Paperboy 2 FAQ

Copyright Tengen 1991
Written By Brian P. Sulpher
Version: 1.0
E-mail: [email protected]

I dedicate this to KSwoosh. I would have never written this FAQ without
you blatantly stealing my SNES version of this FAQ, so I guess I owe you
some thanks? Thanks, in any case.

Also, for Cougar.  I miss you, and I hope you are living it up in the
afterlife as you did in this world.  You will always be in my memories, and
you will never be forgotten.

Also, In memory of Howler and Koonce.  You two never had a good start in
your lives, but you had a good time when you spent your time at my house.
It was oh so unfortunate that you both had your already tragic lives cut
short, but I can only hope that I helped make your life a more enjoyable
experience.  You too will be missed, but not forgotten.

-----------
Version 1.0
-----------

-Submitted September 7th, 2014
-Altered the FAQ to accurately reflect the inferior NES port of this game

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---------------------------------Table Of Contents--------------------------
----------------------------------------------------------------------------

1) Introduction
2) Controls
3) Subscriber/Non-Subscriber
4) Enemies
5) Points
6) Easy Street Map
7) Middle Street Map
8) Hard Street Map
9) Bonus Round
10)Final Word

----------------------------------------------------------------------------
-----------------------------------Introduction-----------------------------
----------------------------------------------------------------------------

1) In this game you are the Paperboy (or Papergirl), and your job is to
  deliver the daily news on each day for one week.  Sounds pretty easy,
  right?  Well these streets are no ordinary urban jungle my friends.  You
  need not only an accurate throwing arm, but you need to have eyes like a
  hawk, reflexes of a viper, and the intelligence that only a pre-teen can
  truly possess.  For you see, this neighbourhood has people, supernatural
  occurrences, animals, inanimate objects, and others all out to stop you
  from delivering papers, and from completing your job.  What if you fail
  at your job?  Well, take a paper for the road, because you will need the
  classifieds to find another source of income for yourself.  If you take
  the challenge of this job, remember to try to improve life on your
  delivery route (all through the power of paper throwing), and you may
  make the headlines yourself for something good!

----------------------------------------------------------------------------
--------------------------------------Controls------------------------------
----------------------------------------------------------------------------

2) This section will review the controls that will make or break your job as
  a paperboy.


D-Pad...: UP will increase your speed, while DOWN will decrease your speed.
         LEFT and RIGHT steer your bike.

SELECT..: Selects play mode on menu, and it unpauses the game.

START...: Confirms selection of play mode on menu, and it pauses/unpauses
         the game.

B Button: Throws a paper to the left.

A Button: Throws a paper to the right.

----------------------------------------------------------------------------
---------------------------Subscriber/Non-Subscriber------------------------
----------------------------------------------------------------------------

3) This section will review all of the necessary information regarding the
  two types of houses on your streets: Subscribers, and Non-Subscribers.


                         o--------------------------o
                         | Head-To-Head Differences |
                         o--------------------------o

1 Paint Jobs - Subscribers have a brightly coloured lay-out, while the
 Non-Subscribers use a dark coloured lay-out.

2 Windows - Breaking Subscribers windows will cause a cancellation of
 services from you, Non-Subscribers windows getting busted will give you a
 point bonus (see Points Section for exact details).

3 Delivery - Subscribers have two places you can deliver to: the mailbox and
 the door.  Non-Subscribers do not want your papers of course.

4 Yards - Subscribers yards will usually be clean cut, and relatively free
 of obstacles.  Non-Subscribers will often have cluttered yards, as well as
 bobby traps to thwart you.


                               o-------------o
                               | House Types |
                               o-------------o

                           ======================
                           Subscriber House Types
                           ======================

1 Hedge House - This house has a garage with a B-Ball net on it, and there
 will often be two children playing basketball themselves.  The hedge can
 keep you far from the mailbox, but there are a series if jumps you can use
 to get closer, and thus make your delivery job that much easier.

