This FAQ is best viewed in 800x600 with notepad.
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D O M I N A T E D M I N D
REAL BOUT SPECIAL : DOMINATED MIND - FAQ v0.5
by Senio "Akuma" Rotondi <
[email protected]>
Last Updated : 31 July 2000
Unpublished work Copyright 1999-2000 Senio "Akuma" Rotondi
I made this FAQ only for private and personal use. It can only be reproduced electronically,
you may also want to put it on a web site but you have to respect 2 conditions:
1) You must ask for my permission
2) You have to publish in its integrity, without ANY type of cuts or similar.
This FAQ wasn't made to be used for profitable and or promotional purposes, so it CAN'T be
published on magazines, guides books or similar.
I created this FAQ and so any right goes to me SENIO "AKUMA" ROTONDI.
^^^^^^^^^^^^^^^^^^^
TABLE OF CONTENTS
___________________
1) Introduction
2) Revison History
3) The Story
4) How To Play
4.1) Legend
4.2) Game Basics
5) Characters Move List
5.1) Alfred
5.2) Andy Bogard
5.3) Billy Kane
5.4) Blue Mary
5.5) Bob Wilson
5.6) Cheng Sin Zan
5.7) Duck King
5.8) Franco Bash
5.9) Geese Howard
5.a) Hon-Fu
5.b) Jin Chonrei
5.c) Jin Chonshu
5.d) Joe Higashi
5.e) Kim Kaphwan
5.f) Laurence Blood
5.g) Mai Shiranui
5.h) Ryuji Yamazaki
5.i) Sokaku Mochizuki
5.j) Terry Bogard
5.k) Tung Fu Rue
5.l) White
5.m) Wolfgang Krauser
6) Secrets
7) Miscellaneous
7.1) Character Information
7.2) Moves Translation
7.3) Character Quotes
7.4) Game Shark / Pro Action Replay Codes
8) Menu Translation
8.1) Main Menu
8.2) Option Menu
8.3) Moves Configuration Menu
8.4) Pause Menu
8.5) Training Mode Pause Menu
9) What this FAQ needs
10) Credits
^^^^^^^^^^^^^^^^^
1) INTRODUCTION
_________________
Hi again!! And welcome to my fourth FAQ, yes!! The 4th!! Ok i know this is an old game, infact
a lot of time passed since i own the game; so i guess the most of you are thinking "why doing
a faq of an old game???", well, even if it's a lot of time since the game went out on shops
i still play with it, and i still can't find a good faq for it, there is a great faq for
FINAL IMPACTs but not a faq for the game, only that THING called "faq" from Mr. Grandchester
Resurrection... His "faq" needs a lot of moves, and even a lot of basic moves!!! Most than all
he didn't put in any GS codes or White's moves, and he talked about UNCORFIRMED things...
Ok let's come to us now, let's talk about this game.
Even if appearentely the game is just the PSX version of the NEOGEO game REAL BOUT SPECIAL
FATAL FURY (went out also for Saturn) it's in reality some sort of sequel... So it should be
put between REAL BOUT SPECIAL FATAL FURY and REAL BOUT 2.
At SNK instead of doing a bad conversion (because of PSX's video memory lack) they tryed to
make some sort of new game. I think they did it pretty well!!!
Wolfgang Krauser is no more the last boss, as the last one is some mad dude called "White" (he
seems to have came out from that Stanley Kubrick's film... I think its name was MECHANICAL
ORANGE, if i remember correctly... ^_^;;;) and there is a new character, Alfred, who will
appear again as a secret one in REAL BOUT 2.
The backgrounds are the same of REAL BOUT SPECIAL FATAL FURY but with some changes.
There is no more planeshifting, and the destroyable things in the backgrounds have been removed
from the SNK programmers. But they added some more things in the backgrounds, for example in
Tung Fu Rue's background there are a few more boats.
Ah yes, "time" still passes between a round and another, so for example you could find
yourself fighting in the daylight on the first round while instead at dusk on the 2nd or at
night on the 3rd.
The EX version of the characters that were available for some chars in REAL BOUT SPECIAL are no
more there, but there is no much need for them, why??? Well Andy Bogard in RBS Dominated Mind
has pratically all the moves of both Andy Bogard and EX Andy Bogard in RBS FATAL FURY and even
some more!
Yes sometimes characters has new moves, more than all in this game there are 2 new thing to the
Fatal Fury World. They are FINAL IMPACT (it's some sort of cancel combo from a special move to
a super) and QUICK APPROACH (some sort of thing similar to the ADVANCING GUARD of the vs series
from CAPCOM).
Ah yes, the game has some coooool Animation Movies made by SUNRISE (the ANIME house famous for
its Robot Series like GUNDAM and ZAMBOT 3).
Another good thing in this game is the SOOOO GOOOD utilization of the shoulder buttons, wich
can be COMPLETELY reconfigured in the way you like most, putting the move you want in the
button you want.
Ah yes, about the frame rate, obviously there are some cuts, i think you can notice them if you
played a lot the ARCADE / NEGOGEO version, but you shouldn't notice that much if you put it in
comparison with the Saturn version.
Ah another thing, you should already know it but i write it down just to don't let doubts
arise in your minds ("Dominated" mind perhaps??? ^__-).
I intend to make a very good faq for this game, but i'm only human and so without your help
I think i wouldn't do nothing... So if you have ANY KIND of contribution, or you just want to
tell me or ask me something just email me!!!! =====>
[email protected]
^^^^^^^^^^^^^^^^^^^^^
2) REVISION HISTORY
_____________________
Version 0.5
- Updated the way on how to unlock secret moves
- Wiped out section 7.1) "Combos and Final Impacts"
- Some minor corrections
Version 0.4
- Added section 8.3) "Moves Configuration Menu"
- Some minor corrections
Version 0.3
- Some minor corrections
Version 0.2
- FOUND THE CORRECT WAY TO UNLOCK THE SECRET MOVES!!!!!
- Modified and updated section "4.1) Legend"
- Updated section "4.2) Game Basics"
- Very BIG news in section "5) Characters Move List"!!!!!
- Updated section "6) Secrets", many news !!!!!
- Started section "7.2) Character Information"
- Some minor corrections
Version 0.1
I've just come along with this FAQ, so i think a lot more has to be written down... Watch out
for coming version!!!
^^^^^^^^^^^^^^
3) THE STORY
______________
Oh well to be truth i don't know much about the story of this game, i don't read japanese and
so i couldn't tell what was written in the manual... Anyone could help??? Or perhaps you would
like to see in this section the translation of the personal info for every character found in
the apposite section in the option menu of the game??? Ah... if anyone can help i would gladly
publish it here. Obviously you'll get full credit.
Now let's come to us; even if it could seem that the game has the same plot as RBS FATAL FURY
it's not like that. Apparentely the events that happens in this game are placed after the ones
of RBS FATAL FURY and before the ones of RB2 FATAL FURY.
The big boss of this game is called White and it's EVIDENT that SNK designers have got SOOOO
inspired to the film MECHANICAL ORANGE from the great director STANLEY KUBRICK.
He's the classic MAD boss, with POOOOWERFUL moves and all the rest, he acts like he is a doll
and his stage (a newer one) is full of dolls and toys, broken and not.
Perhaps it's all a metaphore, infact White is able to "ipnotize" people and to use his like
marionettes... Heheh!!! This time SNK get phylosofic!!!
Ok, White ipnotizes Billy Kane and uses him like his servant... Nooo!! Poor Billy!! Obbligated
to fight Vs his real master Geese Howard!!! Ok, it's his problem... AHAHAH i'm really bad
today...
Anyway White is a really strong boss, perhaps the strongest i've ever seen!!! To be truth his
AI it's not programmed so well, but using it i've seen all of his potential, and i can freely
say that perhaps he's the strongest boss ever!!!
Hmm, the new character, ALFRED seems to have something personal to settle down with White, but
thanks to my japanese un-knowledge i don't know other. ^_^;;
I hope more info will come soon. (Got it??? YES!! I'm waiting for your contributions!!!)
^^^^^^^^^^^^^^^^
4) HOW TO PLAY
________________
4.1) LEGEND
f ----> Forward
d ----> Down
b ----> Backward
u ----> Up
df ---> DownForward
db ---> DownBackward
uf ---> UpForward
ub ---> UpBackward
qcf --> Quarter Circle Forward ---> d,df,f
qcb --> Quarter Circle Backward --> d,db,b
hcf --> Half Circle Forward ------> b,db,d,df,f
hcb --> Half Circle Backward -----> f,df,d,db,b
360 --> Fully rotate the directional buttons counter clockwise one time
BOLD -> when you see a direction in bold it means you have to hold it a few seconds
P ----> Punch --> X button by default
K ----> Kick ---> Circle button by default
S ----> Strong -> Square button by defaut
T ----> Taunt --> Triangle button by default
() ---> when you see a button listed inside these 2 symbols it means you can hold that
button to delay or power up the move
<> ---> when you see a movement listed inside these 2 symbols it means that is' a FAINT
for the move above
tap --> it means that you have to press repeately the button that follows the word "tap"
SP ---> CHOU HISSATSU WAZA Attack --> S. Power
PP ---> POTENTIAL POWER Attack -----> P. Power
TRW --> This move must be done at throw distance, so do it near your opponent. This
doesn't mean that the move is a throw, it could be, for example, just a combo
CTR --> Do this move as soon as your character blocks your opponent's attack
AIR --> Do this move while in air
REV --> Use this move when you are falling to the floor, BEFORE touching it
DWN --> Use this move while your opponent is lying on the floor
OTF --> Do this move while YOUR character is on the floor
SCR --> This move is the Secret Move of that character, see section "6) Secrets" for
how to unlock them
4.2) GAME BASICS
As you could easily imagine the winner of this game is whom remains with most energy when the
time runs out or the one who completely wipes out the enemy's energy bar.
