____       _                             __    _____                  _
|    \     (_)                           / _|  |     \                (_)
| |) | _ _  _  _ ___  ___  ____    ____ | |_   |  |) | ____  _ _  ___  _  ____
|  __/| '_|| || '_  \/  _|/ __ \  /    \|  _|  |  ___// __ \| '_|/ __|| ||___ |
| |   | |  | || | | || (_ |  __|  | () || |    | |    |  __|| |  |__ || || __ |
|_|   |_|  |_||_| |_|\___|\____|  \____/|_|    |_|    \____||_|  |___/|_|\____|
-------------------------------------------------------------------------------

                                                         _
     ___________________________________________________| |
     \                                                  | |_____________
      \    ______________________________________       | | | | | | | | |
       \                                                | | | | | | | | |
        \                                               | |_|_|_|_|_|_|_|
         \______________________________________________| |
                                                        |_|


                            Prince of Persia (PAL)
                               FAQ/Walkthrough
                                for Super NES
                              by Christian Wall

                          Version 1.3 (Apr 21, 2004)
                          cwall_85 (at) hotmail.com
                         http://home.swipnet.se/cpg

                   Copyright (c) 2003-2005 Christian Wall


-------------------------------------------------------------------------------

                              Table of Contents

-------------------------------------------------------------------------------

                          1.0 Introduction

                          2.0 Basics, etc.
                              2.1 Brief game information
                              2.2 Story
                              2.3 Controls, basics, overview
                              2.4 Battling
                              2.5 Items
                              2.6 Obstacles

                          3.0 Quick Walkthrough

                          4.0 Walkthrough
                              4.1  Level 1
                              4.2  Level 2
                              4.3  Level 3
                              4.4  Level 4
                              4.5  Level 5
                              4.6  Level 6
                              4.7  Level 7
                              4.8  Level 8
                              4.9  Level 9
                              4.10 Level 10
                              4.11 Level 11
                              4.12 Level 12
                              4.13 Level 13
                              4.14 Level 14
                              4.15 Level 15
                              4.16 Level 16
                              4.17 Level 17
                              4.18 Level 18
                              4.19 Level 19
                              4.20 Level 20

                          5.0 Passwords

                          6.0 Big Potion Locations

                          7.0 Enemies and Bosses

                          8.0 Miscellaneous
                              8.1 Training Walkthrough
                              8.2 Sound test
                              8.3 NTSC differences
                              8.4 Cheat menu
                              8.5 Statistics
                              8.6 Game credits
                              8.7 Subjective review

                          9.0 Final Section
                              9.1 Version History
                              9.2 Credits
                              9.3 Contacting
                              9.4 Proof-reading
                              9.5 About the Author
                              9.6 Copyright Notice
                              9.7 Final Words


Search string
-------------

If you want to get to a section fast, bring up the search function of your
browser/word editor. To activate the search function, press Ctrl F in most
programs, including Internet Explorer. Then type the number of the part which
you wish to reach. For example, if you want to read about level 9 in the
Walkthrough, type 4.9. You could just type the name of the section in the
search function and you will get there eventually. You could just type the
name of the section in the search function and you will get there eventually.


-------------------------------------------------------------------------------

                              1.0 Introduction

-------------------------------------------------------------------------------

When I was about 7-8 years old, my mother was studying at the university and
she often had a female friend over so they could study together. Her friend
always brought a laptop, a big old machintosh. She let my brother and I play
on that computer. She had very few games and one of them was Prince of Persia
in black and white. My brother and I played a lot when she was there, I don't
remember how long we came or if we even understood the game that much, but we
sure did have fun with it. When my mother had her exam we moved away from the
area, I didn't play Prince of Persia for several years, but then one day, I
found a used Super NES version of the game in a broken box in a smelly game
shop. I bought the game for 150 Swedish crowns (about $15) and took it home.
This was surely three years ago.

Now I've made an FAQ for this game, a game which never dies. A real classic
which everyone should play. I've tried to include just as much information as
possible in this FAQ. A new feature in it is the heavy use of ASCII maps. You
can find maps for every level and every section within the levels. In addition
to this; two types of Walkthroughs, a very detailed basics section, passwords,
descriptions and location for all the enemies and the locations of all the big
potions. I really hope you enjoy reading this FAQ.


-------------------------------------------------------------------------------

                              2.0 Basics, etc.

-------------------------------------------------------------------------------

Here, you can find some nice information before starting with the actual game.
This section is mostly for beginners of video gaming, but also for advanced
players who want to know more about Prince of Persia.


==========================
2.1 Brief game information
==========================

System:                      Super Nintendo Entertainment System
Publisher:                   Konami
Developer:                   Brøderbund Software/Arsys Software
Creator:                     Jordan Mechner
Origin:                      Denmark?/Japan
Players:                     1
Genre:                       Adventure
Save system:                 Password, no battery
Released in Japan:           3rd of July, 1992
                            Released in Europe
                            and the U.S as well.
                            Probably within a
                            year later.

In this game you take the role as a young man who must travel through twenty
different levels in a dungeon within two hours to save a princess. You must
think, plan, jump and battle to be victorious.


=========
2.2 Story
=========

Prince of Persia takes place in the old Persia, during the time when the land
was grand and prosperous. The sultan is out on an expedition and as the rulers
of Persia, he has left his daughter and his grand vizier Jaffar. Jaffar is evil
and power hungry. His plans are to take control of whole Persia and become its
sole ruler. The only thing that stands in his way is the Princess. Jaffar must
marry the Princess, but she loathes Jaffar and has fallen in love with a young
adventurer from a foreign country. The adventurer is thrown into the dungeons
of the palace and the Princess is given an ultimatum. She has two hours to
decide whether she should marry Jaffar or be executed. Now it's up to you, to
take the role as the Prince, fight your way through the dungeons and save your
Princess within two hours of time.


==============================
2.3 Controls, Basics, Overview
==============================

I personally think it's hard to define these three categories and to draw
lines between them. Here are everything you need to know before starting. If
you think there's something missing, please contact me. Battle strategies are
found below this heavy part. These are parts included here:

- Controls
- Controls in battle
- Getting started
- Levels and section; and tiles, floors
- Time limit
- Losing energy, dying
- Run
- Sneak step
- Pits and falls
- Finishing levels
- Passwords
- Jump
- Standing jump
- Standing jump with a grab
- Running jump
- Running jump with a grab
- U-turn -> Jump
- Climb down and hanging
- U-turn -> Hanging
- Slide walls
- Bars, openers and closers
- Loose tiles
- Frog dodge
- Pause and the menu
- Hidden passages
- Mirrors
- Energy replenishing
- Teleports
- Travelators
- Password cheating


Controls
--------

A:              Sneak, pick up items, hang from edges
B:              Jump forward
X:              Hang from edges
Y:              Display time left
L:              Crouch
R:              Crouch
Start:          Pause the game
Select:         Display the menu
Up:             Jump up, climb edges
Down:           Crouch, climb down from edges
Left:           Run to the left
Right:          Run to the right


Controls in battle
------------------

A:              Attack
B:              Parry
X:              Parry
Y:              Attack
L:              Parry
R:              Parry
Start:          Pause the game
Select:         Display the menu
Up:             Parry
Down:           Remove the sword
Left/Right:     Approach/retire


Getting started
---------------

Input the cartridge in your Super NES and turn on the power. You will first see
a Konami logo and then the title screen will show up. The prologue will follow
after a couple of seconds. Press "A" on the Super NES controller to proceed to
the starting menu.

In the starting menu you can choose between Game Start, Continue, Training,
Best time and Option. Press "A" to choose whatever from the menu and "B" to
cancel your selection.

If you choose "Game Start", you will begin from level 1: the beginning.

If you choose "Continue", you can input
a password. You will get passwords after each finished level. To begin from the
level there after you should input the password you got. Input letters in the
passwords by pressing "A" while the cursor is lying above the letter. Move
the cursor with the directional pad.

Choose "Training" if you wish to practise a little, before pressing
"Game Start". You will go through five training levels and practise the
basic element of Prince of Persia there.

Choose Best Time if you wish to see how fast you've completed the levels at
best. These times will be erased once you turn off the console. Not if you
press Reset though.

Choose "Option" if you wish to change some settings in the game. Here you can
choose which actions in the game the buttons should be assigned to. The right
row concerns action in battle and the left concerns actions outside of battle.
Press "A" to toggle between the actions. Choose between Stereo sound and Mono
sound. If your television has only one speaker you should choose "Mono", if it
has two or more you should choose "Stereo". You can also choose the buttons
to repeat or not. If you choose them to repeat, it means that the action you've
selected will repeat itself if you keep the button pressed. It will only be
performed once while holding the button if you've turned off the repeating
function. Choose initialise to make all of the settings in the options menu go
back to where they were when you started the game.


Levels and sections; and tiles and floors
-----------------------------------------

Prince of Persia consists of 20 different levels. All of them must be passed
to be able to beat the final boss and finish the game. This game doesn't scroll
like many others. It contains of sections: a piece of the level which covers
the whole television screen. From this section one or more sections are
connected. There're slightly more than 20 sections in each level.

Each section is built on three floors which the Prince can move on.
Horizontally the section are built upon tiles. There are ten tiles per section.
These are often used as landmarks, so you can see how long you must jump and
how many steps there are left towards the pit.


Time limit
----------

You must finish Prince of Persia in under 120 minutes or you won't be able to
face Jaffar and save the princess. Press "Y" to display how many minutes you've
got left.


Losing energy, dying
--------------------

When you start playing you will have three energy units displayed in the lower
left corner of the screen. When you've lost all of those, your character dies.
When the character dies you will begin from the level entrance and you must
redo everything in the level.


Run
---

This is the way to move in this game. Press right or left on the directional
pad and the prince will run in that direction. For each press on the pad, you
will move one and a half tile ahead. You can of course run continuously. When
it comes to pits, the prince will simply run down them if you don't stop him in
time.


Sneak step
----------

This move comes in handy when you want to move carefully. With this move you
won't simply run into traps or down pits. You will be able to stop before doing
something dumb. Hold "A" while pressing left and right to perform the move.


Pits and falls
--------------

A large part about Prince of Persia is to jump over pits so you don't fall down
down them and hurt yourself or die. If you fall one floor, you will not be
hurt, if you fall two floors you will lose one energy unit and if you fall
three or more floors you will die and must continue from the level entrance.


Finishing levels
----------------

To advance from one level to another you must find the level exit. The level
exit is often closed and must then be opened. This can be done in two different
ways. Either beat a boss or press a switch which looks exactly like the
switches that open bars.


Passwords
---------

After you've finished a level, you will get a seven figures code. This code
can be used to reach the next level when you turn off the machine. Select
"Continue" from the starting menu and input the password there. Always keep
paper and pen ready while playing. There's no battery back-up in this game.
Every time you turn on the game it will always be like turning on the game for
the first time.


Jump
----

There are some different kinds of jumps. First up is the ordinary jump which
only helps you get up a floor. Press "up" on the directional pad and the
prince will jump right up, just a couple of feet above the ground. If you have
a tile right above you and you wish to reach it, this is the way to move.


Standing jump
-------------

This jump is used to get over pits. Stand just before a pit and press "B". You
must often use the sneak step to move so you're just standing on the edge of
the pit before doing the standing jump. This jump takes you over pits which
measure two tiles horizontally. This jump can also be performed by pressing
diagonally forwards and up on the directional pad.


Standing jump with a grab
-------------------------

This method is used to get over three tiles pits with a standing jump. Sneak to
the edge of a pit and then press "B" to jump over it. While in the air you must
then press and hold "A" until you reach the other side. You will just miss the
edge of the opposite side but grab it with your fingers. Keep holding "A" and
then press "up" to pull yourself up.


Running jump
------------

Another important jump. This one takes you over three tiles pits normally. Run
towards a pit and keep holding the directional button. Press "B" when you're
on the tile before the last one towards the pit. You will not jump if you press
"B" when you're on the last tile before the pit. Check my ACSII below.

   You must press "B" here
     to get over the pit.
        |
____    _____
   |  |
   |  |
   |__|


Running jump with a grab
------------------------

With this jump you can get over four tiles pits. Run towards a pit and press
"B" while running over the next to last tile before the pit and while in the
air, press and hold "A" until you reach the other side. You will grab the
opposite edge and then you must press "A" to pull yourself up.


U-turn -> Jump
--------------

If your standing on a platform with only two tiles you can't normally do a
running jump, but there's a special technique allowing you to do it anyway.
Stand on the edge of the pit you want to get over. Have your back towards the
pit. Then run in the other direction and quickly change direction in a U-turn,
press "B" immediately and you'll get over the pit. U-turn and then "B".


Climb down and hanging
----------------------

This is important to know if you don't wish to injure yourself. If you want to
climb down to section or a floor below yourself, sneak to the edge of a pit,
turn around so you stand with your back towards the pit. Then press "down" on
the directional pad to climb down. When you climb down a new section, you
should hold "A" or "X" while climbing down. Then you will hang from the edge
and can climb up again using "up".


U-turn -> Hang
--------------

This is a move which requires very good timing from your side. This is useful
if you want to be as fast as possible. Run towards an edge of a pit and then
quickly change direction when your on the last tile before the pit. Hold "A"
at the same time and you will probably fall off the edge but grab hold of it
and hang there.


Slide walls
-----------

This is a technique that must be used several time in the game. Hang from an
edge by holding "A" (or "X"), then make sure that there's a platform with an
edge below you. The height down to the edge must be one floor or less or the
prince will die. Release "A" to release the grip of the edge and then quickly
hold "A" again and you will grab the edge below.


Bars, openers and closers
-------------------------

There are lots of bars in Prince of Persia. Some are opened but the great
majority are closed. These must be opened by pressing an opener switch which
is a tile which is slightly higher than the rest. The bars close in an amount
of times that vary from bars to bars. There are also special close switches
that close bars when you step on them. Avoid stepping on these switches.


Loose tiles
-----------

These are found in almost every level. They look exactly like ordinary tiles
but they fall if you step on them. If you suspect that there's a loose tile on
the floor you're on, you should press "up" and the loose tile(s) will shake.
Run over them to make them fall. When you see tiles in the ceiling of a
section, jump up to the ceiling to see if there's any loose tile there. To make
it fall from that way, you should stand below the tile that shakes and press
"up". Then quickly run to the left or right to avoid getting it in your head.
You will lose one energy unit if you get it in your head. Loose tiles often
neutralise traps like spears traps and deadly shimmers. If it falls on an
opener switch, the bars will never close; if it falls on a closer switch, the
bars will never open and sometimes block you from reaching the rest of the
level.


Frog dodge
----------

This must sometimes be used to get under bars that are about to close. Press
and hold "down", then press diagonally "forward" and "down". Always hold
"down". You will make little frog hops that can take you below bars that are
about to close.


Pause and the menu
------------------

If you press "Start" the game will freeze and the time will stop counting
down. The same effect occurs when you press "Select" but a menu will appear as
well. The following actions may be chosen from this menu: "Best time",
"Password", "Game end" and "Option". When it comes to "Best time" and "Option",
these actions are exactly the same as from the starting menu (read above). If
you choose "Password", your password will be displayed. This password is
exactly the same as you got when you finished the previous level. If you're
about to turn off the machine, you should scribble this password down unless
you did it, when finishing the previous level. Choose "Game end" to return to
the starting menu.


Hidden passages
---------------

At some locations in the game, there are hidden passages. These are walls that
looks just a little different: a crack, a different colour, etc. You can pass
this wall, though it looks solid.


Mirrors
-------

In level 5 there are several mirrors. Almost every mirror is for decoration,
but there is one, which shows up when you've pressed the level exit switch in
level 5. You must run jump through it to continue. You will lose almost all
your energy and a black and white transparent copy of you will come out from
the mirror from the other side of it.


Energy replenishing
-------------------

Your energy is very vital as you know. You must avoid losing it. There are
several ways to replenish it though. There's potions with red bubbles that
replenish one energy units and there's big potions that replenishes all your
energy and gives you a new energy unit. Pick them up by using "A". When you
finish a level you will also get all your energy replenished.


Teleports
---------

Only available in level 15. Walk into this big portal and you will teleport to
another place in the level. The portal is a big frame with white dots flying
inside it. It has a sign on top. Two teleports with the same sign lead to each
other.


Travelators
-----------

In some places there're travelators that takes you away. You can't climb up to
a travelator and it's very hard to jump from them because it's easy to fall
off it.


Password cheating
-----------------

This is a very easy cheat. As you know, when you die in a level and you're
returned to the entrance the time's flowing. To make the counter go back to
where it was when you got into the level at first, you should when you die,
press "Select" and choose "Game end". From the starting menu, choose "Continue"
and a password will be written. This is the same password as the one you got
when you finished the previous level from where you're in. Choose "OK" and you
will begin the level with just as much time as you had when you entered the
level for the first time.


============
2.4 Battling
============

A very important thing indeed. It requires a proper explanation.


Attack - Defend
---------------

As written above, you can use "A" or "Y" to attack with your sword and "B",
"X", "L", "R" or "up" to defend (parry). I use "A" and "B", but use whatever
you find comfortable. Of course, I'm writing about buttons on the controller
here.


Basics
------

If you've collect the sable you can face an enemy and then you will auto-
magically draw your sable if you stand still. Approach the enemy by pressing
the directional pad towards him and retire from the enemy by pressing it away
from him. When he moves his sword in an attacking motion, you must press
(for example) "B" to parry the attack. If you don't, you will be hit and lose
an energy unit. When you get close to the enemy you can attack him by pressing
"A" or "Y". Easier enemies will seldom parry your attack and they will be hit
and lose an energy unit. The enemies' energy units are displayed in the bottom
right corner. When the enemy has lost all his energy units, he dies and you can
move on.


Stop in time
------------

This is very important. When you run towards an enemy you will not draw your
sable before you've released the directional pad. If you run into the enemy,
he will kill you no matter how many energy units you have. Stop two tiles
before the enemy to avoid being injured. If you stop one tile before the enemy,
he will not kill you but take away one energy unit from you.


Defeating easier enemies
------------------------

In most cases, you must defeat the enemy. Easier enemies, like guards with
three or four energy units can be attacked frequently without being able to
parry, but others mostly parry your attacks. Even if the easier guards don't
attack often, you should beware that they sometimes do and then you must be
ready to parry the attack. Easier as well as harder enemies do just as much
damage when they attack. The difference is the frequent of their attack
attempts, their ability to parry your attacks and their supply of energy units.
My preferred strategy against easier enemies is this. Advance them and then
repeatedly press the A and B buttons every other turn: B, A, B, A, B, and so
forth. The great thing about this is that you secure a black against an even-
tual attack and then strike the guard down with the following move. By doing
this you can defeat guards in a couple of seconds.


Defeating tough enemies
-----------------------

The counter-attack is a very useful method to defeat the tougher enemies with
5-7 energy units and minor bosses. Wait for your enemy to attack, parry it,
and immediately attack. Most often this results in hitting the enemy. If you
meet a minor boss, press a parry button immediately after an attack to avoid
letting the boss turn around the counter-attack on yourself. Guards cannot do
this though, nor skeletons. Sometimes there can be long chains of counter-
attacking when you just alternate pushing "A" and "B" all the time. Just keep
doing it and you will get your hit. Not when doing this to Jaffar though. If
you want to be risky to mediocre enemies you should after the enemy has parried
one of your attacks, attack again, and again and you may hit him. It's very
easy for the enemy to hit you when doing this, because you're so vulnerable.


Defeating baaaaad enemies
-------------------------

For the bad enemies, I recommend you not to counter-attack. The politician is
very fast to counter a counter-attack and Jaffar can't be beaten with them. The
strategy to be used against the really tough baddies is to parry their attacks
and then to wait for half a second or slightly more and then attack by your-
self. This often results in a hit.


The wall
--------

The wall is more powerful than the pen. No, I'm not talking about myself, even
though that might be true as well. Heh. If you get a guard towards a wall he is
totally defenceless. For each hit you get, the guard will bounce against the
wall and then back on you. Just press the attack button repeatedly and the
enemy will die in a bit. Even Jaffar with his fat supply of energy bottles is
not more powerful than a fly when it comes to walls.


Alternative methods to defeat enemies
-------------------------------------

Guards hurt themselves on the same things as you do. Push a guard down a pit,
into a guillotine, on a spears trap into a pendulum and so forth, that's deadly
for him. You can survive a fall of two floors, the enemies can't.


Be a pacifist
-------------

Seldom a very good idea. If you face an enemy before you've collected your
sable, the fellow will very fast approach you and stab you. It doesn't matter
how many energy bottles you have, you will die instantly. Never go to a guard
without a weapon. During a battle you can press "down" and the prince will
put his sword down his side and have the ordinary control scheme. You will
then be as vulnerable as if you hadn't collected your weapon at all. You will
die after one stab from the guard. To be able to draw your sable again, you
must show the enemey your back and then turn around again or leave and reenter
the section. Fighting enemies can take time. If you've got the option to avoid
the enemy and take another route, it's sometimes better that way.


=========
2.5 Items
=========

In the levels there are some different items available. There're mostly potions
which have different effects. Pick up the items using "A" or "down".


Sable
-----

You can find your sword in the basement of the first level. Once you've picked
it up, you can battle guards. If you're not armed when facing a guard, the
guard will slay you instantly.


Potion
------

A small bottle with red bubbles coming out from it. Replenishes one energy
unit. It may look like poison as well.


Poison
------

A small bottle with blue bubbles coming out from it. Removes one energy unit.


Big potion
----------

Replenishes all lost energy units and adds a new one. If you collect one on a
level and then die, you must collect it again. There are 16 big potions in
the game, but you can only have 15 energy units. There will be four waste
potions (you have three from the beginning).


Floater potion
--------------

Looks like a big potion but it makes you "blueish" and you won't be hurt by
falls. You fall very slowly. The effect lasts a couple of second and it's only
available in level 12.


Upside-down potion
------------------

This potion makes the level turn upside down. The floor will be in the ceiling
and you will therefore walk upside-down. The effect is reverted by drinking
another one of these potions. These are best to avoid since they don't give
you anything but a confused mind. It looks like a big potion is only available
in level 14.


Warp potion
-----------

Looks like a big potion and only available in level 16. If you drink it you
will be warped to another place on the level.


Instant death potion
--------------------

There's only one in the game, in level 18. It looks exactly like a big potion
but it kills you instantly.


=============
2.6 Obstacles
=============

This is what it's mostly about. There are many different traps, some are
deadly, some injure you.


Spears traps
------------

These are everywhere. When you get near, several spears shoot out from the
ground and if you fall on them or run over them, you die. To avoid dying,
you must jump over them with a standing jump, hold "A" to sneak through them
or take one step at the time, meaning press forward, stop, press forward, etc.
This doesn't guarantee you to survive though. This trap can be disabled if you
trip a loose tile on it.


Guillotines
-----------

These are also very common. Two pieces of metal blades slamming together when
you're on the same floor as they are. Run through these when they slam together
and it will be messy. You can time your running through them but it's pretty
risky. The safest way to do it is to run towards it and stop before it. Then
use "A" to sneak towards it. When you take a very short step, you know that
you're just in front of it. Hold "A" and sneak through it when it slams
together.


Crushers
--------

A big piece of weight falls down regularly. You can't sneak under it like the
guillotine. Sneak towards it and just when it's pulled up, run under it. Kills
you bad.


Pendulums
---------

A big sharp pendulum slashing down on you. Pass it like the guillotine but be
very careful with the timing since it's faster. Kills you.


Lava
----

Only available in level 10. It forms the floor there. If you fall down it, you
die.


Flame walls
-----------

Only available in level 11. Big flames coming up from the floor regularly.
Sneak towards it and stop just before it. Then sneak over it just after the
flame's been put out. Kills you.


Spinning log
------------

Only available in level 17. When you get near, a log starts spinning. If it
hits you, you'll be pushed backwards and lose an energy unit. To avoid it, you
must do frog dodges. Press and hold "down" and then while still holding "down"
press the directional pad diagonally forward until you get through the trap.


Deadly shimmer
--------------

A piece of magical shimmer which kills you if you run into it or jump through
it. This will be disabled if you trip a loose tile on it. Only available in
section 18.


-------------------------------------------------------------------------------

                           3.0 Quick Walkthrough

-------------------------------------------------------------------------------

This is the Quick Walkthrough and it's very small and quick. I only list how
to reach the end of the level and the solution to the major problems. For all
levels you will notice code words. A letter followed by a number. The letter
stands for a direction and the number says how many section or screens you
should move in that direction. As you may now, this game seldom scrolls. You
move between sections in the levels. That is what I mean with sections. The
letters then:

D  =  Down
L  =  Left
R  =  Right
U  =  Up

Lets do a test round. If the walkthrough says:

D1 - R2 - Press switch - U3

This means that you should climb down from the starting point into the section
below, then from this section, move two screens to the right. In the section
you will appear in, you should press a switch. After you have pressed the
switch, you should climb up three sections.

This walkthrough also lists the big potions: the potion which replenishes all
your lost energy and give you an additional energy unit. If it says
- Intersection - it means that there's a fork in the road. On the row below
you will find the two ways to reach the goal.

If you get stuck, I refer to the full walkthrough.


Level 1
-------

D2 - L5 - D2 - L1 - D2 - R3 - Get sable - L3 - U2 - R1 - U2 - R7


Level 2
-------

L3 - U1 - L8 - U1 - L1 - D1 - U1 - R2
The big potion is found during the way.


Level 3
-------

R1 - U1 - R1 - Press switch - L6 - D1 - L1 - R1 - U1 - R1 - Push skeleton
off the edge - D1 - Push skeleton down the pit - L1 - D1 - R1 - L1 - U1 - L1
Big potions: R4 - L3 - U1 - R2 - U1 - D1 - L1 - Press switch - L6 - D1 - L1 -
R1 - U1 - R1 - Push skeleton off the edge - D1 - Push skeleton down the pit -
L1 - D1 - R1 - L1 - U1 - L1


Level 4
-------

R1 - U1 - R2 - Make ceiling tile fall on switch - L6 - Intersection -
Quick: D1 - R1 - Make tile fall on switch - L2
Big potion: L3 - U1 - R1 - Make tiles fall - D2 - R1


Level 5
-------

L4 - Make tile fall on switch - R3 - D1 - R2 - U1 - R4 - D1 - R1 - U1 - L1 -
Press switch - R1 - Intersection
Quick: L1 - Jump through mirror - L4
Big Potion: Do running jump from middle floor over chasm into the wall - R1 - L2
- Jump through mirror - L4


Level 6
-------

L1 - U1 - L1 - U1 - Make tiles fall down - R3 - Press switch - D1 - R2 - U1 -
R5
Big potion: L1 - U1 - L1 - U1 -  Make tiles fall down - R3 - Press switch - D1
- R1 - D1 - L1 (through hidden passage) - U2 - Press switch - D1 - R2 - U1 - R5


Level 7
-------

R2 - U1 - D1 - L1 - U1 - L1 - D1 - L3 -  U1 - L3 - Make tiles fall - R1 - U1 -
Intersction
Quick: L1
Big potion: U1 - jump to the ceiling to the extreme left to reach hidden area -
L1 - R1 - D1 - L1

You can't get the other big potion and you'll see why, during the way.


Level 8
-------

L1 - Press switch - R2 - L2 - U1 - R1 - U1 - L1 - Press switch - R1 - D1 - R1 -
Press switch - L1 - U1 - L1 - R3 - D1 - Make loose tile fall - R5 - Press
switch - L1
Big potion: L1 - U2 - L1 (through hidden passage) - R1 - D2 - Press switch -
R2 - L2 - U1 - R1 - U1 - L1 - Press switch - R1 - D1 - R1 - Press switch - L1
- U1 - L1 - R3 - D1 - Make loose tile fall - R5 - Press switch - L1


Level 9
-------

L3 - U1 - L7 - D1
The big potion can be found in the section before the boss enemy. Just search
around the centre and you will find it. It's invisible to you.


Level 10
--------

L2 - U3 - Intersection
Quick: R1 - U1 - L1 - U1 - R2 - Press switch - L1 - U1 - R1
Big potion: Stand to the extreme left and jump to reach hidden area - L1 - R1 -
U1 - L1 - U1 - R2 - Press switch - L1 - U1 - R1


Level 11
--------

R3 - D1 - R2 - U1 - L2 - Press switch - R2 (on the lower floor) - D2 (jump
towards the opposite wall) - R2 - D1 - R2
Big potion: R1 - U1 - R4 - Let loose tile fall - D1 - L2 - Press switch - R2
(on the lower floor) - D2 (jump towards the opposite wall) - R2 - D1 - R2


Level 12
--------

R4 - Make tiles fall - R1 - Do a running jump back to the left section's middle
floor - L4 - Drink floater potion - D2 - R2
The big potion is found during the way.


Level 13
--------

L2 - D1 - R2 - Press switch - L1 - D1 - L1 - Make tile fall on switch - R2 -
Intersection
Quick: Choose upper path - R1 - U1 - L1 - Get up on high floor - R5 - Get up
on high floor - L3 - U1 - L1 - Press level exit switch - R1 - D1 - R1 - L1 -
R1 - Wait 15 sec for mouse - R2 - U1 - L4
Big potion: Choose lower path - R2 - Make tile fall on switch - L1 - U1 - L2
- U1 - R1 - L1 - D1 - R6 - Get up on high floor - L3 - U1 - L1 - Press level
exit switch - R1 - D1 - R1 - L1 - R1 - Wait 15 sec for mouse - R2 - U1 - L4


Level 14
--------

L2 - U1 - R3 - U1 - R1 - Go down to the spears and through hidden passage - R1
Big potion - L1 - Press switch - L2 -  D1 - L1 - Make tile fall - R1 - U2 - L2
- Intersection
Quick: D2 - L1 - Press switch - R2
Big potion: L1 - D1 - L1 (Through hidden passage) - D1 - L1 - U1 - R2 - D2 -
L1 - Press switch - R2

One of the Big potions will be reached during the way.


Level 15
--------

In this level there are teleports. Teleports are referred as "T". "T" may be
combined with "L" and "R", which means "Left teleport" and "Right teleport".
"LT" means that you should choose the left teleport in the section.