2 Old Folk's Place - This is the house of a retired couple who have built
 themselves a nice place to live.  They have a garden (with a Scarecrow to
 guard them), a wheelchair accessible front door, a porch swing, and a jump
 to clear their hedge at the edge of their property.  The mail box comes
 before the front door, and you can only deliver to their mailbox, so make
 sure to come in close to deliver for an easy hit.

3 Reverse "L" House - Going to close to hit their mailbox/door can result in
 a crash into the side of their house quite easily, so practice up your
 long range aim.  Lots of windows too, so if they unsubscribe, you can
 garner a lot of bonus points.

4 Dual Staircase House - This is a very nice looking place that has a mailbox
 early on, but if you throw after the first stairs, you will break one of
 their many windows.  You can go for the door, but that too risks windows.
 You need to be careful delivering to this house, so be sure to move in
 nice and close when doing so.  If they unsubscribe, you do have the
 advantage of many windows to break.

5 "E" House - These guys have a roof that looks like a slanted "E", and they
 have a pretty simple house design.  No real front yard, their mailbox and
 door are easy to get to, so you have an easy house delivery here!  There
 are a few windows, so be wary when you are delivering.

6 Picket Fence House - These guys are living large, and they want the whole
 world to know it!  They are Bar-B-Q-ing a suckling pig, they have a huge
 deck, and they have more than a few panes of glass installed in their home.
 The mailbox and door are easily accessed however, so delivery is not too
 tough at this address.  They have a few windows to break if they
 unsubscribe from your great paper.

7 "T" House - These guys have one piece of the roof jutting out to the road,
 so the name is the "T" House.  Wide open yard area means you have a wide
 open route to deliver easily to the mailbox/door.  However, there is a
 Monster Truck always hanging out in front of the place, so be quick to get
 off the road when you see this place.  They have plenty of windows, so be
 careful delivering to them, but if you screw up and they unsubscribe,
 there are lots of potential bonus point targets to destroy.

8 Split Level House - This is a real beauty of a house that has a huge
 length.  Cutting through their yard is chancy because of how narrow it is,
 and the fact they have a guard dog.  Your best bet is to try to throw from
 just beyond the hedges to hit their mailbox or door.  Window breaking
 chances are slim for you if these people do unsubscribe.

9 Pool House - These guys have a very large house, plus they have an amazing
 looking pool! You can get right in tight to their house, so it is an easy
 delivery to their mailbox or door.  Just be aware that a Skateboarder
 sometimes hang out in front of the pool area, and he flies back and forth
 at high speeds.  Not a lot of windows to aim for if they unsubscribe, but
 there a few.

10Walled-In House - This house has a walled in yard, so it can be difficult
 to get close for your delivery to the mailbox or door.  Adding to the
 danger of losing the subscriber are the lights on the wall (they are
 breakable just like windows), so avoid hitting them.  If you lose this
 house as a subscriber, there are plenty of breakable targets.

11Limo House - This house is defined by the limo that is ALWAYS parked in
 the driveway.  There are a lot of windows, so be accurate when throwing at
 the door or mailbox.  If you lose these people as subscribers to your
 employer’s outstanding publication, you have an incredible amount of
 options for window breaking on the house, and you can even bust the limo
 up for a little bit extra vandalism!

12Temple House - This place has statues in the fountain out front, and
 pillars on the front of the house.  These people are rich, and are not
 afraid to flaunt it.  Anyway, they have a path through the fountain, and
 I suggest you use it for two reasons: 1) it gets you closer to their
 mailbox and/or door, and 2) there is a Skateboarder out front at almost all
 times.  Not many windows to break here if they unsubscribe, but a trick to
 get their attic window is to chuck to the right off of the first statue
 (it is a rebound shot).

13Mansion - This is a huge house, which has three separate pools bordering
 the lawn.  Jump the water, and go right in close for a super easy
 delivery chance, and then jump out the other side.  If they unsubscribe,
 then bust up their many windows to show them what they are missing (not
 to mention the many points you can get too).