The Game is played in rounds, the one who wins 2 rounds on 3 passes to the next match, the
energy bar is double; i mean, as your yellow energy bar gradually runs out you'll see that a
red bar is underneath the yellow one.
You'll notice that there is another energy bar in the lower part of the screen; that is the
Power Bar and its value will go up as you hit your opponent. It will go up faster if you use
Special Moves instead of normal attacks. The Power Bar go up a little even if you've been
hitten by your enemy.
Special Moves and normal attacks can be executed, quite obviously, anytime in the match; but
there are particular moves (i list them in section "5) Character Move List") that can be
done only on certain situations, for example a full Power Bar, or a flashing red Energy Bar
or both...
I've made a little scheme just to make things more clear:
POWER BAR LEVEL ENEGY BAR DISPLAYED MOVES EXECUTABLE
less than half yellow nothing nothing
less than half red nothing CHOU HISSATSU WAZA
more than half yellow H. Power BREAKSHOT
more than half red H. Power BREAKSHOT, CHOU HISSATSU WAZA
full yellow S. Power BREAKSHOT, CHOU HISSATSU WAZA
full red P. Power BREAKSHOT, CHOU HISSATSU WAZA, POTENTIAL POWER
With a red energy bar you can do as many times as you want the CHOU HISSATSU WAZA Attack of
your character. While if you make it with yellow Energy Bar and full Power Bar it will
empty out the power bar. The Power Bar will return to zero even if you use a POTENTIAL
POWER Attack. Using a BREAKSHOT istead will simply make your bar go down a little.
Now i'll list a few basic commands, common to all the characters:
- FORWARD STEP ======> f,f
Just press quickly f,f on your directional pad to make your character do a quick step
forward. Very useful when you have to approach your enemy.
- BACK STEP =========> b,b
As above, just press quickly b,b on your directional pad to make your character do a
quick step backward. It is very useful when you have to get away from your enemy.
Note also that for a short amount of time your character will be like invincible, so if
this move is done at the correct moment the BACK STEP could make you evade quite every
move, SP and PP included!!!
- STANDARD THROW ====> f + S
Simply do the movement above while your character and the enemy are attached the one to the
other. You will do the standard throw of that character.
- AIR RECOVER =======> b,db,d + T
When you are in air, falling to ground 'cause you have been hitten by your enemy simply do
the move listed above just one moment before touching the ground; in that way you will fall
on your feet. Sometimes (for example when you have been knocked out by a Power Super Move
you will not be able to do the AIR RECOVER.
- QUICK APPROACH =====> f + T
You can avoid you enemy's attacks with a simple move called "QUICK APPROACH", simply do the
movement above while your enemy is making an attack, a special move, a CHOU HISSATSU WAZA
Attack or even a POTENTIAL POWER Attack. Your character will make a little step forward
followed by blue shadows, and you will not be hitted by your enemy's move. You can cancel a
QUICK APPROACH with another QUICK APPROACH (only if your enemy continues attacking), a
BREAKSHOT, a CHOU HISSATSU WAZA Attack or a POTENTIAL POWER Attack.
Note that you can do the "QUICK APPROACH" even while blocking.
- SWAY ATTACK =====> f + P
Do it while blocking. It's some sort of "Universal Breakshot" if you know what i mean.
I'll try to explain it better: obviously it doesn't use energy from the Power Bar, and it
looks like a standard attack but it is utilized to "break" a combo or counterattack your
enemy. You must do it while blocking,even if you don't need to block near the real attack...
Obviously if you do it while not near you won't hit your opponent, and so it losts its
usefulness. I must really thank, as usual, Kao Megura for the accurate infos on this move.
- AIR DIR CHANGE =====> press T while in air
To change the direction yor character is facing in air it's really simple,just press T while
in air; your character will change the direction he's facing WHILE in air.
Not a move that useful but, though, it could come in handy sometime.
^^^^^^^^^^^^^^^^^^^^^^^^^
5) CHARACTERS MOVE LIST
_________________________
@@@@@@@@@@@@@@@
5.1) ALFRED
@@@@@@@@@@@@@@@
Mayday! Mayday! qcb + K,K,K,K,K AIR
Augmenter Wing qcf + P
Divergence qcf + S
Critical Wing qcb + P or S
<d + P+K>
S. TOL f,uf,u + K
<b + P+K>
SHOCK STALL qcb + K+S SP, AIR
WAVE RIDER qcb,qcb + S PP
HEXADRIVE qcf,qcf + S PP, AIR, SCR
Breakshot ---> Augmenter Wing, Critical Wing, Divergence
Initiates ---> Mayday Mayday, Critical Wing, Divergence
Finishers ---> Shock Stall, Wave Rider, Hexadrive
@@@@@@@@@@@@@@@@@@@@
5.2) ANDY BOGARD
@@@@@@@@@@@@@@@@@@@@
Hishoken qcb + P
<d + P+K>
Geki Hishoken qcb + S
Shoryudan f,d,df + S
Kuhadan db,qcf + K
Shiranui Chichu Karami d,d + S AIR, TRW
Zaneiken db,f + P
<f + P+K>
Chou Zaneiken db,f + S
<f + P+K>
Bakueiken b,f + S after Chou Zaneiken
Teneiken d,u + S after Bakueiken
Kunai Dan d + S DWN
Yami Abise Geri b,d,db + K
CHOUREPPADAN D,df,f + K+S SP
ZANEIREPPA db,d,df,f + S PP
SHORYUREPPADAN qcb,qcb + S PP, SCR
Breakshot ---> Hishoken, Kuhadan, Yami Abise Geri
Initiates ---> Hishoken, Zaneiken, Yami Abise Geri
Finishers ---> Zaneireppa, Shoryureppadan
@@@@@@@@@@@@@@@@@@@
5.3) BILLY KANE
@@@@@@@@@@@@@@@@@@@
Sansetsukon Chudan Uchi B,f + P
Kaen S.S.K. Chudan Tsuki b,f + S after Sansetsukon
Suzume Otoshi qcb + P
Karyu Tsuigeki Kon qcb + K
Kyoshu Hisho Kon db,qcf + K
Senpu Kon tap P
Zugatsu Gegata Geki d + S DWN
Shuutenrenha Kon qcf + S do this after a P,K combo
Shuutenrenha Kon Combo P,K, qcf + S TRW
CHOU KAEN SENPU KON qcf,qcf + K+S SP
GUREN SAKKON qcf,qcf + S PP
GUREN SAKKON KAI qcb,qcb + S PP, SCR
Breakshot ---> Suzume Otoshi, S.S.K. Chudan Uchi, Karyu Tsuigeki Kon
Initiates ---> S.S.K Chudan Uchi, Kaen S.S.K. Chudan Tsuki, Karyu Tsuigeki Kon
Finishers ---> Chou Kaen Senpu Kon
NOTES:
The "Shuutenrenha Kon" can be don ONLY after a combo that has P,K as enders. Just
to make you some examples : u can do it after combos like P,K or jumping P,P,K or
jumping K,P,K. Got it???
@@@@@@@@@@@@@@@@@@
5.4) BLUE MARY
@@@@@@@@@@@@@@@@@@
Mary Spider qcf + S
Straight Slicer B,f + K
Crab Clutch hcf + K after Straight Slice
Vertical Arrow f,d,df + K
Mary Snatcher f,d,df + K after Vertical Arrow
Facelock db,f + S after Mary Snatcher
Achilles Hold f,df,d + S after the standard throw
Quick Sway P + K
Backdrop Real df,df + S after Quick Sway
Leg Press d + K DWN
MARY TYPHOON qcf,qcf + K+S SP, TRW
MARY SPLASH ROSE f,hcf + K+S SS, SCR
MARY DYNAMITE SWING qcf,qcf + S PP
Breakshot ---> Mary Spider, Straight Slicer, Vertical Arrow
Initiates ---> Facelock
Finishers ---> Mary Dynamite Swing
@@@@@@@@@@@@@@@@@@@
5.5) BOB WILSON
@@@@@@@@@@@@@@@@@@@
Rolling Turtle qcb + K
Frontal Bison Horn D,u + K
Eagle Step 1 K after Frontal Bison Horn
Rear Bison Horn D,u + S
Eagle Step 2 S after Rear Bison Horn
Wild Wolf B,f + K
<d + P+K>
Hornet Attack df,df + S after the standard throw
Frog Hunting b,f,f + K+S after Hornet Attack
Hornet Finish any button after Hornet Attack
Jaguar Combo b,df + P+S after the standard throw
Short Horn f + K IMMEDEATELY after Kick Combo
Soku Barai d + K IMMEDEATELY after Kick Combo
Joudan Mawashi Geri u + K IMMEDEATELY after Kick Combo
Headbutt b,f,f + K+S after S. Barai or J. Mawashi Geri
Sidewinder qcb + S CTR
Monkey Dance f,d,df + K CTR
Hunting Hedgehog qcb + P
Lynx Fang u + S DWN
DANGEROUS WOLF qcb,qcb + K+S SP
MAD SPIN WOLF qcb,qcb + S PP
WOLF FANG tap S after MAD SPIN WOLF
Breakshot ---> Monkey Dance, Sidewinder, Mad Spin Wolf
Initiates ---> Bison Horn, Hunting Hedgehog, Rolling Turtle
Finishers ---> Mad Spin Wolf
@@@@@@@@@@@@@@@@@@@@@@
5.6) CHENG SIN ZAN
@@@@@@@@@@@@@@@@@@@@@@
Ki Rai Hou (straight) qcf + P
Ki Rai Hou (above) f,d,df + P
<d + P+K>
Chou Taiko-bara Uchi D,u + P, F or B
Heaven Drop tap P, F or B after Chou Taiko-bara Uchi
Hagan Geki B,f + K or S
<f + P+K>
Chou Handou Manpuku Hougan hcb + K
Hakkei Ura Ken P+K
BAKURAI HOU DB,d,f + K+S SP
TAIOH SHO qcb,qcb + K+S SP, SCR
TENCHI HOURAKU MUJIN HOU qcf,qcf + S,F or B PP
Breakshot ---> Hagan Geki, Chou Handou Manpuku Hougan, Kirai Ho, Bakurai Ho
Initiates ---> Kirai Ho, Bakurai Ho
Finishers ---> Bakurai Ho, Tenchi Houraku Mujin Ho, Taioh Sho
@@@@@@@@@@@@@@@@@@
5.7) DUCK KING
@@@@@@@@@@@@@@@@@@
Head Spin Attack qcf + P
Rising Head Spin Attack qcf + S
Overhead Kick tap S after Rising Head Spin Attack
Flying Spin Attack qcb + P AIR
Dancing Dive qcb + K
Neo Break Storm f,d,df + K
Duck Feint d,d AIR
Flying Head Attack qcb + P after Duck Feint
Beat Rush f,b,f + S
Duck Slide f,f,df + S
Shocking Ball d + S DWN
BREAK SPIRAL hcf,uf,d + K+S SP, TRW
DUCK DANCE d,d + P+K+S PP
<d + K+S>
ROLLING BANISHER B,f,b,f + K+S after DUCK DANCE
DIVING BANISHER f,df,d + K+S AIR, after DUCK DANCE
DANCING CALIBER qcb,qcb + K+S after DUCK DANCE
BREAK HURRICANE qcf,qcf + K+S after DUCK DANCE
Breakshot ---> Beat Rush, Head Spin Attack, Rising Head Spin Attack, Neo Break Storm,
Duck Dance
Initiates ---> Headspin Attack,Rising Headsping Attack,Flying Spin Attack,Dancing Dive,
Neo Break Storm
Finishers ---> Rolling Banisher, Dancing Caliber, Break Hurricane
NOTES:
"DUCK DANCE" is some sort of power up that will unlock four moves (listed above) that can
be done freely until the Power Bar is empty.