L1 - U1 - R2 - D1 - R1 - T - RT - L1 (through upper path) - Press switch - R1
- D2 - R1 - T - R1 - U1 - R1 - Press switch - L1 - Intersection
Quick: LT - RT - Press switch - T - LT - D2 - L1 - T - LT - L4 - R2 - Defeat
your copy - L2 (step over invisible tiles)
Big potion: RT - R1 (through hidden passage) - L1 - T - LT - RT - Press switch
- T - LT - D2 - L1 - T - LT - L4 - R2 - Defeat your copy - L2 (step over
invisible tiles)


Level 16
--------

R3 - U1 - L1 - U2 - R1 - Intersection
Quick: U2 - L5
Quick, Warp: D1 - R1 - L3
Big potion: U2 - L2 - D3 - U1 - R1 - RD1 - U1 - R1 - U2 - L5
Big potion, Warp: D1 - R1 - D3 - U1 - R1 - RD1 - U1 - R1 - D1 - R1 - L3


Level 17
--------

L6
Big Potion: L2 - U2 (through hidden passage) - R1 - L1 - D2 - L4


Level 18
--------

L1 - U1 - R1 - Make tiles fall on shimmer and opener - L1 - R3 - U1 - L4 -
Intersection
Quick: U1 - L1 - R3 - U2 - Press switch - D2 - R2 - U2 - Press switch - D1 -
U1 - L1
Big potion: L1 - R1 - U1 - L1 - R3 - U2 - Press switch - D2 - R2 - U2 -
Press switch - D1 - U1 - L1


Level 19
--------

L2 - U2 - R2 (use upper path) - Make tile fall on switch - L2 - D1 - L2 -
Make tile fall on switch - R2 - U1 - L1 - Make tile fall on switch if you want
the big potion - U1 - R1 - Make tile fall on switch - L8
The big potion is found on the way.


Level 20
--------

L4


-------------------------------------------------------------------------------

                              4.0 Walkthrough

-------------------------------------------------------------------------------

This is the walkthrough. Here you find detailed descriptions of how to
clear every level in the game in under two hours. As you might have noticed,
the levels in Prince of Persia is divided into sections. One might say
screens or rooms. The game doesn't scroll as many other games do, it
switches between sections. I've divided the walkthrough into sections to
make it easier to understand. I've also made an ASCII map for the section
in question so you always know which section I'm referring to. To give
a clear overview I've also put all the small ASCII maps together into
one large ASCII map showing a whole level. These may be hard to understand
but if you look at it for some time and use the legend above it, I'm
sure you will find it very helpful. You can find a full legend further
below.

For each level you finish you will get a Password. When you turn off your
Super NES the game progress will be deleted. If you input the passwords
you get, you will begin from the same level you quit from. If you don't
want to play a certain level, you can skip it by checking the Passwords
section and inputting one of my passwords.

Then I have one major game pointer. If you want to make it as easy as
possible to get to Jaffar within the two hours you get; when you die,
press "Select" and input the password you received when you finished the
previous level. If you're on the first level, choose "Game End" and
then restart the game. Reaching Jaffar within two hours is tough when
you try to achieve it your first time.


Legend for the ASCII maps
-------------------------

All level walkthroughs have ASCII maps. You can find a full legend to these
maps below. All of the level ASCIIs have their own legend where only those
signs available on that map are explained. The legend below is very confusing.
There's really no point in looking at it.

  >  =  Level entrance when the path goes to the right
  <  =  Level entrance when the path goes to the left
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  =  =  Lava
  *  =  Teleports + number
  3  =  Guard with three energy units
  4  =  Guard with four energy units
  5  =  Guard with five energy units
  6  =  Guard with six energy units
  7  =  Guard with seven energy units
  +  =  Lethal potion
  A  =  Pendulum
  B  =  Bars
  C  =  Switch that closes bars
  D  =  Deadly shimmer
  E  =  Level exit
  F  =  Poison
  G  =  Flame wall
  H  =  Hidden passage
  I  =  Black skeleton
  J  =  Brown skeleton
  K  =  Upside-down potion
  L  =  Loose tile
  M  =  Mirror
  N  =  Mirror which appears after level exit has opened
  O  =  Switch that opens bars
  P  =  Potion
  Q  =  Floater potion
  R  =  Big potion
  S  =  Spears trap
  T  =  Travelator
  U  =  Crusher
  W  =  Guillotine
  X  =  Switch that opens level exit
  Y  =  Spinning log
  Z  =  Warp potion


===========
4.1 Level 1
===========

This is the first level in Prince of Persia. You get thrown into the dungeon
and must now get to the top of the palace where Jaffar is holding your
Princess captive. Your first task is to collect your sable and slay the
guard, guarding the path to the upper level.

The first, second and third levels are played in a dungeon like environment.
It's a dark and gloomy dungeon where piles of bones and fetters are shattered
in thin passages.


Sections: 23
Sections you must pass: 18
Sections you must pass
to get all big potions: -
Max energy thus far: 3
Big potions: 0
Enemies: 2; 3:2


  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  3  =  Guard with three energy units
  B  =  Bars
  C  =  Switch that closes bars
  E  =  Level exit
  L  =  Loose tile
  O  =  Switch that opens bars
  P  =  Potion
  S  =  Spears trap
  X  =  Switch that opens the level exit


                                                         1
                                            4b      4a    \__________
                                            |       |      ##########
                                         You begin here -> B       ##
                                       ____________________#______ ##
                      7         6      #P_____ ___  ____3_B     ___##
                      |         |      ##### __###_ #######____ ##### - 2
         ______________________________#_______L##____L_P######__L__#
         #OL___LL_B            O__LL__B      O__B__O ______  ####  ##
     8 - #_ ### _##____C _O_______  ###___L __O_#### ######__________ <-\
         #___ __######## ########____L####  ########SS###############   |
  11     ###_ ########## #######_P____####    ###\                      |
  |  9 - ###_ ########     ###############    ### 5   |        |        |
__________###_ #######______###############____###\    4        3        |
##  #########_ #####                               5a                    |
## ____________##### - 10  |                  ___________________________/
## _################       7a                /      ____________________
## __  ###       14      15        16        |      ##########X        #
##   _ ### - 12  |       |         |         \----> _______3______E____#
##__ _ ###______________________________            ####################
###  _                          SABLE  #
###_______________________________     #               |         |
#################################______#               17        18

 |
 13


1
-

Now the game starts, you are thrown into the dungeons and must now save the
Princess from the evil Jaffar. You must reach the place in under two hours
to save the Princess from her death. In the first section you shall run to
the hole in the floor.

                               __________
                 This is the  |##########|
                 start ---->  |B       ##|
                              |#______ ##|

                                      2


2
-

When you've fallen down the next floor, jump to the left and then get down
to the lower level. One of the tiles here: the one that shakes when you jump
on the floor, will fall down if you stand on it or run over it. Run
straight to the wall and let it fall. Hold the A button at the same time as
you walk to sneak towards the recently opened pit, turn around, push down
and you will come to the next section. The barred door in here, can't be
opened right now.

                                     1
                Cannot be     _______ __
                opened at -  B     ___##|
                the moment   |____ #####|
                             |####__L__#|

                                    3


3
-

If you go to the right you will discover a guard in section 17. This fellow
will strike you down if you come near him unarmed. And you have no weapon so
let's go and collect your sable, shall we not? Then go to the left and jump
up using "up" on the directional pad to get to the higher floor and section 4.

                                2
                          ______ ___
                    4 <-    ####  ##|
                         |__________  -> 17
                         |##########|


4  + (a,b)
----------

You can take two ways to the next section. I begin with the fastest
way. Run towards the pit in the middle. Don't fall down it, then you
will die instantly. Stand on the second tile to the right of the pit
and jump to the tile just to the left of the pit. Stand on it and the
bars will open up. Run into the next section.

If you jump up into the ceiling in section 4, you can see a tile that
shakes. If you jump up into it, it will fall down on you. Qucikly run away
after the jump to avoid loosing an energy unit. This is an alternate path
to section 5. It's completely unnecessary to take this way, unless you've
lost two energy units. There is one bottle in the section above the fourth
section, this section I call 4a, and one bottle in the section to the left
of section 4a. That one is referred to as section 4b. When you've climbed
to section 4a, turn to the right to collect the bottle and then to the left
to start climbing, use "up" to climb to the uppermost floor. Don't jump over
to the guard. Your dear Prince can't handle any east Asian material arts
so he will be slain without his sable. Then run to the left and collect
the other potion in the upper right corner. Continue to the lower floor and
stand on the rightmost tile and fall down to the fifth section.

                           4b            4a
                            |             |
                        __________ __________
                       |#P_____ _____ ____3__B -> 2
                       |##### __##|#_ #######|
                       |#_______L#|#____L_P##|
                             5 <- B__O ______  -> 3
                                  |### ######|
                                  |###SS#####| - 4


5 + (a)
-------

Time to continue. You will see two switches that open bars. The upper one
opens the bars to the right and the middle one opens the bars to the left.
Carefully jump down to the middle floor. Don't push B. Then step on the
switch that opens the left bars. See the tile over the pit? This one falls
down if you step on it. Stand on the edge of the pit and jump over the pit
and the loose tile. Then get over to the leftmost wall and jump up to the
open bars. A fall down the pit means death.

                                       5a

                               ________L_
                         6 <- B      O___B -> 4
                              |___L __O_#|
                              |###  #####|
                              |###    ###|
                              |###    ###| - 5
                              |###____###|


6 + (a)
-------

The tiles that form a bridge are loose so quickly run over them to the
next section. If you need some life go to the lower floor in section 6
and stand on the rightmost tile to drop down into a small room. Then
continue to section 7.

                             __________
                               O__LL___B -> 5
                       7 <-  _____  ###| - 6
                            |####____L#|
                            |###_P____#|
                            |##########| - 6a
                            |##########|


7 + (a)
-------

Start by standing on the opener to the bars. It's positioned two tiles
to the right from the pit in the middle. There's a closer just to the
left of the pit. Sneak (the A button) to the edge of the tile just to
the right of the pit and then make a regular "B" jump to the other side.
You will then be able to reach the bars without touching the closer.

                             __________
                       8 <- B
                        7 - |____C _O__  -> 6
                            |##### ####|
                            |##### ####|
                            |###     ##| - 7a
                            |##______##|


8
-

The bridge on the upper platform consists of loose tiles. Stand on the
closest and get down to the lower area. Jump over the pit using a
regular "B" jump. Sneak to the edge of the pit by holding A. Turn around
so you have the back towards the pit and then press "down" to get into
the next area. If you simply jump down the pit you will lose.

                             __________
                            |#OL___LL__B -> 7
                            |#_ ### _##|
                            |#__  __###|

                                 9


9
-

Just press "down" here and you will climb down one platform after the
other. Remember not to jump or fall from here. It'll do you no good.

                                 8
                             ____ _____
                            |###_ #####|
                            |###_ #####|
                            |###_ #####|

                                 10


10
--

Run to the left. I'm beginning to doubt my section system.

                                 9
                             ____ _____
                            |###_ #####|
                      11 <-  _____#####|
                            |##########|


11
--

Run and sneak towards the edge of the leftmost tile, turn around and climb
down.
                             __________
                            |##  ######|
                            |## _______  -> 10
                            |## _######|

                               12


12
--

On the higher level, sneak to the other edge of the platform, turn around
and press down to climb down. Climb down the next couple of platforms as
well.

                              11
                             __ _______
                            |## __  ###|
                            |##   _ ###|
                            |##__ _ ###|

                                 13


13 - 16
-------

Four section at once here. Last episode before you get the sable. You shall
only climb down the last platforms in section 13. Then run into and through
sections 14 and 15. When you get to the last room, drop down and pick up
your weapon. Use the A button or down to grab it.

                    12
                ____ _ ___ __________ __________ __________
               |###  _    |          |          |  SABLE  #|
               |###_______ __________ __________ ____     #|
               |##########|##########|##########|###______#|

                     |          |          |          |
                    13         14         15         16


The backtrack (17-3)
--------------------

Now it's time to backtrack the whole way to the beginning of the level.
Simply do as you just did but the other way around. There are some things
that is different. In section 8 for example. Jump up to the upper floor,
then jump over the gap so you reach the opener in the upper-left corner.
Just before the opener, there's a loose tile.

                             __________
                            |#OL___LL__B -> 7
                            |#_ ### _##|
                            |#__  __###|

                                9

When you come to section 3, the third room you came to, you must go to the
right to advance in the game. Brace yourself for a sword fight.


                                   2
                             ______ ___
                       4 <-    ####  ##|
                            |__________  -> 17
                            |##########|


17
--

It's you in the left corner, it's a simple private soldier in the right. Now
you must fight. If you took the way past section 4a you will have seen a
soldier already and maybe you have even fought him. If you approach him,
you will automatically draw your sword and this enables you to fight and
unables you from letting the soldier slaying you in one chop.

To approach him, move towards him; to retire, move away from him. To parry
press up or B, to attack press A. This is really easy so you can practically
just go to him and repeatedly press A. But we want to it with a little
style and grace, don't we? Approach, if you wish or let him do it. Wait
until you see his sword move in an attacking movement. Then you shall
instantly parry the attack. This leaves the private very vulnerable and
you can attack and hit if you do it directly. In short. When you see his
sword move, press B and then directly A. Do this three times and your
enemy will come to a better place than this dungeon. Continue to the right.

                             __________
                            |##########|
                      17 <-  ________3_  -> 18
                            |##########|


18
--

You can find the switch that opens the Level Exit in the upper left
corner. Then simply press up when you're in front of the door to escape
the first level.

                             __________
                            |X        #|
                      17 <-  ____E____#|
                            |##########|


===========
4.2 Level 2
===========

The second level is played in the same environments as the first one.
It's not too many differences. Here you run into more guards, there
are more long jumps and it's kind of trickier to open the level exit.


Sections: 24
Sections you must pass: 17
Sections you must pass
to get all big potions: 17
Max energy thus far: 3
Big potions: 1
Enemies: 7; 3:4, 4:3


  <  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  3  =  Guard with three energy units
  4  =  Guard with four energy units
  B  =  Bars
  C  =  Switch that closes bars
  E  =  Level exit
  L  =  Loose tile
  O  =  Switch that opens bars
  P  =  Potion
  R  =  Big potion
  S  =  Spears trap
  X  =  Switch that opens level exit


          7           6         5        3a
          |           |         |        |
      ________________________________________
 /--> B_C_L_O___B          ###################  3  2
 |    ###_ #####__3_____O___  _______    ##### /   |
 |--> _______P_############_  #######_  __P__#____________________
 |                        #_   _______  #######                 ##
 |                    4 - ##  ___________ _____3_____LL____<____##
 |                        ##__###########___ ## _______###########
 |                                  #  ______##______  #
 |                             2b - #  _3______  _P__  # - 2a   |
 |                                  #SS########SS####__#        1
 |
 |
 \_______________________________________________________________________
                                                                         \
                                                                         |
                                                                         |
    15      14         17        11a     10b                             |
    |       |          |          |       |                              |
__________________________________________________                        |
#####################      ##################  ###     9         8        |
#  _________   ________E___________3   ######  ###     |         |        |
#  _########   _ ####_   ########  _S______##P__L#____________________    |
# ____X_ ###   #______   ########___           _____    #####     ____ <--|
# ###### ###   _______   ________4___________  #####__L_____4______  #    |
#S__4__________#######   ####################  _R______############S__ <--/
                   ##   #####    10a - #####  ###
  |        | 12a - ##   ##### \   |    #####  ### \
  16       13      ##___#####  12 11   ###__SS###  10


1
-

Go to the left.

                             __________
                                     ##|
                       2 <-  ___<____##|
                            |##########|


2 + (a,b)
---------

Just in front of you when you enter this section, you will see two loose
tiles. Whatever you're going to do, run over the two loose tiles and
defeat the guard. I suppose you know how to do, since you must have beaten
at least one before. This is a regular three energy units guard. Go to
the left when you've defeated him, if you simply wish to carry on with
the walkthrough.

If you've lost energy or simply wish to discover everything, you can
take the way that's going down, below the path with the guard. In section
2a, go to the right on the upper floor, sneak to the edge, turn around
and climb to the next floor. Get the potion with "A" and then move towards
the edge before the pit with the spears in it. If you fall down here, you
die instantly. Do a "B" jump over the pit and continue into the next
section if you feel like doing some sword training.

In section 2b there's a simple guard with three energy units. Beat the
guard. If you wish, you can be a little sadistic and push him down to
the pit with the spears in here. When he is defeated, remember to carefully
sneak to the edge before the spike pit in here and then climb to the plat-
form above and jump into section 3. Remember that you must do the climb
to the left.

                             __________
                            |#
                       3 <-  _3_____LL_  -> 1
                  ________ _|# _______#|
                 |#  ______#|#______  #|
            2b - |#  _3_______  _P__  #| - 2a
                 |#SS#######|#SS####__#|


3 + (a) + 4
-----------

From this section, you can choose between two ways to take. We start with
the faster one (It think it's quicker). Locate the ledge in the upper left
corner of the screen. Climb it, by standing in front of it, but below it.
Then run to the left, into section 4. In section 4, run along the path in
the higher part of the screen and then you must get to the other side: to
the left portion of the section. Get here by either doing a running jump
or an ordinary jump from the edge of the platform. To make a running jump,
you must run and press the B button when passing over the tile before the
last tile on the path. The easier way is to sneak towards the edge of the
path and then making a standing jump with "B". Then you must hold "A" when
you have left the edge of the path and you will grab the edge of the opposite
side. Terrific. Then just climb to section 5.

Another way to reach section 5. From section three, jump up to the ledge in
the upper left corner of the screen. Stand on the right edge of this path
and turn so you face the left. Then climb, to the tile above you in the next
section. From here, you can see a potion to the right. Grab it if you're
low on energy. Then go to the left into section 5.

Sorry for the long description, I just wish to teach about the different
jumps.

                             __________
                            |##########|
                    5  5 <-  _    #####| - 3a is section 3a
                  __  ______|#_  __P__#|
                 |#_   ________  ######| - 3
             4 - |##  ____________ ____  -> section 2
                 |##__######|#####___ #|

                                     2b


5
-

If you come from the right, run to the edge of the path and make a "B" jump
over the gap. If you come from below, climb to the middle floor and either
way, run to the left.

                             __________
                              #########|
                       6 <-  __  ______  -> 3a
                            |#_  ######|

                               4


6
-

Here's a battle to be fought. It's a simple "3" guard, so no sweat. If you
are insecure about the battle system, remember to parry with "B" as you see
him attack and then quickly attack with the A button. There's an opener to
the bars just two tiles to the left from the right. Press it and enter the
opened bars.

                             __________
                       7 <- B
                            |__3_____O_  -> 5
                            |##########|


7
-

The tile in the middle, is loose. Now you know. Locate the opener which is
positioned some tiles from the right and the closer near the bars on the
left side. If you want to do this quickly, you must run over the opener and
just when you've passed it, you must press "B" so you will jump over the
closer. Then get through the bars to the next section.

Alternatively you can run to the loose tile and it will fall. Hold "A" and
you will grab the edge of the left platform and you won't loose any energy.
Grab the potion to the right if you wish, then run to the left and you're
out of here into the eighth section. You can't return to the sixth section
once the bars have gone down.

                             __________
                       8 <- B__C_L_O___B -> 6
                            |###_ #####|
                       8 <-  _______P_#|


8
-

If you come from the higher level, don't jump towards the guard on the other
side of the room. Instead, just fall to his level. If you come from the
lower level, you must keep the A button pressed as you walk over the spikes
or you will die. When you're on the same level as the guard, approach him.
This is a guard with four energy units. He's a little tougher than the
yellow guard with three energy units. Remember to parry as soon as he tries
to attack and then quickly counter-attack. Don't let him stab you into the
spears below or there will be a mess. You can actually make him drop onto the
spikes, but that wouldn't be nice. To be able to switch side with the guard,
you must walk into him. When the guard is defeated, run to the left.

                             __________
                            |#     ____B -> 7
                       9 <-  4______  #|
                            |#######S__  -> 7


9
-

The sixth tile from the right is loose. Step on it and fall down. Run to
the left on the lower floor until you get into the next section. When in
section 10, grab the big potion here with "A" and then return into section 9.
This potion isn't like a regular one, this one refills all of your energy
units and gives you a brand new energy unit. You will now have four of
them. Remember that if you die on this level, you must collect it again.

In section 9, climb to the upper floor and get to the left.

                             __________
                      10 <-  __    ####|
                            |##__L_____  -> 8
                      10 <-  _____#####|


10 + (a,b)
----------

If you need a potion, you can enter 10a. The second tile to the right in
the ceiling. Jump up into it and then quickly run to the right to avoid
loosing another unit. Climb up into 10a and get the potion. Then get back
down. Go to the edge of the path and jump to the other side. Now run to
the left.

                             __________
                            |#####  ###|
                            |#####  ###| - 10a
                             ___##P__L#|
                                    ___  -> 9
                      11 <-  _____  ###| - 10
                            |#####  _R_|
                            |#####  ###|
                            |#####  ###| - 10b
                            |###__SS###|


11 + (a)
--------

Another battle with the "tougher" type of guard. Defeat him like the one
before. Run to the of left his slain corpse if you don't give the tiny
behind of a small mammal what's above you.

If you do care, climb to the upper floor in section 11, then climb up to
section 11a. Climb to the right. Just in front of you, you will have a
bunch of spikes. Run over these and you're dead, sneak (by holding "A")
and you'll be quite alright. To the right lies section 10a, this is only
a blind alley. Don't try to jump up to the guard. You may be pushed down
in an instant. But you might make it if you repeatedly press A just after
you've gotten up. If you make it, then run to the left into section 17
and run through this section as well. Follow the walkthrough from section
14 then.

                             __________
                            |##########|
                      17 <-  _____3   #| - 11a
                            |###  _S___  -> 10a
                            |###___
                      12 <-  ___4______  -> 10
                            |##########| - 11


12 + (a)
--------

Now it's time for one of those "three tiles jumps" again. You must either
make a running jump or a standing jump with a grab at the end. When you've
done the jump. Jump up the higher ledge if you wish to continue with the
walkthrough or select the middle ledge if you wish to have some fun with
a gun... I mean guard. If you choose to climb up a ledge, you will only
get to a blind alley in section 17.

                             __   _____
                      13 <-  __   #####|
                      13 <-  __   _____  -> 11
                            |##   #####|
                            |##   #####|
                            |##   #####| - 12a
                            |##___#####|


13
--

If you come to this section from the upper floor, simply run to the left.
Then climb to the section above. Climb there to the left. You will continue
with the main objective then.

If you wish to have some battle training you've come from the middle floor.
Run to the left into section 16. There's guard in this section which you can
defeat. Beware the spears in here.

                               14  14
                             __   _ ___
                            |##   #____  -> 12
                            |##   _____  -> 12
                      16 <-  _____#####|


14
--

If you reach this section from the thirteenth, from below, make a sneak step
(holding "A") to the left, turn around and climb up to the middle floor. If
you fall down, you die. When on the middle floor, do a running jump or a
standing jump with a grab over the pit and then run to the left.

                             __________
                            |##########|
                      15 <-  __   _____  -> 17
                            |##   _ ###|

                                13 13


15
--

Run to the edge, break in time, turn around, and climb down.

                             __________
                            |##########|
                            |#  _______  -> 14
                            |#  _######|

                              16


16
--

Don't fall down to the left or you'll die, don't fall down to the right and
you won't die, but it will be annoying even so. Press the opener on the
right side of the platform. This opens the course exit.

Now jump back to section 15, run back into section 14, jump over the pit
and into section 17.

                              15
                             _  _______
                            |# ____X_ #|
                            |# ###### #|
                            |#S__4_____  -> 13


17
--

Simply run to the level exit and press "up".

                             __________
                            |#      ###|
                      14 <-  ___E______  -> 11a
                            |#_   #####|

                                12


===========
4.3 Level 3
===========

Same environment as in the second level. There are not many guards, but
instead you get to encounter the invincible skeletons and also some of
the deadly guillotines. Remember to collect both big potions.


Sections: 23
Sections you must pass: 13
Sections you must pass
to get all big potions: 19
Max energy thus far: 4
Big potions: 2
Enemies: 3; 4:1, J:1, I:1


  >  =  Level entrance                    O  =  Switch that opens bars
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  4  =  Guard with four energy units      P  =  Potion
  B  =  Bars                              R  =  Big potion
  E  =  Level exit                        S  =  Spears trap
  F  =  Poison                            U  =  Crusher
  I  =  Black skeleton                    W  =  Guillotine
  J  =  Brown skeleton                    X  =  Switch that opens level exit
  L  =  Loose tile


                                                 __________
             11         10        6        7     # R_######
              |          |        |        |     #__WWW_  # - 9
         ________________________________________###_L____#
   /-->      L________   ______  ____  ___  _  O  ______  #
   |          ########   ######  ###_  ###  #  #  ######  # - 8
   |     S____########   #####_  ###_  ###  #  #  ######  #__________
   |     _    ########   #####_  ____  ###  #  #  ######  ##        #
   |     _    ########    _   _  ###_  ###  #  #  ######  __        #
   |     #_____W_______>_________###_________  _______4___##_____JR_#
   |                                   ######  ##\
   |         |          |        |     ######  ## 3     |       |
   |         1a         1        2     ######SS## - 3a  4       5
   |
   |
   \________________________________________________
                                                    \
                                                    |
                                                    |
                     14         13                  |
                     |          |                   |
                  ______________________________    |
         16   15  #__OLL___B__     _LLO__  L__PB <--/
          |     \ F___  #### _____I_  ###   _### - 12
        __________P___  #### ######_  ###  S_###
        _X______________#### ######   ###  _####
        ##      ############ _L___________ _ ### - 17a     17 in the
        ##__E_______ ### ____# ########  ____###           middle
                  #_ ### _#### ########  _######
                  #__ ##_________U__ ##  ___P_##
                  ###O_B______O______##S_#######

                       |        |         |
                      18       19        17b


1 + (a)
-------

To get into section 2 you must go to the right. If you go to the left,
you'll find not much of interest. You can practise passing through a guillotine
in here if you wish.

                    11           10
                  _    _____ ___   ____
                 |_    #####|###   ####| - 1
            1a - |     #####|###    _
                 |#_____W________>_____  -> 2


2
-

To get two big potion, follow the walkthrough. To just finish the level, climb
to section 6 above section 2 and then go to the left into section 10. Scroll
down and follow the walkthrough from there.

If you wish to get both of these big potions for two additional energy units,
climb up the closest tile in section 2 and then to the one above. Do a "B"
jump to the right and then run to the edge of this platform. Then carefully
climb down this platform and go to the right into section 3.

                                6
                             __  ____
                            |#_  ____
                              _  ###_
                       1 <-  ____###___ -> 3


3 + (a)
-------

Run to the pit in the middle and carefully sneak to the edge of it. Press B
and you'll jump over it. Go into section 4.

                                7   7
                             ___  _  _
                        3 - |###  #  #
                            |###  #  #
                       2 <-  ______  __  -> 4
                            |######  ##|
                            |######  ##| - 3a
                            |######SS##|


4
-

A guard will attack you when you enter this section. Stab him four times and
parry his attacks. Go to the right and climb into section 5 when he is
defeated.

                             8      8
                              ______  _
                              ######  #
                        3 <-  ######  _ -> 5
                             _____4___#


5
-

When you step on the floor of this section, a brown skeleton will arise and
battle you with his sword. His battle style is rather sophisticated for being
undead, I think. He behaves pretty similar to the guard with four energy units,
but he attacks more frequently. As soon as you attack him with success he will
fall into a pile of bones. After a couple of seconds he will revive again.

Start with attacking him and when he's down, go to the big potion and pick
it up. Turn around either before or just after you've picked it up or the
skeleton will revive and stab you in the back. Just after you've drunk the
big potion, it will revive and you must "kill" it again. Then quickly run
back into section 4 before he gets a chance to attack you again.

                             __________
                            |#        #|
                       4 <-  _        #|
                            |#_____RJ_#|


Now simply run back into the second section and get up on the platform here.
Then climb up onto the platform and stand on the very right edge of it, facing
left. Climb up to section 6.

                             __  ____
                            |#_  ____
                              _  ###_
                       1 <-  ____###___ -> 3


6
-

Climb up to the upper floor and stand on the right edge. Hold "A" and move to
find the perfect position. Then make a simple "B" jump into the right section:
section 7. This trail leads you (later) to another big potion. If you don't
wish to have another big potion, run into section 10 instead of 7.

                             __________
                      10 <-  __  ____   -> 7
                            |##  ###_
                            |#_  ###_

                                2     2


7
-

Run to the very right side of the platform which you're currently standing on.
Then press "B" to jump to the middle platform and "B" again to jump to the
platform with the opener on top. Ignore the opener for now. Be sure to stand
on the right edge of this platform and then jump to the right. You will land
in section 8.

                             __________
                       6 <-  ___  _  O  -> 8
                            |###  #  #
                            |###  #  #

                                 3  3


8
-

Run to the middle of this platform and jump here to make a tile in the ceiling
fall down. Remember to quickly run to any side to avoid it. Then jump up into
the above section.

                                 9

                             ____L_____
                        7 <-  ______  #|
                              ######  #|
                              ######  #|

                             4       4


9
-

Now run to the right and climb up to the middle floor. Now there's a mean task.
Hold "A" and move towards the first guillotine. When you can't move
anymore without climbing into the guillotine stop and pay attention. Just when
they slam together, hold A and press left. You will be fine. Make an "A" step
towards the next scissor and you will be just in front of it. Repeat the
process for this one and the last and then jump up to the big potion and grab
it. Then do the exact same thing but from the other side to get out from here.

When you've left section 9 and you're in section 8, go to the left side of it
and jump into section 7 and stay put on the opener.

                             __________
                            |# R_######|
                            |#__WWW_  #|
                            |###_L____#|

                                 8


The jump combo (7-11)
---------------------

It might be worth practising this jump and locating all ledges before
attempting it, because if you miss one single jump, you die.

If you've followed this walkthrough, you should be standing on the opener
switch in section 7. Look at the map and see the path which you should take
to get from the opener to the right, all the way to the bars on the left part
of the map. Except the two first jumps, all of the jumps must be running
jumps or you will not make it in time before the bars are closed. All of
the steps are explained below and everything must be done very quickly.

- When on the opener, sneak to the left part of the platform and press B
 to get to the middle platform.

- Then quickly press B again to get to the main path.

- You're still in section 7. Now press "left" and don't release until you've
 finished the whole task. Press B when you're just on the second platform
 from the left and you will make the first jump into section 6.

To finish the following running jumps, you must hold "left" all the time and
press "B" while running over the tile that's two tiles from the edge. (the
tile which is before the outermost tile)

- When in section 6, do a running jump to the left portion of the screen. Run
 into section 10.

- Run over the path here and do the running jump over the gap. Continue into
 section 11.

- You only have one chance in here. Don't hesitate. The last tile here is
 loose. If it falls down and you don't make the jump you've lost. Run over
 the path and press "B" when you're on the last tile before the loose one.
 When you leave the loose tile while jumping for the bars, hold "A" until
 you reach the bars' edge and you will grab it. Then quickly climb up and
 get into section 12.