14Window House - As you might have gathered from the name, this house is
 just chalk full of windows.  However, the path to the mailbox/door area is
 mercifully unblocked, so go in right close, and deliver your paper.  If
 they do unsubscribe though, you will probably run out of papers before you
 ever run out of windows to break here. ^_^


                             ====================
                             Non-Subscriber Types
                             ====================

1 Welfare House - Is surrounded by a rusty fence, it has trash sitting in
 the yard.  It also has a guard dog that attempts to get you should you
 happen to try to cut through the yard on your route.  Use the jump to exit
 this fenced in junk heap.  No real windows to break on this house.

2 Haunted House - This is a spooky looking domicile, and you can face a few
 terrors from beyond the grave if you have the grave misfortune to entice
 their interest.  Ghosts and Zombies will both make an effort to get you,
 so be ready to stop them with a well placed paper.  No real windows to
 break on this house.

3 Gargoyle House - This house is thusly named for the two large protectors
 that sit on its front steps (they are GARGOYLES).  Along the way to
 meeting these fire spewing monstrosities, you might notice all these fine
 panes of glass they call windows; do not be afraid to bust a few of them
 up to teach them for not subscribing to your fine newspaper (plus you get
 200 bonus points a shot ^_^).

4 Construction Site - Something is being built, but since it is incomplete,
 you will not have anyone to deliver to.  However, I am sure you are aware
 that construction sites are great places to build great jumps, dig holes,
 and of course hang out and chuck rocks at passers by.  This game is no
 exception to this rule either, as you face all of the previously listed
 obstacles.  There are no windows in yet (not far enough along on the
 building of the site), so just try to avoid a needless death while driving
 by.

5 Welfare House II - These guys are obscenely obsessed with their vehicle,
 and they seem to be always working on it.  One will try to chase you away
 from their house (he heard of your window breaking abilities no doubt) by
 throwing tires at you.  His buddy/brother will just keep working on the
 truck.  If you are low on papers, you will need to drive around the
 littering of tires on the yard, and get it.  There are numerable chances
 to break numerable windows of the non-subscribing scum here.

6 Castle - This person took the saying "A mans house is his Castle" a little
 too literally!  He has dug a moat around his house, he has a drawbridge
 (to keep out solicitors no doubt), and cannons (for the in-laws maybe?).
 Unfortunately, you too  can fall victim to his defenses as much as his
 Mother-in-law, so be VERY careful getting by this house.  You can use the
 twice in a row jump set out front on the road to get by the worst sections
 of this place, and I highly recommend using this route.

7 Haunted House II - This is more dangerous (and scarier) version of the
 first Haunted House.  It always has two Vultures hanging out (one above
 the door, and one on a tombstone), and it also has a coffin (which will
 sometimes have a mummy pop out).  This is a house you best just avoid,
 mainly because of the mean enemies there, and the fact there are little
 opportunities to bust windows.

8 Castle II - This guy has moved, and apparently he has upgraded his
 defenses!  He now has an outer wall, lined with cannons, and he has a
 drawbridge built right into the inner wall!  Just cross to the far side,
 and avoid most of the concentrated firepower, and if one is going to get
 you, throw a paper to stop the incoming cannonball of death.  There are a
 few windows, but it is not worth the risk to go after them.

----------------------------------------------------------------------------
-------------------------------------Enemies--------------------------------
----------------------------------------------------------------------------

4) This section will list all of the enemies that plague your attempts to
  just do your duty as the paperboy.  All opposition can be stopped with an
  accurately thrown newspaper.


Orange Car.........: Drives down the road. It tries to physically hit you to
                    take away from your stock of extra men.  Often found
                    outside the Welfare House.

Brown Dog..........: A bulldog found in the fenced in yard of a Welfare
                    House.  It will give chase when you drive through its
                    yard.

Gargoyle...........: Found on the steps of a Gargoyle House, these guys
                    shoot large fireballs in a straight line in an attempt
                    to hurt you.

Dalmatians.........: These dogs can be found in a variety of places,
                    including: chasing trucks at intersections, running
                    between houses, and near construction sites.

Cannons............: Found protecting the Castle House, they fire continual
                    vollies across the roadway.

