Ken, Bakuretsu Hook, Pressure Knee, Ougon no Fukaba
                     Hagi, Hurricane Upper
      Finishers ---> Slide Screw



@@@@@@@@@@@@@@@@@@@@
 5.e) KIM KAPHWAN
@@@@@@@@@@@@@@@@@@@@

      Hienzan                     D,u + K
       Tenshouzan                 d + K                     after Hienzan
      Hangetsuzan                 qcb + K or S
      Kusajin                     f,d,df + P
      Hishokyaku                  d + K                     AIR
       Kaikyaku                   df + K                    after Hishokyaku

      HOUOUKYAKU                  qcf,qcf + K+S             SP
      HOUOUTENBUKYAKU             qcf + S                   PP, AIR

      Breakshot ---> Hangetsuzan, Kusajin
      Initiates ---> Hishou Kyaku, Kaikyaku
      Finishers ---> Hououtenbukyaku



@@@@@@@@@@@@@@@@@@@@@@@
 5.f) LAURENCE BLOOD
@@@@@@@@@@@@@@@@@@@@@@@

      Ole!                        P + K
      Bloody Saber                qcf + P or S
      Bloody Spin                 B, f + K
      Bloody Axle Alpha           qcb + P                   SCR
      Bloody Axle Beta            qcb + K                   SCR
      Bloody Axle                 qcb + S
       Bloody Cutter              P                         after either Bloody Axle
       Bloody Shooter             K                         after either Bloody Axle
       Bloody Press               S                         TRW, after either Bloody Axle

      BLOODY FLASH                qcf,qcf + K+S             SP
                                  <d + K+S>
      FINAL DEATH BLOODY          qcf,qcf + S               PP

      Breakshot ---> Bloody Spin, Bloody Axle, Bloody Flash
      Initiates ---> Bloody Saber
      Finishers ---> Bloody Flash, Final Death Bloody



@@@@@@@@@@@@@@@@@@@@@
 5.g) MAI SHIRANUI
@@@@@@@@@@@@@@@@@@@@@

      Hane Geri                   tap C                     OTF
      Kachosen                    qcf + P or S
                                  <d + P+K>
      Ryuenbu                     qcb + P
      Hissatsu Shinobibachi       hcf + S
      Kagerou no Mai              D,u + S
      Musasabi no Mai             d + P+K                   AIR
      Midare Kachosen             qcb + P (repeat 4 times)  SCR

      CHOU HISSATSU SHINOBIBACHI  f,db,f + K+S              SP
      GEKKA MIDARE BOTAN          f,db,f + S                PP

      Breakshot ---> Hissatsu Shinobibachi, Kachosen, Ryuenbu, Midare Kachosen
      Initiates ---> Kachosen, Ryuenbu, Chou Hissatsu Shinobibachi
      Finishers ---> Gekka Midare Botan



@@@@@@@@@@@@@@@@@@@@@@@
 5.h) RYUJI YAMAZAKI
@@@@@@@@@@@@@@@@@@@@@@@

      Hebi Tsukai                 qcf + (P or K or S)
       Hebi Damashi               T                         during Hebi Tsukai
      Daija                       qcb + (P or K or S)       hold button for 4 seconds
      Sadomazo                    hcf + K
      Sabaki no Aikuchi           f,db,f + P
      Bai Gaeshi                  qcf + S
      Dai Bai Gaeshi              qcf + (S)
      Bakudan Pachiki             f,b,d,u + S               TRW
      Jigoku Punch                f,d,df + P+K
      Hekomashi                   d + S                     DWN

      GUILLOTINE                  qcb,f + K+S               SP
      YONDAN DRILL                360 + S                   PP, TRW
       DRILL level 2              tap S 8 times             after YONDAN DRILL
       DRILL level 3              tap S 10 times            after YONDAN DRILL
       DRILL level 4              tap S 16 or more times    after YONDAN DRILL

      Breakshot ---> Sadomazo, Sabaki no Aikuchi, Jigoku Punch
      Initiates ---> Hebi Tsukai, Sabaki no Aikuchi
      Finishers ---> Yondan Drill



@@@@@@@@@@@@@@@@@@@@@@@@@
 5.i) SOKAKU MOCHIZUKI
@@@@@@@@@@@@@@@@@@@@@@@@@

      Makibishi                   qcf + P
                                  <d + P+K>
      Hyoui Dan                   f,b,f + S
      Raijin Gu                   f,d,df + K
      Kimon Jin                   360 + S                   TRW
      Kaen Jin                    qcb + K
      Raigeki Kon                 d + S                     DWN

      IKAZUCHI                    qcf,qcf + K+S             SP
                                  <d + K+S>
      MUZAN DAN                   qcf,qcf + S               PP

      Breakshot ---> Kaen Jin
      Initiates ---> Makibishi, Raijin Gu
      Finishers ---> Muzan dan



@@@@@@@@@@@@@@@@@@@@@
 5.j) TERRY BOGARD
@@@@@@@@@@@@@@@@@@@@@

      Power Wave                  qcf + P
      Burn Knuckle                qcb + P or S
                                  <f + P+K>
      Power Dunk                  f,d,df + K
      Crack Shoot                 qcb + K
      Rising Tackle               D, u + P
      Quick Burn                  f,d,df + P

      POWER GEYSER                qcf,qcf + K+S             SP
                                  <d + K+S>
      TRIPLE GEYSER               qcf,qcf + S               PP
      HIGH ANGLE GEYSER           qcb,qcb + S               PP, SCR

      Breakshot ---> Burn Knuckle, Quick Burn, Power Dunk, Power Wave
      Initiates ---> Power Wave, Quick Burn, Power Dunk, Rising Takle
      Finishers ---> Triple Geyser, High Angle Geyser



@@@@@@@@@@@@@@@@@@@@
 5.k) TUNG FU RUE
@@@@@@@@@@@@@@@@@@@@

      Shou Ha                     DB, f + P
      Dai Shou Ha                 DB, f + S
      Senshippo                   qcb + P or S
      Ressen Kyaku                f,d,df + K
      Dogan Hou                   qcf + P
                                  <d + P+K>

      SENPU GOUKEN                qcf,qcf + K+S             SP
      GEKIHOU                     qcf,qcf + S               PP
      SHOUTEN SENPUU SHOU         qcb,qcb + S

      Breakshot ---> Senshippo, Dogan Hou, Ressen Kyaku
      Initiates ---> Shou Ha, Dai Shou Ha, Dogan Hou, Ressen Kyaku
      Finishers ---> Gekihou



