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Olympic Summer Games '96
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FAQ
for Sega Genesis / Mega Drive
Version: 1.02
Date: 10/02/2002
Written By: Dark Goku
E-mail:
[email protected]
[email protected]
Home Page:
http://www.detonapoint.hpg.ig.com.br
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Copyright © 2002
===============================================================
Hi. Welcome to my FAQ!!!
This Olympic Summer Games FAQ is Copyright © 2002
by Dark Goku. All Rights Reserved.
This FAQ cannot be reproduced without my permission, can't be
used for commercial use, only for private use; If you want to
post this FAQ in your site, e-mail me first.
I will almost always grant you my permission, I only wanna know
where my work is being used, because I spent hours for make
this FAQ, just to help gamers, and it's not right that someone
pick it and gain credit for MY work.
Latest version of this document can be found at
http://www.gamefaqs.com
http://www.detonapoint.hpg.ig.com.br
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Updates
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Version 1.02 - 10/02/2002 (13 KB)
Corrected some errors.
Version 1 - 06/19/2002 (12 KB)
First version of this FAQ.
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Introduction
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This FAQ contains some Hints and Tips and the moves for all the
10 events on Olympic Summer Games for Genesis.
I want you to know that this FAQ may contain some spelling errors
'cause I'm from Brazil and my english is poor, so any corrections
will be really apreciated and you'll get your name and e-mail adress
posted in the credits section. Comments or anything as such should
also be sent to
[email protected]. Thanks!
- Dark Goku
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Table of Contents:
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1) Menu Controls
2) Events
* 100 Meter
* 110 Meter Hurdles
* Pole Vault
* Triple Jump
* Long Jump
* High Jump
* Javelin
* Discus
* Archery
* Skeet
3) Credits
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1) Menu Controls
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Control Pad - Move the Olympic torch up or down to choose an option.
Start Button - choose options / pause events.
A Button - confirm options.
B Button - confirm options.
C Button - confirm options.
The controls for the each event you'll see on the respective event
section below.
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2) Events
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________________________________________________________________
|_100 Meter______________________________________________________|
The most simple event on this game. You will race against 3
opponents and you will have to beat all others to the finish
line. Remember, wait for the gun to go off before running
or you will be disqualified.
The controls are simple. Press repeatedly the A and B buttons
to build up speed. At the end of the race, push the control
pad Up or C button to lunge forward with your arms outstretched.
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Event Controls
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A Button - Used in conjunction with the B button to run.
B Button - Used in conjunction with the A button to run.
Press the Up or C button to lunge forward at the finish line.
________________________________________________________________
|_110 Meter Hurdles______________________________________________|
This event is similar to 100m, with some differences: more 10m
to run and the hurdles to jump over! There are 10 hurdles
you'll have to jump. And wait for the gun, or you'll say
goodbye for the medal.
As in the 100m event, repeatedly press the A and B buttons to
run. To jump over the hurdles, press the Up or C button.
These buttons are also used to lunge across the finish line
similiar to the sprint (as the event before).
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Event Controls
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A Button - Used in conjunction with the B button to run.
B Button - Used in conjunction with the A button to run.
Press the Up or C buttons to jump hurdles, and to lunge
forward at the finish line.
________________________________________________________________
|_Pole Vault_____________________________________________________|
The object of this is run, and use the pole to vault yourself
over the bar. You have 3 attempts for each height, and every
time that you suceed, the height of the bar will increase 0.10m.
If you miss 3 attempts on a same height, it's game over!
To build speed up, repeatedly press the A and B buttons. To set
down the pole, push the Down button. Make sure to set the pole
down in the gray area before the mat. The right moment to
ensure this is to wait until the pole is slightly above the
gray area. As soon as you put your pole down, press the Up
button to launch yourself into the air. While you are sailing
through the air, press the Right button to give yourself some
extra momentum to get above the bar.
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Event Controls
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A Button - Used in conjunction with the B button to run.
B Button - Used in conjunction with the A button to run.
Control Pad - Press the Down button to plant the pole,
then immediately press the Up button to launch into the
air. Then finally, as you are in the air, push the Right
button to give yourself some extra momentum.
________________________________________________________________
|_Triple Jump____________________________________________________|
This event is one of the harder ones, if not the hardest. But
it is not impossible...
Press the A and B buttons repeatedly to gain speed. When you
reach the line press the Up button once, as soon as you land,
press the Up button again, and as soon as you land, press the
Up button one more time for a total of 3 jumps. Remember, press
the Up button each time as "soon as you land", or you will
end up face first in the sand.