@@@@@@@@@@@@@@@@@@@@
5.8) FRANCO BASH
@@@@@@@@@@@@@@@@@@@@
Barom Punch P+K
Zapper qcf + P
<d + P+K>
Double Kong qcb + P
Golden Bomber hcb + S
Guts Dunk qcf,uf + K
Smash tap S OTF
FINAL OMEGA SHOT qcb,qcb + K+S SP
ARMAGEDDON BUSTER qcb,qcb + S PP
G-G-G-GUTS DUNK!! qcf,qcf + S PP, SCR
Breakshot ---> Guts Dunk, Double Kong, Zapper, Final Omega Shot
Initiates ---> Double Kong, Zapper
Finishers ---> Armageddon Buster, G-G-G-Guts Dunk!!
NOTES:
After "ARMAGEDDON BUSTER" you have a few seconds (pratically while your enemy is falling
down) to input some commands. You can input normal attacks (so a direction on the pad and X
or O or S) and or super moves. Try to create patterns in PRATICE MODE. You can easily
understand that "ARMAGEDDON BUSTER" can be the more damaging move of the entire game.
@@@@@@@@@@@@@@@@@@@@@
5.9) GEESE HOWARD
@@@@@@@@@@@@@@@@@@@@@
Reppu Ken qcb + P
<d + P+K>
Double Reppu Ken qcb + S
Shippu Ken qcb + P AIR
Second Shippu Ken P, F after Shippu Ken
Double Shippu Ken qcb + S AIR
Quadruple Shippu Ken qcb + S after Double Shippu Ken
Flying Kick any button after Double Shippu Ken
Jaeiken b,f + K
Jaeidan b,f + S
Joudan Ateminage hcf + K
Ura Kumo Gakushi hcf + S
RISING STORM db,hcb,df + K+S SP
DEADLY RAVE qcb,f + P PP
DEADLY COMBO P,P,K,K,K,S,S,S after DEADLY RAY
FINAL RAY qcb + S after DEADLY COMBO
ASHURA SHIPPU KEN qcf,qcf + S PP, SCR
Breakshot ---> Reppu Ken, Double Reppu Ken, Jaeiken, Jaeidan, Joudan Ateminage, Ura Kumo
Gakushi, Rising Storm
Initiates ---> Reppu Ken, Double Reppu Ken
Finishers ---> Rising Storm, Deadly Rave
@@@@@@@@@@@@@@@
5.a) HON-FU
@@@@@@@@@@@@@@@
Kulong no Yomi hcf + S
Seikou Rekka Kon f,d,df + P or S
<d + K+S>
Denkousekka no Chi DB,f + tap K
Denkousekka no Ten qcb + K
Honou no Taneuma qcb + P, tap P
Keiraku Randa d,d + S AIR, TRW
Kashira Tsuki b,f + S SCR
BAKURETSU GORO qcb,qcb + K+S SP
CADENZA NO ARASHI qcb,qcb + S PP
Breakshot ---> Seikou Rekka Kon, Honou no Taneuma
Initiates ---> Seikou Rekka Kon, Denkousekka no Chi, Honou no Taneuma
Finishers ---> Cadenza no Arashi
@@@@@@@@@@@@@@@@@@@@
5.b) JIN CHONREI
@@@@@@@@@@@@@@@@@@@@
Teiou Jinsoku Ken f,f + P
Shin Jinsoku Ken f,f,f + P
Teiou Tengen Ken qcf + P or S
Teiou Tenji Ken f,d,df + P or S
Teiou Rojin Ken qcb,f + S
Teiou Tashin Ken qcb + K
Ryu Tenshin qcf + (K)
TEIOU SHUKUMYOU KEN qcf,qcf + (K+S) SP
TEIOU RYUSEI KEN qcf,qcf + S PP
TEIOU GYAKURIN KEN qcb,qcb + S PP, SCR
Breakshot ---> Teiou Rojin Ken, Ryu Tenshin, Teiou Tenji Ken, Teiou Jinsoku Ken
Initiates ---> Teiou Tengen Ken, Teiou Tenji Ken, Teiou Jinsoku Ken, Shin Jinsoku Ken
Finishers ---> Teiou Shukumyou Ken
NOTES:
"TEIOU SHUKUMYOU KEN" is unblockable
@@@@@@@@@@@@@@@@@@@@
5.c) JIN CHONSHU
@@@@@@@@@@@@@@@@@@@@
Teiou Jinsoku Ken f,f + P
Kourin Jinsoku Ken f,f,f + P
Teiou Tengen Ken qcf + P or S
Teiou Tenji Ken f,d,df + P or S
Teiou Shingan Ken 1 hcb + P
Teiou Shingan Ken 2 hcb + K
Teiou Shinten Ken any dir + any button after Teiou Jingan Ken 2
Teiou Shingan Ken 3 hcb + S
Teiou Tenma Shingan Ken 1 f,df,d + K AIR
Teiou Tenma Shingan Ken 2 b,db,d + K AIR
TEIOU ROJIN KEN qcf,qcf + K+S SP
<d + K+S>
TEIOU KUUSATSU ROJIN KEN qcb,f + K+S SP, AIR
TEIOU SHUKUMYOU KEN qcf,qcf + S PP
TEIOU RYUSOU KEN qcb,qcb + S PP, SCR
Breakshot ---> Teiou Shingan Ken, Teiou Tengen Ken
Initiates ---> Teiou Tengen Ken, Teiou Tenji Ken
Finishers ---> Teiou Shukumyou Ken
@@@@@@@@@@@@@@@@@@@@
5.d) JOE HIGASHI
@@@@@@@@@@@@@@@@@@@@
Tsuika Kougeki d + S after the standard throw
Slash Kick db,f + K or S
Ougon no Kakato qcb + K
Tiger Kick f,d,df + K
<b + P+K>
Bakuretsu Ken tap P
Bakuretsu Hook qcf + P after Bakuretsu Ken
Hurricane Upper hcf + P
<d + P+K>
Pressure Knee f,d,df + S BLK
Ougon no Fukura Hagi qcb + K after Pressure Kick
Honou no Yubisaki d + S DWN
Bakuretsu Hurricane hcf + S SCR
SCREW UPPER qcf,qcf + K+S SP
SLIDE SCREW qcf,qcf + S PP
BAKURETSU H. TIGER KAKATO qcb,qcb + S PP, SCR
Breakshot ---> Pressure Knee, Hurricane Upper
Initiates ---> Tiger Kick, Bakuretsu Ken, Bakuretsu Hook, Pressure Knee, Ougon no Fukaba
Hagi, Hurricane Upper
Finishers ---> Slide Screw
@@@@@@@@@@@@@@@@@@@@
5.e) KIM KAPHWAN
@@@@@@@@@@@@@@@@@@@@
Hienzan D,u + K
Tenshouzan d + K after Hienzan
Hangetsuzan qcb + K or S
Kusajin f,d,df + P
Hishokyaku d + K AIR
Kaikyaku df + K after Hishokyaku
HOUOUKYAKU qcf,qcf + K+S SP
HOUOUTENBUKYAKU qcf + S PP, AIR
Breakshot ---> Hangetsuzan, Kusajin
Initiates ---> Hishou Kyaku, Kaikyaku
Finishers ---> Hououtenbukyaku
@@@@@@@@@@@@@@@@@@@@@@@
5.f) LAURENCE BLOOD
@@@@@@@@@@@@@@@@@@@@@@@
Ole! P + K
Bloody Saber qcf + P or S
Bloody Spin B, f + K
Bloody Axle Alpha qcb + P SCR
Bloody Axle Beta qcb + K SCR
Bloody Axle qcb + S
Bloody Cutter P after either Bloody Axle
Bloody Shooter K after either Bloody Axle
Bloody Press S TRW, after either Bloody Axle
BLOODY FLASH qcf,qcf + K+S SP
<d + K+S>
FINAL DEATH BLOODY qcf,qcf + S PP
Breakshot ---> Bloody Spin, Bloody Axle, Bloody Flash
Initiates ---> Bloody Saber
Finishers ---> Bloody Flash, Final Death Bloody
@@@@@@@@@@@@@@@@@@@@@
5.g) MAI SHIRANUI
@@@@@@@@@@@@@@@@@@@@@
Hane Geri tap C OTF
Kachosen qcf + P or S
<d + P+K>
Ryuenbu qcb + P
Hissatsu Shinobibachi hcf + S
Kagerou no Mai D,u + S
Musasabi no Mai d + P+K AIR
Midare Kachosen qcb + P (repeat 4 times) SCR
CHOU HISSATSU SHINOBIBACHI f,db,f + K+S SP
GEKKA MIDARE BOTAN f,db,f + S PP
Breakshot ---> Hissatsu Shinobibachi, Kachosen, Ryuenbu, Midare Kachosen
Initiates ---> Kachosen, Ryuenbu, Chou Hissatsu Shinobibachi
Finishers ---> Gekka Midare Botan
@@@@@@@@@@@@@@@@@@@@@@@
5.h) RYUJI YAMAZAKI
@@@@@@@@@@@@@@@@@@@@@@@
Hebi Tsukai qcf + (P or K or S)
Hebi Damashi T during Hebi Tsukai
Daija qcb + (P or K or S) hold button for 4 seconds
Sadomazo hcf + K
Sabaki no Aikuchi f,db,f + P
Bai Gaeshi qcf + S
Dai Bai Gaeshi qcf + (S)
Bakudan Pachiki f,b,d,u + S TRW
Jigoku Punch f,d,df + P+K
Hekomashi d + S DWN
GUILLOTINE qcb,f + K+S SP
YONDAN DRILL 360 + S PP, TRW
DRILL level 2 tap S 8 times after YONDAN DRILL
DRILL level 3 tap S 10 times after YONDAN DRILL
DRILL level 4 tap S 16 or more times after YONDAN DRILL
Breakshot ---> Sadomazo, Sabaki no Aikuchi, Jigoku Punch
Initiates ---> Hebi Tsukai, Sabaki no Aikuchi
