__________________________________________________________________________
__________________________________________________________________________

                           PENGUIN KUN WARS FAQ

            Author......................Raging_DemonTEN
            Console.....................Nintendo Entertainment System

                  "PENGUIN KUN WARS"  Copyright 1985 ASCII
                  FAQ Copyright 2006 Raging_DemonTEN

            E-Mail [email protected]
__________________________________________________________________________
__________________________________________________________________________

----- Copyright Information -----
________________________________________________________________________
|                                                                        |
| This FAQ was copyrighted by Raging_DemonTEN in the year 2006. It is for|
| private use only, and cannot be reproduced or sold without strict      |
| permission from the author. Permission can be asked for by e-mailing   |
| me with the title "PKW Permission" at: [email protected].          |
________________________________________________________________________


                           OOOOOOOOOOOOOOOOOOO
                          (  Version History  )
                           OOOOOOOOOOOOOOOOOOO

                       Version 1.0 - FAQ Completed
__________________________________________________________________________


                           OOOOOOOOOOOOOOOOOOOOO
                          (  Table Of Contents  )
                           OOOOOOOOOOOOOOOOOOOOO
               O-----------------------------------------------O
                     1..............Introduction
                     2..............Overview And Controls
                     3..............The Art Of Penguin Kun War
                     4..............Match Overviews
                     5..............Tips
               O-----------------------------------------------O

__________________________________________________________________________


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
                            1. INTRODUCTION
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

You may have come across this game in your many travels across the
Internet, and tossed it aside as trash. You though of it as just a game
with cute animals throwing balls at each other, instead of the penguin
carnage you were expecting. Well, my friend, I ask you to pick this game
right back up. While it doesn't involve the violence you expect
when you see "War" in a game title, it does involve strategic and
fast-paced gameplay which coincidentally involves cute animals. So if
you're in the mood for some ball throwing but lack the ball, or have 8
friends over with a lack of social skills or a taste for Atari-like
graphics, breaking out Penguin-Kun Wars seems like the right thing to do.
I hope that with a little help from me, you can take knocking out small,
furry animals with heavy balls to new heights.


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
                       2. OVERVIEW AND CONTROLS
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

The game was originally in Japanese, so I'm a little unsure about the
backstory. From what I can read into it, you and 15 other cute, furry
animals are in a massive animal kingdom tournament. A tournament to throw
balls at each other, and hurt each other with them. It's a game of less is
more, as the person with the least amount of balls at the end of 60
seconds wins the set. Best 2 out of 3 sets wins. Let's do it.

CONTROLS
OOOOOOOOOO
D-Pad    - Moves your penguin left and right
A Button - Picks up ball / Throws ball
B Button - Picks up ball / Throws ball
START    - Pauses game
SELECT   - Selects number of players in game


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
                    3. THE ART OF PENGUIN KUN WAR
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

So you've played for a while, and you think you know it all. "Throw ball,
avoid getting hit, repeat". Well, there's quite a bit more than that. And
we'll go over all the small nuisances in this little section right here,
so the game doesn't throw any curveballs at you.
__________________________________________________________________________

                    The Tournament Structure

                               |
                     ----------------------
                    |                      |
               -----------            -----------
              |           |          |           |
            -----       -----      -----       -----
           |     |     |     |    |     |     |     |
          --    --    --    --    --    --    --    --
         |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
         C  1  C  2  C  3  C  4  5  C  6  C  7  C  8  C

If you were to have 8 players, that would be their seeding. If you have
less than 8 players, just replace them with computer players. You only
move up if you win, and it’s a single elimination tournament, so make
every game count. Also, once you reach the top, the tournament repeats
itself, with a harder difficulty and higher points, so you can never
actually become King of the Jungle (or Antarctica, or wherever this
tournament is held).
__________________________________________________________________________

                        The Playing Board

                              OPPONENT
                       O    O    O    O    O
                     --------------------------
                    /                          \
                   /                            \
                  /                              \
                 /          HALFCOURT             \
                /                                  \
               /                                    \
              /                                      \
              ----------------------------------------
                O        O        O       O        O
                                YOU

The object of the game is to win the match against your opponent. A match
is won if you win 2 out of 3 sets. A set is won when you:

  A. Get all ten balls on your opponent's side before 60 seconds are up
     (Perfect Set)
  B. Get more balls on your opponent's side then your own by the end of
     60 seconds

Each player starts with 5 balls on their side. When the 60-second timer
starts, the players pick up and throw balls to the other side to get them
off their own. If a ball strikes another while crossing the court, it will
ricochet in a new direction. If a ball strikes the other player, that
player will be stunned for a certain amount of time depending on the
difficulty level. After 35 seconds have passed and no winner has been
declared, a barrier will appear at halfcourt that will move back and
forth. If a ball strikes the barrier, it will ricochet in a totally new
direction.

In the event of a draw at the end of 60 seconds, another set will be
played. In this set, a bomb ball will be added, that will explode at any
time. If it explodes on your opponent's side, you automatically win the
set, regardless of how many balls are on each side. Also, a barrier will
be at halfcourt from the beginning, and there will only be 30 seconds on
the clock. You can win by the normal means also.

You score points at the end of sets according to how well you did. As
said before, if you win 2 out of 3 sets, you win the match and move on
to the next round of the tournament.
__________________________________________________________________________

                              Minigames

After you win a match, you will play a minigame against the opponent you
just beat for extra points. There are three different minigames to play,
and they cycle from A to B to C and then starting again from A. The three
minigames are:

AIR HOCKEY   - You and your opponent both get paddles, and you must try
              to get balls past them by guarding your side with the
              paddle. There are ten balls to score with. There are 60
              seconds on the timer.