Scarecrow..........: This opponent will only attack after you have attacked
                    it, so let it lie if you do not wish to be chased.

Basketball Player..: Playing on a driveway, very easy to dodge, yet so fun
                    to intentionally foul with a newspaper.

Skipping Triplets..: Usually found by Subscribers houses, they will block
                    the sidewalk making passage very hard to do.

Sewer Monster......: If there is a sewer entrance/exit to be found, this
                    monster can get his arm out of it to try and rend your
                    flesh from your bones.

Sun Bather.........: Just avoid her, since she does not move at all.

BBQ Pig............: The Pig will only attack you if you throw a paper at it
                    to free it first.

Rock Throwers......: Found around buildings under construction generally.
                    They throw there implements of hurt towards you, but
                    they can be stopped with a quick paper throw.

Tire Roller........: He throws a seemingly endless amount of tires down his
                    driveway, directly across your path.

Ghost..............: Hangs out on front of Haunted House lawn. Will give
                    chase when passed by, and it will increase in
                    aggressiveness with each day passed in the week.

Zombie.............: Will occasionally appear earlier on the Haunted House
                    lawn than the Ghost, but it will charge in a straight
                    line to try to get you.

Vultures...........: These usually just perch on objects, and watch you fly
                    on by, but they sometimes will fight back by swooping
                    quickly to take you down.  The harder the difficulty of
                    the street, the more likely they will do this, so be
                    ready to defend yourself with a well placed paper.

Couch Movers.......: These two seem very confused as to where they are
                    supposed to take this couch, so they will wander back
                    and forth around the sidewalk/roadside.  This can be
                    extremely irritating in tight quarters, where they
                    unfortunately appear frequently.

Lawn Cutter........: This guy tries to run you down, and if you hit him with
                    a paper, his Mower will get away from him, and it can
                    also cut you down to size.

Car Fixer..........: Just minding his own business, fixing his car.  You
                    should fix him with a paper thrown at the car!  This
                    will cause him to comically kick his legs while he
                    futilely struggles to breathe!  Take that self repair
                    guy!

Unicycle Clown.....: Hangs around the circus at the designated intersections
                    on Middle and Hard Street.  He moves across the road,
                    back and forth quite briskly in an attempt to run you
                    down.  Everybody DOESN'T love this clown!

Runaway Girl.......: A little girl in a pink outfit who is running
                    carelessly across the road.  You should be a good
                    Samaritan, and send a paper off her head to smarten
                    her up.

Runaway Robber.....: He is more concerned about running directly away from
                    the police person chasing him, so just go by on the
                    side, and peg him with a paper for a nice 1,000 point
                    reward!

Skateboarder.......: This guy flies up and down a small section of the
                    sidewalk in an attempt to run you down.  He tends to
                    hang out my houses that have water involved in their
                    yard designs.

Glass Delivery Guy.: Carrying a pane of glass around on a street where a
                    Paperboy must kill or be killed will often lead to him
                    having a broken window on his hands, feet, clothes,
                    and even the ground.

Mummies............: Starts out in a coffin, and if he stays there, then you
                    will have no problems.  However, if he comes out to
                    play, he will charge across the screen rapidly in an
                    attempt to get you.  He can be very mean, and usually
                    comes out only when you drive right by him, so steer
                    clear of his home.

----------------------------------------------------------------------------
--------------------------------------Points--------------------------------
----------------------------------------------------------------------------

5) This section will explain the scoring system of the game, and what points
  you get for each successful action you commit.

  You can get two types of points from your paper chucking exploits:
  regular and bonus points.  Regular adds into your score immediately, but
  bonus adds to a score below the regular score, and it will be collected
  when you enter the Obstacle Course at the end of the street.  Even more
  points can be garnered there.

  Regular Points will be listed first, Bonus Points second.


                                o-------------o
                                | Non-Enemies |
                                o-------------o

These can still wipe you out, they are just not trying to do so.