@@@@@@@@@@@@@@
 5.l) WHITE
@@@@@@@@@@@@@@

      Straight 2hit Rod           P
      Upper 2hit Rod              S
      Hell to Heaven Rod          K
      Right Slash  Rod            df + P
      Step Rod                    f + P
      Double Slash Rod            df + K
      Left Slash Rod              f + K
      Newborn Child Death Gas     qcf + P
      Doll Escape (forward)       qcf + T                   OTF
      Doll Escape (backward)      qcb + T                   OTF
      Bastard Slash Rod           qcf + K                   OTF
       Bastard Cancel             S                         during Bastard Slash Rod

      HYPNOTIZE ROD               qcb + S                   PP
      WORLD DESTRUPTION           qcf + S                   PP

 NOTES:
   - White cannot block
   - White cannot jump
   - White cannot dash forward
   - White cannot dash backward
   - White cannot crouch
   - Obviously he doesn't have FINAL IMPACTs or BREAKSHOTs
   - "HYPNOTIZE ROD" is some sort of power up, White will become faster
   - Bastard Slash Rod will hit the enemy only when he tryes to approach you
   - When White is beaten for the second time istead of dying he will remain on the floor in a
     pose similar to the initial pose of "Bastard Slash Rod", then he will shot a fireball
     from his rod, if you hit your enemy he will INSTANTLY die, and you'll win the match
   - ALL of White's attacks have a great priority and they pass over quite all moves,
     fireballs and super moves included
   - "Newborn Child Death Gas" passes over quite all of the fireballs, even SP and PP ones
   - "Bastard Slash Rod" is some sort of "wait stance", if your enemy comes near you during
     this "wait" White will start hitting him several times with his rod. You can cancel the
     "wait stance" with "Bastard Cancel"; i.e. by pressing S while White is on the floor
     waiting
   - Just if you're asking it: yes, it seems White has no SP



@@@@@@@@@@@@@@@@@@@@@@@@@
 5.m) WOLFGANG KRAUSER
@@@@@@@@@@@@@@@@@@@@@@@@@

      Blitz Ball (high)           qcb + P
                                  <d + P+K>
      Blitz Ball (low)            qcb + S
      Leg Tomahawk                qcf + K
      Power Bomb F                hcf + S
      Lift Up Blow                hcb + K                   TRW
      Diving Elbow                D,u + P
      Death Hammer                f + K+S
      Machine Gun Upper           qcf,qcf + S
      Million Combo               S, qcf + S                do it near your opponent

      KAISER WAVE                 B,uf + K+S                SP
      GIGATECH CYCLONE            qcf,qcf + S               PP, TRW
      UNLIMITED DESIRE            hcb,f + P                 PP, SCR
       UNLIMITED COMBO            P,P,P,K,K,K,S,S           after UNLIMITED DESIRE
        UNLIMITED KICK            S                         after UNLIMITED COMBO
        UNLIMITED CYCLONE         qcb + S                   after UNLIMITED COMBO

      Breakshot ---> Blitz Ball
      Initiates ---> Blitz Ball
      Finishers ---> Kaiser Wave, Unlimited Desire





^^^^^^^^^^^^
6) SECRETS
____________


- If you're searching for a cheat to control WHITE (the last boss) see section "7.4) Game
  Shark Codes"; infact there is no way to control WHITE normally. It's quite obvious, he's
  too much particular to be controlled: he has not normal moves and he cannot jump, dash,
  block, crouch and he has no SM. Anyway the game doesn't crash even if you finish the game
  with him. More than all White has 2 colors... Strange for a character that is not supposed
  to be controlled, isn't it???


- To activate the OMAKE menu you must finish the game one time,either Arcade Mode or Survival.


- To activate the fist option in the OMAKE menu simply finish the game with any character.


- To activate the second option in the OMAKE menu finish the game without using any continues.
  (i still have to confirm this)


- To activate the third option in the OMAKE menu finish Surival Mode with a character of your
  choice.


- Here follows a table that explains how the result are assigned at the end of a round:

           |               POINTS EARNED IN THE ROUND
  ---------|---------------------------------------------------------------
  SECONDS  | 9000  | 8000  | 7000  | 6000  | 5000  | 4000  | 3000  | 2999
  UTILIZED | or +  | or +  | or +  | or +  | or +  | or +  | or +  | or -
  ---------|-------|-------|-------|-------|-------|-------|-------|-------
           |       |       |       |       |       |       |       |
   15 or - |  SSS  |  SSS  |   SS  |   SS  |    S  |    S  |    S  |  AAA
   20 or - |  SSS  |   SS  |   SS  |    S  |    S  |    S  |  AAA  |   AA
   25 or - |   SS  |   SS  |    S  |    S  |    S  |  AAA  |   AA  |   AA
   30 or - |   SS  |    S  |    S  |    S  |  AAA  |   AA  |   AA  |    A
   35 or - |    S  |    S  |    S  |  AAA  |   AA  |   AA  |    A  |    B
   40 or - |    S  |  AAA  |  AAA  |   AA  |   AA  |    A  |    B  |    C
   45 or - |  AAA  |   AA  |   AA  |    A  |    A  |    B  |    C  |    C
   50 or - |   AA  |    A  |    A  |    B  |    B  |    C  |    C  |    C
   55 or - |    A  |    B  |    B  |    C  |    C  |    C  |    C  |    C
   56 or + |    C  |    C  |    C  |    C  |    C  |    C  |    C  |    C


- Here follows a table that explains the value in TECH POINTS of each vote you can get at the
  end of a round:

  VOTE  | SSS |  SS |   S | AAA |  AA |   A |   B |   C
  ------|-----|-----|-----|-----|-----|-----|-----|-----
  VALUE |  53 |  45 |  33 |  25 |  17 |  12 |   9 |   5


- Here follows a table that explains how many TECH POINTS are needed for every title that you
  can get at the end of the game, after you've inputted your name:

  TITLE  | Holy    | Genius  | Master  | Ace     | Hope    | Average | Trainee | Beginner
  EARNED | Fighter | Fighter | Fighter | Fighter | Fighter | Fighter | Fighter | Fighter
  -------|---------|---------|---------|---------|---------|---------|---------|---------
  TECH   |   850   |   650   |   442   |   351   |   221   |   156   |   117   |   116
  POINTS |   or +  |   or +  |   or +  |   or +  |   or +  |   or +  |   or +  |   or -


- To meet Geese Howard you have to gain 380 TECH POINTS before the 8th match(with Billy Kane).
  When you reach 380 points your opponent on the next match will be Geese Howard.