WHACK A MOLE - You have unlimited balls to throw at moles that come out of
              holes. Hitting a mole scores you points. You have 20
              seconds to complete this task.
              *KNOWN BUG* - If you hit a mole, the game is known to
                            freeze. I would suggest not attempting this
                            minigame at all and letting the timer run
                            out.

BOMB BALL    - You and your opponent are playing a normal game, except all
              the balls in play are bomb balls. They will explode in your
              hand at the worst times, and cause you to be stunned for
              longer if hit with them. You score points for every ball
              you get on your opponent's side by the end of 60 seconds.


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
                           4. MATCH OVERVIEWS
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

                                  KEY
--------------------------------------------------------------------------
GAME NUMBER: Match in the tournament (First match is Game 1)
BALL ON OPPONENT'S SIDE: Number of points you score for each ball you have
                        on your opponent's side at the end of a set
HITTING OPPONENT:        Number of points you score each time you hit your
                        opponent with a ball
PERFECT SET:             When you achieve a perfect set, you will get a
                        set bonus depending on the game you are on
                        (the higher the game, the higher the bonus), and
                        you also receive points depending how much time
                        was left on the clock when you achieved the
                        perfect game.
MINIGAME:                The minigame you play if you win
STRATEGY:                A quick overview of your opponent
--------------------------------------------------------------------------
__________________________________________________________________________

GAME 1

BALL ON OPPONENT'S SIDE: 500 points
HITTING OPPONENT:        1000 points
PERFECT SET:             5000 points + (Time left x 50)
MINIGAME:                Air Hockey
STRATEGY:                Just strike the bear repeatedly. Throw the ball
                        where you think he is headed, and if he gets
                        stunned, just continue to pummel him with balls
                        until you attain the perfect game. Also note
                        that balls speed up if the game is under 10
                        seconds.
__________________________________________________________________________

GAME 2

BALL ON OPPONENT'S SIDE: 1000 points
HITTING OPPONENT:        1000 points
PERFECT SET:             10000 points + (Time left x 100)
MINIGAME:                Whack A Mole
STRATEGY:                The difficulty picks up a bit. Expect a lot of
                        your shots to be ricocheted back at you, and
                        they will move faster on their side than on
                        yours. Try for the stunlock if you can, or just
                        keep pushing balls over and hope time runs out
                        with you ahead.
__________________________________________________________________________

GAME 3

BALL ON OPPONENT'S SIDE: 1500 points
HITTING OPPONENT:        2000 points
PERFECT SET:             15000 + (Time left x 150)
MINIGAME:                Bomb Ball
STRATEGY:                The balls are going to move fast from now on from
                        the beginning, which can work against you or for
                        you. On one hand, it's going to be a lot harder
                        to dodge balls coming at you. On the other hand,
                        this makes stunlocking much easier. Also, this
                        opponent tends to get trapped in corners for some
                        reason, so you can also throw the balls in the
                        two corners and hope the bug takes affect.
__________________________________________________________________________

GAME 4 - CHAMPIONSHIP

BALL ON OPPONENT'S SIDE: 2000 points
HITTING OPPONENT:        2000 points
PERFECT SET:             20000 points + (Time left x 200)
MINIGAME:                Air Hockey
STRATEGY:                Ah, so you made it to the top of the ladder, and
                        the animal kingdom has been reduced to two
                        champions. Well, all you need to know is the
                        barrier comes out at 45 seconds, the balls are
                        fast, and if you're playing single-player, your
                        opponent is sly as a fox. Your best bet as always
                        is stunlock, but try sticking balls in both
                        corners again, as the same stuck bug seems to
                        work like the last opponent.
__________________________________________________________________________

GAME 4+

So you made it to the top of the bracket, and you're expecting a small
celebration, maybe just a little scene with a penguin being held up by a
bunch of animals or something similar that will bring a tear to your eye.
Unfortunately, like most games of the time, it repeats indefinitely. I got
through the tournament three times with no end in sight. Are there any
differences past game 4? Only the amount of points you get and barriers
of different kinds from the beginning. It's still the same opponents with
the same AI and the same minigames. You are going to face two new
barriers:

Random - Barrier changes everytime you hit it until it turns into a bunch
        of grapes worth 5000 points

Air Hockey Barrier - If ball hits it, it goes faster and bounces back at
                    you

That's the only differences for the rest of the game. If you're dedicated
enough though, I think you'll pull a rewarding experience out of it.

Maybe.
__________________________________________________________________________


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
                             5. TIPS
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

- Stunlock is your friend in this game. If you are able to strike the
 other player with a ball, continue to throw all your balls at him while
 he remains stunned, and you rack up a perfect game. Cheesy? Yes. Do I
 care against the cheating computer? Not in the slightest.

- Throwing your ball directly at an incoming ball is a big no-no, as more
 likely than not it will come back and hit you in the face, stunning you.
 Your best bet is try to throw it off-center of the other ball so it
 sends one ball at least bouncing in your opponent's direction, and
 hopefully stunning him (where you then stunlock him to death).

- After Game 3, the only way you're going to win is if you throw most of
 your balls in a corner, but save one in your hand. When your opponent
 starts coming over to throw them back at you, throw your ball where the
 other balls are. Hopefully, it hits them, and you can continue your
 stunlocking ways.

- If you're winning with perfect sets consistently, don't expect to get
 far in the game. Stopping your opponent from throwing balls back is the
 only way to win as they move much faster than you.


__________________________________________________________________________

   I hope this FAQ helps with playing the game Penguin Kun Wars
for the NES. If you have any questions on my FAQ, please contact me at
[email protected]. Thank you for reading my 25th (woohoo!) FAQ.
__________________________________________________________________________
                                                 (c) Raging_DemonTEN 2006