                      11          10         6         7
                      |           |          |         |
                  __________ __________ __________ __________
           12 <- B    L_________   _______  ____  ____  _  O  -> 8
                 |     #####|###   ####|##  ###_  |###  #  #
                 |S    #####|###   ####|#_  ###_  |###  #  #

                    1a           1         2     2     3  3


12
--

When you've entered this section, you can't return to the other parts of level
3. If you lose now, you will begin from this place. Cheap, isn't it? Grab the
potion here if you need some energy replenishing. Now you shall head for the
switch that opens the level exit. The tile in the middle of this section is
loose. If you step on it, it will fall down and destroy the spears trap.

You shall go to the left, into the thirteenth section. You can also go to the
section below, but you will get here later if you wish. Do a running jump where
you do your take off from the loose tile. Press "B" when you're on the tile
before the loose one. Run into section 13 but don't stop when you've just
entered the section because there will be two loose tiles near the beginning.
Remember to step on the switch in section 12 before you run into the next one.

                             __________
                      13 <-  O__  L__P_B -> 11
                            |###   _###|
                            |###  S_###|

                                17a


13
--

When you have entered the thirteenth section, go straight over the floor, and
get into the bars. If they are not opened get back to section 12 and press the
switch over there. Remember not to fall down when you walk on the loose tiles
in the beginning of the section. (section 13)

                             __________
                      14 <- B__     _LL -> 12
                            | _____I_
                            | ######_

                             17      17


14
--

The two tiles in the middle that form a bridge over the pit are loose. Run over
these to the other side of the section. Start your climbing down to the next
section. The above potion is poison and hurt you by one energy unit. The one
below is real. Here you can see the difference between them. Blue potion = bad,
Red potion = good.

                             __________
                            |#__OLL____B -> 13
                            |#F__  ####|
                            |#P__  ####|

                                 15


15
--

Run to the left.

                                 14
                             ____  ____
                      16 <-        ####|
                            |##########|
                      16 <-  __ ### ___  -> 17

                               18  18


16
--

Go to the left and press the level exit opener.

                             __________
                            |_X________  -> 15
                            |##      ##|
                            |##__E_____  -> 15


The backtrack (16-13)
---------------------

Now it's time to go back some sections. You shall head for section 13, the
section where there are bars in the upper left corner. Nothing that's strange,
so I don't think you need a walkthrough. Remember that you must press the
switch in section 14 that opens the bars to section 13.

When you enter section 13 you must get down to the platform in the middle
where there's a pile of bones. This pile of bones will come to life and become
a black skeleton. It will only arise once you've pressed the switch that opens
the level exit. The difference between this skeleton and the one we faced
before is that this one will never fall, it will only be pushed. It fights
similar to the brown skeleton so there's no need to fear. What you must do
is to attack him until he is pushed down the platform. Don't be too close to
the edge or he might push you down, even if you parry.

When he is down you shall follow, but you must do it with more style. Go to the
right edge of the platform and carefully climb down to the section below:
section 17.

                             __________ __________
                            |#__OLL____B__     _LL  -> 12
                       14 - |#___  ####| _____I_    - 13
                  __________|#___  ####| ######_
                 |_X_______________####|
                 |##      ##|##########|17      17
                 |##__E________ ### ___  -> 17
                    |        |
                   16       15 18  18


17 + (a,b)
----------

When you enter (if you've followed all the steps so far) the skeleton will be
waiting here. Now attack it until it steps on the loose tile over the pit on
the left side of the place. You must get rid of it, right. When you get to
section 17, the skeleton will be standing on the same place here, and it
doesn't matter from which side of the platform you pushed him down from in
section 13.

If you wish to have a potion in a pretty hard to get place, you can go to the
right. You will be in 17a, climb down to the section below: 17b and collect the
potion here. Then get back to section 17.

If you carefully climb down the pit in section 17, you will come directly to
section 19. But I will explain the other way around. You will lose energy if
you climb down the pit.

                             13      13    12
                              _______   ___  _____
                            | ######_  |###  _####|
                       17 - | _L______________ ###| - 17a
                      15 <-  _# #######|#  ____###|
                                       |#  _######|
                               19      |#  ___P_##| - 17b
                                       |#S_#######|


15 and 18
---------

When you've entered section 15 in the bottom right corner, simply get to
section 18 below it. Fall down here and go right into section 19.

                                 14
                             ____  ____
                      16 <-  ______####| - 15
                            |##########|
                      16 <-  __ ### ___  -> 17
                            |#_ ### _##|
                       18 - |#__ ##____  -> 19
                            |###O_B____  -> 19


19
--

When you've entered section 19, you will see the persistent skeleton being
crushed by a crusher. You must pass this crusher. To do this, move towards
it and stop in front of it. When it's on the ground, press "B" and you will
get over it. Then get down on the lower floor and press the opener switch.
Then get into section 18 from this way and go through the open bars. Then climb
up to the fifteenth section.

                    15  15     17
                  __ ___ ___ __ _______
                 |#_ ### _##|## #######|
            18 - |#__ ##__________C__ #| - 19
                 |###O_B_______O______#|


Final rush 15 and 18
--------------------

When in the bottom left corner of section 15, just go to the left. The level
exit in the next section: section 16 should be open. Go over there and press
"up".

                                 14
                  __________ ____  ____
                 |_X_______________####|
                 |##        |##########|
                 |##__E________ ### ___  -> 17

                               18  18


===========
4.4 Level 4
===========

The fourth level introduces a new type of environment. It's got more style
than the first type. This one is brown and it's not as dull and dark. The
pattern are more constant and not as broken. This is more of a basement than
a dungeon. This level requires a little more thinking from the player.


Sections: 24
Sections you must pass: 12
Sections you must pass
to get all big potions: 16
Max energy thus far: 6
Big potions: 1
Enemies: 4; 3:1, 4:3


  >  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  3  =  Guard with three energy units
  4  =  Guard with four energy units
  B  =  Bars
  C  =  Switch that closes bars
  E  =  Level exit
  L  =  Loose tile
  O  =  Switch that opens bars
  P  =  Potion
  R  =  Big potion
  S  =  Spears trap
  U  =  Crusher
  W  =  Guillotine
  X  =  Switch that opens level exit


                                                 4b       4c
                                                 |        |
                                             ____________________
                              6       3   4  ################   #
                              |       |    \ ################   #
                         ____________________#####L______P_##__L#
                         ##############   #####  ______3___  __O#
                    /--> _BC_4___WO___B   _____  __L ###_P_  ####
                    |    ##############   _####  ##  ######SS####
                    |    ##      ######   _####  ##  ##
                    |--> ____>__OB____B  __####  ##  ## - 4a   |
                    |    ##############  ######SS##SS##        5
                    |              ####  ####
                    |      |     / ####  #### - 2a
                    |      1    2  ####SS####
                    |
                    |
                    \_________________________________________
                                                              \
                                                              |
                                                              |
    13        14                 9a                           |
    |         |                  |                            |
____________________          __________                       |
####################  11   10 ##########  9    8        7      |
###  ________LL_R_## /      | _  __P_P_# /     |        |      |
###  _#######  #####___________  #######____________________   |
###  ________  __ ############_  ########                 ##   |
###  ########  ##__B_O__4______  ___LL___4_____         ____ <-|
###SS########S ################  _##  #########_  L__L  ####   |
         #### #######      ###  _##  #########S   ##   ####   |
  |      #_________OB      B__  __B______U_L###S  ##   _O__ <-/
  12     ############__E__X###_C_O#########O_###SS##SSS####

            |          |         |          |        |
            15         16        9b         9c       1a


1 + (a)
-------

In the starting area there's an opener switch to the right of the entrance.
This one opens both of the bars doors. If you go to the left you will find a
dead-end. If you go to the right you will find section 2.

                       7
                  ____  ____ __________
                   ##   ####|##      ##|
           9c <-   ##   _O__B____>__OB_  -> 2
                  S##SSS####|##########|

                       |          |
                       1a         1


2 + (a)
-------

The opener switch in here opens the bars into section 1. Either do a running
jump over the pit here or do a standing jump over it from the edge. If you fall
down, you will lose. Climb up to the section 3.

                                  3
                             ____   ___
                            |####   _##|
                       1 <-  __O_  __##| - 2
                            |####  ####|
                            |####  ####|
                            |####  ####| - 2a
                            |####SS####|


3
-

The trail goes to the left, but bars are covering the way here. Go to the right
to open these bars. Into section 4 that is.

                             __________
                            |####   ###|
                       6 <-  ___B   ___  -> 4
                            |####   _##|

                                  2


4 + (a,b,c)
-----------

When you come to section 4, jump over the pit to the middle platform. Don't do
a running jump or you may very well fall down in the right pit if you're not
quick with turning and grabbing edges. Then jump up to the higher floor and
jump up to the ceiling to see which tile that's loose. When you find it, you
can climb up to the above section and then to the right so you can collect a
potion for energy replenishing.

When you're back in section 4, run to the right and you will get into section
5.

                                 4b         4c
                                 |          |
                             __________ __________
                            |##########|######   #|
                            |##########|######   #|
                            |#####L_______P_##__L#|
                            |##  ______3 -> 5
                       3 <-  __  __L ##| - 4
                            |##  ##  ##|
                            |##  ##  ##|
                            |##  ##  ##| - 4a
                            |##SS##SS##|


5 + (4c)
--------

Run to the edge and then make a running jump or a standing jump over the pit
with the spears in it. As you can see there's a opener switch in the right part
of the section. Just above it there's a loose tile in the ceiling. Jump up to
it, using "up" and pick down the loose tile on the opener switch. The bars in
section 3 will open and if you don't get the tile on the opener switch, it
might be a pain to get there in time before the bars have gone down.

                             __________
                            |######   #|
                            |######   #| - 4c
                      4b <-  __P_##__L#|
                       4 <- 3____  __O#|
                            |#_P_  ####| - 5
                            |####SS####|


The backtrack
-------------

While in section 5, run into section 4. Walk to the edge of the higher path
and then do a standing jump into the wall. You must hold "A" here because you
won't grab the edge of the middle floor else. You can also climb down to the
platform below the high floor and then jump over to the left part of the
section. Now you will be in section 3 and the bars should be opened. Now you
must get over the pit. Either use "A" to sneak to the very edge of the pit
that separates the right path and left part from each other and then do a
standing jump with "B" and hold "A" once you've left the platform to grab the
edge of the floor. Then run to the left.

                                 4b         4c
                                 |          |
                             __________ __________
                      3  4  |##########|######   #|
                      |   \ |##########|######   #|
                  __________|#####L_______P_##__L#|
                 |####   ###|##  ______3____  __O#|
            6 <-  ___B   ___ __  __L ##|#_P_  ####| - 5
                 |####   _##|##  ##  ##|####SS####|
                            |##  ##  ##|
                       2    |##  ##  ##| - 4a
                            |##SS##SS##|


6
-

It's time to get through one of these guillotines and on the other side there's
a guard with four energy units. Swell. I recommend you to first sneak towards
the guillotine and when it looks like you can't sneak no more, stop. Then hold
"A" and press left, just after the guillotine has slammed together. Then we
have the guard. Defeat him like usual, but always keep the battle in the
middle of the section. Just before the bars, there is a closer that shuts the
bars down if anyone steps on it. If you slay the guard on the closer, you will
not be able to gain further progress. Then you must kill yourself or retype
the password. If you go back to much, you may end up in two halves because
of the guillotine. When you've slain the guard, get back to the opener of the
bars, which is located to the right of the guillotine. Then jump over the
closer before the bars or you must redo the process. Anyway, go to the left.

                             __________
                            |##########|
                       7 <-  _BC_4___WO  -> 3
                            |##########|


7
-

Neat background, isn't it? Walk to the edge of the path and make a regular
jump over to the platform on the lower floor. A loose tile will fall down
behind you once you've jumped to the platform. Don't worry. The left most
tile is also loose. Sneak to the edge of the left stable platform and then
make a standing jump and hold "A" and you will get into the next section.

                             __________
                                     ##|
                       8 <-        ____  -> 7
                             L__L  ####|

                                 1a


8
-

Now you will grab a tile and see yourself in section 9a. Get up to the next
section: section 8. Get there and defeat the guard. An ordinary 4 energy units
guard that is. Get into the left section.

                             __________
                            |#
                       9 <-  _4_____     -> 7
                            |#######_

                                      9c


9 + (a,b,c) + 16
----------------

Now there's a major intersection. If you wish to grab the big potion and then
finish the course, go to the left part of this section and go into section 10.
Then continue your reading in the section 10 walkthrough. If you've lost some
energy units you can get to the section above section 9 to get two potions.
If you want to finish this level in a haste, climb to the section below:
section 9b.

Once in section 9b, get to the lower floor and to the right to press a switch
which opens the bars in the middle of the section. From the opener, sneak one
step to the left and then make a "B" jump over the closer. Climb to the middle
floor by climbing to the left. Then get through the open bars and continue
to the right into section 9c.

Now be careful, because there's a crusher in here. It repeatedly falls down.
Sneak to the edge of it, and when it's just about to rise, press "B" and get
under it. Step on the rightmost tile which is loose and let it fall on the
opener which opens the bars in section 16, which lies to the left of section
9b.

Get back into section 9b, by passing the crusher in the same way as before.
Then continue to the left, into section 16. Drop down on the lower floor and
press the switch in the bottom right corner, which opens the level exit.

                             __________
                            |##########|
                            |_  __P_P_#| - 9a
                            |_  #######|
                            |_  #######| - 9
                      10 <-  _  ___LL__  -> 8    8
                  __________|#  _##  ##|________
                 |##      ##|#  _##  ##|#######S
                  OB      B___  __B_______U_L###S   -> 1a
                 |##__E__X##|#_C_O#####|####O_###S

                                  |          |
                                  9b         9c


10
--

Go defeat the guard with four energy units, press the opener and enter through
the bars. Piece a cake.

                             __________
                            |##########|
                      11 <- B_O_4______  -> 9
                            |##########|


11
--

Go to the left exit of this section. Be sure to not fall down on the spears
or the pit.

                                14
                             ___  _____
                      12 <-  ___  __ ##|
                            |###  ##___B -> 10
                            |###S #####|

                                 15


12
--

Run towards the pit with the spears traps. Stand on the edge and turn around.
Start climbing to the upper section using (of course) "up".

                                13
                             ___  _____
                            |###  _____  -> 11
                            |###  #####|
                            |###SS#####|


13
--

Run to the right.

                             __________
                            |##########|
                            |###  _____  -> 14
                            |###  _####|

                                12


14
--

The two tiles that form the bridge over the pit are loose. It's very
important that you run over these and make them fall. Then get the big potion.

                             __________
                            |##########|
                      13 <-  ___LL_R_##|
                            |###  #####|

                                11


A fall (14 - 11)
----------------

From section 14. Jump over the pit so you're on the left side of it. Then
climb down it by facing left when you're on the edge and pressing down. When
you leave the edge, hold "A" and you will grab the edge in section 11. Then
release "A" again and you will land on the now destroyed spears trap totally
unharmed. Then climb down to section 15, don't fall down. When you've left
this section for 15, there will be no return to the rest of the area... but
there aren't anything left to get anyway.

                             __________
                            |##########|
                      13 <-  ___LL_R_##| - 14
                            |###  #####|
                      12 <-  ___  __ ##|
                       11 - |###  ##___B -> 10
                            |###S #####|

                                15


15
--

Go to the right in here and you'll get to the last section.

                                 11
                             ____ _____
                            |#### #####|
                            |#_________  16
                            |##########|


16
--

If you get here from the left, you will have pressed the opener switch
and you can get down to the lower floor. To the absolute right you have the
level exit switch. Press it and exit.

                             __________
                            |##      ##|
                      15 <-  OB      B_  -> 9b
                            |##__E__X##|


===========
4.5 Level 5
===========

Same environment as in the fourth level, but this time mirrors are introduced.
Very much focus has been laid on switches and opening bars and be ready for a
surprise near the end.


Sections: 20
Sections you must pass: 16
Sections you must pass
to get all big potions: 17
Max energy thus far: 7
Big potions: 1
Enemies: 2; 4:2


  <  =  Level entrance
   _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  4  =  Guard with four energy units
  B  =  Bars
  C  =  Switch that closes bars
  E  =  Level exit
  H  =  Hidden passage
  L  =  Loose tile
  M  =  Mirror
  N  =  Mirror which appears after level exit has opened
  O  =  Switch that opens bars
  P  =  Potion
  R  =  Big Potion
  S  =  Spears trap
  W  =  Guillotine
  X  =  Switch that opens level exit


          5       4          3        2         1
          |       |          |        |         |
    __________________________________________________
    #__L__WL_B         |         |____     |         |
    ### ### _#_L_____L_BLLC_____OB   _____OB_____<__OB  <--\
    #P_OW____## _____ ##__########__O_   #############     |
              #O_   ___BOB  _4__________B_____ _W___O4B <--|
         4a - ###   ######  ################P__#######     |
              ###   ######SS##########################     |
              ###   ####                                   |
         4b - ###   ####    |         |         |          |
              ###SSS####    6a        6         7          |
                                                           |
                                                           |
   ________________________________________________________/
  /
  |
  |
  |         9         10      11        12         13       16        17
  |         |         |       |         |          |        |         |
  |    ______________________________________________________________________
  |             #                    MP____  ###    N_________    ##        #
  |--> __E__    #                    #####_ L______ #M_X__W___    ##__R____ #
  |    ####_  _____________________4_B_______#####_ #########_    H_________#
  \--> _O ##  _##                              ###_  _________    #
       ##___  _## - 8                          M_P_  #########SSSS#
       #####SS###                              ####SS#########SSSS#

                                                 |         |
                                                 14        15


1
-

Now it's time to begin. Go to the right and you will see the exit of the level,
but you will never open these bars, so you must take the other way around.
Prees the bars opener near the right bars and then go to the left into section
2.

                             __________
                            |          |
                       2 <- B_____<__O_B -> 9
                            |##########|


2
-

The closest opener switch is for the bars you just passed through. There's one
on the lower floor as well. This one opens the bars to the left. There's a
section below, but you'll get here later, so get to the left when you've opened
the bars.

                             __________
                            |____      |
                       3 <- B   _____O_B -> 1
                            |__O_   ###|

                                  6


3
-

Locate the opener very close to the entrance of section 3. The two tiles over
the pit in the left part of the section are loose. The tile before these tiles
is a closer to the bars to the left. Press the opener and do a running jump,
over the closer and into section 4.

If you happen to fall down with the loose tiles it's not so bad. When you come
down into that section: section 6a, just run to the left into section 4a and
then jump up a section and you will be in section 4.

                             __________
                            |          |
                       4 <- BLLC_____O_B -> 2
                            |  ########|

                             6a


4 + (a+b)
---------

When you've entered section 4, locate the loose tiles in here: one is three
tiles from the right and one is two tiles from the left. Run over both, or
at least the left one and the bars to the left section will open. Enter and
continue.

                             __________
                       5 <- B          | - 4
                            |_L_____L__B -> 3
                            |# _____ ##|
                            |#O_   ____B -> 6a
                            |###   ####| - 4a
                            |###   ####|
                            |###   ####|
                            |###   ####| - 4b
                            |###SSS####|


5
-

There's loose tile three tiles from the left wall on the top floor in here.
You must step on this one, so it falls on the opener which is below it. There's
another loose tile just before the guillotine. Sneak towards the edge of the
tile just before the loose one and get ready to jump through the guillotine.
Press "B" exactly when the guillotine is about to slam together and you will
jump right through unharmed and in one piece. Run over the tile and then sneak
towards the guillotine. Stop before it and then sneak through at the right
moment. If you really need the potion, you can get it, if not, backtrack to
the fourth section.

                             __________
                            |#__L__WL__B -> 4
                            |### ### _#|
                            |#P_O_W___#|


The backtrack (5-2)
-------------------

Bars in the sixth section has opened so you must head over there. First, you
must backtrack to the second section. When you're in the fifth section, you
must go to the right. Jump over the pits and sneak into the third section.
Jump over the pit here and then get into section 2. Drop down into section 6.

                __________ __________ __________ __________
               |#__L__WL__B          |          |____      |
           5 - |### ### _#|_L_____L__BLLC_____O_B   _____O_B -> 1
               |#P_O_W___#|# _____ ##|__########|__O_   ###|
                          |#__   ____B -> 6a
                        / |###   ####| - 4a   |     | 6
                       4  |###   ####|        3     2
                          |###   ####|
                          |###   ####| - 4b
                          |###SSS####|


6 + (a)
-------

If you've followed the walkthrough 'till now, the bars in this section should
be opened. If you wish to go to the left: into section 6a, you can fight a
guard. Then get to the right: into section 7.

                  3               2
                    ________ ____   ___
           4a <- BOB  _4___________B___  -> 7
                 |##  ######|##########|
                 |##SS######|##########|


7
-

Get the potion in here if you need it. You should not simply jump over the pit,
because then you may be slain by the guillotine. Jump down into the pit with
the potion and then climb up to the lethal trap. Advance towards the guard,
quickly. Don't wait for him to come to you or he may push you into the
guillotine. When he's defeated, press the opener switch and get to the right.

                             __________
                       6 <-  __ _W___O4B -> 8
                            |P__#######|
                            |##########|


8
-

Get down on the middle floor and then jump over the pit with the spears traps.
Climb to the section above.

                                   9
                             _____  ___
                       7 <- B_O ##  _##|
                            |##___  _##|
                            |#####SS###|


9
-

Here's the level exit, but it's not yet opened. Go to the right immediately.

                             __________
                            |         #|
                       1 <- B__E__    #|
                            |####_  ___  -> 10

                                   8


10
--

Run through this section.

                             __________
                            |
                            |
                       9 <-  __________  -> 11


11
--

Defeat the guard and then get into the section to the right.

                             __________
                                       |
                                       |
                      10 <-  ________4_  -> 12


12
--

The mirror in here is only for decorative purposes. Next to it there's a
potion which you can take if you wish. Continue to the right. Be careful with
the loose tile here.

                             __________
                            |MP____  ##|
                            |#####_ L__  -> 13
                      11 <-  B_______##|


13
--

Just CLIMB down to the section below, don't fall or you'll be wasted.

                             __________
                            |#    N____  -> 16
                      12 <-  ____ ##M X
                            |###_ #####|


14
--

Get the potion next to the mirror if you wish. If not, jump over the pit and
go through the open bars to the right.

                                 13
                             ____ _____
                            |###_  ____B -> 15
                            |M_P_  ####|
                            |####SS####|


15
--

Run to the edge, before the pit here, turn around and go to the section above.

                                   16
                             ____     _
                      14 <-  _____    #|
                            |#####    #|
                            |#####SSSS#|


16 - 17 - 13 - 9
----------------

First we should get a big potion in section 17 which reader Tyrant brought to
my attention. Thanks Douglas! It's a little tricky to receive actually. =) In
section 16 you can in the bottom right corner see a differently animated wall.
This one isn't solid and here is where you get the big potion. Get to the middle
floor and sneak past the guillotine. Get into the section to the left (13) and
press the switch here to open the level exit. Now you are to run back into
section 16 and, without stopping, do a running jump over the chasm into the
hidden section 17. Pick up the big potion here and you will feel stronger. After
that you are supposed to jump back into section 16. This can be dangerous since
you can't see where the chasm begins and it has to be a running jump or you'll
die. Just make sure you know where the chasm begin and you'll make it and land
unhurt in section 15.

Get back into section 16 and climb to the top floor. Get back into section 13
from here. What's this?! If you've pressed the level exit you'll notice it's a
new mirror that separates the way for you. What you must do, is a running jump
through it. If it doesn't work, it just means you have done the jump to close to
the mirror. Do the jump further away from it and you will make it. When you've
gone through it another version of you will come out from it on the other side.
It's transparent and will short there after leave. Might he cause you trouble in
the future? And the plot gets deeper. Ooooh! Then just continue to the left
until you come to the level exit. Very straight-forward.

                      13         16         17
                      |          |          |
                  _______________________________
                 |#    N__________    ##        #|
           12 <-       #M_X___W___    ##__R____ #|
                 |###_ #####|####_    H_________#|

                      14           15


===========
4.6 Level 6
===========

It's the last level in the brownish stone environment. This course is more
maze like than the ones before and this time you get to fight a boss.


Sections: 23
Sections you must pass: 17
Sections you must pass
to get all big potions: 19
Max energy thus far: 8
Big potions: 1
Enemies: 4; 3:1, 4:2, Boss:1


  <  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  3  =  Guard with three energy units
  4  =  Guard with four energy units
  B  =  Bars
  C  =  Switch that closes bars
  E  =  Level exit
  F  =  Poison
  H  =  Hidden passage
  L  =  Loose tile
  O  =  Switch that opens bars
  P  =  Potion
  R  =  Big potion
  S  =  Spears trap
  W  =  Guillotine
  X  =  Switch that opens level exit


     5a       5         6        7         8
     |        |         |        |         |
__________________________________________________
#  _P##  ####   ##        ######    #######   ####  9   10
# _#### ___ ___3__LL____LL___________4_____   B_O# /    |
#___WW__##_ _#####        ################_   ####__________
         # _#####        __P_    ____   __   __B___ ___LL__ <--\
         #__BCW__        ####    ####   __   _##### ___  ##    |
         ########O__  LLL____LL__4________   _##### ###  ##    |
                   #__      |         ## _____##### __   ##    |
            |    / ##_   _____        B___    _FH__ ##R__##    |
            4   3  ###SSS#####O__<____####SSSS#####S#######    |
                                                               |
9a is positioned       |           |       |          |        |
in the centre.         2           1       12         11       |
                                                               |
                                                               |
     __________________________________________________________/
    /
    |
    |
    |        14         15        16       17       18         19
    |        |          |         |        |        |          |
    |    ____________________________________________________________
    |    ##########                              ####               #
    |    ##########             BOSS             ####  X__LLLL___E__#
    |    #L___ _OSB______________________________B_C____##    #######
    \--> ___## ####                              #########    #######
         ##### ####                              #########    #######
         #####S####                              #########___________ -> ???

             |                                        |          |
             13                                      18a        19a


1
-

From the starting area you can press the opener switch on the floor, and go to
the right from here, but it's pretty unnecessary actually, if you're planning
on getting all big potions you will come here anyway. Go to the left from the
first section.

                             __________
                            |         #|
                       2 <-  _         B -> 12
                            |#O__<____#|


2
-

Jump over the pit in here by run jumping or doing a standing jump with a grab.
If you're very careful, you climb down to the spears, then sneak over them
using "A" and climb up on the other side. Either way, continue to section 3.

                              3
                             _  _______
                            |#__   ####|
                            |##_   ____  -> 1
                            |###SSS####|


3
-

Just go to the left. It's not worth, getting over to the right section. If
you want to get over there anyway, you must beware the loose tiles. You can
get to this place later, from another way.

                             6
                                   ____
                                   __P_  -> 9a
                                   ####|
                       4 <-  _  LLL____  -> 9a


4
-

Press the opener in the right part of this section and then get onto the
platform. You will see a guillotine and some bars which you just opened.
There's a closer between the guillotine and the bars so you can't sneak
through the guillotine as usual. You must make a jump through. Press "B" just
when the evil machinery is about to slam together and you will be unharmed.
Continue up one section.

                              5
                             _ ______
                            |# _#####
                            |#  B_W__    -> 3
                            |########O_


5 + (a)
-------

Climb directly up to the guard and then approach him instantly, don't attack,
just press right until you've swapped side with him. Don't worry. He's so lame
he can't attack you instantly. Then just stab him so he falls down the pit.
If you go to the left, into section 5a, you can get a potion. This is often
unnecessary and time consuming so I recommend you to stay off it and instead
quickly run over to the right, into section 6. The two last tiles in section 5
are loose, so don't stop on them. Be sure to make them fall, because one of
them will fall on an opener switch which opens bars further ahead.
                  __________ __________
                 |#  _P##  #|###   ##
                 |# _#### ____ ___3__LL  -> 6
                 |#___WW__##|_ _#####

                              4       4


6
-

There are two loose tiles here, so just keep running and I will not matter.

                             __________
                                   ####|
                       5 <-  ____LL____  -> 7
                                   ####|

                                 3


7
-

Time to fight a persistent guard again. KILL him! Mwahaha! :) Continue to the
right.

                             __________
                            |##    ####|
                       6 <-  _______4__  -> 8
                            |##########|


8
-

The bars should be opened here if you've followed the walkthrough until now.
Jump over to the opener switch just to the right of the bars. Press it and then
run over to the edge of this platform. Turn around so you face right and then
press down to climb down. Exactly when you've left the platform, press "A" and
fall into the next section.

                             __________
                            |###   ####|
                       7 <-  ___   B_O#|
                            |##_   ####|

                                 9


9 + (a)
-------

You will fall into this place while holding A and you will land next to the
bars gate that is about to close. Quickly run to the right. If you wish, you
can go to the left first. Here's a guard to defeat and some loose tiles. A
pretty unnecessary area. Either way, you shall continue to the right: into
section 10.

                                8
                  _____________   ____
            3 <-      ____   __   __B_  -> 10
             9 - |    ####   __   _###|
            3 <-  LL__4________   _###| - 9

                  1             12


10
--

Now it's time to head for the big potion. It's located in section 11, below
the section you're currently in. You can't fall down any hole and
not in any way. First climb down to the floor in the middle. If you're OK
with loosing an energy unit, you can climb down the right pit. Remember to
press down so you really climb down the edge, or you will die. If you wish to
climb down the left pit, you must also CLIMB DOWN, and then you must hold "A".
You will grip the section below.

                             __________
                       9 <-  __ ___LL__  -> 13
                            |## ___  ##|
                            |## ###  ##|

                               11  11


11
--

Either way you got here, get the big potion. Another energy unit for you. But
how are you going to get up again. A mystery to be solved. The wall in the
left part of the section on the middle floor is not solid. You can walk
straight through it. It's marked with "H" on the ASCII map. Get up on the high
floor and then jump to the left at the same time as you hold "A" and you will
grip the edge just above the spikes. You miss: you die. Get through the wall.

                               10  10
                             __ ___  __
                            |## __   ##|
                      12 <- H__ ##R__##|
                            |##S#######|


12
--

To be quick, do a running jump over the spears and hold "A" to grip the left
edge. To be careful, climb down to the spears, and then sneak through the area.
Either way, get up to section 9, the section above.

                                 9
                             ___   ____
                            |# _____###|
                       1 <- B___    _FH| -> 11
                            |###SSSS###|


The backtrack (12 - 9 - 8 - 10)
-------------------------------

From section 12, jump up to section 9 above. Then continue one section further
above. Jump over the pit and press the opener. This is in section 8. Then get
down to section 9 and enter the right bars. Run over the floor in section 10
and watch out for the loose tiles, covering the pit. Run into section 13.

                             __________
                            |###   ####|
                       7 <-  ___   B_O#| - 8
                            |##_   ####|__________
                        9 -   __   __B____ ___LL__  -> 13
                      9a <-   __   _###|## ___  ##| - 10
                             ___   _###|## ###  ##|
                            |# _____###|
                       1 <- B___    _FH| -> 11
                            |###SSSS###| - 12


13
--

The second tile in the ceiling from the left is loose. Jump up into it and
make it drop down. Remember to run away to avoid being hurt.