- EHEH! Now let's talk about the most interesting secret on this game, perhaps... I'm sure if
  you've read at least a bit this FAQ u've heard here and there about SECRET MOVES. Yes, they
  do really exhist and i've discovered a REAL method to unlock them!!! You must follow some
  conditions, 'cause there is some sort of "bug" in the game; if you play Survival Game BEFORE
  havin' unlocked the Secret Moves you will not be able to unlock them.
  Here are the conditions, i don't know if all are REALLY needed, perhaps some are not, but
  doin' like i'm going to tell you u will be SURE to unlock them:

  1) Be sure that u've never played Survival Mode or anything else (it would be best to start
     a new game by deleting your saved game, if there is one)
  2) finish the normal game with every character
  3) never use a continue
  4) be sure to meet Geese Howard EVERY time u finish the game
  5) never lose a round

*****Note:
  As u may have already noticed the conditions this time are only 5, the condition that was
  the 4th on the previous version is this: 4) never get a result under "S". But i've proved
  that it's not necessary. To be true i know that THESE conditions are undoubtely NECESSARY,
  and they are 1),2) and 4). I'm not sure if conditions 3) and 5) are REALLY required, if u
  can tell please lemme know.*****

  After you've done this with ALL the characters the Secret Moves will be available,i mean that
  they become available ALL togheter when u've finished the game with ALL the characters, they
  don't appear one after another every time you finish the game with a character, got it???
  After u've unlocked the Secret Moves feel free to play and finish Survival Mode, the bug of
  the game won't ruin your plans this time... ^_-
  Thanks a lot to Kao Megura for havin' helped me in retrieving these info.


- Someone knows the use of MONUIROU, JEF, GUNMA and MARINA in survival mode???


- One time with Joe Higashi I kinda "blocked" White's last shot... I was jumping and his
  projectile should have hit me (and so killed me) in air... But i kinda "blocked" it and
  took a damage just as the one you would take by blocking Geese Howard's "RISING STORM" for
  example... Anyone knows more about this??? Maybe it's just a spare bug... ^_^;





^^^^^^^^^^^^^^^^^^
7) MISCELLANEOUS
__________________


7.1) Character Information

Again, my thanks goes to KAO MEGURA, without his help this section whould have not even be here
in this FAQ.


@@@@@@@@@@
 ALFRED
@@@@@@@@@@

 Fighting Style:  Garyuu (Self-made fighting style)
 Nationality:     America
 Occupation:      Going on adventures
 Birthdate:       5 / 25 / 1980
 Age:             18 years old
 Height:          176 cm
 Weight:          65 kg
 Blood Type:      A
 Hobby:           Bird-watching
 Favorite Food:   Any kind of fruit, green tea
 Dislikes:        Ships and cars (he gets motion sickness)
 Most Important:  His airplane, which he loves
 Best Sport:      Sky diving
 Favorite Music:  Music by John Williams
 Special Skill:   Doing acrobatics with his airplane


@@@@@@@@@@@@@@@
 ANDY BOGARD
@@@@@@@@@@@@@@@

 Fighting Style:  Koppou (basic understanding of Ninja arts)
 Nationality:     America
 Occupation:      Teaching Shiranui-style ninja techinques
 Birthdate:       8 / 16 / 1972
 Age:             25 years old
 Height:          171 cm
 Weight:          67 kg
 Blood Type:      A
 Hobby:           Travelling
 Favorite Food:   Natto spaghetti
 Dislikes:        Dogs
 Most Important:  Photograph of himself and his master, taken back in his training days
 Best Sport:      Short track
 Favorite Music:  Silence
 Special Skill:   Fasting


@@@@@@@@@@@@@@
 BILLY KANE
@@@@@@@@@@@@@@

 Fighting Style:  Boujutsu (pole techniques)
 Nationality:     England
 Occupation:      Being by Geese's side (his bodyguard)
 Birthdate:       12 / 25 / 1966
 Age:             31 years old
 Height:          179 cm
 Weight:          77 kg
 Blood Type:      B
 Hobby:           Doing laundry
 Favorite Food:   Cooked eggs
 Dislikes:        Command
 Most Important:  His younger sister, Lily
 Best Sport:      Pole vault
 Favorite Music:  Punk
 Special Skill:   Playing guitar solos


@@@@@@@@@@@@@
 BLUE MARY
@@@@@@@@@@@@@

 Fighting Style:  Command Sambo
 Nationality:     America
 Occupation:      Free agent
 Birthdate:       2 / 4 / 1973
 Age:             25 years old
 Height:          168 cm
 Weight:          49 kg
 Three Sizes:     b86 w54 h85
 Blood Type:      AB
 Hobby:           Bike touring
 Favorite Food:   Beef cup
 Dislikes:        Cats
 Most Important:  Leather jacket
 Best Sport:      Baseball
 Favorite Music:  Ballad
 Special Skill:   She's good at forgetting things


@@@@@@@@@@@@@@
 BOB WILSON
@@@@@@@@@@@@@@

 Fighting Style:  Capoeira
 Nationality:     Brazil
 Occupation:      Manager of the Pao Pao Cafe 2
 Birthdate:       5 / 15 / 1974
 Age:             24 years old
 Height:          184 cm
 Weight:          84 kg
 Blood Type:      O
 Hobby:           Dance
 Favorite Food:   Fruit (especially apples and pineapples)
 Dislikes:        Insects
 Most Important:  His family
 Best Sport:      Basketball
 Favorite Music:  Acid Jazz
 Special Skill:   Watching other people work


@@@@@@@@@@@@@@@@@
 CHENG SIN ZAN
@@@@@@@@@@@@@@@@@

 Fighting Style:  Tai Chi Ken (Grand Ultimate Fist)
 Nationality:     Taiwan
 Occupation:      Businessman
 Birthdate:       8 / 10 / 1952
 Age:             45 years old
 Height:          160 cm
 Weight:          130 kg
 Blood Type:      O
 Hobby:           Savings
 Favorite Food:   Ramen
 Dislikes:        Bimbos
 Most Important:  Money
 Best Sport:      Ping Pong
 Favorite Music:  Pops
 Special Skill:   Playing mah-jongg all night (record is 4 days straight)


@@@@@@@@@@@@@
 DUCK KING
@@@@@@@@@@@@@

 Fighting Style:  Martial Arts
 Nationality:     America
 Occupation:      Professional dancer
 Birthdate:       2 / 2 / 1967
 Age:             31 years old
 Height:          179 cm
 Weight:          62 kg
 Blood Type:      B
 Hobby:           Dance, dance, dance!
 Favorite Food:   Butter corn
 Dislikes:        Rising Tackle
 Most Important:  His little duck, P-chan (hiyoko)
 Best Sport:      Street Basketball
 Favorite Music:  Rap music
 Special Skill:   American jokes, although they don't make people laugh


@@@@@@@@@@@@@@@
 FRANCO BASH
@@@@@@@@@@@@@@@

 Fighting Style:  Kickboxing
 Nationality:     America
 Occupation:      Kickboxer
 Birthdate:       9 / 16 / 1963
 Age:             34 years old
 Height:          195 cm
 Weight:          115 kg
 Blood Type:      A
 Hobby:           Bodybuilding
 Favorite Food:   Curry rice
 Dislikes:        People who bully his son
 Most Important:  His son, Junior
 Best Sport:      Ice Hockey
 Favorite Music:  Jazz
 Special Skill:   Drinking beer