Finishers ---> Yondan Drill
@@@@@@@@@@@@@@@@@@@@@@@@@
5.i) SOKAKU MOCHIZUKI
@@@@@@@@@@@@@@@@@@@@@@@@@
Makibishi qcf + P
<d + P+K>
Hyoui Dan f,b,f + S
Raijin Gu f,d,df + K
Kimon Jin 360 + S TRW
Kaen Jin qcb + K
Raigeki Kon d + S DWN
IKAZUCHI qcf,qcf + K+S SP
<d + K+S>
MUZAN DAN qcf,qcf + S PP
Breakshot ---> Kaen Jin
Initiates ---> Makibishi, Raijin Gu
Finishers ---> Muzan dan
@@@@@@@@@@@@@@@@@@@@@
5.j) TERRY BOGARD
@@@@@@@@@@@@@@@@@@@@@
Power Wave qcf + P
Burn Knuckle qcb + P or S
<f + P+K>
Power Dunk f,d,df + K
Crack Shoot qcb + K
Rising Tackle D, u + P
Quick Burn f,d,df + P
POWER GEYSER qcf,qcf + K+S SP
<d + K+S>
TRIPLE GEYSER qcf,qcf + S PP
HIGH ANGLE GEYSER qcb,qcb + S PP, SCR
Breakshot ---> Burn Knuckle, Quick Burn, Power Dunk, Power Wave
Initiates ---> Power Wave, Quick Burn, Power Dunk, Rising Takle
Finishers ---> Triple Geyser, High Angle Geyser
@@@@@@@@@@@@@@@@@@@@
5.k) TUNG FU RUE
@@@@@@@@@@@@@@@@@@@@
Shou Ha DB, f + P
Dai Shou Ha DB, f + S
Senshippo qcb + P or S
Ressen Kyaku f,d,df + K
Dogan Hou qcf + P
<d + P+K>
SENPU GOUKEN qcf,qcf + K+S SP
GEKIHOU qcf,qcf + S PP
SHOUTEN SENPUU SHOU qcb,qcb + S
Breakshot ---> Senshippo, Dogan Hou, Ressen Kyaku
Initiates ---> Shou Ha, Dai Shou Ha, Dogan Hou, Ressen Kyaku
Finishers ---> Gekihou
@@@@@@@@@@@@@@
5.l) WHITE
@@@@@@@@@@@@@@
Straight 2hit Rod P
Upper 2hit Rod S
Hell to Heaven Rod K
Right Slash Rod df + P
Step Rod f + P
Double Slash Rod df + K
Left Slash Rod f + K
Newborn Child Death Gas qcf + P
Doll Escape (forward) qcf + T OTF
Doll Escape (backward) qcb + T OTF
Bastard Slash Rod qcf + K OTF
Bastard Cancel S during Bastard Slash Rod
HYPNOTIZE ROD qcb + S PP
WORLD DESTRUPTION qcf + S PP
NOTES:
- White cannot block
- White cannot jump
- White cannot dash forward
- White cannot dash backward
- White cannot crouch
- Obviously he doesn't have FINAL IMPACTs or BREAKSHOTs
- "HYPNOTIZE ROD" is some sort of power up, White will become faster
- Bastard Slash Rod will hit the enemy only when he tryes to approach you
- When White is beaten for the second time istead of dying he will remain on the floor in a
pose similar to the initial pose of "Bastard Slash Rod", then he will shot a fireball
from his rod, if you hit your enemy he will INSTANTLY die, and you'll win the match
- ALL of White's attacks have a great priority and they pass over quite all moves,
fireballs and super moves included
- "Newborn Child Death Gas" passes over quite all of the fireballs, even SP and PP ones
- "Bastard Slash Rod" is some sort of "wait stance", if your enemy comes near you during
this "wait" White will start hitting him several times with his rod. You can cancel the
"wait stance" with "Bastard Cancel"; i.e. by pressing S while White is on the floor
waiting
- Just if you're asking it: yes, it seems White has no SP
@@@@@@@@@@@@@@@@@@@@@@@@@
5.m) WOLFGANG KRAUSER
@@@@@@@@@@@@@@@@@@@@@@@@@
Blitz Ball (high) qcb + P
<d + P+K>
Blitz Ball (low) qcb + S
Leg Tomahawk qcf + K
Power Bomb F hcf + S
Lift Up Blow hcb + K TRW
Diving Elbow D,u + P
Death Hammer f + K+S
Machine Gun Upper qcf,qcf + S
Million Combo S, qcf + S do it near your opponent
KAISER WAVE B,uf + K+S SP
GIGATECH CYCLONE qcf,qcf + S PP, TRW
UNLIMITED DESIRE hcb,f + P PP, SCR
UNLIMITED COMBO P,P,P,K,K,K,S,S after UNLIMITED DESIRE
UNLIMITED KICK S after UNLIMITED COMBO
UNLIMITED CYCLONE qcb + S after UNLIMITED COMBO
Breakshot ---> Blitz Ball
Initiates ---> Blitz Ball
Finishers ---> Kaiser Wave, Unlimited Desire
^^^^^^^^^^^^
6) SECRETS
____________
- If you're searching for a cheat to control WHITE (the last boss) see section "7.4) Game
Shark Codes"; infact there is no way to control WHITE normally. It's quite obvious, he's
too much particular to be controlled: he has not normal moves and he cannot jump, dash,
block, crouch and he has no SM. Anyway the game doesn't crash even if you finish the game
with him. More than all White has 2 colors... Strange for a character that is not supposed
to be controlled, isn't it???
- To activate the OMAKE menu you must finish the game one time,either Arcade Mode or Survival.
- To activate the fist option in the OMAKE menu simply finish the game with any character.
- To activate the second option in the OMAKE menu finish the game without using any continues.
(i still have to confirm this)
- To activate the third option in the OMAKE menu finish Surival Mode with a character of your
choice.
- Here follows a table that explains how the result are assigned at the end of a round:
| POINTS EARNED IN THE ROUND
---------|---------------------------------------------------------------
SECONDS | 9000 | 8000 | 7000 | 6000 | 5000 | 4000 | 3000 | 2999
UTILIZED | or + | or + | or + | or + | or + | or + | or + | or -
---------|-------|-------|-------|-------|-------|-------|-------|-------
| | | | | | | |
15 or - | SSS | SSS | SS | SS | S | S | S | AAA
20 or - | SSS | SS | SS | S | S | S | AAA | AA
25 or - | SS | SS | S | S | S | AAA | AA | AA
30 or - | SS | S | S | S | AAA | AA | AA | A
35 or - | S | S | S | AAA | AA | AA | A | B
40 or - | S | AAA | AAA | AA | AA | A | B | C
45 or - | AAA | AA | AA | A | A | B | C | C
50 or - | AA | A | A | B | B | C | C | C
55 or - | A | B | B | C | C | C | C | C
56 or + | C | C | C | C | C | C | C | C
- Here follows a table that explains the value in TECH POINTS of each vote you can get at the
end of a round:
VOTE | SSS | SS | S | AAA | AA | A | B | C
------|-----|-----|-----|-----|-----|-----|-----|-----
VALUE | 53 | 45 | 33 | 25 | 17 | 12 | 9 | 5
- Here follows a table that explains how many TECH POINTS are needed for every title that you
can get at the end of the game, after you've inputted your name:
TITLE | Holy | Genius | Master | Ace | Hope | Average | Trainee | Beginner
EARNED | Fighter | Fighter | Fighter | Fighter | Fighter | Fighter | Fighter | Fighter
-------|---------|---------|---------|---------|---------|---------|---------|---------
TECH | 850 | 650 | 442 | 351 | 221 | 156 | 117 | 116
POINTS | or + | or + | or + | or + | or + | or + | or + | or -
- To meet Geese Howard you have to gain 380 TECH POINTS before the 8th match(with Billy Kane).