Mailbox Delivery.....: 500 ~ 0

Door Delivery........: 200 ~ 0

Trash Can............: 0 ~ 200

Runaway Baby Carriage: 1,000 ~ 0

Robber...............: 1,000 ~ 0

Runaway Robber.......: 1000 ~ 0

Jump.................: 50 ~ 0

Antennae.............: 0 ~ 100

Window...............: 0 ~ 200

Paper Bundle.........: 100 ~ 0

Flowerpot............: 0 ~ 100

Runaway Girl.........: 1000 ~ 0

Graffiti Artist......: 1000 ~ 0

Swimmer..............: 50 ~ 0

Dunk The Kid.........: 250 ~ 0

Tin Can Pyramid......: 250 ~ 0

"O" Target...........: 200 ~ 0

Steel Target.........: 200 ~ 0

Bulls-Eye Target.....: 300 ~ 0


                                  o---------o
                                  | Enemies |
                                  o---------o

They make some sort of an attempt to wipe you out.

Rock Throwers.......: 100 ~ 0

Rocks...............: 100 ~ 0

Zombie..............: 50 ~ 0

Dalmatian...........: 50 ~ 0

Brown Dog...........: 50 ~ 0

Sewer Monster.......: 500 ~ 0

Vulture.............: 50 ~ 0

Scarecrow...........: 50 ~ 0

Ghost...............: 50 ~ 0

Orange Car..........: 100 ~ 0

Gargoyle............: 50 ~ 0

Car Fixer...........: 0 ~ 300

Skipping Triplets...: 0 ~ 100

Tire Roller.........: 50 ~ 0

Tire................: 50 ~ 0

Sunbather...........: 50 ~ 0

BBQ Man.............: 50 ~ 0

Pig.................: 0 ~ 300

Lawn Cutter.........: 0 ~ 300

Couch Movers........: 0 ~ 100

Unicycle Clown......: 100 ~ 0

Skateboarder........: 200 ~ 0

Glass Delivery Guy..: 0 ~ 200

Sidewalk Cafe Waiter: 0 ~ 50

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-----------------------------------Easy Street------------------------------
----------------------------------------------------------------------------

6) This section will show the basic lay-out of Easy Street.  The houses seem
  to be random when it comes to where Subscriber/Non-Subscriber houses are
  placed, but for strategies for each can be found in the
  Subscriber/Non-Subscriber section.

                                    |
                                   / \
                                 H/   \H
                                 /     \
                               H/       \H
                               /         \
                             H/           \H
                             /             \
                           H/               \H
                           /                 \
                         H/                   \H
                         /                     \
                       H/                       \H
                       /                         \
                     H/           EASY            \H
                     /                             \
                   H/                               \H
                   /                                 \
                 H/                                   \H
                 /                                     \
               H/                                       \H
               /                                         \
              |                                           |
              |                  STREET                   |
              |                                           |
               \                                         /
               H\                                       /H
                 \                                     /
                 H\                                   /H
                   \                                 /
                   H\                               /H
                     \                             /
                     H\                           /H
                       \                         /
                       H\                       /H
                         \                     /
                         H\                   /H
                           \                 /
                           H\               /H
                             \             /
                             H\           /H
                               \         /
                               H\       /H
                                 \     /
                                 H\   /H
                                   \ /
                                    |

  Player 1 will tour the left route, and Player 2 will tour the right
  route.  Player 1 will spend the first half of the route throwing at
  houses on the right side, and the second half of the route throwing at
  houses on the left side.  Player 2 will spend the first half of the route
  throwing at the left side, and the second half of the route throwing at
  the right side.

  Both players will have the opportunity to stop a robber at the stores
  during the middle section of the route.  Approach the area slowly, and
  be sure you can see one side of the street.  If you do not see the Robber
  (blue pants,black shirt), then slowly cut across the road to see if the
  Robber is at the other store.  Use a paper to the back of his head for
  a cool 1,000 points.

  Runaway Baby Carriages only occur on the second half of Easy Street, and
  they can be stopped for 1,000 points apiece.

  Make sure to pick off as many targets as you can as you deliver your
  papers to pad your score even further.

