Olympic Summer Games
Game Boy
Developer: Tiertex Design Studios Publisher: Black Pearl
By: GammaBetaAlpha
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Table of Contents
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Modes [MODE]
Events [EVNT]
Donations/Amazon [DONT]
Contact Info [CONT]
Olympic Summer Games is a basic collection of mini-games revolving
around some of the sports that were in play at the 1996 Atlanta Summer Olympic
Games. Most of what actually took place there are not offered in this game, but
some of the basics are, including the 100m run and the 110m hurdles, and it is a
fairly basic game overall, with no real longplay section aside from a series of
plays of each mini-game.
If you have a Super Game Boy, you can put Olympic Summer Games into it,
and you will get an actual colour palette to work with.
Play Game
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Lets you play through all the events on your own, and continues until
you complete all the events, regardless of whether you won them all or not.
Customize
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This allows you to choose the order of events to be done in One Player
and Two Player, up to 15 events, and you can repeat the same event more than
once. Your new order only lasts until you turn the game off.
Practise
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Lets you choose one event specifically to play and practice at.
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100m Run
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Your basic running race, 100m run is straightforward running.
Press the A and B button in tandem to make your on-screen avatar run more
quickly. However, pressing the buttons extremely quick will not work, as you
need to develop a rhythm instead pressing the A and B buttons to run your
fastest. Pressing Up at the end will also allow your character to lunge towards
the finish line.
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100m Hurdles
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Press the A and B button in tandem with rhythm to make your on-screen
avatar run more quickly, much like with the regular 100m run. Pressing the Up
button will be sufficient to make your avatar jump - the precise time you
should jump is fairly lenient, as you can press the Up button for about a half
second before you hit the hurdle. Be careful, as if you hit a hurdle you will
lose all of your running speed, and shall have to build up acceleration again.
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Pole Vault
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At the start, press the A and B button in tandem with rhythm to build up
speed as your racer runs towards the vault. Once you begin to approach, press
the Down button, and then the Up button quickly thereafter to first press the
pole down into the ground and then launch the rider up into the sky. Hold the
Right button down next to give the vaulter enough momentum to clear the pole.
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Long Jump
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In the beginning of your jump, you get to run for several meters to
build up speed. Press the A and B button in tandem to make your on-screen
avatar run more quickly. At the end of the run, there will be a cut-off line
where you must press the Up button to make your avatar jump. After you make your
jump, you will be given your distance.
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Triple Jump
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Triple Jump begins the same way as Long Jump as you will start by having
to run for several meters to build up speed. Once you hit the line at the end,
immediately press the Up button to make your avatar jump. As soon as he lands,
quickly hit the Up button to jump up again, and then repeat for a third time to
complete the Triple jump and receive your distance. It is quite easy to be
disqualified on this event, as a warning.
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High Jump
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For the third of the three regular jumping events, you will, as always,
start off with a run in which you must hit the A and B button in a rhythm to
build up speed as your jumper continues to run. Once you hit the end of the
track, your jumper will start to turn his back. When he does this, quickly tap
the Up button for him to make his jump and clear the top of the pole bar.
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Javelin
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Much as is the norm in most of these mini-games, you will begin by
having to run. Press A and B repeatedly in a rhythmic pattern to build up speed.
After a short period of time, your javelin thrower will arch his back and raise
the javelin up slightly. When this occurs, press and hold the Right button for
the javelin thrower to change the angle he throws his javelin at, and then
quickly hit the Left button and hold it down. If you do not do so, he will
overthrow and walk over the disqualifying line.
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Discus
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Press the A and B button for your discus thrower to build up rotational
force. Once you feel you have gotten as much spin as you are going to get to,
press the Left button for your discus thrower to start moving. When he crosses
the middle of the circle, press the Up button to adjust the angle of the throw,
and then the Right button to finally throw the discus.
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Skeet
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One of the more different mini-games, in Skeet you are put into an area
with a forest background, and your character avatar is given an over-the
shoulder view with a gun. A cursor on screen indicates your gun's aim. Pressing
the A or B button will release a pigeon (a small disc) into the sky, and your
goal is to aim your cursor at the pigeon and fire and destroy it, by pressing
either the A or B button. You get two shots per pigeon to try and destroy it,
though be warned: there is extremely little leniency for being accurate with
your shots, as you need to be virtually frame-perfect to achieve a shot.
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Archery
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In Archery, you are given a background again with an archery board, and
your character avatar is shown with an over-the-shoulder view. Aim the cursor at
the desired spot on the board, then press and hold either the A or B button.
Next, press the Right button, and the bar on the upper right will begin to fill
up. Once you let go of the Right button, it will begin to decrease, so you need
to hit the A or B button again during this time to fire. There is also
(supposedly) some wind going on during the archery game, and so you may need to
adjust for this when aiming.
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Contact Info
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[CONT]
Although I believe I have found everything there is to find in this
game, there is occasionally the possibility of some super secret level in an
obscure game that was never found because it was too obscure, or the like. If
you have anything that you feel needs to be includes, feel free to email me at
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