                              14

                             _L___ ____
                      12 <-  ___## ####|
                            |##### ####|
                            |#####S####|


14
--

Don't make a running jump over the pit or you will certainly jump on the spears
trap. Do a standing jump over instead and then use "A" to sneak over the spears
trap. Remember to press the bars opener so you can enter the next section.

                             __________
                            |##########|
                            |##########|
                            |#L___ _OS_B -> 15

                              13  13


15 - 16 - 17
------------

Run into the next section and the Amazon will come forward for you. She is your
first boss. She's got six energy units and is faster than the regular soldiers.
To defeat her easily, use a defence strategy. As soon as you see her sword
move, parry and then directly attack. After each attack you do, parry directly
afterwards, because she will probably do the same to you. You and the girl may
get into sword duels where you attack and parry in a long series of actions.
After all she's not very hard. Just remember to parry directly after every
attack, successful or unsuccessful. After the parry, it's a good idea to attack
again and then to parry, and so on. You must defeat her, bars will open once
she's slain. If you die for her sword, you will begin just before her, instead
from in the beginning of the level. Cheap!

                  __________ __________ __________
                 |                                |
                 |              BOSS              |
           14 <-  ________________________________  -> 18


18 + (a)
--------

Two tiles from the bars in here, there's a closer for the bars. If you press
it, you can't return to the previous areas in level 6. Jump up to the middle
floor and you will automatically step on the switch that opens the level exit
in the next section. Run over the bridge of loose tiles without stopping to
get to the final section. Don't fall down.

                             __________
                       18 - |####
                            |####  X__L
                      17 <-  B_C____##   -> 19
                            |#########
                      18a - |#########   -> 19a
                            |#########_


19 + (a)
--------

Get into the level exit. If you fall down to the section below, you will die,
but see a path that goes to the right. You can't live through this fall, but
yet again it seems to be something there. What do I know?

                             __________
                                      #|
                      18 <-  LLL___E__#| - 19
                                #######|
                                #######|
                     18a <-     #######| - 19a
                             __________  -> ???


===========
4.7 Level 7
===========

There's a new environment in this level. It's grey and slightly more luxerious
than the last one. This level is pretty complex with lots of bars to open and
keep track of. You can bet that your annoying copy will get you in trouble.


Sections: 24
Sections you must pass: 15
Sections you must pass
to get all big potions: 17
Max energy thus far: 9
Big potions: 2, but one you can't get
Enemies: 3; 5:3


  >  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  5  =  Guard with five energy units
  B  =  Bars
  C  =  Switch that closes bars
  E  =  Level exit
  H  =  Hidden passage
  L  =  Loose tile
  O  =  Switch that opens bars
  P  =  Potion
  R  =  Big potion
  S  =  Spears trap
  W  =  Guillotine
  X  =  Switch that opens level exit

                            __________
                            ##########    6       5
                       7b - ##########    |       |
                            L___PP_###______________________________
                            O_L_     |        |       |  |         #
                        7a -#_ |_____B___   __B______OB OB___  ___ # - 4
                            #_CB_    |        | ####### _###_  # __#
                                _5___B___   _PB___     L_O___  #__ #
                   /------> ___O_ |  |        |  ____   ____   ____#
                   |        #####OB_OB_O__>___BO_____   ####SSS#####
                   |                            #####   ##
                   |            |       |       #####   ## \     |
                   |            7       1  2a - #####SSS##  2    3
                   |
                   |
                   |
                   \_________________________________________
                                                             \
                  15b                                        |
                   |                                         |
     ______________________________                          |
     #       __H###_ B_O_PPPP######                          |
16 - #__R____##_ __________WW_O#### - 15a                    |
     ##########____  ##############                          |
     #       #####__ ####              10                    |
17 - #__5E_____B__C_ __X# - 14         |                     |
     ##############_ ####____________________                |
     # _W__RB________###### _O#######  ######    8           |
13 - # _###########_ ____B_ _## _____  ___P_#    |           |
     #C_B_LL_BO______######_____####_  ######__________      |
     #####  ###                    #_                 |      |
13a - #####  ###    |       |   9 - #_  _5___________O_B <----/
     #####  ###    12      11      ##  _P##############
     #####  ###                    ##  _WP_##
13b - #####  ###               9a - ##  ######
     #####O_###                    ##SS######


1
-

There's an opener just to the left of the entrance. Press it, but don't
continue in that direction. Instead go to the right, into section 2.

                                 6
                             ___   ____
                       7 <- B___   _PB_  -> 2
                            |         |
                       7 <- B_O__>____BO -> 2


2 + (a)
-------

Jump up into the middle floor of the section and then do a running jump over
the pit or a standing jump with a grab. Continue into the section to the right.

                                   5
                             ______  __
                       1 <-  __     L_O  -> 3
                       1 <-   ____   __  -> 3
                       1 <-  _____   ##| - 2
                            |#####   ##|
                            |#####   ##| - 2a
                            |#####SSS##|


3
-

Jump over the pit and climb up onto the highest floor in the right part of the
section. Then climb up onto the above section. Climb to the right or you won't
get up.

                                 4 4
                             ___  _ ___
                       2 <-  ___  #__ #|
                       2 <-  __   ____#|
                            |##SSS#####|


4
-

It's time to get down to the third section again but from another way. Go to
the left part of the section and climb down here instead.

                             __________
                            |         #|
                       5 <- B___  ___ #|
                            |##_  # __#|

                                 3 3


5 + 3-2
-------

When you've arrived to section 3 from section 4, go to the left into section 2.
You should be on the upper floor of the section. Press the opener which opens
bars in the above section. The tile which is above the pit in section 2 is
loose. Climb up to the section above, but not while standing on the loose tile.
Stand on the tile before the loose one. If you moved fast enough you will be
able to pass below the bars in section 5 which is above section 2. Then
continue to the left.

                             __________
                       6 <-        |   | - 5
                       6 <- ______OB OB|    4 4
                            |####### _#|___  _ ___
                       1 <-  __     L_O____  #__ #|
                       1 <-   ____   _____   ____#| - 3
                       1 <-  _____   ##|##SSS#####|

                               |   2a
                               2


6
-

Sneak to the edge of the tile before the pit. Then do a standing jump and hold
"A" while in the air to grab the opposite edge. Then release the grip of the
edge so you fall into section 1 below.

                             __________
                            |        |  -> 5
                      7a <- B___   __B_ -> 5
                            |        |  -> 5

                                 1


1 and 7 + (a,b)
---------------

When you've fallen down to section 1, you will be on the highest floor of the
section. To the left you will see open bars. Enter through those and you will
be in section 7. Start off by defeating the guard. It's good if you avoid to
push him to the below level, because this will not hurt him and you must
defeat him either way. If you wish to discover some more or you want to have
two potions, you can go to sections 7a and b. Skip the next text section if you
simply want to continue in the main track.

To reach section 7a, climb to the section above 7. You must jump where the
guard was standing at first. When in section 7a, you will see bars and a closer
just after the bars. The closer closes the bars. You must step on it either
way. Don't worry, you won't be trapped. The tile which is just above the
closer is loose, so this one you must get down. Jump up to the tile just above
you and jump up into the loose tile by looking to the right and pressing up.
Then climb up to the opener you see in the top left corner of the section.
When standing on the opener, press up and the loose tile will fall into your
head. Press right fast and you won't get hurt. Then climb up into the section
above: section 7b. Here are two potions. When you've drunk these, get back
down into section 7a and move to the rightmost part of this section. You will
get into section 6. From section 6, carefully climb down into section 1 and
from there, go left into section 7, while being on the highest floor.

From section 7. If you defeated the guard, get down on the middle floor of the
section and press the opener there. Then get into section 8 to the left.
If you didn't defeat the guard and he is standing on the opener, do a running
jump or a standing jump over the guards head, turn around and then battle him
to his death. Continue into section 8.

                             __________
                            |##########|
                       7b - |##########|
                            |L___PP_###|
                            |O_L_     |
                       7a - |#_ |_____B -> 6
                            |#_CB_     |__   ____
                            |    _5___B___   _PB_  -> 2
                       8 <- B___O_ |           | |
                            |#####OB_OBO___>___BOB -> 2

                                 |         |
                                 7         1


8
-

Continue to the left.

                             __________
                                       |
                       9 <-  _______O__B -> 7
                            |##########|


9 + (a)
-------

Don't run too fast into this section or you will be slain. Attack the guard
in here until he falls down the pit. On the floor below you can grab a potion.
In the section below you can get another potion, but then you must cross a
guillotine. When you are finished with the potion collecting, jump over the
pit in section 9 and climb up to section 10.

                               10
                             __  ______
                            |#_
                            |#_  _5____  -> 8
                            |##  _P####| - 9
                            |##  _WP_##|
                            |##  ######| - 9a
                            |##SS######|


10
--

Jump over the cliff and grab the potion if you wish. Then get into section 11
to the left.

                             __________
                            |##  ######|
                      11 <-  __  ___P_#|
                            |#_  ######|

                                9


11
--

In the highest point of this section, there's an opener for the bars to the
left. Climb up to the opener and then jump down to the bars. Keep "A" pressed
while jumping. Exit through the bars.

                             __________
                            |## _O#####|
                      12 <- B__ _## ___  -> 10
                            |##_____###|


12 and 13 + (a,b)
-----------------

When you enter section 12, run to the left into section 13. The fourth and
fifth tiles in this room are loose because the fifth one will fall on an opener
which opens the left most bars. First you must press the opener in section 13
to open the first bars. When you have entered the left most bars, you must
press the closer and the bars will close and unable you to backtrack in the
level. In this section, you find a big potion, but it will be drunk by your
black and white copy. I doubt it's possible to get it. Climb to the top floor
of the section, carefully pass the guillotine and go to the right. You will
be back in section 12 and you can climb up to section 14.

                                  14
                   _______________ ____
                  |# _W__RB________####|
             13 - |# _###########  ____B -> 11
                  |#C_B_LL_BO______####| - 12
                  |#####  ###|
                  |#####  ###| - 13a
                  |#####  ###|
                  |#####  ###|
                  |#####  ###| - 13b
                  |#####O_###|


14, 15 + (a), 16
----------------

In the right part of this section you will see the switch that opens the level
exit. You have the exit to the left, but first we should get a very well hidden,
but easy to get, big potion which good reader Tyrant informed me about. Thanks!
Okay get up one section to the fifteenth and you'll notice a differently
coloured part of the ceiling to the left. Just hug the wall to the left on the
middle floor and press up. You'll see the prince climb up into something appear-
enly solid. Then just go to the left and you'll get into section 16 where you
can get a nice juicy potion.

Now get back to the right into section 15 again. To the right of section 15 you
have 15a which is actually pretty useless. You can get four healing potions if
you want to. If you do, read on, if you're smart, I mean you don't, just get
back down into section 14 and then AVOID the closer before the bars. Then head
into the final section (17). So you want them four healing potions cause you're
afraid of the last guard? From 15a, run to the right. Then get through the two
guillotines and press the opener. Run quickly through the guillotines again and
into the left section. Enter the bars and get the four potion. So useless.

                      16          15       15a
                       |          |         |
                   ______________________________
                  |#       __H###_ B_O_PPPP######|
                  |#__R____##_ __________WW_O####|
                  |##########____  ##############|
                            |###__ ####|
                      17 <-  B__C_ __X#| - 14
                            |####_ ####|

                                  13


17
--

When you get in here you will immediately reach a guard. Defeat him and exit
the level.

                             __________
                            |#       ##|
                            |#__5E_____  -> 14
                            |##########|


===========
4.8 Level 8
===========

Similar to the one before, this level has lots of bars to open. This level
doesn't stand out noticeably from the rest.


Sections: 24
Sections you must pass: 16
Sections you must pass
to get all big potions: 17
Max energy thus far: 10
Big potions: 1
Enemies: 4; 4:1, 5:3


  <  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  4  =  Guard with four energy units
  5  =  Guard with five energy units
  B  =  Bars
  C  =  Switch that closes bars
  E  =  Level exit
  H  =  Hidden passage
  L  =  Loose tile
  O  =  Switch that opens bars
  P  =  Potion
  R  =  Big potion
  S  =  Spears trap
  W  =  Guillotine
  X  =  Switch that opens level exit


     5        4        8         10
     |        |        |         |
________________________________________
###__R___H__      _____                #
###########_     _#####  ___________5L_B <-----\
###########_     _O____  ##########P__##       |
         #_     ######_ ###############       |
     3 - #_    ________4B_O____  _W__L# - 9   |    Section 7 lies
         #_    _###############SS####O#       |    in the middle
         #_   L______________B  ____P_#       |
     2 - #_  _L######      ###  _###### - 6   |
         ##_O_L___BO___<____B_O__   _O#       |
         ####   ###          ####S  ###       |
    2a - ####   ###    |     #####SS### - 6a  |
         ###_S_S_##    1     ##########       |
                                              |
                                              |
             _________________________________/
            /
            |
            |
            |       11         11a      11b       11c
            |        |          |        |         |
            |    ________________________________________
            |    ####  _________LLL_____     ############   16         17
            \--> ____  _######## __   __  __OB_O_____5  #    |         |
                 ###_  ######### ##   ##  ###########_  #____________________
                 ####_L######### ##   ##  ###########_  ###      #####  ___X#
            12 - ##### _____WW__ ## ____  ______LL__O_  B____E____B_____5  ##
                 ##### ########_____####SS######  ####SS#################SS##
                 ##### ####                    #  #######\
           12a - ##### ####     |        |     #  ####### 15
                 #####O####    13       14     #__####### - 15a


1
-

You must first go to the left from this section. Press the switch and the bars
to the left will open, not the bars to the right though.

                             __________
                       2 <- ____________ -> 6
                            |##      ##|
                       2 <- BO___<_____B -> 6


2 + (a), 3, 4, 5
----------------

The fifth tile in this section is loose, so if you must take it down, run
quickly over it. Both tiles over the loose one are also loose. Don't even
try to get up to the top right part of the section, instead start climbing
to the left. Climb to the section above and then continue the climbing yet
another section. Climb to the top and then run through the wall to the left.
This will make you reach section 5 and here's a big potion. When you've taking
this one backtrack to the previous section and start your climbing back to
section 2, where you begun the climbing. Note that you, while climbing, can't
jump to the right parts of the sections. I can almost guarantee that. You'll
get to those parts eventually either way.

To continue on the main path; press the opener, run to the right into the first
section (where you entered the level) and get into the section to the right of
this one. The bars that separated the first section and the section to the
right of this one open when you press the opener in section 2.

                       5         4
                       |         |
                   ____________________
                  |###__R___H__      __  -> 8
                  |###########_     _##|
                  |###########_     _O_  -> 8
                            |#_     ###|
                        3 - |#_    ____  -> 7
                            |#_    _###|
                            |#_   L____  -> 1
                        2 - |#_  _L####|
                            |##_O_L____B -> 1
                            |####   ###|
                       2a - |####   ###|
                            |###_S_S_##|


1 and 6 + (a)
-------------

When you've reached section 6, the section to the right of the first one, jump
over the pit in the lower part of the section to reach an opener for the bars
in the top left corner. When you've pressed the opener, sneak to the edge of
the tile before the pit and jump. Then quickly climb up to the top floor, jump
over to the bars and get into the first section again. It may not look as you
can get under the bars, but because you jump, you will have an easier time
getting below. Just run over the catwalk in section 1 so you get to section 2.

                   ____________________
             2 <-  __________B  ____P_#|
                  |##      ###  _######| - 6
             2 <-  O___<____B_O__   _O#|
                            |####S  ###|
                       |    |#####SS###| - 6a
                       1    |##########|


2 and 3
-------

Now it's time to get through section 2 and 3 to be able to reach section 7.
On the top floor of section 2 there's a tile that's free. That one is loose.
Don't step on it. Sneak to the edge of the tile before it and climb to the
section above. From section 3, run to the right into section 7.

                                 4
                             __     ___
                            |#_     ###|
                        3 - |#_    ____  -> 7
                            |#_    _###|
                            |#_   L____  -> 1
                        2 - |#_  _L####|
                            |##_O_L____B -> 1

                                  2a


7, 8, 4 and 9
-------------

When you enter this section, you shall first stab an easy guard. Then climb to
the above section: section 8. From this one go to the left section: 4. Here's
an opener switch which opens the bars where the guard was in section 7.
Quickly backtrack to that place. You don't have to "climb" down to section 7
from section 8, it's faster just to fall down. Enter below the bars and go
right so you reach section 9. Jump over the spears trap in this section and
carefully cross the nasty guillotine. The rightmost tile is loose. Make it
fall and it will hit an opener to bars in section 10. This will make the bars
never close, as you probably know.

To get to section 10 then. Get back into section 7 and climb up to section 8.
Go left to section 4 where there's another opener and then climb to the top
floor of this section. Run to the right on the top floor so you get back to
section 8. Jump over the pit in section 8 so you get to the right part. Then
go to section 10 to the right.

                      4          8
                      |          |
                   ____________________
             5 <- H__      _____         -> 10
                  |#_     _#####  _____  -> 10
                  |#_     _O____  #####|_________
                            |###_ ###############|
                       3 <-  ____4B_O____  _W__L#| - 9
                        7 - |############SS####O#|


10
--

There's an easy guard in here. Either defeat him, or push him on the loose
tile just behind from where he starts, if you don't care about the potion
that is. The bars should be open, so enter the next section.

                             __________
                       8 <-           #|
                       8 <-  ______5L__B -> 11
                            |#####P__##|


11 + (a,b,c)
------------

It may look like you can reach the end of the course by going to the right.
Yes, you can, but you can't open the section which holds the level exit. To
be able to open it, you must climb down from section 11. You may go to section
11a, b, and c; but only to discover. You must return to section 11 to be able
to clear the level.

                         11       11a        11b       11c
                          |        |          |         |
                      ________________________________________
                     |####  _________LLL_____     ############|
               10 <- B____  _######## __   __  __OB_______5  #|
                     |###_  ######### ##   ##  ###########_  #|

                          12         13      14            15


12
--

The free tile is loose and this must fall for you to be able to exit the
level. It's easier than it looks. Just run out on the tile, facing right. When
standing on it, press and hold "A". When the tile falls, you will grab the edge
of the platform below. The tile will fall on an opener which opens the bars to
the section with the level exit switch. Continue to the right.

                                 11
                             ____  ____
                            |####_L####|
                            |##### ____  - 13
                            |##### ####|
                            |##### ####|
                            |##### ####|
                            |#####O####|


13
--

To get through the guillotines, it's easiest to do a standing jump. Just when
the left one slam together, press "B" and you'll get through. Go to the right
into section 14.

                                 11a
                             _____ __
                            |##### ##    -> 14
                      12 <-  _WW__ ## _  -> 14
                            |####_____#|


14
--

Jump over the spears trap and continue into the next section.

                            11b 11b
                              __  _____
                      13 <-   ##  #####|
                      13 <-  ___  _____  -> 15
                            |###SS#####|


15
--

The tiles over the pit are loose. Press the opener switch and get into the
section to the right. Don't climb up to section 11c.

                                    11c
                             _______  _
                            |######_  #|
                      14 <-  _LL__O_  _B -> 16
                            |#  ####SS#| - 15
                            |#  #######|
                            |#  #######| - 15a
                            |#__#######|


16 and 17
---------

Now you will be in the level exit section. If you made the loose tile in
section 12 fall, the bars leading to the right section will open. In this,
the rightmost section of the whole level, you can find a guard standing just
before a spears trap. Push him down there and then jump on the floor above to
press the level exit switch. Get back to the level exit and exit the course.
If you must return to previous sections, be careful when leaving level exit
area, because if you run out of it, you will die by falling on a spears trap.

                             ____________________
                            |##      #####  ___X#|
                      15 <-  ____E____B_____5  ##| - 17
                       16 - |################SS##|


===========
4.9 Level 9
===========

The last level with the grey environment. This is a really short level, but
nevertheless a very important one. You get to ride some travelators for the
first time and you will also fight a politician as a Boss.


Sections: 16
Sections you must pass: 12
Sections you must pass
to get all big potions: 12
Max energy thus far: 11
Big potions: 1
Enemies: 3; 5:2, Boss:1


  <  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  5  =  Guard with five energy units
  B  =  Bars
  C  =  Switch that closes bars
  L  =  Loose tile
  O  =  Switch that opens bars
  P  =  Potion
  R  =  Big Potion
  S  =  Spears trap
  T  =  Travelator
  W  =  Guillotine

  ______________________________
                     |###    O##       3     2           1         1a
                     |  _TTT _## - 5   |     |           |         |
/> ___5_______________B__###_ _L#________________________________________
|                      #### _   |            #####  |     _______         -> ?
|     |         |        B__#  _B__CO  TTTTTT5__S_O_B__<_O_  ####         -> ?
|     7         6      _O_WW___######  ####################__####         -> ?
|                                ####  ####                    ##         -> ?
|                         |      ####  #### - 3a          1b - ##         -> ?
|                         4      ####SS####                    ##________ -> ?
|
|
\____________________________________________________________________________
                                                                            \
                                                                            |
                                                                            |
                            12        11        10       9          8       |
                            |         |         |        |          |       |
                       __________________________________________________   |
                       _ |               ## BOSS              |         #   |
                      B_CB    O___ ______B_______________R____B_O_____  #   |
                       ###    #### ################################_P_C_B <-/
                          EXIT   # ########
                                 # ######## - 11a
                            ? <- _________#


1 + (a,b)
---------

From the first section you can go to the right, but there's nothing to see
there. Instead press the opener switch just to the right of the entrance and
go to section 2 to the left.

                                 1          1a
                                 |          |
                             ____________________
                                  _______
                       2 <- B__<_O_  ####         -> ?
                            |######__####
                                      |##
                                 1b - |##         -> ?
                                      |##________


2
-

At the moment you get into this section, you'll draw your sword and a guard
will advance. Defeat him and watch out for the spears trap in the middle of
the section. You will notice a travelator in the right part of the section.
Follow it out of the section, but don't run. By the way, there's some time lag
here but it isn't too dangerous.

                             __________
                               #####  |
                       3 <-  TT5__S_O_B  -> 1
                            |##########|


3 + (a)
-------

Follow the travelator, towards the pit, and when you're about a half of a tile
before the pit, press "B" and hold "A" to make the prince get over the pit and
grab a hold of the edge on the opposite side. Jump over the closer, and go
through the open bars.

                             __________
                            |
                       4 <- B__CO  TTTT  -> 4
                            |####  ####| - 3
                            |####  ####|
                            |####  ####| - 3a
                            |####SS####|


4
-

Get down on the lower floor and carefully cross the guillotine by holding "A".
Climb up on the middle floor and through the bars. Jump up on the highest
single tile and climb up into the next section.

                                    5

                             _____ _L__
                            |#### _   ||
                            |  B__#  _B| -> 3
                            |_O_WW___##|


5
-

Beware that the rightmost tile on the lower floor is loose. When you get up
to this section, turn to the right, run off the tile and quickly hold "A". You
will grab the tile to the right. If you jump you will land on the loose tile.
Climb to the highest point of the section where there's an opener. This switch
opens the bars in the left part. Simply jump towards the travelator and then
quickly run to the left so that the travelator doesn't bring you down.

                             __________
                            |###    O##|
                            |  _TTT _##|
                       6 <- B__###_ _L#|

                                   4


6 and 7
-------

Run over the floor in this huge room into the left section and you will face
a guard. Defeat him and carry on.

                             ____________________
                        7 - |                   | - 6
                            |                   |
                       8 <- B___5_______________B -> 5


8
-

When you step on the closer, which is lying on the lower floor of this section,
the bars behind you will be forever shut. But it doesn't matter. Get the potion
in here if you wish, then continue to the middle floor, press the opener and
get out.

                             __________
                            |         #|
                       9 <- B_O_____  #|
                            |####_P_C_B  -> 7


9 and 10
--------

Here you will find a big potion which I was only recently informed about.
Thanks to Marcelo Redfield for this. You can see on the ASCII map where to
find, but it's covered by the wall thing. Just press the A button near the
centre and you will surely find it. Very well hidden. Then run directly to the
left to face a boss: the evil politician. This slightly fat politician seems to
be hard to beat sometimes and really easy other times. He has eight energy
bottles that must be removed. I've said before that to be safe, you should use
a defence strategy, but for this fellow it's slightly different. It often works
like this. He hits - you block - you hit directly and then he hits, and gets a
clean hit. At this attack he is very fast. I actually recommend you to go a
little berserk against him. Quick double attacks often result in damage for
the Mayor. When you've slain this high positioned man of Jaffar's, run to the
left.

                             ____________________
                            | BOSS              |
                      11 <-  ______________R____B -> 8
                            |####################


11 + (a)
--------

Run through this section to the other side. Fall down the pit = you die. You
can't get to the left of section 11a.

                             __________
                                     ##|
                      12 <-  _ ______B_  -> 10
                            |# ########| - 11
                            |# ########| - 11a
                            |# ########|
                       ? <-  _________#|


12
--

Now you will notice that nasty copy of yourself on the other side of the
section. He stands before a closer. An opener is positioned right in front
of you. This one opens the bars that separates the two of you. The point
is that you shall do a running jump over the pit and hold "A" so you grab
the edge of the opposite side. At the same time, your evil copy will step
on the closer, blocking the path. The only thing you can do is to fall down
the pit. This won't kill you, instead make you finish the level. You don't
have to do this, you can instead jump down the pit at once when you get into
the section.

                             __________
                            |_ |
                            B_CB    O__  -> 11
                            |###    ###|
                                EXIT


=============
4.10 Level 10
=============

This is, by far, the oddest level in the game. After fallen down the cliff in
level 9, you've now come to a lava world. It may be a volcano, it may be close
to hell or why not Jaffar's personal room of pain? Who knows? This place is
inhabited by skeletons. I refer to them as black skeletons and brown
skeletons. In level 3, we could see the colour difference but not now. The
black skeletons don't fall apart and can only be defeated by a push down the
nasty lava. The brown ones, fall apart, but resurrect after a couple of
seconds. These can, just like the black ones, only be defeated by a dip in the
lava.


Sections: 20
Sections you must pass: 14
Sections you must pass
to get all big potions: 15
Max energy thus far: 12
Big potions: 1
Enemies: 8; I:6, J:2


  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  =  =  Lava
  E  =  Level exit
  H  =  Hidden passage
  I  =  Black skeleton
  J  =  Brown skeleton
  R  =  Big Potion
  X  =  Switch that opens level exit

                        ____________________
                        #                  #
                   14 - #  ______J__   _E__# - 15
              __________# _##     ##   #####
              #          _#      ______X___#
         11 - #  ___ _ ___ _____I########### - 13   Section 12 in the middle
              # _### # ### #################
              #_                 #
         10 - ##___   __I_____  _# - 9
    __________#  #        #### _##
    ##      ###      _____   __# #
7 - ##__R_____H _____I ###   ##  # - 8              Section 6 in the middle
    ###########__ ___            #
              ###    ___ _I_____ #
          5 - ###  __##     ### _# - 4b
              ### _##        ___##
              #  _____J______ ## # - 4a
          4 - # _#####           #   START
              #_             _####___    ___
              ##_ I_______                 #
          3 - # #_ ###### I_____ ___       # - 1     Section 2 in the middle
              #  #        ######_###       #
              #                            #
          2 - #                            # - 1a
              #============================#

                            |
                            2a


1 + (a)
-------

The entrance to this level is a little unconventional. You fall from the
ceiling and therefore you must hold "A" until you grab hold of an edge. So
directly after you've inserted the password or lost a life, you must hold
"A". Then sneak to the left section, or you may fall down the lava in that
room.

                                START
                             ___    ___
                                      #|
                       2 <-  __       #| - 1
                            |##       #|
                                      #|
                      2a <-           #| - 1a
                             =========#|


2 + (a)
-------

Jump over the pit and be ready for a skeleton fight. This is a black skeleton.
The only way to defeat it, is to push it down the lava and it will only be
pushed by your "successful" attacks. So attack it until it falls of the
platform. You can push it off the platform both to the right and to the left.

                                  _____
                       3 <-  __
                            |# I_____ _  -> 1
                        2 - |  ###### #|

                      3a <-              -> 1a
                             ==========  - 2a


3
-

It's the same thing in the next skeleton, but you don't have to push it down
the lava, it's enough if you push it down to the lower floor on the left of
its platform. Then climb up to the section above.

                               4
                             __
                            |##_ I_____  -> 2
                        3 - |# #_ #####|
                            |#  #
                            |#
                       3a - |#           -> 2a
                            |==========


4 + (a, b)
----------

Climb up to the top floor and you must face a brown skeleton. He will, after
a successful hit fall apart into a pile of bones and after a few seconds
rise again. If you have your back against him when he rises, he will slay you
immediately. You can go to the right, but that's the long unnecessary way.
Instead locate the free tile you'll see in the ceiling of the section. This
tile can only be climbed from the left side of it. Stab the skeleton and then
climb the tile so you get to section 5.

                                           7

                                        _I_____ #
                                  5 <-     ### _# - 4b
                             _   _          ___##
                            |#  _____J______ ## #
                        4 - |# _#####    ### ___# - 4a
                            |#_           ___####

                                 3       2


5
-

Climb to the top of the section and then climb yet another section. Don't go
to the right.

                                    6
                             ___ ___
                            |###    ___  -> 4b
                            |###  __##
                            |### _##

                                4


6, 7
----

So Tyrant informed me of a big potion here as well. Just hug the wall to the
left and press up. The prince will climb to the middle floor but you can't see
it. Just run to the left (easiest to see on the map) and you'll get into section
7 where you can pick up the potion. Head back into the sixth section, push the
skeleton down the lava and then continue to the right.

                                10
                   ___________
                   ##      ###      ___  -> 8
                   ##__R_____H _____I #|
                   ###########__ ___

                                5


8
-

Either do a running jump or a standing jump with a grab over the lava. Either
way, it's a three tile pit. Then climb to the above section.

                                   9
                               ____ ___
                             __   __# #|
                            |##   ##  #|
                       6 <-           #|

                                 4b


9
-

Time for another one of those black skeletons, even though it's hard to tell a
difference. It's much easier to defeat this skeleton if you swap sides with it.
Run towards it and parry any attacks, then attack it does until you're to the
left of it. Just stab it until it falls off the platform. Continue to the left.

                              12
                             _ ________
                                      #|
                      10 <-  I_____  _#|
                               #### _##|

                                   8


10
--

Another three tiles jump. Get over it as usual. Then climb up to the next
section.

                              11
                             _ ____ _ _
                            |#_
                            |##___   __  -> 9
                            |#  #

                                  6


11
--

First get up on the middle floor. Then sneak to the edge of the first small
pit. Don't just go wild here, instead, do a standing jump and hold "A" and you
will grab the edge of another platform. Get into the section to the right.