@@@@@@@@@@@@@@@@
 GEESE HOWARD
@@@@@@@@@@@@@@@@

 Fighting Style:  Kobujutsu (Kobudo - Okinawa weapon fighting arts)
 Nationality:     America
 Occupation:      Leader of the Howard Connection
 Birthdate:       1 / 21 / 1953
 Age:             45 years old
 Height:          183 cm
 Weight:          Unknown
 Blood Type:      B
 Hobby:           Unspecified (gets tired easily)
 Favorite Food:   Steak (cooked rare)
 Dislikes:        People that get in his way
 Most Important:  Himself
 Best Sport:      None
 Favorite Music:  "Theme of Love" from the Godfather
 Special Skill:   Being overbearing so he can reach a settlement


@@@@@@@@@@
 HON-FU
@@@@@@@@@@

 Fighting Style:  Kung-Fu
 Nationality:     Hong Kong
 Occupation:      Police detective
 Birthdate:       8 / 21 / 1966
 Age:             31 years old
 Height:          176 cm
 Weight:          78 kg
 Blood Type:      O
 Hobby:           Being the decoy in a search (then revealing himself to be a cop, just before
                  making a house arrest)
 Favorite Food:   Gyoza
 Dislikes:        Regulations
 Most Important:  His sweetheart
 Best Sport:      Bicycle contests
 Favorite Music:  All songs by female idols
 Special Skill:   Being unclear on certain things


@@@@@@@@@@@@@@@
 JIN CHONREI
@@@@@@@@@@@@@@@

 Fighting Style:  Teiou Ken (Emperor's Fist)
 Nationality:     Chinese
 Occupation:      Has none
 Birthdate:       6 / 6 / 1980
 Age:             18 years old
 Height:          170 cm
 Weight:          Unknown
 Blood Type:      Unknown
 Hobby:           Snowboarding
 Favorite Food:   Apricot tofu
 Dislikes:        Exertion
 Most Important:  His younger brother
 Best Sport:      All individual sports
 Favorite Music:  None
 Special Skill:   Being smartly-dressed


@@@@@@@@@@@@@@@
 JIN CHONSHU
@@@@@@@@@@@@@@@

 Fighting Style:  Teiou Ken (Emperor's Fist)
 Nationality:     Chinese
 Occupation:      Has none
 Birthdate:       6 / 6 1980
 Age:             18 years old
 Height:          170 cm
 Weight:          Unknown
 Blood Type:      Unknown
 Hobby:           Travelling
 Favorite Food:   Anything spicy
 Dislikes:        Deep-sea fish (thinks their faces are frightening)
 Most Important:  His older twin brother
 Best Sport:      Likes anything that doesn't use a ball
 Favorite Music:  Anime theme songs
 Special Skill:   Sarcasm (although he means no ill will towards whom he's talking to)


@@@@@@@@@@@@@@@
 JOE HIGASHI
@@@@@@@@@@@@@@@

 Fighting Style:  Muay Thai
 Nationality:     Japanese
 Occupation:      Muay Thai fighter
 Birthdate:       3 / 29 / 1972
 Age:             26 years old
 Height:          180 cm
 Weight:          71 kg
 Blood Type:      AB
 Hobby:           Kenka (drunken brawling / quarreling)
 Favorite Food:   Fried alligator
 Dislikes:        Getting dressed up
 Most Important:  Hachimaki (his headband)
 Best Sport:      Hand-to-hand fighting techniques
 Favorite Music:  Japanese ballads? (do-enka)
 Special Skill:   Being a flirt (he gets women to talk to him 99% of the time!)


@@@@@@@@@@@@@@@
 KIM KAPHWAN
@@@@@@@@@@@@@@@

 Fighting Style:  Taekwondo
 Nationality:     Korea
 Occupation:      Teaching taekwondo
 Birthdate:       12 / 21 / 1964
 Age:             33 years old
 Height:          176 cm
 Weight:          78 kg
 Blood Type:      A
 Hobby:           Karaoke
 Favorite Food:   Yakiniku (Korean barbeque)
 Dislikes:        Evil
 Most Important:  His two sons
 Best Sport:      Physical exercises
 Favorite Music:  Mood music
 Special Skill:   Nettou-furu de gaman surukoto


@@@@@@@@@@@@@@@@@@
 LAURENCE BLOOD
@@@@@@@@@@@@@@@@@@

 Fighting Style:  Garyuu Matador Sappou  (Self Made Matador Deadly Arts)
 Nationality:     Spain
 Occupation:      Leader of the guards at Schtolheim Castle
 Birthdate:       9 / 4 / 1960
 Age:             37 years old
 Height:          195 cm
 Weight:          95 kg
 Blood Type:      B
 Hobby:           Flamenco dancing and playing his guitar
 Favorite Food:   Beef stew
 Dislikes:        Women, young children
 Most Important:  His honor
 Best Sport:      Fencing
 Favorite Music:  Flamenco
 Special Skill:   Looking down on others (overconfidence)


@@@@@@@@@@@@@@@@
 MAI SHIRANUI
@@@@@@@@@@@@@@@@

 Fighting Style:  Shiranui-style Ninja Arts
 Nationality:     Japan
 Occupation:      Inheritor of Shiranui-style Ninjutsu
 Birthdate:       1 / 1 / 1974
 Age:             24 years old
 Height:          165 cm
 Weight:          46 kg
 Three Sizes:     b87 w54 h90
 Blood Type:      B
 Hobby:           Diet
 Favorite Food:   Ozouni (New Year's dishes)
 Dislikes:        Spiders
 Most Important:  Her grandmother's kanzashi (ornamental hairpin)
 Best Sport:      Badminton
 Favorite Music:  Heavy metal
 Special Skill:   Making harmonious decisions


@@@@@@@@@@@@@@@@@@
 RYUJI YAMAZAKI
@@@@@@@@@@@@@@@@@@

 Fighting Style:  Garyuu Kenka Karate (Self Made Brawling Karate)
 Nationality:     Japan
 Occupation:      Dark Broker
 Birthdate:       8 / 8 / 1963
 Age:             34
 Height:          192 cm
 Weight:          96 kg
 Blood Type:      A
 Hobby:           Knife Collection
 Favorite Food:   Basashi (sliced horsemeat)
 Dislikes:        Labor
 Most Important:  Anything that is profitable to him
 Best Sport:      None
 Favorite Music:  None
 Special Skill:   Can go 3 days with no sleep


@@@@@@@@@@@@@@@@@@@@
 SOKAKU MOCHIZUKI
@@@@@@@@@@@@@@@@@@@@

 Fighting Style:  Seiden Mutou-ryuu Bujutsu (Authentic Pathless Style Martial Arts)
 Nationality:     Japan
 Occupation:      Chief priest (of a Buddhist temple)
 Birthdate:       7 / 3 / 1946
 Age:             51 years old
 Height:          176 cm
 Weight:          86 kg
 Blood Type:      A
 Hobby:           Shogi (japanese chess)
 Favorite Food:   Sweed red-bean soup, anmitsu
 Dislikes:        Shiranui-style Ninjitsu
 Most Important:  His teacher's katana
 Best Sport:      Swimming for a short while
 Favorite Music:  The sound of the ocean waves
 Special Skill:   Pacifying the spirits of the dead?