When you reach 380 points your opponent on the next match will be Geese Howard.
- EHEH! Now let's talk about the most interesting secret on this game, perhaps... I'm sure if
you've read at least a bit this FAQ u've heard here and there about SECRET MOVES. Yes, they
do really exhist and i've discovered a REAL method to unlock them!!! You must follow some
conditions, 'cause there is some sort of "bug" in the game; if you play Survival Game BEFORE
havin' unlocked the Secret Moves you will not be able to unlock them.
Here are the conditions, i don't know if all are REALLY needed, perhaps some are not, but
doin' like i'm going to tell you u will be SURE to unlock them:
1) Be sure that u've never played Survival Mode or anything else (it would be best to start
a new game by deleting your saved game, if there is one)
2) finish the normal game with every character
3) never use a continue
4) be sure to meet Geese Howard EVERY time u finish the game
5) never lose a round
*****Note:
As u may have already noticed the conditions this time are only 5, the condition that was
the 4th on the previous version is this: 4) never get a result under "S". But i've proved
that it's not necessary. To be true i know that THESE conditions are undoubtely NECESSARY,
and they are 1),2) and 4). I'm not sure if conditions 3) and 5) are REALLY required, if u
can tell please lemme know.*****
After you've done this with ALL the characters the Secret Moves will be available,i mean that
they become available ALL togheter when u've finished the game with ALL the characters, they
don't appear one after another every time you finish the game with a character, got it???
After u've unlocked the Secret Moves feel free to play and finish Survival Mode, the bug of
the game won't ruin your plans this time... ^_-
Thanks a lot to Kao Megura for havin' helped me in retrieving these info.
- Someone knows the use of MONUIROU, JEF, GUNMA and MARINA in survival mode???
- One time with Joe Higashi I kinda "blocked" White's last shot... I was jumping and his
projectile should have hit me (and so killed me) in air... But i kinda "blocked" it and
took a damage just as the one you would take by blocking Geese Howard's "RISING STORM" for
example... Anyone knows more about this??? Maybe it's just a spare bug... ^_^;
^^^^^^^^^^^^^^^^^^
7) MISCELLANEOUS
__________________
7.1) Character Information
Again, my thanks goes to KAO MEGURA, without his help this section whould have not even be here
in this FAQ.
@@@@@@@@@@
ALFRED
@@@@@@@@@@
Fighting Style: Garyuu (Self-made fighting style)
Nationality: America
Occupation: Going on adventures
Birthdate: 5 / 25 / 1980
Age: 18 years old
Height: 176 cm
Weight: 65 kg
Blood Type: A
Hobby: Bird-watching
Favorite Food: Any kind of fruit, green tea
Dislikes: Ships and cars (he gets motion sickness)
Most Important: His airplane, which he loves
Best Sport: Sky diving
Favorite Music: Music by John Williams
Special Skill: Doing acrobatics with his airplane
@@@@@@@@@@@@@@@
ANDY BOGARD
@@@@@@@@@@@@@@@
Fighting Style: Koppou (basic understanding of Ninja arts)
Nationality: America
Occupation: Teaching Shiranui-style ninja techinques
Birthdate: 8 / 16 / 1972
Age: 25 years old
Height: 171 cm
Weight: 67 kg
Blood Type: A
Hobby: Travelling
Favorite Food: Natto spaghetti
Dislikes: Dogs
Most Important: Photograph of himself and his master, taken back in his training days
Best Sport: Short track
Favorite Music: Silence
Special Skill: Fasting
@@@@@@@@@@@@@@
BILLY KANE
@@@@@@@@@@@@@@
Fighting Style: Boujutsu (pole techniques)
Nationality: England
Occupation: Being by Geese's side (his bodyguard)
Birthdate: 12 / 25 / 1966
Age: 31 years old
Height: 179 cm
Weight: 77 kg
Blood Type: B
Hobby: Doing laundry
Favorite Food: Cooked eggs
Dislikes: Command
Most Important: His younger sister, Lily
Best Sport: Pole vault
Favorite Music: Punk
Special Skill: Playing guitar solos
@@@@@@@@@@@@@
BLUE MARY
@@@@@@@@@@@@@
Fighting Style: Command Sambo
Nationality: America
Occupation: Free agent
Birthdate: 2 / 4 / 1973
Age: 25 years old
Height: 168 cm
Weight: 49 kg
Three Sizes: b86 w54 h85
Blood Type: AB
Hobby: Bike touring
Favorite Food: Beef cup
Dislikes: Cats
Most Important: Leather jacket
Best Sport: Baseball
Favorite Music: Ballad
Special Skill: She's good at forgetting things
@@@@@@@@@@@@@@
BOB WILSON
@@@@@@@@@@@@@@
Fighting Style: Capoeira
Nationality: Brazil
Occupation: Manager of the Pao Pao Cafe 2
Birthdate: 5 / 15 / 1974
Age: 24 years old
Height: 184 cm
Weight: 84 kg
Blood Type: O
Hobby: Dance
Favorite Food: Fruit (especially apples and pineapples)
Dislikes: Insects
Most Important: His family
Best Sport: Basketball
Favorite Music: Acid Jazz
Special Skill: Watching other people work
@@@@@@@@@@@@@@@@@
CHENG SIN ZAN
@@@@@@@@@@@@@@@@@
Fighting Style: Tai Chi Ken (Grand Ultimate Fist)
Nationality: Taiwan
Occupation: Businessman
Birthdate: 8 / 10 / 1952
Age: 45 years old
Height: 160 cm
Weight: 130 kg
Blood Type: O
Hobby: Savings
Favorite Food: Ramen
Dislikes: Bimbos
Most Important: Money
Best Sport: Ping Pong
Favorite Music: Pops
Special Skill: Playing mah-jongg all night (record is 4 days straight)
@@@@@@@@@@@@@
DUCK KING
@@@@@@@@@@@@@
Fighting Style: Martial Arts
Nationality: America
Occupation: Professional dancer
Birthdate: 2 / 2 / 1967
Age: 31 years old
Height: 179 cm
Weight: 62 kg
Blood Type: B
Hobby: Dance, dance, dance!
Favorite Food: Butter corn
Dislikes: Rising Tackle
Most Important: His little duck, P-chan (hiyoko)
Best Sport: Street Basketball
Favorite Music: Rap music
Special Skill: American jokes, although they don't make people laugh
@@@@@@@@@@@@@@@
FRANCO BASH
@@@@@@@@@@@@@@@
Fighting Style: Kickboxing
Nationality: America
Occupation: Kickboxer
Birthdate: 9 / 16 / 1963
Age: 34 years old
Height: 195 cm
Weight: 115 kg
Blood Type: A
Hobby: Bodybuilding
Favorite Food: Curry rice
Dislikes: People who bully his son
Most Important: His son, Junior
Best Sport: Ice Hockey
Favorite Music: Jazz
Special Skill: Drinking beer
@@@@@@@@@@@@@@@@
GEESE HOWARD
@@@@@@@@@@@@@@@@
Fighting Style: Kobujutsu (Kobudo - Okinawa weapon fighting arts)
Nationality: America
Occupation: Leader of the Howard Connection
Birthdate: 1 / 21 / 1953
Age: 45 years old
Height: 183 cm
Weight: Unknown
Blood Type: B
Hobby: Unspecified (gets tired easily)
Favorite Food: Steak (cooked rare)
Dislikes: People that get in his way
Most Important: Himself
Best Sport: None
Favorite Music: "Theme of Love" from the Godfather
Special Skill: Being overbearing so he can reach a settlement
@@@@@@@@@@
HON-FU
@@@@@@@@@@
Fighting Style: Kung-Fu
Nationality: Hong Kong
Occupation: Police detective
Birthdate: 8 / 21 / 1966
Age: 31 years old
Height: 176 cm
Weight: 78 kg
Blood Type: O
Hobby: Being the decoy in a search (then revealing himself to be a cop, just before
making a house arrest)
Favorite Food: Gyoza
Dislikes: Regulations
Most Important: His sweetheart
Best Sport: Bicycle contests
Favorite Music: All songs by female idols
Special Skill: Being unclear on certain things
@@@@@@@@@@@@@@@
JIN CHONREI
@@@@@@@@@@@@@@@
Fighting Style: Teiou Ken (Emperor's Fist)
Nationality: Chinese
Occupation: Has none
Birthdate: 6 / 6 / 1980
Age: 18 years old
Height: 170 cm
Weight: Unknown
Blood Type: Unknown
Hobby: Snowboarding
Favorite Food: Apricot tofu
Dislikes: Exertion
Most Important: His younger brother
Best Sport: All individual sports
Favorite Music: None
Special Skill: Being smartly-dressed
@@@@@@@@@@@@@@@
JIN CHONSHU
@@@@@@@@@@@@@@@
Fighting Style: Teiou Ken (Emperor's Fist)
Nationality: Chinese
Occupation: Has none
Birthdate: 6 / 6 1980
Age: 18 years old
Height: 170 cm
Weight: Unknown
Blood Type: Unknown
Hobby: Travelling
Favorite Food: Anything spicy
Dislikes: Deep-sea fish (thinks their faces are frightening)
Most Important: His older twin brother
Best Sport: Likes anything that doesn't use a ball
Favorite Music: Anime theme songs
Special Skill: Sarcasm (although he means no ill will towards whom he's talking to)
@@@@@@@@@@@@@@@
JOE HIGASHI
@@@@@@@@@@@@@@@
Fighting Style: Muay Thai
Nationality: Japanese
Occupation: Muay Thai fighter
Birthdate: 3 / 29 / 1972
Age: 26 years old
Height: 180 cm
Weight: 71 kg
Blood Type: AB
Hobby: Kenka (drunken brawling / quarreling)
Favorite Food: Fried alligator
Dislikes: Getting dressed up
Most Important: Hachimaki (his headband)
Best Sport: Hand-to-hand fighting techniques
Favorite Music: Japanese ballads? (do-enka)
Special Skill: Being a flirt (he gets women to talk to him 99% of the time!)