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Event Controls
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A Button - Used in conjunction with the B button to run.
B Button - Used in conjunction with the A button to run.
Press the Up button to jump. Remember to jump as soon as you
land!
________________________________________________________________
|_Long Jump______________________________________________________|
This event is easier than the Triple Jump, because you'll have
to jump only one time.
Repeatedly press the A and B buttons to build speed. Once you
reach the line, press the Up button to jump!
Remember: more speed, farther jump!
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Event Controls
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A Button - Used in conjunction with the B button to run.
B Button - Used in conjunction with the A button to run.
Press the Up button at the line to jump.
________________________________________________________________
|_High Jump______________________________________________________|
This event is not simple neither harder. Its depend of your
timing!
Repeatedly press the A and B buttons to gain speed.
Then when your character starts to turn his back, press the Up
button to jump.
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Event Controls
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A Button - Used in conjunction with the B button to run.
B Button - Used in conjunction with the A button to run.
Press the Up button to jump over the bar. Press it when you
starts to turn your back.
________________________________________________________________
|_Javelin________________________________________________________|
An easy event! You'll have to throw the javelin the more farther
possible!
Press and hold Left, then repeatedly press the A and B buttons
to run. As soon as you run into the triangle/v-shaped area,
press the Right button to throw the javelin, then immediately
press the Left button so you do not run out of the
triangle/v-shaped area. The longer you wait to press the Right
button in the triangle, the farther it will go. But, if you
wait too much, you will run out of the triangle and get
disqualified!
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Event Controls
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A Button - Used in conjunction with the B button to run.
B Button - Used in conjunction with the A button to run.
Press the Right button to throw the javelin, then press the
Left button to stop your player from running out of the
triangle.
________________________________________________________________
|_Discus_________________________________________________________|
A annoying event, but can be easier if you timing it right. You
will have to throw the disc the more farther possible!
Press repeatedly A and B buttons to build strength. You will
start to spin. When his right foot lands on the center line
(basically he'll do a 360 degree turn), press Left to angle
it, then immediately stop to press repeatdly the A and B
buttons and press and hold the Right button to throw it.
Remember, his right foot has to come all the way around
and touch down on the center line.
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Event Controls
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A Button - Used in conjunction with the B button to gain power.
B Button - Used in conjunction with the A button to gain power.
Press the Left button to angle your throw, then the Right
button to launch the disc.
________________________________________________________________
|_Archery________________________________________________________|
This event is my favorite. You have 59 seconds to use 6 arrows
to make more possible points. Below it's a list of the points
you can get by hitting the different areas of the target
(they are from the outside edge, to the center):
Target | Points
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Off Target | X (or, dependant on area, 0)
Outer White | 1 Point
Inner White | 2 Points
Outer Black | 3 Points
Inner Black | 4 Points
Outer Blue | 5 Points
Inner Blue | 6 Points
Outer Red | 7 Points
Inner Red | 8 Points
Outer Yellow | 9 Points
Inner Yellow | 10 Points (bulls' eye)
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To pull back the arrow, to gain power, press the A button.
To release the arrow, press the B button. You will have to
hold down the A button and press the B button at the same
time to have full power, because if you release A button, you
set the arrow in the "neutral" position. Also note there is a
wind factor which will make you shake. You can see which
way the wind is blowing by the yellow flag located on top of
the target. Also make note that the more power you use, the
more it will make you shake.
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Event Controls
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A Button - to pull back the arrow / increase power of shot.
B Button - to release the arrow.
Control Pad - to aim the arrow.
________________________________________________________________
|_Skeet__________________________________________________________|
This is my second favorite event! The objective is simple, just
shoot the pigeon (disc) in the air.
Use the control pad to aim your shot.
Press the B button to launch a pigeon, then press the
A button to shoot it.
You get 2 shots per pigeon and gain 1 point for pigeon shot.
There are 5 pigeons for each attempt.
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Event Controls
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A Button - to shoot the gun.
B Button - to release the pigeon.
Control Pad - to aim your gun.
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3) Credits
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- to CJayC and GameFAQS, for published my FAQS;
- to Freddie Byies' Olympic Summer Games FAQ (Super Nintendo),
because I pick some hints and tips from his FAQ!;
- to all who contribuited for made this game;
- and to you, for reading this FAQ.
Thanks!
See also my other FAQs:
http://www.gamefaqs.com/features/recognition/11309.html
Lecture Over!
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This FAQ is Copyright © 2002 by Dark Goku. All Rights Reserved.