@@@@@@@@@@@@@@@@
 TERRY BOGARD
@@@@@@@@@@@@@@@@

 Fighting Style:  Martial Arts
 Nationality:     America
 Occupation:      Does part-time work to get by
 Birthdate:       3 / 15 / 1971
 Age:             27 years old
 Height:          182 cm
 Weight:          82 kg
 Blood Type:      O
 Hobby:           Video games
 Favorite Food:   Fast food
 Dislikes:        Worms
 Most Important:  His father's (Jeff's) gloves
 Best Sport:      Basketball
 Favorite Music:  Rock
 Special Skill:   Can guess a woman's three sizes (bust, waist, and hips)


@@@@@@@@@@@@@@@
 TUNG FU RUE
@@@@@@@@@@@@@@@

 Fighting Style:  Hakkyou Seiken (Eight Extremities Righteous Fist)
 Nationality:     Chinese
 Occupation:      Teaches Hakkyou Seiken
 Birthdate:       4 / 14 / 1924
 Age:             74 years old
 Height:          163 cm
 Weight:          46 kg
 Blood Type:      A
 Hobby:           Meditation
 Favorite Food:   Egg tea
 Dislikes:        Extravagance
 Most Important:  The accomplishments of his pupils
 Best Sport:      Tai Chi
 Favorite Music:  Folk Songs
 Special Skill:   He can adapt the nature of other people


@@@@@@@@@
 WHITE
@@@@@@@@@

 Fighting Style:  Uses super abilities (specifically, mind control)
 Nationality:     England
 Occupation:      Arms and drugs merchant
 Birthdate:       Unknown
 Age:             Unknown
 Height:          178 cm
 Weight:          55 kg
 Blood Type:      A
 Hobby:           Card games, his doll collection
 Favorite Food:   Chocolate
 Dislikes:        Violent people
 Most Important:  His stick (the rod with the eyeball on it)
 Best Sport:      None (he hates sports)
 Favorite Music:  Music by Frantz Herald Schubert
 Special Skill:   Can guess the outcome of a coin toss 100% of the time


@@@@@@@@@@@@@@@@@@@@
 WOLFGANG KRAUSER
@@@@@@@@@@@@@@@@@@@@

 Fighting Style:  Techniques drawn from other fighting styles
 Nationality:     German
 Occupation:      Leader of Schtolheim Castle
 Birthdate:       Unknown
 Age:             Unknown
 Height:          200 cm
 Weight:          145 kg
 Blood Type:      A
 Hobby:           Collecting curios from the Middle Ages
 Favorite Food:   Steak dripping with blood
 Dislikes:        Vanity, ficticious things
 Most Important:  The way of the knight (knightly spirit)
 Best Sport:      Not interested in sports
 Favorite Music:  Classical
 Special Skill:   Any kind of gambling (except petty games)



7.2) Moves Translation

All of my gratitude goes to my friend Kao Megura for this section.
Obviously i've put in only the Characters and the respective moves that REALLY
needed a translation. So don't expect to find translations for moves like
"Rising Tackle" o "Critical Wing"... ^_^;;;;


@@@@@@@@@@@@@@@
 ANDY BOGARD
@@@@@@@@@@@@@@@

 Hishoken                       Flying Fist
 Geki Hishoken                  Violent Flying Fist
 Shouryudan                     Rising Dragon Bullet
 Kuhadan                        Sky Ripping Bullet
 Shiranui Chichu Karami         Shiranui Spider Catch
 Zaneiken                       Phantom Fist Slash
 Chou Zaneiken                  Super Phantom Fist Slash
 Bakueiken                      Exploding Phantom Fist
 Teneiken                       Heaven Phantom Fist
 Kunai Dan                      Kunai (type of knife) Bullet
 Yami Abise Geri                Bathing in Darkness Kick
 Kuhadan                        Sky Ripping Bullet

 CHOUREPPADAN                   Super Rending Bullet
 ZANEIREPPA                     Rending Phantom Slash
 SHORYUREPPADAN                 Rising Dragon Rending Bullet


@@@@@@@@@@@@@@
 BILLY KANE
@@@@@@@@@@@@@@

 Sansetsukon Chuudan Uchi       3-Part Cane Middle Strike
 Kaen S.S.K. Chuudan Tsuki      Flaming 3-Part Cane Middle Thrust
 Suzume Otoshi                  Sparrow Dropper
 Karyuu Tsuigeki Kon            Fire Dragon Pursuit Cane
 Kyoushu Hisho Kon              Flying Assault Cane
 Senpu Kon                      Whirlwind Cane
 Zugatsu Gegata Geki            Head Splitting Lower Attack
 Shuutenrenha Kon               ???
 Shuutenrenha Kon Combo         ???

 CHOU KAEN SENPU KON            Super Flaming Whirlwind Cane
 GUREN SAKKON                   Red Lotus Killing Cane
 GUREN SAKKON KAI               Red Lotus Killing Cane Modified


@@@@@@@@@@@@@@
 BOB WILSON
@@@@@@@@@@@@@@

 Soku Barai                     Sweeping Leg
 Joudan Mawashi Geri            Upper Spinning Kick


@@@@@@@@@@@@@@@@
CHENG SINZAN
@@@@@@@@@@@@@@@@

 Ki Rai Hou (straight)          Mental Thunder Cannon (straight)
 Ki Rai Hou (above)             Mental Thunder Cannon (above)
 Chou Taiko-bara Uchi           Super Drum Belly Thrust
 Rakugeki Souken                Falling Paired Fist Attack
 Hagan Geki                     Violent Stone Breaking
 Chou Handou Manpuku Hougan     Super Reactionary Glutton Cannonball
 Hakkei Ura Ken                 Mental Power Emission Reverse Fist

 BAKURAI HOU                    Depth Charge Cannon
 TAIOU SHO                      Life's Great Journey
 TENCHI HOURAKU MUJIN HOU       Collapse of Heaven and Earth Infinite Cannon