  Once you complete the end of round bonus run, you will be shown the map
  of Easy Street, and it will show your results.  Any Subscribers Houses
  you failed to deliver to will cancel their subscriptions (will flash from
  white to black houses).  If you had a perfect run, you will get a
  Resubscriber (if you lost any Subscribers previously), or if you have all
  ten of your Subscribers successfully delivered to, you will gain an extra
  man!


  If you make it through the week, you will be awarded the password 5738,
  which will give you access to your next route (your promotion).  This
  street is called Middle Street.

----------------------------------------------------------------------------
----------------------------------Middle Street-----------------------------
----------------------------------------------------------------------------

7) This section will show the basic lay-out of Middle Street.  The houses
  seem to be random when it comes to where Subscriber/Non-Subscriber houses
  are placed, but for strategies for each can be found in the
  Subscriber/Non-Subscriber section.

                                  |
                                 / \
                               H/   \H
                               /     \
                             H/       \H
                             /         \
                           H/           \H
                           /             \
                         H/               \H
                         /                 \
                       H/                   \H
                       /                     \
                     H/                       \H
                     /         MIDDLE          \
                   H/                           \H
                   /                             \
                  |                               |
                  |                               |
                  |                               |
                   \                             /
                   H\                           /H
                     \                         /
                     H\                       /H
                       \       STREET        /
                       H\                   /H
                         \                 /
                         H\               /H
                           \             /
                           H\           /H
                             \         /
                             H\       /H
                               \     /
                                |   |
                                |   |
                                |   |
                               /     \
                             H/       \H
                             /         \
                           H/           \H
                           /             \
                         H/               \H
                         /                 \
                       H/                   \H
                       /                     \
                     H/                       \H
                     /                         \
                   H/                           \H
                   /                             \
                 H/                               \H
                 /                                 \
            _________                           _________

  Player 1 will take the left route, Player 2 will take right route.
  Player 1 will be throwing at the left side of the street for section 1,
  then throwing at the right side of the street for section 2, and finally
  throwing at the left side of the street for section 3.  Player 2 will be
  throwing at the right side of the street for section 1, then throwing at
  the left side of the street for section 2, and finally throwing at the
  right side of the street for section 3.

  Both Players will have the opportunity to stop a little girl from running
  across the road, and stopping vandalism done by a graffiti artist at
  work at the first intersection.  The second intersection is the return of
  the robber which you can stop from doing his dastardly deed.  These three
  things can all yield 1,000 points each!

  Runaway Baby Carriages only occur on the sections of the street where you
  deliver on the left side of the street.  Each one you stop will also net
  you a cool 1,000 points each!

  Make sure to pick off as many targets as you can as you deliver your
  papers to pad your score even further.

  Once you complete the end of round bonus run, you will be shown the map
  of Middle Street, and it will show your results.  Any Subscribers Houses
  you failed to deliver to will cancel their subscriptions (will flash from
  white to black houses).  If you had a perfect run, you will get a
  Resubscriber (if you lost any Subscribers previously), or if you have all
  ten of your Subscribers successfully delivered to, you will gain an extra
  man!


  If you make it through the week, you will be awarded the password 6479,
  which will give you access to your next route (your promotion).  This
  street is called Hard Street.

----------------------------------------------------------------------------
-----------------------------------Hard Street------------------------------
----------------------------------------------------------------------------

8) This section will show the basic lay-out of Hard Street.  The houses seem
  to be random when it comes to where Subscriber/Non-Subscriber houses are
  placed, but for strategies for each can be found in the
  Subscriber/Non-Subscriber section.