@@@@@@@@@@@@@@@
KIM KAPHWAN
@@@@@@@@@@@@@@@
Fighting Style: Taekwondo
Nationality: Korea
Occupation: Teaching taekwondo
Birthdate: 12 / 21 / 1964
Age: 33 years old
Height: 176 cm
Weight: 78 kg
Blood Type: A
Hobby: Karaoke
Favorite Food: Yakiniku (Korean barbeque)
Dislikes: Evil
Most Important: His two sons
Best Sport: Physical exercises
Favorite Music: Mood music
Special Skill: Nettou-furu de gaman surukoto
@@@@@@@@@@@@@@@@@@
LAURENCE BLOOD
@@@@@@@@@@@@@@@@@@
Fighting Style: Garyuu Matador Sappou (Self Made Matador Deadly Arts)
Nationality: Spain
Occupation: Leader of the guards at Schtolheim Castle
Birthdate: 9 / 4 / 1960
Age: 37 years old
Height: 195 cm
Weight: 95 kg
Blood Type: B
Hobby: Flamenco dancing and playing his guitar
Favorite Food: Beef stew
Dislikes: Women, young children
Most Important: His honor
Best Sport: Fencing
Favorite Music: Flamenco
Special Skill: Looking down on others (overconfidence)
@@@@@@@@@@@@@@@@
MAI SHIRANUI
@@@@@@@@@@@@@@@@
Fighting Style: Shiranui-style Ninja Arts
Nationality: Japan
Occupation: Inheritor of Shiranui-style Ninjutsu
Birthdate: 1 / 1 / 1974
Age: 24 years old
Height: 165 cm
Weight: 46 kg
Three Sizes: b87 w54 h90
Blood Type: B
Hobby: Diet
Favorite Food: Ozouni (New Year's dishes)
Dislikes: Spiders
Most Important: Her grandmother's kanzashi (ornamental hairpin)
Best Sport: Badminton
Favorite Music: Heavy metal
Special Skill: Making harmonious decisions
@@@@@@@@@@@@@@@@@@
RYUJI YAMAZAKI
@@@@@@@@@@@@@@@@@@
Fighting Style: Garyuu Kenka Karate (Self Made Brawling Karate)
Nationality: Japan
Occupation: Dark Broker
Birthdate: 8 / 8 / 1963
Age: 34
Height: 192 cm
Weight: 96 kg
Blood Type: A
Hobby: Knife Collection
Favorite Food: Basashi (sliced horsemeat)
Dislikes: Labor
Most Important: Anything that is profitable to him
Best Sport: None
Favorite Music: None
Special Skill: Can go 3 days with no sleep
@@@@@@@@@@@@@@@@@@@@
SOKAKU MOCHIZUKI
@@@@@@@@@@@@@@@@@@@@
Fighting Style: Seiden Mutou-ryuu Bujutsu (Authentic Pathless Style Martial Arts)
Nationality: Japan
Occupation: Chief priest (of a Buddhist temple)
Birthdate: 7 / 3 / 1946
Age: 51 years old
Height: 176 cm
Weight: 86 kg
Blood Type: A
Hobby: Shogi (japanese chess)
Favorite Food: Sweed red-bean soup, anmitsu
Dislikes: Shiranui-style Ninjitsu
Most Important: His teacher's katana
Best Sport: Swimming for a short while
Favorite Music: The sound of the ocean waves
Special Skill: Pacifying the spirits of the dead?
@@@@@@@@@@@@@@@@
TERRY BOGARD
@@@@@@@@@@@@@@@@
Fighting Style: Martial Arts
Nationality: America
Occupation: Does part-time work to get by
Birthdate: 3 / 15 / 1971
Age: 27 years old
Height: 182 cm
Weight: 82 kg
Blood Type: O
Hobby: Video games
Favorite Food: Fast food
Dislikes: Worms
Most Important: His father's (Jeff's) gloves
Best Sport: Basketball
Favorite Music: Rock
Special Skill: Can guess a woman's three sizes (bust, waist, and hips)
@@@@@@@@@@@@@@@
TUNG FU RUE
@@@@@@@@@@@@@@@
Fighting Style: Hakkyou Seiken (Eight Extremities Righteous Fist)
Nationality: Chinese
Occupation: Teaches Hakkyou Seiken
Birthdate: 4 / 14 / 1924
Age: 74 years old
Height: 163 cm
Weight: 46 kg
Blood Type: A
Hobby: Meditation
Favorite Food: Egg tea
Dislikes: Extravagance
Most Important: The accomplishments of his pupils
Best Sport: Tai Chi
Favorite Music: Folk Songs
Special Skill: He can adapt the nature of other people
@@@@@@@@@
WHITE
@@@@@@@@@
Fighting Style: Uses super abilities (specifically, mind control)
Nationality: England
Occupation: Arms and drugs merchant
Birthdate: Unknown
Age: Unknown
Height: 178 cm
Weight: 55 kg
Blood Type: A
Hobby: Card games, his doll collection
Favorite Food: Chocolate
Dislikes: Violent people
Most Important: His stick (the rod with the eyeball on it)
Best Sport: None (he hates sports)
Favorite Music: Music by Frantz Herald Schubert
Special Skill: Can guess the outcome of a coin toss 100% of the time
@@@@@@@@@@@@@@@@@@@@
WOLFGANG KRAUSER
@@@@@@@@@@@@@@@@@@@@
Fighting Style: Techniques drawn from other fighting styles
Nationality: German
Occupation: Leader of Schtolheim Castle
Birthdate: Unknown
Age: Unknown
Height: 200 cm
Weight: 145 kg
Blood Type: A
Hobby: Collecting curios from the Middle Ages
Favorite Food: Steak dripping with blood
Dislikes: Vanity, ficticious things
Most Important: The way of the knight (knightly spirit)
Best Sport: Not interested in sports
Favorite Music: Classical
Special Skill: Any kind of gambling (except petty games)
7.2) Moves Translation
All of my gratitude goes to my friend Kao Megura for this section.
Obviously i've put in only the Characters and the respective moves that REALLY
needed a translation. So don't expect to find translations for moves like
"Rising Tackle" o "Critical Wing"... ^_^;;;;
@@@@@@@@@@@@@@@
ANDY BOGARD
@@@@@@@@@@@@@@@
Hishoken Flying Fist
Geki Hishoken Violent Flying Fist
Shouryudan Rising Dragon Bullet
Kuhadan Sky Ripping Bullet
Shiranui Chichu Karami Shiranui Spider Catch
Zaneiken Phantom Fist Slash
Chou Zaneiken Super Phantom Fist Slash
Bakueiken Exploding Phantom Fist
Teneiken Heaven Phantom Fist
Kunai Dan Kunai (type of knife) Bullet
Yami Abise Geri Bathing in Darkness Kick
Kuhadan Sky Ripping Bullet
CHOUREPPADAN Super Rending Bullet
ZANEIREPPA Rending Phantom Slash
SHORYUREPPADAN Rising Dragon Rending Bullet
@@@@@@@@@@@@@@
BILLY KANE
@@@@@@@@@@@@@@
Sansetsukon Chuudan Uchi 3-Part Cane Middle Strike
Kaen S.S.K. Chuudan Tsuki Flaming 3-Part Cane Middle Thrust
Suzume Otoshi Sparrow Dropper
Karyuu Tsuigeki Kon Fire Dragon Pursuit Cane
Kyoushu Hisho Kon Flying Assault Cane
Senpu Kon Whirlwind Cane
Zugatsu Gegata Geki Head Splitting Lower Attack
Shuutenrenha Kon ???
Shuutenrenha Kon Combo ???
CHOU KAEN SENPU KON Super Flaming Whirlwind Cane
GUREN SAKKON Red Lotus Killing Cane
GUREN SAKKON KAI Red Lotus Killing Cane Modified
@@@@@@@@@@@@@@
BOB WILSON
@@@@@@@@@@@@@@
Soku Barai Sweeping Leg
Joudan Mawashi Geri Upper Spinning Kick
@@@@@@@@@@@@@@@@
CHENG SINZAN
@@@@@@@@@@@@@@@@
Ki Rai Hou (straight) Mental Thunder Cannon (straight)
Ki Rai Hou (above) Mental Thunder Cannon (above)
Chou Taiko-bara Uchi Super Drum Belly Thrust
Rakugeki Souken Falling Paired Fist Attack
Hagan Geki Violent Stone Breaking
Chou Handou Manpuku Hougan Super Reactionary Glutton Cannonball
Hakkei Ura Ken Mental Power Emission Reverse Fist
BAKURAI HOU Depth Charge Cannon
TAIOU SHO Life's Great Journey
TENCHI HOURAKU MUJIN HOU Collapse of Heaven and Earth Infinite Cannon
@@@@@@@@@@@@@@@@
GEESE HOWARD
@@@@@@@@@@@@@@@@
Reppu Ken Gale Fist
Double Reppu Ken Double Gale Fist
Shippu Ken Hurricane Fist
Double Shippu Ken Double Hurricane Fist
Jaeiken Wicked Shadow Fist
Jaeidan ???