@@@@@@@@@@@@@@@@
 GEESE HOWARD
@@@@@@@@@@@@@@@@

 Reppu Ken                      Gale Fist
 Double Reppu Ken               Double Gale Fist
 Shippu Ken                     Hurricane Fist
 Double Shippu Ken              Double Hurricane Fist
 Jaeiken                        Wicked Shadow Fist
 Jaeidan                        ???
 Joudan Atemi Nage              Upper Level Self Hit Throw
 Ura Kumo Gakushi               Hidden in Clouds Reversal

 ASHURA SHIPPU KEN              Ashura (demonic spirit) Hurricane Fist


@@@@@@@@@@
 HON FU
@@@@@@@@@@

 Kulong no Yomi                 Nine Dragon Foresight
 Seikou Rekka Kon               Mastery of Sky and Air
 Denkousekka no Chi             Lightning Speed of Earth
 Denkousekka no Ten             Lightning Speed of Heaven
 Honou no Taneuma               Blazing Stallion
 Keiraku Randa                  Passing Fall Riot Attack
 Kashira Tsuki                  Head Thrust

 BAKURETSU GORO                 Sound Eruption
 CADENZA NO ARASHI              Brilliant Flourish Storm


@@@@@@@@@@@@@@@
 JIN CHONREI
@@@@@@@@@@@@@@@

 Teiou Jinsoku Ken              Emperor's God Leg Fist
 Shin Jinsoku Ken               Heart God Leg Fist
 Teiou Tengen Ken               Emperor's Heavenly Eye Fist
 Teiou Tenji Ken                Emperor's Heavenly Ear Fist
 Teiou Rojin Ken                Emperor's Leak Out Fist
 Teiou Tashin Ken               Emperor's Ulterior Motive Fist
 Ryuu Tenshin                   Heavenly Dragon Body

 TEIOU SHUKUMYOU KEN            Emperor's Destiny Fist
 TEIOU RYUSEI KEN               Emperor's Dragon Voice Fist
 TEIOU GYAKURIN KEN             Emperor's Reverse Scale Fist


@@@@@@@@@@@@@@@
 JIN CHONSHU
@@@@@@@@@@@@@@@

 Teiou Jinsoku Ken              Emperor's God Leg Fist
 Kourin Jinskoku Ken            ???
 Teiou Tengen Ken               Emperor's Heavenly Eye Fist
 Teiou Tenji Ken                Emperor's Heavenly Ear Fist
 Teiou Shingan Ken 1            Emperor's God Eye Fist 1
 Teiou Shingan Ken 2            Emperor's God Eye Fist 2
 Teiou Shinten Ken              ???
 Teiou Shingan Ken 3            Emperor's God Eye Fist 3
 Teiou Tenma Shingan Ken 1      ???
 Teiou Tenma Shingan Ken 2      ???

 TEIOU ROJIN KEN                Emperor's Leak Out Fist
 TEIOU KUUSATSU ROJIN KEN       Emperor's Sky Killing Leak Out Fist
 TEIOU SHUKUMYOU KEN            Emperor's Destiny Fist
 TEIOU RYUSOU KEN               Emperor's Paired Dragon Fist


@@@@@@@@@@@@@@@
 JOE HIGASHI
@@@@@@@@@@@@@@@

 Tsuika Kougeki                 Additional Attack
 Ougon no Kakato                Golden Heel
 Bakuretsu Ken                  Exploding Fists
 Bakuretsu Hook                 Exploding Hook
 Ougon no Fukura Hagi           Expanding Golden Kick
 Honou no Yubisaki              Blazing Fingerpoint
 Bakuretsu Hurricane            Exploding Hurricane

 BAKURETSU H. TIGER KAKATO      Exploding Hurricane Tiger Heel

@@@@@@@@@@@@@@@
 KIM KAPHWAN
@@@@@@@@@@@@@@@

 Hienzan                        Flying Slash
 Tenshouzan                     Ascention Slash
 Hangetsuzan                    Half Moon Slash
 Kusajin                        Air Grit
 Hishokyaku                     Flying Kick
 Kaikyaku                       Destruction Kick

 HOUOUKYAKU                     Phoenix Kick
 HOUOUTENBUKYAKU                Phoenix Heavenly Kick Dance


@@@@@@@@@@@@@@@@
 MAI SHIRANUI
@@@@@@@@@@@@@@@@

 Hane Geri                      Piercing Kick
 Kachosen                       Flower Butterfly Fan
 Ryuenbu                        Dragon Blaze Dance (Waltz)
 Hissatsu Shinobibachi          Deadly Ninja Bees
 Kagerou no Mai                 Dance of the Heat Haze
 Musasabi no Mai                Dance of the Giant Flying Squirrel
 Midare Kachosen                Flower Butterfly Fan Riot

 CHOU HISSATSU SHINOBIBACHI     Super Deadly Ninja Bees
 GEKKA MIDARE BOTAN             Moonlight Riot Tree Peony


@@@@@@@@@@@@@@@@@@
 RYUJI YAMAZAKI
@@@@@@@@@@@@@@@@@@

 Hebi Tsukai                    Snake Tamer
 Hebi Damashi                   Snake Trick
 Daija                          Great Serpent
 Sadomazo                       Sadism / Masochism
 Sabaki no Aikuchi              Dagger of Judgment
 Bai Gaeshi                     Double Return
 Dai Bai Gaeshi                 Great Double Return
 Bakudan Pachiki                Bomb Headbutt
 Jigoku Punch                   Hell Punch
 Hekomashi                      ???

 YONDAN DRILL                   4 Levels Drill


@@@@@@@@@@@@@@@@@@@@
 SOKAKU MOCHIZUKI
@@@@@@@@@@@@@@@@@@@@

 Makibishi                      Diamond Sow (Caltrops)
 Hyoui Dan                      Dependance Bullet
 Raijin Gu                      Thunder God's Foolishness
 Kimon Jin                      Demon's Gate Formation
 Kaen Jin                       Flaming Whirlpool Formation
 Raigeki Kon                    Lightning Attack Cane

 IKAZUCHI                       Lightning Flash
 MUZAN DAN                      Cruelty Bullet


@@@@@@@@@@@@@@@
 TUNG FU RUE
@@@@@@@@@@@@@@@

 Shou Ha                        Piercing Wave
 Dai Shou Ha                    Great Piercing Wave
 Senshippo                      Quick Arrow Walk
 Ressen Kyaku                   Thousand Violent Kicks
 Dogan Hou                      Angry Cannon

 SENPU GOUKEN                   Strong Whirlwind Fist
 GEKIHOU                        Attack Release
 SHOUTEN SENPUU SHOU            Ascention Whirlwind Palm



7.3) Character Quotes

UNDER CONSTRUCTION



7.4) Game Shark / Pro Action Replay Codes

I've tested these codes with my 3.2 PAR/GS, but they should work on older versions too.