                             __________
                            |#
                            |#  ___ _ _  -> 12
                            |# _### # #|

                              10


12 and 13
---------

To get to the level exit, you shall head up, but first you must get to the
right to press the level exit switch. To get there you must first defeat the
skeleton here. It's a black one, so you must push it down the pit in here.
To do this you must swap sides with it. Approach it and parry as soon as it
attacks and when you're to the right of it, attack it until it falls down
the pit. Get to the right, press the switch, get back and climb up a section.

                              14         15
                             _ _       __  ______
                              _#      _____X____#|
                      11 <-  __ _____I###########| - 13
                       12 - |## #################|

                               9


14
--

This is a brown skeleton. Stab it once and quickly go to the right.

                             __________
                            |#
                            |#  ______J  -> 15
                            |# _##

                              12


15
--

Do a running jump or a standing jump with a grab and enter the exit.

                             __________
                                      #|
                      14 <-  __   _E__#|
                            |##   #####|

                                13


=============
4.11 Level 11
=============

This level is actually different from the tenth. The environment looks exactly
like the first three levels, but it's red stone instead of blue. There's also
a red shimmer which makes the Prince's clothes look red. You will mostly face
guards with pink and red clothes and you will also run into some strange fire
traps.


Sections: 23
Sections you must pass: 15
Sections you must pass
to get all big potions: 16
Max energy thus far: 13
Big potions: 1
Enemies: 4; 6:4


  >  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  6  =  Guard with six energy units
  B  =  Bars
  E  =  Level exit
  F  =  Poison
  G  =  Flame wall
  L  =  Loose tile
  O  =  Switch that opens bars
  R  =  Big potion
  S  =  Spears trap
  W  =  Guillotine
  X  =  Switch that opens level exit


              3         4         5         6         7        7a
              |         |         |         |         |        |
         ____________________________________________________________
      2  #_P__  ###### _LL_____ ______6___ _########### _______ #####
       \ ####_  ________6 ##### ########## ___  ___ _____L#####__  ##
__________#####  _######## __________P_#### ###  ### ##### ### _____##
#_ ########## ___#####_ _O _###O  ___  ____  ___ __6_____ O###  ######
##__        ___  ______ ## #####  ###  ####  ### #######_ ####  ___ ## - 7b
####_>______###  ######S__C_B___S____  B___SS___S___  ##_ ####SS##_ ##
         #####  ###          ######_  ############# L##_ ########_ ##
   |     ####   ###  |     / #_P_________W___6 ____  ____###_P____ ## - 7c
   1     ###__SS___  2b   10 #################S###_  ############_ ##
                                                 #_  ## ____  #### ##
              |                  |         |   / #_  ## _##_  ## B___ <-\
              2a                11b       11a 11 #__O____##___W__####   |
                                                                        |
 - The section below section 6 is section 9          |         |        |
 - The section below section 7 is section 8          12        13       |
                                                                        |
                                                                        |
      __________________________________________________________________/
     /
     |
     |    __________
     |    ##########
     \--> _  B_W_R_# - 14
          _  #######____________________
          #__ ##################       #
          ###__        ##      __E___X_#
          #####__G____G___GGG__#########

              |         |          |
              15        16         17


1
-

It may look like there's something in this section but I can't find out what
it could be, so go to the right.

                             __________
                            |#  #######|
                            |##
                            |####_>____  -> 2


2
-

From this section you can go to the right just to discover that section. But
it's pretty unnecessary since this way doesn't lead to the big potion. Instead
go directly up from section 2 to section 3.

                                   3         4
                             _____  _________ ___
                        2 - |### ___#####_ _O _##
                               ___  ______ ## ### - 2b
                       1 <-  __###  ######S__C_B_ -> 9
                             #####  ###
                             ####   ### - 2a
                             ###__SS___ -> ?


3
-

The potion in the upper right corner is healthy. Drink it if you'd like.
Go to the right.

                             __________
                            |#_P__  ###|
                            |####   ___  -> 4
                            |#####  _##|

                                  2


4
-

Start off by defeating the guard. It's pretty easy to push the fellow down the
pit. Beware though, because this guard is a decent jump in difficulty from the
ones with five energy units. Use counter-attacks. Don't jump down the pit,
instead continue on the high floor to the right.

                             __________
                            |### _LL___  -> 5
                       3 <-  _____6 ###|
                            |###### ___  -> 5


5
-

Jump over the pit and defeat the guard. Get to the right. Don't get down the
pit, there's only a potion here and tough to get back on track.

                             __________
                       4 <-  __ ______6  -> 6
                            |## #######|
                       4 <-  _______P_#|


6
-

Do some climbing and continue to the right. Don't fall down any pits here.

                             __________
                       5 <-  ___ _#####|
                            |### ___  _  -> 7
                            |### ###  #|

                                9    9


7 + (a, b, c)
-------------

The rightmost tile on the middle floor is loose. You must make it fall because
it will fall on an opener switch. This opener open bars covering the big potion
later on in the level. Now you may choose between a short-cut and the regular
way. Both will lead you to the big potion. If you don't care for the short-cut,
drop down the same hole as where you released a tile, the right hole and be
ready for a sword fight. If you are interested in the short-cut, go right into
section 7a and follow the instructions below.

Up until the 20th of April in 2004, I didn't know of a way to reach section 7c.
I thought it was impossible. Thanks to an e-mail by Peter Yang I now know how
to do it and I have verified it. Here you need a special technique which isn't
necessary anywhere else. Go to section 7a, hang down to 7b, but don't release
your grip. Now use the directional buttons to swing while you're hanging. Rele-
ase the A button when you are swinging to the right and if you're lucky, you'll
grab hold of the ledge just above the spikes. I actually managed to do it in my
first try, but when I tried again, I failed three times before I managed.
Release when you're at the peak of the swing to the right. After that it's just
to go down 7c and carefully down to 13. Now, I don't recommend this shortcut.
Even if you can get the big potion this way as well and it's much shorter,
there's big risktaking in falling down.

                             ____________________
                        7 - |###### _______ #####|
                       6 <-  __ _____L#####__  ##| - 7a
                            |## ##### ### _____##|
                                      |##  ######|
                                     8|##  ___ ##| - 7b
                                      |##SS##_ ##|
                                      |######_ ##|
                                      |#_P____ ##| - 7c
                                      |######_ ##|

                                             13


8, 9, 10 + (a, b)
-----------------

When you first arrive in this section, you're ought to know, that if you wish
do discover everything, you should first climb down to section 11 and then go
two section to the left. There's nothing of interest there though. Only a guard
and a potion. Then head back to section 8. Defeat the guard and
very carefully sneak into the section to the left. There's a pit just as you
come into the section. Jump over the pits and carefully sneak into the next
section. Here's a pit directly as well. Then get to the opener switch in
the upper left corner. Press it, then do a standing jump to the middle of the
platform to the right. Quickly press "B" again and then hold "A". If you
grabbed the edge on the higher floor. Quickly release "A" and hold it again to
grab the edge of the floor below. Then quickly go to the right and get under
the bars in section 9. If you fail, then drop down to section 11b, go right
two section and up one to get back to your initial point. When you just
passed below the bars, get to the right, but carefully sneak over the spears
trap on the floor. When you get to the lower part of section 8, sneak to the
edge of the pit, then do a standing jump towards the wall as you hold "A".
You will hit a loose tile. Keep "A" pressed and you will grab an edge in
section 11 as the tile falls. The tile will fall on an opener in section 12
which open bars in section 13. This is something you must do. Climb down to
the section below 11.


             10       9      8
             |        |      | 7     7
         ______________________ _____ _
        |#O  ___  ____  ___ __6_____ O#|
        |##  ###  ####  ### #######_ ##|
   2b <- __S____  B___SS___S___  ##_ ##|
         ######_  ############# L##_ ##|
         #_P_________W___6 ____  ____##|
         #################S###_  ######|

             |         |       12   |
            11b       11a           11


12
--

Continue your climbing down and get out to the right.

                               11
                             __  ______
                            |#_  ## ___  -> 13
                            |#_  ## _##|
                            |#__O____##|


13
--

Climb down and carefully cross the guillotine. The bars should be opened if
you've followed the walkthrough. In the ASCII marked as a question mark,
there's a place which I haven't been able to reach. I wrote about this in
section 7c. Get to the right.

                                    ?
                             _______ __
                      12 <-  _  #### ##|
                            |_  ## B___  -> 14
                            |___W__####|


14
--

If you've followed the walkthrough, the bars should be opened. Drink the big
potion and feel mighty. Then get down a section.

                             __________
                            |##########|
                      13 <-  _  B_W_R_#|
                            |_  #######|

                              15


15
--

Get down to the lower floor. Now you will discover a flame wall. This is a
lethal trap which should be crossed carefully. Sneak towards it until you're
just in front of it. Just when the flame's on a break, cross over it and you'll
make it.

                              14
                             _  _______
                            |#__ ######|
                            |###__
                            |#####__G__  -> 16


16
--

Before you do anything, locate all of the flame walls. Then carefully cross
them as pointed out in the previous section. Continue to the right.

                             __________
                            |##########|
                                ##
                      16 <-  __G___GGG_  -> 17


17
--

Press the level exit switch and get out of here.

                             __________
                            |##       #|
                              __E___X_#|
                      16 <-  _#########|


=============
4.12 Level 12
=============

This level has the same environment as the last one and there are only pink
guards here as well. What is there to say other than this level is odd. There's
a whole bunch of section which you don't have to visit at all. Strange.


Sections: 24
Sections you must pass: 9
Sections you must pass
to get all big potions: 9
Max energy thus far: 14
Big potions: 1
Enemies: 6; 6:5, Boss:1


  >  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  6  =  Guard with six energy units
  B  =  Bars
  C  =  Switch that closes bars
  E  =  Level exit
  L  =  Loose tile
  O  =  Switch that opens bars
  P  =  Potion
  Q  =  Floater potion
  R  =  Big potion
  S  =  Spears trap
  W  =  Guillotine


  1           2         3          4        5
  |           |         |          |        |
__________________________________________________
__     ___________________6_W_____L___________6_LL <----\
#___>___#########################_ |######## __         |
##########QC_LLLLLB_____LO_BO___B_CB_O__WWW__W_         |
         ###     ######    ################ __         |
     6 - R__     ########______6_______ LL__##    - 5l |   The section below
         ###     ###################### __####         |   section 3 is
         ###     #############   BOSS #  #####         |   section 5n
         O_______B___WWWWWWWW_        #S  ####         |
         #####################____E___##SS####         |   The section below
                                                       |   section 4 is
             |         |         |        |            |   section 5o
             7         8         9        5m           |
                                                       |
                                                       |
    ___________________________________________________/
   /
   |
   |
   |         5b        5c
   |         |         |
   |     ____________________
   |     #################### 5d 5e        5f
   |     #################### /  |         |
   |     ###L__________6W _P#____________________
   \---> ______##### _LL# _O__B_O_CSB_____     ##
    5a -   ###### B__#L_____ #############     ##
          _____##___ #   ###__B____WB______   _##
          ___  #####__    _______SW________   ###
    5j -  ###___ #####    #################SSS_##
          ######______S_SS__________6__PP########
          #########
    5k -  ###  ____ -> ?  |      |          |
         __________ -> ?  5i     5h         5g


1
-

Go to the right.

                             __________
                            |_      ___  -> 2
                            |#___>___##|
                            |##########|


2
-

Just run to the right.

                             __________
                       1 <-  __________  -> 3
                            |##########|
                            |QC_LLLLLB_  -> 3


3
-

Defeat the guard. It's pretty east to push him into the guillotine.

                             __________
                       2 <-  ______6_W_  -> 4
                            |##########|
                       2 <-  ____LO_BO_  -> 4


4
-

Now you shalln't hesitate, because you will block a short-cut if
you do. The fifth tile from the left is loose. If you step on it, it will fall
on a closer that closes both bars on the lower floor. This unables you to
use a short-cut. Jump over the tile and continue to the right.

                             __________
                       3 <-  ____L_____  -> 5
                            |###_ |####|
                       3 <-  __B_CB_O__  -> 5


5 + (a)
-------

Now you must choose between taking a really long way or doing a short-cut
which also enables you to get the big potion. I will describe how to take the
short-cut. The optional sections which don't give you anything special are
described below. There's fifteen in total and so unnecessary.

The short-cut then. The two rightmost tiles in section 5 are loose. Don't push
the guard on any of those, because you may have trouble getting the other tile
down. Defeat the guard on safe ground. Then run straight over the tiles so
they fall. You will now be in section 5a. Now place yourself in the rightmost
part of the section and be ready to do a running jump. Now you shall run to
the left and press "B" exactly when you pass the pillars holding the ceiling.
Don't hold "A" or anything, just let you fall with jump. You will lose an
energy unit and land on the lower floor of section 5. You will not lose any
energy if you press "A" just before landing so you grab the edge of the middle
floor. Then use "A" to sneak through the guillotines carefully. Don't run
through them or anything. It's dangerous.

                               You should press "B" here
                                         |5b
                             _____________L______
                       4 <-  ______6_LL______####
                            |#### __     ###### B -> 5d
                       4 <-  WWW__#_    _____##__ -> 5d

                                |           |
                                5           5a


Optional areas = 5 a-o
----------------------

Because these sections are optional, I think that making a Walkthrough
through it, is unnecessary. I hope that you can settle with this map instead.
Please contact me, if you have any comments upon my decision.

                                   5b        5c
                                   |         |
                               ____________________
 Section j is in       5    5a #################### 5d 5e        5f
 the centre            |     \ #################### /  |         |
                     __________###L__________6W _P#____________________
               4 <-  ______6_  ______##### _LL# _O__B_O_CSB_____     ##
                    |#### __     ###### B__#L_____ #############     ##
 ____L_________4 <-__WWW__#_    _____##___ #   ###__B____WB______   _##
 ####__  ################ __    ___  #####__    _______SW________   ###
 ######______6_______ LL__##    ###___ #####    #################SSS_##
 #################### __####    ######______S_SS__________6__PP########
                    |  #####    #########
     |      |     / |S  ####    ###  ____ -> ?  |      |          |
     5o     5n   5l |#SS####_____________ -> ?  5i     5h         5g

                         |           |
                         5m          5k


Backtrack = 4-2 and 6, 7
------------------------

Either way, you've chosen the short-cut or the really long way, you should
end up in section 3 or 4, preferably section 4. If you blocked this section,
by letting a loose tile fall on a closer here, you must go back. Then get down
one section, left two and up one. You will come to section 3. If you are in
section 4, remember not to step on the closer in the middle of the lower floor.

Nothing special about section 3. Run through it. In section 2, it's time to
get more careful. The bars should be open. Look at the opposite side where
the big potion (it looks like one) is. Run over there without stopping,
because loose tiles form your path.

This isn't a big potion. It's a floater potion. This means that you can fall
much slower for a limited amount of time. Don't just jump off the platform
because then you will miss the big potion. You can get the big potion without
the floater but then you will lose an energy unit. Either way you do, climb
off the platform and hold "A" until you grab hold of the edge near the big
potion in the section below. If you have the floater still activated, you can
simply jump off the cliff until you reach the ground. If not, you must climb
off this platform as well and you will lose an energy unit.

When you've arrived to the ground, press the opener to the left and go to the
right.

              2         3          4
              |         |          |
         ______________________________
    1 <- ________________6_W_____L_____ -> 5
        |#######################_ |####|
        |QC_LLLLLB_____LO_BO___B_CB_O__ -> 5
        |###     ##|
    6 - |R__     ##|
        |###     ##|
        |###     ##|
    7 - |O_______B_  -> 8
        |##########|


8
-

Eight guillotine, doesn't it look devastating? I don't recommend you to run
through these since this is the last section before the level exit. Try to
keep a cold head and hold "A" while carefully crossing one guillotine after
another. Remember to just concentrate on the guillotine in front of you and
to never lose your patience nor your grip of the A button.

                             __________
                            |##########|
                       7 <-  __WWWWWWWW  -> 9
                            |##########|


9
-

Time for a pretty easy boss. If you now can call it a boss. It's no real "boss
presentation", but it's one of a kind and it's got more energy than any guard.
It's not invincible like the other skeletons. It's very defensive and pretty
good at taking counter-attacks but it seldom attacks after it has countered
a counter-attack. The battle arena is rather tight, so it's easy to get it to
a wall and then you know you've won. (it's just to repeatedly attack while the
enemy is standing against a wall) When it's defeated, the level exit will open
automatically.

                             __________
                            |#   BOSS #|
                       8 <-  _        #|
                            |#____E___#|


=============
4.13 Level 13
=============

This level is among the most complicated levels in the game. Lots of bars, lots
of puzzles and even some travelators. Never underestimate the power of rodents.
For this level there's a new kind of environment. It's much more luxerious than
the ones before. Here's checked walls and floor in green and brown. The layout
of the Walkthrough will be a little unconventional. I will build it around some
objectives in the end, instead of only the sections, simply because of the
complicated level layout.


Sections: 23
Sections you must pass: 20
Sections you must pass
to get all big potions: 20
Max energy thus far: 15
Big potions: 1
Enemies: 4; 6:2, 7:2


  <  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  6  =  Guard with six energy units
  7  =  Guard with seven energy units
  B  =  Bars
  C  =  Switch that closes bars
  E  =  Level exit
  F  =  Poison
  L  =  Loose tile
  O  =  Switch that opens bars
  P  =  Potion
  R  =  Big potion
  S  =  Spears trap
  T  =  Travelator
  W  =  Guillotine
  X  =  Switch that opens level exit


     3       2          1        18         17        21       20      19
     |       |          |        |          |         |        |       |
--------------------------------------------------------------------------------
# _W7____B    _O________        ##        B_O TTTT_6TTTTTW___  __ ###  ###   ###
# _#######    ## ___R_##_<_____F##__E___O_### ###############  ##O__B  ___  __O#
# ___P_ ##SSSS## _#####################X___ _S###############  ######  ###  _###
# ####_ ########______7_B_ ____O_  ########C_____B___B   O__B   __LL____O_  _###
# _W____6___  ###########_ ######  B________  ########   ####   ##  ######____ #
# ##########____ ___O_L###________ ____  ###____________S______S___________WWW_#
# ##_L __ ###### _#### #####   ### _###  B__  ####
# ### S##___B  ___###_ B_LB______________###O__L_# \    |       |        |
#O___O#######__________##OB_____LLLLL_W_______6O_#  13  14      15       16
                             ##      ##
    |        |        |    / ##      ## - 10a |
    8        7        9   10 ##      ##       11
                             ##      ##
 Below section 3 lies        ##______## - 10b
 section 4                   ##########

 Below section 2 lies
 section 5

 Below section 1 lies
 section 6

 Below section 18 lies
 section 12


1
-

If you start going to the right you will find a poison potion and you will see
the level exit on the other side of the wall. Instead go to the left from the
starting section. Don't worry about the big potion. You'll get it later.

                             __________
                       2 <-  ____
                       2 <-  R_##__<___  -> 18
                            |##########|


2
-

This is a four tile pit. This means that you must run over the opener and do
a running jump over the pit at the same time as you hold the A button pressed
so you grab the edge of the other side. You shall press "B" for the jump when
you cross the opener switch.

                             __________
                       3 <- B    _O____  -> 1
                            |    ## ___  -> 1
                            |SSSS## _##|

                                   5


3
-

Once the bars are closed behind you, you can't return, but you don't need to
anyway. Start by defeating the first seven unit guard you see in the game.
He is not harder then the one with six units, so just push him into the
guillotine. Then you must sneak through it and climb down. Now it looks
like you can choose between two different pits to climb down. Choose the
left one, because if you choose the other, you might end up being immediately
slain by a guard. As you climb down the left one, hold "A" when you've
released the grip of the edge or you'll die.

                             __________
                            |# _W7____B  -> 2
                            |# _#######|
                            |# ___P_ ##|

                              4     4


4
-

You must hold "A" as you fall down from the left pit in the ceiling. You
will grab the edge near the guillotine. Then get through the guillotine and
defeat the guard. Don't push him into the right section, or you will block your
path. When he's down, you go into the right section.

                              3     3
                             _ _____ __
                            |# ####_ ##|
                            |# _W____6_  -> 5
                            |# ########|

                              8


5, 6, 7 and 8
-------------

First get right through the section to the right. Press the opener in here and
then get back into the left section you just passed (5). Quickly get down the
pit, climb or fall. Then get through the recently opened bars to the left.
Continue into the left section: 8, and climb up on the platform in the right
part of the section. There're two openers in here. The leftmost just opens the
bars you just passed. The right which lies below a loose tile, lead to bars in
section 9, which lies two sections to the right from here. You must make the
tile fall on the opener. Stand in the middle of the right platform and do a
standing jump towards the loose tile. Hold "A" and you won't get hurt and the
tile will fall on the switch. Then press the other switch and get out of the
section. Continue one more section to the right.

                                5          6
                                |  2       |
                             ______ _____________
                             ######______7_B_ ___ -> 12
                        4 <- __  ###########_ ###
                   _ ________##____ ___O_L###____ -> 12
                   # ##_L __ ###### _##
                   # ### S##___B  ___##
                   #O___O#######_______ -> 9

                        |          |
                        8          7


9
-

Hopefully, the first bars will be opened. Get through those and a loose will
fall on an opener, opening the other bars. If you choose the upper path, you
won't get the big potion. Listen closely now! If you've taken all big potions
so far, you can skip this one completely because you can't have more than 15
energy units anyway. If you want to skip, take the upper path and continue
right (10), climb up one section (12), head left (6) and press the opner and
then go right twice (12,13) and scroll down to "To the level exit switch" below
and follow the walkthrough from over there.

However, if you want the big potion, choose the lower path here in section 9
and continue to follow the Walkthrough.

                               6
                             __L_______
                            |## #####
                            |#_ B_LB___ -> 10
                       7 <-  ___##OB___ -> 10


10 + (a, b) and 11
------------------

This Walkthrough leads you to the big potion so I will assume that you're
on the lower floor. First make a jump straight up, using "up" so you can see
which tiles that are loose. Then run over them all and stop on the tile just
before the guillotine. You can also stop on one before and hold "A". Sneak
through the guillotine and continue to the right.

Defeat the guard in this section and locate the opener behind him. Stand on
the opener and jump straight up and a loose tile will fall on the opener. This
opener opens the path to the big potion. Then climb up through the newly opened
hole and press the other opener which opens the bars in the same section. Then
continue to the left and you will be back in section 10 which you were in just
a minute ago. Climb up a section.

                                     10
                             12  12  |
                              ___ _______________
                              ### _###  B__  ####
                        9 <- ___________###O__L_# - 11
                        9 <- __LLLLL_W_______6O_#
                             ##      ##
                             ##      ## - 10a
                             ##      ##
                             ##      ##
                             ##______## - 10b
                             ##########


Big potion = 12, 6, 5, 2 and 1
------------------------------

Now it's time to get the big potion. It's a tricky and annoying thing to do.
When you've climbed up to section 12 from section 10, go directly to the
left. You will see open bars and a guard. This is a truly irregular thing.
You must get up to the guard level without being pushed down by him. This
is dependent on if the guard wait for your move or attacks immediately. When
you've climbed up there, you must press "forward" and "A" repeadly to hope for
a successful hit which will push him backwards. If you guard, you will be
pushed off, so don't even think that. I've tried many different moves and the
only thing that seems to work is approaching and attack immediately. However,
if the guard attacks at once you get up, nothing seems to be able to help you.
If you try to climb up again, you will be slain directly. Then just to restart
the level.

When you've defeated the guard, go to the left section and then continue up.
From there, go right into section 1 where the big potion is. Now get back to
the place where you defeated the guard. Jump to the upper right part of the
section and continue into section 12 to the right. Press the opener switch
in section 12 and jump down to the bars. Hold "A" while jumping. Continue to
the right on the middle floor.

             2           1
             |           |
         ____________________
   3 <- B    _O________
        |    ## ___R_##__<___ -> 18
        |SSSS## _############__________
        |######______7_B_ ____O_  #####
   4 <-  __  ###########_ ######  B____ -> 13
        |##____ ___O_L###_________ ___

            |  7     9   |      | 10
            5            6      12


To the level exit switch = 13-18
--------------------------------

If you've followed the Walkthrough, you will be in section 13. Now you shall go
to the right until you come to a group of guillotines in section 16. During
the way you will encounter spears trap. Don't run over these, instead jump
over them or sneak through them. Carefully cross the guillotines and get up
on the higher floor. Don't get up a section, you need to press the level exit
switch. Press the opener and head left on the same floor. Run and do a running
jump over the pit so you get through the bars. Slow down here so you don't fall
down. Sneak to the left and do a standing jump over the pit while holding "A".
Continue left until you find a closer and above that, a path to the section
above. The closer is lying in section 13.

Climb up to that section and then immediately go left. Press the level exit
switch and go back to the right section. Then go down into section 12 again
and continue right. You will notice that the bars are closed here. Does this
mean you're trapped? Get back into the section to the right and then go to the
left again. Go to the closed bars and Jaffar will show up. Scary... He will
use magic to close the other set of bars. Don't fear now, you haven't done
anything wrong. Wait 15 seconds for a little mouse that will sit on the opener
switch, releasing you from you cell. If you didn't press the switch, Jaffar
won't show up.

Now, go right until you get back to section 16 with the three guillotines, and
continue up one section to 19.

                       18        17
                       |         |
                   ____________________
                     ##        B_O TTTT -> 21
              1 <- _F##__E___O_### ####                   19   19
                   #########X___ _S####___________  ______  ___  ____
                             ###C_____B___B   O__B   __LL____O_  _###
                       12 <- ____  ########   ####   ##  ######____ #
                              ###____________S______S___________WWW_#

                                   |        |        |        |
                                   13       14       15       16


The level exit 19, 20, 21, 17 and 18
------------------------------------

Now we start from section 19, the upper-right corner of the level. Press the
opener, and bars open in the section to the left of the one you're currently
in. As you can see, you must jump into that section. It's only two tiles, so
a standing jump will be enough.

When you've gotten under the bars, continue into the left section: 21. Here's a
bunch of travelators and a guard. You don't want to lose here, so be careful.
Walk to the guillotine, just before it. Press "B" when it slams together to
get through. Walk or sneak through it and you may die. Immediately after you've
jumped, approach the guard or you may be transported into the guillotine. Try
to approach the guard so that you swap side with him. The easiest way to defeat
him is to push him into the guillotine. Be sure that you're not too close to
the guillotine when you've defeated the guard or you may get into it when you
put down your sword.

After the guard's gone, go to the left section and don't run on the travelator.
Press "B" when you're about one tile from the pit with the spears trap below.
Don't press too late or you must redo the level. Then just get to the last
section and you will be able to finish the level.

                     18       17        21        20       19
                      |        |         |         |        |
                __________________________________________________
                  ##        B_O TTTT_6TTTTTW___  __ ###  ###   ###
           1 <- _F##__E___O_### ###############  ##O__B  ___  __O#
                #########X___ _S###############  ######  ###  _###

                             13                15     15    19


=============
4.14 Level 14
=============

Similar to the previous level, not so much to write about here. You will
encounter the annoying upside-down potion that looks exactly like the big
potion but turns the level upside-down. It doesn't give you anything.


Sections: 24
Sections you must pass: 15
Sections you must pass
to get all big potions: 20
Big potions: 2
Enemies: 3; 7:3


  <  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  7  =  Guard with seven energy units
  B  =  Bars
  C  =  Switch that closes bars
  E  =  Level exit
  F  =  Poison
  H  =  Hidden passage
  K  =  Upside-down potion
  L  =  Loose tile
  O  =  Switch that opens bars
  P  =  Potion
  R  =  Big potion
  S  =  Spears trap
  T  =  Travelator
  W  =  Guillotine
  X  =  Switch that opens level exit

  18a
   |
__________
########## 18  15         14     13       12
#K___W_ _# /    |          |      |        |
####### _#___                          ___________
##_ O_B _####                          ########### 11  8        9        10
##_ ###____W__  TTTT_LL________7____LL___OB_  _WO# /   |        |        |
##_ ##########  #####___  _F__         ####_  ####______________________________
##_________HH __   ####_  ####         ####_  ####   _LLL________7  O###########
#############S##__R##_ ____K##         ####_  ___BC_S_   _____W_W_  #####      #
#####################_ #######         ####_  #######_   #########SSHH_______R_#
         LO_B ________B___ _BX_      L_______######P_   ###
|   20 -  ### _########### ####       ##############_   ### - 7
17       ______W_O##_ __L________E___O_______________L  ###
        ###########_ ## #################      #####   ###
        ######_P___________BC_W7____O______<___________###
        ##################################################

               |          |          |        |       |
               3a         3          2        1       1a


     - Section 4 lies to the right of section 20
     - Section 5 lies above section 2
     - Section 6 lies above section 1
     - Section 13a lies below section 13
     - Section 16 lies below section 15
     - Section 19 lies below section 14


1 + (a)
-------

You're supposed to go to the left from the first section, but you go to the
right section to discover that area. You can fall down to this section from
section 7 later on in the level. Anyway, go to the left section from the first.

                                             7
                             ______________L  ___
                            |###      #####   ###|
                       2 <-  _____<___________###|
                            |####################|

                                  |        |
                                  1        1a


2
-

Start by defeating the guard, preferably by pushing him into the guillotine.
Then make sure that the bars are opened by pressing the opener to the right in
the section. Sneak through the guillotine and then do a standing jump over the
closer in front of the bars. Continue to the left.

                             __________
                            |##########|
                       3 <- BC_W7____O_  -> 1
                            |##########|


3 + (a)
-------

You shall climb up a section, but you can go to the left section to receive a
potion if you've lost energy. Up it is!

                               4
                   ____________ __L____
                  |###########_ ## ####|
                  |######_P___________B  -> 2
                  |####################|

                       |            |
                       3            3a


4
-

You can't reach the upper part of this section yet so don't think about.
Instead, go to the right into section 5. Watch out for the loose tile so you
don't fall back down into section 3.

                               18
                             __ _______
                      19 <-  ___B___L_B  -> 5
                            |####### ##|
                            |#_ __L____  -> 5

                               3


5
-

Oh, the level exit already and the level exit switch is in the upper-left
corner of the section. But you can't reach it yet and not from here. The opener
on the floor leads to the bars near the level exit switch. Continue into the
right section.

                                 12a
                                      _
                       4 <- BX_      L_  -> 6
                            |##       #|
                       4 <-  ____E___O_  -> 6


6
-

Get through the guillotine and defeat the guard. Push him into the guillotine
if you can or just defeat him old-style. Then continue into section 7 to the
right.