Joudan Atemi Nage Upper Level Self Hit Throw
Ura Kumo Gakushi Hidden in Clouds Reversal
ASHURA SHIPPU KEN Ashura (demonic spirit) Hurricane Fist
@@@@@@@@@@
HON FU
@@@@@@@@@@
Kulong no Yomi Nine Dragon Foresight
Seikou Rekka Kon Mastery of Sky and Air
Denkousekka no Chi Lightning Speed of Earth
Denkousekka no Ten Lightning Speed of Heaven
Honou no Taneuma Blazing Stallion
Keiraku Randa Passing Fall Riot Attack
Kashira Tsuki Head Thrust
BAKURETSU GORO Sound Eruption
CADENZA NO ARASHI Brilliant Flourish Storm
@@@@@@@@@@@@@@@
JIN CHONREI
@@@@@@@@@@@@@@@
Teiou Jinsoku Ken Emperor's God Leg Fist
Shin Jinsoku Ken Heart God Leg Fist
Teiou Tengen Ken Emperor's Heavenly Eye Fist
Teiou Tenji Ken Emperor's Heavenly Ear Fist
Teiou Rojin Ken Emperor's Leak Out Fist
Teiou Tashin Ken Emperor's Ulterior Motive Fist
Ryuu Tenshin Heavenly Dragon Body
TEIOU SHUKUMYOU KEN Emperor's Destiny Fist
TEIOU RYUSEI KEN Emperor's Dragon Voice Fist
TEIOU GYAKURIN KEN Emperor's Reverse Scale Fist
@@@@@@@@@@@@@@@
JIN CHONSHU
@@@@@@@@@@@@@@@
Teiou Jinsoku Ken Emperor's God Leg Fist
Kourin Jinskoku Ken ???
Teiou Tengen Ken Emperor's Heavenly Eye Fist
Teiou Tenji Ken Emperor's Heavenly Ear Fist
Teiou Shingan Ken 1 Emperor's God Eye Fist 1
Teiou Shingan Ken 2 Emperor's God Eye Fist 2
Teiou Shinten Ken ???
Teiou Shingan Ken 3 Emperor's God Eye Fist 3
Teiou Tenma Shingan Ken 1 ???
Teiou Tenma Shingan Ken 2 ???
TEIOU ROJIN KEN Emperor's Leak Out Fist
TEIOU KUUSATSU ROJIN KEN Emperor's Sky Killing Leak Out Fist
TEIOU SHUKUMYOU KEN Emperor's Destiny Fist
TEIOU RYUSOU KEN Emperor's Paired Dragon Fist
@@@@@@@@@@@@@@@
JOE HIGASHI
@@@@@@@@@@@@@@@
Tsuika Kougeki Additional Attack
Ougon no Kakato Golden Heel
Bakuretsu Ken Exploding Fists
Bakuretsu Hook Exploding Hook
Ougon no Fukura Hagi Expanding Golden Kick
Honou no Yubisaki Blazing Fingerpoint
Bakuretsu Hurricane Exploding Hurricane
BAKURETSU H. TIGER KAKATO Exploding Hurricane Tiger Heel
@@@@@@@@@@@@@@@
KIM KAPHWAN
@@@@@@@@@@@@@@@
Hienzan Flying Slash
Tenshouzan Ascention Slash
Hangetsuzan Half Moon Slash
Kusajin Air Grit
Hishokyaku Flying Kick
Kaikyaku Destruction Kick
HOUOUKYAKU Phoenix Kick
HOUOUTENBUKYAKU Phoenix Heavenly Kick Dance
@@@@@@@@@@@@@@@@
MAI SHIRANUI
@@@@@@@@@@@@@@@@
Hane Geri Piercing Kick
Kachosen Flower Butterfly Fan
Ryuenbu Dragon Blaze Dance (Waltz)
Hissatsu Shinobibachi Deadly Ninja Bees
Kagerou no Mai Dance of the Heat Haze
Musasabi no Mai Dance of the Giant Flying Squirrel
Midare Kachosen Flower Butterfly Fan Riot
CHOU HISSATSU SHINOBIBACHI Super Deadly Ninja Bees
GEKKA MIDARE BOTAN Moonlight Riot Tree Peony
@@@@@@@@@@@@@@@@@@
RYUJI YAMAZAKI
@@@@@@@@@@@@@@@@@@
Hebi Tsukai Snake Tamer
Hebi Damashi Snake Trick
Daija Great Serpent
Sadomazo Sadism / Masochism
Sabaki no Aikuchi Dagger of Judgment
Bai Gaeshi Double Return
Dai Bai Gaeshi Great Double Return
Bakudan Pachiki Bomb Headbutt
Jigoku Punch Hell Punch
Hekomashi ???
YONDAN DRILL 4 Levels Drill
@@@@@@@@@@@@@@@@@@@@
SOKAKU MOCHIZUKI
@@@@@@@@@@@@@@@@@@@@
Makibishi Diamond Sow (Caltrops)
Hyoui Dan Dependance Bullet
Raijin Gu Thunder God's Foolishness
Kimon Jin Demon's Gate Formation
Kaen Jin Flaming Whirlpool Formation
Raigeki Kon Lightning Attack Cane
IKAZUCHI Lightning Flash
MUZAN DAN Cruelty Bullet
@@@@@@@@@@@@@@@
TUNG FU RUE
@@@@@@@@@@@@@@@
Shou Ha Piercing Wave
Dai Shou Ha Great Piercing Wave
Senshippo Quick Arrow Walk
Ressen Kyaku Thousand Violent Kicks
Dogan Hou Angry Cannon
SENPU GOUKEN Strong Whirlwind Fist
GEKIHOU Attack Release
SHOUTEN SENPUU SHOU Ascention Whirlwind Palm
7.3) Character Quotes
UNDER CONSTRUCTION
7.4) Game Shark / Pro Action Replay Codes
I've tested these codes with my 3.2 PAR/GS, but they should work on older versions too.
1) Inf. Energy P1 =====> 8019B5BC C000
2) Half Energy P1 =====> 8019B5BC 6000
3) Max Power Bar P1 ===> 8019B5EE 3C3C
4) Inf. Energy P2 =====> 8019B6F4 C000
5) Max Power Bar P2 ===> 8019B726 3C3C
6) No Power Bar P2 ====> 8019B726 0000
7) Infinite Time ======> 801A12E6 2A3B
8) P1 as WHITE ========> D019AD30 0A00
801A1252 0016
D019AD30 0A00
801A1256 0016
D019AD3C 0A00
801A1254 0016
D019AD3C 0A00
801A1258 0016
NOTES:
- Use code 2) and 3) togheter, this way you will always be able to do PM since your Power
Bar will be full and your energy in Red. Though there is a problem here.
While using code 1) if you're hitten by a move wich normally toggles MORE than half of
your energy bar the game will glitch.
- Use code 6), this way the CPU will never be able to do PM!!!!! This makes the game a
little easier.
- While using code 8), simply hold L2 AND R2 before choosing a character, as a result you
will be controlling White!!!! (this works in Versus Mode and in Survival Mode too)
^^^^^^^^^^^^^^^^^^^^^
8) MENU TRANSLATION
_____________________
8.1) Main Menu
Arcade Mode
Vs Mode
Survival Mode
Training Mode
Option Mode
8.2) Option Menu
OPTIONS
Difficulty (Beginner,Easy,Normal,Hard,Very Hard,Hyper Hard,Strong Hard,Expert)
Time (45, 60, 90, Infinite)
Sound (Stereo, Mono)
Shoulder Button Moves PLAYER 1 (on, off)
PLAYER 2 (on, off)
Exit
KEY CONFIGURATION
MEMORY CARD
Save
Load
Autosave (Yes, No)
Exit
CHARACTER INFORMATION
OMAKE
Movie Theater
Opening Movie
Movie 1
Movie 2
Character Ending Movies
Exit
Movie Sketches
Opening Movie
Movie 1
Movie 2
Character Ending Movies
Exit
Moves Configuration
Exit
EXIT
8.3) Move Configuration Menu
Some short notes for this very good option. First of all a little bug i've discovered.
The default configuration button for the special moves is:
L1 = SP1; L2 = SP2; R1 = SP3; R2 = SP4
Remember that even if you change the assignation of the buttons (via the key config menu) the
assignation "virtually" remain the same WHILE you are in the Menu Configuration Menu. Hmm it's
a bit complicated to explain so I'll try to make you understand it better. Let's say that u
have configured your buttons this way:
L1 = SP3; L2 = SP4; R1 = SP1; R2 = SP2
Ok??? Well, if you go in the MOVE CONFIGURATION MENU, select a character, then a move and then
you press L1 it will appear "SP1" near the move, while instead "SP3" should have appeared.
Instead in the real game the move will be associated to "R1", so "SP1" and so the button u
wanted to assignate it to. The only problem this bug causes is a little confusion while u're
re-configuring your moves. If you want my advice: leave the STANDARD Key Configuration while
re-configuring the SP moves assignation, THEN reconfigurate your buttons as you like most.
The SP for your char can be easily made by pressing "SP1 + SP2" at the same time, while "SP3 +
SP4" must be pressed to perform a PP.