 1) Inf. Energy P1 =====> 8019B5BC C000
 2) Half Energy P1 =====> 8019B5BC 6000
 3) Max Power Bar P1 ===> 8019B5EE 3C3C

 4) Inf. Energy P2 =====> 8019B6F4 C000
 5) Max Power Bar P2 ===> 8019B726 3C3C
 6) No Power Bar P2 ====> 8019B726 0000

 7) Infinite Time ======> 801A12E6 2A3B

 8) P1 as WHITE ========> D019AD30 0A00
                          801A1252 0016
                          D019AD30 0A00
                          801A1256 0016
                          D019AD3C 0A00
                          801A1254 0016
                          D019AD3C 0A00
                          801A1258 0016

 NOTES:
   - Use code 2) and 3) togheter, this way you will always be able to do PM since your Power
     Bar will be full and your energy in Red. Though there is a problem here.
     While using code 1) if you're hitten by a move wich normally toggles MORE than half of
     your energy bar the game will glitch.
   - Use code 6), this way the CPU will never be able to do PM!!!!! This makes the game a
     little easier.
   - While using code 8), simply hold L2 AND R2 before choosing a character, as a result you
     will be controlling White!!!! (this works in Versus Mode and in Survival Mode too)





^^^^^^^^^^^^^^^^^^^^^
8) MENU TRANSLATION
_____________________


8.1) Main Menu

    Arcade Mode
    Vs Mode
    Survival Mode
    Training Mode
    Option Mode



8.2) Option Menu

    OPTIONS
       Difficulty (Beginner,Easy,Normal,Hard,Very Hard,Hyper Hard,Strong Hard,Expert)
       Time (45, 60, 90, Infinite)
       Sound (Stereo, Mono)
       Shoulder Button Moves PLAYER 1 (on, off)
                             PLAYER 2 (on, off)
       Exit
    KEY CONFIGURATION
    MEMORY CARD
       Save
       Load
       Autosave (Yes, No)
       Exit
    CHARACTER INFORMATION
    OMAKE
       Movie Theater
          Opening Movie
          Movie 1
          Movie 2
          Character Ending Movies
          Exit
       Movie Sketches
          Opening Movie
          Movie 1
          Movie 2
          Character Ending Movies
          Exit
       Moves Configuration
       Exit
    EXIT



8.3) Move Configuration Menu

Some short notes for this very good option. First of all a little bug i've discovered.
The default configuration button for the special moves is:
L1 = SP1; L2 = SP2; R1 = SP3; R2 = SP4
Remember that even if you change the assignation of the buttons (via the key config menu) the
assignation "virtually" remain the same WHILE you are in the Menu Configuration Menu. Hmm it's
a bit complicated to explain so I'll try to make you understand it better. Let's say that u
have configured your buttons this way:
L1 = SP3; L2 = SP4; R1 = SP1; R2 = SP2
Ok??? Well, if you go in the MOVE CONFIGURATION MENU, select a character, then a move and then
you press L1 it will appear "SP1" near the move, while instead "SP3" should have appeared.
Instead in the real game the move will be associated to "R1", so "SP1" and so the button u
wanted to assignate it to. The only problem this bug causes is a little confusion while u're
re-configuring your moves. If you want my advice: leave the STANDARD Key Configuration while
re-configuring the SP moves assignation, THEN reconfigurate your buttons as you like most.

The SP for your char can be easily made by pressing "SP1 + SP2" at the same time, while "SP3 +
SP4" must be pressed to perform a PP.

Another little note, u'll have to hold a bit the starting movement for charging moves. For
example for doin' Terry Bogard's "RISING TACKLE" you'd have to hold D, then u+P. If you assign
the "RISING TACKLE" to (for example) SP1 it will not be enough to simply press the SP1 button,
u'll have to press it while holding D. That way all will work. For example to peform Wolfgang
Krauser's "KAISER WAVE" u'll have to press SP1+SP2 while holding B. Is it all clear???

After these few short notes now let's go with the real stuff,and always remember that this menu
can make your characters really powerful... Obviously the time u have to spend for performing a
move or to press a button are really different, and from here u can understand how fast and
strong u can become... U can put the move YOU want WHERE u want!!! Thanks to SNK for having
implemented this menu (even if there are a few bugs...)

Ah yes... quite obviously WHITE make no appearance in this menu... ^_^;;;


@@@@@@@@@@@@@@@@
 TERRY BOGARD
@@@@@@@@@@@@@@@@

Burn Knuckle (weak)
Burn Knuckle (strong)
Power Dunk
Crack Shoot
Rising Tackle
Quick Burn
Power Wave
Quick Approach
Air Recover


@@@@@@@@@@@@@@@
 ANDY BOGARD
@@@@@@@@@@@@@@@

Zaneiken
Chou Zanei Ken
Yami Abise Geri
Shouryudan
Bakueiken
Kuhadan
Hishoken
Geki Hishoken
Teneiken
Shiranui Chichu Karami
Quick Approach
Air Recover


@@@@@@@@@@@@@@@
 JOE HIGASHI
@@@@@@@@@@@@@@@

Slash Kick (weak)
Slash Kick (strong)
Ougon no Kakato
Tiger Kick
Bakuretsu Ken
Pressure Knee
Hurricane Upper
???
Bakuretsu Hook
Quick Approach
Air Recover


@@@@@@@@@@@@@@@@
 MAI SHIRANUI
@@@@@@@@@@@@@@@@

Kachou Sen (weak)
Ryuenbu
Kagerou no Mai
Hissatsu Shinobi Bachi
Musasabi no Mai
Kachou Sen (strong)
Quick Approach
Air Recover


@@@@@@@@@@@@@@@@
 GEESE HOWARD
@@@@@@@@@@@@@@@@

Reppu Ken
Double Reppu Ken
Joudan Ateminage
Ura Kumo Gakushi
Jaeiken
Jaeidan
Quick Approach
Air Recover


@@@@@@@@@@@@@@@@@@@@
 SOKAKU MOCHIZUKI
@@@@@@@@@@@@@@@@@@@@

Makibishi
Hyoui Dan
Raijin Gu
Kimon Jin
Kaen Jin
Quick Approach
Air Recover


@@@@@@@@@@@@@@
 BOB WILSON
@@@@@@@@@@@@@@

Rolling Turtle
Sidewinder
Frong Hunting
Rear Bison Horn
Wild Wolf
Hornet Attack
Monkey Dance
Hunting Hedgehog
Frontal Bison Horn
Jaguar Combo
Short Horn
Quick Approach
Air Recover