                                 10
                             ____  ____
                       5 <-  ______####|
                            |##########|
                       5 <-  __W______7  -> 7


7
-

Don't step on the rightmost tile because that one's loose. If you fall down
the pit you'll get to section 1a just to the right of the first section.
Anyway, you shall climb upwards into the next section, and if you wish, get
the potion along the way.

                                  8
                             ____   ___
                            |##P_   ###|
                            |###_   ###|
                       6 <-  ____L  ###|

                                  1a


8, 9 and 10
-----------

To open the bars in this section, you must press an opener in the section to
the right: section 9. The three tiles over the pit are loose. Climb up and run
over all of them. Be sure that all of them fall. It's hard to explain but you
need to do it.

Continue to the right and defeat the guard by pushing him down to the spears
traps. Now we're going to get a very well hidden big potion thanks to Tyrant
(you little smartass ;)). Carefully climb down to the spike traps and then
carefully sneak into the right wall here because it isn't solid and leads you
into section 10 where you'll find yet another big potion. Get back into the
previous section and climb up to the opener in the top right corner.
Sneak to the left edge of the opener platform and press "B". Then run into the
left section and get to the very edge near the pit. Sneak, but fast. Do a stand-
ing jump over the pit, not a running jump, and hold "A". Press "left" once
(don't worry, the spears won't hurt you, if you go step-by-step). Then press
"B" to get over the closer and below the bars. You're in section 11.

                              8        9         10
                              |        |         |
                        ______________________________
                       |   _LLL________7  O###########|
                 11 <- BC_S_   _____W_W_  #####       |
                       |###_   #########SSHH________R_|

                             7


11, 6 and 5
-----------

From section 11, you must climb down a section. You will then get to section 6.
From this section, go left into section 5, put do it carefully by holding "A".
The tile above the opener is loose. You must somehow step on this
tile, preferably without falling down. The tile will fall on the opener and
make the bars rise in the upper-left corner. You must achieve this, or you will
not finish the level.

Do like this. Go back into section 6. Then run into section 5 to the left and
immediately when you get in to the section, press "right" and hold "A". You
will either make the tile fall and get back into section 6, or make it fall
and grab the edge of where it was attached. You may also, make it fall and then
fall down to the floor below. If that happened just redo everything you've done
since section 5. If you managed to do it with success, get back into section 6
and then up to section 10. Continue climbing through 10 until you get to 12.

                                 12
                             ____  ____
                            |###_  ####| - 11
                      11a   |###_  ___B  -> 8
                            |###_  ####|
                  BX_      L_______####|
                  |##       ###########|
             4 <-  ____E___O___W______7  -> 7

                       |          |
                       5          6


12
--

Get up on the middle floor and do a standing jump to the right. Cross the
guillotine and press the opener. Sneak back through the guillotine and jump
to the left. Continue to the left.

                             __________
                            |##########|
                      13 <-  _OB_  _WO#|
                            |###_  ####|

                                 11


13 + (a)
--------

The third and the fourth tile from the right are loose. Run over them and stop
to face the guard. Push him down the pit if you wish. The pit leads to section
5 through 13a. It's lethal to fall down it. Continue to the left.

                                 13
                                  |
                                      _
                                      #|
                      14 <-  _7____LL__  -> 12
                                      #|
                            |         #|
                            |         #| - 13a
                            |         #|

                                 5


14
--

The Walkthrough leads to all big potion. You get the big potion in this level
by going to the left. The second and third tile from the left are loose and
open a path to the section below 14, but you shall not go there yet. The potion
in this section is poisonous.



                      15 <-  _LL_______  -> 13
                            |#___  _F__  -> 13 (deadly)

                                 19


15
--

Sometimes it really is tricky to jump from a travelator. It's a good thing you
are supposed to get down the pit. Just let the treadmill take you there. Down
the pit, that is.

                             __________
                            |###       |
                      18 <-  _W__  TTTT  -> 14
                            |####  ####|

                                 16


16
--

Get the big potion and don't panic about finding a way out. In the upper-left
corner the wall is unsolid forming a hidden passage for you. Stand on the upper
platform and jump into the left wall. Then get to the left section.

                                 15
                             ____  ____
                      17 <-  _HH __   #|
                            |###S##__R#|
                            |##########|


17
--

Get up a section.

                               18
                             ___ ______
                            |##________  -> 16
                            |##########|
                            |##########|


18 + (a)
--------

Now you'll hopefully get into this section from the section below. Get up and
jump to the opener. Get through the bars and now you could get up a section to
section 18a. In 18a there's a guillotine and what looks like a big potion but
really is an upside-down potion. This potion makes the level go upside-down.
That's about it, but very confusing. The level will stay upside-down until you
die, finish the level or find the other upside-down potion which lies in
section 19 below section 14. You won't get anything for drinking the potion.

Go to the section to the right of section 18. Get there carefully.

                             __________
                            |##########|
                      18a - |#K___W_ _#|
                            |####### _#|
                            |##_ O_B _#|
                       18 - |##_ ###___  -> 15
                            |##_ ######|

                               17


15, 14 and 19
-------------

Carefully sneak through the guillotine in section 15. You must do a running
jump over the pit, not a standing jump or you will get back into section 16
below. To be able to do the running jump, burst into the run and press "B"
immediately. Just to be on the safe side, you should press "B" repeatedly.

Get back into section 14 and climb down to section 19 from 14 to the left
of a pit.

Don't drink the potion on the floor, it's an upside-down potion. Unless you
already are upside-down, then you should drink so the level gets natural again.
Continue down another section.

                                15         14
                                 |          |
                             __________
                            |###
                      18 <-  _W__  TTTT_LL_______  -> 13
                            |####  #####___  _F__
                                      |###_  ####|
                                 16   |#_ ____K##| - 19
                                      |#_ #######|

                                         4


To the exit = 4, 20 and 5
-------------------------

You will land in section four. You must open the bars to the right, so get into
the section to the left: section 20.

In section 20, get down on the floor and through the guillotine. Press the
opener and get through it from the other way. Climb up to the open bars and jump
through. Hold "A" in case the bars are about to close, then you can easily climb
up. The tile to the left is loose. Press the opener and follow the tile down.
Climb up to the top of the section and get back to the right section.

Run to the bars that are about to close and now you must use the "frog dodge".
Go to the bars and press down and right to do frog jump under the bars. Continue
to the right and avoid falling down with the loose tile. You don't want to fall
down here. Get into the right section.

You will now be able to press the level exit switch, jump down to the exit and
get out of here.

                               19          13a
                   ____________ _______         _
                  |LO_B ________B___L_BX_      L_  -> 6
                  | ### _########### ####       #|
                  |______W_O##_ __L________E___O_  -> 6

                     |         3|          |
                    20          4          5


=============
4.15 Level 15
=============

Just as the two previous levels, this one has the same design and is just as
complicated. This time there are many teleports in the level which gets you
around. It takes some time to navigate and it's pretty confusing. A good thing
about the level is that bars, once they're opened they don't close unless you
press a closer.


Sections: 23
Sections you must pass: 20
Sections you must pass
to get all big potions: 22
Big potions: 1
Enemies: 4; 5:1, 6:1, 7:1, Boss:1


  <  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  *  =  Teleports. Has number above. Same number = Teleports connected
  5  =  Guard with five energy units
  6  =  Guard with six energy units
  7  =  Guard with seven energy units
  B  =  Bars
  C  =  Switch that closes bars
  E  =  Level exit
  H  =  Hidden passage
  L  =  Loose tile
  O  =  Switch that opens bars
  P  =  Potion
  R  =  Big potion
  S  =  Spears trap
  W  =  Guillotine

                                           __________
        20        19       18      11   10 # 7   6  #      9       15
        |         |        |       |     \ #_*___*__# - 17 |       |
   ________________________________________##########____________________
   #  BOSS ##                7  ## 4  3      ###  _W_LL_  2   ###########
/-> _______LLB_O______________*__## *__*__   O##O_ ###  ___*__ #####  5  #
|   #######  _###########################_   ##### ___  #####_S##OW___*__#
|   #######  ############ 1   2  ____6_ B_   ##### ###__   ###############
|   # 3      H_R_##_P_____*___*__###### ## _OBOCW_SBC____ _####  4 ## 5  # - 14
|   #_*____7_######################_  _C___############## _##P___*__B_*__#
|                       #  6   ####_  #######        #### ################
|        |     |      / #__*__   B_____W_W__7___<____B___O___  ####   1  #
|       12     13    8  ######CS_############################_____B___*5_#
|
|                           |          |          |         |        |
|                           16         2          1         6        7
|
|                                   - Section 3 lies above section 2.
\______________________________     - Section 4 lies above section 1.
                              \    - Section 5 lies above section 6.
                              |
      ____________________    |
      |        ||        |    |   *Special Note*  "*" is the letter sign for
      E_LLLLL_____________ <--/                   teleports. The number above
 22 - |        ||        |                        the "*" indicates where you
      |        |                                  teleport when you enter it.
22a - |        |    |                             If the number "1" is
      |________|    21                            indicated above the "*", it
                                                  means that the teleport
                                                  leads to another "1".


1
-

The only level where you'll encounter a guard at the moment you enter. Defeat
it. You can either push him into the left section into a guillotine or just
defeat him as usual. Go to the left.

                             __________
                            |#        #|
                       2 <-  7___<____B  -> 6
                            |##########|


2
-

Pass through the guillotines and then continue upwards. The bars will open
later.

                                3
                             __  ______
                            |#_  ######|
                      16 <- B_____W_W__  -> 1
                            |##########|


3
-

Exit through this section to the right.

                             ________
                       8 <-  ___6_ B_
                            |##### ## _  -> 5
                            |#_  _C___#|

                                2


4
-

The ASCII map below may be a little confusing, the letter signs are indicated
above but here are them either way. O=Opener, B=Bars, C=Closer, W=Guillotine,
S=Spears trap. Press the first opener and then go to the right so you stand
on the second opener before the closer. When the guillotine slams together,
press "B" to jump through it. Sneak through the spears trap and exit the
section. It doesn't really matter if you press the second closer.

                                   10
                              _____ ___
                              ##### ###|
                       3 <-  OBOCW_SBC_  -> 5
                            |##########|


5
-

Climb down to the section below. Don't fall down since you'll die. The potion
in the right part can be taken later.

                              9
                               ________
                            |___  #####|
                       4 <-  ___ _####
                            |### _##P__  -> 14

                                6


6
-

You will fall on an opener which opens the path to the left. To the left you'll
find the first section. Unnecessary. Go to the right.

                                5
                             ___ ______
                            |### ######|
                       1 <- B___O___  #|
                            |#######___  -> 7


7
-

A guard with five energy units, scary. Defeat it and hear my description of the
strange portal. The portal is a teleport which takes you to another place
the level. It's just to press "up" to enter. On the teleport you find a sign.
The portal with a specific sign takes you to another teleport with the same
sign. In the ASCII, the signs are exchanged for numbers. Enter the teleport.

                             __________
                            |##########|
                            |###   1  #|
                       6 <-  __B___*5_#|


8 + (13)
--------

You'll end up in section 8 which lies to the left of section 3. From section 8,
you can go to the left to collect a potion. You'll get to the big potion on
the other side later. When you're finished take the right teleport in section
8 to a new area. The teleport to the right of the one you came from. Don't go
to section 3 now.

                   ____________________
                  |########### 1   2     -> 3
             12 <- _R_##_P_____*___*__#|
                  |####################|


9 and 10
--------

The two tiles in the upper left corner are loose. Run over them or jump. You'll
be just before guillotine in the left section: section 10. To avoid losing
energy, just jump through the guillotine using "B". Press the opener and jump
to the right. Run to the right out of the section. You will fall down to
section 5 which is the purpose.

                       10         9
                       |          |
                   ____________________
                     ###  _W_LL_  2   #|
             11 <-  O##O_ ###  ___*__ #|
                    ##### ___  #####_S#|

                         4    5


Back to the teleport 5, 6 and 7
-------------------------------

You've landed in section 5, climb down one section to section 6, and then go
to the right into section 7 where the first teleport is. Enter it.

                             9
                               ________
                            |__   #####| - 5
                       4 <-  ___ _####   -> 13
                             ### _##P____________
                            |### ################|
                       1 <- B___O___  ####   1  #| - 7
                        6 - |#######_____B___*5_#|


8, 3, 11, 10, 12, 13
--------------------

You'll be back in section 8. Now it's time to get to the right section: section
3. Here's guard and this is very important. Don't push him down the pit, on the
closer. It blocks you from advancing further in the course. If he's near the
pit, retire some metres and he will follow. You could push him into the left
section because you don't need to revisit that part. When you've gotten rid of
the guard jump over the pit to the recently opened bars. The bars were opened
when you pressed the opener in section 10(read above). Then climb to the
section above.

You'll now be in section 11 and have two teleport to choose between, but you
shouldn't choose any of them just yet. Get to the same floor as the teleports
and sneak to the right edge. Then jump and hold "*" so you jump out of the
section into section 10. You can also do a running jump. Press the opener in
section 10 and then jump back into section 11. Remember to hold "*" while
jumping. Back with the two teleports. First we shall go to the big potion, so
if you're not interested skip the following text section.

For the big potion enter the right teleport. You'll come to section 12. Quickly
turn around for a battle. Defeat the guard and now for the tricky part. See the
right wall. In the middle of it, the colour scheme is different. Climb up on
the wall by standing against and pressing "up". Then go to the right and
collect the big potion in section 13. Another life bottle for you. Get back to
the teleport and you'll be back in section 11 with the two teleports.

Now choose the left teleport to advance.

                                         11       10
                                          |        |
                                     ____________________
         12          13       8  3  |# 4  3      ###  _W_  -> 9
         |    19      |       |   \ |#_*__*__   O##O_ ###|
       _______  ____________________|#######_   ##### ___  -> 9
      |#######  ############ 1   2  ____6_ B_
      |# 3      H_R_##_P_____*___*__###### ## _  -> 4
      |#_*____7_######################_  _C___#|

                                        2


14 + (5) and 15
---------------

You'll now come to section 14. If you go to the left you can find a potion.
You shall go to the right teleport in the section though. The bars should be
opened since you pressed the switch in the section to the right of 11. When
you've entered the right teleport you come to section 15. This section is very
isolated. Step through the guillotine, press the opener and then get back
through the teleport. Back in section 14, pick the left teleport and you'll
be back in section 11.

                         5        14                      15
                   9     |        |                       |
                     __________________               __________
                  |___  ###############|             |##########|
             4 <-  ___ _####  4 ## 5  #|             |####  5  #|
                  |### _##P___*__B_*__#|             |#OW___*__#|

                      6


A bunch of sections and 16
--------------------------

Now you're back in section 11 with the two teleports. Time for backtracking.
Get down a section by climbing and step on the closer if you wish because it
doesn't matter. Climb or fall down one more section and then sneak under the
bars to the left. Jump over the pit or climb down it. Watch the spears trap
though. If you press the closer in this section you will block the previous
parts of the level. But it doesn't matter. Get into the teleport.

                                 __________
                                |# 4  3
                           11 - |# *__*__    -> 10
                                |#######_
                           8 <-  ___6_ B_
                            3 - |##### ## _  -> 4
                       _________|#_  _C___#|
                      |#  6   ####_  ######|
                      |#__*__   B_____W_W__  -> 1
                      |######CS_###########|

                           |          |
                           16         2


17, 18 and 19
-------------

You'll end up in an isolated section with two teleports, choose the left one
and you'll get to a decorated area. Run to the left and press the opener.
Carefully step into the next section.

         __________          ____________________
        |# 7   6  #|        |                7  #|
        |#_*___*__#|        B_O______________*__#|
        |##########|        |####################|

            |                      |         |
            17                     19        18


20, 21 and 22 + (a)
-------------------

The two tiles over the pit are loose and the pit leads to instant death. Now
continue to the left, and you'll be outside, continue one more section to the
left and you'll find Jaffar lurking. He's nasty and he will make all of the
tiles fall. You can't get over and don't fall down or you'll die. Get back
into the section with the two loose tiles.

When you get in her your copy will show up and finally he will face you. He
will draw he's sword and it's up to you to beat him somehow. For each hit he
gets, both you and he lose energy. When you get a hit, the same thing happens.
When he dies, you die. Does it sound like a dead-end? It's really easy in
reality. When you face him, put your sword down by pressing "down". He will
do the same thing. Then run into him and you will once again be united. You
will also get full energy plus another energy unit. He stole one of yours in
level 7. Now you will have 15 energy units if you've taken them all so far.
You can't get anymore after this one. You can get big potion but your energy
will not increase.

It gets better, get back to where Jaffar was and step where the tiles were.
Somehow you can step on the tiles when you've collected united with yourself.
Run to the door and guess what. This is the level exit.

      ______________________________
      |        ||        |  BOSS  ##|
      E_LLLLL____________________LLB  -> 9
 22 - |        ||        |#######  #|
      |        |
22a - |        |    |      |     12
      |________|    21     20


=============
4.16 Level 16
=============

An annoying level which consists of climbing, lots of climbing so don't fall
down. You'll encounter new types of traps and even a fully armed knight at the
end. The environment is new as well. It's similar to the fifth-seventh
level by the brown colour but just not the same.


Sections: 23
Sections you must pass: 16
Sections you must pass
to get all big potions: 20
Big potions: 1
Enemies: 5; 5:2, 6:1, 7:1, Boss:1


  >  =  Level entrance when the path goes to the right
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  5  =  Guard with five energy units
  6  =  Guard with six energy units
  7  =  Guard with seven energy units
  A  =  Pendulum
  B  =  Bars
  E  =  Level exit
  H  =  Hidden passage
  L  =  Loose tile
  O  =  Switch that opens bars
  R  =  Big potion
  S  =  Spears trap
  U  =  Crusher
  Z  =  Warp potion


   20        19          18       17        16        15
   |         |           |        |         |         |
____________________________________________________________
            BOSS   ##LO_  ###  #  __U_  #  _  _  #  _LL_  #
E________           ## #_  __B___  #  _  _  #  _  _  #  _  #
#########___________B_S____###  _O__  #  _  #SS_  #  _  _  #
Section 11 lies in              ####  _  _  ####  #  _  #  #
the middle               12 - _____6LL_  #  _AA____  _  _  # - 10
                             ######  #  _  #  _  _  #  _  #
Section 8 lies in              _AAA_LL_  #  _  ____  _  _  #
the middle               13 -  _####  _  #  _  ####  _  _  # -  9
                             S_U_ #  _ __  #  _______  #  #__________
Section 7 lies in             #_R_S#  #  #  _LL__##  #  _  ###########
the middle               14 - ######  _  #  _  ###_7_____  ##        # - 9b
                               ___#  _ __  _  # _   #  _  H_____Z___#
Section 6 lies in             _5____  #  _  #  _  _  _  #  #\
the middle               2a - #####_  #  _5_____  #  _  _  # 9a
                   __________  _  ____  #  _  #  _  #LL_  # - 5
                   ##########  _  #  _  _  #  _  _  _  _  #
                   #        #  _  _  #  _  _  _  #  #  _  #
                   #___>___OB_______S____S_#S__S___S#S_#_S#

                       |         |        |         |
                       1         2        3         4


1
-

Open the bars with the switch and go to the right.

                             __________
                            |##########|
                            |#        #|
                            |#___>___OB| -> 2


2 + (a)
-------

You can get up a section from here but it isn't necessary. On the floor of
section 2 there's a spears trap. It's hard to see, but you know it's there.
Sneak or jump over it and then continue into the next section, to the right.

                             14
                               ________
                            |_5____  #
                       2a - |#####_  #
                            |  _  ____   -> 6
                            |  _  #  _
                        2 - |  _  _  _
                            B_______S__  -> 3


3
-

On the floor in this section there are three spears trap. Don't you go running
in to them now. Get up on the first tile you see, jump to the next and then
climb up to the upper-right tile of the section. Do a standing jump into the
section to the right.

                               6  6
                              _  _  _
                              _  #  _
                              _  _  _
                        2 <- __S_#S__S_  -> 4


4
-

Now you'll be in the upper-left corner of this section. Jump to the upper-
right part of the section and climb to the section above. Remember to be
positioned on the very edges of the tiles so you don't go jumping down to a
spears trap.

                              4   4  4
                             _  ____  _
                       3 <-  _  _  _  #|
                            |#  #  _  #|
                       3 <-  __S#S_#_S#|


5
-

Jump up a tile, sneak to the edge of it and jump over to the left tile. You're
on the middle floor. The two tiles below are loose so be careful. Work your
way to the upper left section and then jump using a standing jump to the left.

                              9a 9a 9a
                             _  _  _  _
                       6 <-  _  _  #  #|
                            |#  _  _  #|
                       6 <-  _  #LL_  #|

                               4     4


6
-

Defeat the guard by pushing him down where you like it. Then climb up to the
left part of the section. You'll get to section 7 above.

                                7  7
                             __  _  _
                              _  #  _
                     2a <-    _5_____   -> 5
                              #  _  #

                               3   3


7
-

Climb to the top of the section. There are two loose tiles here which are
covering the pit. Run over them and then climb up to the next section.

                                8  8
                             __  _  ___
                              #  _LL__#|
                              #  _  ###|
                      14 <-  __  _  # _  -> 9a

                                6  6


8
-

Just go to the right.

                               11 11
                             __  _  _
                              #  _  ___  -> 9
                              #  _  ###|
                      13 <-  __  #  ___  -> 9

                                7  7


9  + (a,b)
----------

Now it's time to count your energy bottles. If you have 15, then you can't get
anymore. In such case I recommend you to use a warp to get closer to the end of
the level. You will not see the whole level though, so if you don't want to use
the warp, continue with the walkthrough. To reach the warp, from the section
you're currently in (9), go to the edge of the first pit and climb down. You'll
land near a guard. Defeat him and then look at the right wall. It has a strange
pattern in the lower part. Jump into this hidden passage from the lower part of
the section. You'll get into a room with the text: "Potion or Warp". It's a
warp and if you drink it, you'll get to section 17.

But if you wish to discover some more or have missed some potions, you should
continue upwards to section 10.

                              10 10 10
                             _  _  _  _
                       8 <-  _  _  _  #|
                            |#  _  _  #| - 9
                       8 <-  ____  #  #|_________
                            |#  #  _  ###########|
                       9a - |_7_____  ##        #| - 9b
                       6 <-  _  #  _  H_____Z___#|

                                5  5


10
--

Climb down to the bottom left corner and then do a standing jump to the left.

                              15 15 15
                             _  _  _  _
                            |#  _  #  #|
                      11 <-  _  _  _  #|
                      11 <-  _  #  _  #|

                               9  9  9


11, 12 and 13
-------------

Now you'll encounter a new trap: the pendulum. You must pass it in similar way
as the guillotine but it's faster. Sneak to it so you're just in front of it
and just when it slashes down, press forwards as you hold "A". It's important
that you move just as it falls down. When you've passed both pendulums, jump
down to the bottom left tile and from there, do a standing jump to the left
and hold "A". You'll first see section 12 and then fall down into section 13.
The tiles over the pit are loose. Run over them and stop before the pendulums.
Get through the pendulums as before. Remember to just watch the pendulum that
you're about to pass. Climb down to the lower floor and be careful about the
spears trap. Sneak to the crusher and press "right" just as it goes up. Don't
jump or you'll die. Climb down into the section below.

                   17    17    16
                     ____     _  ______
             12 - |  ####  _  _  ####  | - 11
                  |_____6LL_  #  _AA___  -> 10
                  |######  #  _  #  _
                  | _AAA_LL_
             13 - | _####  _
                  |S_U_ #  _  -> 8


14, 13, 7, 8, 9, 10
-------------------

In section 14, it's just to get the big potion, but now comes the lengthy way
back. Start by climbing back into section 13. Sneak to the crusher and press
"left" just as it get up. Climb up and cross the pendulums carefully. You need
an excellent timing if you want to run through them. Jump to the free tiles to
the right. Climb down to the bottom of the section. Then jump to the right.
Jump to the right again and you will get into section 7. Then get back to
section 8 and directly go right into section 9. Climb up on the right tiles
to the section above: 10. Continue the climbing upwards to section 15.

                                                  15 15
                                                 _  _  _  _
                                        8       |#  _  #  #|
                                   12   |  11 <- _  _  _  #| - 10
                             ______  _  _  _  _  _  #  _  #|
                            | _AAA_LL_  #  _  ____  _  _  #|
                        13 -| _####  _  #  _  ####  _  _  #| -  9
                            |S_U_ #  _ __  #  _______  #  #|
                            |#_R_S#  #  #  _LL__##|
                        14 -|######  _  #  _  ###_  -> 9a
                            |  ___#  _ __  _  # _

                                           |
                                           7


15 and 16
---------

Climb to the top of section 15. Cross the loose tiles and do a standing jump
while holding "A" to the left so you get to the left part of the section. Then
do a standing jump into section 16 to the left. In section 16, climb to the
top as well. Jump over to the middle section and then do a standing jump with
a grab to the left. Continue with another standing jump to the left.

                               16        15
                               |         |
                           ____________________
                            #  _  _  #  _LL_  #|
                     17 <-  _  #  _  _  #  _  #|
                            _  #SS_  #  _  _  #|

                             11    11    10 10


17, 18, 19 and 20
-----------------

From section 17 on the middle floor, do a standing jump to the main part of the
section. Press the opener and exit through the bars.  In 18, you must get to
the top and press the opener. Watch out for the spears trap as you exit through
the bars. Now it's time for a boss. It's a knight in shining armour. One of
Jaffar's loyal minions. He has ten energy units.

He's not hard, but very good when it comes to counter-attacks. Always wait for
his attack, defend it and counter-attack. He often defends the counter-attack
and then attack by himself. So always push "B" after an attack. Long chains of
attacking is pretty common. It's nice to get him into a corner. There's a wall
directly to the left of the battle section. For a summary. "B" and "A" in
combos and get him against a wall.

When he's down, go to the left and exit the boring level.

             20        19          18       17
             |         |           |        |
          ________________________________________
         |             BOSS   ##LO_  ###  #  __U_
         |E________           ## #_  __B___  #  _
         |#########___________B_S____###  _O__  #|

                                        12    12


=============
4.17 Level 17
=============

An odd level indeed. Very short, only ten sections and at the end an even
more odd boss. He's strange and unconventional.


Sections: 10
Sections you must pass: 7
Sections you must pass
to get all big potions: 10
Big potions: 1
Enemies: 1; Boss:1


  <  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  E  =  Level exit
  H  =  Hidden passage
  R  =  Big potion
  S  =  Spears trap
  Y  =  Spinning log


                                       ___________________
                                       ####################
                                   5 - ###########        # - 6
                                       ##_ ___________R___#
                                       ##_ ######
                                   4 - ##_ ######
________________________________________##_ ######____________________
            BOSS           ##############HH##########################
E__________________________________YYY_____YYY_S___YYY_______S_______<
######################################################################

   |         |         |         |         |     .   |        |
   10        9         8         7         3         2        1


1
-

Run to the left, but beware of the spears trap before you leave the section.

                             __________
                            |##########|
                       2 <-  _S_______<|
                            |##########|


2
-

You will see slot in the wall to the left in this section. In this slot, a log
will be spinning when you get near. If you're hit by this log, you will be
pushed backwards and lose an energy unit. To avoid it, you must do frog dodges
below it. The trick with this move is to always hold down and then to quickly
move your thumb, to the left part of the digital pad while still holding down.
If you release "down", you will stand up and be hit by the log.

                             __________
                            |##########|
                       3 <-  _YYY______  -> 1
                            |##########|


3
-

You will come to another section with a spinning log in a slot. But this time
it's a spears trap before it. If you get hit by the spinning log and flung
backwards you may very well be killed by the spears. Be sure that you hold
"down" all the way under the spinning log.

And there's also a big potion in this level which I know about thanks to Tyrant.
In the third section, just after the spinning logs, you can see that ceiling is
a little cooky. Stand just after the logs, facing left and press up. You'll most
likely reach an alcov just above. Continue pressing up and you'll reach the
strange nothingness of section 4 and then 5. Continue right and pick up the big
potion. Though you probably have 15 energy bottles already and then you can dis-
card this one. Hehe, on your way down I have a funny thing for you. If you sim-
ply jump down, the log will probably hit you and you won't be killed because of
a minor glitch. Even so, don't risk. Climb down and continue left.

                             ____________________
                            |####################|
                        5 - |###########        #| - 6
                            |##_ ____________R___|
                            |##_ ######|
                        4 - |##_ ######|
                            |##_ ######|
                            |##HH######|
                       5 <-  ___YYY_S__  -> 2
                        3 - |##########|


7
-

Another spinning log trap. Get through it as before and continue to the left.

                             __________
                            |##########|
                       8 <-  _____YYY__  -> 3
                            |##########|


8, 9 and 10
-----------

Go one section to the left and you will encounter a really strange lad, a
monster with six arms.

The strangest enemy in the game, since he doesn't fight you by a sword. This
fellow jumps and releases lots of damaging jars from the ceiling for each jump.
The madman will try to jump on your head. Both the jump attack and the jars
falling on your head drains one energy unit. If you have too few energy units
here, I can guarantee that you will have a hard time. It's very dependant on
luck you see.

Before you move when the battle starts, make sure that you've drawn your sword.
Then move to the left and he will jump behind you. Press "A" to attack him,
then watch the ceiling to avoid getting hit by the jars. When he jumps again,
you move in the opposite direction and when he's landed, you stab again. Repeat
the process 13 times and he will be frozen and shattered.

Go to the left and exit the level.

                             ______________________________
                            |            BOSS            ##|
                            |E_____________________________  -> 7
                            |##############################|

                                  |         |       |
                                  10        9       8


=============
4.18 Level 18
=============

Has the same environment as the 16th and this level is quite hard. There are
some really mean jumps and you will encounter a knight again. Beware of strange
big potion.


Sections: 24
Sections you must pass: 22
Sections you must pass
to get all big potions: 23
Big potions: 1
Enemies: 6; 6:1, 7:3, J:1, Boss:1


  <  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  6  =  Guard with six energy units
  7  =  Guard with seven energy units
  +  =  Lethal potion
  A  =  Pendulum
  B  =  Bars
  D  =  Deadly shimmer
  E  =  Level exit
  J  =  Brown skeleton
  L  =  Loose tile
  O  =  Switch that opens bars
  P  =  Potion
  R  =  Big potion
  S  =  Spears trap
  X  =  Switch that opens level exit


                                 18        23        22
                                  |         |         |
                             ______________________________
                              _AAA_LO####       ###########
                          17  _#### _P###___E__OB_7___O__ #
                           \ _6____ ##############_ _X##_ #
   14         13      15  16  _____ _##    19    #_ ####_ #
    |          |       |   \ __L _# ###     |    #_______ # - 21
______________________________##  _# _##__________#######_ #
   _B_L______           ##    _____ ##    BOSS   #######_ #
   _##  ___ _D__L___   L__   __AA##___            B_______# - 20
O_7______##_ #### ###    ##   #########____________#########
###########_ __A__P##    ##   ##    ###################    #
#        ___ #######L    __   __L   _O___  _7______A___   _# - 7
#J_+_R___###_______B     ##   ##    #####  ############   _#
                  /     __LL___LSSL_A_B_  _  _  ____     _#
   |        |   10 SS   _#  ### ## ##L##  #  #  ###_    L_# - 6
  12       11  3 - ##  ___  ___D__D__O##SS_SS_SS__P_     L#
                   #_  ___  ###########\         ###SS   L#
                   #_  ##_  ##        # 4   |    #####SS L#
                   #___##____B___<___O#     5    #######SS#

                       |         |                   |
                       2         1                   6a


- Section 8 lies above section 5
- Section 9 lies above section 4


1
-

Step on the opener to the right and then exit the section to the left.