Another little note, u'll have to hold a bit the starting movement for charging moves. For
example for doin' Terry Bogard's "RISING TACKLE" you'd have to hold D, then u+P. If you assign
the "RISING TACKLE" to (for example) SP1 it will not be enough to simply press the SP1 button,
u'll have to press it while holding D. That way all will work. For example to peform Wolfgang
Krauser's "KAISER WAVE" u'll have to press SP1+SP2 while holding B. Is it all clear???
After these few short notes now let's go with the real stuff,and always remember that this menu
can make your characters really powerful... Obviously the time u have to spend for performing a
move or to press a button are really different, and from here u can understand how fast and
strong u can become... U can put the move YOU want WHERE u want!!! Thanks to SNK for having
implemented this menu (even if there are a few bugs...)
Ah yes... quite obviously WHITE make no appearance in this menu... ^_^;;;
@@@@@@@@@@@@@@@@
TERRY BOGARD
@@@@@@@@@@@@@@@@
Burn Knuckle (weak)
Burn Knuckle (strong)
Power Dunk
Crack Shoot
Rising Tackle
Quick Burn
Power Wave
Quick Approach
Air Recover
@@@@@@@@@@@@@@@
ANDY BOGARD
@@@@@@@@@@@@@@@
Zaneiken
Chou Zanei Ken
Yami Abise Geri
Shouryudan
Bakueiken
Kuhadan
Hishoken
Geki Hishoken
Teneiken
Shiranui Chichu Karami
Quick Approach
Air Recover
@@@@@@@@@@@@@@@
JOE HIGASHI
@@@@@@@@@@@@@@@
Slash Kick (weak)
Slash Kick (strong)
Ougon no Kakato
Tiger Kick
Bakuretsu Ken
Pressure Knee
Hurricane Upper
???
Bakuretsu Hook
Quick Approach
Air Recover
@@@@@@@@@@@@@@@@
MAI SHIRANUI
@@@@@@@@@@@@@@@@
Kachou Sen (weak)
Ryuenbu
Kagerou no Mai
Hissatsu Shinobi Bachi
Musasabi no Mai
Kachou Sen (strong)
Quick Approach
Air Recover
@@@@@@@@@@@@@@@@
GEESE HOWARD
@@@@@@@@@@@@@@@@
Reppu Ken
Double Reppu Ken
Joudan Ateminage
Ura Kumo Gakushi
Jaeiken
Jaeidan
Quick Approach
Air Recover
@@@@@@@@@@@@@@@@@@@@
SOKAKU MOCHIZUKI
@@@@@@@@@@@@@@@@@@@@
Makibishi
Hyoui Dan
Raijin Gu
Kimon Jin
Kaen Jin
Quick Approach
Air Recover
@@@@@@@@@@@@@@
BOB WILSON
@@@@@@@@@@@@@@
Rolling Turtle
Sidewinder
Frong Hunting
Rear Bison Horn
Wild Wolf
Hornet Attack
Monkey Dance
Hunting Hedgehog
Frontal Bison Horn
Jaguar Combo
Short Horn
Quick Approach
Air Recover
@@@@@@@@@@
HON-FU
@@@@@@@@@@
Kulong no Yomi
Seikou Rekka Kon (weak)
Denkousekka no Chi
Denkousekka no Ten
Honou no Taneuma
Keiraku Randa
Seikou Rekka Kon (strong)
Quick Approach
Air Recover
@@@@@@@@@@@@@
BLUE MARY
@@@@@@@@@@@@@
Mary Spider
Straight Slicer
Crab Clutch
Nage Combo
Vertical Arrow
Backdrop Real
Facelock
Quick Approach
Air Recover
@@@@@@@@@@@@@@@
FRANCO BASH
@@@@@@@@@@@@@@@
Double Kong
Zapper
Golden Bomber
Guts Dunk
Quick Approach
Air Recover
@@@@@@@@@@@@@@@@@@
RYUJI YAMAZAKI
@@@@@@@@@@@@@@@@@@
Hebi Tsukai (kick)
Hebi Tsukai (punch)
Sadomazo
Bai Gaeshi
Sabaki no Aikuchi
Hebi Tsukai (strong)
Bakudan Pachiki
Jigoku Punch
Quick Approach
Air Recover
@@@@@@@@@@@@@@@
JIN CHONSHU
@@@@@@@@@@@@@@@
Teiou Jinsoku Ken
Teiou Tengan Ken (weak)
Teiou Tengan Ken (strong)
Teiou Tenji Ken (weak)
Teiou Shingan Ken 1
Teiou Shingan Ken 2
Teiou Shingan Ken 3
Teiou Tenma Shingan Ken 1 & 2
Quick Approach
Air Recover
@@@@@@@@@@@@@@@
JIN CHONREI
@@@@@@@@@@@@@@@
Teiou Jinsoku Ken
Teiou Tengen Ken (weak)
Teiou Tengen Ken (strong)
Teiou Tenji Ken (weak)
Teiou Tenji Ken (strong)
Teiou Rojin Ken
Teiou Tashin Ken
Ryu Tenshin
Quick Approach
Air Recover
@@@@@@@@@@@@@
DUCK KING
@@@@@@@@@@@@@
Rising Head Spin Attack
Flying Spin Attack
Dancing Dive
Neo Break Storm
Head Spin Attack
Beat Rush
BREAK HURRICANE
DANCING CALIBER
ROLLING BANISHER
DIVING BANISHER
Quick Approach
Air Recover
@@@@@@@@@@@@@@@
KIM KAPHWAN
@@@@@@@@@@@@@@@
Hienzan
Hangetsuzan (weak)
Hangetsu Zan (strong)
Hishokyaku
Kusajin
Quick Approach
Air Recover
@@@@@@@@@@@@@@
BILLY KANE
@@@@@@@@@@@@@@
Sansetsukon Chudan Uchi
Kaen S.S.K. Chudan Tsuki
Suzume Otoshi
Senpu Kon
Kyoshu Hisho Kon
Karyuu Tsuigeki Kon
Shuutenrenha Kon
Quick Approach
Air Recover
@@@@@@@@@@@@@@@@@
CHENG SIN ZAN
@@@@@@@@@@@@@@@@@
Ki Rai Hou (straight)
Ki Rai Hou (above)
Chou Taiko-bara Uchi
Hagan Geki (weak)
Hagan Geki (strong)
Chou Handou Manpuku Hougan
Quick Approach
Air Recover
@@@@@@@@@@@@@@@
TUNG FU RUE
@@@@@@@@@@@@@@@
Dogan Hou
Dai Shou Ha
Senshippo (weak)
Senshippo (strong)
Ressen Kyaku
Shou Ha
Quick Approach
Air Recover
@@@@@@@@@@@@@@@@@@
LAURENCE BLOOD
@@@@@@@@@@@@@@@@@@
Bloody Saber (weak)
Bloody Spin
Bloody Axle
Bloody Saber (strong)
Quick Approach
Air Recover
@@@@@@@@@@@@@@@@@@@@
WOLFGANG KRAUSER
@@@@@@@@@@@@@@@@@@@@
Blitz Ball (high)
Blitz Ball (low)
Leg Tomahawk
Power Bomb F
Diving Elbow
Machine Gun Upper
Lift Up blow
Quick Approach
Air Recover
@@@@@@@@@@
ALFRED
@@@@@@@@@@
Critical Wing (weak)
Critical Wing (strong)
Augmenter Wing
Divergence
Mayday! Mayday!
S. TOL
Quick Approach
Air Recover
8.4) Pause Menu
Key Configuration
Move List
Return to Main Menu
8.5) Training Mode Pause Menu
RESTART MATCH
CHARACTER SELECT
CPU ACTION
Action (Stand, Jump, Crouch, Special Move)
Autoguard (on, off)
Attack (on, off)
Exit
KEY CONFIGURATION
MOVE LIST
RETURN TO MAIN MENU
^^^^^^^^^^^^^^^^^^^^^^^^
9) WHAT THIS FAQ NEEDS
________________________
- Character Information
- Character Quotes
- Anything you think it should be here
Please send contributions!!! You'll receive full credit!!!!!
^^^^^^^^^^^^^
10) CREDITS
_____________
KAO MEGURA
Hey, do i always have to put my master's name in this section??? Off course i have!!! Anyway
his REAL BOUT SPECIAL faq for saturn helped me a lot. Thanks very much Megura-sensei!!!!!
That's not all... He translated JUST FOR ME all the moves' names, the characters' personal
information and many more!!! He also made me notice some moves i didn't saw before and
corrected the movement for others i discovered by myself... He also confirmed me the
existence of the SECRET MOVES!!! YEAH!!! And he lent me QUITE a hand in understanding how to
unlock them!!!!!! Pratically AT LEAST half of this faq belongs to him!!! I think for bein'
honest i should put his name near mine up above under the name of the FAQ, but you know that
i like to squeeze people like oranges and use freely their hard work!!! HEHE jokes apart
i must really thank Megura-sensei, DOMO ARIGATOU GOZAIMASU SENSEI-SAMA!!!!!!!!!!
GRANDCHESTER RESURRECTION
His sooooo bad faq on REAL BOUT SPECIAL inspired me in doing this faq, so if now in front of
your eyes you have this fantastic, terrific, astounding, comprehensive faq you have to be
grateful to Grandchester's bad work. (I'm Joking... (or not????))
KELVIN KOH
He made a pretty good FAQ for Final Impact. It was really useful to create my Final Impact
section. Just be sure to download his Final Impact FAQ, it's great!!!
Unpublished work Copyright 1999-2000 Senio "Akuma" Rotondi
REAL BOUT SPECIAL and FATAL FURY are copyright of SNK