@@@@@@@@@@
 HON-FU
@@@@@@@@@@

Kulong no Yomi
Seikou Rekka Kon (weak)
Denkousekka no Chi
Denkousekka no Ten
Honou no Taneuma
Keiraku Randa
Seikou Rekka Kon (strong)
Quick Approach
Air Recover


@@@@@@@@@@@@@
 BLUE MARY
@@@@@@@@@@@@@

Mary Spider
Straight Slicer
Crab Clutch
Nage Combo
Vertical Arrow
Backdrop Real
Facelock
Quick Approach
Air Recover

@@@@@@@@@@@@@@@
 FRANCO BASH
@@@@@@@@@@@@@@@

Double Kong
Zapper
Golden Bomber
Guts Dunk
Quick Approach
Air Recover


@@@@@@@@@@@@@@@@@@
 RYUJI YAMAZAKI
@@@@@@@@@@@@@@@@@@

Hebi Tsukai (kick)
Hebi Tsukai (punch)
Sadomazo
Bai Gaeshi
Sabaki no Aikuchi
Hebi Tsukai (strong)
Bakudan Pachiki
Jigoku Punch
Quick Approach
Air Recover


@@@@@@@@@@@@@@@
 JIN CHONSHU
@@@@@@@@@@@@@@@

Teiou Jinsoku Ken
Teiou Tengan Ken (weak)
Teiou Tengan Ken (strong)
Teiou Tenji Ken (weak)
Teiou Shingan Ken 1
Teiou Shingan Ken 2
Teiou Shingan Ken 3
Teiou Tenma Shingan Ken 1 & 2
Quick Approach
Air Recover


@@@@@@@@@@@@@@@
 JIN CHONREI
@@@@@@@@@@@@@@@

Teiou Jinsoku Ken
Teiou Tengen Ken (weak)
Teiou Tengen Ken (strong)
Teiou Tenji Ken (weak)
Teiou Tenji Ken (strong)
Teiou Rojin Ken
Teiou Tashin Ken
Ryu Tenshin
Quick Approach
Air Recover


@@@@@@@@@@@@@
 DUCK KING
@@@@@@@@@@@@@

Rising Head Spin Attack
Flying Spin Attack
Dancing Dive
Neo Break Storm
Head Spin Attack
Beat Rush
BREAK HURRICANE
DANCING CALIBER
ROLLING BANISHER
DIVING BANISHER
Quick Approach
Air Recover


@@@@@@@@@@@@@@@
 KIM KAPHWAN
@@@@@@@@@@@@@@@

Hienzan
Hangetsuzan (weak)
Hangetsu Zan (strong)
Hishokyaku
Kusajin
Quick Approach
Air Recover


@@@@@@@@@@@@@@
 BILLY KANE
@@@@@@@@@@@@@@

Sansetsukon Chudan Uchi
Kaen S.S.K. Chudan Tsuki
Suzume Otoshi
Senpu Kon
Kyoshu Hisho Kon
Karyuu Tsuigeki Kon
Shuutenrenha Kon
Quick Approach
Air Recover


@@@@@@@@@@@@@@@@@
 CHENG SIN ZAN
@@@@@@@@@@@@@@@@@

Ki Rai Hou (straight)
Ki Rai Hou (above)
Chou Taiko-bara Uchi
Hagan Geki (weak)
Hagan Geki (strong)
Chou Handou Manpuku Hougan
Quick Approach
Air Recover


@@@@@@@@@@@@@@@
 TUNG FU RUE
@@@@@@@@@@@@@@@

Dogan Hou
Dai Shou Ha
Senshippo (weak)
Senshippo (strong)
Ressen Kyaku
Shou Ha
Quick Approach
Air Recover


@@@@@@@@@@@@@@@@@@
 LAURENCE BLOOD
@@@@@@@@@@@@@@@@@@

Bloody Saber (weak)
Bloody Spin
Bloody Axle
Bloody Saber (strong)
Quick Approach
Air Recover


@@@@@@@@@@@@@@@@@@@@
 WOLFGANG KRAUSER
@@@@@@@@@@@@@@@@@@@@

Blitz Ball (high)
Blitz Ball (low)
Leg Tomahawk
Power Bomb F
Diving Elbow
Machine Gun Upper
Lift Up blow
Quick Approach
Air Recover


@@@@@@@@@@
 ALFRED
@@@@@@@@@@

Critical Wing (weak)
Critical Wing (strong)
Augmenter Wing
Divergence
Mayday! Mayday!
S. TOL
Quick Approach
Air Recover



8.4) Pause Menu

    Key Configuration
    Move List
    Return to Main Menu



8.5) Training Mode Pause Menu

    RESTART MATCH
    CHARACTER SELECT
    CPU ACTION
       Action (Stand, Jump, Crouch, Special Move)
       Autoguard (on, off)
       Attack (on, off)
       Exit
    KEY CONFIGURATION
    MOVE LIST
    RETURN TO MAIN MENU





^^^^^^^^^^^^^^^^^^^^^^^^
9) WHAT THIS FAQ NEEDS
________________________


- Character Information
- Character Quotes
- Anything you think it should be here

Please send contributions!!! You'll receive full credit!!!!!





^^^^^^^^^^^^^
10) CREDITS
_____________


KAO MEGURA
 Hey, do i always have to put my master's name in this section??? Off course i have!!! Anyway
 his REAL BOUT SPECIAL faq for saturn helped me a lot. Thanks very much Megura-sensei!!!!!
 That's not all... He translated JUST FOR ME all the moves' names, the characters' personal
 information and many more!!! He also made me notice some moves i didn't saw before and
 corrected the movement for others i discovered by myself... He also confirmed me the
 existence of the SECRET MOVES!!! YEAH!!! And he lent me QUITE a hand in understanding how to
 unlock them!!!!!! Pratically AT LEAST half of this faq belongs to him!!! I think for bein'
 honest i should put his name near mine up above under the name of the FAQ, but you know that
 i like to squeeze people like oranges and use freely their hard work!!! HEHE jokes apart
 i must really thank Megura-sensei, DOMO ARIGATOU GOZAIMASU SENSEI-SAMA!!!!!!!!!!

GRANDCHESTER RESURRECTION
 His sooooo bad faq on REAL BOUT SPECIAL inspired me in doing this faq, so if now in front of
 your eyes you have this fantastic, terrific, astounding, comprehensive faq you have to be
 grateful to Grandchester's bad work. (I'm Joking... (or not????))

KELVIN KOH
 He made a pretty good FAQ for Final Impact. It was really useful to create my Final Impact
 section. Just be sure to download his Final Impact FAQ, it's great!!!





Unpublished work Copyright 1999-2000 Senio "Akuma" Rotondi

REAL BOUT SPECIAL and FATAL FURY are copyright of SNK