                             __________
                            |##########|
                            |#        #|
                       2 <-  B___<___O#|


2
-

Climb to the section above.

                                3    3
                             __  ___  _
                            |#_  ___  #|
                            |#_  ##_  #|
                            |#___##____  -> 1


3 and 4
-------

Climb to the top floor of the section. Don't run over the loose tiles over the
pit, instead do a standing jump over them. It's not life necessary but it's
better this way. Go to the right, of course on the upper floor.

The two tiles on each side of the spikes traps are loose and these you must
get down on the deadly shimmer below. These magical things kill you instantly
if you run or jump through them. If you crush them with loose tiles they will
not work anymore. Run out on the first tile and hold "A" so you don't fall
together with it. Sneak through the spears traps and do the same to the other
loose tile. Now get down to the lower floor where the loose tiles fell and go
to the right where there's an opener. Jump straight up and loose tile will fall
on the opener. The opener opens the bars which lies just above the place.

Run back into section 3 to the left and climb to the top floor. Now you must
run over the tiles and do a running jump over the spears trap and the small
pits in section 4. You must also hold "A" during the jump to grab hold of the
opposite edge. Carefully pass under the pendulum and then sneak into section 5
to the right.

                      10  10     9
                        __  ___    ____
                  |     __LL___LSSL_A__  -> 5
              3 - |SS   _#  ### ## ##L#| - 4
                  |##  ___  ___D__D__O#|

                     2     2


5
-

Do standing jumps from platform to platform until you reach the right exit.
Remember that you must stand on the edge when you jump or you may fall down on
a spears trap.

                              8
                             _  _______
                       4 <- B_  _  _  _  -> 6
                            |#  #  #  #|
                            |#SS_SS_SS_  -> 6


6 + (a)
-------

You can get the potion on the lower floor but that's pretty unnecessary. You
must now, from the upper floor, do a running jump to the right wall and hold
"A". You must hold "A" because you will land on a loose tile. Climb upwards
to the above section.

                                   7
                             _____   __
                       5 <-  ___     _#|
                            |##_    L_#| - 6
                       5 <-  _P_     L#|
                            |###SS   L#|
                            |#####SS L#| - 6a
                            |#######SS#|


7
-

Climb to the middle floor and then make sure that you're on the left edge of
the tile. Do a standing jump and hold "A" to grab the opposite edge. Carefully
sneak through the pendulum. Continue to the left.

                             __________
                            |#####    #|
                       8 <-  _A___   _#|
                            |#####   _#|

                                   6


8
-

The first guard in the level. Attack him until he falls down the pit. Go to the
left there after.

                             __________
                            |##########|
                       9 <-  _  _7_____  -> 7
                            |#  #######|

                               5


9 and 10
--------

A really tricky jump's coming up. It must be done in a continuous motion and
only by run jumping. Do like this. Run towards the opener switch and press "B"
when you're running over it. You will jump to a platform to the left. Press
"B" again when you've passed the loose tile you just landed on. When you've
reach the next platform to the left you must press "B" immediately to jump
towards the other wall and the bars. You mustn't hold "A" while jumping because
then you will grab the tile above the bars. When in the jump and just when
you're going towards the bars and have passed the tile, that's when you should
hold "A", so you grab the edge of the bars but not the tile above the bars.

                        10          9
                     14  |      15  |
                   _    __   __    ____
                  |#    ##   ##    ####|
                  |L    __   __L   _O__  -> 8
            11 <- B     ##   ##    ####|

                     3     3     4


11 and 12
---------

When you've gotten into this section once, you will start here if you die
after this point. Then it's up to you to consider if you have enough time to
not restart the whole level. You should have 15 energy bottles by now, but if
you don't get, into the section to the left. Here's one big potion and one
lethal potion and of course the guard: a brown skeleton. The right potion is
the big potion and the left one is lethal and kills you instantly. The skeleton
will fall after one chop but revive in a couple of seconds. Never show the pile
of bones your back since then he will stab you in the back and kill you. First
chop the skeleton, then drink the potion, then chop him again and immediately
escape the section back to 11. Climb up to section 13 or grab the potion and
climb up to section 13.

                               13   13
                   ____________ ____ __
                  |###########_ __A__P#|
                  |#        ___ #######|
                  |#J_+_R___#B##_______B  -> 10

                       |          |
                      12         11


13 and 14
---------

Directly go into the left section. You can't go to the right because there is
deadly shimmer here. Defeat the guard in section 14, press the opener and climb
to the bars that opens. Run back into section 13 and jump over the deadly
shimmer. Carefully sneak into section 15 to the right.

                                  14         13
                                  |          |
                             ____________________
                            |    _B_L______
                            |    _##  ___ _D__L__  -> 15
                            |O_7______##_ #### ##|

                                         11   11


15 - 18
-------

You must do a running jump to get to the centre platform. Take aim from section
14 and press "B" just as you leave the section. Be sure to stop your rush on
the middle platform or you may jump right into pendulums. Sneak to the right
edge of the middle platform and then do a standing jump while holding "A" into
the right section.

You will now be in section 16 and you should climb up to the section above: 17.
Climb up yet another section and be ready for a guard. Push him into the corner
or down the pit. Then climb up to the top floor where there are lots of
pendulums. Carefully pass through them by only watching one at a time. Then
run over the loose tile and step on the opener.

Now for the main thing. The
bars in section 16: two sections below, open and you must get there in time.
To do so, you must fall down the whole pit, but all the time grab the edges.
Stand on the left edge of the opener and face right. Push down and hold "A".
You will hang from the edge. Release "A" and immediately hold the button again.
You will drop down to the floor below and hang from that edge as well. Repeat
this process until you reach the bottom and get to the right section: 19.

                                       __________
                                      | _AAA_LO##|
                                      | _#### _P#| - 18
                                      |_6____ ###|
                               15     | _____ _##|
                                |     |__L _# ###| - 17
                             _________|##  _# _##|
                                  ##    _____ ##
                      14 <-  _   L__   __AA##__B
                            |#    ##   #########_  -> 19

                               10    10    |
                                           16


19
--

Now you will face a knight again, but this time he has twelve energy units and
a blue cape. Not so hard, but very good when it comes to
counter-attacks. Always wait for his attack, defend it and counter-attack.
He often defends the counter-attack and then attack by himself. So always
push "B" after an attack. Long chains of attacking is pretty common. It's
nice to get him into a corner. When he's down go to the right.

                             __________
                                BOSS

                      16 <-  __________  -> 20


20
--

Just climb up a section.

                                     21
                             ________ _
                            |#######_ #|
                              B_______#|
                      19 <-  _#########|


21, 22 and 23
-------------

In the left part of the section you should first climb up to press the level
exit switch. Climb down afterwards and then climb up to the same section where
the switch was but from the other way. Defeat the guard, go left and exit the
level.

                             23        22
                             |         |
                         ____________________
                        |##       ###########|
                        |##___E__OB_7___O__ #|
                        |###########_ _X##_ #|
                                  |#_ ####_ #|
                                  |#_______ #| - 21
                                  |#######_ #|

                                           20


=============
4.19 Level 19
=============

The most luxerious environment. Marble everywhere and the floors are decorated
with red carpet. There are no real guards (if you don't count the ones
summoned by Jaffar at the end) but lots of bars and switches. This makes the
level very complicated.


Sections: 24
Sections you must pass: 20
Sections you must pass
to get all big potions: 20
Big potions: 1
Enemies: 5; Boss:5


  <  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  B  =  Bars
  C  =  Switch that closes bars
  E  =  Level exit
  L  =  Loose tile
  O  =  Switch that opens bars
  R  =  Big potion
  S  =  Spears trap
  X  =  Switch that opens level exit


                                       11         12
                                        |          |
                                   ____________________
                                   ###########_ B_ #O #  5    6      7
                   /------------> B__O_  B__C__L#_ BR_# /     |      |
                   |               ####_ # O### #_ ####____________________
                   |       9       #LL__ # _# _O__ B___ ##  _LL _B O #_ _L#
                   |       |  10 - #O _#CB _B ###_ #### _B _#   ## #___ _ #
                   |     __________## #### ##__O__ ____C## __  O__S####S_O#
 Section 4 lies    |     L_ _B  _L_CB  ### ######_ ####### _#  _#
 in the centre.    |      # ## S# ###_LB__ ____C__ BC___   __  ## - 4a
                   |     O_S___##C___  ### ######_ #####   ##  _#__________
                   |              /##  ###  ___O__ BC___   __  O###########
                   |             8 #O  __B  #####_ ##### S ##  ###        #
                   |          3c - ##SO###_O___O__LBC____#O__SS______<____#
                   |               ##############_ #O #\
                   |          3b -  _L##  BC___OB____L# 3     |       |
                   |               __O___O########O___# - 3a  2       1
                   |
                   |
                   \____________________________________________________
                                                                        \
                                                                        |
         ____________________________________________________________   |
         #  BOSS                                                    |   |
    18 - #        __________________________________________________B <-/
__________#________###################################################
#       #######   ##
___E___X___B  ____O#      |        |         |          |         |
############SS######      17       16        15         14        13

  |          |
  20        19


1
-

The last conventional level. Go to the left.

                             __________
                            |##########|
                            |#        #|
                       2 <-  ____<____#|


2
-

Sneak through the spears traps and press the opener. Carefully go into the left
section.

                               4a  4a
                             _   __  __
                       3 <-  _   __  O#|
                            |# S ##  ##|
                       3 <-  __#O__SS__  -> 1


3
-

You can get down a section and make a tile fall on an opener, but it's
unnecessary, because there's another easier way. To the left of the third
section there's a section which you will probably get to later. Just climb
to section 4 above section 3. You don't have to touch any switch.

                      8           4
                   __  ___ _______ ____
                  |##  ###  ___O__ BC__  -> 2
             3c - |#O  __B  #####_ ####| - 3
                  |##SO###_O___O__ BC__  -> 2
                  |##############_ #O #|
             3b   | _L##  BC___OB____L#| - 3a
                  |__O___O########O___#|


4
-

Continue your climbing to the above section. There's nothing special to the
right, just another way to your destination. The bars can be opened from the
section above, but you shall not go to the right anyway. Continue to the
section above.

                                 5        6   6
                             _____ _______ __  __
                        4 - |####_ ####### _#  _#|
                       8 <-  __C__ BC___   __  ##| - 4a
                            |####_ #####   ##  _#|

                                  3      2


5
-

Don't go to the right on the lower floor. You will then step on a closer and
block your advancing through this route. If you do it anyway, get back down to
section 4 and go right to section 4a to take that route instead.

The point is that you should get to the upper floor, press the opener and then
carefully sneak to the right section from the upper floor.

                                  12
                             _____ ____
                              _O_  B___  -> 6
                      10 <- B ###_ ####|
                             __O__ ____  -> 6

                                  4


6 and 7
-------

Now you're in the upper left corner of section six. Either fall or jump to the
right wall and hold "A". You will grab the platform below and not press the
closer. Jump away to the opener in the bottom right corner of the section. Now
there's a tricky jump. From the opener, do a standing jump to the left, climb
up to the two loose tiles near the ceiling. Start running and do a running jump
from the second loose tile. This means that you must press "B" when you're
running over the first loose tile. Hold "A" during the jump and you will grab
an opener in the right section.

Get up in the upper right corner and let the loose tile fall on the opener
just below of it. Get back into section 6 to the left. Don't fall on the spears
trap. From section 6, get to the left into section 5. You will step on a closer
when going to section 5 but it doesn't matter.

                                  6         7
                                  |         |
                             ____________________
                       5 <-   ##  _LL _B O #_ _L#|
                            | _B _#   ## #___ _ #|
                       5 <-  C## __  O__S####S_O#|

                                   4a


8 through 5 and 4
-----------------

You will be back in section 5. Get down to section 4 below and then go to the
left into section 8. Jump over the pit and the bars should be opened because
you did that in section 7. Just after the bars there's a loose tile. You must
make it fall because it will fall on an opener in section 3a below. That opens
the bars just to the left and above you. Get through those and carefully get
into section 9 to the left. It doesn't matter too much if you step on the
closer here because you don't lose much time. And there's another closer as
well just a bit further ahead and it's also tough to avoid.

                                        5
                                        |   12
                                       __ __ ____
                                        _O_  B___  -> 6
                                10 <-   ###_ ####|
                             __ ____ _ __O__ ____  -> 6
                       9 <-  CB  ### ######_ ####|
                            |##_LB__ ____C__ BC__  -> 4a
                       9 <-  __  ### ######_ ####|

                              |3c   3c      3   |
                              8                 4


9 and a bunch of backtrack sections
-----------------------------------

There's a loose tile here, over the closer. You can step on it, it doesn't
matter that much.

Carefully climb down to the spears trap, don't fall on it. Carefully step
through the spears trap on the lower floor. Press the opener and then climb up
to the bars and pass through it. Get out to the other loose tile which lies
over the opener. You see, this opener doesn't only lead to the bars in this
section. It also leads to the bars in section 10. Let the tile fall on the
opener.

If you've pressed any or both of the closers in sections 8 and 9, get down to
the lower right corner of section 9. Get to the right, to section 8. Get to the
edge of the pit and then climb down the pit and hold "A" while you fall.

You will get section 3c and automatically press the switch leading out of the
section. Get to the right into section 3 and continue up to section 4, further
up to section 5 and then get to the left into section 10.

                                                      12
                                                 _____ ____
                                       8          _O__ B___  -> 6
                                       |  10 <-   ###_ ####| - 5
                             ____________ ____ ____O__ ____  -> 6
                            |L_ _B  _L_CB  ### ######_ ####|
                        9 - | # ## S# ###_LB__ ____C__ BC__  -> 4a
                            |O_S___##S___  ### ######_ ####| - 4
                                      |##  ###  ___O__ BC__  -> 2
                                 3c - |#O  __B  #####_ ####|
                                      |##SO###_O___O__ BC__  -> 2

                                                      3a  |
                                                          3


10
--

When you into this section you must of course open the bars to the rest of the
section. In the right part, climb up a section and press the opener which you
will automatically do when climbing up. Get through the bars and you must then
press the closer to be able to climb.

Locate the opener in the lower left corner of the section. Let the loose tile
above it fall on it if you wish to get the big potion, although you may already
have 15 energy units. 15 is maximum as you know. When finished climb to section
11 above.

                                  11
                             _____ _ O_
                            |#LL__ # _#|
                            |#O _#CB _B  -> 5
                            |## #### ##|

                                    8


11
--

Press the opener and go right. Try to jump over the closer, but this doesn't
matter if you want the big potion. You will soon get back here.

                             __________
                            |##########|
                       13 - B__O_  B__C  -> 12
                            |####_ # O#|

                                  10


12
--

The tile covering the pit is loose. You must make it fall because it will fall
on an opener opening the bars in section 11. We will continue to the big
potion in the walkthrough. Fall down the pit together with loose tile.

                             __________
                            |#_ B_ #O #|
                      11 <-  __L#_ BR_#|
                            |## #_ ####|

                                  5


The big potion
--------------

Back in section 5... again. Get up to section 12 above and get the big potion.
Get back down to section 5 and go left into section 10.

                            __________
                            |#_ B_ #O #|
                      11 <-  __L#_ BR_#| - 12
                            |## #_ ####|
                              _O__ B___  -> 6
                      10 <-   ###  ####| - 5
                             __O__ ____  -> 6


10 and 11
---------

Get through section 10 as you did before and then get to the section above: 11.
Now the bars to the left will be opened in section 11. Go through it.

                             __________
                            |##########|
                      13 <- B__O_  B__C  -> 12
                       11 - |####_ # O#|
                            |#LL__ # _#|
                       10 - |#O _#CB _B  -> 5
                            |## #### ##|

                                    8


13 - 18
-------

When you've got in to this section once, you will always start from here if
you die. Cheap but helping. Run, run and jump, if you wish, to the left until
you get into a large section where Jaffar is staring at you.

He will now summon 5 enemies: a guard with eight energy units, a golden
skeleton, an amazon, a politician and a knight with 12 energy units. The
strategies for all the enemies are described below. Remember to be defensive
because you will not get any chance of energy replenishing during the fight.
Try to push them into the corners and finish them off by repeatedly attacking.
One more thing: aftar a win, move to the centre of the room. That way, you will
have a much shorter distance to push the enemies into the walls.

First the new guard with eight energy units. He's just slightly harder than
the other guards. He can counter-attack though and that isn't nice. Use a
defensive tactic.

The feeble golden skeleton will attack. It's not invincible like the other
skeletons. It's very defensive and pretty good at taking counter-attacks but
it seldom attacks after it has countered a counter-attack. The battle arena
is rather tight, so it's easy to get it to a wall and then you know you've won.

Next victim is an amazon. She is rather weak, so it won't be too much of a
struggle, but she's rather skilled with the sword. She's often sloppy with
the guard so sometimes you can get freebies when attacking. She's often very
good at counter-attacking: immediately attack after a successful parry. To
avoid this, you should after each attempt to attack or successful attack press
"B" to parry. This can create long chains of you and she just attacking and
parring. Keep at it and you will get your hit.

The politician is up. As a boss, he isn't too hard. I've said before that to
be safe, you should use a defence strategy, but for this fellow it's slightly
different. It often works like this. He hits - you block - you hit directly
and then he hits, and gets a clean hit. At this attack he is very fast. I
actually recommend you to go a little berserk against him. Quick double attacks
often result in damage for the Mayor.

So finally the knight. Not so hard, but very good when it comes to counter-
attacks. Always wait for his attack, defend it and counter-attack. He often
defends the counter-attack and then attack by himself. So always push "B"
after an attack. Long chains of attacking are pretty common. It's nice to get
him into a corner.

When you've killed the knight, Jaffar will make the floor fall and you'll get
into section 19 below with only one energy unit.

         ____________________________________________________________
        |#  BOSS                                                    |
   18 - |#        __________________________________________________B
        |#________###################################################

                         |        |         |          |         |
                         17       16        15         14        13


19 - 20
-------

Jaffar will release a trap door to this section. Press the opener, jump over
the spears trap and get into the left section. Press the level exit switch and
exit the level. "Jaffar, we're coming to get you!"

                                            18
                             _______________   __
                            |#       #######   ##|
                            |___E___X___B  ____O#|
                            |############SS######|


=============
4.20 Level 20
=============

The last level of Prince of Persia. Go on, save your princess!


Sections: 6
Sections you must pass: 5
Sections you must pass
to get all big potions: -
Big potions: 0
Enemies: 1; Boss:1


  <  =  Level entrance
  _  =  Ordinary tile
  #  =  Part of the structure
  |  =  Wall or level edge
  E  =  Level exit


    5          4         3         2        1         1a
    |          |         |         |        |         |
____________________________________________________________
BOSS                                             | Image of
                                                 |_the princess
E____________________________________________<______|_______


Now it's time to get Jaffar. First you can go to the right if you want to
and out on a balcony. Here you will see an image of the princess in the sky if
you wait for a moment. When you're finished run to the left as far as possible
and you will encounter Jaffar. Jaffar will do some dirty magic and transport
you to a room high up in the palace.

He's not very hard actually. You just got to know what to do. The battle has
two phases. A magical battle, "A link to the past-style" and a classic sword
battle. He begins with the magical battle. He stands at a far distance from you
and charges an energy ball. He releases it after a few seconds. He will warp
to the other side of the floor if you get too close. He will not warp if he's
just about to release the energy ball or has already done it. Three things may
happen if the energy ball hit you. Either you will lose an energy unit and it
will be no more of it; or you will lose an energy unit, be lifted up in the
air, and then be released to the ground so you lose another energy unit; or
the last thing which is instant death: he will lift you and then charge an
energy ball which kills you. Which attack he does is dependant on how many
times he has hit you and how many energy units he has.

To avoid the energy balls you must either attack or parry them with your
sword. You shall press the A or B button when the energy ball is about a tile
from your sword. This is something you'll get a hang of really soon. This is
the flow of the battle. Advance towards Jaffar when he charges the energy ball.
Stop a second before he releases it and attack the energy ball. Advance towards
Jaffar and stab him. Do so six times and Jaffar will draw his sword.

The second phase is actually pretty easy if you keep a little detail in mind.
Don't start a chain of counter-attacking moves! If you parry an attack of his
and then immediately attack by yourself, he will start the chain where you
only attack and parry in a long motion. You only press A and B all the time.
If your persistent enough you will keep doing it a long time, but he always
seems to win. Instead you shall defend, wait half a second and then attack, or
why not do double attack. This is risky though, since Jaffar often defends
the first and then attack. Do the "defend and wait half a second" strategy
until he reaches a wall. When he does, you can just repeatedly press "A" until
he dies and loses all of his energy units.

He will die and you'll get back to the room where you met him. Go left and you
will meet your precious Princess. The credits will follow and you, my friend,
have finished the game.

If the time limit has run out when you reach level 20, you won't meet Jaffar,
you will only get to the room where the Princess was. The words: "Game Over"
will be showing and a sad piece of music. You will there after return to the
title screen.


-------------------------------------------------------------------------------

                               5.0 Passwords

-------------------------------------------------------------------------------

Below you find passwords you input in the "Continue" menu from the title
screen. When you input one, you will be transported to the entrance of the
indicated level. All levels are finished with a decent time and all life
bottles collected until level 13. At level 13 you will have a maximum of
energy bottles so you won't need anymore. Note that these times are no
high speed times, they are just decent, so you will finish the game with
a good margin. All codes won't work for all version of the game. The top most
table is PAL (EU version) only codes and the second one is for the NTSC
(US/Jap version). They are only compatible with the Super NES and not for PC,
Mac or any other system. Naturally they for work for ROMs as well. If you have
a ROM and don't know which version you have, simply check the letters when you
type in your password. If you can see the letter A, you know it's the NTSC one.
If you see ! and + you know it's PAL.


|-----------------------------------------------------------------------------|
|   PAL (EUROPEAN) CODES                                                      |
|-----------------------------------------------------------------------------|
|Level| Password to reach level| Level cleared in| Remaining when level begins|
|-----------------------------------------------------------------------------|
|    1|                 BRNGBB9|            02:59|          120|             3|
|    2|                 C315B9B|            02:09|          117|             3|
|    3|                 3XDRRNN|            03:33|          115|             4|
|    4|                 V8QD+X2|            02:07|          111|             6|
|    5|                 T1H5LDX|            02:39|          110|             7|
|    6|                 ZTVT+VR|            02:33|          107|             8|
|    7|                 Y2!5+JB|                02:54|          104|             9|
|    8|                 4S8BWZN|            03:01|          102|            10|
|    9|                 7T16RCR|            01:52|           99|            11|
|   10|                 HNB!WSR|            02:21|           97|            12|
|   11|                 G8WZ3Y2|            01:59|           94|            13|
|   12|                 8XQM+P4|            01:39|           92|            14|
|   13|                 G5KKL32|            04:06|           91|            15|
|   14|                 ZQXZB1N|            02:36|           87|            15|
|   15|                 QX6KRKX|            03:22|           84|            15|
|   16|                 ZZKH+RZ|            02:38|           81|            15|
|   17|                 YGN1S2D|            01:09|           78|            15|
|   18|                 HJJG2NV|            04:23|           77|            15|
|   19|                 YP77FXJ|            05:04|           72|            15|
|   20|                 Z61597Z|            --:--|           67|            15|
|------------------------------|----------------------------------------------|
|To reach level 20 when the time has run out, input password: 881QF8M         |
|-----------------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
|   NTSC (US/JAPAN) CODES                                                     |
|-----------------------------------------------------------------------------|
|Level| Password to reach level| Level cleared in|    Time left|       Bottles|
|-----------------------------------------------------------------------------|
|    1|                 AWSEAA4|            03:09|          120|             3|
|    2|                 4WOOQ4A|            02:17|          117|             3|
|    3|                 Q2ACQEZ|            03:49|          115|             4|
|    4|                 4H1AKL4|            02:13|          112|             6|
|    5|                 AEL1YCZ|            02:47|          109|             7|
|    6|                 FCRCKJ4|            02:52|          106|             8|
|    7|                 EDRUA2P|            03:06|          103|             9|
|    8|                 FP25C5W|            03:10|          100|            10|
|    9|                 MKSH5BW|            02:10|           97|            11|
|   10|                 ZOK5BMW|            02:37|           95|            12|
|   11|                 MFAT5FP|            02:13|           92|            13|
|   12|                 ZHOD5YE|            01:47|           90|            14|
|   13|                 U1VFQRS|            04:18|           88|            15|
|   14|                 FSNHWVL|            02:44|           84|            15|
|   15|                 ENVLCAU|            03:54|           81|            15|
|   16|                 FZ2VKPQ|            03:05|           77|            15|
|   17|                 MG30PL6|            01:28|           74|            15|
|   18|                 NUOGRLN|            04:37|           73|            15|
|   19|                 MHU1BJG|            05:31|           68|            15|
|   20|                 ZZSEP5J|            --:--|           63|            15|
|-----------------------------------------------------------------------------|
| To reach level 20 when the time has run out, input password: ZH3DDPH        |
| To reach level 1 with 15 energy units, input password: UUUUUUW              |
|-----------------------------------------------------------------------------|


-------------------------------------------------------------------------------

                          6.0 Big potions Locations

-------------------------------------------------------------------------------

In this part you can find the locations of all the big potions in the game,
or at least I think so. I will describe where to go to get them. The sections
are the different screens in the game. For more detailed descriptions, I
refer to the walkthrough. Once you've got more than 15 energy units in your
storage you can't get anymore. You can still collect the big potions but they
will only heal you. There's a total of 21 big potions in the game. Since you
have three energy units when you start, you can skip seven of them during
the course of the game. I recommend you to skip the big potions in the following
levels: 4, 6, 8, 13, 14 (the second one) 16 and 19. These are rathar complicated
and may take a lot of time. 19 is excluded just because it's so late. Maybe I
should've excluded the level 3 ones because they take a lot of time, but at that
time you really need them. Another good pointer is to skip the seven last big
potions. That way you will be maxed out at level 13 already and that isn't bad.
I prefer doing this.

I know that your copy steals one of the big potions, but you will rise one
energy unit after you've reunited with him on level 15.

Level         Big potions
-------------------------
Level 1       0
Level 2       1
Level 3       2
Level 4       1
Level 5       1
Level 6       1
Level 7       2
Level 8       1
Level 9       1
Level 10      1
Level 11      1
Level 12      1
Level 13      1
Level 14      2
Level 15      1
Level 16      1
Level 17      1
Level 18      1
Level 19      1
Level 20      0
-------------------------
Total         21


Level 1
-------

None


Level 2
-------

From the start:
Left three sections
Up one section
Left five sections


Level 3
-------

From the start:
Right four sections

From the start:
Right one section
Up one section
Right two section
Up one section


Level 4
-------

From the start:
Right one section
Up one section
Right two sections
Left nine sections
Up one section
Right one section


Level 5
-------

From the start:
Left four sections
Make tile fall on switch
Right three sections
Down one section
Right two sections
Up one section
Right four sections
Down one section
Right one section
Up one section
Do a running jump from the
middle floor into the wall
which is a hidden passage
and continue to the right.


Level 6
-------

From the start:
Left one section
Up one section
Left one section
Up one section
Release tile on opener switch
Right three sections
Down one section
Right one section
Down one section


Level 7
-------

From the start:
Right two sections
Up one section
Down one section
Left one section
Up one section
Left one section
Down one section
Left three sections
Up one section
Left three sections
Right one section
Up two sections
Hug the left wall and
jump once to reach a
hidden passage continue
to the left
and you'll find it


You can't get this one. Your other
self will always beat you to it.
From the start:
Right two sections
Up one section
Down one section
Left one section
Up one section
Left one section
Down one section
Left three sections
Up one section
Left three sections
Right one section
Up one section
Left one section


Level 8
-------

From the start:
Left one section
Up two sections
Left one section
(through hidden passage)


Level 9
-------

From the start:
Left three sections
Up one section
Left four sections
(The big potion can be found in the section before the boss enemy. Just search
around the centre and you will find it. It's invisible to you)


Level 10
--------

From the start (don't fall):
Left two sections
Up three sections
Stand to the extreme left and jump to reach a hidden area and continue left


Level 11
--------

From the start:
Right one section
Up one section
Right four sections
Let loose tile fall
Down one section
Left two sections
Press switch
Right two sections on the lower floor
Down two section (jump on loose tile)
Right two sections

There's a short-cut in this level, read about it in the walkthrough.


Level 12
--------

From the start:
Right four sections
Make tiles fall
Right one section
Do a running jump back
to the left section through
the recently opened pit
Left four sections
Drink floater potion
Down one section


Level 13
--------

From the start:
Left two sections
Down one section
Right two sections
Press switch
Left one section
Down one section
Left one section
Make tile fall on switch
Right two sections
Choose lower path
Right two sections
Make tile fall on switch
Left one section
Up one section
Left one section
Press "A" repeatedly and
approach the guard when
you've climbed up
Left one section
Up one section
Right one section


Level 14
--------

From the start:
Left two sections
Up one section
Right three sections
Up one section
Right one section
Go down to the spears
and through hidden
passage to the right


From the start:
Left two sections
Up one section
Right three sections
Up one section
Right one section
Press switch
Left two sections
Down one section
Left one section
Make tile fall
Right one section
Up two sections
Left three sections
Down one section
Get out through hidden
passage to the left.


Level 15
--------

From the start:
Left one section
Up one section
Right two sections
Down one section
Right one section
Enter the teleport
Enter the right teleport
Left through upper path one section
Press switch
Right one section
Down two sections
Right one section
Enter the teleport
Right one section
Up one section
Enter the right teleport
Right one section through hidden passage in the middle

You get one more when you reunite with your copy


Level 16
--------

From the start:
Right three sections
Up one section
Left one section
Up two section
Right one section
Down one section
Right one section
Down three sections


Level 17
--------

From the start:
Left two sections
Do a standing jump just
after the spinning log
and you'll find a hidden
area in the ceiling
Up two sections
Right one section


Level 18
--------

From the start:
Left one section
Up one section
Right one section
Make tiles fall on shimmer and opener
Left one section
Right three sections
Up one section
Left five sections


Level 19
--------

From the start:
Left two sections
Up two sections
Right two sections (use upper path)
Make tiles fall on switch
Left two sections
Down one section
Left two section
Make tile fall on switch
Right two sections
Left one section
Make tile fall on switch
Up one section
Right one section


Level 20
--------

None


-------------------------------------------------------------------------------

                           7.0 Enemies and Bosses

-------------------------------------------------------------------------------

In this part I will present all of the enemies and bosses that guard the
dungeons in Prince of Persia. Almost everyone of them will fight by sword
and use the same strategy. When it comes to the guards, they will use the
exact same pattern, but become harder the more energy units they have.


