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Q*bert for Atari 8-bit Computers FAQ
by BHodges
Version 1.0
Created 12/06/09
This document Copyright 2009 by Brian Hodges. It may not be placed on any
web site or otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
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Table of Contents
I. Introduction
II. Getting Started
III. Gameplay
A. Controls
B. Basic Gameplay
C. Enemies
D. Powerups
E. Levels
F. Strategies
IV. Scoring
V. My Top Score
VI. Game Review
VII. Version History
VIII. Contact Information
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I. Introduction
This is a FAQ for the Atari 8-bit Computer game Q*bert. It contains
information on how to play the game and a mini-review.
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II. Getting Started
On the Title Screen, press Start to begin playing or press Select to choose
the game you wish to play:
Game 1 One Player 5 lives
Game 2 One Player 4 lives
Game 3 One Player 3 lives
Game 4 Two Player 5 lives each
Game 5 Two Player 4 lives each
Game 6 Two Player 3 lives each
Note: In two player games, the players alternate turns.
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III. Gameplay
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A. Controls
Note: You need to turn your joystick a quarter turn clockwise so that the
fire button is a the top of the "diamond", but the directions giving
here are listed as though the joystick was held normally. (Yes I know
it's extremely confusing).
Joystick Up Move to the Up/Right
Joystick Left Move to the Up/Left
Joystick Right Move to the Down/Right
Joystick Down Move to the Down/Left
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B. Basic Gameplay
The object of the game is to change the color of all cubes of the pyramid to
the proper color (displayed on the left side of the screen). As you play,
various enemies will appear to impede your progress. Touching an enemy or
jumping off the pyramid will cost you one life, lose all of your lives and the
game is over.
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C. Enemies
Red Ball
Red Balls start at the top of the pyramid and make their way to the bottom.
Touching a Red Ball will cost you one life.
Purple Ball
Purple Balls are just like Red Balls except that once they reach the bottom
they will hatch into a Coily.
Coily
Coily is the most dangerous and persistent enemy you'll have to deal with.
He hatches from Purple Balls when they reach the bottom and will pursue Q*bert
relentlessly. The only way to get rid of him is to lure him off the pyramid by
hopping onto a Flying Disc.
Sam
Sam is probably the most annoying enemy you'll encounter. He starts at the
top of the pyramid and makes his way down, any cubes he lands on will change
back to the previous color. Unlike other enemies, Sam won't hurt you when you
touch him, in fact touching him removes him from the playing field.
Ugg and Wrong Way
These guys appear in the bottom corners of the pyramid and make their way to
the opposite side. They are unique because they land on the sides of the cubes
instead of on the tops.
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D. Powerups
Flying Disc
Flying Discs are a great way to get out of a jam, hop onto one and it will take
you to the top of the pyramid. As an added bonus, if you time it right, you
can make Coily leap to his doom as he tries to follow you!. Flying Discs
appear to the sides of the pyramid and their number/locations depend on the
stage.
Green Ball
The Green Ball may look like an enemy, but it is actually a handy powerup that
will freeze time for a few seconds. While time is frozen, enemies cannot move
and touching them will not harm Q*bert.
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E. Levels
Each level consists of four rounds. As you progress through the levels, the
number of times you have to land on a cube before it turns to the correct color
changes is as follows:
Level 1: 1 Time
Level 2: 2 Times
Level 3: Toggles
Level 4: Hit twice, then toggles, never goes back to original
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F. Strategies
- Holding the joystick the "correct" way is awkward and tiresome, I recommend
placing the controller on a table and pressing down on the base with your
off hand to keep the joystick oriented properly.
- Wait until Coily is on an adjacent cube before hopping onto a Flying Disc.
- Don't loiter on the two cubes adjacent to the top of the pyramid, this is
where the balls enter the playing field and you don't want to get hit!
- Try to take care of the cubes on the sides and the bottom first.
- You earn a bonus Q*bert at 8,000 points, then 14,000 points, then each
additional 14,000 points thereafter.
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IV. Scoring
Change a cube to correct color 25 points
Change a cube to intermediate color 15 points
Catch Sam 300 points
Catch Green Ball 100 points
Coily jumps off pyramid 500 points
Bonus Points
Unused Flying Discs 50 points each
Completing a round 1000 points (increases 250 points
each round up to 5000)
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V. My Top Score
My top score is 30,610 points (Game 1).
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VI. Game Review
Q*bert is one of the all time classic arcade games. You control the titular
character and your goal is to change all of the squares on the pyramid to a
particular color. Coily the Snake, Ugg, Wrong Way, and Sam may not be on the
same level of notoriety as Bowser and his minions, but they definitely make
life difficult for you. Fortunately you have a couple of tools at your
disposal, namely the time freezing Green Balls and the self explanatory Flying
Discs.
The Atari 8-bit Computer version of Q*bert is an excellent port that captures
all of the fun and action of the arcade version. This is definitely a must own
for anyone with an Atari 8-bit system!
Pros
+ Excellent port of the arcade classic.
+ Still fun/challenging after all these years!
Cons
- Controls are awkward and take a while to get used to.
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VII. Version History
1.0 12/06/09 Completed FAQ.
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VIII. Contact Information
You can contact me at
[email protected]
I would appreciate hearing what you thought of this guide and any thoughts
you have for improving it. Be sure to let me know if I have missed anything.
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End