                                   |
                                  / \
                                H/   \H
                                /     \
                              H/       \H
                              /         \
                            H/           \H
                            /             \
                          H/               \H
                          /                 \
                        H/                   \H
                        /                     \
                      H/                       \H
                      /                         \
                     |                           |
                     |           HARD            |
                     |                           |
                      \                         /
                      H\                       /H
                        \                     /
                        H\                   /H
                          \     STREET      /
                          H\               /H
                            \             /
                            H\           /H
                              \         /
                               |       |
                               |       |
                               |       |
                              /         \
                            H/           \H
                            /             \
                          H/               \H
                          /                 \
                        H/                   \H
                        /                     \
                      H/                       \H
                      /                         \
                     |                           |
                     |                           |
                     |                           |
                      \                         /
                      H\                       /H
                        \                     /
                        H\                   /H
                          \                 /
                          H\               /H
                            \             /
                            H\           /H
                              \         /
                              H\       /H
                                \     /
                                H\   /H
                                  \ /
                                   |

  Player 1 will take the left route, Player 2 will take right route.
  Player 1 will be throwing at the left side of the street in section 1,
  then throwing at the right side of the street in section 2, then throwing
  at the left side of the street in section 3, and finally throwing at the
  right side of the street in section 4.  Player 2 will be throwing at the
  right side of the street in section 1, then throwing at the left side of
  the street in section 2, then throwing at the right side of the street in
  section 3, and finally throwing at the left side of the street in section
  4.

  For both Players, intersection 1 has a robber running down the road from
  the cops, stop him, and sometimes there is a another robber at the used
  car sale, so stop him too.  Intersection 2 has a girl running into the
  street, and vandalism by a graffiti artist.  Intersection 3 has your
  chance to stop a robber on this route.  You can get a cool 1,000 points
  for each one of these incidents, and I recommend you attempt to do so.

  Runaway Baby Carriages only occur on the sections of the street where you
  deliver on the left side of the street.  Each one you stop will also net
  you a cool 1,000 points each!

  Make sure to pick off as many targets as you can as you deliver your
  papers to pad your score even further.

  Once you complete the end of round bonus run, you will be shown the map
  of Hard Street, and it will show your results.  Any Subscribers Houses
  you failed to deliver to will cancel their subscriptions (will flash from
  white to black houses).  If you had a perfect run, you will get a
  Resubscriber (if you lost any Subscribers previously), or if you have all
  ten of your Subscribers successfully delivered to, you will gain an extra
  man!


  If you make it through the week, you will have defeated this oh so great
  game, and I congratulate you for your fine efforts.  You truly are a
  legend among paper delivery people everywhere as the greatest paperboy or
  papergirl to ever live!

----------------------------------------------------------------------------
-----------------------------------Bonus Round------------------------------
----------------------------------------------------------------------------

9) This section will review the Bonus Round that occurs at the end of every
  route, every day.  It will also give a few strategies so you will score
  higher than you would normally.


a) stick to a wall when going through the bonus area.  This way you can have
  the both "O" Targets, and the Steel Targets to aim for.

b) Remember that every time you hit a jump in the bonus round, you get ten
  papers added to your total (provided you have nine or less in reserve).
  This means you have an essentially unlimited papers to use, so do not be
  conservative with your papers; just chuck like a mad man!

c) When you jump over the water, you will often have a Bull-Eye Target to
  aim for.  To hit these targets, just throw when you are in the air, and
  you will make automatic contact.

d) Another good tip for the Bulls-Eye Target is to throw multiple papers at
  one time to get possible hits on the same target.  This works best if you
  jump more to the side, rather than straight off of a jump.

e) Go full speed for most of the course.  This will allow you to reach the
  end in the allotted time, and it also means you will have more targets to
  throw at.

f) Try to be as close to the targets as you can so you will have a better
  chance at hitting more targets.

----------------------------------------------------------------------------
-----------------------------------Final Word-------------------------------
----------------------------------------------------------------------------

10)As is the usual, this walkthrough is copyright property of Brian P.
  Sulpher, 2014.  The only website, group, person, etc. to have access to
  post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
  www.honestgamers.com.  You must ask for permission before posting this,
  as doing so without consent is a violation of international copyright
  law.

  If you liked it, hated it, have anything to add, then please E-mail me at
  [email protected].  You can also contact me through MSN messenger
  through the same E-mail address.

  Although this is not the great SNES version of the game, it became a
  priority to write for this one when the current GameFAQs guide for this
  one turned out to be... well, mine, but inaccurate and under another
  author's name. This is a more accurate version, and if you have anything
  to note for it that I missed please let me know!