Here are the different categories:

Energy units:        How many energy units a enemy have.
                    When all of his energy units are lost
                    the enemy dies.

Difficulty:          A grade if the difficulty of the enemy.
                    1 is easiest and 5 is hardest. The grade
                    system is relative: compared to each other.

Locations:           Where the enemy is located. If it says
                    2:5, 8:1; it means that there are five
                    of this enemy in level 2 and only one in
                    level 8.

Total amount:        How many copies of this enemy there are
                    in the whole game.

ASCII sign:          All of the enemies, except the bosses, have
                    an alpha sign in the ASCII maps in the
                    Walkthrough. The sign is displayed here.

Appearance:          How the enemy looks like.

How to defeat:       If there's any special strategy that is to
                    be used against the specific enemy.


Guard with three energy units
-----------------------------

Energy units: 3
Difficulty: 1/5
Locations: 1:2, 2:4, 4:1, 6:1
Total amount: 8
ASCII sign: 3

Appearance
A guard dressed in yellow robes, turban and shoes. He has a light grey set
of clothes underneath the robe and his belt is orange.

How to defeat
This guy is almost harmless. He hardly knows how to parry and seldom attacks.
You can just go forward to him and stab him thrice and he will be defeated.


Guard with four energy units
----------------------------

Energy units: 4
Difficulty: 2/5
Locations: 2:3, 3:1, 4:3, 5:2, 6:2, 8:1
Total amount: 12
ASCII sign: 4

Appearance
A guard dressed in green robes, turban and shoes. He has a blue set of
clothes underneath the robe and his belt is red.

How to defeat
This guard is almost as easy as the one with three energy units. This one at
least attacks on occasions and he even defends your attacks. Simply attack
until he's down.


Guard with five energy units
----------------------------

Energy units: 5
Difficulty: 3/5
Locations: 7:3, 8:3, 9:2, 15:1, 16:2
Total amount: 11
ASCII sign: 5

Appearance
A guard dressed in blue robes, turban and shoes. He has a light green set
of clothes underneath the robe and his belt is yellow.

How to defeat
A little harder than the above guard. He can even defend a counter-attack
(when you defend an attack and directly attack). It may be safe to be defence.
Try to counter-attack as much as possible.


Guard with six energy units
---------------------------

Energy units: 6
Difficulty: 3/5
Locations: 11:4, 12:5, 13:2, 15:1, 16:1, 18:1
Total amount: 14
ASCII sign: 6

Appearance
A guard dressed in pink robes, turban and shoes. He has a red set of clothes
underneath the robe and his belt is yellow.

How to defeat
This is according to my opinion, the toughest guard. I think he's slightly
harder than the one with seven energy units. He likes to defend counter
attacks. If you don't want to lose energy, stay defence and counter-attack
as much as possible.


Guard with seven energy units
-----------------------------

Energy units: 7
Difficulty: 3/5
Locations: 13:2, 14:3, 15:1, 16:1, 18:3
Total amount: 10
ASCII sign: 7

Appearance
A guard dressed in purple robes, turban and shoes. He has a turquoise set of
clothes underneath the robe and his belt is orange.

How to defeat
Just slightly easier to defeat than the above guard. Use the same tactic.


Guard with eight energy units
-----------------------------

Energy units: 8
Difficulty: 3/5
Locations: 19:1
Total amount: 1
ASCII sign: BOSS

Appearance
A guard dressed in light grey robes, turban and shoes. He has a green set of
clothes underneath the robe and his belt is orange. His face is blue similar
to Jaffar's.

How to defeat
Just slightly harder to defeat than the above guard. Use the same tactic.
This one can return counter-attacks though.


Black skeleton
--------------

Energy units: Infinite
Difficulty: 3/5
Locations: 3:1, 10:6
Total amount: 7
ASCII sign: I

Appearance
A black skeleton armed with a sable.

How to defeat
The thing with this skeleton is that you can't kill it directly. Each
successful hit makes it being pushed a distance. The only way to get rid of
it is to push it off the platform. Lava kills it, as well as crushers. He
fights like a tougher guard, but defends more.


Brown skeleton
--------------

Energy units: Infinite
Difficulty: 3/5
Locations: 3:1, 10:2, 18:1
Total amount: 4
ASCII sign: J

Appearance
A brown skeleton armed with a sable.

How to defeat
Similar to the black skeleton, this one can't be defeated with the aid of an
sword. But the brown one falls in a pile of bone for each successful hit. Too
bad that it revives itself after a few seconds. Be sure not to to stand with
your back against it when it rises, because then you will be killed instantly.
It fights like the black skeleton, but it's much easier because it only needs
one hit.


Amazon
------

Energy units: 6
Difficulty: 3/5
Locations: 6:1, 19:1
Total amount: 2
ASCII sign: BOSS

Appearance
The amazon is a red haired lady who's probably very beautiful. It's hard to
tell when we're dealing with Super NES graphics. In her fluffy red hair she
has a golden tiara. She's dressed in a green short and sleeveless shirt. She
has panties or hotpants in the same colour. Her back is covered by a big purple
cape. Her shoes have the same colour and above those she has golden bands
around her ankles.

How to defeat
The only female you'll encounter, unless some of the other guard hide secrets
from us. She is rather weak, so it won't be too much of a struggle, but she's
rather skilled with the sword. She's often sloppy with the guard so sometimes
you can get freebies when attacking. She's often very good at counter-
attacking: immediately attack after a successful parry. To avoid this, you
should after each attempt to attack or successful attack press "B" to parry.
This can create long chains of you and she just attacking and parring. Keep at
it and you will get your hit.


Politician
----------

Energy units: 8
Difficulty: 4/5
Locations: 9:1, 19:1
Total amount: 2
ASCII sign: BOSS

Appearance
The biggest enemy, yes, he is indeed fat. He has a pink robe and turban.
Underneath he has a blue shirt and yellow pants. His belt is red.

How to defeat
As a boss, he isn't too hard. I've said before that to be safe, you should
use a defence strategy, but for this fellow it's slightly different. It often
works like this. He hits - you block - you hit directly and then he hits, and
gets a clean hit. At this attack he is very fast. I actually recommend you to
go a little berserk against him. Quick double attacks often result in damage
for the Mayor.


Golden skeleton
---------------

Energy units: 9
Difficulty: 3/5
Locations: 12:1, 19:1
Total amount: 2
ASCII sign: BOSS

Appearance
A golden skeleton armed with a sable.

How to defeat
This is a pretty easy boss. If you now can call it a boss. It's no real "boss
presentation", but it's one of a kind and it's got more energy than any guard.
It's not invincible like the other skeletons. It's very defensive and pretty
good at taking counter-attacks but it seldom attacks after it has countered
a countet attack. The battle arena is rather tight, so it's easy to get it to
a wall and then you know you've won. (it's just to repeatedly attack while the
enemy is standing against a wall)


Your copy
---------

Energy units: 3 when he's born, 4 when you battle him
Difficulty: N/A
Locations: 15:1
Total amount: 1
ASCII sign: BOSS

Appearance
Looks like you: the Prince, but has no colours. He is black and white and
transparent.

How to defeat
Interesting boss battle indeed. You must fight yourself. He has four energy
units and you have three or many more. For each hit he gets, both you and he
lose energy. When you get a hit, the same thing happens. When he dies, you die.
Does it sound like a dead-end? It's really easy in reality. When you face him,
put your sword down by pressing "down". He will do the same thing. Then run
into him and you will once again be united. You will also get full energy by
doing this.


Knight with 10 energy units
---------------------------

Energy units: 10
Difficulty: 4/5
Locations: 16:1
Total amount: 1
ASCII sign: BOSS

Appearance
A knight in blue armour. He has a golden helmet, shoulder-, knee-, arms and
waist protection. He has a red tassel on top of the helmet. A red cape covers
his back.

How to defeat
Not so hard, but very good when it comes to counter-attacks. Always wait for
his attack, defend it and counter-attack. He often defends the counter-attack
and then attack by himself. So always push "B" after an attack. Long chains of
attacking are pretty common. It's nice to get him into a corner.


Six-armed monster
-----------------

Energy units: 13
Difficulty: 4/5
Locations: 17:1
Total amount: 1
ASCII sign: BOSS

Appearance
It's an almost nude six-armed monster you now have to face. He looks similar to
a muscular man with brown skin, though. He's dressed in some kind of underwear
made of bones and a necklace of the same material.

How to defeat
The strangest enemy in the game, since he doesn't fight you by a sword. This
fellow jumps and releases lots of damaging jars from the ceiling for each jump.
The madman will try to jump on your head. Both the jump attack and the jars
falling on your head drains one energy unit. If you have too few energy units
here, I can guarantee that you will have a hard time. It's very dependant on
luck you see.

Before you move when the battle starts, make sure that you've drawn your sword.
Then move to the left and he will jump behind you. Press "A" to attack him,
then watch the ceiling to avoid getting hit by the jars. When he jumps again,
you move in the opposite direction and when he's landed, you stab again. Repeat
the process 13 times and he will be frozen and shattered.


Knight with 12 energy units
---------------------------

Energy units: 12
Difficulty: 4/5
Locations: 18:1, 19:1
Total amount: 2
ASCII sign: BOSS

Appearance
A knight in blue armour. He has a golden helmet, shoulder-, knee-, arms and
waist protection. He has a blue tassel on top of the helmet. A blue cape covers
his back.

How to defeat
Not so hard, but very good when it comes to counter-attacks. Always wait for
his attack, defend it and counter-attack. He often defends the counter-attack
and then attacks by himself. So always push "B" after an attack. Long chains of
attacking is pretty common. It's nice to get him into a corner. Very similar
to the knight with 10 energy units.


Jaffar
------

Energy units: 1st phase: 7, 2nd phase: 15
Difficulty: 5/5
Locations: 20:1
Total amount: 1
ASCII sign: BOSS

Appearance
A wizard dressed in brown. He has a blue mask or something like that and a
turban. He has green shoes and green and blue gloves. He has a red cape
covering his back. When he uses his sword, his clothes turn into armour in
the same colours.

How to defeat
He's not very hard actually. You just got to know what to do. The battle has
two phases. A magical battle, "A link to the past-style" and a classic sword
battle. He begins with the magical battle. He stands at a far distance from you
and charges an energy ball. He releases it after a few seconds. He will warp
to the other side of the floor if you get too close. He will not warp if he's
just about to release the energy ball or has already done it. Three things may
happen if the energy ball hit you. Either you will lose an energy unit and it
will be no more of it; or you will lose an energy unit, be lifted up in the
air, and then be released to the ground so you lose another energy unit; or
the last thing which is instant death: he will lift you and then charge an
energy ball which kills you. Which attack he does is dependant on how many
times he has hit you and how many energy units he has.

To avoid the energy balls you must either attack or parry them with your
sword. You shall press the A or B button when the energy ball is about a tile
from your sword. This is something you'll get a hang of really soon. This is
the flow of the battle. Advance towards Jaffar when he charges the energy ball.
Stop a second before he releases it and attack the energy ball. Advance towards
Jaffar and stab him. Do so six times and Jaffar will draw his sword.

The second phase is actually pretty easy if you keep a little detail in mind.
Don't start a chain of counter-attacking moves! If you parry an attack of his
and then immediately attack by yourself, he will start the chain where you
only attack and parry in a long motion. You only press A and B all the time.
If your persistent enough you will keep doing it a long time, but he always
seems to win. Instead you shall defend, wait half a second and then attack, or
why not do double attack. This is risky though, since Jaffar often defends
the first and then attack. Do the "defend and wait half a second" strategy
until he reaches a wall. When he does, you can just repeatedly press "A" until
he dies and loses all of his energy units. Now you've finished the game,
congratulations!


-------------------------------------------------------------------------------

                              8.0 Miscellaneous

-------------------------------------------------------------------------------

This is a section for the little things which don't belong anywhere else. This
was earlier a part of the basics section.


========================
8.1 Training Walkthrough
========================

From the starting menu, you can choose "Training". You will then be able to get
through 5 different training levels with different objectives. They are really
easy so you don't need an in-depth FAQ for them. The ASCII maps legend is
described below.

  >  =  Level entrance when the path goes to the right
  <  =  Level entrance when the path goes to the left
  _  =  Ordinary tile
  #  =  Part of the structure
  3  =  Guard with three energy units
  4  =  Guard with four energy units
  5  =  Guard with five energy units
  6  =  Guard with six energy units
  7  =  Guard with seven energy units
  B  =  Bars
  C  =  Switch that closes bars
  E  =  Level exit
  L  =  Loose tile
  O  =  Switch that opens bars
  R  =  Big potion
  S  =  Spears trap
  W  =  Guillotine
  X  =  Switch that opens level exit


Training 1 - "Very basic"
-------------------------
 ____________________________________________________________
 #              _______     _____    ###    ____           ##
 #___E__X___    _#####_    _#####_   _______####_______<___##
 ###########_____##________#######___########################


This is very easy. First go to the left. Use "up" on the directional pad when
you're just in front of the first obstacle to climb on top of it. Then continue
to the left. Continue up to the next high hill and from there, climb down to
the lower floor or do a running jump from the hill and press "A" so you don't
get hurt. To advance you must get up on the next hill and climb to the top of
it. Climb down to the ground and go left. Jump up to the next floor. Press the
strange thing on the ground, the level exit switch. The door will open and
you can exit the level by using "up".


Training 2 - "Standing jumps and loose tiles"
---------------------------------------------
            ________________________________________
            _LLLLL_____  __  __B___O    ############
            _     _####  _#  _######_   ##         #
            _ _____R_##___#___#######____B____<__O_#
            ___  __  ____        ____LL__###########
            ##_  #_  ####  ______####  _####      X#
            ##___#___####__##########O__B_____E____#


Get to the right and press the opener switch on the ground. The bars to the
left will open. Continue under the bars and up the hill. Press the next opener
and pass under it. Sneak to the edge of the pit by holding "A" and pressing
the directional buttons to the left. Press "B" to jump over the pit once you've
reached the edge. Get over the next pit in the same way as the first. Continue
into the next section.

The bridge over the pit contain of loose tiles. If you step on them, they fall
down. You can run over them all to the other side without falling down
yourself. Do that and then jump over to the big potion in the right part of the
section. If you drink it, all your lost energy will be replenished and you will
get one more energy unit. Climb down to the section below.

Do standing jumps over the small pits and continue into the section to the
right. Jump to the ground and continue one more section to the right.

Two loose tiles are forming a bridge over the small pit. Run over them to make
them fall. Stand with your back against the pit when they've fallen and push
"down" to climb down. The bars will be opened because one of the loose tiles
will have fallen on the opener switch. Run to the right and you will be in the
same section as the level exit. Jump to the level exit switch in the right part
and the level exit will open. Enter by using "up".


Training 3 - "Running jumps"
----------------------------
            ________________________________________
            ##    _______   ________   _____       #
            ##SS  _######   #######    #####___<___#
            ####  _######   #######    #############
            ####_________   _______    #####       #
            #############   #######___S_ ### __E__X#
            #############SSS############_____#######


For this level, you must handle the running jump. To do this jump, you must run
towards the pit you want to get over and then press "B" when your on the second
tile before the pit. This will let you pass three tiles. You can pass four if
you hold "A" when you're in the jump.

From the start you must first get to the left. You will see a big pit in the
next section. You must do a running jump over this pit, because the free tile
on the other side is loose and will fall down if you stay too long on it.

In the next section you may do a running jump or a standing jump. To do the
standing jump, hold "A" as you move to the edge of the pit. Then press "B" and
when you're in the jump, hold "A" to grab the other side. Press "up" while
holding "A" to climb up the edge. Then continue to the left.

Don't jump out to the left part because then you will be hit by the spears
trap and be killed. Sneak to the edge of the pit by using "A", turn around so
you're back is facing the pit. Press "down" to climb down to the section below.

If you fall down to the spears traps you'll die. Do a standing jump with a grab
or a running jump like described below to get over and continue into the right
section. There's a spears trap on the ground here. If you run like usual over
it, you will die. Jump over it by pressing "B" or sneak by holding "A" and
pressing "right". Go to the right into the next section.

Now press the opener to the right and exit the level.


Training 4 - "Guillotines"
--------------------------
            __________________________________________________
            ##################################################
            #  __________W__W_______WW________W_________<____#
            #  _##############################################
            #  _##############################################
            #_____________W_________WW_______W__W_______E___X#
            ##################################################


This training level is just about getting through a large number of guillotine.
It's two pieces of metal blades slamming together when you're on the same floor
as they are. Run through these when they slam together and it will be messy.
You can time your running through them but it's pretty risky. The safest way
to do it is to run towards and stop before it. Then use "A" to sneak towards
it. When you take a very short step, you know that you're just in front of it.
Hold "A" and sneak through it when it slams together. Take some chances or be
careful through this level. It's very straight forwards. When you see two
sections just after each other on the lower part of the level, you know that
you can jump through these with a standing jump. Press "B" just when the first
one of them slams together and you'll get through both of them.


Training 5 - "Battle!"
----------------------
______________________________________________________________________
#        #         ###########         ###########         ###########
#___>____B         _____R____B         _____R____B         _____R____B <-\
##########C______3_###########C______4_###########C______5_###########   |
                                                                        |
                ________________________________________________________/
               /
               |   ________________________________________
               |            ###########         #         #
               \->          _____R____B         _____R___X#
                   C______6_###########C______7_###########



This place is just a long series of battling. The first guard has three energy
units, the second has four and so fourth. The final guard has seven energy
units. After each won battle you will be rewarded a big potion in the next room
which replenishes all your lost energy and adds an additional unit. If you
collected the big potion in the second training level, you will then always
have one more energy unit than the guard you're facing. To be able to defeat
them, scroll upwards and check the part about battling. Remember to try and
push them into a wall for your advantage.


==============
8.2 Sound test
==============

If you hold "Start" and press "Select" at the same time during gameplay, a
list of all the music pieces in the game will show up. There are 34 in the PAL
version and 33 in the NTSC. The only difference is that the Konami theme
(Sound 1) isn't indluded. Thus, this list applies for the PAL, but just push
every theme back a row and it applies for the NTSC isntead.

Sound 1      -     Konami logo
Sound 2      -     Level 1, 2, 3
Sound 3      -     Level 4, 5, 6
Sound 4      -     Level 7, 8, 9
Sound 5      -     Level 10
Sound 6      -     Level 11, 12
Sound 7      -     Level 13, 14, 15
Sound 8      -     Level 16, 18
Sound 9      -     Level 17
Sound 10     -     Level 19
Sound 11     -     Level 20
Sound 12     -     Six armed monster's theme
Sound 13     -     Battle
Sound 14     -     Boss battle
Sound 15     -     Jaffar battle
Sound 16     -     Title
Sound 17     -     Starting menu
Sound 18     -     The Princess's chamber
Sound 19     -     Epilogue
Sound 20     -     Highlights before the credits
Sound 21     -     Credits
Sound 22     -     Killed in battle
Sound 23     -     Die, but not killed in battle
Sound 24     -     When the sable is found
Sound 25     -     Big potion
Sound 26     -     Your copy's theme
Sound 27     -     Amazon's theme
Sound 28     -     Open a level exit
Sound 29     -     Finish a level
Sound 30     -     Kill an enemy
Sound 31     -     Jaffar's theme
Sound 32     -     Potion
Sound 33     -     Finish the game after 120 min
Sound 34     -     Politician's and Knight's theme


====================
8.3 NTSC differences
====================

There are are differences between the NTSC (US/Jap) version and the PAL (EU)
version. I didn't notice them before I got in contact with an NTSC player and
downloaded myself an NTSC ROM. I played the Japanese version I think, but it
should be the same for the American version. First off, the title screen design
is slightly different. You can't see any Japanese characters in the PAL version
for example. The PAL version is published by Konami while the NTSC one is
published by Masinya, at least in Japan.

Another difference is that when you choose "Continue" no vowels except Y are
visible in the EU version. Instead we have ! and +. The last difference I could
think of was that as always with old PAL conversions the screen have large
sections of black space in the top and bottom parts. I also noticed that in the
prologue sequence of the Japanese version the prince gets tortured in a dungeon
by some guards. I believe this was something that got removed to the US release
because the much stronger censor laws in the US. When it comes to the actual
level design and gameplay I couldn't notice anything. This section wouldn't
exist without Marcelo Redfield, who accidentally brought it to my attention.


==============
8.4 Cheat menu
==============

This is only for the NTSC (US/Jap) version. From the title screen you shall
choose "Continue" and then type in the word SPECIAL. Exit the screen and then
choose a new game. Pause the game and then press buttons in this order: B, Y,
Up, Down, Left, Right, L, R, then press Start + Select to enter the cheat menu.
On the cheat menu you get to select between:

Level Select   -   Select which level you wish to reach
Sound Select   -   Select which sound you wish to listen to (the same as sound
                  test above)
Boost Meter    -   Raises your energy supply by one. You can use it as many
                  times as you wish.

If you have input the SPECIAL code, you can enter battles, then press the X
button and any guard will perish. Neat, isn't it? The bad thing is that I don't
know how to get it in the PAL version, because you can't input the word
SPECIAL. The great man Marcelo Redfield informed me about this cheat menu and
I verified it on my NTSC ROM. As you may know, this guide is written for the
PAL SNES version.


==============
8.5 Statistics
==============

Just some statistic. In the left column you can find which levels that has
the largest amount of sections (screens). In the right column you can find
which levels that have the largest amount of enemies, bosses included.


|-----------------------------------------------|
|    Levels containing most sections/enemies    |
|-----------------------------------------------|
|     Level|  Sections|--|     Level|    Enemies|
|-----------------------------------------------|
|        11|        25|--|        10|          8|
|         2|        24|--|         2|          7|
|         4|        24|--|        12|          6|
|         8|        24|--|        18|          6|
|        12|        24|--|        16|          5|
|        18|        24|--|        19|          5|
|        19|        24|--|         4|          4|
|         1|        23|--|         6|          4|
|         3|        23|--|         8|          4|
|         6|        23|--|        11|          4|
|         7|        23|--|        13|          4|
|        13|        23|--|        15|          4|
|        14|        23|--|         3|          3|
|        15|        23|--|         7|          3|
|        16|        23|--|         9|          3|
|         5|        19|--|        14|          3|
|        10|        19|--|         1|          2|
|         9|        16|--|         5|          2|
|        17|         7|--|        17|          1|
|        20|         6|--|        20|          1|
|-----------------------------------------------|
|     Total|       418|--|     Total|         79|
|-----------------------------------------------|


================
8.6 Game Credits
================

If you're curious in who have made the game, I've scribbled down the credits.

Producer
Keiichi Onogi

Director
Keisuke Yasaka

Programming
Seiichi Kiyo
Katsuuori Yoshimura

Art and animation
Takahari Matsuo
Kenichi Yaguchi

Music
Toshiya Yamanaka
Tesuya Nakano

Thanks to...
Akio Maysuda
Taiji Nide
NCS, and all staffs of
Image Works
Nippon Imageworks inc.

Marketing
Masaki Uchida
Kyohko Katogiri
Yasuaik Yokoe
Jun Mimua

Executive producer
Yasamusa Shirakura

Original game
Jordan Mechner


=====================
8.7 Subjective review
=====================

I know so little about the history of this game, it makes me sad. I know that
it was first released on some computer console, probably on the PC. This  game
version which I'm writing a FAQ and Review for is the Super Nintendo version.
You shall as a young man, think and battle through several different levels
under a strong time pressure.

Graphics 8/10
  For being a Super NES game that was released in 1992, it's not bad, not bad
  at all. It flows nicely and there's no major cons to complain about. I
  especially like the oriental backgrounds and the prince's realistic movement

Sound 7/10
  I think the oriental music is very atmospheric. I like it, but sometime I
  find it disturbing. For being released in 1992 the sound effect aren't bad.

Gameplay/Controls 9/10
  Prince of Persia is about getting from point A to point B in 20 different
  levels. As one character you shall both use your thinking ability and your
  reflexes to perform many different tasks and at occasions fight guards
  stopping your advancing through the levels. The prince can use a large set
  of moves which are realistic and balanced.

  I don't think it's too much to complain about concerning the controls. It's
  mostly very accurate and even though the game is hard, you can seldom blame
  anyone else than yourself when losing. There's one or two moves that doesn't
  react as they should all the time, but these problems are overcome with some
  caution from the player. The controls may seem slow, but that's only because
  they're very realistic. I think you get used to them very fast.

  When it comes to the game objectives, it's just to proceed in the level. If
  there're bars covering the way, you must find a switch to open them. You
  must often calculate difficult jumps and other moves. A very important
  feature is the battle system, which is very simple but at the same time
  perfect. You use a sable to parry with one button and attack with another.
  Then it's up to your reflexes if you're the winner or the loser.

  You have 120 minutes to finish the game. This may put a lot of stress on
  you, but there is a way to avoid the time limit and still beat the game
  which most Prince of Persia players will discover.

Lasting Appeal 9/10
  There are twenty tough levels to pass and you will not do it during an
  afternoon for the first time. It takes time and patience. When you've
  finished it once it's possible to do it many times to perfect your skills.

Total 9/10
  Prince of Persia is an old classic, where action and adventuring are com-
  bined in a terrific way.


-------------------------------------------------------------------------------

                              9.0 Final section

-------------------------------------------------------------------------------

This is the final section. Here, you find miscellaneous parts which don't
belong anywhere else.


===================
9.1 Version History
===================

Version 1.4 -
  This version is thanks to Douglas
  "Tyrant" dos Santos. He informed me of
  five big potions I hadn't found. I
  had to rewrite and remake large parts
  of the maps and walkthrough and replay
  both PAL and NTSC versons to get the
  passwords. My God, that was time
  consuming, but now the FAQ should be
  complete at version 1.4. Made some
  corrections here and there and added
  my new home page.

Version 1.3 - April 21, 2004
  How to reach section 7c on level 11,
  a task which has eluded both Marcelo
  and me, has finally been discovered.
  Thanks to Peter Yang this guide finally
  covers all sections in Price of Persia.
  At least I think so.

Version 1.2 - April 19, 2004
  This update is much thanks to Marcelo
  Redfield, an expert Prince of Persia
  player who informed about quite a lot
  of things. First off, he told me about
  a big potion on level 9, then I got to
  know about a cheat menu and finally I
  accidentally got to know about differ-
  ences between the PAL and NTSC versions.

  Therefore I've added NTSC differences,
  the level 9 big potion and the cheat menu
  information. I've also used a Japanese
  Prince of Persia ROM so I could type up
  a password list for the NTSC version.
  I made some changes to the format and
  changed the lay-out by splitting the
  basics section into a misc section as
  well. Oh, and I got rid of all the
  trailing spaces.

Version 1.1 - June 26, 2003
  Upgraded the format along with all of
  my other FAQs. Some minor changes as well.

Version 1.0 - April 17, 2003
  The initial version. There will
  probably be no updates to this FAQ.


===========
9.2 Credits
===========

GameFAQs.com/CJayC           -    For accepting all of my FAQs
Douglas "Tyrant" dos Santos  -    For telling me about five (!) big potions I
                                 had no clue about (levels: 5,7,10,14,17).
Marcelo Redfield             -    For information about the level nine potion
                                 and more.
Peter Yang                   -    For telling me how to reach section 7c on
                                 level 11.
My brother Nightcrawler86    -    Because I've used his computer
Jordan Mechner               -    For making the game
Elvis Presley                -    Because I listened to his 30 #1 hits
                                 while writing. May The King rest in peace!


==============
9.3 Contacting
==============

If you've got anything on your mind concerning this FAQ, feel free to send me
an e-mail. Corrections and constructive criticism are always welcome, but I
will probably not accept contributions to the FAQ, unless they're very good.
Send me e-mails in Swedish, English, Spanish, Norwegian or Danish. You will
get the reply in the same language as your e-mail, except if you write to me
in Norweigian or Danish. If that is the case, you will get the reply in English
or Swedish. Whichever e-mail you send me, must be polite and properly written
or it will be ignored and deleted. I will probably not reply to questions
already answered in this document, unless the answer isn't clear enough.

cwall_85[at]hotmail.com


=================
9.4 Proof-reading
=================

I'm Swedish and have therefore not English as my first language. I still have
a long way to go before I can handle the English language perfectly. If you
have English as your first language, you can handle it well and you're not
younger than 13-14 years then maybe you would like to proof-read this FAQ.
If you would, I'd be forever grateful to you and because of that, help you out
whenever I could in the FAQs department and I'd list you in the FAQ information
at the top of the document.

If you have decide to proof-read this FAQ I'd be happy if you didn't correct
it, instead mark what is wrong near the error. The reasons are because I must
see so you have not misunderstood me and I may be working on another version
of the FAQ when you send me the corrected version. Searching the corrected old
version for what used to be errors and then inputting it into the error filled
new version, would be extremely time consuming and annoying. If you send me a
proof-read version which is only corrected, I will not be able to use it.


====================
9.5 About the Author
====================

Not that anyone cares, but I think it's nice to know something about the
author that has written the FAQ. My name is Christian Wall and I am born in
1985. I live in a small town in the middle of Sweden together with my little
brother and our cat. I am currently (Summer, 2003) on a Summer vacation from
the gymnasium (highschool) and I will be studying there for another year. When
I have finished my gymnasium time, I will continue to study either law or
economics. In my spare time, I like  to play videogames, read books, write
FAQs and believe it or not, I like studying.


====================
9.6 Copyright Notice
====================

This document is protected by international copyright law. You may download
this document for personal use, print it and/or put it on your homepage/site.
However, this document may not be altered or divided into different parts, and
no parts may be removed. It may not be published in any magazine and/or sold
for profit. You may not convert it into HTML, nor any other file format. It
may only be displayed in ASCII text (.txt). All credit must be given to me,
Christian Wall, the sole owner of this document. If you follow these demands,
you may publish it on your homepage/site. You do not have to e-mail me about
it. I will not send my FAQs or updates to any other sites than the ones listed
below. If you want the most recent versions, go there.

http://home.swipnet.se/cpg
http://www.gamefaqs.com

Copyright (c) 2003-2005 Christian Wall


===============
9.7 Final Words
===============

Thank you for reading.

Copyright (c) 2003-2005 Christian Wall

All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.

- End of Document -